; present_in_winter is true for warmer climates that dont cover the terrain in s now ; the height of each grass type is an average and varies by 25% ; the different grass types are drawn as strips on the texture page ; so only a vertical start and end texture coord is required for each grass type ; density is between 0-100 ; falloff is how early the grass fades out, higher the falloff the earlier the f ade ; colour is added to the ground colour to make the grass colour ; correction is not used currently ; valid climates types are ; sandy_desert ; rocky_desert ; temperate_grassland_fertile ; temperate_grassland_infertile ; temperate_forest_open ; temperate_forest_deep ; swamp ; highland ; alpine ; sub_arctic ; semi_arid ; valid ground types are ; -grass_short, ; -grass_long, ; -sand, ; -rock, ; -forest_dense, ; -scrub_dense, ; -swamp, ; -mud, ; -mud_road, ; -stone_road, ; -water, ; -ice, ; -snow, ; -wood, ; -dirt,