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Code No: 57049 Set No. 1
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
IV B.Tech. I Sem., II Mid-Term Examinations, Oct/Nov - 2012
COMPUTER GRAPHICS
Objective Exam
Name: ______________________________ Hall Ticket No.
A
Answer All Questions. All Questions Carry Equal Marks. Time: 20 Min. Marks: 10.
I. Choose the correct alternative:
1. The surfaces which are defined implicitly by an equation are called as_________ [ ]
a. cubic surfaces b. bi-cubic surfaces c. Quadric surfaces d. Binomial surfaces
2. Out of the four blending functions of Hermites ,how many are non-zero at t=0____ [ ]
a. 1 b.2 c. 3 d. 4
3. The Hermites curves are not invariant under_______ [ ]
a. rotation b. scaling c. translation d. perspective projection
4. If the B-spline curve is defined with m+1 control points ,total number of curve segments in the
B-spline curve is________ [ ]
a.m-2 b. m+1 c. m d. 1
5. To compute the final intensity at any arbitrary surface point ,almost how many interpolations are to
be performed_________ [ ]
a. 1 b.2 c. 3 d. 4
6. The principle of Gourand shading is________ [ ]
a. vector interpolation b. intensity interpolation
c. surface interpolation d. one intensity for one surface
7. Concatenation of how many basic transformation is matrices is required to align an arbitrary vector
with another vector is 3-D space,if both vectors pass through origin___________ [ ]
a. 5 b. 2 c. 1 d.7
8. In BSP tree , the correct priority order polygon list can be obtained using__________ [ ]
a.in-order tree walk b. pre-order tree walk c.post-order tree walk d. none
9. In which of the following algorithm the polygons in the scene are grouped into clusters___[ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
10. In which of the following algorithms, the object surfaces need not be polygons______ [ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
Cont..2
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Code No: 57049 :2: Set No. 1
II Fill in the Blanks:
11. The property that the change of location of any control unit will have influence on every point on the
curve or surface is called as________
12. The amount of incident light specularly reflected is depending on angle between______
13. Surfaces that are rough & grainy, tend o scatter the reflected light in all directions. This scattered
light is called________
14. Another name for depth-buffer method for visible surface detection is__________
15. In the viewing pipeline, the visible surface identification and surface-rendering procedures are
performed in___________
16. The light which is from a non-directional source of light , the product of multiple reflections from
many sources of light is called as_______
17. Surfaces that are shiny and the light sources create high lights or bright spots called________
18. The surface generated by cubic polynomials in both u and v parameters are called as______
19. A category of visible surface detection algorithms in which the visibility is decided point by point at
each pixel position on the projection plane are called as___________
20. The viewing coordinate description of the scene are projected onto the prodection pane in
____________________
-oOo-
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Code No: 57049 Set No. 2
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
IV B.Tech. I Sem., II Mid-Term Examinations, Oct/Nov - 2012
COMPUTER GRAPHICS
Objective Exam
Name: ______________________________ Hall Ticket No.
A
Answer All Questions. All Questions Carry Equal Marks. Time: 20 Min. Marks: 10.
I. Choose the correct alternative:
1. If the B-spline curve is defined with m+1 control points ,total number of curve segments in the
B-spline curve is________ [ ]
a.m-2 b. m+1 c. m d. 1
2. To compute the final intensity at any arbitrary surface point ,almost how many interpolations are to
be performed_________ [ ]
a. 1 b.2 c. 3 d. 4
3. The principle of Gourand shading is________ [ ]
a. vector interpolation b. intensity interpolation
c. surface interpolation d. one intensity for one surface
4. Concatenation of how many basic transformation is matrices is required to align an arbitrary vector
with another vector is 3-D space,if both vectors pass through origin___________ [ ]
a. 5 b. 2 c. 1 d.7
5. In BSP tree , the correct priority order polygon list can be obtained using__________ [ ]
a.in-order tree walk b. pre-order tree walk c.post-order tree walk d. none
6. In which of the following algorithm the polygons in the scene are grouped into clusters___[ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
7. In which of the following algorithms, the object surfaces need not be polygons______ [ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
8. The surfaces which are defined implicitly by an equation are called as_________ [ ]
a. cubic surfaces b. bi-cubic surfaces c. Quadric surfaces d. Binomial surfaces
9. Out of the four blending functions of Hermites ,how many are non-zero at t=0____ [ ]
a. 1 b.2 c. 3 d. 4
10. The Hermites curves are not invariant under_______ [ ]
a. rotation b. scaling c. translation d. perspective projection
Cont..2
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Code No: 57049 :2: Set No. 2
II Fill in the Blanks:
11. Another name for depth-buffer method for visible surface detection is__________
12. In the viewing pipeline, the visible surface identification and surface-rendering procedures are
performed in___________
13. The light which is from a non-directional source of light , the product of multiple reflections from
many sources of light is called as_______
14. Surfaces that are shiny and the light sources create high lights or bright spots called________
15. The surface generated by cubic polynomials in both u and v parameters are called as______
16. A category of visible surface detection algorithms in which the visibility is decided point by point at
each pixel position on the projection plane are called as___________
17. The viewing coordinate description of the scene are projected onto the prodection pane in
____________________
18. The property that the change of location of any control unit will have influence on every point on the
curve or surface is called as________
19. The amount of incident light specularly reflected is depending on angle between______
20. Surfaces that are rough & grainy, tend o scatter the reflected light in all directions. This scattered
light is called________
-oOo-
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Code No: 57049 Set No. 3
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
IV B.Tech. I Sem., II Mid-Term Examinations, Oct/Nov - 2012
COMPUTER GRAPHICS
Objective Exam
Name: ______________________________ Hall Ticket No.
A
Answer All Questions. All Questions Carry Equal Marks. Time: 20 Min. Marks: 10.
I. Choose the correct alternative:
1. The principle of Gourand shading is________ [ ]
a. vector interpolation b. intensity interpolation
c. surface interpolation d. one intensity for one surface
2. Concatenation of how many basic transformation is matrices is required to align an arbitrary vector
with another vector is 3-D space,if both vectors pass through origin___________ [ ]
a. 5 b. 2 c. 1 d.7
3. In BSP tree , the correct priority order polygon list can be obtained using__________ [ ]
a.in-order tree walk b. pre-order tree walk c.post-order tree walk d. none
4. In which of the following algorithm the polygons in the scene are grouped into clusters___[ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
5. In which of the following algorithms, the object surfaces need not be polygons______ [ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
6. The surfaces which are defined implicitly by an equation are called as_________ [ ]
a. cubic surfaces b. bi-cubic surfaces c. Quadric surfaces d. Binomial surfaces
7. Out of the four blending functions of Hermites ,how many are non-zero at t=0____ [ ]
a. 1 b.2 c. 3 d. 4
8. The Hermites curves are not invariant under_______ [ ]
a. rotation b. scaling c. translation d. perspective projection
9. If the B-spline curve is defined with m+1 control points ,total number of curve segments in the
B-spline curve is________ [ ]
a.m-2 b. m+1 c. m d. 1
10. To compute the final intensity at any arbitrary surface point ,almost how many interpolations are to
be performed_________ [ ]
a. 1 b.2 c. 3 d. 4
Cont..2
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Code No: 57049 :2: Set No. 3
II Fill in the Blanks:
11. The light which is from a non-directional source of light , the product of multiple reflections from
many sources of light is called as_______
12. Surfaces that are shiny and the light sources create high lights or bright spots called________
13. The surface generated by cubic polynomials in both u and v parameters are called as______
14. A category of visible surface detection algorithms in which the visibility is decided point by point at
each pixel position on the projection plane are called as___________
15. The viewing coordinate description of the scene are projected onto the prodection pane in
____________________
16. The property that the change of location of any control unit will have influence on every point on the
curve or surface is called as________
17. The amount of incident light specularly reflected is depending on angle between______
18. Surfaces that are rough & grainy, tend o scatter the reflected light in all directions. This scattered
light is called________
19. Another name for depth-buffer method for visible surface detection is__________
20. In the viewing pipeline, the visible surface identification and surface-rendering procedures are
performed in___________
-oOo-
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Code No: 57049 Set No. 4
JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY HYDERABAD
IV B.Tech. I Sem., II Mid-Term Examinations, Oct/Nov - 2012
COMPUTER GRAPHICS
Objective Exam
Name: ______________________________ Hall Ticket No.
A
Answer All Questions. All Questions Carry Equal Marks. Time: 20 Min. Marks: 10.
I. Choose the correct alternative:
1. In BSP tree , the correct priority order polygon list can be obtained using__________ [ ]
a.in-order tree walk b. pre-order tree walk c.post-order tree walk d. none
2. In which of the following algorithm the polygons in the scene are grouped into clusters___[ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
3. In which of the following algorithms, the object surfaces need not be polygons______ [ ]
a. list priorty algorithm b.BSP tree algorithm c. Scan-line algorithm d. Z-buffer algorithm
4. The surfaces which are defined implicitly by an equation are called as_________ [ ]
a. cubic surfaces b. bi-cubic surfaces c. Quadric surfaces d. Binomial surfaces
5. Out of the four blending functions of Hermites ,how many are non-zero at t=0____ [ ]
a. 1 b.2 c. 3 d. 4
6. The Hermites curves are not invariant under_______ [ ]
a. rotation b. scaling c. translation d. perspective projection
7. If the B-spline curve is defined with m+1 control points ,total number of curve segments in the
B-spline curve is________ [ ]
a.m-2 b. m+1 c. m d. 1
8. To compute the final intensity at any arbitrary surface point ,almost how many interpolations are to
be performed_________ [ ]
a. 1 b.2 c. 3 d. 4
9. The principle of Gourand shading is________ [ ]
a. vector interpolation b. intensity interpolation
c. surface interpolation d. one intensity for one surface
10. Concatenation of how many basic transformation is matrices is required to align an arbitrary vector
with another vector is 3-D space,if both vectors pass through origin___________ [ ]
a. 5 b. 2 c. 1 d.7
Cont..2
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www.jntuworld.com
www.jwjobs.net
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Code No: 57049 :2: Set No. 4
II Fill in the Blanks:
11. The surface generated by cubic polynomials in both u and v parameters are called as______
12. A category of visible surface detection algorithms in which the visibility is decided point by point at
each pixel position on the projection plane are called as___________
13. The viewing coordinate description of the scene are projected onto the prodection pane in
____________________
14. The property that the change of location of any control unit will have influence on every point on the
curve or surface is called as________
15. The amount of incident light specularly reflected is depending on angle between______
16. Surfaces that are rough & grainy, tend o scatter the reflected light in all directions. This scattered
light is called________
17. Another name for depth-buffer method for visible surface detection is__________
18. In the viewing pipeline, the visible surface identification and surface-rendering procedures are
performed in___________
19. The light which is from a non-directional source of light , the product of multiple reflections from
many sources of light is called as_______
20. Surfaces that are shiny and the light sources create high lights or bright spots called________
-oOo-
www.jntuworld.com
www.jntuworld.com
www.jwjobs.net