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Level 3 Asia Pacific University of Technology and Innovation



Contents
1.0 Abstract ............................................................................................................................... 4
2.0 Section A: J2ME Game Programming ................................................................................. 5
2.1 Introduction ..................................................................................................................... 5
2.2 Use Case Diagram ............................................................................................................ 5
2.3 User Manual .................................................................................................................... 6
2.3.1 Splash Screen ............................................................................................................ 6
2.3.2 Playing Game Screen ................................................................................................ 7
2.4 Test Report ...................................................................................................................... 9
2.4.1 TEST CASE 1 START SPLASH SCREEN ...................................................................... 9
2.4.2 TEST CASE 2 MAIN MENU NAVIGATION ................................................................ 9
2.4.3 TEST CASE 3 START EASY LEVEL GAME .................................................................. 9
2.4.4 TEST CASE 4 START HARD LEVEL GAME ............................................................... 10
2.4.5 TEST CASE 5 PAUSE GAME ................................................................................... 10
2.4.6 TEST CASE 6 RESUME GAME ................................................................................ 10
2.4.7 TEST CASE 7 REPLAY GAME ................................................................................. 11
2.4.8 TEST CASE 8 RETURN TO MAIN MENU ................................................................ 11
2.4.9 TEST CASE 9 GAME OVER SCREEN ....................................................................... 11
2.4.10 TEST CASE 10 CHECK HIGH SCORE ..................................................................... 12
2.4.11 TEST CASE 11 CLEAR SCORE ............................................................................... 12
2.4.12 TEST CASE 12 EXIT GAME .................................................................................. 12
2.5 Critical Appraisal ............................................................................................................ 13
2.5.1 Future Enhancement .............................................................................................. 13
3.0 Section B: Mobile Data Collector Using Microsoft.Net Compact Framework................... 14
3. 1 Introduction .................................................................................................................. 14
3.2 Use Case Diagram .......................................................................................................... 14
3.3 User Manual .................................................................................................................. 15
3.3.1 Home Page / Default Page...................................................................................... 15
3.3.2 Login Page ............................................................................................................... 15
3.3.3 Ordering Screen ...................................................................................................... 16
3.3.4 Windows Mobile Application ................................................................................. 18
3. 4 Test Case ....................................................................................................................... 20
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3.4.1 ASP.net Web Application (data provider) .............................................................. 20
3.4.2 Windows Mobile Application (data consumer) ...................................................... 22
3.5 Critical Appraisal ............................................................................................................ 23
3.5.1 Future Enhancement .............................................................................................. 23
3.6 Conclusion ..................................................................................................................... 24
4.0 Reference .......................................................................................................................... 25


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Level 3 Asia Pacific University of Technology and Innovation

Acknowledgement
I would like to thanks to my lecturer, Mr Amad Arshad, who guide me while I am
doing this assignment. He had suggested me many ideas on how to improve the
games and mobile data collector application. Besides, greatly appreciate too to all my
family and friends also, for their valuable suggestion on the project.

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1.0 Abstract
This assignment was divided to 2 parts. They are J2ME Game Programming and
Mobile Data Collector using Microsoft.NET Compact Framework.
In part 1, J2ME Game Programming, a mobile game name monster bouncing had
been developed. It is controlling a bar to bounce the monster to human for eat human.
A details version of user manual and test reports is included in this documentation.
The test reports will descript on the game, its outcome, and also its desired outcome.
A critical appraisal is shown at the ending for future enhancement suggestion.
In part 2, Mobile Data Collector using Microsoft.NET Compact Framework, a
McDonalds ordering and tracing application had created. The ordering and managing
of orders and customers are developed in ASP.net. However, the tracing application
are developed on windows mobile applications. A details version of user manual, test
reports and critical appraisal is also included in this documentation too.




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2.0 Section A: J2ME Game Programming
2.1 Introduction
The aim of this J2ME Game Programming is to apply the advance technical in the
programming of mobile device. In this area, a game will be created here named
monster bouncing. This game was develop using NetBean in java based. So, it
supports most java based device such as Nokia Symbian. In this game, there will be a
timer which set to 30 seconds. Players require controlling the bar left and right
moving to bounce the monster to eat human. After 30 seconds, the player which hit
the monster eat the most people will get the highest score. The score will recorded in
the high score area.

2.2 Use Case Diagram

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2.3 User Manual
2.3.1 Splash Screen

This is the splash screen for this monster bouncing game. While on this screen, users
are allow to choose level for the game. There are 3 levels which are easy, hard, and
crazy. User is required to press up for easy mode, down for hard and right for crazy
mode. Each different level will provide different movement speed, and generated
different numbers of human sprite for hitting.

There will be a menu bar at the bottom this splash screen. It allows user to select to
start game, exit, check high score and clearing high score. User can simple hit the fire
button, which is the middle button to start game. As shown below.
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This is the screen which shows user high score. If there is no high score, of score
cleared, it will show nothing.
2.3.2 Playing Game Screen


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This is the game playing screen. There will be a timer which shows remain time for
the game to end. Users are required to control the red bar to hit the monster to eat as
much human at they can. Each human eat will give player 1 score. These score are
then recorded into a RMS database and shows high score while user choose to see.
As usual, a menu bar will show at bottom of the screen. But this time, it shows
pause/resume and a menu. If user press menu, will pop up a menu bar as second
picture above. It contains exit command, main menu which allow user go back to
main menu, and restart game. While playing game or paused game, user press main
menu will stop the game and go to main menu. Same goes on restart, even if pause, if
user selects to restart it will restart whole game.

The timer will blink red and black when time less than 3 second. This will alert player
it is going to end. Right hand side diagram shows the ending of a game, a game over
message with how many humans player hits will shows. After few seconds, it will
automatically jump back to main menu. User can select start the game again or quit
the game at main screen there.

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2.4 Test Report
2.4.1 TEST CASE 1 START SPLASH SCREEN
Test Case 1 START SPLASH SCREEN
Description First screen show to user when they start
game, user are allow to select 3 different
level from here which are hard, easy,
crazy.
Outcome User able to select different levels from
these screens, after select the level, users
are allow to press start game and play the
game.
Expected Outcome User can select different levels as they
like from this screen by pressing up for
easy, down for hard and right for crazy.
After selecting the level, user is allow to
start game. By default if user start
directly game will be easy mode.

2.4.2 TEST CASE 2 MAIN MENU NAVIGATION
Test Case 2 MAIN MENU NAVIGATION
Description A main menu for command execution
Outcome Users can choose the exit command, start
command, view score command, and
clear score and execute it.
Expected Outcome User is able to choose the exit command,
start command, high score command, and
clear score and execute it.
Each level have different human number shows and monster movement speed.
2.4.3 TEST CASE 3 START EASY LEVEL GAME
Test Case 3 START EASY LEVEL GAME
Description Start game by level easy
Outcome User can play the easy mode for this
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game, the monster movement should be
slow, human should be many.
Expected Outcome User able to play the easy mode for this
game, the monster is moving slowly to
allow player more time to think and
control its movements to hit humans.
Humans numbers are generated many to
allow player more easier to hit.

2.4.4 TEST CASE 4 START HARD LEVEL GAME
Test Case 4 START HARD LEVEL GAME
Description Start game by level hard
Outcome User can play the hard mode for this
game; the monster should be moving fast,
human number should be lesser.
Expected Outcome User able to play the hard mode for this
game with lesser human and faster
monster movement speed.

2.4.5 TEST CASE 5 PAUSE GAME
Test Case 5 PAUSE GAME
Description Game can be pause
Outcome User can pause the game while the game
is running. The clock, monster and bar
should not be able to move or change.
Expected Outcome User able pause the game while game is
running. All item on the screen freeze
while paused, but the human is still
increasing.

2.4.6 TEST CASE 6 RESUME GAME
Test Case 6 RESUME GAME
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Description Game can be resume from pause
Outcome User can resume the game after pausing.
All items on the screen should be able to
continue move.
Expected Outcome User able to resume the game after
pausing, all items on the screen allow
move.

2.4.7 TEST CASE 7 REPLAY GAME
Test Case 7 REPLAY GAME
Description The game can be restart while playing.
Outcome User can restart the game while the game
is running half way.
Expected Outcome User able to restart the game anytime
while the game is running.
2.4.8 TEST CASE 8 RETURN TO MAIN MENU
Test Case 8 RETURN TO MAIN MENU
Description Return to main menu from game
Outcome User can return to main menu while
playing game
Expected Outcome User can return to main menu while
playing game, if user want to start back
the game, it will be a new game.

2.4.9 TEST CASE 9 GAME OVER SCREEN
Test Case 9 GAME OVER SCREEN
Description Game over screen is show up
Outcome Screen pop out when time finished, it
should shows the score player got.
Expected Outcome Screen pop out when time finished, it
shows the scores of ate people.

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2.4.10 TEST CASE 10 CHECK HIGH SCORE
Test Case 10 CHECK HIGH SCORE
Description high score can be view by players
Outcome Players can view the high score, only the
highest score will show.
Expected Outcome Players able to view the high score, only
one highest score shows.

2.4.11 TEST CASE 11 CLEAR SCORE
Test Case 11 CLEAR SCORE
Description all score stored in RMS database will be
deleted by players
Outcome Players can delete the high scores
Expected Outcome Players able to delete the high scores

2.4.12 TEST CASE 12 EXIT GAME
Test Case 12 EXIT GAME
Description Game can be exit any time
Outcome Player can exit the game while on the
splash screen, or even playing game and
pausing game.
Expected Outcome Player able to exit the game anytime they
want.


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2.5 Critical Appraisal
For this monster bouncing game, there are many parts are stills not yet fully perfects
and need to be improved. First is the human in the game, it will continue increasing
even when the game is paused, although it has a fixed maximum human limits, but it
is still not the best solutions.
Next is the game level, it is not perfectly set for players to play. If user selected crazy
level, the speed of bouncing of monster will increase. But, while speed increasing, the
more movement will done by the monster, and so will hit more human. This will
make crazy level seem more easy than easy. Although this was solve by setting the
number of human for crazy mode to 2. But it still is not a best solution.
Thirdly is high score functions, the high score will store all high score from players.
But, the high score is combining from all different level. Even if a player lay for a
hard level, the score will compare with all others players from easy and also crazy
level too. This will cause imbalance of scoring. So it needs to be improving.
2.5.1 Future Enhancement
Current bouncing logic is not well implements. The bouncing actually there is a road.
If players play for a long time, they will able to know the bouncing route line. Besides,
the bouncing logic is also based on the screen size set. It is hard coded as 320 x 240
sizes. So if installed in others phones such as Nokia X5, the game will run off the
screen. For future enhancements, the system should be develops flexible to allow all
device to play. Besides, its design of bouncing logic will also need to be change into
totally random bouncing to make the game harder.
Improve in terms of graphics. The graphics of this monster bouncing game is too low.
If possible, for future it should be a 3D game. Besides, currently this monster
bouncing is developing to support java device only. For future, it should develop to
support others platforms such as android and IOS.


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3.0 Section B: Mobile Data Collector Using Microsoft.Net
Compact Framework
3. 1 Introduction
The aim of mobile data collector using Microsoft.net Compact Framework parts is to
apply the advance programming techniques in developing and testing mobile
application. For this application will consist of parts, 2 which are a device application
as data consumers and a web application as data provider. 1 is the website which
allow user to update and manage orders, and add and remove customers. 2 is the
windows mobile application parts which allow user to search order details. A
McDonalds case is use in this part, where by McDonalds staff will use the web
based application to take orders and manage customers information. This information
will then store on a XML data source. The customer will use windows mobile
application to track their order status by accessing the shared data source.
3.2 Use Case Diagram

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3.3 User Manual
3.3.1 Home Page / Default Page

This is the home page or known as default page. Every time user opens the website,
this webpage will show first. Users can select to check about McDonalds or also
register customer order.
3.3.2 Login Page

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However, only authorized used allow to register new order and manage customer data.
In this case, the original password and ID is admin and admin.

Login failed will show if wrong user name and password entered. If correct login,
then will directly redirect user to the authorized site.
3.3.3 Ordering Screen

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This is the order management and customer information management page which
after authorized user can view. Authorized user can update, modify, add, and delete
customer details, and their orders. These changes will then update into the XML file
and read by others device such as the windows mobile application. If user did not
press select on the customer grid view, the order information will shows will be
combinations of all orders. User can press select on the customer, and view the
customers orders only. After view customers order, user can select on order and
update it. However, only status allow to update.
This is the customer information managing part. At this part, user are allow to key in
customer id, customer name, and customer contact. If the data entered wrongly, user
can press clear to clear the entire text box. Besides, user can select on the grid view
data, and press delete to delete the information. After each process perform, the page
will rrfresh for new data show.

The diagram above shows the order information. Each customer can have much
different order. In this part, user is allowing to record new order from customer by
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entering the foods, address, quantity and status. The status will be updated by user
after each stage process done. These details will then consume by customers from
others device such as windows mobile. Below is demonstration on mobile site to view
the information.
3.3.4 Windows Mobile Application

This is the starting page of windows mobile application to view the McDonald
ordering tracking. Users are required to enter their user id and search for the details.
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While user press on the text box, the original text will vanish and user can continue
enter their id.

If the order records for the ID user input are not found, then this message will shows.
Else a order records are found will be show as below.

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The diagram above shows the result after order records found. The details will show
below the search order for user to view.

3. 4 Test Case
3.4.1 ASP.net Web Application (data provider)
Test Case 1: System Login
Test Case 1 System Login
Description Allow authorized user such as
McDonalds staff to log in
Outcome Allow authorized user to log in to
perform update, modify, and delete
customer and customer orders.
Expected Outcome Authorized user can login to the system
and perform update, modify, and delete
customer and customer orders.

Test Case 2: Add Customers
Test Case 2 Add Customer
Description add customer to the system for take order
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Outcome Authorized user can add new customer to
the system
Expected Outcome user able to add the new customer to the
system by entering id, name, and contact
number

Test Case 3: Delete for Customer Detail
Test Case 3 Delete Customer
Description delete customer from the system
Outcome user can delete customers from the
system database
Expected Outcome user able to delete the new customer from
the system XML database

Test Case 4: Add Customer Orders
Test Case 4 Add New Order
Description Add new order to the system
Outcome To allow authorized user to add new
order for specific customer
Expected Outcome Authorized user can add new order
details for customers after select the
customers details from grid view.

Test Case 5: Delete Customer Orders
Test Case 5 Delete Customer Order
Description Delete specific customer order from the
system database
Outcome Authorized user is allow to delete
selected customer order from system
database
Expected Outcome Customer orders are able to remove from
database by authorized user.
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Test Case 6: Update Customer Orders Status
Test Case 6 Update Orders Status
Description The existing order status can be modify
by authorized user
Outcome Authorized user can update the order
status to preparing, delivered, and
delivering.
Expected Outcome Authorized user able to update the order
status to preparing, delivered, and
delivering.


3.4.2 Windows Mobile Application (data consumer)
Test Case 1: Enter Customer ID and search
Test Case 1 Enter Customer ID and search
Description Enter customer ID to perform search
Outcome Customer is allow to enter their ID to the
textbox in mobile application and search
for the ordering details
Expected Outcome Customer is able to enter their customer
ID into the mobile application, and press
search order button. Orders will show to
customers.


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3.5 Critical Appraisal
The main problem in this system is manual ID entering. The customer ID is entered
manually by user. Even if a user entered a repeated ID, the system will accept too.
This is due to no data verification. Besides, currently this McDonalds mobile data
collector system is using ID for searching for details. If the customer had forgotten
their ID, they will unable to search for their order.
3.5.1 Future Enhancement
For future, this system should be enhancing to allow more searching methods. Besides,
the ID can also use easy remember data to store such as using IC numbers. By using
this way, the case for forgotten id will be reduced.
Besides, in this McDonalds mobile data collector system, customers are allow to
search orders only. There are no contact number or complain sites for them to use. If
they found the order is wrong, they are unable to contact McDonalds immediately.
For future, this system should include contact information such as help lines and
websites. So that customer can make immediate inform if there is something wrongs
on the order details.


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3.6 Conclusion
After finished this assignment part 1, I had understand how a mobile applications
functions on different platform. Besides, I also had learned how to apply the advance
technical in the programming of mobile device well. For example how to use game
midlet, game canvas, and tiled layer.
Besides, after finish part 2, the Mobile Data Collector using Microsoft.NET Compact
Framework, I had learned how to program windows based phone applications. On the
other hand, I also learned how to implements share source between mobile application
and web based applications. However, both these application are still not the best and
need more improvement in them.


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4.0 Reference
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Developer.nokia.com, (2007). Beginners Tutorial for J2ME. [online] Available at:
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at: http://www.enough.de/products/j2me-polish/ [Accessed 8 May. 2014].
Tauber, D. (2014). What's J2ME? - O'Reilly Media. [online] Onjava.com. Available
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May. 2014].
Today.java.net, (2014). J2ME Tutorial, Part 1: Creating MIDlets | Java.net. [online]
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