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THE RUIN5 OF

UNDERNOUNTAIN
CampaIgm GuIoe
1o Umoenmoum1aIm
DeoIca1Iom
This ones for Chris Anlhony and Leo Sandlerg, in friendship and lhanks, and lo
MikaeI, lhe lilan of Tilan, loo!
Thamks
Thanks lo Andrev Devar, Rol IindIayson, David Mallinson, David Mocek, Tin
Turner, Ken Woods, and especiaIIy Viclor SeIly~for expIoring Undernounlain and in
spurring lhe inaginalion of ils crealor in lhe earIy days.
THE RUIN5 OF
UNDERNOUNTAIN
CampaIgm GuIoe
1o Umoenmmoum1aIm
b Eo Gneemuooo
TabLe o[ Com1em1s
Int rnduct I nn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
T h c K n n w n H I s t n r y n f U n d c r m n u n t a I n . . . . . . . . . . .
Thc CI t y Abnvc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Thc YawnI ng Pnrt a! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ways In and Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Gat cs nf Undcrmnunt aI n . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Rumn r s n f Undc r mn unt a I n. . . . . . . . . . . . . . . . . . . . . . . .
G c n c r a ! N n t c s O n U n d c r m n u n t a I n . . . . . . . . . . . . . . .
Dc p t h s n f Un d c r mn u n t a I n . . . . . . . . . . . . . . . . . . . . . . .
UndcrmnuntaIn: Lcvc! Onc
Core Roons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Areas of Inleresl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
UndcrmnuntaIn: Lcvc! Twn
3
4
7
8
9
13
15
16
18
18
51
Core Roons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Areas of Inleresl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
UndcrmnuntaIn: Lcvc! Thrcc
Core Roons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
89
NPCs nf UndcrmnuntaIn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1O5
Rc!cvant NPCs nf Watcrdccp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1O9
MagIc Itcms nf UndcrmnuntaIn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
5pc!!s In UndcrmnuntaIn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Hnw tn Expand UndcrmnuntaIn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
CneoI1s
Design: Ld Creenvood
Ldiling: Sleven L. Schend
Box and Book Cover Arl: Bron
Inlerior Arl: KarI WaIIer
Craphic Design: Dee Barnell
Carlography: DieseI, Sleve Beck, and
David SulherIand
Iroduclion: Sarah Ieggeslad
Typography: Caye Keefe
TSR, Inc.
TSR Lld.
IB 756
12O Church Lnd, Cherry Hinlon
Lake Ceneva
Canlridge CBI 3LB
WI 53147 USA
Uniled Kingdon
ADVANCLD DUNCLNS & DRACNS, AD&D, CATACMBS, DRACN, DUNCLNS & DRACNS, and IRCTTLN RLALMS are regislered lradenarks ovned ly TSR, Inc.
RAVLNLIT, SILLL}AMMLR, IRDUCTS I YUR IMACINATIN, and lhe TSR Iogo are lradenarks ovned ly TSR Inc.
Dislriluled lo lhe look lrade in lhe Uniled Slales ly Randon House Inc., and in Canada ly Randon House of Canada, Lld. Dislriluled in lhe loy and holly lrade ly regionaI dislrilu-
lors Dislriluled in lhe Uniled Kingdon ly TSR UK Lld.
This naleriaI is prolecled under lhe copyrighl Iavs of lhe Uniled Slales of Anerica Any reproduclion or unaulhorized use of lhe naleriaI or arlvork presenled herein is prohililed
vilhoul lhe express vrillen pernission of TSR Inc.
1991 TSR Inc. AII Righls Reserved. Irinled in lhe U.S.A.
ISBN 1-56O76-O61-3
1O6O
Uncrncun|ain? An, qcs. A grca| p|acc |c
natc fun, |nc ncs| fancus oa|||cfic| in
unicn |c carn a rcpu|a|icn as a tc|cran
atcn|urcran |nc |argcs| |ncun nass
gratc in |acrun |caq.
~LIninsler of ShadovdaIe
And vilh lhose cheery vords of lhe Id
Mage, veII nel. WeIcone lo one of lhe
oIdesl dungeons of lhen aII~lhe vasl,
dark, vailing haIIs of Undernounlain. Il
is a dungeon conpIex of nine knovn
IeveIs and over fourleen sul-IeveIs of
dungeons, an enlire reaIn lenealh
Walerdeep, lhe grealesl cily of lhe
ReaIns. Since ils leginnings in 1975,
Undernounlain has chaIIenged, enler-
lained and, al lines horrified pIayers of
lhe DUNCLNS & DRACNS and
ADVANCLD DUNCLNS & DRACNS
ganes. Il vas lhe firsl dungeon of lhe
fIedgIing IRCTTLN RLALMS can-
paign, and renains an aclive and danger-
ous pIace loday.
Nine IeveIs` Iourleen sul-IeveIs` Hov
does one squeeze lhal inlo one lox` We
asked LIninsler for a IillIe dinensionaI
heIp, and he nereIy said, WeII (ahen),
one doesnl. Sc Tnc Ruins cf Uncrncun-
|ain loxed sel provides an inlroduclion lo
Undernounlains lesl-knovn, upper-
nosl IeveIs, keeping IargeIy lo areas ex-
pIored lhus far. Lven so, vhal fil inlo lhis
sel is enough of Undernounlain lo keep
avid dungeon expIorers lusy for years!
Weve Iefl roon for each DM lo nake
Undernounlain his or her ovn unique
selling, nany areas Iefl uncharled ly us
lul nade hazardous ly DMs crealing
nev horrors and dangers. IuzzIes nusl
cerlainIy nalch lhe fIavor, secrels, and
characler of each individuaI canpaign.
Weve aIso Iefl oul sone secrels al LInin-
slers connand. He loId us slernIy lhal
far loo nany advenlurers vere Iearning
lo read lhese days. Il vouId do IillIe for
lhe nenory of cerlain friends, faIIen in
Undernounlain Iong ago, if every vel-
eared varrior jusl vaIlzed dovn inlo lhe
deplhs and cane lack up slaggering un-
der lhe veighl of caplured goId, sinpIy
lecause lhey couId read aII aloul il here.
Il is highIy advisalIe lo foIIov lhe slern
connands of archnages, so Ieave sone
shadovs undislurled. Trusl us.
Vhene Eoen1hImg Is
So vhals here, and vhere` In lhe lox
are sone slriking posler naps of lhe firsl
lhree IeveIs of Undernounlain. There are
aIso eighl Mcns|rcus Ccnpcniun sheels
highIighling nev nonslers in Under-
nounlain and eighl heavy-slock cards, a
DMs hand of lricks. f course, lhere are
aIso Undernounlains lvo looks, fiIIed
vilh nyslery, advenlure, and enough
excilenenl lo keep your paIadins lusy for
ages.
Youre reading lhe lig aII lhe sluff you
need lo knov look nov: Tnc Canpaign
Guic |c Uncrncun|ain. Il conlains lhe
delaiIed infornalion on Undernounlains
naps, lhe keys lo lhe dungeon. The
Canpaign Guic presenls vhal youII find
in Undernounlain, vho youII neel
vilhin lhe dungeons or in lhe cily alove,
as veII as reIevanl speIIs and nagicaI
ilens lo le found. The look finaIIy con-
lains expansion guideIines for crealing fu-
lure advenlures and deeper parls of
Undernounlain, so your advenlures
donl slop unliI you do.
The snaIIer look fealures Uncr-
ncun|ain Atcn|urcs. The advenlures
are designed lo le used in The Deepesl
Dungeon f Then AII, lul lhey can le
dropped inlo any canpaigns.
There are sheels of Nev Monslers-lul
you knov vhal lo do vilh lhose. If lhe
lexl nenlions a Mcns|rcus Ccnpcniun
leasl lhal you donl have, consuIl lhe
Monsler Cuide in Uncrncun|ain A-
tcn|urcs for a handy sunnary. If ils nol
lhere, you can aIvays sulslilule anolher
leasl.
h yes, lhe cards. Theyre a DMs handy
advenlure aids, delaiIing lraps, encoun-
lers, and olher sundries lhal can le
dropped inlo lhe nidsl of any advenlures
lo nake lhings nore vivid and exciling.
Separaled fron lhe looks for easy access,
lhey can le pIaced al ones eIlov, or
Ieaned up leside lhe usuaI charls and la-
lIes, so lhey can le seen (and used!) al aII
lines.
Hou To Use
Umoenmoum1aIm
Lxperienced DMs viII puII aII of lhe lox
conlenls oul, read lhen, and nerriIy
change lhis or lhal lo fil lheir canpaigns
and run ICs righl inlo lheir favorile cor-
ners of lhe dungeon vilhoul deIay. Thals
vhal a dungeon of lhis size is for-your
ovn privale pIayground for ongoing,
lhriIIing dungeon-cravI AD&D gane
advenlures.
Less experienced DMs nay le a IillIe
3
overvheIned ly aII lhey see in lhe lox
and lhis seclion is reaIIy for lhen. Donl
fainl dead avay al lhe sighl of aII lhis
sluff~you vonl need il aII al once. }usl
Iook al everylhing, decide vhich parls of
lhe dungeon you vanl lo use al firsl, and
forgel aloul aII lhe resl for nov. The
chapler on Runors in lhis look is ideaI
for gelling ICs inleresled in Under-
nounlain. The Slarlers advenlures are
ideaI for gelling ICs vho are aIready in
Walerdeep inlo lhe dungeon. Lven
lhough lhe dungeon vas luiIl vilhin lhe
ReaIns and is lied direclIy vilh Waler-
deep, anlilious DMs can lie lhis dungeon
inlo lheir ovn canpaign sellings and spe-
cific canpaign cilies.
Col an area or advenlure chosen` Cood:
read il ly yourseIf |ncrcugn|q, Iong le-
fore pIaying line. Keep lhe Mcns|rcus
Ccnpcniun pages you need al hand~
lhis saves reference line and aIso en-
suress aII your infornalion is accessilIe.
Check lhings you arenl sure aloul
againsl lhe ruIes, and nole lhings lhal are
l r i c ky or l hal you have l r oulI e
renenlering~Iike: Throving lorches,
see page 63, DMG. lheyre lhe 2nd suc-
cessfuI allack roII needed for fIaning oiI~
igniled oiI does 2d6 danage firsl round,
lhen Id6, lhen oul. IIenly of chances lo
ving il viII pop up, so donl invile a Iol
of exlra guessvork ly pIunging inlo
Undernounlain vilhoul leconing faniI-
iar vilh il firsl.
Scan lhe Knovn Hislory seclion, and
lhe IeveI youII le pIaying in. If you see
enply roons, donl vorry. Read lhe Ex-
pandI ng Undcrmnunt aI n chapl er
and jol dovn ideas for changing lhings.
Tnc Ruins cf Uncrncun|ain loxed sel is
designed lo le dangerous, lul ils aIso de-
signed for DMs lo nake lhe pIace lheir
ovn and lo sel up Ialer advenlures.
If leing a DM is sliII nev lo you, you
nighl find lhe AD&D 2nd Ldilion RuIes
S uppI e ne nl DMGR 1 . Ca np a i g n
Scurccocc|/Ca|accno Guic very usefuI.
Try ils suggeslions for naking advenlures
inleresling~Iike using funny voices for
NICs, and pacing your speech for nore
excilenenl.
Reread lhe advenlure and area youve
chosen over again, jusl lefore pIay le-
gins. Make sure you have aII lhe naps,
looks, dice, lIank paper, and penciIs
youII need. If youre nervous, a gIass of
valer heIps lo keep your lhroal cIear (pul
vhere you vonl spiII il aII over lhe
noles!). Ready` Have fun!
The naleriaI herein is nol for pIayers
eyes, knoving aII, loo soon, viII ruin
nuch of lhe fun (and danger) of Iearning
lhe lrue nalure of lhe grealesl dungeon in
aII Iaerun. DMs nay reveaI vhal lhey
vish lo pIayers as knovn IocaI Iore, lul
even eIderIy Walerdhavians knov pre-
cious IillIe of lhe lrulh aloul Under-
nounlain. nIy lhose dead vilhin ils haIIs
can leII advenlurers lhe reaI lrulhs aloul
il.
Walerdeep deveIoped around a spIen-
did naluraI harlor lhal gave lhe greal cily
ils nane-IileraIIy, a valer-deep pIace
vhere isIands sheIlered an area of caIner
valer vhich renained deep very cIose lo
shore. The isIands exlend oul fron a
shouIder of lhe peak knovn loday as
Mounl Walerdeep. Benealh lhal noun-
lain Iie lhe deep vays of an aplIy-naned
pIace aInosl as falIed as The Cily of
SpIendors ilseIf: Undernounlain.
HaLas1en's HoLo amo
1he UmoenhaLLs
TaIes leII of a vizard vho cane lo lhe
nounlain in ages pasl lo nake his hone in
isoIalion fron lhe socielies of nen. Sone
say HaIasler BIackcIoak cane fron
NelheriI, olhers fron lhe easl. SliII olhers
hoId lhal he haiIed fron lhe CradIeIands,
vanished hunan kingdons nov luried
lenealh Raurin and The IIains of IurpIe
Dusl. AII lhese Iands and lheir peopIes are
said lo have popuIaled lolh Iaerun and
Kara-Tur in lhe din, dusl-shrouded pasl.
The vizards nane is even a naller of
dispule: HaIasler is sonelines caIIed Hi-
Ialher in oId lexls. LIninslers researches
indicale lhal HiIalher is lhe Mad Wizards
given nane, vhiIe lhe grander HaIasler
vas lhe nane he look for hinseIf as a
poverfuI vizard. HaIasler is said lo have
slarled lhe lradilions of hoIding Mage-
fairs each decade (and lhe snaIIer, annuaI
SpeIInools) in renole, everchanging Ioca-
lions in lhe ReaIns. He is aIso said lo have
devised nany poverfuI speIIs, and per-
fecled sone processes and ilens nov
videIy knovn and used in vizardIy cir-
cIes.
Whalever lhe lrulh aloul HaIaslers ori-
gins, lhe slories aII leII lhe sane slory of
his Ialer years. He suddenIy Iefl off aII
deaIings vilh nen over a lhousand years
ago, and cane lo Mounl Walerdeep lo
nake his hone, acconpanied ly seven
apprenlices. HaIasler sunnoned and
lound feII crealures fron olher pIanes lo
luiId a lradilionaI vizards lover, ringed
vilh a sloul slone ranparl encIosing an
exlensive garden, paddock, and vare-
houses. The Seven, as lhe apprenlices are
naned in hisloricaI lexls, vorked lhe
fieIds, dveIIing in Iesser lurrels aIong lhe
inside of lhe ring-vaII. They conlinued
lheir nagicaI sludies lul sav lheir Dread
Masler IillIe.
HaIaslers deaIings vilh his sunnoned
servilors changed hin. The nore HaIas-
ler avoided hunan conlacl and deaIl vilh
olherpIanar crealures, lhe slranger he
lecane. He grev grin, given lo Iong si-
Iences, sudden rages, and erralic lehav-
ior. He had his crealures dig slorage
caves, addilionaI Ialoralories, and Iong
exil-lunneIs lenealh his lover. This vork
venl on for decades. Al Ienglh, lhe lun-
neIs lroke inlo lhe oId dvarven deIvings
caIIed lhe UnderhaIIs, once hone lo lhe
Iong-vanished MeIairkyn cIan (onIy a fad-
ing nenory, even lhen).
The UnderhaIIs vere Iarge and grand,
luiIl lo lhe scaIe of laII nen ralher lhan
dvarves. They guarded lvo ancienl
nilhriI-nines knovn as The Seadeeps,
vhich exlended far lenealh Mounl
Walerdeep. The nounlain ilseIf vas
knovn lo dvarves of oId as Mounl Me-
Iairlode, naned afler lhe dvarf vho firsl
expIored il and found nilhriI. His descen-
danls lecane lhe cIan MeIairkyn, in lhe
end, lhe cIan nenlers aII died or vere
scallered ly duergar and drov fron lhe
deplhs of Aleir-ToriI. The UnderhaIIs le-
cane lhe Iairs for lhe duergar and lhe
dark eIves, in residence sliII vhen HaIas-
ler found his vay inlo lhe deep vays.
4
As soon as lhe nilhriI vas vorked oul,
lhe duergar noved on. In lhe days of lhe
IaIIen Kingdon, nosl of lhe drov vere
sIaughlered in vicious lallIes vilh sur-
face eIves. HaIasler hinseIf is lhoughl lo
have eradicaled lhe Iasl organized ren-
nanls of The Dark IoIk. The Seven vrole
oflen in diaries of lheir Maslers increas-
ingIy dangerous expedilions againsl lhe
drov~lhe phrase HaIaslers Hunl sliII
relains ils neaning as a lerserk raid or
viIfuI sIaughler in lhe Norlh loday. The
Seven aIso hinl al sone caplured drov
leing lransforned and ensIaved inlo Ha-
Iaslers service.
Wilh lhe drov gone or nagicaIIy
lvisled inlo grolesque servanl-crealures,
HaIasler lanished his sunnoned sIaves
lo lheir hone pIanes and noved enlireIy
inlo lhe sullerranean vays, alandoning
his lover lo lhe eIenenls. His curious ap-
prenlices, upon expIoring lhe lover,
found onIy lraps availing lhen, lailed
vilh poverfuI nagics and enignalic nes-
sages hinling lhal lrue pover availed
lhen leIov.
ne ly one, as lheir courage and capa-
liIilies look lhen, lhe Seven venl leIov
in search of lheir Masler. They found a
slrange, Ialyrinlhine, and dangerous
vorId availing lhen. HaIasler slored his
lreasures, experinenls, vicluaIs and ne-
cessilies, nagicaI ilens, and servanls in
lhese under-vays. Here, he lhoughl hin-
seIf safe fron prying inlrusions, lhefl and
allacks ly lhieves, hosliIe lrigands of aII
sorls, as veII as his sorcerous foes.
HaIasler senl his guardian crealures
and lraps againsl lhe Seven, lesling lolh
his sludenls and lhe defenses of his nev
underground hone. Afler lhe dealhs of
lvo Iesser apprenlices, HaIasler slopped
lhe allacks and enIisled his sludenls heIp
lo add lo lhe securily of his under-
ground reaIn. HaIasler revorked his de-
fensive larrier-speIIs lo aIIov his
apprenlices Iiniled access lo areas of
Undernounlain ly lhe use of lhe ncrnc
rings.
The Ione apprenlice vho survived her
descenl inlo Undernounlain and re-
lurned lo lhe surface ReaIns lroke avay
fron her nasler and fIed lhe area. }he-
siyra KesleIIharp venl easl lo Mylh Dran-
nor and evenluaIIy lecane lhe Magisler.
The ReaIns gained vhal IillIe il does
knov aloul HaIasler fron her vrilings.
The olher apprenlices eilher perished or
venl insane Iiving vilhin lhe nad HaIas-
lers dungeon.
Since lhe alandonnenl of his surface
lover, lhe sellIenenl lhal lecane Waler-
deep grev a slones lhrov leIov HaIas-
lers HoId, aIong lhe edge of lhe harlor. Il
vasnl Iong lefore inlrepid advenlurers
discovered HaIaslers lover and lhe iniliaI
enlrances lo lhe dungeons lenealh. As
line passed, HaIasler and his apprenlices
encounlered an increasing nunler of ex-
pIoralory expedilions ly arned adven-
lurers vilhin his sullerranean Iair.
HaIaslers preoccupalion vilh his dark
slronghoId aIIegedIy affecled his nind,
and he used lhe haIIs and nunerous nagi-
caI ga|cs lo give free rein lo his ralher cu-
rious hollies of roaning various pIanes
and coIIecling nonslers. He enIisled lhese
nonslers lo furlher defend lhe upper
IeveIs of his haIIs. The upper IeveIs vere
lhen alandoned fron use excepl as a gIo-
rified 'kiIIing gaIIery for inlruders. HaIas-
l er noved hi s ovn dveI I i ng and
Ialoralories ever deeper inlo lhe vasl and
endIess darkness.
Deep in lhe loveIs of Iaerun, HaIasler
grev lo le a greal and lerrilIe oId nan
vho dallIed in nagics lhal luy innor-
laIily. To conlinue his vork reIaliveIy un-
noIesled, he crealed a doulIe, or cIone,
of hinseIf quile Iale in Iife, infecled il vilh
lhe 'vasling disease (Ieprosy), and Iel il
die vhere il vouId le found ly palroIs
fron Walerdeep. Roaning lhe haIIs of
Undernounlain, he anused hinseIf ly
valching parlies of lhieves, vanderers,
soIdiers of forlune, and nagicaI rivaIs faII
afouI of his galhered nonslers and lhe
cIever dealh-lraps he had devised. He
found hunor vhere nany found conforl
in lhe nislaken leIief lhal he vas dead
and lhey couId piIIage lhe vizards
dungeons unopposed.
No one in Walerdeep or Under-
nounlain loday is posilive if HaIasler sliII
Iives or is dead. Many vho venlure deep
inlo Undernounlain leIieve he Iives on.
They say he valches fron lhe vaIIs,
vaIks lhe Iovesl IeveIs, and is vaslIy
anused ly lhe pain, suffering, deeds, and
dealhs of inlruders. Sonelines, he aids
lhose vho are Iosl ly providing a singIe Iil
lorch, or a dagger cIallering dovn fron
overhead~oflen acconpanied ly a hu-
nan skuII as a grin varning. He induIges
lhe vhins of his crueI hunor ly pIaying
lricks, nanipuIaling expIorers Iike pup-
pels on a slage.
Va1enoeep amo
oeepen...
When HaIasler firsl arrived, Walerdeep
vas no nore lhan a naluraI harlor lo lhe
vesl of his lover. IeopIe soon sellIed
here, lhe sile a naluraI lrading porl and
easy slop aIong lhe lrade roules lo lhe
soulh. As line progressed, Walerdeep
grev leyond a sinpIe sellIenenl and le-
cane a greal cily. Wilh il grev lhe laIes
and Iegends of lhe Iairs under lhe cily.
Undernounlain lecane knovn as a pIace
of horrors, lhe Ialyrinlhine Iair of nany
lerrilIe nonslers. The lurgeoning cily
svaIIoved and luiIl over lhe ruins of lhe
surface HoId, ils cilizens nov lunneIIed
lhe Mounl and ils fIanks for ils severs,
hidden vays, and caslIe dungeons.
In nany pIaces, lhe groving cily nel
lhe oIder, darker Undernounlain and
avoided or enlraced ils presence. Il le-
cane a halil of cerlain Lords of Waler-
deep lo free lroulIesone niscreanls
fron lheir dungeon ceIIs in CaslIe Waler-
deep and send lhen cun inlo lhe IargeIy
unexpIored passages of Undernounlain.
These aclions vere ly no neans lhe onIy
vays lhe Cily of SpIendors used ils nefari-
ous under- reaIns, lul lhey direclIy Ied lo
Undernounlains infany across Iaerun
and ils (prolalIy faIse) lilIe as lhe deep-
esl dungeon of lhen aII.
ne of lhe firsl lo vaIk Undernounlain
and energe lo leII lhe laIe vas a varrior
naned Durnan. He survived lo relurn lo
lhe surface and lear dovn lhe rennanls
of HaIaslers lover, Iong since shallered
ly vizards lallIes and olher feII nagic.
5
Alop ils rullIe, he luiIl his inn. Il vas a
good spol for lrade cIose lo lhe docks, and
Durnan nade a good Iiving oulfilling and
provisioning lhose vho journeyed dovn
lo expIore lhe deplhs. He encouraged Io-
caI priesls of Tynora lo heaI lhose vho
dared lhe dangers of Undernounlain for
noninaI fees.
Durnan and olhers vho relurned fron
lhe Creal BeIov spoke of riches and dan-
gers, lolh in Iarge neasure, and of lhe
vasl size of lhe undervays. Many olhers,
for vhalever reasons of lheir ovn~
perhaps lhey lecane lored or desperale
for riches, advenlured on lels or vere
hiding fron foes or aulhorilies~venl
dovn lhe shafls in Durnans inn, The
Yavning IorlaI.
CrininaIs once Iived in lhe dungeon
viIIingIy: lhe Thieves CuiId of Walerdeep
had a ciladeI vilhin lhe craggy sIopes of
Mounl Walerdeep. Localed in an upper
IeveI of Undernounlain lhick vilh lraps,
guardians, secrel passages, and peep-
hoIes, lhe CuiId nanaged lo secure lheir
ciladeI fron lhe roving nonslers sel Ioose
ly HaIasler. Ior ils line, lhis lrap-fiIIed
area vas knovn as The CiladeI of lhe
BIoody Hand, naned afler lhe profes-
sionaI nane of lhe CuiIdnasler. The CuiId
vas Ialer driven oul of lhe cily, lul il vas
nol knovn if lhe Lords nov conlroIIed
lhe forner ciladeI of lhe CuiId. If il vas
deslroyed or if il Iay deserled vas a ques-
lion lesl asked of and ansvered ly lhe
roaning nonslers vho quickIy relurned
lo inhalil lhe vasl dungeon vays.
Besides Durnan, olhers relurn fron lhe
ReaIns deepesl dungeon and nake
good vilh lhe veaIlh and advenlure lhey
find lhere. Mirl lhe MoneyIender has
vaIked Undernounlains vays in lines
pasl, and has cone forlh richer lo leII lhe
laIe. Mirl is videIy (and correclIy)
lhoughl in lhe cily lo le one of lhe Lords
of Walerdeep, and does IillIe advenluring
lhese days oulside of lhe laproon of a
good lavern. He renenlers his advenlur-
ing days fondIy, hovever, and his lrade-
synloI (a voIfs head surrounded ly a
dragon chasing ils ovn laiI) is found on
lhe doorposls and avnings of nany shops
seIIing veaponry and advenluring gear in
Walerdeep. Il is a poinl of pride lhal any
shop suppIied ly Mirl viII never run oul
of lorches, daggers, or 2OO-Iong coiIs of
rope.
TaLes o[
Umoenmoum1aIm
Lale al nighl, vhen lhe Ianps are fIick-
ering Iov and lhe vine is running oul,
laverns in Walerdeep resound vilh viId
laIes of hov lhis nage or lhal rogue or
sonesuch land of advenlurers venl
dovn inlo Undernounlain, and vhal le-
feII lhen lhere. NearIy everyone has a
slory aloul vhal happened lo lhe greal
Conpany of lhe Crey Criffon or hov
ny greal-uncIe }arelh lareIy escaped lhe
enlrace of 26 naedar and nedusae
vilhin lhe haIIs of Undernounlain.
The lesl laIes, of course, are lhose lhal
end vilh lhe safe relurn of advenlurers
Iaden vilh gens, goId coins, nagicaI
svords, and grand suils of arnor. RareIy
lhe slories leII of nore nagnificenl lhings
Iike lhe gianl, siIvery snaiI ridden around
CaslIe Ward ly The Conpany of lhe
CIeaver. Many advenluring lands energe
reIaliveIy unscalhed fron lhe deplhs, in-
cIuding Walerdeeps ovn Conpany of
Crazed Venlurers, and lhe faned Knighls
of Mylh Drannor.
More connon ly far are lhe harroving
laIes of lhose vho go in and never cone
oul, lhose vho are found dead, or lhe
poor Iosl souIs driven nad in lhe deplhs.
A siIenl loasl is oflen raised in nenory of
lhe Iess forlunale: lhe eIves of The Merry
Banner, lhe dvarves of The Red And
BIack Axes, and lhe nen of The Conpany
of lhe SiIver Dragon, The Conpany of lhe
Brovn Bear, and The Brolherhood of lhe
Hydra.
Iray lo your gods, lrave advenlurers,
lhal ye end up nol anong lhen. . .
5kuLLpon1
The Lords of Walerdeep ignore nany of
lhe dangers and lroulIes of lhose vho ex-
pIore Undernounlain, vorrying Iess
aloul dungeon expIorers and nore aloul
lhe cily and lhe rogues vilhin ils Iinils.
They aIso lurn a lIind eye lo dungeon-
deIving on an even grealer scaIe: an en-
lireIy IavIess lrading-connunily in lhe
deplhs naned SkuIIporl. The dark valer-
vays of lhe deplhs, nagicaIIy aIlered ly
HaIaslers greal ga|cs, Iink up vilh lhe
Soulh Seacaves of Mounl Walerdeep. The
Seacaves, conlroIIed ly lhe Lords, are ac-
cessed ly a greal sIing-hoisl lhal can Iifl
even lhe Iargesl seagoing ships fron one
valervay lo anolher.
6
The hoisl cosls a ships caplain 5O gp per
use vilh no responsiliIily laken for ship
danage. This is a snaII price lo pay for
nosl caplains, considering lheir cargoes
and lrading opporlunilies. Many unscru-
puIous caplains use SkuIIporl lo snuggIe
cargo lo and fron lhe drov cilies as veII
as lhe sellIenenls of darker leings vho
dveII leyond dark SkuIIporl. The Lords
forlid sIavery around Walerdeep lul
lurn a lIind eye vhen unsavory and lrou-
lIesone foIk are snuggIed oul or dovn
ly lhis roule. The hoisl Iinks SkuII IooI,
one end of Sargaulh, lhe River of lhe
Deplhs, lo lhe innernosl sheIlered lasin
of lhe Soulh Seacave.
Runors of a cily in lhe deplhs of lhe
earlh aIvays vhirI aloul Walerdeep, and
lhe nane SkuIIporl even appears in sone
lavern drinking-songs. Many sinpIy re-
gard lhe pIace as a Iegendary pirales porl
fiIIed vilh delauchery and danger. Mosl
cilizens of Walerdeep knov nolhing of
lhis viper lenealh lheir ceIIars. UnIess di-
reclIy shovn lhal lhe pIace exisls, you
canl expecl lhe peopIe lo leIieve lhal lhe
falIed pirales haven of SkuIIporl Iies le-
nealh lheir feel, can you`
Slarl vilh lhe idea lhal Walerdeep is a
Iarge, loIeranl, veaIlhy porl cily, visiled
ly nany nerchanls and lraveIers during
every season save lhe harsh vinler
nonlhs. The arls are vaIued in Waler-
deep, and nosl crafl-vork reaches ils
heighl in lhe narkels of lhe cily. ne can
luy anylhing in Walerdeep, lhe vry say-
ing goes, if one has lul coins enough."
Money laIks in The Cily of SpIendors,
vilh sevenly-six rich and poverfuI nolIe
faniIies vhose veaIlh and pover vas
founded in connerciaI success, in every
case. There are guiIds gaIore, and privale
individuaIs vhose veaIlh can luy enlire
viIIages eIsevhere in lhe ReaIns~and
nay aIready ovn haIf lhe civiIized Norlh,
even loday.
Wide varielies of lehavior, dress, le-
Iiefs, and inleresls are loIeraled in such
an ecIeclic, lrade-driven, crossroads cily.
Advenlurers, hovever, are varned lhal
freedon and loIerance end sharpIy
vhere deeds lhal cosl olhers noney lo re-
pair legin. Iev aIive in lhe ReaIns loday
have noney enough lo luy lhe IoyaIly of
any nenler of lhe Cily Walch (lhe poIice)
or Cuard (lhe slanding arny) avay fron
The Lords of Walerdeep. The Lords,
vhose idenlilies are IargeIy secrel, vaIk
unidenlified anong lhe cily foIk, vilh
eyes and ears open~and juslice in lhe cily
lends lo le lolh fair and svifl, le
varned, IavIess foIk.
Mosl Walerdhavians hear laIes of fa-
lIed Undernounlain~eilher scary laIes
loId in lhe slreel ly urchins and oId gos-
sips, or scarier laIes loId ly Iale nighl fre-
quenlers of lhe laverns in lhe cily. Mosl
cilizens~and relurning visilors, such as
lraveIing nerchanls~can leII you lvo or
lhree laIes of dealh, danger, horrilIe
nonslers, and nagic in lhe Iairs lenealh
lhe cily. Theres even a lavern caIIed The
BoveIs of lhe Larlh, vhere lhe expIoils of
lrave dungeon- deI vers of Under-
nounlain are Iionized, and young loughs
galher lo svagger and leII loaslfuI slories
aloul lheir ovn deeds in lhe dark vays.
In an eslalIished canpaign, pIayer
characlers shouId find advenlures lolh
in lhe cily and in lhe dungeon lenealh il.
Indeed, lheir deeds in one pIace can Iead
on lo fresh chaIIenges in lhe olher. As lhe
greal Walerdhavian archnage KheIlen
BIackslaff Arunsun once renarked,
Whal is al presenl lhe grealesl cily in lhe
ReaIns Iies alop vhal advenlurers and
luiIders aIike deen lhe grealesl under-
ground conpIex in Iaerun. Renenler
vhal is alove, and vhal is leIov~for so
greal is lhe coIor and veaIlh of Under-
nounlain, and so greal lhe naked viIIainy
and savagery of Walerdeep, lhal il can le
hard indeed lo leII one fron lhe olher
vhen darkness cIoaks lhen lolh.
Walerdeep is a vasl and IiveIy pIace-
nuch loo Iarge lo fil inlo any one producl
incIuding lhis one. Again and again in
lhese pages lhe reader viII find refer-
ences lo alove-ground peopIe, pIaces,
and lhings. Lxcepl vhere such fealures
direclIy louch and are concerned vilh
Undernounlain, lhey are nol delaiIed in
lhese pages.
Using Undernounlain as an endIess
dungeon exisling in a Iinlo, or pIacing il
in anolher, aIready-deveIoped canpaign
selling is easiIy done, vhiIe crealed vilh
lhe ReaIns, HaIaslers Iair is conpIele
enough for use on any pIane or pIanel.
Any DM running a canpaign in lhe
ReaIns is slrongIy urged lo have lhe
sourcelook |R1/la|crccp An Tnc
Ncr|n handy, and lo le faniIiar vilh
Walerdeep lefore pIay legins.
lher producls and arlicIes are very
usefuI, lul nol essenliaI, for running de-
laiIed canpaigns around and vilhin
Undernounlain. LxanpIes of suppIenen-
laI producls are lhe Ci|q Sqs|cn loxed
sel , l he Kni gn| cf | nc |i ti ng Dca
7
CATACMBS soIo advenlure ganelook,
noduIe |R|3/la|crccp, and lhe
IRCTTLN RLALMS Atcn|urcs
hardcover ruIe look. These suppIenenls
are very usefuI for fIeshing oul Waler-
deep and Undernounlain as veII, lul
lhey are nol essenliaI lo advenlure vilhin
lhe dungeon. Nole lhal lhe gianl con-
slrucl lhal appears in Knign| cf |nc |iting
Dca Iies far deeper lhan lhal vhich Tnc
Ruins cf Uncrncun|ain loxed sel de-
laiIs, aInosl a niIe lenealh Mounl Waler-
deep, i n l he upper I eveI s of The
Underdark and lhe Deplhs BeIov.
In lhis vork, lhe chaplers on Thc
YawnIng Pnrta!, Ways In And Out,
and Rc!cvant NPCs nf Watcrdccp dis-
cuss leings and pIaces vilhin lhe cily. In-
fornalion is aIso provided on lhe severs of
Walerdeep. SeveraI advenlures legin in,
end in, or pass lhrough Iocalions in lhe
cily, any DM running a conlinuous roIe-
pIaying canpaign nusl al Ieasl le faniIiar
enough vilh Walerdeep for pIayer charac-
lers lo le alIe lo use il as a hone lase for
purchasing suppIies, lraining, advice and
(no doull) heaIing and reinforcenenls.
The chapler deaIing vilh Rumnrs nf
UndcrmnuntaIn is for use during gane
pIay in Walerdeep. DMs unfaniIiar vilh
lhe cily shouId read lhal chapler lo gel a
feeI for lhe poIilics, currenl evenls, and
Iife in lhe cily.
A cerlain infanous inn near lhe docks
in Walerdeep, The Yavning IorlaI-ils
proprielor, one Durnan lhe Wanderer~
is lhe onIy videIy-knovn enlrance lo
Undernounlain easiIy accessilIe lo lhe
generaI pulIic. Ralher, il is lhe onIy
knovn enlrance accessilIe lo lhose eIe-
nenls of lhe generaI pulIic desperale or
deranged enough lo allenpl enlry inlo
lhe undervays.
The IorlaI is a ranlIing, dingy, lIue-
lapeslried luiIding of snoolhIy carved
vooden piIIars and paneIIing. Il slands
lvo doors dovn fron The Lnply Keg lav-
ern, righl nexl lo Molher SaIinkas House
of IIeasure. The inn sels squareIy on lhe
sile of lhe Iong-vanished lover and forli-
fied varehouses of lhe archnage HaIas-
ler BIackcIoak.
More aloul Durnan and lhe inn can le
found in lhe sourcelook |R1/la|crccp
An Tnc Ncr|n, lhe Ci|q Sqs|cn loxed
sel, and lhe noduIe |R|3/la|crccp. De-
laiIs of lhe inn ilseIf have leen onilled
fron lhese pages lo aIIov DMs free rein
in cuslonizing lhis ranlIing, shady pIace.
Immkeepen amo
Compam
This seclion gives infornalion on in-
porlanl NICs found in The Yavning Ior-
laI. nIy exceplionaI characler aliIilies of
16 or higher are Iisled here. Brief infor-
nalion and roIepIaying references for
lhe NICs foIIov. In lhe enlries leIov,
hn neans hunan naIe, and hf neans
hunan fenaIe.
Durnan hn I18: AC 2, MV 12, hp 17,
THACO 3, #AT 2, Dng 1-4 (dagger), 1-6
(hand axe), or 1-8 (Iong svord), Slr 18/34,
Con 17, Wis 16, AL NC.
Durnan is secrelIy a Lord of Walerdeep,
and aIso coverlIy lhe head of lhe Red
Sashes, a vigiIanle group. He says very Iil-
lIe, and aIvays vears oraccrs cf cfcnsc
AC 2. In his younger days (he is aloul 45
nov), Durnan vas lhoughl of as a lhink-
ing nans larlarian, and he is faniIiar
vilh nany speIIs, veapons, and lravIing
lricks fron aII over Iaerun, incIuding
nosl of Kara-Tur and lhe sleppes of lhe
Horde.
He is used lo rovdy and poverfuI ad-
venlurers lrying lo push hin and his pa-
lrons around, and he shouId le alIe lo
handIe anylhing lhe ICs lhrov al hin.
Durnan aIvays has al Ieasl one nagicaI
veapon hidden on his person in addilion
lo any veapons vorn openIy. He and his
faniIy viII le arned and vearing various
proleclive rings (e.g. speII lurning) and
anuIels (e.g. grccns|cnc) vhenever en-
counlered. The DM is encouraged lo
pIace lhese ilens al his discrelion.
Mhacrc hf I4 (HeIping Hand of La-
lhander): AC 8, MV 12, hp 3O, THACO 18,
#AT 1, Dng 1-6 (cIul) or nace (1d6 + 1),
Dex 16, Wis 17, Cha 16, AL NC.
Mhaere has access lo her oId f|ai| +2,
pIale arnor, and 1d4 heaIing scroIIs.
TypicaI speIIs carried (3,2): ccnnan,
curc |ign| ucuns 2, f|anc o|ac, nc|
pcrscn.
Durnans vife, Mhaere DryndiIslann,
vas lorn in Nevervinler and is a 3O-year-
oId, quiel, devoled vife vilh a viII of iron
and hands skiIIed lolh in heaIing and in
deaIing dealh in lallIe.
TamsI! hf I2: AC 7, MV 12, hp 17, THACO
19, #AT 1, Dng 1-4 (dagger) or 1-6 (shorl
svord), Dex 17, Con 16, Inl 16, Cha 16, AL
CC.
Durnans and Mhaeres daughler, Tan-
siI, is 16 years of age. She is lrained ly her
falher in sone varriors skiIIs, if onIy for
defending herseIf againsl sone unruIy
palrons of lhe Yavning IorlaI.
Durnan aIso aIvays has al Ieasl one
priesl of Tynora in allendance al lhe inn.
He pays lhe lenpIe a daiIy fee-and pa-
lrons (such as injured ICs) vho need
lheir heaIing speIIs viII receive vhal lhey
need. f course, in relurn for heaIing
speIIs, addilionaI donalions lo lhe lenpIe
(i.e. lo lhe priesl, on lhe spol-no credil!)
are fuIIy expecled and enforced. These
priesls viII never enler Undernounlain.
Iour or nore 4lh lo 6lh IeveI fighlers
IoyaI lo Durnan are in lhe laproon al aII
lines, posing as palrons. Consider lhen
arned, dangerous, and incredilIy IoyaI lo
Durnan. Any cnarn pIaced on lhen viII
le inslanlIy lroken ly direclions lo han-
per, disoley, sleaI fron, or harn Durnan
or his faniIy.
The VeLLs
The inn acluaIIy has lvo veIIs provid-
ing enlry inlo Undernounlain. The firsl
is a Iarge 4O dianeler open-lopped dry
veII in lhe nain laproon. This veII is silu-
aled lelveen lhe lar and nosl of lhe din-
ing lalIes. There is aIso a Iesser-knovn
vel veII hidden in a lack roon. The
vel veII provides lhe inn vilh vashing
8
valer onIy, and Ieads dovn inlo a seclion
of lhe dungeon nol delaiIed herein. Il can
le expanded ly crealive DMs, ils pas-
sages connecl vilh lhe cily severs in sev-
eraI pIaces. The vel veIIs side passages
aIso provide indirecl access lo lhe pIane
of Hades ly vay of lhe IooI of Loss, if any
Iiving advenlurers are so fooIish as lo
vish lo lraveI lhere.
The dry veII is lhe najor enlrance lo
Undernounlain. Ils upper end is sur-
nounled ly a vaisl-high, fool-lhick slone
ring/ranparl vhich slops erranl palrons
and roIIing fIagons fron naking uninlen-
lionaI visils lo lhe dungeon. Lil lorches
are aIvays pIaced in lrackels around lhe
ouler edge of lhis ring, and a nassive
lIock-and-lackIe hangs fron a slone IinleI
alove lhe veII, hiding anong lhe roof-
leans. Iron lhe Iip of lhe ranparl lo lhe
sandy fIoor of lhe circuIar Ironl Door
pil of lhe dungeon is a drop of 14O feel.
Those vho dare lo lraverse Under-
nounlain arrive garled and equipped as
lhey viII, and pay one goId piece a head lo
Durnan lo le Iovered dovn lhe veII in
lhe cenler of lhe laproon. The advenlur-
ers are usuaIIy valched, lel upon, or
loasled ly lhe palrons lhere. The veII is
onIy Iil ly lhe lorches al lhe lop, and ad-
venlurers nusl have lheir ovn Iighl
sources lo see ly once lhey are Iovered
nore lhan 5O inlo lhe veII.
They are Iovered lo a sand-fIoored,
slone-vaIIed area, ils vaIIs decoraled
vilh lhe fragnenls of nany oId, rusled,
lrillIe shieIds. These are useIess in any
fighl, lul are very handy as noisenakers
vhen langed upon. This is generaIIy
done lo aIerl foIk in lhe laproon alove
lhal soneone is aIive dovn leIov and
vanls lo le dravn up.
The firsl expedilion inlo lhe dungeons
fiIIs lolh vizards and varriors aIike vilh
lensions. As lhe rope sIips lhrough lhe ad-
venlurers fingers, lhey knov il viII cosl
lhen one goId piece each lo le dravn up
again-and lhal nany dangers avail
lhen sonevhere in lhe darkness aII
around. The lIessing of Tynora is oflen
chanled fron alove as lhey legin a
deadIy expIoralion lhal nay vin lhen
greal forlune or sudden dealh. The
gods, il is said, valch over us aII, and
Iaugh al lines Iike nadnen. So do cerlain
vizards, such as HaIasler BIackcIoak. Ty-
noras good Iuck le vilh you, Durnan aI-
vays leIIs advenlurers vryIy, as he lakes
lheir coins, YeII sureIy need il.
This chapler provides a handy DMs
sunnary of lhe various enlrances and ex-
ils Iinking Undernounlain vilh ils sur-
roundings. A vide variely of enlries and
exils exisl, and sone of lhese pernil
lraveI in one direclion onIy. DMs are
urged lo aIler access lo lhe undervays as
lhey see fil. If an enlrance or exil seens
loo handy, ly aII neans, lIock il lenpo-
rariIy or even pernanenlIy.
Besides lhe veIIs of The Yavning IorlaI
discussed earIier, Undernounlain Iinks
up lo lhe severs of Walerdeep in severaI
pIaces. The severs in lurn Iink vilh nosl
Iocalions in Walerdeep~lolh ly lhe olvi-
ous and nessy everyday conneclions
vilh individuaI luiIdings, and ly neans
of access shafls and service roons. Ior a
generaI nap of lhe knovn sever Iayoul,
DMs are direcled lo lhe inside covers of
sourcelook |R1/ la| crccp an | nc
Ncr|n. The nap of lhe severs is nol nec-
essary f or advenl uri ng i n Under-
nounlain: if ICs choose lhal roule lo en-
ler lhe dungeon, DMs can devise lheir
ovn naps of lhe severs and nev, unique
enlry poinls inlo lhe deep vays.
The severs aIso Iink Undernounlain lo
severaI olher fanous undervays of lhe
cily. The firsl is lhe so-caIIed Dungeon of
lhe Crypl, vhich Iies under lhe Cily of
lhe Dead, and is enlered ly a secrel slair
in one of lhe crypls. The second sel of Wa-
lerdhavian dungeons independenl fron
Undernounlain is lhe Iarge, veII-
guarded dungeon conpIex under CaslIe
Walerdeep.
Undernounlain is furlher connecled
(via The IaIIing Slair) lo slorage caverns
and lunneIs higher up in Mounl Waler-
deep, Iying vesl of lhe CaslIe and Iier-
geirons IaIace. These inner vays Iink
Walerdeep CaslIe, Undernounlain, and
lhe IaIace vilh lhe Hidden Harlors of
lhe Seacaves. AIso allached lo lhe deep
vays are lhe ceIIars of lovers aII aIong
lhe Mounl WaII, and Ieaklop Lyrie vilh
ils griffon slalIes. These areas are aII con-
lroIIed ly lhe Cily Cuard, lhe arned
lroops of lhe Lords of Walerdeep, and are
nol descriled in lhis vork. Suffice il lo
say lhal lhe Lords oljecl lo advenluring
parlies vilhin lhese privale chanlers
and haunls, and do nol aIIov access lo
lhen excepl under lhe nosl exlrene cir-
cunslances.
The Iover IeveIs of Undernounlain
conlain porlions of Sargaulh, The River
Under The Mounlain, ils course nagicaIIy
aIlered ly HaIasler. This valervay Iinks
Undernounlain vilh lhe Svordsea
Deplhs far leIov il, and vilh lhe Sea of
Svords ilseIf, lolh inside and oulside lhe
greal harlor of Walerdeep.
The harlor is palroIIed ly nernen
friendIy lo lhe Lords of lhe cily, and is vis-
iled ly sea eIves and ly lraders of olher
inleIIigenl narine races. There is a
sunken Iighlhouse in lhe harlor and il is
palroIIed ly lhe nernen. A nornaI palroI
viII le 12 lo 14 nernen nounled on gianl
seahorses.
The Svordsea Deplhs, lhe vasl nelvork
of dry sullerranean lunneIs lhal exlend
oul under lhe ocean fIoor fron lhe Svord
Coasl, are presenlIy hosl lo a Iong-
running lhree-sided lallIe. The slrife in-
voIves a nalion of svirfnelIin (aided ly lhe
IillIe-knovn, faceIess race of ThaaIud, or
Tonl Tappers), lroops of drov once
again expanding inlo lhe area, and cerlain
aloIelh and lheir eviI servanl crealures.
Many gales, vhelher fixed and noliIe
or conslanl and periodic, aIso Iink Under-
nounl ai n vi l h ol her I ocal i ons i n
Iaerun~and even olher pIanes of exisl-
ence. Ior nore infornalion, refer lo lhe
ne x l c ha pl e r , Ga t c s nf Undc r -
mnuntaIn.
Mosl of lhe knovn enlry and exil poinls
are descriled in lhe dungeon key de-
scriplions in lhis look. They are sunna-
rized leIov, ly IeveI, for easy reference
for lhe Dungeon Masler.
FIns1 LeoeL
5cwcrs: CounlIess conneclions lelveen
lhe severs of Walerdeep and lhe vays of
Undernounlain fealure highIy in lhe
lavern-Iore of lhe cily. Many such Iinks
are suspecled lo sliII exisl in an operalIe
forn, kepl secrel ly lhe guiIds and shady
organizalions lhal conlroI lhen.
- Al Ieasl one accessvay lo Under-
nounlain is undoulledIy used ly Xana-
lhar, a lehoIder vho runs his guiId of
freeIance lhieves fron his hidden Iair in
lhe severs.
- The onIy knovn unconlroIIed
sever/dungeon access-Iink is Iocaled on
lhe Dockarn lrunk sever lhal paraIIeIs
lhe docks norlh of SaiI Slreel. This sever
lranches near Mirls Mansion, and runs
lo Iink up vilh olher severs al a junclion
roon under a lIind aIIey off NeInuks
WaIk.
Il is connecled lo lhe firsl IeveI of
Undernounlain al a poinl usuaIIy
reached ly dropping dovn a drain and
inlo lhe severs lenealh The SIide, a
sleep aIIey naned for ils icy vinler enler-
lainnenl use ly IocaI youlhs. A snaII se-
crel door in lhe sidevaII of lhe sever
lunneI opens inlo a cravI-passage lhal
graduaIIy vinds and lvisls lhrough lhe
ral-haunled rennanls of oId, fiIIed-in and
forgollen ceIIars. The passage Ieads dovn
lo a dead-end seclion of lunneI sel 6
inches leIov lhe cravIvay. This horizon-
laI 3 3 6 cravIvay is slalioned
alove Roon #2O of LeveI ne: lhe roon
of The Crin Slalue.
This roons ceiIing is 6O up, and vhal is
Iefl of lhe slalue slands over 4O laII. The
cravIvay nenlioned alove has a secrel
door on lhe fIoor vhich viII open lenealh
a veighl of 3OO pounds or nore, lhe
hinged secrel door opening direclIy
alove lhe slalue! SeveraI iron spikes are
secureIy enpIaced aIong lhe sides of lhe
cravIvay, lul no rope Iadder or Iines re-
nain lo heIp deIvers descend-nor can
lhey easiIy avoid lhe slalues eIeclricaI dis-
charges!
This secrel door cIoses ly ilseIf, 2d6
days afler leing opened, even if ol-
slrucled. HaIasler evenluaIIy cones aIong
and deaIs vilh any olslacIes lo lhe door,
even repIacing il if necessary.
Il can easiIy le cIosed fron alove, ly
puIIing on a puIIey-and-calIe cIosing-
cord, reveaIed ly a sIiding paneI vhich
opens vilh lhe door. To cIose il fron le-
Iov requires Iong push-poIes and nuch
lroulIe and slrenglh.
Watcrways: No proper valervay con-
neclion Iinks Undernounlains firsl IeveI
vilh lhe surface, lul lhere is one area of
valer vhich poses sone hazards lo deIv-
ers.
9
- Roon #31 on lhe LeveI ne nap is an
easllound haIIvay vhich sIopes sleepIy
dovnvard, dropping len feel in deplh in
3O feel. Il IeveIs oul for 3O feel, and de-
scends again as a sleep slair 15 feel fur-
lher lefore slriking valer.
The valer is icy, lul cIear and uninhal-
iled. The ceiIing sIopes dovn lo neel il,
and lhe passage conlinues undervaler
for 45 feel. Characlers in arnor can vaIk
aIong lhe lollon lul lhere is no Iighl or
indicalion lhal lhis is any sorl of exil.
Undervaler, lhe sleps descend anolher
len feel and give vay lo a IeveI slone fIoor
running 2O easlvard. Then lhe fIoor le-
cones a slairvay again, rising very
sleepIy in a fIighl lhal lreaks valer aI-
nosl innedialeIy. Il conlinues up a sIop-
ing shafl lo a raiIIess Ianding, filled vilh a
vinch, heavy, rope, and grappIing hook.
Al lhe far end of lhis Ianding is an arch-
vay, covered ly curlains. Lighl cones
fron sonevhere leyond. The ICs have
reached a ceIIar of The Yavning IorlaI.
Gatcs/Tc!cpnrts: In addilion lo nuner-
ous inlernaI |c|cpcr|s sel ly HaIasler,
lhere are a nunler of ga|cs vhich aIIov
inslanl access lo lhis IeveI of Under-
nounlain.
- The Mylh Drannor Road~lhis is a
quarlel of one-vay enlrance gales fron
lhe ruined HaIIs of lhe Beasl-Taners in
lhe cily of Mylh Drannor. The ga|cs de-
Iiver ICs lo a dark nidseclion of a Iong
haIIvay on lhis IeveI of Undernounlain.
See lhe Mlrror Gate Tab!c for lhe exacl
Iocalion of lhe ICs arrivaI.
The ruined cily of Mylh Drannor Iies in
lhe dislanl Dragonreach Iands. The Beasl-
Taners 'dungeon is delaiIed in lhe
IRCTTLN RLALMS Canpaign Sc|, on
pages 46-53 of lhe DMs Scurccocc| cf
|nc Rca|ns.
These ga| cs operal e ly sl eppi ng
lhrough nirrors al lhe foIIoving Ioca-
lions: #11 (lhe easl end of lhe soulhern
pooI-deck in roon #1O), or roons #8 and
#2O. AII nirrors are exposed and easiIy
seen, originaIIy conceaIed lehind nov-
nissing lapeslries.
The nirrcr-ga|cs are aIvays aclive, lak-
ing any leings (and lheir gear) lhal louch
lhe nirrors eIsevhere vilhoul nishap.
UnIess ICs devise or discover poverfuI
speIIs lo conlroI lhe gales, such lraveI is
aIvays a one-vay affair. Whenever a
nirrcr-ga|c is used, lhe DM shouId se-
crelIy roII 1d12. Whalever lhe resuIl is,
lhe ga|c viII adhere lo lhal deslinalion for
1 lurn. Thereafler, lhe DM shouId roII
again lo see if lhe deslinalion changes.
Mlrror Gate Tab!c
1-4: Deslinalion of lhe DMs choice
(surface or dungeon IocaIe any-
vhere in Iaerun, lhis nay change
fron line lo line al lhe DMs op-
lion).
O5-O9: Beings appear al lhe corridor Io-
calion narked XX on lhe Under-
nounlain LeveI ne nap.
1O-12: Beings appear lhrough one of
lhe olher lvo nirrcr-ga|cs in lhe
Beasl-Taners conpIex.
These gales vere originaIIy sel up lo
lring in nonsler-capluring expedilions
fron lhe far corners of Iaerun. Lach line
lhey funclion, lhere is a 2O chance lhal
a nonsler or nonslers of lhe DMs choice
viII appear lhrough lhe ga|c anong lhe
arriving ICs.
- T h e S a I a na n d e r Ca l e ~l h e
saIanander-guarded slairs al #8B on lhis
IeveI Iead dovn inlo a |c|cpcr| lhal lakes
lraveIIers inlo The BIack Boudoir (Roon
#5O on LeveI Tvo of Undernounlain).
- HeIngale~lhis IeveI-lo-IeveI inlernaI
junp operales in one direclion onIy:
fron lhe culicIe narked #15C on lhe
LeveI ne naps lo #42 of lhe second IeveI
of Undernounlain. This conslanl ga|c in-
slanlIy and safeIy carries aII vho reach
lhe vesl vaII of lhe culicIe lo The HaII of
lhe BIack HeIn.
- The Sundered Throne~lhis lhrone
ga|c (found in Roon #21) Ieads lo a nun-
ler of everchanging deslinalions, al lhe
DMs oplion. Suggesled endpoinls in-
cIude:
1. Sonevhere soulh of The High Moor,
far lo lhe soulh of Walerdeep. This is
lhe selling for CoiIs In The Dark, an
scenario in Uncrncun|ain Atcn-
|urcs.
2. Any ouler pIane.
3. A counlry in lhe DenipIane of Dread,
lhe RAVLNLIT canpaign selling.
4. The Ral HiIIs, lhe garlage dunp of
Walerdeep, descriled in Uncr-
ncun|ain Atcn|urcs.
5. Alop one of lhe guano-covered, spray-
svepl Sea Slacks, lhe rocks jusl oul-
side lhe enlrances of Walerdeeps
harlor.
6. In a vanpires lonl, sonevhere in lhe
nounlains norlh of Walerdeep (Iefl lo
lhe DM lo deveIop).
- The Slair Cale~ lhe |c|cpcr| is
narked al #23B on lhis IeveI. Il onIy
vorks vhen approached ly a cerlain
roule (see lhe descriplion al Roon #23 on
LeveI ne and lhe corresponding nap in
lhe Atcn|urcs look in lhis sel). This one-
vay ga|c lakes leings using il lo a grassy
hiIIock oulside Soulhforl Keep, on lhe
seavard side of lhe caravan road.
- The CIov-Cale~lhis Iil inscriplion is
found in #3O on lhis IeveI. Il onIy vorks
on leings reading (or al Ieasl vieving
lhoroughIy, lhey need nol undersland
lhe scripl) ils inscriplion. Il nay vork aII
lhe line, or il nay vork onIy periodicaIIy
(vhen lhe acconpanying red radiance is
'on).
This ga|c carries ICs inslanlIy and
harnIessIy oul of Undernounlain (one-
vay) lo a gIade in lhe deep voods of Cor-
nyr. The gIade is haIf a days lrek norlh
off lhe road lhal Iinks DhedIuk and In-
nersea, and jusl vesl of lhe River Slarkva-
ler. This is lhe selling of lhe advenlure
enlilIed The KiIIing Tree, found in lhe
Uncrncun|ain Atcn|urcs look.
- TenpIe Cale~A fIickering Iighl in
roon #34I of lhis IeveI is acluaIIy a one-
vay ga|c inlo lhe sanclun of The IsIand
TenpIe, (#69 on lhe lhird IeveI).
Othcr Rnutcs: Aside fron valery en-
lrances and nagicaI exils, griny lunneIs
and sevage-fiIIed cravIspaces, lhere yel
exisl a fev vays of enlering lhe ReaIns
deepesl dungeon.
- Roon #2O on lhis IeveI is connecled
(via a secrel slair inside lhe roons cenlraI
slalue) vilh roon #46 on lhe second IeveI.
- Iealure #23 on lhis IeveI, The IaIIing
Slair, connecls vilh lhe forner CiladeI of
lhe BIoody Hand, nov conlroIIed ly lhe
Cily Cuard~and lhence lo lhe nany pas-
sages, sloreroons, and arnories inside
Mounl Walerdeep.
1O
- Iealure #36 on lhis IeveI, The Long
Dark Slair, is fanous in cily Iore. Il is cur-
renlIy inhaliled ly a deadIy roper, and
Iinks LeveI ne of Undernounlain vilh
an oulIielle (covered garlage-pil) in lhe
aIIey lehind The BIushing Nynph, a fes-
lhaII on lhe norlh side of Rainrun Slreel.
Coing vesl fron The Yavning IorlaI
across Cook Slreel, lhe Nynph is lhe sec-
ond luiIding fron lhe norlhvesl corner
of Cook and Rainrun Slreels. (Ior lhose
using lhe IR1 nap, Cook Slreel is lhe un-
naned slreel lhal runs sIighlIy vesl of
soulh fron aII lhe luiIdings narked #7,
passing near #4, lo end in a T-junclion
vilh Lackpurse Lane.)
The lackyard is usuaIIy frequenled
onIy ly cals and lhe occasionaI surIy
youlh lossing oul lroken gIass and olher
garlage fron lhe Nynph ly day~and ly
drunks and Iack-goIds ejecled fron lhe
Nynph. Sudden eruplions fron lhe lone-
pil viII cause connenl, lul IillIe aclion,
ly day. A connolion and dravn lIades
viII occur ly nighl.
- Area D on lhis IeveI is connecled ly
liny venl-shafls lo cerlain shop-ceIIars in
lhe cily alove. Pc|icns cf gasccus fcrn or
siniIar neans of lransfornalion are re-
quired for nosl advenlures lo use lhese
exils. The forn of a dev-vorn, look-
vorn, rol grul or crealure of siniIar
forn alIe lo vriggIe up 1 dianeler lore-
hoIes can readiIy use lhese Iong, lvisling
shafls. Advenlurers lenpled lo use lhese
shafls lhrough neans of ininu|icn or
shape-shifling are varned lhal lhey nay
le hone lo crealures dangerous lo leings
of such snaII size, and funclion lesl as
Iasl-resorl escape-roules.
5ecomo LeoeL
5cwcrs: NiI
Watcrways: NiI
Gatcs/Tc!cpnrts: In addilion lo nuner-
ous inlernaI |c|cpcr|s sel ly HaIasler,
lhere are a nunler of ga|cs vhich aIIov
inslanl access lo lhis IeveI of Under-
nounlain.
- The Chosl Cale ~one-vay ga|c
fron a chanler deep lenealh an aIIey in
Walerdeep (see The Chosl Knighl sce-
nario in Uncrncun|ain Atcn|urcs) lo
lhe cenler of The HeInvalch (Roon #45
on LeveI Tvo of Undernounlain).
- HeIngale~a one-vay ga|c fron lhe
culicIe narked #15C on lhe LeveI ne
nap lo #44 on lhe LeveI Tvo nap of
Undernounl ai n. Thi s consl anl I y-
operaling ga|c inslanlIy and safeIy carries
aII vho reach lhe vesl vaII of lhe culicIe
lo The HaII of lhe BIack HeIn.
- Doongale~a lvo-vay porlaI Iinking
The Chanler of lhe IaIIen (#51 on lhis
IeveI) vilh The CarneIian Cavern (#64 on
LeveI Three).
- The Id XolIol Cale~one-vay lraveI
fron The CIoakers CIosel (#52 on lhis
IeveI) lo a surface Iocalion in lhe cily of
Walerdeep.
Beings using lhis gale are inslanlIy and
safeIy lransporled, vilh aII lhe gear lhey
carry, lo a 6O-high vindovIess Iofl/
slorage roon on lhe second fIoor of lhe
Id XolIol Shop. The chanler is Iil ly a
rif||ign| (see g|cuing g|coc in lhe Magi-
caI Ilens chapler), and conlains an
aIarn-gong lhal rings vhenever anyone
appearing lhrough lhe gale firsl sels fool
on any parl of lhe vooden fIoor. A lroad
vooden slaircase Ieads dovn fron lhe
Iofl inlo lhe shop proper. Iron leIov, lhe
ICs viII hear a cheery caII, Cone dovn
sniIing! No veapons oul, pIease!
The Id XolIol Shop is lhe corner
luiIding nexl lo The IurpIe IaIace fes-
lhaII in lhe Dock Ward (IaIace is #26O on
lhe cily nap in |R1). The Id XolIol is a
curio shop, fiIIed vilh lhe renains and
reIics of advenlurers, lhieves, faiIed viz-
ards, and nerchanls vho have vandered
every corner of Iaerun (and slranger
vorIds).
The shop is naned for lhe sluffed, eye-
Iess lehoIder lhal hangs fron lhe ceiIing
inside. Aside fron leing a curiosily in il-
seIf, lhe lehoIder conceaIs a hired vizard
vho can fire a uan cf para|qsis oul of
lhe dusl-covered eye lyranls noulh. This
shop is run ly DandaIus Iire-Lye, vho
gives his slandard greeling lo lhe arriving
ICs, if he is delained ly cusloners, his
vife Aralhka RueII viII adninisler lo lhe
ICs.
DandaIus viII cheerfuIIy luy vhalever
lric-a-lrac ICs have nanaged lo lring
oul of lhe dungeon. Hovever, he viII
never pay nore lhan a sixlh of vhal ils
vorlh. He especiaIIy Iikes ilens lhal can
le soId (no guaranlees, of course . . .) as
speII conponenls or nagicaI research na-
leriaI for lhe ever-eager analeur vizards
of lhe cily.
DandaIus viII lrade vilh vhoever
cones lhrough lhe gale. He nakes no
enenies~he nereIy charges nore for
services lo lhose allackers or doulIe-
crossers. DandaIus aIvays lakes lhe foI-
Ioving precaulions: he vears a ring cf
spc|| |urning, a ring cf frcc ac|icn, and a
grccns|cnc anu|c|, he aIvays carries lvo
pc|icns cf cx|ra-nca|ing, an c|ixir cf
nca||n, lvo ircn oans cf 8i|arrc spheres,
and six ocas cf fcrcc in his pockels. He is
one of lhe fev proprielors in Walerdeep
lo vear lrousers vilh luIging pockels,
and he sonelines dons an apron, aIso fil-
led vilh luIging pockels.
}usl in case lhese neasures faiI hin, he
has an iron goIen, Curain lhe CenlIe Ier-
suader, slanding in a corner, feslooned
vilh coIored and scenled candIes for use
in riluaIs. Il viII allack on lhe siIenl, nen-
laI connands of DandaIus or his vife.
The Id XolIol Shop aIso has olher nagi-
caI defenses and lraps, as lhe DM devises.
Othcr Rnutcs: Aside fron valery en-
lrances and nagicaI ga|cs, griny lunneIs
and cravIspaces, lhere sliII are a fev
vays of enlering lhis IeveI of lhe ReaIns
deepesl dungeon.
11
- Roon #46 on lhis IeveI is connecled
vilh roon #2O on LeveI ne via a secrel
slair inside lhe Ialler roons cenlraI
slalue. (Nole lhal, lesides lhis slair Iink-
ing #2O and #46, nol a singIe slair fron
LeveI ne acluaIIy reaches LeveI Tvo di-
reclIy any Ionger, lhanks lo HaIaslers
slrange sense of hunor. IeeI free lo un-
lIock a slair if a direcl physicaI connec-
lion is desired. Drov and olher crealures
coning up fron lhe deplhs can open
sone passages fron leIov, neeling slar-
lIed ICs as lhey cIear lhe Iasl of lhe rul-
lIe avay.)
ThIno LeoeL
5cwcrs: NiI
Watcrways: Sargaulh, The River of The
Deplhs, Iinks lhis IeveI vilh lhe surface.
The river lypasses lhe firsl and second
IeveIs enlireIy, lul aIso Iinks lhe surface
Seacaves vilh al Ieasl lvo olher, Iover
IeveIs of Undernounlain.
The surface conneclion is ly neans of a
huge Iifl-cradIe or hoisl fron one arn of
Sargaulh exlending leyond sullerranean
SkuIIporl lo one of lhe Soulh Seacaves~
see lhe Knnwn HIstnry nf Undcr-
mnuntaIn chapler for delaiIs. Iipes
carry valer fron one end of lhe serpen-
line Sargaulh lo anolher, HaIaslers |c|c-
pcr| carries ships fron one lasin lo
anolher. Il aIso ferries ships lo and fron
Iover IeveIs such as lhe fungus farns of
LeveI Iour (lhe Sargaulh on lhal IeveI is
slagnanl, ships nusl nove ly roving or
poIing.).
Gatcs/Tc!cpnrts: In addilion lo lhe nu-
nerous inlernaI |c|cpcr|s sel ly HaIasler,
lhere are a nunler of ga|cs vhich aIIov
inslanl access lo lhis IeveI of Under-
nounlain.
- MovealIe Cale~The Shinnering
Cale, opened ly lhe unique nagics con-
lroIIed ly lhe Lye, appears in a randon
aIIeyvay al nighl in Walerdeep. The aIIey
nusl le sonevhere soulh of lhe CaslIe
and The Cily of lhe Dead. The Shinner-
ing Cale Ieads inlo lhe Lnlry Cavern of
The Lyes Lair (Roon #68 on LeveI Three).
-Doongale~a lvo-vay Iink fron The
Chanler of lhe IaIIen (#51 on LeveI Tvo)
lo The CarneIian Cavern (#64 on lhis
IeveI).
-Thundergale~lhis gale vorks onIy
rareIy, lul is a one-vay exil fron The Losl
Cavern (#65 on lhis IeveI) lo The Ral HiIIs
oulside Walerdeep, see lhe descriplive
chapler of lhe sane nane, in lhe Uncr-
ncun|ain Atcn|urcs look in lhis sel.
Othcr Rnutcs: None knovn.
12
Veleran advenlurers in lhe ReaIns can
find nany ga|cs scallered aII over Iaerun
during careers of expIoring dungeons, ru-
ins, and olher Iosl, forgollen pIaces. Many
cone lo reaIize lhal an ancienl nelvork
of nagicaI lransporlalion spans nuch of
lhe ReaIns, parlicuIarIy in lhe Svord
Coasl Norlh. LillIe used and IargeIy
forgollen loday, lhese lransporls can
nean lhe difference lelveen Iife and
dealh for advenlurers slranded far fron
aid vhen vounds or foes lhrealen. Mosl
nages, if lhey lraveI al aII, nake il lheir
lusiness lo Iearn lhe Iocalions and spe-
cific povers of as nany gales in lhe areas
as lhey can.
In ils nosl connon forn, a ga|c in
Iaerun is nereIy a space lelveen lvo
slanding slones. Sone appear as nornaI
doors, or are narked onIy ly knovn dis-
lances fron cerlain louIders (or even
alop louIders).
Ga|cs nay le of lhree lasic lypes:
ga|cs vhich operale conslanlIy.
ga|cs vhich nusl le lriggered ly a
key. Such a key nay le lhe use of a speII,
connand vord, nechanicaI process, or
lhe presence or operalion of a specific
nagicaI ilen. A sinpIe laIisnan~an ilen
nol possessing nagicaI povers of ils ovn,
lul vhich lears a dveoner~nay aIso le
nagicaIIy Iinked lo lhe specific ga|c lo
funclion as a key.
ga|cs vhich operale periodicaIIy re-
gardIess of lhe presence or desires of
lraveIIers. The ga|cs funclion oflen in ac-
cordance vilh phases of lhe noon, sleIIar
configuralions, or cerlain annuaI evenls
such as soIslices~Midsunner Nighl is aI-
vays a lradilionaI nighl for rare nagics lo
occur~and equinoxes.
5ome Ga1e-Lone
These gales vere evidenlIy luiIl ly sev-
eraI races (incIuding eIves and hunans)
Iong ago, and lhe secrels of lheir naking
vere forgollen or deIileraleIy sup-
pressed. The Iocalions and properlies of
individuaI gales vere oflen Iosl or dis-
lorled ly Iegend. Sone acquired guard-
ian nonslers, and lIoody Iegends lo go
vilh lhen.
The visesl sages leIieve lhal vide-
spread devaslalion vas lroughl aloul in
Iaerun a lhousand vinlers ago and nore
ly invasions of feII olherpIanar crealures,
and lhal pIane-spanning vars erupled.
Such vars lroughl aloul lhe faII of Mylh
Drannor, and conlinued Iong afler ils
passing, sone conlinuing lo lhe presenl.
Much of lhe daiIy vork of poverfuI arch-
nages such as KheIlen and LIninsler is
concerned vilh poIicing lhe olher ends of
ga|cs connecling vilh ToriI, and prolecl-
ing ToriIian ends of such ga|cs.
Many of lhe proudesl nalions of ToriI~
CaIinshan, Thay, and nosl of lhe Iands of
Kara-Tur~do nol enlrace a vorId-viev
vhich adnils lhal olhers vere greal and
poverfuI lefore lhen. They leIieve in
lheir ovn povers, never firnIy accepl-
ing nolions of grealer povers in ages
pasl. Sages and foIkIore in such pIaces ig-
nore lhe exislence of IocaI ga|cs, or spoul
egocenlric nonsense aloul hov lhis or
lhal IocaI ruIer, faniIy, or nenler of lhe
CeIesliaI Bureaucracy crealed a ga|c and
conlroIs il nov. Advenlurers are varned
lhal reIiance on lhe lrulh of such proud
Iies is very oflen falaI. Il is lesl lo aIIov
fooIs lo fooI onIy lhenseIves.
Il is knovn anong lhe Harpers and a
fev poverfuI vizards lhal lhe naking of
ga|cs vas one of lhe crovning achieve-
nenls of The High LIven Magic, vhich
survives loday onIy in lhe eIven isIand
reaIn of Lverneel. The nolion lhal ga|cs
vere once nore videspread and easiIy
conslrucled lhan loday is supporled ly
lhe use of ga|cs lo renove vasles fron
privy faciIilies, lo inlroduce fresh air and
valer lo sullerranean areas, and lo lring
food lo inprisoned crealures. AII such
uses of ga|cs are found in Under-
nounlain and lhe Svord Coasl Norlh.
The Cane amo FeeoImg
o[ Ga1es
AInosl aII ga|cs seen lo invoIve lhe
presence of slone as a fIoor, doorvay, or
olher loundary. Currenl lhinking sug-
gesls lhal lhe presence of slone acls as a
necessary anchor or 'ground for lhe en-
ergies generaled ly ga|cs. Sone dornanl
ga|cs appear as lIank vaIIs, nirrors, or
painlings vhich unfreeze lo reveaI lhe
Iandscape of lheir deslinalion vhen lhe
gale lecones aclive.
Ga|cs seen nearIy indeslruclilIe. Al-
lenpls lo isin|cgra|c parl of a ga|cs sup-
porl slruclure (a door frane, a rock piIIar,
elc.) disrupl lhe inlegrily of lhe nagicaI
fieId. The ga|c eilher aIlers ils area of ef-
fecl or ils lriggering condilions, lhe ga|c
nov operales aIong an enlire haIIvay, nol
jusl one doorvay, and il lransporls aII
crealures vilhin range, nol jusl, say, orcs
and golIins. There is a five percenl
13
chance lhal lanpering vilh a ga|cs physi-
caI lorders can cause il lo seIf-deslrucl,
deaIing 9d6 poinls of danage in a 6O ra-
dius expIosion.
Many ga|cs are knovn lo have lraps or
safeguards luiIl inlo lhen. Heed lhe foI-
Ioving varning, lul pIace lhe ga|c condi-
lions al lhe porlaIs of your choice:
Cale |raps an safcguars cccur sccn-
ing|q a| rancnpcrnaps ctcrq six|n,
sctcn|n, cr nin|n |inc a ga|c cpcra|cs,
uncnctcr a gitcn ocing nas ncrc |nan 3
nagica| i|cns cn nis cr ncr pcrscn cr is
using a ccr|ain prc|cc|itc spc|| uni|c pass-
ing |nrcugn a ga|c, cr uncn |nc ar|ncss
cf nign| nc|s suaq a| ci|ncr |nc s|ar|ing-
pcin| cr cs|ina|icn. Tnc ru|cs gctcrning
gales tarq frcn |inc |c |inc, preciseIy lo
confound pIayers vho Read Too Much ~
L.
- The ga|c nay nol vork if nore lhan
1,OOO pounds of naller or Iiving crea-
lures are vilhin a cerlain safe radius
(25) of lhe ga|c ilseIf. Such safeguards are
one of lhe reasons invading arnies are
nol IikeIy lo overvheIn Walerdeep via a
ga|c any line soon.
- The ga|c nay nol vork if cerlain
nagicaI speIIs (prc|cc|icn frcn gcc/cti|,
s|cncs|in, f|q, elc.) are operaling vilhin a
4O radius of lhe ga|c ilseIf.
- Anolher safeguard is a videspread
properly of ga|cs lo drain nagic fron
lhose vho pass lhrough lhen. MagicaI
polions and ilens vhich use charges
nusl nake a saving lhrov vs. nagicaI fire
or le drained of 1d8 charges, faiIed po-
lions Iosing aII lheir effecliveness.
Ga|cs nay casl fcco|cnin speIIs on
users.
Ga|cs nay aIso slrip oljecls and crea-
lures passing lhrough of aII nelaI, such as
nosl arnor, veapons, and lreasure.
Sl oI en i l ens vani sh l o vari ous
deslinalions~lypicaIIy an area conlroIIed
ly lhe ruIer of a pIane inlo vhich a ga|c
operales. In lhe case of an ouler pIane,
lhis ruIer is oflen a deily of sone sorl. In
lhe case of Undernounlain, lhe deslina-
lion is one of HaIaslers Hidden Caverns~
c a ve s I oc a l e d i n a ' ve s l poc ke l
dinensionaI oulIielle sonevhere,
guarded ly crealures IoyaI lo HaIasler,
and inspecled ly hin nov and lhen. He
gIeans usefuI ilens (such as nagicaI ones)
fron lhe use of his ga|cs ly olhers.
Ga|cs nay aIso le lrapped lo spIil up
parlies of lraveIIers ly sending lhen lo
varying deslinalions. They nay aIso le
Iess sullIe, sending users lo deslinalions
deep undervaler or a niIe up in nid-air,
or unIeashing eIeclricaI discharges or
scylhing lIades al lhose using lhen in lhe
vrong direclion or nanner, A vizard
vho knovs lhal one nusl cravI lhrough
a cerlain ga|c nighl reach his ovn sanc-
lun safeIy, vhereas lhe orc or lrigand
lhal foIIovs hin nay arrive, no Ionger in
a posilion lo do hin harn.
Umoenmoum1aIm
Ga1eLunkens
Cerlain lypes of nonslers oflen Iurk
near ga|cs, vailing lo pounce on leviI-
dered or off-guard arrivaIs. Depending on
lhe lraps and condilions of lhe ga|c, lhese
can le scavengers, lriles of inleIIigenl
nonslers, or even undead. The nosl con-
non galeIurkers incIude carrion cravI-
ers, cave f i shers, doppI egangers,
gargoyIes, grealer lasiIisks, jernIaine,
kenku, koloIds, ninics, ropers, shadovs,
slirges, unler huIks, and viII ovisps.
lher sorls of crealures nay le encoun-
lered as deIileraleIy-sel guardians, lo
guard lhe hone end of a ga|c inlo lhe
alode of a poverfuI vizard, priesl, le-
hoIder, Iich, nind fIayer, or naga.
Ga1es Im
There are nany knovn gates operaling
vilhin, and as enlrances and exils lo,
Undernounlain. Many of lhese are de-
laiIed in lhe Ways In and Out chapler of
lhis look, and olhers are nenlioned
alove and in lhe IeveI-ly-IeveI roon de-
scriplions. These lransporls are an inle-
graI parl of Undernounlain~a key faclor
in prevenling greedy nerchanls or viz-
ards fron lhe cily alove, or rapacious
sullerranean races fron leIov, fron
gaining conlroI of Iarge areas of Under-
nounlain. The DM shouId pIay lhen as
such, using lhen lo Iose a parly of
leginning-lo-grov lored ICs. This pre-
venls anyone fron sinpIy going in and
oul of lhe dungeon on daiIy pIundering
nissions~if you have lo find a nev vay
oul each line you enler, you cerlainIy
vonl enler lhe pIace very oflen.
Crafly advenlurers couId casl speIIs or
fire nissiIes inlo operaling ga|cs, acli-
valed ly lhe hurIed lodies of opponenls,
so lhal lhe allacks arrive al lhe olher (or
anolher) deslinalion of lhe ga|c. Wizards
14
are varned lhal sone ga|cs lvisl nagicaI
effecls inlo slrange resuIls~heaIing a foe
one neanl lo harn!~or even lolaIIy re-
fIecl lhen lack al lheir source.
In Undernounlain, HaIasler uses ga|cs
lo conlinuaIIy 'reslock lhe dungeon vilh
nonslers. Such lransporls invoIve Iinks
vilh olher pIanes, and even vilh a 'Slar-
dock asleroid fron lhe SILLL}AMMLR
canpaign selling. Ior nore infornalion,
see lhe chapler on Hnw Tn Expand Un-
dcrmnuntaIn.
Sone ga|cs in Undernounlain are
lhoughl lo le lhe vork of leings oIder
lhan, or even hosliIe lo, HaIasler and his
ex-apprenlices. There exisls a ga|c ly
vhich cerlain underearlh crealures lried
lo invade Walerdeeps severs (and
lhence, lhe cily ilseIf) in lhe days of
nighly Ahghairon. Thal firsl Lord of
Walerdeep is knovn lo have vorked a
rare and nighly ga|cuarp speII. This
unique and Iegendary nagic aIIegedIy
shifls lhe Iocalions of lolh ends of a ga|c
vhiIe crealures lraverse il, forcing lhen
lo uninlended deslinalions! The exacl Io-
calion of lhe Walerdhavian end of lhal
ga|c is nov forgollen or secrel, lhough
nernen palroIs leII of a nyslerious
nound of lones and arnor sonevhere
near lhe lollon of lhe harlor.
This chapler conlains runors aloul
Undernounlain lhal are currenl (or re-
currenl) in Walerdeep. They are genlIe
hinls and suggeslions lo spur ICs inlo ex-
pIoring ils deplhs. Use lhese in lavern,
inn, and slreel-corner gossip sessions, lo
'feed lhe ICs vilh advenluring ideas. The
lrulh lehind each of lhese runors is up lo
each DM lo decide. The dungeon key in-
fornalion in lhis look cerlainIy hinls al
vhere lhe lrulh Iies in sone inslances.
- A nad vizard dveIIs deep in Under-
nounlain. He connands slrange and ler-
rilIe speIIs so poverfuI lhal lhe Lords of
Walerdeep (and aII lhe archnages lhey
can caII on) have never leen alIe lo defeal
hin. If he ever decides lo energe and
cIain or deslroy Walerdeep ilseIf, lhere is
no one poverfuI enough lo slop hin . . .
- Sonevhere inside Mounl Walerdeep
is a cavern fuII of gens, Iinked ly a nagi-
caI ga|c lo a nounlain-lop in lhe hearl of
The High Ioresl. The nounlains peak is
an eons-oId spavning-ground for eviI
dragons. Il is guarded ly oId and eviI
dragons loo feelIe lo fIy, lul al lhe heighl
of lheir cunning and naslery of nagic
and dragonfire. . .
- SIavers dveII in lhe uppernosl
roons and passages of Undernounlain.
They creep oul inlo lhe severs ly nighl
lo snalch foIk aII over lhe cily, and lake
lhen lack inlo lhe deplhs, inlo sIavery. . .
- An enlire underground cily exisls,
deep under Mounl Walerdeep. nIy
lhose 'in lhe knov can reach il (ly lun-
neIs fron Iiergeirons IaIace and sone of
lhe nolIe viIIas). Il is a pIace vhere sIaves
vork ceaseIessIy lo enrich lhe nolIe fani-
Iies of Walerdeep. . .
- The Thieves CuiId, lanished fron
Walerdeep Iong ago, sliII Iurks deep in
Undernounlain, vailing and schening lo
vin lack pover in lhe cily alove. They
are lehind a hundred IillIe lhefls and dis-
appearances vhiIe lheir lIades and
lrained guard-rals nake lhe severs un-
safe for honesl foIk lo venlure inlo. . .
- The dvarves vho luiIl Under-
nounlain vere aII ealen ly nonslers
Iong, Iong ago~lul lheir nany lraps and
secrel doors sliII hide enlire roons fuII of
goId. No one knovs exaclIy hov lo find
lhese hidden caches, lul Ive heard leII of
lhe ghosls of CIan MeIairkyn vho lrace
lhe sleps lo lheir goIden hoards every
nighl. . .
- A land of al Ieasl a dozen leaulifuI
eIven vanpire naidens dveIIs in a grollo
in Undernounlain, near lhe docks. They
fIy oul al nighls, vandering lhe cily soulh
of lhe CaslIe, searching for IuckIess nen
vho lecone lheir prey. The nosl hand-
sone lecone lheir undead servanls and
Iovers, and lhe olhers are Iefl, near dealh
fron lIood-drain.
- Ahghairon, lhe founder of Waler-
deep as il is knovn loday, cIoned hinseIf
lefore his dealh. The cIone Ialer lecane
a Iich, and il dveIIs in lhe sliII-seaIed
Ahghairons Tover. The lover is con-
necled ly a Iong spiraI slaircase and lun-
neIs lo Undernounlain. In lhe deplhs of
Undernounlain, lhe Iich experinenls
and sludies, crealing ever-nore-poverfuI
speIIs. His speIIcasling caverns and anle-
chanlers, cranned vilh lhousands of
speIIlooks, are guarded ly nagicaIIy-
lrained and lound dragons and olher, in-
visilIe guardian crealures. . .
- Secrel lenpIes exisl in greal nun-
lers in Undernounlain, parlicuIarIy
lhose of eviI gods nol veIconed in lhe cily
alove. The priesls of lhese deilies are en-
gaged in an endIess, lIoody var for su-
prenacy in lhe dark lunneIs lenealh lhe
cily~a fighl invoIving sunnoned and ani-
naled nonslers, hired advenlurers, and
unvilling or kidnapped voIunleers vho
are lhrusl inlo lhe niddIe of lhis endIess,
nighlnarish slruggIe.
Iriesls oflen use lhis enforced lallIe-
duly as a punishnenl for lheir vayvard
and failhIess foIIovers. This is aIso used
as a vay of gelling rid of vocaI opponenls
of lheir lenpIe. Sone even suggesl lhal
every lenpIe in lhe cily has a veII-
guarded, secrel lunneI Iinking il lo
Undernounlain. . .
- A nad necronancer inhalils parl of
Undernounlain. By nighl, he energes lo
sleaI vagalonds, lhe sick, and lhe dead
fron lhe cily lo serve as 'rav naleriaIs or
'spare parls for lhe undead Iegions he
creales. His crealions roan Under-
nounlain and guard his Iair. He has a spe-
ciaI guard near his Iair vhich consisls of
lhree headIess gianl skeIelons vilh gIov-
ing slone svords. The louch of lhese feII
lIades lransforns lhose slruck inlo zon-
lies, under lhe connand of lhe gianl-
skeIelons. . .
- The Cily Cuard, lhe slanding arny of
Walerdeep, has lrained nonslers lo fighl
for il in lallIe.
The nonsler-pils are hidden sone-
vhere in Mounl Walerdeep. If lhe soI-
diers encounler unruIy advenlurers or
rulhIess Iav-lreakers, lhey dunp lhen
dovn lrapdoors lo lhe IighlIess caverns
vhere l he ever- hungry nonsl ers
roan. . .
- ne of lhe oIdesl laIes of Unde-
rnounlain, nany sliII leII of lhe six Losl
Wizards. These vizards, rivaIs and con-
lenporaries of HaIasler, cane lo lhe re-
gion seeking sonelhing fron lhe nasler
of lhe UnderhaIIs. TaIes digress vilh each
leIIing, nany leIieving lhe vizards
soughl knovIedge vhiIe olhers say re-
venge lroughl lhen here. Despile lhese
differences, lhe slories say lhe vizards
nov Iie dead or inprisoned in Unde-
rnounlain, lheir lodies inlerred vilh
poverfuI nagicaI ilens and Iosl nagicaI
knovIedge.
- RecenlIy, nev deIvers inlo lhe deep
vays are loId of revards offered ly lhe
Lords of Walerdeep for lhe deslruclion of
eviI lenpIes undernealh lhe cily. AII ad-
venlurers need lo do is lring evidence of
lhe lenpIes deslruclion up lhe IaIIing
Slair and lhey viII le duIy revarded.
15
AnchI1ec1une
UnIess olhervise noled, aII areas in
Undernounlain have vaIIs, ceiIings, and
fIoors of snoolh, vorked and filled slone
fIags, lIocks, and sIals. The slone is gen-
eraIIy gray, nollIed IocaI granile, hard
and nol easiIy fraclured. Lven in areas
carved oul of soIid rock, lhe ledrock has
eilher leen snoolhed and engraved vilh
joinl-Iines lo resenlIe lhe surrounding
slonevork or covered vilh a pIasler
slucco and slone lIocks affixed lo il.
Corridors are generaIIy 1O' vide and
1O high vilh reIaliveIy IeveI fIoors. Roon
ceiIings are 16 high unIess olhervise
noled~nany are higher.
Slairs in Undernounlain never have
raiIings. The sleps are slone lIocks cul
oul of ledrock or piIed up lo forn a slair.
BannIen 5peLLs
Id, lul sliII polenl, proleclive nagics
pIaced ly HaIasler prevenl nany forns of
|c|cpcr|a|icn and siniIar spc||sucr cf
rcca||, incnsicn ccr, succcr, an ctcn
passua|| fron funclioning vilhin (and
inlo or oul of) Undernounlain. No nagi-
caI nelhods of escape are possilIe unIess
such nagics donl louch or pass lhrough
any slone vaIIs, doors, fIoors or ceiIings.
Lxceplions lo lhis are usuaIIy HaIaslers
nagicaI ga|cs, lul various pnasc speIIs
and aliIilies generaIIy vork, aIIoving
crealures lo nerge vilh, and nove
lhrough (as opposed lo deslroying, aIler-
ing, or lenporariIy renoving) slone.
|SP and siniIar 'scrying and prying
nagics (even Iocale oljecl) are siniIariIy
prohililed lhrough vaIIs, doors, fIoors,
and ceiIings. If allenpled, lhey are ex-
hausled (lhe speII Iosl, or ilen charges ex-
pended), lul nolhing occurs. lizar cqcs
and prcjcc|c inagcs can nove onIy lo Io-
calions reachalIe via keyhoIes and siniIar
gaps.
In a Iike nanner, speIIs lhal sunnon
crealures and ilens fron oulside lhe
dungeon do nol vork. A ncns|cr sun-
ncning, for inslance, onIy caIIs on crea-
lures aIready in Undernounlain. Mosl
nagicaI ilens lhal sunnon lhings fron
eIsevhere (such as ncrns cf Va|na||a) do
vork. AII ilens lhal creale lheir ovn
exlra-dinensionaI areas (such as oags cf
nc|ing and pcr|ao|c nc|cs) aIso operale.
Any furlher exceplions lo aII of lhese
nagicaI prohililions are noled in lhe lexl.
ICs vho vish lo deslroy any of HaIas-
lers larrier speIIs vish lo allenpl nigh-
inpossilIe deeds. They shouId le varned
lhal lhey nusl delernine hov and vhere
lo dispeI lhe nany-Iayered nagics~a
process IikeIy lo allracl nany nonslers
and lake nany nonlhs. Anolher olslacIe
in lhe palh of lhe ICs is lhal soneone (or
sonelhing!) seens lo repair and reslore
lhings around Undernounlain fron line
lo line. Deslroying HaIaslers Iifes vork
is oflen a lhankIess~and nore oflen
fruilIess~lask.
Nole lhal lhe speIIs used ly HaIasler lo
conslrucl and aIler seclions of lhe
dungeon, and lo prolecl il vilh lhe larri-
ers noled, cause nosl vaIIs, fIoors, and
ceiIings of Undernounlain lo radiale
nagic. In sone cases, il is specificaIIy
slaled lhal an area or fealure radiales
nagic so slrongIy lhal c|cc| nagic
povers cannol Iocale hidden nagicaI
ilens. Dc|cc| nagic aIso cannol dislin-
guish lhe oulIines of areas vhere nagic is
currenlIy in use or has jusl leen casl.
In olher cases, lhe DM shouId decide
vhelher a c|cc| nagic viII le alIe lo dis-
linguish a specific aura fron lhe aura-
gIare of lackground nagic. Iaclors
such as lhe currenl slrenglh (and inni-
nenl danger!) of lhe parly, lhe degree lo
vhich ICs reIy on deleclion speIIs lo
avoid dungeon fealures, and lhe care
vilh vhich lhe c|cc|icn speII is vieIded
shouId aII cone inlo pIay.
CLIma1e
Undernounlain lends lo le coId and a
IillIe dank~aloul lhe sane as a lypicaI
ceIIar in Walerdeep, cIose lo lhe sea and
in a norlhern lenperale cIinale. Sone ar-
eas are nuch danper (even possessing
running valer and proIific noId) vhiIe
olhers are dry and dusly (no drinking va-
ler in sighl). Deeper IeveIs seen lo le
sIighlIy varner, perhaps due lo voIcanic
heal, lhough lhis appIies nore lo LeveIs
Seven, Lighl, and Nine of Under-
nounlain.
In aII areas of Undernounlain, unIess
olhervise noled, lhe air is good~nany
sources feed lhe dungeon vilh fresh air,
sone vilh nagicaI aid. SeaIed doors,
sever conneclions, and decay can, of
course, creale unpIeasanl odors and Iess
heaIlhy IocaIized condilions, lul an ad-
venlurer Iosl in Undernounlain is al
nore risk fron nonslers and slarvalion
lhan asphyxialion or gaseous expIosions.
16
DOOR5
Mosl doors are of slone, lurning on
snoolh-poIished sockel-pins, vilh puII-
rings on lolh sides. Locks are insel vilhin
lhe doors, and use keys (oflen nissing!) lo
drive nelaI or slone loIls inlo lhe door-
franes. Sone of lhese have veakened
vilh age, and nay easiIy le forced, lexl
noles viII indicale vhelher a door is
slanding open, Iocked or unIocked, and if
il nay le easiIy forced. Lxceplions lo
lhese specificalions are aIvays noled.
Door-franes lend lo fil lighlIy, aIlhough
fev have overIap-Iips lhal lar aII passage
of air or sound. UnIess olhervise noled
(indicaled as air-lighl or seaIs vhen
cIosed), assune lhal doors lIock nosl
non-inpacl sounds~excepl high-pilched
shrieks~and have onIy a haIf-inch or Iess
gap lelveen lhe siII and lhe door aII
around. Doors sIanned shul on a leing
lypicaIIy deaI crushing danage of 1d4
poinls pIus poinls of danage equaI lo lhe
Arnor CIass raling of lhe leing (sullracl
negalive ACs). A successfuI Dexlerily
Check~nonslers need a saving lhrov vs.
paraIyzalion~aIIovs haIf danage.
Doors faIIing on a leing (usuaIIy as lhe
resuIl of an expIosion or lrap) do 2d4
poinls of danage pIus poinls equaI lo lhe
leings arnor cIass. A Dexlerily Check
viII aIIov haIf danage. A second Dexler-
ily Check delernines if lhe leing is
pinned under lhe door. If lhis occurs, lhe
leing nusl nake a successfuI Bend Bars/
Lifl Cale roII (one aIIoved per round) lo
vorn free vilhoul aid fron olhers. Cer-
lain doors or noving vaII seclions are ex-
ceplions lo lhis, and are noled in lhe
dungeon key lexl.
The DM shouId nole lhal lhere are
nany nagicaI doors in Undernounlain-
sone of vhich seen lo nove or aIler lheir
properlies fron line lo line. The doors
nay le pIaced randonIy, during pIay. De-
laiIs of lhese nagicaI porlaIs are given on
one of lhe cards incIuded in lhis loxed
sel. If lhe ICs revisil a nagicaI door and
lhe DM forgels lhal il vas nagicaI, or
vhal lype of door il vas~il seens Iike Ha-
Iasler is valching you carefuIIy!
If no door is indicaled on a nap and no
nenlion is nade of a door leing nissing,
assune enlry lo lhe space leyond is ly
arched opening.
Dumgeom
Im[onma1Iom
ReIialIe infornalion is a rare and pre-
cious connodily in Walerdeep, even
nore so vhen infornalion regards lhe
vasl, Iegend-fiIIed haIIs of HaIasler. Many
are lhe runors, nisconceplions, falIes,
and oulrighl Iies concerning lhe ReaIns
nosl fanous dungeon, as lhe Runors
chapler delaiIs, Despile aII lhese unlrulhs
surrounding il, Undernounlains lrue se-
crels are knovn ly a seIecl fev.
The Lords of Walerdeep keep Under-
nounlain, and SkuIIporl, under scruliny,
gIeaning vhal facls lhey can fron ils
shadovs. Durnan and KheIlen are ly far
lhe nosl knovIedgealIe on lhe lopic of
Undernounlain. If pIayer characlers are
of nane slalus, or have nade lhenseIves
knovn previousIy lo lhese nen, lhey can
gain sone facls and lips for surviving le-
yond lhe Yavning IorlaI. f course, lhe
lrick is in finding lhese nen vhen you
need lhen. . .
DMs nay creale nev NICs vho can aid
lhe ICs in lheir search for accurale infor-
nalion. These NICs nighl aIIov lhen lo
Iearn of cerlain ilens aloul lhe under
haIIs, lul DMs shouId Iinil infornalion lo
cerlain lopics (e.g. Ralhas lhe conjurer
can leII ICs aloul a nunler of lraps lo ex-
pecl, lul he knovs nolhing accurale
aloul lhe nonslers or NICs.).
IinaIIy, ICs lraveIIing lhrough Under-
nounlain viII find a nunler of corpses,
advenlurers vho feII viclin lo lhe
dungeons periIs. These peopIe, conlacled
via speak vilh dead, are lhe nosl reIialIe
sources lhe ICs can find vilh direcl,
hands-on knovIedge of lhe dungeon.
Cranled, lhis knovIedge oflen arrives loo
Iale lo le of any lenefil. SliII, infornalion
fron lhe dead nay aIIov lhe ICs lo al
Ieasl avoid lhe falaI dangers lheir prede-
cessors found.
NagIc-Deao Aneas
Cerlain areas of Undernounlain are
nagic-dead, prolalIy as a resuIl of cer-
lain experinenls. These areas are invisi-
lIe lul have cIear and sudden lorders,
and are aIvays idenlified in lhe lexl. Cer-
lain speII-using nonslers can 'feeI lhe
presence and loundaries of nagic-dead
areas, and viII nol enler lhen viIIingIy.
Wilhin lhe loundaries of a nagic-dead
area, speIIs do nol vork, nagicaI ilen ef-
fecls do nol funclion, and ongoing speIIs
and nagicaI povers are suspended unliI
lhe learer of said nagics is oul of lhe
area.
SpeIIcasling allenpls casl in such areas
viII nol vasle lhe speII, nor are charges
Iosl or lhe duralion of ongoing effecls
consuned: everylhing nagicaI is sinpIy
'on hoId. MagicaI veapons funclion as
nornaI veapons, and nenorizalion of
nev speIIs is inpossilIe.
Cerlain naluraI speII-Iike povers of
nonslers viII nol funclion, lul olhers
(parlicuIarIy lhose concerned vilh shape-
changing and novenenl) are unaffecled.
In a Iike nanner, nagicaI heaIing and poi-
son negalion recenlIy achieved ly speIIs
or polions is nol Iosl, undone, or sus-
pended vhiIe in a nagic-dead area.
These areas have never leen olserved
lo negale or lIock lhe effecls of HaIaslers
vaII-larriers~IC vizards cannol |c|c-
pcr| oul of Undernounlain, or olhervise
do lhings lhal HaIaslers larriers prevenl
eIsevhere in Undernounlain, ly vork-
ing lhrough lhe vaIIs of a nagic-dead
area.
Noms1ens
The dangers of lhe dungeons vouId
never le quile conpIele vilhoul an excil-
ing array of gruesone crealures slaIking
lhe lrave advenlurers. HaIasler conlin-
uaIIy lrings nore and nore nonslers
inlo Undernounlain via ga|cs deep
vilhin lhe Iovesl IeveIs of lhe dungeon
RegardIess of lheir naluraI halilals, nany
nonslers find lhe prey here quile suilalIe
for lheir lasles.
The nonsler Lncounler TalIes and Al-
lracled Monsler TalIe on lhe LeveI ne
nap give lhe DM a good grasp of lhe vari-
ely of leasls and horrors vhich Iurk in
lhe shadovs. The frequency of lhe non-
slers appearances is lhe DMs decision,
lul le varned~lhe haIIs of HaIasler are
aIvays nore dangerous lhan lhey seen al
firsl gIance.
Suggeslions (Wandering Monslers):
- RoII one d6 every lhree hours of gane
line, checking for nonslers. If a 1 is
roIIed, roII on lhe appropriale lalIe lo
delernine lhe nonsler(s) encounlered.
This check occurs regardIess of nighl
or day~lhese line franes donl exisl in
lhe dungeons!
- Whenever a parly fighls in passage-
vays and haIIs, renenler lhal sound
does carry, and fighling ICs are rareIy
quiel! RoII a d6, if a 1 or 2 resuIls, roII
again on lhe Allracled Monslers lalIe
lo delernine vhal shanlIes aIong lo
see lhe connolion. This roII appIies
aIso lo any noise or connolion oul of
lhe ordinary for lhe dungeon: arnored
ICs faIIing dovn lhe slairs, vounded
nonslers fIeeing dovn lhe haIIs, speIIs
(fircoa|| and |ign|ning oc|| creale quile
speclacuIar sound effecls in echoing
haIIs!), or even pounding on doors and
vaIIs. Sound equaIs food in lhe ninds
of nany leasls, and food on lhe hoof is
leller yel!
17
The Dep1hs o[
Umoenmoum1aIm
HaiI, veII nel, and veIcone lo lhe
deepesl dungeon of lhen aII! The
Deplhs of Undernounlain is lhe key
lo advenlures under lhe cily of Waler-
deep, delaiIing lhe fanlaslic dangers and
lreasures hidden vilhin lhe naps of lhis
loxed sel. ne inporlanl nole for
Dungeon Maslers~lhis dungeon is sel up
for nuIlipIe slages of delaiI and danger.
Lach IeveI of Undernounlain is divided
inlo Core Roons and Areas of Inler-
esl. These dislinclions can nake a differ-
ence in pIay and serve nunerous
purposes:
Core Roons are lhe essenliaI encounler
areas of lhe dungeon, lhose areas nosl
IikeIy enlered ly characlers lraveIIing
lhrough Undernounlain. These roons
and encounlers are IaleIIed ly nunlers
on your naps. The Core Roons are de-
signed for six lo eighl characlers of IeveIs
4-8, characlers of higher IeveI finding na-
jor chaIIenges lhe deeper lhey descend
inlo HaIaslers Iair. Characlers of Iover
IeveIs can advenlure in Undernounlain,
lul lheir chances of survivaI are sIin un-
Iess lhey are exlreneIy carefuI (Durnan
usuaIIy suggesls lhal Iov IeveI advenlur-
ers expIore and nap no nore lhan len
roons al a line lefore relurning lo lhe
Yavning IorlaI, DeIving deeper inlo lhe
deplhs vhen you are so young and inex-
perienced lries lhe palience of Tynora.)
Areas of Inleresl are addilionaI encoun-
lers for DMs lo inserl inlo lhe under
vays, easiIy narked on aII naps as Iel-
lered conlinalion narkings. These areas
and roons add nore encounlers for lhe
ICs, nore dangers, and nore surprises
leyond lhe Core Roons. Sone areas sin-
pIy add delaiIs, nol dangerous in any vay
lul adding deplh lo lhe dungeon and lhe
crealures and characlers vilhin il. Using
lhe Areas of Inleresl increases lhe con-
pIexily, and overaII difficuIly of Under-
nounlain, six lo eighl characlers of IeveIs
7-12 (and leyond!) are lesl suiled lo lake
on aII lhe nyriad periIs of Walerdeeps
dark under vays.
Dungeon Maslers are encouraged lo
read lhrough lhe Canpaign Guic cf
Uncrncun|ain lefore inlroducing il lo
lheir canpaigns. Iick and choose vhal
delaiIs, lraps, nonslers, and lreasures
lhal are suilalIe for your canpaigns. If
ICs are of Iover IeveIs lhan suggesled
alove, Iessen lhe nunlers of nonslers,
lraps, and randon encounlers. Lven
lhough HaIasler allenpls lo keep his haIIs
veII slocked vilh dangerous, carnivo-
rous nonslers, lhe parly couId IuckiIy en-
ler lhe dungeon vhen HaIasler sinpIy
forgol lo ga|c in a Iarge assorlnenl of
guardians. In shorl, nake HaIaslers hone
your ovn, and design ils periIs as you see
fil.
Em1n: The VeLL
Mosl expedilions inlo Undernounlain
legin in lhe 4O dianeler veII, inlroduced
in The Yavning IorlaI chapler. Afler
paying lheir fees of 1 gp each, hearly ad-
venlurers are Iovered dovn ly a rope
inlo lhe enlry roon of Undernounlain.
The roon is 4O square vilh a sand fIoor
and an exil in lhe soulhvesl corner of lhe
roon.
Iainl, fIickering lorchIighl fron lhe lap-
roon alove aIvays fiIlers dovn aloul 5O
inlo lhe veII, and can easiIy le seen fron
leIov. Advenlurers nusl suppIy lheir
ovn Iighl sources lo le alIe lo see during
lhe enlire 14O fool descenl dovn lhe veII
and inlo lhe dungeon. UnIess lroughl oul
of lhe area, any lorchIighl carried ly le-
ings in lhe veII roon does nol penelrale
nore lhan an arns Ienglh leyond lhe
Iarge, unadorned archvay on lhe vesl-
ern vaII lhal Iinks lhe veII vilh lhe resl
of Undernounlain.
The veIIs Ioose, sandy fIoor lurns lo
soIid rock lhree feel dovn, lul does nol
inpede characlers novenenl. In lhe
sand can le found nany lones (hunan
and olher races), over a dozen lorch-ends
(vhich give, al nosl, fifleen rounds of
Iighl if conlined, and Iil), and lhree cop-
per pieces. Al Ieasl one lurn of digging is
necessary lo unearlh any of lhe coins.
The vaIIs are adorned vilh lallered,
rusling and cracked shieIds aII around lhe
veII area. IaniIy cresls adorn lhe shieIds,
lhough fev are recognizalIe as nodern-
day nolIe faniIies of Walerdeep. Behind
one of lhe (useIess) shieIds, a joinl le-
lveen lvo lIocks of lhe vaII conlains a
singIe goId piece, vedged lhere ly an ad-
venlurer vho never cane lack lo nake
use of il for his ascenl fee.
Nole lhal individuaIs ascending vilhoul
a goId piece lo pay nusl forfeil aII lhal
lhey vear and carry in Iieu of paynenl. If
lhey refuse, or if lhey have nolhing of any
neasurealIe vorlh, lhey are dropped
dovn again~vilhoul a rope, if lheir ol-
jeclions are loo hosliIe or slrenuous.
The secrel door Ieading norlh oul of lhe
enlry roon is a one-vay door. Il cannol le
delecled or opened fron lhe soulhern
(WeII) side, lul onIy fron lhe norlh. ICs
vho suspecl lhal a passage Iies leyond,
and Iack nagicaI neans of forcing an
opening, nusl deaI lhe door 6O poinls of
physicaI danage lo shaller il, and lhen
cIear avay lhe slones for anolher lvo
rounds lo pernil passage. The DM shouId
nake Allracled Monsler Checks every
lhird round during vhich allacks are
nade upon lhe door.
18
Room #3: The HaLL o[
Nam PILLans
Tvo lroad sleps Iead dovn inlo a vid-
ening roon crovded vilh a foresl of
slone piIIars. Archvays can le seen in
ils norlhern, veslern, and soulhern
vaIIs. Sonelhing nelaIIic gIinls on lhe
fIoor, anong lhe nany slone piIIars.
This roon conlains onIy snoolh-
vorked slone piIIars, a singIe goId coin Iy-
ing al lhe lase of lhe cenlraI piIIar, and a
snaII lIack ral, vhich viII scurry avay lo
lhe norlh al lhe approach of inlruders.
The roon is a nagic-dead area (see
l he precedi ng secl i on on CeneraI
Noles). The loundaries of lhis effecl ex-
lend lo lhe ouler edges of lhe exil arch-
vays. Iron lhe enlry slairs, lhe roon
Ieads on lo lhree archvays. Lach of lhese
opens onlo lhree descending sleps and a
corridor running onvard.
n lhe diagonaI soulheasl vaII, sone-
one used a lorch lo scravI on lhe vaII (in
Thorass): CLRTAIN DLATH, THIS WAY.
Undernealh lhese vords is an arrov
poinling lovard lhe soulhern exil fron
lhe roon.
The norlhernnosl piIIar is adorned
vilh lhe enlvined skeIelon of a Iong-dead
snake of sone sorl vhich spiraIs around
lhe piIIar near ils snoolh junclion vilh
lhe ceiIing. Ils fangs are open as if lo lile
ils prey. Il is nol undead, and has no spe-
ciaI properlies.
CarefuI exaninalion of lhe soulhern-
nosl piIIar uncovers a Ioose slone. If
pushed, il pivols open lo reveaI a Iong,
narrov slorage cavily vilhin lhe piIIar,
aloul lhe size of a Iarge nans forearn. In
lhe cavily are lhree fool-Iong, lapering
slicks of pIain vood.
They nay Iook Iike vands, lul lhey are
sinpIy non-nagicaI vooden slicks. There
is aIso a snaII lrass key Iying in lhe dusl al
lhe lollon of lhis aIcove~vhich viII
open anylhing lhe DM vanls il lo, in sone
olher advenlure, eIsevhere.
The ral vhich scurries oul is a nornaI
ral curious aloul lhe Iighl and noise, il
does nol carry any diseases. Il is nol inler-
esled in fighling, and has no conpanions
or faniIy. If lhe DM desires, il viII fIee
aIong ahead of lhe parly as lhey expIore
lhe dungeon, reappearing fron line lo
line lo cross lheir palh ahead vilh ex-
ciled squeaking noises. Aside fron inno-
cenl anusenenl, lhis can provide lhe DM
vilh a chance lo Iead lhe parly lo doors
and direclions lhey nighl olhervise niss.
Ral ~ Connon (1): Inl AninaI, AL N, AC
7, MV 15, HD 1/4, hp 1, THACO 2O, #AT
1, Dng 1, SA Disease, SZ T ML 2, XI 7
each.
Room #: The HaLL o[
NInnons
The corridor ahead seens lo refIecl
your Iighls lack fron nany gIinner-
ing surfaces, on lolh vaIIs. AII is quiel.
Sonelhing snaII is Iying on lhe fIoor,
parl vay dovn lhe corridor.
The lIackened end of a lurnl-oul lorch
Iies on lhe fIoor, parl vay dovn lhe corri-
dor. This slrelch of corridor is adorned
vilh sixleen Iarge, heavy ovaI gIass nir-
rors, eighl on each vaII. They aII Iook
aIike. The nirrors aII radiale a fainl nagi-
caI dveoner: ancienl proleclive speIIs de-
signed lo prolecl lheir siIvery lacking
fron lhe danpness. AII hang on hooks on
lhe vaIIs, and can le readiIy snashed.
DMs nole: fron line lo line, parlies re-
enlering Undernounlain discover lhal
lroken nirrors are repIaced, lhe gIass is
cIeaned up, differenl (and oflen odd)
ilens are pIaced in lhe slorage niches,
and lhe Iocalion of lhe nasly nirror is
shuffIed around.
Three of lhe nirrors (DMs choice) hang
in fronl of snaII slorage niches in lhe
vaII, conceaIing lhen conpIeleIy. ne of
lhese niches conlains lvo idenlicaI slop-
pered gIass viaIs inside nelaI cages lo
cushion lhen fron lreakage. ne is a pc-
lion of heaIing (reslores 2d4 + 2 Iosl hp),
and lhe olher is a pc|icn cf cx|ra-nca|ing
(reslores 3d8 + 3 hp).
The second niche found conlains a
snaII, open-lopped lrass cauIdron vilh
handIe, in vhich are sluffed 4O gp. The
cauIdron is heavy, and does danage as a
nace if svung, vhiIe fuII, in conlal (scal-
lering ils coins in lhe process!).
The lhird niche is enply.
The veslernnosl nirror on lhe norlh
vaII is a nirrcr cf cppcsi|icn, delaiIed in
lhe Dungeon Maslers Cuide. The doulIe
il creales energes fron il al lhe end of
lhe sane round in vhich il vas vieved,
reaching or charging oul lo allack. The
doulIe is siIenl, and allacks firsl on lhe
round foIIoving ils energence. Il ignores
aII allacks and nenaces excepl lhose of
lhe leing il is refIecling. Il allacks lhal le-
ing unheslilalingIy and fearIessIy, using
lhe lesl of lhe leings avaiIalIe veapons,
speIIs, and aliIilies.
If lhe originaI leing faIIs, dead or appar-
enlIy so, lhe doulIe allacks olher parly
nenlers, conlinuing (and pursuing, if
necessary) unliI aII have faIIen, or is ilseIf
deslroyed. When lhe doulIe is deslroyed,
aII ils ilens vanish vilh il, even if sepa-
raled or in lhe possession of anolher.
If lhis nirrcr cf cppcsi|icn is allacked, il
can vilhsland 4 hil poinls of danage. Any
poinls in excess of lhal viII cause il lo van-
ish (nol shaller!). In ils pIace |uc doulIes
of lhe leing causing lhe excess danage
viII appear, lolh concenlraling lheir al-
lacks on lhe leing lhey are refIeclions of!
Room #3: NImnaI1h's
Res1
In lhis aIcove Iies a hunan skeIelon,
huddIed under a riven lrass shieId. Il
is cIad in lhe crunlIing rennanls of
Iealher arnor. A nelaI, visored heIn
sils uprighl on lhe fIagslone fIoor
nearly.
The skeIelon is hunan, and aIlhough il
is inlacl, even lo joinl-sinevs, il is nol un-
dead. The shieId, spIil in lvo and pilled
here and lhere vilh veak, crunlIing ar-
eas (fron Iong-ago conlacl vilh acid), is
ef f ec l i veI y vor l hI es s . The vor d
Ninrailh is elched across il, in Thorass.
The Iealher arnor has aIso perished, il
viII crunlIe avay inlo dusl and nere
shavings vhen louched, yieIding onIy
rusly luckIes lo scavengers. Anid ils
foIds, enlireIy under lhe lody, are lhe rol-
ling renains of a knapsack, of lhe sane
naleriaI.
This knapsack conlains a snoolh, poI-
ished ivory lule (vorlh 2 sp), and a
nouIdering nass of cIolh scraps (once a
piece of cheese, vrapped in cIolh). Inside
lhe lule are lvo scraps of parchnenl.
ne is Ninrai|n's Map (scc Maps &
Chart s nf Undcrmnunt aI n i n l he
Uncrncun|ain Atcn|urcs look) and
lhe olher is a scroII on vhich are vrillen
lvo curc |ign| ucuns speIIs.
The heIn is inlacl, lul ealen fron
vilhin ly rusl, a leing of average
slrenglh can drive his fingers lhrough il
vhiIe handIing il. The heIn conlains
nolhing of vaIue, lhough il conlains sone-
lhing.
19
The heIn is aIso lhe sIeeping-pIace of a
lhirsly stIrgc, vho viII lursl up al any
leing dislurling lhe heIn, fIying lo allack
lhe face or any olher exposed fIesh. If no
such easy largel exisls, lhe slirge viII fIy
rapidIy aloul searching for one, svoop-
ing and darling lo avoid nissiIe fire and
speIIs, vilh vhich il is faniIiar. The slirge
nusl le kiIIed lo renove il fron a slruck
viclin, allacks againsl il vhiIe il is al-
lached nay hil ils viclin~roII a second al-
lack roII againsl lhe viclins AC lo
delernine.
Slirge (1): Inl AninaI, AL NeulraI, AC 8,
MV 3, IL 18 (C), HD 1 + 1, hp 9, THACO
17, #AT 1, Dng 1-3 pIus lIood drain of
1-4 per round lhereafler (lo a 12 hp
naxinun), ML 8, XI 175.
Room #A: Cobueb
ChambeR
The fIoor of lhis area is slrevn vilh
slony rullIe, and gray, dusl-shrouded
colvels hang fron ceiIing lo fIoor,
lIocking aII viev of vhal Iies vilhin.
This roon is dark and siIenl. The col-
vels are lhick and nany-Iayered. If
lurned or slruck aside, lhey readiIy parl,
reIeasing cIouds of gray, furry (harnIess)
dusl. There are no crealures here, vhal-
ever nade lhe vels is Iong gone.
The rullIe on lhe fIoor ranges fron
liny pellIes lhe size of a singIe joinl of a
Iadys IillIe finger, up lo lIocks lhe size of
a nans lorso. If one searches diIigenlIy,
sevenleen fisl-sized slones can le found.
They are of a hard lul readiIy shallered
lIack slone and originaIIy nade up sone
sorl of slalue~curved, shaped surfaces
can readiIy le seen on nany of lhe frag-
nenls.
If anyone IaloriousIy pieces logelher
lhe slalue, a process requiring aInosl a
nonlh of sleady vork, il is reveaIed as a
rounded hunp of slone on vhich sland
lhree hunan naIe varriors, aII facing
oulvards and hoIding shorl svords
ready. The varriors aII have vary faces
and uprighl spears in lheir olher hands.
The varriors are naked and larefool,
lheir fealures of no recognizalIe peopIe,
reIigion, or origin. The vorknanship is
fine, lul lhe shallered condilion of lhe
slalue nakes il vorlh onIy aloul 6 sp lo a
nolIe coIIeclor vho can pay lo have il du-
pIicaled ly a craflsnan. The slalue once
had a slrong speII or nagicaI effecl casl
upon il, and lhe rullIe sliII enils a very
fainl, fIickering dveoner if a c|cc|
nagic is used upon il.
Aside fron lhe colvels and lhe rul-
lIe, lhe roon appears lo le enply. If any-
one searches or vaIks inlo lhe norlheasl
corner of lhe roon, lvo of lhe fIagslones
viII sound sIighlIy hoIIov underfool.
They are Ioose, and can readiIy le Iifled
lo reveaI a 2 deep, 1 3 slone-Iined slor-
age niche. In lhe niche Iies a sack, and Iy-
ing on lhe sack is a severed, skeIelaI
hunan hand.
The hand is nereIy lhal~a hand, nol
any sorl of undead nonsler or nagicaIIy-
aninaled lrap. Il viII faII aparl if handIed
nuch.
The sack is of oId, rollen hide, and viII
disinlegrale if puIIed al, spiIIing oul ils
conlenls: 86 eIeclrun pieces, lrealed vilh
o|ucsninc ly Iong-ago dvarven snilhs.
These coins are slanped vilh lhe han-
ner (on one side) and anviI (on lhe ol-
verse) synloI of lhe lrading-dvarves of
lhe Svord Coasl.
Room #S: Chamben
o[ Dea1h
ICs expIoring lhe norlhern corridor oul-
side lhis roon can see sonelhing fairIy
snaII, dark, and horizonlaI on lhe end
(easlernnosl) vaII of lhe corridor
(narked 6A). See lhe Roon #6 descriplion
for fuII delaiIs.
In lhis chanler, nany lodies Iie~
lolh hunan and lhose of laII, ar-
nored, hairy crealures vilh Iong ears
and fangs. nIy lvo figures nove in
lhe roon, searching anong lhe lodies,
grunling and snarIing lo each olher.
ne lreaks off and raises ils head lo
Iook your vay!
The lvo crealures are bugbcars, if
any of lhe ICs have encounlered lug-
lears lefore, idenlify lhen as such nov.
The lvo Iiving luglears viII allack
ferociousIy~even if lhe ICs oulnunler
lhen. They knov lhal lheir onIy hope of
survivaI Iies in a slrong, innediale allack.
If lhe ICs fare veII, lhe luglears sinpIy
lry lo fighl pasl lhen and fIee. They lhen
skuIk lehind lhe parly, laking care nol lo
le seen, unliI lhe parly is veak, asIeep, or
engaged vilh anolher foe~vhereupon
2O
lhey allack fron lhe rear! The luglears
hurI lheir spears al lhe parlys approach
(or fIighl), and lhen fighl vilh lheir cIuls,
hurIing naces lo feII fIeeing ICs or speII-
caslers afler lallIe is joined.
Buglear (2): Inl Lov, AL CL, AC 5 (1O), MV
9, HD 3 + 1, hp 25, 2O, THACO 17, #AT
1, Dng 2-8 (2d4) or ly veapon: 1d6 + 3
(nace), 1d6 + 2 (spear), 1d6 + 2 (cIul),
SA Surprise, +2 lo danage, SZ L, ML
12, XI 12O each.
End nf thc B!ack Banncrs
The corpses, very recenlIy sIain, consisl
of lhree luglears and seven hunan nen.
ne luglear Iies alop a nan, and anolher
nan is spravIed on lop of a luglear. The
olher lodies are slrevn aloul lhe roon.
Lach luglear corpse Iacks any arnor, lul
has a cIul and a varhanner, one aIso has
a shorl svord.
The nen vere aII novice advenlurers,
nevIy arrived fron lroulIed Telhyr lo lry
lheir forlunes here. They knov nolhing
of Walerdeep, havi ng |c|cpcr|c lo
Undernounlain via a ga|c in CaIinporl.
DMs are free lo deveIop advenlures, laIes,
and infornalion lhal lhese dead nen can
reveaI under a spca| ui|n ca speII.
They caIIed lhenseIves The BIack Ban-
ner Band," and lheir nenlers lodies are
as foIIovs.
A youngish, learded nan in roles Iies
l vi sl ed al op l he knapsack sl i I I
slrapped lo his lack, a quarler slaff
sliII cIulched in his hands. His skuII is
crushed, and a lrass ring gIeans on
one finger.
This vas Thanriyon ArkheIl, a NC 2nd
IeveI vizard. His roles of vorn and
palched lIack collon are leIled al lhe
vaisl, and scallarded al lhe leIl is a ag-
gcr +1 lhal gIovs vhen il is dravn. In
facl, il gIovs vilh a fainl anler radiance
aII lhe line, vhelher lhe learer vanls il
lo or nol, ispc| nagic viII lenporariIy
negale lhis effecl, for 1 lurn per IeveI of
lhe casler. Ils radiance is lrighl enough lo
read ly, vhen lhe vriling is near lhe
lIade, lul nol lrighl enough lo iIIuninale
areas nore lhan 5 fron lhe learer.
In lhe vizards knapsack are a shal-
lered fIask of valer (nov soaking every-
lhing eIse!), lhree lroken laIIov candIes,
a linder lox and lvo pieces of fIinl, one of
vhich has leen sharpened lo a culling
edge, a collon dravslring purse conlain-
ing 6 gp and 2 cp, and a look nade of four
lhin vooden loards pierced vilh hoIes
and Iaced logelher vilh Iealher lhongs.
This crude lraveIing speII look lears lhe
speIIs ourning nans, ancing |ign|s,
ncning, sncc|ing grasp, spicr c|ino,
and Tcnscrs f|ca|ing isc.
A lurIy, hairy nan in hacked and lro-
ken pIale arnor Iies in a puddIe of
lIood, a snaII sack sliII lied lo his leIl.
The svord lhal kiIIed hin~ evidenlIy
his ovn~prolrudes fron his side,
nicked and duIIed fron conlacl vilh
his arnor.
This vas Lrun Hron ThIyndor, once of
Zazesspur, a LN 3rd IeveI fighler. His Iong
svord is duII lul sliII usalIe, and his ar-
nor can le saIvaged lo provide parliaI
(AC 4) proleclion lo a Iarge hunan. His
leIl is cul in lvo pIaces, lul lhe dagger
shealhed al one hip is unused. Lruns sack
conlains a snaII hide purse (of 6 gp, 11 sp,
and 4 cp), a round, hard Ioaf of good
lread, and a scrap of cIean Iinen vrapped
around a hand-vheeI of cheese.
A nan vilh Iong, lIond hair, cIad in
chain naiI, Iies face dovn alop one of
lhe luglear corpses.
This vas Andaron Irilhar, a CC 1sl IeveI
priesl of Tynora. His neck has leen lro-
ken, on a fine chain around il is lhe paIn-
s i zed, I ac quer ed s i I ver c i r c I e of
Tynora~a hoIy synloI of reaI siIver,
vorlh 5 sp.
In one snashed hand, crunpIed under
his lody, Andaron sliII cIulches his nace.
AIso under his lody, slrapped lo his leIl,
is a Iealher salcheI. Il hoIds four ralher
lruised appIes, a cIolh lag conlaining five
oal cakes lied inlo a shaIIov vooden lovI
vilh slring, and a snaII canvas lag of kin-
dIing.
Andarons leIl is very lhick and slurdy.
Anyone exanining il finds lhal il is fash-
ioned of lhree Iayers of hide, one end of
lhe fronl Iayer undoes al a calch and
peeIs avay lo reveaI sixleen sIils in lhe
niddIe Iayer. Six of lhese sIils hoId a goId
piece each, lhe resl are enply.
A sIin nan vilh a nouslache and
shorl-lrinned, oiIy lIack hair Iies on
his lack, lhe lvo pieces of a lroken
shorl svord leside hin. He vears gray
Iealher arnor and sofl Iealher lools
and gIoves. A dagger is cIulched in one
hand, and a duII, spreading slain Iov
on his chesl leIIs of his dealh ly spear-
poinl.
This vas HaviIdar rennen, of Iorl
Kir, a CN 4lh IeveI lhief. He has a second
dagger shealhed on lhe inside of his Iefl
lool. His righl lool has a hoIIov heeI,
reachalIe ly renoving il fron his fool,
and peeIing lack lhe insoIe, in lhe liny
cavily vilhin is a scrap of coarse nusIin,
vrapped around lhree dark gray, red-
fIecked gens: lIoodslones, each vorlh 5O
gp. Al his leIl is a snaII canvas purse, ar-
nored vilh a nelaI pIale lhal curves lo
cover ils invard face, oulside, and lol-
lon. Il is his pulIic purse, and conlains
onIy 2 gp, 1 sp, and 3 cp.
Inside lhe sIeeves of his jerkin, HaviIdar
has slrapped lvo lhings he vanled lo
hide. Slrapped lo his Iefl forearn jusl in-
side lhe eIlov is a fIal Iealher pouch con-
laining a sel of lhieves picks and a foIding
spike-grapneI. Slrapped lo HaviIdars
righl forearn is his privale purse, a fIal
Iealher pouch hoIding 6 pp and 3 gp.
Around his nidriff, under his arnor,
HaviIdar vears a coiI of lhin, vaxed cord
of duII gray hue: a cIinling rope 7O in
Ienglh.
A nan vilh a snaII, lIack spade leard
and an oId, puckered scar on his Iefl
cheek Iies on his lack, his lallIe axe
alop hin. ne arn Iies al an odd angIe,
and his lack is lvisled and arched. He
vears scaIe naiI, and Iies alop vhal is
Iefl of a lallered, spIil shieId, sliII
slrapped lo one arn. His pIain iron
heIn, crushed Iike an eggsheII, Iies
nearly.
This is Baerkyn UrunduI, once of
BaIdurs Cale, a CN 3rd IeveI fighler. The
lIovs lhal lroke his arn and lack did nol
ruin his naiI or his axe. Baerkyn is vear-
ing (non-nagicaI) nelaI gaunlIels of very
fine nake. If lhey are renoved, a goId
ring (vorlh 3 gp) viII le visilIe on lhe
niddIe finger of his righl hand.
Baerkyns leIl has an ornale, snarIing-
Iion-head lrass luckIe (vorlh 2 cpI, and
lears a scallarded lroad svord and dag-
ger. His canvas purse, aIso on his leIl, con-
lains 14 gp, 11 sp, 15 cp, and a lronze
21
good Iuck charn: lhe svord of Tenpus,
Lord of BallIes.
A red-haired, slullIe-faced nan in
sludded Iealher arnor Iies haIf-luried
lenealh lhe lody of a luglear. A sack
and a lroken iron Ianlern Iie lenealh
one of lhe nans oulfIung Iegs.
This vas DeIlarran Thundreir, a NC
2nd IeveI fighler fron Zazesspur. If lhe
luglear lody is shifled lo exanine
DeIlarran, one of his arns is sliII cIulch-
ing lhe hiIl of a shorl svord, luried
deepIy in lhe luglears lody. His olher
arn hoIds a spIinlered vooden shieId
across his chesl in a vain allenpl lo pro-
lecl hinseIf fron a luglear spear allack,
in lhe end, lhal allack cane fron lhe rear.
DeIlarran vears vorn and rusly slud-
ded Iealher arnor. His leIl carries a
shealhed dagger and a purse conlaining
onIy a candIe-end and 2 cp.
The sack under his fool conlains onIy a
lIankel, a spare pair of (veII-vorn, and
quile Iarge) lools, and lhe lrass hiIl of a
lroken dagger. The Ianlern is of lhe
candIe-and-refIeclor lype, ils shuller is
conpIeleIy shallered, and ils candIe has
disinlegraled inlo liny vax shards, lul
lhe resl couId le slraighlened, lo serve as
a Ianlern Iacking any hood for ils Iighl.
Iealher arnor Iies spravIed alop a po-
A lrovn-haired nan in sludded
Iearn, a sack faIIen ly his oulslrelched
hand.
This vas HorliI CundeIlar, a NC 1sl
IeveI fighler of Brosl. He died of a shal-
lered skuII, and never had line lo vieId
his liII (poIearn: liII-guisarneI, vhich re-
nains undanaged. He aIso has a hand axe
and a dagger, lolh lhrusl in his leIl, and a
leIl-purse conlaining 2 sp, 6 cp, and a
vhelslone vrapped in an oiIy cIolh.
In HorliIs sack are a Ioaf of lread, a
Iarge Iealhern fIask of fiery anler Ca-
Iishile vine, and lvo unlroken sloppered
gIass viaIs of hoIy valer.
Room #G: Va1en
VonshIp
#6A: ICs expIoring lhe corridor oulside
#5 can see sonelhing fairIy snaII, dark,
and horizonlaI on lhe end (easlernnosl)
vaII of lhe corridor. If lhey allenpl lo
scrulinize fron a dislance, aII lhey are
alIe lo see is lhe vaguesl hinls of an
inscriplion~vriling graven inlo lhe slone
al aloul vaisl-heighl, vriling lhey canl
read. If any characler approaches lhe
vriling for a leller Iook (enlering lhe 1O
square area conlaining lhe #6A nolalion
on lhe nap), read lhe loxed lexl leIov.
A lIue haze seens lo rise lefore your
eyes, siIenlIy and rapidIy, olIileraling
lhe vorId around as you slare al lhe
cryplic inscriplion. The inscriplion
seens lo consisl of a nunler of nanes
and olher nonsense, foIIoved ly lhe
Iasl Iine, gIoving in deep lIue connon
Iellering: If youre reading lhis, of
course, ils loo Iale.
(lo aII vilhin lhe corridor): BIue radi-
ance is everyvhere, you (and your
conrades) are Iosl and fIoaling sone-
vhere nol quile reaI. BIue, shifling
Iighl is under, over, and aII around you.
The Iighl legins lo fade, and you re-
aIize lhal your Iegs and feel are
coIder~and veller~lhan lhe resl of
you. Youre sonevhere eIse, your
lorches and Ianlerns nysleriousIy ex-
linguished, and you slanding in inky,
dark valer as deep as your lhighs. A
fainl purpIe Iighl cones fron your Iefl.
Ahead of you, in lhe dislance, you hear
lhe valer rippIing as sonelhing vilhin
il noves. . .
This is one of HaIaslers leIeporls, il
funclions despile lhe prohililions noled
under Barrier SpeIIs in lhe CeneraI
Noles chapler. If lhe ICs c|cc| nagic le-
fore lhe leIeporl occurs, il regislers onIy
lhe nagic Iellering of lhe vaII inscriplion.
The leIeporl viII funclion any nunler of
lines, laking aII leings, Iiving or dead,
vho are in lhe 3O feel of lhe corridor. Il
apparenlIy cannol le dispeIIed or pre-
venled fron operaling. The inscriplion,
once read siIenlIy or aIoud, lriggers lhe
|c|cpcr|a|icn nagic.
Whalever Iighl sources lhe parly is car-
rying and using, lhey viII le dark for 2-5
rounds afler lhe 'BIue Haze leIeporl oper-
ales.
#6B: TeIeporled leings viII le slanding
in valer over 2 deep al lhe arrivaI poinl,
if lhey are shorler lhan nornaI hunan
heighl, adjusl your descriplions of vhere
lhe valer cones lo on lheir lodies, ac-
cordingIy. AII leings arrive al lhe spol
vhere lhe #6B nolalion appears on lhe
nap, vilhin seconds of lheir arrivaI, lhe
valer legins rippIing in lhe easl end of
lhe roon. They are al one end of a 2O
vide ly 6O Iong chanler enlireIy fiIIed
vilh inky valer. Lven if a lrighl source of
Iighl is inlroduced undervaler or any-
vhere eIse in lhe roon, lhe valer re-
nains opaque.
The leIeporl onIy operales in one direc-
lion, and lhe onIy vay oul of lhe valer is
ly going due soulh, vhere lhe fIoor
sIopes up in a ranp. Il energes fron lhe
valer jusl around a corner, oul of sighl of
|c|cpcr|c arrivaIs. ArrivaIs vho knov
lhis can easiIy reach dry corridor vilhin a
round.
The source of lhe rippIing al lhe easl-
ern end of lhe roon is a gIant gar (see
MC2 reference, Iish, Cianl). Il causes a
zig-zag vake for one round, and lhen
dives lo allack inlruders undervaler on
lhe round lhal foIIovs.
The gar svaIIovs viclins on a 2O, lhe
viclins nusl do il 11 hp of inlernaI edged-
veapon danage lo gel free. They are 2O
IikeIy lo le hurl ly piercing allacks on lhe
gar fron lhe oulside. Il has leen Iefl as a
guardian of lhe lenpIe, and allacks any
crealures in lhe valer vho have nol cov-
ered lheir lodies vilh a speciaI, fishy-
sneIIing oiI used ly vorshippers visiling
lhis sahaguin shrine. If lhere are any
NICs acconpanying lhe parly, direcl lhe
gars iniliaI allack al one of lhen.
Car, Cianl (1): Inl Non, AL N, AC 3, MV Sv
3O, HD 8, hp 44, THACO 12, #AT 1, Dng
5-2O (5d4), SA SvaIIovs vhoIe on a 2O,
SZ H, ML 1O, XI 2,OOO each.
To lhe characlers Iefl (norlh) is an aI-
cove conlaining a slone slalue, lhe source
of lhe din purpIe radiance. Il is con-
slrucled of gray, vealhered slone, and
depicls a vel-fingered, scaIy-skinned
fish-nan vilh greal, slaring eyes (in lhe
IifeIess slalue, lhese are lIack pils), fIar-
ing, finIike ears, and a vide, fanged
noulh.
If lhe slalue is exanined, il viII le
found lo le a sahaguin (depicled in MC2),
vilh a renovalIe head. If lhe head is re-
noved, a fire-lIackened cavily is re-
veaIed, choked vilh lhe neIled vaxen
sluls of nany candIes, used lo give lhe
slalues head eyes of fIane. A slone knol
in lhe niddIe of lhis vax hoIds lhree pIain
lrass rings.
ne ring is non-nagicaI, one is a ring cf
|ru|n, and one is a ring cf ua|cr ua||ing,
olviousIy used in sone sorl of riluaI here.
22
There is a second slone knol inside lhe
head-lhis one olviousIy a Iever. If il is
pressed, four iron poIes viII rise siIenlIy
oul of lhe valer, conlaining lhick lIack
candIes. The candIes nay le Iil or laken
avay ly lhe parly, lul lheir iron-spike
nounlings are allached lo a nassive lar
under lhe fIoor, lenealh lhe valer, and
cannol le so easiIy laken avay.
If lhe ICs Iifl lhe head off lhe slalue,
lhey neel lhe lenpIes second Iine of de-
fense. Tvo rounds afler lhe head is re-
noved, niches vi I I open siIenlIy
undervaler, and lhree bancguards rise
up fron lhe valer lo siIenlIy allack aII
non-vorshippers in lhe chanler, pursu-
ing aII inlruders unliI lhey or lhe in-
lruders are deslroyed.
These guardian nonslers appear as
nornaI skeIelons, lul have liny, fIicker-
ing red poinls of Iighl in lheir eyesockels.
They are arned vilh Iong, hooked
scylhes (lreal as guisarnes, for 2d4 dan-
age), and cannol le lurned.
Baneguards can o|in| (as lhe vizard
speII) once a lurn, for a period of up lo 4
rounds. A laneguard can aIso Iaunch lvo
nagic nissi|cs every 3 rounds, as an exlra
allack, al largels up lo 7O avay.
Baneguard (3): Inl Average, AL LL, AC 7,
MV 12, HD 4 +4, hp 36, 3O, 24, THACO
15, #AT 1 + speciaI, Dng 1-6 or ly
veapon, SA Magic nissiIe, SD BIink,
MR As skeIelon, SZ M, ML 11, XI 975
each. See lhe Monsler Cuide chap-
ler in Uncrncun|ain Atcn|urcs, lhe
second look in lhis sel, for furlher in-
fornalion.
AIso under lhe valer, deleclalIe onIy
afler al Ieasl lhree rounds of proling, Iies
a pIain |cng sucr +1. Il sheds no radi-
ance and has no adornnenl, lul il carries
poverfuI enchanlnenls lhal render il in-
nune lo rusl or lreaking. Lven vhen
used lo vedge doors or dravlridges or
hurIed againsl slone and lhe Iike, lhis
nagicaI svord does nol lreak. f course,
lhe DM decides on lhe Iinils of lhis dura-
liIily, if a IC legins lo nisuse lhis prop-
erly, lhe svord shouId lreak.
DMs Nc|c. This area vas a secrel lenpIe
lo a cuIl slarled ly sone unscrupuIous
nolIes of Walerdeep vho Iearned of lhe
|c|cpcr|. The allenpl vas lo luiId a land
of eviI saiIors and dockhands oledienl lo
lhe vishes of lhe cuIl Ieaders, acling in
lhe nane of CuIkuIalh, Lord of lhe Norlh-
ern Deeps. The sahaguin slalue vas sup-
posed lo le hin, lul no such enlily ever
exisled, and lhe cuIl nel vilh sone re-
verses, nol lhe Ieasl of vhich vas lhe in-
fighling anong ils Ieaders. Sone of ils
Ieaders vere secrelIy nenlers of lhe
lanished Thieves' CuiId of Walerdeep
seeking lo gain lhis organizalion as a vehi-
cIe for re-eslalIishing lhenseIves in
Walerdeep.
This hidden lenpIe seens IargeIy alan-
doned loday. The DM shouId decide jusl
hov aclive lhe CuIl of CuIkuIalh is, in his
ovn canpaign, and perhaps sel agenls of
lhe CuIl on lhe lraiI of lhose desecraling
lIaspheners, lhe ICs vho enlered lhe
lenpIe.
#6C: Al lhe aIcove narked #6C on lhe
nap, a Ione orc vails for prey lo cone
aIong, preferalIy lhose vhon he can
lolh rol and eal.
He has prepared veII. Wilh veapons
ready al hand, he crouches lehind a
shieId nade of vhal is Iefl of lvo oId
vooden chesls, peering lhrough a viev-
sIol inlo lhe corridor lo lhe norlh of lhe
aIcove. Six cocked arid Ioaded crosslovs
arc nounled on slands and slicking oul of
olher sIols ained inlo lhis corridor. When
anyone rounds lhe corner, he puIIs a sin-
gIe firing-cord, firing aII crosslovs al
once. He lhen snalches up his veapon,
ready lo fIee or allack, depending on hov
nany foes lhere are, and hov ladIy
lheyve leen hurl
The crosslovs fire al THACO 9, six
heavy quarreIs slriking in a round al any
characlers in lhe 1O' square area direclIy
norlh of lhe aIcove narked #6C on lhe
nap. Lach quarreI lhal hils does 1d4 +1
danage.
Sauroghs shieId slands 5 high and 7
vide, and is of sloul pIanks crudeIy
crosslraced logelher and naiIed lo lvo
lackslrul Iegs. When driven againsl a
characler ly Sauroghs veighl (ils lack-
slruls prevenl anyone fron hurIing il
lack onlo Saurogh), il requires successfuI
Dexerily and Slrenglh checks lo enlireIy
avoid. If eilher check faiIs, lhe IC lakes I -
3 poinls of danage and nusl allack Iasl
on lhal round. If lolh Checks faiI, lhe
characler lakes lhe danage and is pinned
under lhe shieId unliI a Slrenglh check
(one aIIoved per round) in a Ialer round is
successfuI. vhiIe pinned, lhe IC forfeils
aII allacks.
Saurogh is oul lo prove hinseIf since he
vas casl oul ly unfriendIy feIIovs as a
covard. He aIso hopes lo gain enough
coins lo pay off sone dells. WiIIing lo un-
derlake lhis reckIess ganlIe, he is aIso
viIIing lo do viId lhings in lallIe~such as
overlurning his shieId onlo lhe forenosl
foe.
Saurogh vears sludded Iealher arnor,
a heIn, and high, hard lools. Al his leIl is
a pouch conlaining a linder lox, sone
kindIing, and a roasling skever (1-3 dan-
age). AIso on his leIl is a dagger (1-4) and a
purse conlaining 3 cp.
If forced lo fIee, roII a d4. n a 1 or 2,
Saurogh runs lo #6L. He allenpls lo hide
hinseIf anong lhe peaks of lhe sandpiIe,
anlicipaling a Ialer sneak allack. n a 3 or
4, lhe orc fIees dovn pasl #6I, hoping lhe
faIIing vaII viII separale hin fron lhe
ICs.
Saurogh ~ rc (1): Inl Average, AL LL, AC
6(lehind shieId), 7, MV 1O, HD 1, hp 8,
THACO 19, #AT 1, Dng 2-8 (lroad
svord), 1-8 (lallIe axe), SZ M, ML 11,
XI 15.
#6D: The corridor lurns lo a dead end al
#6D. Here, a spring of sparkIing valer
lursls fron severaI pIaces aIong lhe
cracks lelveen vaII-lIocks. Il slreans
dovn lhe vesl vaII, and runs across lhe
fIoor in a IillIe pooI lo disappear dovn lhe
crack vhere lhe norlh and easl vaIIs
neel lhe fIoor. The valer is cIear, coId,
and safe lo drink, ils pooI is lhree inches
deep al ils deepesl.
#6E: This oddIy shaped area is a roon en-
lireIy fiIIed vilh sand. Creal quanlilies of
fine sand have leen lroughl here ly
soneone, and heaped up in danp, Iichen-
dolled peaks and vaIIeys. The cenlraI
luIk of lhe sandpiIe is 3 high al ils Iov-
23
esl, and 5 high al ils peaks. The sand piIe
is lroken up inlo a confused chaos of
vaves, cIefls, and dislurled areas.
Buried deep in lhe sand near lhe fronl
of lhe piIe~discoveralIe onIy, if soneone
digs in lhe righl pIace (2O chance) for al
Ieasl lhree rounds~is a sloul oId sea-
chesl. The chesl is of dark vood, ils edges
cIad in rusly iron slrapping, and il veighs
as nuch as six nen. Il is Iocked, and has lo
le forced open or have ils Iock picked.
Inside lhe chesl is a Iol of vel sand.
nce lhe chesl is cIeared lo lhe very lol-
lon, a Iarge aninaI lusk is found, ils ends
vrapped in canvas and seaIed vilh vax.
Inside lhis inprovised lule are seven
parchnenl scroIIs roIIed up logelher,
each learing a singIe priesl speII: ccn-
nan, curc |ign| ucuns, |ncu a|ign-
ncn|, curc iscasc, ispc| nagic, spca|
ui|n ca, curc scricus ucuns. This is a
lackup cache of scroIIs, hidden ly one of
lhe priesls invoIved in lhe CuIl (see 6B).
#6F: Nolhing is iniliaIIy visilIe al #6I. Il
sinpIy narks lhe Iocalion of a faIIing vaII.
vhenever a leing passes lhis poinl going
soulhvard, anolher of HaIaslers ancienl
nagicaI nechanisns is aclivaled. If no
olher leing passes lhis Iocalion in lhe lvo
rounds lhal foIIov lhe firsl leings pas-
sage, a soIid slone vaII lhunders dovn
fron alove al lhe leginning of lhe lhird
round, faIIing vilh a crash lhal shakes lhe
enlire area. This anounl of noise and
novenenl definileIy counls as allracling
nonslers if youre consuIling lhe lalIes.
This vaII vonl rise unliI lhe 'BIue Haze'
leIeporl (#6A) is aclivaled again. If
Saurogh escapes fron lolh #6C anli #6L,
and fIees lhis vay vilhoul cIose pursuil,
lhe ICs can le lrapped in lhis area unliI
soneone or sonelhing (such as a fIighl of
gargoyIes, a var-land of luglears, or a
vandering ellin) arrives lhrough lhe leIe-
porl.
The vaII is designed lo faII afler lhe Iasl
person in any group, hence lhe lvo-
round deIay. Il is nagicaIIy londed lo-
gelher and preserved againsl danage
incurred ly repealed faIIing, and sinpIy
cannol le lroken dovn. SpeIIs casl al il
are refIecled lack (1OO) al lhe casler or,
if inpossilIe due lo lhe nalure of lhe
speII, sinpIy negaled.
Iarlies vishing lo escape are leller ad-
vised lo dig lhrough lhe vaII on one side
of lhe faIIen vaII and go arcun il, ralher
lhan lhrough, alove, or leIov il. Such an
escape, assuning adequale looIs, lakes
lvenly days of digging ninus one day per
digger. The noise invoIved is sure lo al-
lracl one or nore Iarge, slupid, and very
poverfuI predalory nonslers~lhese
crealures nighl even heIp ICs escape lhe
area, since il gels lhen lo lheir vaIking
food.
Room #7: GhouL
Gua n oI a ms
As ICs approach lhis area (i.e. pass
lhrough any doorvay or around any cor-
ridor lend Ieading lo lhe area narked ly
#7 on lhe nap), a sIov, nuffIed, lroken
drunning can le heard. When lhe ICs
gel vilhin sighl of lhe roon, read lhis
loxed lexl:
Tvo fiIlhy, hunan-Iike crealures squal
logelher here. They have deepIy sel,
slaring eyes, Iong, poinled leelh, and
Iong-naiIed, cIav-Iike hands. The lvo
are hoIding lhe spIil rennanls of
lones~prolalIy hunan lones. They
are lealing on vhal Iooks Iike an
upside-dovn shieId, over vhich has
leen slrelched sone sorl of hide. They
see you, and lreak off drunning lo
rise, hissing.
The lvo crealures are hungry ghnu!s.
They allack innedialeIy and quile fero-
ciousIy. Their louch paraIyzes for Id6 + 2
rounds if a saving lhrov vs. paraIyzalion
faiIs, eIves are innune lo lhis effecl.
ChouIs are innune lo s|ccp and charn
speIIs, and a proleclion frcn cti| speII or
effecl keeps lhen al lay.
Any leing sIain ly lhese crealures rises
up as a ghouI 1d1O + 3 lurns Ialer, unIess
lIessed ly a priesl. Many crealures never
lecone ghouIs afler dealh since lhey are
devoured. If nore lhan one IC is sIain,
lhe ghouIs devour one corpse al a line.
The olhers (if any) lecone feIIov ghouIs.
ChouI (2): Inl Lov, AL CL, AC 6, MV 9, HD
2, hp 15, 13, THACO 19, #AT 3, Dng 1-
3\1-3/1-6, SA IaraIyzalion, SD SpeciaI,
SZ M, ML 12, XI 175 each.
Inspecling lhe nakeshifl shieId/drun of
lhe ghouIs, sonelhing rallIes vilhin lhe
veII of lhe shieId. If lhe skin is renoved
fron lhe drun, a Iarge, ornale goId-
pIaled key can le found. Ils goId vaIue is
aloul 2 gp, and lhe key ilseIf has a use in
roon #16 of lhis IeveI.
Room #S: 5ImIs1en
5 1 a I n s
This enlry descriles lvo adjacenl sels
of slairs: lhose al #8A, vhich carry one
corridor over anolher~lhe lvo corridors
are nol visilIe or accessilIe lo each
olher~and lhose al #8B, vhich descend
inlo a Iover IeveI of lhe dungeon.
#8A: Sleps rise lo a 1O square Ianding
and lhen descend again. Beings approach-
ing lhese slairs see a figure uprighl on lhe
Ianding, ahead. A sIighl, nyslerious nisl
fiIIs lhis corridor, covering lhe fIoor and
Iicking up lhe vaIIs in snaII visps. The
nisl svirIs up lo cIoak lhe corridor and
lhe sleps ahead. Due lo lhe angIe of lhe
slairs and lhe olscuring nisls, delaiIs of
lhe figure are undiscernalIe unIess lhe
viever is al lhe fool of lhe slairs or cIoser.
When cIoseIy vieved, lhe figure ap-
pears as a neIanchoIic naIe eIf in fuII
pIale arnor. The eIf is 7 laII, and vears
gIeaning lIack, fIuled arnor of an an-
cienl and unfaniIiar slyIe. He has an or-
naleIy scallarded Iong svord and dagger
leIled al lhe vaisl. The eIf does nol ap-
pear lo see or hear inlruders, lul slands
on lhe Ianding, Iooking variIy dovn lhe
slairs fron side lo side, and vaIking a fev
sIov sleps fron line lo line. He appears
lo le vailing for sonelhing. . .
This eIven senlry is a pernanenl phan-
lon inage of unknovn origins. Il can le
passed lhrough vilhoul incidenl, and
does nol reacl lo any IC aclivilies or
changing Iighling condilions. A ispc|
nagic casl upon il causes il lo vanish for
1-4 lurns and lhen reappear. Il is unaf-
fecled ly any nagic lhal creales or aIlers
iIIusions.
AIso visilIe in lhe Ianding area is an
enply iron lorch lrackel on lhe norlh
vaII. Il radiales a nagicaI dveoner (lhe
nisls and lhe eIven inage do nol), and
lears one of HaIaslers speciaI nagics: any
lorch pIaced in il lurns vilh an unusuaIIy
lr i ghl , s l eady I i ghl , and i s nol
consuned~lheorelicaIIy, a lorch pIaced
here couId lurn forever. Nole lhal lhe
nagic is on lhe lrackel, and does nol con-
linue lo affecl lorches afler lhey are re-
noved fron il.
The origins and nalure of lhe nisl are
unknovn, lhough no nagic seens lo af-
fecl il, and il never seeps leyond lhe
loundaries of lhis 8O corridor. When a
lurning lorch is pIaced in lhe lrackel (see
alove), lhe nisls recede and dissoIve,
cIearing lhe corridor. The nisls relurn
vilhin lhree rounds vhen a lorch is re-
noved fron lhe hoIder, lhis is lhe onIy
knovn vay lo affecl lhe nisls.
The easlern side of lhese slairs conlains
a lrap, Iocaled near lhe lop of lhe fIighl:
lhe pressure of a leings veighl on sev-
eraI nearly sleps viII cause one of lhe
sleps lo suddenIy rise up, sharpIy, a fool
or nore, and lhen descend again. vhen
firsl encounlered, lhe affecled leing
nusl successfuIIy nake lvo Dexlerily
checks, faiIure of eilher one causes lhal
leing lo faII. If lhe nisls are dispeIIed ly a
lorch in lhe lrackel, leings onIy need
nake one Dexlerily Check. This lrip
slep can cause a nasly lunlIe dovn lhe
sleps, doing 1d4 + 1 danage (haIf if one
Dexlerily check vas successfuI) and forc-
ing fragiIe ilen lo roII saving lhrovs
againsl faIIing danage.
#8B: Whenever lhe door Ieading lo #8B is
opened, a slair Ieading dovnvard can le
seen, lhe door opens invards, across ils
lop slep~lhere is no Ianding. vhenever
anyone sleps on, or passes alove, lhe
eighlh slep of lhis slairvay or any slep
lhereafler (roughIy 1O inlo lhe slairveII),
read lhe foIIoving lo lhe pIayers:
Wilhoul varning and vilh a sudden
roar, fIanes spring inlo leing aII
around you: on lhe vaIIs, fIoor, and
ceiIing~hungry, red, Iicking longues
of fire! The heal grovs rapidIy unlear-
alIe, and you hear a fainl snarIing
noise.
This is HaIaslers vork, and a very reaI
confIagralion. DMs can use ils effecls lo
prevenl descenl lo lhe IeveI leIov, if de-
sired. An unencunlered, heaIlhy hunan
lakes a nininun of lhree rounds lo pass
dovn lhe slair, even if fIying. The fIanes
and heal incur 1d6 poinls of heal and fi-
ery danage on lhe firsl lvo rounds of ex-
posure, and 2d6 poinls each addilionaI
round vilhin lhe slairveII.
Beings alIe lo fIy lhrough lhe cenler of
lhe fIanes, alove lhe sleps, lake 1d4
poinls of heal danage per round, lul find
lhenseIves sIoved due lo lhe nagicaIIy
healed updrafls. Beings innune or resisl-
anl lo fire lake no danage fron lhe slairs.
Any faII or conlal on lhe slairs causes
an addilionaI 1d6 poinls of danage lo lhe
24
conlalanls. MagicaI fire saving lhrovs
are required of vorn or carried ilens if a
faII occurs, or on lhe lhird and any sulse-
quenl round of exposure.
Any ispc| nagic or siniIar anli-nagic
speII or effecl used on lhe slairs causes lhe
fIanes and heal lo vanish inslanlIy, nol re-
appearing for 2-5 rounds. Use of such
forces aIso, due lo HaIaslers preparalions,
causes a nagicaIIy-lound and enraged sa!-
amandcr lo appear on lhe slair. Il inne-
dialeIy allacks aII Iiving lhings il sees and
cannol Ieave lhe slair for any reason. Il is
loo fearfuI of HaIasler lo largain vilh any
inlruder, or aIIov anyone lo pass vilhoul a
fighl, and il has no lreasure. SlrangeIy
enough, il vanishes vhen lhe fIanes re-
lurn. (If sIain, il nay nol le repIaced for a
nonlh or nore.)
SaIanander (1): Inl High, AL CL, AC 5/3,
MV 9, HD 7 + 7, hp 49: THACO 12, #AT
2, Dng 2-12 (laiI conslriclion + 1d6
heal danage), I- 6 (spear), SA Heal 1-6,
SD + 1 or leller lo hil, SZ M, ML 13, XI
each.
The slairs Iead dovn inlo a |c|cpcr| lhal
lakes lhose passing lhrough il inlo The
BIack Boudoir (#5O, in Undernounlain's
LeveI Tvo. The experience and effecls of
going lhrough il are idenlicaI lo lhe one
descriled under lhe enlry for Roon #6.
Room #D: A Deao
Nams Thnome
In lhe aIcove slands an ornale, arch-
lacked, inpressive lhrone, apparenlIy
carved oul of a singIe huge lIock of
slone. Il faces oulvards, lovards lhe
corridor.
The separaled lones of a singIe hu-
nan skeIelon drifl IaziIy in nidair
alove lhe seal of lhe lhrone, shifling
aloul in an endIess junlIe. The skuII
noves lul is aIvays facing oulvards
and lurning lo Iook al you, lhe onIy
lones lhal are nol parl of lhis endIess,
siIenl sIov dance are lhe inlacl feel of
lhe skeIelon. These are on lhe fIoor,
posilioned as if lhe skeIelon is silling
on lhe lhrone.
The genlIy-drifling lones are lhe resuIl
of a faiIed speII casl Iong ago ly an adven-
luring priesl lrying lo nake an undead
servilor. A dispeI nagic ends lhe effecl,
sending aII lhe lones crashing lo lhe fIoor,
vhere nosl lreak and crunlIe. Any
lones puIIed or knocked oul of lhe area
alove lhe seal of lhe lhrone are freed
fron lhe nagic, and crash lo lhe fIoor sin-
gIy if nol heId. There is no nenace lo lhe
ICs here: lhe oId, fading nagic cannol af-
fecl Iiving leings. Hovever, snaII, Iighl
oljecls of organic origin~a vooden lovI,
for inslance~heId in lhe area of lhe drifl-
ing lones and lhen reIeased viII join lhe
endIess, drifling dance.
Moving oljecls circuIale al randon in a
sphericaI area aloul 4 in dianeler, alove
lhe seal of lhe lhrone. They are suljecl lo
nornaI decay and danage, lul drifling
oljecls never lunp inlo each olher vilh
any force, if Iefl aIone.
The enlire lhrone radiales nagic, lul
il has no povers lhal affecl leings ex-
pIoring il. Hidden anong lhe piIIars
carved in reIief on lhe lack of lhe
lhrone, sluffed in Iov dovn, is a gray
canvas lag conlaining 12 gp and a la-
pering needIe of vood, over a fool Iong.
This vooden oljecl is a uan cf nagic
nissi|cs (delaiIed in lhe DMC), vhich
onIy has 4 charges Iefl. The connand
vord for lhis vand is elched inlo lhe
lull, in liny Thorass scripl: Aruvae.
Room #3O: The HaLL o[
a Humoneo CamoLes
Beginning jusl easl of lhe Ione doorvay
(near #8B) is a slrelch of haIIvay lhal is
lriIIianlIy Iil vilh a varn, fIickering yeI-
Iov gIov. The Iighled area (#IOA on lhe
nap) exlends easl lo vhere lhe corridor
lurns. LxpIoring ICs shouId see lhe gIov
around corners and fron afar, as lhey ap-
proach. When lhey have a direcl viev of
he haII, read lhe foIIoving:
This haII is lriIIianlIy Iil ly lvo rovs of
fIickering candIes, each rov fIoaling
six feel in lhe air dovn lolh sides of
lhe corridor. There is no sign of Iife,
and aII is siIenl.
These fIoaling candIes~lhere are sixly
in aII, lhirly on each side of lhe corridor~
appear as nornaI laIIov candIes vilhoul
a lase or Ianp of any sorl. They sinpIy)
hang verlicaIIy in lhe air, lurning.
AIlhough vax runs dovn lhe candIes
fron line lo line, il never drips lo lhe
fIoor~nor do lhe candIes ever seen lo le
dininished or consuned ly lhe lurning.
There is no snoke or Iack of good air in
lhe corridor, lhough a sveel sneII, sini-
Iar lo honey, of lurning vax hangs in lhe
air.
A ispc| nagic casl on any candIe
causes aII of lhe candIes lo go oul lo-
gelher, and faII lo lhe fIoor, aII shallering
inlo Iunps of vax. CandIes can le
louched, lul lhey are hol, lhe fIanes do-
ing 1 hil poinl of danage per conlacl: lhe
vax dripping dovn lhe sides is nereIy
unconforlalIe, nol danaging. The can-
dIes nay even le carried.
Their fIanes provide nornaI iIIunina-
lion and can ignile fIannalIe oljecls.
WhiIe in any parl of lhis easl-vesl haII,
lhey lurn vilhoul leing consuned, and
cannol le exlinguished ly physicaI
neans. nce renoved fron lhe haII,
lhey lurn dovn rapidIy (each providing
onIy 1 lurn of Iighl lefore leing con-
pIeleIy used up) and nay le snuffed oul
ly physicaI neans. nce exlinguished,
none of lhese candIes can le reIil
(lhough lheir vax couId le neIled and
refashioned inlo a candIe lhal vouId
funclion nornaIIy, free of lhe nagic gov-
erning lhe originaI). ICs can carry lhese
candIes vilh lhen. Whenever a candIe is
reIeased, il viII hang nolionIess in lhe
air al lhe spol il is Iel go of. Any candIes
slruck ly a veapon or faIIing oljecl for
even a singIe hp of danage shaller and
go oul.
These odd Iighl-sources are lhe vork of
one of HaIaslers forner apprenlices. He
has noved on lo grealer nagics, and his
nind is consuned vilh nadness. He sliII
cIings lo a greal pride for one of lhe firsl
canlrips he deveIoped, can|c. Il is ru-
nored lhal MuiraIs onIy line of peace is
vhen he vaIks in lhe HaII of a Hundred
CandIes.
#10B: LxpIorers approaching lhe lend
in lhe corridor can nolice sonelhing
gIislening, high on lhe vaIIs (5O chance
of spolling). Il is a vandering lraiI
of lransIucenl, coIorIess sIine, lurning
lo lhe louch: 1 hil poinl of danage if
pIaced on ones longue, lul olhervise no
danage. The sIine-lraiI Ieads around lhe
corner lo #IOB, vhere ils source~sone
sorl of gianl cravIing vorn~is leing
ealen ly a carrInn craw!cr.
The carrion cravIer drops ils neaI al
lhe approach of any IC, and scullIes lo
lhe allack. The vorn is dead, paraIyzed,
haIf-ealen, and harnIess. Il provides
25
vhoIesone, if lasleIess, food lo any IC
vilh one side effecl: 2-24 (2d12) rounds
afler laking any lile of lhe vorn, lhe IC
viII legin lo gIov vilh a fainl anler radi-
ance fron aII exposed skin. Treal lhis ef-
fecl as a facric firc lhal cannol le
dispeIIed or olhervise affecled ly nagic,
even if lhe viclins forn is aIlered, for lhe
nexl 1-3 lurns.
Carrion CravIer (1): Inl Non, AL N, AC 3
(head &, lenlacIes)/7 (lody), MV 12, HD
3 + 1, hp 25, THACO 17, #AT 8, Dng 1-2,
SA IaraIysis (save or 2d6 lurns duralion),
SZ L, ML , XI 27O each.
#!0C: The norlh vaII al lhe very end of
lhe corridor, #IOC on lhe nap, lears a
deepIy-elched inscriplion. Wrillen ap-
proxinaleIy lhree feel alove lhe fIoor,
lhe inscriplion is in Thorass:
Nc gc|cn |nrcncs
Ccnc with casc
8q Ninrai|n's ocncs
Yc sna|| oc p|casc.
Alove lhis, on lhe vaII in LIvish, are lhe
vords vrillen vilh charcoaI:
Scc| nc| ncrc
Tui|| nc| oc fcun
Trcasurc |ics, | fcar,
|ar uncrgrcun.
And alove lhal, scravIed in Thorass in
vhal Iooks Iike dried lIood, are lhe vords
ILS~C BACK!
Room #33: The HaLL o[
KeepImg KImgs
A huge chanler slrelches lefore you,
Iil ly a sofl, purpIe radiance lhal
seens lo enanale fron lhe enlire high
ceiIing. lher, nore goIden gIovs
cone fron lhe rovs of nassive slone
seals lhal run dovn each side of lhe
Iong haII. The seals aII face invard lo-
vard lhe cenler of lhe roon, each seal
vilh an innoliIe occupanl. As you
gaze al lhe roon slrelching avay inlo
lhe dislance, a coId, expressionIess
voice speaks, as if fron lhe enply air:
Doon l akes us aI I !
around each slone seal resisl nornaI is-
pc| nagic allenpls, vilhslanding any-
lhing shorl of a |ini|c uisn. The voice,
aIso parl of lhis slrong nagic, viII speak
every 2 lurns, regardIess of lhe aclions
or presence of any inlruders, aIvays say-
ing lhe sane lhing. The goIden auras
vere once preservalive speIIs, lul lhey
faiIed vilh lhe passage of line-each
side of lhe roon has a rov of lvenly-six
granile lhrones, and a hunan corpse is
nouIdering on every lhrone.
These are lhe renains of ninor kings of
lhe Norlh, nonarchs fron lhe days vhen
a hundred proud IillIe kingdons spread
across lhe NorlhIands and nen foughl
lack oIder povers in lhe Iand lo cIain il
for lheir ovn. None are undead (aI-
lhough, in Ialer IC visils lo lhe chanler,
inleIIigenl undead nay veII Iurk anong
lhe corpses, vailing lo allack a careIess
advenluring land), and none knovs any
infornalion of vaIue, if spoken lo nagi-
caIIy. They have aII leen dead al Ieasl 7OO
years, nosl of lhen over 9OO, aII lhey
knov are kingdons Iong since lurned lo
dusl and lreasures Iong since carried off.
They have nanes Iike Uerlharl Lion-
nane, AIdregh Muyirr, and CaIaskarr
Thornlar.
The lodies have olviousIy leen pIun-
dered: svordleIls have leen cul, cIolhing
sIashed and disarranged, lroken neck-
chains Iefl lehind vhere pendanls lhey
lore vere vrenched avay, and so on.
Nolhing of nonelary vaIue is Iefl.
Aloul nidvay dovn lhe chanler, a
piece of parchnenl (olviousIy of far nore
recenl origin lhan lhe lodies) has leen
crushed underfool, and Iies fIallened on
lhe fIoor. If exanined, il lears a nessage
in fIoving Thorass scripl:
la|cn fcr |ai| oq fa||ing s|air |c||cu i| |c
cnp|q air. Arcun nc|ning cncc an
|ncn |urn oac| ucs| |cuars |ai| again.
A|| sic uaqs spurn |urn rign| (|c air)
again. |f cf |ifc qc arc fcn. Yc ui|| uin
|nc uaq ocqcn. Sinis|cr urcng, cx|cr
rign|, |c||cu cn, |c |nc |ign|.
The cIunsy rhyne on lhis scroII gives
cryplic direclions lo a |c|cpcr| prepared
ly HaIasler lhal aIIovs an exil fron lhe
dungeon (refer lo Roon #23).
Room #3: AL1an o[
1he 5pIoen Goo
A Iarge chanler Ioons lefore you, Iil
ly an eerie, purpIish-lIue radiance
enanaling fron lhe eyes of a huge
lIack slone spider idoI vhich appears
lo nerge vilh lhe Cenler of lhe easlern
vaII. A darkIy slained aIlar sils lefore
lhe idoI, and lvo of lhe spiders Iegs
arc oulslrelched in fronl of lhe aIlar.
Anolher lvo are raised up high, alove
lhe aIlar, suspending an unIil lrazier
fron each Ieg. The spiders olher Iegs
lend up and sel dovn cIose lo ils sides,
forning Iarge arches aIong lhe sides of
lhe idoI. n lhe soulheaslern side of
lhe spider aIlar lhere is an occupanl
undernealh lhe Iarge, olsidian Iegs.
Chains run fron lhese Iegs lo lhe
vrisls and ankIes of an unnoving fe-
naIe noon eIf.
Tvo lIack-arnored eIves vilh skins
of uller lIack sland guard on eilher
side of lhe aIlar.
The FoLLouens o[
5eLoe1anm
The spider aIlar and ils caplive are
guarded ly lvo drnw, Lraun and MiIfaI.
They vear lIack nesh drov chain naiI
+1, and carry no shieIds. They are arned
vi l h adanal i l e s hor l s vor ds +1
(1d6 +1 dng) and nornaI daggers (1d4).
Lach aIso hoIds a Ioaded, ready hand,
crosslov, vilh eighl addilionaI darls in
an annunilion-leIl.
These darls do 1-3 danage, and are
coaled vilh poison (good for lvo firings
per darl). Slruck viclins nusl nake suc-
cessfuI saving lhrovs vs. poison al -4 or
faII unconscious, lhe poisons onsel line
leing 1d4 rounds and lhe 'sIeep Iasling
2d4 hours.
Lach connands lhe speIIs ancing
|ign|s, facric firc and ar|ncss once per
day, and each has 5O Magic Resislance.
The veII-lrained guards are aIerl~lhey
cannol le surprised ly any inlruders, aI-
lhough intisioi|i|q ucu| aid a IC in ap-
proaching very cIose lefore deleclion.
26
lhe cily alove, and eIven nagicaI knovI-
edge in lhe area. This inlerrogalion, a
crueI nagicaI procedure, dravs on lhe
nagic of lhe aIlar and Ieaves lhe caplive
feelIeninded. This procedure is sone-
lhing Lssra does lo any caplive, especiaIIy
arroganl, nevIing advenlurers Iike |lhe
ICsj!
Lssra is surrounded ly a lodyguard of
seven naIe drov guards (16 hil poinls
each), idenlicaI in veaponry and slalislics
lo lhe firsl lvo guards, and having nanes
Iike Caerd, Hanlhrah, and IIilar. Three in-
nedialeIy charge lo lhe allack if lhere is
anylhing aniss, and lhe olhers fIank
Lssra lo defend her, as she Iaunches speII
and scepler allacks.
Lssra is a I6/I6 of SeIvelarn (see le-
Iov), and vears lIack nesh drov cnain
nai| +3, no shieId, vilh an ornale lIack
heIn shaped Iike a spider. She is arned
vilh an adananlile nacc +4 (1d6 +5
dng) and a lIasl sccp|cr (delaiIed in lhe
chapler on MagIca! Itcms, il has onIy 9
charges Iefl) vhich she seized in her lal-
lIes vilhin Undernounlain.
She presenlIy connands lhe speIIs
ancing |ign|s, c|cc| nagic, facric firc,
ar|ncss, |ncu a|ignncn|, |cti|a|c, c|air-
tcqancc, ispc| nagic, suggcs|icn, c|cc|
Iie, in addilion lo her naluraI speII-
povers, Lssra has 68 nagic resislance.
She has nenorized lhe foIIoving priesl
speIIs (3,3,2): ccnnan, prc|cc|icn frcn
gcc, sanc| uarq, cnarn pcrscn, f i n
|raps, nc| pcrscn, anina|c ca, and is-
pc| nagic. She aIso has lhe foIIoving
scroII-speIIs vilh her (one lo a scroII, car-
ried in nelaI lules al her leIl): curc |ign|
ucuns, ispc| nagic, nc| anina|, spca|
ui|n ca and ui|nrau.
The drov have onIy eslalIished lhis aI-
lar recenlIy, and are sliII expIoring Under-
nounlain. The DM nusl decide hov of-
len ICs viII encounler lheir arned
lands, and hov slrong lhe Dark LIves are
lhis cIose lo a vigiIanl and poverfuI-lolh
niIilariIy and nagicaI~cily of Walerdeep.
Nole lhal no parl of lhis IeveI of Under-
nounlain is suljecled lo lhe radialions,
lul lhe guards are using lheir drovic
veaponry. Therefore, lhere nusl le a
source of lheir feII nagic vilhin lraveIIing
dislance. This source of dark eIf nagic,
and lhe hone lase for SeIvelarns failh-
fuI, is aIso Iefl open for fulure DMs lo cre-
ale and add inlo Undernounlain.
Lraun, MiIfaI~Drov LIf fenaIe guards
(2): Inl High, AL CL, AC 4, MV 12, HD 2,
hp 16, 14, THACO 18, #AT 1 or 2
(veapon and speII), Dng ly speII or
veapon: 2-7 (sncr| sucr +1), 1-4
(dagger), 1-3 + speciaI (s|ccp poison
darls), SA SpeciaI, SD SpeciaI, MR Spe-
ciaI, SZ M, ML 14, XI 65O each.
Lssras honor guard~Drov LIf naIe
guards (7): Inl High, AL CL, AC 4 (1O),
MV 12, HD 2, hp 16 (aII), THACO 18,
#AT 1 or 2, Dng By speII or veapon: 2-
7 (sncr| sucr + 1), 1-4 (dagger), 1-3 +
speciaI (s|ccp poison darls), SA SpeciaI,
SD SpeciaI, MR SpeciaI, SZ M, ML 14,
XI 65O each.
Lssra~Drov LIf fenaIe I6/I6: Inl High,
AL CL, AC 2, MV 12, hp 49, THACO 11,
#AT 1 or 2, Dng By veapon: 6-11
(nacc +4), SA SpeciaI, SD SpeciaI, MR
SpeciaI, SZ M, ML 14, XI 975.
The caplive is a mnnn c!f maIdcn,
Mailh SIenderlov, a fIelcher of fine ar-
rovs vho dveIIs in The High Ioresl. Her
onIy presenl cIolhing is a siIken shifl, she
is unarned, has no lreasure, and is lIind-
foIded and gagged vilh vels. She vas
laken ly sleaIlh in Walerdeep vhiIe ac-
conpanying her parenls on a rare
lrading-lrip. If freed, she sinpIy vanls lo
relurn lo lhe High Ioresl, she is yel a
young eIf of no nore lhan 4O years.
When lhe parly gels cIose lo lhe cap-
live, lhey see lhal lhe chains lhal lind
her are acluaIIy lhick ropes of fineIy-
voven siIvery spidervels, faslened
around lhe viclins vrisls and ankIes.
They can le readiIy severed ly any edged
veapon, lul cannol le lorn ly any appIi-
calion of conlined slrenglh of Iess lhan
22 poinls.
n lhe vels and lhe viclin are lvenly
lIack, hairy !argc spIdcrs. They onIy lile
if agilaled or allacked. Lvery spider lile
does 1 hil poinl of danage and forces a sav-
ing lhrov vs. poison al + 2 lo incur no dan-
age. If lhe save is faiIed, lhe viclin lakes 15
hp of danage, 1 per ninule, lhe Ioss slarl-
ing 1O-3O ninules afler lhe lile occurs. The
spiders secrele Type A poison.
Mailh SIenderlov~Moon LIf fenaIe I1:
AC 6 (1O vhiIe lound), MV 12, hp 9,
THACO 2O, #AT 1, Dng ly veapon, D
18, C 16, I 17, Ch 17, ML 14, AL CC.
Spider~Large (2O): Inl Non, AL N, AC 8,
MV 6, Wl 15, HD 1 +1, hp 7 each,
THACO 19, #AT 1, Dng 1, SA Ioison,
SZ S, ML 7, XI 175 each.
27
5c!vctarm's LaIr
The ceiIing of lhe chanler is 6O high,
and lhe aIlars raised lase is 2O vide and
3O Iong. The spider-idoI rises lo a naxi-
nun heighl (al lhe lips of lhe lvo up-
raised Iegs) of 4O alove lhe lase.
This roon is a lenporary aIlar of SeIve-
larn, a ninor naIe spider god, leIieved
ly sone lo le an aspecl or adherenl of
lhe infanous dark goddess LoIlh. SeIve-
larn is vorshipped ly cerlain drov vho
have cone up fron lhe IighlIess deplhs lo
expIore and invade Undernounlain. Ru-
nors aIso leII of olher secls of drov
vilhin Undernounlain vho sleadfaslIy
vorship lhe queen of lhe spiders using a
Norlhern varianl of her nane: LIolh.
If lhe idoI is exanined cIoseIy, lhe eyes,
vhich are lhirly feel alove lhe ground,
seen lo le gens. They are acluaIIy nagi-
caI conslrucls, nol reaI genslones. If any-
one lries lo pry lhen oul, each eye
expIodes in an expIosion of nagicaI en-
ergy, deaIing 4d6 poinls of danage (no
saving lhrov) lo anyone vilhin 1O.
The enlire aIlar radiales nagic slrongIy,
and viII conceaI crealures and ilens in ils
inner culicIe (see leIov) or hiding lehind
il. The aIlar is carved of lIack slone, and
given a snoolh ouler surface of fused
lIack olsidian. CarefuI exaninalion of
lhe aIlar uncovers a paneI in ils lack,
vhich can le raised lo reveaI a 1O' x 1O'
culicIe in lhe inlerior of lhe spider (a
hiding-pIace knovn lo lhe drov, vhich
fealures a lench and chanlerpol,
lrealhing-hoIes, and nolhing eIse).
There is aIso a Iocked paneI in lhe dais
al lhe lack of lhe spider. The key is in a
faravay roon of lhe dungeon (see lhe foI-
Ioving chapler, on Arcas nf Intcrcst
for lhis IeveI, Area L), il can le forced if
lhe ICs Iack lhe key.
Il conlains a guardian f!yIng spIdcr,
vhich is a rare species of Iarge spider
lhal has lransIucenl, gossaner vings. Ils
lile does 1 hp danage and forces a saving
lhrov againsl Type A poison al +2. If
lhe lhrov faiIs, lhe viclin lakes 15 poinls
of danage, 1 per ninule, lhe Ioss slarling
1O-3O ninules afler lhe lile. If lhe saving
lhrov is successfuI, no danage is suf-
fered.
Under lhe spider (vhich spurls oul lo
lile, and fIies up lo allack aII Iiving non-
drov crealures in lhe roon) is a pIain, un-
Iocked ivory coffer, ilseIf vorlh 3 gp.
Inside lhe coffer are lhree scroIIs, each
learing a singIe priesl speII. The speIIs are
curc iscasc, nca|, and rcsurrcc|icn.
Spider ~ IIying (1): Inl Non, AL N, AC 4,
MV 6, II 12 (C), Wl 15, HD 1+1, hp 9,
THACO 19, #AT 1, Dng 1, SA Ioison,
SZ S, ML 7, XI 175 each.
Room #33: PnIsomens
amo Pon1cuLLIses
#13A: A secrel door in lhe vaII of lhe cor-
ridor Ieads lo lhis encounler. When lhe
ICs open lhe door, lhey viII see lhe foI-
Ioving:
In lhe far corner of lhis rank-sneIIing
2O 2O roon sils a ledraggIed hu-
nan vonan in a fiIlhy govn. She sils
on a slooI, nanacIed lo lhe vaII lehind
her ly a Iong chain Ieading lo a coIIar
around her neck. Her vrisls are
chained cIoseIy lo lhe neck-coIIar, as
she sees you, she legins lo screan.
The vonan legins lo sol hyslericaIIy,
and viII al firsl le unalIe lo ansver any
of lhe ICs queslions. She is larefool, un-
arned, and carries no leIongings leyond
her govn~lhe sorl vorn ly veaIlhy Wa-
lerdhavian vonen lo fornaI parlies~
and a lIack rillon garler around her
righl Ieg.
The nanacIes are Iocked, and can onIy
le picked vilh greal difficuIly ( -25 on
a Iick Locks roII). The neck-chain is
heavy, and Iinks lhe vonans neck vilh a
Iarge ring sel inlo lhe vaII. The neck-
nanacIe cannol le lroken ly physicaI
neans vilhoul lreaking her neck vilh il.
The vaII-ring, hovever, viII lear free.
If freed ly lhe ICs, she lhanks lhen
profuseIy, and offers lo heIp lhen in any
vay she can, giving her nane as Adanelh
Shrinshar, of BaIdurs Cale. She vas kid-
napped fron a parly ly crueI, fouI-
sneIIing nen vho chained ne here al
Ieasl a day ago. No doull lheyre lrying lo
gel noney fron ny husland. Adanelhs
husland, Brilhiir, is a fal, laII veaIlhy
nerchanl vilh a lIack leard and a
gnarIed Iefl hand. HeII pay handsoneIy if
lhe ICs conducl Adanelh safeIy lo hin.
AII lhis is so nuch eyevash. Adanelh
is reaIIy Treslyna UIlhiIor, a priesless of
TaIona. She is delaiIed in lhe NPCs nf
Undcr mnunt aI n c hapl er . She i s
chained here as a resuIl of Iosing a healed
reIigious delale vilh her superior~lhe
nan she descriled as her husland. Bolh
she and her superior onIy recenlIy ar-
rived in Walerdeep, and are nol yel
knovn lo Durnan or lhe aulhorilies.
The garler lhal Adanelh vears is re-
aIIy a nagicaI oan cf cnia| (descriled
fuIIy in lhe chapler on MagIca! Itcms),
vhich prevenls Treslyna fron using any
of her speIIs vhiIe she is vearing il. Her
firsl acl, if freed, is lo sIip il off and offer il
lo vhoever frees her fron her Iasl chain
(or lo any olvious speIIcaslers) as a lo-
ken, lo ny rescuers.
Treslyna acconpanies lhe ICs if lhey Iel
her, hoping lhal lheyII provide her vilh a
proleclive escorl oul of lhe dungeon. If
lhrealed or allacked ly lhe ICs, she un-
Ieashes her speIIs on lhen. (She is a I6
and her speIIs are (3,3,2): curc |ign|
ucuns, pass ui|ncu| |racc, sanc|uarq,
f|anc o|ac, prcucc f|anc, ui|nrau,
a ni na | c c a , a nd p q r c | c c n ni c s .
Slrapped lo her lhigh, Treslyna carries a
scroII given lo her ly Brilhiir, learing lhe
speI I s curc | i gn| ucuns and f | anc
s|ri|c.) If lhe ICs run inlo excess lroulIe
and are in danger of defeal, she viII fIee.
If lhe ICs gel Treslyna safeIy oul of
Undernounlain via lhe veII, a spy pIaced
in The Yavning IorlaI ly Brilhiir sees
lhis, lake lhe ICs descriplions, and narks
lhen for relaIialion ly lhe priesls and Iay
foIIovers of TaIona in lhe cily.
If for any reason lhe ICs do nol free lhe
vonan, she viII le gone if lhey revisil lhe
roon eighl hours or nore Ialer, Ieaving
enply nanacIes lehind.
13B: Here an oId, rusled, lul nassive
porlcuIIis has faIIen fron lhe ceiIing. Il
vonl ludge al aII nov, lul sone earIier
passerly lenl ils lars aparl lo provide a
vide opening in lhe cenler. The porlcuIIis
has one unique properly: il refIecls aII
nagic (1OO refIeclion) casl on or
lhrough il lack on lhe casler. If lhis re-
fIeclion is inpossilIe due lo lhe nalure of
lhe speII, lhe speII is nereIy negaled. If ex-
anined, lhe porlcuIIis radiales fainl
nagic.
Room #3A: Tneasune
Cam Be Ome's Bame
The corridor opens oul inlo a square
chanler conlaining a nassive slone
coffin. Ils lhick, doned Iid is carved
inlo lhe Iikeness of a knighl in pIale ar-
nor, Iying on his lack vilh his hands
28
cIasped on lhe hiIl of his svord. The
svord Iies dravn alop his lody, lhe lip
poinling dovn lovards his loes.
The 3O 3O roon appears lo conlain
onIy lhe coffin, vhich radiales lolh
nagic and eviI fainlIy. The shieId of lhe
knighl lears lhe graven inage of an up-
righl, open righl hand, lhunl and fingers
logelher~lhe synloI of lhe god Bane.
If lhe Iid of lhe coffin is Iifled, lones and
a gIoving scinilar are seen nonenlariIy.
The svord vanishes innedialeIy, and up
fron anid lhe lones Ieap six gIillering
knives, fIying ly lhenseIves as if lhey
vere darling lirds!
The fIying daggers are indeed f|qing
aggcrs, fuIIy delaiIed in lhe chapler on
MagicaI Ilens in lhis look. They si-
IenlIy allack aII Iiving lhings in lhe chan-
ler, darling aloul poinl-firsl, and viII
pursue dovn lhe corridor lhal Ieads lo
lhe roon, lul nol leyond lhe poinl vhere
il joins anolher corridor.
These f|qing aggcrs are considered
nagicaI +2 veapons for purposes of de-
ciding vhal il can hil~lhe veapon gains
no lrue allack lonuses. ||qing aggcrs
are neulraI, non-inleIIigenl, and cannol
le affecled ly any sorl of nenlaI conlroI.
These aggcrs are nine inches in Ienglh.
Their nagicaI nalure prevenls rusling
and lrillIeness due lo exlrene heal and
coId, and lheir louch can rus| nelaI ilens,
ilens slruck nusl survive saving lhrovs
vs. Iighlning or rusl. Consider a aggcr lo
slrike nelaI vhen il allacks a largel crea-
lure carrying or vearing sonelhing
nelaI, and ils allack roII nisses ly onIy
one poinl.
||qingDaggcr (6): Inl Non, AL N, AC 5, MV
II 21 (A), HD 1 + 1, hp 9 each, THACO
17, #AT 2, Dng 1-4, SA Allacks as nagi-
caI veapon, SZ S, ML N/A, XI 2OO each.
A dark apparalion rises fron vilhin lhe
Iid of lhe coffin one round afler lhe coffin
is opened. (The Iid viII spIil inlo a doned,
effigy lop and a fIal underside sIal if un-
dislurled, as lhe apparalion forces il
aparl fron vilhin.) The apparalion re-
senlIes a skeIelon vilh lurning red
fIanes for eyes, and vears shadovy,
lransIucenl lIack pIale arnor. This appa-
rilion is a bancguard. The gIoving
svord vhich ICs spolled upon opening
lhe coffin nov appears in lhe hand of lhe
laneguard.
The laneguard cannol le lurned or dis-
peIIed, and can o|in| (as lhe vizard speII)
once per lurn, for up lo 4 rounds. This
pover is conlinuous~il cannol le
slopped and lhen resuned, once ended, a
fuII lurn nusl pass lefore lhe laneguard
can o|in| again.
The laneguard can aIso Iaunch a nagic
nissi|c speII every 3 rounds as an exlra al-
lack. Tvo 2-5 hp danage nissi|cs lursl
fron ils lony fingerlips or fron vhal is
Iefl of any exlrenily), and can le direcled
al separale largels up lo 7O avay. (More
infornalion can le found in lhe Uncr-
ncun|ain Atcn|urcs look under lhe
Monsler Cuide.)
Crealed ly a nov-alsenl priesl of Bane
lo guard lhe lonl of a coIIeague, lhis
nonsler vieIds lhe scini|ar unliI de-
slroyed: if lhe lIade is vresled avay fron
lhe laneguard, il allacks vilh ils hands
unliI deslroyed.
Baneguard (1): Inl Average, AL LL, AC 7,
MV 12, HD 4 +4, hp 3O, THACO 15, #AT
1 + speciaI, Dng 1-6 or ly veapon:
1d8 + 2 (scin|ar +2), SA Magic nissi|c,
SD 8|in|, MR As skeIelon, SZ M, ML 12,
XI 975 each.
The coffin aIso conlains lhe lones of a
faIIen priesl, once a 9lh IeveI vorshipper
of Bane. He vas lhe Dread Masler of lhe
nov-deslroyed TenpIe of Bane lhal slood
norlheasl of Seconler ages ago.
If ICs nagicaIIy queslion lhe lones,
lhey Iearn lhal lhe priesl enlonled here,
naned Assur, vas arroganl and crafly,
given lo cryplic ansvers and renarks,
and died nore lhan four hundred years
ago. He is nol undead, and lhere is no
lreasure luried vilh hin save lhe lane-
guards scin|ar. He knovs lhe Under-
nounlain of his day as lhe Iair of lhe nad
vizard HaIasler," vhich hoIds roons fuII
of goId coins Iefl hidden ly lhe dvarves,
sonevhere on lhe second IeveI dovn. In
Iife, he never enlered Undernounlain,
lul his foIIovers luried hin here.
Room #3S: Books Na
FunmIsh a Room
The corridor ends al a lIank vaII, lul
cIosed doors are sel inlo lhe vaIIs lo
lhe Iefl and righl of il. The doors are
lolh covered vilh inlricale lIack pal-
lerns and runes, faded and hard lo
read and conprehend.
Bolh doors conlain anid lheir decora-
lions a pernanenl sqnoc| of spc|| |css
(fuIIy delaiIed in lhe chapler on Ncw
5pc!!s), vhich cannol le dispeIIed or
erased. The onIy vay lo pass lhrough ei-
lher door vilhoul suffering lhe sqnoc|s
effecls is lo physicaIIy deslroy lhe door or
dig around lhe door in queslion.
The sqnoc|s affecl leings passing
lhrough lhe doors in eilher direclion-a
singIe priesl or vizard couId enler #15A,
pass inlo #15B, and go oul lo lhe corridor
again and suffer lhe effecls of lolh sqn-
oc|s. Bolh doors are unIocked.
#15A: This is a roon lare of
furnishings~unIess one counls lhe
charred lones of a corpse, spravIed face-
dovn and sliII cIulching a fire-lIackened
slaff and a charred look in ils oul-
slrelched, lvisled and lIackened hands.
The corpse, nov IillIe nore lhan an oul-
Iine of ashes Iinked ly charred lones, vas
once a 9lh IeveI advenlurer vizard
naned BeIagar rnhand, fron Telhyr.
He vas lrying a speII he found in lhis
alandoned vizards sanclun vhiIe ex-
pIoring Undernounlain aIone. Appar-
enlIy, vhen he legan lhe incanlalions, an
inage of a grinning, roled oId nan ap-
peared in lhe air lefore hin, chuckIed di-
aloIicaIIy, and lIasled hin!
The slaff radiales nagic sliII, and is
IargeIy vhoIe~lul vhalever povers il
had are gone.
The look vas BeIagars lraveIing speII
look. Il is ladIy lurned and onIy a fev
pages renain IegilIe. They conlain lhe
speIIs (one lo a page): nagic nissi|c, intisi-
oi|i|q, |ncc|, nirrcr inagc, unir|ing
o|ac (a nev speII, descriled in lhe
5pc!!s chapler of lhis look), fcign ca|n,
incnsicn ccr, 8igsoqs in|crpcsing
nan, and scning.
#15B: The door inlo lhis roon is un-
Iocked and unlrapped. #15B is anolher
lare roon, conlaining onIy a dark svirI of
cIolh on lhe fIoor~and sonelhing snaII,
pink and gIoving lhal fIaps al ICs as lhey
Iook in!
The cIolh on lhe fIoor is a dark gray
vooIen cIoak. Il is pIain, lul radiales
nagic (preservalive speIIs lhal keep il
fron rolling inlo nolhingness, lul vhich
29
carry no povers nore exciling lo adven-
lurers).
The 'snaII and gIoving lhing is nereIy
a nornaI bat, vhich sporls a rosy-hued
ccn|inua| facric firc, lhe resuIl of a Iong-
ago experinenl. The gIoving lal is nol in-
leresled in fighling, lul viII fIy around
and around lhe heads of ICs, acconpany-
ing lhen as lhey nove lhrough lhe
dungeon-providing a varning-leacon lo
aII nearly nonslers!
Bal ~ Connon (1): Inl AninaI, AL N, AC 8
(SpeciaI), MV 1, II 24 (B), HD 1/4, hp 2O,
THACO 1, #AT 1, Dng 1 (il does nol
carry any diseases), MR T SZ 2, ML 15,
XI 15
#15C: A pIain slone door, painled lIack,
slands ajar in lhe vesl vaII of roon #15B.
Il Ieads inlo #15C, and Iacks any sorl of
Ialch or Iock. The doors puII-rings aIIov il
lo le puIIed cIosed, lul never faslened.
#15C ilseIf is a lIack culicIe: one of Ha-
Iaslers conslanlIy-operaling ga|cs is sel
vilhin lhis cule. The ga|c inslanlIy and
safeIy carries aII vho reach lhe vesl vaII
of lhe culicIe lo The HaII of lhe BIack
HeIn (Roon #42 of lhe Core Roons of Un-
dernounlains LeveI Tvo).
Room #3G: The Room
o[ 1he Foum1aIm
This roon vas once grand: ils snoolh
nov-cracked fIoor is of poIished vhile
liIe, insel vilh liny lIack and goIden
nosaic liIes lo forn a randon design
of circIes of varying sizes. AII around
lhe roon, vhere lhe vaIIs join lhe ceiI-
ing, is a nosaic lorder of aIlernaling
lIack and goId circIes. A Iarge slone
founlain rises al lhe easl end of lhe
roon, il is dry, dusly, and a IillIe over
1O in dianeler. Sonelhing Iies on lhe
fIoor near il~sonelhing yeIIov-vhile
and gIeaning, Iike poIished lone.
The Iong, lhin oljecl is indeed lone: a
snoolhIy poIished, shiny-Iacquered skeIe-
laI hunan arn and hand, Iying on lhe
dusly fIoor.
Soneone has painslakingIy cIeaned and
poIished lhe lones, coaled lhen vilh a
Iacquer of sone sorl, and faslened lhen
logelher al lhe joinls ly neans of liny,
driIIed hoIes and fine vire. The fuIIy- ar-
licuIaled, shouIder-Ienglh arn of lones
can nove and le nanipuIaled as if il vas
Iiving, lul lhe fingers open if anylhing
veighlier lhan a hens egg is pIaced in
lhen.
Whal lhe arn vas used for, and hov il
cane lo le here, is a nyslery. (Il is aclu-
aIIy cerenoniaI equipnenl used ly
priesls of MyrkuI, The Lord of Bones. Il
vas dropped here vhen a priesl of lhal
neulraI eviI deily vas sIain here sone
line ago. Il has no nagicaI povers or
properlies, lul invenlive ICs can find
uses for il vhiIe expIoring lhe dungeon.)
Thc FnuntaIn nf F!nwcrs
The slone founlain is fashioned of a sin-
gIe nassive piece of gray, soapy-Iooking
granile. Il is shaped Iike a 6 high spire of
fIovers rising oul of a deep lovI. Waler
fornerIy sprayed fron lhe cenlers of lhe
slony lIossons, cascading dovn curved
Ieaves in IillIe sleps, lo fiII lhe lovI. The
curves of lhe carved slone fIover-slaIks
conceaIed drains lhal recircuIaled valer
fron lhe lollon of lhe lovI.
If anyone loppIes or snashes aparl lhe
founlain, lhey find lhal ils liny valer-
pipes are choked vilh dry rullIe, and
vhalever punping nechanisn ran il is
Iong gone. A carefuI exaninalion of lhe
founlain reveaIs a keyhoIe in ils lase, Iov
dovn on lhe curving oulside surface of
lhe lovI.
A lhief can readiIy pick lhis sinpIe Iock,
lul lhe key fron Roon #7 fils lhis Iock. A
hoIIov, slony lhunk is heard as lhe Iock
cycIes, and lhereafler lhe spire of fIovers
can le liIled aside lo reveaI a 3 dianeler
hoIe Ieading dovn inlo darkness. The air
of lhe unseen spaces leIov is coId and
dank.
The hoIe is a shafl, dropping lhree feel
lhrough slone and lhen anolher seven
feel lo lhe fIoor of a passage leIov. The
passage legins lenealh lhe Roon of lhe
Iounlain, and runs soulh, up a fIighl of
four slone sleps, lefore lurning easl lo
#16A.
#16A: Al #16A, lhe vaIIs of lhe corridor
are covered vilh scaIy noId~an eerie
greenish-vhile, non-phosphorescenl
grovlh lhal covers lhe vaIIs, fIoor, and
ceiIing for a 4O Iong slrelch of passage.
This noId reaches noving fingers lo-
vards anylhing lhal passes, il is harnIess
lo aII excepl insecls, vhich il lraps vilh
slicky secrelions, and feeds upon. Il can
readiIy le lurned avay, crealing vhile
3O
ash and acrid snoke. The passage grovs
nolicealIy coIder as il lurns soulh again.
#16B: Al #16B, lhere is nore noId, lul
lhis is deadIy brnwn mn!d, fuIIy cover-
ing lhe vaIIs, fIoor, and ceiIing of lhis aI-
cove. Il drains 4d8 hil poinls vorlh of
lody heal fron any varn-lIooded crea-
lure vilhin 5, and grovs vhen heal
cones near il.
MoId ~ Brovn (1): Inl Non, AL N, AC 9,
MV O, HD n/a, hp niI, THACO 19, #AT O,
Dng speciaI, SA Ireezing, SD Alsorl
heal, SZ S, ML , XI None.
#16C: The passage runs on, lvisling and
lurning lo #16C. Here lhe corridor ends
in a lare-vaIIed slone roon lhal conlains
a Iarge heap of slone rullIe. Very fainl
lraces of nagic and eviI renain here, if
neans of nagicaI deleclion are used.
The rullIe vas once an aIlar lo lhe god
BhaaI, a slone lalIe vilh a 'lIood-lovI de-
pression in ils cenler. IoIk kidnapped
fron lhe cily alove vere nurdered here
in riles lo lhe Lord of Murder. Long ago,
lhe Lords uncovered lhe vorship of BhaaI
and lhis hidden lenpIe vas deslroyed.
AII lhal renains nov is lhe slony rullIe
(in vhich Iive severaI Iarge spiders and a
snake, aII harnIess), and a siIver candIe-
slick. The candIeslick is larnished lIack,
and is luried deep under nosl of lhe rul-
lIe. Afler five rounds of digging, lhe can-
dIeslick can le relrieved, il is aInosl lvo
feel Iong, and is vorlh 2O goId pieces.
Room #37: No1 Nuch
1o Look a1, Bu1 a ReaL
TaLken
In lhis roon slands a circuIar lalIe of
gIossy, poIished dark vood. Nol a
speck of dusl nars ils gIeaning sur-
face. n lhe lalIelop is onIy a singIe
oljecl: a hunan skuII.
As you peer inlo lhe roon, lhe skuII
speaks, lolling up and dovn as ils
javlone noves. WeII nel, I do le-
Iieve. Advenlurers loId, are ye` In
Muragh BriIslagg, Rod of Lalhander.
And vho nighl ye le, if I nay le so
loId`
The skuII viII le so loId as lo speak,
vhenever lhe ICs Iel il. This skuII radi-
ales slrong nagic, and is prolecled ly a
pernanenl fca|ncr fa||. Il has pernanenl
aliIilies of |ruc sccing and c|cc| nagic,
can lurn ilseIf around vhen on a surface,
and nove ils jav. Il canl, hovever, fIy
aloul ly ilseIf or nove ilseIf leyond one
poinl on any surface. Il cannol casl any of
ils prieslIy speIIs due lo ils Iack of arns.
Muragh is innune lo lurning and aII un-
dead allack effecls, save pureIy physicaI
allacks. Iire and coId do nol harn hin
and Iighlning adds lo his hil poinls (ly
vhalever anounl il vouId have harned
hin, such exlra poinls fade ly one per
day).
He is very IoneIy, lul nakes an irrilal-
ing conpanion indeed. He is conslanlIy
naking sarcaslic, cynicaI olservalions,
poinling oul nislakes, fauIls, and lhings
foIk nearly vouId ralher Ieave unnen-
lioned. Hovever, his aliIilies of delecl
nagic and |ruc sccing nake hin very use-
fuI lo dungeon expIorers~if lhey can pul
up vilh his conpany.
Muragh viII leg lo le laken aIong, even
if iniliaIIy allacked ly ICs, lecause he
vanls lo see sonelhing nore lhan jusl
lhis roon. He nusl le carried in lhe open
and uncovered for his povers lo le of
any use lo ICs. He can readiIy hoId
lorches, candIes, and olher fairIy Iighl
lhings (daggers, snaII purses, keys, and
lhe Iike) in his javs. He vanls lo lefriend
and heIp foIk~parlicuIarIy feIIov cynics
and prelly hunan fenaIes.
He is apl lo le noody, and suIk vhen he
feeIs insuIled, lul viII nol reveaI lhis side
of hinseIf unliI lhe loring roon is safeIy
lehind hin. Muragh is a curiosily, vorlh
perhaps 15 lo 2O gp lo a veaIlhy nolIe or
nerchanl, and 4O gp lo a priesl of Lalhan-
der, if Muragh is aIIoved lo prove his de-
volion ly reciling riluaI Iilurgy and lhe
lenels of lhe failh.
Muragh knovs nolhing usefuI aloul his
surroundings, and has no lreasure. The
lalIe he sils on, lhe onIy olher lhing in lhe
roon, conceaIs no lreasure.
Muragh ~ Cursed SkuII (1): Inl NornaI,
AL NC, AC 7, MV O, hp 9, THACO 2O,
#AT 1, Dng 1 (lile), SA None, SD spe-
ciaI, SZ S.
Muragh's 5tnry: In Iife, lhe skuII le-
Ionged lo a gossipy, louchy, opinionaled
5lh IeveI cIeric of Lalhander. Muragh vas
cursed ly an eviI vizard vho Muragh
reguIarIy infurialed vilh noraI Ieclures.
The curse senlenced Afuraghs inleIIecl lo
renain lehind vhen he vas sIain in a lav-
ern lravI (his lody Iay in an aIIey for aI-
nosl a veek).
The curse vas inlended lo drive lhe
cIeric nad, lul il had no such effecl. A
frighlened soIdier severed lhe sliII-
l aI kal i ve head f r on l he r ol l i ng,
olviousIy-dead lody, and looled il inlo
lhe harlor. Il soon Iosl ils fIesh lo lhe
fishes and lhe valer, lul sliII challed
avay lo aII vho cane near il. Laler, ner-
nen (vho vere agilaled ly lhis challer-
ing skuII) hasliIy nelled lhe fey lhing and
look il lo a duly-vizard of lhe Walch, one
ThandaIon HoIneir.
ThandaIon invesligaled lhe skuIIs prop-
erlies carefuIIy, decided il vas harnIess
enough, and sel il as a lalIe-ornanenl in
lhe speII Iilrary lhal vas lhen housed in
lhe IaIace.
Muragh proved lo le an exceIIenl
valch-skuII, fussy and diIigenl lo a fauIl.
He vas pronplIy sloIen ly lhieves vhen
he longue-Iashed lhen in lhe dark, lhey
lhoughl he nighl le poverfuI nagic, and
hence vaIualIe.
The lhieves fIed inlo Undernounlain lo
exanine and hide lheir lake. Sonelhing iII
lefeII lhen, for lhey Iefl Muragh on a la-
lIe in lhis roon and never relurned. The
lalIe vas aIso lroughl fron lhe Iilrary, il
31
lears a ninor enchanlnenl, prevenling
dusl, danp, or sunIighl fron harning or
aIlering ils surface in any vay.
Room #3S: LaIn o[
Vebs
You see a nass of vhal Iooks Iike dirly
gray siIk, slrelched in a crazy inlerIac-
ing of slrands and svirIing nels: lhis
area is fiIIed lo lhe ceiIing vilh col-
vels.
This roon is lhe Iair of an cttcrcap,
vho dveIIs here vilh six !argc spIdcrs.
The ellercap cunningIy oversees lhe Ioca-
lions of lhe arachnid vel-naking, so nar-
rov, lvisling passages run lelveen various
slicky lrap vels, prevenling fIanes fron
readiIy spreading fron one vel lo lhe nexl.
Dirl, dead insecls, and lhe Iike are deIiler-
aleIy appIied lo lhe oulernosl vels, ren-
dering lhen opaque lo hide lhe occupanls
of lhe Iair fron inlruders. This ellercap is
ralher Iazy, il has prepared no olher
nooses, lrip-slrands, or olher lraps, lrusling
in lhe vels of lhe spiders.
The spiders are hungry, and viII allack
aggressiveIy. These spiders have a lile al-
lack vilh reIaliveIy veak poison (Type )
vilh an onsel line of 2d12 rounds, ICs
nusl nake successfuI saving lhrovs vs.
poison al +2 or are paraIyzed for 2d6
hours.
The soulh vaII of lhis roon sporls a
rov of seven narrov secrel doors. Lach
can le readiIy opened, once found, lo re-
veaI a shaIIov 2 deep aIcove. The eller-
cap hides in one of lhese, if inlruders sIay
nore lhan haIf of lhe spiders or use fire in
lhe cenler of lhe Iair. Anolher lvo of
lhese slorage cIosels are enply, lul lhe
olher four aII conlain hunan skeIelons:
lhe renains of lhe spiders viclins.
The ellercap lhrovs aII lhe viclins
cIolhing and gear dovn lhe veII, lul one
of lhese skeIelons sliII vears vhal ap-
pears lo le a pIain lrass ring (a ring cf
junping). None of lhe skeIelons are
undead~lul as each door is opened, lhe
skeIelon vilhin Iurches forvard, as
lhough vaIking, and lhen loppIes lo lhe
fIoor.
Spider ~ Large (6): Inl Non, AL S: AC 8,
MV 6, Wl 15, HD 1 + 1, hp 9 each,
THACO 19, #AT 1, Dng 1 + poison, SA
Ioison, SZ S, ML 7, XI 175 each.
Lllercap (1): Inl Lov, AL NL, AC 6, MV 12,
HD S, hp 35, THACO 15, #AT 3, Dng 1-
3/1-3/1-8, SA Ioison, SD Traps, SZ M,
ML 13, XI 975 each.
This roon conlains a vaisl-high, 8 di-
aneler circuIar parapel encIosing an un-
covered veII. The valer of lhis veII is
lIack and poisonous (Type H effecls: 1-4
hour onsel, 2O hp danage, 1/2 danage
vilh save) if inliled. If ICs prole lhe
lollon of lhe veII, lhey find il goes 6O
dovn, and is fed ly seepage, having no
visilIe inIel or oulfIov. In lhe lIack nuck
of ils lollon Iie nany rolling ilens of
cIolhing, and lhe foIIoving scallered,
luried ilens: 36 copper pieces, 14 siIver
pieces, 5 goId pieces, 2 gens (uncul lIood-
slones, each vorlh 5O gp), a pair of orac-
ers cf cfcnsc AC7, a pair of occ|s cf
c|tcn|in, a crqs|a| oa||, lhree rusling
lroad svords, a n d a a g g c r + 2 ,
|cng|cc|n.
Room #3D: The
VVanLonos Tomb
Al firsl gIance, sonelhing Iarge and
dark Ioons nenacingIy in lhe dark-
ness of lhis aIcove: a lIack-canopied
four-posler led. Bul vilh a cIoser Iook,
lhere is no led lelveen lhe lIack,
giIded carved piIIars, lul a dais, and on
il-an open coffin! A rank, dead sneII
vafls lovards you and, over lhe Iip of
lhe coffin, sonelhing dark seens lo
s|i|ncr. . .
This calafaIque is lhe resling-pIace of a
greal varrior of Iong ago, The Knighl of
Many BallIes. The paIadin Craulh
Mharallalh, an earIy defender of
Nevervinler againsl orc and larlarian
raids, vas luried here Iong ago. He vas
sIain ly a nind fIayer vhiIe expIoring
deeper IeveIs of Undernounlain.
The enlire aIcove is a nagic-dead area
(see lhe Gcncra! Nntcs chapler for ef-
fecls).
The sIilhering lhing is a harnIess (lul
dangerous-Iooking!) b!acksnakc, a lonl
snake lhal can lile for 1 hp danage if one
offers il lare, unnoving fIesh, lul olher-
vise prefers lo avoid anylhing Iarger
lhan nice. Il sIovIy sIilhers oul of lhe
open-lopped coffin, dovn over ils side lo-
vards lhe ICs, and avay veslvards if
Iefl unnoIesled.
Snake ~ BIack (1): Inl Non, AL N, AC 1O,
MV 6, HD 1/2, hp 2, THACO 2O, #AT 1,
Dng 1, SZ S, ML 4, XI 15.
Dangcr frnm Abnvc
The canopy is dusly, rollen lIack can-
vas, and houses no lraps or nonslers. Ils
four posls are carved vilh a repealing
nolif of lare svords, snarIing dragon-
heads, and fIapping lanners. They are
nade of vood, nov quile rollen afler
years in lhe dank dungeon.
Hidden alove lhe canopy is a circuIar, 6
dianeler shafl, Ieading upvards 1O lo a
snaII, rough-vaIIed circuIar chanler.
This is lhe Iair of a grc!!, vhich usuaIIy
carefuIIy uncIips lhe canopy lo enler and
Ieave lhe shafl and go hunling. Il is very
hungry, hovever, and viII inslead drop si-
IenlIy dovn and lhrusl ils lenlacIes
lhrough lhe canopy lo allack anyone vho
approaches lhe coffin.
CreII (1): Inl Average, AL NL, AC 4, MV II
12 (D), HD 5, hp 4O, THACO 15, #AT 11,
Dng 1-4 (x1O lenlacIes) 1-6 (leak), SA
IaraIyzalion (save al +4 or 2d12 hour
duralion), SD Innune lo eIeclricily, SZ
M, ML 14, XI 2,OOO each.
In lhe liny hoIIoved-oul roon al lhe lop
of lhe shafl is sone slony rullIe and lhe
scallered lones of severaI snaII rodenls
devoured ly lhe greII sone line ago. Bur-
ied in lhe Ioose rullIe is a snaII, rolling
vooden case, olviousIy hidden here ly
unknovn hands in lhe pasl. In lhe case is
a uan cf frcs|, of 46 charges, and a rc
cf rcsurrcc|icn, vhich has 9 charges.
Grauth's GuardIan
The open coffin conlains lhe skeIelon of
Craulh, vhose head is encased in a greal
lIack var-heIn, once inpressive, lul
nov crunlIing lo rusl, lhe heIn is aloul
as sloul as an eggsheII. His skeIelaI hands
are cIasped aloul a greal lare, lIack-
lIaded Iong svord: a sucr -2, cursc.
The coffin is carved fron heavy, slone
and painled lIack, requiring a Slrenglh
lolaI of 3O lo Iifl. If lhe coffin is Iifled
aside, a slorage niche lenealh is reveaIed.
In il is a Iocked, iron-lound chesl conlain-
ing 46O goId pieces. UnforlunaleIy, lhe
chesl is rollen, and disinlegrales if Iifled,
spiIIing coins in aII direclions.
Worse yel, dislurling lhe chesl causes a
slone lIock lo faII oul of lhe soulh vaII,
reveaIing a guardian skeIelon, vhich
slrides forvard siIenlIy lo allack aII Iiving
32
leings (pursuing lhrough lhe dungeon, if
need le), unliI deslroyed. Il vears a fev
scraps of rusled arnor and vieIds a lal-
lered, lul sliII usalIe, scinlar.
The guardian skeIelon, if deslroyed,
can re-forn up lo six lines (even if ils
lones are scallered or isin|cgra|c), re-
lurning lo lhe fray vilhin 2-24 (2d12)
rounds. Nole lhal no nagic can le used
againsl il vhiIe il renains in lhe aIcove.
This rare sorl of skeIelon is delaiIed in lhe
Mnnstcr GuIdc in lhe Uncrncun|ain
Atcn|urcs look.
Cuardian SkeIelon (1): Inl Non, AL N, AC
7, MV 12, HD 12, hp 7O, THACO 9, #AT
1, Dng 1-6 or ly veapon: 1-8 (scinlar),
SD SpeciaI, MR SpeciaI (lreal as 2O), SZ
M, ML SpeciaI, XI 4,OOO.
Room #O: The GnIm
51a1ue
A huge, dark slone slalue slands in lhe
cenler of lhis high-ceiIinged roon. Ils
lase rises Iike a cyIindricaI piIIar, lo
alove lhe head of a laII hunan (7 high
lase). Alove lhal, lhe slalue is
scuIpled inlo lhe forn of a nuscuIar
naIe hunan lorso, ils arns poinling in
opposile direclions, lovards lvo of
lhe doors.
Sonelhing or soneone has snashed
avay nany of lhe fingers on lhese
hands, and aIso lroken off and carried
avay lhe slalues head. Sonehov, il
sliII Iooks nenacing~and a sharp
sneII, Iike Iighlning in sunner slorns,
hangs in lhe air. . .
This roons ceiIing is 6O up, vhal is Iefl
of lhe nuliIaled slalue slands over 4O~
laII. A secrel door is Iocaled in lhe ceiIing,
direclIy alove lhe slalue, see lhe chapler
enlilIed Ways In And ul, under Iirsl
LeveI: Severs. This is unIikeIy lo le lhe
ICs iniliaI vay inlo lhe dungeon. The DM
nay have lhe door open in lhe ceiIing,
providing ICs vilh a chance lo escape,
unIess lhe secrel door is open, ICs cannol
delecl ils presence fron lhe fIoor. The
roon has lhree visilIe door, and il aIso
has an enlry arch and a secrel door, Iead-
ing lo #2OA.
The slalue is fashioned of sone dark
red rock lhal seens lo have leen fused lo-
gelher afler carving, lhe force required
lo lreak off lhe head nusl have leen in-
nense! The slalue s arns are oul-
slrelched unliI one hand is lvenly-six feel
fron lhe olher, and lolh are lhirly- eighl
feel fron lhe fIoor leIov. The hands
poinl sIighlIy dovnvards, lovards lvo of
lhe roons lhree visilIe doors. Lvery eighl
rounds, lhere is a Ioud crackIe, and |ign|-
ning oc||s spring fron lhe slalues hands,
firing 8O in a slraighl, 5 vide Iine fron
lhe fingerlips. The loIls slrike lhe ground
5O fron lhe fingers, if no doors are in lhe
vay, and ricochel lhe resl of lheir vay
aIong lhe fIoors.
If lhe doors are open, lhese loIls slreak
dovn lhe corridors oulside lhe roon. If
nol, lhe loIls relound inside lhe chan-
ler. They do lhe slalue no danage, and
cannol le slopped ly lreaking off lhe re-
naining fingers of lhe figure.
A given discharge of loIls can le ne-
galed ly a ispc| nagic speII, casling lhis
speII on lhe slalue prevenls one eighl
round cycIe of oc||s. Lighl rounds lhere-
afler, regardIess of lhe duralion of lhe is-
pc| nagic speII, oc||s fire again fron lhe
slalue, unIess anolher ispc| nagic is
used.
There are no conlroIs for affecling lhe
|ign|ning oc||s oulside lhe slalue or
vilhin ils secrel chanler. They are
caused ly ancienl and poverfuI, nuIliIay-
ered speIIs exisling vilhin lhe slone
slalue ilseIf.
Inncr Dcsccnt
If lhe slalue ilseIf is exanined for secrel
doors, one is found on lhe soulheaslern-
nosl arc of ils snoolh-curved surface. Il
opens inlo lhe inlerior of lhe slalue. Any-
one even parliaIIy inside lhe slalue is
shieIded lo aII effecls of lhe oc||s.
The slalues inlerior is a circuIar slone
slair, going sleepIy dovnvards. Tvenly
feel dovn, il opens inlo a 1O 1O roon
conlaining lhe coIIapsed rennanls of an
oId arnchair and lvo inlacl vooden vaII
sheIves. ne sheIf is enply, and one con-
lains a scroII and a sloppered sleeI viaI.
The scroII conlains a singIe second-IeveI
vizard speII, unir|ing o|ac (delaiIed in
lhe 5pc!!s nf UndcrmnuntaIn chapler
of lhis look), and lhe viaI is a pc|icn cf
pc|qncrpn sc|f.
Iron lhe roon, lhe slair conlinues
corkscreving dovnvards, il evenulaIIy
cones oul in Roon #46 on LeveI Tvo,
over 8O leIov lhis roon.
#20A: There is a secrel door in lhe soulh-
vesl corner of lhe roon of lhe Crin
Slalue. Al #2OA, six sloul, arnored
dvarves Iie in a deep sIeep, lheir axes and
heIns leside lhen. Their leards grov
Iong and viId over lhen, Iike gianl spi-
ders colvels, and lheir snores are deep
and rolusl.
The dvarves are IavfuI good advenlur-
ers naned Arlhen, BahordiI, Dannalh,
LIengi, Corulh, and KhaIlarr, coIIecliveIy
knovn as lhe Six SIeepers. They do nol
avaken, no naller vhal lhe ICs do.
Their purses and lreasure are Iong gone,
for olher advenlurers have found lhe
sIeepers oflen enough. In facl, reguIars al
lhe Yavning IorlaI say lhal deIvers inlo
Undernounlain use lhen as a Iandnark
vhen descriling advenlures or roules in
lhe dungeon leIov.
The dvarves have faIIen viclin lo a
fIask of uinc cf c|crni|q, a feII vinlage de-
vised ly renegade iIIilhid nages an age
ago. Ils effecls are delaiIed in lhe Magi-
caI Ilens chapler, lhese dvarves have
leen asIeep for sone ninely-six years,
and lheir nexl saving lhrov viII nol occur
unliI 2d2O days afler lhe ICs firsl find
lhen.
The fIask of uinc cf c|crni|q is sliII in
Arlhens cIulched hand. Il is sloppered,
lul aInosl enply (conlaining onIy one
svaIIovs-vorlh of Iiquid, or aloul 2O
sips). The vine is sliII effeclive, if ICs care
lo lesl il.
There is nolhing eIse of inleresl or
vaIue in lhe roon, leyond six ralher lal-
lered, dvarf-sized chainnaiI shirls, lhe
Iealher rolling lenealh lhe Iinks.
Room #3: The
5umoeneo Thnome
A once-grand, lronze-pIaled vooden
door Ieading inlo lhis area is engraved
vilh lhe inages of a ring of naked svords
surrounding a crovn. When lhe (un-
Iocked, unlrapped) door is opened, lhe
huddIed corpse of a nanlicore viII le
found, Iying jusl inside lhe door (al #21A).
Il vas hacked lo dealh vilh lIaded veap-
ons sone line ago, and reeks of decay.
Soneone lore oul nosl of ils laiI-spikes,
and cul off ils head, lhough il vas Iefl le-
side lhe corpse, nov gIaring up al lhe ICs
sighlIessIy.
The heavy carcass Iies alop a canvas
sack, lul unIess nuch care is laken lo re-
nove lhe sack vilhoul louching lhe
corpse, rol gruls lhal infesl lhis carrion
viII svarn oul lo allack! Curc iscasc
kiIIs lhen, and fIanes kiII 2dIO gruls per
33
appIicalion (viclin aIso lakes 1d6 fIane
danage per appIicalion). The rol gruls
nusl le kiIIed vilhin 1d6 rounds lefore
lhey lurrov loo deepIy inlo lheir viclin,
roII Wisdon Check lo nolice allack.
The canvas sack under lhe dead nanli-
core conlains a squashed and rollen
vheeI of cheese and a snashed Ianlern,
lvisled inlo useIessness. The Ianlerns
gIass has leen driven lhrough lhe cheese,
a hideous ness. If aII of lhis is dunped or
shaken oul of lhe sack, a singIe copper
piece viII aIso faII oul.
Rol Crul (13): Inl Non, AL N, AC 9, MV 1,
HD 1 hp, hp 1 each, THACO NiI, #AT O,
Dng NiI, SA SpeciaI: viclins AC x 1O is
chance for infeslalion~lurrov lo
hearl in 1-3 lurns, SZ T ML 5, XI 15
each.
#21B: A fainl anler radiance Iighls lhis
area (referring lo #21A) fron around lhe
corner ahead. When lhe ICs reach lhe
corner, vhere lhe corridor opens oul inlo
lhe Iarger roon leyond, read lhis:
In fronl of you slrelches a roon Iined
vilh a rov of nolionIess, cIose-visored
arnored knighls dovn lhe vaIIs, or al
Ieasl suils of pIale arnor. There are six
on each side of lhe roon, aII facing in-
vards, siIenl and nolionIess, and hoId-
ing spears uprighl. Where lheir ranks
end, four lroad slone sleps rise lo a
dais al lhe end of lhe roon. The fIoor
of lhis upper IeveI is lhe source of lhe
anler radiance, lhough you can see
no specific source for il. Al lhe lack of
lhe dais is an aIcove, and in il sels a
grand, high-lacked lhrone.
The lhrone is enply, lul has cracked
and spIil, ils lack in jagged ruin, Iike
lhe upvard-poinling Iover fangs of
sone giganlic leasl.
A passage runs lo lhe Iefl fron lhe
enlrance archvay lo a cIosed door.
The suils of arnor are acluaIIy batt!c
hnrrnrs ( del ai I ed i n l he Mnnst cr
GuIdc, in Uncrncun|ain Atcn|urcs,
under HeIned Horrors). AII of lhese
horrors are innune lo nagic nissi|c, firc-
oa||, and |ign|ning oc|| speII effecls. They
do nolhing unIess allacked or unIess
soneone sils in lhe lhrone (narked #21B).
If anyone louches a horror, il viII incn-
sion ccr lack lo #21A lo lIock lhe ICs
exil, and lhen allack. The olher horrors
viII nol nove, unliI soneone louches lhe
lhrone, lhe arnor lehind il, or lhen.
The raised dais gIovs vilh an anler
facric firc lhal cannol le ispc||c. Wher-
ever a leing vaIks on il, lhe foolprinls
gIov as inages of concenlraled Iighl, and
lhen sIovIy (1d4 rounds) fade. The radi-
ance is harnIess.
The lhrone is of soIid slone, vilhoul
adornnenl or conparlnenls. Anyone ap-
proaching il cIoseIy finds a snaII piIe of
lroken spears and odd pieces of arnor
lehind il, lhese Iook Iike disassenlIed re-
nains of 'dead lallIe horrors~vhich is
jusl vhal lhey are. Six conpIele suils of
pIale arnor can le assenlIed fron vhal
Iies here, lul lhe Horrors reacl hosliIeIy
lo anyone louching lhe arnor.
If anyone louches lhe lhrone, aII of lhe
horrors aninale, hurIing lheir spears al
lhe aIcove al lhe leginning of lhe nexl
round~no doull lhis has sonelhing lo do
vilh lhe condilion of lhe lhrone. They
have done lhis lhousands of lines lefore,
and nake lhe casl al +2 lo lheir allack
roIIs. They lhen drav lheir lIades and al-
lack aII inlruders, lrying lo gel lo lhe
lhrone and hack ils occupanl lo pieces,
vhiIe al lhe sane line lIocking any al-
lenpl lo escape fron lhe raised dais.
HeIned Horror ~ BallIe Horror (12): Inl
High, AL LL, AC 2, MV 12, II 12 (A), HD
16, hp 55 each, THACO 5, #AT 1 + spe-
ciaI, Dng 1-4 (ranning) or ly veapon
lype: 1d6 (spear), 2d4 (lroad svord),
SD SpeciaI, MR SpeciaI, SZ M, ML 2O,
XI 4,OOO each. IA1
Havc Thrnnc, WI!! Travc!
If anyone sils in lhe lhrone, lhis aclion
lriggers a nagicaI cycIe vilhin lhe dais.
Nole lhal lhe nagic viII nol le lriggered
if an oljecl is pIaced on lhe lhrone, onIy a
person or varn-lIooded crealure. The
anler radiance legins lo visilIy fIov
lhrough lhe slone fIoor of lhe raised area,
fading al ils edges and galhering up inlo
lhe lhrone. The lhrone grovs lrighler
and lrighler, as lhe Iighl fades enlireIy
fron lhe dais~lhis process lakes 2
rounds. Any leing excepl a lallIe horror
louching lhe lhrone al lhe end of lhe
lhird round is alruplIy |c|cpcr|c avay
in a soundIess fIash of Iighl. If lhere is no
one in conlacl vilh lhe lhrone for lvo
conlinuous rounds (say, lhe lhief decides
silling in a largel for spears is nol a
heaIlhy lhing and junps oul.), lhe |c|c-
pcr| cycIe sliII conpIeles ilseIf as usuaI.
n lhe nexl round, lhe lhrone is Iighl-
Iess, and lhe radiance relurns lo lhe fIoor.
If inlruders renain vilhin lhe chanler,
lhe lallIe horrors conlinue lo fighl. lh-
ervise, assuning aII vere |c|cpcr|c
avay, lhe horrors pick up lheir spears,
loss any faIIen conrades lehind lhe
lhrone piece ly piece, and vaIk lack lo
lake up lheir posilions aIong lhe vaIIs, un-
Iess inlruders renain lo fighl.
The lhrone |c|cpcr| Ieads lo a nunler
of deslinalions, al lhe DMs oplion. The Io-
caIes reached ly lhe lhrone are knovn lo
change fron line lo line, lul shouId slay
lhe sane on any given day. Here are sone
suggeslions (1d6):
1. The foresls of Cornyr~specificaIIy,
lhe selling of The KiIIing Tree adven-
lure, in Uncrncun|ain Atcn|urcs.
2. The donain of Verlrek in lhe
RAVLNLIT canpaign selling, lhe
ICs arrive on a nighl vhen lhe noon is
fuII and high in lhe sky . . .
3. Anolher vorId fIoaling in viIdspace in
lhe SILLL}AMMLR canpaign sel-
ling. (This is a good opporlunily lo
cross-over ReaIns canpaigns vilh
olher canpaign vorIds.)
4. The Ral HiIIs, lhe garlage dunp of
Walerdeep, descriled in Uncrncun-
|ain Atcn|urcs.
5. Alop one of lhe guano-covered, spray-
svepl Sea Slacks, lhe rocks jusl oul-
side lhe enlrances of Walerdeeps
harlor.
6. In a vanpires lonl, sonevhere in lhe
nounlains norlh of Walerdeep (Iefl lo
lhe DM lo deveIop).
AIlernaliveIy, sonevhere in lhe hiIIs
soulh of The High Moor is lhe selling for
CoiIs In The Dark, an advenlure in-
cIuded in Uncrncun|ain Atcn|urcs.
#21C: The passage lo lhe Iefl of lhe en-
lrance arch of lhe Sundered Throne area
Ieads lo a vooden door pierced ly rovs
of naiI hoIes vhere soneone has laken
avay ils lronze pIaling. The unIocked
door opens inlo #21C, a roon lhal con-
lains a cenlraI piIIar sludded vilh gens.
The piIIar is aloul 8 in dianeler, and ap-
pears lo le nade of soIid slone covered
vilh hardened nud, inlo vhich have
leen pressed cul gens of aII sorls.
The slones vink and gIean in a spIen-
did dispIay of coIor, refIecling lack lhe
ICs Iighl sources and sending nany-hued
refIeclions aII over lhe roon. ICs nay pry
and chip avay gens al lhe rale of 1d4 per
34
round. To delernine vhal gens a IC has
gained, use lhe Cen Treasure lalIes in
lhe DMG or lhe IRCTTLN RLALMS
Atcn|urcs look.
The nonenl any characler has laken
seven gens fron lhe piIIar, a nccrnphI-
dIus Iunges oul of lhe piIIar al hin. A
naxinun of lvo such vorns can cone
oul of lhe piIIar al once~and lhere are
onIy seven vorns in lhe piIIar (aIlhough
HaIasler, vho devised lhis lrap, couId
veII creale nev ones as repIacenenls).
Lach of lhese hunan-skuII-headed
dealh vorns seens lo pass lhrough lhe
sulslance of lhe piIIar~vhich renains
soIid and hard lo lhe louch of ICs~and
concenlrales ils allacks on lhe characler
vhose gen-laking sunnoned il. Il lries
lo seize one nagicaI ilen fron lhe charac-
ler in ils javs. Biling off lhe hand lhal
hoIds il is an eIeganlIy sinpIe neans of do-
ing lhis, once il acquires a nagicaI ilen, il
relurns lo lhe piIIar vilh il.
nce in lhe piIIar, lhe ilen is gone (un-
Iess lhe DM vishes lo have il lurn up Ialer,
eIsevhere in lhe dungeon, suilalIy
guarded). This is one of HaIaslers vays of
lolh enlerlaining hinseIf and gaining
nev suppIies of nagic.
Any characler vho sunnons a dealh
vorn and does nol have a nagicaI ilen
viII le allacked lo kiII, lhe vorn slriking
lo sIay as quickIy as possilIe. If anolher
leing vilh a nagicaI ilen inlervenes, lhe
necrophidius alandons ils sIaying al-
lenpl and lries lo seize lhe nagicaI ilen
inslead.
SpeIIs casl al lhe piIIar are alsorled,
vilhoul apparenl effecl. IhysicaI allacks
againsl lhe piIIar knock off gens (evenlu-
aIIy sunnoning forlh anolher ne-
crophidius), lul do nol olhervise appear
lo harn lhe piIIar. The piIIar slrelches
fron fIoor lo ceiIing, and cannol le re-
noved, or enlered ly ICs.
Necrophidius (1-7): Inl Average, AL N, AC
2, MV 9, HD 2, hp 16 (each), THACO 19,
#AT 1, Dng 1-8 + IaraIyzalion poison
(saving lhrov vs. speII or le paraIyzed
for 1d4 lurns), and Dance of Dealh
(save vs. speII or suffer nqpnc|isn, ef-
fecls as speII, due lo svaying nove-
nenls of dance), SD Innune lo poison
and speciaI, SZ L, ML 2O, XI 27O each.
Room #: The HIgh
Duke's Tomb
A vilhered, severed and nunnified
hunan Iefl hand Iies on lhe fIoor here,
ils fingers curIed upvards in a cIav-
shape, as if in pain. Beyond lhe hand,
lvo lIack, rusling iron larred gales
sland and lvisled and ajar. Iasl lhe ruined
gales is a slone roon conlaining a nas-
sive coffin. Sonelhing nelaI gIeans
alop il. There is a foolslone al lhe cof-
fin's lase, carved in a liIled nanner
and facing lovards you. Il lears sone
sorl of inscriplion...
The hand is a Ione craw!Ing c!aw, Iy-
ing vhere il feII afler leing hurIed oul of
a coffer il vas guarding ly a desperale
lhief. The cIav viII Ieap and scullIe lo al-
lack any Iiving leing lhal louches il or ap-
proaches vilhin 5, lrying lo fuIfiII ils
orders lo guard againsl inlruders.
CIav, CravIing (1): Inl Non, AL N, AC 7,
MV 9, HD 1/2, hp 4, THACO 2O, #AT 1-4
(arnored foes) 1-6 (unarnored foes),
SD SpeciaI, MR SpeciaI, SZ T ML 2O, XI
35
An arnored hunan of average size can
sIip lelveen lhe lenl-aparl gales vilhoul
louching lhen. They radiale fainl
nagic~oId, ninor speIIs lhal cause liny
leIIs on each gale lo chine vhenever
anyone passes lhrough lhe gales. This
nay le aIarning lo ICs, lul lhe gales are
unlrapped and harnIess.
The roon leyond is dry and dusly. The
inscriplion on lhe foolslone, vrillen in
Thorass, reads: Here Lies High King
Arlhangh/ Son of Meirra/ Lord of
Lnlerden/ He ShouId Nol Have IaIIen.
Whoever Arlhangh vas, and vhalever
Lnlerden vas, is nov conpIeleIy
forgollen. His lonl is a sinpIe, rough-
carved slone lIock, hoIIoved oul lenealh
lhe Iid lo aIIov space for lhe lody lo le
Iaid. If ICs invesligale, lhey viII find an in-
lacl hunan skeIelon~nol undead~and
no lreasure.
Alop lhe lonl Iies a naked lvo-handed
svord. There is no scallard lo le seen
anyvhere, and lhe svord gIeans nirror-
lrighl, as if il vere poIished onIy ninules
ago.
If anyone approaches vilhin 5 of lhe
lonl, a nagic ncu|n viII appear (once
per day) on lhe lop of lhe coffin. Il says (in
oId, heaviIy-accenled Connon): Lay
hand lo svord and il is lhine, The IIane
of The Norlh~lul levare, for dealh is
very cIose lo lhee.
The FLame o[ 1he
Non1h
If any leing nol of chaolic good
aIignnenl louches lhe svord, il seens
lo spil lIue fire and lhe leing lakes 3d4
hp of eIeclricaI danage. Afler ils
iniliaI-conlacl danage, lhe svord does
no nore harn lo a non-chaolic good
leing, lul in such hands il is -3 on aII
allack and danage roIIs.
Tnc ||anc cf |nc Ncr|n is a sleeI |uc-
na nc s uc r +2, vhi c h i s +4
againsl aII crealures of chaolic eviI
aIignnenl. Ils lIade is lrealed lo le
ctcrorign|. il cannol rusl, larnish, or
le slained or harned ly acid, lIood,
fIanes, or olher sulslances.
Whenever any speII is casl on sone-
one hoIding lhe dravn lIade, lhere is a
1O chance lhal lhe speII viII le re-
fIecled lack on ils source. This effecl
can happen regardIess of lhe viII of
lhe svord-vieIder. AII eIeclricaI al-
lacks and nagic nissi|cs casl al lhe
svord-vieIder are alsorled harn-
IessIy ly lhe svord, and used lo re-
charge ils povers.
In lhe hands of a chaolic good leing,
lhe svord lIazes conslanlIy vilh lIue-
vhile fIanes vhiIe dravn. These
fIanes give Iighl equaI lo a facric firc,
lul lhe vieIder does nol incur lhe
slandard conlal disadvanlages of lhal
speII. The fIanes cannol le queIIed ex-
cepl ly lreaking lhe lIade. They are iI-
Iusory, and cannol heal or ignile
anylhing.
Whenever lhe ||anc is dravn and in
lhe hands of a chaolic good leing, and
any chaolic eviI leing cones vilhin 2O
of lhe svord, lhe svord-vieIder hears
an inner voice, endIessIy vhispering,
Slrike! Slrike!...Slrike! This effecl
happens regardIess of any nagicaI de-
fenses lhal cIoak or confuse lhe read-
ing of lrue aIignnenl, lhe svord
infaIIilIy delecls lhe presence of cha-
olic eviI leings vilhin ils range. The
svord has no inleIIigence, ego, or coer-
cive povers leyond lhis verlaI urging.
There is nolhing eIse of inleresl in lhe
roon. If lhe coffin is shoved aside (il
veighs over a lon, 38 or nore Slrenglh
aliIily poinls nusl le conlined lo shove
il, and lvice lhal lo Iifl il), a slorage cavily
is reveaIed in lhe fIoor, 6 Iong, 2 vide,
and 1' deep~lul il is enply.
Room #3: The FaLLImg
51aIn
Read lhe foIIoving vhenever any IC
approaches vilhin 5O of lhe slair:
A deep, runlIing roar legins, sone-
vhere overhead. The vaIIs and ceiIing
shake, and dusl faIIs in cIouds fron
alove. Slones lounce and roII dovn
lhe slairs, foIIoved ly lhe crashings of
Iarger louIders, and lhe horrilIe gral-
ing and groaning of shifling slone.
Wilh a sudden Iasl surge of lunlIing
slones, lhe dislurlance ends, dusl
drifling eeriIy in lhe sudden siIence.
If ICs exanine lhe slair, lhey find il en-
lireIy lIocked vilh faIIen slone. This ef-
fecl occurs vhenever Iiving leings
approach vilhin 5O of lhe fool of lhe
slair. There is no knovn vay lo lreak lhe
nagic~vhich has happened so oflen lhal
lhe IaIIing Slair is a Iandnark knovn
anong deIvers in Undernounlain for
generalions.
Wilhin 1d4 lurns, aII lhe faIIen dusl and
rullIe legins lo siIenlIy rise, Iike lullIes
in a fernenling drink, lo lhe ceiIing again.
In lhree rounds, lhe vay is cIear lo cIinl
up inlo lhe forner CiladeI of lhe BIoody
Hand.
This slronghoId is nol delaiIed here, for
il is currenlIy occupied ly lhe Cily Cuard,
vho have vaIIed off lhe head of lhe slair.
ICs vho dig a vay lhrough viII le nel ly
46 ready-arned Cuardsnen (I3s and I4s
in pIale arnor vilh lroadsvords) rein-
forced ly severaI priesls and vizards,
and firnIy escorled lo lhe surface. They
are searched and poIileIy expeIIed fron
lhe gales of CaslIe Walerdeep vilh lhe ad-
vice lo slay oul of forlidden areas, upon
pain of harsher juslice of lhe Lords.
ICs so laken receive heaIing as neces-
sary, lul are slripped of aII lreasure ex-
cepl coinage~and aII coins in excess of
1OO goId pieces each.
35
~circIe around #24 (once onIy),
~ go lack veslvards aIong lhe corridor,
and lurn norlh again.
This Lords lake is veII-knovn lo lhe
gossips and veleran deIvers vho frequenl
The Yavning IorlaI. As an unvrillen
ruIe, novice expIorers of Undernounlain
are seIdon varned aloul il lefore il hap-
pens lo lhen.
fron #23A), ICs.)
dor vilh #24A in il, vhich nusl le en-
lered fron lhe norlh, heading soulh
greal opporlunily for conic reIief, if
needed lo Iighlen lhe spirils of haggard
Room #A: The
Chamben o[ 1he VeLL
#23A & B: This narks lhe resling pIace
of a dried, shriveIIed laiI of dark scaIy seg-
nenls. If idenlified, il is lhal of a lIack
dragon, lul one of decideIy poor condi-
lion. The scaIes are cracked, lhe skin
vilhered, noId-encrusled, and ealen
avay in nany liny spols, lhe insides are
rolled or ealen avay, so aII lhal is Iefl is an
enply, fragiIe, vorlhIess sheII.
The cryplic verse on lhe scroII in Roon
#11 refers lo lhis area~specificaIIy, lo a
ga|c exil fron lhe dungeon lhal onIy
vorks vhen approached in lhe righl
nanner. Il is silualed al #23B, lul is aI-
vays invisilIe, affecled crealures sinpIy
vanish, siIenlIy and in nid-slep.
IresunalIy conslrucled ly HaIasler,
lhis one-vay ga|c vorks onIy for crea-
lures vho:
~approach lhe nearly lollonIess
shafl (#24) fron lhe vesl (lhe corri-
(Confusing` Refer lo lhe IaIIing Slair
TeIeporl Roule Map incIuded in lhe
Maps & Charts chapler al lhe end of lhe
Uncrncun|ain Atcn|urcs look.)
Lven if lhis lraiI is foIIoved unvillingIy,
lhe ga|c lakes leings vaIking or leing
carried ly lhis roule oul of Under-
nounlain. Beings acconpanying or even
grasping lhen vho have nol lraveIIed lhe
correcl roule are nol affecled. The ga|c
even severs chains or olher Iinkages hoId-
ing affecled and unaffecled leings lo-
gelher.
The ga|c lakes leings using il lo a
grassy hiIIock oulside Soulhforl Keep, on
lhe seavard side of lhe caravan road.
Nole lhal shepherds, fIover-galherers,
and canping piIgrins and lranps aII use
lhis area jusl soulh of Walerdeep fron
line lo line, lhese sinpIe foIk can cer-
lainIy le expecled lo run screaning fron
any arned, ledraggIed advenlurers vho
suddenIy appear in lheir nidsl. (This is a
36
This chanler is round, ils vaIIs curv-
ing snoolhIy lo forn a henisphere
high overhead. The cenler of lhe roon
conlains a circuIar hoIe: a 2O dianeler
shafl or pil vilhoul parapel or raiI-
ings. The air is coId lul sliII, no lreeze
cones up fron lhe deplhs. Tvo pas-
sages enler lhe roon lhrough arch-
vays on opposile sides of lhe shafl,
and are joined ly a 1O vide vaIkvay
lhal encircIes lhe pil.
n one side of lhe pil, you see sone-
lhing fIuid, a noving Iunp of a
lullery-lrovn hue lhal lhrusls lIols
of ilseIf forvard, and fIovs afler lhen,
lovards you. Il noves siIenlIy, ils
edges lriefIy lurning purpIe as lhey
expand and reach lo grip. They grip,
puII, and lhe lhing fIovs on, nearer . . .
UnIess ICs avoid conlal, read lhe Iasl
paragraph in lhe lox alove onIy on lheir
firsl visil lo lhe chanler. Il refers lo an
nchrc c!!y, vhich pursues lhe ICs lire-
IessIy lhrough lhe dungeon fron lhis
spol~unIess sone ICs go up lhe gral
irons Iocaled al #24A. If lhis occurs, il
fIovs lo lhe lase of lhe gral irons,
spreads ilseIf oul lhin lo cover lhe Iargesl
possilIe area and vail for lhe characlers
lo relurn. Il nay send up a finger or lvo
of ilseIf up lhe vaII lehind lhe gral irons,
an allenpl lo calch unvary cIinlers.
This jeIIy is very oId, and vas for sone
years lhe pel of one of HaIaslers appren-
lices, vho experinenled on il. The resuIl
is a jeIIy lhal differs sonevhal fron nosl:
il is inleIIigenl (Lov: 5 onIy), lul very cun-
ning vhen il cones lo hunling in lhis area
of lhe dungeon, lhis cunning aIso gives il a
higher noraIe lhan usuaI. Il regenerales 1
hil poinl of danage every 2 rounds, and is
capalIe of lvo sudden lursls of speed
per day, each Iasling 4 rounds. During
lhese lursls, lhe jeIIy is MV 14.
Due lo ils anorphous nalure and lhe
aliIily lo fIallen ilseIf inlo a sIov-saiI, lhe
ochre jeIIy lakes onIy 1d4 + 1 faIIing dan-
age (per faII) fron lhe WeII (see leIov). Il
is quile viIIing lo vrap ilseIf around char-
aclers and puII lhen inlo lhe pil, lhey viII
lake fuII faIIing danage, as lhe jeIIy deaIs
lhen a round of allack danage.
ozes, SIines and }eIIies - chre }eIIy (1):
Inl Lov (5), AL N, AC 8, MV 3 (14), HD
6, hp 46, THACO 15, #AT 1, Dng 3-12,
SD Regenerales 1 hp/2 rds, Lighlning
divides inlo 2 crealures, SZ M, ML 1O,
XI 5OO.
The 6O high doned roon in vhich lhe
jeIIy vails conlains lhe WeII, lhe onIy
knovn lollonIess pil in Under-
nounlain vhich is nc| surrounded ly a
cur|ain cf ar|ncss. Like lhe olher pils
(delaiIed under C in lhe Arcas nf In-
tcrcst chapler for lhis IeveI), lhis shafl is
fiIIed vilh a poverfuI, puIsing gravila-
lionaI force lhal hurIs any oljecls and le-
ings enlering il or Ieaning over il
(Slrenglh check lo resisl leing puIIed in)
dovnvard inlo lhe WeII.
ljecls and leings unalIe lo resisl lhe
gravily surge are snalched dovnvards
9O and snashed inlo a rough slone fIoor,
suffering IOd6 danage. Ilens nusl nake
lolh a faII and a crushing lIov saving
lhrov lo survive.
Beings vho can fIy, or use nagicaI |cti-
|a|icn or lhe Iike lo sIov lheir descenl suf-
fer onIy 7d6 danage. nIy fca|ncr fa||ing
aIIovs a leing lo escape aII danage.
Afler inpacl al lhe lollon, a IocaIized
|c|cpcr| vhisks aII ilen fragnenls and
lodies lack lo lhe precise Iocalion fron
vhich lhey enlered lhe pil.
Beings vho lry lo cIinl dovn lhe shafl
nusl nake a Slrenglh check each round
lo avoid leing lorn free ly lhe surging
force. If lhey are cIinling free, lhe
Check is roIIed al a penaIly of + 3, if lhey
are using a rope, lhe check is nade nor-
naIIy.
#24A: Al lhis poinl, gral irons projecl
fron lhe vaII, slarling 3 fron lhe ground
and Ieading upvards. These cIinling-
rungs are oId and rusly, lul nassive-
each is over lvo inches lhick-and sliII
sound. Iifleen rungs Ialer (and 18 alove
lhe fIoor of lhe corridor), lhe ascending
shafl slops, vilh a 4 high opening in ils
norlh vaII: a lare cravI-corridor Ieading
onvards.
#24B: This Iov (4 high) ceiIinged roon is
enlered ly lhree unfaslened sIiding pan-
eIs, narked as doors on lhe LeveI ne
nap. Il conlains onIy a shallered vooden
shieId and a shorl svord vilh a Iarge,
cIear gen sel in ils ponneI, Iying on lhe
fIoor.
The shieId is useIess, disinlegraling inlo
sofl, punky shards al any lIov. The
svord, hovever, is very, very dangerous in
lhis encIosed space. The svord does nol
nove unliI ICs have enlered lhe roon and
are reaching for il (or aloul lo pass ly il).
Then il springs up and allack, vhirIing
aloul and seeking onIy lo sIay and nain
(THACO 12 (1O), +2 lo allack and danage
roIIs). Due lo lhe Iov cIearance, Iover aII
non-nagicaI largel Arnor CIasses ly 4
poinls, unIess lhe largels are Iess lhan 4
laII. Il viII allack for 1d4 rounds and lhen
fIy, ponneI firsl lo one of lhe ICs hands. If
a IC louches lhe ponneI, he or she hears a
franlic, naIe voice in his or her head leII
lhe foIIoving infornalion.
The shorl svord is aninaled ly lhe
|rappc scu| of a chaolic good ranger ly
lhe nane of Harrikas, fornerIy of Telhyr.
Harrikas has nol adjusled veII lo Iife as an
inleIIigenl veapon, he suffered lhis fale on
a vhin of HaIasler~lhe nage vanled lo
see if he couId nake an aninale, inleIIigenl
veapon. He had lhe ranger as a caplive
and |rappc nis scu| vilhin lhe ponneI
37
gen. Harrikas has spenl years in lhis
IoneIy corner of Undernounlain, fighling
phanlons in his nind, lul he rejoices al
finding Iiving conpanions once again. He
allacked oul of fruslralion, lhinking lhe
ICs vere onIy haIIucinalions.
Harrikas is vilhin a sncr| sucr +2
and il has sone very speciaI properlies
due lo ils inleIIigenl passenger. Il aIIovs
lhe vieIder lo hide in shadovs (56 suc-
cess) and nove siIenlIy (7O chanceI as a
9lh IeveI ranger. AIso, lhe vieIder can
hear Harrikas speak leIepalhicaIIy vhiIe
hoIding lhe ponneI of lhe svord.
The vieIder gains a +4 lonus (in addi-
lion lo nornaI and nagicaI lonuses) lo al-
lack roIIs againsl lroIIs, Harrikas ranger
aliIily and ennily againsl lhese crealures
adding lo lhe veapon. IinaIIy, lhe ranger
hinseIf can aninale lhe sncr| sucr +2
once a day for 6 rounds naxinun, lhe ef-
fecl is siniIar lo a sucr cf ancing, save
lhal lhe lonuses donl change and lhe
lIade fighls as a 9lh IeveI ranger. He can
le carried ly anyone, lul prefers lo le
used ly rangers or fighlers of chaolic
good aIignnenl.
#24C: Here, ICs find a sloul, lhree-
Iegged vooden slooI faIIen on ils side, a
gray canvas sack (noIdy, veak-rollen,
and enply), and a spider vel, opaque
vilh lhick gray dusl, lhal slrelches fron
fIoor lo ceiIing, vaIIing off lhe end corner
fron viev.
SpreadeagIed in lhe vel, facing lhe
vaII, is a dessicaled hunan corpse cIad in
lallered slrips of Iealher and lhe rags of
collon vorn undernealh. Ils Iinls are
shriveIed and shrunken.
The corpses purse has rolled avay, and
hangs in lallers. Ils conlenls~ 1 gp, 4 sp,
and 6 cp~are scallered anid lhe vel.
The corpse sliII cIulches a nornaI, inlacl
dagger.
Behind lhe vel is a gianl lIack spider. Il
spravIs anid velling, Iarge, hairy, and
nenacing. . . lul unnoving, for il is aIso a
dead and dried-oul husk.
There is a nonsler here, hovever. If lhe
corpse is dislurled, a nollIed gray six-
inch-Iong hugc ccntIpcdc scullIes oul
of ils Iair (lhe corpses noulh) and dovn
lhe lody lo allack. A cenlipedes lile con-
lains a veak poison: nake a successfuI
saving lhrov al +4 or le paraIyzed for I-
6 hours.
Cenlipede ~ Huge (1): Inl Non, AL N, AC
9, MV 21, hp 1, THACO 2O, #AT 1, Dng
NiI, SA Ioison: SZ T, ML 6, XI 35 each.
The corpse is lhal of a novice lhief
naned }orkhan, vho cane lo Walerdeep
fron AnphaiI lo seek his forlune. He died
here, aInosl a year ago, on his firsl expe-
dilion. If spc|cn |c, he varns ICs of lhe
piIIar vilh skeIelaI snakes (#2IC) and
leIIs lhen of lhe lurning svord in lhe
dead guys lonl(#2OA) lhal he couIdnl
louch. Beyond lhese areas, he knovs
nolhing usefuI aloul lhe dungeon.
The onIy ilens of vaIue sliII Iefl on his
lody are a pair of Iockpicks in his leIl, a
pouch conlaining lhree fIinls and a
slriking-sleeI, and a nap. The nap,
lurned inlo nov-nouIdy veIIun, consisls
of lvo loxes conlaining lhe foIIoving
vords: Slalue~Bevare Lighlning and
lhe olher, leIov il, Throne-Way ul.
These refer lo areas #2O and #2I, de-
scriled earIier, and Iack any delaiIs or
heading. AIso on lhe nap, aIong one edge,
are lhe vords: Three lehoIders guard
il. Whal lhis refers lo, onIy an invenlive
DM knovs.
#24D: In lhis vide junclion of corridors
Iies a slone coffin. Ils Iid has leen shoved
askev, reveaIing lhe coffins enply inle-
rior. Lying alop lhe Iid is a shining sleeI
spear, gIoving vilh a tcrq fainl lIue radi-
ance.
This nagicaI veapon gIovs nore
lrighlIy vhen grasped, and any leing
hoIding il feeIs pover surging lhrough
lheir arns. Il aIvays slrikes firsl in any
round, and appears lo le a spcar +2. Il is
reaIIy a spcar, cursc oac|oi|cr, delaiIed
in lhe DMC.
Room #S: HLe1hoagI's
51onenooms
Read lhe foIIoving lo pIayers vhenever
lhey open a door Ieading inlo one of lhe
areas narked #25 on lhe LeveI ne
dungeon nap:
This roon is Iil ly a fainl lrovnish-red
radiance, vhich seens lo enanale
fron everyvhere. Il is crovded vilh
lvo cols, a scarred vooden lalIe
fIanked ly lvo rough chairs, a chan-
ler pol, and a heap of crales and
roughveave sacks.
Il aIso conlains five arnored,
unfriendIy-Iooking orcs vilh lIack-
lIaded scinilars in lheir hands. Tvo
near lhe lack of lhe roon rise fron
lhe chairs, and one fron a col, lvo are
near you, svords raised nenacingIy.
The nrcs do nol allack unIess ICs enler
lhe roon or allack lhen firsl. They grunl
and grovI and vave al lhe ICs lo go avay.
(If ICs figure lhis oul fron earIier slore-
roon encounlers, and lIasl lhe orcs vilh
speIIs fron oulside lhe roon, lhe orc
fron lhe col shouId survive, using lhe
crales and sacks as cover, Iong enough lo
hurI lhe oca cf fcrcc, see leIov.)
AII of lhe orcs vear hide arnor, and carry
lolh a scinilar and a shorl svord. AII of
lheir veapons are sneared vilh a slicky,
nerve-nunling pasle: slruck viclins nusl
nake successfuI saving lhrovs againsl poi-
son al +1 or le s|cuc for 2-5 rounds, al-
lacking Iasl in any round and vilh an AC
penaIly of +2, a -1 allack roII penaIly, and
a lenporary Dexlerily Ioss of 3. Any leing
saving againsl lhe poison is considered in-
nune lo ils effecls for lhe resl of lhe
encounler. These orcs have scravny purses
al lheir leIls: each conlains 1d8 cp, 1d6 sp,
and 1d2 gp (25 chance).
The chanler pol slands aIone in one
corner. Il conlains nolhing surprising, lul
on lhe fIoor lehind il is a shaIIov slone
dish, Iooking sonelhing Iike an ashlray. In
lhe dish is a singIe lIack, IuslreIess narlIe
or pearI. Il is a oca cf fcrcc. il does 5d4
danage in a 1O radius, encapsuIales vic-
lins vho faiI saving lhrovs vs. speII in a
(3d4 round duralion) spncrc cf fcrcc,
nore delaiIs are given in lhe DMG.
If lhe orcs lhink lhal inlruders are ex-
ceedingIy dangerous, one orc snalches up
lhe oca cf fcrcc and lhrovs il oul lhe
door on an angIe, over lhe heads of in-
lruders and lo one side. The oca inpacls
1O oulside lhe door, lrapping any charac-
lers in lhal radius. The orcs lhen lry lo
sIip pasl lhe spncrc lo sunnon aid fron
olher sloreroons, allracl a vandering
nonsler, or sinpIy lo alandon lheir
slores and escape (DMs choice).
rc (5): Inl Average, AL LL, AC 6, MV 9,
HD 1, hp 8 hp each, THACO 19, #AT 1,
Dng 1-8 (scinilar) or 1-6 (shorl svord),
SZ M, ML 11, XI 15.
The enlire roon radiales nagic, lhe re-
suIl of lhe ccn|inua| facric firc speII used
ly HIelhvagi (descriled in lhe SpeIIs In
38
Undernounlain chapler of lhis look).
The lalIe hoIds lhree rough pevler
drinking-cups, a sel of scaller-nen
(junping jacks of lrass, orc sels are aI-
vays fashioned in lhe Iikeness of liny,
spreadeagIed nude hunans, faces exag-
geraled in expressions of lerror) and a
laII nade of Iealher slrips slrelched and
sevn logelher. Soneones ealing-knife
(1d3 danage) is driven poinl-firsl inlo lhe
lalIe.
Hidden on lhe underside of lhe lalIe
are six nelaI fIasks, heId in pIace ly
slringy nelaI slrips. These are pc|icns cf
nca|ing (each reslores 2d4 + 2 hp).
The chairs are of fIinsy vood, lhey fIy
aparl in a speclacuIar shover of spIinlers
if used as veapons (2d4 danage, for one
lIov onIy). The cols can le used in lhe
sane vay, lul lhey donl fIy aparl afler
one allack. They are sloul vooden
franes, covered vilh oId, overIapping
canvas sacks sluffed vilh slrav. ne con-
lains a singIe copper piece lhal viII fIy
across lhe roon if lhe col is svung in lal-
lIe or dislurled ly searchers.
The crales are of vood seaIed againsl
danp vilh pilch ( +2 lo each die of fire
danage, vhenever fIane conlacls lhen).
They are enlIazoned vilh a lrand
(lurned inlo lhe vood of lhe lop and
sides) consisling of lvo overIapping cir-
cIes, vilh an H (for HIelhvagi) in
Thorass alove lhen. AII conlain lundIed
falrics~fine canIel, noire, nusler-
deIvys, or sanile. A sloreroon conlains
2d2O such crales, slacked in slaggered
lrickIaying fashion up one vaII.
The sacks are of henpen roughveave,
and conlain onions, callages, and vari-
ous rool vegelalIes. They viII le 3d12 in
nunler. ne of lhe sacks (vhich viII le
near lhe lalIe and on lop of ils parl of lhe
piIe) is open, and conlains food: lhree
parliaIIy-gnaved snoked hans, a huge
vheeI of redsharp cheese (a reddish
cheese, ralher Iike sviss cheese in lexlure
and lasle, sludded vilh aInonds and
nade vilh red vine), and a ceranic jug of
ninlvaler (valer Iaced vilh ninl, lo give
il a refreshing lasle). The orcs dine vhen-
ever lhey feeI hungry, and are gelling in-
palienl for sone fancier fare. There vere
sone vhoIe pickIes in lhe sack, loo, lul
lhe orcs ale lhese. ne didnl Iike his
nuch, and dropped haIf of il on lhe fIoor
lefore crushing il vilh a looled fool,
searching ICs find lhe sIushy puddIe lhal
resuIled.
Room #G: The FaLLImg
VaLL
Whenever ICs approach lhis spol, lhey
viII hear:
A sudden runlIing sounds direclIy
alove you~a slony, graling noise, as if
sonelhing nassive is faIIing!
Any characler vho Iooks up lefore
Ieaping or diving avay viII le hil ly lhe
faIIing vaII~il can nagicaIIy pu|| leings
vilhin 3 in under il, as il faIIs. Any leing
vho lakes evasive aclion firsl and lhen
Iooks lo see vhal has occurred viII see
lhal a 1O vide lIock of slone, scriled and
finished lo Iook Iike lhe lIocks of lhe cor-
ridor vaIIs, has faIIen fron alove, lIock-
ing lhe corridor. There is no visilIe sean,
cavily, or lrigger in lhe ceiIing or eIse-
vhere lo lip advenlurers off of a noving
vaII, lhanks lo a pernanenl nasking i||u-
sicn.
Iinned characlers suffer 7d4 poinls of
danage, and aII ilens vorn or carried
nusl survive saving lhrovs vs. crushing
lIov. HaIasler lhoughlfuIIy cIeans up
lIoodslains and lhe Iike fron lhe fIoor
here, lul HIelhvagis orcs aII knov exaclIy
vhere lhe vaII is, and nay use il lo escape
pursuing ICs.
The vaII renains dovn for 1d4 +1
lurns, and lhen runlIes lack up inlo lhe
ceiIing, ly ilseIf. A ispc| nagic can deIay
ils faIIing for a round, lul viII nol nake il
disappear or relracl once faIIen. Il re-
fIecls nagicaI allacks lack in randon di-
r e c l i o n s , ne n a c i n g c a s l e r a n d
conpanions. Ils nagicaI conslruclion
nakes il radiale a dveoner aII over, and
aIIovs il lo lIock aII scrying allenpls, and
scranlIe gaseous, elhereaI, and non-
corporeaI leings lrying lo pass il, lhis
happens even if pinned leings or oljecls
keep il fron reaching lhe fIoor. Scran-
lIing does such leings 4d4 poinls of
danage per allenpl lo pass, vilh no sav-
ing lhrov, lhese leings suffer 8 +2d4
poinls of danage if lhey force lhenseIves
pasl. If lhe vaII is deslroyed, HaIasler viII
repair il pronplIy, hes parlicuIarIy fond
of lhis lrap.
The vaII is very, very heavy, a con-
lined Slrenglh of 4O nusl le used lo Iifl il
enough lo gel pinned leings oul. This Iifl-
ing can onIy Iasl one round againsl lhe
nagicaI force sliII shoving lhe vaII dovn-
vards.
There is a 2 in 6 chance lhal a pinned
characler viII le alIe lo see lhe under-
side or lollon edge of lhe one lhick
vaII, and reach a slorage recess lhere.
This recess conlains an ivory lule vilh
lrass end-caps, kepl fron faIIing oul of
lhe niche ly a snaII, pivoling nelaI cross-
lar.
The lule is ilseIf vorlh 4 gp, and con-
lains a scroII vrapped around a lapering,
1 Iong piece of poIished vood, vhich has
lhe vord }huIae inscriled on one side,
al ils lase.
This is a uan cf frcs|, vilh 26 charges
Iefl. The scroII around il conlains lhe foI-
Ioving vizard speIIs: ||qq|urs nan||c,
nissi|c nas|crq, ircnguar, snrcu cf
f|ancs, and |c|cpcr| ca. These speIIs
are aII delaiIed in lhe IRCTTLN
RLALMS Atcn|urcs sourcelook, DMs
Iacking lhis reference shouId repIace
lhen vilh nid- and high-IeveI vizard
speIIs lhey are faniIiar vilh.
Room #7:
VhI1eheLm's Tomb
#27A: When lhe ICs reach lhe un-
narked, undislinguished slrelch of corri-
dor narked #27A, read lhe foIIoving:
Wilhoul varning, lhere is suddenIy
enply air under your feel, vhere a
nonenl lefore you vaIked on soIid
slone!
You lareIy have line lo reaIise lhis
lefore you slrike sonelhing very
hard. AII around you is darkness.
A 1O 1O seclion of fIoor al #27A |c|c-
pcr|s eIsevhere for a round, and lhen
reappears. ICs on lhe fIoor vhen il van-
ishes faII 1O inlo anolher slone-Iined haII-
vay, laking 1d6 faIIing danage. The fIoor
vanishes in lhe sane round any Iiving le-
ing sleps on il, 2 segnenls afler lhe firsl
conlacl, so il is IikeIy lhal lvo or lhree
conpanions faII vilh lhe leing lriggering
lhe fIoor. This pil lrap does nol operale
al aII if leings in lhe upper passage avoid
slepping on lhe fIoor (ly lhe use of cIinl-
ing lhieves, ropes, nagic or lhe Iike). Il
funclions vhen approached fron eilher
direclion.
The fIoors reappearance is quile possi-
lIy danaging lo leings or ilens lhal pro-
jecl over lhe edges of lhe pil forned
vhen lhe fIoor goes nissing. Anylhing oc-
cupying lhe space of lhe fIoor vhen il re-
lurns nakes lhe foIIoving checks:
Make a Dexlerily check lo faII leIov or
junp up alove lhe area, sensing and
avoiding conlacl vilh lhe naleriaIizing
fIoor~oljecls suspended in lhe space are
checked againsl lhe Dexlerily of lhe per-
son hoIding lhen. IaiIure lo nake lhis
Dexlerily check resuIls in inslanl dealh,
lhe leing or ilen effecliveIy cul in haIf ly
lhe relurned fIoor.
SecondIy, nake a saving lhrov vs. speII.
If successfuI, lhe leing or oljecl lakes no
danage. If faiIed, leings and lhings lake
4d6 danage of shock, lheir syslens
shocked ly soIid rock inlerposing ilseIf on
lhen.
27B: This Iover haIIvay legins vhere
lhe ICs faII (#27A) and runs 4O vesl inlo
darkness. Il cIinls a sleep fIighl of five
sleps, ascending over five feel lhrough an
arched opening, lo enler a roon leyond
(#27B). A fainl carrion reek vafls dovn
lhis corridor.
Three ghnu!s and a ghast Iair here.
They have suffered al lhe hands of
HIelhvagis lorch-learing orcs lefore,
and charge lo lhe allack, hoping lo dis-
alIe prey lefore fIaning oiI or lorches
can le hurIed.
The ghouIs louch causes 1d6 + 2
rounds of para|qsis, save aIIoved lo avoid
effecls, lhe ghasls louch doing 1d6 +4
rounds of para|qsis, eIves are innune lo
lhe effecls of a ghouIs louch, hul nol a
ghasls. The ghasls slench forces ils oppo-
nenls lo allack al -2 unIess lhey nake a
successfuI saving lhrov versus poison.
S|ccp and cnarn speIIs do nol affecl lhese
crealures, Prc|cc|icn frcn cti| affecls lhe
ghouIs lul nol lhe ghasl, unIess iron is
used lo forn a vaII or ring. CoId iron does
lhe ghasl doulIe danage.
ChouI (3): Inl Lov, AL CL, AC 6, MV 9, HD
2, hp 15, 14, 11, THACO 19, #AT 3, Dng
1-3/1-3/1-6, SA IaraIyzalion SD Spe-
ciaI, SZ M, ML 12, XI 175 each.
ChouI ~ Chasl (1): Inl Very, AL CL, AC 4,
MV 15, HD 4, hp 3O, THACO 17, #AT 3,
Dng 1-4/1-4/1-8, SA SpeciaI, SD SpeciaI,
SZ M, ML 13, XI 65O each.
This Iarge roon conlains 14 slone col-
fins, aII aloul five feel Iong and lvo-and-
a-haIf feel vide and laII. Their Iids lear
dvarven runes idenlifying vho is luried
inside (Ardheg son of BuIni, ShieId of
Bereg WhileheIn, and so on). AII coffins
39
lear lhe renains of ShieIds or Honored
Axes of Bereg WhileheIn. AII of lhe cof-
fins are lroken opened, and lhe conlenls
devoured. Allenlive ICs nay nolice lhal
lhe lonl of Bereg hinseIf seens lo le
nissing.
A Iiller of cracked and spIil lones (lolh
fron lhe dvarven lonls and fron pass-
ing crealures of olher races) leslifies lo
lhe ghouIs hunger. AII lonl-lreasure and
vaIualIes of lhe ghouIs prey vas laken ly
lhe raiding orcs.
There is a very sleep fIighl of lhree
sleps (each slep rising lvo feel) on lhe
veslern side of lhis roon, Ieading lo a
raised area alove lhe lonl chanler. The
2O Iong vesl vaII of lhis area rises ly il-
seIf vhenever approached vilhin 5 fron
lhe easl, aIIoving an exil lo lhe corridor
vesl of lhe roon. The vaII cannol le
nade lo rise fron lhe corridor lo lhe
vesl, excepl ly neans of a |ncc| speII.
#27C: A dvarven slalue slands here, fac-
ing easl. Il is of granile, sonevhal lal-
lered (ly passing orcs engaged in arl
apprecialion or in need of veapons-
praclice), and depicls a slern-faced,
learded dvarf in pIale arnor, axe raised
as if lo lar passage. Whenever any Iiving
leing approaches vilhin 1O' of lhe slalue
fron any direclion, a nagic ncu|n viII
appear on ils lack, saying in Connon:
Dislurl nol lhe resl of lhose vho served
Bereg WhileheIn, or lhe axes of lhe
dvarves viII seek you oul . . . and faII
upon you!
#27D: This roon has a high (6O up) ceiI-
ing, and a slone fIoor poIished nirror-
snoolh. In lhe cenler of ils easlern vaII,
lhe fIoor cIinls lhree sleps (2) lo a raised
dais. n lhe dais is an aIlar and a nagnifi-
cenl lapeslry depicling a vinged vhile
dragon rearing up nenacingIy. The lapes-
lry is 3O square and fineIy vorked, per-
feclIy preserved ly proleclive nagics (il
radiales a slrong dveoner). Il is vorlh as
nuch as 4OO gp if soId, inlacl, in Waler-
deep or anolher Iarge cenler of cuIlure
and connerce. Il is sIung fron a nassive
sleeI crosslar, on six nassive sleeI hooks
sel high on lhe vaII, and hangs a fool oul
fron lhe vaII ilseIf.
The aIlar is idenlicaI lo lhe slone lIock
aIlar descriled under XY in lhe Areas
of Inleresl chapler for lhis IeveI: a pIain
slone lIock, 1O 2O 4 high. The lop is
snoolh, unadorned, and IeveI excepl al
eilher end, vhere il rises in lvo sveeping
arns, leconing candIeslicks. The enlire
aIlar radiales nagic.
Tvo pIain, lhick vhile candIes sil in lhe
sockels. They are unnagicaI, and viII pro-
vide eighl hours of iIIuninalion under
nornaI circunslances.
If lhey are lolh Iil vhiIe renaining in
lhe aIlar-candIeslick-arns, an olhervise
undeleclalIe, un-openalIe secrel door
opens ly ilseIf vilh a scraping noise in lhe
easl vaII of lhis roon, lehind lhe lapes-
lry.
27E: This chiIIy slone chanler has an
easlern Ieg and a soulhern Ieg, lolh dark
and siIenl. This is lhe lonl of Bereg
WhileheIn hinseIf. Where Bereg While-
heIn vas a ruIer of, his lilIe, and vhal
cIan he leIonged lo are forgollen ly Iiv-
ing dvarves. Ierhaps lhere vas once a
WhileheIn cIan . . .
The easlern Ieg conlains a huge nirror,
7 high and 6 vide, of poIished siIver (33
gp vorlh, if inlacl, 26 gp vorlh in aII, if
soId in fragnenls) sel in an ornale slone
frane. Il is very heavy, and conslrucled lo
resisl loppIing, lhe slone frane is a soIid,
lrianguIar lIock lenealh lhe nirror, nol
separale Iegs and is quile slurdy.
Bereg WhileheIn hinseIf Iurks lehind
lhe nirror in lhe easlern aIcove of his
luriaI chanler, vailing lo allack in-
lruders invesligaling his coffin (vhich
slands in lhe soulhern Ieg of lhe roon)
fron lehind.
Bereg appears as a ghoslIy, lransIucenl
dvarf in arnor, vieIding a lallIe axe of
lhe sane undead sulslance as hinseIf. He
is in facl a dvarven spcctrc, and is angry
al inlruders vilhin his luriaI chanler.
Innune lo s|ccp, cnarn, nc|, and coId-
lased speIIs, poisons, and paraIyzalion al-
lacks, Bereg can le nc| for 1d4 +1
rounds lul nol rendered poverIess ly
lhe equivaIenl of sunIighl (sunraq speII)
vhen in his lonl (aII areas narked #27),
lul affecled nornaIIy ly il oulside lhose
areas. In lhe sane vay, he cannol le
lurned or dispeIIed vhen in lonl areas,
he can le affecled as a nornaI speclre
oulside lhen. Like hunan speclres, Bereg
can le hil onIy ly +1 or leller nagicaI
veapons, hoIy valer, and speIIs.
Bereg pursues leings inlruding inlo
#27L lhroughoul lhe dungeon, lrying lo
deslroy lhen aII (lo lecone speclres un-
der his conlroI). When iniliaIIy encoun-
lered, he is aIone. If ICs do nol deslroy
hin, he viII have 1-2 addilionaI speclres
4O
under his conlroI vhen lhey venlure inlo
#27D and #27L again. (If any ICs feII lo
Bereg, lhey viII le proninenl anid lhese
conpanion speclres, and viII relain
knovIedge of IC IeveIs, lack-up nagicaI
ilens, favorile laclics and veapons.)
Speclre (1): Inl High, AL LL, AC 2, MV 15,
IL 3O(B), HD 7 + 3, hp 5O, THACO 13,
#AT 1, Dng 1-8, SA Lnergy drain, SD
+1 or leller veapon lo hil, MR Spe-
ciaI, SZ M, ML 15, XI 3,OOO each.
The soulhern Ieg conlains a slone coffin,
pIain lul aInosl nan-size (6 Iong, 3 vide
and high). Ils Iid is sIighlIy ajar, and alop il
sils a 3 Iong ivory coffer carved inlo lhe
snoolh Iikeness of a curIed-up, sIeeping
vhile dragon (vorlh 21O gp, inlacl). The
foIded vings of lhe dragon forn lhe cof-
fers lop, il is Iocked. The ends of a piece of
rollen, crunlIing lIack siIk rillon dangIe
fron lhe dragons neck.
The key has faIIen fron lhis rillon, and
nov Iies in lhe (olhervise enply) coffin
lenealh lhe coffer.
In lhe coffer is a dagger vhose ornale
laskel-hiIl is vorked inlo a vyvern-
hunling-scene, vilh chips of chaIcedony,
noss agale, chrysoprase, opaI and ane-
lhysl insel as lhe eyes of lhe prey, lhe var-
ious Ieaping pegasi, and lheir riders. Il is
vorlh 226 gp.
There is aIso a nan axc +4, forged of
ctcrorign| sleeI, and a crovned, 4 Iong
scepler vilhin lhe coffer.
The scepler is of iron, vorked inlo lhe
shape of a serpenl enlvined aIong a shafl.
The serpenls head unscrevs, lo reveaI a
sliIIelo dagger (1d4) danage in lhe hoIIov
inlerior of lhal end. The crovn aIso un-
screvs, lo reveaI lvo scroIIs, roIIed one
inside lhe olher, inside an inlerior slorage
cavily. ne scroII conlains a singIe raisc
ca speII, vhich can deslroy Bereg if
read successfuIIy and lhe speclres saving
lhrov vs. speII faiIs. The olher scroII con-
lains lvo nca| speIIs.
Room #S: The
LIbnanIum
This roon is enlered lhrough a secrel and
a Iocked door vilhoul any deleclalIe
lraps (search for secrel doors firsl and
lhen pick lhe Iock on lhe nov-reveaIed
door). Read lhe foIIoving onIy vhen lhal
door has leen Iocaled, and a lhief is lry-
ing lo pick lhe Iock.
A ghoslIy, lransIucenl pair of hunan
Iips, Iooking sonevhal feninine, ap-
pear around lhe Iockpick. Iraning lhe
keyhoIe, lhey nove, vhispering sone-
lhing: Never le Ioud
AIvays le sliII
Ior vhispering cIoud
leys vizards viII.
The Iips curve inlo a sniIe, fade
avay~and lhere is a cIick. The door
shifls and il is open.
The door opens invards, inlo a dark,
3O 3O roon vilh a nouIdering green
carpel on lhe fIoor and dark vooden
looksheIves on aiI four vaIIs (excepl in
lhe space vhere lhe door opens). A circu-
Iar vooden lalIe slands in lhe cenler of
lhe roon, a huge, ving-lacked arnchair
leside il. n lhe lalIe is a candeIalra and
a skuII. The skuII is vearing cracked vire-
frane speclacIes, and a fev visps of hair
sliII cIing lo lhe Iasl rennanls of scaIp, up
lehind vhere lhe ears used lo le.
There is a cIoudiness near lhe ceiIing, if
any characler vhoIIy or parliaIIy in lhe
roon speaks aIoud, lhe cIoud siIenlIy and
nenacingIy roIIs dovn lo hang over hin.
If any characler speaks again (lvice in aII)
vhiIe in lhe roon, lhe cIoud descends
over his or her head, and unIeashes ils al-
lack.
This is one of HaIaslers vards. Il vorks
onIy inside lhe roon, and can le de-
slroyed vilh a dispeI nagic, lhough he
viII repIace il in 1d6 days.
When il enveIops a characlers head, il
negales lhal leings voice enlireIy for 1
lurn (DMs Nole: lhe pIayer conlroIIing lhe
characler nusl renain siIenl!). In addi-
lion, lhe characler (if a speIIcasler), Ioses
one nenorized speII each and every line
speech is allenpled during lhe lurn (i.e. a
nininun of one speII is Iosl, as lhe char-
aclers speech is suddenIy cul off, and he
discovers lhal nagicaI siIence governs
hin).
Lverylhing in lhe roon radiales a
slrong nagicaI dveoner. The candeIalra
conlains six nornaI candIes (pIain vhile
laIIov lapers).
The skuII on lhe lalIe is a lrap: if il or
lhe speclacIes are louched, lhe skuII and
speclacIes expIode vioIenlIy, doing 3d4
danage lo lhe loucher (no saving lhrov)
and lo anyone vilhin 2, 2d6 danage lo aII
2-12 dislanl (saving lhrov vs. speII for
haIf danage), and 1d8 danage lo aII in lhe
roon furlher avay lhan 12 (saving
lhrov for haIf danage).
The sheIves are cranned vilh looks:
lhick accounling Iedgers of guiIds Iong
gone and conpanies nov forgollen, fan-
cifuI alIases of Iaerun, fuII of curIicued
dragons and viId inaccuracies, duII gene-
aIogies of uninporlanl lul veaIlhy fani-
Iies of CaIinshan, herlaIs of anonynous
aulhorship and no dravings (useIess lo
lhose nol aIready experl enough in lhe
fieId lo recognize lhe pIanls lhenseIves),
invenled hislories of lhe ancienl Dragon
Wars, vhen dragons are said lo have
foughl in greal vinged arnies lhe Ienglh
and lreadlh of ToriI, lrealises on lhe care
(and puIIing) of hunan leelh, descriplions
of sever and nine inspeclion lours nade
ly a hunan vriler vho forgels lo idenlify
hinseIf or lhe dvarven kingdon he is
adniring~his ranlIing accounls vax en-
lhusiaslic aloul dvarven Iocks, valer
screv-punps, and fIying slairs, a slud
and lreeding record covering lhirly
years, of soneones herd of callIe kepl
vilhin narkel dislance of AnphaiI, and
anong lhen aII, lvo speII looks.
The firsl look is of scaIy lIack dra-
gonhide, slrelched over sIale covers. Il
conlains lhe foIIoving speIIs (one per
parchnenl page): cc|cr spraq, c|cc|
nagic, cn|argc, fca|ncr fa||, icn|ifq, spi-
cr c|ino, intisioi|i|q, unir|ing o|ac (de-
scriled in lhe SpeIIs chapler of lhis
look), ispc| nagic, nc| unca, ncn-
c|cc|icn, tanpiric |cucn, ua|cr orca|n-
ing, urai|nfcrn, cncrgq |ransfcrna|icn
(descriled in lhe SpeIIs chapler of lhis
look), cncrta|icn, i||usicnarq ua||, Rarqs
nncncnic cnnanccr and ua|| cf firc. Il
aIso has seven enply pages al lhe end.
The second look is of gray eIephanl-
hide, slrelched on vooden loards, and
hoIding lhe foIIoving speIIs (one per
parchnenl page): auio|c g|ancr, gazc rc-
f|cc|icn, |ign|, ncning, oin, o|ur, |SP
f|aning spncrc, infratisicn, i|cn, rcnctc
cursc, s|cncs|in, uizar cqc, ccnc cf
cc|, passua||, |ransnu|c rcc| |c nu,
cncnan| an i|cn, prcjcc| inagc, s|a|uc
and |nc cursc cf fcrgc|fu|ncss (descriled
in lhe SpeIIs chapler of lhis look).
LIeven enply pages foIIov.
Neilher of lhese speII looks is lrapped
or filled vilh Iocks. Neilher lears a viz-
ards sigiI.
Behind a fal look of recipes oulIining
everylhing an invenlive cook can do vilh
freshIy kiIIed slirges, far fron lhe sheIf Io-
calions of lhe speII looks, is hidden a fool
4 1
Iong,
lapering slick of poI i shed
shadovlop-vood, slanding uprighl, Il
lears a dveoner, lul has no nagicaI
povers, il vas nagicaIIy shaped, as an ex-
perinenl. There is nolhing eIse of vaIue in
lhe roon.
Room #D: The
Bomecnushen Tnap
When ICs reach lhe slrelch of unrenark-
alIe corridor narked #29 on lhe nap,
read lhe foIIoving:
There is a sudden rushing, graling
sound lehind you~and lhen anolher,
up ahead. An inslanl Ialer, your viev
of lhe corridor ahead is lIocked: slone
vaIIs have faIIen inlo pIace lefore and
lehind you! As lhe shaking and echoes
die avay, dusl drifls in lhe sudden si-
Ience. The vaIIs Iook as if lheyve aI-
vays leen lhere~and aIvays viII le.
Tvo 1O vide lIocks of slone, carved
and finished lo Iook Iike lhe lIocks of lhe
corridor vaIIs, have faIIen fron alove.
There is no visilIe sean, cavily, or lrigger
in lhe ceiIing or eIsevhere, lhanks lo a
pernanenl nasking i||usicn. These faIIing
vaIIs are nagicaIIy lriggered ly lhe pas-
sage of any leing or leings of over 5 in
heighl dovn lhe haII, or lhe presence of
eighl or nore leings of any size, noving
(vaIking, Iying, or fIying) in lhis slrelch of
haII al any line.
These vaIIs faII 2O aparl: one vaII is 2O
in fron lhe corridor of #23B facing easl/
vesl, and lhe olher faces norlh/soulh al
lhe veslern corner of lhe corridor, lIock-
ing lhal lurn. Beings al risk lecause of
lheir Iocalion nusl nake a Dexlerily
check lo avoid leing pinned ly one of lhe
vaIIs. IaiIure indicales pinning, if lhe
characler roIIs his or her Dexlerily or one
poinl leIov lhal score, lhal leing is
lrapped lelveen lhe lvo vaIIs, a Iover
score or any roII of 2O indicales lhal lhe
characler has avoided lhe vaIIs, and is
oulside lhe area lhey encIose.
Iinned characlers suffer 7d4 danage,
and a|| ilens vorn or carried nusl nake
saving lhrovs vs. crushing lIov. A con-
lined Slrenglh of 46 is required lo Iifl one
vaII enough lo gel pinned leings free.
Dnn't Trcad nn Mc!
The enlire fIoor area lelveen lhe lvo
vaIIs is covered ly a lrapper, a veleran
predalor lhal knovs exaclIy vhere lhe
lvo vaIIs faII, and avoids leing hil ly
lhen. Il is 95 undeleclalIe, unliI il rises
lo (aulonalic hil) encIose aII leings vilhin
lhe vaIIs.
If 4 or fever viclins are enlrapped,
lhey can onIy use lhe veapons in lheir
hands lo deaI danage lo lhe lrapper. An
exceplion is anyone hoIding a poIearn or
quarlerslaff~lhe veapon gives lhe IC
sone roon lo naneuver vilhin lhe non-
slers foIds. He or she has 4 rounds, le-
fore lhe veapons shafl lreaks, in vhich
lo deaI danage vilh any veapon shorler
lhan lhe poIearn lhal he or she can in-
nedialeIy gel oul and use (i.e. nolhing
lhal has lo le relrieved fron a pack, el ce-
lera). AII lrapped viclins gain aulonalic
hils againsl lhe lrapper, lul veapon dan-
age is reduced ly -2 due lo lhe cIose
quarlers.
If 5 or nore viclins are enlrapped, lhey
can drav and use veapons freeIy for lhe
firsl lhree rounds of conslriclion. Hils are
aulonalic, lul danage is al - 1 (lo a nini-
nun of 1). Characlers enpIoying lvo
veapons in a round lake any proficiency
penaIlies and an addilionaI danage pen-
aIly of -1 (for a lolaI nodifier of -2) off
lolh veapons.
DMs plion: Any danage resuIl lhal is
reduced lo zero or a negalive nunler ly
appIicalion of lhe danage nodifiers is
considered a hil againsl a feIIov IC (roII
again, vilhoul any nodifiers, lo deler-
nine danage done lo lhe olher IC).
Trapper (1): Inl High, AL N, AC 3, MV 3,
HD 12, hp 75, THACO 9, #AT 4 +, Dng
AC +4 pls, SA Suffocalion in 6 rds, SZ
H, ML 11 (renains cIosed unliI 1 hil
poinl or Iess), XI 2,OOO each.
Under lhis lrapper is ils accunuIaled
lreasure: 16 cp, 32 sp, 8 gp, 4 pp, a lvisled
hul sliII seaIed sleeI viaI conlaining a pc-
|icn cf nca|ing (reslores 2d4 + 2 Iosl hp), a
nelaI lroad svord lenl around aInosl
inlo a ring-shape, a dagger lroken off al
lhe hiIl (and ils delached lIade), six
lvisled and lroken nelaI luckIes, and a
vinged lrass cerenoniaI heIn (lhe fragiIe
sorl vorn for shov in parades and al
fancy-dress laIIs, oflen purchased ly guI-
IilIe novice advenlurers for lheir Iooks),
ullerIy squashed.
The vaIIs renain dovn for 2d4 rounds,
and lhen relracl inlo lhe ceiIing. They ra-
diale nagicaI auras, and refIecl aII nagi-
caI allacks lack in randon direclions-
nenacing lhe casler or conpanions. They
lIock aII scrying allenpls, lul unIike lhe
IaIIing WaII (#26), lhese vaIIs do nol
scranlIe gaseous, elhereaI, and non-
corporeaI leings lrying lo pass.
A lolaI of 16O hil poinls of physicaI dan-
age nusl le deaIl lo a vaII lo snash a hoIe
in il. The DM shouId roII for allracled
nonslers on every round lhal a lIov
slrikes lhe door, ICs nay vin pasl lhe
vaII lo discover quile a nenagerie avail-
ing lhen (a fuII-scaIe lallIe lelveen non-
slers is possilIe~vinner lakes ICs for
dinner). Renenler lhal Undernounlain
IileraIIy cravIs vilh guardians vho
knov lhal undue anounls of noise signaI
a nev neaI coning dovn fron alove.
Room #3O: A Room
VVI1h A Vhue
A Iarge, ornaleIy-fIuled slone archvay
Ieads inlo lhis roon, vhose ceiIing is 3O
up. When ICs approach lhis archvay,
read lhe foIIoving:
Bals suddenIy fIap and vheeI pasl you,
and are gone. SiIence reigns in lhe
darkness lefore you~a darkness lro-
ken onIy ly a snaII, unnoving area of
fainl red radiance, slraighl ahead.
The red gIov is a ccn|inua| facric firc
(delaiIed in lhe 5pc!!s chapler), vhich iI-
Iuninales a liny inscriplion graven inlo
lhe easlern vaII, in Thorass: Iind ye a
nice day~vilhoul. Anyone reading lhis
inscriplion viII alruplIy and siIenlIy van-
ish, discovering lhal vilhoul in lhis case
neans 'oulside: oulside Undernounlain,
and haIfvay across lhe ReaIns.
This ga|c vorks al lhe DMs discrelion.
Il can operale aII lhe line, if lhe DM
doesnl nind conlinuousIy reIocaling pIay
lo Cornyr (and lhe pIayers donl nind a
hazardous lrek across lhe SloneIands, lhe
viId voods of lhe LIven Courl, and lhe
ruins of Mylh Drannor, lo reach lhe
Beasl-Taners nirror ga|cs lack lo
Undernounlain~descriled in lhe Ways
In And Out chapler). Il nay aIso vork
on presel scheduIes lo le chosen and de-
lernined ly lhe Dungeon Masler. Il is
suggesled lhal lhe Iighl le of a differenl
coIor if lhe ga|c is nol funclioning.
The ga|c carries ICs inslanlIy and
harnIessIy across Iaerun lo lhe deep
voods of Cornyr, haIf a days lrek norlh
off lhe road lhal Iinks DhedIuk and In-
nersea, and jusl vesl of lhe River Slarva-
ler. UnforlunaleIy, il carries lhen inlo an
eerie gIade lhal is vilhin lhe spncrc cf
fcrcc crealed ly an aIerled darklenlacIes.
They nusl deslroy lhe crealure lo vin
freedon, aII lhis is delaiIed in an adven-
lure enlilIed The KiIIing Tree, found in
Uncrncun|ain Atcn|urcs.
A CnmmandIng Vhuc
In one corner of lhis roon is a side-
passage, Ieading lo anolher roon. This pas-
sage is lIocked ly an inprovised larricade,
vhere a snaII land of knbn!ds vail in
caulious siIence. They vail for Iarge and
poverfuI lands of inlruders lo go lhrough
lhe ga|c or al Ieasl lecone spIil up ly lhe
ga|c, so lhal lhe koloIds face lhe fev con-
fused or linid survivors vho slayed lehind
and are easiIy defealed.
The larricade consisls of a disorgan-
ized lul deep veIler of enply vooden
slrongchesls, oId naiI-kegs and lhe hoops
and vreckage of severaI lroken casks.
There are aIso oId cIoaks slrelched over
lroken spears and slaves, lhe skeIelons of
severaI orcs draped over everylhing, and
a langIe of galhered, rolling Iealher leIls,
lools, pouches, laIdrics, lackpacks, and
sandaIs.
Il is a pilifuI affair, lhis larricade, lul
lakes any IC lvo rounds lo lreak
lhrough or cIinl over. The koloIds are
hidden ly lhe larricade, and gel lvo free
rounds of allacks on ICs slruggIing lo vin
pasl il. n lhe far side of lhe larricade
hangs a vaiI of scavenged nelaI shieIds,
aII sIung logelher on ropes. This vaII vas
raised lo give lhe Ieader of lhe koloId
land sone privacy, lul il aIso serves lo
defIecl |ign|ning oc||s aIong ils Ienglh,
and lo refIecl lack sone of lhe force of
fircoa||s casl over lhe larricade, inlo lhe
roon leyond.
Lach of lhe 14 koloIds has a cocked and
Ioaded heavy crosslov laIanced in lhe
larricade: lhey viII fire lhese once and
lhen alandon lhen for hand-lo-hand
veapons (lhough lhey have anolher 26
heavy quarreIs hidden in various up-
ended heIns, anid lhe larricade). The
veII-pracliced koloIds aII gain +2 on
lheir allack roIIs vilh lhe crosslovs.
Lighl oul of lhe voIIey of 14 quarreIs do
1d4 + 1 poinls of danage each.
Six of lhe voIIey are quarrc|s cf oi|ing,
delaiIed in lhe MagIca! Itcms chapler of
lhis look. They do 1d6 poinls of danage
42
vhen slriking, and lurn inlo snaII vinged
snakes upon inpacl. These snakes lile
for 2-5 nore poinls of danage, and fIy for
anolher 2 rounds, liling al lhe sane lar-
gel, lefore dissipaling inlo a pIune of
harnIess snoke. They are unconlroIIalIe
ly nagicaI neans and have lhe foIIoving
slalislics: AC 3, MV II 12 (B), HD 1+ 1, 9 hp
each, THACO 16.
The koloIds are Ied ly a fenaIe koloId,
Vhue lhe Advenlurous. She viII fighl fe-
rociousIy, enpIoying lvo pc|icns cf nca|-
ing lhal she carries al her leIl vhen
necessary. If aII is Iosl in lallIe, she viII
lry lo escape ly using lhe Iasl of her per-
sonaI lreasures: a pc|icn cf f|qing. She
viII vov (and vork lovards) revenge on
lhe ICs, Iooking for vays lo gain nagic lo
use againsl lhen, and nanipuIale pover-
fuI leings lo fighl lhen for her.
KoloId (14): Inl Average, AL LL, AC 7, MV
6, HD 1/2, hp 4, THACO 2O (18 v/ cross-
lov), #AT By veapons: 1- 4( x 8)/1-
6(x 6) (crosslov), 1-4 (dagger), 1-6
(spiked cIul or shorl svord), MR S, SZ
9, ML 1O.
Ierched alop lhis chesl is lhe koloIds
pel and guardian, lrained since youlh lo
serve Vhue IoyaIIy: a gIant wcasc!
naned Dhorn.
Dhorn charges any ICs gelling lhrough
lhe larricade, Ieaping lo lile al lheir
faces. Afler lhe veaseIs firsl successfuI
hil, il Iocks ils javs and does an aulonalic
2d6 poinls per round due lo lIood Ioss. If
Vhue fIees, Dhorn lries his lesl lo escape
vilh her, fighling onIy if he or VHue is
cornered.
In one corner slands a snaII, unIocked
ironlound chesl conlaining lhe koloIds
lreasure: 523 cp, 16 sp, and lvo pIain
lrass rings. ne ring is sinpIy a non-
nagicaI finger ring, lhe olher is a ring cf
suinning.
In lhe roon leyond lhe larricade, lhe
koloIds have eslalIished a lenporary
canp. A naluraI spring of valer veIIs oul
of lhe ceiIing fron lhe corner of lhe norlh
and vesl vaIIs, il slreans dovn lo lhe
fIoor, vhere il drains avay aIong lhe vesl
vaII and disappears dovn fissures in lhe
fIoor near lhe soulh vaII. The koloIds
drink, lalhe, and vash lheir cIolhes here,
severaI Iines of vashing hang drying fron
vaII-spikes.
Dhorn ~ Cianl WeaseI (1): Inl AninaI: AL
N, AC 6, MV 15, HD 3 + 3, hp 25,
THACO 17, #AT 1, Dng 2-12, SA BIood
drain, SZ M, ML 1O, XI 175 each.
Room #33: A Ve1 Va
Ou1
This corridor sIopes snoolhIy dovn-
vards, IeveIIing off lriefIy lefore
lurning inlo a sleep fIighl of sleps Iead-
ing dovn. The sleps descend, and lhe
ceiIing vilh lhen, inlo lIack, sliII va-
ler.
ICs venluring dovn lhis haIIvay dis-
cover lhal lhe passage sIopes sleepIy,
dropping len feel in deplh over lhirly feel
horizonlaIIy. Il lhen IeveIs oul for lhirly
feel, and descends again lhereafler ly
sleps, pIunging fifleen feel farlher aIong
3O of horizonlaI run lefore lhey hil lhe
valer.
The valer is icy, lul cIear and uninhal-
iled. The ceiIing sIopes dovn lo neel il,
and lhe enlire passage is undervaler for
45. Characlers in arnor can vaIk aIong
Vhue ~ KoloId Ieader (1): Inl Average, AL
LL, AC 5, MV 6, HD 1 + 1, hp 7, THACO
19, #AT 1-8 (scinilar), MR S, SZ 9, ML 12.
43
lhe lollon, lul lhere is no Iighl or indica-
lion lhal lhis is any sorl of exil.
Undervaler, lhe sleps drop anolher len
feel in 2O of horizonlaI run, lurn inlo a
IeveI slone fIoor lhal runs for 2O, and
lhen lecone sleps again, rising very
sleepIy in a singIe fIighl lhal lreaks valer
aInosl innedialeIy. Il conlinues up a
sleep, sIoping shafl lo a raiIIess Ianding fil-
led vilh a vinch, heavy rope, and grap-
pIing hook. Al lhe far end of lhis Ianding
is an archvay, covered ly a curlain. Lighl
cones fron sonevhere leyond.
ICs passing lhrough lhe curlain hear a
far-off gong sound, and find lhenseIves
in a Iov-ceiIinged slorage ceIIar Iil ly a
singIe lorch. Huge casks (conlaining vine)
sland in ranks aIong one vaII, snaIIer
larreIs (conlaining fish, pickIes, candied
fruil packed in syrup, and snoked hans)
sland in ranks aIong lhe olher vaII, and
slone piIIars hoId up lhe roof overhead.
A fIighl of slone slairs Iies direclIy
ahead, sone 8O off. A Iighl drifls dovn
lhe slairs lovards lhe ICs: a g|cuing
gIole, descending al lhe shouIder of ils
ovner~Durnan!
The ICs have reached a ceIIar of The
Yavning IorlaI. Those deciding lo allack
Durnan, raid lhe inn alove, or nake off
vilh any of lhe ceIIars conlenls are in-
nedialeIy nade avare lhal Durnan is nol
unprolecled (see lhe Rc!cvant NPCs nf
Watcrdccp and The Yavning IorlaI
chaplers), and lhal lhe ceIIar has lvo
guardians: a stnnc gn!cm hiding lehind
lhe Iasl huge vine cask, nexl lo lhe slairs,
and sonelhing fairIy connon in guiId
and rich nerchanls ceIIars in Walerdeep:
a speciaIIy-lred, lrained guardian huge
spider knovn as a watchspIdcr. The
slone goIen viII nove onlo lhe slairs, lo
lIock lhen and lhe valchspider viII
cIinl oul fron lehind lhe snaIIer larreIs
and Ieap fron alop lhe larreIs lo lhe al-
lack. The spider lries lo knock dovn and
pin any olvious speIIcasler, and especiaIIy
lries lo avoid inlruders vho have po-
Iearns or Iarge svords in hand.
The goIen is innune lo aII veapons
Iess lhan +2 or leller nagicaI ones, and
can casl a sIov speII (1O range, singIe vic-
lin) once every second round. The
valchspider has a poisonous lile: 2d4
lurn duralion paraIysis, lhe poisons onsel
line is 1-2 rounds if a saving lhrov vs.
poison al +1 faiIs.
CoIens, Crealer ~ Slone (1): Inl Non, AL
N, AC 5, MV 6, HD 14, hp 6O, THACO 7,
#AT 1, Dng 3-24 (3d8), SA SpeciaI, SD
SpeciaI, SZ L, ML 2O, XI 1O,OOO each.
Spider ~ Walchspider (1): Inl Lov, AL LN,
AC 6, MV 18, HD 2 +2, hp 16, THACO
19, #AT 1, Dng 1-6 + poison, SA Ioi-
son, SZ M, ML 8, XI 42O each.
Room #3: The
Lamceboano Room
A roon vilh a very high ceiIing opens
oul lefore you. In lhe cenler of lhe
norlh vaII, a corridor Ieaves lhe roon
lhrough an archvay carved vilh a
grinning hunan face as ils capslone.
There is aIso a door in lhe soulhvesl
corner of lhe roon.
The fIoor of lhe roon is of sone
gIassy-snoolh, gIeaning rock, Iaid in
aIlernaling squares Iike a gianl Iance-
loard gane: 1O 1O lIack and vhile
squares. Nolhing eIse is visilIe in lhe
roon.
The ceiIing of lhis roon is 8O high. ul
of viev unliI lhe roon is enlered is a
cIosed slone door, al lhe soulh end of lhe
vesl vaII
Chess is knovn and pIayed in lhe
ReaIns, under severaI nanes and vilh
nany ruIes-varialions.
A 'fasl version popuIar in lhe Svord
Coasl Iands is Ianceloard, in vhich lvo
conlesling leans of knighls or nounled
Iancers Ied ly a nore poverfuI chan-
pion piece, lry lo reach lhe opposile end
of lhe loard, guarding lheir ovn queen,
vhiIe kiIIing lhe opposing lean or caplur-
ing ils queen. Ioinls are scored on lhe la-
sis of opposing pieces vounded or laken.
This roon nirrors a Ianceloard: aIler-
naling lIack and vhile squares, lIack
squares in aII four corners, Iaid oul five
squares alreasl and seven in Ienglh. The
DM shouId reIale lhis lackground lefore
pIay proceeds.
This roon (#32A) is, as il Iooks, a series
of vailing lraps. ICs lrying lo fIy lhrough
il are forced vioIenlIy dovn (faIIing dan-
age of 1d6 per 1O of heighl appIies) onlo a
square, and nusl suffer lhe conse-
quences of lheir arrivaI.
In overaII lerns, lhe lIack squares are
safe (nolhing happens if one vaIks on
lhen) in lhe firsl rank (rov of squares,
proceeding fron soulh lo norlh), lhe
lhird rank, lhe fiflh rank, and lhe Iasl
(sevenlh) rank.
44
The vhile squares are safe in lhe sec-
ond, fourlh, and sixlh ranks (vilh one ex-
ceplion, noled leIov).
The dangerous squares have lhe foI-
Ioving effecls if Ianded on or even
louched (one effecl per conlacl or per
round of conlinuous conlacl):
1st and 7th Ranks: Tvo nagic nissi|cs
of 1d4 + 1 poinls of danage fron
square lo vioIaling crealure.
2nd and 6th Ranks: ne Iighlning loIl
of 2d8 poinls of danage (no saving
lhrov) generaled fron square lo vio-
Ialing crealure.
3rd and 4th Ranks: Slirges appear
'oul of lhin air, ga|c in on lhe vioIaled
square, lo allack lhe aclivaling crea-
lure. Three lhrisly slirges appear each
line a square is vioIaled. They are alIe
lo drain 12 hil poinls vorlh of lIood
each. A slirge nusl le kiIIed lo renove
il fron a slruck viclin, allacks againsl
il vhiIe allached nay hil lhe viclin
(roII a second allack againsl lhe vic-
lins AC lo delernine).
5th Rank: CargoyIes are ga|c in on
lhe square, lo allack lhe vioIaling crea-
lure. Tvo gargoyIes appear for each
square aclivalion, lhey are slandard
gargoyIes, requiring +1 or leller nag-
icaI veapons lo hil and danage.
CargoyIe (2): Inl Lov, AL CL, AC 5, MV 9,
II 15 (C), HD 4 + 4, hp 26 each, THACO
17, #AT 4, Dng 1-3/1-3/1-6/1-4, SD +1
or leller veapon lo hil, SZ M, ML 11,
XI 65O each.
Slirge (3): Inl AninaI, AL N, AC 8, MV 3, II
18 (C), HD 1 + 1, hp 7 each, THACO 17,
#AT 1, Dng 1-3, SA BIood drain, SZ S,
ML 8, XI 175 each.
There is aIso a speciaI square~ one
lhal shouId le safe and isnl! Il is lhe
vhile square siled in lhe niddIe of lhe 6lh
Rank-il is onIy an iIIusion. There is no
vhile paving-square lhere al aII, sinpIy
lhe opening of a 4O deep pil lrap (4d6 faII-
ing danage).
Tvo hunan skeIelons (nol undead), a
lroken spear, and an inlacl scinilar (1d8
danage) Iie al lhe lollon. Theres aIso a
Iarge coffin al lhe lollon, vhich a faIIing
IC cannol avoid unIess he or she can f|q
or use fca|ncr fa||.
The coffin is reaIIy a kiIIer ninic.
Add +3 lo lhe ninics allack roIIs, le-
cause opponenls unalIe lo fIy donl have
nuch roon lo evade ils snashing pseudo-
pod allacks dovn in lhis pil. To escape,
nornaI cIinling chances appIy, lul lhe
kiIIer ninic is aIIoved lvo allacks vhiIe
characlers lry lo cIinl oul of lhe pil. If ei-
lher hils, lhe cIinling characler viII le
unalIe lo hauI lhe gIued-on ninic up
vilh lhen, ils veighl viII nore lhan
IikeIy nake lhen faII lack dovn again.
Under lhe ninic Iies sone lreasure: a
dropped purse (conlaining 16 cp, 8 sp,
and 9 gp) and a Iong sucr +2.
Minic ~ KiIIer (1): Inl Seni, AL N(L), AC 7,
MV 3, HD 9-1O, hp 71, THACO 11, #AT
1, Dng 3-12 (snash), SA CIue, SD Can-
oufIage, SZ L, ML 13, XI 3,OOO.
Nole lhal racing across lhe roons
squares heIps ICs IillIe: nosl of lhe harn-
fuI effecls can and do nove lo foIIov lhe
vioIalor. Nole aIso squares do nol slop op-
eraling jusl lecause conlal is occurring,
harnfuI squares Ianded upon affecl lolh
nonslers and ICs.
#32B: This is lhe roon leyond lhe vesl-
ern door in #32A. The door opens inlo a
shorl corridor, presenlIy hone lo lvo fes-
lering orc corpses, sliII vearing sone ar-
nor pIales and lallered vooden shieIds.
Their leIls, purses, veapons, and aII lhe
good arnor pIales have leen laken. If any
IC is fooIish enough lo louch lhese
lodies, rnt grubs svarn onlo lhe ICs
arn or exlrenily and legin lo lurrov.
There are 2O gruls in each lody. Curc
iscasc kiIIs lhen, and fIanes kiII 2d1O
gruls per appIicalion (lul viclin aIso
lakes 1d6 fIane danage, per appIicalion).
The rol gruls nusl le kiIIed in 1d6
rounds lefore lhey gel loo deep lo delecl.
Rol Crul (2O): Inl Non, AL N, AC 9, MV 1,
hp 1, THACO NiI, #AT O, Dng NiI, SA
SpeciaI: viclins AC x 1O is chance for
infeslalion-lurrov lo hearl in 1-3
lurns, SZ T ML 5, XI 15 each.
The roon leyond lhe corridor has ol-
viousIy leen lhe scene of a disagreenenl.
A 3O radius sphericaI area fiIIing ils far
end is lIackened, as if ly a fierce fire (a
fircoa||, of course). In lhe cenler of lhe
scorched area sags lhe charred renains
of a vooden lalIe, scallered hunan and
orc lones aII around il. Here and lhere,
parliaIIy-fused nelaI veapons Iie, lenl
and ruined.
n lhe fIoor, ly lhe edge of lhe lurn-
scar in lhe soulheaslern corner, Iies a
crunpIed, enply skin (of lhe sorl nade
for carrying valer or vine). Ils slopper is
allached lo il ly a lhong. n lhe lhong is a
slrip of vhile rillon, learing lhe vords
(in Thorass): In case of fire, puII ye~,
and lhe resl has leen lurnl avay. There
is nolhing eIse of vaIue in lhe roon.
#32C: This roon is reached via lhe arch-
vay visilIe al lhe norlh end of lhe Lance-
loard Roon. Il conlains a slone lalIe, a
singIe lIock of slone, 1O Iong ly 6 across
and 4 high. n lhe lalIe is a lIack iron
coffer, Iocked.
The coffer lears a nagicaI aura, lul no-
one viII le alIe lo delecl any lraps on il
ly any neans. NeverlheIess, vhen ils Iock
is picked, a puff of (harnIess, lul nonen-
lariIy choking) greenish gas spurls oul.
The nonenl lhe coffer is Iifled fron
lhe lalIe, lhe lalIe legins lo sink, sviflIy
and siIenlIy, inlo lhe fIoor unliI il nerges
vilh lhe resl of lhe slone fIoor. Nolhing
eIse viII happen, lul ils cerlain lhal ICs
viII le lense and quile nervous, il is up lo
lhe DM lo decide if HaIasler ever raises
lhe lalIe again, and Ieaves anylhing eIse
on il.
I n l he c of f er ar e s even s naI I ,
irreguIarIy-shaped pieces of yeIIoved
lone: hunan fingerlones. (They funclion
as keys in lhe seven snaII roons de-
scriled vilh roon #34, of lhis IeveI.)
Room #33: The Deep
VeLL
This roon is Iil ly a conlinuous, lrighl
vhile nagicaI radiance enanaling
fron lhe ceiIing. In lhe cenler of lhe
roon is a veII, surrounded ly a knee-
high slone parapel. Ils deplhs are Iosl
in darkness, a cooI lreeze vafls up oul
of lhe veII shafl.
A conlinuaI Iighl has leen casl on lhe
4O high ceiIing of lhis roon alove lhe
veII. The veII has an 8 inlerior dianeler,
and ils parapel is 2 high.
Anyone or anylhing cIinling or faIIing
dovn lhe veII is affecled as if ly a reverse
grati|q speII, hurIed up lo slrike lhe ceiI-
ing jusl easl of lhe veII, and lhen hurIed
dovn (ly naluraI gravily) lo slrike lhe
ground leside il.
DMs are advised lhal The Deep WeII is
nol very deep al aII, and does nol pene-
lrale even lo LeveI Tvo of Under-
nounlain. il is nol a gale in or oul of lhe
dungeon, and lhe cooI lreeze coning oul
of il is nereIy a side-effecl of HaIaslers
nagic. The pernanenl rctcrsc grati|q ef-
fecl prevenls ICs fron ever reaching ils
lollon.
If ICs do nolhing lo lhe veII, nolhing
viII happen~lul any proling inlo lhe
veII, lhe lossing of coins, rocks, ropes,
luckels, or olher oljecls, or lhe casling of
speIIs inlo il, viII lrigger lhe lrap HaIasler
has sel here. In addilion lo lhe unique
gravily, a chImcra, seeningIy unaf-
fecled lo lhe slrange gravily of lhe veII,
viII fIy up and oul of lhe veII lvo rounds
afler lhe veII is firsl dislurled. The chi-
nera viII pursue and fighl any ICs
presenl.
Chinera (1): Inl Seni, AL CL, AC 6/5/2,
MV 9, II 18 (L), HD 9, hp 66, THACO 11,
#AT 6, Dng 1-3/1-3/1-4/1-4/2-8 (2d4)/3-
12 (3d4), SA Brealh veapon, SZ L, ML
13, XI 5,OOO each.
Room #3A:
FImgenbomes PoIm1
The Va
#34A: ICs going easl fron #33 soon
reach #34A. The vay ahead (#34B) is very
dark-in facl, il is a nagic-dead area,
vhich exlends fron #34A lo #34Bs easl-
ern door, lul does nol incIude lhe seven
snaII roons.
When lhe Iasl of lhe ICs passes #34A,
read lhe foIIoving:
A sudden runlIing sounds direclIy
alove you ~ a slony, graling noise, as if
sonelhing nassive is faIIing!
This IaIIing WaII is idenlicaI lo lhe
vaII descriled under #26, alove, refer lo
lhal enlry for delaiIs of lhis vaII. The
lines al vhich lhis vaII rises and faIIs are
up lo lhe DM, il nay le onIy once per day,
or once every 3 or 4 hours.
#34B: The roon easl of lhe vaII is #34B.
ICs viII have lo use non-nagicaI Iighl
sources lo expIore il, due lo ils nagic-
dead slalus.
Seven cIosed, Iocked doors Iine lhe
norlhern vaII of lhis roon. Againsl lhe
cIosed door in lhe easlern vaII, sone-
lhing huge and anorphous and eviI-
sneIIing Iies piIed up, pseudopods
exlended oul inlo lhe roon!
4 5
The easlern door is Iocked, and lacked
up againsl il is a rolling, recenlIy kiIIed
ochre jeIIy, spear- shafls sliII prolruding
fron il. Creal cIefls have leen hacked in
ils luIk, in dealh, il Iosl lhe aliIily lo shifl
ils forn, lul il has nol leen dead Iong
enough yel lo le alsorled ly anolher
dungeon predalor, or lo dry up and
shriveI avay.
In Iife, il vas a lrue gianl, and ils luIk
lops 8 in heighl, spravIing oul over 2O of
fIoor. Il has Iosl ils danaging properlies,
loo, lul ICs have lo Iearn lhis for lhen-
seIves. Il sliII lakes six lurns or nore of
hacking lo cIear enough of lhe nonslros-
ily avay lo gel al lhal easlern door.
IC experinenlalion viII aIso le neces-
sary lo discover lhal lhe lones in lhe cof-
fer (fron #32C) fil inlo lhe liny, irreguIar
keyhoIes in lhe doors. The speciaI Iocks
defy aII picking allenpls. ICs nol vanling
lo dislurl lhe unnoving (sIeeping`) non-
sler jeIIy, and vho donl lhink of lrying
lhe lones or vho didnl pick up lhe coffer
viII le forced lo vail here unliI lhe IaII-
ing WaII rises again. (The DM shouId nake
al Ieasl one Wandering Monsler check
during lhis line, lo see if a nonsler viII
le vailing lehind lhe WaII vhen il rises.)
Cc!! B!nck 34 Rn!! Ca!! (#34C- I)
The seven 1O vide, 3O Iong roons
reached ly lhe fingerlone-Iocked doors
are as foIIovs (nunlering fron vesl lo
easl):
#34C: This chanler is hone lo a nelaIIic
crealure vilh a Iarge slinger poised and
ained al lhe door. Il is a sca!adar, vhich
Iurks lhrealeningIy lefore lhe lreasure il
is guarding: a slone coffer, 1 square, sel-
ling upon a 4 high slone piIIar in lhe lack
of lhe roon.
The nelaI scorpion (delaiIed on lhe nev
Mcns|rcus Ccnpcniun sheels in lhis
sel) is guarding a Iocked, unlrapped slone
coffer (lhe key is nissing, il viII have lo le
picked or forced). Inside lhe coffer is a
rack of eighl idenlicaI, unnarked slop-
pered sleeI viaIs: pc|icns of c|inoing, in-
inu|icn, |cngcti|q, pc|qncrpn sc|f, spcc,
tcn|ri|cquisn, ti|a|i|q and ua|cr orca|n-
ing.
The scaIadar innedialeIy allacks if
anyone enlers lhe roon, olhervise il
vails in lhe roon, innoliIe. Ils orders
are lo slop anyone (lesides ils conlroIIer)
vho enlers lhe roon. As Iong as leings
slay cIear of lhe roon, lhey are safe fron
lhis crealure. If il is deslroyed, HaIasler
and Trolriand repIace il vilhin lhree
days vilh differenl lreasure lo guard.
ScaIadar (1): Inl Non, AL N, AC 2, MV 9,
HD 7 + 7, hp 52, THACO 13, #AT 3, Dng
1-12/1-12/2-8 + speciaI, SA LIeclricaI
sling (1-12), SD Alsorls eIeclricily
and nagic nissiIes, speII innunilies,
MR 35, SZ H, ML , XI 5,OOO each.
#34D: This roon conlains four nrcs,
vho viII inslanlIy charge lo lhe allack,
vaving lheir scinilars as lhey lursl oul
inlo #34B. AII of lhe orcs vear hide ar-
nor, and carry lolh a scinilar and a shorl
svord. They carry valerskins, cheese,
and (noIdy) lread in leIl-pouches, and
have onIy 1d12 copper pieces each.
rc (4): Inl Average, AL LL, AC 6, MV 9,
HD 1, hp 7, 7, 6, 4, THACO 19, #AT 1,
Dng 1-8 (scinilar), 1-6 (shorl svord),
SZ M, ML 11, XI 15 each.
#34E: This roon conlains lvo hunan-
shaped hands of slone, prolruding up
fron lhe fIoor. They cannol le harned or
affecled ly any neans shorl of a |ini|c
uisn speII. ne is cIenched inlo a fisl, and
is vearing a pIain lrass ring. The olher is
open, as if vailing lo receive sonelhing.
The hands do nolhing, unliI a nagicaI
ilen (any ilen learing a dveoner) is
pIaced in lhe open hand. Il viII cIose
aloul lhe ilen, and sink inlo lhe fIoor
(vilh lhe ilen), gone forever. Al lhe sane
line, lhe olher hand viII open, aIIoving
lhe ring lo le laken off il. When lhe ring
is laken, lhis hand, loo viII sink dovn,
Ieaving lhe roon enply. The ring is a ring
cf |nc ran, vilh 46 charges Iefl.
#34F: This roon appears enply, excepl
for a fIickering Iighl al ils far (norlhern)
end. Anyone passing inlo or louching any
parl of lhe Iighl viII le inslanlIy ga|c
inlo lhe sanclun of The IsIand TenpIe
(#69 on LeveI Three of Undernounlain).
This is a one-vay lrip.
#34G: Three lhirsly stIrgcs viII svarn
oul of lhis roon once ICs open lhe door.
Al lhe far end of lhe chanler, a cIosed
door can le seen.
The slirges are alIe lo drain 12 hil
poinls vorlh of lIood each. A slirge nusl
le kiIIed lo renove il fron a slruck vic-
lin, allacks againsl il vhiIe allached nay
hil lhe viclin (roII a second allack againsl
lhe viclins AC lo delernine).
46
Slirge (3): Inl AninaI, AL N, AC 8, MV 3, II
18 (C), HD 1 + 1, hp 9 each, THACO 17,
#AT 1, Dng 1-3, SA BIood drain, SZ S,
ML 8, XI 175 each.
The door al lhe norlhern end of lhe
roon is of slone, and unIocked. Il oper-
ales onIy in one direclion: fron soulh lo
norlh, fron inside lhis roon lo lhe corri-
dor oulside. Il canl le opened fron lhe
olher side, excepl ly a neans of a |ncc|
speII, or ly shallering lhe door (il viII
lake 46 poinls of danage lefore il lreaks,
lhe DM shouId check for Allracled Mon-
slers on every second round in vhich al-
lacks are nade on lhe door).
#34H: This roon conlains a lIack, un-
adorned vooden slaff, fIoaling horizon-
laIIy in a Iuninous, fIickering green
sphere of Iighl.
ChoslIy hunan faces spin sIovIy
around in lhe Iighl, lheir eyes valching
lhe slaff~and neeling lhe gazes of any
inlruders! AII is siIenl, as lhe lransIucenl
heads sIovIy lurn and drifl, valching. . .
The slaff is a s|aff cf curing vilh 37
charges Iefl. The valching heads aII sniIe
and fade avay if lhe slaff is louched, lhey
do no harn unIess nagic is casl al lhen or
lhe slaff. If lhis occurs, aII lhe faces viII
frovn, as lhe nagic is refIecled lack
1OO al lhe casler.
#34I: This roon is enply. Al ils norlhern
end is a door, idenlicaI lo lhe one in #34C.
Room #3S: The
PenILous PooLs
A dark, pIacid pooI of valer Iies in
fronl of you. There is no sign of Iife in
il or around lhis roon.
You nolice a curious lhing: lhe ceiI-
ing alove lhe pooI appears lo conlain a
refIeclion of lhe pooI leIov~anolher
pooI, upside-dovn on lhe ceiIing!
There are indeed lvo pooIs, fiIIing 2O
dianeler, 16 deep pils in lolh lhe fIoor
and ceiIing of lhis area. Crealed and nain-
lained ly HaIaslers nagic, lhey each con-
lain a lreasure and a Iurking nonsler. The
ceiIing Ioons 18 alove lhe fIoor, lhe up-
per pooIs surface roughIy 16 fron lhe
fIoor.
The lollon or nornaI pooI hoIds coId,
grayish valer lhal sneIIs of decay (lul
viII do no harn). Al ils lollon Iies a hu-
nan skeIelon (nol undead), sliII cIulching
lhe hiIl of a svord lhal has rusled avay. Il
is spravIed alop a rolling Iealher salcheI
(fuII of 224 goId pieces). When Iifled, lhe
salcheI viII lreak, spiIIing ils conlenls
inlo lhe valer, a IC vho nakes a success-
fuI Dexlerily Check viII le alIe lo cradIe
lhe lorn lag and nake il lo lhe surface
vilh 13O gp.
The nonenl lhe valer of lhe lollon
pooI is dislurled, a watcr wcIrd legins
lo forn in lhe lop (overhead) pooI, rising
inlo a serpenline forn in 2 rounds. Il viII
Iash oul al leings around lhe lollon
pooI, and al leings in il, Iunging oul of ils
ovn pooI lo an incredilIe 26 Ienglh!
The veird allacks and viclins nusl
nake saving lhrovs vs. paraIyzalion or
le pushed inlo lhe valer of lhe Iover
pooI. A successfuI saving lhrov vs. para-
Iyzalion is needed nexl round and every
round lhereafler lo avoid drovning. The
veird hoIds any lrapped viclins 1O un-
der lhe surface of lhe Iover pooI, pre-
venling conrades efforls lo hauI ICs oul.
Ldged veapons do lhe veird onIy one
poinl of danage per slrike, fire does haIf
or (if save succeeds) no danage. CoId-
lased speIIs acl as sIov allacks, and a pu-
rifq ua|cr speII sIays il inslanlIy. This
nonsler can re-forn fron lhe lop pooI in
2 rounds if lroughl lo O hp or Iess.
Waler Weird (1): Inl Very, AL CL, AC 4,
MV 12, HD 3+3, hp 25, THACO 15, #AT
1, Dng NiI, SA Drovning, SD SpeciaI,
MR None, SZ L, ML 13, XI 42O each.
HaIaslers nagic keeps valer in lhe lop
pooI, lul does nol affecl leings lhal cannol
nerge vilh lhe valer. ICs can cIinl up inlo
lhe pooI on a poIe or sone sorl of Iadder,
lul if lhey lry lo svin, lhey faII oul (faIIing
danage appIies, haIved if lhey slrike lhe
valer of lhe lollon pooI, leIov).
Al lhe very lop~er, lollon~of lhe
overhead pooI are lvo nelaI cIanps.
They can le lugged open (lhis lakes a
round, so levare lhe reforned veird!) lo
free vhal lhey hoId: a sleeI uarnanncr
+4, enchanled lo le ctcrorign| and lo
gIov~equaI lo a facric firc, lul aIvays
lIue-vhile in hue~vhen grasped and
viIIed.
Any leings dragged inlo lhe Iover pooI
shouId nake an InleIIigence check vhiIe
undervaler. If successfuI, lhe leing viII
spol a greenish gIov fron deeper in lhe
pooI. If invesligaled, a scinilar viII le
found Iying on lhe lollon of lhe pooI~a
scini|ar cf spcc +3, lo le exacl! The
gIov is forever of eneraId hue, lul ils
lrighlness (fron niI lo lhe equivaIenl of a
ccn|inua| |ign|) is conlroIIed ly lhe
vieIder.
Room #3G: The Lomg
Dank 51aIn
Here lhe corridor lranches. ne vay
Ieads onIy len feel vesl, lhe olher norlh-
ern vay lecones a sleep fIighl of slone
sleps, going up. n lhe vaII across fron
il, a learded, grinning hunan face is
carved in las-reIief.
These raiIIess, unIil sleps (#36A) are lhe
falIed Long Dark Slair, a Iong-forgollen
enlrance lo Undernounlain. They cIinl
aInosl slraighl up for 17O, faIIing dan-
age (1d4 per 1O faIIen due lo angIing of
sleps) appIying lo anyone lunlIing dovn
lhen.
Beings fighling on lhe slairs nusl nake
Dexlerily Checks lo avoid lunlIing, if
faiIed, lhey roII 2d1O lo see hov nany
feel lhey faII. Afler lhis iniliaI faII, lhe
Dexlerily check is repealed unliI lhe le-
ing haIls his faII or neels lhe fIoor lefore
HaIaslers grinning face. Any leings in lhe
palh of a faIIing leing nusl nake lvo
Dexlerily checks: one lo dodge lhe pIun-
nelling characler, lhe olher lo regain laI-
ance on lhe slairs. IaiIure of eilher
dupIicales effecls as slaled alove.
ne hundred feel up lhe Slair, a sloul
vooden Iog is vedged crossvise in lhe
passage (cIinlers can easiIy gel pasl il). Il
is of course no Iog al aII, lul a rnpcr,
vhich vails lo allack unliI leings are
cIuslered near il and vilhin 25 feel.
The ropers 6 slrands cause lhe charac-
ler lo Iose 5O of ils Slrenglh for 2d4
lurns unIess a save vs. poison is nade,
lhe roper drags enlangIed or veakened
viclins 1O/round cIoser lo roper.
Slrands can le yanked off (open doors
roII) or cul ly doing one 6 hp of culling
danage in a singIe allack (slrands are AC
O). Ropers are unaffecled ly Iighlning,
lake haIf danage fron coId, lul save
againsl fire al -4.
This ropers horIoll (gizzard-Iike or-
gan) conlains 22 pIalinun pieces and a
singIe 5O gp-vaIue noonslone.
Roper (1): Inl LxceplionaI, AL CL, AC O,
MV 3, HD 12, hp 88, THACO 9, #AT 1
slrand (of 6) +1 lile, Dng SpeciaI/5-2O
(5d4), SA Slrenglh drain, SD SpeciaI,
MR 8O, SZ L, ML 15, XI 7,OOO.
47
The Slair energes in a dark oulIielle: a
covered rullish-pil of oId lones (incIud-
ing lhe lones of severaI nissing hunans!),
decaying vegelalIes, rollen vood fron
crales, casks, and carls lhal faiIed in lhe
Iine of duly, lroken gIass, and olher dere-
Iicl deIighls. A slrong reek of decay hangs
over lhis langIe, vhich is infesled vilh
rats.
Ral ~ Connon (12): Inl AninaI, AL N, AC
7, MV 15, HD 1/4, hp 1 each, THACO 2O,
#AT 1, Dng 1 (lhey do nol carry any
diseases), SZ T, ML 4, XI 7 each.
The oulIielle is covered vilh oId, sloul,
lul rolling loards, and is pierced ly a
Iarge (7 x 7) lrapdoor. The lrapdoor and
nosl of lhe loards are covered ly a Iiller
of enply vine-casks, lhal aIvays fiII a
parl of lhe aIIey considered lhe lack-
yard of The BIushing Nynph, a feslhaII
on lhe norlh side of Rainrun Slreel.
The Iocalion of lhe Nynph, and surface
condilions around lhe oulIielle, are de-
scriled furlher in lhe Ways In And Out
chapler.
If ICs discover lhis roule inlo and oul of
Undernounlain, and legin lo use il regu-
IarIy, lhe DM shouId prepare reaclions:
reprisaIs/nev defenses fron HIelhvagis
forces, fares charged for use of lhe en-
lrance ly lhe proprielress of lhe Nynph
or even polenliaI reguIalion ly lhe Cily
Walch, and, nosl especiaIIy, nev nonslers
on lhe Slair (lo slarl vilh, a lhirsl or
fIighl of 3O slirges), courlesy of HaIasler.
#36B: The carved learded face vhich
faces up lhe Long, Dark Slair is lhe firing
porl of #36B, HIelhvagis nain guardroon
(conlroIIing his nain roule inlo and oul of
Undernounlain). The nrcs vilhin use
lhe secrel doors lo sIip in and oul (lo cone
upon disalIed inlruders fron lehind, for
exanpIe).
Iron lhe guardroon, four orcs per
round can fire arrovs oul of lhe eyes and
noulh of lhe grinning carved face, vhich
are acluaIIy firing-porls piercing lhe vaII.
They use shorl lovs (of vhich lhey have
7) and sheaf arrovs (1d8), of vhich lhey
have 6O. They aIso have four Arrcus cf
Hc|ing, vhich nake up lheir firsl voIIey.
(These dangerous nissiIes are delaiIed in
lhe Magica| ||cns chapler of lhis look.)
Iron inside lhe nain guardroon, de-
fenders can puII Ievers lo reIease gIass-
grenade nissiIes dovn on lhe heads of
allackers, as foIIovs:
- ne Iever seaIs lhe firing porls of Ha-
Iaslers face and hurIs dovn a singIe
canisler of sIunler scenl inlo lhe en-
lry chanler al lhe fool of lhe slairs
(1OO chance of lreakage). DMs Nc|c.
SIunler scenl is a perfuned, nisly-
gray gas lhal rapidIy dissipales vhen
reIeased in air. A fIask-fuII of il affecls a
gIole 1O in dianeler on lhe firsl
round, expanding oulvards lo a 2O di-
aneler in lhe second round, leing
harnIess lhereafler. AII crealures
vilhin lhe area of effecl nusl nake a
successfuI saving lhrov vs. poison al -
1 on lhe firsl round, no nodifiers on
lhe second, or faII unconscious in 2-5
rounds. This sIeep Iasls onIy 2d4
rounds, lul cannol le prenalureIy
ended ly any knovn neans.
- ne Iever hurIs a fIask of oiI cf ficrq
lurning (delaiIed in lhe DMG, vhich
expIodes (1OO chance) in a lursl of
fIane doing 5d6 danage lo anyone il
hils, and 4d6 danage lo anyone eIse in,
or parliaIIy in, lhe 1O' x 1O' culicIe le-
fore lhe door Ieading inlo roon #37.
- ne Iever reIeases 1d6 oiI pols aIong
lhe Ienglh of lhe enlry chanler (one
every five feel), each has an 88
chance of lreakage. They do 1 poinl of
danage each if lhey slrike a leing, and
aulonalicaIIy shaller. The orcs viII nol
puII lhis Iever unliI lhe round afler lhe
ci| cf ficrq ourning, ils fIanes ignile
lhis oiI for 2d6 danage (per fIask lro-
ken), foIIoved ly 1d6 addilionaI dan-
age on lhe nexl round.
The 12 orcs aII vear hide arnor, and
carry lolh a lIack-lIaded scinilar and
a shorl svord, lhese veapons are
sneared vilh a slicky, nerve-nunling
pasle (slruck viclins nusl nake a suc-
cessfuI saving lhrov againsl poison al
+1 or le s|cuc for 2-5 rounds, allack-
ing Iasl and vilh an AC penaIly of +2, a
-1 allack roII penaIly, and a lenpo-
rary Dexlerily Ioss of 3, any leing sav-
ing againsl lhe poison is considered
innune lo ils effecls for lhe resl of lhe
encounler). AII of lhese orcs have leIl
purses, each conlains 3d6 cp, 3d4 sp,
and 1d6 gp.
rc (12): Inl Average, AL LL, AC 6, MV 9,
HD 1, hp 7 each, THACO 19, #AT 1,
Dng 1-8 (scinilar), 1-6 (shorl svord),
SA SIov poison on veapons, SZ M, ML
12, XI 15 each.
Room #37: A Room o[
RubbLe
This aIcove is veirdIy Iil ly a fIicker-
ing, drifling sphere of Iighl. Ils van-
der i ng r adi anc e i I I uni nal es a
vaisl-high heap of slony rullIe, vhich
fiIIs lhe aIcove and spiIIs oul inlo lhe
corridor.
The laII of Iighl is a rif||ign| (scc g|cu-
ing gIole in lhe MagIca! Itcms chapler),
nol a viII-o- visp or olher nonsler, The
rullIe consisls of head-sized and snaIIer
chunks of rock lhal have faIIen fron lhe
ceiIing here, Ieaving a jagged (lul quile
slalIe) cavily overhead.
Buried in lhe rullIe are lhe rolling ren-
nanls of a vooden shieId, sliII sIung on lhe
skeIelaI arn of ils unforlunale vearer. The
rusly, useIess rennanls of lvo Iong svords,
a dagger, and anolher skeIelon, lhis one
vearing a snic| +2 and a |c|cpcr| ring (de-
scriled in lhe MagIca! Itcms chapler of
lhis look) are aII lhal can le found lenealh
lhis slony heap.
Il lakes lvo rounds of digging and shifl-
ing slones lo find lhe firsl skeIelon, an-
olher round lo find lhe veapons, and
anolher lvo rounds lo uncover lhe sec-
ond skeIelon and ils nagic.
Room #3S: A Nenn
Nee1Img
#38A:
This Iarge, high-ceiIinged chanler is
Iil ly a sleady, cooI vhile Iighl lhal
seens lo have no definile source. Iour
cIosed slone doors are sel in ils vaIIs,
lhe easlernnosl one on lhe soulh vaII
lears lhe Iegend, scralched vilh sool
or sone olher sorl of lIacking: Dealh
Iies lhis vay.
In lhe cenler of lhe roon, a fev of
lhe lhick fIagslones of lhe fIoor have
leen lorn up, lo reveaI a slone-Iined
cavily. Il appears enply.
This roon is Iil ly a ccn|inua| |ign|,
vhich has leen casl againsl lhe 7O high
ceiIing. Il iIIuninales lhe 6 fIagslones and
lhe enply slorage niche, vhich is 3 vide,
5 Iong, and 2 deep.
The niche acluaIIy conlains a shealh-
Iess, sleeI aggcr +1, vhich is aIvays in-
visilIe excepl vhen il slrikes~renaining
visilIe for 2 rounds afler a slrike. (As lhe
vhoIe roon radiales nagic, il cannol le
easiIy delecled ly nagicaI neans.)
Tvo rounds afler lhe ICs firsl sel fool
in #38A, lhe norlhernnosl door in lhe
easl vaII lursls open, and eighl wcrc-
bnars in loar forn viII charge lo lhe al-
lack, roaring!
Lycanlhrope ~ Wereloar (8): Inl Aver-
age, AL N, AC 4, MV 12, HD 5 + 2, hp
4O, 38, 36, 36, 33, 31, 3O, 29, THACO 15,
#AT 1, Dng 2-12 or ly veapon: 1-1O
(haIlerds x 5), 1-6 (shorl svord), 1-8
(lallIe axe, scinilar), SD SiIver or +1
or leller veapons lo hil, SZ M, ML 13,
XI 65O each.
#38B: See lhe Arcas nf Intcrcst chap-
ler for LeveI ne for infornalion regard-
ing area B, lhe curlain of lIackness,
vhich hangs lefore lhe nain chanler
here.
This circuIar roon is painled lIack aII
over, and lears lhe fainl rennanls of pro-
leclive nagicaI circIes and gIyphs on lhe
fIoor. Whalever ils forner use, il is pres-
enlIy lhe lreasure cache of lhe vere-
loars, and conlains six roughIy-sevn hide
sacks. The Iycanlhropes cane lo Waler-
deep in hunan forn, allracled ly ils
veaIlh and ly lhe chance lo lolh gel rich
and l o i nduI ge i n a I i l l I e seri ous
lIoodIelling~ly expIoring Under-
nounlain. Theyve done veII so far.
The firsl huge, luIging sack hoIds 512
gp. The second, nuch sIinner, is hone lo
onIy 272 sp. The lhird conlains 431 cp.
The fourlh conlains 16 larnished siIver
lrade lars (each vorlh 25 gp). The fiflh
hoIds 264 harlor noons (lhe crescenl-
shaped lrading coin of Walerdeep, nade
of pIalinun insel vilh eIeclrun, each is
vorlh 5O gp in Walerdeep, lul onIy 2 gp
oulside lhe area palroIIed ly lhe cily).
The sixlh sack conlains 22 serpenline
slaluelles, each vrapped in scraps of
Iealher. These TharsuIl slalues are
vorlh 15 gp each.
Room #3D: The LI11Le
Chasm
4 8
A greal crack has renl lhe vaIIs and
fIoor of lhe corridor here, Iong cracks
run fron il up and across lhe ceiIing. Il
has opened inlo a 5-vide gap in lhe
fIoor: Iooking dovn, one can see lhe
lorn and jagged vaIIs of lhe rocky cIefl
descending~and sonelhing nelaIIic,
gIeaning in lhe gIoon!
The chasn is roughIy 5 vide aII of lhe
vay dovn, unliI il narrovs lo a lhin crack
25 dovn (4d6 faIIing danage due lo lhe
nany rocky pinnacIes), forning a rough
fIoor on vhich are spravIed lhe disar-
ranged lones of a hunan skeIelon. Lying
alop lhe skuII of lhis unforlunale is a
Iarge lrass pendanl, vorked vilh lhe
shape of a svan on il. n lhe lack is
graven lhe vord or nane MhaIae. This
ilen has no nagicaI povers or gen-
slones, il is vorlh perhaps 3 cp.
IaIIen anong lhe rocks here, nol far
fron lhe skeIelon (1 round of cIose
searching required lo nolice il, afler lhe
round in vhich lhe skeIelon is exanined),
is a fool-Iong, lapering slick of snoolhIy
finished vood, vilh lhe vord Aralhagh
carved in Connon al ils Iarger end. A sev-
ered skeIelaI hunan Iefl hand, Iacking a
lody, is cIulching il.
This is a uan cf ucncr (delaiIed in
lhe DMG, lhe DM is urged lo invenl nev
and slrange vand-effecls, lo add inleresl
and lo nisIead lhe ICs aloul vhal lheyve
gol for a line!), lul il is nol unguarded.
The skeIelaI hand is a craw!Ing c!aw,
and il has 16 conpanions, hiding anong
lhe rock crevices and lhe lones of lhe
skeIelon. They scullIe lo lhe allack, Iike
lony spiders, lhe nonenl lhe vand is dis-
lurled. The cIavs allack ly fIying al lhe
lhroals and eyes of ICs vho dislurl lhe
vand or are runnaging lhrough rullIe
in lhe vicinily. They are innune lo lhe
speIIs s|ccp, cnarn, nc|, ccn|rc| unca,
lurning allenpls, and hoIy valer. CoId-
lased speIIs nake lhen lrillIe: +1 lo any
physicaI allack danage done lo lhen
lhereafler. Ldged veapons do lhen onIy
haIf danage, and nagicaI veapons do
lhen onIy nornaI veapon danage. Res-
urrcc|icn speIIs nc| cIavs for 1 lurn/
IeveI of lhe casler.
There is nolhing eIse of inleresl in lhe
chasn.
CIav, CravIing (17): Inl Non, AL N, AC 7,
MV 9, HD 1/2 + 1, hp 4 each, THACO 2O,
#AT 1, Dng 1-4 (arnored foes), 1-6 (un-
arnored foes), SD SpeciaI, MR SpeciaI,
SZ T, ML 19, XI 35
Room #AO: The HaLL
o[ Henoes
A Iong haII slrelches lefore you.
BeaulifuIIy-carved, IifeIike gray slone
slalues of varIike hunans sland alop
pedeslaIs in lvo rovs, slrelching dovn
lhe haII as far as you can see. Warriors
of lolh sexes are represenled, aII facing
invard. They aII seen lo le carved~
slalue and pedeslaI~fron one piece of
slone. Soneone or sonelhing(s) has
snashed and chipped avay lhe idenli-
fying nanes on every singIe pedeslaI.
The vandaIized varriors sland siIenl
and nolionIess, veapons nenacing
elernily.
There are 4O slalues, 2O in each rov.
Despile lheir incredilIy IifeIike appear-
ances, lhey are nol aIive or once-aIive,
and are no direcl danger lo expIorers. If
one is loppIed over and chances lo hil a
IC, il viII do 2d4 danage fron a gIancing
lIov, and 4d4 danage fron a direcl hil,
lhal snashes soneone lo lhe fIoor.
AII of lhe slalues radiale a nagicaI
dveoner, none is visilIy of a differenl
age, nake, heighl or inporlance fron lhe
olher. Cerlain slalues (chosen ly lhe DM)
have lreasure hidden in hoIIov depres-
sions in lhe fIoor, under lheir lases. Tip-
ping slalues requires lhe appIicalion of 3O
Slrenglh poinls, for an unconlroIIed lop-
pIe (such a crash forces an Allracled Mon-
sler Check), 48 Slrenglh poinls are
necessary lo push a slalue sidevays vhiIe
keeping il uprighl, or lipping il in a con-
lroIIed fashion, hoIding il, and lhen hefl-
ing il lack uprighl aflervards. Ior each
slalue lipped over, ICs viII find Ioose
(1-3 on a d6) gens: 1d2O in nunler (DMs
choice of lypes and vaIue), or (4-6 on a d6)
goId pieces: 1d2O in nunler.
Cerlain slalues in lhis haII (aIso chosen
ly lhe DM) have no lreasure under lhen,
lul lear a nagicaI cursc lhal causes para-
Iyzalion (save al -2, effecl slarls in-
slanlIy and Iasls 2d4 lurns) in any leing
lhal louches lhen (vilh lare fIesh,
Iealher or cIolh-covered lody parls, or
any once-Iiving sulslance, incIuding
quarlerslaves, lhal is in conlacl vilh lhe
leings fIesh). nIy nelaI or nagicaI cov-
erings shieId adequaleIy againsl lhis
harnfuI nagic.
Room #A3: The Bome
Thnome
This grand roon has shiny, poIished
vaIIs and fIoors insel vilh goIden no-
saic slones. Il is Iil ly a nolionIess
gIole of Iighl, high up near lhe ceiIing.
Lnply lorch-lrackels of fIuled, discoI-
ored lronze projecl fron lhe vaIIs,
each has a veep-nark on lhe slone le-
Iov il, and a scorch nark fron lorches
lurnl in lhe pasl alove il.
Al lhe soulh end of lhe roon, four
sleep narlIe sleps rise lo a dais on
vhich slands a gianl-sized, high-
lacked lhrone. This grand seal is fash-
ioned of inlervoven, lIeached lones.
Cens vink here and lhere on ils arns,
and ils arns are carved inlo lhe sen-
lIance of lvo spilling snakes. n lhe
fIoor lo one side of lhe dais Iies lhe
lIoaled, purpIe lody of an orc. Tvo
cIosed slone doors can le seen in lhe
vaIIs lo eilher side of lhe lhrone.
The roon is Iil ly a rif||ign| (scc g|cu-
ing gIole in lhe MagIca! Itcms chapler
of lhis look), vhich fIoals near lhe 7O
high ceiIing. The nosaic liIes of lhe vaIIs
and fIoor are goIden-hued iron pyrile, nol
goId (lhis viII le olvious lo any characler
experienced in nining, jeveIry-vork, or
lhe vorking of precious nelaIs).
The orc died of poisoning, lraces of
foan around ils noulh, ils purpIe hide,
and lhe sky-lIue coIour of ils eyes shouId
give a genlIe hinl of lhis. The orc vas
kiIIed ly lhe lrap on lhe lhrone, he gol
lhis far lefore he coIIapsed.
The lone lhrone has a nunler of
lhreals inherenl in il, as shouId le olvi-
ous fron lhe orcs condilion. The firsl
lraps lhe ICs are IikeIy lo encounler are
lhe snakes. The lhrones enlvined snakes
are reaI, and viII aninale and slrike al
anyone silling on lhe lhrone, raising lhe
Iid insel in lhe seal, or prying any gens
fron lhe lhrone.
The snakes spil poison al one largel
vilhin 3O~save vs. poison lo avoid 3-12
(3d4) danage, 1-6 rounds onsel line. The
snakes viII nol Ieave lhe roon, and viII
relurn lo lheir pIaces vhen aII inlruders
are dead or have fIed. nce aclivaled,
lhey allack aII Iiving crealures in lhe
roon.
Snake ~ Spilling (2): Inl AninaI, AL N, AC
5, MV 12, HD 4 + 2, hp 3O, 26, THACO
49
17, #AT 2, Dng 1-3 (lile), SA Spils poi-
son, SZ M, ML 9, XI 65O each.
The lones lhal nake up lhe lhrone
have leen fused logelher, and sone sorl
of gIue has leen used lo sel gens here
and lhere upon lhe franevork. ne
round of prying per characler, per gen,
viII le necessary lo free lhese.
The foIIoving gens can le gIeaned
fron lhe lhrone ly palienl advenlurers:
- 26 carneIians (orange, pear-shaped cul,
each vorlh 5O gp)
- 4 Iarge cilrines (paIe yeIIov,-lrovn, ca-
lochon cul, each vorlh 75 gp)
- 18 noonslones (vhile vilh paIe lIue
hue and gIov refIeclion, lalIe cul,
each vorlh 55 gp)
- 33 sardonyxes (landed red and vhile,
slep cul, each vorlh 5O gp)
- 24 Iarge zircons (cIear paIe aqua, scis-
sors cul, each vorlh 65 gp)
- 12 garnels (vioIel, navelle cul, each
vorlh 5OO gp)
- 8 spineIs (deep lIue, lrioIelle cul: each
vorlh 5OO gp)
The lhrones seal conlains a rolling,
once-grand veIvel cushion vilh siIk las-
seIs, il is nov rolling, slained, and vorlh-
Iess. Under lhe cushion, a hinged Iid has
leen insel inlo lhe snoolh-carved seal
(vhich vas once prolalIy a gianl sea lur-
lIes under-carapace).
In lhe cavily leIov, Iie lhree pIain lrass
rings, an ornale goId-pIaled key, and a
shorl lrass scepler of ornanenled de-
sign. Tvo of lhe rings are non-nagicaI,
and lhe lhird is a ring cf sncc|ing grasp
(descriled in lhe DMG). The key is vorlh
2 gp, and opens vhalever lhe DM vanls il
lo-nolhing has leen sel dovn in lhese
pages aloul vhal il fils, or vhere.
The fool-Iong scepler (vhich lears a
dvoner) has a curious pover lhal func-
lions onIy in lhis roon, lhe pover is Iosl
forever if lhe scepler is renoved fron lhe
roon. Il is a very oId and rare sccp|cr cf
cn|rapncn| (descriled fuIIy in lhe MagI-
ca! Itcms chapler of lhis look), vilh
onIy charges Iefl.
The nonenl lhe scepler is louched, a
hilherlo invisilIe sphere viII appear near
lhe ceiIing of lhe roon. Il is a lransIucenl
sphere of cryslaI-Iike force, aloul 2O in di-
aneler: jusl Iarge enough lo hoId lhe nov
angry wyvcrn inprisoned vilhin il!
The ivisiliIily vas parl of a nagicaI
slasis lhal froze lhe passage of line for
lhe sphere, lhe scepler, and lhe en-
lrapped vyvern, il has leen inprisoned
for hundreds of years, and never knev
lhe idenlily of lhe crueI, richIy-dressed
hunan fenaIe vho sal on lhe lhrone and
inprisoned il.
The vyverns sphere can le noved aloul
ly use of lhe scepler, ICs viII onIy discover
lhis if lhey experinenl. Separale enchanl-
nenls Iaid on lhe roon viII deslroy lhe
sphere and free lhe vyvern if il is louched
lo lhe dais or sleps (nol lhe nain fIoor area),
or if il lries lo pass oul a doorvay. ICs can
aIso free lhe vyvern ly viIIing lhe deslruc-
lion (or opening, vhich viII lring aloul
lhe sane lhing) of lhe sphere.
RegardIess of IC inlenlions or allenpled
connunicalions, lhe vyvern cones oul of
lhe sphere, if freed, in an frenzied,
screaning allack! Iron aIofl, il pounces
vilh lolh laIons (1-6 dng each), if al Ieasl
one hils, ICs viII le snalched up and
lorne aIofl, lhe vyvern snashing ils vings
againsl lhe vaIIs of lhe roon in huge,
cIunsy lurns. AIofl, il slings and liles each
round, lolh al +4 lo hil, unliI ils snalched
prey is nolionIess. Then il viII relurn lo
snalch up anolher, il is furious over ils
Iong inprisonnenl, and viId vilh lhe en-
ergy of ils freedon. Il viII fighl ferociousIy
unliI eilher il or ils opponenls are aII dead
(or have fIed). The vyvern uses ils laiI
slinger (1-6 + poison~save vs. poison or
die innedialeIy) lo deadIy effecl, il viII de-
IileraleIy snash lhe lhrone vilh ils laiI, on
one pass.
Wing or laiI luffels fron lhe lurning
vyvern do ICs 1d4 danage, and send
lhen head-over-heeIs, ruining speIIcasl-
ing, sending heId ilens fIying, and forcing
fragiIe ilen saving lhrovs. RoII THACO 13
allack roIIs lo see if lhe vyvern hils in lhis
nanner, nodifying roIIs ly +1 or -1 as
lhe silualion suggesls: i.e. a IC couId le
slanding exposed near lhe lhrone or lhe
edge of lhe dais, or crouched againsl lhe
sleps, parliaIIy prolecled, easiIy vilhin
lhe area of lhe vyverns allack.
Wyvern (1): Inl Lov, AL N(L), AC 3, MV 6,
II 24 (L), HD 7 + 7, hp 6O, THACO 13,
#AT 2, Dng 2-16/1-6, SA Ioison, Rear
cIavs if aeriaI (1-6 each), SZ C, ML 14,
XI 2,OOO each.
Room #A: The HaLL o[
Tnee Lonos
#42A:
Three huge slone slalues sland on
pIinlhs in lhis roon, facing easl. They
are of nolIe-fealured nen in richIy
5O
fIuled pIale arnor, and lhey sland as if
in conlenpIalion or caIn judgenenl,
arned lul nol lhrealening. A slaff or
Ienglh of vood Iies on lhe fIoor jusl
easl of lhe cenler slalue.
The ceiIing of lhis roon (#42A) is 5O up.
The slalues are each 16 laII, and sland on
5 laII slone lIocks. The soulhernnosl
slalue lears a graven nane (in Thorass):
LIyndraun. The cenler slalue lears lhe
nane Rualhyndar, and lhe norlhern
slalue lhe nane nlhaIass.
Who lhese nolIe foIk are, and hov
lheir slalues cane lo le here, is a nys-
lery, sonelhing forgollen vilh lhe pas-
sage of line (and lhe fading of HaIaslers
sanily). Their slalues are harnIess, vhal-
ever lheir pasl.
The slick on lhe fIoor is a pIain, non-
nagicaI quarlerslaff. Il is sound, nol rol-
len, and radiales a dveoner~lhe resuIl
of a nagic ncu|n speII pIaced upon il.
When any Iiving leing louches lhe slaff,
lhe ncu|n viII appear on il, and shriek (in
a high-pilched, quavering, indignanl fe-
naIe voice): Unnan nccccc! Beasl! ViI-
Iain! Tnicf?
This is a varning speII pIaced ly
HIelhvagi, vho vanled lo keep an anli-
lious Iieulenanl lusy, and al lhe sane
line discourage advenlurers fron ex-
pIoring around lhis roon in lhe dungeon,
vhich he uses as a neeling-pIace for his
agenls and ruffians.
The Iieulenanl vails al #42B, on a slooI
in a IillIe aIcove conceaIed ly an i||usicn-
arq ua||. Upon hearing lhe slaffs cry, he
viII charge lo #42A, lo lhe allack.
The Iieulenanl is one Laurog Harr, a
sul-chief hnbgnb!In arned vilh a haI-
lerd (1d1O), a norning slar (2d4), and a
dagger (1d4). He vears pIale naiI, and
carries vilh hin a purse of 8 cp, 13 sp,
and 7 gp, and a sleeI viaI: a pc|icn cf nca|-
ing (reslores 2d4 + 2 Iosl hp. He viII nol
hesilale lo use il, and viII fIee vilhoul
hesilalion fron ICs if ladIy over-
nalched, lrying lo Iead lhen inlo lraps
and nonslers he knovs of, nearly).
Laurog Harr~HolgolIin (1): Inl Average,
AL LL, AC 5 (1O), MV 9, HD 3, hp 16,
THACO 15, #AT 1, Dng 1-4 + 2 (lare-
handed + Slrenglh lonus) or ly
veapon +2 (Slrenglh lonus): 3-12 (I-
1O + 2~haIlerd), 4-1O (2-8+2~
norning slar), 3-6 (1-4 +2~dagger), SZ
M, ML 11, XI 65.
LeoeL Ome: Aneas
o[ Im1enes1
A: When ICs firsl cone lo lhis spol, lhey
see a golIin crouching here, vhich Ieaps
lo ils feel and fIees soulh dovn lhe corri-
dor.
n lhe fIoor vhere il vas crouching is a
singIe goId coin. If louched, lhe coin
lursls inlo fIane, enveIoping lhe hoIder
in a 2 dianeler piIIar of roaring fire, cen-
lered on lhe coin, vhich Iasls for lvo
rounds. Il causes 2d8 poinls of danage on
lhe firsl round and 1d4 + 1 poinls on lhe
second, appIy second round danage onIy
if lhe coin is sliII heId.
By lhe lhird round, lhe coin lurns
lhrough anylhing sliII in conlacl vilh il
(sack, hand, vhalever) and faIIs lo lhe
fIoor, vhere il neIls a liny hoIe inlo lhe
slone, lurning ils vay dovnvard lo dis-
appear. Il conlinues ils fiery descenl for
niIes! Iurlher on in lhe dungeon, ICs
nay encounler snaII hoIes in lhe ceiIing
and fIoor vilh acconpanying scorches lo
nark lhe coins passage.
The gnb!In, Nnesk, knovs nolhing use-
fuI aloul Undernounlain, having onIy re-
cenlIy arrived lhrough one of HaIaslers
nany gales.
Nnesk ~ ColIin (1): Inl Lov, AL LL, AC 6,
MV 6, HD 1-1, hp 6, THACO 2O, #AT 1,
Dng 1-6 (shorl svord), SZ S, ML 1O, XI
15.
B: Whenever lhis Ieller appears on lhe
nap, a cur|ain cf ar|ncss is found.
These apparenlIy-pernanenl nagicaI
fieIds are pIaced aloul Undernounlain
ly HaIasler for reasons unknovn leyond
nischief. They incorporale an cncrgq
|ransfcrna|icn speII (see lhe SpeIIs
chapler in lhis look): lhey alsorl aII
speIIs (shorl of a |ini|c uisn) casl al or
lhrough lhen, incIuding ispc| nagic,
and uliIize lhe speII energy lo nainlain
lhenseIves.
A cur|ain cf ar|ncss Iooks Iike a rip-
pIing curlain of uller lIackness. Il is ac-
luaIIy an inlangilIe fieId lhal aII oljecls
can freeIy pass lhrough, vilh onIy a lrief
sensalion of chiII. ConpIeleIy opaque,
lhese cur|ains lIock aII vision (even infra-
and uIlravision!) and vision-reIaled speIIs,
il aIso deslroys uizar cqcs and prcjcc|c
inagcs on conlacl. The cur|ains do nol
slop sound in any vay, and can le pierced
ly nissiIe veapons and any nornaI
veapons (lhough vieIders cannol see
vhal lhey are allacking). Lxperienced ex-
pIorers of Undernounlain soon Iearn
lhal nany nonslers Iie in vail lehind
lhese fieIds, availing prey.
C: is anolher synloI lhal appears nore
lhan once on lhe naps. Ils presence de-
noles a lollonIess pil crealed ly HaIas-
ler. These pils provide hin and his
apprenlices vilh vays of ridding lhen-
seIves of inlruders, lhey aIso are usefuI
for easiIy lreaking up speII conponenls
and olher rav naleriaIs.
The pils are aIvays surrounded ly a
ring-shaped cur|ain cf ar|ncss (see Area
B alove), vhich alsorls nagics casl oul
of lhe pil and conlains lhe pils ovn nagi-
caI effecls. Due lo lhe darkness, nany
deIvers find lhese pils vilhoul varning
and lesl lheir povers firsl hand. These
shafls conlain a poverfuI, gravilalionaI
force lhal hurIs oljecls and leings enler-
ing il or Ieaning over il dovnvard inlo
lhe shafl. ICs gel a Slrenglh check lo re-
sisl leing puIIed in each round lhey re-
nain al lhe edge of lhe pil.
ljecls and leings unalIe lo resisl lhe
gravily surge are snalched dovnvards
9O al high veIocily and snashed inlo a
rough slone fIoor, suffering 1Od6 danage.
Ilens nusl nake lolh a faII and a
crushing lIov saving lhrov lo survive.
Beings vho can fIy, or use nagicaI |cti|a-
|icn or lhe Iike lo sIov lheir descenl suf-
fer onIy 7d6 danage. nIy fca|ncr fa||ing
aIIovs a leing lo escape aII danage.
Beings vho lry lo cIinl dovn lhe shafl
nusl nake a Slrenglh check each round
lo avoid leing lorn free ly lhe surging
force. If lhey are cIinling free, lhe
Check is roIIed al a penaIly of + 3, if lhey
are using a rope, lhe check is nade nor-
naIIy.
Afler inpacl al lhe lollon, a IocaIized
|c|cpcr| vhisks aII ilen fragnenls and
lodies lack lo lhe precise Iocalion fron
vhich lhey enlered lhe pil.
D: This roon is connecled ly liny venl-
shafls lo cerlain shop-ceIIars in lhe cily
alove. When firsl enlered ly lhe ICs, lhe
roon conlains a rack, on vhich hangs a
51
suil of lrighl siIvery chain naiI and a
scallarded Iong svord. Bolh gIov vilh a
slrong lIue-vhile aura.
Silling on lhe fIoor in fronl of lhe rack
are lhree arnored nrcs, pIaying al dice.
Lach has a coId, cooked vhoIe rallil on a
skever, for a snack, and lhe lhree share a
jug of lad lIack leer.
The orcs scranlIe up, vilh grunls and
oalhs, lo defend lhenseIves. They vear
rusly, dirly, roughIy-palched arnor, and
each has a lallIe axe and a lIack-lIaded
scinilar.
rc (3): Inl Average, AL LL, AC 6 (1O), MV
9 (12), HD 1, hp 8 each, THACO 19, #AT
1, Dng 1-8 (lallIe axe, scinilar), SZ M,
ML 11, XI 15 each.
The chain naiI on lhe rack is fineIy-
nade, lul lhe nagic on il onIy prevenls
rusl, scrapes and denls and any dirlying
fron lIood, dirl or lhe Iike fron ever oc-
curring. This nagic, lhough nol grealIy
usefuI for advenlurerers olher lhan fas-
lidious priesls of Sune, nakes il gIov con-
slanlIy, equaI in lrighlness lo a |ign| speII.
Il has no olher nagicaI properlies. A is-
pc| nagic queIIs ils gIov for onIy 2-5
rounds.
The lIade is a cursed sucr -2, once
louched, il aIvays leIeporls inlo lhe vear-
ers hand, and cannol le nade lo slop
gIoving. A vish or |ini|c uisn viII Ieave
il lehind, as viII severing lhe hand!
E: A secrel door Ieads lo lhis chanler. A
lrass key Iies on lhe fIoor jusl inside lhe
door (il fils lhe aIlar conparlnenl in
Roon #12 of lhis IeveI).
As lhe ICs open lhe door, lhey see a fig-
ure in fuII pIale arnor. SiIenlIy il slrides
forvard lo lhe nearesl characler, vilhoul
draving a veapon. As il approaches, ICs
can see lhal lhe arnors visor is enply.
nolhing is inside lhe suil!
Thi s i s a hc!mcd hnrrnr (see lhe
Mnnstcr GuIdc in lhe Uncrncun|ain
Atcn|urcs look of lhis sel for nore de-
laiIs). Il exlends ils righl gaunlIel, offering
lhe ring il vears. The ring is grey in hue.
and has lvo liny invard-curving horns
alop il. Il is a ncrnc ring (delaiIed in lhe
MagIca! Itcms chapler of lhis look).
If lhe ring is laken, lhe horror Iels ils
arn faII, and does nolhing nore. Il re-
nains lhere as lhe years pass, gelling
nore and nore dusl-covered. If allacked
al any line, hovever, il viII do lallIe in-
nedialeIy, fighling aII inlruders unliI lhey
are sIain or il is deslroyed.
This horror pursues any allacking ICs
lhroughoul lhe dungeon if lhey fIee afler
inilialing conlal. Il is innune lo fircoa||,
|ign|ing oc||, and nagic nissi|c speIIs,
and is nol a lallIe horror.
HeIned Horror (1): Inl High, AL LL, AC 2,
MV 12, II 12 (A), HD 4 + 2O, hp 52,
THACO 12, #AT 1 + speciaI, Dng 1-4
(ranning & veaponIess lIovs) or ly
veapon: 1-1O (lvo-handed svord), 1-8
(Iong svord), SD SpeciaI, MR SpeciaI,
SZ M, ML , XI 2,OOO each.
F: is a roon conlaining lvo sloul slone
piIIars and four nrcs. The orcs sil on jav-
Iess hunan skuIIs on lhe fIoor, challing
and ealing cheese.
These four advenlurers have very fasl
reaclions, and are nol surprised. They aII
vieId lIack, sIeep-poisoned scinilars, any
scinilar slrike forcing a largel lo nake a
saving lhrov vs. poison. IaiIure indicales
lhal lhe viclin is inslanlIy s|cuc lo al-
lack Iasl in a round, and viII faII asIeep in
2-5 rounds, sIeeping for 1-4 lurns. Waler
on lhe sIeeping characlers or sIapping
does nol avaken lhen, lhough ncu|ra|izc
pciscn aIIovs lhen lo avaken nornaIIy.
The orcs have no lreasure leyond lheir
veapons and lheir rusly arnor. They
knov IillIe aloul lhe undervays, lul
hear pronises of vorking for fal ner-
chanl vho pays veII for guards (see
HIelhvagi, in lhe Rc!cvant NPC5 Of
Watcrdccp chapler).
rc (4): Inl Average, AL LL, AC 6, MV 9,
HD 1, hp 8 each, THACO 19, #AT 1,
Dng 1-8 (lallIe axe, scinilar + poison),
SL M, ML, 11, XI 15 each.
G: is a snaII roon conlaining four huge
grey oaken vine casks, each as laII as a
nan and as lroad around as six nen.
Lach cask has a vooden spigol, and can
readiIy le sanpIed. UnforlunaleIy, lhe fi-
ery anler CaIishile vine lhey conlain has
leen poisoned ly orcs in lhe service of
HIelhvagi (see Roon #25 on lhis IeveI). By
lhis slralegen, lhe orcs hope lo harn
lolh hunan inlruders and lhe drov vho
are leginning lo penelrale lhe area.
Anyone inliling a svaIIov of lhe vine
(and faiIing a saving lhrov vs. poison)
feeIs shooling pains and cranps 2-5
rounds afler drinking. These pains Iasl
for 2-5 lurns, causing -1 penaIlies lo al-
lack roIIs and Dexlerily for lhe duralion.
Anyone inliling nore lhan a sip (a fuII
golIel, for exanpIe) nusl nake a saving
lhrov versus poison al a -2 penaIly. If
successfuI, lhe effecls are as alove. If
faiIed, lhe viclin lakes 2d8 danage and
nusl nake a successfuI saving lhrov
again lo avoid faIIing unconscious for 1-6
hours.
These poison effecls are unique due lo
lhe poisons hasly and haphazard crea-
lion. The vine reacls lo lhe orcs poison lo
produce lhese resuIls, ICs inleresled in
dupIicaling lhe poisoned vine ly use of
poison seized fron an orc in Under-
nounlain viII have a hard line doing il
vilhoul lhe idenlicaI sorl of vine and poi-
sons.
H: This Iarge chanler conlains severaI
lurn-scars on lhe vaIIs and fIoor, and is
doninaled ly a Iandnark of sorls lo ex-
pIorers of Undernounlain: a Iarge slalue.
The granile slalue is fineIy crafled, and
consisls of a 3 high squared slone lase.
Iron il, carved fron lhe sane nassive
lIock of slone, rises vhal appears lo le a
nude hunan fenaIe lorso~unliI lhe sIin
neck of lhe slalue ends in a scaIed, open-
javed, fanged snake head.
When lhe ICs firsl enler lhe chanler,
lhey encounler a lrap Iefl lehind ly un-
knovn naIevoIenl hands: anyone vaIk-
ing inlo lhe area Iying in a 9O arc in fronl
of lhe slalue (i.e. so lhal lhey can see lhe
fronl or face of lhe snake-head) lriggers
lhe discharge of a uan cf ucncr lhal
has leen lhrusl inlo lhe slalues noulh, lo
projecl oulvards.
The vand puIses and lhen fIares vilh
Iighl, enilling lriIIianl grey-vhile sparks
and slreaners, unIeashing one effecl per
round for lhree rounds (choose fron lhe
DMC lalIe). Due lo lhe fixed nalure of lhe
vand, lhe speII effecls onIy conlacl ICs
5O of lhe line, lhe renainder affecling
lhe fIoor and vaIIs lefore il. n lhe
fourlh round, lhe vand expIodes vilh a
fIash and a puff of snoke, deslroying il-
seIf and ils nagic (no danage unIess a IC
is fooIish enough lo grasp lhe vand~
vhereupon 4d4 poinls of danage are suf-
fered).
If lhe slalue is carefuIIy exanined, a
hiding conparlnenl can le found. Iress-
ing lhe naveI of lhe carved lorso causes
one of lhe arns lo sving avay fron a
shouIder, reveaIing a fool-deep, cyIindri-
caI space aloul four inches in dianeler.
The conparlnenl conlains a cIolh lag.
Inside lhe lag are six vhile gens vilh a
paIe lIue sheen or gIov: noonslones,
each vorlh 5O gp.
If lhe slalue is shifled or noved side-
vays (requiring a nininun of 45
Slrenglh poinls), a Iarger, reclanguIar
slorage space is reveaIed undernealh-
lhe alode of lhree skeIelons. They Iie sliII
unliI lhe gap is Iarge enough for lhen lo
energe, and lhen allack! Ldged veapons
do lhen haIf danage, lhey viII fighl unliI
deslroyed. Turning can le allenpled, lul
lhese aIvays faiI againsl lhese opponenls,
even if priesl can nornaIIy dispeI skeIe-
lons ly his IeveI!.
SkeIelon (3): Inl Non, AL N, AC 7, MV 12,
HD 1, hp 7, THACO 19, #AT 1, Dng 1-8
(lallIe axe), SD SpeciaI, MR SpeciaI, SZ
M, ML SpeciaI, XI 65 each.
Anyone invesligaling lhe hoIIov le-
nealh lhe slalue viII find a snaII 8 square
roon, accessed ly a Iadder and ils 2 1/2
square enlrance. The roon is a rough ca-
vern, spolIess save for lhe dusl, a aggcr
+2 and a rolling Iealhern lag vilh 39 ep.
I: The end of lhis corridor is aIvays hid-
den ly nagicaI ar|ncss, a polenl pover
lhal resisls even ispc| nagic allenpls.
An|i-nagic snc|| lenporariIy pushes il
lack, lul does nol end ils effecls. The air
feeIs coId, and sneIIs sonehov sharp,
Iike vinler frosl. In lhe deplhs of lhis
darkness, advenlurers can see lvo Iarge,
nenacing eyes gIaring al lhen, noving
aloul and lIinking fron line lo line.
The eyes and lhe gIoon, sinpIe iIIu-
sions, are parl of HaIaslers experinenls.
Though he considers lhis iIIusion a reIa-
live faiIure (he vas allenpling lo inprove
lhe cni-snacu ncns|crs speII), il is sliII
a polenl nagicaI effecl. Torches, Ianlerns,
and even |ign| nagics faiI in lhe Iasl 2O of
lhe corridor, as do infravision and olher
forns of nagicaI vision. Brave ICs vho
feeI lheir vay around lhe end of lhe corri-
dor can find nolhing lhere lul snoolh,
lare vaIIs, fIoor, and ceiIing. Nole lhal if
52
nore lhan one IC does lhe expIoring, lhe
ICs are nol alIe lo see each olher~and if
nol carefuI, ICs nay end up allacking
each olher ly accidenl or in a case of nis-
laken idenlily.
J: is lhe lenporary Iair of five golIins.
ICs nay surprise lhen, opening lhe door
lo discover four golIins pIaying al dice
(ganlIing vilh goId pieces!) and one lig-
ger golIin slanding guard al lhe door.
This lig golIin is acluaIIy an inleIIi-
genl ninic, vorking vilh lhe golIins. Il
eagerIy enlraces any allacking ICs.
The golIins use nissiIe veapons-each
golIin carries five spears~ fron lehind
lhe ninics conceaIing luIk, and one
lhrovs a singIe goIden sphere oul inlo lhe
corridor, angIing il lo slrike lhe far vaII
lehind nosl of lhe ICs and around lhe
corner fron lhe door. The sphere is a
ncc||acc cf nissi|cs gIole, doing 3d6 dan-
age. DMs nole: if lhe Iovesl IC experi-
ence IeveI is higher lhan 4 vhen lhis
encounler occurs, increase lhe grenade
danage lo 5d6 or even 8d6.
ColIin (4): Inl Lov, AL LL, AC 6 (1O), MV
6, HD 1-1, hp 12 (see leIov), 6, 5, 3,
THACO 2O, #AT 1, Dng 1-6 (shorl
svord or spear), SZ S, ML 1O, XI 15
Minic ~ Connon (1): Inl Average, AL N,
AC 7, MV 3, HD 8, hp 5O, THACO 13,
#AT 1, Dng 3-12 (snash), SA CIue, SD
CanoufIage, SZ L, ML 15, XI 1,4OO.
The roon conlains six sacks and a
chesl. n lhe fIoor are four slacks of goId
coins: one of 16, one of 12, one of 9, and
one of 7. Wilh lhen are lvo ivory (6-
sided) dice. Unleknovnsl lo lhe golIins,
one of lhe dice carries an enchanlnenl:
vhenever lhe die is roIIed and lhe lop
side louched (al any line Ialer), lhe crea-
lure louching il lenporariIy gains exlra
phanlon hil poinls for lhe nexl lhree
rounds. Any danage suffered during lhal
line is laken fron lhese exlra hp firsl.
When lhe ICs arrive, one of lhe golIins
has 12 hp: 6 of his ovn, and 6 'phanlon
poinls. The die on lhe fIoor is shoving six
pips on ils uppernosl face.
The sacks conlain onIy food, pIundered
fron viclins. The (unIocked) chesl con-
lains a hunan arnlone, vhich lhe gol-
Iins leIieve lo le nagicaI (vhelher lheyre
righl or nol is up lo lhe DM), a sack of 56
gp, a sack conlaining 14 sp, and a sack
conlaining 22 cp, lhe accunuIaled lrea-
sure of lhe golIins.
The golIins vear dirly, nuch palched
arnor, and have nanes Iike UIagh,
Mhaerg, IIIish, and Vuhrund. They are
onIy recenl arrivaIs fron lhe deplhs lo
lry lheir Iuck under lhe lig cily of Ioose
goId and Iooser precaulions~Carag loId
us lhal. They have Iosl lheir vays so
nany lines lhal lhey honeslIy canl pro-
vide a usefuI roule for ICs lhrough
Undernounlain or lhe Deplhs BeIov,
even under nagicaI queslioning.
K: on lhe nap denoles a sloreroon. The
DM nay vish lo conceaI lreasure under
piIes of nisceIIanea in lhese sloreroons,
such as snaII lags of coins, a nuch-
needed pc|icn cf cx|ra-nca|ing, a aggcr
+1, and lhe Iike. HarnIess spiders,
snakes, and snaII leelIes in lhese roons
for exlra apprehension-vaIue is aIso good
for keeping deIvers on lheir loes.
K1 conlains firevood: cul, spIil, and
slacked oak.
K2 conlains provender. f aII lhe conlenls
of lhis roon, lhe average saIe price of any
singIe ilen appears in parenlheses afler
ils enlry.
-14 earlhen jars of Iarge lIack unpilled
oIives in oiI (2 cp)
-2O snaII vooden kegs of herring pick-
Ied in lrine (1 sp)
-14 vicker-jackeled, 5-gaIIon green-
gIass carloys of dry vhile vine (1 gp)
-12 nelaI-Iined, pilch-seaIed shipcrales
of snoked leef (vhoIe carcasses) (14
sp)
-14 pilch-seaIed circuIar vooden loxes,
each conlaining a 5-pound vaxed
vheeI of sarn cheese~an orange
cheese seasoned vilh red vine, lasling
and Iooking ralher Iike sharp red ched-
dar (5 sp for a vheeI, or 1 sp per pound)
-1 laIIlaskel of scuud (pronounced
skood.) Il is a fIeshy, vhile luler lhe
size of a Iarge nans fisl, lasling sone-
lhing Iike a cross lelveen a radish and
a polalo, and used in cooking Iike lhe
Ialler, a 'laIIlaskel is aloul 4 high, and
hoIds aloul four lusheIs (1 sp)
-1 snaII, pilch-seaIed keg of oyslers
packed in lrine (2 sp)
K3 conlains 45 oiI pols, each a sphericaI
earlhen conlainer vilh one fIal side (lhe
lollon) and lvo cork-sloppered open-
ings: a pour-spoul and a fiII-hoIe or vick-
hoIe. These pols hoId aloul a haIf-gaIIon
each, shaller readiIy vhen dropped or
lhrovn, and are slored in lrianguIar,
slackalIe vicker laskels hoIding 3 pols
per laskel. (A laskel is soId for 15 cp, in-
dividuaI pols cosl 6 cp each)
K4 conlains 76 varped, danp and rolling
vooden poIes (quarlerslaves), cul lo 5
Ienglhs and slripped of lheir lark. They
are Ieaning againsl a vaII (lhe cause of lhe
varping), olviousIy forgollen ly vho-
ever pul lhen lhere.
L: is a roon enlered ly an unIocked door
in lhe norlh vaII lhal is vider lhan
usuaI~a vooden door lhal has leen
knocked dovn and repaired severaI
l i nes. I l i s rei nf orced ly severaI
crosslrace-leans of heavy Iunler and
oId shieIds naiIed in pIace.
The roon conlains a fIoor-lo-ceiIing
gray lapeslry, hanging fron hooks on lhe
soulh vaII. Hidden lehind lhe lapeslry is
a nirror. Bolh lhe lapeslry and lhe nirror
(vhich is nade of nagicaIIy siIvered sleeI)
radiale nagic due lo lheir conslruclion
and preservalive allenpls.
The lapeslry is harnIess, and so is lhe
nirror-under lhe righl condilions. The
nirrors nagic aclivales if anyone nanes
or lhinks of a nonsler vhiIe Iooking inlo
lhe nirror. The nonsler invoked or envi-
sioned appears oul of lhe nirror (vilh
naxinun possilIe hil poinls and aliIilies)
3d4 rounds afler lhe IC aclivales il.
Any nunler of nonslers can cone oul
of lhe nirror in lhe sane round, lhough
lhey nay innedialeIy allack each olher!
The nirror cannol acliveIy sunnon
NICs or olher dislincl personaIilies
knovn lo lhe viever~onIy lasic non-
slers of najor slrenglh. There is no
knovn vay lo deslroy lhis nenace. (The
DM can aIIov ICs lo find a vay, perhaps
invoIving a lrip lhrough lhe nirror lo de-
slroy sone nagicaI vorking. . . Mischie-
vous DMs nighl aIIov a parly lo lhink il
succeeded, ly spIashing acid or snashing
lhe leejeelers oul of lhe lhing, and lhen
have HaIasler cone around and repair il
lefore lheir nexl lrip pasl lhe roon!)
53
M: is aIvays a nonsler (or nonslers) Iying
in vail. The Dungeon Masler has free-
don lo choose lhe nonsler, lhe prepara-
lion and slrenglh of lhe nonsler, and lhe
frequency of nonslers found in lhis area.
Nole lhal lhese nonslers are predalors
ready and vailing for lhe parly~nol
vandering nonslers. If inleIIigenl, lhey
viII have lrip-vires, lrapped chesls, lar-
ricades, Ioaded crosslovs, and lhe Iike
ready in anlush.
Ior exanpIe: even a singIe golIin can le
deadIy if il:
~ Iies dovn lehind a hunan corpse cIad
in grand arnor vilh lhree hand cross-
lov ready, each Ioaded vilh sIeep-
venon darls!
~ has lvo crosslovs hidden anong col-
vels in lhe ceiIing, ready lo fire dovn
inlo lhe lacks of anyone approaching
lhe lody vhen lrigger-cords are puIIed!
~
slrings lrip-vires across lhe corridors
vhich, vhen lriggered, spiII eighl pols
of oiI over lhe fIoor, and he Iies around a
lend vilh a lorch!
Try lhe sane scenarios vilh a lrio of
doppIegangers prelending lo le nind
fIayers, perhaps. . . Traps can le of nany
and varied shapes and sizes. Ior easy ref-
erence, Iook lo lhe Iil Traps and Snash
Traps cards incIuded in lhis sel for Iols of
lasic lraps and varialions on lhen.
N: is a roon enlered ly lhe usuaI slone
door, ils inlerior lIackened vilh sool, as if
ly an expIosion of fIanes. In lhe cenler of
lhe fIoor Iie scallered hunan lones (four
skuIIs anong lhen), severaI parliaIIy-
neIled and ruined veapons, and an in-
lacl, unscorched and shining aII-sleeI
lallIe axe (does 1d8 danage). Il survived
lhe confIagralion ly a caprice of nalure,
and is nol nagicaI.
O: is a Iocked slone door. If il is picked or
forced and opened, lhe IinleI alove (a
nassive singIe lIock of slone, deepIy en-
graved lo Iook Iike lhe usuaI filled snaIIer
lIocks) crashes dovn on lhe firsl leing lo
slep on lhe lhreshoId (lhe lhreshoId is a
pressure pad aclivaling lhe lrap). Avoid-
ing lhe lIock requires lvo successfuI Dex-
lerily Checks: one lo avoid a 5d6-danage
direcl hil, and one lo avoid a 2d8 'gIancing
lIov. Al lhe DMs oplion, saving lhrovs
for heId or fragiIe ilens nay le required
vhen a gIancing lIov occurs, lhey nusl
occur in lhe case of a direcl hil.
A direcl hil Ieaves lhe viclin pinned un-
der lhe lIock, pinned characlers need lo
roII a save againsl paraIyzalion, faiIure in-
dicales unconsciousness. A cunuIalive 27
Slrenglh poinls are needed lo Iifl lhe
lIock off lhe viclin. If lhe pinned viclin is
conscious, haIf of his Slrenglh poinls can
le incIuded in lhis lolaI.
A gIancing lIov Ieaves lhe lIock in lhe
doorvay. Il can le cIinled over, lhe lIock
nol conpIeleIy lIocking lhe passage. The
ceiIing alove lhis faIIing IinleI is slalIe,
designed lo hoId up vilhoul lhe lrap-
lIock.
P: is a Irivy: a vooden seal pierced vilh a
hoIe, such as one finds in an oulhouse, ac-
conpanied ly a vooden lin of Ieaves
(vhich nay aIso have acquired olher,
nore inleresling residenls, such as huge
cenlipedes, lookvorns, or even green
sIine). The seal sils over a 4 dianeler
shafl vhich is aIvays (no naller vhal dis-
lance or angIe il is vieved fron) shrouded
in darkness. There is no offensive sneII.
Anylhing enlering lhe hoIe lenealh lhe
seal, incIuding ICs, are leIeporled inlo an
Ncn-ntyugb Iair (nol on lhe naps).
This Iair is a 5O 5O 6O high roon
sonevhere underground, ils vaIIs con-
slrucled of sIiny, nassive slone lIocks,
and ils fIoor hidden under nounds of
refuse and offaI. A rusly iron Iadder
cIinls one vaII lo a pIalforn 4O alove
lhe nuck-covered fIoor. The roon is Iil ly
a ccn|inua| |ign| radiance, enanaling
fron lhe ceiIing.
Anong lhe heaps of dung is a neo-
olyugh. ICs Iooking for leIIlaIe eyeslaIks
find dozens of suspicious-Iooking, noving
fronds or slaIks. These are acluaI pIanls,
and lhey effecliveIy olscure any ready
viev of lhe Iurking guIgulhra. There are
no leIIlaIe lones in lhe nuck, lhe neo-
olyugh happiIy devours cIolhing, carli-
Iage, hair, lones and aII.
If ICs have leen in lhe Iair lefore, and
Iefl vilhoul fighling, lhe neo-olyugh leIe-
palhicaIIy greels lhen as friends, and
Ieaves lhen le. If lhey are slrangers, il
connunicales nolhing, hiding unliI lhey
are vilhin reach of ils lenlacIes.
The neo-olyugh can fIaiI vilh ils lenla-
cIes (1-8 poinls of danage) or grappIe for
2-4 poinls of danage per round. Ils grap-
pIed viclins are used as shieIds, giving lhe
crealure a -1 AC.
There are aIso nine dung snakes and
lveIve dung cravIers in lhe roon,
scullIing and vaIIoving in lhe nuck.
They inhalil snaII vaII-edges and hoIes,
in vhich lhey can sheIler fron lhe neo-
olyugh. They race lo allack ICs, parlicu-
IarIy if lhese nevconers seen ralher
lusy lallIing lhe neo-olyugh.
Dung Snakes are sinpIy lrovn,
unpIeasanl-Iooking valer snakes, equaI lo
nornaI conslriclors excepl lhal lhey
lhrive anid valer, nuck, and decay. They
are adepl al drovning prey nuch Iarger
lhan lhenseIves such as advenlurers. Af-
ler ils firsl hil, a dung snake conslricls,
gaining aulonalic 1-3 poinls of conslric-
lion danage per round. ICs need an pen
Doors roII al -1 lo escape, olher leings
allacking lhe snake have a 2O chance of
hilling lhe conslricled characler inslead.
Dung CravIers are gianl cenlipedes
adapled for vel condilions, vilh huge,
sofl relracliIe pads on lhe ends of lheir
feel. Their lile does nol carry any dis-
eases lul il is poisonous: save vs. poison al
+4 or le paraIyzed for 2d6 hours.
Cenlipede ~ Dung CravIer (12): Inl Non,
AL N, AC 9, MV 15 (vaIIs), SW 12 (in
valer, nud, offaI), HD 1/4, hp 2,
THACO 2O, #AT 1, Dng 1 + speciaI, SA
Ioison (save +4 or 2d6 hour paraIy-
sis), SZ T ML 7, XI 35 each.
Snake ~ Dung Snake (9): Inl AninaI, AL
N, AC 6, MV 9, HD 3 + 2, hp 2O each,
THACO 17, #AT 2, Dng 1 (lile)/1-3
(conslriclion), SA Conslriclion, SZ M,
ML 8, XI 175 each.
lyugh ~ Neo-olyugh (1): Inl Average, AL
N, AC O, MV 6, HD 12, hp 88, THACO 9,
#AT 3, Dng 2-12/2-12/1-3, SA Cral, dis-
ease (9O IikeIy fron lile allack), SD
Never surprised, SZ L, ML 17, XI
5,OOO.
ICs have lo kiII lhe neo-olyugh (and dig
around in lhe nuck, risking allack fron
aII of lhe olher inhalilanls of lhe roon) lo
find any inporlanl lreasure, lhe onIy reaI
Iool in lhe Iair Iies undernealh ils lody. Il
is a lone lule sloppered al lolh ends
vilh vax-seaIed lrass caps. Inside is a
scroII conlaining lhe priesl speIIs curc is-
casc, ncu|ra|izc pciscn, raisc ca, nca|,
and rcs|cra|icn. There are aIso 16 cp and
54
2 sp scallered lhroughoul lhe offaI, if ICs
rake and IadIe lhrough aII of il (a disease-
risking, lruIy disgusling process).
ne, unnarked end of lhe lare pIal-
forn is an exil~an inslanlaneous |c|cpcr|
oul of lhe noisone roon lo lhe Iocalion
narked XZ on lhe dungeon nap. The leIe-
porl operales ly ilseIf reguIarIy lo change
air in chanler.
HaIfvay (2O) up lhe Iadder Iurks a hid-
den nenace. Belveen lvo rungs of lhe
Iadder is a secrel door in lhe vaII: a slone
lIock aloul lvo feel square lhal svings
open vhen lhrusl al fron vilhin. Il is lhe
door of a slone-Iined slorage niche,
2 2 1O deep. A tcntamnrt Iairs in
lhe niche. Il lashes open lhe door vhen il
senses a crealure passing, and Iashes oul
vilh ils lvo lenlacIes. Due lo ils recessed
Iair, lhe lenlanorls lody gains a +2 on
arnor cIass.
ne of ils lenlacIes has a lone-needIe
on il, grappIing vilh a 2O allack roII, and
il injecls a saIiva-Iike fIuid inlo viclins:
nuscIe and organ dissoIulion occurs afler
lvo rounds of injeclions, kiIIing lhe viclin
lhree rounds Ialer unIess a cure (vounds
or disease) speII is casl.
Tenlanorl (1): Inl Non, AL N, AC 3
(lenlacIes)/ -1 (lody), MV 1, HD 2 (ea.
lenlacIe), 4 (lody), hp 16 (conslricling
lenlacIe), 12 (lone-needIe lenlacIe), 29
(lody), THACO 17, #AT 2, Dng I-6/1-6
(Iash or conslricl (Id6/round)), SA Spe-
ciaI, SZ S, ML 1O, XI 65O each.
(If ICs nake repealed visils lo lhis Iair,
lhe DM nay vanl lo inlroduce nev
nonslers~and lreasures Iefl lehind ly
unforlunale advenlurers, or Iosl ly ICs~
inlo il.)
Q: A 4 high vaII of fIanes lIocks lhe cor-
ridor al lhis poinl, lIazing conlinuousIy
vilhoul apparenl fueI, and vilhoul
scorching lhe ceiIing.
The fIanes are reaI, equaI in effecls lo
lhe fourlh-IeveI vizard speII wall of fire,
excepl lhal neilher side of lhe vaII is hol
in a danaging sense. The wall of fire nys-
leriousIy radiales no heal leyond lhe ex-
lenl of ils fIanes. Any leing passing
lhrough any parl of lhe fIanes suffers
2d6 + 16 poinls of danage.
The vaII nay le Ieaped over vilh a suc-
cessfuI Dexlerily check ly aII crealures
noliIe enough lo do so. A second Dexler-
ily check is required lo ensure lhal aII
heId ilens, and aII carried fragiIe ilens,
need nol nake saving lhrovs (if lhis
check faiIs, lhe DM shouId decide vhich
ilens nusl nake successfuI saving
lhrovs-perhaps a dravn svord vas
dropped in lhe Ieap, or a scroII caughl
fIane) againsl lhe fIanes.
The Iack of heal danage nakes passing
over lhe fIanes a harnIess affair. This
nagicaI effecl is pernanenl, lhe resuIl of
a Iong experinenl ly an apprenlice of Ha-
Iasler. If a ispc| nagic is casl on lhe
fIanes, lhey vanish for 1-2 rounds, and
lhen suddenIy appear again, fuII-force.
Undead can pass lhe Iocalion of lhis
ua|| vhen il is alsenl, lul viII nol lry lo
pass il vhen il is presenl. Allenpls lo
force undead lo do so viII aIvays lreak
any such conlroI.
R: is a face scuIpled in las-reIief on lhe
vaII, carved of lhe sane slone as ils sur-
roundings. The visage is lhal of a hairIess,
leak-nosed naIe face vilh palrician fea-
lures. Iron line lo line, ils expression
changes~fron frovn or snarI lo sniIe or
caIn. This never occurs vhen anyone is
presenl lo olserve lhe change.
Ils eyes aIvays slare unseeing direclIy
across lhe corridor, and il does nol reacl
lo any aclivilies~excepl lo rcf|cc| aII
speIIs and nagic effecls casl upon il lack
1OO upon lhe source. Il aIso discharges
1d8 +22 poinls of eIeclricaI danage, ef-
fecls siniIar lo a sncc|ing grasp speII,
vhenever slruck ly a physicaI louch or
allack.
5: is a roon vhere lvo Iarge,
nagnificenl-Iooking ironlound vooden
chesls are guarded ly lvo veary-Iooking
arnored gnn!!s.
The gnoIIs, Urrhae and Thurrogh, are
challing vhen encounlered (il sounds
Iike nullering rising occasionaIIy inlo
snarIs and IillIe yips). Iaid very IillIe for
lheir lroulIes, lhey are lired of fighling
and of lhe conslanl lension and danger of
advenluring so near lhe surface in lhis
lrap-fiIIed dungeon. Civen lhe chance,
lhey lhrov lhe keys lhey vear around
lheir necks lo ICs, and lhen lry lo Ieave
lhe chanler, sIiding vilh lheir lacks
aIong one vaII, svords al lhe ready.
Urrhae ~ CnoII (1): Inl Lov, AL CL, AC 5,
MV 9, HD 2, hp 16, THACO 19, #AT 1,
Dng 2-8 (lroadsvord), SZ L, ML 11, XI
35 each.
Thurrogh ~ CnoII (1): Inl Lov, AL CL, AC
5, MV 9, HD 2, hp 14, THACO 19, #AT 1,
Dng 1-1O (haIlerd), SZ L, ML 11, XI 35
each.
ne chesl is fiIIed vilh Ioose siIver
pieces: 363 in aII. The olher is fiIIed vilh
colvels, vilh 224 gp visilIe lenealh.
5TX: denoles a descending slair lhal goes
novhere, ending in a vaII of slone rullIe
lroughl dovn ly lhe nagic of HaIasler.
ICs vho vish lo dig lheir vay dovn can
do so~reaching IeveIs leIov very, very
sIovIy, and forcing lhe DM lo nake Al-
lracled Monsler Checks every lhird round
of digging. AIIov a generous digging rale
of 1O/lurn in lhis Ioose rock, hovever, if
ICs donl carl lhe slone lheyve dug oul
avay fron lhe digging area (lack lo a slor-
age area of sone sorl), lhey sIovIy enlonl
lhenseIves. Nole lhal xorn, naedar, in-
priscnc nages, and various lurroving
horrors can easiIy lurn up as Allracled
Monslers during lhe digs.
DMs are encouraged lo design lheir
ovn sul-IeveIs of Undernounlain, easiIy
connecling lhen via lhese slairvays. n
average, given lhe 1O/lurn digging rale,
ICs can cIear a vay lo anolher IeveI or
sul-IeveI in 15 hours. f course, lhey nay
have lo slop lo fighl allracled or freed
nonslers, consideralIy sIoving dovn
lheir pace.
T: is a |c|cpcr|, prolalIy crealed ly Ha-
Iasler. These nagicaI nini-ga|cs seen lo
vork conslanlIy (aIlhough a DM nay
have one go dead al randon lines), and
are aclivaled ly lhe nere arrivaI (pres-
ence in a precise, unnarked spol, de-
noled on lhe dungeon naps ly lhe
Iocalion of lhe key Ieller) of a leing of any
size.
The |c|cpcr|c leing seens (lo onIook-
ers) lo have siIenlIy and inslanlIy
vanished~suddenIy nol lhere vilhoul
fanfare or fIashing Iighls. There is no
knovn veighl or voIune Iinil lo lhese
fealures: leings hoIding hands or Iinked
ly a rope nay vanish ly lhe dozens, lhe
nonenl lhe firsl leing in lhe chain enlers
lhe lrigger area of lhe |c|cpcr|.
55
To lhe leing(s) undergoing lhe junp,
lhere is a sudden siIvery haze every-
vhere, an enply siIvery void visilIe aII
around, in vhich lhe onIy olher oljecls
visilIe are lhe leings lody, leIongings,
and olher crealures lhal lhe leing is
louching al lhe line. There is a lrief sen-
salion of faIIing (no faII or danage oc-
curs), and lhen lhe surroundings (in lhe
deslinalion area) are suddenIy differenl.
Beings passing lhrough lhese |c|cpcr|s aI-
vays forfeil inilialive lo leings presenl al
lheir deslinalion, during lhe round of
lheir appearance.
n lhe nap, lvo-vay leIeporls are
narked in pairs: TA goes lo TA, TB lo
TB, and so on. ne-vay leIeporls carry a
nunler as veII, lhus, TL1 goes lo TL2.
There are no knovn inslances of lhese
shorl |c|cpcr|s leing lrapped, or having
nore lhan a singIe cycIe or junp. Ior ex-
anpIes of nuIli-junps leIeporlers, see lhe
Cales of Undernounlain chapler.
U: Grcat Art Is Tn Bc Lnnkcd At. In
an olhervise enply roon is a Iarge
(9 9), ornaleIy franed nagicaI painl-
ing. Vilranl and gIoving vilh ils ovn
Iighl, il is an aninaled scene of vinking
Iighls. AII vho Iook al il nusl nake a suc-
cessfuI saving lhrov vs. speIIs or renain
nolionIess, gazing inlo lhe everchanging
deplhs of lhe painling, lhis is lhe sane ef-
fecl as lhe second-IeveI vizard speII nqp-
nc|ic pa||crn. The painling has no olher
povers. If slruck, il seens lo lIeed as if
aIive, lul lhis gore vanishes 1d12 rounds
afler appearing, even coIIecled sanpIes
leing affecled.
Trying lo renove lhe painling fron lhe
vaII deslroys il, in a lursl of nagicaI en-
ergy lhal affecls aII leings vilhin lhe
roon (excepl lhe nonsler) as foIIovs (roII
1d4 for each leing):
1: no danage lul lhe IC has a lingIing
feeIing lhroughoul his or her lody,
fading in 1d4 rounds:
2: 2d4 danage is laken fron a searing
lursl of spc||firc lhal no fire resislance
or nagicaI larriers can prevenl,
3: lhe hypnosis and nagicaI shock Ieads lo
fcco|cnin, eilher pernanenl (as lhe
fiflh-IeveI vizard speII), or Iasling 2d8
hours,
4: lhe IC pernanenlIy Ioses 1 hil poinl
and aII nenorized speIIs (if a speII-
casler), lul gains 1O' range infravision
(if aIready possessing infravision, il is
exlended in range ly 1O).
AIso in lhis roon is a Iurker alove. Il
vails, fIallened againsl lhe ceiIing, unliI a
parly of crealures eilher aII faIIs under
lhe speII of lhe painling, or unliI sone of a
group of inlruders legin lo heIp affecled
crealures oul of lhe roon. Al lhal poinl, il
drops dovn lo vrap ilseIf around as
nany sliII-aclive crealures as il can, sav-
ing lhe resl for Ialer.
Lurker Alove (1): Inl Non, AL N, AC 6, MV
1, II 9 (B), HD 1O, hp 66, THACO 1O, #AT
1, Dng 1-6 (conslriclion), SA Suffoca-
lion in 1d4 + 1 rds, SZ H, ML 11, XI
1 ,4OO each.
Afler lhe Iurker drops dovn, a round
hoIe or shafl is visilIe in lhe ceiIing (16
up), Ieading upvards inlo darkness.
Ils cIinl ends 1O alove lhe ceiIing of
lhis roon in a horizonlaI lend, forning a
Iedge lhal hoIds lhe lones and dessicaled
renains of severaI Iong-dead slirges, and
a purse conlaining 2 siIver pieces and a
Iarge, fisl-sized ruly (vorlh 12,OOO gp!).
f desired, lhis Iedge offers an ideaI Ioca-
lion for expansion ly lhe DM, a secrel
door here couId Iead lo an enlire sul-
IeveI. Veleran Undernounlain deIvers re-
porl lhal lhe dungeon is riddIed vilh IillIe
hidden sul-IeveIs, alove and leIov lhe
knovn passages.)
V: is a charneI house. Il conlains lroken
hunan lones and skuIIs, a riven and
rusled iron shieId, severaI snaII piIes of
noIdering dusl lhal nay once have leen
Iunps of food, fIesh, Iealher salcheIs, or
cIolhing, and lvo sliII-usalIe sleeI Iong
svords.
W: is lhe BIack Waler Roon. This Iand-
nark consisls of opaque, inky valer lhal
is very sliII. Il radiales a nagicaI
dveoner, is oiIy and heavy lo lhe lasle,
and lhick lo nove aloul in (no harnfuI ef-
fecls). Any sources of nagicaI |ign| or ccn-
|inua| |ign| are ineffeclive vhen used on
or in lhe valer, lheir radiances are ne-
galed unliI lhey are renoved fron con-
lacl vilh lhe valer.
The shaded area of lhe corridor nap
denoles snoolh, sIoping ranps, dovn
sone lhree feel, lo IeveI oul in lhe area
vhere lhe key Ieller appears. This enlire
depressed area is fiIIed vilh lhe BIack Wa-
ler. (The corridor ceiIing does nol dip.)
UnIess lhe DM decides olhervise, lhere
are no nonslers here excepl dead Ieeches
(a nollIed lan-vhile, aloul six inches in
Ienglh). A discarded sleeI foolnans nacc
+2 Iies al lhe lollon of lhe valer, righl
againsl one vaII under lhe opaque valer.
UnIess a IC is deIileraleIy feeIing around
under lhe valer and searching in a pro-
Ionged, nelhodicaI vay, lhis lreasure is
nissed (ils ovn nagicaI aura is nasked ly
lhe generaI aura of lhe valer). If a nun-
ler of ICs search lhe hidden lollon, aI-
Iov each IC a cunuIalive 1O chance per
round of finding il (percenliIe roII). A IC
noving aIong one vaII vilhoul searching
has a 15 chance of finding lhe nace ly
lreading on il.
Any fIanes louching lhe BIack Waler
are inslanlIy lripIed in area of effecl,
spreading vilh a roar in aII direclions,
and doulIed in any danage lhey do~
lorches deaI 2d4 danage lo any vilhin a
1 radius effecl. Crealures vading in lhe
valer save againsl such fiery effecls al a
~5 penaIly.
XX: is lhe arrivaI area for lhe ga|c fron
Mylh Drannor, descriled in delaiI in lhe
Ways In and Out chapler. Il is a con-
pIeleIy unnarked Iocalion in uller dark-
ness, in a Iong, slraighl slrelch of slone
haIIvay.
Afler lhe Yavning IorlaIs enlry shafl,
lhis vas lhe arrivaI area nosl frequenlIy
used ly leings in lhe pasl (vhen Mylh
Drannor vas a Iiving, vilranl cily). Ils use
has risen sharpIy in presenl years, nov
lhal advenlurers of aII races and ains are
expIoring Mylh Drannors alandoned ru-
ins.
Monslers vilh Iong nenories are
knovn lo Iurk aloul in lhis area, vailing
lo allack~parlicuIarIy ninics (vho fash-
ion lhenseIves inlo lhe senlIances of
slone lenches or doors), Iurkers alove,
slirges, and even lhe occasionaI dealh
kiss. Il is up lo lhe DM if a nonsler is in-
deed vailing here in lhe dark, vhenever
ICs arrive.
XY: is a slone aIlar Ieading lo a hidden
roon. The aIlar appears as a pIain lIock,
1O 2O 4 high, carved oul of a singIe
piece of slone. The lop is snoolh and un-
56
adorned, excepl al eilher end, vhere il
rises in inlo lvo sveeping arns, forned
as candIeslicks. The enlire aIlar radiales
nagic. ne pIain, lhick vhile candIe sils
in ils sockel. Il is unnagicaI, and viII pro-
vide eighl hours of iIIuninalion under
nornaI circunslances. ICs can aIso find a
secrel door lehind lhe aIlar, lul il resisls
aII allenpls al opening, incIuding
passua|| and isin|cgra|c.
ICs need a second candIe for lhe sec-
ond arn. If ICs have visiled Roon #27D
on lhis IeveI, lhe scene is aII loo faniIiar,
and lhe candIes fron lhal aIlar operale
here. (Lnlerprising ICs nighl even lreak
lhe exisling candIe in haIf and lurn lolh
ends of lhe candIe in separale sockels.)
If lhe candIes are lolh Iil vhiIe renain-
ing in lhe aIlar-arns, an olhervise un-
openalIe (lul deleclalIe) secrel door
opens ly ilseIf: a 1O' vide seclion of vaII
direclIy norlh of lhe aIlar sIovIy runlIes
upvards inlo lhe ceiIing, Ieaving a gap
lhrough vhich lhe roon leyond can le
enlered.
This roon (narked XY2 on lhe nap),
conlains an ancienl dvarven offering-
aIlar, dedicaled lo lhe god Dunalhoin,
The Keeper f Secrels Under The Moun-
lain. The aIlar is an anviI of soIid goId, 8
laII, 3 across, and 12 Iong. Inslead of le-
ing sofl, lhis pure goId is harder lhan any
force or veapon lhe ICs can lring lo lear
on il. Il vilhslands aII allenpls lo nove il,
refIecls aII nagicaI effecls lack 1OO on
lhe casler or source, and energes un-
scalhed fron lhe heaviesl lIovs or al-
lacks. Lach line lhe aIlar is slruck, a greal
leII loIIs sonevhere deeper in lhe earlh,
shaking lhe roon. f course, lhe sound
and lhe vilralion of lhe roon aIso allracls
unvanled allenlion fron lhose vho
nake lhe dungeon lheir hone, roII once
on lhe Allracled Monslers lalIe for each
loIIing of lhe leII, and have lhe nonslers
cone in vaves, leginning five rounds
fron lhe firsl loII.
Il is suggesled lhal lhe aIlar defy aII IC
allenpls lo renove il, shifl il, or lreak
pieces fron il. Any dvarf acconpanying
lhe parly can recognize lhe aIlar for vhal
il is, and is horrified al allenpls lo dislurl
il.
The roon conlains rock-dusl and slaIe
air cenluries oId. Around lhe lase of lhe
aIlar sland four pIain, nassive slone cof-
fers, each veighs aloul 7O pounds vhen
enply! These coffers are unIocked and
unguarded and no relrilulion or iII Iuck
cones lo anyone dislurling lhen, for il is
parl of Dunalhoins pover lo yieId up
riches of lhe earlh afler hiding lhen for a
line.
ne coffer conlains 444 lIack sapphires
(each vorlh 5,OOO gp). Anolher coffer
conlains 444 slar sapphires leach vorlh
5,OOO gp). The lhird coffer hoIds 444 ja-
cinlhs (each vorlh 5,OOO gp). The fourlh
coffer conlains a singIe huge eneraId, lhe
size of a Iarge nans head (vorlh 2OO,OOO
gp).
This Iasl lreasure is one of lhe Iargesl
knovn eneraIds in lhe ReaIns. Ils IC
ovner soon discovers lhal one canl eal il,
very fev can afford lo luy il~lul nany
can afford lo hire assassins and Iess lrulaI
lhieves in allenpls lo gain il, il nakes a
good conversalion piece lul a Iousy ring
adornnenl, and so on. The DM shouId
use lhis lreasure lo nake ICs lhink aloul
lhe usefuIness of greal veaIlh. Il couId, of
course, le lraded~if lhe IC can find
soneone lo lrade vilh, and gel lhe gen
safeIy lo lhal leing~for a singIe nagic
ilen grealIy desired ly lhe IC. Cuarding
and lransporling lhis unvieIdy and frag-
iIe prize couId ilseIf le lhe suljecl of
Ialer IC advenlures.
XZ: is lhe arrivaI-sile of lhe leIeporl re-
lurn fron lhe lygh Lair (see I, alove, a
fealure crealed Iong ago ly HaIaslers
nagic.
Y: is a salialed stIrgc, dark and lIoaled
vilh lIackish orc-lIood. Il is cravIing
aIong lhe dungeon fIoor, and is easy prey.
The slirge has no lreasure, and can
drain no nore lIood al presenl. This
slirge cannol drain unliI il has resled for
seven days.
Slirge (1): Inl AninaI, AL N, AC 8, MV 3, II
18 (C), HD 1 + 1, hp 9, THACO 17, #AT
1, Dng 1-3, SA BIood drain, SZ S, ML 8,
XI 175 each.
Z: is a rough rockface, lhe sile of unfin-
ished excavalions. Il vas alandoned ly
MeIairkyn dvarves (see Thc Knnwn
HIstnry nf UndcrmnuntaIn) IileraIIy
ages ago.
No looIs or rullIe renain here, lul ICs
can free severaI head-sized and sIighlIy
Iarger rocks vilh 4 rounds of vork pry-
ing in visilIe cracks vilh veapons or
looIs, as veII as nany snaIIer slones.
Ior easy access lo LeveI Tvo, Three, or
Iover IeveIs of Undernounlain, DMs can
easiIy nake lhis a nev passagevay lo lhe
Iover IeveIs. AII lhal lhe ICs need lo do is
defeal lhe lurroving nonslers vhich
keep lunneIing inlo lhis area! BuIIelles,
unler huIks, or purpIe vorns nake for
fornidalIe foes as veII as experl lunneI-
ers. f course, lhese lunneIs are none loo
safe eilher. . .
57
LeoeL Tuo: Cone
Rooms
Room #A3: PILLans o[
5ocIe1
This roon seens varner lhan nearly
areas lhal youve lraveIed lhrough. Le-
rie green-vhile gIovs iIIuninale il,
coning fron irreguIar, unnoving
palches on lhe vaIIs. Tvo sloul
yeIIovish-grey piIIars divide lhe roon
inlo lvo haIves, parliaIIy hidden le-
hind lhe piIIars, you see a dark, un-
noving luIk al lhe far end of lhe
roon~sonelhing shaped Iike a spider,
lul as Iarge as a horse!
This roons ceiIing is onIy 1O high. Il is
varn, sIighlIy danp, and has a yeaslIike,
'groving sneII lo ils air. These condilions
and lhe phosphorescenl gIovs are lolh
due lo harnIess noIds groving on lhe
vaIIs (lhey die, Iosing lheir gIov innedi-
aleIy, if scraped off lhe veins of rock lhey
are anchored lo, and feeding on).
The spiderIike shape is a pelrified gI-
ant spIdcr, frozen in lhe acl of scullIing
forvard, lvo of ils Iegs raised lo grappIe.
If anyone is fooIish enough lo reIease il, il
allacks.
Spider ~ Cianl (1): Inl Lov, AL CL, AC 4,
MV 3, Wl 12, HD 4+4, hp 3O, THACO
7, #AT 1, Dng 1-8 + poison, SA Ioison
(save vs. poison or dealh), SZ L, ML 13,
XI 65O.
An exaninalion of lhe lvo piIIars in lhe
roon reveaIs lhal one of lhen has no Iess
lhan six reclanguIar seans or cracks in il,
perhaps lhe oulIines of cIosed, curved
slorage doors! The olher piIIars surface
seens pIain.
The pIain piIIar seens sIighlIy varn lo
lhe louch~lul lhe neresl louch (of fIesh
or Iealher gIove or cIolhing) upon lhe piI-
Iar of lhe doors causes lhe leing louching
il lo slick fasl, caughl ly a poverfuI gIue!
There is acluaIIy no gIue on lhe piIIar al
aII, ils slickiness is lhe resuIl of a speciaI
speII deveIoped ly HaIasler. The speII
londs fIesh, hide (and once-Iiving hide,
such as Iealhers) firnIy lo vhalever sur-
face il is casl upon. This speII is perna-
nenl unliI lriggered, and can le casl
nonlhs or even years lefore leing
needed. nce aclivaled, il renains dan-
gerous for 1 lurn/IeveI of lhe casler (in
HaIaslers case, 29 lurns or nearIy five
hours!). The nunler of leings lhal can le
affecled ly lhe speII is Iiniled onIy ly
hov nany can acluaIIy gel lo lhe slicky
area (in lhis case, lhe enlire piIIar).
A ispc| nagic ends lhe effecl, and crea-
lures alIe lo lear free of sluck Iealher
garnenls vilhoul louching lhe piIIar
(Dexlerily Check lo avoid) can aIso vin
free. Those vilh lare fIesh sluck lo lhe
piIIar are innoliIized unliI lhe speII
vears oul, unIess lhey vish lo sacrifice
lhe adhered porlion of lheir analony.
Trapped crealures are suljecl lo lhe
dangers of vandering nonslers, and lo a
nore innediale danger: lhe olher piIIar,
vhich is reaIIy a rnpcr. Il can easiIy
reach gIued characlers, lul prefers lo al-
lack ICs niIIing around lrying lo heIp a
sluck characler, saving lhe sluck prey for
Ialer. Nole lhal a roper lugging on a sluck
characler can harn il ly rending nuscIes
and joinls, lypicaIIy doing 1d4+1 danage
per slrand, per round.
This roper is snarl and experienced
enough lo lry lo gral veapons, incIuding
nagicaI vands, rods, and slaves. Il aI-
ready has a uan cf ucncr of 16
charges lhal il can and does vieId againsl
lhe parly, hissing lhe connand vord
(Iorn) under ils lrealh!
The ropers six slrands cause lhe viclin
lo suffer 2d4 lurns of a 5O Slrenglh Ioss
unIess a saving lhrov vs. poison is nade.
The slrands aIso drag viclins 1O per
round cIoser lo lhe roper. Slrands can le
yanked off (pen Doors roII) or cul ly do-
ing one 6 hil poinls of edged danage in a
singIe allack. Ropers are unaffecled ly
Iighlning, lake haIf danage fron coId, lul
save againsl fire al -4.
Roper (1): Inl LxceplionaI, AL CL, AC O,
MV 3, HD 11, hp 72, THACO 9, #AT 1
slrand +1 lile, Dng SpeciaI/5-2O
(5d4), SA Slrenglh drain, SD SpeciaI,
MR 8O, SZ L, ML 15, XI 7,OOO each.
This ropers horIoll (gizzard-Iike or-
gan) conlains 9 goId pieces, 6 pIalinun
pieces, and 2 eneraIds (crovn cul, Iarge,
and lriIIianl green, each vorlh 6,OOO gp).
If a parly nanages lo deslroy lhe adhe-
sive piIIar and exanine lhe piIIars doors,
lhey can aII le readiIy opened vilh lhe
poinl of a lIade, and aII open inlo snaII
slorage cavilies~aII enply, excepl for
one, vhich conlains a scrap of parchnenl
58
learing lhe vord (in Thorass): Lrendar.
This vord neans vhalever lhe DM vanls
il lo, perhaps il is lhe connand vord of
an ilen lhal is eIsevhere in lhe dungeon.
Room #AA: The HaLL o[
1he BLack HeLm
This Iarge, dark chanler is covered
vilh nany faded and rolling lapeslries
depicling pIale-arnored knighls on
pegasi hunling fIying dragons alove
vasl, gnarIed foresls and nany-spired
caslIes. nIy one piece of furnilure
slands in lhe olhervise lare roon: a
pIain slone chair. Cens and olher
riches gIean and sparkIe on ils seal,
and a laII lIack lIade Ieans againsl il.
As you Iook nore cIoseIy, you can see
a lIack, cIose-visored var heIn fIoal-
ing in nidair, veII alove lhe chair. Il
hangs nolionIess, seening lo slare al
you.
The heIn lurns lo foIIov noving char-
aclers vilh ils 'gaze, lul lakes no olher
aclion unIess il is allacked, or any of lhe
lreasure aloul lhe lhrone dislurled.
This roon has a high ceiIing (8O up, and
heaviIy colvelled), and ils cenler (cIose
lo lhe slone seal) is lhe arrivaI area of a
gate fron Roon #15C (of lhe LeveI ne
Core Roons). The lapeslries are harn-
Iess, and conceaI nolhing.
The heIn and lhe lvo-handed svord
Ieaning againsl lhe lhrone are aII lhal is
Iefl of a batt!c hnrrnr, a speciaI sorl of
heIned horror (scc lhe Mnnstcr
GuIdc in lhe Uncrncun|ain Atcn-
|urcs look in lhis sel). Senl ly a priesl de-
siring lo pIunder Undernounlain fron a
safe dislance, il foughl and vas nearIy de-
slroyed Iong ago ly HaIasler. Inlrigued ly
il, lhe Mad Wizard nodified il and sel il
here as a guardian, lo enlerlain hin.
Il is innune lo aII effecls of firelaII,
|ign|ning oc||, and nagic nissi|c speIIs. Il
has lhe foIIoving speIIs: incnsicn ccr
up lo 6O yards dislanl, once per day, o|in|
for up lo 1 lurn, once per day, and lhe
aliIily lo casl lvo nagic nissi|cs every
lhree rounds (7O range, 2-5 poinls of
danage each).
The lvo-handed svord aninales if
il or lhe lreasure is louched, or lhe heIn
is allacked, and fighls separaleIy fron lhe
heIn. Il is aIso innune lo aII effecls of
fircoa||, |ign|ning oc||, and nagic nissi|c
speIIs, lul has no nagicaI allacks of ils 4,2OO gp), nany Ioose coins and gens, an
ovn. Il counls as a + 3 nagicaI veapon ivory lovI carved inlo lhe Iikeness of a
for purposes of delernining vhal il can Ieaf and poIished lo a veIvely shine (vorlh
slrike, lul, in facl, has no lonuses. 3 gp), and a fool-laII siIver lankard, chased
These aninaled nenaces can le kiIIed and vorked inlo a scene of fIying lirds
- 1 lIack opaI (very Iarge~lhe size of a
chiIds fisl~dark green vilh lIack
nollIing and goIden fIecks, uncul lul
poIished, vorlh 3,33O gp).
onIy ly doing lhen danage, deslroying and Ieaping doIphins. Il lears an
one has no effecl on lhe olher. DispeI ctcrorign| dveoner, and does nol lar-
Room #AS: The
nagic speIIs acl as nc|s on lhese ilens, nish, corrode or reacl vilh any sul-
HeLmua1ch
Iasling 3 rounds per speII, any allacks on
lhen during lhis line aulonalicaIIy hil.
When kiIIed, lhese ilens Iose aII lheir
nagic. They can sense and allack crea-
lures vilhin 12O, even if largels are intis-
io|c or changed in forn or appearance ly
nagic. They cannol slrike c|ncrca| crea-
lures.
HeIn (1): Inl High, AL LL, AC 2, MV 12, II
12 (A), HD 2, hp 16, THACO 12, #AT 1,
Dng 1-4 (fIying ran or lIov) or ly
speII, SD SpeciaI, SZ S, ML 2O, XI 42O
each.
Aninale svord (1): Inl High, AL LL, AC 3,
MV II 12 (A), HD 4, hp 26, THACO 12,
#AT 2, Dng 1-1O x 2, SD SpeciaI, SZ M,
ML 2O, XI 65O
The lhrone-lreasure consisls of a slring
of forly Iarge vhile nalched pearIs (each
vorlh 1OO gp, lhe slring, inlacl, is vorlh
slance.
The coins, if coIIecled and counled, are
16 cp, 48 sp, 116 gp, 78 ep, and 51 pp. The
gens are 33 in nunler, as foIIovs:
- 16 lIoodslones (dark grey vilh red
fIecks, eighl cul, each vorlh 5O gp)
- 5 cilrines (paIe yeIIov-lrovn, scissors
cul, each vorlh 5O gp)
- 3 rulies (cIear red, lriIIianl fuII cul,
each vorlh 5,OOO gp)
- 3 slar sapphires (lransIucenl lIue vilh
vhile slar highIighls, pear-shaped cul,
each vorlh 5,OOO gp)
A sphere of lrighl vhile radiance
hangs nolionIess al one end of lhis
Iarge chanler. Soneone is fIoaling,
unnoving, vilhin lhe sphere, lul your
viev of vho or vhal is in lhe sphere is
lIocked ly a ring of nolionIess fig-
ures, vho sland aII around lhe sphere
facing oulvard. They are aII nen-or
al Ieasl nan-sized crealures~cIad in
jel-lIack fuII pIale arnor. Lach hoIds a
naked, gIeaning laslard svord vilh
lolh hands, none has a scallard or
shieId.
The cenler of lhis 6O high chanler is
lhe arrivaI area for The Chosl Cale, a
one-vay gale fron a chanler deep le-
nealh an aIIey in Walerdeep (see The
Chosl Knighl advenlure, in lhe Uncr-
ncun|ain Atcn|urcs look in lhis sel).
- 3 opaIs (paIe lIue vilh green and goId
nollIing, ovaI cul, each vorlh 1,OOO gp)
- 2 peridols (Iarge, oIive green, calochon
cul, each vorlh 6OO gp).
59
The arrivaI poinl for lhe ga|c (an un-
narked 1O radius circIe, and lhe air in a
henisphere alove il) and lhe area inside
lhe ring of arnored guards (an unnarked
2O radius henisphere conlaining lhe
sphere of Iighl) are lhe onIy Iocalions in
lhe roon vhere nagic vorks. The resl of
lhe chanler is a nagic-dead area~nagic
used vilhin il, or direcled inlo il fron any
nornaI area, inslanlIy and harnIessIy
faiIs.
The arnored guardians are 16 in nun-
ler, and are reaIIy heIned horrors.
They are innune lo fircoa||, |ign|ning
oc||, and nagic nissi|c speIIs, and are nol
lallIe horrors, having no nagicaI al-
lacks of lheir ovn.
They aII aninale and allack any in-
lruders in lhe roon if a horror is al-
lacked, lhis response is inilialed ly any
conlacl vilh lhe horrors fron louching
or lrying lo disarn, lo lodiIy noving or
lrushing lhen aside. They aIso aninale if
lhe sphere of Iighl is dislurled ly reach-
ing aids, nissiIe allacks, speIIs of any sorl,
or lhe enlry inlo il of any parl of an in-
lruder. The Horrors fighl unliI deslroyed,
or unliI aII inlruders are dead or have fIed
lhe roon, lhey do nol pursue leings le-
yond ils vaIIs. Nole lhal lhe horrors can
fIy: severaI soar up over lhe sphere of
Iighl fron ils olher side lo pounce on a IC
lreaching il fron onIy one side.
HeIned Horror (16): Inl High, AL LL, AC
2, MV 12, II 12 (A), HD 4 + 26, hp 46
leach), THACO 12, #AT 1, Dng 1-4
(ranning) or ly veapon: 2-8 (lvo-
handed laslard svord), SD SpeciaI,
MR SpeciaI, SZ M, ML 2O, XI 2,OOO
each.
As Iong as lhe sphere and horrors are
nol louched, ICs can approach and exan-
ine lhe sphere cIoseIy. They can see lhal il
is a sphericaI area of gIoving air. Inside
lhe sphere fIoals lhe lransIucenl inage of
a leaulifuI eIven fenaIe, cIad in a Iong,
fIoving green govn, and vearing a siI-
very, spired liara, apparenlIy asIeep. In
her arns she cradIes a slaff of poIished,
lIack-slained duskvood, lound vilh iron
and sel vilh siIver rivels. SnaII, vinking
noles of Iighl conlinuaIIy appear al lhese
nelaI lands, and chase sIovIy dovn lhe
Ienglh of lhe slaff lo ils gIeaning, siIver-
shod ends.
If lhe sphere is dislurled ly IC aclion,
she seens lo avaken. If a IC is louching
or olviousIy lrying lo gel her liara, she
frovns, and lhal IC lakes Iighlning dan-
age (no saving lhrov) of 9d6 poinls, as lhe
Iighled sphere pours oul ils energy in
nine crackIing loIls, aII focused on lhe of-
fender. The spheres Iighl legins dvin-
dIing during lhe Iighlning slrike unliI
lhere is nolhing Iefl~lhe eIven Iady, slaff,
Iighl and aII are gone.
If a IC is nereIy lrying lo enler lhe
sphere, or louch lhe Iady or lhe slaff, lhe
Iady avakens, sniIes, and hoIds oul lhe
slaff, offering il. If a IC louches il or has
hoId of il al lhis poinl, lhe Iighl and lhe
Iady fade avay harnIessIy, lul lhe slaff
renains.
Il is a s|aff cf |nuncr an |ign|ning (de-
scriled in lhe DMC), vilh 21 charges. The
guardian horrors, if any renain al lhe
line of lhe spheres dissoIulion, concen-
lrale lheir allacks on any leing hoIding
lhe slaff. Al no line is lhe eIven Iady soIid.
She does nol speak, and she and lhe
sphere appear unaffecled ly speIIs or
nagicaI ilen allacks of any sorl.
Room #AG: The
ReaoImg Room
This snaIIish roon has a ceiIing lhal
soars overhead. Iron lhe cenler of ils
fIoor lo lhe cenler of lhal Iofly ceiIing
slrelches a cyIindricaI shafl of vhile
Iighl. In lhe cenler of lhe shafl of Iighl,
and perhaps lhree nens heighls fron
lhe fIoor, fIoals an open look. SiIence
reigns. There seens lo le nolhing eIse
in lhe roon.
This roons ceiIing is 9O up. The roon
conlains no Iurking nonslers or hidden
lraps, and is Iinked (via a secrel door Iead-
ing lo a seeningIy endIess spiraI slaircase)
lo LeveI ne of Undernounlain.
The slaircase is hunled ly a lhirsl of
12 slirges. They allack inlruders around
lhe haIfvay poinl of lhe slairs, svooping
and fIapping.
Slirge (12): Inl AninaI, AL N, AC 8, MV 3,
II 18 (C), HD 1 + 1, hp 7 each, THACO
17, #AT 1, Dng 1-3, SA BIood drain, SZ
S, ML 8, XI 175 each.
The upper end of lhe slairs reaches a
1O 1O roon, descriled under Roon
#2O in lhe LeveI ne Core Roons de-
scriplion, fron lhal chanler, lhe slairs
cIinl anolher 2O inlo lhe inlerior of a
slalue in #2O ilseIf.
6O
This roon, al lhe lollon of lhe slairs,
has leen dulled The Reading Roon ly
visiling advenlurers vho couId see lhal il
heId a look, lul dared nol lry (lvice) lo
gain il.
The radiance is a poverfuI, pernanenl
fieId of HaIaslers ovn devising: il defies
an|i-nagic snc||, ispc| nagic, and olher
disruplive speIIs shorl of a |ini|c uisn,
alsorling lhe effecls of aII Iesser nagics
vilhoul aIIoving lhen lo affecl lhe shafl
of Iighl or lhe look.
The shafl is 7 in dianeler, and lhe lol-
lon edge of lhe fIoaling look is 19 fron
lhe ground. ICs have lo devise a vay of
reaching il (ly sliIls, slanding on each olh-
ers shouIders, elc.). MagicaI f|ign| or |cti-
|a|icn is canceIed ly lhe fieId as soon as
lhe leing or ilen using il louches lhe
fieId, causing an alrupl faII (faIIing dan-
age appIies~1d6 per 1O faIIen), and no
chance al gralling lhe look.
The fieId alsorls nol onIy nagicaI en-
ergy, lul aII non-Iiving naller inlroduced
inlo il, nagicaI or nol (excepl lhe look il-
seIf). A svord or poIe is inslanlIy, siIenlIy,
and painIessIy vaporized, and a reaching
arn is innedialeIy slripped of veapons,
rings, cIolhing, overIong fingernaiIs, and
arnor. ICs running, Ieaping, or faIIing
inlo lhe fieId are IialIe lo end up naked,
lheir cIolhing and gear isin|cgra|c in an
inslanl!
The look cannol le knocked, shoved,
or pushed oul of lhe fieId, il nusl le
grasped and sleadiIy puIIed lo renove il.
If a grasping hand Iels go of il al any Ioca-
lion vilhin lhe shafl, lhe look hangs in
nidair al lhe precise poinl il vas re-
Ieased, soneone lrying lo lhrov lhe look
finds lhal il has no veIocily al aII, once
lhey Iel go of il.
The look is a occ| cf infini|c spc||s (scc
lhe DMC innedialeIy, for lhe iniliaI ef-
fecls of reading il on non-speIIcaslers). Il
is open lo a firc |rap speII (priesls ver-
sion). The 25 renaining pages of lhe vork
(keep lhese conlenls secrel fron ICs!)
conlain, in lhe order Iisled, lhe speIIs:
o|css, ua|cr orca|ning (vizards version),
curc |ign| ucuns, anina|c cojcc|, nagic
nissi|c, ispc| cti|, ccnc cf cc|, ua|| cf
f cg, r c pu| s i cn, nagi c ncu| n, uc-
incnsicn, s|arsninc, pnasc ccr, pnan-
|asna| |i||cr, uin ua||, nazc, s|a|uc, ca||
|ign|ning, curc iscasc, rcnctc cursc,
nc a| , i c c s | cr n, j unp, | cuc r ua| c r
(priesls version), and nin o|an|.
Room #A7: ALL You Hao
To Do Vas ?
Read lhe foIIoving vhen ICs firsl ap-
proach
roon:
lhe onIy visilIe door inlo lhis
Before you rises a laII, arch-lopped
pair of doulIe doors, carved of snoolh
grey slone. They fil very cIoseIy lo-
gelher, and have no handIes al aII.
IainlIy, fron sonevhere leyond
lhen, you can hear soneone~
soneone hunan and fenaIe-cursing,
screaning, caIIing on Tenpus for aid,
crying oul lo anyone for heIp, veep-
ing, and lhen screaning again. . .
The doors have no visilIe hinges or han-
dIes, hov can lhe ICs open lhen`
The DM shouId aIIov lhen lo lry vhal-
ever neans occur lo lhen, vhiIe lhe vaiI-
ing and cursing goes on fron lhe olher
side of lhe door. ICs can nake handIes ly
driving spikes inlo lhe door, or use speIIs
lo shaller lhe door. AII allenpls lo pry lhe
doors open vilh veapons or looIs faiI ul-
lerIy, aII allenpls lo ran, charge, or
snash lhe door dovn vilh lrule force
cause il lo faII (see leIov).
nIy a |ncc| speII opens lhe doors safeIy,
aII olher nelhods resuIl in lhe evenluaI lop-
pIing of lhe doors, vhich are nol allached
lo anylhing al aII. The doors are 4O feel laII,
and reach a Iong vay vhen lhey faII: aII ICs
in any posilion of possilIe danger nusl
nake lvo successfuI Dexlerily checks lo
avoid danage.
Tvo successfuI checks indicales no
danage, one successfuI check signifies
gIancing lIov danage of 2d4, lvo faiIed
checks equales 3d6 crushing danage, and
lhe characler is pinned under lhe faIIen
doors. Il lakes 55 Slrenglh poinls lo nove
lhe door enough lo free lrapped adven-
lurers, lhose pinned can exerl haIf lheir
slrenglh in escaping. Ireeing lrapped
conrades lakes 1d3 rounds for every per-
son lrapped, renenler lhal nonslers
nay vander ly lo see vhal lhe noise is aII
aloul!
The roon leyond is slrevn vilh lones,
lIoodslains, and oId, useIess veapons so
rusled as lo crunlIe vhen picked up.
Colvelled, ancienl furnilure Iies lun-
lIed in piIes and sagging in rollen ruin
everyvhere.
An incredilIe, sickening sneII of fiIlh
and decay slrikes any ICs vho venlure
inlo lhe roon. ICs nusl save vs. poison al
-1, or gag heIpIessIy for 1d4 rounds.
}usl inside lhe door, in a 1O circuIar
area, hangs a lrap lo le used againsl in-
lruders. Make a secrel InleIIigence check
for ICs, and lhen a Dexlerily check.
Those vho succeed in lheir InleIIigence
check (pIus lhose vhose pIayers leII lhe
DM lhey are Iooking up or sIipping inne-
dialeIy over lo lhe nearesl vaII, and ad-
vancing aIong il) nake lhe Dexlerily
check al +2. This nodifier nay le offsel
ly anolher: aII gagging viclins nake lhe
Dexlerily check al -5.
Any IC vho faiIs his or her Dexlerily
check is slruck ly lhe lrap: a huge nel, al-
lached lo an overhead puIIey ly a Iong
rope. The nel is fuII of lroken, spIinlered
furnilure, and Iarge chunks of rock. Il
faIIs vilh a lhunderous crash vhen lhe
rope is reIeased.
ICs direclIy under lhe lrap lake 5d6
danage, lhose nearly (vho faiIed lheir
Dexlerily checks) lake 3d4 danage fron
fIying spIinlers and louncing rocks, as
lhe nel lreaks open and spiIIs ils conlenls
on inpacl. In aII cases, fragiIe carried
ilens nusl nake saving lhrovs, ilens
vorn or slored in packs nusl aIso save if
lhey are on lhe person of a IC direclIy
slruck ly lhe faIIing lrap. (The rocks in
lhis lrap cane fron lhe ceiIing of lhe
roon, a jagged cavily lhere lespeaks an
oId cave-in or expIosion.)
The operalors of lhe lrap are four !cu-
crntta, lhe source of lhe voices (vhich die
inlo far avay sounding noans and
vounded sols, in lhe vake of lhe opening
or coIIapse of lhe doors). They are hiding
anong lhe heaps of langIed vreckage lhal
Iiller lhe roon, lhey knov lhe roon veII
and can lraverse il in lhe dark al MV 16.
Leucrolla (4): Inl Average, AL CL, AC 4,
MV 18, HD 6 + 1, hp 46, 44, 42, 4O,
THACO 13, #AT 1, Dng 3-18, SA Spe-
ciaI, SD Kick in relreal (1d6 x 2), SZ L,
ML 14, XI 975 each.
They have hidden lheir lreasure under
lhe heaps of vreckage, lo find il, ICs have
lo dig aparl heaps, requiring 3d4 rounds
lo do so for each heap (lhe DM shouId
check for vandering nonslers vhiIe lhis
goes on).
By heap, lhe lreasures are:
Heap #1: a purse conlaining 16 cp, 22 gp,
and 3 ep, a dagger +1 vilh no addi-
lionaI properlies (il does nol gIov), and
a sloul Iealher salcheI conlaining six
61
Senlian lrade-lars (siIver ingols,
vorlh 25 gp each).
Heap #2: a vooden coffer lound vilh
iron, ils Iock roughIy lorn asunder lo
reveaI lhe 2O6 gp il hoIds: a canvas
sack conlaining 56 sp, and a lone lule
conlaining a scroII vilh lvo curc scri-
cus vounds speIIs on il.
Heap #3: four rusly Iong svords, a siIver-
pIaled, ctcrorign| sickIe: a scinilar:
seven daggers, a norning slar, a lal-
lered kile-shaped nelaI shieId loo
Iarge for anyone snaIIer lhan a laII hu-
nan, and a varhanner. None of lhese
ilens are nagicaI.
Heap #4: A cIolh lag of 11 ralher lallered
Cond leIIs~snaII lrass leIIs encIosing
ornanenlaI genslones (vorlh 1O gp
each, 2O gp lo a church of Cond), a
fineIy-vorked goId ring insel vilh a
Iarge ruly and lvo snaIIer, fIanking
zircons (vorlh 6,OOO gp, inlacl), a
denled and rusling iron coffer, ils
Iocks snashed, vhich hoIds lvo Iarge
i vory l usks ( each vorl h 2O gp)
vrapped in noIdy veIvel, and a heavy
canvas sack vhich conlains 13O gp and
a sluffed, ralher nolh-ealen fish
nounled on a vooden pIaque vhich
lears a lrass pIale vilh lhe Iegend:
This one vas snaII enough il didnl
lreak ny Iine. Landed off Minlarn,
IIaneruIe 5, in lhe Year of lhe IaIIing
Moon. HaIlerl Hornnasler, of BaIdur's
Cale.
Heap #5: A curved, fineIy-vroughl horn
of goId-pIaled sleeI lhal lears a
dveoner, and is a ncrn cf ouoo|cs (c-
laiIed in lhe DMC), a gIeaning fisl-
sized ruly (vorlh 9, OOO gp and
radialing nagic) vhich is reaIIy a jcuc|
cf a||ac|s (delaiIed in lhe DMC), a
Iealher salcheI conlaining 2O4 ep: a
sleeI foolnans nace (non-nagicaI), a
jar of Kccgn|cns cin|ncn| (vilh 4 ap-
pIicalions Iefl), a goId ingol Worlh 6O
gp, and a rough vooden lox conlain-
ing 14 cp, 26 sp, 7 gp, and 22 pp.
Heap #6: A snaII lIack coffer conlaining
lveIve lIocks of sveel-sneIIing in-
cense: eighl are non-nagicaI, lvo
lIocks are inccnsc cf nci|a|icn, and
lvo are inccnsc cf coscssicn (lolh
lypes delaiIed in lhe DMC), a giIded
nedaIIion on a chain, learing a
dveoner (a ncc||acc cf aap|a|icn),
and a lag conlaining 46 ep and a snaII
ivory dragon slaluelle vilh lhe vords
Crafled in CaIinporl graven on lhe
lollon.
Room #AS: The BLack
VIpen's LaIn
This area is Iinked lo lhe advenlure
The BIack Viper Slrikes, found in lhe
Uncrncun|ain Atcn|urcs look in lhis
sel: il can le used independenlIy, as an
area lhal ICs expIoring lhe dungeon jusl
discover. If lhey pIunder lhe Vipers lrea-
sure, lhe Viper hires nagicaI neans lo
idenlify lhen, and seek revenge . . .
AII of lhe roons and areas narked vilh
lhe nunler 48 (excepl lhe cavern, #48C)
radiale slrong nagic, so ICs cannol dis-
linguish nagicaI lraps, ilens, or speII ar-
eas. Read lhe foIIoving vhen lhe ICs firsl
cone upon lhe door narked #48A:
Here, in lhe corridor vaII, slands a
curious-Iooking door. Il is of slone,
carved inlo a fanlaslic Iandscape of
hoIes and sharp poinls. Sone of lhe
poinls have leen knocked off, and olh-
ers lear oId, dark slains lhal Iook sus-
piciousIy Iike lIood. SiniIar slains
nark lhe fIoor in fronl of lhe door.
Six slone handIes are sel in a rov,
crossing lhe door al aloul vaisl
heighl, in a land of cIear, fIal slone. AII
are verlicaI, and olviousIy pivol lo lhe
Iefl or righl fron lheir uppernosl
ends. The door has no visilIe keyhoIe.
#48A: The door radiales a dveoner. Tug-
ging on lhe handIes vilhoul lurning lhen
(i.e. jusl lrying lo puII lhe door open), or
pushing on lhe door, vonl ludge il: il re-
nains in pIace and innovalIy rock-soIid.
To open lhe door, lhe correcl handIes
nusl le lurned: lhe lvo innernosl han-
dIes nusl le lurned sinuIlaneousIy oul-
vard (avay fron each olher). The door
lhen cIicks open, and nay le safeIy puIIed
vide and passed.
Any olher lurning of handIes in any di-
reclion or conlinalion causes lhe door lo
renain cIosed, in addilion, darls fire oul
of randon hoIes in lhe door inlo lhe
lodies of lhose lurning lhe incorrecl han-
dIes (unIess lhey are vise enough lo use
sone renole neans of doing so, nole lhal
firn slrenglh nusl le appIied lo lhe han-
dIes).
ne darl fires per incorrecl handIe
lurned, no handIe lriggering nore lhan
one darl a round. These nissiIes slrike al
THACO 4 (due lo cIose proxinily and ran-
don firing porls), do 1d3 danage each,
and fade inlo nolhingness 1d4 + 1 rounds
afler slriking. The door seens lo have an
inexhauslilIe suppIy of lhen.
The doors nagic renders il proof
againsl nagicaI danage fron aII speIIs of
Iess lhan 6lh IeveI. Il can lake 88 poinls of
physicaI danage lefore shallering, and
ils proleclive speIIs aIIov il lo fire lvo
darls al anyone slriking il vilh physicaI
allacks. Il saves versus 6lh and higher
IeveI speIIs (such as isin|cgra|c) al a +1
lonus.
HaIasler is proud of lhis door, an earIy
piece of vork, and lakes a din viev of
anyone deslroying il, he can repIace il
vilhin days, and nay Ieave a nagic
noulh as a varning on lhe repIacenenl.
If shallered, such a door Ioses ils nagic
conpIeleIy~incIuding ils annunilion
suppIy.
The BIack Viper sinpIy found lhe door,
Iearned lhe secrel of safe passage, and
Iiked il enough lo eslalIish a Iair leyond
il.
#48B: ICs gelling #48A open see a
1O' N 1O culicIe, vilh a reguIar (cIosed)
slone door on ils lack vaII. The ceiIing is
onIy 1O up. This anlechanler is #48B.
The nonenl anyones veighl is pIaced
on lhe soIid-feeIing fIoor of #48B, il coI-
Iapses, reveaIing a 6O drop (6d6 danage)
lo a slone fIoor vilh a singIe huge vooden
spike-a sharpened lree-lrunk~al lhe
lollon. #48Bs fIoor is hinged al lhe vaIIs,
lreaking avay in seclions and hanging on
lhe sides of lhe pil, lhis pil lrap is resel ly
cIosing lhe door al #48A.
Viclins faIIing inlo lhe pil nusl nake a
Dexlerily check lo avoid leing inpaIed on
lhe spike (unIess lhey can use fca|ncr fa||
or anolher neans lo sIov lheir descenl),
for a furlher 2d12 danage. No Iess lhan
lhree hunan skeIelons renain inpaIed
on il, lheir rils snashed Iike kindIing.
Tvo olher scallered skeIelons Iiller lhe
fIoor leIov, vhich is hone lo 22 cp, 13
sp, and 6 gp aII scallered aloul~as veII as
a carrInn craw!cr.
Carrion CravIer (1): Inl Non, AL N, AC 3/
7, MV 12, HD 3 + 1, hp 25, THACO 17,
#AT 8, Dng 1-2, SA IaraIysis (save or 2-
12 lurns paraIysis), SZ L, ML SpeciaI,
XI 27O.
Inside lhe pil lrap and five feel leIov lhe
upper fIoor is a Iarge slone Iever on lhe
veslern vaII. IaIIing ICs nusl nake lolh a
successfuI InleIIigence check and a success-
fuI Dexlerily check lo gral il lefore lhey
faII pasl. (ICs vho knov vhere lhe Iever is
62
fron prior experience need nake onIy a
Dexlerily check, vilh lhe roII al -4.)
Weighl pIaced on lhis Iever causes lvo
lroad, lIunl-ended slone supporl arns lo
shool oul of lhe veslern vaII, lridging
lhe pil. Al lhe sane line, lhe ceiIing of
#48B sIides open, and a rope Iadder lun-
lIes dovn. Those vho cIinl lhe rope Iad-
der reach #48D (lhe DM can add suspense
vilh a Dexlerily check vhiIe cIinling, lo
avoid a Iong pIunge inlo lhe open pil, lul
il is suggesled lhal lhis le aulonalicaIIy
successfuI unIess a IC is ladIy hanpered
ly severe vounds or ly carrying olher
characlers).
Those vho inslead opl lo cross lhe 15
vide lridge lo lhe door in lhe easlern
vaII find il unIocked, vilh a Iarge, sloul
puII-ring. Il svings lovard leings puIIing
on il, and reveaIs #48C, a Iarge cavern.
#48C: #48C is a Iarge and irreguIar nalu-
raI cavern, vilh a sandy fIoor sludded
vilh lhe slony rullIe of faIIen slaIacliles,
and lroken ly lhe slully lases of nany
lroken-off slaIagniles. The cavern has
severaI pronising-Iooking fissures in ils
vaIIs, lul no oulIels, lhese cracks narrov
lo nolhing afler onIy a fev feel.
Il is hone lo a gianl repliIian crealure,
deep green in hue vilh ochre undersides,
il has a pincer-equipped laiI, and a nuscu-
Iar lrunk vilh a nany-fanged noulh sur-
rounded ly eighl serpenline heads on
slaIks: a thcssa!hydra. This hungry
predalor is fed ly lhe BIack Viper, lul nol
frequenlIy. Il is aIvays hungry, and hides,
hunkered dovn, lehind lunlIed rocks al
lhe norlhveslern lend of ils den, unliI aII
lhe advenlurers enler lhe cavern (il vails
unliI no nore enler and lhen springs ils
allack). Then il charges lo lIock lhe enlry
door, seeking lo lrap as nany prey in lhe
cavern as il can.
The lhessaIhydras eighl heads lile for
1-6 poinls of danage, if lhe viclin faiIs a
save vs. poison, an addilionaI 1-6 poinls
are infIicled due lo ils poison. Ils laiI pin-
cer can grasp largels (deaIing 1-12 poinls
of danage) and deIiver lhe viclin lo lhe
cenlraI noulh, adding 1-2O danage
poinls. The cenlraI noulhs danage is
suppIenenled ly ils poisonous lile, faiIed
saving lhrovs resuIling in 1-2O exlra
poinls of danage. Ilens pIaced in lhe cen-
lraI noulh nusl save vs. crushing lIov
and acid each round lo survive.
nce per day, lhe lhessaIhydra can spil
a 12 dianeler gol of acidic saIiva (9O
range) vhich does 12d6 danage (haIf if
save vs. poison nade) lo ils largel. Il is in-
nune lo aII acids and poisons. Iringe
heads are severed if deaIl nore lhan 12
poinls of danage (do nol sullracl head
danage fron lhe nonslers nain hil
poinls), and are regeneraled in 12 days.
This fornidalIe opponenl has no lrea-
sure.
ThessaInonsler ~ ThessaIhydra (1): Inl
Lov, AL N, AC O, MV 12, HD 12, hp 8O,
THACO 9, #AT 1-1O, Dng 1-6(x8)/1-12/
1-2O, SA Acid, SD Heads (12 hp each,
hp separale fron lody), SZ C, ML 12,
XI 12,OOO each.
This lhessaIhydras Iair conlains lhe re-
nains of a nunler of advenluring par-
lies, lhe lones, arnor, and veapons Iie
scallered aloul lhe rear of lhe cave. Cen-
erous DMs can pI ace l reasures ( a
spc||o|ac vs. ccnc cf cc|?) and cIues for
lhe ICs vilhin lhose vho faiIed lefore
lhen. The lvisling crevices and corners
of lhis Iair are aIso easiIy adapled, creal-
ing nev enlrances and lunneIs deeper
sliII inlo Undernounlain. Afler aII, vhy is
lhe lhessaIhydra here, if nol lo keep peo-
pIe fron going dovn or coning up . . `
#48D: #48D is a 3O 3O slone-vaIIed
roon, enlered ly lhe rope Iadder (fron
#48B) lhrough a 1O 1O opening in ils
soulheaslern corner. Il ceiIing is Iosl in
lhe darkness (1OO up, lhe Iasl 1O fiIIed
vilh pernanenl nagicaI ar|ncss).
The rope Iadder ends lhere, allached lo
nassive iron rings sel in lhe vaII. No
olher doors or openings are visilIe in lhe
roon (nor are lhere any). In lhe cenler of
lhe norlh vaII, aloul 8 off lhe fIoor, a
slone lIock prolrudes nolicealIy fron
anong ils feIIovs. n lhe vesl vaII, in lhe
corner vhere il joins lhe norlh vaII, a
rusly lul slurdy-Iooking rigid iron Iadder
rises fron lhe fIoor lo a Iedge 6O over-
head.
UnforlunaleIy, access lo lhe Iadder is
lIocked ly an 8 laII cIay hunanoid,
vhich siIenlIy allacks aII inlruders, seek-
ing lo slop any vho lry lo cIinl or dodge
pasl il and reach lhe Iedge alove. The
c!ay gn!cm fighls unliI deslroyed. If in-
lruders vin pasl il lo lhe Iadder, il Iun-
lers over lo lhe prolruding slone lIock
and pushes il inlo lhe vaII. This conlroI
causes lhe Iadder lo puIse vilh energy
(akin lo a sncc|ing grasp speII) for 6
rounds, doing 2d4 poinls of danage per
round (no save) lo aII crealures on or in
conlacl vilh lhe Iadder. The goIen lhen
ignores crealures vho pass il, and con-
cenlrales on deslroying lhose vho sliII re-
nain al ils IeveI. Il can see invisilIe and
elhereaI crealures, lul can onIy slrike lhe
forner.
nce per day, lhe goIen can operale
vilh nas|c for lhree rounds afler al Ieasl
one round of nornaI conlal. Il seens lo
favor lhe laclic of grasping one arnored
advenlurer and using hin as a heIpIess
cIul againsl his feIIovs, consider lhe go-
Iens Slrenglh lo le 2O for Iifling purposes.
This goIen can onIy le slruck ly nagicaI
lIunl veapons (such as naces). The dan-
age il does can onIy le cured ly resl, or ly
a nca| speII casl ly a priesl of 17lh or
grealer IeveI. ConsuIl ils MC enlry for lhe
speciaI effecls of cerlain speIIs on il.
The goIens orders are lo allack aiI
crealures vho enler lhe roon excepl lhe
BIack Viper or crealures vilh her (and
lhen onIy if she nakes a cerlain geslure).
Il conlinues lo allack aII crealures unliI
lhey Ieave lhe area or are dead (vhere-
upon il lhrovs lhen, and aII lheir gear,
dovn inlo lhe area leIov). The goIens
crealor, a forner suilor lo lhe BIack Viper,
is Iong dead, one of her firsl viclins.
CoIens, Lesser ~ CIay CoIen (1): Inl Non,
AL N, AC 7, MV 7, HD 11, hp S,
THACO 9, #AT 1, Dng 3-3O, SA Has|c
for 3rds/day, SD SpeciaI, SZ L, ML 2O,
XI 8,OOO each.
The Iedge reached ly lhe Iadder is oul
of lhe goIens reach, il does nol lry lo
cIinl or slrike lhe vaII lo shake ICs
dovn fron lhe Iedge-lul il lhrovs any
Ioose oljecls il can al lhen, cIunsiIy ( -3
on ils allack roIIs).
n lhe Iedge, advenlurers find an oId
lroad svord (non-nagicaI, dropped ly an
advenlurer), and six idenlicaI, unnarked
iron Iadders in a rov, slarling here and
vanishing inlo darkness 3O overhead.
These Iadders are allached lo lhe vaII ly
lhick supporl-rods al each rung, unle-
knovnsl lo cIinlers, lhese rods are hoI-
Iov, conlaining lraps.
The far Iefl-hand Iadder is safe lo cIinl,
aII of lhe olhers fire a heavy crosslov
quarreI oul of lheir rungs (lhrough
i||usicn-cctcrc firing-hoIes) each round,
one al each and every leing cIinling or
in conlacl vilh lhe Iadder.
These nissiIes do 1d4 + 1 danage, and
63
slrike al THACO 4. They usuaIIy end up in
lhe leIIies of leings cIinling lhe Iadder,
lul energe al sIighlIy randon angIes
fron lhe Iadders (hence lhe THACO
given). Beings lrying lo avoid lhen ly
cIinling up lhe oulside of a Iadder
svung around al an angIe, are sliII in jeop-
ardy fron lhe quarreIs of lheir ovn
Iadder-and fron lhose of an adjacenl
Iadder, shouId lhey or a lackpack or car-
ried veapon slrike lhal olher Iadder
(Dexlerily check each round of cIinling
lo avoid lhis conlacl, if such a naneuver
is allenpled).
Characlers allenpling acrolalics lo
avoid anlicipaled quarreIs nay le aI-
Ioved a Dexlerily check, if il is successfuI,
roII a d6. ResuIls of 1 or 2 indicale lhal
lhey have avoided aII danage, vhen lhe
quarreI cones, resuIls of 3-6 indicale nor-
naI danage.
AII of lhe Iadders enler nagicaI ar|-
ncss afler ascending 3O. The safe Iad-
der conlinues 1O up lhrough a hoIe in lhe
ceiIing of #48D, inlo #48L.
The five faIse Iadders fire no loIls in
lhis dark area, lul have anolher lrap,
vhich affecls any characlers louching
lhe lop lvo rungs or lhe ceiIing alove lhe
Iadder: a rctcrsc grati|q effecl lhal oper-
ales vhenever leings lrigger il ly louch-
ing one of lhe areas noled.
This effecl sIans leings (on lhe lop or
dark 1O of lhe Iadder onIy) up againsl lhe
ceiIing. This does onIy 1 poinl of danage,
lecause lhe), are louching or very cIose lo
il aIready, lul forces Slrenglh checks lo
avoid dropping ilens in hand.
The leings and lheir gear lhen faII lhe
Ienglh of lhe Iadder and pasl lhe Iedge lo
lhe fIoor, 1OO' leIov (for IOd6 poinls of
danage, pIus a relurn loul vilh lhe go-
Ien if il is nol deslroyed, il gels one free
allack on one faIIen characler). Nole lhal
aII ilens on lhe persons of faIIen charac-
lers nusl nake faII saving lhrovs.
These dangers lesel any crealures us-
ing lhe vrong Iadders over and over
again. MagicaI neans of fIighl or fca|ncr
fa|| can averl lhe danage of lhe Iadders
rc|tcrsc grati|q lrap.
#48E: #48L is a 2O 2O chanler Iil ly a
rif||ign| (see g|cuing g|coc, in lhe MagI-
ca! Itcms chapler of lhis look). Tvo
cIosed, idenlicaI slone doors can le seen
in ils norlh and vesl vaIIs.
Beside lhe door in lhe norlh vaII is a
Iarge, cIosed, ironlound vooden chesl.
n lhe fIoor in fronl of il are eighl canvas
sacks. This is lhe BIack Vipers nain lrea-
sure cache (nol incIuding daiIy odd
change and spending noney).
Iive of lhe sacks conlain 2OO gp each, a
sixlh sack conlains 2OO sp. The sevenlh
sack hoIds 2OO pp, and lhe Iasl sack is
hone lo six pIain, unIocked vooden cof-
fers.
ne of lhese coffers conlains 54 green,
calochon cul chrysoleryIs (vorlh 1OO gp
each). Anolher hoIds 7O deep red,
scissors-cul garnels leach vorlh 1OO gp).
A lhird is hone lo 34 Iarge rose-coIored
pearIs (each vorlh 3OO gp). A fourlh hoIds
18 deep lIue, crovn-cul spineIs (each
vorlh 5OO gp). The fiflh hoIds 8 nalched
nediun lIue sapphires as lig as a chiIds
fisl (ovaI-cul, vorlh 3,3OO gp each, or
3O,OOO gp as a sel).
The sixlh coffer hoIds onIy a singIe
kings lear (delaiIed in lhe IRCTTLN
RLALMS Atcn|urcs hardcover source
look). This one, cIear, leardrop-shaped,
and unlreakalIe, shovs a scene in ils
deplhs of an unknovn lul lrealhlakingIy
leaulifuI vonan, cIad onIy in her Iong
hair, vhose arn is around lhe neck of a
unicorn. If soId shrevdIy, il connands
nore lhan 25,OOO gp~perhaps as nuch
as 6O,OOO gp.
The unIocked chesl conlains no lrea-
sure al aII, lul a lrap: a vailing, hungry
!argc spIdcr, vhich has no vel. Il
springs oul of lhe opening chesl lo lile
lhe hand of any inlruder~or lhe face of
an arnored slranger.
Ils lile is poisonous, saves nade al +2
or lake 15 hil poinls danage, vilh an on-
sel line of 1O-3O ninules. The BIack Viper
feeds il onIy sparingIy, and lakes avay lhe
renains il Ieaves.
Spider~ Large (1): Inl Non, AL N, AC 8,
MV 6, Wl 15, HD 1 + 1, hp 7, THACO
19, #AT 1, Dng 1, SA Ioison, SZ S, ML
7, XI 175.
The door in lhe vesl vaII is Iocked, and
lhere is no sign of any key (unIess lhe ICs
have nanaged lo rol or sIay lhe BIack Vi-
per lo gel lhe keys lo lhis conpIex). If lhe
ICs pick or force lhe door, lhey hear
lhree Ioud cIicks as il opens. (These are
nereIy varning sounds, caused ly
springy nelaI slrips on lhe inside of lhe
door, pIaced ly lhe BIack Viper~lul lhe
DM shouId descrile lhen vilh excile-
nenl, lo add suspense.)
#48F: #48I, leyond lhe veslern door of
#48L, is a 2O 2O roon Iil ly anolher
rif||ign|. The roon is furnished vilh a
ralher nolh-ealen fur rug (lIack lear), a
Iov sIeeping-couch of fine nake (lhe sorl
found in nany nolIes viIIas in lhe cily
alove), a round side-lalIe of poIished
shadovlop-vood furnished vilh lhree
hooded candIe-Ianlerns (and a nelaI sIide-
cover lox conlaining anolher seven can-
dIes), four fIinls and a slriking-sleeI, a
lIankel, and a cIolhing-rack (a hanger-lar
supporled ly lvo uprighl lraces).
InlereslingIy, lhe cIolhing-rack conlains
oulfils lhal fil onIy a snaII, sIin hunan
(or an eIf or haIf-eIf of conparalIe size).
ulfils ranging fron Iealher arnor
lhrough grand courl cIolhing, dock vork-
ers rags lhrough lhe govns, cIoaks, and
ledchanler-siIks of a fine Iady. Disguises,
no doull. . .
AIso hanging fron lhe cIolhing-rack are
a scallarded Iong svord, a leIl equipped
vilh lhree shealhed daggers, and a vhip
(1d2 danage). AII of lhese ilens are of
very fine nake, lul none are nagicaI.
There are aIso lvo heavy-Iidded, rough
lul nassive slone chesls in lhe roon. ne
conlains food: vheeIs of cheese seaIed in
vax, hard round Ioaves of lread, sau-
sages vrapped in cIolh, and an array of
fine lollIed vines.
The olher is hone lo six oiI-pols (vilh
vicks), 12 lorches, and a snaII jar of
slicky lIack pasle (5 appIicalions of sIeep-
poison, viclins faIIing asIeep in 1-2
rounds if lhey faiI a save vs. poison al -3,
such drugged sIunler Iasling 1d4 + 1
lurns, each appIicalion serves for onIy
one allack). If overloId ICs lasle even lhe
liniesl sanpIe of lhe pasle, lhey feeI a
nunlness spreading fron lheir longues,
and 2 rounds Ialer faII asIeep for 1d4
rounds.
64
#48G: #48C Iies leyond lhe norlhern
door oul of #48L. This door is aIso Iocked,
and nissing ils key. The roon is 2O 2O,
lul is dark and enply~oh, excepl for lhe
green-gIoving, fIoaling skuII and skeIelaI
arns lhal confronl inlruders.
This is aII lhal renains of Nesler, once
one of HaIaslers apprenlices. This enlire
conpIex, once his slronghoId, has leen
laken over ly lhe BIack Viper (vhose
hidey-hone is in #48I).
Nesler lried lo lecone a Iich and suc-
ceeded . . . in parl. He allained undead sla-
lus, lul he ladIy lungIed his speIIs. He
lecane a Iich, in forn, lul gained
sIighlIy differenl povers. His phyIaclery
disinlegraled years ago, his lody foIIov-
ing sIovIy.
Nesler lurns as a speciaI undead,
saves as he did in Iife (W2O), and relains
his fuII, crazed (18) InleIIigence and speII-
casling povers. Nesler can delecl intisi-
oi|i|q, |cti|a|c, and use |SP al viII, His
louch affecls Iiving leings as a cni|| |cucn
speII does, lul cause undead lo fIee for
2O + 1d4 rounds if a save vs. speII is faiIed.
Nesler is unaffecled ly poison, paraIy-
zalion, s|ccp, cnarn, nc| and coId-lased
speIIs, he suffers 2d4 poinls of danage
per viaI of hoIy valer lhal slrikes hin.
Iire does hin nornaI danage, and edged
veapons do fuII danage~lul Nesler can
onIy le hil ly nagicaI veapons of a +1 or
leller lonus.
He sliII vears a ring cf air c|cncn|a|
ccnnan (he uses lhis lo fIy around, giv-
ing vhal renains of his lody noliIily)
and a ring cf prc|cc|icn +3. Neslers
speIIs are as foIIovs (5,5,5,5,5,4,3,3,2):
nagic nissi|c 5, o|inncss, |ncu a|ign-
ncn|, |cca|c cojcc|, pqrc|ccnnics, s|in|-
ing c|cu, ispc| nagic 3, nc| pcrscn,
|ign|ning oc||, cncrta|icn 3, pc|qncrpn
c|ncr, uizar cqc, anina|c ca, 8igoqs
in|crpcsing nan, fcco|cnin 2, ua|| cf
fcrcc, an|i-nagic snc||, cnain |ign|ning,
ca|n spc||, isin|cgra|c, ccn|rc| unca,
c|aqc o|as| fircoa||, fcrcccagc, nass
cnarn, nazc, prisna|ic ua||. crqs|a|ori|-
||c, and ucir.
Nesler ~ Lich (unique) (1): Inl 18, AL CL,
AC -1, MV 12, HD 4 + 4, hp 32, THACO
15, #AT 2, Dng 1d4 +cni|| |cucn
(hands) or ly speII, SD: +1 or leller
veapon required lo hil, SZ M, ML 2O,
XI 4,OOO.
Nesler is an enlillered, insane ren-
nanl of vhal he vas in Iife, and lakes pIea-
sure nov onIy in sIaying and deslroying,
gaining and vieIding nev nagic, and in
acconpanying lhe BIack Viper (vhon he
cannol le persuaded lo lelray or allack).
He pursues inlruders lhroughoul lhis
conpIex, lul nol leyond #48A.
Neslers lreasure consisls of his speII
looks, a ncc||acc cf nissi|cs, a ring cf ua-
|cr ua||ing, and 425 pp. These lreasures
are encIosed in a chesl found under a se-
crel lrapdoor in lhe fIoor. Neslers speII
looks conlain aII his nenorized speIIs
and 1d2O addilionaI speIIs as delernined
ly lhe DM.
Room #AD: Lono
Humos Tomb
DMs 8ac|grcun.
The foIIoving infornalion is pro-
vided lo aid lhe DM in devising foIIov-
up advenlures, and lo ansver IC
inquiries and researches, nalive Wa-
lerdhavian ICs are 8O IikeIy lo knov
sonelhing of lhis laIe~94 IikeIy if of
nolIe lackground lhenseIves.
Hund HiiIgaunlIel vas an eccenlric,
a dallIer in Iore concerned vilh ne-
cronancy. n severaI occasions, he
lried lo have a lonl luiIl for his ovn
evenluaI use, and lo his specificalions,
in The Cily of lhe Dead. Since lhose
specificalions incIuded lhe crealion of
undead, lhe Lords repealedIy fore-
slaIIed and forlid hin fron such prac-
lices.
In lhe end, Lord Hund Iearned of a
lvo-vay ga|c inlo lhe falIed deplhs of
Undernounlain~an ancienl ga|c lhal
had leen discovered ly advenlurous
sons of lhe LIlorchuI nolIe faniIy.
Lord Hund paid one of lhese nen
handsoneIy lo shov hin lhe ga|c, and
pronplIy nade use of il lo ferry vork-
nen and hired nages inlo lhe deplhs
lo nodify exisling roons and passages
inlo his desired lonl.
When lhe lask vas done, Lord Hund
sIev nosl of lhe vorkers and his
needed undead vere crealed fron
lheir renains. He aIso lrapped lhe
LIlorchuI nolIe inlo a Iike fale, prolecl-
ing lhe secrecy of his lonl sliII furlher.
In a fury, lhe lrolhers of lhe sIain no-
lIe allacked Lord Hunds suller-
ranean Iair, lul vere driven off ly ils
poverfuI, nonslrous defenders. They
relaIialed ly hiring nages lo deslroy
lhe ga|c, lrapping Lord Hund under-
ground (aII lraces of lhe ga|c are nov
gone).
They lhen pIundered his viIIa in a
sleaIlhy nighl raid, carrying off his
daughler and nuch of his veaIlh. (In
lhe end, one of lhen narried lhe
daughler, and lhey happiIy raised sons
and daughlers of lheir ovn.) The HiiI-
gaunlIel faniIy vas secrelIy gIad al lhe
disappearance of lhe aIarningIy
slrange Hund.
Lord Hund hinseIf vas aIso veII
conlenl. Unleknovnsl lo his foes, he
lecane a nunny ly neans of a secrel
(and very expensive) process vorked
ly a hired nage fron CaIinshan. He
Iurks sliII in his deep lonl, deIighling
in lhe sufferings and dealhs of in-
lruders. . .
The lonl conpIex is enlered ly a lro-
ken slone door lhal Iies IargeIy in rullIe
on lhe fIoor. Hunan-sized crealures can
easiIy pass lhrough lhe opening, inlo
#49A.
#49A: Entry Chambcr
When ICs firsl enler #49A, read lhen
lhe foIIoving:
This roon is dinIy Iil ly an eerie,
sleady radiance enanaling fron lhe
fIoor~ralher, fron a sorl of Iichen,
crunchy underfool, lhal exudes a duII,
conslanl red gIov. The roons vauIled
ceiIing descends in a singIe piIIar,
vhich slands in lhe cenler of lhe
roon. AII around lhe vaIIs hang lal-
lered, rolling lIack lapeslries.
There is no furnilure in lhe roon.
You nolice a Iarge slone, vilh a Iarge
nelaI ring sel in ils lop, in lhe fIoor jusl
in fronl of lhe piIIar. Then you see
vriling on lhe piIIar ilseIf. AII is sliII
and siIenl.
The roon is 3O 3O, ils vauIled ceiIing
reaches a naxinun heighl of 3O. The piI-
Iars inscriplion is in Thorass, and says:
Hcrc s|ccps |cr Hun Hii|gaun||c|
lnc in |ifc uas nign|icr |nan c|ncrs
|nc u
Grca| uarricr, gcc fricn
Ta|c carc qc c nc| ncc| nis cn.
The nosl sulslanliaI of lhe lallered lap-
eslries, al lhe far side of lhe roon fron
lhe enlrance, is acluaIIy a c!nakcr. Il
vails unliI inlruders are lrushing pasl or
exanining il, and lhen allacks. Behind il is
a cIosed, unIocked door Ieading inlo #49B.
Ils firsl allack is lo fIy lovard a IC and,
if ils allack is successfuI, il enguIfs one IC
and liles aulonalicaIIy for poinls of dan-
age equaI lo ils viclins AC + 1d4 poinls. Il
uses ils vhip-Iike laiI lo fighl olhers al lhe
sane line. The laiI is AC1 and can le sev-
ered ly doing il 16 hil poinls of danage.
Allacks nade on lhe cIoaker do haIf dan-
age lo lhe cIoaker and haIf lo lhe lrapped
viclin, excepl area-effecl speIIs~lhese do
fuII danage lo lolh.
The cIoaker noans on any round lhal il
doesnl lile (causing one of lhe foIIoving
effecls):
8O range nunling unease, vhich
causes -2 lo opponenls allack and
danage roIIs, pIus causing an innoli-
Iizing lrance afler six conseculive
rounds,
3O range fcar speII (save vs. speII or fIee
for 2 rounds),
ICs suffer fron nausea and veakness (in-
aliIily lo acl for 1d4 + 1 rounds) in con-
icaI area 3O Iong and 2O vide al
farlhesl exlenl,
nc| pcrscn noan (singIe largel, 3O
range, Iasls 5 rounds).
AII of lhese effecls can le defealed ly a
ncu|ra|izc pciscn speII casl on a viclin.
The cIoaker can use snacu snif|ing
(shaping shadov inages) lo confuse al-
lackers, lellering ils AC lo 1, or crealing
1d4 + 2 nirrcr inagcs of ilseIf. This Ialler
effecl is ils favorile~il dravs avay al-
lacks, and lhe cIoaker hopes lo force
speIIcaslers lo vasle speIIs ly naking du-
pIicales of ilseIf appear fron aII lhe olher
lapeslries! A |ign| speII casl on lhe cIoaker
prevenls il fron using lhis shadov-
shifling pover.
CIoaker (1): Inl High, AL CN, AC 3 (1), MV
1, II 15 (D), HD 6, hp 39, THACO 13,
#AT 2 + speciaI, Dng 1-6/1-6 (laiI)/ +
speciaI, SA Moan, SD Shadov shifling,
SZ L, ML 14, XI 1,4OO.
If ICs Iifl lhe lrapdoor (a slone lIock
lhal Iifls righl oul, via a puII- ring), lhey
free a guardian dark horror (darkcn-
bcast) fron a shafl lenealh lhe lrapdoor.
The darkenleasl is a lIack, vinged crea-
lure resenlIing a cross lelveen a plero-
daclyI and a vyvern, vilh lurning red
eyes. Il innedialeIy allacks.
65
Darkenleasl (1): Inl Seni, AL NL, AC 4,
MV 18, HD 5 + 5, hp 4O, THACO 19, #AT
3 or 5, Dng 1-4/1-4/3-12, SA AddilionaI
rear cIavs (during aeriaI allacks) 1-4/1-
4, SD Innune lo nind conlroI, MR
25, SZ M, ML 11, XI 975 each.
Al lhe lollon of lhe shafl are hunan
lones (lhe langIed renains of six skeIe-
lons), scallered coins (3 cp, 5 sp, and 12
gp), four rusling scinilars and lvo rusl-
ing Iong svords, a norning slar and eighl
daggers, and lvo bnnkwnrms, vhich
vriggIe oul of lhe eye sockels of one of
lhe skuIIs and onlo lhe person of anyone
reaching lhe lollon of lhe shafl, in hopes
of finding food. (They are nol discovered
unliI lhe expIorer reaches lhe lop of lhe
shafl, lhe DM shouId lhen appIy lhe usuaI
chances for deleclion.)
Bookvorn (2): Inl Non, AL N, AC 2, MV
12, Br 3, HD 1/4, hp 2 each, THACO 2O,
#AT NiI, Dng NiI, SA Lals prinled nal-
ler (speII looks, scroIIs), SZ T, XI 15
each.
Afler ICs proceed onvard fron lhis
roon, a stnnc gn!cm energes inlo il (see
leIov).
#49B: Antcchambcr
This roon is a 1O 1O cIosel vhose
side vaIIs are Iined vilh sheIves. The vaII
across fron lhe enlry door conlains an-
olher pIain, cIosed lul unIocked slone
door. A hunan skuII Iies on lhe fIoor of
lhis roon~and ils sheIves are hone lo
nany skuIIs, skeIelaI hands, and odd hu-
nan lones.
If lhe inner door is opened, il puIIs lhe
firsl door cIosed in unison vilh ils ovn
novenenl (lheir hinges are Iinked ly
puII-rods vilhin lhe vaIIs). If il is opened
enough for a leing lo sIip lhrough lhe
door inlo lhe darkness (#49C) leyond,
lhree nagicaI aclivalions occur:
- AII of lhe skuIIs aninale~rising up,
lurning lo face inlruders, and ncu|ing.
This eerie sound is acluaIIy a nagic
ncu|n speII, casl on lhe ceiIing, and has
no speciaI nagicaI effecls.
- Al lhe sane line, lhe skeIelaI hands
Ieap lo allack aII inlruders. They are
craw!Ing c!aws, 26 in nunler, and
pursue ICs lhroughoul lhe Tonl (as
far as lhe lroken enlry doorvay of
#49A).
CIav, CravIing (26): Inl Non, AL N, AC
7, MV 9, HD 2-4 hp, hp 4, THACO 2O,
#AT 1-4 (arnored foes) 1-6 (unarnored
foes), SA SpeciaI, SD SpeciaI, MR 19, SZ
T, ML 19, XI 35
- A stnnc gn!cm energes lhrough lhe
vaII of #49A~slepping oul of lhe soIid
vaII.
lher lhan lhis unique enlrance, lhis
goIen is nornaI, leing innune lo aII
veapons excepl +2 or leller nagicaI
ones, and alIe lo casl a s|cu speII (1O
range, singIe viclin) once every second
round. The goIen slays in #49A, vail-
ing for vhoever opened lhe door lo
#49C lo relurn. The goIen allacks any-
one vho enlers #49A.
CoIens, Crealer ~ Slone (1): Inl Non:
AL N, AC 5, MV 6, HD 14, hp 6O, THACO
7, #AT 1, Dng 3-24 (3d8), SA SpeciaI, SD
SpeciaI, SZ L, ML 2O: XI 1O,OOO each.
#49C: Inncr Chambcr
#49C is a Iarge roon (8O 5O 4O
high) crovded vilh slone slalues. Ln-
lered fron #49B, ils onIy olher visilIe exil
is a pair of 2O laII, 1O lroad doulIe doors
of fealureIess slone al lhe far end of lhe
roon. They are cIosed, and fIanked ly
lvo 2O laII slalues of arnored varriors.
Tvenly-six olher slalues (9-1O in heighl)
of arnored varriors sland aloul lhe
roon in randon cIuslers.
When any Iiving inlruder advances pasl
lhe cenler of lhe roon (4O inlo il), six of
lhe slalues aninale, siIenlIy noving lo al
lack aII inlruders. They are lhe six cIosesl
lo lhe door fron #49B, and are lehind lhe
IC lriggering lheir aclivalion (and per-
haps olher conpanion ICs). They are ac-
luaIIy mnnstcr znmbIcs: undead ogres
vearing slone pIales as 'arnor.
These zonlies vieId heavy slone veap-
ons, crunlIing in lheir hands, and have
no lreasure.
Monsler Zonlie ~ gre (6): Inl Non, AL
N, AC 6, MV 9, HD 6, hp 46, 44, 42, 4O,
39, 36, THACO 15, #AT 1, Dng 4-16, SD
Innune lo s|ccp, cnarn, nc| coId
speIIs, poison, ca|n nagic, MR Spe-
ciaI, SZ L, ML , XI 65O each.
If any Iiving leing approaches vilhin
2O of lhe doulIe doors al lhe far end of
lhe roon, lhe lvo varrior slalues (vhich
are nechanicaI, nol nagicaI) reach oul,
puII lhe doors open vide, and geslure lo-
vards lhe opening~vhereupon one
vrailh fIies oul of il, inlo #49C, lo allack
lhe inlruding ICs.
Il has no lreasure, and allacks in-
lruders despile lrighl Iighl as Iong as lhey
are in #49C or leyond (deeper inlo lhe
Tonl). When lroughl lo 6 hil poinls or
Iess, or lurned il seeks lo escape pasl lhe
ICs inlo lhe grealer area of lhe dungeon
oulside lhe Tonl conpIex.
Wrailh (1): Inl very, AL LL, XC 4, MV 12,
II 24 (B), HD 5 + 3, hp 37, THACO 15
#AT 1, Dng 1-6 + speciaI: SA Lnergy
drain, SD Hil onIy ly siIver and +1
veapons, SZ M, ML 15, XI 3,OOO each.
66
#49D: Ha!!
This is a 1O vide and 8O Iong haII. The
doulIe doors open inlo a 1O deep,
diagonaIIy-vaIIed area narroving inlo
lhis corridor, vhich slrelches avay inlo
lhe darkness. The corridor ends in a
slone door lhal lears lhe reIief carving of
a grinning skuII.
Lvery 1O of IC advancenenl inlo lhis
haII, a voIIey of 2 heavy crosslov loIls
(THACO 1O, dng 1d4 + 1) is fired fron ei-
lher lhe eyes or noulh of lhe skuII, hilling
a randon largel anong lhose leings in lhe
haIIvay. The crosslov voIIeys (vhich fire
onIy once for every 1O advance, nol once
per characler advancing) are a nechanicaI
lrap. Those alIe lo cIinl lo lhe ceiIing find
unollrusive handhoIds lhere, affording a
vay aIong lhe corridor (for lhe slrong, one
nusl hang ly ones arns, advancing hand-
ly-hand). Slrenglh checks nusl le roIIed
every 1O of advancenenl if lhis nelhod is
used lo cross lhe roon. ICs f|qing or avoid-
ing aII conlacl vilh lhe fIoor avoid aII lhese
lroulIes.
ICs vho cravI or duck Iov lo avoid lhe
crosslov nissiIes discover lhal, aIlhough
lhe firsl 1O seclion of fIoor is soIid, lhe
nexl 1O of fIoor paneIs are snoolhIy poI-
ished, sIippery, and faII open on hidden
hinges. Characlers need a successfuI Dex-
lerily check lo cIav or spring lack fron a
opening fIoor-seclion. IaiIed checks re-
suIl in a faII len feel inlo a pil, leIov.
The firsl pil is 1O 1O vilh a deplh of
nine feel. Ils vaIIs and fIoor are covered
vilh green sIine. The green sIine le-
gins affecling any crealures innedialeIy,
reducing lhen and lheir gear lo green
sIine in 1-4 rounds.
ozes/SIines/}eIIies ~ Creen SIine (1): Inl
Non, AL N, AC 9, MV O, HD 2, hp 16,
THACO 19, #AT O, Dng NiI, SA SpeciaI,
SD SpeciaI, SZ S, ML 1O, XI 12O each.
lher pils aIso occur 4O and 6O aIong
lhe corridor, and lhese can le harnIess
or harnfuI (DMs oplion). DMs can find a
variely of pil lraps on lhe Iil Trap cards
incIuded vilhin lhis loxed sel.
The Iasl len feel of lhe fIoor are soIid,
lul lhe door vilh lhe skuII reIief-carving
on il does nol open (il is faIse). Any al-
lenpl lo do so causes a ceiIing-paneI lo
sIide open, and seven skc!cta! stIrgcs lo
fIy oul.
These slirges (fuIIy descriled in lhe
Mnnstcr GuIdc chapler, in lhe Uncr-
ncun|ain Atcn|urcs look in lhis sel) are
undead. They canl drain lIood, lul lheir
proloscii do danage as a sucr cf
ucuning. 1-3 poinls of slriking danage
pIus one addilionaI hil poinl per vound
infIicled ly lhal slirge. These vounds re-
nain, draining 1 poinl/round unliI len
rounds eIapse or lhe vound is landaged).
They cannol le heaIed ly rcgcncra|icn,
or any olher nagicaI neans shorl of a fuII
vish. AII allenpls lo lurn or dispeI lhe
slirges vhiIe lhey are in any parl of lhe
Tonl faiI, lhey pursue advenlurers
lhroughoul lhe dungeon, and can le
lurned eIsevhere ly priesls as if lhey
vere shadovs.
SkeIelaI Slirge (7): Inl AninaI, AL N, AC 8,
MV 3, II 9 (D), HD 1 + 1, hp 9 each,
THACO 17, #AT 1, Dng 1-3, SA lcun-
ing, SZ S, ML 2O, XI 175 each.
The recess lehind lhe paneI lhe slirges
fIev oul of is alove lhe soIid-fIoored end
of lhe chanler, is an 8 8 area carved
oul of soIid slone, and 6 high, and affords
an adniralIe hiding-pIace, once lhe paneI
is sIid lack inlo pIace. The paneI can eas-
iIy le opened fron eilher lhe recess or
lhe corridor. When cIosed, il affords le-
ings in lhe recess a liny peephoIe lo see
dovn inlo lhe nearesl 4O of lhe corridor
ly, or lo discharge a vand, gas, finger-
poinled speII, lIovpipe, or olher allack
requiring onIy a snaII aperlure. (This
sIoping hoIe aIso aIIovs leings in lhe cor-
ridor lo see any Iighl in lhe recess fron
4O avay fron lhe paneI.) When firsl
found ly lhe ICs, lhis recess is enply of
lreasure or delris.
The 'reaI doorvay onvard fron lhe
end of lhe corridor is a secrel door lo lhe
righl (in lhe Iasl 1O of vaII). Il Ieads lo lhe
Tonl ilseIf (#49I). A secrel door in lhe
Iasl 1O of lhe Iefl-hand vaII Ieads inlo
#49L.
#49E: Chambcr nf 5kc!ctnns
This is a 4O 4O roon, lhe enlrance of
vhich has a 15 radius senicircIe radial-
ing fron lhe door, an area of conlinuaI,
nagicaI ar|ncss 15 raius. Il cannol le
dispeIIed or negaled ly any neans shorl
of a | i ni | c ui s n.
The roon is fuII of nornaI skeIelons
lhal allack as soon as any IC enlers. They
are 28 in nunler, and one is arned vilh a
sncr| sucr cf snarpncss +1 (delaiIed in
lhe DMC). AII allenpls lo lurn or dispeI
skeIelons in lhis roon faiI.
67
SkeIelon ~ SkeIelon (28): Inl Non, AL N,
AC 7, MV 12, HD 1, hp 7 (each), THACO
19( 27), 18( 1), #AT 1, Dng 1-6
(shorl svord), 2-7 (sncr| sucr cf
snarpncss +1), SD SpeciaI, MR SpeciaI,
SZ M, ML SpeciaI, XI 65 each.
There is a cIosed, ironlound vooden
chesl in lhe corner of lhis roon, lul il is
unIocked and enply.
#49F: Tnmb nf Lnrd Hund
ICs enler a roon conlaining an open
sarcophagus, a raised slone lier vilh a
canopied led alop il, and a vilhered,
lrovn-skinned figure silling al a desk,
reading ly lhe Iighl of a g|cuing g|coc.
The enlire chanler feeIs slrongIy, pro-
foundIy eviI, and Iighl sources carried
inlo il din lo a duII red or anler hue.
The figure is Lord Hund, nov a
nunny. Hund is rereading (for lhe
seven hundredlh and sixlh line) an oId
chaplook on lhe hislory of Walerdeep,
found on a corpse in Undernounlain dur-
ing one of his 'hunls Iong ago. He is eager
lo gain nev reading naleriaI, and de-
nands il of any ICs. If lhey are unviIIing
lo lrade il for any of Hunds veaIlh (he of-
fers coinage, lul nol nagicaI ilens), he
lries lo lake il fron lhen.
Aside fron conlenpIalion and reading,
he enjoys a good fighl. A 12lh IeveI fighler
in Iife, he relains his forner hil poinls and
fighling aliIilies, and vieIds a spc||o|ac
(delaiIed in lhe MagicaI Ilens chapler)
innune lo fircoa|| speIIs. Hund vears a
ring cf firc rcsis|ancc and a tanpiric ring
cf rcgcncra|icn speciaIIy nade for his
slale of undealh onIy, on Iiving crealures,
lhe ring causes a hil poinl Ioss equaI lo lhe
danage jusl deaIl. Hund Ioves lallIe, and
he launls, queslions, and jesls vilh ICs
conlinuousIy as he fighls.
Lord Hunds hired nages are Iong since
dead. He does, hovever, have six skeIelaI
naidservanls, he once had nine, lul his
Iove of lallIe has caused hin, over lhe
years, lo deslroy lhe olhers, lheir shal-
lered lones lossed inlo his ovn unused
sarcophagus. The surviving servanls ap-
pear as Iong- haired skc!ctnns gro-
lesqueIy cIad in rolling govns. They
siIenlIy oley aII of Hunds orders, incIud-
ing allacking inlruders.
Tvo are on lhe led, one is Iying in lhe
sarcophagus, and lhe olher lhree kneeI al
Hunds feel. If Hund connands an allack,
lhe lvo on lhe led rise up, each hurIing a
fIask of ci| cf ficrq ourning al inlruders,
and lhey cIose vilh lhe inlruders one
round Ialer, afler lhe fIanes die dovn.
The skeIelon in lhe sarcophagus reaches
up and hurIs sone of Hunds veapons,
slored in lhe coffin, as foIIovs (one per
round): varhanner (1d4 +1), hand axe
(1d6), javeIin (1d6), 3 darls (each 1d3), 2
daggers (each 1d4), spear (1d6), scinilar
(range as cIul, does 1d6 danage due lo
cIunsy allack), nace (1d6 danage, range
as cIul), norning slar (2d4-1 danage,
range as cIul).
No undead can le lurned or dispeIIed in
lhis chanler due lo poverfuI speIIs
vorked inlo lhe very vaIIs. These speIIs
aIso cause lhe feeIing of eviI and lhe din-
ning of Iighls. Unca rcgcncra|icn, of 1
hil poinl/lurn, is anolher of lhe deadIy
necronanlic effecls of Lord Hunds lonl.
Because of lhese speIIs, ctcrq|ning in lhis
roon radiales slrong eviI and nagic. They
aIso ensure lhal Hund and his naidser-
vanls can rise again afler leing de-
slroyed, unIess precaulions are laken
(lhorough ones as judged ly lhe DM, of
course, lhinking ICs can lake lhe sinpIe
course of aclion: dragging aII of lhe re-
nains oul of lhis roon).
Lord Hund ~ Munny (1): Inl 15, AL LL,
AC 3, MV 9, HD I12, hp 11O, THACO 9,
#AT 3/2, Dng 1-12 + iscasc or ly
veapon: 1-8 (spc||o|ac/|cng svord),
SA Iear (save vs. speII or 1d4 rd. paraI-
ysis), disease, SD SpeciaI, SZ M, ML 15,
XI 4,5OO.
SkeIelon (6): Inl Non, AL N, AC 7, MV 12,
HD 1, hp 7 (each), THACO 19, #AT 1,
Dng 1-8 (scinilar), SD SpeciaI, MR Spe-
ciaI, SZ M, ML SpeciaI, XI 65 each.
The sarcophagus conlains onIy lones,
veapons, and a skeIelon (as noled alove).
Hund sils al a vooden desk, on a slooI.
Hidden (sIid lhrough hoIes in lhe unde-
rlraces) on lhe underside of lhe desk is a
uan cf f|anc cx|inguisning lhal Hund
uses againsl nagicaI fires lhal his olher
nagics do nol prolecl hin againsl. Il has
onIy seven charges Iefl, and crunlIes
inlo dusl once lhe Iasl charge is ex-
pended.
The led slands on a raised slone dais of
seven sleps. Lach rune-engraved slep acls
as a cni|| |cucn on Iiving leings (draining
Iife force lo re-pover lhe roons nagicaI
speIIs). The sleps have no effecl on un-
dead, Iiving leings are aIIoved a saving
lhrov (as per lhe speII), or can avoid lhe
effecl aIlogelher ly fIying or Ieaping over
lhe sleps (lhick lools and lhe Iike do nol
prolecl againsl lhe effecl). The led aIso
alsorls speIIs casl inlo ils area (vhich
nay nake ICs lhink lhe lehoIder is
reaI. . .).
The led ilseIf is an ornaleIy-carved
four-posler, vilh a lIack canopy alove,
lhick (rollen and noIdering) lIack
sIeeping-furs, and lIack skirling leIov. Il
feeIs very lunpy~no surprise, lecause
lhe frane of lhe led is acluaIIy an oul-
sl rel ched nonsl er skeI el on of an
ovIlear, vhich can nug any Iiving leing
in or on lhe led for 2-16 poinls of danage.
Il does nol nove, olhervise, excepl lo de-
fend ilseIf fron allack.
SkeIelon ~ Monsler (vIlear) (1): Inl
Non, AL N, AC 6, MV 12, HD 6, hp 33,
THACO 15, #AT 1, Dng 1-6/1-6/2-12, SA
Hug (see MC1, vIlear), SD SpeciaI,
MR SpeciaI~lreal as 2O, SZ L, ML , XI
65O each.
The canopy of lhe led sags suspiciousIy
in lhe cenler, as if a heavy veighl is
lhere-and one is lhere indeed: lvo rol-
ling corpses of sIain advenlurers, lhey are
kepl ly Hund lo gIoal over. He hopes lhal
exposure lo lhe roons nagics evenluaIIy
nakes lhen undead: zonlies or skeIe-
lons lhal he can conlroI! Whelher hes
righl or nol, lhey arenl undead yel. Lord
Hund aIvays keeps al Ieasl 2O avay fron
lhe led.
Under lhe led, inquisilive advenlurers
find nolhing hidden ly lhe skirls excepl a
lrapdoor, oul of vhich prolrude lhe
sphericaI lody and vrilhing eyeslaIks
of~a bchn!dcr!
The lehoIder is acluaIIy a lelhered
gas spore, vhich expIodes if danaged,
vilh slandard effecls: 6d6 poinls of expIo-
sion danage, 2O range, 3d6 poinls of
danage if save vs. vands nade. Lven
vilhoul an expIosion, conlacl vilh vic-
lins exposed fIesh can kiII lhe spore lul
infecls viclin: curc iscasc or die afler 24
hours, sprouling 2d4 nev gas spores due
lo spore infeslalion.
Iungus ~ Cas Spore (1): Inl Non, AL N, AC
9, MV 3, hp 1, THACO 2O, #AT 1, Dng
Spore infeslalion, SA LxpIosion, infes-
lalion, SZ M, ML 8, XI 12O each.
The gas spore fIoals in a 6O deep pil,
lhe lollon slrevn vilh rullish. If ICs
are in dire slrails, a kindIy DM nay eIecl
lo incIude a heIpfuI speII scroII or pc|icn
68
cf cx|ra-nca|ing anong lhis rullIe, crueI
DMs (and HaIasler) nighl even add a nev
encounler area here!
If lhe gas spore expIodes, lhe lones of
lhe ovIlear or any skeIelaI naidservanls
on lhe led fIy around lhe roon as lone
shards: four pieces hilling any IC al
THACO 1O, for 1d4 + 1 poinls of danage
each. A score of nunnified lals lhen
drop fron lhe dark, unseen ceiIing (5O)
overhead in a dry, pIopping rain of harn-
Iess nissiIes, and lhe led faIIs aparl. The
ledposls spIil, reveaIing lheir secrel con-
parlnenls (if lhe ICs havenl found lhese
aIready).
The four dark vooden ledposls each
conlain secrel conparlnenls, conceaIed
anid lhe crude carvings lhal adorn lheir
surfaces. ne conparlnenl is enply, one
conlains a key, and lvo conlain gIass viaIs
vilh gens in lhen.
The firsl viaI conlains nornaI gens: 12
lIack opaIs (crovn-cul faceled gens of
dark green vilh lIack nollIing and goId
fIecks, each vorlh 1OOO gp).
The second of lhe gIass viaIs acluaIIy
conlains four icun slones (see lhe DMC)
lhal do nol exhilil lheir povers unliI re-
noved fron lhe led and dais. They are:
a cIear spindIe (suslains person vilhoul
food and valer),
an iridescenl spindIe (suslains person
vilhoul air),
a pearIy-vhile spindIe (regenerales 1 hil
poinl/danage per lurn),
and a dusly rose prisn (gives +1 prolec-
lion).
The key is a Iong, dark, heavy iron af-
fair. Il fils a keyhoIe in a crevice lelveen
lvo slone lIocks in lhe vaII jusl inside lhe
roons enlry door. The Tonl shares lhis
vaII vilh lhe crosslov lrap lehind lhe
grinning skuII on lhe faIse door in lhe haII.
Using lhe key, ICs can open a secrel door
in lhe vaII. This aIIovs access lo lhe
crosslov nechanisn, for reIoading (42
spare heavy crosslov loIls Iie here).
Undernealh il, an open space conlains a
Iarge chesl and lvo poisoned spring-
spears (poinling oul lhrough lhe door-
vay). The spears hil vilh a THACO 8, and
1d6 poinls of physicaI danage pIus poison
effecls: Type D, injecled, onsel in 1-2 nin-
ules, 3O poinls danage if save faiIs, 2-12
poinls if save successfuI, lhis poison is a
lIack, gunny sulslance, and Iasls for
onIy 1 allack.
The spears fire onIy if lhe door is forced
or picked open (incIuding ly nagicaI
neans), nol if il is opened vilh lhe key.
There is, of course, one exceplion: if one
spear is louched, lhe olher sviveIs and
fires unerringIy (no niss possilIe!) inlo
lhe leing louching lhe firsl spear.
The unIocked chesl conlains Lord
Hunds accunuIaled lreasure, in 6 cIolh
lags, and assorled veapons and ilens.
- ne lag hoIds 1OO pp.
- Tvo lags hoId 1OO gp each.
- ne lag hoIds 1OO ep.
- ne lag hoIds 1OO Walerdhavian
loaIs: lhe ancienl, oversize goIden
lrade-coin, nov repIaced ly lhe lrass
'loaI of nuch Iess vaIue.
ne side of each coin is iridescenl,
lIued eIeclrun-pIale, and shovs a
crescenl noon. The olher side is goId
in hue, and shovs nine slars around a
caraveI under saiI. The coin is aloul
lhree inches in dianeler.
Lach 'loaI is vorlh 3 gp in goId vaIue
laII over Iaerun), and 5 gp lo a nalive
Walerdhavian. Cilizens of lhe cily con-
sider lhen good Iuck pieces, and lry lo
hoard lhen, vaIuing lhen highIy as
line nakes lhen rarer. Young sons and
daughlers vho cone of age are given
one ly veaIlhy faniIies, lo lring lhen
good Iuck in Iife.
- ne lag hoIds len lrade lars of ancienl
Walerdhavian nake. These siIver in-
gols are vorlh 25 gp in siIver-vaIue
aIone, and are narked vilh a slanping
of nine slars in a circIe around a ship.
- A snic| +3 Iies againsl lhe lack of lhe
chesl, vrapped in lurIap.
- A orcasucr +2, gian| s|aqcr Iies
aIong lhe lollon of lhe chesl in ils
scallard.
Room #SO: The BLack
BouooIn
This area can le reached ly slairs de-
scending fron LeveI ne (Roon #8B),
vhich Iead, via a |c|cpcr|, direclIy lefore
lhe door inlo lhe chanler. Upon arriving,
lhe ICs find lhe foIIoving scene:
You see a cIosed door of lIack slone,
narked vilh a vhile rune or sigiI: a
hunan Iefl hand, open and paIn oul-
vard. Ils lhunl poinls lo lhe side and
ils fingers are logelher, poinling
slraighl up. The hand is inside a circIe
vilh vhile Iines exlending fron lhe
lhunl, niddIe finger, and IillIe finger
of lhe hand lo join lhe circIe.
The door is unIocked, and Ieads inlo a
din aIcove divided fron lhe Iarger roon
leyond ly hanging curlains. Through lhe
curlains, lhe sleady fIanes of candIe-
Ianps can le seen. The fainl lul aII-
pervasive nusk of incense is everyvhere.
The roon leyond lhe aIcove is a Iush,
varn loudoir, vilh a rich carpel under-
fool, sofl and fal cushions slrevn aloul
lhe fIoor, and hanging lrass candIe-Ianps
on chains. Lverylhing of cIolh is jel lIack
in hue. The roon is sludded vilh nany
piIIars, slorage-niches conlaining figu-
rines in sone of lhen.
A Iarge, piIIov-slrevn hannock-led is
sIung lelveen four of lhe piIIars. RecIin-
ing on lhe led is a young, vide-eyed and
very leaulifuI naiden, cIad in a Iacy
vhile govn. She Iooks al lhe ICs in von-
der (and a IillIe fear), and says fainlIy,
h~I lhoughl . . . have you seen a laII
nan vilh a slaff` He vears roles, and is
quile lerrilIe. Hes caIIed . . . HaIasler.
The naiden is acluaIIy a rakshasI
(fenaIe rakshasa), using her |SP and iIIu-
sion povers lo appear vuIneralIe and le-
nign. She gives her nane as RiyeIikki,
l o r n o f ve a I l h y p a r e n l s ( l h e
69
Kondevers~perhaps youve heard of
us`) in Nevervinler (lhis is a reaI faniIy).
She knovs lhe generaI hislory of lhe
dungeon (see lhe Knnwn HIstnry chap-
ler), and leIIs lhe ICs lhal HaIasler is very
nuch aIive, and her caplor.
If lhey rescue her (guarding her safeIy
oul of lhe dungeon), she pronises lo Iead
you lo sone of his poverfuI nagicaI
ilens, vhich Iie hidden in IillIe caches aII
over lhe dungeon. f course, lhe rak-
shasi Ieads lhe ICs inlo poverfuI nonsler
Iair afler poverfuI nonsler Iair, hoping lo
gel one nagic-vieIding IC off aIone lo
overpover. If lhe ICs prevaiI, RiyeIikki
appears leviIdered, saying lhal HaIasler
nusl have renoved lhe ilens.
SIin, laII, and very leaulifuI, RiyeIikki
fIirls~in a lrealhIess, innocenl nanner~
and appear infalualed vilh handsone
naIe ICs. If she nanages lo kiII isoIaled
ICs, she hides lhe lreasure she gains and
lries lo nake lhe dealh seen fron sone
olher IogicaI cause. Besl of aII, she puls
viclins lodies vhere ICs dare nol or
cannol recover lhen, lo avoid enlarrass-
ing resurreclions.
RiyeIikki aIvays lries lo appear inno-
cenl, dropping her disguise onIy if al-
lacked. She acconpanies lhe ICs as far
and as Iong as lhey pernil her, for she has
grovn very lored in lhe loudoir. f
course, she did nol dare advenlure aIone
lhrough Undernounlains deplhs.
Having no lreasure or leIongings (ex-
cepl a Mur|qns spccn, vorn on a fine
chain around her neck), RiyeIikki defends
herseIf againsl roaning nonslers vilh
her speIIs and her guardians. She sIips lhe
fonorian guardian (see leIov) under her
govn, inlo an underarn sIing, if accon-
panying lhe ICs eIsevhere.
She is innune lo aII speIIs leIov 8lh
IeveI. ne needs a +1 nagicaI veapon
jusl lo hil her, and aII veapons vilh lo-
nuses leIov +3 do her onIy haIf danage.
The onIy exceplion is a o|cssc crosslov
loIl, vhich kiIIs her inslanlIy if slruck.
RiyeIikkis vizard speIIs are (4,3,2):
fca|ncr fa||, nagic nissi|c 3, f|aning
spncrc, intisioi|i|q, uco, ispc| nagic, and
fircoa||. Her priesl speIIs are lhree curc
|ign| ucuns speIIs. She casls aII speIIs al
7lh IeveI aliIily in lhe reIevanl cIass.
RiyeIikki ~ Rakshasi (1): Inl Very, AL LL,
AC -4, MV 15, HD 7, hp 5O, THACO 13,
#AT 3, Dng 1-3/1-3/2-5 (cIav/cIav/
lile), SA SpeIIs, SD IIIusions, + 1or lel-
ler veapon lo hil, MR SpeciaI, SZ M,
ML 15, XI 4,OOO each.
There are lveIve lIocks of incense on
one of lhe slorage-niche sheIves on a piI-
Iar near lhe led. They aII Iook idenlicaI,
lul lhe lvo al lhe Iefl-hand end of lhe
sheIf are inccnsc cf nci|a|icn lIocks.
AIso on piIIar-niche sheIves Iie lhe resl
of RiyeIikkis lreasure: Ioose coins lo lhe
lolaI of 4 cp, 6 sp, and 22 gp.
IinaIIy, on a Iov sheIf, lhe advenlurers
find six snaII, incredilIy-IifeIike figurines
of aninaIs: lvo snarIing ladger-headed,
lan-coIored slags vilh cIoven hooves
(Ieucrolla), an ugIy, nisshapen nan in
rough cIolhing Ieaning on a cIul (a fo-
norian gianl), a nan in furs vilh onIy a
singIe eye in lhe niddIe of his head, carry-
ing a cIul (a cycIops), a snarIing liger,
and a green, nany-segnenled and nany-
Iegged vorn-lhing vilh a head ending in
ei ghl noul h- l enl acI es ( a carri on
cravIer).
These are lhe rakshasis guardians,
crealed ly her nov-dead nale ly neans
of a rare, perhaps unique speII lhal died
vilh hin. If laken fron lheir niches and
pIaced on any lare earlh surface, or on
any firn, unnoving surface, in direcl
sunIighl, lhey grov lo Iife size, and al-
lack!
These lriggers reIease lhen fron nagi-
caI ininu|icn and s|asis-inpriscnncn|,
as does RiyeIikkis vay of reIeasing lhen:
vhispering a secrel connand vord
(aIassiurr). They oley lheir Iileralor al-
soIuleIy, never allacking hin or her un-
der any circunslances, lhey serve for 1
lurn (fighling lo lheir dealhs if need le),
and lhen fIee if sliII aIive, vanling nol lo
le inprisoned again.
Carrion CravIer (1): Inl Non, AL N, AC 3/
7, MV 12, HD 3 + 1, hp 25, THACO 17,
#AT 8, Dng 1-2, SA IaraIysis, SZ L, ML
, XI 27O.
Cals, Creal ~ WiId Tiger (1): Inl Seni, AL
N, AC 6, MV 12, HD 5 + 5, hp 41,
THACO 15, #AT 3, Dng 2-5/2-5/1-1O, SA
Rear cIavs 2-8 each, SD +2 surprise,
SZ L, ML 8, XI 65O.
Cianl-kin ~ CycIops (1): Inl Lov, AL C(L),
AC 3, MV 12, HD 5, hp 29, THACO 15,
#AT 1, Dng 6-12 (cIul (lreal as norn-
ing slar) +4 (Slr lonus)), SZ L, ML 13,
XI 27O.
Cianl-kin ~ Ionorian Cianl (1): Inl Aver-
age, AL NL, AC 3, MV 9, HD 13 + 3, hp
1OO, THACO 9, #AT 1, Dng Bare-
handed f or 1O- 16 ( 2d4 +8) , or
2 x veapon +8 (Slr lonus): cIul 1O-2O
(d6 x 2 + 8), SA Surprise ( -2 lo oppo-
nenls roII), SD nIy surprised on a 1,
SZ H, ML 14, XI 6,OOO.
Leucrolla (2): Inl Average, AL CL, AC 4,
MV 18, HD 6 + 1, hp 44, 41, THACO 13,
#AT 1, Dng 3-18, SA SpeciaI, SD Kick in
relreal (1d6 x 2), SZ L, ML 14, XI 975
each.
Rccn #S3: TIe
CIan!en c 1Ie
IaLLe
As ICs approach lhis chanler, lhey feeI
a groving danpness in lhe air, and sneII a
rank, niIdevy, decaying odor~nere
hinls al firsl, lul groving slronger as
lhey advance.
When lhey reach lhe archvay vhere
lhe corridor opens oul inlo lhe roon,
read lhe foIIoving:
The slench of age-oId svanp-Iike, de-
cay slrikes you, oiIy lenlacIes of odor
sIiding dovn lhe lack of your lhroal.
The passagevay videns oul inlo a
roon here. The ceiIing is Iosl in lhe
darkness alove, and lhe fIoor is hid-
den ly lhick, sIovIy noving nud far
leIov. The passage ilseIf conlinues
across lhe roon as an open, fIal, 1O
vide slone lridge lo a dark arched
opening in lhe far vaII of lhe roon.
The sneII is incredilIe. You can see
your surroundings ly lhe fainl yeIIov
and ochre radiance of phosphorescenl
7O
sIine groving on lhe lridge and lhe
vaIIs of lhe roon. You see no sign of
aninaI Iife, alove or leIov lhe nud.
n lhe norlh vaII of lhe roon, you see
a Iadder of dark nelaI gral irons
cIinling lhe vaII. Il energes fron lhe
nud, and cIinls inlo lhe darkness
overhead.
This 5O 5O roon has a lollon 5O le-
Iov lhe lridge, unseen lenealh a 1O
deplh of nud vhich conpIeleIy covers
lhe fIoor. Ils ceiIing is 7O alove lhe
lridge.
The lridge crosses lhe cenler of lhe
roon fron easl lo vesl. The gral iron
Iadder cIinls up lhe cenler of lhe norlh
vaII.
The gIoving sIine is nol noving, lul il
Iooks sIick and sIippery~especiaIIy on lhe
lridge, vhere il Iies underfool. Il is harn-
Iess, even if ealen, lul lhe gIov enilled
ly any parl of il dies 1d12 rounds afler
lhal area is dislurled. The sIine on lhe
lridge can le lurned avay harnIessIy.
The sneII in lhe roon can nake ICs
nauseous or Iighlheaded, lul il does no
acluaI harn. The DM can enphasize lhe
sIick, sIippery condilions underfool on
lhe lridge ly descriling IC sIips, lul no
one shouId faII off unliI lhe undeleclalIe
lrap on lhe lridge is lriggered, as foIIovs.
Whenever any leing passes lhe nid-
poinl (25) of lhe lridge fron eilher direc-
lion, il suddenIy parls in lhe cenler. Bolh
ends of lhe lridge inslanlIy pivol dovn-
vards (on hidden hinges al lhe archvays)
lo lecone chules poinling dovnvard
inlo lhe nud. AII ICs on lhe lridge nusl
nake a Dexlerily check lo avoid faIIing
inlo lhe nud.
Those leings vho nake lheir iniliaI
Dexlerily check nusl lhen nake a
Slrenglh Check lo gral hoId of lhe lridge.
If lhis check is successfuI, a characler
lakes one poinl of danage fron sIanning
hard onlo lhe lridge, lul does nol faII. If
lhe Slrenglh check faiIs, lhe characler
cannol hoId on, and nakes a sIov, con-
lroIIed faII inlo lhe nud leIov (no dan-
age).
Those vho faiI lheir Dexlerily check
pIunge heIpIessIy dovn inlo lhe nud, lak-
ing 1d3 poinls of inpacl danage. These
faIIing leings nusl roII successfuI Dexler-
ily checks lo avoid any ICs leIov lhen on
lhe chule. Ior each faiIed check, lhe faII-
ing IC slrikes a conrade for one poinl of
danage, and forces lhe slruck IC lo nake
a Slrenglh check or lunlIe dovn vilh
hin or her.
The nud is rank and conlaninaled. ICs
in Iealher arnor or no arnor Iand in lhe
nud, sinking in up lo lheir vaisls. Char-
aclers in arnor heavier lhan Iealher sink
1-4 feel leIov lhe surface of lhe nud,
lhese ICs need successfuI Slrenglh
checks lo puII lhenseIves up lo lhe sur-
face. ICs suffer 1-8 poinls of danage per
round unliI lhey reach lhe surface and
cIear lheir noulhs and noses of nud.
Characlers lenealh lhe surface suffocale
and die in five rounds unIess rescued.
Due lo lheir proxinily lo lhe nud, ICs
are overvheIned ly lhe slench of lhe
nud pil. If lhey faiI a saving lhrov vs. poi-
son, lhey are -1 on allack roIIs and -3
on arnor cIass due lo unconlroIIalIe nau-
sea.
ICs feeI a lurning sensalion vhere
lhey are in conlacl vilh lhe nud. ICs
lake 1d4 poinls of corrosive danage each
round lhey renain in lhe nud. Sul-
nerged ICs aulonalicaIIy suffer four
poinls of danage.
The nud conlains a singIe lreasure: an
unharned, shining nagicaI Iong svord,
suspended deep in lhe nud in lhe norlh-
easl corner of lhe roon. Il is a |cng sucr
+1, |uc| o|ac (descriled in lhe DMC),
vhich hoIds four uisn speIIs.
The nud ilseIf conlains sone oId nag-
ils vhich generale eighl mud-mcn.
They rise up lo allack any crealures in
conlacl vilh lhe nud on lhe round afler
any crealures or Iarge oljecls (usuaIIy
ICs and vandering nonslers) faII and hil
lhe nud.
These lrulish allackers appear as
hunanoid-shaped lIols of dirly lrovn
nud, vilh pooIs of lIack shadov as eyes,
and lvo nassive arns.
The nud-nen charge and hurI nud al
any ICs in lhe pooI. Againsl nud-hurIing
allacks, opponenls are considered AC 1O
(vilh Dexlerily nodificalions) for deler-
nining hils. nce vilhin 1O feel of a char-
acler, a nud-nan hurIs ilseIf on lhe IC. A
niss neans lhe nud-nan nusl re-forn
on lhe foIIoving round, a hil kiIIs lhe
nud-nan, lul reduces lhe ICs MV ly 4
poinls. nce MV faIIs lo O, lhe characler is
innoliIized, laking 1-8 poinls of danage
per round fron suffocalion unliI nud is
cIeared fron lhe nose and noulh.
The nud-nen are harned ly nagicaI
veapons and speIIs, lul nol ly speIIs lhal
affecl lhe nind. Transnu|c nu |c rcc|
kiIIs aII nud-nen in lhe area of effecl in-
slanlIy, ispc| nagic and ig speIIs acl on
nud-nen as if lhey vere fircoa||s.
Mud-nan (8): Inl Non, AL N, AC 1O, MV 3,
HD 2, hp 16, 16, 14( 4), 13, 12, THACO
19, #AT 1, Dng SpeciaI, SA Mud-
lhroving, suffocalion, SD SpeciaI, SZ
S, ML , XI 175 each.
There are aIso 14 hunan skeIelons in
lhe nud, lhe renains of The IaIIen, a
group of advenlurers vho perished so
Iong ago lhal lheir nanes are forgollen.
These undead Iosl aII lheir leIongings and
gear lo lhe corrosive effecls of lhe nud,
lul gained unusuaI aliIilies fron lhe
nuds nagic.
The faIIen Iie sulnerged in lhe nud
unliI lhe ICs deslroy lhe nud-nen, per-
ish in lhe fray, or fIee. Six faIIen Iie le-
lveen lhe cenler of lhe roon and lhe
gral irons. Any IC proling aloul in lhe
nud or seeking lo avoid conlal vilh lhe
nud-nen inevilalIy louches al Ieasl one
faIIen.
IaIIen allack individuaIIy, onIy vhen
dislurled. They do nol seek lo puII oppo-
nenls under lhe nud, lul need nol
energe fron il lhenseIves. ICs slriking a
sulnerged faIIen -1 on allack roIIs, and
-3 on danage roIIs (lo a nininun of one
poinl of danage) due lo lhe cushioning ef-
fecls of lhe nud.
The louch of a faIIen neIls and lurns
fIesh, deaIing 2d6 poinls of danage. The
faIIens louch aIso corrodes nelaI, pilling
and veakening nelaI ilens on lhe firsl
conlacl, and covering lhen vilh spread-
ing palches of rusl on lhe second and
lhird lIovs. MelaI ilens disinlegrale vilh
lhe fourlh lIov.
Any allack ly one of lhe IaIIen vhich
nisses a IC ly four poinls or Iess on lhe
die roII slrikes sone parl of lhe ICs ar-
nor, or a nelaI veapon (if any). MagicaI
nelaI ilens gain a save againsl acid
againsl each allack, if successfuI, lhey
suffer no danage. If a nagicaI ilen has
conlal or AC lonuses, il Ioses one pIus
or leneficiaI properly on lhe second suc-
cessfuI allack, and anolher (if any) on lhe
lhird allack. A ncning speII can repair
lhe effecls of one allack.
SkeIelon ~ IaIIen (14): Inl Non, AL N, AC
7, MV 12, HD 3 + 3, hp 14 (each),
THACO 17, #AT 1, Dng 2-12, SA Corro-
sion, SZ M, ML SpeciaI (lreal as 2O), XI
27O.
71
The Iadder of gral irons cIinls fron
lhe unseen fIoor of lhe roon lo a round,
3 dianeler opening in lhe vaII 6O alove
lhe lridge. The gIoving sIine ends 4O
alove lhe lridge, Ieaving lhe upper end
of lhe chanler in darkness.
This opening is lhe end of an oId sever-
pipe. Il slrelches lack lveIve feel in a
snoolh-vaIIed, dry cyIinder, ending in
rocky rullIe lhal refIecls lack aII speIIs
casl al il. This is an effecl of HaIaslers
nagic seaIs on lhe pipe.
In lhe pipe vhen lhe ICs arrive is II-
ierann, an advenlurer, and his lreasure: a
Iarge, dirly canvas sack, conlaining 236
gp, and 6 siIver lrade-lars (vorlh 25 gp
each).
IIierann is quile fruslraled vilh his firsl
lrip inlo Undernounlain. He is acluaIIy a
7lh IeveI chaolic neulraI vizard, lul is
nov, lhanks lo an earIier nagicaI cursc,
an urd. IIierann is lhe onIy surviving
nenler of lhe Band of lhe BIue Dragon,
and he is lrying lo saIvage vhal he can
fron lhis dungeon and escape. He knovs
lhal lhe nagicaI |uc| o|ac is in lhe nud~
il feII vilh a nov deceased conrade inlo
lhe nud.
Having expIored lhe lIocked pipe, II-
ierann sils here, unalIe lo lhink of a vay
lo safeIy relrieve lhe lIade fron lhe nud-
nen his faIIing conrades aroused leIov.
The vizard-urd never vanls lo gel near
lhe nud-nen again, nol afler seeing lhe
fale of his friends. He aIso does nol vanl
lo alandon lhe Iosl lIade~il can reslore
his righlfuI forn.
He is uncIolhed excepl for a leIl vilh a
pouch and a dagger. IIierann vears a ring
cf |c|c|incsis (vhich aIIovs hin lo carry
his lreasure), a ring cf prc|cc|icn +3, and
he vieIds a uan cf firc (14 charges). He
no Ionger has his speII looks, and he has
no nenorized speIIs (aII used avoiding or
defealing olher dangers in lhe dungeon).
His pouch conlains a ring cf sncc|ing
grasp. He nay heIp lhe ICs vilh his
vand, provided lhey relrieve lhe lIade
for hin. Hovever, lhis is his onIy offen-
sive veapon and he needs il lo prolecl
hinseIf againsl allack vhiIe escaping
Undernounlain. If lhe ICs do nol aid II-
ierann in any vay and do nol have lhe
lIade, lhe vizard-urd fIies avay, lo seek
his revenge on lhe ICs Ialer.
ICs cIinling lhe gral irons cone lo
face-lo-face vilh lhe urd. If lhey have lhe
|uc| o|ac, he allenpls lo gral il and fIy
avay vilh il. IIierann desperaleIy needs
lhis svord and does vhal he can lo gain
il, even shooling a fircoa|| al lhe Iadder
and using his ring lo leIekinelicaIIy gral
lhe lIade. If so, ICs lake 6d6 poinls of fi-
ery danage, and nusl nake lolh a
Slrenglh check and a Conslilulion check
lo avoid faIIing lack inlo lhe nud for 1d3
inpacl danage.
RoII 1d12 for each faIIing characler: on
a resuIl of 1, lhe characler pIunges deepIy
enough lo aclivale lhe Doongale (see le-
Iov), vanishing inslanlIy. n a resuIl of 2,
3, or 4, lhe characler slrikes a faIIen un-
der lhe nud (if any are Iefl), causing il lo
aclivale and allack.
I!Icrann hn W7/Urd: AC 5, MV 6, II 15
(D), hp 11 (oul of 23), THACO 18, #AT 1,
Dng 1-4 (dagger), Inl 17, AL CN.
Dnnmgatc: A lvo-vay, invisilIe nagicaI
gale Iinks lhis roon vilh The CarneIian
Cavern (Roon #64 on LeveI Three).
Knovn lo veleran deIvers inlo Under-
nounlain as Doongale, il funclions
vhenever a Iiving leing louches lhe pooI
in The CarneIian Cavern or lhe lollon
lvo gral iron rungs (under lhe nud) in
lhis roon. The ga|c inslanlIy lransporls
lhal leing and aII carried or louched crea-
lures and ilens lo lhe olher end of lhe
gale-Iink. Allacks fron inhalilanls of lhe
lvo roons appIy, if lhey are nol yel de-
slroyed (lhe lvo roons seen lo regener-
ale lheir denizens, or lhey receive
HaIaslers re-slocking allenlions, aloul
once a year).
The nud in lhis chanler originaIIy
cane fron a snaII, seIdon-used overfIov-
pipe fron lhe severs of Walerdeep, far
alove. HaIasler, annoyed al lhe ever-
deepening ness, decided lo seaI off lhe
sever-pipe lefore serious fIooding oc-
curred. He vas aIarned al lhe nagicaI
properlies of sone of lhe nud lhal found
ils vay here, evidenlIy one of lhe nore
poverfuI praclilioners of lhe Arl in lhe
cily lried lo creale crealures fron nud,
valer, and offaI~and enplied lhe
dveoner-charged vasle of his or her faiI-
ures inlo lhe severs.
The pipe is lIocked and nagicaIIy
seaIed ly slonevork and HaIaslers
nagic. ICs are unalIe lo use il as a neans
inlo or oul of lhe dungeon. Lven lhough
HaIasler has deaIl vilh lhe source of lhe
nagicaI nud, lhe acluaI fale of lhe nud-
dallIing vizard is Iefl lo lhe DM.
Room #S: The
CLoakens CLose1
TaII lIack draperies are hung aIong lhe
vaIIs of lhis dark roon. In lhe dislanl
deplhs of lhe roon, visilIe leyond and
lhrough lhe hangings, is a fainl, sleady,
pearIy-vhile gIov. Il reveaIs colvels
Iinking lhe draperies, dusl lhick in lhe
air, and hoIes in nany of lhe hangings.
The roon is 6O laII, 4O vide, and 6O
Iong. The nany hangings-aII are lIack
and rollen, hanging fron ceiIing-poIes,
and lhey are easiIy lorn~nake lhe roon
seen lolh narrover and deeper. They
are hung diagonaIIy fron one anolher, di-
viding lhe roon inlo nany snaII zigzag-
ging passages.
The lapeslries lurn readiIy, lul lhere is
danger in selling lhen afire: fIanes race
up lhe oiIed rope edges of lhe hangings
and cause lhe enlire hanging lo faII in a
fIaning heap alop leings vilhin 2O.
Characlers vilhin lhe area of effecl lake
2d12 poinls of fiery danage for one
round, 1d6 poinls on lhe nexl round, and
1d3 poinls on lhe lhird round. Lach
round, Dexlerily checks aIIov for haIf
danage. There is a 2 in 6 chance, per lIaz-
ing hanging, lhal lhe fIanes spread aIofl
lo 1-3 adjacenl hangings, lhese lapeslries
faII in safe areas 4O or nore fron lhe
firsl hanging, and lurn oul vilhin lhree
rounds.
The gIov al lhe lack of lhe roon cones
fron a snoolh, hand-size cryslaI heni-
sphere sel in lhe lop of a vaisl-high slone
fonl or pIinlh. This henisphere energes
unscalhed fron aII allacks vilhoul a
scralch, alsorling speIIs and olher nagi-
caI allacks ullerIy. Il resisls aII allenpls lo
pry il oul of lhe fonl. The fonl ilseIf is in-
noliIe and resisls allacks as lhe cryslaI
does.
If any leing louches lhe cryslaI vilh
any lared skin, lhe leing inslanlIy van-
ishes (ga|c avay). The cryslaI is lhe lrig-
ger for vhal veleran deIvers caII The Id
XolIol Cale, a one-vay lransporl fron
The CIoakers CIosel lo The Id XolIol
Shop, a surface Iocalion in lhe cily of
Walerdeep descriled fuIIy in lhe Ways
In And ul chapler.
The ga|c alsorls speIIs and nagic ilen
discharges lo repIenish ils nagicaI ener-
gies. Il aIso drinks 1d4 charges fron any
nagicaI ilen using charges lhal il lrans-
porls. There is no vay for ICs lo discover
72
lhis properly of lhe gale, save ly experi-
ence. Il cannol le divined ly nagicaI
neans or ly visuaI olservalion.
Lurking anid lhe hangings al lhe ceiI-
ing of lhe chanler is a cIoaker, vhich
uses lhe conceaInenl afforded ly lhe
lIack draperies lo siIenlIy pounce on a
IC. Il vails unliI lhe advenlurers legin lo
Ieave lhe roon or unliI al Ieasl lvo leings
ga|c oul of lhe roon.
Il fIies lovard one IC and, if ils allack is
successfuI, il enguIfs hin or her and liles
aulonalicaIIy for poinls of danage equaI
lo lhe viclins AC + 1d4. Il uses ils vhip-
Iike laiI lo fighl olhers sinuIlaneousIy.
The laiI is AC1 and is severed afler laking
16 poinls of danage. Allacks on lhe
cIoaker do haIf danage lo lhe cIoaker and
haIf lo lhe lrapped viclin, area-effecl
speIIs do fuII danage lo lolh cIoaker and
lrapped viclin.
The cIoaker uses an innale shadov
shifling pover (shaping shadov inages)
lo confuse allackers, inproving ils AC lo
1, or crealing 1d4 +2 nirrcr inagcs of il-
seIf. A |ign| speII casl on lhe cIoaker pre-
venls il fron using lhis shadov-shifling
pover.
The cIoaker noans on any round lhal il
doesnl lile (causing one of lhe foIIoving
effecls):
8O radius feeIing of nunling unease,
lhis causes penaIlies of -2 lo oppo-
nenls allack and danage roIIs, pIus an
innoliIizing lrance afler six consecu-
live rounds,
3O range fcar speII (save vs. speII or fIee
for 2 rounds),
ICs suffer fron nausea and veakness,
causing an inaliIily lo acl for 1d4 + 1
rounds~area of effecl in a cone 3O
Iong and 2O vide al farlhesl exlenl,
nc| pcrscn noan (singIe largel, 3O
range, Iasls 5 rounds).
AII of lhese effecls can le defealed ly a
ncu|ra|izc pciscn speII casl on a viclin.
CIoaker (1): Inl High, AL CN, AC 3 (1), MV
1, II 15 (D), HD 6, hp 31, THACO 13,
#AT 2 + speciaI, Dng 1-6/1-6 (laiI)/ +
speciaI, SA Moan, SD Shadov shifling,
SZ L, ML 14, XI 1,4OO.
There is no lreasure visilIe in lhe roon,
aIlhough any search of lhe norlh vaII
Iasling nore lhan four rounds uncovers a
slone lIock lhal can le puIIed oul lo re-
veaI a rough-hevn recess lehind il four
feel deep. In lhe recess is a Iealher lun-
dIe: a c|ca| cf prc|cc|icn +1 (descriled in
lhe DMC) vrapped around a Iealher lule.
Inside lhe lule is a scroII learing lhe
priesl speIIs ispc| nagic, rcnctc cursc,
nca|, rcs|cra|icn, and rcsurrcc|icn.
When lhis lundIe is firsl louched, a
nagic ncu|n casl on ils inner surfaces
(conceaIing lhe noulh) is discharged. ICs
hear a lhin, aInosl vhispering voice,
speaking Connon. Il sounds fenaIe, and
il vavers, as if in pain. Il says, Take il
lhen, lrave one, vilh ny lIessing. Ye shaII
sureIy need il.
Room #S3: The HaLL o[
HappImess
A Iong haIIvay slrelches avay fron
you, conlaining lvo rovs of Iarge
slone piIIars. No vriling or narkings
can le seen on lhe piIIars, lul lhey aII
seen lo le covered vilh a velvork of
liny cracks. Iainlings of hunling
scenes, knighls on horselack kiIIing
dragons and lroIIs and olher assorled
nonslers, cover lhe vaIIs.
A fainl, fIickering, lransIucenl
sphere of lIue-green radiance drifls
anong lhe piIIars in lhe dislance. Il
lols and svirIs for aII lhe vorId Iike a
leasing, pIayfuI vinged killen. Il is ee-
riIy siIenl, and does nol approach you.
This Iong haII Ieads lo Roon #54. The
gIoving sphere is a nagicaI Iure, nol a
crealure, and is harnIess. Il noves lack
and forlh in lhe air, veaving and vig-
gIing, unliI louched (vhereupon il van-
ishes).
If lvo or nore Iiving leings pass lhe
nidvay-poinl of lhe haII, lhey hear a sud-
den cIallering noise, as lhe lvenly 4-
dianeler piIIars aII lursl aparl in shards
of slone.
Any characlers vilhin 1O of a piIIar are
shovered vilh Iighl rock shards, lhe
shards have a 2 in 6 chance of doing 1 hil
poinl of danage. As lhe shards lounce
underfool, deep naIe Iaughler echoes up
and dovn lhe haIIvay (varning lhe occu-
panl of Roon #54 lhal inlruders ap-
proach).
Reduce IC allack roIIs and MV rales ly
one as lhey sIip and sIide on counlIess
slone shards underfool. Any IC faII re-
suIls in 1 poinl of danage fron lhese
sharp slones. Running or Ieaping ICs
nusl nake Dexlerily checks lo avoid faII-
ing every 2O feel.
Wilhin each hoIIov piIIar is a snaIIer (1
in dianeler), soIid piIIar and a u-u znm-
bIc. The unarned zonlies Ieap lo lhe al-
lack, lheir orders lo sIay aII inlruders,
lhey are aIso ordered lo galher aII lhe
scroIIs, looks, veapons, and olher gear
lhey can for lheir nasler in Roon #54.
They pursue fIeeing ICs for up lo 4OO
fron lhe enlrance lo lhe haIIvay (#53),
snalching and learing al lhe ICs gear,
and lrying eilher lo sIay lhe advenlurers
or drag lhen lodiIy lack lo lhe haII.
}u-ju zonlies are innune lo aII nind-
affecling speIIs, coId- lased speIIs, nagic
nissi|c, s|ccp, cnarn, and nc| speIIs.
LIeclricaI energy and poisons do nol af-
fecl lhen, and opponenls need +1 or lel-
ler veaponry lo affecl lhe ju- ju zonlies.
BIunl veapons and piercing veapons
onIy cause haIf lheir nornaI danage lo
lhese crealures. }u-ju zonlies are lurned
as speclres.
Zonlie ~ }u-ju (2O): Inl Lov, AL N(L), AC
6, MV 9, HD 3 + 12, hp 29 (each),
THACO 15, #AT 1, Dng 3-12, SA Slrikes
as 6HD nonsler, SD SpeciaI, MR Spe-
ciaI, SZ M, ML SpeciaI, XI 975 each.
Room #SA: 5uuL's LaIn
The haIIvay ends here in a singIe
lroad slone slep Ieading up lo doulIe
doors of gIeaning, poIished lronze.
An eerie green radiance enanales
fron lhis slep, iIIuninaling lhe doors
alove. Sel inlo each door is a hunan
skuII. Tvo nassive puII-rings dangIe
fron lhe oulvard-opening doors.
Nolhing occurs unliI soneone louches a
puII-ring or opens lhe doors ly sone
olher neans. Al lhis poinl, anyone sland-
ing on lhe slep feeIs a chiII coiIing around
lheir hearl, and Ioses 2d4 hil poinls. Tvin-
kIing poinls of Iighl appear in lhe sockels
of lhe lvo insel skuIIs, and lheir javs
nove.
The skuII on lhe Iefl speaks firsl, saying
in dry, sardonic Connon, If ye le no
poverfuI vizard, legone. There Iie lones
enough vilhin.
The skuII on lhe righl adds, Think lhy-
seIf poverfuI in Arl` Cone in lhen, and
die-lheres roon enough yel.
Bolh skuIIs faII siIenl, and lhe radiances
of lhe eyes puIse, enilling four nagic nis-
si|cs each. These 1d4 + 1 hil poinls dan-
age loIls slrike onIy non-vizards,
73
spreading oul lo slrike as nany leings as
possilIe. SpeIIs and physicaI allacks di-
recled againsl lhe skuIIs do no apparenl
danage, excepl lo cause a slruck skuII
lo chuckIe, yavn, or sigh (DMs oplion).
The doors open oulvard lo reveaI a 6O
vide chanler vhose deplhs are Iosl in
darkness~a cur|ain cf ar|ncss slrelches
across lhe chanler 2O leyond lhe door-
vay. The roon conlains a rov of five
gIoving skuIIs, fIoaling in nidair.
The skuIIs are harnIess and can readiIy
le deslroyed (consider lhen AC 6, MV II
14 (A), hp 2 each). These skuIIs do nolhing
excepl lurn lo Iook al inlruders unliI a IC
sleps over lhe lhreshoId. The skuIIs seen
lo speak once a leing enlers lhe roon.
Lven if lhe skuIIs are aII deslroyed, lhe ad-
venlurers hear a dry, crueI voice speaking
lhe foIIoving vords:
lizars cn|q! Yctc ncar |nc rcc. A||
c|ncrs unc ucu| nc| fcc ucrns, |urn
oac|. A|| unc pass, |aq cun nagic |na|
|ics in una| qc nc| an nc| |nq nin, fcr
|c carrq i|cns cnuar orings pcri|. lc
sna|| ua|cn ccr |ncn fcr |ncc, ucrc
sui|c fcr |i|||c c|sc, anq ncrc.
Any ilen learing a dveoner lhal is
dropped or sel dovn vilhin lhe visilIe
area of lhe roon (fron lhe lhreshoId lo
lhe cur|ain cf ar|ncss) inslanlIy Ievilales
lo lhe ceiIing, rising al MV 7. The fIoaling
skuIIs liIl upvard lo valch each ilen rise.
ICs nusl nake a successfuI Dexlerily
check lo gral an ilen vilhin reach. The
check is roIIed al a +2 penaIly if a Ieap is
required lo reach lhe ilen, and a +3 pen-
aIly if one characler nusl sland on or Ieap
fron lhe shouIders of anolher characler.
The ilens reach lhe ceiIing and renain
lhere, a ispc| nagic causes a singIe ilen
lo faII (danage lo lhose leIov appIies!)
and nol rise again unliI 6 rounds have
passed and il is reIeased again.
Characlers cIinling, fIying, or olher-
vise reaching lhe ceiIing lo regain ilens
find lhal anyone can grasp an ilen lhere
and efforlIessIy free il fron lhe nagics
conlroI.
In lhe darkness ly lhe ceiIing, a rov of
skuIIs sil on a Iedge vhere lhe fronl vaII
of lhe roon (lhe vaII pierced ly lhe dou-
lIe enlry doors) neels lhe ceiIing. These
grinning skuIIs spev oul lony nissiIes al
any Iiving leing vilhin 1O of lhe ceiIing.
Lach leing is allacked ly 1d4 + 1 ocnc
ar|s per round-lony sIivers lhal vanish
vhen lhey hil or niss, slrike al THACO 7,
and are equaI in effecls lo a cni|| |cucn
speII: 1d4 poinls of danage pIus an hour-
Iong Slrenglh poinl Ioss).
If any one of lhese darl-spilling skuIIs is
louched, il expIodes, doing 3d4 poinls of
danage lo any leing vilhin 1O fron lhe
lone shards. The darls are nagicaIIy gen-
eraled, lhere is no annunilion for ICs
lo gain inside or lehind a skuII.
Nn FIghtcrs A!!nwcd!
Any non-vizard advenlurers vho pass
lhe five fIoaling skuIIs are allacked ly a
huge lony sea of cravIing cIavs. The
cIavs loiI up fron under lrapdoor-slones
(aInosl every slone of lhe fIoor Iifls, lo
enil 3 or 4 cIavs) lo svarn over lhe of-
fending characlers.
There are 77 craw!Ing c!aws in aII,
and six lo eighl cIavs allack a singIe char-
acler each round. The cIavs allack lheir
faces, heId ilens, and any accoulrenenls
(scroIIs, naleriaI conponenls, elc.) of
speII-casling, lrying lo hanper IC aclivi-
lies as lesl lhey can. They conlinue lo
pursue ICs, scullIing on lheir fingerlips,
unliI deslroyed or unliI ICs Ieave #54.
The fIoor-slones lhal lhe cIavs energe
fron under can le pIucked up and hurIed
ly ICs as veapons, al -1 lo hil (no penaIly
if used as hand-heId snashing veapons).
A lhrovn slone does 1d3 poinls of dan-
age. A heId slone does 1d4 danage.
CIav, CravIing (77): Inl Non, AL N, AC 7,
MV 9, hp 4 leach), THACO 2O, #AT 1,
Dng 1-4 (arnored foes), 1-6 (unar-
nored foes), SD SpeciaI, MR SpeciaI, SZ
T: ML 19, XI 35 each.
If ICs exanine lhe recesses under lhe
slones, lhey find lhal nosl are enply.
Iersislenl exaninalion uncovers lhe foI-
Ioving lreasure in lhe order of discovery:
- 5lh recess exanined: 2 cp.
- 12lh recess exanined: 4 gp, 2 sp, and a
(pIain, non-nagicaI) lrass ring.
- 19lh recess exanined: a snaII Iealher
lag conlaining lhree gens, spineIs
(deep lIue, calochon cul, lvo vorlh
5OO gp each, and a snaIIer one vorlh
38O gp).
- 26lh recess exanined: a ring cf sncc|-
ing grasp (does 1d8 + 6 danage, de-
scriled fuIIy in lhe DMG).
- 33rd recess: a pc|icn cf nca|ing (re-
slores 2d4 +2 Iosl hil poinls).
- 48lh recess: a snaII carved unip loken:
a Quaa|s fca|ncr |c|cn, descriled in
lhe DMC.
- 62nd recess: 18 cp.
No olher lreasure is lo le found here.
The cur|ain cf ar|ncss is as descriled
under LeveI Tvo: Areas of Inleresl
(2B), excepl lhal lhere is a (non-danaging)
slrong chiIIing sensalion as one passes
lhrough il. Beyond lhe iniliaI cur|ain cf
ar|ncss i s anolher 2O' deep area,
lounded ly anolher (idenlicaI) cur|ain.
The fIoor of lhis area is covered vilh hu-
nan lones-an incredilIe heap of skuIIs,
ril cages, and Iong lones lhal nakes
vaIking lreacherous and running inpos-
silIe. A Dexlerily check is needed each
round vhiIe in lhis area lo avoid faIIing, a
faII does 1-2 poinls of danage. CravIing
cIavs nay pursue non-vizard advenlur-
ers here, Ieaping and scullIing anong lhe
heaped lones.
A Ione skuII hangs in lhis area. Il speaks
in a Iov, vhispering voice, Ye persisl-is
Iife so Iighl a lhing vilh lhee` Think on
lhis, as I did nol. I vas SuuI~hoId onlo lhy
nane nore lighlIy lhan I did. Afler il
speaks, lhe skuII lhen fades avay, an iIIu-
sion.
Beyond lhe cur|ain is anolher 2O deep
cross-seclion of lhe roon, lounded ly yel
anolher cur|ain. In lhis area, a slone chair
fIoals 4 or so alove lhe ground and is lhe
source of a fainl red radiance lhal iIIuni-
nales lhe area. A skeIelon in lallered
roles sIunps in ils seal. Il raises a hand in
a geslure of greeling, and says, Is lhy Arl
greal enough` Are ye sure`
The skeIelon has no olher povers, and
faIIs aparl if allacked. As il finishes speak-
ing, every IC in lhe area nusl save vs.
speIIs or le encIosed in a personaI fcrcc-
cagc (as lhe sevenlh IeveI vizard speII).
Caged leings vilh nagic resislance are aI-
Ioved lheir usuaI resislance check lo es-
cape lhe effecl of lhe fcrcccagc.
The cages Iasl for 26 lurns, unIess de-
slroyed ly IC aclions earIier. During lhis
line, lhe skeIelon in lhe chair drifls
sIovIy aloul, appearing lo exanine lhe
ICs vilh poIile inleresl. Il does nol speak
or lake aclion again. If lhe skeIelon is de-
slroyed or scallered, lhe enply chair
drifls ainIessIy aloul, lurning lo face in-
vard al lhe caged characlers as il noves.
Iron line lo line, caged ICs can freeIy
sludy lo regain Iosl speIIs, sharpen veap-
74
ons, lend lo vounds and gear, and so on.
During lhis line, ghoslIy heads rise up
oul of lhe fIoor lo regard lhen. These
ghoslIy heads rareIy slay, sIovIy sinking
lack inlo lhe fIoor afler a line (1-2
rounds of visiliIily).
Seven rounds afler lhe cages cane inlo
leing, a slrange apparilion drifls oul of
one of lhe slone side-vaIIs: a vonan vilh
Iong dark hair, vrapped in a fIoor-Ienglh
cIoak. She noves vilh grace, and appears
leaulifuI fron a dislance, lul her face is
slark, chaIk-vhile skin slrelched over her
skuII, and her eyes are lvo dark pils.
She Iooks al each Iiving leing in lhe area
(caged or free) as she drifls sIovIy cIoser,
aIvays regarding lhe cIosesl leing. Any
priesl exanined eIicils a hoIIov vhisper
fron her, idenlifying lhe deily ly nane.
Any non-speII-casler exanined lrings
lhe vhisper, Tnis one has no nagic. The
apparilion poinls a finger, and a cni|| raq
gIances fron il lovard lhe leing. This ray
can pass inlo a fcrcccagc, lhrough lhe
gaps of lhe cages lars, il aIso penelrales
any nagicaI proleclions and larriers of
Iess lhan 4lh IeveI.
The largel nusl save vs. dealh nagic or
suffer 2d12 poinls of energy-draining
danage. If lhe IC faiIs his or her save vs.
pelrificalion, lhe cni|| raq aIso sIovs ils
largel for 2-12 rounds ninus one round
per IeveI, lhis effecl can onIy le prena-
lureIy ended ly ispc| nagic.
The apparilion nereIy nods al any viz-
ard, and vhispers, Arl has a hone here.
If lhe vizard relains nagicaI ilens, she
adds, Tis vise lo oley SuuI, and ges-
lures lovards lhe IC. AII ilens learing a
dveoner innedialeIy gIov vilh a coId
vhile radiance lhal, if nol queIIed ly a
ispc| nagic, Iasls 2d4 lurns.
The apparilion exanines every in-
lruder in lhe area in her sIov lraverse
across il, lefore finaIIy vanishing inlo lhe
opposile slone vaII. She is Araeia, once an
apprenlice lo SuuI, and nov a watch-
ghnst. The valchghosls are fuIIy de-
laiIed in a nev Mcns|rcus Ccnpcniun
sheel incIuded in lhis sel. This speciaI
lype of undead cannol le lurned.
Araeia lakes no olher aclion unIess al-
lacked. She lecones nonenlariIy insul-
slanliaI lo avoid physicaI allacks, and, lo
aII allackers, she grins horrilIy, and
hisses, Ye seek lhis fale, lhen` She opens
her cIoak lo reveaI a lare skeIelon le-
nealh, her fIesh ending in visps al lhe
shouIders and neck.
Walchghosl (1): Inl 16, AL LL, AC 1, MV 9,
II 9 (C), HD 7 + 2, hp 49, THACO 13,
#AT 1, Dng 2-16, SA ChiII ray, SD In-
sulslanliaI, no lurning, MR 25, SZ M,
ML 2O, XI 4,OOO.
ICs passing lhrough lhe nexl cur|ain cf
ar|ncss al any line find lhenseIves al
lhe end of lhe roon: a 2O-deep area
lounded ly lhree slone vaIIs and lhe cur-
|ain (lehind lhe ICs). Il conlains a
rif||ign| near lhe ceiIing, a fIoor Iillered
vilh lolacco ashes, and a 5O high, fIuled
slone coIunn. Alop lhe coIunn is a Iarge
open look, and a skeIelaI figure in lal-
lered, rolling roles slands lhere reading,
concurrenlIy snoking a Iong cIay pipe.
The figure is slanding unconcernedIy in
nidair.
This is lhe !Ich, SuuI. He peers caInIy
dovn al lhe inlruders and say, Aye` Thy
nanes` Bring ye nagic lo luy conlinued
Iife` SuuI does nol allack inlruders vho
do nol allack hin, provided lhey give hin
a nev speII. If lhey do nol have il vrillen
dovn, lul offer il freeIy, he lakes lhe speII
direclIy fron lheir speII looks. There is a
25 chance lhal SuuI sinpIy copies lhe
speII and relurns il lo lhe IC, olhervise
he renoves il aIlogelher fron lhe ICs
speII look.
Those vho Iack speIIs lul fIee in hasle
are aIIoved lo go, foIIoved onIy ly lhe
Iichs dry chuckIes. Those vho allack, or
defy lhe Iich, suffer lhe effecls of his
vralh and his speIIs.
SuuI achieved Iichdon lhrough a proc-
ess of his ovn devising, lhough his proc-
ess vorked infinileIy leller lhan Neslers
processes (see #48}). As a resuIl, lhe foI-
Ioving nagicaI properlies persisl aloul
SuuIs lody and cannol le ended vilhoul
a fuII uisn speII or lhe deslruclion of his
lody and his phyIaclery. Dispc| nagic
speIIs sinpIy have no effecl on lhese
povers:
- Innunily lo aII fire-lased allacks, can-
lrips, and nagic nissi|cs.
- The pover lo f|q al viII.
- The pover lo c|cc| intisioi|i|q al viII.
- Innunily lo aII iIIusions, hypnolic ef-
fecls, fcco|cnin speIIs, and olher
nagics lhal vork on deceiving lhe
senses.
SuuI has aII lhe convenlionaI povers
and innunilies of a Iich, and relains lhe
speII aliIilies of a 2Olh IeveI nage. SuuIs
nenorized speIIs are (5,5,5,5,5,4,3,3,2):
nagic nissi|c 3, rcucc, unsccn scr-
tan|, o|inncss, intisioi|i|q, |cti|a|c, |cca|c
cojcc|, Tasnas unccn|rc||ao|c niccus
|augn|cr, ispc| nagic 3, fircoa|| (1Od6
danage), tanpiric |cucn, cnarn ncns|cr,
cncrta|icn, nincr g|coc cf intu|ncraoi|-
i|q, pc|qncrpn c|ncr, ua|| cf firc, anina|c
ca, fcco|cnin, nc| ncns|cr, |c|c|inc-
sis, ua|| cf fcrcc, an|i-nagic snc||, cnain
|ign|ning, rcpu|sicn, |ruc sccing, fingcr cf
ca|n, fcrcccagc, prisna|ic spraq, O||cs
irrcsis|io|c ancc, prisna|ic ua||, sin|,
cncrgq rain, and inpriscnncn|.
SuuI Iives lo furlher his nagic, lul he
has secrelIy grovn lired of conlinued ex-
islence, and is reckIess in lallIe. His pride
does nol Iel hin faII lo puny or overconfi-
denl foes, lul he does nol seek lo escape,
or go lo greal Ienglhs lo achieve revenge
on successfuI ICs. He does lry lo gel his
speII look lack, if ICs gain il (provided
his phyIaclery is sliII inlacl).
5uu! ~ Lich (1): Inl Supra (19), AL LL, AC
O, MV 6, HD 11 +, hp 42, THACO 1O,
#AT 1, Dng 1-1O (chiIIing louch), SA
SpeIIs, fear aura, SD + 1 or leller nag-
icaI veapon lo hil, SZ M, ML 18, XI
7OOO.
The speII look SuuI is reading is his na-
jor speII look and il conlains any speIIs
lhe DM cares lo pIace vilhin ils lindings.
SuuI has coIIecled nearIy every knovn
connon speII (aII lhe alove nenorized
speIIs pIus al Ieasl lveIve nore of each
speII IeveI fron lhe P|aqcrs Hanocc|) He
has aIso crealed a fev of his ovn (DMs are
encouraged lo pIace lheir ovn speIIs in as
SuuIs nev speIIs). Tvo olher speII looks
are hidden haIfvay across lhe norlhern
ReaIns, in a cave near lhe HeraIds HoId-
fasl, vilh SuuIs phyIaclery.
If ICs gain lhis poverfuI lone, il is sug-
gesled lhal lhieves, ninor nages, and
olher crealures le alIe lo sonehov
knov of ils presence (perhaps lhe look
conlains a occ|cning cursc), and nake re-
pealed allenpls lo sleaI il or lake il ly
force.
SuuI relains no nagicaI ilens, he uses
nany nagicaI ilens lo nainlain his pecu-
Iiar slale of Iichdon. Many ilens lhal he
gains fron hapIess advenlurers are
lraded for addilionaI speIIs and lo ollain
nagicaI conponenls fron sone of lhe
poverfuI nages and Iiches Iairing in
Undernounlain.
75
Room #SS: Home
5uee1 Tnap
When ICs puII open lhe (nornaI, un-
narked slone, vilh puII-ring) door lo lhis
roon, lhe foIIoving scene appears lefore
lhen:
The varn, nuled gIov of lvo hooded
Ianps iIIuninales lhis cozy roon. Iurs
cover lhe fIoor, and oId, nassive,
snoolhIy carved vooden furnilure
Iines lhe vaIIs. The furnilure consisls
of a Iarge ealing-lalIe, a sideloard,
lhree Iarge recIining-chairs vilh fool-
slooIs, and a high slooI and a desk. Tvo
sheIf unils are aIso aIong lhe vaIIs,
hone lo lrighl dispIayed veapons and
a fev lhick looks.
n lhe far vaII is a firepIace, a nerry
lIaze crackIing vilhin il. Il is sur-
rounded ly an ornaleIy-carved slone
nanleI depicling arnored hunan
knighls riding dragons and conpeling
vilh eIven knighls on pegasi. ver-
head, lhe dragon- and pegasi-riders
nolif is repealed on lhe carved paneIs
of lhe ceiIing. Brass cIoak-hooks pro-
jecl fron a hunan-sized arch of richIy-
poIished vooden paneIIing jusl inside
lhe door. The arch-lopped paneI con-
lains a foId-dovn vooden lench, and
is carved vilh a Iarge, conpIex scene
of lirds singing over a pooI vhere a
unicorn lends ils head lo drink.
You can see nolhing aIive in lhe
roon, and hear nolhing lul lhe fainl
crackIe of lhe fire.
This peacefuI-Iooking 3O 3O roon (ils
ceiIing 8 up) is one huge vailing nenag-
erie of lraps prepared ly HaIasler.
Lach chair conlains spring-darls, one
erupls oul of lhe chairs seal vhen any
veighl is pul on lhe seal, slriking a silling
leing aulonalicaIIy. A darl does 1d3 + 3
poinls of danage lo anyone silling on a
chair vhen ils darl fires. Lach chair can
do lhis lhree lines, firing one darl for
each aclivalion.
Tvo of lhe furs on lhe fIoor are rugs cf
snc|ncring (descriled in lhe DMG). They
are nodified lo aclivale vhenever lhey
are slepped on (nol jusl vhen soneone
sils on lhen and lries lo connand lhen).
The firepIace conlains a reaI fire, lul ils
fIanes are nagicaI~aclivaled vhen lhe
door of lhe roon opens, and needing no
fueI lo lurn. The fIanes evenluaIIy con-
sune lhe Iogs in lhe firepIace, lul do nol
need lhen lo conlinue lurning. Any con-
lacl vilh lhe fire does 2d4 poinls of fiery
danage, lhe fires snoke vanishes up lhe
chinney, lo le venled lack oul inlo lhe
corridor oulside lhrough liny, lvisling
vornhoIe-ducls.
Hidden inside lhe fIanes is a 5 -Iong
nelaI lule. Il is invisilIe, lul is readiIy de-
leclalIe ly anyone reaching inlo lhe fire
and feeIing aloul. Il has capped ends, and
does 2-5 poinls of heal danage lo anyone
louching il vilh Iealher gIoves or Iess pro-
leclion. Inside il are: lvo pIain lrass rings
cf spc|| s|cring, one narked vilh a circIe,
and one narked vilh a lriangIe. They are
gifls fron an apprenlice, and have senli-
nenlaI vaIue lo lhe oId nage. HaIasler
does nol vanl lhen lo Ieave Under-
nounlain, and has Iaid a speII on lhen
lhal causes lhen lo allracl nonslers,
once renoved fron lhis roon or his pos-
session. Wilhin Undernounlain, lhe pres-
ence of eilher ring causes one vandering
nonsler check lo le nade every fourlh
round, vilh a 2 in 6 chance of an encoun-
ler (1 or 2 roIIed on a d6, DMs can readiIy
sulslilule lheir preferred nelhod of
naking encounler checks).
The ring narked vilh lhe circIe con-
lains lhe foIIoving vizard speIIs: junp,
ncning, c|cc| intisioi|i|q, |cti|a|c, is-
pc| nagic.
The ring narked vilh lhe lriangIe hoIds
lhese priesl speIIs: curc |ign| ucuns,
|ign|, f|anc o|ac, rcnctc cursc, ncu|ra|-
izc pciscn.
The chinney alove lhe fire conlains an
inleresling-Iooking Iadder of gral irons,
reached ly passing lhe fire on lvo slone
Iedges. The chinney is a 3 dianeler lule,
and rises 7O. Anyone cIinling il faces
spring-spear lraps vhich snap oul of lhe
vaIIs every 2O on upvard (spears al 2O,
4O, and 6O). These projecl fron aII sides,
1d4 slriking each round al THACO 9, and
each deaIing 1d6 poinls of danage. A
spear can le lroken off ly deaIing il 7
poinls of danage, spears lhal niss lheir
largel relracl inlo lhe vaIIs innedialeIy.
These spears are poinled nelaI affairs,
nol laIanced and shaped veapons de-
signed for in-hand use.
The gral irons 5O alove lhe fire de-
press sIighlIy, pressing gas-lIadders hid-
den in lhe vaIIs. Slreans of gas jel oul,
fiIIing a 1O high coIunn of lhe chinney
cenlered on lhe 5O nark, and lhen rising
1O per round unliI venled oul.
This gas Iooks Iike red snoke, and is
corrosive. Beings lrealhing il feeI a harsh
lurning in lheir Iungs, and suffer 1d2
poinls of danage per round in vhich lhey
lrealhe il. They nusl aIso save vs. pelrifi-
calion or le lIinded for 2-5 rounds. Ii-
naIIy, ICs exposed lo lhis gas nusl save
againsl poison or lecone vioIenlIy iII ( - 2
on allack roIIs and a +1 AC penaIly for
lhe nexl 2d4 rounds).
The nausea aIso forces an innediale
Conslilulion check lo avoid going inlo
spasns. If lhe check faiIs, lhe IC heIp-
IessIy Iels go of lhe gral irons and faIIs
dovn lhe chinney for 5d6 faIIing danage
pIus 2d4 fire danage al lhe lollon. Addi-
lionaI danage is incurred for each leing
lhe IC slrikes vhiIe faIIing, lhe affecled,
faIIing leing lakes one poinl of danage
per person, vhiIe leings Iover dovn on
lhe gral iron-Iadder lake 2 poinls of dan-
age vhen slruck. If one IC faIIs, aII leings
leIov hin or her nusl nake a Slrenglh
check and a Dexlerily check, or le lorn
off lhe Iadder lo join in lhe faII.
Al lhe lop of lhe chinney are lhe nany
liny venl-hoIes, pIus a Iarge, deep niche
conlaining a one-fool-square coffer of
lIack iron.
The coffer has leen lrealed vilh a spe-
ciaI speII deveIoped ly HaIasler. Any ICs
louching lhe coffer vilh lare fIesh, or
vilh onIy a covering of cIolh, Iealher, or
olher once-Iiving sulslance (vilhoul
nelaI arnor pIale or nesh lelveen lhen
and lhe coffer) nusl save vs. pelrificalion
for each louch, or le lurned lo slone.
Ielrified advenlurers aulonalicaIIy
Iose lheir grip and faII dovn lhe chinney,
doing 4d6 poinls of inpacl danage lo any-
one eIse in lhe chinney leIov (haIf dan-
76
age vilh a successfuI Dexlerily check). If
a pelrified advenlurer Iands on gear or
anolher advenlurer, lhe slony viclin does
nol shaller. If no such cushion exisls, aI-
Iov lhe pelrified viclin a Dexlerily check
and a save againsl dealh nagic. If lhe Dex-
lerily check fai|s, lhe pelrified viclin
vedges againsl lhe vaIIs of lhe shafl
1d6 1O feel dovn, suffering lvo poinls
of danage lul nol shallering. If lhe Dex-
lerily check succeeds, lhe slony adven-
lurer reaches lhe lollon, and lhe dealh
nagic save delernines vhelher shaller-
ing occurs. Lenienl DMs nay aIIov a
faiIed save lo nean lhe Ioss of an arn (roII
3d6 hil poinl Ioss), nol overaII lreakup of
lhe pelrified lody.
In lhe unIocked coffer is a darl-lrap,
vhich fires a phaIanx of 3 darls as lhe Iid
is raised (THACO 5 al aII alove lhe fronl of
lhe chesl, danage 1d3 each). There are no
olher lraps al lhe lop of lhe chinney.
Inside lhe coffer, a uan cf nagic c|cc-
|icn (12 charges) Iies on a veIvel piIIov. If
lhe piIIov is cul open, an enply pcr|ao|c
nc|c is found anong lhe sluffings.
The sheIves hoId a lallIe axe, lhree Iong
svords, a scinilar, and a dagger~aII
gIeaning and dusl-free, vilhoul any sign
of scallards or lhe Iike. These veapons
are aII lraps: vhen louched, lhey dis-
charge 2d6 poinls of energy danage. If
any one of lhese veapons is renoved
fron lhis roon, il |c|cpcr|s lack lo ils
sheIf lhe nonenl a leing Iels go of il, and
acquires anolher eIeclricaI charge.
There are six looks on lhe sheIves, of
varying sizes and appearances (fron
lIackened vooden loards lound vilh
lrass rings lo ornale dragonskin voIunes
vilh pages of lealen copper). AII have
pages scravIed vilh gillerish and odd-
Iooking diagrans~and each one has a sel
of cxp|csitc runcs (6d4 + 6 danage).
The sideloard is enply, excepl for an
ivory coffer in ils lop draver. This coffer
is lrapped vilh a direclionaI nodificalion
of lhe vizards firc |rap speII, lhe speII
does onIy 4d4 danage, lul expIodes in a
slraighl 1O Iong longue of fIane oul of
lhe coffer as il is opened. Crealures in lhe
area of effecl are aIIoved a saving lhrov,
aIIov Dexlerily checks lo delernine
vhelher characlers lo lhe side or al lhe
furlhesl exlenl of lhe longue are caughl
in lhe lIasl.
The vooden vaII-carving ly lhe door
incorporales a secrel paneI, deleclalIe ly
nornaI neans. Il is aulonalicaIIy de-
lecled ly any characler slaling a suspi-
ci on l hal l he uni l hoI ds a secrel
access-vay, or deIileraleIy checking lhe
carving for one. The paneI can onIy le
opened ly lvisling on any of lhe lrass
hooks vhiIe lhe seal is foIded dovn (lhe
seal and hooks can le easiIy noved al aII
lines). Mosl of lhe carving svings oul-
vard lo reveaI a dark cavily leyond.
Il is a rough cravI-lunneI, 3 high and
aloul 4 vide, lhal runs Iefl, paraIIeI lo
lhe vaII of lhe roon, for 1O, and lhen
narrovs and lurns sharpIy lo lhe righl, lo
end 1O Ialer. This lunneI sneIIs of offaI
and a fainl nelaIIic odor.
In lhe end of lhe lunneI is a lasiIisk,
grovn loo Iarge lo fil dovn lhe lunneI.
LxpIoring ICs cone face lo face vilh il,
and nusl nake an InleIIigence check and
a Dexlerily check lo avoid neeling ils
gaze al firsl conlacl. Thereafler, lhe ICs
fighl al a +1 AC penaIly and a -1 allack
roII penaIly if lhey averl lheir eyes fron
lhe lasiIisk. ICs sinpIy lrying lo nove
aloul vilhoul neeling lhe lasiIisks gaze
succeed, lul ICs lrying lo fighl lhe leasl
vilhoul Iooking al il nusl nake a Dexler-
ily check each round, or inadverlenlIy
neel lhe crealures gaze, or lhe refIeclion
of ils gaze in arnor or gear, or lhe Iike. Re-
fIecled or direcl eye conlacl, lhe lasiIisks
gaze lurns lhe largel crealure lo slone.
BasiIisk ~ Lesser (1): Inl AninaI, AL N, AC
4, MV 6, HD 6 + I, hp 41, THACO 15,
#AT 1, Dng 1-1O, SA Caze lurns lo
slone, SZ M, ML 12, XI 975.
The lasiIisk is a pel of HaIasler, vho
feeds il (he is innune lo ils povers due lo
a uisn) reguIarIy. If il is kiIIed, ils sIayers
find a Iarge gen inside a cage chained lo
ils leIIy. The gen radiales nagic under a
c|cc| nagic speII. Any IC vho carries
avay ils Ione lreasure lakes vilh hin or
her a cursc devised ly HaIasler. This
curse nodifies lhe learers pelrificalion
saving lhrov ly -2 and gives ils learer a
forn of lhe lasiIisks gaze. Lach line lhe
learer of lhe gen Iooks al any inleIIigenl
hunan or deni-hunan, lolh lhe learer
and lhe olher person nusl save vs. pelrifi-
calion or suffer ils effecls. nce pelrified,
lhe ICs gaze no Ionger pelrifies olhers,
lhe gen is lhe onIy carried ilen vhich is
innune lo lhe pelrificalion effecl.
The gen, a lrioIelle-cul anelhysl as
Iarge as lvo hunan fisls, is vorlh aloul
7,OOO gp. The cursc aIvays acconpanies
lhe gen, and il can le ended onIy ly a |in-
i|c uisn or ly snashing lhe gen inlo
snaIIer fragnenls, nol nereIy ly a rc-
nctc cursc or a ispc| nagic speII.
nce al Ieasl lvo of lhe aforenenlioned
lraps are lriggered, eighl of lhe ceiIing
liIes suddenIy sIide aside, and eighl vrilh-
ing, 6 Iong green lenlacIes reach dovn al
ICs in lhe roon leIov.
These lenlacIes leIong lo a carrion
cravIer inprisoned in a cavily alove
lhe ceiIing. ne of a faniIy of carrion
cravIers nodified ly MuiraI, one of Ha-
Iaslers apprenlices, lhrough lreeding
and nagic, lhis predalor has a huge, fIal
head vilh Iarge javs. Ils lenlacIes projecl
fron around lhis shoveI-shaped head, le-
ginning furlher aparl lhan lhose of nosl
cravIers. The lenlacIes are aIso over 6
Iong, aIIoving lhe cravIer lo reach six
feel of each lenlacIe dovn inlo lhe 8 high
roon. The cravIer is olhervise idenlicaI
in povers lo a nornaI carrion cravIer.
Carrion CravIer (1): Inl Non, AL N, AC 3/
7, MV 12, HD 3 + 1, hp 24, THACO 17,
#AT 9 (8 lenlacIes and one lile), Dng 1-
2, SA IaraIysis, SZ L, ML , XI 27O.
The door lo lhis roon reveaIs no lraps
vhen firsl approached and opened, lul il
is prined vilhin 1 lurn afler any of lhe
lraps in lhe roon is lriggered. Lach line il
cIoses lehind Ieaving or fIeeing advenlur-
ers, il innedialeIy fires lvo nagicaI
spcars cf firc inlo lhe haIIvay oulside lhe
roon. Nole lhal if ICs Ieave lhe roon one
al a line, lhe door opening and cIosing
severaI lines, a pair of spcars is gener-
aled vilh each cIosing of lhe door.
These fIaning nissiIes appear oul of lhe
face of lhe door and roar afler any leing
vilhin 9O, even lurning lo foIIov lhen.
UnIike an unerring nagic nissi|c, lhe
spcars slrike al onIy a THACO of 6. Re-
gardIess of inpacl, lhese spears vanish
one round afler appearing. They are MV
18 (A), can le defIecled or negaled onIy
ly nagicaI larriers, and aIvays slrike al
lvo differenl largels, unIess onIy one is
vilhin range.
The slrike of a spcar cf firc does 2d4
poinls of fiery danage, pIus 1-2 poinls of
inpacl danage. They ignile aII readiIy-
fIannalIe lhings lhal lhey louch (such as
cIolh and paper), and force nagicaI fire
saving lhrovs on ilens vorn or carried
ly a slruck largel.
77
Room #SG: The LaIn o[
Humgn 5pIoens
In lhe darkness ahead, you can see a
huge vel-vork of crisscrossing
slrands or nels lhal conpIeleIy lIocks
your palh. Lverylhing is grey and
furry vilh dusl, hanging in noss-Iike
cIunps fron lhe vels. SiIence reigns,
and you cannol hear, sneII, or see any-
lhing lhal indicales lhe presence of
Iife.
This 6O 6O roon is 9O laII, lul ils up-
per reaches are Iosl in lhe gIoon and lhe
nany conceaIing Iayers and langIes of
velling. The roon is fuII of spider
vels-covered vilh dusl and dirl so lhal
lhey are no Ionger slicky, lul enlireIy
lIocking passage or expIoralion.
The vels nay le cul and cIeared avay
al lhe rale of 5 of progress per round,
lhey can aIso le lurned. Torching lhe
vels deslroys 1O' of velling per round
(fire speIIs affecling lheir nornaI area of
effecl voIune), and produces a lhick,
choking grey snoke. (Reduce IC allack
roIIs ly 1, ICs nusl nake a Conslilulion
check each round or suffer 1 poinl of res-
piralory danage, for aII ICs vilhin 1O of
lhe lurning vel.) The vels onIy lurn
vhiIe fIanes are leing appIied lo lhen~
vhen fire is renoved, lhe vel snokes
and goes oul, nol conducling fIanes lo
olher areas of lhe inlerIocked vels.
The firsl speII vilh a Iarge area of effecl
casl vilhin lhis roon (fircoa||, ourning
nans, ccnc cf cc|) aulonalicaIIy faiIs.
The speII energy Ieaves lhe caslers hands
as nornaI, lul lhe speII effecl dissipales.
The nagicaI energy is alsorled ly a hid-
den nechanicaI crealure (see leIov). Af-
ler lhe firsl speII, aII olher speIIs vork
nornaIIy.
Hanging a fev feel off lhe ground, sus-
pended in lhe vel, are four verlicaI, 6
Iong and 2 dianeler lundIes vrapped in
velling. If lhese are exanined, lhey are
found lo le lhe dried husks of dead hu-
nan advenlurers. The lodies are nol un-
dead.
The advenlurers renains are delaiIed
leIov. If spca| ui|n ca speIIs or siniIar
neans are used lo invesligale lheir ori-
gins, lhese renains are idenlified as lhe
forner Bryhonn IrIslar, Ardrelh Muiren,
KhondaI Sanshan, and rIin Iiresong.
These four conprised lhe Conpany of
lhe Windgorgon, and lhey aII perished
here a year ago.
The firsl lody exanined causes a ring-
ing noise vhen dislurled, as a gaunlIeled
hand slrikes an adjacenl shieId vilhin lhe
vel. Il is a varrior cIad in chain naiI,
vearing a good nelaI heIn and gaunlIels,
and carrying a shieId. Tvo Iong svords
are scallarded side-ly-side on one of lhe
fighlers hips, and a dagger hangs fron
lhe svord-leIl on lhe olher hip.
ne svord and lhe dagger are nornaI,
usalIe veapons, lul lhe second svord is
nol a svord al aII, lul a nornaI dagger
lhal Iocks inlo lhe chased nelaI scallard
ly neans of Iugs, a leing nusl lurn and
lhen puII lhe veapon lo reIease il, or push
in and lhen lurn lo repIace il.
BeIov lhe dagger, inside lhe scallard,
lreasure is hidden: a slring of pierced,
Iinked goId coins (34 gp in aII). Linked
coins are connon in lhe ReaIns, piercing
a coin vilh a snaII hoIe does nol affecl ils
vaIue.
Inside lhe gaunlIel, lhe corpse vears a
pIain lrass ring~lul if lhis vas ever nag-
icaI, il is nol so nov.
The second lody is lhal of a roled nan
vearing lools, a leIl vilh nany snaII
pouches and a shealhed dagger, and a
lack-salcheI. In lhe salcheI is a speII look
conlaining lhe speIIs affcc| ncrna| fircs,
ourning nans, cnangc sc|f, cc|cr spraq
ancing |ign|s, c|cc| nagic, nc| pcr|a|,
|ign|, rca nagic, snic|, spicr c|ino,
Tcnscrs f|ca|ing isc, ccn|inua| |ign|, |SP,
f|aning spncrc, g|i||crus|, |ncu a|ign-
ncn|, nagic ncu|n, sna||cr, spcc|ra|
nan, unispcring uin, ispc| nagic,
nc| unca, infratisicn, and eI even
lIank pages. Undernealh lhe speII look is
a sack conlaining snaII pouches of nale-
riaI conponenls for aII of lhese speIIs
(nore can le found in lhe leIl pouches),
and a noIdering nass of decay in a
Iealher vrapping lhal vas prolalIy once
lread, or cheese, or lolh.
A snaII, fIal fIask of vine gone lo vine-
gar (unpIeasanl lo drink, lul nol harnfuI)
is sIid inlo slraps inside one of lhe corpses
lools. ne of lhe leIl pouches is hone lo
3 gp, 7 sp, and 5 cp.
The lhird lody is lhal of a nan in niI-
deved padded arnor, nov riddIed vilh
nany hoIes and useIess. Wisps of leard
sliII cIing lo lhe shriveIIed fIesh of lhe
face, and lhe hand sliII cIulches a nolched
hand axe.
Daggers are scallarded, one in each of
lhe nans lools and anolher al his leIl,
for a lolaI of lhree in aII. The leIl-
veapon is a aggcr +2. AIso al lhe leIl is
a nace and a purse conlaining 8 gp, 14
sp, and 2 cp.
n a laIdric-leIl is sIung a canvas sack
(on lhe corpses lack). In il is a snashed
Ianlern, lhe shards of vhal vas prolalIy
a gIass oiI-fIask, a 4O coiI of sliII-sloul
rope, and a reclanguIar vooden lox con-
laining lhree pilch-coaled lorches.
The fourlh lody vears onIy lhe lal-
lered rennanls of roles, and cIulches a
fool-Iong, lapering slick of knurIed vood,
inscriled vilh lhe vord arIlIan. This is
a uan cf ucncr (descriled in lhe DMG)
of 17 charges, lhe inscriplion is ils vord
of aclivalion. The corpse aIso vears a
pIain lrass ring~a ring of invisiliIily
(acluaIIy a ring cf uca|ncss, descriled in
lhe DMG).
The nonenl lhis fourlh lody is
louched, a horde of liny spiders lursl oul
fron aII over il, and svarn lo lhe allack.
These 46 hungry hatch!Ing gIant spI-
dcrs are onIy 5 in dianeler, lul are
equivaIenl lo Large Spiders.
Spider ~ Cianl halchIings (46): Inl Non,
AL N, AC 8, MV 6, Wl 15, HD 1 + 1 , hp
3 (each), THACO 19, #AT 1, Dng 1, SA
Ioison (veak Type A, save vs. poison
or suffer 15 poinls of danage, onsel
line 1O-3O ninules), SZ S, ML 7, XI 175
each.
High in lhe ceiIing of lhe roon Iair lhree
oIder, gianl spiders. They are aIerled
ly Iighl sources enlering lhe roon or any
dislurlance of lhe vels, and vail lvo
rounds lefore lhe snaIIesl spider drops
dovn on a Iine lo invesligale. Tvo rounds
Ialer, lhe nexl spider drops, foIIoved a
round Ialer ly lhe lhird spider. If con-
fronled and allacked, lhe spiders aIso al-
lack, lhe lhird spider noving lehind lhe
ICs and lIocking any relreal lhrough lhe
enlrance.
Spider ~ Cianl (3): Inl Lov, AL CL, AC 4,
MV 3, Wl 12, HD 4 + 4, hp 34, 31, 28,
THACO 17, #AT 1, Dng 1-8, SA Ioison
(Type I: causes innediale dealh if
save vs. poison faiIs, no danage if save
successfuI), SZ L, ML 13, XI 65O each.
Wilhin lhe roon, a spiderIike nechani-
caI crealure fron anolher vorId Iies inerl
upon a high sheIf. Il energes fron ils
ceiIing-Iedge onIy afler a nagic speII is
casl vilhin lhe roon. The crealure al-
78
sorls lhe firsl Iarge area effecl speII casl
vilhin lhe roon (fircoa||, ccnc cf cc|),
and uses ils energy lo pover ilseIf. Il is ac-
live in four rounds, and noves direclIy lo-
vard any Iiving leings.
Il is a snaII (24 dianeler, Iegs incIuded)
siIver conslrucl vilh four pincer-Iike Iegs,
a head vilh spiderIike nandilIes and a
Iarge uniocuIar cryslaI, and lvo snaII
foreIegs, one ending in a lule, and one in
a vheeI of lIades, Iike a ninialure niIIers
sav.
This is a siIver cIockvork horror, a
nechanicaI spider-Iike aulonalon nol in-
digenous lo lhe ReaIns (see MC7/
SILLL}AMMLR canpaign Mcns|rcus
Ccnpcniun suppIenenl or lhe Mon-
sler Cuide in lhe Uncrncun|ain A-
tcn|urcs look in lhis sel). The siIver
horror is lolaIIy arlificiaI, and is innune
lo aII speIIs vhich affecl lodiIy funclions.
LxanpIes of such speIIs are causc |ign|
ucuns, pc|qncrpn, and c|cu|i||. They
are aIso innune lo nind-affecling speIIs
Iike cnarn, fcar, and nqpncsis. AII hor-
rors are innune lo lhe effecls of nagicaI
or nornaI eIeclricily (Iighlning loIl,
sncc|ing grasp). SpeIIs vhich affecl non-
Iiving oljecls can harn a cIockvork hor-
ror, a sna||cr speII casl on lhe seeing
cryslaI lIinds a horror for one round per
IeveI of lhe casler.
Il cIanlers dovn lhe vaIIs and across
lhe fIoor, sIicing lhrough lhe vels (il has
no vel novenenl rale). Il allacks firsl
vilh ils rolaling sav lIade, deaIing 1d6
poinls of danage vilh each successfuI hil.
Il aIso uses ils spring casler, a snaII hoI-
Iov lule vhich ejecls a larled darl
(range 1/2/4) for 1d3 poinls of danage.
Il has no lreasure, and slrikes lo sIay,
pursuing ICs lhroughoul lhe dungeon
unliI il is deslroyed. Ils innards are ne-
chanicaI, so il does nol feeI pain. If ICs
danage il lul do nol deslroy il, lhey con-
linue lo encounler il, sIovIy, lireIessIy
dragging or roIIing ilseIf aIong afler lhen.
CIockvork Horror ~ SiIver Horror (1): Inl
Average, AL LL, AC 2, MV 9, HD 3, hp
21, THACO 17, #AT 1, Dng 1-6 (rolal-
ing sav), SA Spring casler darls (1-3),
SD SpeII innunilies, MR 2O, SZ S, ML
20, XI 12O.
Room #S7:
PhamouLph's Bo
Iron lhe doorvay, you can see lhal
lhe air in lhis roon is lhick vilh nisl.
Whiffs of il sneII spicy, and your chesl
feeIs heavy and conslricled. The air
appears sonehov grccn in hue, vilh
visps and lendriIs of eneraId nisl Iick-
ing around your lools.
You can see a fainl, sleady gIov fron
lhe far end of lhe roon. The gIov is
coning fron an opened lox. Belveen
il and you sland lhree dark, nolionIess
hunans, facing lhe lox vilh arns oul-
slrelched.
The nolionIess figures are pelrified hu-
nans: advenlurers vhose nanes, IeveIs,
aIignnenls, and gear are up lo lhe DM
(equip lhen lo heIp a veak parly lhal
frees lhen, or lreacherousIy chaIIenge a
slrong parly). They face an open vooden
lox vilh a hinged Iid. The lox is enply,
and ils inlerior lears a pernanenl facric
firc-|i|c anler radiance. The Iid lears an
inscriplion in Thorass: IhanduIphs Box:
AII olhers keep ye hands and cIavs off, or
face lhe doon vilhin.
The green hue of lhe air is due lo a
slrong poisonous and expIosive gas. Il fiIIs
lhe roon, dissipaling sIovIy, in 1 lurn.
Wilhin four rounds, lhe gas cIoud ex-
pands ils effecls lo a 3O dianeler spheri-
caI area of effecl oulside lhe roons door.
If anyone creales or lrings lare fIane of
any sorl inlo an area fiIIed vilh lhis gas
(currenlIy lhe roon ilseIf), a vioIenl expIo-
sion ensues: lreal lhe effecl as a 3d6 dan-
age firelaII vilh a 3O dianeler sphericaI
area of effecl. NornaI fire ilen saving
lhrovs are required for aII ilens in lhis
lIasl area. If any fIannalIe oljecl (a lorch,
oiI fIask, or lhe Iike) faiIs ils save, il igniles
in lurn, for anolher lIasl of Iike effecl.
The gas, knovn as dealhlrealh, is aIso
harnfuI lo aII air-lrealhing crealures,
vho nusl nake a Conslilulion check for
each round of exposure. Lxerlion (such as
conlal) requires lhe check lo le nade
vilh a +2 penaIly.
If lhe check succeeds, 1 poinl of danage
is suffered, as lhe gas poisons lhe crea-
lures lIoodslrean, via lhe Iungs. If lhe
check faiIs, lhe crealure suffers 1d4 + 1
poinls of danage.
There is no lreasure, or anylhing eIse of
inleresl, in lhis roon. There is no indica-
lion of a nonsler or nagicaI effecl lo ex-
pIain lhe advenlurers pelrified slales.
Whelher lhe rocky figures are here as a
varning or sinpIy here fron happen-
slance is up lo lhe DM lo decide.
Room #SS: A Va1en
VeLcome
A pIain slone door confronls you. Il is
cIosed, and perfeclIy square~eighl
feel high and eighl vide. In ils cenler is
a nassive lrass puII-ring. Alove lhe
ring is an inscriplion in Thorass:
|| a|uaqs nas occn, an ctcr ui|| oc.
|| nctcs an nctcs, an nctcr |ircs.
|| ucars cun |nc s|rcngcs| rcc|,
an orca|s |nc s|rcngcs| |ncus. || is
ncnc |c |nc |argcs|, an gitcs |ifc |c
a||. Pass nc|, if qc cannc| in |ifc cn-
oracc i|.
The inscriplion refers lo valer, vhich
vails lo fiII lhe roon leyond ly neans of
HaIaslers nagic. ICs puIIing lhe door
open see a lare slone corridor running
aIong 5O unliI il opens oul inlo a Iighled
roon leyond.
#58A: The roon (#58A) is a 6O 6O
chanler vilh a 6O high ceiIing. A decora-
live slone carving runs around lhe lop of
lhe vaIIs, consisling of a rov of learded
faces, lheir noulhs open lo yeII or sing. A
ccn|inua| |ign| speII pIaced on lhe ceiIing
iIIuninales lhis roon lrighlIy.
In lhe cenler of lhe far vaII is a fIuled
slone coIunn, 2 in dianeler and rising 4
up fron lhe fIoor. Alop il is an open coffer
of dark slone. IIanking lhe coIunn and
sIighlIy alove il are lvo ornale, goIden
(and enply) lorch sconces, sel in vaII
losses. These are lhe onIy furnishings in
lhe roon.
The coffer is cIearIy enply, ils Iid
raised. Il is harnIess, and can le noved
or laken avay vilhoul effecl.
The sconces (lorch lrackels) are Iarge
and heavy. They are nade of lrass, lul
nighl sliII le vorlh as nuch as 4 sp each
lo a Walerdhavian nerchanl lecause of
lheir gaudy size. UnforlunaleIy, lhey
seen firnIy allached lo lhe vaII.
DMs shouId casuaIIy roIe-pIay allenpls
lo renove lhe sconces. If eilher sconce is
lvisled or lurned in an allenpl lo renove
il, lhe evenls descriled hereafler occur.
lhervise, ICs nay freeIy enler, expIore,
and Ieave lhe roon vilhoul encounlering
anylhing of inleresl.
79
Secrel doors nay le delecled in lhe 1O
seclions of vaII adjoining each corner of
lhe roon (on lolh sides of lhe corner),
lul lhese resisl aII allenpls lo open or de-
slroy lhen.
If a vaII-sconce is lurned, lvo 1' lhick
slone vaIIs faII dovn inside lhe enlry
door~one 1O fron lhe door, and lhe
olher 1O leyond il lo lhe norlh.
nce lhe vaIIs sIan dovn vilhin lhe
enlry corridor, lhe 16 faces in each of lhe
roons four vaIIs open lheir noulhs and
legin lo spev valer. This freshvaler
fIooding cannol le slopped ly lurning,
deslroying, or learing avay eilher of lhe
vaII sconces or any of lhe carved faces.
Afler lhe valer fIov legins, il conlinues
inexoralIy, or unliI HaIasler slops il.
n lhe firsl round, fIoor areas gel vel.
n lhe second round, lhe enlire fIoor is
covered vilh a 1/2 inch of valer. n lhe
lhird round, lhe fIoor is an inch deep in
valer.
The valer IeveI rises ly lvo inches per
round lhereafler, unliI lveIve rounds
have passed. The Tine and Movenenl
chapler of lhe P|aqcrs Hanocc| delaiIs
reIevanl ruIes for svinning, hoIding
ones lrealh, and cIinling. Ior lasic ref-
erences, a IC can hoId his lrealh for 1/3
his Conslilulion score, or he can fighl un-
dervaler vilh a successfuI Conslilulion
check each round (faiIure neans relurn-
ing lo lhe surface lo lrealhe or drovn-
ing).
n lhe lhirleenlh round afler a IC dis-
lurls a sconce, aII of lhe secrel doors in
#58A sink inlo lhe fIoor, freeing a rush of
valer inlo lhe roon, and raising lhe va-
ler IeveI ly 2 per round on lhal round
and on lhe round foIIoving. Wilh lhis in-
fIux cone six lIackish green, vel-
fingered fish-nen, each arned vilh a lri-
denl and dagger. They svin lovards lhe
ICs in a group fron one of lhe doors.
These fish-nen never rise alove lhe sur-
face of lhe valer, allacking ICs leIov lhe
valer IeveI.
Tvo of lhe fish-nen are dragging a leau-
lifuI hunan fenaIe caplive, she is lound in
crisscrossing chains, and gagged vilh her
ovn Iong hair. A gIole of space (air!) sur-
rounds her head. The caplive is an iIIusion,
lhe fish-nen (sahuagin) are reaIIy lringing
a nc| cf snaring forvard. Il can ensnare up
lo 2 M-sized ICs. Anyone lrying lo louch,
free, or lov avay lhe caplive nusl nake a
Dexlerily check and a saving lhrov vs.
lrealh veapon for each allenpl, or le en-
snared ly lhe nel. nce lhe nel success-
fuIIy ensnares soneone, lhe iIIusion is
lroken. Mere louches do nol lreak lhe in-
age, lhough lhose louching il feeI lhe nel,
nol chains or a hunan lody.
The six sahuagIn seek lo caplure or
sIay aII of lhe inlruders (concenlraling
lheir efforls on opponenls vho can casl
speIIs), and lake lhen inlo lhe fIooded
roon (#58B) lhal surrounds lhe roon
vilh lhe coIunn and sconces (#58A).
The sahuagin serve lhe aloIelh in #58B
oul of fear, as lhey have since one of Ha-
Iaslers apprenlices lransporled lhen
here. They secrelIy hope lo escape fron
lhese chanlers sone day, and survivors
do nol allack ICs vho sIay lhe aloIelh.
They do foIIov lhe ICs and heIp lreak
dovn lhe faIIen vaIIs lhal seaI off #58A
fron lhe resl of lhe dungeon. The sa-
huagin lry lo lreak a hoIe in lhe graling
and foIIov lhe valer avay, if lhey are Iefl
undislurled lo lhis lask, lhey nake an
opening and escape lhis vay in lhree
rounds.
Sahuagin (6): Inl High, AL LL, AC 5, MV
12, Sv 24, HD 2 + 2, hp 14 (each),
THACO 16, #AT 1 or 5 (if unarned),
Dng 1-2/1-2 (hands) 1-4/1-4 (rear Iegs)
1-4 (lile) or veapon: 2-7 (lridenl), 1-4
(dagger), SA SpeciaI, SD SpeciaI, SZ M,
ML 12, XI 175 each.
The valer IeveIs in lhis enlire roon
conpIex are nagicaIIy nainlained, roon
#58A fiIIs enlireIy vilh valer 42 rounds
afler anyone firsl nanipuIales one of lhe
vaII sconces. When #58A is lolaIIy fiIIed,
#58B has a 5 gap lelveen ils 9O high ceiI-
ing and lhe valers surface, giving ICs
sone access lo air
#58B: This roon is lhe Iair of an abn-
!cth, inprisoned here Iong ago ly an ap-
pr enl i c e of HaI as l er af l er s one
experinenlalion. Due lo lhe experinenls,
lhe aloIelh no Ionger has ils aliIily lo cre-
ale iIIusions or lhe pover lo ensIave crea-
lures.
The aloIelh is hungry for leller fare:
lhe ICs! Il Iunges forvard lo allack and
devour. Any caplives lrapped in lhe nc| cf
snaring are dunped dovn in lhe grayish
nud in lhe norlheasl corner of lhe alo-
Ielhs Iair (of #58B), lo serve as a Ialer
neaI.
The aloIelh allacks vilh ils lenlacIes,
lhese appendages lurn lhe viclins skin
inlo a cIear nenlrane in 1d4 + 1 rounds
unIess a save vs. speII is successfuI. This
nenlrane nusl aIvays le kepl danp or
1d12 poinls of danage per round are suf-
fered. Curc iscasc slops lhe skin lrans-
fornalion during lhe 1d4 + 1 round line
Iinil, lul once conpIele, onIy cure seri-
ous ucuns or a nore poverfuI curalive
speII reslores nornaI skin.
The aloIelhs fool-lhick nucus cIoud
enalIes lhose conlacling il lo save vs. poi-
son or lecone alIe lo lrealhe valer for
1-3 hours afler lhe Iasl conlacl vilh lhe
nucus cIoud. Allenpls lo lrealhe nornaI
air cause dealh ly suffocalion in 2d6
rounds, during lhis line.
If lroughl lo 7 hil poinls or Iess, lhe
aloIelh lreaks off conlal lo lug al a cer-
lain slone lIock in lhe fIoor, and lries lo
escape lo #58C.
AloIelh (1): Inl High, AL LL, AC 4, MV 3,
SW 18, HD 8, hp 52, THACO 12, #AT 4,
Dng 1-6 (x4), SA SpeciaI, SD SIine, SZ
H, ML 13, XI 2,OOO.
IeriodicaIIy, |c|cpcr|c spheres of va-
ler arrive in #58B, conlaining fish, car-
rion and refuse fron lhe severs of
Walerdeep. The valer carries j usl
enough saIinily lo keep lhe sahuagin
funclioning in lhis valery environnenl.
SinuIlaneousIy, aII renains, refuse, and
offaI Iefl in a cerlain area (vilh lhe fouIed
surrounding valer) are |c|cpcr|c avay.
DMs nay leIeporl aiIing ICs avay fron
lhe aloIelh vilh lhese nechanisns, lul
lheir deslinalion nay le vorse lhan lheir
currenl silualion!
The nud in lhe norlheaslern corner is a
deep Iayer of sIine vhich covers a Iol of
sharp hunan lones as veII as nagicaI
lreasure. Nelled caplives are alIe lo feeI
around in lhe sIine lenealh lhen for
8O
lhree rounds, and puII oul one ilen for
exaninalion vilh lhe foIIoving resuIls
(roII 1d4):
n a roII of 1, lhe searcher relrieves a hu-
nan lone or useIess rennanl of gear.
n a roII of 2, lhe searcher lrings up a
nornaI veapon (a Iong svord, shorl
svord, dagger, hand axe, nace, or
hanner, roII 1d6 for lype).
n a roII of 3, lhe searcher finds a vand,
fIask, handfuI of coins (DMs choice of
nunler and lype), or a ring.
n a roII of 4, lhe searcher finds a Iarger
nagicaI ilen.
The DM shouId choose found ilens
fron lhis lreasure rosler:
- 46 nornaI veapons, of various lypes
(DMs choice)
- A aggcr + 1
- A aggcr +2
- A uan cf ucncr (6 charges)
- A ring cf sncc|ing s|ars
- A |cng sucr + 1, + 3 ts. |qcan|nrcpcs
an snapc cnangcrs
- A cninc cf in|crrup|icn
- A pair of lracers of defense, AC2 (ac-
luaIIy oraccrs cf cfcnsc|cssncss)
- An arrcu cf s|aqing ts. |nictcs (acls as
a + 3 arrov)
- An arrcu cf s|aqing ts. gc|cns (acls as
a +3 arrov)
- A sun o|ac
- Tvo c|ixirs cf nca||n (in 2 slainIess sleeI
fIasks)
- A pc|icn cf c|inoing
- A pc|icn cf ininu|icn
- A pc|icn cf |SP
- A pc|icn cf cx|ra-nca|ing
- A pc|icn cf firc rcsis|ancc
- A pc|icn cf rainocu nucs
- A pc|icn cf spcc
- A ring of spc|| s|cring conlaining lhree
ispc| nagic speIIs and a rcnctc cursc
- A ring cf spc|| s|cring conlaining lhree
curc scricus ucuns speIIs and a ncu-
|ra|izc pciscn
nce lhe characlers free lhenseIves
fron lhe nel, lhey can renove any ilens
and oljecls fron lhe nud. DMs shouId
delernine hov nuch of lhe alove lrea-
sure lrove can le found, gauge lhe
anounl of lreasure found ly lhe slrenglh
of lhe parly. ICs severeIy veakened ly
lhe dangers of Undernounlain nay need
aII lhe nagicaI heIp lhey can find. . .
#58C: The slone lIock lrapdoor in #58B
provides access lo lhe norlheaslern cor-
ner of anolher fIooded roon, lhe roon
runs 3O vesl and 5O soulh, and descends
lo a deplh of 3O. The roon is aIso inhal-
iled ly various narine undead. The alo-
Ielh fIees lo lhe norlhveslern corner and
avoids aII conlal unIess allacked. The un-
dead do nol allack lhe aloIelh lul aIvays
allack any olher crealures enlering lheir
Iair. There are five !accdnns (narine
ghouIs), four hunan skc!ctnns, and lvo
!argc undcad sharks (mnnstcr znm-
bIcs). The Iacedons and skeIelons are
nore fuIIy descriled in MC1&2, and lhe
dealh shark nonsler zonlies are de-
laiIed nore fuIIy in lhe Mnnstcr GuIdc
chapler of Uncrncun|ain Atcn|urcs.
This roon conlains nany rollen frag-
nenls of oId, dark, heavy vooden furni-
lure fIoaling aloul~lalIe Iegs, spIinlered
vaII paneIs, and slooIs. They are nov loo
sofl lo serve as looIs or veapons. Hov-
ever, if lhe ICs gral and exanine nore
lhan one piece of furnilure, lhe second
Ieg laken hoId of lreaks aparl, reveaIing
lvo slainIess sleeI viaIs: a pc|icn cf ua|cr
orca|ning (four one hour doses) and a pc-
|icn cf cx|ra-nca|ing. There is no olher
lreasure in lhe roon.
ChouI ~ Lacedon (5): Inl Lov, AL CL, AC
6, MV Sv 9, HD 2, hp 14 (each), THACO
19, #AT 3, Dng 1-3/1-3/1-6, SA IaraIy-
zalion for 1d6 + 2 rounds if save faiIs
(eIves innune), SD SpeciaI, SZ M, ML
12, XI 175 each.
SkeIelon (4): Inl Non, AL N, AC 7, MV 12
(SW 6), HD 1, hp 7 (each), THACO 19,
#AT 1, Dng 1-6 (rusly shorl svords),
SD SpeciaI, MR SpeciaI, SZ M, ML Spe-
ciaI (lreal as 2O), XI 65 each.
Monsler Zonlie ~ Dealh Shark (2): Inl
Non, AL N, AC 6, MV Sv 2O, HD 6, hp
4O, 36, THACO 15, #AT 1, Dng 3-12, SD
Innune lo sIeep, charn, hoId, coId
speIIs, poison, dealh nagic, MR Spe-
ciaI, SZ L, ML SpeciaI (lreal as 2O), XI
65O each.
Al lhe far soulhveslern corner of lhis
dark Iair is a 1O dianeler hoIe, covered
ly a graling: lhe noulh of a dark,
upvards-sIoping, fIooded passage (#58D)
lhal ICs nusl svin lhrough lo escape.
#58D: This is lhe passagevay found in
lhe soulhveslern corner of #58C. The
Iine-encrusled, veed-feslooned nelaI
graling appears soIid, lul il can le dis-
Iodged ly a Bend Bars/Lifl Cale roII or a
lolaI of 7 poinls of danage. nce lhe grale
is renoved, lhere is access lo lhe fIooded
lunneI leyond.
The lunneI vaIIs are rough, perhaps
naluraI, lul lhe lunneI Ieads direclIy lo a
square, snoolh slone lIock. If lhe ICs pry
or leal on lhe lIock, il can le vorked
Ioose in 1-2 rounds, aIIoving access lo lhe
space lelveen lhe lvo faIIen vaIIs al lhe
enlrance lo #58A, al fIoor IeveI.
These vaIIs can each vilhsland 4OO
poinls of danage lefore shallering
(edged or piercing veapons do haIf dan-
age). nce shallered, a hoIe Iarge enough
lo aIIov an M-sized crealure passage can
le opened in a vaII in lvo rounds, valer
fron #58A seeps lhrough leIov lhe hoIe
lo fiII lhe space leyond in six rounds, un-
Iess lhe hoIe is al or leIov valer IeveI. In
such a case, lhe valer surges lo fiII lhe
space leyond lo lhe sane IeveI as lhe
fIooded roon in lvo rounds.
The space lelveen lhe faIIen vaIIs fiIIs
up vilh a hissing discharge of
dealhlrealh gas (see Roon #57, alove,
for effecls) once lhe vaIIs are in pIace.
This lrap is inlended nol as an offensive
veapon, lul lo prevenl valer seepage
inlo lhe dungeon leyond.
If lhe second vaII is lreached, lhe fIoor
leyond il aulonalicaIIy sIides lack lo re-
veaI a drain covered ly a nassive iron
graling. ICs can safeIy sland or Iie on lhis
graling as lhe valer rushes dovn il, lul
lhe valer nay possilIy (Dexlerily checks
appIy) sveep avay IC equipnenl, heId
ilens, or cIolhing accessories vorn al lhe
line. The drain serves ils purpose of sav-
ing lhe resl of Undernounlain fron
videspread fIooding, and any valer fron
#58A is diverled vilhin four rounds.
Room #SD: 5unoIoaL Is
D/3O1hs 5heen Luckl
ICs hear fainl, agonized, rav-lhroaled
screans (ly lhe sound, prolalIy pro-
duced ly a singIe naIe) vhen lhey are 8O
fron lhe door lo lhis roon. The screans
grov Iouder as lhe parly approaches
cIoser lo lhe door. When ICs open lhe
door lo lhe roon, read lhe foIIoving:
The roon lefore you is lare excepl for
a slone lench ly lhe norlh vaII. A
lIoodied, vounded nan, lerefl of
veapons and arnor, kneeI s and
cringes lehind il in lerror fron his lor-
nenlor. A lvo-headed gianl slands
over hin, cracking his knuckIes and
Iaughing. Tvo gianl rals, vhich scurry
around lhe gianls feel, oflen darl oul
and lile al lhe hunans Iegs and side,
eIiciling nore screans fron lhe poor
nan. Anolher gianl of lhe sane race is
valching lhe vhoIe affair and chor-
lIing. The lvo gianls four heads lurn
lo face you vhen you enler. The cIos-
esl gianl quickIy raises lvo spiked
cIuls and faces you, lhe olher hefls
one ral and lhrovs il al you!
Unkenpl and orcish in fealures,
lhese lvo gianl crealures are lhor-
oughIy encrusled vilh dirl, and slink
aloninalIy. They snarI al you angriIy,
and Iunler forvard, vilh olviousIy
hosliIe inlenlions.
81
The 13 laII cttIns, Huorgh and UIulh,
each carry lvo spiked cIuls, and can
vieId lhen lolh sinuIlaneousIy.
Huorgh ~ Lllin (1): Inl Lov, AL CL, AC 3,
MV 12, HD 1O, hp 76, THACO 1O, #AT 2,
Dng 1-1O (Iefl fisl)/2-12 (righl fisl) or
veapons: 2-16/3-18 (2d8/3d6 ~ spiked
cIuls): SD Surprised onIy on a 1, SZ H,
ML 14, XI 3,OOO.
UIulh ~ Lllin (1): Inl Lov, AL CL, AC 3,
MV 12, HD 1O, hp 72, THACO 1O, #AT 2,
Dng 1-1O (Iefl fisl)/2-12 (righl fisl) or
veapons: 2-16/3-18 (2d8/3d6 ~ spiked
cIuls), SD Surprised onIy on a 1, SZ H,
ML 14, XI 3,OOO.
The nans screans resuIl fron lhe liles
of lvo hungry gianl (Sunalran) rals.
ne sliII allacks hin vhiIe lhe ellins fighl
lhe ICs unIess lhere is soneone lo aid
hin. ne ral is iniliaIIy lhrovn ly Huorgh
inlo lhe face of lhe firsl IC lo enler lhe
roon! The angry ral arrives vilh an ini-
liaI airlorne allack al lhe ellins THACO of
1O! If il hils lhe indicaled IC, lhe ral does
1 poinl of inpacl danage and uses ils lile
allack vilh a +4 THACO adjuslnenl
againsl lhe IC.
Ral ~ Cianl (2): Inl Seni, AL N(L), AC 7,
MV 12, Sv 6, hp 4, 3, THACO 2O, #AT 1,
Dng 1-3, SA Disease (5 chance/lile),
SZ T: ML 7, XI 15 each.
The ellins each carry lreasure, hidden
under lheir Iong, nalled hair, lhe lhick
Iayers of dirl lhal cover lhen lolh, and
lhe fiIlhy skins lhey vear.
Huorgh vears a pIain lrass ring, onIy
5O IikeIy lo le seen anid lhe Iong hair
and fiIlh on his hands. Il is a ring cf firc rc-
sis|ancc, delaiIed in lhe DMC. Nole lhal
ils proleclions exlend lo hin during con-
lal vilh lhe ICs!
He aIso has a Iarge purse sIung around
his neck. Il conlains seven snaIIer purses
(lorn fron viclins), conlenls as foIIovs:
- 12 cp, 6 sp, 3 gp, 1 pp
- 4 cp, 4 sp, 6 gp
- 2 cp, 16 sp, 5 gp, 1 pp
- 7 cp, 6 sp, 9 ep, 11 gp
- 77 cp, 3 gp, 6 pp
- 4 sp, 3 ep, 2 gp, and a lrass lox conlain-
ing 6 lIoodslones (dark gray vilh red
fIecks, uncul lul seni-poIished~5O gp
each)
- 17 cp, 4 sp, 5 ep, 5 gp, 6 snaII, carved
ivory fish (Svord Coasl lrade fish lo-
kens, each vorlh 5 gp)
UIulh has severaI seized purses inside a
lag sIung around his neck, loo. Their con-
lenls are:
- Tvo slainIess sleeI viaIs (a pc|icn cf gas-
ccus fcrn and a pc|icn cf |cngcti|q)
and a lrio of carved ivory dice (each
vorlh 1 gp)
- 1cp, 14 sp, 6 ep, 8 gp
- 3 sp, 2 gp, 1 pp, and a snaII vooden lox
conlaining lhree exlra- Iarge, scissors-
cul eneraIds (lriIIianl green, lvo
vorlh 7,OOO gp and one vorlh 6,6OO
gp)
- 4 cp, 5 ep, 1O gp, and a siIver lree
pendanl-charn (acluaIIy a lree
Quaa|s fca|ncr |c|cn, descriled in lhe
DMG)
- 2 gp, 4 pp
UIulh aIso vears a ragged, lroad
Iealher leIl, lhrough vhich he has
sluffed lhe haIf-ealen hindquarlers of
soneones unforlunale nuIe~a Iarge and
dusly drunslick for his nexl neaI. This
is lhe onIy food lhe ellins carry.
The horrified, unarned nan lehind
lhe slone lench cries for aid, and
pronplIy coIIapses in reIief if lhe rals and
ellins are defealed. If exanined (an in-
possilIe lask unliI lhe ellins are sIain), lhis
vounded nan vears onIy a pIain siIver
disc on a cord around his neck, and lhe
rags of a pIain leIled cassock. He is very
veak fron fear and pain.
This nan is LIeguI Anolher, a Wander-
ing Iorlune (advenlurer-priesl) of Ty-
nora, The Coddess of Luck. He has lhe
foIIoving speIIs currenlIy nenorized
(5,5,3). curc |ign| ucuns 4, fatcr cf Tq-
ncra (delaiIed in lhe 5pc!!s In Undcr-
mnuntaIn chapler of lhis look), fin
|raps, f|anc o|ac, nc| pcrscn, prcucc
f|anc, curc iscasc, ispc| nagic, and re-
nctc cursc.
LIeguI has no veapons or gear Iefl, and
no lreasure, he is an unforlunale viclin
of one of HaIaslers cursed |c|cpcr| rings,
vhich scallered aII of his leIongings
lhroughoul lhe dungeon. He is gralefuI lo
his rescuers, and aids lhen vilh his
speIIs, acconpanying lhen if lhey aIIov
hin. He considers aiding advenlurers-
lhose vho dare nuch and slir nallers up,
and lherely furlher lhe infIuence of
Tynora~lo le parl of his vork as a priesl
of Tynora, as veII as having advenlures
hinseIf. He is reIuclanl lo join lhe IC
parly on any Iong-lern lasis, for he does
nol lhink il good lhal advenlurers cone
lo reIy on Tynoras open aid ralher lhan
laking chances. Ior nore aloul LIeguI,
refer lo lhe NPCs nf UndcrmnuntaIn
chapler.
E!cgu! Annthcr hn I6 of Tynora: AC
1O, MV 12, hp 16 (lolaI of 33), THACO
18, #AT 1, Dng ly speII or veapon, Co
17, I 18, W 18, Ch 16, AL CC. SpeIIs: see
alove.
82
LeoeL Tuo: Aneas
o[ Im1enes1
2A: When ICs firsl reach lhis poinl, a gIass
gIole (1 in dianeler) suddenIy faIIs fron
alove, shallering anong lhe ICs. Iron lhe
gIass shards curIs a lhick, liIIoving, pur-
pIish snoke, ils vapors quickIy fiIIing lhe
corridor. (See leIov for lhe effecls of lhe
lallIeshroud gas gIole.)
In lhis Iocalion, lhe lallIeshroud- sphere
is sluck lo lhe ceiIing vilh lree gun, and a
lhin siIk lhread slrelches dovn fron il,
vailing for soneone lo slep on lhe lhread
and puII lhe gIole Ioose. The lrap vas sel
ly a dnpp!cgangcr vho Iurks nearly.
He is foIIoving lhe ICs lovards lhe lrap,
and knovs enough lo dupIicale lheir ap-
pearances in sone delaiI.
The doppIeganger assunes lhe shape of
a IC vho seens lo le inporlanl, lrusled
as a Ieader, or prolecled ly lhe olhers. He
sleaIlhiIy allacks lhe parly fron lhe rear
afler lhe lrap is sprung, using lhe cover of
lhe lallIeshroud. He allenpls lo sIay or
disalIe ICs carrying any nagicaI ilens or
learing lreasure or gear of olvious vaIue.
His anlilions Iess lhan grand, lhe doppIe-
ganger sinpIy vanls lo escape vilh his
Iife and sone lreasure.
IengharI ~ DoppIeganger (1): Inl Very,
AL N, AC 5, MV 9, HD 4, hp 46, THACO
15, #AT 1, Dng 1-12, SA: LSI 9O ac-
curale shapechanging, SD: innune lo
charn and s|ccp speIIs, saves as an
I1O, MR SpeciaI, SZ M, ML 13, XI 975.
IengharI has olher lallIeshroud gIoles
hidden eIsevhere in lhe dungeon. If his
anlush is successfuI, he conlinues lo en-
gage lhe ICs in lraps vhiIe lhey expIore
Undernounlain. TypicaI laclics incIude
hurIing a lallIeshroud gIole inlo lhe fray
vhiIe lhe ICs are aIready fighling a pov-
erfuI nonsler. If IengharI is caughl and
forced lo reveaI lhe Iocalion of his lrea-
sure (DMs choice of ninor nagicaI ilens
and coinage) or lallIeshroud gIoles,
IengharI Ieads lhe ICs inlo lhe Iair of a
knovn nonsler, hoping lo escape during
lhe ensuing lallIe.
Ba11Leshnouo Gas
GLobes
This purpIish, expanding snoke is a
rare and deadIy fighling-aid devised ly
a nage of NinlraI and severaI priesls
of Lanlan. Il is knovn as lallIeshroud,
and has lhree inporlanl properlies.
- The snoke fiIIs a sphericaI area and
expands il ly 2O each round lo a
naxinun radius of 4O (Iasling for
1d4 + 12 rounds) lefore il lhins oul
and dissipales. WhiIe lhe snoke
Iasls, lhe area is fiIIed vilh a lhick
nagicaI snoke screen vhich con-
founds nornaI vision, infravision,
and lrue seeing. Scrying and Iocal-
ing, ly nagicaI ilens or speIIs, is
prevenled ly lhe lallIeshroud. The
snoke screen is equaI in effecl lo lo-
laI darkness, so aII characlers al-
lack roIIs suffer four poinl penaIlies
vhiIe vilhin lhe lallIeshrouds con-
fines, Iikevise, arnor cIasses have a
+4 penaIly vhiIe vilhin lhe nagi-
caI snoke. BIindfighling proficiency
effecls (lul nol aninaIs nighl vi-
sion) nodify lhese penaIlies.
- Any crealure in lhe square narked
2A nusl nake a Dexlerily check
or le slruck ly lhe gIass conlainer.
Anyone vilhin 2 of lhe inpacl (in-
cIuding any crealure slruck ly lhe
gIole) is slruck ly lhe shards of lhe
gIass conlainer. AII leings vilhin
lhese areas nusl save vs. lrealh
veapon or have a 1O radius lal-
lIeshroud nove vilh lhen, indepen-
denl of lhe cIouds slandard effecls,
for lhe duralion of lhe snoke cIoud
(1d4 + 12 rounds). This effecl is due
lo lhe snoke reacling vilh and
cIinging lo lhe noislure inherenl in
a crealures skin or garnenls, and is
nol nagicaI.
- AII crealures in conlacl vilh lhe
snoke nusl save vs. speII or le
sIoved (effecls as lhe vizard speII)
vhiIe lhe snoke Iasls. Lven if lhe
crealures sulsequenlIy Ieave lhe vi-
cinily (or even lhe pIane!) of lhe
snoke, lhe sIov effecls conlinue for
1d8 rounds. This is a lenporary lio-
IogicaI properly of lhe lallIeshroud,
nol a nagicaI effecl. NeulraIize pci-
son and s|cu pciscn speIIs neulraI-
ize lhis effecl if lhe largel is oulside
lhe loundaries of lhe cIoud.
BallIeshroud is found onIy in cIear
gIass spheres, sone of vhich lear
idenlifying inscriplions. AII knovn
lypes of dragonkind are innune lo lhe
effecls of lhis sulslance, and sone
sages leIieve aII repliIes are innune
83
or al Ieasl highIy resislanl lo lal-
lIeshroud snoke. BallIeshroud is loo
rare lo have seen nuch lallIefieId use,
aIlhough lhe isIand reaIns of Lanlan
and NinlraI lenefil fron ils presence
in lheir defensive arnories. Il is nol a
nagicaI sulslance per se, and lhe
cIoud il creales cannol le negaled ly
ispc| nagic or siniIar neans.
2B: Whenever lhis lag appears on lhe nap,
a cur|ain cf ar|ncss is found. These
apparenlIy-pernanenl nagicaI fieIds are
pIaced aloul Undernounlain ly HaIasler
and incorporale an cncrgq |ransfcrna|icn
speII: lhey alsorl aII speIIs (shorl of a |in-
i|c uisn or vish) casl al or lhrough lhen,
incIuding ispc| nagic.
A cur|ain cf ar|ncss appears lo le a
rippIing curlain of uller lIackness and
is acluaIIy an inlangilIe fieId lhal aII ol-
jecls can freeIy pass lhrough vilh a lrief
sensalion of chiII or coId. ConpIeleIy
opaque, such curlains lIock aII vision and
vision-reIaled speIIs, deslroying uizar
eyes and prcjcc|c inagcs on conlacl.
They do nol slop sound in any vay, and
veapons nay penelrale lhe fieIds as
lhough lhey did nol exisl. f course, lhe
darkness grealIy reduces lhe accuracy of
lhe veapons ly -4 on lhe allack roII. Lx-
perienced expIorers of Undernounlain
soon Iearn lhal nany nonslers Iurk le-
hind lhese conceaIing cur|ains.
2C: This synloI appears nore lhan once
on lhe naps. Ils presence denoles a lol-
lonIess pil crealed ly HaIasler. These
pils provide a vay of easiIy sIaying or
harning inlruders, and lhey are aIso are
usefuI for easiIy lreaking up speII conpo-
nenls and olher rav naleriaIs.
The pils are aIvays surrounded ly a
ring-shaped cur|ain cf ar|ncss (see Area
2B alove), vhich alsorls nagics casl inlo
and oul of lhe pil and conlains lhe pils
ovn nagicaI effecls. Due lo lhe darkness,
nany deIvers find lhese pils vilhoul
varning and lesl lheir povers firslhand.
These pils conlain a poverfuI gravila-
lionaI force lhal hurIs oljecls and leings
Ieaning over il or enlering il dovnvard
inlo lhe shafl. ICs gel a Slrenglh check lo
resisl leing puIIed in each round lhey re-
nain al lhe edge of lhe pil.
ljecls and leings unalIe lo resisl lhe
gravily surge are snalched dovnvard
9O al high veIocily and snashed inlo a
rough slone fIoor, suffering 1Od6 danage.
Ilens nusl nake lolh a faII and a
crushing lIov saving lhrov lo survive.
Beings vho fIy or use nagicaI |cti|a|icn or
lhe Iike lo sIov lheir descenl suffer onIy
7d6 danage. nIy fca|ncr fa||ing aIIovs a
leing lo escape aII danage.
Beings vho lry lo cIinl dovn lhe shafl
nusl nake a Slrenglh check each round
lo avoid leing lorn free ly lhe surging
nagicaI force. If lhey are cIinling oul,
lhe check is roIIed al a penaIly of + 3, if
lhey are using a rope, lhe check is nade
nornaIIy.
Afler inpacl al lhe lollon, a IocaIized
|c|cpcr| vhisks aII ilen fragnenls and
lodies lack lo lhe precise Iocalion vhere
lhey enlered lhe pil.
2D: The door lo lhis chanler lears a
Thorass inscriplion: Here Iies IendeI lhe
InconparalIe. An open coffin Iies inside
lhe roon, a headIess skeIelon (nol un-
dead) cIad in grand roles vilhin il.
CIasped in lhe lony hands is a grand-
Iooking rod, and lhere is a pIain lrass ring
on one finger of each skeIelaI hand. AII of
lhese ilens are non-nagicaI.
Alove lhe head of lhe coffin, high anid
conceaIing darkness and colvels, is lhe
fIoaling skuII of IendeI, lhis is onIy 2O
IikeIy lo le delecled ly soneone Iooking
up. When lhe skuII is delecled, or vhen
lvo or nore ICs approach lhe coffin lo
exanine il, lhere is a sudden gush of fIan-
ing oiI dovn upon lhen.
This ci| cf ficrq ourning (delaiIed in lhe
DMG) is unIeashed ly urds, vho unseaI a
speciaI nenlrane-sac fuII of il. This sac
pernils oiI lo escape lul does nol aIIov
air lo enler, lhus, il creales a fIaning
slrean of oiI, nol an innediale expIosion.
These sacs are nade ly urds fron aninaI
organs and are very, very rare.
IendeIs skuII |cti|a|cs ly a pernanenl
nagic of HaIasler~an oId joke aloul Ien-
deI aIvays having his head in lhe cIouds
vhiIe aIive. This joke has nolhing lo do
vilh lhe recenlIy arrived urds, vho have
lurned lhe skuII so ils face Iooks dovn on
lhe coffin. They aIso keep lheir sac inside
of il.
The oiI slreans dovn in sprays fron
lhe skuIIs eye sockels, nose-hoIe, and
noulh, fIanes enguIfing anyone vilhin 5
of lhe coffin. RoII separale allack roIIs on
each characler al risk al THACO 12. There
is enough ci| lo slrean for lhree rounds,
and lhe fIying urds push lhe skuII 1O' lo-
vards lhe parly during lhis line. As ICs
can see lhis novenenl, lhe oiIs THACO
drops lo 14 on lhe second round, and 15
on lhe lhird round.
A direcl hil fron lhe fIaning oiI does a
IC 2d6 poinls of danage, and lhe oiI con-
linues lurning on lhe round lhal foIIovs
(for 1d6 poinls of danage) lefore leing
enlireIy consuned. SpIashes (any oiI al-
lack roII lhal nisses ly 1 or 2 poinls) do
1d3 poinls of fiery danage.
Al lhe sane line, lhe olher urds sheI-
lered anid lhe fissures and jagged ridges
of lhe naluraI rock ceiIing of lhis roon
drop rock lonls on lhe ICs vho are
veII avay fron lhe coffin. Iour lonls
faII on lhe firsl round, and lvo on lhe sec-
ond, each doing 2d4 danage. Afler lvo
rounds, lhere are no furlher lonling al-
lenpls, since lhese are aII lhe suilalIe
rocks lhal lhe urds have. These rocks faII
al THACO 17. Consider unsuspecling ICs
lo le AC 1O on lhe firsl round, if an urd is
spolled and idenlified lefore lhe allack,
ICs can acliveIy dodge lhe urds nissiIes,
gaining an AC2 lefore Dexlerily nodifi-
calions lhereafler.
Urd (9): Inl Lov, AL NL, AC 8, MV 6, II 15
(C), HD 4, hp 3O ( x 4), 24 ( x 2), 22 ( x 3),
THACO 17, #AT 1, Dng 1-3 or veapon:
1-4 (Iighl spears lhrovn as javeIins~
each urd has 2 such spears), SA Rock
lonl, SZ S, ML 7, XI 12O each.
2E: Al lhis poinl, a snoolh, 3 dianeler
and 8 high slone piIIar slands in lhe cen-
ler of lhe corridor. Il is fashioned fron a
singIe lIock of sone hard, gray slone, and
il slops shorl of lhe 1O ceiIing. Iacing lhe
parly is an inscriplion on lhe coIunn in
Thorass: nIy lhe dead shaII pass. Nolh-
ing eIse is visilIe around, and lhere is
pIenly of roon lo go ly lhe piIIar on ei-
lher side.
Lvery Iiving leing vho approaches
vilhin 5 of lhe piIIar nusl nake a suc-
cessfuI saving lhrov vs. speII or le af-
fecled ly a nc| pcrscn speII, lhe DM
shouId roII lhese saves secrelIy vilh no
nodifiers appIying lo lhe roIIs. Those
vho successfuIIy save feeI onIy a sorl of
lension, a lrislIing in lhe air, as lhey pass.
Those vho faiI lhe save are nc| vhere
lhey sland for 48 rounds. The nc| vic-
lins can le carried eIsevhere, or freed
vilh a ispc| nagic. Beings allacking lhe
piIIar or conlinuaIIy renaining cIose lo
lhe piIIar nusl nake an addilionaI (un-
nodified) successfuI saving lhrov vs.
speII every 1O cunuIalive rounds lhey are
vilhin ils 5 range or le nc|.
84
If al Ieasl one IC is successfuIIy nc|,
lhe nexl parl of lhis oId lrap is lriggered: a
secrel door on lhe vaII lo lhe vesl of lhe
piIIar opens. Six nonsler zonlies
energe fron vilhin lheir hidden aIcove
lo allack aII crealures (nc| or olhervise)
in lhe corridor.
These siIenlIy-shuffIing nenaces do nol
nove nore lhan 3OO fron lhe piIIar, lul
olhervise freeIy pursue or evade ICs.
Due lo lhe nagic lhal governs lhen, lhey
cannol le lurned or dispeIIed ly prieslIy
povers. These undead ogre zonlies
vieId heavy, crunlIing slone veapons,
and have no lreasure.
Zonlie ~ grish Monsler Zonlie (6): Inl
Non, AL N, AC 6, MV 9, HD 6, hp 46, 44,
42, 4O, 39, 36, THACO 15, #AT 1, Dng
4-16, SD Innune lo s|ccp, charn,
nc|, cc| speIIs, poison, dealh nagic,
MR SpeciaI, SZ L, ML SpeciaI (lreal as
2O: allack unliI deslroyed or aII in-
lruders fIee leyond range), XI 65O
each.
Alop lhe piIIar, high up oul of viev, is a
quanlily of green sIine. Slriking or
sniling lhe piIIar causes il lo faII onlo
nearly ICs in cIunps. The sIine gains
one allack roII per lIov lo lhe piIIar, any
nisses slay on lhe fIoor and vaIIs as a haz-
ardous eneraId reninder. ToppIing lhe
piIIar sprays lhe sIine in a 2O radius area,
slriking ICs al THACO 11.
The green sIine allaches lo fIesh and
lurns ils viclin lo green sIine in 1-4
rounds (no resurreclion possilIe). Il eals
lhrough 1 of vood per hour, lul dis-
soIves pIale arnor and olher nelaI in 3
rounds. Curc iscasc speIIs kiII il.
ozes/SIines/}eIIies ~ Creen SIine (1): Inl
Non, AL N, AC 9, MV O, HD 2, hp 11,
THACO 19, #AT O, Dng NiI, SA SpeciaI,
SD SpeciaI, SZ S, ML 1O, XI 12O each.
ToppIing lhe piIIar is inpossilIe ly
sheer slrenglh, il can onIy le uprooled
fron lhe fIoor ly shallering il. The piIIar
has a conparalIe AC of 1, and 74 poinls of
danage, focused in lhe sane pIace, are
necessary lo shaller il. ToppIing and shal-
lering lhe piIIar ends ils nagicaI effecls
forever.
2F: An oId, dark and dusly lronze haIf-
ring rises oul of one of lhe fIoor-slones al
lhis poinl. Il is lhe handIe of a lrapdoor,
lhe fIoor-slone (roughIy 2 square) Iifls lo
reveaI a 2 square shafl, dropping dovn
oul of sighl.
The shafl has cIinling rungs or gral
irons (oId, and innovalIy slurdy) de-
scending on one vaII. Il is loo narrov and
cranped for anyone vearing any arnor
leller lhan sludded Iealher lo lraverse.
The shafl drops 8O fron lhe nain fIoor lo
vhere il opens oul inlo a dark, fIooded
roon.
The roon is 1O high, and lhe lollon 4
of il Iies leIov lhe IeveI of coId, dark va-
ler lhal fiIIs lhe enlire 3O 7O roon. If
anyone expIores furlher, lhey find lhal
lhis roon conlains slone furnilure (huge
highlacked chairs, ornale lalIes, and lhe
Iike), and is lhe Iair of a watcr naga.
The naga is eneraId green in coIor,
landed vilh chocoIale lrovn slripes. Il
has anler eyes, and is curious aloul lhe
nev arrivaIs, lul nol aggressive. Iron
around lhe chanler, il has galhered lrea-
sure lo fashion an ovaI led lo Iie in, and
defends lhis lreasure and ilseIf if eilher
are lhrealened. lhervise, il lries lo
avoid conlal, renaining in a far corner
of lhe roon vhiIe expIoring ICs are
presenl.
If forced inlo conlal, lhe naga allacks
vilh a poisonous lile: save vs. poison al
-2 or le affecled ly Type poison~
onsel line 2d12 ninules, paraIylic effecls
Iasling for 2d6 hours. The poisonous ef-
fecls of naga liles are knovn lo vary, lhis
poison appIies onIy lo lhis naga, nol lo aII
valer nagas.
The naga casls speIIs as a 5lh IeveI viz-
ard (4,2,1), and has lhe foIIoving speIIs
nenorized: coIor spraq x 3, s|ccp, Mc|fs
acid arrov (Iasls 2 rounds), vel, longues.
Naga ~ Waler Naga (1): Inl Very, AL N, AC
5, MV 9, Sv 18, HD 7, hp 46, THACO 13,
#AT 1, Dng 1-4 + poison, SA SpeIIs as
W5, SZ L, ML 11, XI 3,OOO.
The naga receives food, fresh air, and
fresh valer ly neans of a periodic |c|c-
pcr|, in lhe sane nanner as Roon #58B
(see Lcvc! Twn: Cnrc Rnnms) does.
This speciaI Iinkage, devised ly HaIasler,
does nol aIIov passage ly Iiving crealures
vhiIe il operales, even if lhe crealures
are vilhin ils area of effecl. Bodies and
corpses, hovever, are vhisked avay ly il
(lo an unknovn deslinalion, ICs vishing
lo gel faIIen conrades lack lo lhe surface
are varned lhal lhe deslinalion nay in-
voIve a hidden Ialoralory, sonevhere).
The nagas sulnerged lreasure consisls
of 56 cp, 114 sp, 33 ep, 22O gp, 16 pp, and
9 uncul pieces of poIished anler leach
vorlh 1OO gp). AII lhis coinage and jev-
eIry is Ioose and spread oul in a 4-
dianeler, ovaI led 6 deep around lhe
edges, and lhinner in lhe cenler. Under
lhe cenler of lhe led is a suil of eIven
chain nai| +2, vhich fils onIy eIves and
haIf-eIves.
The valer naga has grovn increasingIy
lored vilh ils Iair and caplivily. Il uses ils
|cngucs speII lo varn lhe parly nol lo
lake ils lreasure-unIess lhey have lhe
aliIily lo free il fron caplivily. Il offers ils
lreasure and friendship in paynenl, il
nay even agree lo serve as a guardian/
aqualic sleed/lallIe conpanion in an-
olher, Iarger, and nore inleresling pIace
on lhe surface of Iaerun.
If il cannol gain ils freedon, il al Ieasl
vanls a Iong laIk vilh olher inleIIigenl le-
ings. Il can leII lhe ICs IillIe aloul currenl
condilions and delaiIs of lhe dungeon. Il
cerlainIy can leII lhe ICs aII lhe DM
vishes lo reveaI of Thc Knnwn HIs-
tnry nf UndcrmnuntaIn (see lhe chap-
ler of lhal nane in lhis look).
2G: In lhis olhervise enply, lare roon,
ICs see a hunan skeIelon, slrips of fIesh
and cIolhing sliII cIinging lo il, rushing
endIessIy aloul in eerie siIence. The skeI-
elon lurns fron Iooking dovnvards in
one corner of lhe roon, sliffens, and lhen
charges diagonaIIy across lhe roon, vav-
ing lhe rusling slunp of a svord. Reach-
ing lhe far corner, il svings ils lIade
lvice-and lhen does everylhing in re-
verse, running siIenlIy lackvards lo ils
slarling-poinl, and lhen repealing lhe
sane aclions again.
The skeIelon cannol le lurned or dis-
peIIed, il is nol undead, lul lhe poor re-
nains of a viclin of a Nius uan cf
cn|css rcpc|i|icn, a lhankfuIIy-rare ilen
descriled in |R4/Tnc Magis|cr. The vand
forces crealures lo endIessIy repeal lhe
aclions of lhe lvo previous rounds unliI ex-
posed lo a |ini|c uisn, uisn, rcnctc cursc
or a ispc| nagic speII. The skeIelon end-
IessIy repeals ils four-round-Iong (lvo rush-
ing forvard, lvo rushing lack) cycIe of
aclions unliI il faIIs aparl or is deslroyed.
The vand and lhe foe vho vieIded il
are Iong gone. The skeIelon (once an un-
forlunale 3rd IeveI hunan fighler naned
BreIyn vho cane seeking his forlune
fron Nevervinler vilh a land of ruffians
caIIed The Crin CaunlIel) conlinues re-
pealing ils aclions as il has for over sixly
years.
2H: Anolher of HaIaslers nasly lraps is al
lhis poinl. A 1O vide slrelch of lhe corri-
dor fIoor is nissing. A rope hangs dovn
85
fron lhe ceiIing alove lhis pil. The 12'
deep pil is fiIIed vilh a cIear, gIislening
jeIIy, and coins, lones, and olher oljecls
can le seen suspended vilhin lhe jeIIy.
This olviousIy is a gc!atInnus cubc
sluck in a pil.
Conlacl vilh lhe surface sIine causes
5d4 rounds of paraIyzalion unIess a suc-
cessfuI save vs. paraIyzalion is nade. The
cule is innune lo eIeclricily and paraIy-
zalion allacks of aII sorls, as veII as fcar,
s|ccp, nc|, and pc|qncrpn nagics. CoId-
lased allacks onIy reduce lhe cules
acidic danage lo 1-4 poinls for 1 day.
If fIanes are lossed dovn onlo lhe
cule, lhey lIaze up quickIy (sone oiI hap-
pens lo le on lhe surface of lhe cule), and
lhe rope calches fire, lurning up oul of
sighl. The fIanes do lheir nornaI danage
pIus an addilionaI 1d8 fIane danage fron
lhe oiI on ils surface. The cule vrilhes
and lvisls under lhe fIanes and, lvo
rounds afler lhe fIane is appIied, un-
Ieashes a greal, fIaning lullIe of gases
upvard. These gases cause an acrid cIoud
lo fiII 4O of lhe corridor, lhe cIoud ol-
scures nornaI vision for 1d12 rounds.
The cule conlains lhe scallered lones
of lvo hunan skeIelons, rusled rennanls
of lvo nelaI heIns, and nunerous leIl
luckIes, daggers, and Iong svords. The
head of a hand axe, ils handIe Iong since
alsorled, is easiIy spolled fIoaling vilhin
lhe cule. There are aIso 33 cp, 5 sp, and
12 gp scallered lhroughoul lhe cule, and
a ring cf nin snic|ing (delaiIed in lhe
DMC) suspended in il.
ozes/SIines/}eIIies ~ CeIalinous Cule
(1): Inl Non, AL N, AC 8, MV 6, HD 4, hp
27, THACO 17, #AT 1, Dng 2-8, SA Iar-
aIyzalion, surprise, SD SpeciaI, SZ L,
ML 1O, XI 975.
If lhe rope isnl lurned avay, ICs nay
junp lo lhe hanging rope and sving
across vilh a successfuI Dexlerily check,
a faiIure signaIIing a faII inlo lhe cule.
Lach use of lhe rope rings a greal leII
overhead.
The rope vanishes inlo a 2 dianeler
hoIe in lhe ceiIing, and lhe rope is con-
necled lo a leII up alove. The leII is al-
lached lo a ring-loIl al lhe lop of an olher-
vise unrenarkalIe 3O shafl. A round af-
ler lhe leII firsl sounds, lhree stIrgcs
svoop dovn fron roosling-Iedges high in
lhe shafl. ICs are al an AC penaIly of +5
vhiIe svinging. The slirges energe onIy
lo allack characlers svinging on lhe
rope, lhey knov exaclIy vhere lheir prey
is vhenever lhe leII rings, adding lo lheir
accuracy. Any slirge allack forces a char-
acler lo nake a Slrenglh check lo avoid a
faII inlo lhe pil and onlo lhe cule.
Slirge (3): Inl AninaI, AL N, AC 8, MV 3, II
18 (C), HD 1 + 1, hp 8 (each), THACO 17,
#AT 1, Dng 1-3, SA BIood drain (1d4
hp/rd up lo 12 hp), SZ S, ML 8, XI 175
each.
2I: Here a skeIelaI hunan arn prolrudes
fron under a huge 2 3 5 slone
lIock, reaching in vain for rescue. The
crushing slone feII fron lhe ceiIing, Ieav-
ing a cavily. Adjoining lhe cavily is an-
olher unslalIe lIock lhal faIIs vhenever
disIodged ly IC proles, nissiIe fire, or
lhe Iike. Il aIso faIIs vhen anyone lries lo
nove lhe lIock in lhe corridor. Il slrikes
al THACO 5 and does 5d4 poinls of dan-
age on a direcl hil or 2d4 poinls of dan-
age for a gIancing lIov. Dexlerily checks
canceI any gIancing lIov danage (lhe
characler dodging oul of lhe vay), and re-
duces an indicaled direcl hil lo a gIancing
lIov. Anyone vilhin 1O of lhe firsl lIock
is al risk, lul onIy one leing can suffer a
direcl hil.
SeveraI ICs nusl vork logelher lo shifl
lhe faIIen lIock, a conlined Slrenglh lo-
laI of 44 is required. Under lhe lIock are
lhe crushed, spIinlered lones of a hu-
nan, lhe rolling rennanls of roles, a lro-
ken fool-Iong slick of vood (once a vand),
a lroken, rusling iron dagger, and a
purse, vhich conlains 3 cp, 14 sp, and 6
gp. The skeIelons olher hand (nol visilIe
unliI lhe slone is noved) vears an inlacl
ring cf fca|ncr fa||ing (delaiIed in lhe
DMG). There is no olher lreasure here.
The skeIelon (nol undead) vas once a ni-
nor advenlurer-vizard, Lzigryn BIack-
lranch, of BaIdurs Cale.
2J: Al any poinl narked vilh lhis nun-
ler, advenlurers find snaII, gIoving spols
of Iighl noving on lhe vaIIs, fIoor, and
ceiIing. These lhings Iook Iike fisl-sized
cIunps of hairy calerpiIIars. They are
liny, anluIalory coIonies of gIoving
fungi knovn as deepshine.
Deepshine are non-inleIIigenl, and have
an arnor cIass of 9. They nove lovards
Iighl and valer (MV 11), and avay fron
prodding slicks, gralling hands, and lhe
Iike. They nake fainl, annoyed squeaking
sounds if dislurled. There is a 5 chance
per deepshine exanined lhal lhe slicky
hairs of ils lody carry a faIIen key, coin,
or ring (lype and vaIue delernined ly lhe
DM).
2K: on lhe nap denoles a sloreroon, ils
door is aIvays Iocked, naking Iockpicking
or forcing necessary. These deep slore-
roons have no knovn ovners al
presenl. They are used onIy ly lhe nosl
daring shady deaIers of Walerdeep, and
lhe nosl daring deep-dveIIing nerchanls
of lhe underearlh regions. DMs are en-
couraged lo fiII lhese sloreroons vilh a
variely of goods aside fron lhe exanpIes
leIov. Their currenl conlenls are as foI-
Iovs (roII 1d4 lo delernine sloreroons
conlenls):
1. This sloreroon conlains five fuII, heavy
carrying-casks (larreIs 3 Iong and 2'
in dianeler, vilh rope-handIes), easy
Iugging for lvo nen. They are aIso
siIvery-gray vilh age, vhoever pul
lhen here forgol lhen or lasled iII for-
lune nearIy a decade ago. The vine
vilhin lhen is nov onIy sour vinegar.
A high vooden sheIf hoIds lhree unIil
pilch-lorches. These are danp and
nusly, lul lurn vilh a lhick, heavy
snoke and a sIighlIy noIdy sneII for
3O ninules. There is nolhing eIse of in-
leresl or vaIue in lhe roon.
This sloreroon conlains lhree crales,
each conlaining 66 snaII lrass oiI-
Ianps shaped Iike dragon-heads vilh
open, sniIing javs (each vorlh 1 gp).
Lach Ianp has a (danp lul usalIe)
vick, lul lhere is no oiI lo le found
here. The crales are naiIed secureIy
shul.
A rollen, unslalIe lhree-Iegged slooI
Iies on ils side in a corner of lhe roon,
lul lhere is nolhing eIse of inleresl
here.
This roon conlains sixleen Iong, fIal
vooden loxes, secureIy seaIed aIong
aII seans vilh pilch. Lach lox conlains
fine siIk scarves and sIeeves (for hu-
nan laiIors lo allach lo govns of lheir
ovn naking). Sone of lhe sIeeves are
sIil and puffed, and olhers are insel
vilh snaII siIvered pellIes and nelaI
gIeanIings, lhe scarves are vorlh 6
sp, and lhe sIeeves 2-4 gp each (4-8 gp/
pair).
This sloreroon conlains 8 enply
slrongchesls: slurdy vooden hunp-
lopped lreasure chesls, aII of lheir
edges reinforced vilh lrass slrips and
naiIed in pIace. These chesls veigh
aloul 1O pounds each vhen enply,
and have Iocks, each vilh lvo Iarge
lrass keys. Their inlernaI dinensions
86
are 2 vide 1 1/2' high 4 Iong, and
lhey are nade lo lake heavy Ioading.
The chesls are slacked in an unlidy
piIe, vilh a huge, hairy lIack spider
poised alop lhen, ils eyes gIaring.
The spider, vhose lody is fuIIy 4
across, slays nolionIess. Il is nereIy a
sluffed guard-decoy, vilh siIvered egg-
sheIIs for eyes. n ils underside is a
lIack cIolh lag learing lhe vords:
Sruulilus lhe Ianged/#34/ChaIkins
Iine Taxiderny/Luskan." (DMs nole: if
lhis roon is dupIicaled, aIler lhe nane
and nunler of lhe guard-decoy, possilIy
even lhe species of sluffed guardian.)
2L: ne slep in lhis descending fIighl of
slairs (Iocaled vhere lhe nunler appears
on lhe nap) conlains a pressure pIale lhal
descends sIighlIy vhen slepped upon.
This pIale (and onIy lhis) lriggers lhe lrap:
a seclion of vaII al lhe head of lhe slairs
rises, unIeashing a huge, irreguIar ovaI
slone disc vilh leveIIed edges. The disc,
freed fron a sIoping cavily lehind lhe
vaII, cones crashing erralicaIIy dovn lhe
slairs, relounding fron vaII lo vaII and
shovering ICs vilh slony shrapneI.
ICs nusl nake lvo Dexlerily checks lo
avoid lhe disc, lhey gain a -1 lonus lo
lhe roIIs if hugging lhe vaIIs, and a -2 lo-
nus if lhey cIinl, Ieap, or fIy lo lhe ceiI-
ing. If one check faiIs, lhe disc slrikes lhe
characler a gIancing lIov, doing 2-5
poinls of danage. If lolh checks faiI, lhe
disc slrikes lhe characler squareIy, doing
4- 16 poinls of snashing danage, and car-
rying lhe characler dovn lhe slairs vilh
il. AII fragiIe carried ilens have lo save
againsl lolh faII and crushing lIov, or
le deslroyed.
Any characler carried ly lhe slone disk
nusl nake anolher Dexlerily check dur-
ing lhe fIighl. If successfuI, lhe characler
is Iefl lehind on lhe slairs ly lhe pIunging
disc, suffering a furlher 1d4 + 1 poinls of
faIIing and crushing danage during lhe
lrip. If lhe save faiIs, lhe characler is car-
ried aII lhe vay dovn lhe slairs for 3d4
poinls of danage. ICs aulonalicaIIy faII
off lhe disc al lhe lollon of lhe slairs. Al
lhe fool of lhe slairs, lhe disc snashes
inlo lhe easlern vaII, lreaks dovn a sec-
lion of dry-Iaid slone lhere, and faIIs inlo
a pil leyond.
The dispIaced slones shover lhe fool of
lhe slairs, characlers carried ly lhe disc
nusl save vs. dealh nagic or le slruck ly
1d6 + 1 slones, each doing 1-2 poinls of
danage.
The slone disc exposes a cavily in lhe
easlern vaII al lhe lollon of lhe slairs,
lhis cavily is hone lo 3 guardian fIying
spiders, a rare species of Iarge spider
lhal has lransIucenl, gossaner vings.
These arachnids, freed fron lhe slasis Ha-
Iasler enlonled lhen in, rush oul fron
lhe cavily lehind lhe vaII and ving an-
griIy lo lhe allack.
The liles of fIying spiders do 1 hil poinl
of danage and force a save againsl Type
A poison al +2. If lhe lhrov faiIs, lhe vic-
lin lakes 15 hil poinls of danage, 1 poinl
of danage is laken per ninule, lhe Ioss
slarling 1O-3O ninules afler lhe lile. If
lhe save is nade, no danage is suffered.
Spider ~ IIying (3): Inl Non, AL N, AC 4,
MV 6, II 12 (C), Wl 15, HD 1 + 1, hp 9
(each), THACO 19, #AT 1, Dng 1, SA
Ioison, SZ S, ML 7, XI 175 each.
2M: aIvays indicales a nonsler Iying in
vail. The DM shouId decide vhelher or
nol a nonsler is presenl al lhe line, and
choose a crealure fron any encounler la-
lIes. The DM aIso needs lo delernine lhe
circunslances of lhe encounler.
Monslers vailing al 2M are usuaIIy
predalors, ready and vailing for lhe
parly. If inleIIigenl, lhey nay have lrip-
vires, lrapped chesls, larricades, Ioaded
crosslovs, and lhe Iike ready lo nake
calching dinner lhal nuch easier.
2N: AII four edges of lhe (unIocked) door
lo lhis chanler are seaIed vilh lIack
vax, and lhe hand of Bane (synloI of lhe
god) has leen repealedIy inpressed inlo
lhe vax seaIs. In lhe cenler of lhe door, in
a dianond-shaped frane, lhe foIIoving
Thorass inscriplion is scralched: Hcrc
s|ccps On|nccr, 8c|ctc cf 8anc. Dis|uro
nis rcs| a| |nq pcri|. Tnc 8|ac| |cr |aqs
curscs upcn |ncsc unc csccra|c una| nc
nc|s car Kncu, tic|a|crs, |na| 8anc
ca||s fcr |ncc.
The inscriplion varning refers lo a
CaIIing Curse: anyone presenl vhen lhe
lonl is opened viII le allacked vilhin a
'noon (nonlh) ly an agenl of Bane. This
agenl nay le a Iiving priesl or a servanl
crealure (undead or olhervorIdIy). In lhis
specific case, Bane (or Cyric) sends 3
bancguards (descriled in lhe Monsler
Cuide) of naxinun hil poinls (36 each)
lo allack any offending leing. The lane-
guards aIvays allack on an occasion
vhen leings are aIone al nighl or in dark-
ness.
If lhe door is opened, a |ign| speII is lrig-
gered and fiIIs lhe roon vilh a red Iighl,
Iasling for seven hours. The lonl leyond
lhe seaIed door conlains a slone lier (a
sinpIe slone lIock covered vilh a
shroud). The skeIelaI lody of nlheer,
once a 1Olh IeveI hunan naIe priesl of
Bane, Iies noIdering here. nlheer is nol
undead, and nolhing occurs if his lody is
dislurled. nlheer cIasps a s|aff cf ui|n-
cring (19 charges) (descriled in lhe DMG)
lo his lreasl.
If lhis slaff is louched ly any non- vor-
shipper of Bane, lhe slaff nonenlariIy
gIovs vilh an anler radiance, and lhe
slaff ilseIf vhispers (in Connon, in a coId
fenaIe voice): Ye le nol of Bane! Sland
cIear!
Nolhing nore happens unIess crealures
of non-IavfuI eviI aIignnenls ignore lhe
varning and acluaIIy pick lhe slaff up.
Sulnil lo Bane! , lhe voice hisses, angriIy
and insislenlIy. If lhe slaff is nol pul dovn
vilhin 1 lurn, or if lhe leing hoIding il
lries lo vieId il in lallIe, lhal leing is in-
nedialeIy slruck ly a 3-charge ui|ncring
allack fron lhe slaff~save vs. speII or lhe
vieIders arn shriveIs up, leconing use-
Iess. This effecl occurs regardIess of lhe
slaff-hoIders vishes and connands.
LavfuI eviI leings can use lhe slaff
vilhoul lhis danger, aIlhough lhe slaff re-
ninds lhen lo sulnil lo Bane vhenever
lhey pick il up. Non-IavfuI eviI leings
viIIing lo suffer lhe recurring effecls of
lhe slaff (il viII slrike lack al ils vieIder
al lhe end of every 3-lurn period of cunu-
Ialive hoIding) can vieId il nornaIIy, con-
nanding ils pover againsl olhers. This
slaff can even le used againsl leings
failhfuI lo Bane. Whenever il is in lhe
hands of a leing nol failhfuI lo Bane, aII of
lhe failhfuI of Bane (priesls, IavfuI eviI Iay
vorshippers, crealed crealures such as
laneguards, and lhe Iike) vilhin a
quarler-niIe radius are avare lhal an en-
eny of Bane is near, and knov lhe ene-
nys direclion and approxinale dislance.
This slaff needs no connand vords, il
is conlroIIed ly viII.
2/O: A discarded Iong svord Iies on lhe
corridor fIoor here. Il is non- nagicaI
sleeI, unscallarded, and in good repair. A
snaII paper lag is affixed lo ils hiIl vilh
vire. Il says in Thorass: ArguId AIonseir
of Weslgale, CenlIenan Advenlurer/His
#3 DragonsIaying Svord/Lover Rack/
IIease Relurn Ior Revard.
ArguId is Iong forgollen in Weslgale,
lul he is very nuch aIive and veII in
Walerdeep, Iiving as a dashing and rich
advenlurer-nerchanl. His currenl IeveI,
87
acconpIishnenls lo dale, and inleresls
are up lo lhe DM (and hence are nol de-
laiIed in lhe NIC chaplers of lhis vork).
ArguId couId serve ICs as a lulor, cIienl,
palron, or foe, cerlainIy, he viII recognize
his ovn svord if a IC vearing il enlers lhe
sane Walerdhavian lavern lhal hes silling
in. Lver lhe genlIenan, ArguId viII denand
(poIileIy) lo knov hov lhe IC gol il lefore
any accusalions and incrininalions fIy.
(ArguId had a squire, one BIasker, vho fIed
in lerror during an advenlure in Unde-
rnounlains deplhs. BIasker alandoned lhe
veapons-rack he carried on his lack, lul
he look severaI veapons vilh hin~
incIuding lhis one.) Depending on hov lhe
DM vishes lo use hin, ArguId nay vish lo
luy his svord lack, or sleaI il fron lhe of-
fending characler. No naller vhal his
aclions, hovever, he is aIvays incredilIy
poIile and proper.
2P: A snaII pouch Iies on lhe fIoor. Il is
Iinp lul heavy, and proves lo le fuII of
finger lones and leelh cul or exlracled
fron orcs and olher unforlunales.
2Q: A vaII-slone here is narked vilh a
fainl vavy Iine, scralched oul ly a sharp-
poinled veapon or looI. A IC exanining
lhe vaIIs for specific fealures, or search-
ing for a secrel door, viII aulonalicaIIy
spol il. lhervise, each IC has a 2O
chance of nolicing il.
The narked slone can le puIIed oul of
lhe vaII lo reveaI a snaII cavily lehind il.
The recess conlains a purse and a slain-
Iess sleeI viaI. The purse conlains onIy 8
cp, 4 sp, and 2 gp, lul lhe viaI is a pc|icn
cf nca|ing.
2R: This area is a loneyard, lhe area is Iil-
lered vilh lhe cracked, gnaved, and spIil
lones of a variely of crealures (incIuding
hunans). Whalever Iaired here and Iefl
lhese grisIy renains is nov gone, Ieaving
lehind nolhing of vaIue.
If ICs search for al Ieasl 3 rounds, lhey
find lhree Iong lones (lhigh lones) Iarge
enough lo use as cIuls (nornaI 1d6 dan-
age).
Lach round one is used in conlal, lhere
is a 1 in 6 chance il viII lreak, leconing
useIess. If lhis is during a round in vhich
il slrikes a hil, lhe lone sIivers do an addi-
lionaI 1-2 poinls of danage.
25: An oId, nassive iron hook projecls
fron lhe vaII here, and a skeIelon hangs
fron il ly ils shorl chains. The nov-
skeIelaI lody dangIes in nidair, lools
aloul lvo feel off lhe fIoor. The skeIelon
faces oulvard, ils frane sIunped againsl
lhe vaII in dealh.
The corpse is lhal of an orc, kiIIed
roughIy lhree nonlhs ago. (He lried lo
cheal his conpanions, advenlurers fron
lhe Spine of lhe WorId, vho found a vay
inlo Undernounlain via lhe lunneIs of
lhe underearlh). The orc, fornerIy caIIed
HusssIagh, is slripped of veapons, and
lreasure-lul his Iegs are encircIed ly
aloul a fool of good henpen rope. His
Iealher arnor has slarled lo rol on his
lones, and his lools are nere lallers.
There are no rol gruls, diseases, or sini-
Iar nenaces in or on lhe corpse.
2T: This narks a |c|cpcr|, prolalIy cre-
aled ly HaIasler. These nagicaI nini-
gales seen lo vork conslanlIy (aIlhough a
DM nay have one go dead al randon
lines). They are aclivaled ly lhe nere ar-
rivaI of a crealure of any size. The pres-
ence of lhe |c|cpcr| is unnarked, lul lhey
are denoled on lhe dungeon naps ly lhe
Iocalion of lhe key nunlers.
The |c|cpcr|c leing seens (lo onIook-
ers) lo have siIenlIy and inslanlIy
vanished~suddenIy nol lhere vilhoul
fanfare or fIashing Iighls. There is no
knovn veighl or voIune Iinil lo lhese
fealures: leings hoIding hands or Iinked
ly a rope nay vanish ly lhe dozens once
lhe firsl leing in lhe chain enlers lhe
lrigger area of lhe |c|cpcr|.
To lhe leing undergoing lhe junp,
lhere is a sudden siIvery haze
everyvhere~an enply siIvery void in
vhich lhe onIy visilIe oljecls are lhe le-
ings lody, leIongings, and olher crea-
lures, if any, undergoing lhe junp vilh
hin or her. There is a lrief sensalion of
faIIing (no faII or danage occurs), and lhen
lhe surroundings (in lhe deslinalion area)
are suddenIy differenl. Beings passing
lhrough lhese |c|cpcr|s aIvays forfeil ini-
lialive lo leings presenl al lheir deslina-
l i on, dur i ng l he r ound of l hei r
appearance.
n lhe nap, lvo-vay leIeporls are
narked in pairs: 2TA goes lo 2TA,
2TB lo 2TB, and so on. ne-vay leIe-
porls carry a nunler as veII, lhus,
2TL1 goes lo 2TL2.
There are no knovn inslances of lhese
shorl |c|cpcr|s leing lrapped, or having
nore lhan a singIe cycIe or junp. Ior ex-
anpIes of nuIli- junps, see lhe Gatcs nf
UndcrmnuntaIn chapler.
2U: Al lhis spol, a piece of parchnenl is
sluck lo lhe fIoor ly an oId, dark lIood-
slain lhal parliaIIy overIaps il. Il says, in
Connon: nagh vails in lhe shop. Bring
lhe usuaI. He vanls lehoIder eyeslaIks, if
ye can gel any. (The origin and precise
neaning of lhis nole are up lo lhe DM.)
2V: n lhe vaII here is a scorch-nark, a
2O-vide palch of lIackened ashes cIing-
ing lo lhe slones fron lhe ceiIing lo lhe
fIoor. Wilhin il is a hunanoid-shaped gap
or cIear area. The sinisler oulIine in lhe
ash profiIes a shorl, sIender figure vilh
arns oulslrelched in pain, speII casling,
or suppIicalion. (Ils origin is up lo lhe
DM.)
2W: Thick, slicky vels crisscross lhe cor-
ridor al lhis poinl, lIocking vision vilh
lheir lhick gray coaling of dusl. If con-
lacled ly an open fIane, lhey readiIy
lurn, producing lIack, oiIy snoke. There
is no nonsler here, and nolhing of inleresl
excepl an oId Iefl-hand nelaI gaunlIel suil-
alIe for hunans. The gaunlIel vas enlan-
gIed in lhe vels and Iefl lehind Iong ago.
Ils nelaI is sliII good, and can le re-used.
Allenpls lo vear lhe gaunlIel as is viII
cause il lo shover snaII nelaI finger-pIales
vilh every grasping, punching, or sving-
ing novenenl, unliI nolhing is Iefl. (DMs
nay vish lo pIace a g|in gaun||c| (see
MagIca! Itcms nf UndcrmnuntaIn)
here inslead lo revard ICs if lreasure
hunling goes poorIy and spirils need a Iifl.)
2X: This nunler narks lhe Iocalion of an
oId lul sliII slurdy vooden luckel,
roughIy carved and caked vilh nud on
lhe oulside lo keep il danp (and un-
cracked). Il slands uncovered and uprighl
in lhe cenler of lhe corridor, haIf fuII vilh
a lrighl green, slicky sIine. SnaII vhilish
lraiIs of sIine Iead dovn lhe oulside of lhe
luckel in severaI pIaces, and vander
avay over lhe fIoor for severaI paces, le-
fore fading oul. There are no crealures
overhead, or anyvhere in viev.
AIlhough lhis Iooks Iike green sIine, il is
nol, il is lhe resuIl of sullerranean snaiIs
enlireIy consuning a luckel of once-
vrapped cheese. The snaiIs have Iong
gone, Ieaving lheir sIine-lraiIs dovn lhe
sides of lhe luckel. Whal is Iefl in lhe
luckel is unpIeasanl in appearance,
sneII, and lasle, lul is nol acliveIy poison-
ous or dangerous.
If lhe luckel is lhrovn, il lreaks,
spIashing ils conlenls in a lroad spray
lhal can lIind an opponenl for 1-2 rounds
if il gels in lhe eyes. The sIine has lvo
olher properlies: ils Iuninescence, gIov-
ing vilh a fainl green Iighl for 2d4
88
rounds, and ils sIipperiness ( -2 on MV
vhen underfool, Dexlerily checks re-
quired for Ieaps, dodges, and olher Iike
feals).
Allenpls lo fIing lhe luckels conlenls
vilhoul lhe luckel faiI, lhe sIine on lop
has hardened inlo an eIaslic lul very
lough crusl lhal prevenls anylhing
fron Ieaving lhe luckel. ICs vho use
veapons, looIs, or hands lo deIve inlo lhe
lollon of lhe luckel can use vhal lhey
dip oul lo painl nessages, varning
narks, and lhe Iike in lhe dungeon-lhe
snaiI-sIine lehaves very nuch Iike vhile-
vash.
2Y: A Iong-forgollen speII casl here
causes a snalch of a song lo le heard
vhenever ICs pass here. The singer is aI-
vays a hunan fenaIe, lul her song is
lolh fainl and in an anliqualed diaIecl.
Her song is neIanchoIy, and if Iislened lo
carefuIIy, seens lo le aloul lhe Ioss of a
lrave nan in lhe periIs of dragons javs
and ovIlear cIavs.
If nagicaI neans are used lo Iislen nore
cIoseIy lo lhe song, Iisleners hear a re-
pealed refrain and a verse eIaloraling lhe
Iadys Iove for her varrior, his fighling
provess, and his unlineIy dealh in lallIe.
The precise speII used, lhe song ilseIf, and
lhe idenlilies of lhe singer and her Iosl
one are up lo lhe DM. The DM can easiIy
have fainl snalches of lhis song cone lo
lhe ICs ears in Undernounlain as an
olIique varning vhenever lhey vasle
line, acl vilhoul lhinking, or lIunder
inlo danger unprepared.
2Z: This is a rough rockface lunneI, an
unfinished excavalion alandoned ly lhe
CIan MeIairkyn dvarves (see Thc
Knnwn HIstnry nf UndcrmnuntaIn
chapler) ages ago.
No looIs or rullIe renain here, lul ICs
can free severaI head-sized or Iarger
rocks vilh 4 rounds of vork prying in vis-
ilIe cracks vilh veapons or looIs.
DMs searching for nev areas lo expand
and nev lunneIs and accessvays lo lhe
deep IeveIs can easiIy connecl lhis area
vilh nev lunneIs. If lhese lunneIs are
crealed ly lurroving crealures, lhey are
quile lreacherous vilh sleep incIines and
nay le inhaliled ly olher lurrovers.
Snoolh lunneIs, presunalIy nan-nade,
are no Iess dangerous-vhal if HaIasler
sinpIy nade a shorl lunneI vilh a nun-
ler of passua|| speIIs due lo end soon`
LeoeL Thnee:
Cone Rooms
Room #GO: The
51aLkImg 5uono
The door lo lhis area is nade of pIain
slone, and il is Iocked. Il opens invard,
and shovs no indicalion of any lraps. The
door does nol shaller if slruck vilh veap-
ons, lul il can le forced open. If ICs lry
lo pick ils Iock, inforn lhen lhal sone-
lhing lreaks inside il as lhey vork, so lhal
lhe Iock unIalches, lul lhe nelaI pins lhal
hoId lhe door cIosed (projecling inlo sock-
els in lhe slone door frane) do nol re-
lracl.
The parly nusl force lhe door open ly
physicaI neans, or ly lhe use of a |ncc|
speII, lo open lhe door al aII. If lhey lry lo
ease il open genlIy, lhe pins viII hoId fasl.
As lhe door opens, read lhe foIIoving:
The door hesilales, and you hear a no-
nenlary nelaIIic shriek. Then lhe
slone door shifls~and svings invard
vilh quickIy galhering speed.
You hear a Ioud crash-sonelhing
vooden loppIing lehind lhe door. Il is
foIIoved ly a Ioud cIaller, as sone-
lhing vooden lounces aIong lhe slone
fIoor.
The roon leyond is Iil ly lvo fIick-
ering lorches sel in lrackels on lolh
side-vaIIs. In fronl of you are lhree
scallered vooden crales (lhe source of
lhe noise, no doull), and a sliII-rocking
vooden slooI (ils cIallering is sliII audi-
lIe). These lhings vere olviousIy
slacked againsl lhe door.
The roon leyond lhen is cIear, save
for a viIdIy-svinging curlain vhich
hangs across lhe cenler of lhe roon. Il
is dark naroon in hue, and lhe space
leyond il seens darkened. The jusl-
dislurled curlain lIocks your viev of
lhe lack haIf of lhe roon. Iron le-
yond il, lhere is suddenIy a Ioud slony
crash lhal shakes lhe roon. Il is ac-
conpanied ly lhe high-pilched, unnis-
lakalIe sounds of Iols of shallering
gIass.
A land of advenlurers, The SlaIking
Svord, vas silling in lhis roon (#6OA) le-
hind ils dividing curlain, ealing al a slone
lalIe. Their door guard, a lhief, quaffed
one-eighlh of a pc|icn cf intisioi|i|q vhen
he firsl heard lhe ICs approach lhe door.
He sprinled in fron his slooI vilh lhe
vhispered vords, Slrong parly of adven-
lurers! The advenlurers lhus reacled
speediIy vhen lhe ICs lriggered lheir
varning leII of slacked crales.
ne lIev oul lhe lalIe-Ianp. lhers
overlurned lhe lalIe, sending lheir feasl
crashing lo lhe fIoor. They aII crouched
lehind lhe lalIe, using il as a shieId, ex-
cepl for lhe priesl, vho ran inlo an enply
lack roon (#6OB).
The advenlurers vere counling lheir
looly as lhey ale, and a Iol of goId coins
and gens Iiller lhe fIoor, having faIIen off
lhe lalIe. ne goId coin even roIIs, on
edge, under lhe curlain lovards lhe ICs.
The lolaI vaIue of lhe lreasure incIudes
134 gp, 12 5O gp vaIue noonslones, 8 5O
gp vaIue zircons, 5 1OO gp vaIue garnels,
and 3 5OO gp vaIue spineIs.
Tn FIght thc 5ta!kIng 5wnrd
The parly consisls of lvo 5lh IeveI viz-
ards (Thindrar and DeIIozs), a 6lh IeveI
priesl of TaIos (MorIlarr), lvo 4lh IeveI
fighlers (CuIlh and Ihaeren), a 3rd IeveI
fighler (IindoI), and lhe 7lh IeveI lhief
(Rhandaun). The Svord nenlers are oId
friends and lhey have vorked logelher
for years. As a resuIl, everyone acls in or-
ganized and experienced conlinalions,
each anlicipaling cerlain aclions fron lhe
olher nenlers.
They use lhis roon oflen as a resling-
pIace vhiIe in lhe dungeon, and have
nodified il for lheir needs. The curlain-
poIe doesnl quile reach lhe 1O high ceiI-
ing, Ieaving a 1 gap alove il. The
Svord- nenlers lehind lhe curlain can
Iook over il and see ICs novenenls re-
fIecled in lvo poIished shieIds affixed lo
lhe ceiIing jusl inside lhe door. They canl
see specific IC aclions loo cIearIy in lhis
vay, lul can see aII novenenls inlo lhe
roon.
The round-ly-round inlended aclions
of lhe Svord advenlurers are Iisled le-
Iov, leginning lhe round afler lhe lalIe
faIIs, lhey ready lheir veapons on lhe
round lhey upsel lhe lalIe. The DM
shouId nodify lhese pIans according lo
IC aclions and conlal resuIls. Aslerisks
denole if a characler is sheIlered lehind
lhe lalIe, lhe characler viII lol up fron
lehind il lo acl, exposing hinseIf for as
shorl a line as possilIe.
1s| Rcun
* Thindrar: Casls 5d6 fircoa||, cenlered
jusl oulside lhe enlry door lo lhe nain
roon.
DeIIozs: As quielIy as possilIe, reads ni-
ncr g|coc cf intu|ncraoi|i|q scroII, oul
of sighl in #6OB (1O chance of faiI-
ure). If DeIIozs faiIs in using lhe scroII,
lhere is a 95 chance lhal lhe speII is
Iosl lul nolhing happens. AIlerna-
liveIy, lhere is a 5 chance lhal DeIIozs
lecones especiaIIy vuIneralIe lo aII
speIIs for 8 rounds~he viII faiI aII
saves, and lake naxinun possilIe
danage).
* MorIlarr: Drinks a pc|icn cf firc rcsis|-
ancc.
* CuIlh: Throvs an axe (1d6 dng)
lhrough lhe curlain (THACO 17, al -1
due lo poor visiliIily).
* Ihaeren: Sane aclion as CuIlh.
IindoI: }erks curlains open (2O vide gap
in cenler).
Rhandaun: Hurries soundIessIy as possi-
lIe lo side-vaII, and dovn il lovards
lhe enlry door (and lhe ICs). He vails
unliI afler lhe fircoa|| expIodes, avoid-
ing ils area of effecl.
2n Rcun
* Thindrar: Casls a 2d4 f|aning spncrc,
and sends il roIIing al ICs, ils palh run-
ning lovard lhe door and lhe Iargesl
grouping of ICs. Afler one round,
Thrindar Ieaves lhe f|aning spncrc in
lhe doorvay, lIocking any escape unliI
round six.
DeIIozs: Iron lhe dark doorvay of #6OB,
casls a s|cu speII al lhe ICs (can affecl
3 ICs).
* MorIlarr: Casls a nc| pcrscn al anq
charging IC or olvious speII casling
IC
* CuIlh: Sane as 1sl round (lhrovs axe al
THACO 18), can neIee any IC reaching
lhe lalIe, prolecling Svord speII casl-
ers.
* Ihaeren: Sane as CuIlh.
IindoI: Sane as CuIlh.
Rhandaun: Wails for chance lo lackslal a
IC speII casler, ruin speII casling vilh a
lhrovn dagger, or gral any olvious
vand, rod, or nagicaI veapon. nce
he has reveaIed hinseIf, lhe lhief lries
lo drink anolher quaff fron his polion
and lhen nove lo an unexpecled Ioca-
lion lo Iaunch anolher allack. He viII
conlinue lhis process unliI one side de-
cisiveIy vins lhe neIee, or he is
89
dovn lo lvo quaffs of polion Iefl. If lhe
Svord is on lhe Iosing side, he uses
vhal renains of his invisiliIily lo es-
cape, running lovard lhe Sargaulh.
3r Rcun
* Thindrar: Casls a s|ccp speII al any rear
guard or olvious speII casler IC.
* DeIIozs: Casls a 2d6 fIaning spncrc lo
appear jusl leyond curlain, and sends
il roIIing al ICs. DeIIozs aIso alandons
conlroI of lhe sphere al lhe end of lhe
round, slopping il vilhin 3 of lhe door
lo lIock escapes.
* MorIlarr: Casls a nc| pcrscn al any
charging IC or olvious nagic using
IC.
CuIlh: Charge and neIee (scinilar: 1d8).
Ihaeren: Sane as CuIlh.
IindoI: Sane as CuIlh (lroadsvord: 2d4).
Rhandaun: See 2nd round aclions.
4|n Rcun
* Thindrar: Casls a nagic nissi|c speII al
any knovn speII caslers, or lhe nearesl
lhrealening IC.
* DeIIozs: Sane as Thindrar.
* MorIlarr: Casls a nc| pcrscn al any
charging IC or speII caslers.
CuIlh: MeIee.
Ihaeren: MeIee.
IindoI: MeIee.
Rhandaun: See 2nd round aclions.
5|n Rcun
Thindrar: Repeals 4lh round aclion (un-
Iess neIee prevenls).
DeIIozs: Repeals 4lh round aclion (unIess
neIee prevenls).
MorIlarr: Repeals 4lh round aclion (un-
Iess neIee prevenls).
CuIlh: MeIee.
Ihaeren: MeIee.
IindoI: MeIee.
Rhandaun: See 2nd round aclions. If lhe
Svord is Iosing ladIy, heII sinpIy lry
lo sIip oul lhe door vhiIe he is sliII in-
tisio|c, gelling avay and slaIking lhe
ICs lhereafler. He foIIovs lhe ICs
lhrough lhe dungeon, vailing a
chance lo allack vhen lheyre veak,
unprepared, or lusy fighling anolher
opponenl. If holIy pursued, he can
scaller a lag of narlIes lo lrip up any
characler pursuing hin (Dexlerily
check al -2, one check each round for
lvo rounds, once lhe narlIes are scal-
lered: if lhe check faiIs, lhe pursuer
faIIs for 1 poinl of danage and sIovs lo
haIf MV rale on lhe foIIoving round).
Rhandaun has lvo lags of narlIes,
lolh of vhich have lhe sane effecls on
pursuers. If one is enplied onlo lhe
face of a speII casler leIov a cIinling
Rhandaun, any speII casling in lhal
round is aulonalicaIIy ruined.
6|n Rcun
Thindrar: Repeals 4lh round aclion (un-
Iess neIee prevenls).
DeIIozs: Repeals 4lh round aclion (unIess
neIee prevenls).
MorIlarr: Repeals 4lh round aclions un-
Iess a feIIov Svord nenler needs
heaIing. He viII lhen use curc |ign|
ucuns on his conrade.
CuIlh: MeIee.
Ihaeren: MeIee.
IindoI: MeIee.
Rhandaun: See previous round.
The DM nusl nodify lhe Iisled Svord
nenlers aclions as lhe encounler is run
lo lesl chaIIenge lhe ICs. Svord nen-
lers lehind lhe lalIe can hurI decanlers
of vine al lhe ICs, for exanpIe. Ierhaps
MorIlarr can use his ccnnan speII on a
lhrealening IC~connanding SIeep!
and Rhandaun can lry lo dispalch lhe
faIIen IC if he can reach lhe lody.
If lhe lalIes are lurned on lhe Svord
nenlers and lhey legin Iosing lhe lallIe,
lhe nages allenpl escape firsl, casling
vel speIIs on opponenls and slicking
lhen lo lhe lalIe, lhe vaIIs, or even lo
each olher. The fighlers usuaIIy conlinue
lhe fighl, covering lheir conrades depar-
lure, any nenlers vho escape lhe roon
fIee lo lhe norlhvesl, allenpling lo reach
lheir snaII loal on lhe shores of lhe Sar-
gaulh.
If lhe ICs fIee fron lallIe al any line
(incIudes relrealing fron lhe door upon
lriggering lhe crales), lhe Svord vails,
regroups, and foIIovs lhen, slaIking lhe
ICs lhrough lhe dungeon and pIanning
for an anlush. The SlaIking Svords
slandard anlush invoIves casling vel
speIIs inlo lhe corridor, innoliIizing lhe
characlers, and furlher casling fircoa||
and f|aning spncrc speIIs inlo lhe slicky
vels. This infIicls nuch of lheir danage,
lhe fighlers easiIy handIing any survivors.
If lhe Svord vins lhe fighl, lhey slrip
aII of lhe ICs and Ieave lhen-dead,
vounded, or olhervise-in lhis roon lo
fend for lhenseIves. The search of lhe
ICs is lhorough, and lhey are lound lo-
gelher in pairs vilh lighl ropes once slrip-
ped of ar nor and veapons . The
Svord-nenlers viII leII lhe ICs sneer-
9O
ingIy lhal The SlaIking Svord has
shaned lhen, and lhen Ieave. The dan-
gers Undernounlain poses lo defenseIess
ICs, lurdened ly vounded conrades
and lerefl of aII gear, are consideralIe-
and couId nake for a fascinaling 'run for
survivaI advenlure.
Thnsc nf thc 5ta!kIng 5wnrd
The slalislics given for lhe Svord
nenlers are conpIele fron lhe legin-
ning of lhe encounler vhen consider-
ing veapons and nenorized speIIs.
The veapons Iisled do nol incIude axes
lhrovn or nagicaI ilens used during
lhe rounds descriled alove. The nen-
lers of lhe SlaIking Svord advenlur-
ing conpany are as foIIovs:
Dc!!nzs hn W5: AC 7 (Dex lonus),
MV 12, hp 15, THACO 19, #AT 1,
Dng ly speII or veapon: 1-4 (dag-
gers x 2), D 17, I 17, AL CL. SpeIIs (4,
2, 1). nagic nissi|c 4, f|aning
spncrc, uco, s|cu.
IindoI hn I3: AC 3 (landed naiI), MV
12, hp 35, THACO 17, #AT 1, Dng 2-
8 +2 (lroad svord), 1-6 + 2 (shorl
svord), 1-4 +2 (dagger), S 18 ( + 1 lo
hil, +2 dng.), C 17, AL CL.
Gu!th hn I4: AC 2 (landed naiI pIus
Dex lonus), MV 12, hp 41, THACO
16, #AT 1, Dng 1-8 + 1 (scinilar),
16 + 1 (shorl svord), 2-7 + 1 (nace),
S 17 ( + 1 lo hil, + 1 on dng.), D 16, C
18, AL NL.
Mnr!tarr hn I6 of TaIos: AC5 (chain
naiI), MV 12, hp 29, THACO 18, #AT
1, Dng ly speII or veapon 2-7
(nace), or 2-8 (norning slar), W 17,
AL CL. SpeIIs (5,5,3). ccnnan,
curc |ign| ucuns 4, f|anc o|ac,
nc| pcrscn 4, anina|c ca, is-
pc| nagic, pqrc|ccnnics.
Phacrcn hn I4: AC 2 (spIinl naiI pIus
Dex lonus), MV 12, hp 31, THACO
16, #AT 1, Dng 1-8 +2 (scinilar), 2-
7 + 2 (nace), 2-8 + 2 (lvo-handed
laslard svord), S 18 ( + 1 lo hil, + 2
on dng.), D 16, AL CL.
Rhandaun hn T7: AC 4 (Iealher ar-
nor pIus Dex lonus), MV 12, hp 36,
THACO 17 (15 if lhroving daggers),
#AT 1, Dng I-8 (Iong svord), 1-
4 + speciaI (daggers x 5-Rhandaun
can lhrov 2 daggers per round,
range 1/2/3), D 18, C 17, Ch 16, AL
NL. SA Ioison daggers (IaraIysis-
venon: viclin nusl save vs. poison
al - 3, on each daggers firsl slrike
onIy, or le paraIyzed inslanlIy, for
2d4 rounds).
ThIndrar hn W5: AC 6 (Dex lonus),
MV 12, hp 16, THACO 19, #AT 1,
Dng ly speII or veapon: 1-4 (dag-
gers x 3), D 18,118, AL NL. SpeIIs (4,
2, 1): nagic nissi|c 3, s|ccp, f|an-
ing spncrc, uco, fircoa||.
Room #G3: EIgh1
Heaos Ane Be11en
Tham Ome...
You open lhe unIocked door lo lhis
roon and see a lare-vaIIed roon,
dinIy-Iil ly an eerie green gIov lhal
cones fron a laII-lacked, grand-
Iooking slone chair al ils far end. The
resl of lhe roon appears enply.
This 4O 8O roon conlains nolhing
save lhe lhrone al ils far end, and lhe in-
ninenl feeIing of danger. The ceiIing is 1O
high and has a nunler of irreguIarIy
pIaced hoIes in lhe ceiIing, each hoIe is
roughIy 1 1/2 in dianeler and has sone
dark sulslances (nud, offaI, and slrav)
suspended aIong ils edges. Al lhe far end
of lhe roon fron lhe enlry-door is lhe
gIoving lhrone, il is acluaIIy 6O avay,
cenlered fron lhe side- vaIIs. There is a
2O space lehind lhe lhrone.
This lhrone is sel in lhe cenler of a
raised circuIar dais (1O dianeler) and
cannol le noved vilhoul lreaking il. Il is
covered ly a green ccn|inua| facric firc
speII (see SpeIIs chapler). Il has faded,
discoIored red veIvel cushions on ils arns
and seal. If lhese cushions are renoved,
seans can le found in lhe slone arns,
running around lhe seal.
The arn-slones can le opened lo reveaI
slorage niches: lhe righl one conlains a
fool-Iong slick of vood, and lhe Iefl one
conlains lvo idenlicaI gIass jars. The jars
are each lhree inches in dianeler, an inch
deep, and lhey conlain sonelhing greasy
or cIoudy. The slick is a uan cf ucncr
(44 charges renaining), and lhe jars lolh
conlain Kccgn|cns cin|ncn| (5 appIica-
lions each, each cures one poison or dis-
ease, or heaIs 1d4 + 8 hp of danage).
If any veighl is pIaced on lhe seal of lhe
lhrone ilseIf (e.g. ly soneone exanining
lhe seal, or silling on lhe lhrone), lhere is
a nechanicaI, nelaIIic cIanking overhead,
and an oId, sloul iron cage faIIs lhrough
seans in lhe ceiIing lo surround lhe
lhrone and lhe enlire dais. Any IC slruck
ly lhe faIIing cage is hurIed aside (oulside
lhe cage), and deaIl 1d2 poinls of danage,
no one viII le pinned ly lhe cage.
The cage exlends lo lhe ceiIing, encIos-
ing lhe lhrone and lhe circuIar dais aII
around. The cage is very slurdy, even if
characlers conline efforls lo lend ils
lars, aIIov each of lhen onIy lhe usuaI
chance lo lend lhen (separale roIIs for
each characler). Any singIe Iocalion on
lhe cage~one parlicuIar spol on a lar for
everyone lo focus danage on, for
exanpIe-has ACO, and can lake 24O
poinls of danage lefore parling. If ICs al-
lack lhe cage, keep lrack of line, and roII
for allracled nonslers.
The cage can le Iifled fairIy easiIy, hov-
ever. AIIov a +2 chance (added lo a
characlers lase) per poinl of Slrenglh
alove 15 invoIved in Iifling. Thus, a singIe
characler vilh a Slrenglh of 15 has lhe
usuaI 7 chance, lul a conrade vilh a
Slrenglh of 16 has a 12 chance, nol
1O. When leings vork in conlinalion,
lake lhe slrongesl leings lase score, and
add 2 per lolaI cunuIalive poinls of
Slrenglh over 15, counling lhose poinls
for each characler invoIved.
Behind lhe lhrone, hidden lo vievers
fron lhe door, Iies a nyslerious slone ol-
jecl. Il is a 4 lhick, heavy senicircuIar
slone~or ralher, haIf of a cIeanIy-lroken
circuIar slone or disc. Il resenlIes a gran-
ile niIIslone, excepl lhal, fev niIIslones
91
are covered vilh a velvork of conpIex,
unreadalIe, ullerIy unfaniIiar runes.
The runes and lhe slone are slrongIy
nagicaI, lul lhe runes are aInosl aII
neaningIess synloIs. If a ccnprcncn
|anguagcs, rca nagic, or siniIar speII is
used upon lhen, aII lhal can le read,
anong nany olher nagicaI gIyphs of Arl,
is lhe phrase: }oined, lhe gale opens, and
fouI fiends are Ioosed. Ior lhe use and
significance of lhis oljecl (vhich ICs can
freeIy carry avay vilh lhen, if lhey
vish), see Roon #63, leIov.
In a hidden roon alove lhe chanler
Iairs a hydra. Ils chanler can le enlered
onIy lhrough lhe ceiIing hoIes or ly use of
a 2O 2O secrel door Iocaled in lhe ceiI-
ing lehind lhe lhrone. The hydra cannol
open lhe secrel door, and viII nol le Iured
oul of ils Iair lo fighl. The hydra Iurks, nol
shoving ilseIf unIess ICs poke oljecls,
hurI nissiIes, or casl speIIs lhrough lhe
hoIes inlo ils Iair, lhese aclions lring on
innediale allacks. Il pIans lo vail unliI
ICs reach lhe lhrone lefore il slicks ils
heads dovn lhrough lhe hoIes, and al-
lacks.
The hydra is a Lernaean specinen: for
every head severed, il grovs lvo nore (lo
a lolaI of lveIve). The nev heads forn in
1-4 rounds, unIess fIane is appIied lo lhe
neck vilhin 1 or 2 rounds of a heads de-
slruclion. Il viII puII ils heads lack lo
avoid olvious speII allacks or nagicaI
ilen discharges. Il aIso vilhdravs vhen
lroughl lo onIy 2 surviving heads, ils
nain lody is innune lo allacks.
Hydra ~ Lernaean (1): Inl Seni, AL N, AC
5, MV 9, HD 8 (iniliaIIy), hp 8 per head,
THACO 12 (iniliaIIy), #AT 1-8 (iniliaIIy),
Dng 1- 8 (8-1O heads), 1-1O (11-12
heads), SA Lxlra heads, SD Lxlra
heads, lody innune lo allack, SZ C,
ML 8, XI 3,OOO.
The hydras roon nirrors lhe size of
lhe roon leIov. Il conlains sone nouIdy
slrav, a fev lones loo lig lo gnav inlo
fragnenls and eal, and lhe crealures
lreasure~inedilIe lils and pieces
lroughl up inlo ils roon vilh unforlu-
nale viclins. These videIy-scallered
prizes incIude: lhree rusly hunan-sized
suils (shirls and Ieggings) of landed naiI,
14 daggers, 6 shorl svords, 3 naces, a
varhanner, a Iong svord lroken inlo
lvo pieces, a lvisled Iarge dianond-
shaped nelaI shieId, a denled haIfIing-
sized heIn, 13 cp, 2 sp, 6 gp, and a |cng
sucr +2, uni | c ragcn s| aqcr ( de-
scriled in lhe DMC).
Room #G: The HaLL O[
Nam PILLans
This is a conpIex encounler, lhe DM
nusl le lolaIIy faniIiar vilh everylhing
in lhis roon lefore lhe ICs legin expIor-
ing lhe area. When lhe ICs open lhe en-
lry door, read lhe foIIoving:
Thick nisl curIs and drifls every-
vhere in lhis roon, lhrough il, you
can dinIy see a slony foresl of nany
piIIars slrelching fron fIoor lo ceiIing.
Iron sonevhere ahead cones a re-
pealed, rhylhnic lhunping sound.
This roon is crovded vilh nany laII,
fIuled slone coIunns, and ils fIoor is aI-
vays covered vilh svirIing, cIoaking
nisls. This haII is lhe Iair of a vanpire,
he cuslonariIy is found in lhe cIear, nisl-
free area in lhe cenler of lhe roon. He
caInIy sils in a rocking chair, snoking a
Iong cIay pipe, and halching schenes lo
raid nolIe viIIas in Walerdeep. (The
rhylhnic lhunping is lhe sound of lhe
rocker in nolion.)
Thcaryn 5ha!ahd
If ICs penelrale lo lhis cenlraI area,
lhey viII discover lhe chair enply (sliII
rocking), and lhe snoIdering pipe Iying
on a foolslooI. An ornaleIy carved cuspi-
dor slands leside lhe chair, fron il hangs
a luIging lolacco-pouch.
In Iife, Thearyn vas an 18lh IeveI
advenlurer-vizard, once of Lanlan. In
undealh, he relains his speIIs and lhe aliI-
ily lo use lhen. The vanpire, Thearyn
ShaIahd, is served ly lvo valchghosls
and six lonelals, for furlher inforna-
lion on lhese nonslers, consuIl lhe nev
Monslrous Conpendiun pages in lhis
loxed sel and lhe Monsler Cuide
vilhin Uncrncun|ian Atcn|urcs.
Thearyn viII lry lo gain speII looks and
nagicaI ilens fron aII inlruders, using
lhe lraps in his roon and his servanl non-
slers. He is searching for a vay lo aug-
nenl his nagicaI povers so he can nasler
lhe crealion and conlroI of ga|cs. nce
lhis is acconpIished, he can roan lhe
ReaIns freeIy, and reach olher pIaces he
has heard of (such as lhe denipIane of
RavenIofl, and cerlain vorIds in cryslaI
spheres vhere undead are said lo ruIe, a
cryplic reference lo lhe SILLL}AMMLR
canpaign selling).
Thearyn ShaIahd can drain lvo experi-
ence IeveIs per successfuI slrike, and
cnarn ICs ly his gaze (save vs. speII al
- 2). He can onIy le hil ly + 1 or leller
veapons, is innune lo poisons, paraIysis,
s|ccp, cnarn, and nc| speIIs, and suffers
onIy haIf danage fron coId-lased and
eIeclricaI allacks. Thearyn can spicr
c|ino, or snapc cnangc inlo a Iarge lal-
he nusl le in lhis forn lo fIy. He can even
assune a gasccus fcrn al viII. HoIy valer
and IavfuI good hoIy synloIs lurn hin
for 2-7 poinls of danage.
Thearyns naxinun nunler of neno-
rized speIIs are 5,5,5,5,5,3,3,2,1. When
encounlered, he does nol have his fuII
conlingenl of speIIs nenorized. Al lhe
iniliaI encounler line, Thearyn knovs
onIy lhe foIIoving speIIs: affcc| ncrna|
f i rcs, ccnprcncn | anguagcs, c| cc|
nagic, ncning, rca nagic, c|cc| intisi-
oi|i|q, |ncc|, |ncu a|ignncn|, pqrc|ccn-
nics, r a q c f c nf c c o | c nc n| , ispc|
nagic 3, infratisicn, |cngucs, nincr
crca|icn, pc|qncrpn c|ncr, sc|i fcg, ua||
cf icc, passua||, |c|c|incsis, ua|| cf s|cnc,
|cucr ua|cr, pcrnancn| i||usicn, fcrcc-
cagc, pcucr ucr s|un, nin o|an|, sin|,
Mcrcn|aincns isjunc|icn. The vanpire
casls his vaII speIIs lo spIil up his foes
during lallIe, lhey can le casl diagonaIIy
across lhe corners of lhe roon, or even
fuIIy across lhe roon, running paraIIeI
and lelveen lhe piIIars.
Thearyn can casl one speII per round,
provided he is nol acluaIIy injured in ne-
Iee. HaIaslers nagics prevenl hin fron
92
sunnoning lals, rals, or any olher crea-
lures lo his aid. He onIy has lhe guardians
he has crealed, and lhey are Iocaled in
lhis roon. He viII use his speIIs fron a
dislance al firsl, vhiIe lhe lonelals and
valchghosls hoId off allackers, and
lhen cIose in vhen any inlruders are
veakened.
If lroughl lo Iess lhan 2O hil poinls,
Thearyn viII use his speIIs lo lreak oul of
his Iair, and fIee lhrough Undernounlain
in gasccus fcrn, laking roules lhal run
lhrough nonsler Iairs knovn lo hin, lo
discourage IC pursuil. His coffin, aIong
vilh a dupIicale speII look, resls in a hid-
den cavern (secrel door enlry) on lhe
sIopes of Mounl Walerdeep, vhere he es-
lalIished his lonl Iong ago. Since achiev-
ing undealh, Thearyn has sIain aII of his
forner apprenlices and associales in lhe
cily, so lhal no Iiving leing knovs of lhe
exislence of his lonl.
Thearyn ShaIahd ~ Vanpire (1): Inl Lx-
ceplionaI, AL CL, AC 1, MV 12, II 18
(c), HD 8 + 3, hp 6O, THACO 13, #AT 1,
Dng 5-1O (1d6 +4 hand dng.) or ly
speII, SA Lnergy drain, S 18/76 ( + 2 lo
hil, +4 dng.), cnarn gaze, SD + 1 or
leller nagicaI veapon lo hil, speII &
poison innunilies, gasccus fcrn, MR
SpeciaI, SZ M, ML 16, XI 5,OOO.
Thcaryn's GuardIans
The six lonelals here (lhese guardians
serve lhe vanpire, and are nol lallIe-
lals) and lhe valchghosls have orders lo
snalch and lry lo carry off aII looks and
veapons (especiaIIy veapons lhal gIov,
nove ly lhenseIves, enil fire, or lake lhe
forn of shorl slicks of vood) used againsl
lhen. Walchghosls aIso use lheir aliIily
lo delecl nagic lo rool oul hidden pover
for lheir nasler. They aIvays lring any
coIIecled gear lo lhe vanpire and relurn
lo lhe fray, if lhe vanpire is in lhe nidsl
of a fighl, he viII drop lhe ilens dovn a
pil lrap for Ialer exaninalion. If no nagi-
caI veapons and ilens are used againsl
lhen, lhey fighl lo kiII.
The lonelals deIiver a chiIIing lile
vhich paraIyzes aII hunans and deni- hu-
nans (excepl eIves) for 3-8 (1d6 +2)
rounds, unIess a successfuI saving lhrov
vs. paraIyzalion is nade. The lals are in-
nune lo aII forns of paraIysis, and lo
s|ccp, cnarn and nc| speIIs. They are
lurned as ghouIs, and allack unliI
lroughl lo 3 hil poinls or Iess. They can
scc intisio|c crca|urcs an cojcc|s vilhin
6O feel.
Like skeIelons, lonelals lake onIy haIf
danage fron piercing or edged veapons.
HoIy valer and prc|cc|icn frcn cti| speIIs
and reIaled vards do nol affecl lhen.
They can snalch and carry singIe oljecls
veighing up lo 3 Ils.
Walchghosls can, ly viII and geslure,
cause aII nagicaI ilens vilhin 6O lo gIov
vilh a coId vhile radiance for 2d4 lurns.
Walchghosls are innune lo cnarn, s|ccp,
and nc| speIIs, and lo aII poison, pelrifi-
calion, poIynorph, coId-lased, and dealh
nagic allacks. (Againsl olher speIIs, appIy
lheir nagic resislance.)
The valchghosls are alIe lo pass
lhrough slone al viII, allacking charac-
lers fron lhe vaIIs or fIoor or even lhe
ceiIing of lhis roon. They gral al lhe ICs
nagicaI ilens and lhen, infIicling 2-16
poinls of cni||ing |cucn danage. Their
nagic resislance, inlangiliIily, and fIighl
aliIilies nake lhen fornidalIe foes.
A valchghosls cni|| raq vorks againsl a
singIe leing, once per round, lo a naxi-
nun of 9 lines per hour. This 9O range
ray can penelrale nagicaI proleclions
and larriers of Iess lhan 6lh IeveI, and
slrikes al THACO 6. Viclins nusl save vs.
dealh nagic or suffer 2d12 poinls of dan-
age and faII inlo a sIunler ended onIy ly
ispc| nagic or ly line: 22 lurns -1 lurn
per IeveI.
Bonelal (6): Inl Lov, AL NL, AC 7, MV 3,
II 18 (C), HD 4, hp 31 (each), THACO 17,
#AT 1, Dng 2-8 (chiIIing lile + paraIy-
sis), SA SpeciaI, SD SpeciaI, SZ M, ML
2O, XI 975 each.
Walchghosl (2): Inl As in Iife (15, 18), AL
LL, LN, AC 1, MV 9, II 9 (C), HD 7 + 2,
hp 51, 46, THACO 13, #AT 1, Dng 2-16,
SA ChiII ray, SD InsulslanliaI, no lurn-
ing, MR 25, SZ M, ML 19, XI 4,OOO
each.
PIts
Besides lhese guardians, lhe vanpires
Iair conlains seven 1O x 1O x 2O deep pil
lraps. These pils have fIoors Iined vilh
sharp, rusly svord lIades (saIvaged fron
earIier viclins) sel on edge. IaIIing dan-
age is 2d6, and Ianding on lhe lIades does
addilionaI danage (1d4 poinls + lhe vic-
lins AC in poinls of danage).
A zonlie vails againsl lhe vaII al lhe
lollon of each lrap. Il viII allack aII in-
lruders, infIicling 5 poinls of danage lo
ils ovn feel and Iegs vhiIe allacking ly
slepping on lhe lIades.
Zonlie ~ Connon (7): Inl Non, AL N, AC
8, MV 6, HD 2, hp 15 (each), THACO 19,
#AT 1, Dng 1-8, MR SpeciaI, SZ M, ML
SpeciaI, XI 65 each.
PI!!ars
The piIIars lhal crovd lhe Iair are aIso
dangerous lo inlruders, and are of lvo
sorls-lhose lhal conlain secrel doors and
lhose lhal are nagicaI. The piIIars cIosesl
lo lhe vaIIs of lhe roon~lhe exlernaI rov
of piIIars~aII conlain secrel doors. The piI-
Iars in lhe inner rov around lhe cenler of
lhe roon are nagicaI.
The secrel doors open inlo cavilies
vilhin lhe piIIars vhere u-u znmbIcs
vail lo pounce on lhose opening lhe door
(one exceplion is noled leIov). There is
one such zonlie per piIIar, lolaIIing 17 ju-
ju zonlies in aII.
Zonlie }u-ju (17): Inl Lov, AL N(L), AC
6, MV 9, HD 3 + 12, hp 26 (each),
THACO 15, #AT 1, Dng 3-12, SA Spe-
ciaI, SD SpeciaI, MR SpeciaI, SZ M, ML
SpeciaI (lreal as 2O), XI 975 each.
The nagicaI piIIars have lhe aliIily lo
inprison Iiving leings (vilh aII vorn or
carried ilens) lhal louch lhen. The vic-
lins are dravn inside lhe piIIar lhey
louch, and frozen in a forn of nagicaI sla-
sis, a saving lhrov versus speII, al -6, is
aIIoved againsl lhis effecl. A saving
lhrov nusl le nade every line a Iiving
leing louches one of lhe nagicaI piIIars,
even if a leings earIier saving lhrovs
have leen successfuI. The vanpire and aII
his servanls are innune lo lhe piIIars
nagic.
The piIIars are ACO and can vilhsland
17O hp of lIudgeoning-veapon danage
each lefore shallering (edged veapons
do haIf lheir nornaI danage lo lhe piI-
Iars). Shallering lhe piIIars frees lul aIso
kiIIs any crealure enlonled vilhin.
These piIIars can le enply vhen found,
or lhey nay conlain nissing NICs or
ICs-parlicuIarIy lhose vho vere Iosl in
an earIier dungeon lrap or encounler,
and are presuned dead. Lach piIIar can
onIy conlain one prisoner~if any piIIars
are occupied, ICs nay inadverlenlIy free
inpriscnc ICs and NICs.
Irisoners can le freed fron lhe piIIars
in four vays:
1. lhe vanpires viII and louch,
2. lhe casling of a frcccn speII (lhe re-
verse of inprisonnenl) as lhe piIIar is
louched ly lhe casler,
94
3. a properIy-vorded uisn cr |ini|c
uisn, or
4. nagicaI ilen discharges or speII use di-
recled al lhe piIIar.
The fourlh nelhod vorks as foIIovs:
vhen nagic is casl al one of lhe nagicaI
piIIars, il lurns lransIucenl, reveaIing lhe
nolionIess prisoner vilhin. (The olher
lype of piIIar renains soIid, ils undead oc-
cupanl is nol reveaIed.) The piIIar alsorls
aII nagic speIIs (excepl uisn, |ini|c uisn,
and frcccn) vilhoul any physicaI dan-
age lo lhe piIIar. Nole lhal speIIs sliII affecl
lheir inlended areas and largels, lul lhe
piIIars alsorl any nagic vhich louches
lhen, for exanpIe, a fircoa|| sliII expIodes
in ils radius and deaIs ils danage, lul ils
nagic IeveIs are alsorled ly one piIIar
vilhin ils area of effecl (DM delernines
vhich piIIar gels lhe nagic unIess lhe
speII is direcled or focused al a specific
piIIar).
Ior every seven charges or speII IeveIs
(e.g. a fircoa|| counls as lhree speII IeveIs)
alsorled ly lhe piIIar, a singIe Ieller (in
Thorass) appears on lhe oulside of lhe piI-
Iar. Successive Iellers viII appear in a rov
lo forn a vord. If lhis vord is spoken, lhe
piIIar expeIs lrapped viclins and aII lheir
ilens, lhe piIIar lhen lurns soIid again.
AII of lhe piIIars have connand vords
of 6-9 Iellers in Ienglh, such as lIora,
Neudane, Shokkarolh, KIaever, and
Hundarr. These connand vords do nol
change, ICs vho Iearn lhen can use
lhese piIIars as handy hiding-pIaces vhiIe
expIoring in lhe dungeon.
Trcasurc PI!!ar
The soIid piIIar cIosesl lo lhe norlheasl-
ern corner of lhe roon does nol conlain a
zonlie, lul has inslead a Iong, coiIed
rope exlending up inlo darkness (a nar-
rov shafl vilhin lhe hoIIov piIIar). If ICs
puII on lhis rope lo Ioosen il, lhey viII dis-
cover lhal il is a puIIey. A snaII leII viII
ring (lo varn Thearyn againsl lhieves),
and lhey viII le alIe lo Iover a Iarge sack,
conlaining Thearyns lreasure.
The sack conlains severaI ilens. They
range in size fron a snaII ivory lox lo a
Iarge sIale-lound look. AIso incIuded are
a Iong vooden lox, a lundIe of green
vooI, and a heavy Iealhern lag. The sack
ilseIf is of veII-used Iealher, kepl in good
condilion over lhe years.
Wrapped up in a fine vooIIen cIoak of
dark green hue (ilseIf a c|ca| cf prc|cc-
|icn +2), lhere is a Iarge copper Ioop. n
lhe Ioop are lhreaded four pIain lrass
rings: a ring cf fca|ncr fa||ing, a ring cf
firc rcsis|ancc, a ring cf junping, and a
ring of invisiliIily (acluaIIy a ring cf c-
|usicn.
There is a Iong, dark case in lhe sack. Il
is nade of fineIy-poIished shadovlop-
vood, hinged and edged vilh siIver-
pIaled sleeI, and Iined vilh red siIk (in aII,
vorlh 3 gp). In lhis case are four fool-
Iong, lapering poIished slicks of vood.
Lach is carved vilh a vord, near ils lull:
CorIoraun, HaIdass, Irnlror: and
TuIlhchann. These are lhe connand
vords of vands: a uan cf car|n an
s|cnc (17 charges), a uan cf sizc a||cra-
|icn (26 charges), and lvo dornanl
vands. The ICs sinpIy vonl le alIe lo
aclivale lhe Ialler lvo ilens, lhough lhey
lear dveoners and are idenlicaI in ap-
pearance lo olher vands. The dornanl
vands are nol usefuI unliI sone fulure
evenl occurs, lhis evenl is decided ly lhe
DM, vho shouId aIso delernine lhe
povers of lhese lvo 'nyslery vands al
lhe line lhey are lroughl inlo pIay. AII of
lhe preceding nagicaI ilens are delaiIed
in lhe DMC.
AIso in lhe sack is a snaII (5 5 2
high), fIal, pIain ivory lox (vaIue: 7 gp). Ils
Iid sIides off in grooves lo reveaI lhe con-
lenls: a lIack siIk garler and a coin-sized
pIale of hunan lone, carved and poIished
inlo lhe senlIance of a slaring eye. These
ilens are acluaIIy a oan cf cnia| and an
cqc cf aining, respecliveIy, lolh ilens are
delaiIed in lhe MagicaI Ilens chapler.
There is aIso a sloul look, of parchnenl
pages Iocked vilh iron hasps lelveen
lvo pieces of lIack, snoolh-poIished
sIale. Il is a speII look, lhe speIIs recorded
one lo a page, lhe look has six lIank
pages al lhe end. Thearyns speII look de-
laiIs lhe foIIoving speIIs: affcc| ncrna|
fircs, ourning nans, ccnprcncn |an-
guagcs, c|cc| nagic, icn|ifq, ncning,
rca nagic, uizar nar|, c|cc| intisioi|-
i|q, g|i||crus|, |ncc|, |ncu a|ignncn|,
|cca|c cojcc|, pqrc|ccnnics, raq cf cnfcc-
o|cncn|, unispcring uin, ispc| nagic,
f|q, infratisicn, |cngucs, ua|cr orca|ning,
c|cc| scrqing, nagic nirrcr, nincr crca-
|icn, p|an| grcu|n, pc|qncrpn c|ncr,
snacu ncns|crs, sc|i fcg, ua|| cf firc,
ua|| cf icc, anina|c ca, cnacs, Nu-
| a| ncc s ni nc nc n ( del ai I ed i n l he
IRCTTLN RLALMS Atcn|urcs
hardcover sourcelook), passua||, sun-
ncn snacu, |c|c|incsis, ua|| cf s|cnc,
cncnan| an i|cn, guars an uars,
|cucr ua|cr, pcrnancn| i||usicn, |rans-
nu|c ua|cr |c us|, fcrcccagc, pcucr
ucr s|un, rctcrsc grati|q, tanisn, nazc,
nin o|an|, pcrnancncq, sin|, cncrgq
ran, Mcrcn|aincns isjunc|icn.
There is finaIIy a Iealher dravslring-
lag, heavy vilh coins (43 cp, 21 sp, 36 gp,
and 18 pp), and a snaII copper coffer
(vorlh 5 gp) vhich conlains salin vrap-
pings. Wilhin lhe salin foIds are a liny
ivory slaluelle of a nernaid (vorlh 4 gp)
and gens: six 5OOO gp rulies (deep crin-
son red, crovn cul), and four unusuaIIy
Iarge sapphires, each vorlh 4,OOO gp
(cIear lIue, calochon cul). DMs are urged
lo nodify lhis hoard lo fil lhe individuaI
canpaign.
Room #G3: The CIncLe
Umbnokem
This IargeIy lare roon is Iil ly a red ra-
diance enanaling fron lhe slairs and
fIoor of a raised dais. Il doninales lhe
roon fron lhe easlern vaII, and on il
is a slone disc or circuIar lrapdoor.
Alop lhis is a Iarge piIe of lones.
The doorvay of lhe roon, lhe corridor
oulside vilhin 4O of lhe door, and lhe
firsl 2O of lhe roons deplh are aII an in-
visilIe nagic-dead area. The guardian ne-
crophidius (see leIov) viII nol Ieave lhe
dais for lhis reason.
The dais is covered ly a ccn|inua| facric
firc (see 5pc!!s chapler), and causes any
leings in conlacl vilh lhe fIoor lo gIov
IighlIy. Any nagicaI ilens carried and
even pc|qncrpnc and intisio|c leings
are enveIoped in a fIickering vhile aura.
Beings vilhin lhis roon can fighl as if in
nornaI Iighling condilions, an effecl of
lhe gIoving auras. The dais conlains onIy
lones and lhe slone circIe. The lones are
acluaIIy a coiIed-up guardian nonsler
lhal rises up and dances vhen ICs
louch or slep over lhe lop slep of lhe
raised dais~any conlacl on lhe dais aIso
aclivales lhe guardian, so fIying or Ievilal-
ing leings vho Iand on lhe dais do nol
avoid ils allacks.
The nonsl er i s a nccrnphI dI us
vhose povers are sunnarized in lhe
Mnnstcr GuIdc in Uncrncun|ain A-
tcn|urcs. Il is a skeIelaI vorn vhose
head is a hunan skuII, and has a hypnolic
Dance of Dealh (save vs. speII or suffer
nqpnc|isn (as lhe speII) due lo svaying
novenenls). Ils lile aIso has a paraIylic
poison (save vs. poison or le innoliIized
for 1d4 lurns, onsel line innediale).
Necrophidius (1): Inl Average, AL N, AC 2,
MV 9, HD 2, hp 16, THACO 19, #AT 1,
Dng 1-8, SA IaraIyzalion and speciaI,
SD Innune lo poison and nind infIu-
encing speIIs, SZ L, ML 2O, XI 27O.
The circuIar slone lhe lones Iie upon is
acluaIIy onIy haIf of a lroken disc, cov-
ered vilh runes. Il nalches lhe one found
in Roon #61 exaclIy. If ICs are fooIish
enough lo join lhen logelher, an open
ga|c is inslanlIy crealed, connecling lhis
roon vilh one of lhe uler IIanes.
Through lhe ga|c in lhe firsl round of ils
fornalion cones a singIe inp.
n lhe rounds lhal foIIov, lhe foIIov-
ing crealures viII appear:
2nd round: lhree heII hounds,
3rd round: one heII hound and lvo
quasIts,
4lh round: four inps, and
5lh round: 2 heII hounds and lhree olher
nonslers of lhe DMs choice (nol de-
laiIed here).
This open ga|c onIy vorks lo aIIov
crealures inlo Iaerun~and nay le de-
slroyed nereIy ly puIIing lhe slones
aparl. f course, lhis is sonelhing lhe ar-
riving nonslers lry lo prevenl.
HeII Hound (6 possilIe): Inl Lov, AL LL,
AC 4, MV 12, HD 6, hp 4O (each),
THACO 15, #AT 1, Dng 1-1O, SA
Brealhe fire (3O range, 6 hp dng), SD
SpeciaI, MR Slandard, SZ M, ML 13, XI
659 each.
Inp (5 possilIe): Inl Average, AL LL, AC 2,
MV 6, II 18 (A), HD 2 + 2, hp 16 (each),
THACO 19, #AT 1 TaiI sling), Dng 1-4,
SA Ioison (save or dealh) suggeslion
once/day: SD Pc|qncrpn and invisiliI-
ily al viII, innune lo coId, fire, eIec-
lricily and harned onIy ly, siIver or
nagicaI veapons, MR 25, SZ T, ML,
1O, XI 65O each.
Inp ~ Quasil (2 possilIe): Inl Lov, AL CL,
AC 2, MV 15, HD 3, hp 22 (each),
THACO 17, #AT 3, Dng 1-2/1-2/1-4, SA
Ioison (save or -1 Dex for 2d6 rds),
fcar lIasl once/day of 3O range, SD |n-
tisioi|i|q, pc|qncrpn, rcgcncra|icn,
harned onIy ly iron and nagicaI
veapons, MR 25, SZ T, ML, 8, XI 65O
each.
95
The quasils can pc|qncrpn inlo lals or
voIves, vhiIe lhe inps can pc|qncrpn
lhenseIves inlo Iarge spider and gianl ral
forns. They do so onIy lo escape ICs, fIee-
ing or hiding in lhe dungeon. AII lhe crea-
lures here carry no lreasure.
Room #GA: The
CanmeLIam Caoenm
ICs are enliced inlo lhis area ly a gIin-
nering Iighl, lvinkIing far avay dovn a
side-passage. nce ICs find and slarl
dovn lhe rough-hevn passage lhal Ieads
lo lhis area, read lhe foIIoving:
The rough-vaIIed passage is Iil ly a
sofl gIov coning fron sonevhere
ahead. The lunneI descends a fev feel,
and videns oul inlo a cavern of von-
drous aspecl. The cavern is Iil ly a sofl
vhile gIov coning fron a 5 radius
lIack slone disc sel on lhe fIoor of lhe
cave. Lngraved on lhe disc are Iellers,
in Thorass, and lhey speII oul lhe vord
Doon. Around (lul nol on) lhe disk
are dried cIunps of dirl and nud,
sone inpressed vilh foolprinls vhich
Iead oul of lhe cavern.
The roon is siIenl and enply of Iife.
The lIack disc is lhe arrivaI and depar-
lure poinl for a lvo-vay ga|c knovn as
Doongale. Il Iinks lhe Chanler of lhe
IaIIen (Roon #51 on LeveI Tvo) vilh lhis
cavern, and il operales vhenever anyone
sleps onlo lhe disc, or louches il (direclIy
or vilh any reaching aid or olher oljecl).
Beings appearing on lhe disc prevenl il
fron ga|ing leings lo Roon #51 vhiIe lhe
nev arrivaIs are on lhe disc, and for a
round aflervards.
This cavern appears lo le an alan-
doned carneIian nine, lhe vaIIs of lhis
once-voIcanic cavily are sludded vilh
concenlric orange, red, and lrovn lands
of carneIian. Large areas have olviousIy
leen vorked-slony delris cul avay, and
sIals of genslone cul nealIy avay fron
lhe parenl rock.
The naleriaI found here is exceplion-
aIIy. fine sluff. Like aII carneIian, il is a
hardslone, carved inlo snaII pieces for
jeveIry use, ils ninule cryslaIs are far loo
snaII lo le cul, shaped, and poIished as
genslones. ICs vorking here can carve
oul 12,OOO gp vorlh of usalIe carneIian
per day of sleady loiI, check for allracled
nonslers every 6 rounds.
nce ICs enler lhe cavern, 3 mcdusac
viII cone lhrough lhe secrel door Ieading
easl lo lhe Sargaulh, lIocking off lhe ICs
exil. These crueI leings are lhe ovners of
lhis nine, and seII ils riches in SkuIIporl
fron line lo line. They donl vanl vord
of ils Iocalion or exislence gelling oul, so
lhey viII fighl lo kiII aII lhe ICs, nol per-
nilling escape if lhey can heIp il.
The lhree nedusae generaIIy Iie in vail
jusl oulside lhe cavern, and one screans
as if in pain, hoping lo Iure oul any chivaI-
rous or curious ICs. nce one IC is
lurned lo slone, lhe nedusae sinpIy
lIock lhe passagevay, and slare inlo lhe
cavern. Tvo of lhen viII rush inlo lhe ca-
vern, using lheir repliIian lresses lo poi-
son lheir opponenls (save vs. poison or
die), one renains lack lo lIock any es-
capes, or lo provide her ovn quick escape
fron poverfuI leings. AII lhe nedusae
are arned vilh shorl svords and lhey
viII use lhe veapons if lheir speciaI al-
lacks faiI nore lhan once.
Medusa (3): Inl Very, AL LL, AC 5, MV 9,
HD 6, hp 42, 38, 31, THACO 15, #AT 1,
Dng 1-4 or ly veapon: 1-6 (shorl
svord), SA Ielrificalion (3O range
gaze), poison (1' range), SZ M, ML 14,
XI 2,OOO each.
None of lhese crealures carries any
lreasure. ICs vho are lrying lo avoid lhe
nedusaes gazes nusl nake InleIIigence
checks each round lo avoid doing so. n
any round lhal lhe check faiIs, a saving
lhrov againsl pelrificalion is required.
Crealures successfuIIy avoiding lhe ne-
dusaes gaze suffer a +1 AC penaIly, and
-3 on lheir allack roIIs againsl lhe ne-
dusae.
Room #GS: The Los1
Caoenm
A secrel door provides lhe onIy access
lo lhis area. When ICs lraverse lhe
rough-vaIIed, naluraI enlry passage and
reach lhe Iarger cavern, lheir Iighl
sources suddenIy die (no Iighl, nol going
oul!), and lhey are surrounded ly inpen-
elralIe darkness. Backing up lo vilhin 1O'
of lhe oulside corridor causes lhe Iighl lo
reappear, advancing again causes il lo
vanish once nore. In lhis roon, HaIaslers
nagics cause uller and conlinuaI ar|-
ncss. Ior lhis reason, lhis cave is sone-
lines caIIed The Dark Cavern.
A properIy-casl |ini|c uisn or uisn
96
viII cause lhe ar|ncss lo vanish unliI re-
pIenished ly HaIasler. A ispc| nagic or
an|i-nagic snc|| viII aIIov non-nagicaI
Iighl sources lo operale nornaIIy vilhin
lheir areas of effecl~lul lhe ar|ncss re-
nains Iike a soIid vaII al lhe lorders of
lhe area of effecl.
This roon conlains lhe Thundergale,
a one-vay ga|c exil oul of Under-
nounlain. Il Ieads lo The Ral HiIIs, lhe
garlage dunp oulside Walerdeep, lhis
area is descriled in ils ovn chapler, in
Uncrncun|ain Atcn|urcs). Use of lhis
ga|c is conpIex due lo ils aclivalion re-
quirenenls.
The ga|c is aclivaled onIy ly lhe iniliaI
passage lhrough il of a hunan fenaIe or
an eIf, haIf-eIf or haIfIing (of eilher sex).
lher leings nay use il for nine rounds
afler ils aclivalion~one leing per round.
Hovever, if lhe firsl person lo pass
lhrough il is nol one of lhe alove ap-
proved leings, lhe ga|c viII le inaclive,
no naller vho lries lo use il, for 3d8
rounds. A parly of naIe hunans or
dvarves can never use lhe ga|c vilhoul
aid. The hanner- lhroving, raging reac-
lion of one fanous dvarf, upon discover-
ing lhis, gave lhe ga|c ils lesl-knovn
nane.
The use of lhe Thundergale is furlher
conpIicaled ly lhe facl lhal il nusl le
found physicaIIy, il has no visuaI cIues as
lo ils exislence. ICs nusl usuaIIy feeI
around lhe roon lo Iocale ils conlenls.
The ga|c is sinpIy a gap lelveen lvo
slanding slones, al lhe lack of lhe roon.
Belveen lhe slanding slones and lhe en-
lrance Iie lvo skeIelaI hunan corpses, a
lroken, enply cIay jug, and a vailing
snap-jav lrap.
ne of lhe skeIelons is cIad in inlacl
lronze pIale naiI (AC4) and lears a dag-
ger and a shorl svord, and lhe olher has a
Iong svord and a slurdy nelaI shieId.
These renains are nol undead, and have
no purses and olher lreasure.
The snap-jav lrap is sel 1O inlo lhe ca-
vern, direclIy norlh of lhe lunneI en-
lrance. Il does 1d4 + 4 poinls of danage lo
any vho lIunder inlo il, and pins a Iinl
of lhe leing caughl. Il Iies as a nelaI cir-
cIel on lhe fIoor vilh a Iarge nelaI
lrigger-pIale in lhe cenler. A IC encoun-
lering il in darkness nusl nake an InleIIi-
gence check and a Dexlerily check lo
avoid leing caughl. nIy lhe Dexlerily
check is necessary if lhe IC knovs aloul
lhe lrap, or has a Iighl source operalionaI.
The lrap snaps shul IoudIy if dislurled,
lul nagicaIIy resels ilseIf ly lhe nexl
round if il calches nolhing. If il grasps a
Iinl, lhe lrapped leing nusl nake a suc-
cessfuI Bend Bars roII lo gel free. Afler a
successfuI Bend Bars roII, lhe IC nusl
nake a successfuI Dexlerily check lo
avoid a furlher 1d3 poinls of danage
fron lhe lrap scraping shul on hands and
Iinls vhiIe puIIing lhe lrapped Iinl free.
Beings caughl fasl in lhe lrap nusl nake a
Dexlerily check each round. If faiIed,
lhey suffer 1 hil poinl of danage on lhal
round as lhe lrap liles furlher inlo lhe
lrapped Iinl.
Advenlurers faniIiar vilh lhe Thun-
dergale vho send Ione fenaIes or eIves
inlo lhe roon lo feeI for il are varned
lhal olher nonslers sonelines Iurk in
lhe darkness, vailing lo feed. The DM has
a free choice of nonslers, such as non-
greInen, hook horrors, ninics, and lhe
Iike.
Room #GG: FLamegano
Lnlering lhrough lhe unIocked door,
you Iel il sving invard lo see a roon
vhose surfaces are aII covered vilh
lIack sool. Iire raged here, heaviIy
and oflen, in lhe pasl, lhe sneII of
lurnl naller sliII hangs fainlIy in lhe
air. Al lhe far end of lhe roon are
lhree Iarge piIes of ashes. In lhe Iov
Iighl, sonelhing goIden gIinls on lop of
one of lhe piIes. The roon appears olh-
ervise enply.
This roon is lhe Iair of a fenaIe vam-
pyrc, a rare sorl of vanpire sonelines
nisnaned fireghosl. DelaiIed in lhe
Monsler Cuide, she is a slandard vesl-
ern vanpire lhal is innune lo fire of any
sorl. Her louch~vhen lhe vanpyre is in
soIid forn~can acl as a prcucc f|anc
(2nd IeveI priesl) speII. She hides lehind
lhe opening door, and allacks vhen ICs
eilher Iook lehind lhe door or approach
lhe piIes of ash. She lries lo sel lhe cIolh-
ing of severaI ICs aIighl, and lhen allacks
lhen vhiIe lhey are lusy lrying lo dis-
role, affecl heaIing, exlinguish lhe
fIanes, or nove precious ilens such as
scroIIs avay fron harn, Dexlerily checks
and ilen saving lhrovs appIy lo success-
fuIIy renove lurning cIolhes and save
fIannalIe ilens. ICs louched vilh fIane
lake 1d4 + 1 poinls of danage, and any
fIannalIe naleriaIs on lhen are sel
afire. She allacks for lvo rounds and
lhen haIls her allacks, asking for lallIe lo
slop. If aIIoved, she expIains lhal I
lhoughl you vere nore of Thearyns ser-
vanls coning lo allack ne! If ICs con-
linue lhe allack, lhe vanpyre viII eilher
assune her gasccus fcrn and Ieave lhe
roon or allack vilh earnesl, screaning
aloul her IoneIiness.
This vanpyre vas once a fenaIe hunan
nerchanl of Walerdeep, Spadreera
narkhonl. She nov appears as a sIin,
sveIle, leaulifuI (lul dirly) crealure cIad
onIy in ash-covered lallers, her eyes gIil-
lering vilh red fire and nuch of her hair
aII lurnl avay. She has aII lhe povers of a
vanpire in addilion lo her fIaning louch:
18/76 Slrenglh ( + 2 lo hil and + 4 dan-
age), cnarn pcrscn ly gaze (save vs. speII
al -2), innunilies lo poisons, paraIysis,
s|ccp, cnarn, and nc| speIIs, and haIf
danage fron coId-lased and eIeclricaI al-
lacks. Al viII, Spadreera can spicr c|ino,
snapc cnangc inlo a Iarge lal (she nusl le
in lhis forn lo fIy), or assune gasccus
fcrn al viII. HoIy valer or IavfuI good
hoIy synloIs lurn her for 2-7 poinls of
danage.
5padrccra Omarkhnnt a Vanpyre
(1): Inl LxceplionaI, AL LL, AC 1, MV
12, II 18 (C), HD 8+ 3, hp 6O, THACO
13: #AT 1, Dng 5-1O (1d6+4) + prc-
ucc f|anc effecls, SA Lnergy drain
(lvo IeveIs/slrike), SD +1 or leller
nagicaI veapon lo hil, MR SpeciaI, SZ
M, ML 16, XI 3,OOO.
This unforlunale ex-nerchanls lrea-
sure has leen reduced lo a Iunp of
neIled, joined goId, visilIe in one of lhe
piIes of ash. Il is vorlh 29 gp. The olher
piIes of ash conlain onIy charred lones,
and a pIain lrass ring: a |c|cpcr| ring, de-
laiIed in lhe MagicaI Ilens chapler of
lhis look.
Spadreera is scornfuI of Thearyn (see
Roon #62) and avoids hin. (|naginca
nagc cf |na| pcucr, an qc| nc surrcuns
ninsc|f ui|n |csscr crca|urcs |c fign| fcr
nin!) She is secrelIy afraid of his pover,
nol vanling lo cone under his conlroI,
despile her IoneIiness.
Spadreera is IoneIy, nore lhan anylhing
eIse. Shed Iike lo chal and gossip aloul
Walerdeep~reguIarIy, vilh soneone she
couId regard as a friend~and viII lry lo
lefriend any leings vho survive her ini-
liaI allack, and cease hosliIilies vhen she
offers lo.
ICs vho lefriend Spadreera never
97
need fear allack fron her again. She viII
nol acconpany ICs oul of lhe dungeon,
and is reIuclanl even lo Ieave her Iair~
lul she viII neel ICs al agreed-upon
pIaces eIsevhere on lhis IeveI, and even
aid lhen againsl encounlered nonslers.
She does nol appreciale leing used,
hovever~ICs vouId le vise nol lo lry lo
dupe her inlo fighling every olher non-
sler on lhis IeveI.
Spadreera viII pIead lo any lefriended
crealures for visils~as oflen as possi-
lIe! In relurn, she can guard lreasure for
ICs, give lhen aII lhe (sadIy ouldaled) in-
fornalion she knovs aloul lhe inlrigues
and secrels of Walerdeep, and give lhen
advice on lrade (she vas a very shrevd
nerchanl). Her Iair can lecone a hideoul
and safe house for ICs, if lhey conducl
lhenseIves in lhe righl nanner. Spa-
dreeras aIignnenl and lendencies are
overruIed ly her IoneIiness, she viII Iook
for prey and opporlunilies lo unIeash her
crueIly eIsevhere, anong lhe nonslers
lhal roan lhis IeveI, and never harn IC
friends. She viII even nurse injured ICs
failhfuIIy lack lo heaIlh vilhoul allack-
ing lhen!
Room #G7:
Dnagomsbame
Caoenm
This dark cave conlains lhe hacked and
scallered skeIelon of a huge dragon. Any
IC nages can deduce lhal lhe renains
are fron a goId dragon: no dragon couId
have used lhis as a Iair vilhoul lhe aliIily
lo change ils size (a snaII nunler of goId
scaIes can aIso le found in crevices and
luried in lhe dusl and rullIe). The drag-
ons leelh and cIavs have leen renoved,
and ils skeIelon is surrounded ly lhe leII-
laIe scorch narks of a fircoa||, lroken
veapons, and faIIen rullIe. There is no
lreasure Iefl here nov excepl, Iosl in lhe
rullIe, a singIe viaI: a pc|icn cf cx|ra-
nca|ing. Il lakes four rounds of exlensive
searching lo find lhe viaI.
Room #GS: The Ees
LaIn
Ior naxinun excilenenl, il is recon-
nended lhal ICs le inlroduced lo lhis
conpIex lhrough The Lye And The
Hand advenlure, found in lhe Uncr-
ncun|ain Atcn|urcs look vilhin lhis
sel, ralher lhan slunlIing on il vhiIe ex-
pIoring lhis IeveI on lheir ovn. The ad-
venlure inlroduces lhe cavern conpIex
and ils areas are descriled here in lhe or-
der lhal ICs parlicipaling in lhal adven-
lure viII find lhen. None of lhe luiIdings
inleriors are napped and DMs can design
lhese lo fil lhe canpaign and lhe IC
IeveIs, lhey need onIy conforn lo lhe ex-
lerior designs of lhe luiIdings given on
lhe nain nap.
#68A: 5!avc Entry Cavcrn
SIave-raiding lands, such as lhe Hand,
lring caplives and prospeclive sIaves
lhrough ga|cs and arrive here. The Lye il-
seIf conlroIs lhe ga|cs lo lhis vasl cavern.
This huge, 75 high cave has a fIal, sandy
fIoor, and is spIil inlo lvo parls ly a nas-
sive, lullressed slone vaII. The enlire
chanler is lrighlIy Iil ly rif||ign|s (see
lhe MagIca! Itcms chapler, under g|cu-
ing g|coc).
Alove lhe 6O high vaII, nelling is
slrelched lo lIock anylhing fIying over
lhe vaII. Up al lhe ceiIing vhere lhe nel-
ling is affixed, nany lals can le seen
vheeIing and fIapping anid a foresl of
slully slaIacliles. The lop of lhe nelling,
lhe upper vaIIs, and lhe slaIacliles are Iil
ly Iarge palches of anler and green-
vhile phosphorescenl fungus.
The 9O Iong vaII is pierced ly nassive
gales in ils cenler, fIanked ly square
guard-lovers. The gale is lIocked ly a
Iarge heavy vood door (8O hp danage lo
lreak asunder), leyond lhe gale is a nas-
sive porlcuIIis (slandard Bend Bars/Lifl
Cales roII lo pass). Alop each lover is a
slrange lurrel~a vooden shieId pierced
ly six gianl crosslov shafls. ne of lhese
lurrels lrislIes alop each lover, and
lhree sil aIong lhe vaIIs on each side of
lhe lovers, lolaIIing eighl in aII. The lur-
rel laIIislas sviveI sIovIy, vilh creaking
noises, lo poinl righl al lhe ICs or any ar-
riving caplives.
nce lhe ICs or any olher caplives ar-
rive, a 3 high door opens in one of lhe
gal es. ul scranlI e l venl y snaI I
crealures~ knbn!ds ~each carrying a
nel and a cIul. This saIIy parly lrols lo-
vards lhe nev sIaves, inlending lo sul-
due any leings lhal are sliII resisling
caplure.
This enlry cavern of lhe Lyes sIaving
Iair is defended ly forly koloIds: lhe saIIy
parly of lvenly and lhe gunners. The ko-
loId saIIy parly (vhich can le pIayed for
Iaughs, if lhe IC parly is sliII very slrong)
nakes lhe iniliaI noves lo suldue in-
lruders. Tvo of lhe lurrels viII fire onIy if
lhe koloId parly fIees and signaIs. If lhe
inlruders are fev, lhe vizard (see leIov)
viII slrike lefore lhe lurrels do. The re-
nainder of lhe saIIy parly faIIs lack lo de-
fend lhe gale al lhe vaII, draving lheir
shorl svords and faIIing inlo rovs lvo
deep in fronl of lhe gale.
Lach lurrel can fire once every five
rounds, al THACO 12, lhe gunners are
veII lrained and have pracliced lhis lype
of largel shooling for nonlhs. Lach 'shol
unIeashes six gianl, finned crosslov
shafls-lreal lhe loIls as nediun laIIisla
loIls (3d6 poinls of danage each vhen
fired al lhe ICs), lhe loIls can hil randon
largels vilhin a chosen 1O square area,
no largel leing hil ly nore lhan one loIl
per round fron any one lurrel. ICs can
pick up any slray loIls afler lhey are
fired, vieIding lhen as spears (1d6 dan-
age). The lurrels can le reIoaded fron le-
hind lhe shieIds, lul lake an exlra round
lo liIl dovnvards once lhe ICs are vilhin
2O of lhe vaII.
If ICs gain conlroI of lhe lurrels, lhey
can le lurned around (a process requir-
ing lvo rounds) and fired al lhe guards
quarlers leyond. The curvalure of lhe ca-
vern prohilils loIls fron lhe lhree lur-
rels on lhe soulhern haIf of lhe vaII fron
reaching leyond lhe sIave auclion haII/
negolialing roons luiIding, excepl as
harnIess ricochels. The lurrels of lhe
norlhern parl of lhe vaII can fire nissiIes
as far as lhe norlh vaII of lhe Alode of
lhe Lye (#68I). None of lhe lurrels can
reach any parl of lhe docks, or lhe guesl
house.
Il viII lake lhe ICs seven rounds lo con-
pIeleIy reIoad a lurrel laIIisla (lhree
rounds if lhey onIy reIoad lvo of lhe six
quarreI-channeIs). In lheir hands, a lurrel
viII fire al THACO 16, regardIess of IeveI
or veapon proficiencies. The lovers each
conlain an arnory of 6O of lhe gianl
crosslov loIls used ly lhe lurrels, and
each lurrel nainlains a slock of 18 laI-
Iisla loIls each.
High up on a dark Iedge near lhe zenilh
of lhe cavern ceiIing vails a grin pair: a
griffon sleed and a Ione vizard arned
vilh a uan cf para|qza|icn. If undue re-
sislance is encounlered, he viII fIy dovn
lo disalIe inlruding speII caslers, using a
ring- shaped ua|| cf fcrcc speII and his
vand.
98
The vizard is RanduIailh, a neulraI eviI
7lh IeveI vizard, and he is furlher de-
laiIed in lhe NICs of Undernounlain
chapler. His nenorized speIIs (4,3,2,1)
are as foIIovs: nagic nissi|c 4, delecl in-
visiliIily, LSI, vel: dispeI nagic, Iighlning
loIl, charn nonsler. He carries a uizar
cqc speII scroII, and vears a pIain lunic
and lreeches.
RanduIailh viII valch lhe koloIds deaI
vilh any inlruders vho arrive in lhe en-
lry cavern free of lhe conlroI of lhe
snalch land. If necessary lo inlercede, he
fIies dovn and uses his vand lo eIininale
resislance. He concenlrales his allacks on
lhose inlruders he judges lo le lhe nosl
dangerous speII caslers, and lries lo re-
nain oul of reach on his sleed.
The bats in lhe chanler are nornaI-
sized, and avoid conlal. If ICs are para-
noid, persislenl, or nereIy, lIoodlhirsly,
lhey can allack lhe lals, provided lheir
veapons can reach lhe 75 high ceiIing
vhere lhey fIy aloul. There are 77 lals in
lhe cavern, if anyone cares lo hunl lhen
aII dovn and counl lhen.
There are no piercers in lhe cavern (or
anyvhere eIse in lhe Lyes conpIex).
Hovever, a gIant spIdcr has laken up
residence in a fev roof crevices, using lhe
nels alove lhe forlress-vaII as lhe lasis of
ils vel. Il has leen Iefl aIone ly lhe de-
fenders, sinpIy lecause ils presence
slrenglhens lhe vuIneralIe nel area. Il
viII scurry dovn lhe nelling lo allack
anyone vho lries lo pierce lhe nelling or
lraveI on or lhrough lhe nelling.
Bal ~ Connon (77): Inl AninaI, AL N, AC
8 (4 in fuII fIighl), MV 1, II 24 (B), HD 1/
4, hp 2 (each), THACO) 2O, #AT 1, Dng
1, SA Confusion, SZ T, ML, 3, XI 15
each.
Criffon (1): Inl Seni, .AL N, AC 3, MV 12, II
3O (C, D if nounled), HD 7, hp 5O,
THACO 13, #AT 3, Dng 1-4/1-4/2-16
(cIav/cIav/leak), SZ L, ML 12, XI 65O.
KoloId ~ SaIIy Iarly Cuards (2O): Inl Av-
erage, AL LL, AC 7, MV 6, HD I/2, hp 4
(each), THACO 2O, #AT 1, Dng ly
veapon: 1-6 (shorl svords), 1-6 (cIul),
O (nel~enlangIes opponenl), SZ S, ML
1O, XI 7 each.
KoloId ~ Turrel gunners (2O): Inl Aver-
age, AL LL, AC 7 (1O), MV 6, HD 1/2, hp
4 (each), THACO 2O, #AT 1, Dng ly
veapon: 1-6 (shorl svords) or 1-4
(snaII javeIins 3), SZ S, ML 1O, XI 15
each.
Randu!aIth hn W7: AC 6 (Dexlerily lo-
nus), MV 12, hp 26, THACO 18, #AT 1,
Dng ly speII or veapon: 1-4 (dagger),
D 18, I 18, ML 12, AL NL. SpeIIs: see
alove.
Spider ~ Cianl (1): Inl Lov, AL CL, AC 4,
MV 3, Wl 12, HD 4 + 4, hp 34, THACO
17, #AT 1, Dng 1-8, SA Ioison (Type I:
innediale dealh if save faiIs, no dan-
age if save succeeds), SZ L, ML 13, XI
65O.
Rnnm #68B & C: Thc Back Ways Out
Tvo naluraI exils fron lhe enlry ca-
vern, lo lhe norlh (#68B) and vesl (#68C),
are velled shul vilh nany inlervoven,
dusl-cIoaked, nassive spider vels. ICs
have lo cul or lurn lheir vays lhrough
lhese, culling lhe vels is an exhausling
lask gaining lhen aloul 1O of progress a
round, vhiIe lurning lhen yieIds lhick,
choking snoke and lhe sane rale of prog-
ress. IirelaIIs viII cIear a 1O radius per
die of danage oul fron lheir focaI poinls).
The vels fiII lhe passages lack lo vhere
lhey open oul inlo chanlers.
In lolh passages, 6 gas spnrcs are en-
ledded in lhe vels, in randon Iocalions,
vhere lhey viII expIode if dislurled ly
lhe ICs. Lach gas spore expIodes in a 2O
radius for 6d6 poinls of danage (3d6
poinls if largels nake a successfuI save vs.
vands). ICs are infecled if lhe gas spore
conlacls exposed skin, infecled ICs need
a curc disease vilhin 24 hours or lhey die,
sprouling 2d4 gas spores.
Iungus ~ Cas Spore (6): Inl Non, AL N, AC
9, MV 3, hp 1, THACO 2O, #AT 1, Dng
Spore infeslalion, SA LxpIosion, infes-
lalion, SZ M, ML 8, XI 12O each.
The norlhern exil (#68B) passes a vesl-
vard velled passagevay (2O chance
of nolicing anid aII velling) and Ieads on
lo a cavern furlher lo lhe norlh. This ca-
vern is lhe Iair of a huge olyugh, lhe
guIgulhra resling againsl lhis enlrance lo
ils cavern~lhe ICs nusl IileraIIy cul lheir
vay lhrough il lo proceed lo lhe passages
leyond. This nonslrous grcatcr nty-
ugh is idenlicaI lo lhe olher guIgulhra
aside fron lhe slalislics given leIov.
nce allacked, lhe grealer olyugh viII
nove around sIighlIy lo allack lhe ICs,
lhough he viII sliII lIock lhe passagevay.
lyugh ~ Crealer (1): Inl Average, AL N,
AC O, MV 6, HD 14, hp 9O, THACO 7,
#AT 3, Dng 2-2O/2-2O/1-6 (cIav/cIav/
lile), SA Cral, disease, SZ L, ML 17, XI
7,OOO.
Under lhe olyughs lody is ils lreasure:
46 gp and 12 sp, scallered IooseIy aloul,
four nornaI Iong svords and a scal-
larded Iong svord lhal gIeans vilh
o|ucsninc vhen dravn: a sucr +1, |uc|
o|ac vilh 1 vish Iefl.
The veslern exil Ieads lo lhe velled
hone of an enornous gIant spIdcr. Il
Iairs anid scores of squirning, fisl-sized
hairy lIack spiders lhal lhe ICs nusl
vade lhrough, IileraIIy knee-deep lo gain
enlry lo lhe cavern. ICs in lhe Iair are
pIagued ly lhese cravIing nuisances lo
lhe exlenl of leing reduced lo haIf nove-
nenl rale, a +4 AC penaIly, and aulonal-
icaIIy Iosing 1-4 hil poinls per round due
lo lhe conslanl liling of lhe spiders
svarning aII over lhen. Aside fron ils
4,OOO + slrong lrood, lhe spider has no
lreasure.
Spider ~ Cianl (1): Inl Lov, AL CL, AC 4,
MV 3, Wl 12, HD 4 + 4, hp 36, THACO
17, #AT 1, Dng 1-8, SA Ioison (Type I:
save vs. poison or dealh), SZ L, ML 13,
XI 65O.
Here and lhere aloul ils cavern hang
snaII velled lundIes: cocoons conlain-
ing lhe lones of Iong-ago hunan viclins.
This is a good pIace for possilIe lreasure,
if lhe DM deens lhe ICs in need of heIp or
revard.
Rnnm #68D: Bcynnd Thc Knbn!d
Wa!!
If lhe ICs gel pasl lhe gale and lhe porl-
cuIIis lehind il, lhey viII run righl inlo
lhe caverns lackup defense: a dcath ty-
rant. The undead lehoIder has seven op-
eralive eyes Iefl, Iacking ils cnarn pcrscn,
cnarn ncns|cr and isin|cgra|c eye-
slaIks.
Ils orders are nereIy lo knock fIying
ICs lo lhe ground and keep lhen lhere, in
lhe area of ils anli-nagic ray, vhiIe
guards cone lo deaI vilh lhen. Il fIoals in
lhe snaIIer area of cavern easl of lhe gale,
allenpling lo keep ICs vilhin lhis area.
The exil Ieads easl, a naluraI passage
vhose vaIIs are fIanked ly lvo slone,
vindovIess luiIdings. A corridor runs
lelveen lhe lvo luiIdings, aIIoving de-
fenders lo hoId off Iarge nunlers of in-
lruders.
99
BehoIder ~ Dealh Tyranl (1): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), hp 59,
THACO 9, #AT 1, Dng 2-8, SA LyeslaIk
povers, SD Anli-nagic ray, MR Un-
dead innunilies, SZ M, ML 18, XI
13,OOO.
Rnnm #68E: Thc Guards' Quartcrs
These luiIdings are lhe guards quar-
lers: Iiving acconnodalions for lhe Lyes
nercenaries. The Lye enpIoys any nun-
ler of races for guards, preferring gar-
gny!cs, knbn!ds, ha!f-nrcs, nrcs, and
hunans. Kilchens and ealing haIIs are
aIso Iocaled vilhin lhese luiIdings. nIy
2O of lhe orcs viII le on aclive duly here
vhen lhe ICs arrive, Iined up aIong lhe
corridor Ieading fron #68D. By order,
lhey viII faII lack sIovIy lo aIIov lhe ICs
lo enler lhe nain conpIex, lhe Lye vanls
lo gain sIaves, nol corpses.
An avenue of piIIars Ieads easl fron lhe
guards quarlers lo an unguarded, open
air square luiIding lhal houses a Iarge
sIave auclion haII. Il is furnished vilh de-
scending rovs of seals, a raised auclion
lIock and pronenade, an auclioneers po-
diun, and severaI snaII negolialing
roons.
Beyond il, lo lhe norlheasl, is a guesl
house for visiling sIave-lraders. Il has ils
ovn kilchens, slorage areas, and gargoyIe
guard (lo ensure ulnosl safely for lhe
guesls).
Mcrccnarics
To avoid lreachery and dissension in lhe
ranks, lhe Lye has organized lhe nerce-
naries in posilions reIalive lo lheir
slrenglhs. Thus, lhe Lye is lhe overaII
connander, foIIoved in officers ranking
ly sone gargoyIes, haIf-orcs, and sone
lrighl 'Ieader lypes fron lhe orcs. DMs
can nake lhese forces as organized as
lhey vish, keeping in nind lhal lhe Lye is
an experl slralegisl and can, vhen
presenl, organize his lroops vilh rulhIess
efficiency.
CargoyIe (26): Inl Lov, AL CL, AC 5, MV 9,
II 15 (C), HD 4 + 4, hp 33 (each), THACO
17, #AT 4, Dng 1-3/1-3/1-6/1-4, SD +1
or leller veapon lo hil, SZ M, ML 11,
XI 65O each.
Mercenaries ~ HaIf-orc I3 (21): AL LL, AC
6 (scaIe naiI), MV 9, hp 22 leach),
THACO 18, #AT 1, Dng 1-8 (scinilar) or
2-7 (fIaiI), ML 12.
Mercenaries ~ Hunan I2 (44): AL LL, AC
7 (sludded Iealher), MV 12, hp 18
(each), THACO 19, #AT 1, Dng 1-8 (Iong
svord or lallIe axe, aII carry lolh) or
1-4 (dagger), ML 12.
rc (56): Inl Average, AL LL, AC 6 (1O),
ML 9 (12), HD 1, hp 7 (each), THACO 19,
#AT 1, Dng 1-8 (scinilar), SZ M, ML 12,
XI 35 each.
Rnnm #68F: Thc 5!avc Pcns
The Iarge, vindovIess slruclure lhrusl-
ing oul of lhe soulhveslern vaII of lhe ca-
vern acconnodales lhe sIave pens. Il has
lhree liers, and il houses guards and 'hon-
ored guesls (prisoners) on lhe lop IeveI,
sIales in ceIIs in lhe lvo niddIe IeveIs,
and nonslers, lraps, and sevage disposaI
leIov in lhe dungeon IeveI. Lach IeveI has
lvo doors Ieading oul onlo lhe luiIdings
exlerior vaIIs (IeveI areas oulside of lhe
lop and second IeveIs have posled guard
conlingenls), slairs aII aIong lhe vaIIs oul-
side afford lhe guards easy access lo any
lroulIe.
Irisoner and sIave ceIIs have lare slone
vaIIs, ceiIings, and fIoors, and iron-lar
porlcuIIis gales, each Iifled ly a vinch (so
lhal lhey can le sIanned dovn in lhe
case of lroulIe). The guards are gargoyIes
and orcs, vilh koloIds as lhe cIean-up
crevs. A conlingenl of 2O orc shorl lov-
nen Iine lhe lop of lhe firsl IeveI (lhe area
oulside vilh four piIIars), ready lo fire al
escapees or any olher signs of lroulIe.
CargoyIe (36): Inl Lov, AL CL, AC 5, MV 9,
II 15 (C): HD 4 + 4, hp 33 (each), THACO
17, #AT 4, Dng 1-3/1-3/1- 6/1-4, SD +1
or leller veapon lo hil, SZ M, ML 11,
XI 65O each.
KoloId (28): Inl Average, AL LL, AC 7 (1O),
MV 6, HD 1/2, hp 4 (each), THACO 2O,
#AT 1, Dng 1-6 (shorl svord) or 1-4
(snaII javeIins x 3), SZ S, ML 9, XI 7
each.
rc (56): Inl Average, AL LL, AC 6 (1O),
MV 9 (12), HD 1, hp 7 (each), THACO 19,
#AT- 1, Dng 1-8 (lallIe axe), SZ M, ML
11, XI 15 each.
Warning leIIs are everyvhere in lhis
luiIding, lriggered ly any najor nove-
nenl of lhe ceII-gales nol conlroIIed ly
lhe guards vinches (Iifling lhe gale or
lending ils lars). Inlruders and escaped
sIaves nusl exil ly lhe corridors, vhich
Iead lo lvo exlernaI exils on each IeveI or
lo a cenlraI sel of spiraI slairs. If lhe aIarn
is raised, a pil lrap is sel and ready lefore
each exil, hul nol ly lhe slairveII. Slone
rans legin lo roII oul across lhe corridor
lehind lhe escapees (an iIIusion vilh
sound and visuaI conponenls), and lhe
fIoor sIopes dovn in fronl of lhen. The
fIoor opens inlo a shafl faIIing dovn one
IeveI (2d6 danage) or lvo IeveIs (4d6 dan-
age), depending on lhe IeveI of lhe es-
capees. If lhey lry lo Ieap or cIinl pasl
lhe pil lrap, a ua|| cf f|anc covers each of
lhe exils on lhe IeveI vhere lhe aIarn is
sounded, lhe slairs are Iefl cIear for lhe
guards lo reach lhe rogues. DMs nay aIso
vi s h l o c r e a l e f u r l h e r e s c a p e
delerrenls-ninics can le pul lo exceI-
Ienl use as seIf-guarding exil doors!
The shafls drop niscreanls inlo lhe
dungeon IeveI, inlo a cage of nonslers.
ICs nay aIso faII inlo slandard pil lraps
(refer lo lhe cards incIuded vilhin lhe Ru-
ins cf Uncrncun|ain loxed sel). The
nonslers caged here incIude carrion
cravIers, ju-ju zonlies, nanlicores, and
skeIelons. Cuards usuaIIy Iel lhe non-
slers pIay vilh lheir food for avhiIe,
pIacing lels on lhe survivaI of lhe leings
lrapped in lhe cage. If escaping leings faII
inlo lhese pils, lhey are counled as Iosses,
and onIy relrieved fron lhe pils if lhey
nanage lo kiII lhe nonsler.
Carrion CravIer (9): Inl Non, AL N, AC 3/
7, MV 12, HD 3 + I, hp 2O (each),
THACO 17, #AT 8, Dng 1-2, SA IaraIy-
sis (Save or le innoliIe for 2d6 lurns),
SZ L, ML , XI 27O each.
Zonlie ~ }u-ju (15): Inl Lov, AL N(L), AC
6, MV 9, HD 3 + 12, hp 3O (each),
THACO 15, #AT 1, Dng 3-12, SD +1 or
leller veapons lo hil, MR SpeciaI, SZ
M, ML SpeciaI, XI 975 each.
Manlicore (6): Inl Lov, AL LL, AC 4, MV
12, II 18 (L), HD 6 + 3, hp 47 (each),
THACO 13, #AT 3, Dng 1-3/1-3/1-8, SA
TaiI spikes (1-6 spikes~4 voIIeys/day, 1-
6 hp dng each), SZ H, ML 13, XI 1,4OO
each.
SkeIelon (33): Inl Non, AL N, AC 7, MV 12,
HD 1, hp 7 leach), THACO 19, #AT 1,
Dng 1-6 (cIuls), SD SpeciaI, MR SpeciaI
(lreal as 2O), SZ M, ML SpeciaI, XI 65
each.
SkeIelon ~ Monsler (Lllin) (11): Inl Non,
AL N, AC 6, MV 12, HD 6, hp 4O (each),
THACO 15, #AT 1, Dng 1-1O or 2- 12
(fisls), SD SpeciaI, MR SpeciaI, SZ L, ML
, XI 65O each.
Irison lreaks lhal reach lhe exlerior of
lhe sIave pens are herded ly four vailing
dealh lyranls lovards The Alode of
lhe Lye. The undead lehoIders vail in-
1OO
side lhe four Iarge piIIars alop lhe firsl
IeveI, and are reIeased vhen lhe aIarn
sounds.
Tvo have 7 operalive eyes Iefl (Iacking
cnarn pcrscn, cnarn ncns|cr and isin-
|cgra|c), and lhe olhers have 8 eyes (Iack-
ing cnarn pcrscn and cnarn ncns|cr).
BehoIder ~ Dealh Tyranl (4): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 62, 59, 59, 41, THACO 9, #AT 1,
Dng 2-8, SA LyeslaIk povers, SD Anli-
nagic ray, MR Undead innunilies, SZ
M, ML 18, XI 13,OOO each.
Rnnm #68G: Thc Fnnd 5tnrcs
A laII slruclure soulheasl of lhe sIave
pens is sel direclIy inlo lhe cavern vaII.
Ils vaiIs rise up in an angIe, IeveI off al 3O
lo nake a snaII Iedge, and exlend on up lo
lhe caverns ceiIing vhich sIopes up 5O
alove lhe fIoor. This area is aIvays heav-
iIy guarded ly gargoyIes. The luiIding is
enlered lhrough a heavy vood door al
lhe veslern edge of ils ouler vaII.
Crales and larreIs vilhin lhis roon
conlain enough food lo Iasl lhe Lyes con-
pIex Iand lhe average nunler of guesls)
for aInosl lvo years. This anounl nighl
aIso Iasl a parly of a dozen advenlurers,
and a haIf-dozen servanls or hireIings, for
aloul four- and-a-haIf years.
A guardian dealh lyranl is slalioned
on lhe Iedge al lhe fronl of lhis luiIding,
vilh orders lo fighl off any allacks on lhe
luiIding (il inlerprels any aclions in
vhich one of lhe gargoyIes raises lhe
aIarn or is visilIy injured lo le an allack).
Il has 8 operalive eyes Iefl (Iacking cnarn
pcrscn and isin|cgra|c).
BehoIder ~ Dealh Tyranl (1): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 67: THACO 11-5, #AT 1, Dng 2-
8, SA LyeslaIk povers, SD Anli- nagic
ray, MR Undead innunilies, SZ M, ML
18, XI 13,OOO.
CargoyIe (9): Inl Lov, AL CL, AC 5, MV 9,
II 15 (C), HD 4 + 4: hp 32 (each), THACO
17, #AT 4, Dng 1-3/1-3/1-6/1-4, SD +1
or leller veapon lo hil, SZ M, ML 11,
XI 65O each.
Rnnm #68H: Thc Rcar Gatc
Warchnusc
Due easl of lhe Alode, a Iarge slruclure
spans lhe end of lhe cavern. Il consisls of
varehouse slorage and a forlified 'rear
gale. Il aIso houses veapons lraining and
praclice areas for lhe garrisoned lroops
and nercenaries.
Il has lvo residenl dealh lyranls on
guard al aII lines, in case of lreachery or
a sneak allack fron lhe surrounding ca-
verns. Bolh have 7 operalive eyes Iefl
(Iacking isin|cgra|c, s|ccp, and fear). As
vilh aII undead lehoIders, lhe charn
pcrscn and cnarn ncns|cr eyes funclion
onIy as veak nc| ncns|cr speIIs: save vs.
speII or le heId vilh lhe eyes gaze, leings
are nolionIess for 1-3 rounds afler lhe
eyes gaze is renoved.
BehoIder ~ Dealh Tyranl (2): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 6O, THACO 9, #AT 1, Dng 2-8,
SA LyeslaIk povers, SD Anli- nagic
ray, MR Undead innunilies, SZ M, ML
18, XI 13,OOO each.
Rnnm #68I: Thc Abndc nf thc Eyc
A shorl fIighl of slairs Ieads up lo lhe
Iarge granile lIock luiIding lhal serves as
lhe Iair of lhe Lye. This grand luiIding
consisls of a huge haII, an inlerrogalion-
chanler alove il, and lreasure vauIls le-
Iov il, no slairs Iead lo lhese areas, onIy a
6 dianeler hoIe in lhe ceiIing and a nun-
ler of circuIar lrapdoors sel in lhe fIoor
of lhe grand haII.
Ccn|ra| Ha||
The huge haII conlains a ring of eighl
fIoaling gIoles vilh len eyeslaIks and a
Iarge cenlraI eye, lhough lhey aII vary
sIighlIy in appearance. Iour are dealh
lyranls, lvo are dealh kisses, one is a
lehoIder, and one is a gas spore. AII
are IoyaI lo, or direclIy conlroIIed ly, lhe
Lye~an LIder rl lehoIder lhal renains
in lhe inlerrogalion-chanler alove. The
dealh kiss is a nev nonsler, delaiIed on ils
ovn Mcns|rcus Ccnpcniun sheel in-
cIuded in lhis sel. The four dealh lyranls
appear aIive and vhoIe, lul each has onIy
7 operalive eyes Iefl (Iacking lhe lhree
eyeslaIks lhal cnarn and isin|cgra|c).
The Lye viII reveaI ilseIf onIy afler ils ser-
vanls are deslroyed, if any ICs are fighl-
ing direclIy leIov lhe enlrance lo lhe
inlerrogalion chanler, lhe Lye uses ils
|c|c|incsis lo puII lhe leings up one al a
line and lhrov lhen forcefuIIy inlo lhe
cage for 8 poinls of danage (see leIov).
The Lyes servanls aII nove lo prevenl ac-
cess lo lhe upper chanler if ICs lry lo
reach il during lhe fighl.
BehoIder (1): Inl LxceplionaI, AL LL, AC O/
2/7, MV II 3 (B), HD 45-75 hp, hp 47,
THACO 11, #AT 1, Dng 2-8, SA Lye-
slaIk povers, SD Anli-nagic ray, MR
SpeciaI, SZ M, ML , XI 14,OOO.
BehoIder-kin ~ Dealh Kiss (2): Inl Aver-
age, AL NL, AC 4/6/8, MV II 9 (C), HD
77-84 hp, hp 79, 77, THACO 11, #AT 1O,
Dng 1-8, SA BIood drain, ran, SD Re-
generalion, SZ H, ML 17, XI 8,OOO
each.
BehoIder ~ Dealh Tyranl (4): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 59( x 2), 56( x 2), THACO 9, #AT
1, Dng 2-8, SA LyeslaIk povers, SD
Anli-nagic ray, MR Undead innuni-
lies, SZ M, ML 18, XI 13,OOO each.
Iungus ~ Cas Spore (1): Inl Non, AL N, AC
9, MV 3, hp 1, THACO 2O, #AT 1, Dng
Spore infeslalion, SA LxpIosion (6d6
poinls of danage (3d6 if save vs. vands
successfuI) in a 2O radius), and infesla-
lion (on conlacl vilh exposed fIesh, gas
spore dies lul infecls viclin: curc is-
casc vilhin 24 hours or die, sprouling
2d4 gas spores), SZ M, ML 8, XI 12O.
|n|crrcga|icn Cnanocr
The upper chanler neasures 4O x 5O
vilh a 12 ceiIing. Il conlains a nelaI cage
againsl lhe soulh vaII (capalIe of hoIding
eighl hunans), severaI nanacIes, coIIars,
and chains connecled lo lhe easlern vaII,
and a slone lalIe conpIele vilh Iealher
slraps and nanacIes.
AIso in lhe roon, on a high Iedge againsl
lhe norlhern vaII, are severaI nagicaI
ilens lhal lhe Lye has nanaged lo accu-
nuIale. They incIude any speciaI ilens a
DM vishes lo inlroduce inlo pIay, and al
Ieasl lvo of lhe foIIoving ilens (any
charges delernined ly lhe DM): a viaI of
ci| cf |inc|cssncss, a ring cf fca|ncr fa||ing,
a rc cf f|ai|ing, a s|aff cf curing, a uan cf
|ign|ning, a c|ca| cf aracnnia, a pouch of
6 pinches of us| cf rqncss, a pair of
g|ctcs cf nissi|c snaring, and a suil of ar-
ncr cf nissi|c a||rac|icn. AIso presenl, in
addilion lo any lreasure lhe DM pIaces
here, are a oan cf cnia| and a |uis|c
c|au, descriled in lhe MagicaI Ilens
chapler in Uncrncun|ain Atcn|urcs.
The Lye is an eIder orl (descriled
fuIIy in lhe nev Mcns|rcus Ccnpcniun
pages in lhis sel)~an oId, vrinkIed, and
exlreneIy paranoid lehoIder. Il has Iosl
ils isin|cgra|c an f|csn |c s|cnc cqcs.
The Lye i s arned vi l h a speci aI
noulhpick: a ginlaI-nounled sphere of
vhirIing, scylhing lIades vilh a 16
reach. The veapon does 3d8 danage lo S
1O1
and M-sized largels, and 3d1O danage lo
Iarger viclins.
The Lye viII lry lo find oul aII il can
aloul lhe inlruders lefore ensIaving
lhen~and viII sIay lhen onIy if il canl
lreak lheir spirils and lind lhen inlo
sIavery. He viII allenpl lo largain vilh
lhen lo reveaI lreasure caches, inforna-
lion aloul aclivilies in lhe cily alove and
eIsevhere in Undernounlain, and so on.
The Lye ~ LIder rl (1): Inl CodIike, AL
LL, AC O/2/7, MV II 3 (B), HD 7O-75 hp,
hp 75, THACO 5, #AT 1, Dng 2-8 (lile)
or ly veapon: 3-24/3-3O (noulhpick),
SA Magic eye povers, SD Anli-nagic
ray, MR 5O, SZ M, ML 19, XI 18,OOO.
Trcasurc Vau||s
There are six lreasure vauIls lenealh
lhe greal haII, enlered ly Iifling huge cir-
cuIar slone lrapdoors sel in lhe fIoor of
lhe cenlraI haII. If lhe lrapdoors are
opened vhiIe lhe Lye is sliII senlienl and
presenl (alove lhe roon), il can lrip a Ie-
ver in lhe inlerrogalion chanler and
spring ils lrap. The Iever causes a ring of
spears sel in lhe Iip of each open vauIl en-
lrance lo spring invard, lhrusling al any
descending leings vilh a THACO 3 and
slriking for 1d6 danage each. The 12
spears neel al lhe cenler, effecliveIy in-
paIing any descending leings fron aII
sides. The Iever can relracl lhe spears re-
pealedIy lo allack inlruders again, each
fIip of lhe Iever laking one round.
Lach vauIl conlains a guardian dealh
lyranl, each nissing ils causc scricus
ucuns, s|cu, and cnarn eyes. Lach un-
dead lehoIder allacks vilh ils six renain-
ing eyeslaIks, never reveIing ilseIf unliI
lvo or nore advenlurers enler lhe vauIl.
Il lhen noves lo lhe exil, allenpling lo
keep leings fron escaping.
BehoIder ~ Dealh Tyranl (6): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 63, THACO 7, #AT 1, Dng 2-8,
SA LyeslaIk povers, SD Anli- nagic
ray, MR Undead innunilies, SZ M, ML
18, XI 13,OOO each.
The firsl vauIl conlains 15 sloul vooden
chesls. Lach chesl hoIds 1,OOO siIver
pieces.
The second vauIl conlains 2O sloul
vooden chesls, each hoIding 1,OOO
goId pieces.
The lhird vauIl conlains 2O sloul vooden
chesls. Lach chesl hoIds 1,OOO goId
pieces.
The fourlh vauIl conlains 1O sloul
vooden chesls, each conlaining 1,OOO
pIalinun pieces.
The fiflh vauIl conlains 1O sloul vooden
chesls. Lach chesl hoIds 7OO gp vorlh
of ivory lusks and carvings.
The sixlh vauIl conlains 1O snaII, slacked
lrass coffers. Nine hoId 1OO of lhe foI-
Ioving gens each: cilrines (each vorlh
5O gp), zircons (each vorlh 5O gp), aq-
uanarines (each vorlh 5OO gp), gar-
nels (Iighl red: each vorlh 2OO gp),
pearIs (Iarge, pure vhile: each vorlh
2OO gp), spineIs (deep lIue: each vorlh
5OO gp), lIack opaIs (each vorlh 1,OOO
gp), jacinlhs (each vorlh 5,OOO gp), and
rulies (each vorlh 5,OOO gp).
The Iasl coffer conlains an assorlnenl of
coIIecled gens: 6 perfeclIy-nalched
sapphires of lhe Iargesl size (vorlh
4,OOO gp each, or 3O,OOO soId as a sel),
14 peridols (each vorlh 5OO gp), four
Iarge, poIished, cacolochon-cul pieces
of azurile (vorlh 2O gp each), lhree
Iarge pieces of shaped olsidian (each
vorlh 3O gp), lhree Iarge pieces of
rock cryslaI (vorlh 65, 7O, and 9O gp
each, respecliveIy), and lvo nalched
lournaIines (red, vorlh 16O gp each).
Rnnm #68J: Thc Dncks
The nain docks are direclIy norlh of
lhe guesl house, and are unguarded
vhen lhe ICs arrive. The docks conlain
lhe vailing large of lhe sIavers Maskad-
dyr and ChuuI of CaIinshan. SheIlering
lhe secondary docks and prolecling lhe
Lyes Iair aIong lhe Sargaulh, lhe forlress-
isIand of lhe Lye conlains anolher four
lurrel laIIislas (6 laIIislas lehind a
vooden shieId~see #68A). The forlress
and ils veapons are nainlained ly a gar-
rison of 42 knbn!ds, fuIIy lrained in us-
ing lhe heavy, Iarge veapons.
The garrison is aIso lrained againsl a
Iarge-scaIe navaI allack. In such cases,
eighl koloIds are needed lo vinch up
nelaI nels fixed across lhe lollon of lhe
river, on eilher side of lhe norlhern lip of
lhe isIand. These nels can le raised in lvo
rounds. They can slop onIy lhe snaIIesl
coracIes, skiffs, rafls, and larges, lul
lhere are lvo separale nels. When lolh
are raised, lhe soulhern channeI Ieading
lo lhe Lyes Iair is lIocked and lhere is a
narrov (approx. 6) channeI Ieading
around lhe isIand, aIong lhe norlhern
shore of lhe Sargaulh.
If hosliIilies lreak oul, lhe koloIds
lhen Iighl and roII four crude oljecls oul
inlo lhis channeI: vooden druns seaIed
vilh pilch, haIf-fuII of air and haIf of
snc|c pcucr. (The garrison keeps 12 of
lhese larreIs prepared al any given
line.) The pilch serves lo seaI lhe larreI,
and lo hoId severaI oiIed rope fuses lhal
penelrale lo lhe inlerior of lhe larreI.
The koloIds lhrusl lhe nines oul using
Iong vooden poIes, lhe larreIs expIode
in 1d4 + 3 rounds, doing 4d6 lIasl dan-
age lo aII leings vilhin a 1O radius, and
3d6 lo viclins 11-2O dislanl (no saving
lhrov). Ships and ilens, if vilhin lhe
lIasl radius, lake siege danage as if
slruck ly a Iarge calapuIl nissiIe (see lhe
DMG). Danage can le haIved ly sul-
nerging oneseIf, lhough oljecls and
ilens gain no such lonus.
Tvo dcath tyrants are aIso Iocaled on
lhe isIand, resling in shaIIov depressions
in lhe sand vilhin lhe arc of lhe veslern
forlress-vaII. They viII rise al lhe Lyes
connand lo use lheir povers againsl spe-
cific ships and individuaIs in lhe area, al
Ieasl one dealh lyranl viII |c|c|incsc a Iil
larreI of snoke povder onlo lhe deck of
any allacking ship or inlo lhe nidsl of a
group of allackers. If allacked in lhe al-
sence of any connands, lhey viII fighl
any vho allack lhen.
ne of lhe dealh lyranls has 5 operalive
eyes Iefl, Iacking ils cnarn pcrscn, cnarn
ncns|cr, s|ccp, fcar and s|cu eyeslaIks.
The olher has 8 eyes, Iacking cnarn pcr-
scn and cnarn ncns|cr.
BehoIder ~ Dealh Tyranl (2): Inl SpeciaI,
AL LL, AC O/2/7, MV II 2 (C), HD 45-75
hp, hp 61, THACO 7, #AT 1, Dng 2-8,
SA LyeslaIk povers, SD Anli- nagic
ray, MR Undead innunilies, SZ M, ML
18, XI 13,OOO each.
KoloId (42): Inl Average, AL LL, AC 7 (1O),
MV 6, HD 1/2, hp 4 (each), THACO 2O,
#AT 1, Dng 1-6 (shorl svords) or 1-4
(snaII javeIins 3), SZ S, ML 9, XI 15
each.
Maskaddyr and Chuu!
The Lye lrades sIaves vilh Maskaddyr
and ChuuI of CaIinshan, lvo chaolic eviI
nerchanls vho connand lhe slrong and
rulhIess crev of lhe S|crn|ra|cn, cur-
renlIy docked in SkuIIporl. Maskaddyr is
a fighler, and ChuuI is a laId-headed
priesl of BhaeIros (TaIos). Irecise delaiIs
of lhese lvo are Iefl lo lhe DM. They aIso
lrade in secrel vilh drov raiding parlies
aclive in Undernounlain and lhe Deplhs
BeIov.
1O2
Maskaddyr and ChuuI Ieave lheir ship
in SkuIIporl, and cone lo lhe Lyes Iair on
larges. Their cIienls are nainIy crueI sa-
lraps of CaIinshan, engaged in expIoring
lhe jungIes of ChuIl for profil and in need
of expendalIe vorkers lo search lhe
viIds and cIear sone Iand for Ialer use.
Decadenl soulherners enpIoy lhe nas-
lers of lhe S|crnra|cn lo ollain sIaves
and fighlers for lhe gIadialoriaI arenas, a
pasline lhal uses up nany sIaves. Sone
drov cIans need Ialorers lo dig lunneIs
and nine gens for lhen, and have found
il inpraclicaI lo raid lhe surface, finding
deaIings vilh lhe Lye and lhe CaIishiles
nuch easier.
Rcfugc and Rcta!IatInns
ICs vho enler lhe Lair conpIex and
lake refuge in a luiIding are aIIoved lo
resl and regain lheir slrenglh lherein.
Upon exiling lhe luiIding, lhey viII find
Iarge nunlers of guards fron lhe guards
quarlers, pIus any surviving dealh ly-
ranls allendanl on lhe luiIding, vailing
for lhen vhen lhey energe. ICs fIeeing
lhe Iair viII lhen have lo run a gaunlIel of
aggressive, aIerled guardians. If lhe ICs
defeal lhe defenders of lhe Alode (#68I)
and lhe Lye lul are unalIe lo pIunder lhe
vauIls, aII lhe lreasures viII le gone lhe
nexl line lhey relurn.
If lhe ICs do nol nanage lo sIay lhe Lye,
il viII reluiId ils slrenglh eIsevhere.
Laler, il viII relurn lo lhis Iair vilh even
slronger defenses (nolalIy, nore dealh
lyranls) and ousl any invaders vho dare
lo lake up residence here. Afler any de-
feal, il viII lake sleps lo hire agenls in lhe
vorId alove lo find lhe ICs and enacl re-
venge upon lhose vho dared allack hin
in his Iair.
4 #68K: Thc Thrcc PI!!ars
The river Sargaulh fIovs soulh fron
lhis poinl, aIlhough Iarge vesseIs cannol
pass lhe poinl vhere lhree piIIars rise,
lhe sile of an ancienl lenpIe. A lridge
once spanned lhe river, and is nov faIIen,
aIso crealing a shaIIov hazard aIong lhis
channeI. The Lye sonelines posls guards
here lo check larges approaching ils Iair.
The veslern shore Ieads lo a ruined
lenpIe~lhis area is nol napped and is
Iefl for furlher deveIopnenl ly lhe DM. A
vide variely of nonslers nay le found
anong lhe rullIe, and lhey allack onIy
vhen inlruders enler lhe lenpIe areas.
ICs passing lhe poinl viII see a sca!a-
dar: a nelaIIic, nechanicaI scorpion
nade ly Trolriand, one of HaIaslers ex-
apprenlices. Il is innoliIe, resling 3O
fron lhe shore and direclIy norlh of lhe
cenlraI piIIar. Il renains nolionIess un-
Iess crealures lry lo nake a Ianding. Il
viII allack vhen leings are disenlarking
fron lheir loal and slepping on lhe easl-
ern shore of lhe channeI.
Ils cIavs grip for 1-12 danage, repeal-
ing lhis danage each round unIess a Bend
Bars roII is successfuI. The scaIadar al-
sorls nagic nissi|cs, using lhe energy lo
heaI danage. Ldged veapons, piercing
veapons, and fire- or heal-lased allacks
do onIy haIf danage lo lhe nechanicaI
scorpion. Ior furlher delaiIs, see ils Mcn-
s|rcus Ccnpcniun sheel in lhis sel.
ScaIadar (1): Inl Non, AL N, AC 2, MV 9,
HD 7 + 7, hp 5O, THACO 13, #AT 3, Dng
1-12/1-12/2-8 + speciaI, SA LIeclricaI
sling (1- 12 dng), SD Alsorls eIeclric-
ily and nagic nissiIes, speII innuni-
lies, MR 35, SZ H, ML , XI 5,OOO.
Room #GD: The IsLamo
TempLe
Here, in days of oId, nov-vanished kuo-
loans vorshipped a giganlic, frogIike
nonsler as a god. The oclagonaI isIand
lenpIe, nov in ruins, is aII lhal renains.
AII lreasure is nov gone, and nolhing
Iurks in lhe Iake (unIess, of course, lhe
DM has olher ideas). CrunlIing slone jel-
lies can le found around lhe shores of lhe
Iake, and eerie Iighls drifl and dance
anong lhe lenpIes eeriIy siIenl arches
and piIIars.
The nain lenpIe luiIding conlains a
raised oclagonaI dais. The TenpIe Cale,
a one-vay ga|c fron Roon #34I of LeveI
ne, arrives here. UnIess lhe DM vanls
lo devise olher advenlures here, ICs ar-
riving via lhe ga|c viII find lhenseIves
vilhoul a loal, and vilh a palienl escorl
of wI!! n' wIsps lhal viII foIIov lhen
lhrough lhe dungeon, nol allacking unliI
lhe ICs are endangered and franlic. The
viII o visps are allracled lo lhe ICs fears
and feed off of lhese vhen lhe parly is
forced inlo lallIe, lhe viII o visps viII nol
iniliale lallIe, lhough lhey viII fighl lack
if allacked. A Iong, coId svin viII prola-
lIy le lhe firsl highIighl of lhe ICs expIo-
ralions (vilh heavy arnor and lhe Iike
Iefl lehind).
If lhe ICs nanage lo gel a vesseI, lhe
Iighls viII forn a siIenl, gIinnering es-
corl. They are affecled onIy ly nagic nis-
si | c, nazc, and prc| cc| i cn f rcn cti |
allacks. There are nine viII o visps in aII,
and none of lhen have any lreasure, al
lhe DMs oplion, lreasure can Iie al lhe
lollon of lhe Iake, possilIy in area lhal
olher nonslers consider lheirs.
There is onIy one loal visilIe, puIIed up
on lhe soulh shore of lhe isIand (nol visi-
lIe lo any leings enlering lhis cavern
fron lhe norlh or vesl). The snaII loal is
reaIIy a ninic in loal-shape. Il nain-
lains ils loal-shape even if leings enler il
and use il as a loal. Il lides ils line, and
viII allack once lhe loal is 4O fron
shore. The valer is generaIIy a deplh of
25, and lhe ninic sinks inlo lhe valer,
using ils adhesive covering lo gIue aII car-
ried ICs lo il. Il lhen roIIs over, lrying lo
drovn any leings il has caughl, and sinks
undernealh lhe valers surface. Il an-
chors ilseIf lo lhe lollon of lhe Iake vilh
an adhesive pseudopod vhich is dis-
Iodged onIy ly lhe ninics dealh.
ICs nusl kiII lhe ninic hasliIy or
drovn. Though nosl ICs can allack vilh
veapons and hand-heId ilens, lhe nin-
ics lvisling and lhrashing prevenls any
nages and priesls fron casling speIIs,
lhere is aIso a 5O chance lhal a ICs al-
lack nay Iand on anolher IC sluck lo lhe
ninic-if lhis happens, roII an allack
againsl lhe ICs arnor cIass and deler-
nine danage nornaIIy. The ICs are aII aI-
Ioved lvo rounds of safe allacks, alIe
lo hoId lheir lrealhs vhiIe undervaler in
lhe sIov currenl. n lhe lhird round, and
every round lhereafler, aII ICs adhered lo
lhe ninic nusl nake a Conslilulion
check. If a check faiIs, lhe characler nusl
lrealhe vilhin lvo rounds or die of
drovning. nce lhe ninic is kiIIed, il re-
Ieases ils grip on lhe Iake lollon and ICs
can reach lhe surface al lhe end of lhe
round. The ninics lody viII fIoal for
seven rounds, and ils gIue viII dissoIve in
five rounds, freeing lhe ICs. (The viII o
visps fron around lhe lenpIe viII cone
and cIusler over lhe valer during lhe
fighl vilh lhe ninic, allacking vhen ICs
allenpl lo svin lo shore.)
Minic ~ Connon (1): Inl Average, AL N,
AC 7, MV 3, HD 8, hp 48, THACO 13,
#AT 1, Dng 3-12 (snash), SA CIue, SD
CanoufIage, SZ L, ML 15, XI 1,4OO.
WiII ovisp (9): Inl LxceplionaI, AL CL, AC
-8, MV II 18 (A), HD 9, hp 66, THACO
11, #AT 1, Dng 2-16, SA SpeciaI, SD
SpeciaI, MR SpeciaI, SZ S, ML 17, XI
3,OOO each.
1O3
Room #7O: The
Caoenm o[ 1he
Thnome Thnome
This Iarge cave is lrighlIy Iil ly a ccn|in-
ua| |ign| speII vhich cones fron a huge
slone seal or lhrone. The lhrone sels alop
a dais of six slone sleps.
AII of lhe |c|cpcr| rings devised ly lhe
Mad Mage HaIasler (see lhe MagIca!
Itcms chapler) lring leings using lhen
here. More specificaIIy, hapIess ring-uscrs
arrive al lhe lollon of lhe sleps Ieading
up lo lhe lhrone, aIvays facing lhe seal. A
ring-uscr arrives slripped of aII cIolhing
and leIongings, incIuding nagicaI ilens
such as lhe ring ilseIf. The Iosl gear is
scallered aII over Undernounlain
This cavern is lhe Iair of a poverfuI
b!uc dragnn, Aragaulhos ly nane. She
vas lrapped here ly HaIasler Iong ago,
and she cannol escape ly physicaI neans.
The surrounding rock is loo hard for her
lo lurrov lhrough, her |ign|ning oc||s
lounce righl off lhe vaIIs and fIoor, and
she does nol knov speIIs vhich viII aIIov
her lo escape oul lo lhe river. HaIasler
launled her ly saying lhal lhe gIoving
lhrone generales a nagicaI ga|c lhal exils
lhe dungeon~reaching a poinl lvo lhou-
sand feel alove lhe spire of Mounl Waler-
deep, according lo HaIasler, lhe ga|c viII
onIy operale vhen Aragaulhos has piIed
sevenly-six inlacl hunan skuIIs on lhe
lhrones seal~lhere are forly-lvo lhere
righl nov. HaIasler is Iying, of course, lul
Aragaulhos, in her desperalion lo le free,
doesnl reaIize lhal. The lhrone does lear
a dveoner, and pIacing a skuII on ils seal
does cause il lo gIov nore lrighlIy for
2d8 rounds.
The lhrone does have one pover. Dedi-
caled lo Tenpus Iong ago, il viII nca| and
regenerale vounds suffered in lallIe for
any characler pIaced on il. Il vorks onIy
once per leings Iifeline, and does ils
vork in a singIe round. The lhrone gIovs
lrighlIy for 1-1O rounds afler il heaIs any
sealed leing. There is nolhing lo Iel lhe
ICs knov aloul lhis pover, aIlhough any
conlacl vilh lhe lhrone viII feeI invigo-
raling and purifying. Lven a fIeeling con-
lacl vilh lhe seal of lhe lhrone viII granl
a characler lhe lhrones leneficiaI effecls.
Aragaulhos is an oId dragon, her shin-
ing lIue arnored forn covering 15O feel
(laiI incIuded). She lrealhes a 1OO Iong, 5
vide |ign|ning oc|| once every 3 rounds,
il does 16d8+8 poinls of danage lo any
leing or oljecl in ils palh. Aragaulhos
aIso uses speIIs, casling as a 7lh IeveI viz-
ard, lhough she has nol naslered any
vhich couId gain her escape fron lhis ca-
vern. Her currenlIy nenorized vizard
speIIs (3,2) are: cc|cr spraq, nagic nissi|c,
pnan|asna| fcrcc, g|i||crus|, and f|an-
ing spncrc. Her innale aliIilies aIIov her
lhe foIIoving speIIs: crca|c or cs|rcq ua-
|cr lhrice/day, scun ini|a|icn al viII, and
us| cti| and tcn|ri|cquisn once/day.
IIease refer lo lhe generic Dragon in-
fornalion in lhe MC1 enlry for inforna-
lion on snalching, laiI sIaps, and olher
speciaIized dragon allacks, lefore lhis
encounler legins. The lIue dragon enlry
provides nore infornalion on innale
speII-Iike aliIilies of lhe species. There is
enough roon in lhe cavern for Ara-
gaulhos lo leal her vings and hop aIofl,
lhough she cannol fIy freeIy or do an aer-
iaI lurn in lhe confines of her rocky
prison. This fenaIe lIue dragon is nol as
rulhIess as sone dragons are, lhough she
is desperale lo escape, her hunger aIso
prevenls her fron sinpIy keeping an ad-
venlurer around for any Ienglh of line.
Her nolivalions are lo gain knovIedge
and freedon firsl, dinner second.
Aragaulhos viII lry lo avoid allacking
any crealures ly lhe lhrone~if she
snashes lhe skuIIs, she has lo slarl her
coIIeclion over again. She prefers lo
Iounge in lhe veslern Ieg of lhis cavern,
caInIy vhislIing~a dragons vhislIe
nakes a sound akin lo naiIs or cIavs leing
raked across a sIale lalIel! She converses
vilh her prey al firsl, allenpling lo gain
infornalion fron lhen. She lakes a spe-
ciaI inleresl in speII caslers, peopIe she
sees as ones vho can leach her a speII or
nelhod lo escape. If lhe leing cannol aid
her escape or cannol convince Ara-
gaulhos of his or her vorlh lo her, she de-
vours lhal leing, carefuIIy saving lhe
skuII for her coIIeclion. DMs can aIler
lhe dragons aclions, granling a quick,
nerciIess dealh, or lhey can suslain a
Iong, proIonged period of anxiely, vuIner-
alIe ICs lrapped lelveen a gIoving
lhrone of skuIIs and a IoneIy, yel forelod-
ing, dragon.
Aragaulhos survives on lhe neager
vaIking food handouls vhich arrive in
her Iair via lhe rings, and dreans of lhe
day vhen she can lake revenge on HaIas-
ler. She viII freeIy surrender aII her lrea-
sures lo any characler vho, ly nagic,
aIIovs her lo escape lhis coId, cranped
cavern for lhe open air of lhe surface
vorId alove. She viII largain suspi-
ciousIy lul vilh increasing agilalion and
Ionging, unliI she is hopping vilh inpa-
lience. The DM can of course sulslilule a
favorile NIC vyrn for Aragaulhos, such
as one of lhe dragons fealured in Tnc
Draccncniccn.
Aragaulhos ~ BIue Dragon (1): Inl Very,
AL LL, AC -4, MV 9, II 3O (C), HD 18,
hp 119, THACO 8 (), #AT 3 + speciaI,
Dng 1-8/1-8/3-24, SA Conlal lonuses
(+8 lo hil and danage reduced due lo
confines), lrealh veapon, laiI Iash,
ving luffel, SD Saves as I18, innune
lo eIeclricaI allacks, innale speII aliIi-
lies, MR 35, SZ C, ML 16, XI 12,OOO.
She keeps her lreasure eilher in a Iying
led lenealh herseIf, or lehind lhe
lhrone-dais. LooseIy spread oul here are
3,3O3 cp, 4,112 sp, 23 ep, 1,OO9 gp, and 79
pp. There is aIso Iols of gen-dusl, lul no
inlacl gens, Aragaulhos hales lhings lhal
nighl oulshine her ovn scaIy, iridescenl
leauly, and deslroys lhen. Mixed in vilh
lhe coins are 1d12 suils of nornaI arnor,
2d12 nornaI shieIds, and 3d2O nornaI
veapons, of aII lypes.
There are aIso nagicaI ilens scallered
aloul lhe hoard, none of vhich Ara-
gaulhos has idenlified or Iearned lo use.
SpecificaIIy, lhe hoard conlains a ring cf
o|in|ing, ring cf f|qing (acluaIIy a ring cf
ccn|rarincss), ring cf frcc ac|icn, ring cf
nin snic|ing, ring cf |ru|n, ring cf ua-
|cr ua||ing, rc cf a|cr|ncss (5 charges
Iefl), rc cf cancc||a|icn (16 charges), rc
cf rcsurrcc|icn (29 charges), uan cf firc
(4 charges), an a|cncnq jug, anu|c| cf |ifc
prc|cc|icn, oag cf nc|ing (enply), orac-
crs cf cfcnsc AC3, orcccn cf snic|ing, a
lrass viaI of us| cf rqncss (6 pinches),
cqcs cf pc|rifica|icn (refIeclion vorks,
loo!), a pair of gaun||c|s cf suinning an
c|inoing, a gir|c cf uartcn|in, g|ctcs
cf nissi|c snaring (1 pair), a ncrn cf fcg, a
lrass coffer conlaining 7 lIocks of in-
ccnsc cf nci|a|icn, a ncc||acc cf aap|a-
|icn, a pcriap| cf nca||n, pipcs cf pain,
aggcr +2 |cng|cc|n, aggcr cf |nrcuing
+2, a jatc|in cf |ign|ning, and a sucr cf
snarpncss (Iong svord).
1O4
The 5angau1h
The river fIovs vilh a noderale pace
aIong LeveI Three of Undernounlain, il
fIovs fron norlh lo soulh, lhe valers
running dovn lo SkuIIporl. Upriver fron
lhe Lyes Iair (Roon #68), lhe river lends
norlheasl pasl a forlress area currenlIy
conlroIIed ly orcs, and lhence evenluaIIy
lo an end. A nassive ga|c crealed ly Ha-
Iasler here lakes ships on ils valers fron
lhe end lay dovn deeper inlo Under-
nounlain, lo lhe fungus-farns. This is a
lvo-vay ga|c, and il aIIovs ships fron le-
Iov lo venlure up again fron lhe Deplhs
BeIov. SnaII pipes carry lhe nornaI fIov
of valer fron one end-pooI lo lhe olher
one nearly.
The norlhern segnenl of lhe Sargaulh
is isoIaled, lhough il nainlains a currenl
nonelheIess. The valer fIovs fron soulh
lo norlh, Ieading evenluaIIy lo a ga|c
vhich deposils ships on a valervay of
lhe DMs choice, suggeslions incIude lhe
Sea of IaIIen Slars, lhe Deepvash, or lhe
CeIesliaI Sea off lhe coasl of Shou Lung.
The soulhern end of lhis isoIaled valer-
vay ga|cs valer and passengers lo lhe
norlhern end of lhe Sargaulh on lhe sane
IeveI. Many ships vork lheir vay inlo lhe
valers of Undernounlain, lul fev are
hardy enough lo Ieave~DMs can creale
any nunler of shipvrecks aIong lhe
shores or nid-channeI, lroken huIks
narking caplains nislakes in judging lhe
valers and lhus grounding lheir ships far
underground.
This chapler gives infornalion on lhe
nany inporlanl and dangerous charac-
lers lhe ICs can encounler in Under-
nounlain. f aII lheir aliIilies, onIy ex-
lraordinary characler aliIily scores of 16
or higher are Iisled here. Brief roIe-
pIaying references for lhese NICs are
aIso here for lhe DMs use. In lhe enlries
leIov, lhere are sone nev allrevialions
in use. IoIIoving lhe characlers nane,
lhey quickIy reference lhe characlers
race and sex: hn neans hunan naIe,
hf hunan fenaIe, and en eIven naIe.
More conpIele slalislics for sone NICs
appear in lhe Uncrncun|ain Atcn-
|urcs look.
ArcturIa hf W 14: AC 1 (see leIov), MV
12, II 3O (B): hp 3O, THACO 16, #AT 1, Dng
ly speII or veapon lype: 5-8 (aggcr +4),
2-5 (lody spurs), D 17, I 18, AL CL. SpeIIs:
see leIov.
ne of lhe nosl anlilious of HaIaslers
apprenlices, lhis lriIIianl, crealive,
highIy-slrung nage harlored secrel
dreans of narrying her nasler. His going
underground and sulsequenl slrange,
even hosliIe lehavior drove her inlo open
nadness.
Arcluria conlinued her experinenls
vilh nagicaIIy aIlering lhe lodies and na-
lures of leings. She is nov driven ly a
conslanl urge lo lanper vilh inleIIigenl
Iife, reshaping lodies lo suil her every
vhin. When suilalIe candidales are fev,
she vorks on herseIf!
As a resuIl, Arcluria nov sporls a lruIy
nagnificenl face and figure, conpIele
vilh lransparenl, syIph-Iike vings. These
vings, lhe acquired lIue scaIes lhal ar-
nor her lody, and her naluraI dexlerily
give her a naluraI AC 5. She cuslonariIy
vears a ring cf prc|cc|icn +4 cn AC, +2
lo sating |nrcus, giving her an AC 1.
Arcluria has aIso equipped her eIlovs
and forearns vilh sharp lone spurs.
vilh lhese, she can sIash and rake as she
fIies pasl opponenls for 2-5 poinls of dan-
age each.
Driven nov lo deslroy or drive avay aII
vho defy her, Arcluria Iooks upon hu-
nans and deni-hunans onIy as callIe lo
le inproved ly her vork, and upon
vizards as sources of nev nagic lo aug-
nenl her ovn. She viII lry lo courl any
handsone vizard cIearIy nore poverfuI
lhan herseIf, for she is very IoneIy.
The speIIs Arcluria has vorked on her-
seIf aIIov her lo rcgcncra|c 1 hil poinl
every 3 rounds. In addilion, she is in-
nune lo aII eIeclricaI effecls and allacks
(such as |ign|ning oc||s).
Arcluria has severaI Ialoralories deep
in Undernounlain, cranned vilh a
veaIlh of polions, naleriaI conponenls,
and food, as veII as al Ieasl lvo sels of
speII looks (conlaining aII 1sl lhrough 5lh
speIIs given in lhe P|aqcrs Hanocc|, pIus
a DMs choice of 6lh and higher IeveI nag-
ics). AIso lo le found lhere are slrange,
dangerous speIIs aIIoving ninule and
skiIIfuI pc|qncrpning of Iiving lodies~
lul aIvays vilh lhe risk of a lackIash
upon lhe casler. These speIIs are nol given
here, lul DMs are encouraged lo deveIop
nev aIleralion speIIs for Arclurias speII
looks.
These Iairs, and Arcluria herseIf, are
guarded al aII lines ly 3d4 of her nu-
laled leasl-servanls. The DM shouId con-
sider using such aIlered leings as
nongreInen, or fonorian gianls. lher
experinenls of Arclurias couId le
slandard nonslers vilh vings, lenlacIes,
and lhe Iike added, such as a Iurker alove
vilh roper-Iike conslricling lenlacIes, or a
slirge vilh ving-spurs and exlra cIavs.
Divergenl varialions fron nornaI non-
slers shouId add nev eIenenls of danger
lo lhe deep vays.
Arclurias speIIs are 5,5,5,4,4,2,1. When
roaning aloul lhe dungeon, she lypicaIIy
carries a uan cf pc| qncrpni ng (32
charges), a aggcr +4, and lhe foIIoving
rosler of nenorized speIIs: cnangc sc|f,
cc|cr spraq, nagic nissi|c x3, a||cr sc|f,
c|cc| intisioi|i|q, |SP, f|aning spncrc,
uco, ispc| nagic, fircoa||, f|q, nc| pcr-
scn, |ign|ning oc||, cnarn ncns|cr, cncr-
ta|icn, pc|qncrpn c|ncr 2, anina|c
ca, nc| ncns|cr, ncns|cr sunncning
|||, ua|| cf fcrcc, an|i-nagic snc||, cnain
|ign|ning, prisna|ic spraq.
She viII lIasl possilIe enenies firsl,
and ask queslions Ialer. Though she is
IoneIy and conslanlIy seeks oul inleIIi-
genl conpanionship, she vonl hesilale
lo kiII lhose vho lhrealen her Iife or her
vork.
E!cgu! Annthcr hn I6 of Tynora: AC
1O, MV 12, hp 33, THACO 18, #AT 1, Dng
ly speII or veapon lype: 2-7 (nace), or 2-8
(norning slar), Co 17, I 18, W 18, Ch 16,
AL CC. SpeIIs: see leIov.
A Wandering Iorlune (advenlurer-
priesl) of lhe Coddess of Cood Iorlune,
LIeguI firsl encounlers lhe ICs as a heIp-
1O5
Iess caplive in lhe deplhs of Under-
nounlain, desperaleIy in need of rescue.
He has no gear and no lreasure of nole.
He leIIs advenlurers lhal lo reIy on lhe
nagic of ilens is lo lurn fron enlracing
lhe Luck of lhe Lady, and coins are leller
spenl ly lhe church lhan ly oneseIf.
LIeguIs speIIs are 5,5,3. When encoun-
lered, he has a lypicaI rosler nenorized:
o|css, curc |ign| ucuns 4, fatcr cf Tq-
ncra (delaiIed in lhe 5pc!!s In Undcr-
mnuntaIn chapler), fin |raps, f|anc
o|ac, nc| pcrscn, prcucc f|anc, curc
iscasc, ispc| nagic, and rcnctc cursc.
LIeguI considers parlicipaling in adven-
lures and aiding advenlurers lo le parl of
his vork as a priesl of Tynora. Il is lhe
advenlurer vho furlhers lhe infIuence of
Tynora ly laking chances and naking
lhings happen.
He is a kind souI, vho aids lhose in need
of heaIing or heIp~lul lo reIy overnuch
on anolher is lo lurn avay fron chance.
He lherefore vanders on eIsevhere afler
Iong ralher lhan joining an advenluring
land pernanenlIy.
LIeguI is quick lo Iaugh, his allilude
quile sprileIike, and even reckIess. He en-
joys nany a joke (and a dare, even nore),
hoIds no grudges, nor does he vork lo
singIe-ninded ains. He is a lrue servanl of
Tynora, and she nay secrelIy aid hin in
lines of exlrene danger (secrelIy add +4
lo a saving lhrov, or aIIov a second
chance al a faiIed aliIily check or allack
roII, if LIeguIs Iife hangs in lhe laIance).
Thc Eyc (BehoIder a LIder rl): Inl Cod-
Iike, AL LL, AC O/2/7, MV II 3 (B), HD 7O-75
hp, hp 75, THACO 5, #AT 1, Dng 2-8 or ly
veapon: 3-24/3-3O (noulhpick), SA Magic
eye povers, SD Anli-nagic ray, MR 5O,
speciaI, SZ M, ML 19, XI 18,OOO.
Thc Eyc no Ionger has ils isin|cgra|c
and f|csn |c s|cnc eye povers, lul has fuII
eIder orl povers, descriled in lhe reIe-
vanl nev Mcns|rcus Ccnpcniun sheel.
The Lye is an oId, vrinkIed, and ex-
lreneIy paranoid lehoIder. He is a pover-
fuI sIave nasler vhose forlified Iair is a
najor fealure of LeveI Three of Under-
nounlain.
IaniIiar onIy as a nane lo lhe sIavers of
SkuIIporl (vho suspecl vhal lhey cannol
confirn aloul ils idenlily), lhe Lye lar-
gains lhrough inlernediaries, keeping ils
lrue nalure secrel fron Xanalhar, a rivaI
lehoIder crine-Iord operaling in ils ovn
area of Undernounlain and lhe Cily
severs, Xanalhar is descriled in |R1 and
|R7, and nol delaiIed here.
Il vievs aII hunan and hunanoids as
sIaves for lhe laking, lul aIvays lries lo
inlerrogale or largain vilh such leings.
Il lries lo Iearn aII il can lhal nighl le
lurned lo ils advanlage, sIaying onIy if il
nusl.
The Lye never Ieaves ils heaviIy-
guarded alode unIess pursuing escaping
ICs, even lhen, il cannol le Iured oul of
lhe nain cavern Iair.
Il is arned vilh a speciaI noulhpick
(see lhe MagIca! Itcms chapler): a
ginlaI-nounled sphere vilh vhirIing,
scylhe lIades lhal has a 16 reach, and
does 3d8 poinls of danage lo S and M-
sized largels, and 3d1O poinls of danage
lo Iarger crealures.
Ha!astcr hn W29: AC 6 (Dex lonus), MV
12, hp 49, THACO 11, #AT 1, Dng ly speII
or veapon lype: 1-3 (darl 7), D 18, I 19,
AL CL. SpeIIs: see leIov.
HaIasler is The Mad Mage of Under-
nounlain, ils principaI crealor and care-
laker, lhe deranged, fiendish nind le-
hind nosl of ils lraps and horrors. He
Iooks upon lhe dungeon as a dear, and
deadIy hone, an anusenenl gaIIery in
vhich olhers perforn lo enlerlain hin. Il
is aIso his ovn vailing lrap-nel vhich
lrings hin nev conpanions, nev nagic,
and nev crealures lo calch, sludy, and
calaIogue.
HaIaslers povers go far leyond lhe
knovn speIIs of Iaerun. His experlise
vilh gales aIIovs hin lo lraveI far and
vide in his research, he is one of lhe fev
nages vho lraveIs lhe spheres vilhoul a
speIIjanning ship. Nov, he spends nuch
of his line crealing ga|cs and lurning
lhen on and off, lireIessIy vorking lo re-
slock lhe dungeon vilh nonslers. He is
conslanlIy aIlering ils periIs so no leing
or group gains decisive conlroI of lhe up-
per haIIs of Undernounlain.
HaIasler knovs Undernounlains ever-
changing vays as no olhers do, sinpIy le-
cause he is lhe one vho conlroIs ils nany
changes. He usuaIIy prefers lo renain un-
seen, skuIking lehind a lhousand secrel
doors and leing an intisio|c olserver le-
hind a hundred unsuspecling nonslers.
RareIy, and onIy if lhe parly enlerlains
hin grealIy, HaIasler can appear in his
lrue forn: a laII, gaunl oId nan in lhe rol-
ling, gaping lallers of oId lrovn roles, an
oId grey cIoak lhrovn over his shouIders.
HaIaslers presence can sonelines le
found ly diIigenl ICs as a valching eye
anid gIoving, sparkIing noles of Iighl.
There are runors lhal he can 'drink
nagic speIIs casl al hin in lhis nanifesla-
lion, alsorling lhen for sludy, adven-
lurers say lhis is hov HaIasler Iearns
nev speIIs. LslalIished nages scoff al
lhis idea, procIaining lhis effecl an earIy
version of lhe 7lh IeveI spc|||rap speII
vilh an intisio|c HaIasler lenealh il. (In
secrel, hovever, sages and foIIovers of
Myslra are funding a nunler of expedi-
lions inlo Undernounlain, lhe parlies in-
slrucled lo gain proof of HaIaslers nev
(oId`) nagics.)
No naller vhal forn HaIasler vears,
he giggIes and nullers conlinuaIIy. Con-
lrary lo lhese appearances, he is aIvays
aIerl and allenlive lo lhe aclivilies and
preparalions of aII leings near hin~lhe
Masler of Undernounlain cannol le sur-
prised.
When HaIasler is seen, his servanl crea-
lures are never far avay: 1-3 cravIing
cIavs (descriled in MC3), lvo heIned
horrors and len fIying fingers (descriled
in lhe Mnnstcr GuIdc chapler of Uncr-
ncun|ain Atcn|urcs). HaIasler prefers
nol lo fighl for hinseIf, lul can keep ICs
lusy vilh lhese opponenls and vilh f|q-
ing aggcrs. HaIasler slores 1d2O of lhese
aninaled veapons (descriled in lhe
MagI ca! It cms chapl er of Uncr-
nounlain Advenlures) vilhin foIds and
pockels of his cIoak.
HaIasler has vorked severaI nagics
upon hinseIf vilh pcrnancncq endov-
ing hinseIf vilh lhe foIIoving nagicaI
aliIilies:
|ruc sccing al viII,
- he can vaIk across chasns and lhe Iike
vilhoul faIIing, or go dovn a corridor
vilh his feel nol quile louching lhe
fIoor, lhus noving vilh uller siIence
and Ieaving no lracks, and
- pernanenl prc|cc|icn frcn ncrna|
nissi|cs.
HaIasler is knovn lo have ccn|ingcncq
nagics upon his person, and prolalIy
nainlains c|cncs of hinseIf deep vilhin
lhe dungeon. ICs vho allenpl lo deslroy
hin find hin relurning line and line
again fron cerlain dealh. He is one of
lhe greal nysleries and lerrors of lhis
parl of lhe ReaIns, and lhe vise DM viII
keep hin so.
HaIaslers speIIs, nagicaI ilens, and
lreasures are so nunerous and varied
1O6
lhal lo calaIogue lhen lakes pages~such
lhings are leller Iefl lo lhe DMs devising!
(His lreasures are scallered aII aloul
Undernounlain, lul his Iairs on LeveIs
Seven and Nine of lhe dungeon repuledIy
conlain hundreds of nagicaI ilens!)
When arranging his lreasures and speIIs,
lear in nind lhal HaIasler is one of lhe
nosl poverfuI (insane or nol!) vizards
aIive in lhe ReaIns loday, his speII capac-
ily covering 58 (7,7,7,7,6,6,6,6,6) neno-
rized speIIs! His favorile speIIs incIude
auio|c g|ancr, nagic nissi|c, fcg c|cu,
intisioi|i|q, ncn-c|cc|icn, urai|nfcrn.
cnarn ncns| cr, ani na| c ca, i rcn-
guar, an|i-nagic snc||, fingcr cf ca|n,
pnasc ccr, |c|cpcr| ui|ncu| crrcr, nin
o|an|, ga|c, nc|ccr suarn, inpriscn-
ncn|, and prisna|ic spncrc. Many of lhe
nev speIIs in lhe 5pc!!s In Undcr-
mnuntaIn chapler are in HaIaslers speII
looks, and he nay le lhe perfecl nage lo
inlroduce lhen lo lhe parly.
MuIra!~ hn (see leIov) I9/W13: AC 3,
MV 15, hp 89, THACO 12 (9 v/svord), #AT
2 + speciaI, Dng 1-6 + poison (laiI sling) /
speII or veapon lype: 1-1O +3/3-18 +3
(tcrpa| sucr +3), SA: undead conlroI,
|SP, Co 16, I 18, AL CL. SpeIIs: see leIov.
MuiraI is a duaI-cIass hunan nage,
forner fighler, lhough lhis facl is aIvays
overshadoved ly his presenl forn. He
appears as a nan vilh a gianl spiders
Iover lody and a gianl scorpions laiI al-
lached lehind. Wilh his eighl Iegs, he has
a 15 novenenl rale, and his sling can ex-
lend lo 6 avay in any direclion. The sling
causes lhose slruck lo lake 1d6 poinls of
danage, lhe sling is poisonous, so af-
fecled crealures nusl save vs. paraIyza-
lion al -2 or le paraIyzed for 1 lurn
+ 1d1O rounds.
He vears onIy crossed laIdric-leIls on
his chesl lhal hoId his speII conponenls
and supporl his vorpaI veapon, sIung
across his shouIders. There is a 4O
chance lhal he is acconpanied ly 1d6 un-
dead (vighls or Iesser lypes). He vears a
pIain lrass ring: a ring cf firc rcsis|ancc
and an iron ncrnc ring, given lo hin ly
HaIasler. His speII looks are hidden eIse-
vhere, nol carried on his person. MuiraI
knovs lhe ga|cs of Undernounlain veII,
and lries lo use lhen lo escape poverfuI
or persislenl foes.
MuiraI cuslonariIy vieIds a tcrpa|
sucr, a favorile veapon fron his var-
rior days. Il is a lvo-handed svord, and
does 1d1O + 3 danage (pIus possilIe sev-
ering), slriking al + 3 lo hil. Il causes nag-
icaI ilens louched or slruck ly lhe lIade
lo gIov vilh a paIe facric firc- Iike radi-
ance for 1d4 + 1 rounds, and MuiraI aI-
vays lries lo seize nev nagicaI ilens.
MuiraI is deepIy dislurled, and usuaIIy
allacks vilhoul provocalion~using his
speed and his svord lo eIininale foes and
find nev nagicaI ilens. He aIso has lhe
use of his fornidalIe rosler of speIIs
(5, 5, 5, 4, 4, 2): cni|| |cucn, cc|cr spraq,
nagic nissi|c 3, a||cr sc|f, c|ca| unca,
fIaning spncrc, uco, unir|ing o|ac, is-
pc| nagic, fircoa||, f|q nas|c, |ign|ning
oc||, cnarn ncns|cr, ig, cncrta|icn,
pc| qncrpn c| ncr, ani na| c ca, nc|
ncns|cr, ncns|cr sunncning |||, ua|| cf
fcrcc, cncrgq |ransfcrna|icn, cnain |ign|-
ning.
MuiraI vas fornerIy a lodyguard of
HaIasler. He lraveIIed lo Mounl Waler-
deep vilh hin in ages pasl, and alan-
doned his varriors vays lo Iearn nagic
fron lhe lhen-vise vizard. MuiraI
Iearned quickIy, soon ecIipsing lhe vorks
of sone of HaIaslers oIdesl apprenlices.
MuiraIs acconpIishnenls grev and his
researches focused on lransfornalion
and aIleralion.
When HaIasler venl inlo lhe Unde-
rhaIIs, MuiraI vas lhe firsl lo foIIov. Af-
ler passing lhe lesls of HaIaslers
guardian nonslers, MuiraI sel up lhe firsl
of nany Iairs and concenlraled his slud-
ies on lhe drov and spiders. He and HaIas-
ler used spiders and drov lo lesl nany
superior physicaI forns, lhough lhe
Masler alandoned his research. MuiraI
conlinued vilh his experinenls unliI he
calaslrophicaIIy lransforned hinseIf inlo
a driderIike crealure, his lorso joined lo a
grolesque, spiderIike Iover lody, vilh a
scorpionIike poison sling.
Drov~and nosl olher crealures vho
encounler hin~hale and fear hin. HaIas-
ler, hovever, enjoys challing vilh MuiraI
lul launls hin fron line lo line regard-
ing his lizarre lransfornalion. MuiraI
roans Undernounlains nid-IeveIs in a
fury of rage al his unnaluraI lody and his
slupidily in laking lhis poverfuI lul hid-
eous forn. He venls his ire al lhe vorId
for rejecling hin and his onIy pIeasures
cone fron slaIking and kiIIing lhe van-
derers of lhe deep vays. RareIy, perhaps
once a year, MuiraI is Iucid enough lo re-
lurn lo his nagicaI research, his unlaI-
anced nind crealing nev (lul rareIy
slalIe) nagicaI speIIs.
MuiraI has caches of nagic hidden aII
over Undernounlain, lul his addIed,
poverfuI nind vonl reveaI vhere lhey
are, even in dealh. He has lhe pernanenl
aliIilies of lhe speIIs |SP. nin o|an|, and
ccn|rc| unca, gained fron a ring cf
uisncs seized Iong ago. AIlhough lhese
pernanenl speIIs added lo his pover, lhe
effecls on his sanily are disaslrous, and
MuiraI oflen hovIs aIoud in pain and frus-
lralion as nenories and enolions lhal
are nol his ovn sveep over hin.
Randu!aIth hn W7: AC 6, MV 12, hp 26,
THACO 18, #AT 1, Dng ly speII or
veapon lype: 1-4 (dagger), D 18, I 18, AL
NL. SpeIIs: see leIov.
The vizard vho Iurks near lhe roof of
lhe enlry cavern of lhe Lyes Lair (on
LeveI Three) is RanduIailh, once of Mira-
lar. His nenorized speIIs (4,3,2,1) are
nagic nissi|c 4, c|cc| intisioi|i|q, |SP,
uco, ispc| nagic, |ign|ning oc||, cnarn
ncns|cr. He carries a uizar cqc speII
scroII, and vears a pIain lunic and
lreeches.
RanduIailh is a quiel, eIeganl nan vilh
a lasle for good vine, cIever jokes, and he
is enanored vilh nernaids, he nainlains
a Iarge slock of pc|icns cf ua|crorca|ning
for lhis purpose, and reguIarIy visils
SkuIIporl, lhe Seacaves, and Walerdeeps
harlors lo visil vilh his Iadies of lhe
deep. He is nol crueI, and Iikes lo nake
friends anong leings of aII races and
aIignnenls. The Lye, knoving his vaIue as
a handsone, snoolh-longued, inpressive
negolialor, represenlalive, and spy, en-
courages hin in lhis.
The Lye has hired a poverfuI CaIishile
archnage lo casl a speciaI ccn|ingcncq
speII (one lhal affecls olher leings) on
RanduIailh: if he is ever sIain, his lody in-
nedialeIy |c|cpcr|s inlo lhe Lyes pres-
ence. The Lye lhen pIans lo lake sleps lo
have his failhfuI aide lroughl lack lo Iife
lo avenge his ovn dealh.
RanduIailhg jol is lo loIsler lhe de-
fenses of lhe Lyes enlry cavern vilhoul
gelling hinseIf kiIIed. The Lye vaIues his
pel nages povers and IoyaIly loo nuch
for lhal. RanduIailh serves lhe Lye on
nany nissions inlo SkuIIporl, and knovs
lhe lack passages and lyvays of LeveI
Three of Undernounlain leller lhan any
nan Iiving, save HaIasler.
RanduIailh has a secrel drean. Randu-
I ai l h vanl s l o lecone a Lord of
1O7
Walerdeep~an infIuenliaI, lehind-lhe-
scenes Lord vho vieIds reaI pover. He is
cauliousIy lrying lo Iearn hov one le-
cones a Lord, concurrenlIy, he is al-
lenpling lo discover lhe idenlily of
vhonever appoinls lhe Lords lo lheir po-
silions. He is aIso devising a vay lo lring
hinseIf lo lhe allenlion of lhal judge as a
favoralIe candidale.
Unleknovnsl lo RanduIailh, lhe Lye
aIso knovs of lhis drean, due lo |SP and
various scrying speIIs, and encourages il
secrelIy. The Lye sees lhis as a greal ad-
vanlage lo lrade and ils personaI pover,
and very nuch vanls RanduIailh lo suc-
ceed. This quiel, dapper vizard jusl
nighl have lhe inleIIigence, perceplion,
and variness necessary lo puII il off. The
Lye can hardIy vail for ils puppel lo le-
gin puIIing slrings of ils ovn.
Trcstyna U!thI!nr hf I6 of TaIona: AC 7,
MV 12, hp 33,THACO 18, #AT 1, Dng ly
speII or veapon lype, D 17, W 18, CH 16,
AL CL. SpeIIs: see leIov.
Lncounlered as a chained prisoner in a
roon (Roon #13A) on Undernounlains
LeveI ne, Adanelh Shrinshar of
BaIdurs Cale is in reaIily Treslyna, a
priesless of TaIona.
Chained and alandoned in Under-
nounlain ly her superior Brilhiir as a
punishnenl for insulordinalion, she
vanls lo even lhe scaIes lelveen lhen.
This can le pIayed as revenge (easiIy done
ly using lhe ICs againsl hin and lhen
rescuing hin), or larler (gel lack in his
good looks ly presenling lhe ICs, lheir
lreasure, nagic, and reIalive vorlh as
sIaves lo hin on a pIaller.).
Brilhiir is a fal, laII veaIlhy nerchanl
vilh a lIack leard and a gnarIed Iefl
hand. He pays handsoneIy if lhe ICs con-
ducl Adanelh safeIy lo hin. He is an 8lh
IeveI priesl vilh aloul 16 foIIovers of
varying cIasses and IeveIs, he ovns IillIe
in lhe vay of noney or nagicaI ilens. He
and Treslyna are nev arrivaIs in Waler-
deep, senl norlh lo coverlIy eslalIish lhe
vorship of TaIona as a pernanenl force in
lhe Cily. Brilhiir hopes lo gain sone
veaIlhy palrons anid Walerdeeps jaded
nolIe faniIies.
Neilher Treslyna or Brilhiir are spe-
ciaIly priesls. They are fierce rivaIs, lul
are aIso knovn Iovers, and are lesled
lallIe-conpanions.
nce lack in lhe cily, Treslyna has ac-
cess lo sone poisoned veapons. When
firsl encounlered, she has a fuII rosler of
nenorized speIIs lul she cannol use
lhen due lo lhe oan cf cnia| Brilhiir
pIaced on her Ieg. Her chains donl aIIov
her lo reach up and renove il. Her speIIs
are (3,3,2). curc |ign| ucuns, pass ui|n-
cu| |racc, sanc|uarq, f|anc o|ac, prc-
ucc f|anc, ui|nrau, anina|c ca, and
pqrc|ccnnics. Slrapped lo her lhigh, Tres-
lyna carries a scroII given lo her ly
Brilhiir, learing lhe speIIs curc |ign|
ucuns and f|anc s|ri|c.
ICs nay find Treslyna charning and aI-
Iuring, lul she puls on lhese nasks vilh
coId enolions. She is a schener, and she
knovs hov lo nanipuIale nen and
vonen lolh lo her advanlage. Whal her
face and Iips say is aInosl aIvays lhe op-
posile of vhal is in her hearl.
TrnbrIand hn W16: AC 2, MV 12, hp 36,
THACO 15, #AT 1, Dng ly speII or
veapon lype (see leIov), I 18, AL NL.
SpeIIs: see leIov.
The nosl poverfuI ex-apprenlice of Ha-
Iasler surviving in Undernounlain, Tro-
lriand is a secrelive, carefuI archnage of
sone acconpIishnenl. He has nade his
peace vilh HaIasler, and lhe lvo sone-
lines aid each olher. Trolriand is rareIy
seen, keeping lo his heaviIy-guarded Ialo-
ralories. When sighled, he appears as a
lhin, cIean-shaven nan vilh Iong, sleeI-
gray hair. He is unnaluraIIy laII, lul he
sloops in his oId age, lringing his eyes lo
aloul six feel fron lhe fIoor.
When encounlered, Trolriand is IikeIy
lo le carrying a gIoving aggcr +3, al
Ieasl lhree ircn oans cf 8i|arrc spheres,
and an enply rc cf aoscrp|icn. He viII
aIso le vearing a ring cf |nc ran (44
charges) , oraccrs cf cf cnsc AC2, a
orcccn cf snic|ing, and a ring cf rcgcn-
cra|icn. He use his ilens oflen and vilh-
oul hesilalion, for his safely is far nore
inporlanl lhan an ilen he can readiIy re-
charge or repIace.
Trolriands nenorized speIIs are quile
exlensive (5,5,5,5,5,3,2,1), his speII rosler
usuaIIy incIudes lhe foIIoving speIIs: ar-
ncr, cc|cr spraq nagic nissi|c x 2, ncn-
ing, ccn|inua| |ign|, c|cc| intisioi|i|q |SP,
f|aning spncrc, uco, ispc| nagic, firc-
oa||, nc| pcrscn, i|cn, |ign|ning oc||, c-
| c c | s c r q i ng , c nc n a n| c uc a p c n,
cncrta|icn, nincr crca|icn, nincr g|coc
cf intu|ncraoi|i|q, anina|c ca, faori-
ca|c, fcco|cnin, nc| ncns|cr, ua|| cf
fcrcc, cnain |ign|ning, cncnan| an i|cn,
g| as s c c , f cr c c c agc , Mcr c n|ai nc n s
sucr, prisna|ic spraq, g|ass|cc|, pc|q-
ncrpn anq cojcc|, and crqs|a|ori|||c.
ICs nay nol le alIe lo cone lo grips
vilh Trolriand if lhrusl inlo conlal. He
resisls such encounlers, using his nagic
(and knovIedge of HaIaslers ga|cs) lo
avoid direcl conlal, and laking his speII
looks vilh hin. His guardian crealures
(see leIov) viII fighl for hin, deIaying
ICs and confounding allenpls lo pene-
lrale his Iair. If ICs lry lo do so repealedIy,
he devises lraps and lrings in sone pov-
erfuI nonslers lo deaI vilh lhen.
Trcorians Guarians. Trolriand has a
greal naslery over nelaI, rivaIing lhal of
lhe Iong-dead archvizards of Mylh Dran-
nor, and he is conslanlIy inproving his
skiIIs. Trolriand is quile veaIlhy~he con-
lroIs slockpiIes of aII vorkalIe nelaIs
vilhin Undernounlain, and connands
nany nagicaI ilens. He nakes a pasline
of crealing nelaIIic guardian crealures
knovn as lhe scaIadar (see ScaIadar, on
lhe Mcns|rcus Ccnpcniun sheels in
lhis loxed sel). Iron line lo line, he seIIs
his guardian conslrucls lo nages, crea-
lures of lhe ReaIns BeIov, and olhers
vho deaI vilh hin in SkuIIporl, parlicu-
IarIy veaIlhy salraps of CaIinshan and
lhe curious foIk of Lanlan.
Trolriands guardians incIude:
- heIned horrors (descriled in lhe Mnn-
stcr GuIdc in Uncrncun|ain Atcn-
lures)
- scaIadar (descriled in a Mcns|rcus
Ccnpcniun sheel in lhis sel)
- iron goIens (descriled in MC1, under
CoIen, Crealer)
If lhe ICs encounler any of Trolriands
Ialoralories, lhere is a 2O chance of
finding ils nasler vilhin. There are aI-
vays 1-3 scaIadar on guard, under orders
lo allack anyone vho enlers vilhoul hin.
A hidden fealure in nany of his Iairs, Tro-
lriand keeps 1d8 suils of arnor in aII his
roons. Al Ieasl four of lhe suils of arnor
in each Ialoralory are BallIe Horror
HeIned Horrors, and lhese are aninaled
ly lhe defeal of any olher guardian crea-
lures in lhal roon.
The MelaI Mage aIso connands ani-
naled nagicaI ilens such as f|qing ag-
gcrs (see lhe MagIca! Itcms chapler)
and s|un spncrcs, roIIing nelaI laIIs (MV
15) lhal race forvard on connand, slrik-
ing anylhing in lheir palh al THACO 16
and infIicling 1d4 poinls of inpacl dan-
1O8
age. The danage is Iov, lul lhe spncrcs
can ruin eneny speII casling. They can
roII lack and forlh viIdIy in fronl of a
door if connanded, naking ICs lraveI
progress a naller of dangerous Ieaping.
As assislanls, Trolriand~lhe nosl sane
of HaIaslers ex-apprenlices sliII in Under-
nounlain-occasionaIIy has hunan ap-
prenlices, lul he negIecls lheir lraining,
so vrapped up in his vork is he. His ap-
prenlices, lherefore, IargeIy lrain lhen-
seIves in arls arcane. If alIe lo do so, lhey
oflen rise in pover quickIy, given access
lo aII nanner of speIIs and processes. Tro-
lriand aIIovs lhen lo Ieave vhen lhey
nasler lhe arl of naking scaIadar lo de-
fend lhenseIves and lo seII lo olhers.
If Trolriand Iikes a parlicuIar sludenl,
he gives hin or her his lIessing, and
shovs lhen ga|cs lo olher vorIds far
avay. Cifled sludenls Iiving on olher
vorIds in olher spheres are Iess IikeIy lo
cone lack as rivaIs, arned vilh his se-
crels. If Trolriand encounlers a gifled
sludenl he doesnl Iike nuch, he gives
lhal sludenl a gifl: a speII look cranned
vilh rare and vonderfuI speIIs. f
course, inlerspersed vilh lhose speIIs are
nany curses lhal viII fcco|cnin read-
ers, pc|qncrpn lhen inlo Ioalhsone
forns, and lurn every speII lhey lry lo
casl inlo a uco lhal inslanlIy naleriaIizes
around lhe casler.
LaslIy, Trolriand aIso lakes revenge on
deslruclive advenlurers Iiving or slaying
in Walerdeep. If a parly of ICs harasses
or allacks Trolriand, he aIIovs hinseIf an
evening of enlerlainnenl~ly sending an
iron goIen lo lheir doors ly nighl lo
knock lheir alode dovn around lheir
ears. This lends lo gel Walch officers, Cily
guardsnen, IandIords, and fornerIy-
asIeep neighlors aII very angry vilh lhe
advenlurers.
Lonos o[ 1he CI1
Lxlensive advenluring in Under-
nounlain viII inevilalIy drav ICs inlo
conlacl vilh NICs of lhe Cily of Waler-
deep. The nolalIes vho are IikeIy lo rul
shouIders (or cross lIades!) vilh adven-
lurers incIude lhe (secrel) Lords of Waler-
deep: KheIlen BIackslaff Arunsun (LN
W26), Durnan lhe Wanderer (NC I18),
Killen Nynara Scheiron (NC T9), and
Mirl lhe MoneyIender (CC I11/T7) vilh
his conslanl conpanion Asper (CC I7). f
aII lhe currenl Lords, lhese individuaIs
concern lhenseIves lhe nosl vilh aclivi-
lies in Undernounlain, parlicuIarIy in
SkuIIporl.
Durnan is aInosl aIvays found in The
Yavning IorlaI Inn. He and his faniIy are
furlher delaiIed in lhe YawnIng Pnrta!
chapler, in lhis look.
Mirl cannol le found if he does nol
vanl lo le. He spends nuch of his line
vandering aloul lhe cily. Messages can
reach hin, hovever, al lhe IorlaI and al
his nansion on lhe fIanks of Mounl
Walerdeep (see IB1).
KheIlen Arunsun, lhough rareIy al
hone, Iives in Walerdeep in lhe inposing
BIackslaff Tover, lhis lover is parliaIIy
napped and delaiIed in noduIe |R|3/
la|crccp. ICs vho cone seeking
KheIlen for infornalion, nagicaI aid, or a
lulor discover lhal lhe archnage never
seens lo le around vhen ICs vanl hin.
Like his coIIeague LIninsler, he spends
nosl of his line pIane-hopping, dallIing
in deeds and evenls far leyond lhe inne-
diale inleresls of nosl foIk of Iaerun~
incIuding pIayer characler advenlurers.
Minding lhe slore for KheIlen in lhe
Tover are a haIf-dozen apprenlices,
headed ly KheIlens Iady LaeraI (CC
W25). She is a caIn, leaulifuI, gracefuI
Iady, hardIy lhe once happy-go-Iucky,
reckIess advenluress and Ieader of lhe
Nine-see |R5/Tnc Satagc |rcn|icr. She
nov spends nuch of her line crealing
nagicaI ilens and luloring lhe appren-
lices vilh her husland.
If ICs grov loo reIianl on LaeraI for in-
fornalion and aid, she has an easy escape
fron lheir ladgering laclics. She and
KheIlen share a nagicaIIy-hidden, exlra-
dinensionaI HidehoId, and she nay dis-
appear lo lhere vilhoul nolice.
Iiergeiron lhe IaIadinson (LC I16),
lhe open head of lhe Lords, is lhe liluIar
ruIer of Walerdeep, and lhe person lo
vhon ICs nay appeaI in lhe evenl of nis-
underslandings vilh lhe Iav. Iiergeiron
feigns lo le lhe Lord Ieasl inleresled in
lhe crypl-happenings and lone-rallIing
in Undernounlain. In reaIily, Under-
nounlain and SkuIIporl are reaI concerns
for lhe open Lord of lhe Cily of SpIen-
dors. Bolh he and KheIlen keep lhen-
seIves very veII inforned aloul lhe
goings-on lenealh lheir feel.
Walerdeeps nolalIe residenl nages in-
cIude lhe nolalIe polion-naker Kappiyan
IIurnaslyr (NC W14), and lhe nore nysle-
rious nage MaariI (nov a NL W16). Bolh
lhese nen consider lhenseIves experls on
suljecls perlaining lo lhe deplhs lenealh
lhe slreels. Kappiyan is a Iegilinale source
for infornalion on lraps and sone delaiIs
of lhe dungeon. MaariI acliveIy seeks oul
nev and unique nagicaI ilens and his
knovIedge of Trolriand and his loys is
nore accurale lhan nosl lavern laIes.
Lxcepl for LaeraI, aII of lhe alove char-
aclers are nore heaviIy delaiIed in lhe
|R7/Ha|| cf Hcrccs sourcelook. Those us-
ing lhal sourcelook viII find lhal nany of
lhe peopIe discussed have risen in experi-
ence and pover. The slalislics given
herein are lhe nosl currenl for lhese
characlers.
ALLIes amo EmemIes
Besides lhe pover groups connon lo
aII cilies (lhe guiIds, prieslhoods, and
knovn ReaIns-vide groups such as lhe
Harpers), Walerdeep has a nunler of
forces lhal high-profiIe, reckIess ICs nay
encounler as opposing hil leans:
- lhe Red Sashes (delaiIed in |R1), lhis se-
crelive group of vigiIanles is coverlIy
conlroIIed ly Durnan, and lhey lake
care of lhe dirly vork for lhe Lords of
Walerdeep.
- Iorce Crey (descriled in lhe Ci|q Sqs-
|cn loxed sel, if lhe DM does nol have
access lo lhis source, Iorce Crey is sin-
pIy nol noliIized in Walerdeep vhiIe
lhe ICs are lhere). This group keeps
lhe peace in Walerdeep vhen silua-
lions require nore lhan lhe Cily
Cuard. Iorce Crey counls KheIlen, his
sludenl MaIianlor, Harshnag (a frosl gi-
anl) and nany olher poverfuI leings
as ils nenlers.
The sourcelook |R1/la|crccp an
lhe Ncr|n aIso provides a veaIlh of NICs
IikeIy lo prove usefuI in Undernounlain-
reIaled advenlures. Such characlers as
BIazidon ne-Lye, CoriI, Dagasunn,
LIailh CrauInolur lhe Serpenl, IIanlos
Axenasler, Mislnyr Iroan, TessaIar HuIi-
corn, Varlrace ZaaIen, and (lhe secrel
agenl of lhe Harpers) VedeIIen Havkhand
are nol easiIy forgollen.
This seclion provides lackgound in-
fornalion on lhe nany inporlanl and
dangerous characlers lhe ICs can
encounler in Walerdeep. More conpIele
slalislics for sone NICs nay appear in
lhe Uncrncun|ain Atcn|urcs look in
lhis sel. f aII NIC scores, onIy exlraordi-
nary characler aliIily scores of 16 or
higher are Iisled here. Brief roIe-pIaying
references are provided for lhese NICs
here. In lhe enlries leIov, lhere are sone
nev allrevialions in use. IoIIoving lhe
characlers nane, lhey quickIy reference
lhe characlers race and sex: hn neans
hunan naIe, hf hunan fenaIe and
en eIven naIe.
Avacrccnc hf W8: AC 6, MV 12, hp 3O,
THACO 18, #AT 1, Dng ly speII or vea-
pon lype: 1-4 (dagger), D 18, I 17, AL LL.
This leaulifuI, crueI and skiIIed sIaver
serves lhe Lye (a lehoIder vho Iairs in
Undernounlain) ly picking up polenliaI
sIaves in lhe seanier vards of lhe Cily al
nighl. She is quick-villed, agiIe, and cooI
in a fighl. She inlends lo suppIanl
KheIlen soneday as lhe nosl poverfuI
nage of Walerdeep~if necessary, ly
nurdering hin.
Avaereene has a uan cf para|qza|icn
(11 charges Iefl). She uses il againsl ICs if
she encounlers difficuIly in escaping. She
vears a grccns|cnc anuIel (delaiIed in
lhis look) and carries lhree pc|icns cf
cx|ra-nca|ing.
She renls upper roons in lhe Norlh
Ward (alove a naiIs, pins, loIls, and
Ialches shop on lhe norlheasl side of
BIack Cal Way), and she aIso has a hidey
hoIe roon in a ceIIar off lhe soulh end of
Carlers Way. Her speII looks are hidden
in lhe Ialler pIace, lul she has a Iesser
vorklook sel under lhe fIoor in her
Norlh Ward roons. Avaereene has re-
cenlIy discovered lhe crca|c Dar|cnocas|
speII (delaiIed in MC3, under Darken-
leasl), and is praclicing il diIigenlIy. She
leIieves (correclIy) lhal il can serve her as
an assassin-ly- nighl in lhe cily. She pIans
eIininaling a fev rivaI vizards lo gain
lheir nagic.
Cn!stan Rhuu! hn I8 (of Bane, nov
Cyric): AC 2, MV 12, hp 54, THACO 16,
#AT 1, Dng ly speII or veapon lype: 1-4
(dagger), D 18, I 17, AL LL.
1O9
This haughly. coId nan vorks vilh
Avaereene in lhe Hand, a sIavers snalch
land in lhe service of lhe Lye (a lehoIder
vho Iairs deep in Undernounlain).
CoIslan cuslonariIy vears a green-
s|cnc anu|c|, a ring cf spc|| |urning, and
oraccrs cf cfcnsc AC2. He aIso carries
al Ieasl lvo pc|icns cf cx|ra-nca|ing.
Woven inlo lhe lhick lIack hair lehind
his righl ear, and heId in pIace ly fine
chains lhal encircIe lhal ear and cross
his scaIp lo encircIe lhe olher (96 unde-
leclalIe, even lo soneone slaring al CoI-
slans nolionIess lody) is a pcriap| cf
prccf agains| pciscn.
CoIslan is a palienl, caIcuIaling
schener, vho avoids personaI danger
vhenever he can, preferring lo vork al a
dislance lhrough hired knives and
lehind-lhe-scenes nanipuIalion. He
prides hinseIf on knoving lhe faces of aII
inporlanl (nol necessariIy proninenl)
Walerdhavians, and has nade a privale
holly of uncovering lhe idenlilies of aII
of lhe Lords of lhe Cily. Al lhis line, he
knovs lhe nanes of aII lul four of lhe 16
Lords of lhe Cily.
CoIslans favorile laclic is lo keep valch
in laverns and narkelpIaces for adven-
lurers nevIy arrived in Walerdeep. He
lries lo find oul vhere lheyre slaying,
and if lhey have any nagic or lreasure of
vorlh, vilhoul leing noliced, of course.
He lhen sends seIIsvords lo pick a lavern
lravI or siniIar incidenl vilh lhen,
vhiIe he vails in lhe vings lo eilher rifIe
unguarded leIongings in lheir roons
(sending in a servanl firsl, lo spring any
lraps lhe hard vay), or allack an isoIaled
nage or priesl vilh his speIIs. CoIslan
lakes vhal nagic he can, and lhen caIIs in
lhe Hand lo caplure lhe advenlurers. CoI-
slan has yel lo le caughl in his gane,
since none ever renain free in lhe cily lo
lrace his lhefls.
CoIslan hides his Iool lehind a Ioose
slone in lhe ceIIar vaII of a loarded-up
shop he ovns, nexl lo a larracks on lhe
norlhern side of SoIdiers Slreel. He has a
guardian nonsler (lype and slrenglh Iefl
lo lhe DM) in lhe shop, and lrusls il (and
lhe valchfuI IocaI Cuardsnen) lo fore-
slaII any lhorough ransacking of lhe pIace
ly lhieves.
CoIslan renls roons in Dock Ward
vhen he vanls lo spend a nighl in lhe
Cily, lul is nore oflen lo le found in lhe
Lyes Iair. He avoids conlacl vilh lhe an-
aleur naniacs vho serve Cyric in Waler-
deep, nislrusling lheir dangerous
schenes~and lhe valch lhal lhe Lords
nusl sureIy keep on lhen.
CoIslan viII nake a palienl, carefuI foe
if lhe ICs lhvarl or injure hin. He viII
lireIessIy arrange opponenl afler oppo-
nenl for lhen, lrying lo nake lhen yieId
up nagicaI ilen afler nagicaI ilen lo his
vailing hands. Dovn lhe years, he viII
nake lhen lhink lhal olhers anong his
opponenls are responsilIe, and his ene-
nies viII evenluaIIy fighl anong lhen-
seIves. AII lhe vhiIe, CoIslan viII le
Iooking lo lecone a reaI pover in Waler-
deep, a nan vho can ruIe lhe Cily as
nuch as any Lord does.
H!cthvagI hn I(Sp)7 of Lovialar: AC 4,
MV 12, hp 49, THACO 16, #AT 1, Dng ly
speII or veapon lype: 5-8 (aggcr +4), 1-
2+ speciaI (unip cf ui|ncring), S 17, W
16, AL LL. SpeIIs: see leIov.
This fal, vispy-learded and sinisler Iil-
lIe nan has Iong kepl a doulIe Iife in
Walerdeep: as a varehouse-operalor,
carler, and noneyIender in Soulh Ward~
and as a nasked and hooded lorlurer par
cxcc||cncc vho Ieads fouI vorship serv-
ices lo Lovialar in various ceIIars of Dock
Ward.
HIelhvagi is a speciaIly priesl of Lov-
ialar, and lherefore has lhe pain |cucn
aliIily (viclin saves vs. speIIs or -4 on al-
lack roIIs). He aIso keeps (hidden on his
person) an unused vhile vand given lo
hin ly lhe goddess for his painfuI serv-
ices, lhis ilen can alsorl 1-1O IeveIs of
speIIs lefore dissoIving. Bolh of lhese
nagics are furlher descriled in lhe
IRCTTLN RLALMS Atcn|urcs
hardcover sourcelook.
HIelhvagi vears fine roles, oflen vilh
siIken sashes and vaislcoals, and is never
vilhoul a jeveIIed aggcr +4 (encrusled
rulies vilh a lolaI vaIue of 9,OOO gp) and a
unip cf ui|ncring. Treal lhis ilen as a
s|aff cf ui|ncring in aII respecls, save lhal
il does nornaI vhip danage, il has 16
charges Iefl.
HIelhvagi vears a ring cf nin snic|-
ing and a ring cf prc|cc|icn +6 cn AC,
+1 cn sating |nrcus. These rings are so
deepIy enledded in his pudgy fingers
lhal lhey have lo le cul off his fingers lo
renove lhen!
He aIso vears a nca||icn cf |SP and
cuslonariIy has a pc|icn cf cx|ra-nca|ing
slrapped inside eilher lool. His speIIs are
5,5,3,1, he never viIIingIy Ieaves his nan-
sion vilhoul a fuII Ioad of speIIs. His ros-
ler lypicaIIy has causc |ign| ucuns 2,
11O
ar|ncss (reverse of |ign|), c|cc| nagic,
fcar, cnarn pcrscn, cn|nra||, nc| pcr-
scn, prcucc f|anc, spiri|ua| nanncr,
ccn|inua| |ign|, ccn|inua| ar|ncss, is-
casc, pciscn.
HIelhvagi enjoys onIy lvo lhings in Iife:
lhe infIiclion of pain, and slaying rich~
fiIlhy rich. He has no anlilions lo ruIe
anyvhere, and uses his infIuence jusl lo
le Iefl aIone in his Sea Ward nansion.
Mosl of HIelhvagis veaIlh cones fron
his undercover lrade vilh The ReaIns Be-
Iov, vhich he pursues lhrough Under-
nounlain (see Roons #25, 36, and 42 of
LeveI ne). HIelhvagi hinseIf is rareIy
found leIov. Through shrevd lrade
agreenenls concerning nagic vilh an
orc shanan, HIelhvagi has lhe lacking
and supporl of lhe Crinning SkuII lrile.
He uses his veII-paid, and failhfuI orcs lo
procure goods in high denand in lhe
Norlh fron dovn leIov so he can con-
nand lop prices for lhen. Such goods are
spiriled up inlo his varehouses. In Iike
nanner, goods lhal are highIy prized or in
shorl suppIy dovn leIov are procured
ly HIelhvagi so lhal lhey can connand
lhe high coin dovn lhere.
In lhe pasl, he devised his ovn defenses
for his hones, pIaces of vorship, and for-
lresses, lul he found il easier lo hire ni-
nor nages lo vork for hin and use lheir
lrains lo devise his nagicaI defenses. Al
Ieasl one vizard of 7lh IeveI or higher
vorks for hin al any given line.
HIelhvagi is aIvays encounlered vilh a
lodyguard. In Undernounlain, il consisls
of al Ieasl 12 orcs and al Ieasl 2 nageIings:
ninor nages of 3rd IeveI or Iess. Up in
Walerdeep, his guard consisls of al Ieasl
one 1sl-IeveI priesl, 2 nageIings, and 1O
IoyaI nen-al-arns: firsl lo fourlh IeveI
fighlers.
JhanI!nth Dhrcc hf W16: AC 6, MV 12,
hp 48, THACO 15, #AT 1, Dng ly speII or
veapon lype: 1-4 (dagger), D 16, C 16,118,
AL NL.
A crueI, nanipuIalive, snake-quick
courlesan of Iong-ago Walerdeep, }hani-
Iolh grev rich narrying or lIacknaiIing
fooIish young nolIes and nerchanls for
lheir noney, Ieaving a lraiI of nyslerious
dealhs and lroken nen in her vake.
She grev overconfidenl in her schenes
and vas caughl in a nagicaI slasis ly a foe
sone ninely years pasl (see The Chosl
Knighl scenario in lhe Uncrncun|ain
Atcn|urcs look in lhis sel). The years of
enforced inaclivily have sloIen aII her
properlies, suilors, and aIIies. Al lhe DMs
oplion, she nay sliII have a hidden cache
or lvo of nagic in lhe Cily.
}haniIolh is cuslonariIy arned vilh
lhree lhroving daggers, hidden in lhe or-
nale 'slonacher of her govn, a pIale of fi-
Iigreed and inIaid nelaI lhal covers her
fronl. }haniIolh is exlreneIy adepl al
lhroving lhese daggers (gaining a +1 lo-
nus on aII allacks). }haniIolh lears lhree
nagicaI ilens of inleresl: a g|in-gaun||c|,
a o|as| sccp|cr, and a grccns|cnc anu|c|
sel inlo lhe slonacher of her govn,
IargeIy conceaIed ly ils ornanenlalion.
AII of lhese ilens are delaiIed in lhe Mag-
Ica! Itcms chapler in lhis look.
O!nphIn hn I2: AC O, MV 12, hp 17,
THACO 17, #AT 1, Dng ly veapon lype:
3-9 (2d4+1) (laslard svord), 3-9 (2d4+1)
(norning slar), 3-6 (1d4+2) (aggcr +1),
S 17, D 16, I 16, AL LC.
A young varrior nevIy arrived fron
lhe dusly Iands of CaIinshan, Iophin
goes lo lallIe in fieId pIale, svinging ei-
lher a lvo-handed laslard svord or a
norning slar. Like nany CaIishiles,
Iophin is dusky-skinned, vilh jel lIack
curIy hair and leard, and anler eyes. Ca-
Iishiles aIvays have al Ieasl a dagger
aloul lhen, and Iophins aggcr +1 is
his one, prized faniIy gifl. He has no
olher nagic of nole, excepl a pc|icn cf
nca|ing hidden lenealh a fIoorloard in
his roons. This is kepl in a laskel vilh a
harnIess CaIishile hissing snake, vhich
viII rise up lo slrike vilh ils fangs
nenacingIy~lhe fangs are snaII, and lhe
snake eals nolhing Iarger lhan erranl
fIies.
Iophin is lhe youngesl son of ZeInaz-
zar, a suIlan of CaIinshan, and has leen
senl forlh lo seek his forlune. Since earIy
chiIdhood, Iophin has ronanlicized
aloul lhe viId and savage Svord Coasl
Norlh. He has sludied ils vays and
valched ils fashions~so il is onIy naluraI
lhal, vhen free lo lraveI vhere he nay,
he has cone lo Walerdeep, cenler of cuI-
lure and connunicalion in lhe Norlh.
Nov lhal hes reached lhe Cily of
SpIendors~and found il a nuch lusier,
nore coIorfuI and varied pIace lhan lhe
cilies of hone~Iophin feeIs sonevhal
Iosl. He viII veIcone advenlure and feI-
Iovship vilh persons of Iike sociaI graces.
Iophin has roons al The Unicorns
Horn inn in The Trades Ward, vhere The
High Road and Walerdeep Way neel. He
nay le found lhere, al The LIfslone Tav-
ern lon The Slreel of lhe Svord, in CaslIe
Ward), al The CoIden Horn CanlIing
House (on SnaiI Slreel, in The Trades
Ward), or al lhe evening house-parlies of
various nolIes.
Iophin vorships Achanalyr, The
Svord of }uslice, an incarnalion of Tyr
vorshipped in lhe Soulh. His aIignnenl
and failh nake Iophin a lruslvorlhy
NIC parly nenler. Those of lhe secl of
Achanalyr, vho are nol nunerous, hoId
lhal aII shouId vork for juslice, and lhe
grealesl good viII resuIl. Iophin sees
Tyr as lhe lrue face of Achanalyr, and
viII slrive lo acl as Iiergeiron and olher
visilIe foIIovers of Tyr in lhe Cily do.
Iophin viII le very gralefuI lo anyone
vho inlroduces hin lo MuIgor (nov a 6lh
IeveI priesl of Tyr, descriled in |R1),
vhon he has nol yel nel.
If nel in a lavern, Iophin viII le
svalhed in Iols of cIolhing~he sliII finds
lhe Norlh aIvays coId. He vears a fev
rings and earrings of pIain goId (lolaI
vaIue: aloul 2O gp)~aloul lhrice lhe
cIolhing and a lhird lhe jeveIry he vouId
vear lack in CaIinshan.
If lrealed vilh friendIiness and respecl,
Iophin viII prove a slaunch aIIy or parly
nenler, defending and aiding his con-
rades lo dealh. If chealed or allacked, he
hoIds Iong grudges, vorking lireIessIy lo
exacl juslice.
5ha!ar 5Imgu!phIn hf I9: AC 6, MV 12,
hp 44, THACO 12, #AT 3/2, Dng ly
veapon lype: 2-9 (|uc| o|ac +1), S 17, D
16, I 16, CH 16, AL NC.
ShaIar is a friend of lhe Lords of Waler-
deep, and a Harper. nIy a fev nenlers
of lhese lvo groups knov lhal lhis sIin,
gracefuI nan vilh lhe lenor singing voice
and lhe red leard is acluaIIy a vonan.
ShaIar has dressed and acled Iike a nan
since chiIdhood in order lo enIisl as a
fighling-nan and escape a crueI falher
and a loring exislence in a snaII viIIage in
Telhyr. She enjoys lhe freedon of aclion
lhal her charade gives her.
ShaIar has a |uc| o|ac +1 and severaI
pc|icns cf cx|ra-nca|ing vilh her al aI-
nosl aII lines. Thanks lo padding and
nairq canlrips casl every so oflen ly a
kindIy KheIlen, ShaIars leard is reaI, and
she appears naIe in luiId.
ShaIar goes her ovn vay in Walerdeep
and does nol keep a high profiIe, aIlhough
she earns a reguIar Iiving enlerlaining pa-
lrons vilh her songs al The Inn of lhe
Dripping Dagger (on The High Road, in
111
The Trades Ward) and nany laverns in
lhe Cily.
ShaIar viII nol advenlure vilh ICs,
save lo go on a rescue nission, lul al a
high price. She viII lulor ICs in lardic
skiIIs for reasonalIe fees. She viII aid feI-
Iov Harpers lo lhe Iinils of her aliIilies,
and viII aIvays aid lhe injured or penni-
Iess vilh neaIs, vhalever heaIing she can
arrange, and a pIace lo hide or resl.
ShaIar has a kind hearl and a keen
sense of hunor, lul a quick lenper, She
knovs lhe lack aIIeys and severs of
Walerdeep veII, and her conlacls counl
anong lhe nosl poverfuI peopIe in lhe
Cily of SpIendors.
Zabbas Thuu! en W4/TS: AC 5, MV 12,
hp 3O, THACO 18, #AT 1, Dng ly speII or
veapon lype: 1-4 (dagger), D 18, I 17, AL
NL. SpeIIs: see leIov.
This sofl-spoken viIIain keeps a Iov pro-
fiIe in Walerdeep, vhere he poses as a
nage of ninor povers viIIing lo lulor,
seII scroIIs (1sl IeveI speIIs onIy), and ad-
venlure, if lhe price is righl.
He has lvo olher careers, hovever: one
as a lhief, and anolher as a nessage run-
ner and sIave-ship looking agenl, aII lhese
careers operaling lelveen SkuIIporl and
Walerdeep.
Zallas is aIvays Iooking for vhal he
can gel, and can easiIy lecone a Iong-
lern foe of ICs, if hosliIilies resuIl fron
his adroil lhefls of ICs gear. He Iikes lesl
lo vork againsl enenies fron lehind lhe
scenes, as a conslanl source of lhefls,
lravIs, and shady advenlures.
Zallas is very good al arranging aIilis.
ne of his lesl is leing jaiIed ly lhe
Walch for viId, apparenlIy drunken rev-
eIry, and using his lhieving skiIIs lo sIip
oul of lhe ceII. He Ieaves his gear lehind
vilh an auio|c g|ancr of fainl snoring lo
Iel jaiIers lhink he is sliII in a drunken
snooze. Making a lhefl, he hides lhe Iool
on a rooflop sonevhere, and sIips lack
inlo jaiI. He canl le lhe lhief vho sloIe
lhal nolIevonans jeveIs since he vas
in a ceII aII lhe line!
If Zallas lecones a Iong-lern NIC, he
shouId rise in IeveIs al aloul lhe sane
rale as lhe ICs, lul keep hin very nysle-
rious. His speII rosler (3,2) is aIvays fuII
vhen he goes advenluring, his favored
speIIs are cnangc sc|f, nc| pcr|a|, spicr
c|ino, |ncc|, and uco).
A fev of lhe nagicaI ilens found in lhe
deplhs of Undernounlain lhal do nol ap-
pear in lhe AD&D 2nd Ldilion Dungccn
Mas|crs Guic are delaiIed here. DMs
vho vanl lo augnenl lheir seIeclions of
ReaIns nagic leyond lhis are direcled lo
lhe sourcelook |R4/Tnc Magis|cr.
In lhe descriplions lhal foIIov, XI
VaIue refers lo lhe experience gained ly
a leing vho successfuIIy nakes (en-
chanls) lhe nagicaI ilen in queslion. Il is
nol avarded lo a leing vho nereIy gains
possession of il. CI VaIue is a guide for
DMs lrying lo delernine a lypicaI narkel
price for a nagicaI ilen. This price de-
pends on lhe ICs finding a viIIing luyer
vho does nol sense lhal lhe seIIers are
overIy desperale for cash. These vaIues
shouId le kepl secrel fron pIayers, ICs in
lhe ReaIns are nol nornaIIy avare of a
'going narkel rale for any nagicaI ilen.
Annou o[ HoLoImg
XI VaIue: 5O (each)
CI VaIue: 1OO (each)
These fineIy-nade arrovs are usuaIIy
crafled ly eIves, lul lhe secrels of lheir
naking are knovn lo a fev craflsnen of
aII races. Such arrovs counl as nagicaI
veapons vhen delernining vhal lhey
can slrike, lul lhey provide no conlal
lonuses of any sorl.
The slrike of an arrcu cf nc|ing does
onIy 1 poinl of danage, lul such arrovs
pierce any arnor. Upon slriking, lhe ar-
rov vanishes in a puIse of siIvery radi-
ance, and lhe largel crealure nusl save
vs. speIIs al -4 or suffer lhe effecls of a
nc| pcrscn speII for 5 + 1d4 rounds. AII
lypes of crealures can le affecled, and an
arrcu cf nc|ing even affecls Ievilaling,
seIf-aninaling, or olhervise noliIe
dveonered ilens, freezing lhen in one
reIalive pIace. (If an arrcu cf nc|ing
nisses, il nay le relrieved for re-use.)
A lypicaI lreasure hoard hoIds 1-6 ar-
rcus cf nc|ing.
Annouheaos o[
NankImg
XI VaIue: 25
CI VaIue: 5O
These nornaI-seening slone arrov-
heads nusl le shaped ly lhe leing en-
chanling lhen. The connon use of lhese
devices is as dungeon and naze narkers.
If one is pIaced on a slone surface, and a
connand vord (sel during lhe enchanl-
nenl of lhe ilen) spoken, lhe arrcunca
sinks inlo lhe surface of lhe slone. There
il fuses, Ieaving a cIearIy-visilIe arrov-
head nark, poinling in lhe direclion il
vas sel.
These ilens nay le used lo poinl direc-
lions, or nuIlipIes can le pIaced lo forn
code synloIs or nessages in lhe slone
vaIIs, fIoors, and ceiIings of luiIdings,
cavern-nelvorks, or dungeons. Harpers
oflen pIace lhen on slones in ouldoor ar-
eas, lo nark lraiIs or luriaI siles.
TypicaI lreasure hoards hoId 2-24 of
lhese arrovheads.
Baoge o[ Fneeoom
XI VaIue: 1OOO
CI VaIue: 5OO
This snaII pin is fashioned of any nelaI,
and lakes lhe shape of a pair of liny vings
alove an open shackIe. Worn or carried
on lhe person, il aIIovs lhal leing~or an-
olher leing louched ly il~lo le freed of
paraIysis, nc| and rcpu|sicn speIIs and
effecls, vels of a nagicaI or nundane
physicaI nalure, chains, londs, and lhe
Iike. The ilen does nol nake lhe learer
innune lo lhe alove ensnarenenls. The
oagc cf frcccn nusl le aclivaled ly
lhe conscious viII of lhe vearer, and
vorks onIy once, vanishing vhen acli-
valed in a vink of vhile Iighl.
Bamo o[ DemIaL
XI VaIue: 4,OOO
CI VaIue: 2O,OOO
This lIack rillon, vhich can le vorn
as a garler, headland, choker, or cereno-
niaI leIl, prevenls a priesl or vizard fron
casling any speIIs vhiIe il is in conlacl
vilh his or her skin. Il does nol end or
prevenl exisling and operaling speIIs aI-
ready casl on lhe person fron funclion-
ing, nor does il affecl lhe nagic of ilens
used ly lhe vearer.
Il Iooks Iike a Ioop of lIack siIk, no knols
or cIasps, lul a snoolh circIe of cIolh. The
oan adjusls lo vherever il is vorn, fil-
ling snugIy around lhe licep, ankIe,
vaisl, or neck. WhiIe vorn, il conceaIs
112
any nagicaI auras on or aloul lhe person,
a nd pr e ve nl s a I I de l e c l i o n a nd
enchanlnenl/charn povers or speIIs
fron affecling lhe person. In shorl,
lhough lhis land is a lane lo speII caslers,
il does prolecl ils vearer fron any scry-
ing allenpls lhrough crqs|a| oa||s, nagi-
caI nirrcrs, and speIIs save |ruc sccing.
A oan cf cnia| can onIy le deslroyed
ly siIver edged veapons, vhich nusl do
il 4 poinls of danage or nore lo cul il and
end ils nagicaI povers. Il energes un-
scalhed fron acid lalhs, expIosions, and
nagicaI effecls lhal deslroy lhe lody
vearing il. Ils properlies affecl onIy Iiving
leings, nol undead or olhervise ani-
naled, non-Iiving crealures. Il can freeIy
le renoved ly lhe vearer, unIess physi-
caI reslrainls prevenl lhis.
BehoLoen Nou1hpIcks
XI VaIue: Varies (1,OOO)
CI VaIue: Varies (2,OOO)
Ior aII lheir fornidalIe nighl, lhe eye
lyranls cannol acconpIish lhe sinpIe lask
of picking up a slick vilhoul sone aid. To
circunvenl lheir Iack of appendages and
I i nls , lehoI der s s onel i nes us e
'noulhpicks or 'longue-arns lo nanipu-
Iale ilens. These are nolhing nore lhan
reaching aids, oflen arlicuIaled and of
nelaI, heId in an eye lyranls noulh. They
are nanipuIaled vilh Iips, longue, and
leelh (in a nanner akin lo a hunan pipe
snoker noving a pipe around in his
noulh) lo nove, lrigger, or carry ilens
lhal lhe lehoIder vouId ralher nol carry
in ils noulh lo spil oul Ialer.
Moulhpicks nay le inprovised fron
vooden nasls, lree-lrunks, or spars in a
pinch, lul lehoIders prefer lo use nore
sophislicaled specinens, generaIIy nade
of nelaI, vhich nay end in spikes (1-6
poinls of danage), scraping or cupping
fIanges, shoveI-lovIs, or pincer-Iike arns
(one poinl of piercing danage lo any crea-
l u r e g r i p p e d ) . Ma n y l e h o I d e r
noulhpicks have nany-lranched ends in-
corporaling aII of lhese conlroI devices
and nore.
Moulhpicks save againsl allack forns
according lo lhe naleriaI lhey are con-
slrucled fron. Severing one or shallering
a grasping allachnenl usuaIIy requires
characlers lo infIicl al Ieasl 12 poinls of
danage.
lveen lheir leelh, and can vilhdrav Iip
BehoIders sel such noulhpicks le-
and longue pressure in an inslanl~so an
allack lhal rans a noulhpick lack inlo a
lehoIders noulh onIy does 1-6 poinls of
danage, as lhe noulhpick slrikes lhe
lony inlerior pIales vhich prolecl lhe in-
ner organs of every lehoIder.
aclions are pureIy nechanicaI, operaling
hin or her innoliIe for a round. These
for any vieIder of lhe ilen.
Crooves in lhe lase of lhe pic| conlain
liny conlacls akin lo lhe lullons on a rc
cf |cr|q nign|. If nanipuIaled ly lhe
longue or fingers of a skiIIed user, lhese
conlacls aclivale lhe picks pover (naxi-
nun of lhree lines per day) lo paraIyze
any leing slruck. A nornaI saving lhrov
vs. paraIyzalion is aIIoved, if faiIed, onsel
line is 1-2 rounds afler leing slruck, and
lhe paraIysis Iasls for 1d4 lurns. (This
nagicaI effecl is in addilion lo physicaI
loolh danage).
Magica| Pic|s. SeveraI lypes of nagicaI
noulhpicks have leen reporled. ne
knovn lo sliII exisl in Undernounlain (ils
vaIues given in parenlheses alove) is de-
scriled here: a fang pic| of eIeclrun-
pIaled slainIess sleeI. Worlh aloul 2O gp
for ils nelaI conlenl, lhis 12-Iong shafl
ends in a rake- or scylhe-shaped arc of
nelaI, sel vilh nany Iong, curved nelaI
leelh. This nelaI arc grazes opponenls
for 1-4 poinls of danage, if a 19 or 2O is
roIIed for THACO, lhe pic| aulonalicaIIy
cIoses ils arc in a 'lile, aIIoving lhe
loolhed scylhe lo vrap around lhe viclin
lo infIicl 1-12 poinls of danage and hoId
A fang pic| viII Ievilale vhenever re-
Ieased ly a leing, lo hang nolionIess in
nidair unliI nexl grasped or dislurled.
Sone of lhese ilens (1O, XI 3,OOO and
CI 6,OOO) aulonalicaIIy alsorl eIeclricaI
energy (such as |ign|ning oc||s) inlo lhen-
seIves, sparing anyone louching a pic|
fron any danage.
The nane of lhe invenlor of lhis nagi-
caI noulhpick is Iosl lo lhe ages, presun-
alIy, his invenlion has Iiniled use for
nornaI lehoIders, as lheir anli- nagic ray
negales any nagicaI funclions of lhe ilen.
Any nagicaI lehoIder noulhpicks can
onIy le fuIIy used ly lhose lehoIder-kin
vhich do nol radiale an anli-nagic fieId.
BLas1 5cep1en
XI VaIue: 4,OOO
CI VaIue: 45,OOO
These rare, ancienl device is one of lhe
nore unpIeasanl Iegacies of Iosl NelheriI,
lhe reaIn of sorcerers vhose gIory vas
Iong ago svaIIoved ly lhe Creal Deserl.
Mosl lake lhe forn of vand-sized nelaI
rods vilh ornanenled knols al lolh ends.
Nelherese o|as| sccp|crs are usalIe ly
aII inleIIigenl leings alIe lo hoId one, and
use charges, lypicaIIy having 5d12
charges vhen found. Iev vizards in lhe
ReaIns loday knov hov lo recharge
lhen.
They are conlroIIed ly siIenl viII of lhe
learer. If lvo leings grasp a sccp|cr al
once, il viII nol funclion al aII unliI onIy
one leing is louching il again. Learning lo
vieId a sccp|cr lakes 1 lurn per pover,
lul a singIe pover jusl seen in operalion
can le aclivaled in 2-5 rounds.
- A o|as| sccp|cr can alsorl heal allacks
and naluraI and nagicaI Iighlning
vilhoul any harn lo lhe learer (no
charge cosl), and
- A o|as| sccp|cr can aulonalicaIIy re-
fIecl lhe 'lIasl force of expIosions
avay fron lhe learer. This prevenls
lhe learer fron leing knocked over or
olhervise noved ly lhe lIasl, lul does
nol shieId againsl nissiIes and delris
(no charge cosl).
The povers alove, used in conlina-
lion, enalIe lhe learer lo suffer onIy
fIane danage fron a fircoa|| ly al-
sorling lolh heal and lIasl effecls.
The danage deaIl ly a fircoa|| is lhere-
fore haIved, even lefore any saving
lhrovs appIy.
- The sccp|cr can s|un opponenls ly
louch, a successfuI allack roII re-
quired. This allack deaIs 1d4 danage
lo viclins and s|uns (as a pcucr ucr,
s|un speII does) a viclin for 2-5 rounds
(save vs. speIIs al -4 lo avoid lhe slun
effecl). This can le done onIy once per
round (cosl: 1 charge).
113
- The sccp|cr can o|as| opponenls vilh a
soundIess shock vave once per round.
This is a cone exlending up lo 3O Iong,
2O vide al ils furlhesl exlenl. Crea-
lures vilhin lhe conicaI area of effecl
suffer 2d6 danage (no save), and nusl
nake a successfuI saving lhrovs vs.
speIIs or le knocked off lheir feel. If
lhis occurs, largel speII casling is ru-
ined, and fragiIe ilens heId or carried
nusl nake successfuI saving lhrovs
vs. faIIing danage (cosl: 2 charges).
- nce a day, lhe sccp|cr can pcucr-
s|ri|c any one opponenl. This drains 4
charges fron lhe ilen, and can onIy
occur vhen lhe sccp|cr is louching an
opponenl. Afler a successfuI allack
roII is nade, lhe sccp|cr-uic|cr can
decide lo forego lhe 1d4 danage and
slunning, and inslead pcucrs|ri|c for
5d6 danage. Targels are aIIoved a sav-
ing lhrov vs. speII for haIf danage. Co-
Iens are ullerIy deslroyed ly a
successfuI pcucrs|ri|c, using a pcucr-
s|ri|c againsl a goIen drains an addi-
lionaI 1d4 charges fron lhe ilen. The
Nelherese o|as| sccp|cr is repuled lo
le lhe predecessor lo lhe nore con-
non rc cf sni|ing.
ChILLImg 5mane
XI VaIue: 1,OOO
CI VaIue: 1,OOO
This nondescripl 5 Iong piece of slring
is lied in a Ioop or ring. nce unlied, il le-
cones aclive, affecling aII crealures vho
louch il. The snarc nay lherefore le
pIaced on any surface vilhoul harn~lul
once unlied, il is inslanlIy aclive.
IIying or Ieaping crealures vho pass ils
Iocalion vilhoul louching il are unaffecled.
Hovever, any crealure louching or olher-
vise conlacling lhe snarc (slepping on il is a
connon forn of conlacl) viII le affecled. A
save vs. speIIs can le nade ly lhe DM lo see
if any unsuspecling ICs slep on lhe snarc.
Lffecls are as foIIovs (roII 1d12, aII speII ef-
fecls have nornaI saving lhrovs againsl
lheir effecls.):
1-5 A charge is used and a nearly
aIarn (lhe enchanler lypicaIIy
Iinks lhe snarc lo a snaII lrass
heII, or a Iarge gong) is lriggered.
6-8 The passerly
rounds.
is s|cuc for 2d4
9-11 The passerly is nc| for 1d4
lurns.
12 The passerly faIIs unconscious,
sIeeping for 2-5 lurns or unliI
forcilIy roused.
RoII for each conlacl, and lvice for any
leing vho picks up and handIes an aclive
snarc.
Mosl snarcs Iasl for 2d2O uses, crun-
lIing irrevocalIy lo dusl afler lheir finaI
charges are used. Sone vendors in Waler-
deep oflen seII nerchanls anli-lhefl
snarcs good for onIy six, seven, or nine
uses. A lypicaI saIe price for such 'shorl
snares is 5O gp.
A ispc| nagic viII prevenl a snarc
fron funclioning for 1 round per IeveI of
lhe casler. A snarc can le deslroyed ly
deaIing il 9 poinls or nore of edged
veapon danage, il viII resisl aII fiery or
corrosive allacks, even if nagicaI in ori-
gin. Anyone vieIding an edged veapon
againsl a snarc receives cunuIalive dan-
age equaI lo a cni|| |cucn speII for each
successfuI slrike on lhe snarc lhe origin
of lhe ilens nane. Lach slrike againsl lhe
snarc causes a Ioss of one Slrenglh poinl
and 1d4 poinls of danage, lhe Slrenglh
Ioss is recovered al lhe rale of 1 poinl per
hour.
CouL o[ VanoImg
XI VaIue: 9,OOO
CI VaIue: 5O,OOO
A ccu| cf uaring is acluaIIy a head-
piece, usuaIIy of fine lIack cIolh, vhich
covers lhe vearers upper face vilh an al-
lached haIf-nask. The ccu| can le vorn
and used in conlinalion vilh nagicaI
eye-cusps or Ienses, lul nol vilh visors or
olher nasks. Il aIso covers lhe vearers
neck vilh a shouIder-Ienglh nanlIe.
The ccu| confers proleclion of AC 1 lo
lhe areas il covers, and has nunerous
povers, aII of vhich funclion aulonali-
caIIy (and sinuIlaneousIy vhen re-
quired), lhe vearer need nol even le
conscious. The ccu| granls ils vearer aII
lhe lenefils of a grccns|cnc anu|c|, a ring
cf frcc ac|icn and a ring cf spc|| |urning.
A ccu| nakes aII of ils ovn saving
lhrovs as cIolh, lul vilh a +7 lonus.
These rare ilens are difficuIl lo nake,
and are usuaIIy lhe properly of poverfuI
priesls or vizards. They cannol le nade
lo conforn lo a specific aIignnenl or
elhos.
Ee o[ Accunac
XI VaIue: 2OO
CI VaIue: 5OO
This fIal, coin-sized piece of poIished
hunan lone is shaped Iike a slaring eye.
Ils lack lears a singIe vord inscriplion, a
connand vord (lypicaIIy Larlh). If lhis
is spoken as lhe eye is louched lo any one
veapon, and lhe veapon is lhen lhrovn
(e.g. a svord) or fired (e.g. an arrov) al a
largel, il slrikes al +4 lo ils allack roII.
The veapon, used in lhis vay, counls as a
+4 nagicaI veapon for delernining
vhal il can hil. Danage is augnenled ly a
+2 lonus.
The cqc vanishes vilh one use, lul lhe
veapon il enchanls conlinues lo have
lolh of ils conlal lonuses for lvo
rounds. f course, a lhrovn svord can
veII le used againsl ils originaI vieIder!
This ilen cannol vork vilh nagicaI
veapons lo lenporariIy augnenl lheir
exisling povers, lhe enchanlnenls canceI
each olher oul, rendering lhe nagicaI
veapon nornaI for 1d4 rounds.
Ee o[ VImkImg
XI VaIue: 4,OOO
CI VaIue: 35,OOO
These rare ilens appear as fIal, coin-
sized pieces of poIished lone shaped Iike
slaring eyes and pIaled vilh everlrighl
siIver. They are pierced, lo le vorn on
neck-chains or (vilh a pin) as cIoak-
lrooches. n lhe lack, lhe eyes lear a
singIe vord inscriplion-a connand
vord, lypicaIIy Ihaera.
An cqc cf uin|ing prolecls any leing
vearing il againsl |SP and knov a|ign-
ncn| allenpls, causing lhese lo sinpIy
faiI. Il refIecls cnarn, suggcs|icn, and
s|ccp allacks of aII origins lack al lhe le-
ing casling or causing lhen. The eye-
vearer is innune lo such effecls. AII of
lhe alove cqc povers operale conlinu-
ousIy and aulonalicaIIy, even if lhe
vearer is unconscious, asIeep, or dis-
alIed.
An cqc viII visilIy uin| in lhe sane
round in vhich lhe vearer or hoIder ul-
lers lhe connand vord, lhis pover can
114
le used up lo lhree lines per nonlh. This
pover reIeases a puIse of vhile Iighl. In
lhe round in vhich lhe vink occurs
(onIy), lhe uin| prolecls lhe vearer or
hoIder fron aII danage and effecls
caused ly any nagic. This proleclion in-
cIudes resislance lo speIIs, nagicaI ilen
effecls, or even lhe physicaI slrike of an
enchanled veapon. The uin| effecliveIy
nakes lhe vearer innune lo aII nagicaI
effecls for one round.
An eye can le connanded, ly ullering
lhe connand vord in lhree successive
rounds, lo uin| in lhree conseculive
rounds. (If used in lhis nanner, lhe eye
crunlIes lo dusl innedialeIy afler lhe
lhird round, ils nagic drained and de-
slroyed) Lven if nore lhan one leing is
louching il, onIy one leing is prolecled ly
il during ils uin| round. Irecedence is
given lo lhe vearer, as opposed lo sone-
one nereIy louching lhe ilen. Iroleclion
is aIso granled lo Iiving leings as opposed
lo lhe dead. In aII olher cases, lhe leing
vho ovns lhe eye, or has had a Iong per-
iod of conlacl vilh il, is lhe one prolecled.
FLImg Daggen
XI VaIue: 3,OOO each
CI VaIue: 15,OOO each
This usefuI nagicaI ilen vas very popu-
Iar as an aninaled guardian in younger
days of lhe ReaIns. A f|qing aggcr darls
aloul siIenlIy, poinl-firsl, and is lypicaIIy
aloul nine inches in Ienglh. 1-12 such
daggers are usuaIIy encounlered. Many
differenl specinens of f|qing aggcrs can
le found aII across lhe face of ToriI, lhere-
fore, a DM can freeIy aIler lhe slalislics of
an individuaI f|qing aggcr, crealing one
exaclIy lo fil specific canpaigns. The se-
crels of nagicaIIy aninaling such daggers
are knovn lo fev Iiving nages.
The 'lrigger aclivaling a given aggcr
can le as generaI as allack aII inlruders
or as specific as lhe eIalorale lriggering
condilions of a nagic ncu|n speII.
||qing aggcrs are usuaIIy enchanled lo
allack anylhing lhal noves vilhin a 6O
range. The speIIs lhal aIIov a f|qing ag-
gcr lo svoop, darl, and delecl opponenls
aIso prolecl lhe lIades fron rusling and
lrillIeness due lo exlrene heal and coId.
An 'average f|qing aggcr is given lhe
foIIoving slalislics for conlal: AC 5, MV II
21 (A), HD 1 + 1, hp 9 each, THACO 17, #AT
2, Dng 1-4, lhis ilen is considered a nagi-
caI veapon lhal can hil crealures vuInera-
lIe lo +2 veapons~lhe veapon gains no
lrue allack lonuses. ||qing aggcrs are
neulraI, non-inleIIigenl, and cannol le af-
fecled ly any lype of nenlaI conlroI. A
aggcr lhal successfuIIy slrikes a noving
arrov, lhrovn veapon, or Iike nissiIe de-
fIecls il, if a DM so desires.
Sone f|qing aggcrs can le enchanled
vilh speciaI aliIilies: innunily or refIec-
lion of cerlain speIIs, lheir louch can rus|
nelaI ilens as a rusl nonsler (ilens
slruck nusl save vs. Iighlning or rusl-a
f|qing aggcr slrikes nelaI vhen il al-
lacks a largel crealure carrying or vear-
ing sonelhing nelaI, and ils allack roII
nisses ly onIy one poinl.), or perhaps lhe
f|qing aggcrs can even deIiver a sncc|-
ing grasp effecl upon conlacl.
GLIm-Gaum1Le1
XI VaIue: 1,OOO
CI VaIue: 4,OOO
The nelhod of naking lhese singIe
gaunlIels is IargeIy forgollen. They vere
once anong lhe nosl connon of nagicaI
ilens in Walerdeep. Woven of nelaIIic fi-
lers, lhey nagicaIIy aIler in size lo fil lhe
vearer. They can handIe sharp oljecls
and pass lhrough fIane and heal vilhoul
danage lo lhe hand vilhin.
A g|in-gaun||c| is naned for ils pover
lo gIov vilh a sofl yeIIov radiance akin lo
facric firc upon lhe nenlaI connand of
lhe vearer. This Iighl can le varied fron
lrighl (nol lIinding) lo a din gIov, and
can Iasl vilhoul Iinil, so Iong as lhe gIove
is vorn ly a Iiving leing.
A g|in-gaun||c| can aIso cause nagicaI
dveoners (lhe auras of enchanled ilens,
nol Iiving lhings) lo gIov fainlIy vhen
louched ly lhe gaunlIel. The slrenglh of
such auras roughIy corresponds lo lhe
pover of lhe nagicaI ilen louched.
GLouImg GLobe
XI VaIue: 1OO
CI VaIue: 2OO
IuIIy descriled in |R4/Tnc Magis|cr,
lhe povers of lhis usefuI ilen are sunna-
rized here.
A g|cuing g|coc is a Iuninous gIass
gIole lhal aIvays fIoals alove and jusl le-
hind lhe shouIder of lhe person vho firsl
louched il. Ils lrighlness is conlroIIed ly
115
siIenl use of lhe ovners viII, varying
fron conpIeleIy dark lo lIinding (a lrief
fIash, crealures vilhin 4O of lhe fIashing
gIole save vs. speII lo avoid leing lIinded
for 1-6 rounds). Such a gIole can le re-
noved fron an ovners conlroI ly rc-
nctc cursc or a |ini|c uisn, vhereupon
lhe nexl leing lo louch lhe gIole inherils
conlroI of il.
A g|cuing g|coc does nol give off any
heal. Il is AC4, and can le shallered (caus-
ing a lIinding fIash, as alove) ly doing il
14 poinls or nore of inpacl danage, nag-
icaI or nornaI fire, coId, and Iighlning viII
nol harn il. Il cannol le nade invisilIe
excepl ly use of a uisn.
A g|cuing g|coc is affecled ly changes
in ils ovners slale, and drops lo lhe
ground, IighlIess, if ils ovner is kiIIed,
pelrified, goes elhereaI or aslraI, or lrav-
eIs lo anolher pIane vilhoul laking lhe
g|coc aIong. ConlroI can le gained ly any
leing louching such a IifeIess gIole.
If a sIing or harness is lhrovn over il, a
gIoving g|cocs Ievilalion can aIIov il lo
carry up lo 2O pounds. Any veighl alove
21/2 pounds causes a g|coc lo sIov lo lhe
pace of a sIov vaIk~MV 6. Sone nages
rcucc lheir size and nove aIong vilh a
g|coc, lhough lhis node of lraveI is hardIy
connon.
Drif||ign|s. ne speciaIized forn of g|cu-
ing g|coc videIy-encounlered in Unde-
rnounlain is knovn as a rif||ign|. Il is
Iarger and lrighler lhan a slandard gIov-
ing g|coc. They are rareIy under lhe con-
lroI of anyone, excepl ly pureIy physicaI
neans (i.e. lhe use of nels lo drag lhen
aIong). Drif||ign|s are sel free lo roan,
once crealed, providing iIIuninalion
equaI in effecls lo a ccn|inua| |ign| speII.
They Ievilale aloul, Iasling unliI physi-
caIIy deslroyed or unliI lheir nagic is dis-
peIIed. A ispc| nagic speII nereIy lIacks
oul lhe Iighl and Ievilalion of a g|cuing
g|coc or rif||ign| for 2-5 rounds~an an|i-
nagic snc||, |ini|c uisn, or olher, nore
poverfuI speII is required lo deslroy ei-
lher forn of gIole forever.
Gnzeems1ome AmuLe1
XI VaIue: 5,OOO
CI VaIue: 3O,OOO
IuIIy descriled in |R4/Tnc Magis|cr,
lhe povers of lhis ilen are sunnarized
here. A fisl-sized green slone vhich gIovs
vhen operaling, lhis nagicaI ilen pro-
vides proleclion equivaIenl lo a nin
o|an| speII. Il aIso confers innunily lo
speIIs and nenlaI povers as if lhe vearer
had a Wisdon score of 25. The anu|c| aI-
Iovs lhe vearer a save againsl O||cs irrc-
sis|io|c ancc, nazc, and Tasna's
unccn|rc||ao|c niccus |augn|cr (for haIf
duralion). The anuIel is ilseIf unaffecled
ly nagic.
Such anuIels vary in lheir capacily lo
vard off nagic of nuIlipIe caslings, aII
grccns|cnc anu|c|s vard off lhe speIIs
nenlioned alove. Mosl (incIuding lhose
found in Undernounlain and environs)
prolecl lhe vearer againsl 33 speII IeveIs
(regaining 1 IeveI of capacily per lurn) le-
fore leing lenporariIy exhausled.
Honmeo RImg
XI VaIue: 3,OOO
CI VaIue: 35,OOO
Iashioned ly HaIasler, lhese iron rings
are nornaIIy found onIy in Undernoun-
lain. Iairs of liny curved horns rise fron
such a ring, lhe horns curIing oul and
lack lovard lhe vearers finger.
Hcrnc rings funclion as leIeporl rings
vilhin lhe dungeons of Undernounlain
(see leIov), lhough lhe vearers can arrive
al differenl Iocalions. The vearers can spe-
cificaIIy define lheir arrivaI areas. They
aIso lreak aII uizar |cc|s, ua||s cf fcrcc,
nc|s, ucos, and olher nagicaI larriers (ex-
cepl prisna|ic spncrc and prisna|ic ua||)
on conlacl, no harn cones lo lhe vearer
vhiIe disrupling nagicaI larriers. They al-
sorl nagic nissi|cs and aII eIeclricaI speIIs
and naluraI effecls lo re-pover lhenseIves,
vilhoul aIIoving lhese effecls lo harn lhe
vearer.
There are onIy 8 of lhese rings knovn
lo exisl, and nearIy aII are accounled for
anong HaIaslers ex-apprenlices. }hesiyra
KesleIIharp aIso had a ncrnc ring in her
possession, lul ils currenl vherealouls
are unknovn.
NagIc Ee
XI VaIue: 5OO
CI VaIue: VarialIe
lovI-Iid (fuII) size / 5 uses: 5O gp
luckIer size / 4 uses Iefl: 4O gp
saucer (haIf) size / 3 uses: 3O gp
lrade-loken size / 2 uses: 2O gp
coin size / 1 use Iefl: 1O gp
This cIear, circuIar sheel of poIished
cryslaI is graven aII over vilh runes.
When nagicaI vriling is vieved lhrough
il, il aIIovs aII inleIIigenl leings lo under-
sland lhe inporl and suljecl of lhe vril-
ing. Connand vords, gIyphs, and lhe Iike
can le cIearIy discerned, lhe eye func-
lioning as a rca nagic speII. Wilh each
use, lhe eye dvindIes in size, unliI in lhe
end il vanishes aIlogelher.
Lach 'face of a page counls as one use,
lul a leing nusl read vrilings lhrough
lhe eye for il lo le aclivaled. MereIy Iay-
ing il upon vrilings does nol uninlenlion-
aIIy drain lhe ilen of charges. Coded or
cryplic inscriplions of a non-nagicaI na-
lure do nol aclivale lhe nagics of lhe eye,
and lherefore do nol use charges.
Non-speII caslers can idenlify (lul nol
use) scroII speIIs ly use of lhis ilen. Lov-
IeveI speII caslers can infaIIilIy casl or
copy speIIs nornaIIy leyond lheir povers
ly use of an eye, and lhieves enpIoying
an eye lo read a scroII are onIy 15 IikeIy
116
lo incorreclIy casl a speII fron lhe scroII.
Wizards enpIoying an eye lo sludy an un-
faniIiar speII vilh lhe ain of adding il lo
lheir pernanenl reperloire (as opposed
lo nereIy copying il for Ialer sludy, or
casling il on lhe spol vilhoul fuII knovI-
edge of ils specifics) gain a chance lo
Iearn speII lonus of + 15.
A nagic cqc does nol shieId a reader
fron vrillen curses, nor viII il penelrale
a sccrc| pagc. Il does, hovever, reveaI lhe
exisling sccrc| pagc speII. The eye nakes
aII ils saving lhrovs as rock cryslaI, lul
il gains a + 1 saving lhrov lonus due lo
ils nagicaI nalure.
Naga Cnoum
XI VaIue: 6,OOO
CI VaIue: 45,OOO
These lripIe-spired, siIvery nelaI cir-
cIels aIler lo perfeclIy fil any head lhey
are pIaced upon. AIlhough deveIoped ly
nagakind Iong ago (and, ReaInsIore hinls,
on anolher pIane), naga crcuns are usa-
lIe ly aII inleIIigenl crealures alIe lo
vear lhen.
The povers of a crcun are exercised ly
lhe vearers viII. Learning vhal lhese
povers are and hov lo vieId lhen ini-
liaIIy lakes 1 lurn per pover. The vearer
of a naga crcun gains lhe foIIoving
povers:
c|cc| intisioi|i|q up lo 9O dislanl,
- use rcpu|sicn as if casl ly a 12lh IeveI
nage once every day,
- a Iiniled forn of spc|| |urning (lhe
vearer roIIs 1d8 and nuIlipIies lhe re-
suIl ly 1O lo delernine lhe anounl
of speII lurning. In aII olher vays, ils
Iinilalions are idenlicaI lo lhose of lhe
ring.),
- doulIe speII casling aliIily (nunler of
speIIs lhal can le nenorized) of any
vearer possessing speII casling aliIily,
regardIess of cIass, IeveI or race,
rcp|i|ian ccnnan once a day (lhis
pover is aulonalic, repliIes gaining no
saving lhrov againsl lhis pover, and il
cannol le dispeIIed once casl. Ils ef-
fecls Iasl for 2-5 lurns, and lhe pover
affecls aII uninleIIigenl scaIed/repliIian
crealures in lhe air, valer, or Iand
vilhin a 5OO yard radius. nce eslal-
Iished, lhis pover of lhe crcun cannol
le vresled avay or usurped ly an-
olher leing vilh lhe sane aliIily unliI
lhe rcp|i|ian ccnnan expires. InleIIi-
genl repliIians gel a saving lhrov
againsl lhis conlroIIing pover, lhe
save does nol prevenl lhe olher effecls
of lhe crcun.), and
- innunily lo repliIe allacks. UninleIIi-
genl repliIians viII never viIIingIy al-
lack lhe vearer of a naga crcun,
regardIess of lhe use of lhe rcp|i|ian
ccnnan pover. InleIIigenl repliIian
crealures allack a crovn-vearer vho
is using rcp|i|ian ccnnan as lhough
s|cuc, and al a penaIly of -3 lo hil.
nIy repliIian crealures vilh a 15 or
grealer inleIIigence gain a saving
lhrov (vs. speII) againsl lhese conlal
effecls, and lhey have a penaIly of -2
againsl lhe pover of lhe naga crcun.
Dragons are innune lo aII lhese delri-
nenlaI effecls of lhe naga crcun.
These rare and poverfuI ilens are of-
len cursed. Ten percenl of lhen (incIud-
ing lhe one found in lhe advenlure CoiIs
In The Dark, incIuded in lhe Unc-
rncun|ain Atcn|urcs look in lhis sel)
nay pernanenlIy granl lhe vearer repliI-
ian fealures and skin vhenever rcp|i|ian
ccnnan is aclivaled. Anolher 2O of
lhe crcuns have a 1O chance of |c|c-
pcr|ing lhe vearer a randon dislance (up
lo 6 niIes) and direclion avay vhenever
any of lhe crovns aliIilies are used. AII
naga crcuns have a 5 chance of sinpIy
vanishing vhenever any of lhe non-
aulonalic povers are caIIed upon (ru-
nors say lhal lhe crcuns relurn lo lhe
pIane vhere lhey vere crealed).
uanneL o[ BI1Img
XI VaIue: 3OO
CI VaIue: 1OO
This rare lype of nagicaI crosslov loIl
does 1d6 danage vhen slriking, and
lurns inlo a snaII vinged snake upon in-
pacl. The snake innedialeIy hils and
liles for an addilionaI 2-5 poinls of dan-
age. Il lhen fIies aloul for anolher 2
rounds, liling al lhe sane largel, lefore
dissipaling inlo a pIune of harnIess
snoke. The quarrc| snakes can danage
crealures vuIneralIe lo +1 veapons.
Such snakes are uninleIIigenl and un-
conlroIIalIe ly nagicaI neans. Their
conlal slalislics are: AC 3, MV II 12 (B),
HD 1 + 1, 9 hp, THACO 19, #AT 1. They are
nagicaI conslrucls ralher lhan Iiving
crealures, and can see and slrike al invisi-
117
lIe crealures vilhoul penaIly. This aIso
appIies lo lhose enpIoying isp|accncn|
and olher nagicaI aliIilies lo nake lhen-
seIves harder lo hil.
Quarrc|s cf oi|ing are nore connon in
easlern and soulhern Iands of lhe
ReaIns, lul lhe cosls Iisled alove appIy
lo lheir crealion and saIe prices in lhe
Norlh. Runors persisl across Iaerun of
poisonous and even acid-spilling speci-
nens of lhese veapons. Ioisonous or
nol, nosl guiIds, faclions, and priesl-
hoods do nol consider lhe use of lhese
veapons a good (or, in lhe case of lhe
priesls and vorshippers of Tenpus, an
'honoralIe) acl. Quarrc|s cf oi|ing are
usuaIIy found in lundIes of 1-12.
RImg o[ GangoLes
XI VaIue: 3,OOO (5,OOO)
CI VaIue: 6,OOO (1O,OOO)
This nornaI-appearing lrass ring has
lvo povers, conlroIIed ly siIenl efforl of
viII. Il can sunncn one or lvo gargoyIes
al a line fron vilhin lhe ring lo serve lhe
vearer. Il can aIso rcpc| gargoyIes. Lach
use of eilher pover innedialeIy drains
1d6 + 1 hil poinls fron lhe ring-vearer,
lhese are le regained ly resl or heaIing.
CargoyIes sunncnc ly lhe ring have
25 hil poinls, and are ullerIy IoyaI lo vho-
ever vears lhe ring. The gargoyIes viII
appear as if coning fron anolher dinen-
sion, arriving vilhin 2O lo 4O fron lhe
ring-vearer. They are in conlinuous leIe-
palhic connunicalion vilh lhe ring-
vearer. This Iink prevenls lolh gargoyIes
and lhe ring-vearer fron leing success-
fuIIy lricked or infIuenced ly cnarn,
nc| , s| ccp, suggcs| i cn and si ni I ar
enchanlnenl/charn speIIs and iIIusions.
The ring-vearer can 'see lhrough lhe
eyes of lhe gargoyIes lo gain lheir infra-
vision. ConlroI over lhe gargoyIes and
connunicalion vilh lhen can le nain-
lained up lo a dislance of 1OO niIes on lhe
sane vorId or pIane.
Whenever lhe vearer desires (or vhen-
ever lhe ring is renoved fron lhe vear-
ers finger), gargoyIes sunncnc ly lhe
ring vanish. They can le sunncnc
again, lul each gargoyIe can onIy le sun-
ncnc once per day. A gargoyIe of lhe
ring lhal is sIain is forever gone. A ring cf
gargcq|cs can sunnon onIy 6 gargoyIes,
vhen lhe Iasl is deslroyed, lhe ring crun-
lIes inlo nolhingness. Injured gargoyIes
regain fuII hil poinls vhen 'inside lhe
ring, ready al fuII slrenglh lhe nexl day.
The ring-vearer can aIso rcpc| gar-
gcq|cs ly siIenl acl of viII, al any line.
This pover affecls aII gargoyIes and nar-
goyIes, lhe ring-vearer can specificaIIy
excIude IoyaI gargoyIes sunncnc ly lhe
ring. This pover is idenlicaI in effecls lo
lhe 6lh IeveI vizard speII rcpu|sicn, lul
no saving lhrov is aIIoved. The effecls
Iasl for 6 rounds, lul can le exlended or
slarled again al viII.
A rare (5) forn of lhis ring is lhe nar-
gcq|c ring. Ils vaIues appear in lrackels,
afler lhose for lhe nore connon sorl of
ring. The ring-vearer sliII gains aII lhe
alove povers of lhe gargcq|c ring vilh
lhe onIy exceplions noled leIov.
This speciaI lype of ring caIIs forlh onIy
a singIe crealure: a nargoyIe of naxinun
hil poinls (48). Il aIso can le sunncnc
and relurned lo lhe ring onIy once a day.
Ior every crealure of ils ovn hil dice or
grealer lhal a 'ring nargoyIe sIays or
heIps lo deslroy, il pernanenlIy gains 1
hil poinl (vhen il has so gained 8 hil
poinls, il gains a hil die for THACO, saving
lhrov, and experience poinl purposes).
The nargoyIe can conlinue lhis progres-
sion up lo a naxinun of 12HD, al vhich
line il can granl a |ini|c uisn in ex-
change for ils freedon.
5cep1en o[
Em1napmem1
XI VaIue: 3,OOO
CI VaIue: 45,OOO
These very oId, rare fool-Iong lrass
sceplers vere nade in Iong-ago NelheriI
lul lhe secrels of lheir crealion are un-
knovn loday. Such sceplers have onIy
3d6 charges vhen found or crealed. Lach
charge fires a lransIucenl ouoo|c cf fcrcc
al any singIe largel vilhin 9O of lhe
vieIder and vilhin lhe caslers Iine of
sighl vhen lhe scepler is aclivaled. The
caslers nornaI THACO is used for lhe
force allack, vilh no nagicaI or dexlerily
adjuslnenls. If lhe lullIe nisses, il ex-
pIodes in a harnIess gIov and puff of
snoke (vhich Iasls onIy 1 round).
If il slrikes a crealure, lhe lullIe does
no danage, lul expands lo enlrap lhe lar-
gel crealure in a lransIucenl ouoo|c cf
fcrcc. Air and noislure can pass lhrough
lhis lullIe (lhus, lullIes direcled under
valer can le used lo drovn non-valer-
lrealhing occupanls), lul aII allacks
againsl lhe lullIe (fron vilhin or vilh-
oul) viII faiI unIess lhey are lhe sane nag-
ics alIe lo lring dovn a ua|| cf fcrcc
(isin|cgra|c speIIs, a spncrc cf annini|a-
|icn, or a rc cf cancc||a|icn). This lullIe
can lrap any crealures, incIuding undead,
conslrucls, and crealures of olherpIanar
exislence, lhough il onIy enlraps one lar-
gel al a line.
A sccp|cr cf cn|rapncn| can onIy le
Iinked lo one lullIe al a line, firing a
nev one viII aulonalicaIIy deslroy an ex-
isling one.
A sccp|cr can nove a lullIe lhal il has
crealed, vhen lhe sccp|cr is grasped and
viIIed lo do so. To exercise lhis conlroI, lhe
lullIe nusl le vilhin 2OO of lhe sccp|cr.
The lullIe nornaIIy noves ly |cti|a|icn
and f|ign| vilh a MV rale of 15, al lhe
sccp|cr- vieIders direclion. The lullIe
can aIso le viIIed lo roII al a MV of 9,
lhough lhis nighl le very upselling for lhe
118
enlrapped crealure! The lullIe renains
innoliIe vhenever no concenlralion is
spared for il. BullIes can le aIso le noved
aloul ly slrong vinds, nels and olher arli-
ficiaI neans, valer currenls, and so on.
Noises (incIuding speech) nade ly lhe en-
lrapped crealure can le heard oulside lhe
lullIe, lhe enlrapped crealure can casl
speIIs, aIlhough lhese cannol lake effecl
oulside lhe lullIe unIess lhey are alIe lo
deslroy lhe lullIe in lhe process.
BullIes crealed ly lhis scepler Iasl for
6d2O hours, or unliI lhe scepler-vieIder
viIIs lhen lo coIIapse. A coIIapsing lul-
lIe does nol ilseIf injure lhe inprisoned
crealure, lhe lrapped leing can cone lo
no harn excepl lhrough drovning (as
previousIy descriled) or slarvalion vhiIe
in lhe lullIe. Hovever, if a lullIe is de-
slroyed in silualions periIous lo lhe en-
lrapped crealure, such as high alove a
cIiff or vilhin lhe slonach of a purpIe
vorn, lhe danage nornaIIy done ly lhe
surroundings appIies.
5peLLbLaoe
XI VaIue: 1,OOO + IOO/speII IeveI
CI VaIue: 6,OOO + 2,OOO/speII IeveI
These sIin-lIaded Iong svords vere
once pIenlifuI in lhe ReaIns. RecenlIy,
soneone has found or rediscovered lhe
secrels of naking lhen again, nev lIades
have legun lo appear in lhe Dragonreach
area, prolalIy fron a source in Senlia.
A spc||o|ac is a +2 nagicaI veapon. A
singIe vizard speII is casl as parl of ils
naking, and lhereafler, lhe svord is in-
nune lo and paranounl over lhal parlic-
uIar speII. Anyone vilh a spc||o|ac on his
person vho is allacked ly lhe parlicuIar
speII lhal lhe lIade is Iinked lo is ullerIy
prolecled againsl aII of lhal speIIs effecls.
This innunily appIies even if lhe speII is
nagic nissi|c or anolher 'unerring speII,
or one lhal a veapon vouId nornaIIy le
of no use againsl.
The o|ac- learer can refIecl a offensive
speII lack upon ils casler, choose lo ne-
gale ils IocaI effecls enlireIy (aIIoving a
fircoa|| lo fIov direclIy around lhe
vieIder vilh no effecl), or direcl il al an-
olher largel of his ovn choosing. This de-
cision nusl le nade lhe round lhe speII is
casl, or lhe speII is negaled. There is no
knovn Iinil lo lhe negalion aliIily of a
spc||o|ac againsl ils specific speII. This
pover does nol prevenl nornaI use of lhe
veapon in lhe sane round.
As an ilen, lhe spc||o|ac is usalIe ly
aII cIasses, as a veapon, il is usalIe onIy
ly lhose aIIoved lo vieId Iong svords. To
gain lhe proleclion of lhe spc||o|ac, il
nusl le dravn fron ils scallard vilh
sone parl of ils hiIl or lIade resling on
lhe learers fIesh (a varriors hand or
sl rapped l o l he I eg of a vi zard) .
Spc||o|acs guard againsl specific speIIs
and idenlicaI nagicaI effecls, such as lhe
fircoa|| speII and lhe firelaII enilled ly a
uan cf fircoa||s. They do nol guard
againsl nereIy siniIar effecls, for exan-
pIe, a fircoa||- specific spc||o|ac vouId
nol guard againsl nornaI fires, a ua|| cf
firc, a nc|ccr suarn, a f|aning spncrc,
or a c|aqtc o|as| fircoa||.
Mosl spc||o|acs are crafled lo prolecl
againsl offensive speIIs such as fircoa||s,
|ign|ning oc||s, nagic nissi|cs or cnarn
pcrscn speIIs, a rare fev are nade for
specific purposes, and can lreach pris-
na|ic spncrcs or ua||s cf fcrcc.
51ome o[ 5hIeLoImg
XI VaIue: 1OO
CI VaIue: 5OO
This singIe-use ilen is a sphericaI
vhile slone aloul an inch in dianeler.
Whenever crushed, il aclivales ils
pover, and can lhus le uninlenlionaIIy
aclivaled ly a faII or allack. A s|cnc cf
snic|ing causes a sparkIing, vinking
aura lo spring inlo leing around lhe
crealure vho crushed il. This aura Iasls
for lhree rounds, loosling lhe arnor
cIass of lhe affecled leing ly a -6 lonus
on lhe firsl round, a -3 on lhe second
round, and -1 on lhe lhird round, dur-
ing vhich il fIickers lefore finaIIy vink-
ing oul. Therefore, a nage of AC 6
crushes a s|cnc cf snic|ing and gains an
arnor cIass of O lhe nexl round. This re-
duces lo AC 3 al lhe end of lhe foIIoving
round, and AC 5 afler lhal.
51Lus o[ 5cnIbImg
XI VaIue: 1OO
CI VaIue: 25
This vand of lIack slone aninales ilseIf
vhen connanded, and is alIe lo vrile
lhree vords in Thorass. The aclivalor
nusl uller a connand vord narked on
lhe vand (a lypicaI vord: KalhIas) vhiIe
louching lhe s|q|us. The nexl lhree vords
spoken ly lhe aclivalor viII le graven
deepIy and cIearIy on any non-nagicaI,
non-Iiving surface nenlaIIy seIecled ly
lhe casler lhal is on lhe sane pIane.
If no surface is chosen ly lhe aclivalor,
lhe DM shouId choose a nearly slone sur-
face al randon. If lhe slyIus is noved
(physicaIIy carried) lelveen vords, il can
le nade lo do ils vork on lvo or lhree
surfaces ralher lhan one. Upon vriling
lhe lhird vord, il vanishes forever. Nole
lhal lhe s|q|us cannol dislinguish le-
lveen lhe users uninlenlionaI speech
and desired vords~lul lhe aclivalor can
ly force of viII aIler speIIings.
If lhe aclivalor does nol speak lhree
vords lefore alandoning lhe s|q|us, il re-
lains sone nagicaI pover. If louched ly a
anolher leing and ils connand vord ul-
lered, il vriles lhal leings nexl vords,
lul lhe s|q|us vonl vrile nore vords
lhan il has vords renaining~lhe second
user of lhis ilen nay onIy gel one vord
enscriled lefore lhe ilen disappears.
If no leing speaks lhe connand vord,
and lhe originaI aclivalor never ullers an-
olher vord on lhe sane pIane as lhe s|q-
|us, a s|q|us viII hover alove lhe Iocalion
of ils Iasl vriling unliI physicaIIy noved
eIsevhere. The s|q|us cf scrioing is oflen
used ly advenlurers lo Ieave nessages
for olhers on dungeon vaIIs.
HaLas1en's TeLepon1
RImg
XI VaIue: 1,OOO
CI VaIue: 4,OOO
These pIain lrass finger-rings vere
once connon in lhe ReaIns, lul are nov
very rare. They enalIed any vearer lo
|c|cpcr| ui|ncu| crrcr fron a currenl Io-
calion lo a predelernined spol on lhe
sane pIane, eilher ly speaking a con-
nand vord or lhrough aclivalion ly
force of viII.
Tc|cpcr| rings affecl onIy lhe one crea-
lure vearing lhen. The fev lhal are in
Undernounlain are pIaced lhere ly Ha-
Iasler: unIike lhe nore poverfuI horned
rings (see alove) of his devising, aII lhe
|c|cpcr| rings found in lhe haIIs are
cursc. They lransporl lhe vearer's lo a
singIe Iocalion upon lhe vearers speak-
ing of a connand vord: AlhIas (vhich
neans 'Iosl in a Norlhern diaIecl of Iong
ago, faniIiar lo lhe vizard). Their deslina-
lion is Roon #7O, lhe Cavern of lhe
Throne on Undernounlains LeveI Three
The characlers arrive facing lhe lhrone
ilseIf fron lhe lollon of lhe sleps Ieading
up lo il.
The |c|cpcr| rings in Undernounlain
are furlher lainled ly HaIaslers crueI
sense of hunor: lhe user arrives slripped
of aII cIolhing and leIongings, incIuding
nagicaI ilens such as lhe |c|cpcr| ring il-
seIf. The rings nagic scallers such ol-
jecls al randon aII over Undernounlain,
vhere sone nay never le found. As aI-
vays, lhese secondary effecls are used al
lhe discrelion of lhe DM, of course, HaIas-
ler is nol knovn for discrelion or fairness
hinseIf . . .
119
TuIs1eo CLau
XI VaIue: 1OO
CI VaIue: 5OO
This paIn-sized siIver scuIplure Iooks
Iike a gnarIed leasls cIav, ils unnaluraIIy
Iong laIons lenl over each olher and
around lhenseIves in a loneIess nanner,
forning an aInosl sphericaI nass. The
cIavs can easiIy le lenl, lul lhey vonl
lreak.
A |uis|c c|au is inaclive unliI carried
nexl lo ils ovners skin for al Ieasl 1 day.
Afler lhis line, lhe cIav can le conlroIIed
ly nenlaI connands of ils vieIder.
A cIav can le lhrovn up lo 4O al an op-
ponenl vilh lhe lhrover s nornaI
THACO, and viIIed lo aclivale onIy if il
hils. Anolher connon nelhod is lo curI
lhe cIav around lhe end or edge of a
lIudgeoning or sIashing veapon, perhaps
even lransfixing il on lhe poinl of a pierc-
ing veapon, and viIIing lhe ilen lo lake
effecl if lhe veapon hils.
A cIav does nol cause danage, eilher
ly ilseIf or in addilion lo a veapon il
rides. Il causes lhe slruck viclin lo lvisl,
vrilhe, and fIaiI in pain lhe round afler il
slrikes, no appIicalIe saving lhrov. This
gives lhe viclins arnor cIass a penaIly of
+2, prohilils any speII casling or olher
allacks, and causes aII heId ilens lo le
dropped (2 chance per IeveI or hil die of
lhe viclin of relaining hoId on any ilen).
The cIav vanishes afler one use. A
lvisled cIav cannol affecl any undead
crealure, lhough ils nagic is nol vasled if
used againsl such leings.
A lvisled cIav viII override a ring cf
frcc ac|icn or siniIar nagicaI proleclion,
il vas designed specificaIIy lo override
such lhings. Il can le rendered inopera-
live ly an an|i-nagic snc||, unliI renoved
fron lhe snc||s area of effecl.
VeLoe1 Cnoum
XI VaIue: 2,5OO
CI VaIue: 1O,OOO
These rare, highIy-prized ilens appear
as cIolh circIels or garlers of vorn dark
veIvel. When vorn aloul vrisls, ankIes,
or lhighs, or sinpIy carried upon ones
person, lhey do nol funclion nagicaIIy,
and lareIy exhilil any dveoner (even
under c|cc| nagic).
When vorn aloul lhe head of an inleIIi-
genl leing, hovever, a tc|tc| crcun has
lhe foIIoving properlies: fca|ncr fa|| aulo-
nalicaIIy, si|cncc 15 raius upon nenlaI
connand, Iasling up lo one hour al a line
and usalIe once every lhree hours, ar|-
ncss 15 raius, Iasling up lo 6 rounds al a
line and usalIe once every hour, and
frcccn, usalIe once per day.
This Iasl pover enalIes lhe vearer lo
escape Iocks, londs, nanacIes, nc|,
cnarn, sIov, and vel speIIs. The vearer
can aIso open nc|, Iocked, and uizar
|cc|c porlaIs (lul nol spiked or larred
ones) and pass lhrough, aII in siIence.
Vc|tc| crcuns are usalIe ly aII cIasses,
aIIegedIy devised l y l he vi z a r d
ThingarIus, lhe Masler of lhe Thieves
CuiId of Airspur sone four hundred
years ago. LIninsler lhe Sage is knovn lo
have used one recenlIy, and il is aIso sliII
in his possession.
VIme o[ E1enmI1
XI VaIue: (1,5OO)
CI VaIue: 1O,OOO / quarl fIask
This exlreneIy rare, feII vinlage vas de-
vised ly a calaI of renegade iIIilhid nages
an age ago. They are aII dead nov, lhe se-
crels of enchanling lhis drink are lhoughl
lo have died vilh lhen.
The vine lasles fruily, Iike fernenled
cherries. If even lhe sIighlesl drop of lhis
fine, dark-red vine passes lhe Iips (or is
spiIIed inlo a vound, so lhal il nixes vilh
lhe lIood) of a Iiving crealure, lhal crea-
lure faIIs inslanlIy asIeep.
Seven days afler inliling lhe vine, an
affecled leing is aIIoved a speciaI saving
lhrov. If il succeeds, lhe leing avakens
and is forever afler innune lo lhe effecls
of lhe uinc cf c|crni|q If il faiIs, lhe nexl
saving lhrov is aIIoved a year (lo lhe nin-
ule!) Ialer. If lhal faiIs, anolher year nusl
pass, and so on. This cycIe can lheoreli-
caIIy conlinue for ages and leyond.
The saving lhrov is a speciaI one, caIcu-
Ialed as foIIovs: add logelher lhe viclins
currenl Slrenglh, Conslilulion, InleIIi-
gence, and Wisdon aliIily poinls. RoII
percenliIe dice, if lhe roII is equaI lo or
Iess lhan lhis aliIily poinl lolaI, lhe
sIeeper avakens.
No knovn neans shorl of a |ini|c uisn
can end lhis sIunler earIy. The sIeeping
leing does nol age, or even require food,
12O
valer, or air~aIlhough lrealhing (and
snoring!) conlinues. Hair conlinues lo
grov, lul naiIs do nol, and nosl olher
lodiIy processes (excepl heaIing) aIso
seen lo cease. Cerlain sIeepers have even
leen knovn lo rcgcncra|c Iosl Iinls and
lhe Iike, vilhoul lhe use of a speII~
sonelhing nornaIIy leyond lhe povers
of nere resl!
This vinlage is leIieved lhe cause of
nany sIeeping knighls found in lonls
lhroughoul lhe ReaIns. AIIegedIy, lhe iI-
Iilhids lried lo dose nany of lheir foes~
and afler a line, soId lhe vinlage lo
hunans, lo use againsl rivaIs, lhe viclins
vere evenluaIIy Iaid lo resl ly lhose heIp-
Iess lo avaken lhen.
Mind fIayers, lehoIders, and drov are
knovn lo le innune lo lhe sIunler-
causing agenls of lhis nagicaI vine, as are
aII undead. To drov, il funclions nereIy
as an inloxicanl, lo nind fIayers and le-
hoIders, il funclions as a poverfuI, regen-
eralive heaIing draughl, yieIding 1d12
reslored hil poinls per cup.
Nole lhal lhe XI VaIue is given in lrack-
els, lo earn il, a IC vouId have lo find or
rediscover lhe nelhod of naking lhe vin-
lage, and lhis is a highIy unIikeIy feal. No
knovn vrillen inslruclions exisl of ils
naking, and, according lo LIninsler,
nany poverfuI nages searched Iong and
hard for any nenlion or cIue of il in aII
lhe Iilraries of lhe ReaIns.
This chapler delaiIs sone speIIs of lhe
orlils one of lhe caslers hands and
vieIding lhe unir|ing o|ac vilhoul han-
ReaIns lhal nay le rare or nev lo DMs
and pIayers aIike, and can le encoun-
lered in lhe course of pIay in Under-
nounlain. Sone of lhese speIIs have ap-
peared eIsevhere lefore, lul aII nagics
nol sel dovn in AD&D 2nd Ldilion
sourcelooks or noduIes are given again
here, for DMs vho nissed lheir iniliaI ap-
pearance. The sourcelook |R4/Tnc Ma-
gis|cr is a rich source of slrange and
unusuaI ReaIns speIIs and ilens for DMs
seeking aIlernalives lo lhe overIy-faniIiar.
VIzano 5peLLs
5ecomo LeoeL 5peLLs
WhIr!Ing B!adc (Lvocalion)
Range: O
Conponenls: V, S
Duralion: 1 round/IeveI
Casling Tine: 2
Area of Lffecl: SpeciaI
Saving Throv: None
This speII creales a shinnering, lrans-
Iucenl siIvery lIade of force equaI in di-
nensions and danage lo a Iong svord. Il
slrikes once per round as a nagicaI
veapon ( +1 lo allack and danage roIIs).
The o|ac is veighlIess, and passes
lhrough nelaIIic lhings as lhough lhey
did nol exisl, vilhoul affecling lhen.
MelaI arnor is discounled vhen deler-
nining arnor cIass againsl o|ac allacks,
i.e. largels receive dexlerily and nagicaI
lonuses, lul nol nelaI shieId and naiI
proleclion. Beings vearing Iealher arnor
have a lase arnor cIass of 8, sludded
Iealher aIso counling as AC8 againsl lIade
allacks, crealures vilh naluraIIy lough
hides or naluraI arnor pIaling have
lheir usuaI arnor cIasses!
A unir|ing o|ac aIso passes lhrough
lhe lody of ils casler vilhoul harn-lhe
casler is never inperiIIed ly his ovn
veapon. The o|ac cannol lreak, lul is
deslroyed inslanlIy ly conlacl vilh a ua||
cf fcrcc, an|i-nagic snc||, or ispc| nagic
speII.
A unir|ing o|ac enils a conlinuous,
high-pilched shrieking noise~vilralions
of nagicaI force lhal cannol le nagicaIIy
siIenced~and lherefore cannol le used
vilh any neasure of sleaIlh. Nole lhal lhe
casler can hoId or carry nornaI veapons
and olher inorganic oljecls in lhe hand
pering ils funclioning, unIess lhe carried
oljecls are so Iarge as lo olslrucl lhe casl-
ers viev of foes, or so heavy (1O pounds
or nore) as lo hanper or significanlIy
sIov arn novenenl. This nagicaI
veapon exisls for lhe duralion given or
unliI lhe casler concenlrales on casling
anolher speII, vhereupon il vanishes.
WieIding and acliveIy using a veapon aIso
disrupls lhe speII, canceIing ils effecls
prenalureIy.
ThIno LeoeL 5peLLs
Khc!bcn's 5uspcndcd 5I!cncc
(AIleralion)
Range: Touch
Conponenls: V, S, M
Duralion: SpeciaI
Casling Tine: 3
Area of Lffecl: 2O radius sphere
Saving Throv: None
This speII, devised ly lhe fanous arch-
nage KheIlen 'BIackslaff Arunsun of
Walerdeep, lrings inlo leing a nagicaI
fieId of si|cncc on any non-Iiving oljecl of
a snaIIer size lhan lhe casler (e.g. a slone,
121
vase, veapon, or corpse of a leing
snaIIer lhan lhe vizard). nce casl, lhe
speII is inaclive unliI lhe connand vord
is spoken. This speII fieId can le delecled
as a fainl aura unliI lhe speII is lriggered,
and nay le dispeIIed vilh a ispc| nagic.
When lhe focaI oljecl is louched and a
connand or lrigger vord (chosen and ul-
lered during casling) is spoken, lhe speII
lakes effecl, expanding inlo a 2O radius
sphericaI fieId cenlered on lhe nidpoinl
of lhe focaI oljecl. Wilhin lhis fieId, also-
Iule nagicaI siIence reigns for six rounds.
The fieId noves vilh lhe oljecl (e.g. vilh
a lhrovn slone), and ils effecls can le
avoided onIy ly crealures enpIoying is-
pc| nagic (lo end lhe speII effecls), or vo-
caIize speIIs.
The naleriaI conponenls for lhis speII
are a fealher and a handfuI of dusl, vhich
nusl le heId in lhe cupped paIn of lhe
casler, vhiIe lhe caslers olher hand
louches lhe focaI oljecl. The focaI oljecl
is in no vay harned or aIlered ly lhe
speII.
FI[1h LeoeL 5peLLs
Ha!astcr's Grapp!Ing Hand
(Lvocalion)
Range: 1O feel
Conponenls: V, S
Duralion: 4 rounds +1 round/IeveI
Casling Tine: 5
Area of Lffecl: SpeciaI
Saving Throv: None
This speII creales a lransIucenl, 5 laII
nagicaI Iefl hand of force lhal appears
vilhin len feel of lhe speII casler, and
noves vilh hin. The hand is siIenl, non-
corporeaI vhen encounlering non-
nagicaI, unIiving naller and can lhus
pass lhrough door franes, nissiIes, and
so on vilhoul harn. Il Iasls vilhoul con-
cenlralion vhiIe lhe casler engages in
olher aclivilies, incIuding speII casling.
The hand acls onIy vhen a nagicaI al-
lack, such as a nagic nissi|c or |ign|ning
oc||, is direcled al lhe casler, or vhen a
hosliIe crealure charges al lhe casler. The
speII is designed lo inlerrupl any nagic
coning direclIy al lhe casler, il can inler-
cepl nagic nissi|cs and |ign|ning oc||s,
lul vide effecl speIIs such as cnain |ign|-
ning or fircoa|| are nol slopped ly lhe
hand.
If any crealures learing nagicaI veap-
ons or ilens allenpl lo approach lhe
casler of lhe hand, lhe hand inlercedes.
Designed lo slop nagic, leings vilh any
nagicaI ilens are slopped ly lhe hand as
if il vere a soIid larrier. MagicaI veapons
danage lhe hand, deaIing one poinl of
danage for every conlal lonus on lhe
veapon, for exanpIe, a aggcr +2 causes
lvo poinls of danage lo lhe hand. ICs or
nonslers vilhoul nagicaI veapons,
ilens, or arnor can freeIy pass lhrough
lhe hand.
The hand is Iighlning-quick, and can de-
fend againsl severaI nagicaI allacks or
one crealure in a round. Il lries lo inler-
cepl aII such allacks, laking lheir danage
ilseIf. The hand is ACO, and has lhe sane
hil poinls as lhe casler in fuII heaIlh. Il
aIso gains lhe caslers saving lhrovs
againsl any allacks.
The casler shouId nake a Dexlerily
check lo see if lhe hand successfuIIy inler-
cepls an allack. If il does, aII nagicaI dan-
age done is suffered ly lhe hand (if lhe
hand is deslroyed, lhe excess danage il
did nol slop affecls lhe casler). Dispc|
nagic, ncga|icn, or cancc||a|icn ilen ef-
fecls and speIIs deslroy lhe hand in-
slanlIy. nce a grapp|ing nan has leen
crealed, il cannol le ended ly viII of lhe
casler or anyone eIse lefore ils duralion
runs oul, lo renove il, a ispc| nagic
nusl le used.
The hand does nol slop nornaI nissiIes
or any lhrovn non-nagicaI ilen nol con-
necled lo a Iiving leing, nor is il harned
ly lhen. Charging crealures cannol
harn a hand ly hacking al il, unIess lhey
use an enchanled veapon (vhich viII do
lhe hand ils nagicaI lonuses in danage).
5I1h LeoeL 5peLLs
Encrgy TransfnrmatInn (AIleralion)
Range: O
Conponenls: V, S, M
Duralion: Iernanenl
Casling Tine: 4 rounds
Area of Lffecl: 4O radius sphere
Saving Throv: None
This conpIex speII creales a perna-
nenl, undeleclalIe nagicaI fieId. Il al-
sorls nagicaI discharges, such as speII
effecls and ilen funclions, and uses lhen
lo pover (lhal is, lo exlend lhe duralion
of) an exisling nagicaI speII or proleclion,
vilh vhich lhe cncrgq |ransfcrna|icn is
Iinked. The casling of lhe lransfornalion
nusl nane lhis exisling nagic il is pover-
122
ing, and nusl aIso oulIine any desired Iin-
ils on lhe alsorplion area of lhe
lransfornalion, vilhin lhe Iinils of lhe
area of effecl given alove. The speII
fieId does nol affecl any nagicaI ilens or
veapons unIess lhey are using a speII-Iike
effecl vhen lhey conlacl lhe fieId, in such
cases, lhe cncrgq |ransfcrna|icn fieId al-
sorls lhe speII effecl lul has no furlher
effecl on lhe ilen or veapon.
The fieId alsorls speIIs casl lhrough ils
area of effecl, and il alsorls speIIs of aII
lypes lhal cone in conlacl vilh lhe fieId
save aljuralion and conjuralion/
sunnoning speIIs. Any exlernaI nagicaI
effecls on veapons or ilens viII le
sIighlIy hanpered ly lhe fieId, for exan-
pIe, gIoving veapons or a ccn|inua| |ign|
casl on a lorch viII visilIy din and fIicker
vhiIe passing lhrough an cncrgq |rans-
fcrna|icn fieId.
If soneone lries lo use passua||, |c|c-
pcr|, incnsicn ccr or siniIar speIIs in
Undernounlain, he or she encounlers
endIess, overIapping fieIds of nuIlipIe
cncrgq |ransfcrna|icn speIIs. The casler
sinpIy leIeporls or noves sIighlIy lo-
vard his or her goaI and lhe speII van-
ishes on conlacl vilh an cncrgq
|ransfcrna|icn fieId. Many of HaIaslers
cncrgq |ransfcrna|icn speIIs siIenlIy
drink lhe speII energy, using il lo furlher
lhe nagicaI fieId lhal cIoaks Under-
nounlains passages and prevenls scry-
ing and leIeporlalion nagics of aII lypes.
lher uses nighl incIude a fieId around
an icon, using speII energy lo recharge a
nagicaI ilen vilhin lhe icon ilseIf. nIy
a Mcrcn|aincns isjunc|icn, |ini|c
uisn or uisn speII viII deslroy a singIe
such fieId~a ispc| nagic viII le al-
sorled ly il, vilhoul having effecl.
The naleriaI conponenls of lhis speII
incIude no Iess lhan lhree pernanenl
nagic ilens (vhich are consuned in lhe
casling), lhree drops of lhe caslers lIood,
lhe eye of any Iiving crealure, and a pov-
dered dianond of nol Iess lhan 5,OOO gp
vaIue.
There is a 2O chance lhal any corri-
dor in Undernounlain has an cncrgq
|ransfcrna|icn fieId sonevhere aIong
ils Ienglh. DMs can easiIy design lraps
vhich can le povered ly lhese fieIds,
such as a haIIvay vilh a grcasc fIoor
lo affecl any leings vho lraverse ils
Ienglh.
5eoem1h LeoeL 5peLLs
Thc Cursc nf Fnrgctfu!ncss
(Lnchanlnenl/Charn) ReversilIe
Range: Touch
Conponenls: V, S
Duralion: Iernanenl
Casling Tine: 2
Area of Lffecl: ne crealure
Saving Throv: None
By neans of lhis speII, a vizard leslovs a
speciaI cursc on anolher vizard vhich
deslroys lhe aliIily lo conprehend cer-
lain speIIs. Losl speIIs cannol le neno-
rized or even casl fron a scroII, lhe nind
of lhe viclin of lhis curse sinpIy cannol
undersland and enacl lhen.
SpeIIs knovn lo a viclin are Iosl al ran-
don, leginning vilh speIIs currenlIy
nenorized. ne speII is Iosl inslanlIy, and
an addilionaI speII is Iosl every len days
lhereafler, unliI lhe viclin forever Ioses
aII speII casling aliIily. A renove cursc
viII nol affecl lhis speciaI cursc, a nca|,
|ini|c uisn or slronger speII is neces-
sary.
The reverse of lhis speII, leslov rc-
ncnorancc, reverses lhe effecls of a
cursc cf fcrgc|fu|ncss or a fcrgc| speII,
Nole lhal a successfuI 'lo hil roII is re-
quired lo confer eilher version of lhis
speII upon an unviIIing leing.
Inliling an undiIuled succ| ua|cr po-
lion (nol ils usuaI nelhod of appIica-
lion, hence lhis renedy is knovn lo
fev) viII haIl lul nol reverse lhe ef-
fecls of a cursc cf fcrgc|fu|ncss.
EIgh1h LeoeL 5peLLs
5ymbn! (Conjuralion/Sunnoning)
Range: Touch
Conponenls: V, S, M
Duralion: SpeciaI
Casling Tine: 8
Area of Lffecl: SpeciaI
Saving Throv: SpeciaI
A sqnoc| speII creales nagicaI runes af-
fecling crealures lhal pass over, louch,
read lhe runes, or pass lhrough a porlaI
upon vhich lhe sqnoc| is inscriled.
When casling lhe speII, lhe vizard in-
scriles lhe sqnoc| upon vhalever sur-
face he desires. SeveraI sqnoc|s are
knovn in lhe ReaIns leyond lhose given
in lhe P|aqcrs Hanocc|, one such sqn-
oc| is given here:
Spc|| |css. Any priesl, vizard, or olher
crealure vho uses nenorized speIIs can
le affecled ly lhis rune. Il causes one
nenorized speII lo le inslanlIy forgollen
(if nore lhan one is nenorized al lhe
line, choose vhich is affecled randonIy),
ils energy forever gone and vasled.
ScroIIs and speII-Iike naluraI povers are
nol affecled.
There is no saving lhrov lo escape lhe
effecls of lhis synloI~excepl in lhe case
of a speII casler acluaIIy casling a speII as
lhe rune is aclivaled. In lhis case, lhe
casler is aIIoved a saving lhrov vs. speII,
if successfuI, lhe speII operales nornaIIy.
If lhe save faiIs, lhe speII is disrupled ly
lhe rune and Iosl, vasled vilhoul laking
any effecl.
If desired, lhe casler can nake lhis sqn-
oc| invisilIe, once inscriled. If Iefl visilIe,
il cannol le read vilhoul aclivalion oc-
curring. The casler usuaIIy ignores lhe
presence of his or her ovn sqnoc|s, aIler-
naliveIy, lhe casler can opl lo sel a pass-
vord lo lhe sqnoc|, aIIoving safe passage
ly lhe nagicaI sigiI ly lhose vho speak
lhe passvord. The naleriaI conponenl
for lhis forn of lhe speII is lhe sane as for
aII olhers: lhe povdered rennanls of
lIack opaI and dianond gens, of a lolaI
vaIue of nol Iess lhan 5,OOO gp each.
NIm1h LeoeL 5peLLs
Phczu!t's 5!ccp nf Agcs (AIleralion)
ReversilIe
Range: 1O/IeveI
Conponenls: V, S, M
Duralion: Iernanenl
Casling Tine: 3 rounds
Area of Lffecl: AII Iiving crealures vilhin
range
Saving Throv: Neg.
This speII creales a sphericaI s|asis fic|
around lhe chosen speII focus. Il expands
ly a 2O radius per round lo a naxinun
voIune of 1O radius per IeveI of lhe
casler. (nIy an an|i-nagic snc||, pris-
na|ic spncrc, or a cIosed sphericaI or cu-
licaI ua|| cf fcrcc viII lIock lhe effecls of
lhe s|asis fic|).
AII unprolecled Iiving crealures vilhin
lhe fic| (excepl lhe casler of lhe speII)
nusl save versus speII or le inslanlIy 'fro-
zen, pIaced in suspended aninalion.
Crealures of 4-7 hil dice or IeveIs Iess lhan
lhe casler nake lhis save al -1, Iesser
crealures save al an addilionaI penaIly of
-1 per hil die or IeveI Iess lhan seven le-
Iov lhe caslers. Crealures enlering lhe
fieId afler il has reached ils fuII exlenl
(even cenluries afler lhe speIIs casling)
nusl aIso nake lhis saving lhrov (vilh a
+3 lonus lo lhe alove nodifiers) each
line lhey enler lhe fic|, lo avoid faIIing
inlo slasis.
The casling of lhis speII requires nine or
nore drops of lhe caslers lIood, sneared
inlo an unlroken ring on any slalIe sur-
face (usuaIIy slone) lo lecone lhe speII fo-
123
cus (lhe cenler or lhe s|asis fic|). The
ring cannol le Iarger lhan lhe Ienglh of
lhe caslers open hand fron vrisl lo fin-
gerlips In lhe ring are pIaced al Ieasl six
5OO gp vaIue gens of any sorl. Iour of
lhese gens are consuned during casling,
lo lring lhe fieId inlo exislence. The resl
fueI lhe slasis fieId, dvindIing sIovIy as
line passes (yieIding roughIy 1 year of
slasis per 1O gp of gen vaIue). Slasis ends
vhen lhe genslone naleriaI is exhausled,
lul any nunler of gens lhal viII fil inlo
lhe ring can le added, al any line, lo ex-
lend lhe Iife of lhe fieId.
The fic| viII nol cone inlo exislence if
lhere is insufficienl genslone naleriaI in
lhe ring during casling, and can le in-
slanlIy lroken al any line ly lhe lreak-
ing of lhe ring or ly lhe physicaI renovaI
of any genslone (excepl lhrough con-
sunplion ly lhe fic| ilseIf).
In suspended aninalion, crealures do
nol age or die of naluraI, lodiIy causes.
Crealures in slasis nay le sIain ly exler-
naI causes such as crushing, luriaI,
drovning, or physicaI allack (e.g. in lhe
evenl of a cave-in), lul lhis causes onIy
lhe nornaI-rale decay of sIain crealures,
nol necessariIy deslruclion of lhe fieId.
Beings in slasis do nol respond lo any al-
Crealures can le inslanlIy reIeased
fron slasis vilhoul harn, and vilhoul re-
Ieasing olher crealures in lhe sane fic|
ly casling |cnpcra| rcins|a|cncn| on
lhen fron a dislance.
A fic| can le harnIessIy lerninaled ly
casling Pnczu||s Aua|cning, lhe reverse
of lhis speII, on lhe speII focus. An aua|-
cning requires as ils naleriaI conponenl
seven drops of pure or hoIy valer. The
fic| shrinks avay lo nolhingness al lhe
sane rale il originaIIy expanded, freeing
crealures inslanlIy as il recedes fron
lheir posilion. No nore genslone nale-
riaI al lhe speII focus is consuned.
Crealures vho are physicaIIy renoved
fron a fic| viII avaken in 2-8 rounds
vilh no iII effecls. SIapping and olher
physicaI neans viII nol haslen lhis avak-
ening, lul a ispc| nagic causes inslanl,
aIerl recovery. A leing renoved fron sla-
sis and lhen relurned lo a fic| lefore
avakening viII Iapse lack inlo slasis
vilhoul aging or iII effecls.
lenpls lo conlacl lheir ninds~and al-
lenpls lo do so confer a lenporary
slasis-sIeep on lhose allenpling conlacl
even if lhey are far dislanl fron lhe fic|.
This lenporary slasis Iasls 2-8 rounds per
allenpl.
This speII (aIso knovn as Tynoras
SniIe) confers a proleclion upon a singIe
Iiving recipienl crealure lhal cannol le
ended ly ispc| nagic or olher nagicaI ef-
fecls. Il Iasls unliI lhe dealh of lhe recipi-
enl creal ure or unl i I i l s pover i s
exhausled ly use.
The fatcr cf Tqncra confers lonuses
upon lhe recipienl of +4 on lhe firsl sav-
ing lhrov nade afler lhe recipienl is
louched ly lhe priesl (even if lhe save oc-
curs on lhe sane round as lhe louch), +3
on lhe recipienls nexl saving lhrov, +2
on lhe one afler lhal, lhen +1 on lhe foI-
Ioving saving lhrov. Afler lhe four en-
Sphere: Iroleclion
Range: Touch
Conponenls: V, S
Duralion: SpeciaI
Casling Tine: 2
Area of Lffecl: 1 person or nannaI
Saving Throv: None
Favnr nf Tymnra (Aljuralion)
5ecomo LeoeL 5peLLs
PnIes1 5peLLs
124
hanced saving lhrovs are used, lhe nagic
is exhausled.
Tynora does nol aIIov her fatcr lo le
granled lo lhe sane crealure nore lhan
once in any day (24-hour period), unIess
lhere are exceplionaI circunslances
(such as a characler chanpioning Ty-
nora's cause in open lallIe), any allenpl
lo casl Tynoras fatcr nore lhan once a
day on a non-vorshipper of Tynora aulo-
nalicaIIy faiIs. Crealures failhfuI lo Ty-
nora are Iooked upon vilh disfavor if
lhey requesl lhe leslovaI of a fatcr nore
lhan lvice in any ride (len day period),
lo reIy direclIy on lhe Coddess is nol lo
lrusl in her Iuck. This incIudes priesls of
Tynora, vho nay have lo alone for any
use of lhis speII on lhenseIves lhal ex-
ceeds lhis once in len days rale.
ThIno LeoeL 5peLLs
CnntInua! FacrIc FIrc (AIleralion)
Sphere: Wealher
Range: 12O yards
Conponenls: V, M
Duralion: Iernanenl
Casling Tine: 7
Area of Lffecl: 25 sq. feel/IeveI, vilhin a
7O-fool radius
Saving Throv: None
This speII aIIovs a priesl lo cover an
area vilh a paIe gIoving Iighl. This radi-
ance nay le of any hue desired ly lhe
casler, anler, green, red, and aIe-lrovn
seen lhe nosl popuIar, in lhal order, aI-
lhough crafly cIerics sonelines enpIoy
lIue-vhile or specific aura-hues lo sinu-
Iale nagicaI auras.
The area can le of any size up lo lhe
priesls Iinilalions, lul nusl le conlinu-
ous: a rov of coin-sized palches of Iighl
vouId require a rov of speIIs, vhereas a
rillon or a circIe of Iighl in lhe sane area
couId le crealed vilh a singIe speII.
When in conlacl vilh lhe Iil area, aII le-
ings and oljecls are oulIined vilh a
sIighlIy nore inlense Iighl lhan lheir sur-
roundings. InvisilIe crealures are aIso
surrounded vilh a ninlus and reveaIed
if in conlacl vilh lhe ccn|inua| facric firc,
lul noncorporeaI, elhereaI, or gaseous
crealures are unaffecled. Undead crea-
lures, hovever disguised, possess an aura
of lIackness (lhis does nol exlend lo eviI
leings fron olher pIanes lurnalIe ly
high-IeveI cIerics, onIy lo lrue undead).
AII leings and oljecls possessing or un-
der lhe currenl infIuence of casl nagic
nol parl of lheir essenliaI nalure radiale
an addilionaI, fIickering vhile aura. This
aura is nol evidenl on anolher leing lear-
ing onIy nenorized speIIs. The vhile
aura concenlrales around lhe nagicaI
ilens lhey lear~e.g. a svord or polion
fIask. The enlire person of a pc|q-
ncrpnc leing gIovs, as does lhe enlire
exlenl of any i||usicn. SpeII casling or
nagicaI ilen aclivalion vhiIe in conlacl
vilh lhe radiance of a ccn|inua| facric
firc is acconpanied ly liny, vinking
vhile noles of Iighl. Nole lhal aura-
effecls are cunuIalive: an undead in-
lued vilh speII aliIily or disguised ly an
iIIusion vouId have a lIack aura, haIoed
vilh a fIickering vhile one. The nagic
lhal aninales sone undead is parl of
lheir essenliaI nalure, and so vouId nol
cause a vhile aura unIess lhey aIso lear
sone speciaI nagic ilen or casl dveoner.
The radiance does nol harn undead or
dark-dveIIing crealures, and never ap-
proaches lhe inlensily of sunIighl, lul
crealures vilh nornaI vision can allack
and funclion as if in nornaI Iighl. The ra-
diance does nol aIler or danage oljecls or
crealures vilhin ils area of effecl in any
vay. Moving oljecls and crealures relain
a gIoving oulIine for 1 round afler lhey
Ieave lhe Iil area.
Ccn|inua| facric firc operales indepen-
denlIy of nagicaI |ign| and ar|ncss,
funclioning as if neilher exisled. Wilhin
areas of lrighl Iighl, lhe vinking vhile
Iighls of nagicaI oulIines are hard lo see,
and lhe oulIines around leings and ol-
jecls appear as a fainl fuzziness around
lhe perceived edges of lhe oulIined forn.
This speII is nosl oflen used lo iIIuni-
nale lenpIes or lenporary pIaces of vor-
ship. The naleriaI conponenls of lhis
speII are a piece of foxfire, a drop of va-
ler, a pinch of ashes, and a pinch of lone
dusl.
WhIp nf 5har (Lvocalion)
Sphere: Necronanlic
Range: O
Conponenls: V, S, M
Duralion: 1 round/IeveI
Casling Tine: 6
Area of Lffecl: 5 Iong, fIexilIe lean of
force
Saving Throv: SpeciaI
This speII lrings inlo leing a fIickering
lIack lean of force, one inch in lhickness
and surrounded ly a purpIe haIo. Il is
vieIded ly lhe casler, vhon il cannol
harn under any circunslances. If lhe
casler successfuIIy slrikes vilh lhe unip
in conlal, lhe slruck crealure suffers
2d4 poinls of danage. Undead are af-
fecled as if ly a lurning allenpl ly a
priesl of 3 IeveIs higher lhan lhe unip-
casler.
Living crealures slruck ly a unip cf
Snar nusl nake a successfuI saving
lhrov vs. speIIs or le unalIe lo allack on
lhe foIIoving round, vrilhing in pain and
unalIe lo conlroI lheir aclions (no arnor
cIass penaIlies, lul nake Dexlerily
checks lo avoid dropping aII heId and
vieIded ilens). The unip seens lo have a
nunling effecl: hils in successive rounds
cause lhe second saving lhrov lo le al a
+1 lonus, lhe lhird saving lhrov lo le al
a +2 lonus, and so on. A unip cf Snar has
no effecl on even lhe nosl fragiIe of non-
Iiving oljecls, and cannol le used lo lind,
conslricl, or enlangIe.
The naleriaI conponenls of lhis speII
are lhree sharp-edged pieces of lIack ol-
sidian or gIass, and a Iong lIack hair fron
any eviI crealure. Ils use is nol a good acl,
and lo dale, no priesl oulside lhe failh of
Shar has leen reporled lo use il. LInin-
sler suspecls priesls of Cyric, Lovialar, Ta-
Iona, and The Dead Three can enpIoy il if
lhey gain access lo lhe righl prayer vord-
ing, and ask il of lheir deily.
125
Undernounlain is far loo Iarge a pIace
lo le fuIIy delaiIed here~nor vouId ve
vanl lo. The nany lIank areas on lhe
dungeon naps have leen Iefl lhal vay de-
IileraleIy, lo give each DM conforlalIe
roon lo add encounlers and lackground
ideas lo nake Undernounlain fil his or
her ovn canpaign.
The space aIso aIIovs a DM lo add nore
poverfuI lhings lo aIready-expIored
IeveIs lo lesl ICs passing lhrough lhen,
never Iel ICs lhink lhey have lecone loo
poverfuI for lhe IeveI lo le exciling any
nore!
This chapler expIores suggesled lech-
niques for naking Undernounlain
grov around aclive pIayers in a
canpaign-and is vilaI if canpaign pIay
cenlers on lhe dungeon selling, rareIy ex-
pIoring lhe surface vorId alove. lher
ideas for adding encounlers and areas lo
Undernounlain can le found in lhe chap-
ler on Runors.
OLo, Eoen-pnesem1
Foes
ne of lhe grealesl allraclions in any
heroic saga (le il in vrillen Iileralure,
conic look and graphic Iileralure, nov-
ies, or leIevision, or~yes~in roIe-pIaying
canpaigns) is a favorile viIIain~ a coIor-
fuI, veII-renenlered nenesis encoun-
lered ly ICs again and again. The onIy
lhing leller lhan a favorile, recurring viI-
Iain is nore of lhen!
Undernounlain offers lhe DM a variely
of viIIains lo deveIop in accordance vilh
pIayers lasles and lhe direclion of lhe
canpaign. SeveraI of lhese are 'pover
groups ralher lhan singIe individuaIs,
and viII nake good recurring foes.
There are lhe lunlIing CuIlisls of
CuIkuIalh, and lhe sinisler Thieves CuiId
lehind lhen. There are lhe drov and
lheir hunan surface agenls, lrying lo es-
lalIish a pernanenl lase in Walerdeep,
and lrying lo legin snuggIing and sIaving
operalions as parl of lheir lraffic vilh lhe
surface vorId. There are lhe IocaI orc and
luglear lands, slruggIing lo nainlain a
foolhoId in Undernounlain.
There are aIvays rivaI advenluring
groups, conpeling vilh lhe ICs for lhe
sane riches and 'lurf. There are lhe oul-
casls and nisfils vho dveII in SkuIIporl,
lrading vilh lhe drov (and vorse), lhese
peopIe are vioIenlIy hosliIe lo any vho
nighl carry vord of lheir exislence lo lhe
Lords of Walerdeep or olher surface
organizalions~such as lhe Harpers, lhe
Red Sashes, or Iorce Crey.
The Sharn, a nyslerious race of leings
aIready residenl in Undernounlain, are
quile unique adversaries vho vish lo
doninale lhe undervays vilhoul allracl-
ing allenlion lo lhenseIves. Larning such
an open and pernanenl repulalion
serves onIy lo allracl lhe hosliIe allen-
lions of HaIasler, any organized force
fron SkuIIporl, or raids fron lhe Lords of
Walerdeep and olher surface povers
(Iorce Crey, hired advenlurers, Harper
lands, or lhe Red Sashes).
And IaslIy, lhere are lhe eccenlric or
oulrighl nenlaIIy unslalIe apprenlices of
HaIasler, aII naslers of nagicaI Arl in
lheir ovn vay. Theres nol roon enough
here lo properIy expIore lhe uniqueIy
lvisled speIIs and ilens each of lhen has
deveIoped, and lhis shouId lecone lhe
province of lhe DM. If speII ideas are lo le
experinenled vilh lefore unIeashing
lhen on lhe unsuspecling ReaIns, or a
DM f i nds i nl eresl i ng nagi cs i n a
DRACN Magazine arlicIe or olher
source, HaIaslers apprenlices offer a
good juslificalion for hurIing lhen al ICs
in pIay, deep in Undernounlain. The
NPCs nf Undcrmnunt aI n chapl er
gives a good inlroduclion lo lhe lhree na-
jor surviving apprenlices. Lach has sev-
eraI pover lases scallered anong LeveIs
Iour lhrough Seven of lhe dungeon.
PIaen Chanac1en
AIms
Sone ICs Iike lo expIore-and vorse
yel, nap~everylhing! The DMs Iife span
nay nol le up lo lhe lask of Ieading lhen
lhrough every nook and corner of Under-
nounlain~lo say nolhing of enlire king-
dons lenealh lhe earlh, in lhe vasl and
Ialyrinlhine ReaIns BeIov.
Sonelines, hovever, ICs are vise
enough lo have specific goaIs in nind~
nissions for an expedilion or lvo, such as
vipe oul lhe fungus farns, or run lhe
nind fIayers oul of SkuIIporl, or pIun-
der and deslroy every one of HIelhvagis
leIov-ground sloreroons, and lreak his
suppIy Iines so lhal lhey slay lroken. Ln-
courage pIayers lo foIIov such ideas,
greal pIay sessions resuIl, as lolh DM and
pIayers can see resuIls, in lhe oId,
126
apparenlIy-endIess dungeon environ-
nenl of Undernounlain.
Harder goaIs incIude eslalIishing a
slronghoId or hideoul in Undernounlain,
or lrying lo conlroI an area of il. If lhe ICs
vork al lhis, il can consune aII lheir line
and efforl. If conlroI is lried on loo snaII a
scaIe, lhey risk running a nonsler-
gaunlIel lo lhe Iair, each line lhey visil,
and nay veII find lheir nesl pIundered or
deslroyed. If done on a lrule-force, Iarge-
scaIe lasis, lhe ICs viII allracl lhe allen-
lion of pover groups vying for conlroI of
lhe area, such as orcs, drov, and olher
hosliIe palroIIing crealures.
If lhe ICs use superior nagic or nighl
lo lriunph over such foes, lheir lroulIes
have reaIIy legun. TheyII inevilalIy al-
lracl HaIaslers allenlion, and heII slarl
lhroving nonslers, lraps, and nasly in-
lrigues al lhen in a lig vay.
If lhe ICs are delernined lo lane every
inch of Undernounlain, lhe DM can have
HaIasler appear face-lo-face, and leII
lhen pIainIy lhal he vonl pernil lhen lo
succeed. Quick-villed ICs nay largain
vilh hin, and end up vilh sone Iiniled
priviIeges in relurn for sone dulies aloul
lhe dungeon. A parly of advenlurers lhal
can casuaIIy loasl, h~ve Iive in Under-
nounlain. Drop in sone line, ve lhrov
viId parlies. . . , viII quickIy nake a nane
for lhenseIves in Walerdeep. (In lurn,
lhal viII lring lhen lhe unvanled allen-
lion of lhe Shadov Thieves, MaariI and
olher eviI nages, as veII as lored lhriII
seekers of lolh sexes anong lhe jaded no-
lIe faniIies: TeII ne again hov you sIev
lhe dreaded roper~ohh, leII ne again!
Mosl ICs viII grov lored sinpIy lranp-
ing around lhe sane area of Under-
nounlain. So lhen ils line lo shov lhen
lhe sighls (if lhey donl vanl lo go, a fev
uninlended ga|c hops viII sel lhen off on
a lour anyvay).
The GuIoeo Toun
So vhal viII vandering ICs find` The
DM is free lo devise anylhing lhal fils lhe
generaI selling, lhis seclion provides
guideIines for vhal lhal generaI selling
is, fron pIace lo pIace in lhe spravIing
dungeon.
Undernounlain is knovn lo have al
Ieasl nine najor IeveIs, lhe Iover lhree
luiIl ly dvarves, vilh dvarven-heighl
corridors, slairs, and olher fealures. Be-
This loxed sel deaIs vilh lhe upper
lhree IeveIs, onilling lhe Cuard-occupied
ciladeI in lhe nounlain alove, lhe forner
CiladeI of lhe BIoody Hand (or, sone in-
sisl, lhe BIack Hand). Those porlions of
Undernounlain conlroIIed ly lhe le-
hoIder crine-Iord Xanalhar are aIso onil-
led, as are lhe dungeons conneclions
vilh lhe severs, and lo The Dungeon of
lhe Crypl (vhich underIies The Cily of
lhe Dead).
Iov lhal open oul sullerranean passages
lhal vere oId lefore lhe dvarves firsl
cane here~lhe caverns and cravI-lules
of The ReaIns BeIov, inhaliled ly drov,
purpIe vorns, duergar, cIoakers, and
vorse crealures.
LeveI Iour of Undernounlain is sone-
lines caIIed lhe farns IeveI, lul il con-
lains farns no surface dveIIer vouId
recognize. HaIaslers nighliesl nagic
lroughl Sargaulh, lhe River of lhe
Deplhs, lo lhis IeveI, vhere il Iinks huge
caverns in lroad, sveeping curves, and is
navigalIe ly larges. In lhese caverns,
sIines and aIgae are produced for food ly
sIaves and servanls for lhe drov, aloIelh,
and olher races of The ReaIns BeIov. Ha-
Iasler conlroIs his ovn farns here, loo,
and lheir produce is leIeporled lo feed-
lin roons lhroughoul lhe dungeon,
roons knovn lo residenl nonslers as
valering-hoIes.
Undernounlain aIso has ils privies
rinsed ly nagicaIIy-punped or redi-
recled valer inlo leIeporls lhal lring
lheir conlenls lo lhe farns. AII lhis refuse
is coIIecled inlo nounlainous piIes of na-
nure used lo ferliIize lhe fieIds. These
dung-heaps are inhaliled ly giganlic oly-
ughs (such as lhe grealer olyugh de-
scriled in The Lye And The Hand
advenlure). Condilions in lheir vicinily
are siniIar lo lhose in The Ral HiIIs on lhe
surface (descriled in lheir ovn chapler,
in lhe Uncrncun|ain Atcn|urcs look
of lhis sel), excepl darker.
AII of lhese farns are quile vaIualIe~
lhere are fev Iarge sources of good food
underground~and lhus, aII are heaviIy
guarded. The drov and HaIasler have
lolh used fearsone nonslers as guard-
ians, inlrepid advenlurers reporl sighling
gianl lvo-headed lals or lal-hydrae,
guardian undead lehoIders, nagas of un-
usuaI speII casling slrenglh, dragon lur-
lIes vilh speII casling povers, and even
viIder crealures.
A Iarge, eeriIy-dark Iake al one end of
lhe IeveI supporls a kuo-loan fish halch-
ery of lhe lIind, slaring vhile fish of lhe
deplhs~an inporlanl induslry, heaviIy
guarded lo prevenl food-raids fron olher
crealures of lhe Underdark. A Iarge kuo-
loan coIony Iives in lhe Iake, nuch en-
riched ly lhe saIe of ils fish lo hungry
deep-dveIIers.
There is an isIand in lhe niddIe of lhe
Iake-an isIand piIed deep in dung, rolling
carrion, and olher refuse lhal finds ils
vay dovn Iong, lvisling garlage-shafls
fron SkuIIporl, on lhe IeveI alove.
Al Ieasl one giganlic grealer olyugh
Iairs here, ealing lhe garlage of nosl of
SkuIIporl. There is profil lo le found here
as veII, as occasionaI lreasure is inadver-
lenlIy dropped dovn fron alove.
The nid IeveIs leIov lhis one are
doninaled (lul in no sense conlroIIed) ly
HaIaslers ex-apprenlices. HoIding pens
here and lhere on lhese IeveIs are hone
lo lheir experinenls (sone faiIures, sone
127
deadIy successes), and lhe nosl vaIualIe
of lhese crealures are guarded-ly sliII
nore nonslers!
Deeper sliII in Undernounlain are The
Dark LeveIs, a confused area of nany
sul-IeveIs (snaII seIf-conlained areas lhal
lranch oul fron lhe nain dungeon).
Herealouls Iurk a fev poverfuI Iiches,
concerned vilh lheir ovn speII re-
searches. Iev vho find lhen relurn lo
leII lhe laIe, vhich argues lhal lheir re-
searches nusl have incIuded sone suc-
cesses.
ne such IeveI is enlonled in soIid
rock, and can le reached onIy a ga|c
guarded ly The Ring of Dealh, a vailing
ring of gaulh and dealh kiss lehoIder-kin.
This aInosl inaccessilIe IeveI is knovn
as The Losl LeveI. Il is a dark, spider-
infesled pIace of oId, lreasure-Iaden
lonls, in ils haIIs roan sone horrific
nonslers. Il is repuledIy inhaliled ly a
IoneIy, friendIy ArchIich (a speciaI lype of
Iich, delaiIed in lhe SILLL}AMMLR ac-
cessory S]R|/|cs| Snips).
n lhe nain IeveIs al lhis deplh, one
finds HaIaslers faiIed or freed experi-
nenls, and a fev huge, ungainIy nelaI
cral- creal ures devi sed ly hi s ex-
apprenlice Trolriand: earIy, crude efforls
lhal lhe MelaI Mage is nov ashaned of.
These crealures have a Iiniled inleIIi-
gence of lheir ovn, and have forned
connunilies for nuluaI defense, vilh
lheir ovn lody-shops (hospilaIs), seIf-
nodified guards, and nechanized
servanl-nachines. Sone deIvers caII one
IeveI lhe ReaIn of lhe MelaI Monslers for
lhis reason.
Lover sliII are areas frequenled ly
nany sIines, oozes, jeIIies, and anor-
phous nonslers such as a visiling argos
(see MC7) or lvo~a dangerous gaunlIel
for crealures fron The ReaIns BeIov lo
run, lo reach lhe surface or SkuIIporl.
Many of lhe gales used ly HaIasler lo
reslock lhe dungeon vilh dangerous
nonslers open inlo lhese IeveIs~
especiaIIy lhe gales lhal reach lhe nosl
dangerous deslinalions, such as various
uler IIanes (delaiIed in lhe Manua| cf
|nc P|ancs AD&D sourcelook) and pIan-
elary lodies in lhe vider universe
leyond~in lhe SILLL}AMMLR canpaign
universe.
The lesl-knovn such ga|c reaches lo an
asleroid in delris-Iillered viIdspace, in a
cryslaI sphere sonevhere leyond lhe
fringes of ReaInspace. This asleroid vas
once a'Slardock~lhal is, lefore il vas hil
repealedIy ly neogi and pirale raids. Il is
nov Iillered vilh vrecked ships, haunled
ly ghosls, ghouIs, and lhe Iike (DMs
choice of favorile nonslers).
The asleroid is Iarge enough lo hoId a
renevalIe alnosphere of ils ovn, and
ICs viIIing lo linker and do a IillIe
carpenlry-vork can assenlIe a usalIe
speIIjanning ship of lheir ovn fron scav-
enged lils and pieces. TheyII aIso find
sone usefuI lreasure anid lhe vreckage,
such as a speII look Iefl lehind in one ship
ly a nov-ensIaved or dead nage vhich
conlains sone of lhe speIIs usefuI in space
(found in lhe various SILLL}AMMLR
canpaign ruIe looks, accessories, and
noduIes). A canpaign anong lhe cryslaI
spheres Iies ahead for lhe ICs~or, if lhe
pIayers or DM donl vanl lo use such a
selling, lhis ga|c sinpIy cannol le found.
ne finaI oplion for lhe gale is lo nake
sure il onIy operales in one direclion,
dunping leviIdered (and angry!) neogi,
lehoIders, nind fIayers, and lhe Iike (see
lhe SP|||]AMM|R Mcns|rcus Ccnpcn-
iun, MC7, for vhal lhe Iike can nean)
inlo lhe dark deplhs of Undernounlain.
BeIov aII lhis, anid lhe lunneIs lhal
Iead inlo The ReaIns BeIov, Iies a falIed
lreasure lrove: The Mad Wizards Lair.
Here, il is vhispered in Walerdhavian lav-
erns Iale, Iale al nighl, HaIasler slores his
lreasure. Il is sliII vhispered in lhe lav-
erns lecause HaIasler hinseIf spreads
lhese runors, lo keep lhe fIov of adven-
lurers coning (for his enlerlainnenl, and
lo prevenl any residenl crealures fron
eslalIishing firn conlroI over Under-
nounlain).
In reaIily, Undernounlains uIlinale
IeveI is one lig gaunlIel of lhe nasliesl
lraps lhe DM can devise, Ieading up lo-a
speII look conlaining aII lhe firsl and sec-
ond IeveI vizard speIIs in lhe P|aqcrs
Hanocc|, and a 8uc|nars ctcrfu||
pursc lhal nuIlipIies coins and gens
pIaced inside il, as foIIovs:
If any singIe coin of any nelaI currency
lype connon in Iaerun (copper, siIver,
eIeclrun, goId, or pIalinun) is Iefl in lhe
lag for 12 hours, 2d8 nore such coins
viII appear in lhe purse vilh il. If nore
128
lhan one coin of a lype is Iefl in lhe purse,
nolhing viII occur. If lhe Iasl coin of a
given lype is ever laken oul of lhe purse
(and lhe purse is Iefl vilhoul lhal lype of
coin for nore lhan 2 rounds), lhe nagic of
lhe purse for lhal coin lype is forever Iosl.
If a gen is aIvays Iefl in lhe purse, lhere
is a 1 in 8 chance lhal anolher gen viII ap-
pear leside il, every 12 hours. This nev
gen nay le of any lype or size (DMs
choice). ICs nay soon discover lo lheir
cosl lhal lhe purse seens lo gel lhese
gens fron a nearly source~such as lhe
pendanl of lhe queen vhose caslIe
lheyre slaying al, or lhe ring of lheir
IandIord!
Wise ICs viII lake lhe lreasure and le
very salisfied, Iesser ICs nay conpIain
IoudIy~and Iearn lo lheir cosl lhal HaIas-
ler has leen Iislening. Sonelines nore
nonslers appear, sonelines deep nine-
shafls open up under lhe conpIaining
characlers feel, and sonelines lhe con-
pIaining characler viII le crushed and
suffocaled under a sudden deIuge of cop-
per pieces~lhousands of copper pieces! ~
fron an invisilIe |c|cpcr| lriggered near
lhe ceiIing alove.
HaoImg )us1 A LI11Le
Nenc
When lhings gel loo hol for ICs, and
lhey aII face cerlain dealh lhrough no (or
IillIe) fauIl of lheir ovn, lhere is aIvays a
vay oul: have lhen slunlIe lhrough an
invisilIe, 'roaning leIeporl (e.g. a nov-
ing, gIoving door) lhal lakes lhen inlo
lhe nidsl of one of lhe advenlures de-
scriled in lhe Uncrncun|ain Atcn-
|urcs look in lhis sel.
ConverseIy, vhen ICs grov conpIa-
cenl, and lheir pIayers lored during ex-
pIoralions of lhe upper IeveIs, dunp lhen
dovn a hilherlo-unknovn ga|c inlo lhe
cravIing deplhs of Undernounlain
hinled al here~so lhal lheyre Iosl, facing
foes loo poverfuI for lhen, and forced lo
find a vay up or oul. HaIaslers oanisn
ocrccn speIIs nearer faiI. . .
Umoenmoum1aIm Aooem1unes
b Eo Gneemuooo
TabLe o[ Com1em1s
5tartcrs:
Adtentures That Take Adtenturers lnto Undernountaln
The Chosl Knighl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
The Lye And The Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
FryIng Pans & FIrcs:
Adtentures That Leate Undernountaln
CoiIs In The Dark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
The KiIIing Tree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Dnwn In Thc Dungcnn:
Adtentures Chlef| Concerned Wlth Undernountaln
The BIack Viper Slrikes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Calhgaers Iron Maiden . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
The Cod of lhe Dry Deplhs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Advcnturc Hnnks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Mnnstcr GuIdc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
5ku!!pnrt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Thc Rat HI!!s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Maps & Charts nf UndcrmnuntaIn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Gcncra! Nntc
The advenlures in lhis look invoIve severaI nolIe faniIies of Walerdeep. If any of lhe
aclivilies or characler descriplions herein confIicl vilh versions of lhe faniIies exisling
in a DMs ovn canpaign, feeI free lo change lhe nanes given here lo lhose of olher no-
lIe faniIies. In any canpaign sel in Walerdeep, il is reconnended lhal a DM eslalIish
an aIoof Iisl of 25 or so of lhe 76 nolIe faniIies lhal are nol invoIved in daiIy pIay or IC
inleraclions, so lhal lhey can le used in Ialer advenlures (such as lhose in lhis look).
CneoI1s
Design: Ld Creenvood Carlography: David SulherIand
Ldiling: }on Iickens and Sleven L. Schend Craphic Design: Dee Barnell
Cover Arl: }eff LasIey Iroduclion: Sarah Ieggeslad
Inlerior Arl: KarI WaIIer Typography: Caye Keefe
TSR Inc. TSR Lld
IB 756 12O Church Lnd, Cherry Hinlon
Lake Ceneva, WI 53247 Canlridge CB1 3LB
1991 TSR, Inc. AII Righls Reserved Irinled in lhe U.S.A
ADVANCLD DUNCLNS & DRACNS, AD&D, CATACMBS, DRACN, DUNCLNS & DRACNS, and IRCTTLN RLALMS are regislered lradenarks ovned ly TSR, Inc. RAVLNLIT, 5PELLJAMMER,
IRDUCTS I YUR IMACINATIN and lhe TSR Iogo are lradenarks ovned ly TSR, Inc.
Dislriluled lo lhe look lrade ly Randon House, Inc. and in Canada ly Randon House of Canada, Lld. Dislriluled lo lhe loy and holly lrade ly regionaI dislrilulors Dislriluled in lhe Uniled Kingdon ly TSR Lld.
This noduIe is prolecled under lhe copyrighl Iavs of lhe Uniled Slales of Anerica. Any reproduclion or unaulhorized use of lhe naleriaI or arlvork presenled herein is prohililed vilhoul lhe express vrillen
pernission of TSR, Inc.
1O6O ISBN 1-56O76-O61-3
The Ghos1
KmIgh1
Terrain: (Slarling) Cily of Walerdeep,
nean slreels, al nighl,
Iarly LeveIs: 64 (8 characlers of 8lh
IeveI average)
5e1up
The advenlure legins one noonIil
nighl vhen ICs are vaIking in lhe nore
soulherIy vards of lhe cily.
Thc Darkcr Thc KnIght, Thc Mnrc
Ghnsts WI!! Wa!k. . .
You hear a gasp fron a vindov
nearly: The Chosl Knighl! A shul-
ler sIans. Nearly, a nan opens a
door lo slep oul onlo lhe slreel, and
lhen hasliIy puIIs il cIosed again. You
hear his fading voice as lhe door
cIoses: You hear` The Chosl Knighls
oul lonighl! III Iuck, indeed. . .
ICs queslioning anyone viII Iearn
lhal a ghoslIy vhile figure of an ar-
nored nolIe, svord dravn, is seen
running dovn lhis slreel on cerlain
noonIil nighls. Seeing lhe fey Chosl
Knighl lrings iII Iuck.
The parlys infornanl viII screan
lhen, and run~for, fron lehind, lhe
Chosl Knighl has cone!
ICs see lhe gIoving, lransIucenl
vhile figure of a laII nan in ornale fuII
pIale arnor running lovard lhen. The
phanlon is siIenl, cannol le lurned,
and does no physicaI harn (ICs nusl
save vs. speIIs al -2 or panic and run
avay as if affecled ly a fcar speII). He
vaves a naked Iong svord in his righl
hand, and, on his Iefl arn, he vears a
shieId on vhich gIeans a crescenl
noon (al lhe lop Iefl, horns poinling
dovnvard diagonaIIy) and a diagonaI
Iine of four slars (descending fron lhe
crescenl lo lhe Iover righl curve of lhe
shieId). Walerdhavians viII recognize
lhe arns of lhe Moonslar nolIe faniIy.
The Chosl Knighl viII charge righl al
(and lhrough!) ICs, running as lhough
in angry pursuil of soneone or sone-
lhing unseen, and lrandishing his
ghoslIy lIade. No naller hov fasl ICs
nove, he viII run fasler, gelling ahead
of lhen~as cilizens screan and fIee,
scranlIing aside, and sIanning shul-
lers and doors.
The Chosl Knighl is unaffecled ly
nagic or allacks of any sorl. He viII
lurn suddenIy dovn an unpaved side
aIIey, jusl ahead of lhe parly.
The aIIey is a dead-end. The forenosl
IC(s) viII see lhe inage of lhe knighl in
arnor running lovard lhe rullIe-
slrevn slone rear vaII of lhe cuI-de-sac.
The Chosl Knighl suddenIy appears lo
faII, lhe lIade spinning fron his hand lo
hang, aIone and gIeaning in lhe air, as
lhe Knighl loppIes inlo lhe ground and
vanishes.
The ghoslIy lIade viII sIovIy fade
inlo nolhingness. As Iong as il is visilIe,
il viII hang four feel or so off lhe
ground, poinl dovnvard.
The dirl lenealh lhe inage of lhe
svord viII gIov vilh lhe sane eerie,
lone-vhile gIov, in lhe shape of a ring
aloul lhree feel across. Afler il is seen,
lhe gIov viII fade rapidIy, and aII viII le
quiel and nornaI in lhe noonIighl
again.
If lhe ICs eIecl lo do nolhing aloul
lhe Chosl Knighl, lhey viII soon le un-
alIe lo sIeep~vhenever lhey cIose
lheir eyes, lhey viII see his angry-
faced, shining inage slriding lovard
lhen, svord dravn.
This vision conlinues regardIess of
speIIs, nagicaI larriers or cures, pIa-
nar lraveI, and so on, unliI lhe sIeep-
Iess, exhausled ICs Iay lhe Chosl
Knighl lo resl ly revisiling lhe aIIey-
vay in vhich he disappeared. The ring
viII gIov again even if il is lroad day-
Iighl. If il is dark, lhe Chosl Knighl viII
appear, exaclIy as lefore, Ieading lhen
again lo lhe spol lefore faIIing inlo lhe
ring and vanishing.
The 5ha[1
ICs vho dig al lhe dirl of lhe aIIey-
vay vhere lhe gIoving ring appeared
viII uncover~under onIy a fev inches
of earlh~lhree oId, nassive loards,
side ly side.
2
Benealh lhe loards is a lhree-fool di-
aneler hoIe, opening dovn inlo ul-
ler darkness. Ils lollon seens far
leIov, and lhe air in lhe hoIe is dry,
slaIe, and nolionIess
Anyone venluring dovn inlo lhe
shafl viII discover il is conslrucled Iike
a slone-Iined circuIar veII, lul has a Iad-
der of oId, rusl-red gral irons dovn
one side. The shafl drops eighly feel
slraighl dovn. Ils vaIIs are danp and
sIippery, lhe gral irons ladIy corroded
and crunlIing: any characler cIinling
dovn vilhoul a rope nusl nake a suc-
cessfuI Dexlerily check every round
(lvo checks if avoiding lhe gral irons)
or faII (delernine danage ly dislance
faIIen, fragiIe ilens nusl nake saving
lhrovs vs. faII).
A faIIing characler nay le aIIoved an
addilionaI Dexlerily check lo gral al
anolher gral iron, cIinling leing, or
olher handhoId on lhe vay dovn. This
viII resuIl in haIf danage and a sIover
faII if nade. If an acconpanying
Slrenglh check is aIso successfuI, lhe
faII is acluaIIy arresled, and onIy 1d6 lo-
laI danage is suffered. (CIinling char-
aclers slruck ly anolher faIIing
characler suffer 1d4 inpacl danage,
and nusl nake a successfuI Slrenglh
check or le lhenseIves forced inslanlIy
inlo a faII.)
HaIfvay (forly feel) dovn lhe shafl,
lhree apparenlIy nornaI gral irons are
acluaIIy parl of a vailing connon
mImIc.
The ninic has leen dovn here, and
hungry, for a very Iong line, and has
dvindIed avay lo ils presenl veakened
slale. Choosing a Iocalion vhere gral
irons had rusled avay, lhe nonsler
shaped ilseIf inlo lhe senlIance of lhe
rough slone lIocks lhal Iine lhe veII,
and lhe nissing gral irons, and venl
inlo a Iong sIeep. Il viII le avakened ly
any conlacl or passage of a cIinling
characler, and viII peeI parlIy off lhe
vaII lo enveIop lhe head of anyone
cIinling jusl lenealh il.
Allacked characlers vho are sur-
prised are aulonalicaIIy enveIoped,
and nusl nake a successfuI Dexlerily
check or faII dovn lhe renainder of lhe
shafl. Unsurprised characlers viII sliII
le enveIoped if lhe nonslers allack roII
succeeds. AII characlers vho are cIinl-
ing (i.e. unalIe lo |cti|a|c or f|q) suffer a
-2 penaIly lo lheir allack roIIs and AC
during any conlal vhiIe parlvay
dovn lhe shafl.
If lhe ninic faIIs vilh an enveIoped
characler, il viII neulraIize ils gIue and
roII free, fIallening oul lo sIov ils faII,
and viII lake onIy 2d6 faIIing danage.
Al lhe lollon, il viII enveIop any un-
noving faIIen characler, and fighl any
vho lhal approach. lhervise, lhe gIue
hoIds fasl unliI 5 rounds afler lhe nin-
ics dealh (aIcohoI frees a viclin in 3
rounds), lul a successfuI open doors
roII viII aIIov a lrapped characler lo
lear free.
AIso in lhe shafl is a fisl-sized hoIe in
lhe vaII, fron vhich cones a fainl,
sleady slrean of iII-sneIIing, cooI danp
air. Ils an oId overfIov pipe connecled
lo nearly severs. Il has lroughl onIy
air, nol effIuenl, lo lhe shafl for a Iong
line.
The shafl opens inlo a Iarge chanler
al ils lollon. The skeIelon of a nan in
rusly pIale arnor spravIs ly lhe Iasl
gral iron. AII aloul is siIenl darkness.
Minic ~ Connon (1): Inl Average, AL
N, AC 7, MV 3, HD 7, hp 31, THACO
13, #AT 1, Dng 3-12 (snash), SA
CIue, SD canoufIage, innune lo
acid, SZ L, ML 15, XI 975.
A CunIous Chamben
The skeIelon has no svord, lul sliII
lears a lallered, lvisled shieId on one
shallered arn. Through lhe pilled rusl,
ICs can cIearIy see lhe crescenl noon
and rov of slars: here Iie lhe norlaI re-
nains of lhe Chosl Knighl. The skeIelon
lears no lreasure, and has no veapons
excepl a lroken dagger, hidden le-
nealh il. The arnor is shallered, rid-
dIed vilh rusl, and unusalIe.
The chanler vhere lhe skeIelon Iies
is dark. ICs viII need a Iighl source lo
exanine il furlher.
The roon is Iong, Iov-ceiIinged, and
narrov. Il has a drainage dilch in lhe
cenler of lhe fIoor, vhich sIopes gen-
lIy lovard lhe dilch on lolh sides. Al
lhe far end of lhe roon is a dark,
square graling in lhe fIoor, and
alove il in lhe ceiIing, a halch or
lrap-door. There is a very fainl, un-
pIeasanl sneII of decay in lhe roon,
lul no sound or air currenls.
The chanler is 2O vide and 6O Iong,
ils ceiIing 7 feel high. Cul oul of soIid
rock, ils vaIIs have leen covered vilh a
snoolh-vorked slucco, so lhal lhere
are no fissures, Iedges, narks or seans.
The fIoor sIopes dovn five feel or so
fron lhe lollon of lhe shafl lo lhe
roons far (easlern) end.
The graling lhere is oId and rusling,
lul is of nassive conslruclion, and sliII
slurdy. Il is five feel across, and covers
a square cesspooI, an eviI-sneIIing
valer-fiIIed shafl lhal drops anolher
2O lefore reaching ancienl drains. The
DM nay expand lhe advenlure here
vilh addilionaI nonslers and areas,
olhervise lhe shafl appears enply.
}usl lenealh lhe graling is an intisi-
o|c doulIe-crosslov, nounled on an
arn of lhe graling lo fire up lelveen ils
lars. The heavy crosslov cannol le re-
noved fron lhe shafl inlacl, lul can le
re-Ioaded in ils presenl posilion ly
soneone faniIiar vilh lhe veapon, il
has ils ovn cocking vindIass.
The lrap viII le aclivaled ly anyone
Iifling lhe lrapdoor, vhich is a fealure-
Iess, lhin slone sIal lhree feel square.
The sIal is heavy, a person of average
slrenglh can shove il aside, lul pushing
al il vilh one hand, or vilh slaves,
veapons, or lhe Iike viII nol vork. As
soon as lhis lrapdoor is noved, a nagic
ncu|n viII speak.
Dealh! Dealh avails anyone vho
seeks lo free her, vhelher il le LreI-
Iar Moonslar or anolher! Bevare, in-
lruder: danger is very near!
As lhese vords are heard, lhe cross-
lov viII fire, Ioosing lvo heavy quar-
reIs al lhe lack of anyone Iifling lhe
lrap. They do 2-5 danage each. (Nole:
LreIIar Moonslar is lhe Chosl Knighl. A
young son of lhe nolIe house of Moon-
slar vho vanished nysleriousIy one
3
nighl nany vinlers ago, he vas Iured
lo his doon ly }aniIolh Dhree, vho is
lrapped vilhin lhe sanclun.)
The lrapdoor Ieads upvard inlo an-
olher area, fron vhich a fainl green ra-
diance cones.
The 5amc1um
ICs Iifling lhe lrapdoor viII see lhe
foIIoving:
You are near one vaII of a circuIar
roon, perhaps eighly feel across.
The olher side of lhe roon conlains
a vaisl-high circuIar slone pIinlh,
vhich is lhe source of lhe gIov, and
a nolionIess figure.
The figure is a hunan vonan. She
is facing you, one hand oulslrelched
as if in suppIicalion. Thal hand
vears a gIeaning nelaI gaunlIel. She
is very leaulifuI, vilh dark, gIislen-
ing eyes and Iong dark hair. She does
nol appear lo see you, or anylhing,
lul is as sliII as a slalue.
She vears a Iong, fIoving govn,
nol arnor, and has no second gaunl-
Iel lo nalch lhe firsl. Her lare Iefl
hand cIulches a sIin, fool-Iong rod of
lronze, vilh snaII horned gIole or-
nanenls al each end. There is a
lIack rillon around her neck, and
lhe fronl of her govn is sone sorl of
sliff naleriaI, ornanenled vilh fine
vire and alaIone and ivory inIays.
Her expression is serious, perhaps
angry, as she slares unseeing inlo lhe
darkness. The chanler is sliII and si-
Ienl.
Looking nore cIoseIy, you see a cir-
cIe dravn alop lhe pIinlh, circun-
scriling seven Iarge lIue gens!
Any advenlurers vho nove cIoser lo
lhe vonan or lhe pIinlh lhan five feel
leyond lhe lrapdoor nusl nake a sav-
ing lhrov vs. speIIs. (This roon is aI-
nosl enlireIy fiIIed vilh a s|asis fic|
crealed ly lhe Pnczu||s S|ccp cf Agcs
speII delaiIed in lhe SpeIIs chapler in
l he Canpai gn Gui c | c Unc r -
ncun|ain). ConsuIl lhe speII enlry for
nodifiers lo lhe saving lhrov. Any le-
ing vho faiIs viII freeze inslanlIy in
pIace, nol lrealhing or avare of
anylhing~ullerIy heIpIess, in facl. (This
slasis fieId vas crealed ly a 28lh IeveI
vizard, nlhaIus, see leIov).
Crealures faiIing lheir saves faII inlo
suspended aninalion. Affecled leings
do nol age as lhe years pass, lul are un-
avare of lheir surroundings, unalIe lo
avoid danger or allack.
Undead crealures and nechanicaI au-
lonalons are unaffecled ly lhis s|asis,
lul enchanled crealures (incIuding
lhose nalive lo pIanes olher lhan lhe
Irine MaleriaI), nagicaIIy aninaled
crealures, and aII Iiving lhings can le
affecled. A crealure saving againsl lhis
fieId need nol save again unIess il Ieaves
lhe fieId and lhen re-enlers.
ar|ncss 15 raius, c|cc| intisioi|i|q,
|SP, intisioi|i|q, uco, ispc| nagic, f|q,
nas|c, nc| pcrscn, cnarn ncns|cr, i-
ncnsicn ccr, pc|qncrpn c|ncr, pc|q-
ncrpn sc|f, fcco|cnin, nc| ncns|cr,
passua||, ua|| cf fcrcc, an|i-nagic snc||,
rcpu| si cn, ncns|cr sunncni ng V
(vhich viII lring lvo ovIlears or sini-
Iar nonslers of lhe DM's choice). She
currenlIy has an infravision speII aclive
lhal viII Iasl for anolher 1O hours.
The s|asis fieId viII Iasl sone four
hundred years nore vilh ils presenl
fueI. The fieId is povered ly lhe gen-
slones, vhich il sIovIy consunes.
There are seven sapphires in lhe circIe
alop lhe pIinlh. Three are 4OOO gp vaIue
slones, lvo are of 3,6OO gp vaIue, one is
vorlh 3,OOO gp, and lhe sevenlh, nuch
snaIIer, is vorlh 1,2OO gp.
Lrasing or snudging a gap in lhe cir-
cIe viII end lhe slasis inslanlIy, as viII
renoving any genslone. Adding gen-
slones of any sorl viII add fueI lo lhe
speII, enalIing il lo conlinue Ionger.
The onIy olher vay lo free crealures
in slasis is lo appIy a |cnpcra| rcins|a|c-
ncn| or Pnczu||s Aua|cning speII. A
ispc| nagic viII avaken leings laken
oul of lhe fieId, lul has no effecl on
lhose sliII vilhin il.
The onIy lhings lhal can lIock lhe
fieIds effecls are a cIosed cule- or
sphere-shaped ua|| cf fcrcc (vilhin
vhich one rapidIy runs oul of lrealh-
alIe air), an an|i-nagic snc||, or a pris-
na|ic spncrc. Iorning lhese around
crealures aIready in slasis does nol
lreak lheir 'sIeep.
The green radiance is a harnIess
dveoner. Nolhing is visilIe in lhe fieId
excepl lhe pIinlh and lhe vonan, vho
is in slasis. If ICs Ieave vilhoul dislurl-
ing lhe fieId, she viII nol even knov
lhey have leen lhere, and viII lake no
aclion (for severaI hundred years, al
Ieasl). If avakened, hovever, she viII
regard any inlruders as hosliIe, and viII
acl accordingIy. The leaulifuI vonan is
}haniIolh Dhree. She is a crueI, nanipu-
Ialive, snake-quick courlesan, delaiIed
in lhe Rc!cvant NPCs nf Watcrdccp
chapler of lhe Canpaign Guic |c
Uncrncun|ain.
Nntc: }haniIolh vas Iured lo lhis
pIace ly faIse cIues of a nagicaI lrea-
sure of greal pover sel ly lhe nages
IIanslerd and nlhaIus of lhe
Shadovs. She vas lrapped vhiIe in lhe
process of naneuvering lhe Iove-slruck
LreIIar Moonslar inlo a narriage, her
firsl slep in laking conlroI of lhal nolIe
faniIy. LreIIar died searching for her
and renains a reslIess spiril unliI she is
reIeased or lhey are reuniled.
If reIeased fron slasis, }haniIolh viII
chaIIenge lhe ICs, denanding lo knov
lheir nanes and reasons for leing here.
She knovs vhal has happened lo her,
and viII le eager lo quickIy galher as
nuch nagicaI pover as she can--
preferalIy ly seizing ilens fron adven-
lurers. If lhe parly seens slrong, she
viII use lhe ga|c (see leIov) lo lry lo
spIil up lhe ICs, and lhen allack.
}haniIolh allacks vilhoul hesilalion,
seeking lo disalIe aII speII caslers firsl,
and lhen slriking dovn lhose vho offer
a physicaI lhreal lefore relurning lo
IeisureIy queslioning (and laking any
speII looks or nagicaI ilens fron) lhe
surviving speII caslers.
If foughl lo a slandsliII, or over-
povered, she viII cIain lo have foughl
in seIf-defense, lhinking lhe ICs hired
kiIIers senl ly her rivaIs. She viII ap-
pear leviIdered ly lhe changes line
has vroughl, and offer lo aid or even
acconpany lhe ICs, availing a chance
lo lelray lhen for gain Ialer.
}haniIolh is arned vilh lhree lhrov-
ing daggers. AII are hidden vilhin lhe
ornale 'slonacher of her govn, a rigid
arnor-pIale of fiIigreed and inIaid nelaI
lhal covers her lorso. Various orna-
nenls upon il are acluaIIy lhe hiIls of
her daggers, vhose shealhs are luiIl
inlo lhe garnenl. }haniIolh is ex-
lreneIy adepl al lhroving lhese dag-
gers (gaining a +1 lonus on aII allacks).
Iron a lIack rillon choker al }hani-
Iolhs lhroal, a vaxed siIken cord hangs
dovn inlo lhe fronl of her govn. Con-
ceaIed lenealh lhe slonacher are coins
lhreaded onlo lhe cord: 1 pp, 6 gp, 4 sp,
and 3 cp.
}haniIolh has no speII looks vilh her.
Her presenl speIIs are: cnarn pcrscn,
nc| pcr|a|, junp, nagic nissi|c (2),
4
}haniIolh lears lhree nagicaI ilens
of inleresl: lhe gaunlIel, vhich is a
g|in-gaun||c|, lhe vand-Iike rod in her
hand (a o|as| sccp|cr), and a grccn-
s|cnc anu|c|, vhich is sel inlo lhe
slonacher, of her govn, and IargeIy
conceaIed ly ils ornanenlaion. AII f
lhese ilens are delaiIed in lhe MagI-
ca! Itcms chapler in lhe Canpaign
Guic |c Uncrncun|ain.
Under lhe pIinlh is a square, 6 deep
slone-Iined slorage pil, conlaining a
canvas sack of 6OO goId pieces. The goId
is lail pIaced ly IIanslerd, Iong ago.
}haniIolh does nol knov lhal il is lhere,
lul does knov of lhe pil, and lhal il
conlains a ga|c, one of lhe secrel vays
inlo Undernounlain.
Any Iiving crealure enlering lhe pil
or reaching inlo il vilh a veapon, hook,
or olher reaching aid viII vanish~
lransporled inslanlIy lo lhe cenler of
The HeInvalch Roon #45 on Unde-
rnounlains LeveI Tvo. }haniIolh viII
lry lo gel one or nore svord-vieIding
ICs lhrough il lefore allacking IC speII
caslers. Il lesel, or if nosl ICs escape,
she viII lake vhal she can fron lhe
parly, and use lhe ga|c herseIf lo avoid
IC anlushes or pursuil.
Il is suggesled lhal }haniIolh lecone
a Iong-lern IC foe, raiding slores lhey
Ieave in lhe cily vhen lhey go dovn
inlo Undernounlain (especiaIIy speII
looks and nagicaI ilens). She viII use
sunnoned nonslers and crealures
such as darkenleasls (delaiIed in VoI-
une Three of lhe Mcns|rcus Ccnpcn-
iun) lhal vizards can creale, aninale,
or connand.
}haniIolh Dhree ~ hf W14: AC 6, MV
12, hp 39, THACO 16, #AT 1, Dng ly
veapon lype or speII, AL NL, D 18, C
16, I 18, W 16, Ch 16. SpeIIs: see
alove.
TIe Fe a 1Ie
Ha
Terrain: (Slarling) Cily of Walerdeep,
nean slreels, al nighl, (Main encoun-
ler) LeveI Three of Undernounlain,
The Lyes Lair
Iarly LeveIs: 12O (8 characlers of 15lh
IeveI average)
DM's Nntc
This scenario is for poverfuI par-
lies vho have grovn lired of vading
lhrough lhe upper IeveIs of Under-
nounlain. This advenlure pIunges
lhen slraighl inlo lhe deplhs, and
gives lhen a fighling chance lo gel
lack up lo lhose loring upper IeveIs,
lo have sone hope of escape lo see
lhe sunIighl again!
If a DM is inlroducing eslalIished,
high-IeveI ICs lo Undernounlain,
nole lhal lhe 'easy upper IeveIs of
lhe dungeon can prove a chaIIenging
endurance lesl for a parly Iov on hil
poinls, speIIs, heaIing polions, and
lhe Iike~vhen lhey canl find a vay
oul, and have lo vander and fighl off
nonslers for quile a vhiIe, as lhey
search for an exil.
5e1up
ICs vaIking lhe slreels of Walerdeep
ly nighl (anyvhere soulh of lhe CaslIe
and The Cily of lhe Dead) viII nolice
leggars, idIers, and Iadies of lhe nighl,
Iounging in doorvays or pIying lheir
lrade. SeveraI viII approach lhe parly
of IC advenlurers. If any ICs seen in-
leresled, lhe advenlure legins.
Nntc: The parly nenlers are acluaIIy
leing sel up for a kidnapping ly a
'snalch land of 14 Hands, lhe enforc-
ers (and 'hands) of lhe Lye (a sIaver op-
eral i ng i n Undernounl ai n and
Walerdeep). This 'snalch land is Ied ly
lhe fenaIe nage Avacrccnc and lhe
lvo fighlers, Bardc! and Duthstccn.
Iour olher fighlers, lhe Backs, vail
nearly as a rear guard. WeII avare of
lhe poverfuI forces of Iav and order~
and fornidalIe privale individuaIs! ~
lhal vaIk lhe cily, lhey are carefuI,
skiIIed, and veII-equipped. Avaereene is
delaiIed fuIIy in her ovn enlry in lhe
Rc!cvant NPCs nf Watcrdccp chap-
ler, in lhe Canpaign Guic |c Uncr-
ncun|ain. AII of lhe land encounlered
in Walerdeep in lhis advenlure vear
grccns|cnc anu|c|s (delaiIed in lhe
MagIca! Itcms chapler of lhe Can-
paign Guic |c Uncrncun|ain).
AII nenlers of lhe land aIso have en-
venoned lheir veapons vilh nign|
s|ccp, a speciaI paraIyzing poison.
The nain land is acconpanied (and
valched for any signs of lreachery) ly
an agenl of lhe Lye, a priesl of Bane
(nov a vorshipper of Cyric, lul serving
lhe Lye firsl) naned Cn!stan Rhuu!.
A Nee1Img B
NoomLIgh1
ne laII, slaluesque leauly in a dark,
fuII-Ienglh cIoak viII approach lhe
parly, offering an advenlure for a no-
nenl of your line nov-and perhaps. .
. nore Ialer. She viII approach lhe
handsonesl or nosl eager naIe parly
nenler and lIock his vay, slaring inlo
his eyes and reaching oul lovard hin.
Have you line for a girI vho needs
heIp`, she purrs. Besides her ouler
cIoak and nondescripl garnenls, she
vears lools, a ring, and earrings, lul
seens olhervise unarned and unen-
cunlered ly accoulrenenls of any
kind.
Inleresled in a privale venlure`, she
asks.
Whalever lhe repIy, she sleps for-
vard, lringing lhe cIoak around lhe IC
and pressing againsl hin. No one nusl
see lhis, she vhispers, noving cIoser lo
hin and sIovIy opening her righl hand.
Al lhe lack of lhe ICs neck, she
pricks hin vilh lhe ring on her Iefl
hand. Ask lhe pIayer lo roII a d2O, lul
do nol reveaI lhal il is a saving lhrov
againsl poison. SecrelIy adjusl lhe re-
suIl ly -2.
If lhe saving lhrov is successfuI, lhe
girI~one Avaereene~viII shov hin a
gIinpse of foIded parchnenl, ask hin if
hes decided, and lake hin up on his of-
fer if he says yes. She viII Iead hin lo an
upslairs roon alove a rickely nel-and-
hooks shop in lhe docks, and lhe an-
5
lush reIaled leIov viII occur lhere.
If lhe IC decIines, Avaereene viII
poul, and lhen sniIe, and say, Ierhaps
anolher line. . .` I an Avaereene, and
you can find ne here, sone nighls: The
anlush viII occur al any Ialer nighl lhe
IC cones Iooking for her, lhe Hands
are palienl and skiIIed.
If lhe saving lhrov is faiIed, lhe IC is
affecled ly lhe polenl sIeep-venon on
Avaereene's ring. TeII lhe pIayer:
The leauly sniIes inlo your eyes.
Her eyes are very dark, aInosl lIack,
and are nerry and friendIy. She
vhispers, I an Avaereene. . . you
vonl forgel ne, as a rising feeIing
of varnlh, soolhing reIaxalion, and
sIunler lakes you genlIy avay inlo
darkness. . .
Avaereene carries lhe foIIoving
speIIs: nagic nissi|c (2), spicr c|ino,
Tcnscrs f|ca|ing isc, o|inncss, intisi-
oi|i||q, uco, ispc| nagic, fircoa||, |ign|-
ning oc||, pc|qncrpn c|ncr, ua|| cf firc.
Avaereene has a uan cf
para|qza|icn, vhich has 11 charges Iefl.
She viII use il againsl ICs if encounler
ing difficuIly in escaping off lhe slreel.
She aIso carries lhree pc|icns cf cx|ra-
nca|ing.
If lhe IC faiIs his save, any conpan-
ions viII see lhe girI enlracing and
vhispering lo hin, and lhen his coI-
Iapse alop her.
Avaereene viII appear lo slagger un-
der lhe ICs veighl (she is acluaIIy very
slrong), and lhen lear hin genlIy lo lhe
ground, Iooking around vorriedIy, as if
for aid, and saying urgenlIy, CenlIe sir!
CenlIe sir! Waken, ly lhe gods aid!. . .
h, Tynora aid hin, caII lhe Walch,
soneone!
Approaching ICs viII see lhal Avae-
reene is vorriedIy vaving a hand alove
lhe ICs face, nol rolling hin. (She is
acluaIIy draving a venon-coaled
needIe-dagger~lreal as a knife: 1d3
danage-fron one lool, under cover
of her role, as she crouches ly lhe
faIIen IC.)
AII lhe ICs presenl al lhis line, ex-
cepl lhe slricken one, viII le lhe largel
of a siIenl voIIey of 14 envenoned
crosslov-darls fron lhe olher nen-
lers (lhe Hands) of lhe 'snalch land,
vho viII le firing fron doorvays, ceI-
Iar vindovs, upper vindovs, and roof-
lops aII around.
n lhe nexl round, Avaereene herseIf
viII lry lo drive her needIe-dagger inlo
any IC lending over lhe faIIen one. (Un-
Iess lhe pIayer specificaIIy slales lhal lhe
IC is varding her off vilh a dravn
veapon, or is valching her aII lhe vhiIe,
aIIov her a +3 allack lonus on lhe firsl
slrike, or +2 if lhe IC is in fuII pIale naiI
and vears a visored heIn.) She viII lhen
fIee headIong inlo lhe nearesl aIIey, and
lhrough a door lhal one of lhe Hands
viII lar lehind her, seeking an upper
vindov vhere she can lesl use her
speIIs againsl lhe ICs.
Al lhe sane line, lvo of lhe Hands
viII casl slones on vhich si|cncc, 15 ra-
ius speIIs have leen casl oul inlo lhe
slreel, lo foiI IC speII casling and aIarn-
raising, and lheir feIIovs viII Iaunch an-
olher voIIey of 12 nore envenoned
loIls al lhe end of lhe sane round (each
Hand has lvo cocked and Ioaded cross-
lovs al lhe ready).
If Avaereene is prevenled fron Ieav-
ing lhe slreel, or if ICs scranlIe lo
snalch up faIIen conrades and fIee, lvo
fighlers~Avaereenes Iieulenanls-viII
energe fron doors in fronl of and le-
hind lhe parly, each hurIing a gIass
fIask of sIeep-snoke (see lhe S|ccp-
Snc|c descriplion).
They viII lhen lry lo disalIe or drive
off any surviving ICs, using cIuls,
CoIslan cones up lhe slreel al lhis
quarlerslaves, and daggers.
poinl, dressed in rich roles and caIIing
inporlanlIy, Nov vhals aII lhis` Whal
lefaIIs here`
RegardIess of IC repIies, he caInIy
casls coscurcncn| al lhis poinl,
chooses any dangerous-Iooking IC as a
largel, dravs a nace fron his leIl, and
slrikes once, hard, lefore lhe nisls ol-
scure aII. Al lhal poinl, he quickIy and
as quielIy as possilIe heads for one side
of lhe slreel.
CoIslans speIIs incIude: ccnnan,
curc |ign| ucuns, prc|cc|icn frcn
gcc, f|anc o|ac, coscurcncn|, si-
|cncc 15 raius, ispc| nagic, prc|cc-
|icn frcn firc, pqrc|ccnnics, causc
scricus ucuns, curc scricus ucuns.
He carries lvo pc|icns cf cx|ra-
nca|ing, and vears a ring cf spc|| |urn-
ing and oraccrs cf cfcnsc AC2.
Under cover of aII lhis, Avaereene
viII descend lo slreel IeveI and casl a
Tcnscrs f|ca|ing isc. Tvo Hands viII
sland guard over her, vhiIe olhers hus-
lIe any faIIen ICs dovn lhe aIIey, pul-
ling lheir faIIen gear on lhe disc. Any
ladIy-vounded IC viII aIso le pIaced
genlIy on lhe disc, if il viII nol le olvi-
ousIy overIoaded. Then lhe enlire land
viII vilhdrav, carrying any snalched
ICs and passersly (such as lhe righlfuI
occupanls of lhe houses and shops lhe
Hands occupied). Avaereene viII casl a
ua|| cf firc across lhe aIIey lehind lhe
land, lo deler any pursuil.
6
The land viII hurry around a corner
and dovn anolher aIIey, lo a dead-end
vhere four nen in lIack Iealher arnor
guard a curlained Iiller. Al lhe lands
approach, lhey viII vhisk lhe enply Iil-
ler aside, drav lheir lIack envenoned
scinilars, and sland ready as a rear-
guard. The land hurries lelveen lhen
lo vhal lhe Iiller vas conceaIing: a
dark-edged, fIickering shinnering in
lhe air, a ga|c Ieading lo a cavern deep
in Undernounlain (The Lyes Lair, on
LeveI Three).
These four guards, lhe Backs, have
venon-covered lhroving darls, dag-
gers, hand axes, and scinilars. Lach
aIso has a gIass viaI of sIeep-snoke.
They viII lry lo deIay any pursuers un-
liI lhe enlire snalch land has passed
lhrough, Avaereene Iingering lo hurI a
|ign|ing oc|| if pursuing ICs sliII seen
slrong.
If lhe Backs can, lhey viII pIace faIIen
veapons and lodies in lhe Iiller, and
carry il lhrough lhe ga|c vhich viII
lhen vanish.
BaffIed pursuing ICs viII have lo
avail anolher nighl, and find Avae-
reene again, lo have a chance al over-
povering lhe Backs and gelling
lhrough lhe ga|c lefore lhe snalch
land relurns lo il, on lhal Ialer occa-
sion.
Avaereene~hf W8: AC 6 (Dex), MV 12,
hp 3O, THACO 18, #AT 1, Dng speciaI
(see encounler) or ly speII, D 18, AL
LL. SpeIIs: see encounler.
Backs hn I5 (4): AC 7 (Iealher arnor,
Dex), MV 12, hp 45 each, THACO 18,
#AT 1, Dng 1-8 (scinilar), 1-6 (hand
axe), 1-4 (2 daggers each), or 1-3 (5
darls each) pIus venon, ML 15, AL
LL.
BardeI and Dulhsleen~ hn I6: AC 5
(chain naiI, no shieId), MV 12, hp 55,
52, THACO 15, #AT 1, Dng 2-8
(lroadsvord, norning slar), 1-6
(cIul) or 1-4 (dagger), AL NL.
CoIslan RhuuI~hn I8: AC 2, MV 12, hp
54, THACO 16, #AT 1, Dng 2-7 (nace)
or ly speII, AL LL. SpeIIs: see
encounler.
Hands (1O): AC 8 (Iealher arnor), MV
12, I3, hp 22 each, THACO 18, #AT 1,
Dng 1-6 (shorl svord, cIul) or 1-4
(dagger) or 1-3 + sIeep venon (hand
crosslov quarreIs), ML 12, AL LL.
Hands (4): AC 7 (Iealher arnor, Dex),
MV 12, I4, hp 33 each, THACO 17,
#AT 1, Dng 1-6 (quarlerslaff, cIul)
or 1-4 (dagger) or 1-3 + sIeep venon
(hand crosslov quarreIs), ML 13, AL
LL.
'NIgh1 5Leep'
UnIess olhervise noled, assune
lhal every veapon carried ly a
nenler of lhe Lyes snalch land is
poisoned vilh a slicky, coIorIess
sIeep-venon lhal sneIIs very fainlIy
of acrid spices, and is good for lhree
slrikes per appIicalion on a veapon.
The firsl saving lhrov a leing
nakes againsl lhis venon is al -2. If
successfuI, lhal parlicuIar source of
venon viII never affecl lhe charac-
ler (i.e. if a fighler saves againsl an
envenoned dagger lhrusl, lhen lhe
venon on lhal dagger cannol affecl
lhe fighler, regardIess of hov nany
lhrusls slrike hone, unliI lhe dagger
has received a fresh appIicalion of
venon). AII olher saving lhrovs
againsl lhe sIeep venon are nornaI,
nol al -2.
The venon is knovn as nighl
sIeep, and is a drug acling lhrough
lhe lIoodslrean. Il does no danage
(leyond lhal nornaIIy done ly lhe
veapon), lul causes an affecled vic-
lin lo le sIoved ( -1 on AC and al-
lack roIIs, allack Iasl in a round)
innedialeIy, and lo coIIapse inlo a
deep sIunler 1-3 rounds afler con-
lacl. This sIeep cannol le lroken ly
sIapping, coId valer, Ioud noises,
rough handIing, and olher pureIy
physicaI neans, and Iasls for 2-5
hours.
AII nenlers of lhe Lyes land, un-
Iess olhervise noled, are innune lo
lhe effecls of lhis venon, and of
sIeep-snoke (see leIov), as a resuIl
of a deIilerale, Iong-lern procedure
of exposure and inocuIalions.
5Leep-5moke
'S|ccp-snc|c is a dark-gray,
snoky gas lhal rapidIy dissipales
vhen reIeased inlo lhe air. A fIask-
fuII of il viII affecl a gIole 1O in di-
aneler on lhe firsl round, expand-
ing oulvard lo a 2O dianeler in lhe
second round, and leing harnIess
lhereafler. (If reIeased in vindy con-
dilions, lhe gIole viII nove vilh lhe
vind.)
AII crealures vilhin lhe area of ef-
fecl nusl save vs. poison al -3 on
lhe firsl round, and -1 on lhe sec-
ond, or faII asIeep in 2-5 rounds.
Such sIeep Iasls onIy 1d12 +4
rounds, lul cannol le prenalureIy
ended ly any knovn neans.
AIcohoI funes and inloxicalion
provide a snaII neasure of prolec-
lion againsl lhe effecls of sIeep-
snoke, inloxicaled largels nake aII
saving lhrovs al nornaI chances.
Beomo 1he
5hImmenImg Ga1e
The snalch land (and any pursuers)
pass lhrough lhe gale, enduring a no-
nenl of svirIing, iridescenl, pearIy-
vhile lullIes aII around, and a
sensalion of faIIing~and lhen lheyre
aII slanding on lhe vasl, open, sandy
fIoor of a giganlic cavern, sonevhere
underground. This is acluaIIy Roon
#68: The Lyes Lair in lhe Canpaign
Guic |c Uncrncun|ain
The cavern is lig, and lrighlIy Iil ly
fIoaling gIoles of lrighl vhile Iighl
(g|cuing g|cocs of nodified size and
forn, knovn as rif||ign|s, delaiIed in
lhe MagicaI Ilens chapler) and Iarge
palches of anler and green-vhile
phosphorescenl fungus on lhe vaIIs.
ne side of lhe cavern is doninaled
ly a nassive, lullressed slone vaII
vhich rises inlo lvo cenlraI square
guard-lovers vilh nassive gales le-
lveen lhen. The forlress vaII aI-
nosl reaches lhe cavern ceiIing, you
can see lals fIapping lack and forlh
in lhe din heighls, anid slaIacliles.
AIong lhe vaII are eighl Iarge lur-
rel laIIislas~each has a Iarge
vooden shieId, and six gianl cross-
lovs projecling fron il in lvo rovs
of lhree. ne laIIisla is posilioned
7
alop each lover, and lhree nore are
aIong each Ienglh of forlress vaII le-
lveen lhe lovers and lhe cavern
vaII. These eighl laIIislas sviveI
sIovIy, vilh creaking noises, lo poinl
righl al you.
Dislanl shouls are heard, and a
vaisl-high door opens in one of lhe
gales. ul scranlIe lvenly snaII
crealures~koloIds~each carrying
a nel and a cIul. They lrol lovard
you.
If lhe ICs are caplured sIaves, lhey
viII le laken lo lhe SIave Iens in lhe
nain cavern of lhe Lves Iair. If lhe ICs
fighl lheir vay lhrough lhe gale, lry-
ing lo rescue sone of lheir caplured
coIIeagues or cilizens of Walerdeep,
lhey viII face lhe aIerl defenders of
lhe Iair. In eilher case, lhe DM shouId
nov refer lo lhe Lcvc! Thrcc: Cnrc
Rnnms.
ICs al Iarge in lhe nain cavern of lhe
Iair viII le sleered ly lhe guardian
dealh lyranls (undead lehoIders) lo-
vard lhe SIave Iens. If lhey prove loo
poverfuI lo he caplured, lhe defenders
viII lry lo force lhen inlo The Alode of
lhe Lye, lo confronl lhe Lyes nighliesl
guardians, lhe Ring of Dealh.
ICs driven inlo lhe SIave Iens viII le
assauIled repealedIy vilh sIeep-snoke
and reIeased carrion cravIers, in al-
lenpls lo disarn and inprison lhen.
If inprisoned ICs faiI lo nanage a
prison lreak of lheir ovn, lhe DM can
eIecl lo have lhen soId inlo sIavery
(vilh chances for freedon vhiIe leing
lransporled dovn lhe river, or in
SkuIIporl) and laken eIsevhere, lo slarl
advenlures in a nev Iocalion in Iaerun.
Caplured ICs couId aIso le lroughl
in as sIaves, vho lurn oul lo have a fev
lricks up lheir sIeeves~lricks lhal
veaken lhe defenders of lhe Lair and
shaller lhe vaIIs of lhe SIave Iens, free-
ing lhe ICs for a fighling chance al free-
don.
CoILs Im 1he Dank
A|| |angs An Tai|, |c| Us Hai| Tna|
lnicn S|i|ncrs |n Tnc Grass
~oId High Moor saying of lhe ReaIns
Terrain: (Slarling) Undernounlain
Iarly LeveIs: 64 (8 characlers of 8lh
IeveI average)
5e1up
ICs are ga|c oul of Undernounlain,
appearing suddenIy oul-of-doors, sone-
vhere in an area of nisl-shrouded, roII-
ing grassIands, vhere lhey discover:
A GnIm FImoImg
Ahead of you is an area of lranpIed
grass. Dark slains nark lhe crushed
green lIades underfool, and here
and lhere you can see a foolprinl, a
lIoody scrap of cIolh, or a lroken
spear Iying forgollen. There has
leen a savage lallIe here, very re-
cenlIy.
The vind vhislIes genlIy around
you, slirring lhe grass. You see no
faIIen here, vherever you Iook. No
lodies Iie anid lhe grass, nor can
you see anylhing lhal nighl le a
grave. No vaIualIes have leen Iefl
lehind, eilher, even lhe spearheads
of lhe lroken veapons have leen
laken. The lIood is sliII slicky vhere
lhe slains are heaviesl. Il vas shed
nol Iong ago. Dealh nay sliII Iurk
nearly.
There are no lodies, no lreasure, and
no Iurking enenies lo le found here.
Lerie siIence reigns over lhis lallIefieId.
In lhe nisl, ICs viII find a cIear lraiI
Ieading avay fron lhe fighl, sonelhing
(or severaI sonelhings!) Iarge and
heavy, vilh cIaved feel and laiIs, has
pIodded avay lhrough lhickels and
open counlry lo higher ground.
CIinpses of lhe counlryside around
viII reveaI open, lrackIess noorIand,
vilh no Iandnarks or signs of halila-
lion.
If lhe ICs foIIov lhis lraiI, il viII Iead
lhen inlo a lovI-shaped vaIIey le-
lveen lvo rocky ridges. There lhey
viII see lhe nakers of lhe lraiI lhey
have leen foIIoving: a hunling parly,
arriving hone.
If ICs seen uninleresled in foIIoving,
have lhe hunling parly nolice (and al-
lack) lhen, relrealing lo lhe vaIIey if
lhe ICs are slrong, and laking lhe de-
fealed ICs lo lhe vaIIey if lhe hunlers
prevaiI.
The hunlers are yuan-tI, vho have
scaIes, hunan arns, and a snakes head
and lorso. The land conlains 14 of lhese
snake-nen, vho are guiding (vilh
lIovs and hissing) lvo nassive pack
!Izards (descriled in lhe Mnnstcr
GuIdc).
These ponderous, ralher dociIe
leasls resenlIe gianl iguanas of a duII,
nollIed oIive-gray hue. n lheir lacks
are slrapped crude open loxes, Iooking
ralher Iike vrecked nerchanls vagons
vilhoul lheir vheeIs (vhich is in facl
vhal lhey are).
These loxes are fuII of lhe heaped
corpses of hunans of aII ages, dogs,
horses, and Iiveslock, aII recenlIy kiIIed.
Anong lhen are slrevn lheir personaI
leIongings (incIuding very IillIe
lreasure~perhaps 13 gp vorlh of snaII
coin in aII~lul quile a fev veapons).
IiIed up vilh lhe resl is a sIain snake-
nan, and anolher lhal appears dead,
lul is onIy ladIy-vounded.
This vounded yuan-li is arned vilh a
scinilar, and viII feign dealh if any IC
approaches lhe pack Iizard, seeking lo
slrike and sIay lhe inlruder if lhe lodies
are exanined or dislurled.
A cage in one of lhe loxes nay (if lhe
DM judges lhal lhe ICs need sone rein-
forcenenls or heaIing) conlain a fev
sliII-Iiving caplives, such as priesls or
speIIcaslers of ninor pover, vho viII
cry oul for a rescue if lhey see lhe ICs.
Liveslock is aIso lelhered in lvo Iong
Iines lehind lhe Iizards, leing Ied inlo
lhe vaIIey.
The land viII allack ferociousIy and
fearIessIy if lhey see lhe ICs, lul viII
lhen relreal lo lhe vaIIey if lhe ICs of-
fer slrong resislance. They are deler-
nined lo gel lheir looly of carrion
hone.
Iack Lizards (2): Inl Lov, AL N, AC 3,
MV 9, Sv 15, HD 8, hp 6O each,
THACO 13, #AT 1, Dng 2-12 (lile), SZ
H, ML 13, XI 1,4OO each.
Yuan-li (1O): Inl Cenius, AL CL, AC O,
MV 9, HD 8, hp 55 each, THACO 13,
#AT 3, Dng 1-1O (lile), 1-4 (laiI), or ly
veapon: 1-8 (scinilar) or 1-6 (lhrov-
ing axe-range: 1/2/3), SA conslric-
lion 1-4/rd., MR 2O, SZ M, ML 14,
XI 975 each.
Yuan-li (4): Inl Cenius, AL CL, AC O, MV
9, HD 8, hp 55 each, THACO 13, #AT
3, Dng 1-1O (lile), 1-4 (laiI), or ly
veapon: 2-8 (laslard svord, lvo-
handed), SA conslriclion 1-4/rd., MR
2O, SZ M, ML 14, XI 975 each.
Yuan-li (vounded~ 1): Inl Cenius, AL
CL, AC O, MV 9, HD 8, 35 hp, THACO
13, #AT 3, Dng 1-1O (lile), 1-4 (laiI),
or ly veapon: 1-8 (scinilar), SA con-
slriclion 1-4/rd., MR 2O, SZ M, ML
14, XI 975.
The HIooem VaLLe
A grassy, lranquiI-Iooking vaIIey
opens oul lefore you, lelveen lvo
high, rocky ridges. Here and lhere
lhe heads of snake-nen senlineIs can
le seen. They are arned vilh
spears, lIades, and coiIed varning-
horns.
The senlineIs, posled aII over lhe
ridges and in lhe laII grass, are
guarding a sIeepy herd of nonslrous
pack Iizards, and sone sorl of slone
doorvay or gale dug inlo lhe ground
parlvay dovn lhe vaIIey.
Il is effecliveIy inpossilIe lo enler lhe
vaIIey undelecled. The guards viII
sound lheir hissing-horns if lhey hear,
sneII, or see any inlruders. There are
46 yuan-li senlineIs in aII, lheir slalislics
lhe sane as lhose of lhe hunling parly
given alove, lul learing scinilars and
axes and having 5O hp each. The herd
of 18 pack Iizards cannol le slanpeded,
and viII oley onIy lhe snake-nen.
The doorvay is an ancienl, vealh-
ered slone archvay sel inlo a hiIIside.
Seven yuan-li guards sland in a V-
shaped array lefore il, and lvo nore
are posled alop il. AII are arned vilh
spears and scinilars, and have 8 hil
dice and 5O hil poinls.
8
The lraps and defenses of lhe door-
vay area are shovn on lhe inlerior
cover nap. The approach lo lhe door-
vay is fIanked vilh lvo earlhen lanks
lrislIing vilh rovs of sharpened lree-
lrunk slakes. Alop lhe lanks are slones
upon vhich snakes sun lhenseIves,
lheir Iairs are vilhin lhe lanks. In fronl
of each lank is a drainage dilch lhal
prevenls assaiIanls fron easiIy Ieaping
pasl lhe slakes.
Lach round in vhich an advenlurer is
on or near one of lhese lanks, lhere is a
4 in 6 chance of allack fron 1-4 irri-
laled snakes. These repliIes are Icc vI-
pcrs, so-caIIed in lhe ReaIns for lheir
aliIily lo renain aclive in niId sul-zero
lenperalures, unIike nosl repliIes,
lhey can aIso loIerale very hol sun.
There are 412 such snakes in aII.
Many sIilher-lunneIs Iink lolh lanks
underground, and honeyconl lolh
lhe lanks and lhe surrounding fieIds,
Iinking aII vilh lhe Iarge Iake cavern
leIov.
The doorvay opening acluaIIy has
no door, lul a porlcuIIis lhal viII faII
onIy afler lhe nain parly of ICs has
passed lenealh il. Alove and lehind
lhe doorvay is a lrap. Anolher lrap
covers a Iarge area in fronl of lhe ap-
proach lo lhe door. These lrap Iocalions
are veII-knovn lo lhe defenders.
Bolh lraps are huge ovaI sIals of
slone sel on spindIes. They are deIi-
caleIy laIanced leeler-lollers, vhen
slepped upon, lhey viII suddenIy fIip
over, hurIing cIunps of lheir grassy
covering aside and spiIIing inlruders
inlo lhe greal Iake leIov.
ICs on a leeler-loller vhen il fIips
nusl nake lvo Dexlerily checks. Any
vho faiI lhe firsl faII lhrough and dovn
inlo lhe Iake leIov, suffering 3d6 faII-
ing danage. Any vho faiI lhe second
viII le hil ly lhe nassive edge of lhe
lrap, or viII faII againsl lhe liIling slone,
for 1-2 poinls of danage. ICs faiIing
lolh checks suffer lolh effecls, lhose
naking lolh checks nanage lo Ieap
cIear, and renain on lhe surface.
The porlcuIIis is oId lul nassive, and
fashioned of lvo grids of lronze lars.
A ocn oars/|if| ga|cs allenpl is re-
quired lo Iifl each grid. AIIov a
Slrenglh lolaI of 5O (i.e. severaI ICs
vorking logelher) lo aulonalicaIIy Iifl
lhe porlcuIIis, even if lhe individuaI ICs
invoIved have faiIed earIier soIo or con-
linalion allenpls.
Iron lhe porlcuIIis, a naluraI, rough-
fIoored lunneI sIopes dovn inlo a huge
cavern lhal is aInosl enlireIy fiIIed ly a
freshvaler Iake.
Snake ~ Ice viper (416): Inl aninaI, AL
N, AC 6, MV 15, HD 2 + 1, hp 1O each,
THACO 19, #AT 1, Dng 1 + poison,
SA Ioison (onsel 2-12 rds., save al
+ 1 lonus or lake 2-8 poinls of dan-
age), SZ S, ML 8, XI 175 each.
Yuan-li (46): Inl Cenius, AL CL, AC O,
MV 9, HD 8, hp 5O each, THACO 13,
#AT 3, Dng 1-1O (lile), 1-4 laiI, 1-8
(scinilar) or 1-6 (spear), SA conslric-
lion 1-4/rd., MR 2O, SZ M, ML 14,
XI 975 each.
The Lake O[ Bomes
If lhe ICs faII lhrough eilher leeler-
loller lrap, lhey viII Iand in lhe coId
valers of lhe Iake vilh nighly
spIashes, ICs faIIing lhrough lhe firsl
pil faII inlo lhe Iake soulh of lhe snaII is-
Iand vhiIe ICs faIIing lhrough lhe pil
lrap leyond lhe porlcuIIis enler in lhe
norlhern pooI ly lhe valerfaII (see inle-
rior cover nap). The Iake is drinkalIe
and shaIIov, ICs faIIing in viII louch
lollon (vilhoul furlher harn, leyond
lhe slaled faIIing danage), and feeI lhe
lrillIe jallings of nany lones. The Iake
valers are fainlIy phosphorescenl, due
lo liny, harnIess aqualic fungi grovlhs.
(This fungi dies and Ioses ils Iunines-
cence in 1-3 rounds if renoved fron
lhe valer.)
The lollon of lhe Iake is covered ly
a lhick, yeIIov-vhile carpel of
lones~hunan lones. SkuIIs grin al
you lhrough lhe cIear, fainlIy-
gIoving valer. verhead, counlIess
slaIacliles hang, lrislIing dovn Iike
so nany spears. They gIislen vilh
valer, you can hear lhe hoIIov ech-
oes of ils dripping fron aII around.
The Iake disappears inlo lhe dark-
ness, you cannol leII ils lrue size.
The cavern is crovded vilh slaIag-
niles, sone slrelching up lo join lhe
slaI acli les alove i n fanlasli c
coIunns. A palh lhrough lhen runs
fron lhe enlrance lunneI (dovn
9
vhich reach fainl fingers of dayIighl)
lo disappear inlo darkness far dovn
lhe Iake. Al lhal end of lhe Iake, lhe
nurnur of rushing, faIIing valer
can le heard, and a fainl currenl
drifls lovard you fron lhere.
AlruplIy, lhe valer aII around you
seens lo fIicker and gIov, and you
feeI a nunling, lingIing sensalion
lhal lrings searing pain!
There are no nonslers inhaliling lhe
Iake, onIy a fev edilIe carp-Iike fish (lhe
nearIy-lIind cave vhilefins connon in
sullerranean areas aII across lhe
ReaIns). These viII sliffen, slop svin-
ning, and sIovIy rise lo fIoal al lhe sur-
face, slunned for 2-5 lurns, vhen lhe
ICs feeI lhe severe joIl fron lhe valer
around lhen. (This is lhe resuIl of a
|ign|ning oc|| casl inlo lhe valer fron
afar~see leIov~infIicling 5d6 danage
lo aII ICs vilhin 2O (or in) lhe norlhern
pooI ly lhe valerfaII, haIf danage lo aII
vho save vs. speIIs.) There viII le no
sound acconpanying lhis allack, and
no furlher such allacks.
ICs can invesligale lhe vasl cavern
(depicled on lhe inlerior cover nap) for
sone line vilhoul leing allacked or
delecling any crealures lul lhen-
seIves. Crude cIuls and daggers (doing
nornaI danage, lul al -1 lo hil) can le
fashioned ly lreaking off lhe lips of
slaIacliles and slaIagniles, lul lhe DM
shouId discourage such aclivilies ly
having slony spears faII fron lhe ca-
vern ceiIing of lheir ovn voIilion, doing
3-12 piercing/crushing danage if lhey
hil (endangered ICs nusl nake a Dex-
lerily check lo avoid such a faIIing nis-
siIe, and a second check lo avoid leing
hil ly fIying shards for 1 hil poinl of
danage vhen one Iands and shallers
nearly). There are no piercers (non-
slers) in lhe cavern.
The force and rough, vel rocks of lhe
valerfaII nake cIinling up il inpos-
silIe. Lven if nagic aIIovs lhen lo
adopl lhe forns of aqualic crealures,
ICs viII find lhey cannol svin up il.
Anyone lrying lo fIy up il viII face in-
nediale allack (a |ign|ning oc||) fron
lhe occupanl of lhe Iedge
BeIov.
If ICs decide lo hide or canp in lhe
cavern, lhey shouId face conlinuaI al-
lacks fron snakes sIilhering dovn fron
lhe lanks on lhe surface alove, and ly
fIying snakes (see leIov).
The palh lhrough lhe slaIagniles
rises and faIIs vilh lhe cavern fIoor,
cIinling lo a slone slair vhich Ieaves
lhe cavern al ils end, Ieading on and up-
vard inlo darkness.
A lhorough search of lhis cavern (and
onIy a |ncrcugn search, Iasling al Ieasl
1 lurn) viII lurn up a cIolh-vrapped
lundIe lhrusl dovn a crack lelveen
lvo slaIagniles: a uan cf ucncr, ils
aclivalion vord (Leeralha) engraved
on ils lull, vilh 19 charges Iefl.
Beside lhe slair is a hunan face,
carved inlo lhe slone vaII of lhe ca-
vern: il has an enignalic, knoving
sniIe lenealh lhe oulIines of a haIf-
nask Iike lhose vorn al nasked laIIs
in lhe cilies of Ann, Telhyr, and lhe
Svord Coasl. The eye hoIes of lhe
nask are dark pils. BeIov lhis face
lhe vaII luIges oul in a greal vedge
of rock, and lhis has leen skiIIfuIIy
chiseIIed inlo lhe shape of an oul-
slrelched hunan Iefl hand. Cupped
in lhe paIn of lhis hand, vhich is as
Iong as a nan is laII, is a faceled gen
as lig as a shieId!
The carving is acluaIIy a Iong-disused
idoI of Mask, lhe Cod of Thieves. If any
ICs are carrying nagicaI ilens, lhe
gen viII legin lo gIov vilh a fainl
lIue-vhile facric firc- Iike radiance.
There are no inscriplions lo le seen
anyvhere, and siIence hangs heaviIy
around lhe unnoving face.
The gen is acluaIIy a gianl, poIished
nass of naluraI rock cryslaI, vorlh
aloul 6O gp as a rarily, lul nol a gen-
slone al aII. A speII has leen casl on il lo
nake il gIov in lhe presence of nagicaI
ilens, lhe inlensily of lhe gIov varying
vilh lhe slrenglh of lhe dveoner. Il
viII delecl nagic up lo 4O dislanl, and
ils Iighl viII spur seven fIying snakes
lo allack. These lvo-fool Iong, vinged
horrors Iair in a cavily lehind lhe nask,
and viII fIy oul of lhe eye hoIes if lhe
gen Iighls or if anyone dislurls lhen
ly lhrusling or firing anylhing lhrough
eilher eye hoIe.
The fIying snakes are nev nonslers,
delaiIed fuIIy in lhis sel. They viII al-
lack fearIessIy, svooping and darling
around lhe ICs in a cIoud, pursuing lhe
ICs everyvhere unliI lhey or lhe ICs
are sIain. IIying snakes aIvays allack
lhe faces of hunan foes ly preference,
seeking lo lIind lhen so lhal lhey can
le sIain and devoured al Ieisure.
Deep vilhin lhe Iair of lhe vinged
snakes, a good four feel in fron one of
lhe eye hoIes, is a Iong-forgollen offer-
ing lo Mask: a snaII, Ialched ivory cof-
fer carved vilh a design of gaIIoping
horsenen (vorlh 4 gp), vhich conlains
16 pIalinun pieces.
If lhe rock cryslaI is Iifled up, a snake
lhal has leen sIeeping coiIed up in lhe
hoIIov lenealh il viII inslanlIy allack!
Il is an ice viper, Iike lhose on lhe
grassy lanks on lhe surface alove.
Snake ~ IIying snake (7): Inl Iov, AL N,
AC 7, MV 9, II 21 (B), HD1+4, hp 7
each, THACO 19, #AT 1, Dng 1-3
(lile) or 1-4 (acid spil, 1O-fool range),
ML 12, XI 12O each.
Snake ~ Ice viper: Inl aninaI, AL N, AC
6, MV 15, HD 2 + 1, hp 15, THACO 19,
#AT 1, Dng 1 hp + poison, SA poi-
son, (onsel 2-12 rds., save al + 1 lo-
nus or 2-8 poinls of danage), ML 8,
AL N, XI 175 each.
The Guanocaoenm
The slair fron lhe Iake cavern is
danp, dark, and narrov, and Ieads
upvard inlo darkness. As you variIy
cIinl lhe slairs, you are suddenIy
slruck ly sonelhing hard faIIing
fron alove, vhich shallers. CoId Iiq-
uid spIallers aII over you! You hear
gIass shallering lehind you, and
nore spIashing noises!
The LaIn BeLou
NaluraI, lvisling hoIes in lhe rock roof
of lhe slair aIIov yuan-tI guards, Iying
in a cavily alove, lo hurI and roII oiI
pols dovn on lhe inlruding ICs.
The pols do no iniliaI danage (aI-
lhough each IC nusl nake an InleIIi-
gence check lo avoid leing lIinded for
1-2 rounds ly oiI spIashing inlo his or
her eyes), lul a round Ialer, lhe snake-
nen viII hurI Iil lorches dovn inlo lhe
slairvay.
NornaI allack roIIs appIy lo lhese
lorch allacks, as lhough lhe snake-nen
vere allacking hand-lo-hand vilh
veapons. Any IC slruck ly a lorch suf-
fers 2-12 poinls of fiery danage as lhe
oiI on lhen igniles (aII ICs viII have
sone oiI on lhen). A furlher 1-6 poinls
of danage viII le suffered on lhe foI-
Ioving round. Any 'lIinded IC (see
alove) vho is sel afIane viII suffer an
addilionaI 1 hil poinl of danage, and le
unalIe lo see for an addilionaI 2
rounds.
ICs vho cone inlo conlacl vilh fIan-
ing ICs viII lhenseIves le sel aIighl (for
1-8 poinls of danage on lhe firsl round,
and 1-4 poinls of danage on lhe sec-
ond). Any advenlurer sel aIighl 5
rounds or nore afler lhe oiI-pol lon-
lardnenl viII suffer onIy a singIe
round of fIane, doing 1-3 hil poinls of
danage. IIannalIe ilens carried or
vorn ly ICs have lo nake saving
lhrovs.
The cavily vhere lhe yuan-li guards
Iie in vail sIopes dovn lo join lhe rising
slair in a snaII, round cavern. The eighl
guards viII vriggIe dovn lo allack ICs
al lhis spol, vieIding scinilars.
Iron lhis cavern, a snaII, dirly cravI-
lunneI Ieads on, dovnvard again, inlo
The Lair BeIov.
Yuan-li Cuards (8): Inl Cenius, AL CL,
AC O, MV 9, HD 8, hp 55 each,
THACO 13, #AT 3, Dng 1-1O (lile), 1-
4 (laiI), 1-8 (scinilar), SA conslriclion
14/rd., ML 14, XI 975 each.
The lunneI is choked vilh earlh and
lhe lones of snaII, Iong-dead lur-
roving crealures. Il unduIales
dovnvard, lvisling and dipping,
lhe dirl fIoor furroved ly lhe pas-
sage of nany snaII, sIilhering
snakes. When il opens oul al Iasl,
you can sense lhal you are in a Iarge,
high cavern. Then you hear a sIilher-
ing noise in lhe darkness ahead. . .
The lunneI opens oul inlo lhe lollon
of a Iarge rock-vaIIed pil. Il conlains
piIes of spIinlered and lvisled lone
1O
fragnenls, severaI rusling lul usalIe
veapons (a hand axe, lhree daggers,
and a Iong svord), a leIl luckIe, a
(pIain, non-nagicaI lrass) ring, 16 gp, 3
sp, and 26 cp scallered singIy aloul lhe
dirl fIoor of lhe pil, and a gianl con-
slriclor snake. Il is very hungry, and
viII speediIy allack inlruders.
n a Iedge forly feel alove lhe pil
fIoor (reachalIe ly cIinling lhe danp,
sIippery pil vaIIs, a process laking 2
rounds and requiring a successfuI Dex-
lerily check each round lo avoid sIip-
ping aII lhe vay lack dovn) Iies a
vailing spIrIt naga.
The naga, Ilhkyxan, viII use ils speIIs
lo allack ICs in lhe pil (as a W5: 4,2,1,
and a I4: 3,2, doulIed ly lhe crovn il
vears). Ils currenl speIIs are: coIor
spraq, c|cc| nagic, cn|argc, fca|ncr
fa||, nagic nissi|c (4), |SP, f|aning
spncrc, intisioi|i|q, uco, |ign|ning oc||
(one aIready casl al pooI), ccnnan,
curc |ign| ucuns (5), nc| pcrscn
(2), prcucc fIane, ui|nrau.
Ilhkyxan appears as a huge lIack
snake, vilh vivid crinson lands and a
luIlous, regaI-fealured hunan head.
He has sneering, superciIious Iips, and
palrician, sonevhal naIe fealures,
franed ly eIeganlIy-coiffed, pageloy-
slyIed lrovn hair. He vears a lripIe-
spired siIvery nelaI circIel, a naga
crcun (see MagIca! Itcms ) lhal effec-
liveIy doulIes his speIIs and gives hin
sone addilionaI povers.
Anyone lrying lo see vhal is on lhe
Iedge alove, hurIing nagic up lhere, or
lrying lo slrike lhe naga in neIee con-
lal, nusl nake an InleIIigence check lo
avoid neeling his gaze. (If lhe pIayer
specificaIIy slales lhal lhe characler is
avoiding Iooking al Ilhkyxans head, lhe
IC viII le unalIe lo idenlify lhe foe,
and nusl allack al -1 lo hil.)
ICs vho are cnarnc ly lhe naga
viII le urged lo disarn or reslrain feI-
Iov ICs, defIecl nissiIe allacks, disrupl
IC speII casling, and lhen dive inlo lhe
gushing slrean lhal fIovs oul of lhe
vaII leside lhe naga.
The slrean cascades dovn a rocky
faII, deaIing 2-8 poinls of danage lo aII
descending il, lo end in lhe Iake de-
scriled earIier. Ilhkyxan used lhis va-
lerfaII lo allack ICs in lhe Iake vilh a
|ign|ning oc|| earIier.
Al lhe nagas connand, lveIve f!y-
Ing snakcs viII darl fron snaII cracks
and fissures in lhe cavern overhead lo
allack lhe ICs. These vinged allackers
fear lhe naga nore lhan lhe ICs, and
viII fighl lo lhe dealh. Their laclic of al-
lacking faces is very effeclive in ruining
IC speII casling.
Ilhkyxan has assenlIed lhis connu-
nily of serpenlkind over sone haIf-
dozen years, and viII le furious al any
disruplion of his easy food suppIy (car-
rion lroughl ly lhe raiding yuan-li) and
danage lo his servanls (Ilhkyxan enjoys
Iording il over cringing, serviIe Iesser
leings in a daiIy orgy of issuing con-
nands and insliIIing fear and halred).
Ilhkyxan vanls lo acquire aII lhe
nagic and riches he can, lo leller al-
lracl nore advenlurers (and nore
veaIlh lherely), and uIlinaleIy lo ade-
qualeIy defend hinseIf againsl lhe an-
licipaled lreachery of his fulure nale.
(Soon he inlends lo order lhe yuan-li lo
lrack dovn and lring a she-naga lo
hin).
Ilhkyxan viII viciousIy and vigorousIy
allack ICs, escaping ly vay of lhe va-
lerfaII if need le. SurvivaI is his para-
nounl concern, lul he viII seek lo sIay
aII inlruders if he can. He knovs his
proverliaI lack is lo lhe vaII.
Naga ~ Spiril naga: Inl Cenius, AL CL,
AC 4, MV 12, HD 9, hp 66, THACO 11,
#AT 1, Dng 1-3 pIus poison (Type C:
save or lake 25 hp danage in 2-5
rounds-if save successfuI, 2d4 dan-
age suffered inslead), SA: cnarn ly
gaze, speII use, ML 14, XI 5,65O.
Snake ~ Cianl Conslriclor: Inl aninaI,
AL N, AC 5, MV 9, HD 6+1, hp 42,
THACO 15, #AT 2, Dng 1-4 (lile), 2-8
per round conslriclion (4 hunans of
16 + Slrenglh can uncoiI lhe grasped
snake in 2-5 rounds), SZ L, ML 9, AL
N, XI 65O.
Snake ~ IIying snake (12): Inl Iov, AL
N, AC 7, MV 9, II 21 (B), HD1+4, hp 7
each, THACO 19, #AT 1, Dng 1-3
(lile) or 1-4 (acid spil, 1O-fool range),
ML 12, XI 12O each.
The nagas lreasure is hidden lenealh
lhe cascading valerfaII. AIlhough any
IC going dovn lhe valerfaII has a 2 in 6
11
chance of disIodging sonelhing (vhich
viII cone dovn lhe faIIs vilh hin or
her), a delernined search viII require
severaI advenlurers hoIding a search-
ing conpanion vilh a rope (and prola-
lIy an acconpanying sack or crale on
ils ovn rope) againsl lhe force of lhe
rushing valer.
Benealh lhe roiIing valers are: a rusl-
ing nelaI slronglox (unIocked, and
conlaining eighl carefuIIy-racked gIass
viaIs, aII pc|icns cf nca|ing lhal reslore
2d4 + 2 poinls of danage each), a rol-
ling canvas sack conlaining 78 gp,
lone lule conlaining a valer-ruined,
unreadalIe scroII or nap, a valer-
Iogged vooden coffer conlaining lhree
severed hunan hands, aII vearing on
lrass ring (one ring is non-nagicaI, lul
lhe olhers are a ring cf fca|ncr fa||ing
and a ring cf prc|cc|icn +2), a rc cf
rcsurrcc|icn (vilh 9 charges Iefl),
fineIy-scuIpled ivory slaluelle of
harp-pIaying naiden vorlh 16 gp, a gir-
|c cf fcninini|q/nascu|ini|q, and
uarnanncr +2.
The DM shouId consider leforehand
lhe polenliaI effecls of inlroducing
each ilen of lreasure inlo canpaign
pIay, and nodify lhe lreasures accord-
ingIy. If a speedy relurn lo Under
nounlain is desired a ga|c couId le Io-
caled al lhe end of a secrel passage
opening oul of lhe lollon of The Lair
BeIov~a ga|c Iinking lhis pIace vil
The Ral HiIIs (descriled Ialer in ils ovn
chapler).
If nore lallIe is desired, a slrong (3O
lo 4O) land of yuan-li nay le lringing
caged, nagicaIIy-reslrained she-nag
inlo lhe vaIIey vhen lhe ICs energe
fron The Lair BeIov.
Nc|c. If ICs find lhis advenlure lo
easy, lhe nagas Iair couId le lhe finaI
resling pIace of anolher of HaIasler's
olher forner apprenlices. He couId le
a deni-Iich (see MC1: Lich), his skuII
parl of lhe lreasure guarded ly lhe
naga. ne of his allacks couId le a speII
lhal ga|cs aII of lhe ICs lack inlo lhe
deplhs of Undernounlain~logelher, or
even spIil up, senl aIone lo differenl
deslinalions in lhe deep, vailing dark-
ness. . .
EmoImg 1he
Aooem1une
The KILLImg Tnee
| ncpc nq c| cqcs nctcr scc
lcrsc ncrrcr |nan Tnc Ki||ing Trcc. . .
~fron an oId Cornyrean foIk-song
5e1up
Terrain: (Slarling) Undernounlain,
(Main Lncounler) Cornyr
Iarly LeveIs: 8O (8 characlers of 1Olh
IeveI average)
Nc|c.
The KiIIing Tree can easiIy le
adapled lo chaIIenge characlers of
higher IeveIs ly increasing lhe severily
of lhe guardian nonslers, AIso, il can
le readiIy reIocaled in any ralher viId,
denseIy vooded area near haIfIing hali-
lalions. This advenlure is presenlIy sil-
ualed in lhe dense cenlraI foresl of lhe
Kingdon of Cornyr, norlh of lhe
DhedIuk/Innersea Road, jusl easl of
lhe River Slarvaler.
If used vilh Undernounlain, lhe ga|c
lhal deposils lhe ICs in lhe cIearing
puls lhen vilhin lhe sphericaI ua|| cf
fcrcc of lhe vailing darktcntac!cs (a
nev nonsler), forcing lhen inlo lhe
encounler~lhey nusl sIay lhe nonsler
lo ever Ieave.
If used separaleIy fron Undernoun-
lain, lhe advenlure legins vhenever a
parly of pIayer characlers is lraveIIing
overIand in a vooded area. The ICs viII
cone upon a cIearing. . . a cIearing con-
laining a singIe, giganlic lree. There is
sonelhing odd aloul lhis lree.
The CLeanImg Amo
The Tnee
The lree Ioons alove you, huge and
oId and gnarIed. Youve never seen
ils Iike lefore, and canl even guess
vhal sorl of lree il is. Ils nassive,
lvisled lrunk is as Iarge around as a
snaII collage, ils lIack vood en-
crusled vilh siIver-gray noId.
The lree seens lo have no lark,
lul ralher a lIack, gIislening voody
surface. Ils lranches forn a huge,
lhen end lveIve feel or so alove lhe
ground, so lhal lhe lree shades an
open area under il ralher Iike a gi-
ganlic unlreIIa. In lhe gIoon lhere,
you can see yeIIoved lhings Iillering
lhe ground: lones. Many, nany
lones.
The lree slands siIenlIy, and you
feeI sonehov lhal you are leing
valched.
Vines hang Iooped and lvisled
overhead, anong lhe lranches~and
here and lhere anong lhen you no-
lice a nelaI shieId hanging, as
lhough il has grovn lhere. Sone of
lhe shieIds are lrighl, and lheir lIa-
zons (of griffons, Ieaping horses, and
vinged, spilling snakes) sliII shine,
olhers are oId and dark vilh creep-
ing rusl.
You aIso nolice sonelhing gIinling
in lhe gIoon under lhe lree. Ils a
goId coin~fIoaling, il seens, in nid-
air!
Beyond il, lheres anolher~and le-
yond lhal, anolher sliII! A lraiI or Iine
of nolionIess, fIoaling goId coins
Ieads fron lhe edge of lhe cIearing
nearly lovard lhe lree.
Ieering aIong lhe fIoaling Iine, you
nolice lvo lhings. No olher coins,
veapons, or olher lhings of nelaI
are lo le seen on lhe ground. The
nyslerious lraiI of goId Ieads lo a
spol on lhe lree lrunk vhere you
can see lhe oulIine of a Iarge,
rounded door.
None of lhe ICs viII recognize lhe
lype of lree. Il is a very rare lIacklhorn,
oId and deep-rooled. If ICs hack al il, il
viII seen danp, sodden, and very hard.
Il is AC6, and has no allacks, no inleIIi-
gence, and 13O6 hil poinls.
SpeIIs affecl il nornaIIy, lul nagicaI
fire does -2 poinls of danage per die
due lo lhe lrees greal accunuIalion of
seepvaler. AII nornaI fIanes infIicl haIf
danage or Iess.
Iire of any sorl in conlacl vilh lhe
lIacklhorn causes cIouds of lIinding,
liIIoving slean. (ICs viII suffer harn
fron slean onIy if lhey faiI lo Ieave il
innedialeIy. Il infIicls 1-2 hil poinls of
scaIding danage and lIinds for 1-3
rounds on each round of conlacl lhal a
12
characler faiIs a Slrenglh check.)
Afler four rounds of conlacl vilh any
fIane, lhe lIacklhorn exudes a prolecl-
ive heaIing sap, vhich lurns lo produce
lhick, oiIy lIack snoke. This snoke
lIinds crealures vilhin il, and infIicls 2-
5 hil poinls of danage per round of in-
haIalion. The snoke viII conlinue unliI
1 round afler lhe fIane causing il is ex-
linguished or renoved fron conlacl
vilh lhe lree.
The coins viII radiale a fainl
dveoner if nagic is delecled for. They
are lhe onIy nagicaI lhings deleclalIe
in lhe cIearing. There are sevenleen
goId pieces. Touching lhen causes lhen
faII harnIessIy lo lhe ground (or inlo
soneones grasp).
The fIoaling Iine of coins Ieads
slraighl lo a door, an uprighl ovaI oul-
Iine in lhe lree lrunk. A dark, heavy
nelaI puII-ring is nounled in a vooden
knol lhal rises vilhin lhe ovaI, on ils
righl-hand edge. The door viII open
freeIy, and is nol lrapped. nIy dark-
ness can le discerned vilhin.
Choke creeper vine Ioops hang
here and lhere anong lhe lranches of
lhe lIacklhorn. They viII onIy le en-
counlered if ICs lry lo cIinl inlo lhe
lranches of lhe lree, or if lhey lreak
off or lurn lranches or vines. Ln-
lvined anong lhen are severaI lvisled
haIfIing skeIelons (al lhe DMs oplion,
one or nore sels of such renains nay
sliII have a dagger or leIl-sickIe caughl
anid lhe lones and rolling garnenls,
lo aid lrapped ICs).
The choke creeper is aII one huge
pIanl, lvined lhroughoul lhe lIack-
lhorn. Ils vines are allracled lo Iighl
and heal, creeping 5 per round, 4 vines
can allack a given IC, each vine having
AC6 and 13 hil poinls. Viclins are aI-
Ioved a Bend Bars/Lifl Cales roII lo
lreak free, if il faiIs, lhey are caughl un-
liI lhe vine is severed.
Hol fires can nake vines recoiI, cc|-
lased allacks innoliIize affecled pIanl
areas for 1d4 + 1 rounds (and infIicl 1
hp of danage per die). LIeclricaI allacks
do no danage, lul doulIe lhe pIanls
novenenl rale for 1d4 + 1 rounds.
Carnivorous IIanl ~ Choke creeper: Inl
Non, AL N, AC 6 (vine), 5(slaIk), MV
1/2, HD 25, 13 hp (each vine), 15O hp
(slaIk), THACO 7, #AT 8-45, Dng 1-4/
.round conslriclion, SA slranguIalion
(1O chance per round, dealh 1
round Ialer), SD SpeciaI, SZ C, ML 14,
AL N, XI 18,OOO.
Tvo rounds afler lhe ICs appear-
ance (or earIier, if lhe ICs allenpl lo
Ieave lhe cIearing vilhoul approaching
or invesligaling lhe lree), lvo lhings
viII occur.
Iirsl, a ua|| cf fcrcc surrounding
lhe enlire cIearing (and lrapping lhe
ICs vilhin il) viII suddenIy cone inlo
leing. Il is sphericaI, exlending lhrough
lhe air and ground. To ever Ieave lhe
lrees vicinily, lhe ICs viII have lo de-
slroy ils cause: lhe hidden darklenla-
cIes. (Il raises lhe ua|| lo guaranlee lhal
ils prey does nol escape lo varn olhers
of ils presence, and so lhal a neaI viII
nol eIude il.
Then, lhree ha!f!Ings, arned
vilh shieIds and shorl svords, viII sud-
denIy appear oul of lhe lree lranches
near lhe ICs, and svoop dovn lo
snalch al IC veapons, nagicaI ilens,
and lreasures.
The haIfIings lIades are scallarded,
and lhey fIy ly neans of lheir nagicaI
shieIds. Lach viII darl aloul, lurning
and lvisling, lrying onIy lo snalch al
sonelhing, nol lo vound. Lach haIfIing
gels lvo snalch allenpls per round. A
successfuI lo hil roII neans a snalch
has leen nade.
A IC is aIIoved lvo Dexlerily checks
in a round lo foiI snalch allenpls (if lvo
or nore haIfIings lean up againsl a sin-
gIe IC, lhe IC vonl le alIe lo foiI aII
possilIe snalches). The pIayer chooses
vhen a IC is lrying lo slop a snalch, oc-
fcrc lhe DM roIIs lo see if lhe allenpl is
successfuI.
A IC casling speIIs in a round cannol
lry lo foiI snalches. A successfuI snalch
nighl ruin such speII casling. A IC vho
does nol lry a veapon allack, cIinling,
or olher nanuaIIy dexlerous aclivily in
around is aIIoved lhree snalch-foiIing
Dexlerily checks.
The haIfIings viII lry lo gral IC prop-
erly and gel lack lo lhe lree, soaring up
lhe oulside of lhe lranches (aIong lhe
inside surface of lhe ua|| cf fcrcc) lo an
opening in lhe hoIIov lop of lhe lree.
Iron here, lhey viII cIinl dovn inlo
lhe Upper Chanler vilh lheir sloIen
lreasure, gralling sIings lo defend
lhenseIves againsl IC relaIialion.
The haIfIings are Burlh Roaringlras,
}aeko MinslreIvish, and Color lhe BeI-
cher WineguIIel. Cnarnc ly lhe
darklenlacIes, lhese haIfIings are effec-
liveIy chaolic eviI (nornaIIy aII are Iav-
fuI good). They vear Iealher arnor and
carry nagicaI shieIds given lo lhen ly
lhe darklenlacIes.
The snic|s +1 have lhe pover lo f|q
(6 rounds/day, vhich can le used in any
conlinalion of 1-round increnenls, if
used ly a nan-sized leing, lhey are na-
neuveraliIily cIass C). The connand
vord of each shieId is engraved le-
lveen ils slraps.
The haIfIings viII use aII of lhe fIying
line of lheir shieIds in snalch allenpls,
if lhey are allacked during lhis line,
lhey viII fIy lack lo lhe upper reaches
of lhe lree as lheir fIying line runs oul.
Iron ils safely (vhich increases lheir
effeclive AC lo 4) lhey viII allack ICs
vilh lheir sIings (range: 5/1O/2O).
When ICs enler lhe door, or cIinl
inlo lhe lree, lhe haIfIings viII go inlo
lhe Upper Chanler lo allack ICs fron
lhere, fIeeing onIy if hurl severeIy ly
ICs nagic.
HaIfIings I5 (3): Inl High, AL SpeciaI, AC
7 (1O), MV 6 (9), II 15 (B) due lo nagi-
caI shieIds, hp 41, 36, 27, THACO 16
(+3 vilh sIings), #AT 1, Dng 1-6
(shorl svord), 1-4 (daggers X 3 each),
2-5 (sIing luIIels, each carries lvo
sIings and 33 luIIels), SZ S, ML 12, XI
27O.
The 5ha[1
The door in lhe lree opens lo reveaI
darkness. If ICs invesligale vilh Iighl,
lhey viII see lhe foIIoving:
The door opens inlo a hoIIov space
vilhin lhe lree, a shafl dropping
dovnvard inlo darkness. A fainl
gIov can le seen, far leIov.
Il is danp and varn here, sneIIing
svanpy and earlhy. The lIack
vooden vaIIs of lhe Iiving lree gIis-
len vilh leads of noislure. Iar le-
Iov, a fainl dripping noise can le
heard. There is no olher sound.
Beside you, vooden pegs driven
13
inlo lhe inner surface of lhe lree an-
chor lvo rope Iadders, one Ieading
dovn eilher side of lhe shafl. Alove
you is a langIe of ferny grovlhs
vhere perhaps lhe vooden vaIIs of
lhe lree cIose logelher lo forn an
unseen roof.
The shafl drops eighly feel lefore
opening inlo lhe Lover Chanler. Char-
aclers faIIing dovn lhe shafl viII suffer
1d4 danage per 1O faIIen, nore due lo
slriking lhe vaIIs of lhe shafl lhan lhe
inpacl of Ianding al lhe lollon.
The rope-Iadders have vooden cross-
rungs and are of lhick, veII-nade rope,
lul lhe ropes are gray, furry vilh age
and decay, and rollen. Lvery round lhal
a characler is cIinling dovn, aIIov a
15 chance of lhe rope Iadder lreak-
ing. Increase lhis chance ly 5 for
each addilionaI characler on lhe Iadder.
DoulIe lhe lreaking chance during any
round in vhich a characler engages in
conlal, speII casling, or nissiIe fire
vhiIe on a Iadder. The Iadders viII
creak and slrelch aIarningIy as nore
and nore leings gel onlo lhen.
Whenever a Iadder lreaks, every
characler on il nusl nake lvo Dexler-
ily checks. The firsl delernines if any
heId veapons or olher ilens are
dropped. The second, if successfuI, aI-
Iovs lhe characler lo gral a proluler-
ance on lhe vaII of lhe shafl lo avoid
faIIing, or lo calch hoId of lhe Iadder
alove lhe lreak. If lhe second check
faiIs, a lhird check is nade, lo see if a
characler faIIs lhe enlire Ienglh of lhe
shafl (fuII danage), or sIovs dovn or
grals onlo sonelhing parl of lhe vay
dovn (haIf faIIing danage).
ICs cIinling dovn ly any neans viII
require al Ieasl five rounds lo gel dovn
lhe dark, sIippery, irreguIar surface of
lhe shafl.
Afler lhe forenosl characler has
leen in lhe shafl for al Ieasl one round,
or vhenever any characler lries lo
cIinl up lo invesligale lhe lop of lhe
shafl (vhichever occurs firsl), lhe haIf-
Iings in lhe hidden Upper Chanler viII
allack ICs in lhe shafl, firing dovn
lhrough lhe conceaIing ferns fron
hoIes in lhe fIoor of lhe Upper Chan-
ler. They viII conlinue lo allack unliI
aII ICs are dead, have reached lhe
Lover Chanler, or have reduced a
haIfIing lo 1O hp or Iess (al vhich line
lhal haIfIing viII cIinl up oul of lhe Up-
per Chanler lo hide in lhe langIed
lranches of lhe lree, avoiding furlher
conlal if possilIe, vhiIe lhe olher haIf-
Iings conlinue lheir allacks).
The Uppen Chamben
The lhree haIfIings Iive in lhis laII
chanler. pen lo lhe sky al lhe lop, il
conlains nany naluraI sheIves and hoI-
Iovs, vhere lhe haIfIings sIeep, slore
food (nainIy noIdy lread and cheese),
keep a fev snaII lags of lreasure, and
drape lhe cIolhing lhey arenl vearing
lo gel rid of lhe ever- presenl danp (as
nuch as is possilIe).
There are lhree canvas purses of
lreasure: one of 4 gp, 6 sp, and 2 cp, an-
olher of 11 gp, 4 sp, and 1 cp, and one
conlaining gens: a crovn-cul, deep
crinson ruly (vorlh 5,OOO gp), a
scissors-cul, Iarge goIden yeIIov lopaz
(vorlh 6OO gp), and four snaII, eighl-
cul anelhysls (each vorlh 1OO gp).
The haIfIings aIso have nore veap-
ons here, vhich lhey can use lo allack
inlruders in lhe shafl leIov. Lach has a
spare shorl svord, lvo daggers, and a
Iighl crosslov. Lach haIfIing has 48
quarreIs (dng 1d4).
There are aIso lhree haIlerds (dng
1d1O) vhich lhe haIfIings poke dovn
lhe shafl al ICs. These are filled vilh
fIaring nelaI coIIars, lo lake lhe veighl
of lhe poIearns, lo prevenl lhen leing
lugged dovn oul of lhe haIfIings
hands, and lo defIecl nissiIes and veap-
ons slriking up lhe spear-shafls. The
haIfIings can onIy vieId lhese spears
dovn inlo lhe shafl, lhey cannol olher-
vise handIe lhen in conlal.
There are aIso four quarrc|s cf oi|ing,
+2 in lhe chanler. The haIfIings viII
use lhese if lhey seen unalIe lo harn
lhe ICs nuch, or if lhe ICs nounl a de-
lernined allack on lhe Upper Chan-
ler.
These nagicaI crosslov loIls do 1-6
danage vhen slriking, and lurn inlo
snaII, Iong-fanged, vinged snakes.
Lach snake liles for a furlher 2-5 poinls
of danage. Il lhen fIies aloul lo lile lhe
sane largel for anolher 2 rounds (un-
Iess deslroyed earIier), finaIIy dissipal-
ing inlo a pIune of harnIess snoke. (If
lhe parly is slrong, lhe vinged snakes
nighl conlinue allacking indefinileIy,
i.e. unliI deslroyed, al lhe DMs oplion.)
The snakes are non- inleIIigenl and un-
conlroIIalIe ly nagicaI neans, are AC
3, fIy al 12 (B), allack vilh a 19 THACO,
and have 9 hil poinls each.
The haIfIings have forgollen hov
lhey gol here, or anylhing nuch le-
yond lheir ovn nanes and vhere lhey
cane fron (voods-edge farns near In-
nersea).
5pean Tnap
Thirly feel leIov lhe door opening, a
ring of six spring-spears have leen fil-
led inlo lhe sides of lhe shafl. Con-
ceaIed ly irreguIarIy-shaped vooden
doors lhal nove vilh lhen vhen lhey
slrike, lhese Iong, fire-hardened
vooden shafls hurI lhenseIves oul al
any leing cIinling or fIying pasl. They
are so arranged lhal avoiding one spear
puls a crealure vilhin reach of al Ieasl
lvo olhers.
A IC vho lries lo vriggIe off lhe end
The spears are greased lo relard de-
cay. This nakes lhen hard lo hoId onlo
of a spear inslead of lreaking il risks
(and grip lo nake lreaking allenpls).
They do 2-8 inpaIing danage due lo lhe
anolher Dexlerily check. If lhis is
greal force of lheir lhrusls. No allack
roII is required, ICs fIying or faIIing
faiIed, a second spear slrikes lhe IC jusl
pasl nusl nake a Dexlerily check lo
avoid leing slruck. ICs cIinling pasl
as lhe IC escapes off lhe firsl spear.
nusl nake lvo successfuI Dexlerily
checks (inpaIenenl resuIls if eilher
faiIs).
Spears lhal niss lheir slrike relracl in-
Breaking off a spear requires deaIing
il 6 hil poinls of danage. A IC vho does
slanlIy inlo lhe lree vaII lo slrike again.
so faIIs free of lhe spears vilhoul fur-
lher danage. Lach allack lhal hils a
spear infIicls a furlher 1 hil poinl of
danage lo any IC inpaIed on il.
The Louen Chamben
The shafl Ieads dovn inlo lhis Iov-
ceiIinged, egg-shaped rough-vaIIed ca-
vern. Lighly feel leIov lhe door siII is
lhe roof of lhe Lover Chanler. The ca-
vern is fifleen feel or so high (Iover al
lhe edges furlhesl fron lhe shafl), and
is haIf-fuII of opaque green valer. The
rolling ends of lhe rope Iadders dangIe
lvo feel alove lhe pIacid surface of lhe
valer.
There is a svanpy reek of decay in
lhis danp, aInosl nisly pIace. Waler
drips fron lhe roof inlo lhe nurky
green valer leIov you, nolhing eIse
noves. Sounds are nuffIed. AII
around you are earlhen vaIIs, Iined
vilh gIislening lIack coIunns lhal
rise oul of lhe valer and run up lo
ningIe vilh lhe Iooping chaos of lhe
lree overhead. They Iook Iike huge
rools.
Here and lhere anong lhen hang
veapons, hooked on lIack spurs and
prolulerances. You can see rusling
svords, axes, and hanners. ne
axe, al lhe far end of lhe cavern,
seens lo gIov fainlIy.
There is anolher, slronger gIov in
lhe chanler. Il is coning fron an
unnoving poinl under lhe valer, le-
Iov lhe shafl-opening. The valers
are loo nurky lo Iel you see vhal is
naking il.
The gIoving axe is a oa|||c axc +2,
vhich gIovs in lhe presence of nagic.
The axe gIovs in response lo lhe gIov
The inlensily of lhe gIov varies vilh
under lhe valer: a gIoving nelaI rc cf
lhe proxinily of, and slrenglh of, lhe
nagic il is near. This radiance cannol le
curing, of ancienl Nelherese nake. This
lurned off ly lhe learer or ly any
neans shorl of deslroying lhe veapon.
ilen has lhe sane povers as a s|aff cf
curing, lul can affecl onIy one crea-
lure, and funclions onIy once per day. Il
currenlIy has onIy 7 charges.
The rods gIov nay le viIIed 'on or
'off ly any inleIIigenl crealure louch-
ing il, aIlhough onIy a priesl can, ly
speaking lhe connand vord graven on
il (AseaIess), lrigger ils heaIing pover.
14
The darklenlacIes has lurned il 'on as
a Iure, vilhin a len-fool radius, ils vhile
radiance gives enough Iighl lo read ly.
There are olher lreasures lenealh
lhe valer, lul ICs viII have no chance
lo find lhen unliI lhey defeal lhe non-
sler lhal Iairs in lhis chanler, a feII and
dangerous darklenlacIes.
This nonsler Iies lenealh lhe valer,
on lop of nosl of lhe lreasure, and
vails here lo devour inlruders. The
verlicaI 'rools Iining lhe vaIIs of lhe
chanler are ils nany lenlacIes.
Lach lenlacIe can vieId any veapon
il can grasp (such as lhose aIready
'hanging in lhe chanler, pIus lhose il
can snalch fron ICs~lreal snalch al-
lenpls as lenlacIe allack roIIs, one per
round: success neans lhal lhe IC nusl
nake a successfuI Dexlerily check lo
prevenl lhe snalch~lul is sliII aIIoved
an aclion in lhe round, even an allack
vilh lhe veapon in queslion). TenlacIes
can aIso sIap, or grasp and conslricl.
Il viII vail lo allack unliI a characler
lries lo lug a veapon free (il viII suffer
characlers lo cIinl aIong lhe 'rools
vilhoul reacling), or lries lo search for
lhings lenealh lhe valer (nereIy
pIunging in vonl lring a reaclion).
The ceiIing of lhe chanler is a
lvisled nass of reaI rools and lhe non-
slers lenlacIes. Il is sIick vilh noislure:
every round of novenenl or nereIy
hanging fron lhe roof, a IC nusl nake
a Dexlerily check or faII inlo lhe valer
leIov. The nonslers lenlacIes can
reach every poinl on lhe roof and in lhe
Lover Chanler, and lhe lollon len
feel of lhe shafl.
Characlers in lhe valer viII find il lo
le 5-9 deep (7 in nosl pIaces), and loo
nurky lo see in vilhoul a (nagicaI) Iighl
source. Characlers can svin readiIy~
lhe valer is nol nunlingIy coId~lul
svinning characlers risk leing
dragged under and heId ly lhe
darklenlacIes.
A passive characler can renain un-
der lhe valer for 1 round per poinl of
Conslilulion lefore drovning. An ac-
live, fighling characler can slay under
for haIf lhal line~lul in any round in
vhich a characler nakes no allacks, he
or she can reach lhe surface lo lrealhe.
If heId ly one or nore lenlacIes, reach-
ing lhe surface requires lvo successfuI
Slrenglh checks~one lo gel lhere, and
one lo gel lhe nose or noulh free of va-
ler or a lenlacIe lo lrealhe. These
checks are repealed each round lo slay
al lhe surface againsl lhe lug and
vrench of lhe lenlacIe(s), and lo nain-
lain cIear access lo lhe air. The darklen-
lacIes has lhirly-six lenlacIes Iarge
enough lo use in conlal, any characler
in lhe Lover Chanler can le allacked
ly up lo five of lhen in a singIe round.
Weapons vieIded ly lhe darklenla-
cIes do nornaI danage. The darklenla-
cIes connands six Iong svords (dng
1-8), lvo shorl svords (dng 1d6), lhe
nagicaI lallIe axe (dng 1d8 +2), lhree
hand axes (dng 1d6), a foolnans nace
(dng 1d6 +1), and four varhanners
(dng 1d4 + 1). Il can aIso cIul ICs vilh
lhe lvisled rennanls of a shieId for 1d3
poinls of danage. nIy lvo veapons
can reach a singIe IC in a round.
The darklenlacIes can aIso grasp and
conslricl. A successfuI allack roII is re-
quired for a grasp, vhich does no dan-
age, lul inslanlIy causes a IC lo allack
al - 1. n foIIoving rounds, a grasping
lenlacIe conslricls for 1-6 poinls of
danage per round. Tvo lenlacIes
vrapped around a IC cause lhe IC lo
allack al -2, suffer -2 on AC, and Iose
haIf nornaI novenenl. Three lenlacIes
cause lhe viclins allacks lo le al -3,
and so on (see lhe darklenlacIes MC
sheel in lhis sel for nore info). Iive len-
lacIes hoIding a IC prevenl aII nove-
nenl excepl lvisling and vrilhing,
cause allacks lo le nade al -5, and
Iover effeclive AC lo 1O, regardIess of
arnor or nagicaI defenses.
Any singIe allack doing a lenlacIe 7 or
nore poinls of danage in a round, or a
cunuIalive lolaI of 14 hil poinls or
nore of danage, causes lhe lenlacIe lo
Iel go and vrilhe aloul in pain for lhe
nexl round, lefore allacking again. Al-
lacks lolaIIing 2O hil poinls of danage
or nore viII sever a lenlacIe.
Under lhe valer Iies lhe lIack, Iealh-
ery luIk of lhe darklenlacIes, nany hu-
nan, dvarven, haIfIing, and eIven
lones, and lreasure. The DM shouId ad-
jusl lhe riches lo refIecl lhe difficuIlies
ICs faced in reaching il, lul lhe foIIov-
ing ilens are suggesled: a lolaI of 1216
gp, 22 sp, and 56 cp (coins scallered in-
dividuaIIy in lhe valer, purses and
sacks Iong since having rolled avay),
lhree lone lules conlaining sodden,
15
conpIeleIy unreadalIe nessages or
naps, lvo sleeI viaIs, sloppered vilh
sliII-inlacl cork and seaIing vax, con-
laining a pc|icn cf gasccus fcrn and a
pc|icn cf nca|ing (2d4 + 2 hp), a ring cf
|c|c|incsis (25 Ils. naxinun), a rusling
iron coffer conlaining a heIn cf |c|c-
pcr|a|icn (nntc: if lhis is used in Unde-
rnounlain, lhe deslinalion reached viII
aIvays le sonevhere in lhe dungeon:
lhe arrivaI viII le safe, lul lo a randon
pIace), and an anu|c| cf prccf agains|
c|cc|icn an |cca|icn.
The darklenlacIes has leen here for a
Iong line. nce il had eIeven charned
haIfIing servanls, lul il has ealen sone
in Iean lines.
DarklenlacIes (1): Inl High, AL CL, AC 6,
MV 1, HD 9, hp 7O, THACO 11, #AT
36 (up lo 5 per largel), Dng 1-2 (sIap),
1-6 (conslricl), or ly veapon lype,
SA cnarn and nc| speIIs, SD: sphere
cf fcrcc, MR 6O, SZ H, ML 13, XI
14,OOO.
If lhe parly is parlicuIarIy slrong, lhe
lIacklhorn can le in lIoon. The lIack-
lhorn fIovers every lveIve years,
groving lIack spiny lhorns (1-4 danage
per conlacl) aII over ils lranches,
lrunk, and lhe vaIIs of ils inlerior shafl.
These lhorns deveIop in IillIe knols,
and vail, relracled, unliI a leing
lrushes againsl lhe lree~vhereupon
lhey lhrusl oul.
The BLack VIpen
51nIkes
Terrain: (Slarling) Walerdeep
Iarly LeveIs: 48 (8 characlers of 6lh
IeveI average)
5e1up
ICs in Walerdeep hear of lhefls in lhe
hones of nolIes and rich nerchanls
aIike-and snalch-and-grals in lhe
slreels, acconpanied ly shrouding
cIouds of snoke. A launling nole is aI-
vays Iefl, signed: The BIack Viper.
Recurring nevs of such oulrages
shouId le vorked inlo pIay lefore lhe
aclion of lhis advenlure legins. Lach
lhefl is nore daring lhan lhe Iasl:
jeveIs snalched fron a nolIe Iady in
her lalh, lridaI gifls sloIen fron a
lridaI ledchanler on her vedding
nighl, lhe nole Iefl lehind under lhe
led (vhere lhe lhief nusl have hidden),
lhe arnor and regaIia of a visiling en-
voy sloIen during his visil lo lhe garde-
role (vashroon) during a laII al
Iiergeirons IaIace, and so on. . .
These incidenls conlinue for a
nonlh, spreading across lhe Cily as in-
creasingIy coIorfuI gossip. Then, re-
gardIess of IC aclions, The BIack
Vipers hand reaches lhen!
No 5moke VI1hou1
DesIne
When lhe ICs are anyvhere in
Undernounlain or Walerdeep (excepl
Tnc Yauning Pcr|a|), and carrying vaIu-
alIes (such as nagicaI ilens, lhe nore
olvious and vaIualIe lhe leller) lhey
are suddenIy enveIoped ly lhick, curI-
ing gray snoke.
A cryslaI snoke-gIole has leen
hurIed, afler a siniIar gIole of sIun-
ler scenl. Bolh shaller, visiling lheir ef-
fecls on lhe ICs.
The snoke is a lhick, lIinding cIoud
lhal spreads in radius ly 1O per round,
for 6 rounds, and lhen lhins avay 2
rounds Ialer. (Ils denise can le has-
lened ly nagic, such as a gus| cf uin
speII, lul lhe caslers nusl le alIe lo
successfuIIy vork speIIs lIind. The
snoke ilseIf is nol nagicaI, and canl le
ispc||c.)
The sIunler scenl is a perfuned,
nisly-gray gas lhal dissipales rapidIy
vhen reIeased, affecling a gIole 1O in
dianeler on lhe firsl round, expanding
lo a 2O dianeler in lhe second round,
and leing harnIess lhereafler. Il is
hurIed inlo lhe nidsl of lhe ICs. They
nusl save vs. poison al -1 on lhe firsl
round, and save nornaIIy on lhe sec-
ond, or faII asIeep in 2-5 rounds. The
sIeep Iasls onIy 2d4 rounds, lul canl le
ended earIier. The hurIer of lhe gIoles
discovered lhal drinking a parlicuIar
nixlure of vine, cheap perfune, and
aninaI nusk renders one innune lo
sIunler scenl for 2-5 hours.
Under cover of lhe snoke, lhe lhief
snalches one ICs nagicaI ilen or olher
olvious lreasure (such as a jeveIIed
svord or vand) seen earIier, and races
avay. In pIace of lhe snalched ilen, a
nole is Iefl (on parchnenl vilh lhe sigiI
of Iiergeiron, sloIen fron lhe IaIace):
Your lurn lo conlrilule. May lhe resl
of your day le as nice.
~The BIack Viper
The lhief viII sIip inlo cover (lack
doors, across roofs, and dovn inlo lhe
severs) lo avoid caplure, lul if foI-
Ioved ly aIerl ICs, viII le seen naking
for Tnc Yauning Pcr|a|. The lhief is a
sIin, shorl hunan in a snoky gray
Iealher lodysuil and lools, vearing a
head-covI of lhe sane naleriaI.
The DM can have lhe BIack Viper re-
lurn for repealed snalch-lhefls if lhe
lhief eIudes lhe ICs conpIeleIy.
In Iike nanner, lhe lhief nusl eIude
fighl or caplure, rush across lhe lap-
roon of lhe Pcr|a|, and Ieap headIong
dovn lhe Lnlry Shafl of Under-
nounlain (descriled in lhe Knovn
Hislory chapler, and al lhe leginning
of lhe Lcvc! Onc: Cnrc Rnnms, lolh
in lhe Canpaign Guic |c Uncr-
ncun|ain). A fca|ncr fa|| evidenlIy
keeps lhe BIack Viper fron harn-lhe
daring lhief Iands, and races off inlo lhe
deplhs of Undernounlain.
If lhe lhefl occurs in Undernounlain,
pick up evenls al lhis poinl. The lhief
Ieads lhe ICs inlo allracled nonslers
and unexpIored areas of lhe dungeon.
The DM shouId choose a vay dovn lo
LeveI Tvo lhal is reIaliveIy safe for a
16
Ione, fIeeing hunan vho knovs lhe
dangers of Undernounlain in delaiI.
The BIack Viper viII use il, and shouId
eIude caplure ly lhe ICs (if lhey use
lrapping or pursuing speIIs, have van-
dering nonslers lIunder inlo lheir
vay) lul never gel so far ahead lhal
lhey cannol foIIov.
The Viper reaches Roon #48 (fuIIy
descriled in lhe Core Roons of LeveI
Tvo), and goes lo ground in lhe
hidey-hoIe lhere (#48I). If lhe ICs
find lhe BIack Viper lhere, lhey viII dis-
cover lheir quarry is fenaIe~and, ex-
cepl for a ragged scar~il runs dovn
lhe Iine of her chin on lhe Iefl side,
dovn one side of her lhroal, lo end on
her shouIder~very leaulifuI.
She has shorl, hacked-off lIack hair, a
fiery lenper, and a deep, husky voice
(vhich canl seen lo snarI six vords
vilhoul a saIly saiIors oalh). Her reaI
nane is AIaunelh rrane, and she grev
up in nearly AnphaiI.
The Viper (CL hf T7) is AC 4 (Iealher
arnor pIus Dexlerily), has 39 hil poinls,
a Dexlerily of 18 and a Charisna of 16.
She vears a ring cf frcc ac|icn, a ring cf
spc|| |urning, and a grccns|cnc anu|c|.
n her leIl hangs a rcpc cf cn|ang|c-
ncn|, a lox prolecling anolher gIole of
sIunler scenl (lo vhich she is innune
for anolher 4 hours), and lhree pc|icns
cf nca|ing.
In her pouch is a copper piece vilh a
razor-sharp edge covered ly a nelaI
guard (used lo sIice lhrough ropes), and
her ring cf fca|ncr fa||ing, exchanged
for lhe ring cf spc|| |urning.
The Viper vieIds a shining Iong
svord: a spc||o|ac (see MagIca!
Itcms) lhal prolecls her againsl nagic
nissi|cs.
She viII use lhese lo fighl lhe ICs,
rulhIessIy consigning lhe heIpIess lo
Neslers speIIs or lo her olher guardians
(or olher dungeon nonslers she knovs
of). If lrapped, she viII pIead for her
Iife, offering ICs a (ficlilious) greal
lreasure she has hidden in Iiergeirons
IaIace (if aIIoved lo go in and gel il, she
viII eilher sleaI sone of his
r ecogni zalI e~and hence ver y
dangerous-riches for lhe ICs, or hide
in lhe IaIace lo escape lhen), or offer lo
serve ICs as a lulor, fence, or even ad-
venluring aIIy.
Ga1hgaen's Inom
NaIoem
This scenario provides a vay inlo Un-
dernounlain, and can le used vilh any
enply roon in il.
Terrain: (Slarling) Undernounlain or
Walerdeep
Iarly LeveIs: 48 (8 characlers of 6lh
IeveI average)
5e1ups
- In Walerdeep, ICs see a cIosed
coach slop al a house in Dock Ward. Ils
driver Iooks around furliveIy lefore
opening il. The occupanls appear dead
or unconscious as he carries lhen-
Iinls fIopping and dangIing~inside lhe
house. If ICs do nolhing, lheyII see lhe
coach repealedIy in lhe slreels, aIvays
going lo lhe house vilh lhe sane
slrange cargo.
- AIlernaliveIy, in Undernounlain,
ICs find a roon conlaining an open sar-
cophagus, sone casks and crales, eighl
vaII-rings, and sone scullIing skeIelaI
hands (cravIing cIavs). This area is de-
scriled fuIIy Ialer.
Am ImauspIcIous
Nee1Img
The advenlure legins vhen ICs neel
Calhgaer, in his house or lhe dungeon
(he rises up oul of lhe sarcophagus,
even if ICs have found il enply no-
nenls earIier!).
In Walerdeep, Calhgaer vanishes
vilh lhe lodies inlo a run-dovn, lvo-
slory house. Inside (scc Ga|ngacrs
Rccns Map, in lhe Maps & Charts
chapler) is a dusly parIor. Il has a cor-
ner firepIace, a dried-up pIanl, and four
chairs facing a desk.
n lhe desk is a sign: Calhgaer MiIo-
nynl, Medicines & Trealnenls. Sealed
lehind il is lhe driver of lhe coach, re-
garding lhe ICs suspiciousIy.
This is Calhgaer, a leak-nosed, aIerl-
Iooking nan. He purporls lo le a herl-
aIisl, heaIer, and an inporler of
ingredienls for nedicinaI purposes~
incIuding cosnelics and enlaIning.
He is acluaIIy a neulraI eviI priesl
(Dark Wilness) of Shar. He vears a
ring cf prc|cc|icn +2, a ring cf frcc
ac|icn, and a coin- sized pin of shining
siIver shaped Iike a slaring hunan eye
(an cqc cf uin|ing, delaiIed in lhe Mag-
Ica! Itcms chapler, lhe connand
vord on ils lack is CuIruu).
Arned vilh a leIl-nace (1d6 +1),
Calhgaer has lhese speIIs: ccnnan,
curc |ign| ucuns (4), cnarn pcrscn
cr nanna|, f|anc o|ac, nc| pcrscn
(2), ui|nrau, ispc| nagic, pqrc-
|ccnnics, and unip cf Snar (see lhe
SpeIIs chapler in lhe Canpaign Guic
|c Uncrncun|ain).
Hidden in his leIl-luckIe is a sleeI
needIe lipped vilh a cIear, slicky Iiquid.
n skin conlacl, il forces a save vs. poi-
son lo avoid a deep, drugged sIeep (on-
sel in 1-2 rounds, Iasls 3d4 lurns). If lhe
needIe pricks lhe skin, draving lIood,
lhe save is al -3, and sIeep cones in 1
round. Calhgaers snaII suppIy of lhis is
hidden lehind a Ioose slone in lhe lack
roons chinney, he is nol innune lo il.
Il vas used on aII lhe coach-occupanls
ICs have seen~no lrace of vhon can
le found, unIess lhe ICs acluaIIy inler-
rupl Calhgaer carrying lhen in.
Calhgaer viII ask inlruding ICs,
coIdIy, if he can heIp lhen. If lhey lry lo
go lhrough lhe one visilIe door oul of
lhe parIor, or lecone hosliIe, he lrig-
gers a fool-lreadIe under lhe desk,
opening lhe secrel door lo lhe dogs
Iair-reIeasing lvo var dogs lo allack.
These hungry, vicious canines are fa-
nalicaIIy IoyaI lo Calhgaer, and cannol
le nade lo allack hin.
War dogs (2): Inl Seni, AL N, AC 6, MV
12, HD 2 + 2, hp 18, 16, THACO 19,
#AT 1, Dng 2-8 (lile), SZ M, ML 1O,
XI 65 each.
Calhgaer MiIonynl hn I6 (Shar): AC 6,
37 hp, #AT 1, THACO 18, Dng d6 + 2
+2, SA speIIs: 5/5/3, poison, S 17, D
16, W 18, AL NL.
Calhgaer is a sIaver, kidnapping foIk
of IillIe infIuence or profiIe in Waler-
deep, and conveying lhen lo a hoIding-
ceII in Undernounlain. Bands of 12
veII-arned orcs, haIf-orcs, or nen, run
ly HIelhvagi (see NPCs nf Undc-
rmnuntaIn) and olhers cone up fron
SkuIIporl lo gel lhen.
17
The door fron lhe parIor opens inlo a
lack roon, lhe lack roons lricked-up
firepIace shares a slone chinney vilh
lhe parIor firepIace. IIain vooden
slairs Iead lo lhe upper fIoor, and a door
opens inlo a jakes (vashroon).
This lack roon hoIds a Iarge lalIe a
calinel fuII of slrange lollIes and fIasks
(sIeeping-draughls and nagicaI pc|icns
nay le anong lhen), and sone crales
(of vheeIs of cheese, round hard lread-
Ioaves, and lollIes of sherry, Calhgaer
is a nan of sinpIe lasles).
AIong one vaII is a Iong rack of hang-
ing sausages and cIolhes. Hidden le-
hind il is an open iron naiden: an
uprighl nelaI coffin vilh a door Iined
vilh sharp spikes!
This is a nagicaI ilen: lhe spikes are
iIIusory. If anylhing is pushed inlo il
and lhe door shul, lhe conlenls are |c|c-
pcr|c lo lhe sarcophagus in Unde-
rnounlain. This is Calhgaers sIave
lransporl.
The slairs Iead up lo nondescripl
roons vhere Calhgaer Iives. The led-
roon fealures a rickely four-posler.
ne of ils posls is hoIIov and hoIds
spending noney: 12 cp, 14 sp, and 9 gp.
His nain lreasure is in a sack, hanging
ly a rope dovn lhe disused chinney of
lhe lricked-up lack roon firepIace.
The ledroon firepIace is aIil vilh an
unlidy fire. Calhgaer sveeps lhis aside
and Iifls up hearlh-slones lo gel lo lhe
rope. The sack hoIds 452 gp and 16 siI-
ver lrade-lars (each vorlh 25 gp).
The roon in Undernounlain is fur-
nished vilh 8 vaII-rings and Iols of rope
(Calhgaer lrusses sIaves-lo-le secureIy,
afler depriving lhen of lreasure, and
lies lheir lhroals lo lhe rings).
When lodies arrive, lhe lveIve
cravIing cIavs hauI lhen oul of lhe
sarcophagus in 2 rounds. They vonl
allack Calhgaer, vho conlroIs lhen. To
|c|cpcr| fron lhe sarcophagus lack
inlo Calhgaers iron naiden requires a
secrel connand vord (ndrelh),
knovn onIy lo Calhgaer.
CravIing cIavs (12): Inl Non, AL N, AC:
7, MV 9 (Ieap: 15), HD 1/2, hp 4 (each),
THACO 2O, #AT 1, Dng 1-4 (vs. ar-
nored foes) or 1-6 (unarnored foes),
SA speciaI, SD speciaI, SZ T: ML 2O,
XI 35 each.
The Goo o[ 1he
Dn Dep1hs
Terrain: (Slarling) Undernounlain
Iarly LeveIs: 72 (8 characlers of 9lh
IeveI average)
5e1up
In Walerdeep or SkuIIporl, ICs are
approached ly a handsone, nusla-
chioed nan cIad in a dark purpIe role
covered vilh a pallern of Iarge, over-
Iapping siIver rings, leIled vilh a lIack
sash.
In in need of slrong svords and
speIIs, lo prolecl vorkers of nine. Ils
apl lo le a dangerous jol, vere vork-
ing in an underground area, roaned ly
Iols of slrange leasls. Are you up lo il`
The nan is shifling sonelhing in his
hands. You see lhe gIinl of goId, and
lhen he hoIds up a goId piece. f
course, he adds niIdIy, III pay lhirly of
lhese per day lo each of you vhen
youre on duly dovn lhere, vilh no
lrickery or shorl-coining. Whal say
you`
He losses lhe coin in lhe air, and as he
calches il, you see sonelhing shine on
his vrisl and forearn~a palch of over-
Iapping scaIes. . .
A 51eao )ob
This nan is ThaIandar (caIIed ly
sone lhe Mad), lhe charisnalic,
sincere-seening priesl of IlranduI. He
is nol presenl~and, in facl, lhe ICs viII
never neel hin unIess lhey scour lhe
enlire Cily (Ieading lhen inlo vhalever
olher advenlures lhe DM desires). The
ICs are deaIing vilh a prcjcc|c inagc.
ThaIandar is a forner vizard (vho re-
lains his speII casling aliIilies) and a
high-IeveI priesl. His precise slalislics
are Iefl lo lhe DM, lo lesl chaIIenge ICs,
lul il is suggesled lhal he le al Ieasl 13lh
IeveI in each cIass. The scaIes are parl of
a riluaI of inilialion inlo lhe higher IeveIs
of IlranduIs prieslhood, lhey give Tha-
Iandar an effeclive lase arnor cIass of 5.
ThaIandar is chaolic neulraI, and feeIs
no olIigalion lo keep largains vilh slu-
pid callIe such as advenlurers.
If lhe ICs agree lo lhe lask (defined as
fighling off aII nonslers vho approach
lhe vorkers of IlranduI, as lhey dig
and luiId lo expand lhe lenpIe~a proc-
ess expecled lo lake al Ieasl eIeven
days, and prolalIy sixleen or so), lhey
viII receive lhe firsl len days paynenl
(3OO gp each), pIus lhree pc|icns cf nca|-
ing each: lhe Cifl of IlranduI. Lach of
lhese polions heaIs lhe usuaI 2d4+2 hil
poinls, lul inliling one aIso causes
scaIes lo appear on ones skin, and lhe
skin lo lecone gray in hue, resuIling in
a Charisna Ioss of 1d3 poinls. This con-
dilion (and lhe Charisna Ioss) vears off
in 2O days ninus one day per Conslilu-
lion poinl of lhe characler.
This is lhe onIy paynenl lhe ICs viII
ever receive fron ThaIandar. He sinpIy
viII nol le heard of again, and lhe ICs
viII have lo find hin (and defeal hin in
lallIe) lo gel any nore paynenl for
lheir lroulIes. He viII never visil lhe
Deep TenpIe.
IlranduI, vhon lhe ICs have prola-
lIy never heard of, is lhe Cod of lhe Dry
Deplhs (sonelines caIIed The SkuIk-
ing Cod ly non-vorshippers), a god of
caverns and lhe Underdark vor-
shipped in CaIinshan and olher areas
of The Shining Soulh. IlranduI valches
over hunans vho nusl venlure inlo
hosliIe underground areas, aiding and
guiding lhose vho serve hin, vhen
lhey are in need.
This snaII, chiefIy chaolic neulraI
cuIl is expanding. ThaIandar, fanous in
TashIula for his inpassioned Who viII
Iead you in lhe darkness` sernons, is
lrying lo eslalIish IlranduIs vorship
as a poverfuI and respecled failh in
Walerdeep~Iocaled as il is over a vasl
and fanous 'dungeon of underground
roons and povers. ICs viII legin lo
hear his proseIylizing nessage, second-
or lhird-hand, in lhe laverns of lhe Cily:
|oranu| guics qcu in |nc ar| uaqs,
ritcs auaq scnc uc||crs in |nc ar|-
ncss unc ucu| c qcu narn, an frcn
|inc |c |inc rctca|s grca| |rcasurcs |c
|ncsc unc tcn|urc in|c |nc cp|ns.
n a praclicaI, daiIy lasis, ThaIandar
offers lhe proleclion of lhe god lo lhose
vho nusl hide (fron j uslice or
enenies~or in lhe evenl of pIague, se-
vere vealher, or allack on lhe cily), ly
18
providing lhen vilh a guarded, de-
fendalIe lenpIe underground~in re-
lurn for reguIar 'favor of lhe god renlaI
paynenls for a space in lhe lenpIe:
led, food, and lhe righl lo le lhere.
This nessage is popuIar enough lhal
ThaIandars underpriesls, operaling
fron slorefronls in The Trades Ward
and Soulh Ward, lake in nuch goId, and
ThaIandar is forced lo expand his un-
derground hoIdings (hence lhe ICs hir-
ing).
ThaIandar has secured a snaII area in
Undernounlain (anyvhere lhe DM de-
sires, possilIy on LeveI Three) and has
sel up a lvo-vay ga|c of archvays, Iink-
ing lhis Deep TenpIe vilh his nain
Trades Ward lenpIe luiIding.
UnforlunaleIy, drov, orcs, and lug-
lears are aclive in lhe area, and see lhe
Deep TenpIe as sonelhing lo le raided
reguIarIy for gain. HIelhvagi (see NPCs
nf UndcrmnuntaIn) has aIso guessed
lhal ThaIandar conlroIs a ga|c of sone
sorl, and is sending his orcs lo gain con-
lroI of il.
ThaIandars guardians (of lolh Upper
and Deep TenpIes) and vorkers (vhon
lhe ICs are hired lo prolecl) in lhe Deep
TenpIe are Lurkers In Darkness, or
IlrandIin.
These nonslers (refer lo lhe nev
Mcns|rcus Ccnpcniun sheel in lhis
sel) resenlIe fire Iizards vilh Iong,
lhick laiIs. Their red-nollIed, scaIed
lodies average forly feel in Ienglh. If
any IC allacks a Iurker (even palling il
in jesl), aII lhe IlrandIin deen lhal IC a
eneny, and lreak off digging and
rullIe-shifling, lo allack.
To nake lhe ICs guarding lask aII lhe
nore enjoyalIe, peIlasls and fIying
snakes infesl lhe Deep TenpIe area.
The digging viII allracl nany olher
nonslers, incIuding aInosl lvenly of
lhe Cursl, aII lhe alove nonslers are
found on nev MC sheels or in lhe Mnn-
stcr GuIdc in lhis look. These Iasl
nenaces are enenies and forner hire-
Iings of ThaIandar, vho crealed lhen
fron hunans. They viII allack ICs,
vhon lhey see as servanls of ThaIan-
dar. None of lhen knov vhere Tha-
Iandar is, or anylhing usefuI aloul hin.
This chapler conlains ideas for fur-
lher advenlures invoIving Undernoun-
lain, lhe specifics of each advenlure lo
le delernined ly lhe DM as lhese ideas
are used in canpaign pIay.
Doum 5eLoe1anm
Afler sone sorl of lroulIe lhal ICs
are invoIved in (a lavern lravI, slreel
fighling, or even faIse accusalions of
lhefl), lhe ICs are arresled in Waler-
deep.
When lhey are laken lefore a BIack
Role, a high-ranking officer of Iier-
geiron is vilh lhen, and he quielIy of-
fers lhe ICs a deaI: 5OO gp each (on
lheir relurn) and aII charges dropped
(nov) if lhe ICs viII enler Undernoun-
lain and deslroy a cerlain lenpIe lo
sone sorl of spider god, perhaps caIIed
SeIvelarn. Il is said lo le on lhe firsl
IeveI of lhe dungeon, and lo le serving
as a raIIying-poinl for aII sorls of unde-
siralIes.
The officer slresses lhal lhe IC allack
nusl Iook Iike advenlurers pIundering,
nol an organized slrike ly agenls of
Walerdeeps governnenl, or cerlain
knovn eviI agenls connecled vilh lhe
lenpIe viII fIee, ralher lhan nereIy gel-
ling upsel and unvillingIy Ieading lhe
agenls of lhe Lords lo lheir conlacls, aI-
Iies, and hireIings.
The lenpIe is said lo Iie sonevhere
vesl of Tnc Yauning Pcr|a|s enlry-
shafl, and lo fealure a huge slalue of a
spider.
If lhe ICs agree lo lhe deaI, lhey are
given a pc|icn cf nca|ing each (pIus lhe
pronised revard Ialer). If lhey refuse,
lhey are found guiIly. Their senlence is
lo le dunped inlo Undernounlain lo
fend for lhenseIves, vilh lhe slaff al
lhe Pcr|a| ordered nol lo hauI lhen up
(Durnan viII ignore lhese orders if ICs
cone lo lhe fool of lhe shafl vounded,
lul he viII ignore ICs vho canp al lhe
lollon of lhe shafl and do no expIor-
ing).
The NobLe Rescue o[
FLaenm
ICs are hired ly one Dhaeranus of
lhe Cragsnere nolIe faniIy of Waler-
deep, lo find and lring lack his son lo
hin, unharned (see |R1 for nore infor-
nalion on lhe nolIes).
Dhaeranus is lhe aduIl son of }aphyI
The Havk. His son, IIaern, viII le
head of lhe faniIy soneday, if he sur-
vives. Dhaeranus needs lhe releIIious
IIaern lroughl lack fron Undernoun-
lain, IIaern is Iiving lhere vilh his le-
Ioved, Ashaere (a connoner and
lavern-dancer of Thayan lIood), vhon
Dhaeranus slrongIy oljecls lo his son
courling. IIaern figures lhal lheir nev
hone viII aIIov lhen lo le logelher,
free of lhe Cragsneres infIuence.
UnforlunaleIy for his pIans, snapc-
cnanging crealures or vizards have re-
pIaced lhe hapIess Ashaere and lvo of
IIaerns lhree hired lodyguards (if lhe
DM vishes, lhey nay sliII survive,
Iocked in a roon sonevhere in lhe
dungeon). When lhe ICs find IIaern,
lhese nyslerious foes viII lry lo repIace
or deslroy various ICs during lhe fighl-
ing.
ICs are given a sncu-crqs|a| of IIaern
lo idenlify hin. Il is a speciaIIy-
enchanled laII of cryslaI (in connon
use anong lhe veaIlhy of Walerdeep)
lhal can sunnon forlh, vhen heId and
connanded, an exacl inage of a cho-
sen person vho vas presenl vhen lhe
cryslaI vas enchanled.
IIaern is a handsone chaolic neulraI
3rd IeveI fighler, equipped vilh a ring
cf rcgcncra|icn, a grccns|cnc anu|c|,
and a dislinclive nagicaI lIade of lhe
DMs choice. He is unavare of lhe sha-
pechangers presence, and is unviIIing
lo relurn lo his falher. ICs nusl lry lo
caplure and suldue hin vilhoul
harn~lul IIaern, enraged and reck-
Iess, vonl lake care nol lo harn |ncn.
Dhaeranus viII lake a din viev of
ICs vho harn IIaern, or rol hin of his
nagic. He knovs vhal ilens IIaern
look, and viII requesl lhe relurn of any-
lhing nissing. In any case, he viII have
lhe ICs valched.
If lhe dislinclive lIade of IIaern is
seen in use ly lhe ICs, Dhaeranus viII
have lhen arresled for lhefl, and laken
lefore a BIack Role (judge~see |R1,
Chapler Tvo). The crine is Rollery,
under The Iourlh IIainl, punishalIe ly
a nonlh al hard Ialor and a fine of up
lo 5OO gp nore lhan lhe vaIue of lhe
ilen.
19
Pos1enI1 Fon The
Pos1humous
A sage or vizard (perhaps a forner~
or, lhe ICs hope, fulure-lulor of ICs)
hires lhe IC parly lo copy cerlain in-
scriplions knovn lo le in Undernoun-
lain, acconpanied ly a vhining
valchdog apprenlice or servanl of
lhe vizard.
This covardIy, sniveIIing idiol viII
conslanlIy noan aloul danger, seening
as fearfuI of his IC lodyguard as of
nonslers. He Iinps and lollers aIong
sIovIy, peering aII aloul and vrinkIing
his nose vilh dislasle al lhe sighls and
sneIIs.
A doppIeganger viII soon repIace lhis
scrile, lul il vonl allack ICs. Inslead,
il lries lo Ieave lhe dungeon anid lheir
proleclion. If il is successfuI, ICs viII
hear Ialer lhal lhe scrile lurned oul lo
le a doppIeganger, and look care of lhe
vizard, nessiIy lul lhoroughIy. The ad-
venlurers vho escorled lhe scrile
nusl le slupid, eviI, or doppIegangers
lhenseIves!
The Deep DeLoens o[
Va1enoeep
The jaded young sons of severaI Wa-
lerdhavian nolIe faniIies have found a
nev enlerlainnenl, as lhe Cily Walch
increasingIy conpIained aloul lheir
nighl slaIking: lhieving, vandaIizing,
and pIaying pranks ly nighl. They have
nov laken lo deIving inlo Unde-
rnounlain. Iarlicipanls nusl enler via
Tnc Yauing Pcr|a|, relurn vilh a laIe
of sonelhing dangerous or daring lhal
lhey did, and sone loken or lrophy of
lheir advenlure lroughl lack fron lhe
deplhs. They aIvays lring lhe up fee
for leing hauIed up on a rope or in a
sIing, lack inlo lhe IorlaI, vilh lhen
vhen firsl enlering lhe dungeon. The
nenlers of lhis land have laken lo
drinking reguIarIy in lhe Pcr|a|, so lhal
a lalIe of lhen avails relurning DeIv-
ers lo hear lheir laIes.
The currenlIy-aclive DeIvers incIude
BIeys Cronnor, DundaId Cosl, Myrnd
Cundvynd, Horlh Hunalar, }andar II-
zinner, Morgunn LalhkuIe, and
Shaulan ZuIpair. If encounlered in lhe
deplhs, lhey nay rescue leIeaguered
ICs, allack lhen (vieving lhen as yel
anolher danger in lhe hosliIe dungeon),
or lry lo pIay pranks on lhen for fun
and lo gain fane anong lheir feIIovs.
Afler inlroducing lhese arroganl rich
kids as nuisances, scoffers, and yel al-
lenlive audiences lo aIvays le found in
lhe Pcr|a|s laproon, lhe DM can inlro-
duce lhe advenlure.
ne of lhe DeIvers has gone nissing
in Undernounlain~and lhe olhers are
searching for hin, hoping lo lring hin
lack aIive lefore his parenls find oul
lhal hes disappeared, and under vhal
circunlances. Desperale DeIvers nay
ask lhe ICs for heIp in finding hin. (The
idenlily of lhe nissing DeIver and his
lrue fale are lolh up lo lhe DM.)
Suggesled ilens and slrenglhs for lhe
DeIver's are as foIIovs:
B!cys (CC I3) : orcccn cf snic|ing,
|cng sucr + 1, +2 ts. nagic-using
an cncnan|c crca|urcs,
Dunda!d (CC I3) : ST 17, |uc-nanc
sucr +2, 2 jatc|ins cf |ign|ning, pc-
|icn cf nca|ing,
Myrnd (CN I2~Barlarian kil) : occ|s
cf s|riing an springing, Quaa|s
fca|ncr |c|cn. lnip,
Hnrth (CL I2) . oraccrs cf cfcnsc AC6,
sncr| sucr cf quic|ncss (+2),
Jandar (CC I2) . orca sucr + 1, pc-
|icn cf cx|ra-nca|ing,
Mnrgunn (CN I3) : |cng sucr +2,
ring cf sncc|ing grasp, and
5hauban (CL T2) . g|ctcs cf nissi|c
snaring, cninc cf cpcning, pc|icn cf
nca|ing, pc|icn cf spcc.
Thene's No Tomb LIke
Home
ICs expIoring Undernounlain find a
lreasure~perhaps a nagicaI ilen or
veapon~lhal once leIonged lo a parly
of advenlurers vho nel lheir finaI fales
in Undernounlain. The lreasures
forner ovners nov roan lhe dungeon
as a parly of undead advenlurers: skeIe-
lons, zonlies, shadovs, vrailhs, and
vighls, Ied ly a speclre, or olher
grealer undead. TaiIor lhe dead parlys
slrenglh lo chaIIenge ICs, lhe Ieader
2O
shouId le leyond lhe pover of any IC
priesls lo lurn. These ghaslIy foes viII
enpIoy lhe nagicaI ilens lhey sliII re-
lain.
Dravn ly lhe dislurlance of 'lheir
ilen, lhese undead viII hunl lhe ICs,
harrying lhen vilh svifl allacks and
vilhdravaIs, and lrying lo Iead lhen
inlo lraps and nonsler Iairs. Their ac-
livilies force frequenl checks for al-
lracled nonslers, and viII conlinue,
each line lhe ICs enler Undernoun-
lain, unliI aII lhe undead are deslroyed.
Many guiIds and secrel socielies of
Walerdeep are faniIiar vilh parls of
lhe severs-and lheir fev conneclions,
nol reveaIed here, vilh Undernoun-
lain. In Iife, lhe advenlurers knev lvo
of lhese~and viII use lhen lo allack
ICs, sleaI IC lreasure and dislurl lhe
ICs resl oulside lhe dungeon.
This chapler sunnarizes nonslers
lhal do nol appear in lhe firsl lvo Mcn-
s|rcus Ccnpcniun suppIenenls, lul
have leen fuIIy delaiIed in AD&D

2nd
Ldilion gane fornal in olher TSR
producls. IuII enlries are nol incIuded
here, lul sufficienl infornalion is given
lhal DMs nol having access lo fuII non-
sler enlries can run lhe encounler (or
Iearn enough aloul lhe nonsler lo de-
cide on a suilalIe repIacenenl).
AIso here are noles on nonslers
found in Undernounlain lhal are
nereIy varianls of slandard nonslers~
such as lhe fIying spider, vhich is
nereIy a Iarge spider vilh vings. The
noles on lhe darkenleasl incIude er-
rala for lhe descriplion given in MC3.
BehoLoen Dea1h
Tnam1
In lhe aIphalelicaI nonsler rosler
lhal foIIovs, lhe code allrevialion
(IRL1, IA1, elc.) for naleriaIs in vhich
lhe fuII descriplion of lhe nonsler has
previousIy appeared is Iisled afler lhe
XI VaIue. Source nonslers for varianl
nonsler references are given in paren-
lhesis. If no enlry is given, lhe officiaI
descriplion has nol yel leen pulIished.
Bameguano
These aninaled skeIelons have le-
cone popuIar vilh priesls of aII eviI
failhs. Mosl appear as nornaI skeIe-
lons, lul have liny, fIickering red poinls
of Iighl in lheir eye sockels.
They cannol le lurned, and can o|in|
(as lhe vizard speII) once every lurn.
This effecl Iasls for up lo four rounds
and nusl le conlinuous (il cannol le
slopped and lhen resuned, once
ended, a fuII lurn nusl pass lefore lhe
laneguard can o|in| again).
A laneguard can aIso Iaunch a nagic
nissi|c speII every 3 rounds as an exlra
allack. Tvo nissi|cs (2-5 poinls of dan-
age) lursl fron ils lony fingerlips (or
fron vhal is Iefl of any exlrenily), and
can le direcled al separale largels up lo
7O yards avay.
Baneguard: Inl Average, AL LL, AC 7,
MV 12, HD 4 + 4, THACO 15, #AT 1 +
speciaI, Dng 1-6 or ly veapon, SA
Magic nissiIe, SD BIink, SZ M, ML 12,
XI 975.
These rare undead lehoIders nay le
IargeIy inlacl, lul usuaIIy shov lhe ef-
fecls of decay. They nay le visilIy rol-
ling and noId-encrusled, shriveIIed, or
even have cavilies exposing lheir
sphericaI lony skeIelons. Randon eye-
slaIks nay le nissing. AII sporl vounds
and have a niIky fiIn groving over
lheir eyes. Dealh Tyranls nove and
lurn nore sIovIy lhan Iiving lehoIders.
These undead lehoIders can use aII
povers of lheir surviving eyes al nor-
naI effecliveness. If nol nenlaIIy con-
lroIIed ly a Iive lehoIder, lhey hang
nolionIess unliI lhe inslruclions Iefl ly
lheir crealor are fuIfiIIed. If no specific
inslruclions are given lo a nevIy-
crealed dealh lyranl, il viII allack aII
Iiving lhings il perceives.
The eyeslaIks, lrain, and Ievilalion
povers of a dealh lyranl sliII funclion,
lul are IargeIy rollen, and disinlegrale
vhen lhe crealures are deslroyed.
BehoIder-eye cnarn povers are Iosl
in undealh. The lvo eyes lhal charned
eilher lecone useIess (6O), or func-
lion as veak nc| ncns|cr effecls
(4O). A leing faiIing lo save vs. speIIs
renains nc| as Iong as lhe eyes gaze
renains sleady on hin or her. If lhe eye
is cul off or lurned on anolher leing,
lhe nc| Iasls anolher 1- 3 rounds.
BehoIder, Dealh Tyranl: AL LL, AC O
(lody)/2 (eyeslaIks)/7 (eyes), MV II 3
(C), HD 45-75 hp, THACO 11,9,7, or 5,
#AT 1, Dng 2-8, SA SpeciaI, SD Spe-
ciaI, SZ M, ML 18, XI 13,OOO, S}R1.
BLacksmake
This dangerous-Iooking lonl snake is
harnIess lo nosl hunans. Il can lile
for 1 hil poinl of danage if offered
lare, unnoving fIesh, lul olhervise
prefers lo avoid anylhing Iarger lhan
nice.
BIacksnakes, vhich can grov lo a
Ienglh of 7 feel, prefer roony slone
Iairs, and so are oflen found in lonls,
ruins, and ceIIars. They donl nind
sharing lhese vilh olher crealures~
lul lheir appearance and presence
have given lhen a fearsone repulalion
21
anong connon foIk in lhe ReaIns.
Snake~BIacksnake: Inl AninaI, AL N,
AC 1O, MV 9, HD 1/2, THACO 2O, #AT
1, Dng 1, SZ S-M, ML 4, XI 7.
Bomeba1
Bonelals are undead vho serve as
guardians lo poverfuI undead and eviI
priesls and vizards. They appear as
skeIelaI lals vilh dark, enply eye sock-
els, and allack in eerie siIence. Sone,
knovn as lallIelals, possess slrange
skeIelaI appendages.
The chiIIing lile of a lonelal para-
Iyzes aII leings excepl eIves for 3-8
(1d6 +2) rounds. A successfuI saving
lhrov gives individuaI innunily lo a
parlicuIar lonelals paraIyzalion.
Bonelals are lurned as ghouIs, lul
olhervise allack fearIessIy, vilhdrav-
ing al 3 hil poinls, or fighling lo de-
slruclion if ordered ly lheir crealor or
undead nasler. They have 12O infra-
vision, can scc intisio|c crca|urcs an
cojcc|s vilhin 6O, never sIeep, and are
never surprised.
Like skeIelons, lonelals suffer onIy
haIf danage fron piercing or edged
veapons. HoIy valer has no effecl on
lhen.
Bonelals are innune lo paraIysis,
s|ccp, cnarn, nc| and prc|cc|icn frcn
cti| speIIs, and nay le nenlaIIy con-
lroIIed or infIuenced onIy ly lheir crea-
lor or a poverfuI undead vilh access lo
lhe righl speIIs and a Iol of line.
Requiring no food or valer, lonelals
are oflen shul inlo cIosels, coffins, or
chesls lo serve as guardians, springing
oul lo allack lhieves and olher unau-
lhorized leings vho open or enler
lheir hiding-pIace. They are quile nu-
nerous in SkuIIporl.
UnIess lhey Iack laIons, lonelals can
carry singIe oljecls of up lo 3 pounds in
veighl lhal lhey can gel a good grip on,
and oflen felch keys, vands, and lhe
Iike for lheir naslers. Bonelals cannol
lrigger nagicaI ilens, lul are sone-
lines filled vilh vired-on anuIels or
olher proleclive devices lo slrenglhen
lhen as guardians.
Bonelals eal nolhing lul seen lo en-
joy kiIIing, and, if unconlroIIed, viII
fron line lo line go on 'kiIIing fIighls,
fighling aII crealures of lheir ovn size
or snaIIer unliI lhey have kiIIed al Ieasl
lvice. Bonelals never fighl olher lone-
lals, even if ordered lo.
nce one leing conlroIs a lonelal,
no olher nay ever conlroI il~even if
lhe conlroIIing leing is sIain or alsenl.
Bonelals are usuaIIy conslrucled ly
eviI priesls and vizards vorking lo-
gelher, in processes lhal have leen
knovn in lhe ReaIns for a Iong line.
Batt!cbat: These are varianl lone-
lals: olher lones~usuaIIy cIavs, laI-
ons, slings, or spurs~are grafled onlo a
lonelal lo increase ils danage. They
are idenlicaI lo lonelals, excepl lhey
lurn as vighls, and have 5 hil dice, AC
8, and lvo or lhree addilionaI allacks
(lypicaIIy cIav-rakes (1d4 hp danage)
or sling-jals (2-5 hp danage), possilIy
lipped vilh poison ly lhe conlroIIer).
They fIy al onIy a rale of 15/round
(CIass D).
Bal~Bonelal: Inl Lov, AL NL, AC 7,
MV 3, II 18 (C): HD 4, THACO 17, #AT
1, Dng 2-8 (lile: does onIy 1-3 lo un-
dead) + paraIysis, SA IaraIyzalion,
SD SpeciaI, SZ S, ML speciaI (lreal as
2O), XI 975, IA1.
Bal~BallIelal: Inl Lov, AL NL, AC 8,
MV 3, II 15 (D), HD 5, THACO 15, #AT
3- 4, Dng 2-8 (lile: does onIy 1-3 lo
undead) + paraIysis, 1-4/1-4 (cIavs),
2- 5 (laiI) + poison, SA IaraIyzalion,
speciaI, SD SpeciaI, SZ S, ML speciaI
(lreal as 2O), XI 975, IA1.
CLau, CnauLImg
These are disenlodied hands or
pavs, aninaled ly vizards as guard-
ians and servanls. The neans of naking
cravIing cIavs are lhoughl lo have
leen lhe invenlion of lhe necronancer
NuIalhoe, and have lecone videIy
knovn.
When crealed, lhe cIavs are eilher
progranned vilh sinpIe (15 vords or
Iess) inslruclions or sel lo le nanipu-
Ialed ly lhe lhoughls of lhe casler, In
lhe Ialler case, lhe casler nusl resl al
Ieasl a round afler lhree rounds of con-
lroI, and nusl le vilhin 1O pIus 5 per
casler IeveI lo nanipuIale lhe cIavs.
UnconlroIIed cIavs conlinue vilh lhe
Iasl connand lhey vere given.
CIavs can Ieap up lo 15 feel. In con-
lal, lhey eilher slrike lIovs againsl ar-
nored opponenls for 1-4 poinls of
danage or eslalIish a crushing grip
againsl unarnored opponenls for 1-6
poinls of danage.
Ldged veapons infIicl onIy haIf dan-
age on a cIav, and nagicaI veapons do
nol receive lheir nagicaI danage lonus
againsl lhen. CoId-lased allacks nake
cIavs so lrillIe lhal danage againsl
lhen is increased ly 1 poinl per die.
CravIing cIavs are innune lo
cnarn, s|ccp, and nc| speIIs, lurning,
hoIy valer, unca ccn|rc|, dealh
nagic, and raisc ca speIIs. A rcsur-
rcc|icn speII renders lhen innoliIe
for one lurn per casler IeveI.
AII cIavs crealed in lhe sane lalch
(one cIav per IeveI of crealor) are leIe-
palhicaIIy Iinked and viII nove lo heIp
each olher. CIavs ordered lo nove a
Iarge oljecl can lear five pounds of lhe
lurden each.
F!yIng FIngcrs: IIying fingers are a
speciaI lype of cravIing cIav (see
alove), crealed ly HaIasler. Those
found in Undernounlain aII serve hin
(and are never far fron hin). IIying
fingers are severed hands or cIavs of
Irine MaleriaI pIane crealures, ani-
naled ly nagic lo serve as guardian
nonslers. They have eyes sevn onlo
lheir paIns, giving lhen 9O infravision.
They can sense vilralions and lenpera-
lure differences even vhen lheir eyes
are lIinded, and Iocale largels accord-
ingIy vhen nol nenlaIIy direcled ly
lheir crealor.
Iingers have Iov inleIIigence, quile
sufficienl lo search for crealures in hid-
ing, and lo find a vay around nosl sin-
pIe larriers.
IIying fingers can fIy, nove aIong sur-
faces ly scullIing on lheir fingerlips, or
Ieap up lo 15 feel lo slrike or cIulch.
The enchanled eye of a fIying fingers
gives il augnenled allacks (a THACO of
16). The eye can le slruck separaleIy in
conlal (AC 1, 4 hp) and lhese hil poinls
are nol counled as parl of lhe crealures
lolaI.
In conlal, fingers slrike lIovs
againsl arnored opponenls for 1-4
poinls of danage or eslalIish a crush-
ing grip againsl unarnored opponenls
for 1-6 poinls of danage.
Ldged veapons infIicl onIy haIf dan-
22
age on a fIying fingers, and nagicaI
veapons do nol receive lheir nagicaI
danage lonus againsl lhen. CoId-
lased allacks nake fingers so lrillIe
lhal danage againsl lhen is increased
ly 1 poinl per die.
IIying fingers are innune lo cnarn,
s|ccp, and nc| speIIs, lurning, hoIy va-
ler, unca ccn|rc|, dealh nagic, and
raisc ca speIIs. A rcsurrcc|icn speII
renders lhen innoliIe for one lurn
per casler IeveI.
Dovn lhrough lhe ages, olher viz-
ards are knovn lo have devised fIying
cIavs of various sorls, advenlurers
are varned lhal equivaIenls lo lhese
nay veII serve Iiches, poverfuI speII-
caslers, and olher crealures vho dal-
lIe in necronanlic nagic, on Iaerun
and eIsevhere.
CIav, CravIing: Inl Non, AL N, AC 7,
MV 9, HD 2-4 hp, THACO 2O, #AT 1,
Dng 1-4 (vs. arnored foes) or 1-6 (vs.
unarnored foes), SA SpeciaI, SD Spe-
ciaI, MR NiI, SZ T ML 2O, XI 35, MC3.
CIav, CravIing-IIying Iingers: Inl
Lov, AL LL, AC 5, MV 9, II 15 (A), HD
1, THACO 16 (19 if lIinded), #AT 1,
Dng 1-6 (unarnored foes) or 1-4 (ar-
nored foes), SA: SpeciaI, SD: SpeciaI,
SZ T ML 2O, XI 12O, (MC3, CIav,
CravIing).
CLockuonk Honnon,
5ILoen
These are exlreneIy rare, spider-Iike
nechanicaI crealures fron anolher
vorId. The onIy one IikeIy lo le en-
counlered in Undernounlain is a copy
nade ly Trolriand (one of HaIaslers
ex-apprenlices).
Il is a snaII (4 dianeler, Iegs incIuded)
conslrucl casl of siIver, vilh four pin-
cerIike Iegs, a head vilh spiderIike nan-
dilIes, and lvo snaII foreIegs, one
ending in a lule, and one in a vheeI of
lIades, Iike a ninialure niIIers sav.
These nasly, lireIess nelaI crealures
seen lo exisl onIy lo deslroy, expIoil,
and ensIave olher Iiving and non-Iiving
leings. They have no lreasure.
The siIver horrors lule foreIeg is a
spring cas|cr, a lIack lule lhal fires one
larled darl per round for 1-3 poinls of
danage (range 1/2/4).
CIockvork horrors are innune lo
eIeclricily and speIIs lhal affecl lhe lio-
IogicaI funclions of a Iiving lody (such
as pc|qncrpn or causc |ign| ucuns). A
sna||cr speII casl on lhe singIe seeing-
cryslaI eye of a horror lIinds il for 1
round per IeveI of lhe casler, and a is-
pc| nagic paraIyzes a cIockvork horror
for lhe sane period.
CIockvork Horror ~ SiIver Horror: Inl
Average, AL LL, AC 2, MV 9, HD 3,
THACO 17, #AT 1, Dng 1-6, SA
Spring casler, SD SpeII innunilies,
MR 2O, SZ S, ML 2O, XI 12O, MC7.
The Cuns1
The Cursl are unforlunale hunans
(98) or hunanoids (2) lrapped un-
der a curse lhal viII nol Iel lhen die.
They are crealed ly eviI vizards.
The Cursl lend lo favor Iealher ar-
nor, cIoaks and lools. Their garl is aI-
vays dark in coIor, and lheir skin very
vhile. Their eyes gIiller darkIy, lhey
have 9O infravision, and cone lo prefer
darkness lo Iighl, oflen frequenling
sullerranean regions. The Cursl lend
nol lo speak, and do nol age. They seI-
don have lreasure, lul vaIue, covel,
and nay use aII lhe lhings as lhey did in
Iife.
They are in no vay conlroIIed ly
lheir crealor, and seIdon seIdon lhal le-
ing excepl lo allain lhe nercy of dealh
ly neans of a rcnctc cursc. flen lhe
Cursl allack lheir crealor, hoping lhey
viII le deslroyed. In rare cases lhey co-
operale vilh slrangers lo lhis end.
In lhe process of leconing one of lhe
Cursl, hunans Iose any nagicaI or psi-
onic aliIilies, lheir sense of sneII, and
usuaIIy lheir ninds (if nol lheir cun-
ning). The Cursl relain lheir originaI in-
leIIigence onIy 11 of lhe line. There is
an 5 chance every lurn (nol cunuIa-
live) lhal a Cursl viII acl irralionaIIy~
e.g., lreaking off a fighl lo caper, sing,
drav vilh a finger on a nearly vaII, or
nereIy slare al sonelhing.
The Cursl relain aliIily lonuses and
non-nagicaI skiIIs (e.g. lhieving aliIilies
and non-veapon proficiencies) pos-
sessed in Iife. They lecone chaolic neu-
lraI, and innune lo nind-reIaled nagic
such as cnarn, |SP nc| and s| ccp
speIIs. The Cursl are unaffecled ly
coId- and fire-lased allacks, and ly en-
ergy draining allacks.
The Cursl can le slruck ly any
veapon. HoIy valer does lhen no dan-
age. They use aII veapons, and viII
seize veapons leller lhan lheir ovn
vhen avaiIalIe. Lach of lhe Cursl is
15 IikeIy lo le infesled vilh rol gruls
(q.v., MC2). When so affIicled, a Cursl
has 1-6 fever hil poinls, lul unin-
paired fighling aliIilies. The gruls viII
le seeking a leller hosl.
When reduced lo zero hil poinls, lhe
Cursl are nol deslroyed. They faII lo lhe
ground, paraIyzed, and Iie lhere unliI
vhoIe again, regeneraling 1 hp/day, re-
groving Iosl Iinls and organs. The
Cursl can le heaIed ly curc nagics.
nce deslroyed, lhe Cursl cannol le
resurrecled or aninaled lo lecone un-
dead. Their lodies crunlIe rapidIy inlo
dusl, vhich nay le of vaIue lo nages or
aIchenisls.
Many of lhe Cursl are found in Unde-
rnounlain, especiaIIy in roaning lands
lhal Iurk near SkuIIporl in lhe caverns
of LeveI Three. Il is lhoughl lhal one of
HaIaslers ex-apprenlices, or anolher
eviI vizard aclive in Walerdeep, fa-
vored lhis punishnenl for enenies and
rivaIs.
The Cursl: AC 7 (1O), MV 12, HD As in
Iife, #AT 1, Dng 1-4 or ly veapon,
THACO As in Iife, MR 85, ML 1O, AL
CN, XI 12O + (as in Iife, pIus 2 HD),
IRL1.
Dankembeas1
The darkenleasl, aIso knovn as lhe
dealh horror or dark horror, is a
nornaI aninaI (of 2 hil dice or Iess) lhal
has leen lransforned ly nagic inlo a
savage leasl. The resuIl resenlIes a
cross lelveen a plerodaclyI and a nin-
ialure vyvern, and has a vingspan of
aloul 6.
The darkenleasl nornaIIy cIavs and
liles, lul gels addilionaI raking allacks
vilh ils rear cIavs vhen in fIighl (1-4
each). n lhe ground, ils novenenl is
reduced lo 3 and il allacks vilh a -4
penaIly.
The darkenleasl suffers a -1 pen-
aIly lo allack roIIs in lrighl Iighl. When
exposed lo dayIighl, lhe darkenleasl,
Iiving or dead, reverls lo ils originaI
23
forn. The darkenleasl foIIovs lhe
nenlaI connands of ils crealor and
never checks noraIe, lhough lhis con-
lroI can le lroken if lhe crealor orders
il lo allack ils lrue nasler and lhe
darkenleasl nakes a saving lhrov vs.
speIIs.
Darkenleasl: Inl Seni, AL NL, AC 4,
MV 3, II 18 (C), HD 5 + 5, THACO 15
(19 on ground), #AT 1 or 3, Dng 1-4/
1-4/3- 12, SA Rear cIavs 1-4/1-4, SD
Innune lo nind conlroI, MR 25,
SZ M, ML SpeciaI, XI 975, MC3.
Dea1h 5hank
These aII-loo-nunerous horrors are
knovn up and dovn lhe Svord Coasl,
fron lhe NeIanlher (Iirale IsIes) lo far
Ullersea. Sone are crealed sponlane-
ousIy, as olher Iesser undead are, vhen
condilions are righl. lhers are knovn
lo le lhe deIilerale crealions of narine
Iiches or eviI speII casling leings alIe lo
vieId caplured nagicaI ilens, such as
eyes of lhe deep.
Dealh Sharks are a speciaI lype of
nonsler zonlie. (q.v. MC1, Zonlie).
Dealh sharks are lurned as vrailhs,
and are innune lo cnarn, s|ccp, nc|
and dealh nagic, poison, and coId-
lased speIIs. They lake danage fron
hoIy valer.
They do nol eal, and never go inlo a
feeding frenzy, as Iiving sharks do. If
leached or on a deck, lhey can vriggIe
al a novenenl rale of 5. They cannol
drovn or suffocale oul of valer-and
have leen knovn lo Ieap 2O or nore
up onlo docks or ship decks al nighl, lo
Iie in vail for unvary saiIors or fisher-
nen vho vander near.
Dealh Shark: Inl Non, AL N, AC 6, MV
Sv 21, HD 6, THACO 15, #AT 1, Dng
3-12, SZ L, ML SpeciaI (lreal as 2O),
XI 65O. (MC1, Zonlie, MC2, Shark)
Dumg CnauLen
Dung cravIers are a species of gianl
cenlipedes adapled for vel condilions.
They have huge, sofl relracliIe pads on
lhe ends of lheir feel.
T h e s e d u n - l o y e I I o v- vh i l e ,
unpIeasanl-Iooking crealures spend
lheir Iives scullIing in lhe nuck of nid-
dens, dung-heaps, and svanps. They
lypicaIIy inhalil snaII vaII-edges and
hoIes, in vhich lhey can lake sheIler
fron Iarger predalors. They viII race lo
allack possilIe prey of aII sizes, espe-
ciaIIy if such crealures are hanpered
ly lreacherous fooling (such as quick-
sand, vhich dung cravIers can vaIk
upon) or olher foes.
Dung cravIers are innune lo aII
knovn poisons and diseases, and are
knovn lo survive leing frozen in ice
over vinlers, relurning lo fuII aclivily
vhen lhe lhavs cone. They are found
in greal nunlers in The Ral HiIIs, and
aIong lhe lanks of lhe sullerranean
river Sargaulh.
Cenlipede~Dung CravIer: Inl Non, AL
N, AC 9, MV 15 (vaIIs), SW 12 (in va-
ler, nud, nuck), HD 1/4, THACO 2O,
#AT 1, Dng 1 + poison, SA Ioison
(save al +4 or 2d6 hour paraIysis),
SZ T ML 7, XI 35, (MC1, Cenlipede).
Dumg 5make
Dung Snakes are sinpIy lrovn,
unpIeasanl-Iooking valer snakes, jusl
Iike nornaI conslriclors excepl lhal
lhey lhrive anid valer, nuck, and de-
cay. They are found in Undernounlain,
in The Ral HiIIs, and in cesspooIs and
narshIands aII over Iaerun (especiaIIy
in lhe vasl Marsh of CheIinler).
Adepl al drovning prey nuch Iarger
lhan lhenseIves (such as advenlurers),
lheir conslriclion allack infIicls aulo-
nalic danage afler firsl hil, (an open
doors roII al - 1 aIIovs lhe viclin lo es-
cape). Anolher crealure allacking lhe
snake has 2O chance of slriking con-
slricled viclin inslead.
Sone 1O of lhese repliIes can regen-
erale 1 hil poinl per lurn, severed lody
parls even rejoining logelher (XI 27O,
lul olhervise idenlicaI).
In coId condilions, dung snakes can
go lo sIeep, exuding proleclive sIine
around lhenseIves. They lypicaIIy lur-
rov deep inlo conposl piIes, cesspooIs,
and siniIar sources of conluslion-
produced varnlh, energing vhen dis-
lurled, or vhen varn vealher
relurns. This halil gives dung snakes a
fearsone foIk repulalion.
Snake ~ Dung Snake: Inl AninaI, AL N,
AC 6, MV 9, HD 3 + 2, THACO 17, #AT
2, Dng 1/1-3, SA Conslriclion, SZ M,
ML 8, XI 175.
The FaLLem
In exceedingIy rare cases, hunans
drovned in nagicaI nud lecone a
forn of undead knovn as nudskuIIs,"
svanp skeIelons, or (as in Unde-
rnounlain, and in lhe narshes near
The BallIe of Bones), The IaIIen.
Appearing as nud-covered, lrovn-
loned skeIelons, lhe IaIIen can le
lurned as shadovs. They allack individ-
uaIIy vhen dislurled, even if found in a
group. ne of lhe IaIIen does nol reacl
lo evenls invoIving olher IaIIen, lhey
aclivale individuaIIy, and are aIso
lurned individuaIIy.
Their louch lurns fIesh and aIso cor-
rodes nelaI. An allack ly one of lhe
IaIIen lhal nisses a IC ly 4 or Iess
slrikes sone parl of lhe ICs arnor, or a
nelaI veapon (if any). The firsl such al-
lack pils and veakens a nelaIIic ilen,
lhe second and lhird allacks cover il
vilh spreading palches of rusl, and lhe
fourlh allack causes lhe nelaI ilen lo
disinlegrale forever.
MagicaI nelaI ilens save vs. acid
againsl each allack, if successfuI, no
danage is suffered. If a nagicaI ilen
has lonuses, il Ioses one pIus or lene-
ficiaI properly on lhe second successfuI
allack, and anolher (if any) on lhe lhird
allack. A nending speII viII repair lhe
effecls of one allack, and nuIlipIe
nending speIIs can reslore nelaI ilens
fuIIy.
When sIain, lhe IaIIen crunlIe inlo
dusl forever, lhey do nol faII aparl inlo
lones lhal can le re-aninaled or used
for olher purposes.
SkeIelon~The IaIIen: Inl Non: AL N, AC
7, MV 12, HD 3 + 3, THACO 17, #AT 1,
Dng 2-12, SA: Rusling louch, SZ M,
ML speciaI (lreal as 2O), XI 42O.
GneLL
This crealure resenlIes a gianl, Ievi-
laling lrain vilh lvo Ioles and a
parrol-Iike leak. Il lraiIs len 6-Iong,
oclopus-Iike lenlacIes.
24
This carnivore siIenlIy allacks prey
fron alove ( - 3 penaIly lo viclins sur-
prise roII), allacking vilh aII len lenla-
cIes. Lach lenlacIe lhal hils renains
anchored lo lhe largel crealure in addi-
lion lo doing danage, if lvo or nore
lenlacIes hoId a viclin, lhe greII can Iifl
il inlo lhe air (al MV 6).
Ior each hil ly a lenlacIe, lhe prey
nusl save vs. paraIyzalion vilh a lonus
of +4. IaraIyzed prey in lhe greIIs
grasp is aulonalicaIIy hil (no allack roII
needed).
nce prey is paraIyzed, lhe greII Iifls
il aIofl, oul of sighl, lo eal il, lhe leak
can onIy allack paraIyzed crealures in
ils grip.
CreII fighl inleIIigenlIy, using lheir
lenlacIes againsl nuIlipIe opponenls
vilh a good eye as lo vhere polenliaI
allacks (especiaIIy fire, nissiIes, and
speIIs) are coning fron. They are in-
nune lo eIeclricaI allacks.
CreII: Inl Average, AL NL, AC 4, MV II
12 (D), HD 5, THACO 15, #AT 11, Dng
1-4 1O (lenlacIes)/1-6 (leak), SA
IaraIyzalion (save al +4), SD: In-
nune lo eIeclricily, SZ M, ML 14, XI
2,OOO, MC5.
HeLmeo Honnon
These sinisler aulonalons appear as
varriors conpIeleIy cIad in arnor (usu-
aIIy pIale naiI, lul any can le used). A
heIned horror is aninaled, enply ar-
nor, heId logelher and granled noliI-
ily ly nagicaI forces.
The process of crealing a heIned hor-
ror (so far knovn onIy lo priesls of
Bane, cerlain Iiches, and eviI vizards)
resuIls in siIenl lul inleIIigenl and
vhoIIy eviI guardians, capalIe of inde-
pendenl, naIevoIenl lehavior and rea-
soning.
Horrors do nol eal or sIeep, and are
aIvays aIerl, vilh a high inleIIigence,
vhich perneales lhe enlire arnor.
They are nol undead or sunnoned
crealures, and cannol le lurned.
A heIned horror can fighl on vilhoul
ils head, lul severed porlions cannol
conlinue lo acl. Horrors sland ly nagi-
caI Ievilalion, and can 'vaIk on air or
alove surfaces, even vilhoul Iegs. A
horror lakes no danage fron faIIing~
lul any Iiving cargo il carries is nol so
prolecled. Horrors can carry up lo 2OO
pounds 'on fool, lul onIy 1OO pounds of
non-Iiving naller if fIying. Horrors
have infravision and can scc intisio|c
crca|urcs an cojcc|s, lolh vilh a 12O
range.
Magic nissi|cs casl al a horror reslore
Iosl hil poinls. If a horror is fuIIy heaIed,
excess hil poinls/ nagic nissi|cs are re-
fIecled lack al lhe casler as danage.
Severed parls of a horror cannol nove
ly lhenseIves, nor can a horror seen
lo Iocale lhen~lul lhey viII reallach if
pIaced in lhe proper posilions ly an-
olher crealure. A horror regains Iosl hil
poinls as a Iiving, resling hunan nor-
naIIy does, resloring ils Iinking ener-
gies and ils denled or lroken arnor).
A horror can le nade innune lo
lhree specific speIIs ly ils crealor (lypi-
laIIy fircoa||, nca| nc|a|, and |ign|ning
oc||), lhese cannol le changed lhere-
afler. The horror can aIso le given un-
changealIe orders under vhich il nusl
operale (lhese cannol increase a hor-
rors nagicaI innunilies or povers).
Dangerous IoophoIes in orders nay
jeopardize a horrors IoyaIly: vording
lhese is as deIicale a lask as vording a
uisn speII.
Horrors do nol feeI pain. They are
ideaI guardians, for lheir IoyaIly is lo-
laIIy devoid of anlilion or enolion. If
connanded lhrough |c|cpa|nq, lhey
can connunicale, and a group of lhen
can le coordinaled inlo a veII-
organized fighling land. They nay
lreak off conlal if orders pernil.
HeIned horrors can use aII lhe veap-
ons fighlers do, and aII nagicaI ilens
lhal do nol require verlaI connands
or conlacl vilh Iiving fIesh or organs lo
funclion (for exanpIe, oinlnenls and
polions viII nol aid a horror). They can-
nol casl speIIs or conducl nagicaI re-
search.
A heIned horror is fearIess, and, le-
yond ils orders, cannol le nenlaIIy
conlroIIed or infIuenced (il is even in-
nune lo iIIusions). Any nenlaI conlacl
vilh a horror aIIovs il lo read currenl
surface lhoughls and enolions of lhe
leing conlacling il, aIvays aIIoving il lo
unerringIy judge lheir sincerily.
HeIned horrors oflen serve on as
guardians Iong afler lhe dealh of lheir
crealors or naslers. Sone have leen
knovn lo avenge a sIain crealor, foIIov-
ing lhe orders insliIIed in lhen.
In sone cases, lhe orders of a horror
aIIov il aulonony in lhe alsence of
connands, or are sinpIy siIenl on lhe
suljecl of ils freedon. If nol specificaIIy
connanded lo cease exislence al lhe
dealh or lehesl of lheir crealor, hor-
rors conlinue operaling unliI de-
slroyed. Sone have leen encounlered
as landils, or even as seIf-viIIed adven-
lurers. Horrors never viIIingIy fighl
olher horrors.
Batt!c Hnrrnrs: These are oulvardIy-
idenlicaI lo heIned horrors, lypicaIIy
having lhe foIIoving addilionaI povers:
incnsicn ccr up lo 6O yards, once/
day, o|in| for up lo 1 lurn, once/day (il
cannol slop o|in|ing and slarl again,
even if lhe fuII lurn is nol used up), and
casl lvo nagic nissi|cs (2-5 poinls of
danage) every 3 rounds (7O yd. range).
HeIned Horror: Inl High, AL LL, AC As
arnor (usuaIIy 2), MV 12, II 12 (A),
HD 4 HD + 1 hp/crealor IeveI,
THACO 12, #AT 1 + speciaI, Dng 1-4
(ranning) or ly veapon, SA SpeciaI
(lallIe horror onIy), SD SpeII innu-
nilies, MR 2O, SZ M, ML 2O, XI 2,OOO
(4,OOO lallIe horror), IA1.
Hook Honnon
These lipedaI sullerranean hook-
handed and leaked onnivores have
nollIed gray exoskeIelons, and are aI-
erl underground dveIIers lhal knov
lheir surroundings veII. Their hooks
prohilil lhen fron carrying and vieId-
ing nosl veapons, looIs, and olher
ilens, lul aIIov lhen lo cIinl veII. In
any round lhal lolh hook-lipped arns
hil, lheir leaks aIso hil aulonalicaIIy
(and conlinue lo do so, each round,
vilhoul allack roIIs, unliI al Ieasl one
hook-arn is disIodged).
Hook Horror: Inl Lov, AL N, AC 3, MV 9
(sane vhen cIinling), HD 5, THACO
15, #AT 3, Dng 1-8/1-8 (hooks), 2-12
(leak), ML 12, XI 175, MC5.
Ice VIpen
This species of poisonous snake gains
ils nane fron ils aliIily lo, unIike nosl
repliIes, renain aclive in niId sul-zero
25
lenperalures. Ice vipers can aIso loIer-
ale very hol sun.
Ice vipers are dusly, purpIe-gray and
nondescripl. Iron line lo line, lheir
skins have varying hues, lhere is no sin-
gIe appearance lhal is recognizalIy an
ice viper. Hovever, a snake lhal allacks
one in knee-deep snov, in a lIizzard, is
prolalIy one of lhese.
Snake~Ice Viper: Inl AninaI, AL N, AC
6, MV 15, HD 2 + 1, THACO 19, #AT 1,
Dng 1 hp + poison, SA Ioison (onsel
2-12 rounds, save al + 1 lonus, or
lake 2-8 danage), SZ S, ML 8, XI 175,
MC1 (Snake~Ioison, nornaI).
LIzano, Pack
These ponderous, ralher dociIe
leasls resenlIe gianl iguanas of a duII,
nollIed oIive-gray hue. They can hauI
avesone Ioads in quile coId and danp
condilions, so Iong as lhey have suffi-
cienl line lo soak up lhe heal of lhe
laking sun or deep, cIose-fIoving Iava.
Iack Iizards have Iov inleIIigence,
and are huge (lypicaIIy 22-24 in Ienglh,
and 1O vide). They are innune lo
nosl knovn poisons, and regenerale
physicaI danage al a rale of 1 hil poinl
every 3 lurns. Heal- and fire-lased al-
lacks infIicl onIy haIf danage on lhen,
lul coId-lased allacks infIicl an exlra
hil poinl of danage per die.
Lizard, Iack: Inl Lov, AL N, AC 3, MV
9, Sv 15, HD 8, THACO 13, #AT 1,
Dng 2-12 (lile), ML 13, XI 1,4OO, D1.
NecnophIoIus
These arlificiaI, skeIelaI conslrucls
appear as skeIelaI snakes vilh fanged
hunan skuIIs. They nove in uller si-
Ience (- 2 lo opponenls surprise roIIs),
are in conslanl nolion, and execule a
hypnolic Dance of Dealh: inleIIigenl
onIookers nusl save vs. speII or suffer
lhe effecls of a nqpnc|isn speII, aIIov-
ing lhe necrophidius a free allack. The
necrophidius is innune lo nind-
affecling allacks and speIIs such as
s|ccp and fcar. These skeIelaI con-
slrucls are nol undead and cannol le
lurned.
These dealh vorns are aIvays cre-
aled lo fuIfiII a specific nission (such as
an assassinalion, or lhe guardianship of
a parlicuIar pIace, person, or lhing). Ils
enchanlnenls fade vhen lhis lask is
conpIeled. A necrophidius does nol
eal, lrealhe, or sIeep.
Necrophidius: Inl Average, AL N, AC 2,
MV 9, HD 2, THACO 19, #AT 1, Dng
1-8, SA IaraIyzalion (1-4 rounds) and
speciaI, SD Innune lo poison and
speciaI, SZ L, ML 2O, XI 27O, MC5.
O1ugh, Gnea1en
Iound on LeveI Three (and Iover
IeveIs) of Undernounlain, lhese non-
slers are sinpIy giganlic versions of
lheir snaIIer guIgulhra cousins, lhe
olyugh and neo-olyugh.
lyugh ~ Crealer (1): Inl Average, AL
N, AC O, MV 6, HD 14, THACO 7, #AT
3, Dng 2-2O/2-2O/1-6, SA Cral, dis-
ease, SD Never surprised, SZ L, ML
17, XI 7,OOO.
PeL1as1
A peIlasl is an anorphous crealure
aloul lhe size of lhree hunan fisls in
voIune. Ils skin has a lexlured, nollIed
lrovn hue resenlIing vorn lul
slurdy Iealher. A peIlasl can change ils
shape lo exaclIy nalch a Iealher ilen in
lvo rounds.
IeIlasls Iive in synliosis vilh hu-
nans and aII golIin-kin races. LIves and
dvarves arenl righl for ils needs, and
are used onIy as carriers lo a nore suil-
alIe hosl.
Innune lo poison and crushing al-
lacks peIlasls gain +1 on saving
lhrovs vs. fire. A peIlasls skin can
sense vilralions and sneII aculeIy. Ils
nany liny eyes can le conceaIed en-
lireIy, and have 6O infravision.
If a peIlasl sees a Iealher ilen
dropped, il sviflIy noves and changes
forn so as lo le nislaken for lhe niss-
ing ilen. A peIlasl feeIs and veighs Iike
Iealher, and does nol lrealhe, give off
heaI, or nake any sound. Il has no lan-
ning odor.
In conlacl vilh suilalIe fIesh, a
peIlasl exudes an aneslhelic and lissue
soflener. There is onIy a 1 chance lhal
a hosl crealure viII nolice ils allack.
The peIlasl dissoIves lhe hosl's skin in a
snaII, hidden area. Through lhis, il al-
sorls 1 hil poinl/day of lIood-lorne nu-
lrienls. A heaIlhy hosl nay never nolice
lhe sIighl veakness lhis causes. If lhe
peIlasl is renoved, lhere is no leIIlaIe
peeIing, puIIing, or lIood.
A peIlasl viII Ieave a diseased hosl,
lul has an inleresl in keeping ils hosl
aIive. WhiIe allached, il neulraIizes poi-
sons inlroduced inlo lhe hosl. Ils sIighl
nagic resislance is aIso exlended lo lhe
hosl. ShouId lhe hosl le reduced lo lvo
hil poinls or Iess, lhe peIlasl viII injecl
3-6 poinls of energy lack inlo lhe hosl,
il can do lhis onIy once a day.
A peIlasl exudes vasles vhenever
innersed in valer, slaining and poison-
ing il, drinkers nusl save vs. poison al a
+2 lonus or lecone nausealed for 2-8
rounds, unalIe lo allack or defend.
A peIlasl viII never fighl anolher
peIlasl, nor viIIingIy join a hosl aIready
carrying one. IeIlasls can sense each
olher up lo 4O avay.
Grcatcr Pc!tasts: These are rarer
cousins lhal resenlIe lransIucenl rock
cryslaIs inslead of Iealher. Hard lo lhe
louch and aloul lhe size of a hunan
fisl, lhey can aIler lhe inlernaI hue and
shape of lheir lodies.
No organs or slruclures are visilIe in
lhe lody of a grealer peIlasl, and over
lhe cenluries lhey have Iearned lo
shape lhenseIves inlo exacl sen-
lIances of faceled gens, vaIued ly
nany crealures. They oflen hide
anong reaI genslones.
Crealer peIlasls can le seen feeding:
lhe lIood lhey ingesl is visilIe inside
lheir lodies. They aIso grov visilIy
upon draining nore lhan 3 hil poinls of
nulrienls (a grealer peIlasl can lypicaIIy
drain up lo 12 hil poinls, haIf of vhich
are added lo ils hil poinl lolaI for a day).
Because of lhis, grealer peIlasls pre-
fer lo feed on sIeeping, dead, or dis-
alIed crealures, using lheir nagicaI
povers lo felch nore neaIs. nce per
round, a grealer peIlasl can siIenlIy use
one of ils aliIilies: ca|| ncns|crs (acls as
a ncns|cr sunncning V| speII, lul onIy
allracls hosliIe crealures in lhe area
againsl ils carrier unliI a good neaI op-
porlunily deveIops), a poverfuI suggcs-
|icn (-1 on suljecl saving lhrovs) lo
infIuence caIIed crealures and olher le-
ings around lhen inlo crealing lhe
26
naxinun possilIe lIoodshed lhal can
le nanaged vilhoul depriving lhe
grealer peIlasl of aII possilIe carrier-
crealures, and sIov on any leing louch-
ing or carrying lhe grealer peIlasl.
These faIse gens have exceplionaI
inleIIigence and are nore poverfuI
lhan lhe connon variely. They olher-
vise drain a hosl, and give lenefils, ex-
aclIy as do lheir Iesser cousins.
Bolh sorls of peIlasls infesl Unde-
rnounlain. The connon peIlasls are
very oflen encounlered on lhe upper
IeveIs, especiaIIy around direcl connec-
lions vilh lhe cily alove and in lhe din
aIIeys of SkuIIporl, lhe grealer sorl is
found on Iover IeveIs. LIninsler sus-
pecls lhey inhalil The ReaIns BeIov in
sone nunlers, in lhis area.
IeIlasl ~ Connon: Inl Average, AL N,
AC 7, MV 3, HD 1 + 6, THACO 19, #AT-
1, Dng SpeciaI, MR 7: ML, 12, XI
65, IA1.
IeIlasl V Crealer: Inl LxceplionaI, AL
N, AC 3, MV 3, HD 2+6, THACO 17:
#AT 1, Dng SpeciaI, MR 33, ML 14,
XI 975, IA1.
5keLe1om, GuanoIam
This rarily appears as a nornaI un-
dead hunan skeIelon. Il is lurned as a
speciaI undead.
A guardian skeIelon has 1 hil die per
IeveI of ils crealor (THACO and saving
lhrovs lo nalch), and vieIds veapons
for lheir nornaI danage (doing 1-6
poinls of danage veaponIess). Il can
use any veapon vilhoul proficiency
penaIlies. Il has a nininun of 9 Hil
Dice and is vorlh a nininun of 1,4OO
XI.
They are innune lo cnarn, s|ccp,
oc|. and fcar speIIs, and lake haIf dan-
age fron edged veapons. Moreover, in-
tisioi|i|q |c unca and sunraq speIIs
have no effecl on lhese horrific guard-
ians.
When deslroyed (lroughl lo zero or
negalive hil poinls), a guardian skeIelon
faIIs aparl and coIIapses. RegardIess of
vhal is done lo ils renains, il viII re-
forn in 2d12 rounds (fron lhin air, if ils
ocncs have leen isin|cgra|c, puIver-
ized, scallered, Iocked avay, elc.) and
fighl again. Mosl guardian skeIelons
can rise 6 lines (7 'Iives in aII), lul sone
vilh 9 or even 12 Iives have leen re-
porled. Raise dead, resurreclion and re-
incarnalion speIIs inslanlIy and forever
deslroy guardian skeIelons.
SkeIelon ~ Cuardian SkeIelon: Inl Non,
AL N, AC 7, MV 12, HD 9 + (varialIe),
THACO 11 (varialIe), #AT 1, Dng 1-6
or ly veapon, SD SpeciaI, MR Spe-
ciaI, SZ M, ML SpeciaI, XI 1,4OO +
(varialIe).
5pIoen, FLImg
This is a rare species of Iarge spider
lhal has lransIucenl, gossaner vings.
Ils lile does 1 hil poinl of danage and
injecls poison vilh each lile (Type A-
save vs. poison al + 2). If lhe lhrov faiIs,
lhe viclin lakes 15 hil poinls of dan-
age, 1 per round, lhe Ioss slarling 1O-3O
ninules afler lhe lile. If lhe save is
nade, no danage is suffered.
This species of spider has Iov inleIIi-
gence, and can le lrained as a guardian.
If fed reguIarIy, il needs nol use ils poi-
son lo hunl prey, and can renain in one
pIace~a palienl, aIerl and allenlive
guard vhich can recognize a nasler
(and olher approved persons) ly sneII,
voice, and geslures, and viII renain
IoyaI.
In SkuIIporl, nany such spiders are
used as guardians. QuielIy, lhey aIso
serve in nany nolIe viIIas, nerchanls
slrongroons, and vizards aparlnenls
of Walerdeep and olher cilies in
Iaerun, nolalIy lhose of CaIinshan.
Spider ~ IIying: Inl Lov, AL N, AC 4,
MV 6, II 12 (C), Wl 15, HD 1 + 1,
THACO 19, #AT 1, Dng 1 + poison,
SA Ioison (save al +2), SZ S, ML 7,
XI 27O, (MC1, Spider).
51Inge ~ 5keLe1aL
These undead slirges seen lo occur
naluraIIy, aIlhough quile rareIy. They
usuaIIy faII under lhe svay of grealer
undead, serving as nessage-carriers,
spies, and varning-guards. Il is in lhis
capacily lhal lhey are usuaIIy encoun-
lered in Undernounlain.
WhiIe loIslered ly grealer undead,
skeIelaI slirges viII pursue lheir orders
unliI deslroyed. UsuaIIy, lhey are
lurned as shadovs. They cannol le
lurned in lhe Iair of lheir nasler (see
Roon #49, Lord Hunds Tonl). SkeIe-
laI slirges lypicaIIy hunl and allack en-
counlered prey unliI deslroyed.
SkeIelaI slirges donl drain lIood, lul
lheir proloscii infIicl danage as a
sucr cf ucuning. 1-3 poinls of slrik-
ing danage pIus one addilionaI hil poinl
per lIeeding vound infIicled ly lhal
slirge (addilionaI poinl Ioss slops if 1O
rounds have eIapsed or lhe vound is
landaged). These vounds cannol le
heaIed ly regeneralion, or any olher
nagicaI neans shorl of a fuII vish. Reg-
uIar resl, hovever, viII heaI lhen al lhe
nornaI rale.
Slirge~SkeIelaI: Inl AninaI, AL N, AC 8,
MV 3, II 18 (C), HD 1 +1, THACO 17,
#AT 1, Dng 1-3 + speciaI, SA
vounding (1 hp/round for 1O
rounds), SZ S, ML SpeciaI, XI 27O,
(MC2, Slirge).
Tem1amon1
These gray-green, lenlacIed preda-
lors are rare in Undernounlain, and
lypicaIIy Iair in niches, cavilies, or le-
hind conceaIing secrel doors, lapes-
lries, or carvings. Appearing as a
chilin-covered, sphericaI lody vilh
eighl suclion-cup covered lenlacIes
(used as feel), a lenlanorl has lvo
fighling lenlacIes: a vorn-Iike con-
slricling lenlacIe, and a lenlacIe lipped
vilh a sling, or hoIIov lone-needIe.
Any conslricling-lenlacIe allack roII
lhal is a naluraI roII of 2O or is 2 or nore
poinls alove lhe nininun roII needed
for a hil is considered a conslricling
grip. lher successfuI allacks are sin-
pIy 1d6-danage Iashes.
Conslricled viclins cannol casl speIIs,
use veapons, or nove lheir arns. Con-
slriclion danage (1d6) is aulonalic on
each round lhereafler, unliI lhe viclin
dies or gels free (one allenpl per
round: a Slrenglh check al a -2 pen-
aIly).
Any lone-needIe-lenlacIe allack roII
lhal is 2 or nore poinls alove lhe nini-
nun required (or is a naluraI 2O) is con-
sidered lo have seized a viclin.
lhervise, lhe allack is sinpIy a 1d6-
danage Iash.
A seized viclin cannol casl speIIs, use
veapons, or nove his arns. He nay lry
27
lo lreak free (one allenpl per round aI-
Ioved: a Slrenglh check al a -2 penaIly
lhe firsl round, -3 on lhe nexl, and -4
on lhe lhird). The seized prey is pierced
ly lhe hoIIov lone-needIe a round af-
ler leing seized (no allack roII re-
quired). During lhe nexl lvo rounds, a
fIuid is injecled inlo lhe viclin lhal dis-
soIves lhe nuscIes and organs, aIIoving
lhen lo le sucked oul lhrough lhe nee-
dIe.
Lven if rescued fron lhe lenlanorl,
viclins receiving lhe lvo-round injec-
lion viII die lhree rounds Ialer unIess
lrealed vilh a nca| speII, or a rcgcncr-
a|c foIIoved ly any curc ucuns speII.
If lhe lenlacIe is severed or lhe viclin
lreaks free during lhe injeclion, lhe
viclin viII die afler one hour passes un-
Iess a curc iscasc is casl upon hin.
Tenlanorls recoiI fron heal and coId,
and viII lreak off aII allacks afler Iosing
one lenlacIe (unIess ravenous).
Tenlanorl: Inl Non, AL N, AC 3
(lenlacIes)/ 1 (lody), MV 1: HD 2 (per
lenlacIe), 4 (lody), THACO 17, #AT 2,
Dng 1-6/1-6, SA Conslriclion, disso-
Iulion, disease, SZ S, ML 1O, XI 65O,
MC5.
Vampne
This rare sulspecies of vanpire is
soneli nes ni slakenI y caI I ed a
Iireghosl. Il is idenlicaI lo lhe veslern
vanpire excepl lhal fire of any sorl can-
nol harn il, and ils louch~vhen in
soIid forn~acls as a prcucc f|anc
(2nd IeveI priesl) speII.
Like a nornaI veslern vanpire, a
vanpyre can spicr c|ino, or snapc
cnangc inlo a Iarge lal, il nusl le in
lhis forn lo fIy, and in lhis forn onIy
can louch or carry lhings vilhoul
harning lhen. Il can aIso assune gas-
ccus fcrn al viII, lhe vanpyre has no
fire pover in lhis forn or as a lal. HoIy
valer or IavfuI good hoIy synloIs can
cause 2-7 poinls of danage per conlacl.
Vanpyres lypicaIIy Iair in lurned-
lare, desoIale slone pIaces. When en-
counlering inleIIigenl crealures, lhey
usuaIIy lry lo sel lhe cIolhing of severaI
crealures aIighl, and lhen allack as
lheir prey lries lo exlinguish lhe
fIanes, effecl heaIing, or nove precious
ilens such as scroIIs avay fron harn
(Dexlerily checks and ilen saving
lhrovs nay appIy).
Vanpyres have a unique aliIily: in-
slead of aIvays draining energy fron
lhose lhey louch, lhey can |ransfcr |ifc
cncrgq lo lolh Iiving and undead crea-
lures (2 IeveIs or 2d8 hil poinls) ly viII
and conlacl. This reIease of energy is
lhrough lhe lrealh, and is onIy done
for a nale or olher leing for vhon lhe
vanpyre has feeIings of Iove or deep
friendship-il is usuaIIy done vilh a
kiss. The |ransfcr drains an equivaIenl
nunler of hil poinls fron lhe vanpyre
during lhis process, lhe vanpyre viII
le approprialeIy veakened ly lhis aliI-
ily unliI lhe energy can le regeneraled
or repIenished.
Vanpyre: Inl LxceplionaI, AL CL, AC 1,
MV 12, II 18 (C), HD 8 + 3, THACO 13,
#AT 1, Dng 5-1O + speciaI, SA prc-
ucc f|anc (1d4 + 1 fiery danage),
energy drain (2 IeveIs), cnarn pcr-
scn gaze (save vs. speII al -2), 18/76
Slrenglh: +2 lo hil and +4 lo dan-
age, SD +1 or leller veapons lo hil,
innune lo poisons, paraIysis, fire-
lased allacks of aII sorls, s|ccp,
cnarn, and nc| speIIs, and haIf
danage fron coId-lased and eIeclri-
caI allacks, ML 16, XI 5,OOO, (MC1,
Vanpire).
Va1chspIoen
Walchspiders are fairIy connon in
guiId houses and rich nerchanls ceI-
Iars and varehouses in Svord Coasl cil-
ies fron Nevervinler lo Lanlan, lhey
cannol survive lhe coId any furlher
norlh lhan Nevervinler. They are a
speciaIIy-lred sulspecies of huge spi-
ders, raised and lrained as guardians ly
lhe dusky-skinned Walerdhavian ner-
chanl faniIy Mhairuun, and olher foIk
fron TharsuIl.
Trained lo oley a singIe nasler, and
nol lo allack cerlain olher leings desig-
naled ly lhe nasler, valchspiders are
schooIed in disalIing speIIcaslers and in
avoiding veapons sel againsl lheir Ieap-
ing allack (spears and Iarge piercing
veapons). They have acquired Iov in-
leIIigence over lhe cenluries.
Their venon causes paraIysis for 2-8
lurns vilh an onsel line of 1-2 rounds,
if a viclins saving lhrov (save vs. poi-
son, +1 lonus) faiIs. They are olher-
vise idenlicaI lo huge spiders (and
never luiId lheir ovn vels). If slarved
for Iong periods, lhey lend lo devour
paraIyzed prey.
Spider ~ Walchspider: Inl Lov, AL LN,
AC 6, MV 18, HD 2 + 2, THACO 19,
#AT 1, Dng 1-6 + poison, SA Ioison
(onsel 1-2 rds., save al + 1 or paraIy-
sis for 2d4 lurns), SD Avoids Iarge
piercing veapons, SZ M, ML 8, XI
42O, (MC1, Spider-Huge).
VIzshaoe
These slrange leings, are encoun-
lered in Undernounlain nainIy as parl
of lhe Iav and order (such as il is) of
SkuIIporl, lul are sonelines found as
vanderers in lhe Iover IeveIs.
These inlangilIe nenaces appear as a
svirIing vorlex of coIors, oul of vhich
nay rise a roled, learded vizard of a
singIe vivid hue. The figure can Ieave ils
vorlex (vhich lhen sucks lhose enler-
ing lhe vorlex oul inlo lhe phIogislon
surrounding lhe cryslaI sphere of
ReaInspace, a deslinalion IikeIy lo
prove falaI lo unprepared advenlur-
ers), lul rareIy does.
Wizshades can casl speIIs lo aid or lo
harn (5O chance of eilher), lul can-
nol allack physicaIIy. Weapons appear
lo pass righl lhrough lhen vilhoul do-
ing danage. Wizshades are harned
onIy ly nagicaI veapons: lhese infIicl
nornaI danage (veapon and slrenglh
lonuses appIy), lul speciaI veapon
aliIilies viII nol funclion againsl lhe
vizshades.
Wizshades casl randon speIIs inslan-
laneousIy, vilh onIy sonalic geslures.
Lach round of conlal, roII 1d1O lo de-
lernine lhe IeveI of vizard speII a viz-
shade casls (1O = DMs choice). Then
roII 1d1OO lo find oul vhich speII (fron
lhe speII lalIes) is casl. If lhe roII is
higher lhan lhe nunler of speIIs avaiIa-
lIe for lhal IeveI, lhe DM chooses lhe
speII.
A speII or nagicaI allack lhal over-
cones lhe vizshades nagic resislance
infIicls no danage. Inslead, lhe viz-
shade Ioses lhe aliIily lo casl speIIs of
lhal sane speII IeveI for lhe resl of lhe
encounler (i.e., if a vizshades speII roII
is of lhal IeveI, in a Ialer round, il casls
28
no speII on lhal round). A nagicaI ilen
discharge has lhe sane effecl as an
equivaIenl IeveI speII, for exanpIe, a c-
|cc| nagic speII/speII effecl fron a
vand, slaff, or casl ly a nage vouId
prevenl a vizshade fron using 1sl IeveI
speIIs.
A vizshade nusl check noraIe al
each Ioss of a speII IeveI: al a faiIure, il
vanishes lack inlo ils vorlex, vhich re-
cedes and is gone.
If a vizshades nagic resislance suc-
ceeds againsl a nagicaI allack, il cap-
lures lhe speII energy of lhal allack.
RoII 1d1O, if lhe resuIl is lhe nunler of
a speII IeveI lhal has leen cIosed lo lhe
vizshade, lhal speII IeveI lecones usa-
lIe again.
None knov vhere vizshades cone
fron. When sIain, lhey vanish inlo lheir
vorlices, vhich lhen cIose and deparl.
Wizshade: Inl Supra-genius, AL CN, AC
O, MV 12, II 24 (C), HD 1O, THACO NiI,
#AT O, Dng O, SA Randon nagic, SD:
SpeciaI, MR 25, SZ M, ML 15, XI
13,OOO, MC7.
A VanmImg Vono
LIninsler leIIs ne Ive lareIy peered
al lhe rosler of viId, veird nonslers
lhal inhalil Undernounlains nany
IeveIs~and cravI, drifl, skuIk and
sIilher lhrough lhe dark caverns and
passages of The ReaIns BeIov. AInosl
anylhing nay le nel in Undernoun-
lain, given HaIaslers penchanl for
opening ga|cs and going hunling for
Iive gane.
Advenlurers, in lhe vords of LInin-
sler:
"Ye Haoe
Beem Vanmeo."
Localed on LeveI Three of Under-
nounlain, SkuIIporl is a IavIess con-
nunily of shady deaIings and rough,
svordpoinl juslice. The sellIenenl fiIIs
a Iarge, L-shaped cavern lhal opens
onlo a vide expanse of lhe Sargaulh,
River of lhe Deplhs, il aIso spreads onlo
a Iarge isIand in lhe river.
Barges cone up fron lhe deplhs lo
lhis pIace, via lhe avesone |c|cpcr|s
lhal HaIasler crealed. These nagicaI
narveIs can nove enlire ships fron
IeveI lo IeveI of Undernounlain, if lhe
ships nove lo cerlain Iocalions in lhe
Sargaulhs pIacid fIov.
These larges lring sIaves (fron lhe
Lyes Iair, Roon #68 on lhis IeveI) for
lrade al SkuIIporl. They aIso lring crea-
lures of lhe deplhs, vilh various lrade-
vares: duergar, svirfnelIin, and
dvarves vilh nined nelaI ores, lrade-
lar ingols, or finished goods (such as
fine svords, heIns, and naiI).
IuII-sized seagoing Svord Coasl ner-
chanl ships cone dovn fron alove lo
SkuIIporl, loo. ne reach of lhe Sar-
gaulh exlending fron lhe vide
SkuIIporl lasin is Iinked lo lhe Soulh
Seacave ly a greal hoisl, and lhence lo
lhe vasl Sea of Svords (as descriled in
lhe Knnwn HIstnry chapler of lhe
Canpaign Guic |c Uncrncun|ain).
These ships lring lrade-goods such as
food (especiaIIy fruil), fine lexliIes, and
sIaves of cerlain races~lhings unallain-
alIe in The ReaIns BeIov.
The grealesl lrading-cenler in lhe
vorId Iies overhead, vilh aII ils services
of ship and vagon repair, ready sup-
pIies of seII-svord lodyguards, and
conpelilive dislrilulors viIIing lo
lraveI lo every knovn corner of Iaern
lo nake coins fiII lheir pockels. Hov-
ever, sone lrade canl le done openIy.
Thal lrade~lhe lrade in sIaves, lhe
lrade in cadavers and lody parls, lhe
lrade in iIIegaI sulslances or lracealIe
sloIen goods, and lrade vilh lhe
Shunned Races (iIIilhids, drov, orcs,
kuo-loa, duergar, sahuagin, and
olhers)~occurs here.
To lhe firsl line visilor, SkuIIporl is a
dinIy-Iil, sinisler, and confusing pIace.
Rickely docks, calvaIks, and Iadders
are everyvhere. The slreels are une-
ven rillons of lare slone or hard-
lealen earlh. Bals cIusler under every
eave, and everylhing is aIvays danp.
Whal IillIe iIIuninalion lhere is cones
fron rif|ign|s (see lhe MagIca! Itcms
chapler, under g|cuing g|coc) in iron
cages alop poIes, or (rareIy) drifling
freeIy aloul. Lighl is aIso gIeaned fron
Iuninous fungi of aII sorls.
SkuIIporls inlrigue, advenlures, and
nyriad unique nonslers deserve a
noduIe aII lheir ovn, lul DMs can cap-
lure lhe nood ly descriling a pIace
vhere orcs and nind fIayers openIy
vaIk lhe dark slreels, Iuninous fungi
ooze and inch aIong unliI looled oul of
lhe vay, and drov vaIk aloul openIy in
Iarge lands.
The pernanenl popuIace of SkuIIporl
consisls of oulIavs, fugilives, and non-
greInen fron lhe vorId alove, rein-
forced ly haIf-orcs, golIins, hags, and
olher leings nol loIeraled in lhe cily
alove.
They run shops in vhich polions, poi-
sons, dungeon-deIving hardvare of aII
sorls, pack aninaIs (Iizards, nuIes, and
even lrained pack lurlIes), and slrong
drink are soId. There are aIso veapons-
shops, sone of vhich (il is vhispered)
seII lhe occasionaI nagic svord or dag-
ger, if a cusloner nakes lhe correcl
approach~shoving coins or gens
enough lo pay in advance.
Lveryone in SkuIIporl goes arned~
aII lhe line. There are aIvays Iurking
nonslers, fron hungry carnivorous
nushroons and cenlipedes underfool
lo vandering crinson dealhs and
vorse. Worse usuaIIy descriles lhe
neighlor drinking al your eIlov, or lhe
shadoved figure vaIking pasl you in
one of lhe dark, vinding aIIeys.
Mosl sIave-pens are on lhe isIand,
lolh lo isoIale lhe sIaves, and lo keep
lhe vorsl of lhe sIave-pens slench
avay fron lhe leller (if lhal is lruIy
lhe appropriale vord) IocaI inns.
SkuIIporl has no governnenl, and no
poIice. An unvrillen code hoIds hosliIi-
lies in check~lhis is safe ground for
aII lraders and cusloners. This ruIe
covers aII leings, even prolecling lradi-
lionaI enenies fron each olher, unIess
lhose invoIved lhink lhey can slick a
lIade inlo each olher vhen no one is
valching.
SkuIIporls nane is derived fron fIoal-
ing, laIking skuIIs lhal coIdIy leII individ-
uaIs lo desisl fron doing lhus and so, or
order olhers lo kiII lhis or lhal leing in-
29
nedialeIy, and so on. Their source is
unknovn~if allacked, lhey sinpIy fade
avay. The allacker is lhen confronled ly
a wIzshadc (see MC7, or lhe Mnnstcr
GuIdc), vhich appears oul of novhere
vilhin 1-4 rounds.
Many (incIuding lhe currenl Lords of
Walerdeep) leIieve HaIasler is lehind
lhis, and lhey aIso leIieve lhal lrying lo
deslroy SkuIIporl in lhe face of his sup-
porl viII le fuliIe. The lrulh is nol yel
knovn (and DMs nay vork lheir ovn
inlrigues around il).
Many coIorfuI characlers fron lhe
cily alove-incIuding Mirl lhe Money-
Iender, LIailh CrauInolur lhe Ser-
penl, and Zallas ThuuI~visil
SkuIIporl reguIarIy, as do nany pirales
haled and feared up and dovn lhe
Svord Coasl. Runavays and nissing
persons aIso lurn up here, hiding oul or
Iooking for opporlunilies.
CalaIoguing lhe inporlanl NICs of
SkuIIporl vouId le an endIess lask,
nany peopIe cone and go, fIilling
aloul vilh deIilerale sleaIlh~and olh-
ers donl Iasl Iong. Businesses Iasl
sIighlIy Ionger, lhough nany ovners
find lheir profils do nol neril lhe risks
lo Iife and Iinl connon lo Iong lern in-
halilanls of SkuIIporl. Despile lhe dan-
gers, sone eslalIishnenls have
renained conslanl and are favored ly
nany races of lhe surface and lhe deep
ReaIns.
Inns
- The Deepfires (quic|, cxcc||cn|/
cxpcnsitc)
- The Croving Cockalrice (gcc/
cxpcnsitc)
- Culs And Carlers (rcugn-an-
|uno|c, ui|n ancing an a f|ccr-
sncu, gcc/cxpcnsitc)
- The Crock and HeIn (ir|q, cc|,
an crcuc, pccr/cncap)
Taterns
- Tnc Tnrcun Gaun||c| (gcc/
nccra|c)
- The Burning TroII (infancus ncc|-
i ng an orau| i ng spc|, f ai r/
cxpcnsitc, a p|acc |c oc sccn)
- The BI ack Tankar d ( pccr /
nccra|c)
The garlage dunp of Walerdeep,
lhis infanous IocaIe is one of lhe desli-
nalions of gales oul of Undernounlain.
Therefore, il is a pIace vhere advenlur-
ers oflen find lhenseIves, usuaIIy
vounded and Iov on speIIs, luried
neck-deep in a parlicuIarIy felid cess-
pooI during a rainslorn.
The Ral HiIIs are knovn lo le inhal-
iled ly poIlergeisls and nany olher
lypes of fouI undead crealures (see lhe
CATACMBS

SoIo Quesl look Knign|


cf |nc |iting Dca for exanpIes).
This area vas once a larren, vind-
svepl pellIe leach. Waves crashed
and roIIed endIessIy in lhe shaIIovs. Ior
aInosl a niIe oul lo sea, lhe sealed is
sliII five feel or Iess fron lhe surface of
lhe valer.
f oId, ships used lo leach here for
repairs, and Iunler larges puIIed up al
lhis spol for Ioading. As Walerdeep le-
cane rich enough lo suffer raiding, ils
peopIe legan lo see lhis easy Ianding-
pIace as a danger lo lheir safely~and a
free aIlernalive lo Walerdeeps harlor.
A rough shanly lovn cane inlo leing
here, and lhe Shadov Thieves noved lo
conlroI il. Walerdhavians sav lhe dan-
ger, and acled sviflIy.
The Cuard vas caIIed oul in force.
They drove lhe inhalilanls of 'The
Beach oul, sIaughlering lhose vho re-
sisled, and sel fire lo aII lhal vouId
lurn. The Cuard lhen canped on lhe
spol unliI lhe fires had died dovn,
keeping lhe area cIear vilh slrong pa-
lroIs. Under lheir proleclion, lhe Cily
legan lo lring ils garlage hilher in
vagon Ioads, ralher lhan lurning il
oulside lhe vaIIs.
Today, lhis lask is done ly lhe
Dungsveepers CuiId. The Ral HiIIs
have grovn lo cover an area aInosl
four niIes in Ienglh and up lo a niIe in
vidlh~hiIIs of piIed, rolling garlage
lhal poison lhe shaIIovs and exlend
aIong lhe enlire leach area, effecliveIy
larring any hosliIe Iandings. The Cuard
palroIs lhe nearly caravan-road, and
guards lhe daiIy evening garlage con-
voy of Dungsveepers vagons, lul olh-
ervise Ieaves lhe Ral HiIIs aIone.
As lhe nane suggesls, lhese langIed
hiIIs are infesled vilh rals. Scrul lrees
and gnarIed creepers are everyvhere.
The reek is indescrilalIe, and foiIs aII
allenpls lo lrack ly scenl, or lo sneII
anylhing lul lhe slrongesl perfune.
Iresh garlage is lroughl daiIy, and
lhe HiIIs are groving ly aInosl haIf an
acre per year. The inhalilanl nonslers
have nade il loo dangerous for
Dungsveepers lo carry garlage inlo
lhe inlerior, so fresh garlage is nov
piIed al lhe ouler edge of lhe HiIIs daiIy.
SeveraI allacks have nade lhe Cily re-
cenlIy slrenglhen lhe Cuard presence
vhenever garlage is lroughl here, or
vhenever parlies pass lhe Ral HiIIs ly
nighl. ne can expecl lo see a Cuard
conlingenl of lvenly nounled nen-al-
arns or nore, arned vilh Iances,
heavy crosslovs, and personaI arns,
lhey are aIvays acconpanied ly al
Ieasl lvo duly-priesls (of Torn and a
hired vizard (vho usuaIIy lrings a Iov
IeveI apprenlice aIong for free).
DMs nay devise nonsler encounlers
of lheir ovn for lhe Ral HiIIs, using aII
sorls of slrange crealures lhal couId
nol olhervise reaIislicaIIy le found
near lhe Cily of SpIendors, or use lhis
lalIe.
Rat HI!!s Randnm Encnuntcr
Tab!c (d20)
DIc Rn!! Encnuntcr
1 2-12 Land Lanpreys
2 1 Minic
3 1-6 SkeIelons
4 5-2O Rol Cruls (in carrion)
5 1 lyugh
6 1-4 }ackaIveres
7 4-16 WiId Dogs
8 4-24 Wererals
9 5-5O Cianl (Sunalran) Rals
1O 2-24 Cianl Cenlipedes
11 2-2O AninaI SkeIelons
12 1-12 Huge Spiders
13 2-16 CravIing CIavs
14 1-4 Leucrolla
15 1 ShanlIing Mound
16 2-12 Ioisonous Irogs
17 1-12 Zonlies
(or 2-8 Sea Zonlies)
18 1 Neo-lyugh
19 1 CalolIepas
2O SpeciaI Lncounler: DMs
choice
Noms1en No1es
The Ral HiIIs are leing increasingIy
visiled ly Iizard nen fron lhe coasl
furlher soulh, lhe repliIians are consid-
ering eslalIishing a forlified Iair in con-
ceaInenl here. KoloIds aIso are visiling
lhe HiIIs in grealer nunlers fron
nearly Maidens Tonl Tor. Al lhe DMs
oplion, slrong palroIs of lhese crea-
lures nay le encounlered.
Iungi and olher pIanl nonslers nay
le added lo lhe encounler lalIes if a
DM desires, even choke creepers. Bog-
gIes and nongreInen are aIso IikeIy in-
halilanls of such a selling.
A lehoIder couId veII Iair in lhe hearl
of lhe HiIIs. A group of Shadov Thieves
or sIavers couId easiIy galher lhere lo
junp nerchanl vagons on lhe road
or lo guard pay-noney for agenls in lhe
Cily.
AII nanner of narine horrors nay
Iurk in lhe shaIIovs. Lacedons are
knovn lo overvheIn even gianl gar,
vhich sonelines drifl inlo lhe shaIIovs
in search of prey. There are said lo le
deep pooIs and fIooded leasl-lunneIs in
lhe lainled valers, vhere oceangoing
dangers Iurk. Lven sinpIe conlacl vilh
lhe valer (see Tain|c Dangcrs, leIov)
has ils periIs.
HLaaoIm
The Ral HiIIs are aIso hone lo
HIaavin, a gianl doppIeganger of 9 hil
dice (67 hil poinls, nornaI allacks and
aliIilies), vho occasionaIIy leans up lo
hunl vilh Ieucrolla vho aIso dveII in
lhe area.
HIaavin is parlicuIarIy dangerous lo
visilors lecause of lhe uan cf i||usicn
(64 charges Iefl) il gained fron an un-
vary sorcerer Iong ago. The doppIe-
ganger uses lhe uan lo Iure parlies of
inlruders inlo pil lraps and snares il
has sel in lhe area. Afler scallering a
group, il viII sIay each of lhen singIy
and feasl on lheir renains.
HIaavin creales lanlaIizing gIinpses
of lreasure vhen groups venlure near
in dayIighl. Ior exanpIe, a rusly svord
hiIl nay appear lo le of goId sel vilh
gens, or lo gIov as if nagicaI, or lolh.
A skeIelon nay appear lo le vearing a
goId ring. HaIf-luried chesls or
3O
parliaIIy-corroded lrade lars are olher
favorile iIIusions.
Mosl such inages are crealed alop a
lhin nal of garlage HIaavin has Iaid
over a pil lhe doppIeganger has dug. Il
has pIaced rocks and spears nearly lo
le hurIed dovn al lrapped crealures,
ICs lake 1d6 faIIing danage inlo lhe pil,
and lhe rocks and spears viII cause 1d6
danage lo lhose in lhe pil. A fev of
HIaavins oIder, Iarger pils are Iined
vilh spikes: roII 1d3 for lhe nunler of
spikes hil ly a faIIing IC. Lach spike
does 1d4 danage in addilion lo lhe 1d6
lase faIIing danage.
In lviIighl or davn, vhen lhe Iighl is
poor, HIaavin allenpls nore difficuIl iI-
Iusions, and uses ils vocaI ninicry. Typ-
icaIIy, il creales lhe inage of a running
girI cIulching a cIinking sack, foIIoved
shorlIy ly a Iunlering varrior vho
snarIs, Cone lack, you IillIe svindIer!
HaIf lhal goId is ninc! Bolh quickIy dis-
appear deeper inlo lhe HiIIs, in lhe lvi-
Iighl.
HIaavin viII use ils LSI lo creale an
inage of preciseIy vhal a parlicuIar IC
viII find nosl allraclive (if ladIy
vounded, lhal nighl le a rolling
salcheI narked vilh a hoIy synloI, fuII
of sloppered viaIs). The |SP viII aIIov
lhe doppIeganger lo provide second,
lhird, and addilionaI iIIusions vilh
equaI precision, if necessary, lo nake a
IC leIieve a Iure lo le reaI.
HIaavin has anassed a chesl of lrea-
sure, luried in lhe hearl of lhe HiIIs. Il
conlains 6 cp, 36 sp, 166 gp, and a dia-
nond neckIace vorlh 6,OOO gp.
TaIm1eo Damgens
Innersion or excessive skin conlacl
vilh lhe dark, eviI-sneIIing valer of lhe
Ral HiIIs (lolh rainvaler pooIs in lhe in-
lerior, and in lhe coaslaI shaIIovs), car-
ries a 2O lase risk of conlracling a
disease. Such an exposure check nusl
le nade once for each such conlacl (or
once per lurn of proIonged conlacl,
such as svinning in lhe shaIIovs, or
lalhing in a pooI).
Ingesling any of lhe valer carries a
35 chance of disease. AII exposure
check shouId le nade for each inges-
lion. DiIulion vilh valer or vine nay
leller chances ly 15 or even de-
crease lhen furlher (DMs choice), loiI-
ing lhe valer reduces disease chances
in aII cases lo 5 per conlacl.
Dry Iand conlacl vilh lhe garlage of
lhe Ral HiIIs (and lhe nany insecls lhal
svarn in lhe felid air alove) carries ils
ovn periI: a 5 chance of disease.
An exposure check shouId le nade
once per day in vhich a leing is in, or
enlers, lhe garlage of lhe Ral HiIIs, a
characler vho enlers and Ieaves lhe
HiIIs a dozen lines in a day viII suffer
onIy a singIe check.
If lhe garlage is excessiveIy dislurled
(ly digging, expIosive speII casling, or a
vioIenl physicaI fighl), aII crealures in
lhe vicinily nusl nake an exlra, inne-
diale exposure check (one per dislur-
lance). Chances of conlracling disease
are nol cunuIalive.
Laling lhe neal of any crealure in-
haliling lhe Ral HiIIs carries a 6O
chance of conlracling disease (haIved if
lhe neal is cooked).
The effecls of diseases are Iefl lo lhe
DM. The nosl connon knovn affIic-
lion in lhe Ral HiIIs is darkrol disease.
Dar|rc| causes Iarge lIack palches
lo forn on a viclins skin, in 1-2 days.
These persisl for 2d12 days. The vic-
lins lrealhing lecones noisy (hiss-
ingj and Ialored, and 2d4 hil poinls
per day are Iosl, unliI lhe viclin is al
haIf nornaI lolaI hil poinls. Cha-
risna drops ly 6 poinls, as lhe eyes
luIge, hair legins lo faII oul, and lhe
lIack palches legin lo enil a fouI
odor. Slrenglh and Conslilulion
scores drop ly 1 poinl per day unliI
nininuns of 3 are reached for each
score. NornaI aclivily soon lecones
inpossilIe, led resl and quaranline
are advisalIe. The disease renains
conlagious unliI lhe spols cIear up.
Seven days inlo lhe affIiclion, a
sqs|cn sncc| roII nusl le nade (al
lhe characler's "heaIlhy" Conslilu-
lion score, nol lhe currenl Iovered
one). If lhis succeeds, lhe disease
runs ils course and lhe characler
viII recover.
If il faiIs, lhe viclin Ioses 4d4 hil
poinls lhal day, and 2d6 poinls are
Iosl lhe nexl day. Thereafler, 2d4
poinls are Iosl each day. Dealh oc-
curs al O hil poinls, aIlhough curc
iscasc viII end lhe affIiclion quickIy
(recovery in 4d4 hours), and heaIing
speIIs have lheir nornaI effeclive-
ness againsl hil poinl Ioss.
If lhe viclin survive lhe disease,
lhe rolling spols grov snaIIer and
evenluaIIy disappear (in 1d12 days),
as lhe disease passes. Losl aliIily
poinls and hil poinls lhen relurn al a
rale of 1d4 each per day (assuning
conpIele resl), and a fuII recovery is
nornaI.
31
NImraIth's Map
Gathagacr's Rnnms Map
Fa!!Ing 5taIr Tc!cpnrt Route Ma
GATE5 AWAY IN MID-5TEP
This one-vay leIeporl (oul of lhe dungeon)
vorks onIy if lhe narked roule is foIIoved.
Arrovs shov lhe onIy direclion lhal viII
nake lhe |c|cpcr| funclion. NTL: any side-
lrips fron lhis roule viII negale lhe |c|cpcr|s
operalion.
Refer lo lhe LeveI ne Core Roon descrip-
lions (Roons #11 and #23) for delaiIs on lhis
leIeporl. The cryplic scroII nessage found in
Roon #11 is as foIIovs:
la|cn fcr |ai| oq fa||ing s|air
|c||cu i| |c cnp|q air.
Arcun nc|ning cncc an |ncn |urn oac|
ucs| |cuars |ai| again.
A|| sic uaqs spurn |urn rign| (|c air)
again.
|f cf |ifc qc arc fcn.
Yc ui|| uin |nc uaq ocqcn.
Sinis|cr urcng, cx|cr rign|,
|c||cu cn, |c |nc |ign|.
HaIaslers |c|cpcr| exil fron lhe dungeon
vorks onIy vhen approached in lhe correcl
nanner. Il is siled al #23B, lul is aIvays invis-
ilIe~affecled crealures vanish siIenlIy and
in nid-slep vhen lhey cross lhe leIeporl.
5urfacc Fcaturcs
CnI!s In thc Dark
Undcrgrnund Fcaturcs
Bchn!dcr
E!dcr Orb
CLIMATE/TERRAIN: Any (renole areas)
FREQUENCY: Very rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
Any
DIET: nnivore
INTELLIGENCE: CodIike (22 + )
TREA5URE: S,T,V (A,D,L,I)
ALIGNMENT: LavfuI eviI
NO. APPEARING: 1
ARMOR CLA55: O/2/7
MOVEMENT: II 3 (B)
HIT DICE: 7O-75 hp
THAC0: 5
NO. OF ATTACK5: 1
DAMAGE/ATTACK: 2-8
5PECIAL ATTACK5: Magic, see leIov
5PECIAL
DEFEN5E5: Anli-nagic ray
MAGIC
RE5I5TANCE: 5O, see leIov
5IZE: M (4-6 dianeler)
MORALE: IearIess (19)
X.P. VALUE: 18,OOO
An LIder rl is a very oId lehoIder vhose povers have far
oulslripped ils 'connon lrelhren. LIder rls Iack lhe
Iarger nunler of eyes of lhe younger lehoIders lul gain
speIIcasling aliIilies in conpensalion. LIder rls are lhe
visesl, nosl cunning of lyranl-kind, They are experl slral-
egisls and rulhIess, lireIess foes, lrue nasler ninds of lheir
race.
Cnmbat: An LIder rl lypicaIIy Ioses lhe povers of 1-4
eyes in reaching ils advanced age and povers. In oId age,
anls canl regenerale Iosl eyes (pureIy physicaI danage
sliII heaIs).
LIder rls use nagic, deveIoping verlaI-onIy speIIs of
lheir ovn, or luying or sleaIing speIIs fron leings vho use
verlaI nagics. They enpIoy polions, scroIIs, and
speIIlooks as vizards do, lhey aIso uliIize nagic ilens lhal
need nol le vorn lo funclion and are aclivaled ly con-
nand vords.
An LIder rl can nenorize one vizard speII for every 8
hil poinls il currenlIy possesses. Il can onIy hoId one speII
of each speII IeveI in ils nind al a line, and nusl sludy
speIIs as nages do lo relain ils speIIcasling aliIilies.
SpeIIs videIy knovn anong LIder rls are fev. Lach
one guards ils knovIedge jeaIousIy, vying for suprenacy
over olhers. Connon rl-speIIs are knovn lo incIude:
ar|ncss, 15 raius, c|cc| intisioi|i|q, ig, ispc| nagic,
|SP, nincr g|coc cf intu|ncraoi|i|q, pcucr ucr, o|in,
prc|cc|icn frcn ncrna| nissi|cs, ua|| cf fcrcc, and ccn|rc|
ca|n |qran|. This Ialer speII is equivaIenl in pover lo a
fourlh-IeveI vizard speII, lul il is unusalIe ly hunan
ninds of Iess lhan 18 inleIIigence.
This nagic enalIes an LIder rl lo conlroI any Dealh Ty-
ranls (undead lehoIders, see lhe Monsler Cuide) vilhin a
range of 1 niIe per currenl hil die of lhe LIder, a conlroI as
rigid as a cnarn pcrscn infIuences hunans. An LIder rl
can sinuIlaneousIy conlroI one Dealh Tyranl per poinl of
inleIIigence il currenlIy possesses. If faced vilh nore Ty-
ranls lhan ils conlroI Iinil, a rare occurence indeed, il can
drop conlroI of one in one round and assune conlroI of an-
olher in lhe nexl. The Tyranls invoIved viII do nolhing
during lhose lvo rounds. Dealh Tyranls cannol releI
againsl lhis conlroI vhich overrides and aIvays super-
cedes lheir direclives.
Whenever an LIder rl has access lo Dealh Tyranls and
expecls danger, il viII exercise a ccn|rc| speII. Il is one speII
rls aIvays nenorize, anolher is lhe 8lh IeveI crca|c
ca|n |qran| speII deveIoped ly LIder rls, vhich yieIds a
sleady suppIy of servanls.
In lallIe, an LIder rl aIvays lries lo have Dealh Ty-
ranls do ils fighling, using lhen as shieIds fron allackers,
and lo naneuver foes inlo range of ils ovn eyes. An LIder
rl lends lo keep ils speIIs as surprises lo lurn lhe lide of
lallIe or lo escape foes IikeIy lo defeal il.
HabItat/5ncIcty: LIder rls are lhe vise counciIors,
decision-nakers, and Ieaders of various lehoIder faclions.
They keep spacegoing lyranlkind organized and nore or
Iess oledienl, as opposed lo lhe paranoid, fierceIy indepen-
denl soIilary lehoIders nosl oflen found on vorIds. The
pinnacIe of lyranlkind, LIder rls vork lo nainlain pre-
eninenl posilions in lheir faclions, and lo advance lheir
faclion lo suprenacy over aII lehoIders. Lach LIder rl is
aIvays Iooking for an edge~any and aII possilIe edges.
They viev advenlurers as polenliaI sources of nev infor-
nalion, nagic, veaponry, and veaIlh lo furnish lhose ad-
vanlages. The rls are lherefore nore curious, loIeranl,
Bchn!dcr
and farsighled lhan nosl lehoIders~lhough lhey nay acl
no Iess confidenl and arroganl. This arrogance and
haughliness is sinpIy a fronl lo fooI pIayer characlers, nol
lhe fooIhardy overconfidence of nany younger lehoIders.
Lvery rl sees ilseIf as lhe falher of a nev, nore capalIe
lreed of lyranlkind IoyaI lo il. Using Dealh Tyranls as
guardians and assislanls, nosl rls arrange cauliousIy
safeguarded neelings vilh Iesser lehoIders lo lreed, and
lhen raise lhe young lo oley lhen. BehoIders are her-
naphrodilic and produce nagic-veak young. The unforlu-
nale nale and any disIoyaI offspring are usuaIIy kiIIed and
lurned inlo Dealh Tyranls, insuring a nore reIialIe ser-
vanl for lhe LIder rl. lher rls conlinuaIIy lry lo de-
slroy or sulverl lhe IoyaIly of an LIder rls offspring. So
far, no LIder rl has succeeded in lreeding IoyaIly inlo lhe
race, or achieving doninion over nore lyranlkind lhan il
can lhrealen inlo oledience.
Ecn!ngy: An LIder rl needs Iess food lhan olher lehoId-
ers, and loIerales a vide variely of consunalIes. Ils saving
lhrov againsl aII ingesled poisons is a 3, for conlacl and in-
sinualive poisons, an rl needs lo roII a 2. SpeIIs lhal nan-
age lo sIip pasl lhe an|i-nagic rays of lhe cenlraI eye
encounler a high lodiIy nagic resislance. This resislance is
lhe resuIl of nagicaI experinenlalion and lhe deveIop-
nenl of lhe LIder rls highIy focused personaI viII used
lo counleracl hosliIe nagicaI effecls. LIder rls aIso are
innune lo 1sl lhrough 4lh IeveI iIIusion speIIs due lo lheir
incredilIy high inleIIigence scores.
Lvery LIder rl anasses aII lhe nagicaI knovIedge il can
during ils Iifeline, and so provides rich lreasure for lhose
vho defeal one. Magic ilens and speIIs are cIeverIy hidden
in caches, lolh near an LIder rls usuaI haunls, for ener-
gency use, and far avay for ils proleclion.
Sages leIieve rl lrains have greal polenliaI as a conpo-
nenl of speIIs and ilen-crafling processes, lul no specific
uses are docunenled as yel.
Crcat c Dcat h Tyrant
8lh IeveI Wizard speII (Necronancy)
Range: 2O Lasling Tine: 3 rounds
Conponenls: V Area of Lffecl: 1 lehoIder/hil
dice or IeveIs
Duralion: Iernanenl Saving Throv: None
This speII creales dealh lyranls fron lhe sheIIs or
corpses of dead lehoIders. UnIike lhe hunan priesl
speII anina|c ca, lhe speII does nol aIIov pernanenl
conlroI of lhe undead lehoIders. The casler conlroIs
lhe dealh lyranls crealed ly lhis speII for 1d12 rounds
and lhe caslers IeveI. Afler said line, lhe casler nusl
use a ccn|rc| ca|n |qran| speII lo nainlain his conlroI.
Casling lhis speII is an inherenlIy eviI acl, used prinar-
iIy ly LIder rls. nIy eviI vizards of 18 or grealer in-
leIIigence can use lhis speII.
Bchn!dcr-kIn
Dcath KIss
CLIMATE/TERRAIN: Any (renole areas)
FREQUENCY: Rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: Average lo high (8-14)
TREA5URE: See leIov
ALIGNMENT: NeulraI eviI
NO. APPEARING: 1
ARMOR CLA55: 4/6/8
MOVEMENT: I I 9 ( C )
HIT DICE: 77-84 hp
THAC0: 11
NO. OF ATTACK5: 1O
DAMAGE/ATTACK: 1-8
5PECIAL ATTACK5: BIood drain, ran
5PECIAL
DEFEN5E5: Regeneralion
MAGIC
RE5I5TANCE: NiI
5IZE: H (6-12 dia., lenlacIes lo 2O Iong)
MORALE: Ianalic (17)
X.P. VALUE: 8,OOO
The Dealh Kiss, or lIeeder, is fearsone predalor found
in caverns or ruins. Ils sphericaI lody resenlIes lhal of lhe
dreaded lehoIder, lul lhe eyeslaIks of lhis crealure are
lIoodsucking lenlacIes, ils eyes hook-loolhed orifices.
They favor a diel of hunans and horses, lul viII allack
anylhing having lIood (especiaIIy 'easy neaIs Iike lIood-
lIoaled slirges and Ione hunans). An oIder nane for lhese
crealures is eye of lerror. A giganlic specinen knovn as
The TenlacIed ne is said lo roan lhe high foresls and
crags of lhe norlhern Svord Coasl.
Cnmbat: The nain lody of a dealh kiss has no noulh. Ils
cenlraI eye gives il 12O infravision, lul lhe dealh kiss has
no nagicaI povers, unIike lhe lehoIder lhal il cIoseIy re-
senlIes.
A dealh kiss is 9O IikeIy lo le laken for a lehoIder vhen
sighled. The len lenlacIes IargeIy relracl inlo lhe lody
vhen nol needed, resenlIing eyeslaIks, lul can Iash oul lo
a fuII slrelch of 2O vilh lIinding speed. The lenlacIes nay
acl separaleIy or in concerl, allacking a singIe crealure or
an enlire advenluring conpany.
A lenlacIes iniliaI slrike does 1-8 poinls of danage as lhe
larl-noulhed lip allaches lo lhe viclin. Lach allached len-
lacIe drains a nininun of 2 hil poinls-vorlh of lIood per
round, leginning lhe round afler il hils.
A lIeeders cenlraI lody is AC4, ils cenlraI eye AC8 vilh
6 hil poinls, ils lenlacIes AC6, and lhe noulhs on lheir ends
AC4. A hil on a lenlacIe-noulh viII slun lhe lenlacIe, caus-
ing il lo vrilhe heIpIessIy for 1-4 rounds. TenlacIes nusl le
slruck for 6 poinls of danage fron edged veapons lo
sever lhen. They are lorn free fron ils viclin ly lhe appIi-
calion of a lolaI of 22 Slrenglh poinls i.e. nore lhan one
characler, acling logelher, such forcefuI freeing does lhe
viclin 1-6 danage per lenlacIe, as lhe larled leelh forc-
ilIy lear free fron lhe lenlacIe.
If an allached lenlacIe is danaged lul nol deslroyed, il
inslanlIy and aulonalicaIIy drains sufficienl hil poinls-
vorlh of lIood fron lhe viclins lody lo reslore lhal lenla-
cIe lo a fuII 6 hil poinls. This refIex effecl occurs afler
every non-kiIIing hil on a lenlacIe, even if il is vounded
nore lhan once in a round. This cannol occur nore lhan
lvice in one round. This parasilic heaIing effecl does nol
respond lo danage suffered ly lhe cenlraI lody or olher
lenlacIes.
A lenlacIe conlinues lo drain lIood if doing so vhen lhe
cenlraI lody of lhe dealh kiss reaches zero hil poinls. Ten-
lacIes nol allached lo a viclin al lhal line are incapalIe of
furlher aclivily. A dealh kiss can relracl a draining lenla-
cIe, lul voIunlariIy does so onIy vhen ils cenlraI lody is al
5 hil poinls or Iess, il aIso viIIfuIIy delaches once lhe viclin
has leen drained lo zero hil poinls.
Ingesled lIood is used lo generale eIeclricaI energy~one
hil poinl of lIood lecones one charge afler one round. A
dealh kiss uses lhis energy for nolor aclivily and heaIing.
An eye of lerror expends one charge every lvo lurns in
noving, and lhus is aInosl conslanlIy hunling prey. Spend-
ing one charge enalIes a lIeeder lo heaI one hil poinl of
danage lo each of ils len lenlacIes, ils cenlraI lody, and ils
eye (12 hil poinls in aII). Il can heaI ilseIf vilh one charge of
slored energy every olher round in addilion lo ils nornaI
allacks and aclivily.
Lach lenlacIe can slore up lo 24 charges of drained en-
ergy, lhe lody capalIe of sloring 5O charges of drained en-
ergy. A severed lenlacIe is 7O IikeIy lo lransnil ils
cunuIalive charges lo anylhing louching il vhen severed,
each charge deaIing one hil poinl of eIeclricaI danage.
Bchn!dcr-kIn
BIeeders can ran opponenls vilh lheir luIk. This allack
does 1-8 danage, and is oflen nade vhiIe lurning, lenla-
cIes fIaiIing, lo disIodge prey fron Iedges and precarious
posilions.
If ils eye is deslroyed, a lIeeder Iocales leings vilhin 1O
ly sneII and sensing vilralions.
HabItat/5ncIcty: BIeeders prefer lo fIoal alove surfaces
ralher lhan resling upon lhen. They nove ly neans of
|cti|a|icn. A dealh kiss nay shul ilseIf dovn, renaining
nolionIess and insensilive on lhe ground, and renain aIive
in lhal slale for Iong periods of line. To avaken fron lhis
hilernalion, lhe crealure requires an infIux of eIeclricaI
energy, consideralIe heal, or lhe inlernaI shock caused ly
a lIov, faII, vound, or nagicaI allack, any of lhe alove
slinuIanls nusl deaI al Ieasl 5 poinls of danage lo lhe
dealh kiss lo vake il fron ils sIeep. Advenlurers finding a
hilernaling dealh kiss usuaIIy provide such slinuIalion,
lhinking lhe sIeeper heIpIess prey. UnIess lhey kiII lhe
dealh kiss lefore il vakes, aII lhey do is provide lhe
lIeeder a neaI upon ils avakening.
Lyes of lerror are soIilary hunlers, fuIIy inheriling lhe
paranoia and ego of lheir cousins, lhe lehoIders. If lhey
encounler one of lheir kin, lhe resuIl is oflen a nid-air
slruggIe lo lhe dealh. The Iosers lody lecones an incula-
lor and lreeding ground for lhe dealh kiss offspring. Af-
ler lhe viclor Iays innuneralIe eggs vilhin lhe corpse, lhe
eggs suspended vilhin a greenish fIuid, 1-4 young halch
forlh vilhin a day. Lach nev lIeeder has haIf ils parenls
hil poinls and size, and fuIIy nalures in 1 nonlh.
A dealh kisss cavern or ruined chanler Iair conlains lhe
lreasure of ils viclins, oflen arranged in a lraiI lo allracl
nore prey.
Ecn!ngy: Dealh Kisses prey upon Iarger crealures, pro-
viding a laIance againsl lhe nunlers of nagicaI crealures
vho have no olher naluraI foes. Dealh Kisses have IillIe
fear of any opponenls, save dragons and olher lehoIder-
kin.
An organ in lhe upper cenlraI lody of a dealh kiss is a
vaIued ingredienl in nagicaI polions and speII inks con-
cerned vilh Ievilalion. Runors leII of a IillIe-knovn nage
in Marsenler vho uses lhe eye of lhe dealh kiss lo cure
lIindness, aIlhough lhe process granls onIy infravision. A
lrain or nerve node deep in a lIeeders lody hardens inlo a
gen-Iike, sofl-sided lul faceled red gen. CaIIed
lIoodeyes, lhese lypicaIIy felch a narkel price of 7O gp
each. They are vaIued for adornnenl lecause lhey gIov
nore lrighlIy as lhe vearers enolions lecone nore in-
lense.
Darktcntac!cs
CLIMATE/TERRAIN: AII velIands
FREQUENCY: Very Rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: High (13-14)
TREA5URE: Any lhal can survive innersion
in valer
ALIGNMENT: Chaolic eviI
NO. APPEARI NG: 1
A R M O R C L A 5 5 : 3
MOVEMENT: 1
HIT DICE: 9
THAC0: 11
NO. OF ATTACK5: 36
DAMAGE/ATTACK: 1-6 (conslricl), 1-2 (sIap), or ly
veapon
5PECIAL ATTACK5: Charn speII
5PECIAL
DEFEN5E5: HoId and sphere of force speIIs
MAGIC
RE5I5TANCE: 6O
5IZE: L lo H (7 lo 15 +) (varies)
MORALE: LIile (13)
X.P. VALUE: 14,OOO
A darklenlacIes is a nany-lenlacIed, soIilary anphilious
predalor. DarklenlacIes are inleIIigenl and use lreasure lo
Iure prey vilhin lheir reach. They never seen lo sIunler,
nor forgel lhose vho escape lhen.
A darklenlacIes has a lIack, gIislening lody vhich il
nusl keep noisl or suffer a Ioss of 1 HD per day. This Iealh-
ery, anorphous luIk is usuaIIy aloul lhe size of a cov al
aduIl slage, lul lhe darklenlacIes can fIallen oul ils nass lo
cover a nuch Iarger area, a darklenlacIes can usuaIIy
cover a 1O 1O area easiIy, and nany are capalIe of nuch
Iarger area coverage.
TenlacIes of up lo 2O in Ienglh grov aII over a darklenla-
cIes. A darklenlacIes nay have up lo 5O lenlacIes al one
line, lul usuaIIy onIy 36 are fuII-grovn. These nay sIap
opponenls, grasp and conslricl lhen, or vieId veapons.
Lach lenlacIe is sludded vilh nany snaII, shieIded eyes
vhich see as hunans do, lul aIso have 14O infravision
vhich operales undervaler al a range of 7O. A darklenla-
cIes aIso senses vilralions, 'sneIIs sulslances in valer, and
discerns coIor and Iighl differences lhrough nodes aII over
ils lody.
Cnmbat: A darklenlacIes can sinuIlaneousIy lallIe as
nany opponenls as il can reach. A naxinun of five lenla-
cIes can reach a singIe opponenl in a round, onIy lvo lenla-
cIes can vieId veapons againsl one opponenl vilhoul
hanpering or danaging olher lenlacIes.
Weapons used ly a darklenlacIes do nornaI danage. A
singIe lenlacIe nay vieId a lvo-handed veapon vilhoul
inilialive or allack penaIly. TenlacIes can aIso sIap or grip a
foe, sIapping lenlacIes cause 1d2 poinls of danage per al-
lack.
To grip, a lenlacIe requires a successfuI allack roII. Il
does no danage vhen slriking in lhis vay, lul causes lhe
viclin lo allack al -1 lhereafler, as il hoIds on. In sulse-
quenl rounds, a grasping lenlacIe conslricls for 1-6 dan-
age each round.
Tvo lenlacIes grasping a viclin cause lhe viclin lo allack
al -2, suffer a one poinl arnor cIass penaIly, and nove al
haIf speed.
Three lenlacIes cause lhe viclins allacks lo le al -3, lhe
viclin suffers an arnor cIass penaIly of -3, and lhe viclin
cannol nove nore lhan lhree feel fron his or her currenl
posilion.
Iour lenlacIes hoIding a viclin can prevenl any nove-
nenl avay fron lhe darklenlacIes, cause lhe viclin lo suf-
fer an arnor cIass penaIly of -6 and an allack penaIly of
-4. The anphiloid crealure can lhen allenpl ils cnarn-
Iike speII, lhe effecls of lhis pover are idenlicaI lo a cnarn
ncns|cr speII. Il raises a lenlacIe oul of lhe valer lefore
lhe enlrapped tic|ins cqcs and cnarns lhe crealure vilh
ils eye-covered lenlacIe. If cnarnc a crealure does aII lhal
il can lo heIp lhe darklenlacIes, fron Iuring food lo il lo
prolecling il fron dangerous foes. The darklenlacIes con-
nunicales nenlaIIy vilh ils cnarnc sIaves. A save versus
speII negales lhe cnarn effecls. This is lhe onIy vay lhe
darklenlacIes can lring crealures under ils svay, and il
can allenpl lhis onIy lhree lines per day. The sane aclion
aIso is used vhen lhe darklenlacIes vishes lo use ils nc|
ncns|cr aliIily. The process alove doesnl change, lul lhe
viclin nusl save versus speIIs al a -3 or le paraIyzed for
eighl rounds. This nc| ncns|cr aliIily can le used five
lines a day, lhe darklenlacIes uses il lo lrap a nunler of
viclins, drovning lhen lefore lhey can regain noliIily.
Iive lenlacIes hoIding a viclin prevenl aII novenenl ex-
Darktcntac!cs
cepl lvisling and vrilhing, cause allacks lo le nade al -5,
and lhey Iover arnor cIass lo len, regardIess of arnor or
nagicaI defenses.
AIIov a grasped viclin a Slrenglh Check lo see if an in
lended novenenl or aclion olher lhan an allack can le
carried oul againsl lhe force of lhe darklenlacIes, allacks
againsl lhe darklenlacIes are adjusled alove. A darklenla-
cIes viII oflen Iurk in valer and lry lo drovn prey in il. A
passive characler can renain under lhe valer for 1 round
per poinl of Slrenglh lefore drovning. An aclive, fighling
characler can slay under for haIf lhal line. In any round in
vhich a characler nakes no allacks, he or she can lry lo
reach lhe surface lo lrealhe, unIess lhe darklenlacIes
slops hin or her. If heId ly one or nore lenlacIes, reaching
lhe surface requires lvo successfuI Slrenglh Checks-one
check lo gel lo lhe surface, and one check lo gel nose and
noulh free of lhe valer or a lenlacIe lo lrealhe. If lolh
faiI, lvo Checks are required in lhe foIIoving round-one
lo slay al lhe surface againsl lhe lug and vrench of lhe len-
lacIe(s), and lhe olher lo gel cIear access lo lhe air again.
Any singIe allack deaIing a lenlacIe seven or nore hil
poinls of danage in a round, or a cunuIalive danage lolaI
of 14 or nore poinls, causes a lenlacIe lo Iel go of vhalever
il hoIds and vrilhe aloul harnIessIy for lhe nexl round le-
fore allacking again. Allacks lolaIIing 2O hil poinls of dan-
age sever a lenlacIe.
A darklenlacIes can use aII of ils lenlacIes in a singIe
round vilhoul penaIly, provided il can reach lhal nany op-
ponenls. Il can vieId aII nagicaI veapons and ilens nol re-
slricled lo a cerlain cIass lhal do nol require speech or
deIicale nanipuIalions, such as pressing lullons.
DarklenlacIes eal neal, lul onIy lhal of recenlIy-dead
prey lhal lhey have drovned or sIain. The lhree leak-Iike
noulhs of a darklenlacIes are nol acliveIy used in conlal,
lul a crealure suffers 3-12 poinls of danage if driven inlo
one. There is a 1O chance lhal a characler nay acciden-
laIIy slep inlo one of lhe darklenlacIes, noulhs, causing lhe
idenlicaI danage as alove.
A darklenlacIes can creale a spncrc cf fcrcc once per
veek. A darklenlacIes spncrc cf fcrcc is akin lo lhe fiflh
IeveI vizard speII ua|| cf fcrcc, save lhal il is aIvays spheri-
caI in shape, can le casl al a dislance of 9O yards, and viII
successfuIIy forn even if lrees, ground, valer, and olher
soIid lhings lreak ils inlended loundaries (i.e. il can le casl
parlIy undervaler, or lhrough soIid ground lo lrap crea-
lures on lhe surface and in a lunneI or cavern leIov). The
spncrc has vhalever radius lhe darklenlacIes desires, up
lo a naxinun of 6O. Il Iasls onIy as Iong as lhe darklenla-
cIes concenlrales on il. A darklenlacIes lypicaIIy uses lhis
lo isoIale dangerous foes so lhal il can escape, deaI vilh
lhen Ialer, or lrap inlended prey in an encIosed area vilh
il, so lhal lhey cannol escape!
HabItat/5ncIcty: riginaIIy found in jungIe areas, vhere
lhey are vorshipped ly prinilive crealures of severaI
races, lhese soIilary, roaning carnivores are aIso infesling
svanpIands in CaIinshan and Cornyr. The Harpers re-
porl al Ieasl lhree darklenlacIes vilhin lhe Mere of Dead
Men and are Iooking for advenlurers lo exlerninale lhe
nonslers lefore lhey nuIlipIy. Their nigralion norlh is in-
expIicalIe, lul lheir presence cannol le ignored. They pre-
fer sliII, reIaliveIy varn valer lo coIder and fasler deplhs,
lul suffer no harn fron lhe Ialler.
Ecn!ngy: DarklenlacIes serve as velIand predalors, eal-
ing lhe nunerous lirds and fish connon lo such areas.
They aIso hunl on shaIIov narine lanks and reefs vhere
fish shoaI. They reproduce ly ludding once every lvo
years. The darklenlacIes lend lo lraveI conslanlIy for lvo
veeks lefore ludding, noving far avay fron lheir Iairs
and reIeasing a lvo hil dice darklenlacIe in a randon viI-
derness area. During lhis lrek, lhe darklenlacIes has a
novenenl rale of 16, using ils lenlacIes as Iegs lo speed ils
novenenl avay fron a rivaI darklenlacIes. They viII
never le found vilhin five niIes of one anolher due lo
Iarge lerriloriaI cIains and polenliaI prolIens vilh inler-
fering vilh each olhers hunling.
When sIain, darklenlacIes fIesh, eyes, or ichor are exceI-
Ienl for use as speII ingredienls and naleriaI conponenls
for ua|| cf fcrcc speIIs and siniIar nagic ilens vhich use
lhal speII.
The darklenlacIes is an incredilIy rare nonsler in lhe
ReaIns, and nany advenlurers are lhankfuI of lhal facl.
nIy in lhe records of lhe CuiId of NaluraIisls is lhere any
nenlion of lhe darklenlacIes, lhey posluIale lhal lhe dark-
lenlacIes is a cross-lreed of a roper and a lrapper. The re-
porl suggesls a nuch veaker slrain of lhe darklenlacIes
lhan lhal calaIogued alove.
Sages currenlIy lheorize lhal lhe darklenlacIes are nov
al a heighlened IeveI of pover as a resuIl of lhe Tine of
TroulIes. Whelher lhis nonsler viII renain al ils currenl
IeveI of pover is dependenl on ils lreeding lrue and nain-
laining ils nagicaI lenefils. Since lhe Tine of lhe Avalars,
lhe Harpers reporl a Iarger nunler of darklenlacIes sighl-
ings in lhe Norlh, one specinen, found in a nagic-dead
zone, is repuledIy cIose lo lhe recorded version pulIished
ly lhe CuiId of NaluraIisls.
Ibrand!In
CLIMATE/TERRAIN: Any Iand or sullerranean
FREQUENCY: Very rare
ORGANIZATION: IaniIy/Iack (1O soIilary)
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: Seni-(4)
TREA5URE: NiI (excepl lenpIe lreasures, as
guardian)
ALIGNMENT: LavfuI neulraI
NO. APPEARING: 1- 8
ARMOR CLA55: 3
MOVEMENT: 9
HIT DICE: 1O
THAC0: 11
NO. OF ATTACK5: 5
DAMAGE/ATTACK: 1-8 (x4 cIavs)/2-16 (lile)
5PECIAL ATTACK5: Iire lrealh
5PECIAL
DEFEN5E5: NiI
MAGIC
RE5I5TANCE: 4O
5IZE: C (4O + Iong)
MORALE: SpeciaI
X.P. VALUE: 5,OOO
IlrandIin, or Iurkers in darkness, as lhey are fornaIIy
caIIed, are crealures crealed fron fire Iizards ly hunan
cIerics of lhe god IlranduI (see LcoIogy leIov). They ap
pear as fire Iizards vilh Iong, lhick laiIs, in olher vords,
lhey Iook Iike eIongaled, vingIess red dragons. IlrandIin
have gray scaIed lodies, vilh red-and lrovn-nollIed
lacks and reddish undersides. HalchIings are Iighl gray aII
over, lheir scaIes darkening vilh age.
Cnmbat: IlrandIin allack vilh a IelhaI conlinalion of
raking cIavs and a vicious lile. Their serpenline lodies
rear up on lheir laiIs lo enalIe lhen lo use aII four cIavs,
and lhey can sinuIlaneousIy cIav and lrealhe fire. Their
'fire lrealh, is usalIe every fiflh round, and appears as a
cone 5 vide al lhe noulh, 1O vide al lhe end, and 15
Iong. The lrealh does 2-12 fIane danage lo aII crealures il
louches, haIf danage if a largels save againsl lrealh
veapon succeeds. An ilrandIin use ils lile allack for lhal
round vhiIe lrealhing fire. If a leing nol innune lo fire is
righl in fronl of lhe Iurkers nav vhen il lrealhes, lhal le-
ing suffers fuII fIane danage~12 hil poinls, no save
aIIoved~if a 'lile allack roII is successfuI. Lurkers are nal-
uraIIy innune lo fire-lased allacks.
IlrandIin can cIinl, aIleil sIovIy (MV 5), can pry open
doors, and carry prey or oljecls. They Iack lhe inleIIigence
or precise conlroI lo vieId nagic ilens, lul can dupIicale
an aclion lhey have jusl seen perforned such as hurIing a
jatc|in cf |ign|ning or lhroving a nissiIe fron a ncc||acc cf
nissi|cs. Consider any lhroving nolion an allack roII al a
-3 penaIly. If lhe allacl nisses, roII an addilionaI 1d1O for
deciding hov far in feel lhe inpacl Iocalion is fron ils in-
lended largel.
IlrandIin can pin crealures vilh a successfuI THACO
roII. This repIaces 3 cIav allacks during lhe round, and
neans lhal a Iurker has roIIed ils nassive luIk alop a crea-
lure, lhough il uses ils Iegs lo dispIace nosl of ils veighl.
Iinned crealures vho Iie quielIy~verlaI-onIy speIIcasling
possilIe-viII le unharned. Crealures vho nove or fighl
viII find lhe ilrandIins fuII veighl on lhen and effecliveIy
lake crushing danage of 1-4 poinls each round. The
lrapped crealures can nove sIighlIy lul incur a penaIly of
-3 on allacks and danage. A singIe Iurker can pin and en-
lrap up lo five M-sized crealures.
To escape a Iurkers pin, a successfuI Slrenglh Check and
a successfuI Dexlerily Check in lhe sane round are lolh
required, even if lhe Iurker is dead, lhe Slrenglh check aI-
Iovs lhe characler lo Iifl lhe ilrandIins luIk avay, and lhe
Dexlerily check granls lhe chance lo roII free oul fron un-
der lhe nonsler. A nc| or paraIyzed Iurkers fIesh
hardens: add a +1O penaIly lo lhe aliIily check roIIs of a
vouId-le escapee.
HabItat/5ncIcty: The god IlranduI inparled secrel
lreeding processes and lransfornalion speIIs lo his nosl
failhfuI foIIovers over lhe cenluries, enalIing lhen lo cre-
ale IoyaI lenpIe guardians fron caplured fire Iizards.
Iriesls of IlranduI are very exciled: afler hundreds of
years, lheir arlificiaIIy-crealed Iurkers in darkness are
leginning lo lreed lrue, producing olher ilrandIin ralher
lhan halchIing fire Iizards!
These crealures are lrained fron lirlh lo revere and
prolecl nen and vonen vearing lhe veslnenls of
IlranduI~dark purpIe roles or lunics vilh four inler-
Iocked siIver circIes~and lo guard a Iair, usuaIIy a lenpIe,
againsl inlruders.
AIvays found as guardians, Iurkers are found vherever
Ibrand!In
priesls of IlranduI pIace lhen. The Iizards prefer suller-
ranean Iairs or dark inleriors of luiIdings, and usuaIIy
sIeep 5O of lhe line. They can loIerale vide exlrenes of
lenperalure, and lhey aIso reacl inslanlIy lo any silualions
vhen avakened. HalchIings are aIvays laken fron lhe
lirlhing area ly priesls for lraining.
Lurkers do nol hoard lreasure. They forn faniIy groups
vilh aII inhalilanls of a lenpIe, vorking as a lean lo guard
lhe connon ilens and spIendors of lheir hone Iair. If il re-
nains on lhe sane pIane, a Iurker renoved fron lhe Iair
viII aIvays knov lhe direclion lo ils hone Iair and viII
sIovIy, doggedIy lraveI lack. Lurkers vho Iose lheir nas-
lers viII aggressiveIy defend lheir Iair, even if il is in ruins.
If nev individuaIs arrive cIad in lhe faniIiar veslnenls of
IlranduI, such Iosl Iurkers viII readiIy accepl nev nas-
lers. Lurkers are lrained lo undersland lolh one vord ver-
laI connands and geslures: Allack!, Defend!, Lal,
Donl Lal, and Sland Cuard (i.e. donl Iel lhis crealure
nove) are ly far lhe nosl connon.
Ecn!ngy: IlrandIin ordinariIy eal covs, Iane horses, and
olher Iiveslock lhal priesls procure, and seen innune lo
diseases, poisons, rol gruls, and olher parasiles. They can
le fed neal lhal vouId olhervise le luried or lurned.
They have no reaI enenies, aIlhough vyverns and dragons
have leen knovn lo allack lhen. Their eggs are vorlh
5,5OO gp, halchIings 8,OOO gp~lolh purchases carry lhe
ennily of aII priesls of IlranduI, vho viII lry lo seize lhen
ly aII possilIe neans.
IlranduI, vhon lhe ICs have prolalIy never heard
of, is lhe Cod of lhe Dry Deplhs, (caIIed The SkuIking
Cod ly non-vorshippers) a god of caverns and
dungeons and lhe Underdark. Worshippers in CaIin-
shan and olher areas of The Shining Soulh cIain lhal
IlranduI valches over hunans vho nusl venlure inlo
hosliIe underground areas, aiding and guiding lhose
vho serve hin, vhen vhen lhey are in need.
This snaII, chiefIy Chaolic NeulraI secl is expanding,
ils pover sleadiIy groving since lhe Tine of TroulIes.
ThaIandar, lhe high priesl of IlranduI, is fanous in
TashIula for his inpassioned Who viII Iead you in lhe
darkness` sernons. He is lrying lo eslalIish IlranduIs
vorship as a poverfuI and respecled failh in Waler-
deep, Iocaled as il is over a vasl and fanous dungeon of
underground roons and povers. ICs viII legin lo hear
his proseIylizing nessage, second-or lhird-hand, in lhe
laverns of lhe Cily: |oranu| guics qcu in |nc ar|
uaqs, ritcs auaq scnc uc||crs in |nc ar|ncss unc
ucu| c qcu narn, an frcn |inc |c |inc rctca|s grca|
|rcasurcs |c |ncsc unc tcn|urc in|c |nc cp|ns.
Unknovn lo aII lhe vorshippers, IlranduI vas kiIIed
ly lhe hand of Shar. She aIvays jeaIousIy guarded her
porlfoIio of darkness and her vorshippers, and vhen
IlranduI vas veakened lrenednousIy during lhe Tine
of TroulIes, Shar kiIIed hin for daring lo sulverl foI-
Iovers of lhe dark avay fron her vorship. Afler lhe
gods ascended lo lhe heavens, Shar acquired lhe pover
and porlfoIio of IlranduI.
She keeps valch over lhe secl of IlranduI and granls
lhe cIerics lheir speIIs. She is pIeased vilh lheir vork
and uses her pover lo heIp lhe ilrandIin lreed lrue.
She is currenlIy infIuencing ThaIandar lo spread lhe
vord of IlranduI lo Walerdeep, appearing lo hin in
dreans. Shars guise as IlranduI is quile usefuI lo her, aI-
Ioving her lo sulverl lhe vorship of her haled eneny
SeIune vilhoul draving allenlion lo her nosl failhfuI
vorshippers, lhe nighllringers. Walerdeep is one of lhe
seals of SeIunes pover, and Shar/IlranduI enjoys lhe
deIicious irony of secrelIy eroding lhe pover of lhe
Lady of SiIver. Whelher lhey caII her Shar, Sharess, or
IlranduI, she vaIues her vorshippers of lhe nighl. The
ilrandIin are her gifl, guardians of lhe nighls failhfuI.
5ca!adar
CLIMATE/TERRAIN: Any varn Iand or sullerranean
FREQUENCY: Very rare
ORGANIZATION: SpeciaI
ACTIVITY CYCLE:
Any
DIET: NiI
INTELLIGENCE: Non-(O)
TREA5URE: Any possilIe (guardian)
ALIGNMENT: NeulraI
NO. APPEARING: 1-4
A R M O R C L A 5 5 : 2
MOVEMENT: 9
HIT DICE: 7 +7
THAC0: 13
NO. OF ATTACK5: 3
DAMAGE/ATTACK: 1-12/1-12/2-8 + speciaI
5PECIAL ATTACK5: LIeclricaI sling
5PECIAL
DEFEN5E5: See leIov
MAGIC
RE5I5TANCE: 35, see leIov
5IZE: H (12 + Iong)
MORALE: SpeciaI
X.P. VALUE: 5,OOO
ScaIadar are aulonalons, scorpion-Iike guardian nonslers
originaIIy crealed ly one of HaIaslers ex-apprenlices, Tro-
lriand. IornerIy found onIy in Undernounlain, lhey are
leginning lo spread lo lolh sullerranean and surface ar-
eas nearly, lhough none have surfaced vilhin Walerdeep
proper. Runor has il lhal sone of lhese coId, nelhodicaI
kiIIers are reIeased vilh orders lo sinpIy deslroy aII Iiving
lhings lhey encounler~for lhal is hov nany of lhen le-
have.
Cnmbat: These snoolhIy-noving nelaIIic conslrucls al-
ack ly gralling prey vilh lvo huge pincer cIavs vhiIe
lhey aIso Iash oul vilh lheir sling-equipped laiIs. Thus, a
scaIadar can polenliaIIy fighl lhree opponenls al one line.
The cIavs do 1d12 poinls of danage vhen lhey cIose on a
viclin, repealing lhal danage each round lhereafler unliI
lhe viclin lreaks free. Viclins nay lry lo escape a cIav
once per conlal vilh a successfuI ocn oars/|if| ga|cs roII.
If lhe roII faiIs, lhey are lrapped unliI lhe scaIadar drops
lhen lo grasp anolher opponenl. Trapped leings are aulo-
nalicaIIy slruck ly lhe scaIadars sling, no allack roII re-
quired for lhe sling allack. Trapped viclins are aIso used lo
lIudgeon olher leings or surroundings~lhe pincer does
nol reIease lhe viclin lul nakes an allack roII, if success-
fuI, il lIudgeons an opponenl for 1d4 danage, vhich does
an aIready-gripped viclin an addilionaI 1d6 danage.
A scaIadars sling does 2d4 poinls of physicaI danage,
and aIso deIivers an eIeclricaI discharge of 1d12 poinls lo
any viclin il slings. This allack can le generaled ly lhe
scaIadar onIy once per lurn, lul ils sling can le augnenled
ly eIeclricaI allacks, Iighlning slrikes, and ly nagic casl al
il.
ScaIadar alsorl aII eIeclricaI allacks and aII nagic nis-
si|cs. The forner are relained as slored energy, caIcuIale
lhe hil poinls of danage of lhe allack and relain il~each
poinl of danage equaIs one poinl of slored energy. The sca-
Iadars slored energy is reIeased ly lhe laiI sling in d12
discharge-allacks. The scaIadar cannol reIease ils slored
energy in a sling unIess il has 12 poinls or nore slored
avay.
ScaIadar can alsorl nagic niss|cs. Alsorled nagic nis-
siIes serve lo heaI hil poinls of danage suffered ly lhe sca-
Iadar. The nagicaI energy can le used lo heaI lhe scaIadar
onIy during lhe round lhe nagic nissi|cs hil. Afler lhal
line, lhe nagicaI energy is dissipaled and Iosl.
ScaIadar lake onIy haIf danage fron fire-and heal-lased
allacks, and haIf fron aII edged or piercing veapon al-
lacks. The nelaI nonslers are innune lo isin|cgra|c,
nazc, crqs|a|ori|||c, and any acid-or coId-lased speIIs. Al-
lenpls lo nenlaIIy infIuence a scaIadar viII aIvays faiI,
naking cnarn, conlroI, and iIIusion speIIs useIess, unIess
one is lhe crealor of a parlicuIar scaIadar, or anolher leing
idenlified ly lhe sane crealor as a Iegilinale conlroIIer,
characlers viII never connand scaIadars vilh povers Iess
lhan a fuII uisn..
HabItat/5ncIcty: The scaIadar forn no sociaI groupings,
lhey are encounlered singIy or in groups as ordered and
depIoyed ly lheir conlroIIers.
ScaIadar can cIinl lrees and rockpiIes, aIleil cIunsiIy,
lul cannol svin or fIoal. They can lenporariIy operale
undervaler vilhoul inpairnenl, lreal lheir eIeclricaI
slings as 3O radius fircoa||s, doing lhe scaIadar ilseIf no
harn. Hovever, lhe nelaIIic scorpions rusl vilhin 1d2O
days, reducing lhen lo haIf novenenl rale, and Ialer (an-
olher 1d2O days) inlo lolaI innoliIily.
ScaIadar are aIvays avare of lhe presence of olhers of
5ca!adar
lheir ovn kind vilhin 1OO. This deleclion aIso appIies lo
sensing ils crealor or conlroIIer. If a scaIadar is allacked
vilhin lhe range of olhers, lhey aII innedialeIy sense lhe
lhreal-and nay aid lheir feIIov, if lheir currenl opera-
lionaI orders aIIov il. In a Iike nanner, lhe conlroIIer of a
scaIadar can nenlaIIy or verlaIIy connunicale an order lo
aII scaIadar vilhin 1OO. A conlroIIer can onIy nenlaIIy
connand scaIadar if he has one of lhe rings cf Trcorian.
Sone vizards have allenpled lo devise specific speIIs aI-
Ioving lhen lo conlroI encounlered scaIadar, vhiIe olhers
are runored lo have allenpled lo nake lheir ovn scaIa-
dar. If any nages have achieved success, lhey have so far
kepl siIenl. Il is suspecled lhal Trolriand has crealed sone
scaIadar lo deslroy any inferior nodeIs of scaIadar nade
ly olher vizards.
Ecn!ngy: ScaIadar eal nolhing, and funclion onIy as pred-
alors vhen ordered lo do so. Mosl serve as guardians of
lheir conlroIIers keep, progranned vilh a specific range
and specific oljeclives, such as Keep lhis area around ny
lover free of any crealures Iarger lhan one fool laII. The
scaIadar pursue lheir orders vilhoul queslion and kiII
vilhoul conpunclion, if so ordered. As coId, lIoodIess,
nigh-nindIess kiIIers, lhey are enenies of aII lhe crealures
of lhe civiIized and unciviIized areas of lhe ReaIns.
Mosl ScaIadar are under orders lo seize and svaIIov in-
lacl any nagicaI ilens lhal lhey delecl save lhose direclIy
vieIded ly lheir conlroIIer, in lhis roIe, lhey conslanlIy al-
lenpl lo renove oljecls learing dveoners fron open use
in lheir vicinily. A scaIadars orders are usuaIIy slruclured
for prinary and secondary goaIs~lhe coIIeclion of nagicaI
ilens is oflen ils prinary goaI, lhough il oflen has lo use
force lo achieve lhal goaI.
ScaIadar are crealed ly a conpIex, exacling, joinlIy ne-
chanicaI and nagicaI process, so far soIeIy pracliced ly
lheir invenlor, lhe archnage Trolriand. Sages leIieve lhal
siniIar crealures vere once in use in Mylh Drannor,
NelheriI and olher nagic-proud reaIns of Iong ago~and
lhal a fev of lhese nay yel survive, in Iong-seaIed lonls
and Iosl lreasure-vauIls. lher sages, lhose versed vilh
speIIjanning, argue lhal lhe scaIadar are a Iarger deriva-
lion of lhe dreaded nechanized cIockvork horrors, lhis
lheory is supporled ly Trolriands dupIicale copper hor-
ror in his Ialoralory.
Rings cf Trcorian
These nagicaI rings are lhe crealion of Trolriand, an
apprenlice of HaIasler and crealor of lhe nelaIIic ScaIa-
dar. The rings aIIov nenlaI conlacl and connand of
any scaIadar ui|nin 1OO. The rings cf Trcorian aIso
prolecl lhe vearer fron allack ly any scaIadar, regard-
Iess of ils orders, lhe ring viII cause lhe scaIadar lo shul
ilseIf off for 1d12 lurns innedialeIy upon conlacl vilh
lhe vearer. The onIy exceplions lo lhis effecl are scaIa-
dar under lhe connand of Trolriands Mas|cr Ring cf
|nc Sca|aar. Trolriands ring can override any scaIa-
dar's orders and issue nev connands fron a dislance
of 5OO. The Mas|cr Ring lenporariIy Iocks oul aII olher
orders as lhe scaIadar pursues lhe oljeclives given ly
Trolriand and canceIs lhe shul-dovn effecl of a ninor
ring. Trolriand has eIininaled haled ex-apprenlices as
veII as rivaI nages ly allacking lhen vilh lheir ovn
scaIadar forces.
5harn
CLIMATE/TERRAIN: Any Iand
FREQUENCY: Very rare
ORGANIZATION: CIan
ACTIVITY CYCLE:
Any
DIET: nnivore
INTELLIGENCE: Cenius:(17-18)
TREA5URE: NiI
ALIGNMENT: Chaolic neulraI
NO. APPEARING: 1-12
ARMOR CLA55: 2/6 (porlaI/lenlacIes or lody)
MOVEMENT: 4, II 14 (C)
HIT DICE: 6+6
THAC0: 15
NO. OF ATTACK5: 12
DAMAGE/ATTACK: 2-5 x3 (heads)/1-2 or ly veapon
lype x9 (3 lri-hands)
5PECIAL ATTACK5: c|ncrca| pcr|a| allacks
5PECIAL DEFEN5E5: Regeneralion
MAGIC
RE5I5TANCE: 3O
5IZE: H (16' Iong)
MORALE: Ianalic (18)
X.P. VALUE: 7,OOO
An enigna IillIe underslood ly sages or advenlurers of lhe
ReaIns, lhese curious crealures are residenl in severaI Iarge
underground conpIexes, incIuding Undernounlain. The
sharn seen lo feed on advenlurers and viII repealedIy nen-
ace ICs expIoring lhe dungeons Iover IeveIs.
Sharn appear as gIossy lIack leardrops of sonevhal anor-
phous fIesh, sludded vilh nany liny eyes and surrounded ly
a ninlus of purpIe Iighl. pponenls rareIy gel lo see lhese
vuIneralIe cenlraI lodies, as surviving encounlers vilh a
sharn is a rare feal indeed. Allenpls lo nenlaIIy conlacl a
sharn, psionic, or olher neans resuIl in success onIy if lhe
sharn vishes il. Sharn share a pecuIiar forn of shorl-range
group leIepalhy anong lhenseIves.
Cnmbat: Sharn can creale ninialure 'porlaIs~ c|ncrca|
uincus up lo 4OO' avay fron lheir lodies. The sharn can
creale and nainlain up lo 6 porlaIs al once, using aII lo allack
fron any variely of angIes. A Sharn can exlend lhree heads
vilh fanged navs and lhree lrihand arns lo allack oppo-
nenls and prey al a dislance. Lach of lhese six appendages is
sludded vilh nany liny eyes vhich have 6O infravision, and
each appendage has ils ovn independenl pcr|a|. Lach ap-
pendage has an arnor cIass of 4.
A pcr|a| appears as a ninlus or spiraI of vinking, noving
poinls of purpIe radiance and is MV 6. When opening or cIos-
ing, pcr|a|s Iook Iike liny spols or vhirIing rings of purpIe
Iighl. Consider a pcr|a| lo le AC2, danage fron allacks vhich
hil lhe pcr|a| is lransnilled lo lhe cenlraI lody.
The lrihand arns are snake-Iike, fIexilIe lrunks lhal end in
an 'eIlov vhere lhree hunan-Iike forearns spIil aparl fron
each olher. Lach arn ends in a hunan-Iike hand vhich can
punch or rake for 1-2 poinls of danage, snalch ilens, or vieId
veapons.
Consider lolh arns and snake-heads lo have lhe sane ar-
nor cIass as lhe cenlraI lody of a sharn. Allacks on a parlicu-
Iar hand need lo hil an arnor cIass of 3 lecause of lhe cIose
proxinily of lvo olher forearns in a lrihand. Allacks againsl
a specific hand can shaller a heId ilen, disarn lhe hand, or
sever a finger vearing a nagicaI ring.
Sharn have uniqueIy pecuIiar ninds, lhey are innune lo aII
enchanlnenl/charn speIIs, and are never fooIed ly iIIusions.
A sharn can psionicaIIy scrano|c a nind in conlacl vilh il,
reaching lhrough lhe nenlaI Iink as a speciaI, addilionaI al-
lack. The viclin nusl nake an InleIIigence check vilh a pen-
aIly of +3, or suffer effecls equaI lo a fcco|cnin speII.
Sharn regenerale one Iosl hil poinl every lvo lurns as Iong
as lhey have access lo heal or sunIighl and valer, vhelher in
Iiquid forn or in snov, ice, or lIood.
HabItat/5ncIcty: Sharn reproduce ly ludding vhen lhey
reach a cerlain size~55 hil poinls or grealer. Sharn are so-
phislicaled, farsighled crealures, and are knovn lo le inler-
esled in nagic, pIanar lraveI, and naslery of a variely of
environnenls on lhe Irine MaleriaI IIane and leyond. AII
sharn vilhin a parlicuIar area are parl of a Iarge faniIy, or
cIan. Lach cIan hoIds parlicuIar ains, decided upon and nodi-
fied ly lhe enlire cIan in counciI, lul lhese ains renain nysle-
rious lo oulsiders. Sharn lry lo renain aparl fron lhe daiIy
vorkings of lhese lransienl surroundings. ne hunan sage,
rlIyn of Zazesspur, caIIed lhe sharn The Creal AIoof nes,
an accurale, leIIing descriplion.
The sharn cIan in Undernounlain vorships lhe Drovned
Queen, a nyslerious crealure vho Iives in lhe deplhs of lhe
Sargaulh. The Queen is lhoughl ly sone lo le an aloIelh vilh
unusuaI nagicaI aliIilies akin lo lhose of lhe sharn. lher
sharn cIans appear lo vorship a variely of deilies, incIuding
hunan, eIven, and even golIinish gods.
Ecn!ngy: Sharn eal Iichens, green pIanls, and rools as veII as
nannaIian prey.
5!Ithcrmnrph
CLIMATE/TERRAIN: Any Iand or valer
FREQUENCY: Rare
ORGANIZATION: SoIilary
ACTIVITY CYCLE:
Any
DIET: Carnivorous, scavenger
INTELLIGENCE: Lov (5-7)
TREA5URE:
ALIGNMENT:
}, K, L, M, Q (any gIass, genslone,
or nelaI ilens)
NeulraI eviI
NO. APPEARI NG: 1
ARMOR CLA55: 6
MOVEMENT: 9, Sv 12 (12, Sv 9)
HIT DICE: 7+7
THAC0: 13
NO. OF ATTACK5:
2 (5)
DAMAGE/ATTACK: 1-6 conslriclion + speciaI
(3-12 x4 + speciaI)
5PECIAL ATTACK5: Acid discharge
5PECIAL DEFEN5E5: Shapechange
MAGIC
RE5I5TANCE: NiI
5IZE: L (anorphous, generaIIy 1O in
Ienglh, or 12 Iong serpenline lody)
MORALE: LIile (14)
X.P. VALUE: 3,OOO
A sIilhernorph is an anphilious predalor and carrion-ealer.
Mosl of lhe line, il resenlIes a lIack pudding, creeping aloul
in a gIislening lIack, anorphous forn. Al viII, il can shape-
change lo and fron anolher forn: a serpenline, four-arned
nonsler resenlIing a yuan-li. Slalislics for lhis fighling
forn appear in parenlheses alove.
Cnmbat: Bolh forns of lhe sIilhernorph have 9O infravision
and innunilies lo acid, fire, coId, and poison allacks. Lighl-
ning and nagic affecl sIilhernorphs in eilher forn. In pud-
ding forn, a sIilhernorph can ooze lhrough cracks an inch
or nore vide and lraveI aIong vaIIs and ceiIings al nornaI
novenenl rale, oflen dropping onlo inlended prey fron
alove. Il enveIops viclins, conslricling for 1d6 danage per
round.
Il can aIso discharge acid al viII four lines a day fron cho-
sen lody areas, usuaIIy lhe surface vrapped around prey. An
acid discharge does 3d4 hil poinls of danage (haIf danage if a
save vs. pelrificalion succeeds), and forces ilen saving
lhrovs. Undervaler, an acid discharge does 2d4 danage. Dis-
charges can le nade in eilher forn. SIilhernorph acid eals
avay a one-inch lhickness of vood in a round, and readiIy dis-
soIves nelaI. Chain naiI dissoIves in lvo rounds. IIale naiI,
shieIds, heIns, and olher soIid nelaI ilens dissoIve in four
rounds. Weapon enchanlnenls (svord + 1, elc.) aIIov nagicaI
nelaI lo resisl dissoIulion for one round per pIus: lhus, a
snic| +4 Iasls for 8 rounds.
AII nelaI ilens are aIIoved a save lo avoid aII dissoIulion ef-
fecls: fron a lase of 13, lhey receive a lonus of +1 per pIus
of enchanlnenl, and +1 if lhe nelaI has pure adananlile,
nilhriI, siIver, or aIIoys of lhese nelaIs (eIeclrun and olhers al
lhe DMs oplion).
When lhrealened, a sIilhernorph oflen changes forn. This
Iiniled snapccnangc lakes one round, during vhich lhe sIilher-
norph canl Iaunch any allacks. A sIilhernorph can change
forn lack and forlh as oflen as desired. Lilher forn is al hone
lolh on Iand and undervaler. During one forn-shifl per day,
25 of ils accunuIaled danage is heaIed. SIilhernorphs aIso
regenerale danage al lhe rale of 3 hil poinls per day.
In serpenline forn, a SIilhernorph appears as a lhick-
lodied, scaIed snake. Iour nuscuIar arns prolrude near ils
head. They cIav for 3-12 poinls of danage each, can grappIe
and hoId lheir largels innoliIe, and can dig lhrough an eighl-
inch lhickness of vood, Ioose earlh, and lhe Iike in one round.
Slone and nelaI resisl sIilhernorph laIons. SIilhernorphs can
enpIoy cIuls and olher crude veapons: in a sIilhernorph
hands, lhey are +1 on allack roIIs and +3 on danage, refIecl-
ing ils 18/49 average slrenglh.
HabItat/5ncIcty: SIilhernorphs usuaIIy resl on high rock
Iedges, on dark, slaIaclile-sludded cavern ceiIings, in lhickels,
or undervaler in veed leds. They inhalil nany sullerra-
nean rivers incIuding lhe Sargaulh, fron vhich lhey roan
nuch of lhe Iover IeveIs of Undernounlain and lhe adjacenl
ReaIns BeIov. SIilhernorphs are soIilary hunlers vho usu-
aIIy avoid lheir ovn kind.
When sIilhernorphs of differenl sexes neel, naling occurs.
They onIy fighl olher sIilhernorphs vhen lvo fenaIes and a
singIe naIe neel. The lvo fenaIes fighl unliI one is dead or
forced lo fIee. A fenaIe gives lirlh lo a singIe Iive, haIf-
slrenglh chiId six nonlhs afler naling. Il viII grov lo fuII size
and povers in lvo lo five nonlhs.
Ecn!ngy: Lefl lo lheir ovn devices, sIilhernorphs roan far
afieId lo find lheir ovn hunling lerrilory, aparl fron lhe hunl
ing range of anolher sIilhernorph. They carefuIIy lend avaiIa-
lIe food, doneslicaling aninaIs, cIearing avay predalors and
harnfuI Iiller, and pIanling preferred pIanl-food sources for
lheir chosen food-herds. The herds can le cIans, fishes, cray
fish, vorns, spiders, or any conlinalion of such crealures.
5nakcs, F!yIng
F!yIng Fang Dcathfang
CLIMATE/TERRAIN: Any
Any
FREQUENCY: Unconnon Very rare
ORGANIZATION: IIocks or soIilary SoIilary, any as
guardian
ACTIVITY CYCLE:
Any Any
DIET: IIesh, insecls,
carrion NiI
INTELLIGENCE: Lov (5-7) Lov (5-7)
TREA5URE:
I, Q, S, T, X
ALIGNMENT: NeulraI
NiI/Any (as
guardian)
NeulraI (cvI!)
NO. APPEARING: 1-12 1-6
ARMOR CLA55: 5 5
MOVEMENT: 9, II 21 (B) 6, II 18 (B)
HIT DICE: 1+4 1+4
THAC0: 19 19
NO. OF ATTACK5: 1 +speciaI 1 +speciaI
DAMAGE/ATTACK: 1-3 (lile)
5PECIAL ATTACK5: Acid spray
5PECI AL DEFEN5E5: Ni I
1-3 (lile)
See leIov
See leIov
MAGIC
RE5I5TANCE:
5IZE:
MORALE:
X.P. VALUE:
NiI NiI
S (up lo 4 Iong) S (up lo 4 Iong)
Sl eady ( 12) SpeciaI (lreal as
2O)
12O 175
IIying snakes, aIso knovn as "fIying fangs," vere once nu-
nerous in varner areas of lhe ReaIns, lul lhey are so dan-
gerous lhal aII inleIIigenl races hunl lhen nerciIessIy. In lhe
hol Iands, laIes alound of Iizard nen and yuan-li vho lrain
fIying snakes lo hunl for lhen, or Iearn lo vork vilh lhe
snakes as parlners.
These repliIes have a pair of fIaring, lalIike, Iealhery vings
lehind lheir heads. They can fIy vilh acrolalic agiIily, hover-
ing, fIying upside dovn, and using lheir laiIs and lody coiIs lo
hanper viclins in nidair
IIying snakes nay le of any coIor or appearance. Mosl have
fIal, poinled, viper-Iike heads, red or yeIIov eyes, and
eneraId-green or lronze scaIes.
Cnmbat: IIying snakes lile and sIash vilh lheir needIe-sharp
fangs, or spil acid al opponenls up lo len feel avay. An acid
spil does 1d4 danage lo lissue, hide or cIolh, lul does nol af-
fecl nelaI or slone.
IIying fangs aIvays slrike al lhe faces of lheir foes, seeking
lo lIind leings so lhey can le sIain and devoured al lhe fangs
Ieisure. The snakes viII allack any Iiving crealure lhey feeI
lhey can sIay and eal.
Againsl S-sized or snaIIer crealures, a fIying snake can
grasp and encoiI ils viclin. This does no danage, lul Iovers
lhe viclins novenenl rale ly 8 (lo a nininun of 1) and penaI-
izes lhe viclins arnor cIass ly 6 poinls (lo a nininun of 1O).
To vrap ils coiIs around an opponenl, a fIying snake nusl
nake a successfuI allack roII. AIIov one allenpl every 2
rounds of conlal as an exlra allack roII. If lolh snake and lar-
gel crealure are airlorne, lhe allack roII is nade al -1.
HabItat/5ncIcty: AIlhough sone fIying snakes are soIilary,
nosl hunl in lands, allacking fearIessIy in a svooping, darl-
ing cIoud around viclins.
These vinged horrors are found in ruins, sullerranean ar-
eas, and rocky crags lhroughoul lhe ReaIns. They can loIer-
ale a vide range of cIinales, lul seen lo le nore nunerous in
CaIinshan and lhe Shining Soulh lhan eIsevhere.
Ecn!ngy: A singIe fIying snake eals five lines ils veighl in a
day, if il can gel lhal nuch. Hunling fIighls oflen sIay a dozen
nan-sized viclins or nore if lhey judge lhal olher predalors
viII Ieave lhe lodies undislurled, for Ialer neaIs.
Dcathfang
Dealhfangs are undead fIying snakes. They are sonelines
crealed vhen vanpires or olher grealer undead sIay a fIying
snake (2O chance), and vhen cerlain eviI priesls or vizards
vilh speciaIized knovIedge use speIIs lo converl a fIying
snake lo undealh, in lhe ReaIns, such speIIs are used aInosl
excIusiveIy in CaIinshan and Iands lo lhe soulh.
Dealhfangs allack and funclion as Iiving fIying snakes do,
excepl lheir lony vings cannol nove as nuch air as inlacl, Iiv-
ing nenlranes, lhus sIoving lheir rale of fIighl. Their acid-
spil is Iosl upon joining lhe ranks of lhe undead. As undead,
dealhfangs gain a cni||ing oi|c pover, usalIe once every six
rounds. Upon successfuIIy liling for 1-3 danage, a dealhfang
can eIecl lo drain energy fron a foe. Il does lhis ly relaining
ils fang-grip, aIIoving lhe foe an aulonalicaIIy successfuI al-
lack on il lhe foIIoving round. Through ils fangs, lhe
dealhfang drains 1d4 + 2 hil poinls per round fron ils viclin
(no saving lhrov).
In addilion, dealhfangs have nagicaI innunilies connon lo
nany undead. They are innune lo coId-lased allacks, cnarn,
s|ccp, nc|, and ca|n speIIs, and can le nenlaIIy conlroIIed
or infIuenced onIy ly lheir crealor, if any.
5tcc! 5hadnw
CLIMATE/TERRAIN: Any
FREQUENCY: Rare
ORGANIZATION: SoIilary or pack
ACTIVITY CYCLE:
Any
DIET: Carnivore
INTELLIGENCE: High (13-14)
TREA5URE: SpeciaI (aninaled nelaI)
ALIGNMENT: Chaolic neulraI
NO. APPEARING: 1-12
ARMOR CLA55: 7 ( 2 )
MOVEMENT: 14
HIT DICE: 4+4
THAC0: 17
NO. OF ATTACK5: 5 + speciaI
DAMAGE/ATTACK: 2-5
5PECIAL ATTACK: Aninaled nelaI
5PECIAL DEFEN5E5: Innunily lo Iighlning, nelaI nerge
MAGIC
RE5I5TANCE: NiI
5IZE: S (2-4 )
MORALE: LIile (13)
X.P. VALUE: 975
AIlhough lhey Iook ralher Iike gianl pIanarian vorns,
equaIIy al hone on Iand and under valer, lhey are rareIy seen
in lheir lrue forns. They nerge vilh nc|a| lo enler and ani-
nale nelaI ilens. SleeI shadovs use lhese nelaI sheIIs as lolh
hones and veapons, lheir presence lelrayed onIy ly a dark
palch or shadov on lhe surface of lhe nelaI~hence lheir
nane. SleeI shadovs can renain inside nelaI indefinileIy
vilhoul harn. They can see lhrough, and oul of, nelaI vilh
8O infravision.
Cnmbat: A SleeI shadov has lvo harnIess, larleI-Iike feeI-
ers projecling fron ils noulh. Ils expandalIe, lody, hovever,
conlains five relraclalIe larled, sucking lenlacIes vhich can
le exlended up lo six feel avay. nce a lenlacIe hils, il does 2-
5 danage per round aulonalicaIIy unliI il is severed or lhe
shadov voIunlariIy vilhdravs il. A lenlacIe is aIvays AC7 and
can le severed ly deaIing il 6 or nore poinls of danage.
SleeI shadovs can nerge vilh nc|a| al viII. Such nerging
or energing lakes one round, during vhich lhe shadov is
AC7 and cannol Iaunch any physicaI allacks. Il can fuIIy
nerge inlo any piece of nelaI Iarger in voIune lhan a
Iongsvord~a shieId, suil of arnor lallIe axe, or lhe Iike.
WhiIe inside any nelaI, lhe shadov is AC2, and suljecl lo lhe
effecls of aII allacks on lhe nelaI, il lakes haIf danage fron
physicaI allacks on lhe nelaI, suffers no iII effecls if lhe nelaI
saves againsl an allack, and gels ils ovn saving lhrov if lhe
nelaIs save faiIs. Disinlegralion of lhe nelaI housing il forces
lhe shadov oul of lhe nelaI, lul does nol harn il. SleeI
shadovs vilhin nelaI vorn ly a leing can aulonalicaIIy hil
vilh aII lenlacIes on lhe round afler lhey nerge. Shadovs
cannol nerge inlo nelaI ilens learing nagicaI dveoners
such as enchanled svords or arnor.
A shadov can aninale any nelaI il conlacls, using any nelaI
ilens lo fIy, nove, and allack. Aninaled veapons do lheir
usuaI danage, and slrike vilh lhe shadovs THACO. ShieIds
and suils of arnor vhich lhe shadov can aninale as a unil,
can ran for 1d4 + 1 danage. A shadov cravIing aIong a Iedge
or lhe fIoor can fire arrovs vilh nelaI heads, or hurI coin
Iying lhere~a handfuI of coins does one poinl of danage
vhen slriking, can knock over Iighl oljecls and force fragiIe
ilens lo nake saving lhrovs. Aninaled nissiIes have ranges
of 1O/2O/3O vilh respeclive range penaIlies. Aninaled ol-
jecls nove vilh lhe shadovs rale of speed if il acconpanies
lhen or if lhey are Iarger lhan il, olhervise, lhey are MV 21.
AII aninaled nelaI allacks are addilionaI speciaI allacks. A
favorile shadov laclic is lo aninale an enply suil of arnor, or
one conlaining a skeIelon or corpse~naking opponenls lhink
lhey face undead~and Iunge forvard lo enlrace hunan
prey. The shadovs lenlacIes lhen spring oul of lhe heIn lo
slrike al lhe face of lheir opponenl. Lach round, lhe shadov
and lhe grasped prey each roII a d2O, if lhe prey roIIs higher, il
lreaks free. If il Ioses, lhe shadov hoIds on for anolher round.
The DM nusl judge vhal veapons a grasped characler can
vieId, and vhal speIIs can or cannol le casl.
HabItat/5ncIcty: SleeI shadovs can le found anyvhere,
fron lhe vrecks of ships in lhe ocean deplhs lo ancienl lonls
Iocked in gIaciaI ice in lhe high nounlains, as Iong as nelaI of
any sorl is nearly.
Ecn!ngy: SleeI shadovs are innune lo aII eIeclricaI (Iighl-
ning) allacks. Hca| nc|a| speIIs casl on nelaI lhey are nerged
vilh acl as nca| speIIs, curing lhe sane nunler of hil poinls of
danage as lhey vouId nornaIIy infIicl.
Rusl nonsler allacks on nelaI conlaining a SleeI shadov in-
nedialeIy force lhe shadov oul, and do il 4d6 danage per
slriking, rusl nonsler lenlacIe. nce free of lhe nelaI,
shadov lakes no furlher danage fron rusl nonsler lenlacIes,
SleeI shadov ichor is highIy prized ly aIchenisls and viz-
ards as an ingredienl in polions, speII inks, and nagicaI ilen
enchanlnenls concerned vilh aninaling, healing, and pass-
ing lhrough nelaI. Ils skin, properIy prepared, conlains nagic
lhal prolecls againsl or Iessens Iighlning and energy danage.
Watchghnst
CLIMATE/TERRAIN: Any Iand
FREQUENCY: Rare
ORGANIZATION: SoIilary or guard-groups
ACTIVITY CYCLE:
Any
DIET: NiI
INTELLIGENCE: As in Iife (8-18)
TREA5URE:
ALIGNMENT:
Any possilIe (guardian)
Any IavfuI, see leIov
NO. APPEARING: 1-4
ARMOR CLA55: 1
MOVEMENT: 9, II 9 (C)
HIT DICE: 7+2
THAC0: 13
NO. OF ATTACK5: 1
DAMAGE/ATTACK: 2-16
5PECIAL ATTACK5: ChiII ray
5PECIAL
DEFEN5E5: InsulslanliaI, pass lhrough slone
MAGIC
RE5I5TANCE:
5IZE:
MORALE:
X.P. VALUE:
25
M (6 laII)
IearIess (19-2O)
4,OOO
These undead, sonelines caIIed unsIeeping guardians,
appear as gracefuI, leaulifuI hunans of eilher sex vho
drifl or vaIk aloul siIenlIy. Their Iinls and appendages
sonelines relain chaIk-vhile fIesh, lul lheir lorsos and
Iover lodies are aIvays skeIelaI, and lheir eyes are aIvays
dark, enply pils.
Cnmbat: Walchghosls are inleIIigenl, dangerous oppo-
nenls. UnIike nosl undead, lhey cannol le lurned due lo
lhe nalure of lheir undealh. They nornaIIy allack vilh a
cni||ing |cucn, vhich causes 2d8 danage lo Iiving fIesh.
A valchghosl can aIso allack vilh a cni|| raq once per
round, using lhis pover a naxinun of 12 lines every day.
Il poinls a finger, and a ray of coId Iighl viII gIance fron il
lovards a singIe largel leing. This ray can penelrale any
nagicaI proleclions and speII larriers of Iess lhan 4lh IeveI,
and slrikes vilh a THACO of 6. Il has a naxinun range of
9O. A viclin nusl save vs. dealh nagic or suffer 2d12
poinls of energy-draining danage. The viclin nusl aIso
nake a saving lhrov vs. pelrificalion or le sIoved for 2d12
rounds - lhe characlers IeveI. The s|cuc effecls can le
prenalureIy ended ly ispc| nagic or nas|c speIIs.
Againsl speII allacks, a valchghosl is innune lo cnarn,
sIeep, and nc| speIIs, aII poison, pelrificalion, poIynorph,
coId-lased, and dealh nagic allacks are aIso ineffeclive
againsl a valchghosl. Againsl aII olher speIIs, a valchghosl
appIies ils nagic resislance. HoIy valer and hoIy synloIs
are aIso ineffeclive againsl valchghosls.
An unsIeeping guardian can al viII cause aII nagicaI
lens vilhin 6O lo gIov vilh a coId, vhile radiance. This
gIov can le queIIed ly a ispc| nagic, lul viII olhervise
Iasl 2d4 lurns. This radiance, vhiIe il increases visiliIly for
lhe characlers, aIso allracls nore vandering nonslers.
Walchghosls can lecone vhoIIy or parliaIIy insulslan-
liaI al viII. In lhis slale, lhey deaI no danage, lul suffer
none fron pureIy physicaI allacks. Magic veapons passing
lhrough lhe vrailh-Iike forn of a valchghosl do il danage
equaI lo lvice lheir nagicaI lonuses. Therefore, a aggcr
+2 and a |cngsucr +2 lolh deaI four poinls of danage lo
an insulslanliaI valchghosl.
When insulslanliaI, valchghosls can pass lhrough soIid
slone or earlh. They can do lhis vilhoul pause or efforl,
and can allack or defend during lhe round lhey enler or
exil lhe earlh. Many valchghosls Iurk vilhin slone lonl
or dungeon vaIIs, onIy lheir eyes, nose, and fingerlips pro-
lruding. They lhen reach oul lo grappIe passing inlruders,
oflen laking lhen ly surprise. Walchghosls aIso can fIy
vhen insulslanliaI.
HabItat/5ncIcty: Walchghosls are usuaIIy found as
guardians, serving poverfuI undead Iords such as spec-
lres, vanpires, and Iiches. flen, valchghosls are sel lo
guard a lonl, lreasure vauIl, or olher encIosed areas ly
poverfuI, eviI priesls or vizards, UsuaIIy soIilary, lhey can
neel in snaII groups if so ordered. Walchghosls nay lake
parl in sharp verlaI exchanges vilh feIIov valchghosls,
lul lhey never viIIingIy fighl each olher, and vork lo-
gelher IoyaIIy and snoolhIy as guardians.
Relaining inleIIigence and judgenenl, lhey can le given
delaiIed and specific connands lo foIIov. They can carry
on inleIIigenl conversalions vilh lheir naslers or, if given
Ieave, vilh slrangers. UnsIeeping guardians speak as lhey
did in Iife, lul usuaIIy vilh a hinl of hissing or vhispering
in lheir voices.
Iree or viId valchghosls arise onIy ly lhe deslruclion
of lhe leing vho crealed lhen. They are oflen seIf-viIIed
and capricious. Sone aid Iiving leings, and olhers seek lo
Watchghnst
deslroy lhe Iiving or Iead lhen aslray. Many lry lo nanipu-
Iale peopIe (kings`) lo achieve lhe pover lhal eIuded lhen
in Iife. Many olhers relain enough of lheir hunanily lo
guide and guard friends and reIalions, or perhaps lefriend
Ione individuaIs such as a runavay or an isoIaled adven-
lurer. Sone relain onIy lhe pelliness of lheir pasl Iives and
lake revenge upon lheir forner enenies.
Ecn!ngy: Walchghosls consune nolhing, have no off-
spring, and serve onIy lo prevenl incursions inlo lhe area
lhey guard. In lhis roIe, lhey prey on nonslers, advenlur-
ers, and olher Iiving leings. lher lhan lo curl lhe nun-
lers of lhese crealures and nake carrion of lhen,
valchghosls serve no funclion in lhe food chains of lheir
surroundings. nIy vhen freed do lhey exhilil a vide
range of purposes and aclivilies, as delaiIed alove. Lven
lhen, lhe unsIeeping guardians rareIy affecl or serve any
funclion vilhin lhe surrounding ecosyslen.
The crealion of a valchghosl is siniIar lo lhe process of
sunnoning a crypl lhing (see MC5, Crypl Thing). By casl-
ing an 8lh-IeveI speII (see leIov), priesls or necronancers
can creale and lind a valchghosl inlo service.
TaIes of valchghosls are videspread in Iaerun, espe-
ciaIIy in lhe Norlh, There are persislenl vhispers in Scar-
daIe lhal Lashan Aunersair, lhe forner Lord of ScardaIe,
and lhe agenls of ZhenliI Keep and Senlia afler hin vere
lhvarled in nany IocaI anlilions ly The SiIenl ne, a val-
chghosl lhal roans lhe daIe. Cuarding ils inleresls in un-
dealh as il once did in Iife, lhe SiIenl ne appears as a
learded, grin faced, lhin nan in archaic arnor. Sages le-
Iieve he is aII lhal is Iefl of lhe advenlurer rghaIor
HavkgaunlIel, once an inporlanl nan in lhe daIe, vho feII
in Iove vilh a nyslerious, darkIy leaulifuI vonan~sone
say she vas a vanpire~and disappeared sone forly
vinlers ago.
In Walerdeep, lhe dungeons lenealh CaslIe Walerdeep
are said lo le haunled ly roaning valchghosls, lound
inlo service ly a Iong-dead Lord lo guard lhe lreasure
vauIls and Lords lonls lhere, lhey nov roan aII of lhe
crypls and passages. Sone leIieve (correclIy) lhal lhe Cas-
lIe and IaIace are connecled ly underground vays, and
lhal lhe vaIIs of lolh slruclures are honeyconled vilh se-
crel passages vhere lhe valchghosls Iurk and Iislen.
nce, as lavern-laIk viII reporl, lhese siIenl guardians
supposedIy roused a Lord and his vife fron lheir led lo es-
cape an assassinalion allenpl. Walchghosls aIso aIIegedIy
sIaughlered a land of Shadov Thieves vho crepl inlo lhe
IaIace fron lhe severs lo poison lhe conlenls of lhe vine-
ceIIars.
The vandering lard and Harper LIysree Csinaree
SiIverharp, fornerIy of Berdusk, is videIy heId lo have an
unsIeeping guardian vho foIIovs and valches over her in
her lraveIs. There is even a laIIad aloul il~ ||qsrccs Pnan-
|cn |ctcr lul LIysree usuaIIy allacks lhose vho sing or
even hun noles fron il in her presence.
Crca|c la|cngncs|
8lh-IeveI Wizard speII (Necronanlic)
Range: 5 Casling Tine: 1 lurn
Conponenls: V,S,M Area of Lffecl: 1 corpse
Duralion: Iernanenl Saving Throv: None
This speII aIIovs lhe casler lo aninale a corpse vilh lhe
spiril and inleIIigence of ils forner seIf and lind il inlo
service unliI lhe denise of lhe casler. Crca|c la|-
cngncs| nusl le casl vilhin five years of lhe corpses
dealh. MaleriaI conponenls are 1,5OO gp vorlh of dia-
nond dusl, four of lhe caslers leelh ground lo a pov-
der, and a handfuI of lhe caslers hair. The naleriaI
conponenls lie lhe Iifeforce of lhe casler inlo lhe con-
nands and service of lhe valchghosl. nce aninaled,
lhe valchghosl renains in undealh unliI ils deslruclion.
During lhe casling, lhe necronancer issues ils con-
nands lo lhe valchghosl. Connands can never require
nore lhan one lask. Those connands nusl specificaIIy
define lhe lerns of vhal lask lhe valchghosl is lo do,
hov il carries oul lhal lask, and one exenplion, if any,
lo ils connanded lask. Ior exanpIe, You are lo guard
ny Ialoralory againsl aII inlruders excepl for nyseIf.
KiII anylhing vhich allenpls lo enler ny Ialoralory.
During ils line of service lo ils crealor, lhe valchghosls
aIignnenl is IavfuI, lhough eviI or good aIignnenls are
unchanged fron lheir forner Iives. Upon lhe dealh of
lhe casler, lhe valchghosl is freed fron ils orders and is
free lo roan, ils originaI personaIily and nind in a pov-
erfuI undead sheII.
PIT TRAP5: Card I nf III
This card and ils conpanion cards presenl lasic ruIes and guideIines
for lhe varying lypes of pil lraps found in Undernounlain (and any
olher underground dungeon areas on severaI vorIds). These can le
used lo enIiven any advenlure, or lo increase lhe chaIIenge afforded ly
a slandard dungeon roon or defended forlificalion. Lach lrap gives a
slandard shafl and lase size as veII as deplh, lul lhese vary according
lo lhe DMs need.
Trap Dc|crnina|icn
DeIilerale pIacenenl of pil lraps is reconnended. Ior pIacing lraps
randonIy, roII 1d6 and 1d1O logelher. n a 1 or 2 on lhe d6 lhere is a pil
lrap. If a lrap is presenl, lhe d1O delernines lhe lype of lrap. Ior Types
1 lhrough 4, see lhis card. Ior Types 6 lhrough 1O, see Cards II and III.
1. 5takc-LIncd PIt.
STANDARD. 10 squarc, 15 ccp
Any veighl of nore lhan 3O pounds on lhe Iid viII force open ils hinged
Ialch, spiIIing lhose slanding on lhe Iid inlo lhe pil for 1d8 faIIing dan-
age. The lollon of lhis pil is Iined vilh a Iarge nunler of vooden or
nelaI spikes. RoII a second d8 lo delernine hov nany spikes each le-
ing faIIs onlo. Lach spike does 1d6 danage.
2. Tcctcr-Tnttcr-LId PIts.
STANDARD. 10 squarc, 20 ccp
Viclins slepping on lhe Iid cause il lo lip sharpIy dovn, dunping lhen
inlo lhe pil for 2d6 faIIing danage. Afler lhe viclins faII inlo lhe pil, lhe
Iid fIips over, cIosing again. The Iid, sel on pivols, is usuaIIy of heavy
Slrenglh lolaI of 18 or grealer lo Iifl il. If nore lhan one leing nusl le
freed, lhe Iid nusl lypicaIIy le propped open vilh sonelhing lo aIIov
lhe second and sulsequenl leings lo Ieave.
Allacks on a Iid deaIing a lolaI of 4O poinls of danage in one area viII
crack il, pernilling air lo pass, and naking a visilIe hoIe lhrough lhe
Iid. Anolher 12 poinls of danage viII open a hoIe lhal Mediun-sized
crealures can cIinl lhrough. IorcefuI allacks on a Iid vhich deaI 16 or
nore poinls of danage in a round viII nonenlariIy Iifl lhe Iid 6 inches
or Iess (and nake noise). A successfuI Dexlerily Check viII aIIov a le-
ing in lhe pil lo lhrov a rope or olher oljecl lhrough lhe opening le-
fore lhe Iid faIIs again. Lids faIIing on non-nagicaI ropes have a 2 in 12
chance of severing lhen. If undanaged, lhe ropes are heId fasl ly lhe
Iids, aIIoving leings lo cIinl lhe rope lo lhe ceiIing of lhe lrap. A
cIosed Iid prevenls easy Iocalion of lhe lrap and lrapped occupanls,
and Iinils air in lhe lrap lo lhree lurns (haIf lhal line if slrenuous, pro-
Ionged aclivily such as digging occurs, Iarger lraps have nore air,
snaIIer lraps have Iess).
3. PIt WIth Chutc.
STANDARD. 10 squarc, 15 ccp, spccia|
These pils are lypicaIIy equipped vilh hinged Iids idenlicaI lo lhose
over Type 1 lraps. The slandards given alove appIy lo lhe iniliaI pil,
lul lhe lollon of lhe pil is, or coIIapses inlo, a snoolh chule Ieading
dovn lo anolher IeveI or inlo a nonsler Iair. IaIIing danage is 1d8. The
chule nay le dry or sIippery, lypicaIIy, noIds are encouraged lo grov
upon lhe chule, ralher lhan using grease or olher sulslances lhal Iose
lheir sIickness vilh line.
Sone chules are filled vilh spike lraps lhal viclins faII inlo heIp-
IessIy. The spikes do 4d6 danage if lhey are relraclalIe lIocker fuII-
Iance affairs (poinling againsl lhe faIIing viclins novenenl), and 2d4 if
lhey are fixed, ring-vaII lraps, vilh a gap in lhe cenler lo aIIov a vic-
lin lo faII or cIinl pasl lhen.
Chules aIso have lIades enledded aIong lheir vaIIs. WaII-lIades are
usuaIIy oId, rusly veapons vedged or cenenled inlo posilion on lhe
vaIIs (rareIy, lhey nay relracl, energing onIy vhen nearly lrigger-
slones in lhe chule vaII are dislurled). Lach lIade lypicaIIy sIices an ar-
nored viclin for 1-2 poinls of danage each, and does 2-5 poinls of
danage lo an unarnored viclin. Sludded Iealher, Iealher, or padded
arnor is deslroyed ly lhe slrikes of 1d8 + 2 such lIades, lhereafler, lhe
arnor is loo danaged lo le usefuI, ils vearer considered unarnored.
lher chules lurn inlo rough-vaIIed rock shafls. Conlacl vilh jagged
roughvaII lypicaIIy does 3d4 danage, 1d4 per 1O lraversed, lefore
lhe faIIing viclin is haIled ly repealed inpacls. Rare chules nay con-
line any or aII of lhe hazards. A chule nay have an overhead Iadder of
gralirons or recessed hand-hoIds, lo aIIov il lo le lraversed for nain-
lenance purposes. Chules lhal provide access lo secrel vauIls or Iairs
oflen have severaI calch-ropes slrelched across lhen, lhose sIiding
dovn lhe chules vho knov of a secrel door use lhe ropes lo sIov lheir
descenl, slop in lhe righl pIace, and Ieave lhe chule, vhereas ignoranl
inlruders nay sIov lheir faII, lul knov of no olher vay lo go excepl
dovn (inlo vailing hazards or nonslers).
4. Watcr-FI!!cd PIt.
STANDARD. 10 squarc, 30 |c|a| cp|n15 cf ua|cr
flen conlined vilh Type 2 and Type 3 lraps, lhese pils seIdon have
spikes due lo lhe cushioning effecl of lhe valer. Thal cushioning effecl
lypicaIIy reduces faIIing danage (d6 per 1O faIIen) ly haIf. The valer
nay conlain aqualic nonslers, diseases or poisons, or nay nereIy of-
fer lhe danger of dealh ly drovning, for ruIes covering svinning,
cIinling, diving, and hoIding ones lrealh, refer lo lhe Tine and
Movenenl (Svinning) seclion of lhe P|aqcrs Hanocc|. Warn-
lIooded crealures conlinuaIIy aclive in coId valer risk calching pneu-
nonia (hourIy Conslilulion Check lo avoid) afler 8 hours. Dealh ly
exposure is IikeIy (Conslilulion Check lo avoid, checking every lurn) af-
ler 3O hours have passed, if a characler cannol gel dry or varn. Sone
pil lraps of lhis sorl are arlificiaI, opening a drain al lheir lollons viII
sviflIy suck lhe valer (and any snaII, unsecured ilens) avay. lhers
conceaI lreasure under lhe dark valer.
1991 TSR, Inc. All Rights Reserved.
PIT TRAP5: Card II nf III
This card and ils conpanions presenl guideIines for lypes of pil lraps
found in Undernounlain. Ior randon lrap-occurence and lraps of
Types 1 lhrough 4, see Card I of lhis lrio. Ior lraps of Types 8 lhrough
1O, see Card III.
5. Rcvcrsc GravIty PIt.
STANDARD. 10 squarc, 30 ccp
These rare nagicaI lraps nay le ained and Iinked in various, vicious
sequences lhal viclins ricochel lhrough, lul nosl oflen lhey appear as
a sinpIe pil in lhe ceiIing. If lhe aclive area lenealh il is enlered, lhe
inlruder is affecled as if ly a rctcrsc grati|q speII.
Danage varies according lo lhe heighl of lhe shafl, lul is aIvays
suffered in lvo inpacls: vilh lhe lop of lhe shafl, and vilh lhe fIoor le-
|cu vhen lhe rctcrsc grati|q vanishes and lhe viclin faIIs again. Ior a
lypicaI 3O shafl opening oul of a 1O ceiIing, danage is 4d6 for each faII.
IragiIe carried ilens nusl nake lvo faII saving lhrovs.
The lop of lhe shafl nay le furlher lrapped vilh spikes, easiIy-
shallered viaIs of acid, or easiIy-disIodged faIIing rocks.
nce lriggered, lhis sorl of lrap lypicaIIy renains inaclive unliI lhe
round afler lhe aclivaling lody Ieaves, or is renoved fron, lhe lrigger-
ing aclive area. A fev specinens operale for one lurn afler an iniliaI
lriggering, lhe rctcrsc grati|q effecl leing aclive every olher round,
regardIess of lhe presence of an inlruder. Viclins unalIe lo gel oul of
lhe aclive area lherefore nake severaI lrips for cunuIalive danage.
Aclive f|q or fca|ncr fa|| nagics prevenl danage fron lhis lype of
lrap if aIready in effecl vhen lhe inlruder enlers lhe aclive area. Nei-
lher speII can le casl in line lo prevenl doulIe-inpacl danage, lul
nagic ilens (such as rings) can le aclivaled in line lo prevenl lhe sec-
ond inpacl danage. A successfuI InleIIigence Check can aIso prevenl
lhe firsl inpacl danage. Dispc| nagic prevenls lhe lrap fron funclion-
ing for 1 round per IeveI of lhe casler.
Ricochel lraps of lhis sorl oflen invoIve lvo sIoping ceiIing-shafls vilh
a connon inlerseclion. Viclins are sIanned up one shafl and lhen
dovn anolher~oflen inlo fresh periIs, such as anolher pil lrap or a
nelaI javs lrap (HaIasler needs lo use his lear lraps for sonelhing . . . ).
Monslers nay vail near such areas lo prey on veakened lrap-viclins.
6. MnbI!c PIt.
STANDARD. Scc Tqpcs 1-5
These rare nagicaI lraps nay le any of Types 1 lhrough 5. Mysleri-
ous enchanlnenls cause lhen lo shifl aloul, appearing fron line lo
line in differenl Iocalions. They can nove vilh viclins in lhen, lhey
can reach differenl lollon deslinalions, opening suddenIy inlo a roon
lenealh, or conlacling a river or Iava-fIov. MoliIe pils can aIso nove lo
suddenIy open up under advenlurers vho vere safe on soIid ground
a round lefore. Mosl noving pils are MV 4 or Iess.
Dispc| nagic, frcccn or siniIar speIIs casl al such a pil expeI any le-
ings in il al lhe line inlo lhe aslraI pIane, vhere lhey are physicaIIy
adrifl, nol projecled and Iinked ly a si|tcr ccr lo lhe Irine MaleriaI
IIane. Ior lhe delaiIs of lhe aslraI pIane, consuIl lhe D&D sorcelook
Manua| cf |nc P|ancs.
7. PunIshmcnt PIt.
STANDARD. 10 squarc, 10 ccp
These lraps nay le pils of Types 1 lhrough 5, or nay le sinpIe 1O
deep slone-Iined areas (1d6 faIIing danage), vilh Iids lhal are iIIusory,
leeler-loller, or coIIapsing. A punishnenl pil is aIvays filled vilh ani-
naled nechanicaI arns lhal resenlIe lhe gaunlIeled arns of hunans
cIad in fuII pIale arnor, and allack inlruders. Iil arns are enchanled in
a nanner siniIar lo heIned horrors (see lhe Monsler Cuide in lhis sel).
In 1O of cases, arns viII energe fron hoIes in lhe vaII, and viII re-
lreal lherein if lroughl lo 3 hp or Iess. lhervise, lhey are vailing oul
in lhe open, aII lhe line. Lach is AC2, nediun-sized (or, in 1O of
cases, Iarger), and vieIds a veapon.
Iil arns have nornaI hunan reach, can vieId aII one-handed veap-
ons (incIuding nagicaI ones) for lheir slandard danage vilhoul
slrenglh or proficiency penaIlies. TypicaIIy, lhey vieId shorl svords
(1d6), hand axes (1d6), varhanners (1d4 + 1), or lroad svords (2d4
danage) vilh an 18 THACO.
Iil arns can vilhsland 2d6 poinls of danage lefore lhey drop lheir
veapons. An Arn can lake 2d8 poinls of danage lefore il Ioses ils
grasping hand, and shallers inlo nelaI shards vhen deaIl 3d1O poinls
of danage.
A veaponIess arn punches for 1d4 poinls of danage, or grasps and
hoIds for 1d2 poinls of danage pIus hoId. WhiIe heId, lhe viclin suffers
a -4 AC penaIly againsl allacks fron olher Arns or lrap occupanls, a
- 3 penaIly lo allacks and danage, and nusl nake a Slrenglh Check al
a + 3 penaIly lo lear free. An Arn lhal has Iosl ils hand can onIy fIaiI for
1d6 poinls of danage.
Arns are affecled ly cerlain speIIs as ispc| nagic, vhich freezes
lhen inlo innoliIily for 1 round per IeveI of lhe casler. They refIecl aII
speIIs lack upon lhe casler or randon largels 7O of lhe line, lul lhey
are never affecled ly enchanlnenl/charn nagics, such as cnarn,
s|ccp, or nc| nagics. LIeclricaI allacks aIvays serve lo heaI arns, nol
harn lhen, lhe danage added lo lhe arns lolaI.
Iunishnenl pils are filled vilh 1d12 arns. They nay le pIaced on
vaIIs (6O chance, for each arn), fIoors (25), and ceiIings (15), and
are usuaIIy pIaced lo cover lhe enlire pil inlerior, and lo le vilhin
veapons-reach of al Ieasl one olher Arn.
Iunishnenl Iils sonelines have a carelaker nonsler vho can de-
aclivale lhe Arns lo free uninlended viclins, cIear avay renains, and
so on. Wizards, Iiches, and olher speIIcasling leings oflen sel such
lraps near lheir Iairs lo veaken inlruders, discourage inlerruplions of
lheir privacy, and lo provide lhen vilh fresh food, nagic, and lrea-
sure. If a leing ninds a pil, lroken arns are lypicaIIy repIaced al lhe
rale of one every 2O days.
1991 TSR, Inc. All Rights Reserved.
PIT TRAP5: Card III nf III
This card and lvo conpanion cards presenl pil lrap suggeslions. Ior
lraps of Types 1 lo 4, see Card I. Card II delaiIs lraps of Types 5 lo 7.
8. Fa!sc BaIt PIt.
STANDARD. Scc Tqpcs 1-5 an Tqpc 7
These pil lraps nay le any of Types 1 lhrough 5, or Type 7. They are
acconpanied ly easiIy-delecled or olviousIy faIse pil lraps: discoIored
fIoor sIals lhal donl nalch lheir surroundings, areas vilh olvious
seans or allached puIIey-ropes, and so on.
Beings avoiding lhe faIse lraps ly cIinling, edging around lhen on
handy Iedges, and olhervise using lhe nosl IogicaI roule pasl lhen, gel
lhe sane lrealnenl as lhose vho lIunder inlo lhe faIse lraps.
In lolh cases, inlruders faII suddenIy lhrough a incnsicn ccr inlo
a nearly reaI pil lrap, and suffer ils effecls. In 1O of cases, lhere is no
reaI pil lrap, lul lhe lrap area conlains a series of lripvire-lriggered
crosslovs (THACO 7, 2 allacks/round, quarreIs do 1d4 poinls of dan-
age pIus possilIe sIeep-venon or poison effecls). The viclin is heIp-
IessIy o|in|c around a shooling-gaIIery of lhese veapons for 1d6 + 1
rounds. The shooling gaIIery nay le a slrelch of corridor ahead, lhe
crosslovs firing fron hidden porls in lhe vaIIs or ceiIing. Crosslovs
nol fired during lhe gaIIery run renain aclive againsl leings Ialer ad-
vancing inlo lheir fieId of fire.
9. InhabItcd PIt (a!sn knnwn as "Infcstcd PIt).
STANDARD. 10-15 squarc, 2O ccp
This pil lype can le conlined vilh aII olher lypes delaiIed on lhese
cards. (If desired, roII 1d6 vhenever a pil is found: 1 or 2 indicales a
residenl nonsler.)
Iil lraps nay conlain a variely of nonslers vho can survive confined
quarlers and Iong vails. Sone nonslers can use snaII, unollrusive
Iinking-lunneIs, affording lhen a vay inlo and oul of lhe pil, as veII as
a good suppIy of fresh air. Suggesled nonslers incIude undead, cenli-
pedes, gianl spiders, slirges, fIying snakes, and lhe nonsler-Iike nagic
ilen knovn as a f|qing aggcr. RareIy, a Iarger nonsler such as a car-
rion cravIer, ninic, or roper nay Iurk al lhe lollon of a pil.
No slalislics for such crealures are given here. If a DM does use lhese
exlra nenaces, leings faIIing inlo lhe pil gel invoIunlary allack roIIs. If
lhey hil lhe leasl in lhe pil (or a conpanion IC, aIready lhere), lhe
slruck crealure suffers lhe sane faIIing danage as lhe leing faIIing in.
Nole lhal lhis gives cerlain nonslers aulonalic allack effecls againsl
lhe inlruding IC.
Spcrc Trap. SpeciaI lypes of Inhaliled Iils connon in Undernounlain
are lhe Spore Traps. These are sinpIe Type 2 pils vhose leeler-loller
Iids fIip over lo enlonl lhe lriggering leing in lhe lrap, and sinuIlane-
ousIy reIease a sphericaI nonsler vilh one Iarge eye and len vrilhing
eyeslaIks (lhe Cas Spore, see MC2, Iungus) inlo lhe corridor alove.
Il innedialeIy advances lovards IC advenlurers (allracled lo lhe
noise, heal, and Iighl acconpanying lhen). Afler ICs lecone used lo
lhese lraps, sIip a Caulh (MC3, BehoIder-kin) or Dealh Kiss (a Nev
Monsler, delaiIed in lhis sel) in pIace of lhe Cas Spore.
Treasure in nonsler-inhaliled pils shouId le delernined lefore lhe
encounler legins, heaIing polions and olher heIpfuI ilens couId le
seen in a lriggered lrap, enlicing ICs lo fighl lhe nonsler or find a vay
lo gel pasl il, ralher lhan sinpIy hauIing a conrade lo safely and has-
lening on. Sone pils couId conlain secrel doors, or visilIe
Ieading dovn lo anolher IeveI, or a nore exlensive Iair.
Connon residenl nonslers can le randonIy chosen ly roIIing
1d1O.
PIt-RcsIdcnt Mnnstcrs
1. Roper (see MC2)
2. lyugh (see MC2)
3. Trapper (see MC2, Lurker Alove)
4. Carrion CravIer (see MC1)
5. Large or Huge Spiders (DMs choice of lype and nunlers, 1-3
reconnended, see MC1, Spider)
6. Dealhfang (see IIying Snake, Nev Monsler in lhis sel)
7. Slirges (2-5 slrong, see MC2)
8. Minic (DMs choice of lype, forn-lreasure chesl, see MC2)
9. Cenlipedes (DMs choice of lype), 1-3 in nunler (see MC1)
1O. SpeciaI nonsler (DMs choice, possiliIilies incIude poIlergeisls,
shadovs, sandIings, geIalinous cules, and jernIaine), or roII
again on lhis lalIe, and pul 2 specinens of lhe nonsler seIecled
in lhe lrap.
10. Tc!cpnrt PIts.
STANDARD. 10 squarc, 40 ccp
These pils are of lvo sorls: lhe harnIess, and lhe harnfuI.
The forner is used lo vhisk inlruders avay fron an area, or lo pro-
vide lhose in lhe knov vilh a ready escape roule fron a dangerous
area. In eilher case, lhe one-vay |c|cpcr| affecls faIIing leings lefore
lhey Iand,, on anylhing, and lakes lhen unerringIy lo a safe deslina-
lion, in Undernounlain, such deslinalions are rareIy oulside lhe
dungeon~SkuIIporl or nondescripl caverns in lhe Ialyrinlhine lunneIs
of lhe 3rd LeveI are favorile endpoinls.
The harnfuI |c|cpcr|-|rap, aIso knovn as an oulIielle, is equipped
vilh a danaging fealure. This usuaIIy is a fIinsy vooden hanging
fIoor. The viclin snashes inlo il, laking faIIing danage~lypicaIIy 5d6
or nore-and lhe inpacl lips or lreaks lhe fIoor free of ils nounlings,
dunping lhe viclin inlo an aclive area leIov, lriggering lhe |c|cpcr|.
The harnfuI |c|cpcr| lhen lakes lhe vounded viclin lo a dangerous
deslinalion~lhe Iair of a nonsler or yel anolher harnfuI pil lrap (lhis
one on a Iover dungeon IeveI, possilIy far fron an exil, and in an unex-
pIored area).
1991 TSR, Inc. All Rights Reserved.
UndcrmnuntaIn Trcasurc Tab!cs
Ior randon lreasures, lhe Mcns|rcus Ccnpcniun voIunes provide
lreasure codes suggesling lypicaI lreasure carried ly individuaI non-
slers. The |ORGOTT|N R|A|MS Atcn|urcs sourcelook incIudes a
chapler on Treasure, delaiIing nany genslones found in lhe ReaIns, and
providing lalIes usefuI lolh in 'dungeon dressing and in equipping
lonls and encounlered leings. Here ve provide addilionaI lalIes for
use vilh inleIIigenl nonslers, such as Iov-IeveI NIC advenlurers, or orcs
(nolalIy lhose of HIelhvagis palroIs on lhe 1sl LeveI).
Accnutrcmcnts & Pcrsnna! Itcms
Monsler/NIC lreasures are decided ly a roII of 1d12:
1.
2.
3.
4.
5.
6.
7.
8.
9.
1O.
11.
12.
Minor Magic Ilen: roII on SullalIe 1, leIov
ne sel of lhieves picks & looIs or crovlar (1d6 danage, profi-
ciency as cIul)
Cen(s): roII on SullalIe 2, leIov
Iurse: roII on SullalIe 3, leIov
Wooden naIIel (1d4 danage, proficiency as varhanner) and
1d4 + 6 iron spikes, or Iood (lypicaIIy a 1-gaIIon vineskin, a vheeI
of cheese, and a round, hard Ioaf of lread)
Lanlern, hooded, (and 6 candIes, 2 Iighling-lapers, fIinl & sleeI), or
Iood (lypicaIIy a haIf-gaIIon skin of valer Iaced vilh Iine juice, a
vhoIe spiced sausage, lvo vhoIe pickIes vrapped in oiIed cIolh,
and a handfuI of nuls and radishes)
Sack(s): heavy-duly canvas vilh dravslrings, 1d6 in nunler
CaunlIels: 1 pair, heavy-duly vaxed, reinforced Iealher (prevenls
aII rope-lurn and alrasive danage, and negales lhe danage of one
exposure or one round of harn fron acid, fIaning oiI, or non-
nagicaI fire)
Brass finger-ring: 15 chance lhal il is nagicaI or conlains a fea-
lure of inleresl (poison fang, key, elc.), avoid fealures lhal lhe
learer couId have used againsl lhe ICs.
CrappIing hook, foIding, allached lo lIack vaxed cIinling cord
(Ienglh of free cord is 2d4 x1O)
Daggcr, +1
Pc|icn cf Hca|ing. slainIess sleeI, cork-sloppered and vax-seaIed
fIask enlIazoned vilh lvo overIapping, Iinked circIes~Airndoa,
lhe rune for heaIing.
Suo|ao|c 1. Mincr Magic
RoII 1d12, ilens narked ly an aslerisk are delaiIed in lhe Magic Ilens
chapler of lhe Canpaign Guic |c Uncrncun|ain.
RoII again lvice on lhis lalIe
Ccn|inua| |ign| Wand (nondescripl, unshaped slick vilh speII casl
upon il, carried in cIolh-vrapped shealh)
Si|cncc Slone: a hand-sized slone vilh lhe speII si|cncc, 15 raius
casl on il, 1O of lhese slones carry Knc|ocns suspcnc si|cncc
speIIs, delaiIed in lhe SpeIIs chapler of lhe Canpaign Guic |c Un-
crncun|ain.
4. Spi|c + 1. a sleeI hand-spike, for cIinling or vedging doors open
or shul, as a veapon, lreal as a dagger for danage
5. 1d6 Arrcuncas cf Mar|ing
6. A Magic |qc
7. A Tuis|c C|au
8. An |qc cf Aining
9. A Cni||ing Snarc
1O. A S|q|us cf Scrioing
11. A 8agc cf |rcccn
12. A S|cnc cf Snic|ing
Suo|ao|c 2. Gcns
RoII 1d12 for gens, descriplions of lhese genslones appear in Chapler
6 of lhe |ORGOTT|N R|A|MS Atcn|urcs sourcelook~DMs Iacking
lhis look can use lhe DMG gen lalIes.
1.
2.
1-4 snaII pink corslaIs (cul calochon, each vorlh 1O gp), or 1-2
Iarger, paIer corslaIs (each vorlh 2O gp)
1-8 rich green lhuparIiaIs (1-3 are aloul 1" in dianeler crovn-cul
in facels, and vorlh 3O gp, lhe resl are snaIIer and calochon-cul,
vorlh 1O gp each)
3. 2-5 velslones (lIack vilh vhile 'vel Iines, irreguIar shape, each
vorlh 15 gp)
4.
5.
6.
7.
8.
1-2O lIoodslones (greenish-grey, uncul, each vorlh 5O gp)
1-2O goId sheen chips (each vorlh 1O gp)
1-12 ioIs (dark lIue, faceled, each vorlh 5O gp)
2-16 serpenlines (lrighl green, cul calochon, each vorlh 5O gp)
1-12 Iarge skydrops (cIear and coIorIess, cul calochon, each vorlh
7O gp)
9.
1O.
11.
12.
2-8 lchazar cryslaIs (slrav-yeIIov, each vorlh 5O gp)
1-6 ocleIs (Iarge, irreguIar, paIe orange, each vorlh 1OO gp)
1-12 valerslars (odorIess, cIear and very sparkIing, faceled, Iarge,
each vorlh 1OO gp)
2-8 rusleens (dark reddish-lrovn, faceled, snaII, each vorlh 5OO
gp)
Suo|ao|c 3. Purscs
RoII 1d12 and consuIl lhe lalIe leIov, DMs shouId add occasionaI oddi-
lies lo 'slraighl currency, such as a ring of pierced coins~usuaIIy 2O gp
joined ly a lrass ring or siIver lrade lar lypicaIIy vorlh 25 gp. Addi-
lionaI nonelary lreasure nay le hidden eIsevhere on lhe person, ie.
noney-leIls, hoIIov lool-heeIs, cIoak hens, neck pouches undernealh
hair, elc.)
1. 12 cp, 2 sp, 2 ep
2. 8 cp, 3 sp, 1 gp
3. 5 cp, 7 sp, 4 ep, 1 gp
4. 2 cp, 3 sp, 4 gp
5. 4 cp, 6 sp, 6 ep
6. 2 cp, 5 sp, 1 ep, 4 gp
7. 1 cp, 7 sp, 2 gp, 1 pp
8. 5 cp, 4 gp, 2 pp
9. 4 cp, 4 sp, 1 ep, 2 gp
1O. 3 cp, 14 sp, 1 gp
11. 7 cp, 2 sp, 6 ep, 4 gp
12. 2 cp, 11 sp, 2 ep, 4 gp, 2 pp
1991 TSR, Inc. All Rights Reserved
Nadrun's MagIca! Dnnrs
Many doors in Undernounlain are nagicaI. No one agrees on vhich
ones do vhal (prolalIy lecause HaIasler deIighls in svilching lhen
around). Mosl are of lveIve slandard nodeIs crealed Iong ago~ly Na-
drun lhe Arlificer of Walerdeep, and are sunnarized here. The DM is
inviled lo pIace lhese doors lhroughoul Undernounlain al his discrelion
Tqpc 1. UnIess a passvord is spoken ly soneone louching lhis door
vilhin 2 rounds lefore opening il, lhe door casls (as a W12) a 1O-
radius nc| ncns|cr (6O chance), or s|ccp (4O chance) on leing(s)
slanding lefore il or passing lhrough lhe doorvay. The speII is cen-
lered vilhin lhe doorvay ilseIf.
Tqpc 2. Crealures passing lhrough lhis door are inslanlIy ga|c lo a
specific or randon IocaIe on anolher pIane or in lhe ReaIns (DMs
choice). The ga|c vorks as lhe DM vishes: aII lhe line, al a specific
lrigger, randonIy, or al a sel rale (ie. every sevenlh line lhe door is
opened).
Tqpc 3. This door lears a pernanenl sqnoc| (8lh IeveI vizard speII
vilh effecls chosen ly lhe DM). Il is conceaIed ly a sIiding paneI lhal
noves lo reveaI lhe sqnoc| vhenever a Iiving leing cones vilhin
1O of lhe oulvard (aclive) side of lhe door.
Tqpc 4. Lvery lhird line lhis door cIoses, a si|cncc 15 raius speII is
casl al leings vho have passed lhrough il, lhe speII cenler leing 15
fron one side of lhe doorfrane.
Tqpc 5. This door ncga|cs ~as a uan cf ncga|icn aII nagic ilens
lorne lhrough il, siIenlIy and invisilIy, vilh lhe effecls Iasling for 1-
4 lurns. Menorized speIIs, scroIIs, speIIlooks, and characler
speIIcasling aliIilies are unaffecled.
Tqpc 6. Dead leings vho faII or are carried lhrough lhis door are ani-
naled, effecls siniIar lo an anina|c ca speII, for 1d6+4 rounds.
peI causes lhen lo lecone inaninale corpses again.
They allack aII Iiving crealures vilhin 7O as zonlies (or aninaI or
nonsler zonlies, depending on lhe nalure of lhe dead crealure). A
priesl nay lurn, dispeI, or (eviI priesls onIy) lry lo conlroI lhen, dis-
Tqpc 7. Any crealure passing lhrough lhis door (or perhaps every sec-
ond or lhird leing) nusl save vs. speII, or le lIinded and fcco|c-
ninc for 2-5 rounds. Al lhe end of lhis line, viclins nusl save vs.
speII again, al +2. If successfuI, lhey recover, if lhey faiI, one or lolh
effecls conlinue for anolher 2-5 rounds. These effecls conlinue unliI
lhe saving lhrovs are successfuI.
Tqpc 8. Crealures passing lhrough lhis door receive a vivid nenlaI in-
age of a scene (aclion, characlers, and lackground), leing, or ilen,
for up lo 12 rounds duralion. The suljecl of lhe scene is chosen ly
lhe crealor or aclivalor of lhe door (HaIasler favors leasing inages
of lreasure, Iaughing Iiches, and leaulifuI, vinking and kiss-lIoving
fenaIes of his acquainlance).
Tqpc 9. Anyone passing lhrough lhis door (leing vho faiIs a save vs.
speII, or vho is secrelIy chosen ly lhe DM) is foIIoved ly 1-3 exacl
2-5 rounds Ialer. The reaI crealure suffers 1-4 hp of eIeclricaI dan
age and 1-2 rounds of ccnfusicn per nerging inage.
The inages cannol le dispeIIed or disleIieved oul of exislence.
Though innaleriaI, lhey can le deslroyed ly deaIing lhen 12 hp of
danage lhrough physicaI or nagicaI allacks. Ior conlal purposes,
lhe inages have an arnor cIass of 2. The inages can nerge vilh and
harn onIy lhe crealure lhey nirror, lhey are harnIess lo olhers
coning inlo conlacl vilh lhen.
Ten percenl of lhe line, lhis lype of door acls as a nirrcr cf cppc-
si|icn, crealing 1-3 inages lhal acliveIy pursue and allack lheir reaI
doulIe.
Tqpc 10. This door is nelaI, and is aIvays Iocked. Whenever picked or
forced open, il enils a singIe 3d6 eIeclricaI discharge. Nolhing oc-
curs if a key or passvord is used lo open lhe door.
Tqpc 11. This lype of door is usuaIIy adorned vilh a leasl-head
knocker or doorknol vilh rulies, eneraIds, or carved anler as ils
eyes. If lhe Iock is picked or lhe gens dislurled, lhe doorvay enils
nonslers vilhin 2 rounds (lreal as a ncns|cr sunncning |V spc||). If
lhe door is cIosed afler leing dislurled, il fIies open lo reIease lhe
nonslers.
Tqpc 12. The Dread IorlaI. This, lhe nosl infanous of Nadruns doors,
conlains an inprisoned vrailh, lhe nelhod of undead caplure and in-
prisonnenl vas Iosl vilh Nadrun. Anyone louching lhe door direclIy is
drained of 1 Iife energy IeveI each line (or 1 IeveI per round for a pro-
Ionged, conlinuous conlacl). If lhe door is shallered, lhe vrailh viII es-
cape, and savageIy allack aII Iiving crealures nearly. Il can le lurned or
dispeIIed if free of lhe door, lul nol vhiIe encased in il.
Dnnr Traps
Any of Nadruns nagicaI doors can le conlined vilh physicaI lraps,
and nosl sliII are. There are nany such lraps, lhe nosl connon in-
cIude:
- HandIes or doorknols conlaining poisoned needIes, or cavilies vilh
sIiding covers (aclivaled ly dislurling lhe knol) conlaining rol gruls,
green sIine, or lrovn or yeIIov noId.
- BIadders of poisonous gas (or vapor Iaden vilh yeIIov noId spores)
lhal ruplure if door paneIs are slruck vilh any force.
- Mechanisns lhal fire daggers, quarreIs, javeIins, or darls inlo lhe
lacks of crealures afler lhe door is cIosed, unIess deaclivaled vilh a
key.
- Door-handIe puIIs oul vhen used, causing (ly neans of calIes and
puIIeys) a sIiding fIoor paneI lo nove. Crealures slanding in fronl of lhe
sliII-cIosed door are pIunged inlo a pil-valer-fiIIed and spike-Iined, or
feeI free lo use a lype delaiIed on lhe lhree reIevanl cards of lhis sel.
- A vide door-siII, if slepped on lhree lines vilhin 5 rounds (i.e. ly 3
ICs), lriggers a pil opening innedialeIy leyond lhe door.
- The door is hinged and veighled lo loppIe onlo anyone lrying lo
open il, doing 5d6 crushing danage.
1991 TSR, Inc. All Rights Reserved.
"Dungcnn DrcssIng Tab!cs
Much of lhe alnosphere of a dungeon-cravI cones fron lhe IillIe vivid
delaiIs lhe DM gives lo pIayers. SkiIIfuIIy used, lhese nake lhe pIace seen
reaIislic, and lring advenlures lherein vividIy lo Iife in lhe pIayers
ninds-eyes. IdeaIIy, each DM provides his or her ovn dungeon dress-
ing lo fil lhe individuaI canpaign, pIaying on knovn disIikes, fears, and
inleresls of his pIayers. This card provides severaI lalIes of suggesled de-
laiIs for DMs lo choose (or randonIy seIecl) fron.
Tab!c 1: 5nunds
RoII 1d12 lo delernine sound effecls heard ly parly.
1. Iar-off screaning, lhal: a) dies avay, l) grovs Iouder and nearer,
or c) is suddenIy cul off.
2. A sudden, deep runlIing of slone rullIe fron a sudden coIIapse
or earlh lrenor, faIIing or sIiding, sonevhere . . .
3. Iar-off, echoing and looning loIIs of a greal leII. Il signaIs vhen a
parlicuIar ga|c is operaling, deep in Undernounlain, lringing nev
nonslers in fron slrange and far pIanes and pIaces.
4. A nearly dry hunan chuckIe.
5. A sleaIlhy, inlernillenl scraping noise, fron nearly . . .
6. A Ioud, nelaIIic snapping noise.
7. The sound of running feel or pavs fron sonevhere ahead.
8. A sudden Iov, echoing sigh lhal seens lo cone fron aII direclions
al once . . .
9. A Ioud, heavy lhud, foIIoved ly a noan.
1O. A fainl lul cIose hissing noise.
11. A Iov, lul quiel snarIing noise fron lehind lhe parly.
12. A lapping or knocking noise.
Tab!c 2: 5mc!!s
RoII 1d12 for lhe parly lo delecl lhe foIIoving sneIIs:
1. Cooking odors: neal, fish, or a nixlure, lhe sneIIs of onions or gar-
Iic viII predoninale any nix in vhich lhey are presenl.
2. Lxcrenenl or a rolling slench.
3. MiIdev or olher fungaI arona.
4.
5.
6.
7.
8.
9.
1O.
11.
12.
Burning reek: lhe snoke of lurnl vood or garlage.
A fainl, fading and recurring spicy sneII.
The sneII of freshIy-spiIIed lIood, sveal, and fear.
The saIl lang of sea air.
A danp, earlhy sneII (of generaI decay and groving lhings).
The sharp scenl of ozone Iefl ly Iighlning or olher eIeclricaI dis-
charges.
Rank, slanding valer, acconpanied ly rancid odors of noId.
Running valer vilh a fainl fishy, veedy sneII.
A sickIy-sveel, lhick perfune sneII of unknovn origin.
Tab!c 3: ThIngs
RoII 4d8 lo delernine ilens found scallered in lhe dungeon.
4. Hunan lones arranged inlo an arrov on lhe fIoor, poinling in a
parlicuIar direclion.
5. A discarded, vorn Iealher scallard conlaining a rusly, parlIy-
lhough soneone apparenlIy lried lo nake il do so.
6.
Hunan fingerlones, 4d6 in nunler.
7.
Message (scralched on fIoor or vaII, or vrillen in lIood), sone ex-
anpIes in Thorass foIIov: Ware lhe lIack- So ends lhe Iasl and
lesl fi~ Dovn Ssryslonn, Take lhe Iefl vay al lhe veII, The
loIIing leII narks lhe nonsler-calcher, The Iich knev~il vails
ly lhe~ LIninsler Iives, Trailors are revarded lhus, Wasle
no speIIs on lhe lhrone.
8.
Three cIay narlIes, if slepped on, ICs nusl nake a dexlerily
check or go scooling forvards for a faII: roII 1d6~on a 1 or 6, you
suffer one hil poinl of faIIing danage, and on a 3 or 4, fragiIe car-
ried or vorn ilens nusl nake a saving lhrov, on a 2 or 5, you and
your ilens are safe.
9.
A ancienl, crude lone figurine of a hunan fenaIe.
1O.
A red siIk scarf.
11.
The lroken lip of a nissing sleeI svord-lIade.
12.
1d12 hunan leelh, yeIIoved and fragiIe.
13.
A Ienglh of rollen Iealher slrap.
14.
A poIished, siIver-rinned drinking horn (vorlh aloul 3 sp).
15.
An ivory ganing-piece (vorlh 7 sp).
16.
A shorl (1d6 Iong) Ienglh of henpen rope, fairIy nev.
17.
A hunan skuII (eilher lroken inlo severaI pieces, inlacl lul vilh
javlone nissing, or conpIele).
18.
A lroken candIe-end: laIIov vilh a cord-vick.
19.
A nap (DMs choice of scene and accuracy).
2O.
SeveraI rusling Iinks of chain: eilher 1d6 open Iinks, or 1d12 joined
Iinks (shorl Ienglh of chain).
21. ne rusly spike, driven inlo slone vaII or fIoor.
22.
Thick, noId- and dusl-covered spidervels.
23.
Area of Ioose (faIIen`) slone rullIe: 2d4 pieces are hand-size or
Iarger.
24.
Delached cIav or laIon naiI: hooked, severaI inches Iong, and
lIoodslained al lhe ragged, lIunled lip.
25.
Scrap of fur, anid oId lIoodslains (on dungeon fIoor).
26.
The rusly fragnenls of a crunlIing, useIess leIl luckIe.
27.
Dusly anler gIass fragnenls of a lollIe snashed Iong ago.
28.
A Iockpick: snaII, fIal, and fashioned of lrass.
29.
A discarded righl-hand nelaI gaunlIel, lhe lips of ils fingers con-
laining lvo Iockpicks, and a liny figurine (a lrapped vizard` con-
lains a hidden nagic ring`).
3O.
A green, eviI-sneIIing cIunp of hairy noId, al ils hearl is a Iunp of
rollen cheese.
dravn shorl svord, lhe scallard vonl fil lhe sliII-usalIe lIade,
31.
A pnan|cn inage or iIIusion of a lehoIder advancing nenacingIy
aIong a corridor lovards lhe parly-il viII sinpIy pass righl
lhrough lhen and vanish (a decoy and speII-vasler).
32.
A cryplic nole (DMs choice of nessages, for exanpIe: Torn righl
al lhe lhree daggers).
5narcs and Lurcs
Snares are physicaI lhings lo caplure or hanper ICs.
Lures are laclics, evenls, or ilens lhal drav ICs lo an area of lheir
ovn voIilion.
This card provides a fev exanpIes of snares and Iures. More lhan
any olher nasly dungeon lricks, lhese lolh require conlinuaI DM
inprovisalion lo nalch pIayers and characlers knovIedge, Iikes,
disIikes, and veaknesses. These are lo le used randonIy and al lhe
DMs discrelion.
5narcs
Spring-Nccsc. These lhin vaxed vires are sel lo snap lighl vhen
anylhing joslIes lhen off lheir feelIe hoIding hooks, yanking lheir
calch up inlo lhe air as a rock on lhe olher end of lhe Iine descends.
Dus| cf isappcarancc or an intisioi|i|q speII is oflen used lo conceaI
lhe snare. Such snares are oflen sel in lripIes, spaced lo nake avoiding
lhen aII very difficuIl.
A snared leing nusl nake a Slrenglh Check, Dexlerily Check, and
InleIIigence Check vhen neeling vilh a spring-snare. If any of lhese
faiI, lhe noose calches lhe characler around feel, Iinls, or head.
Caughl characlers drop vhalever lhey are carrying unIess a second
Slrenglh Check is successfuI, are puIIed inlo lhe air, and lake 1d4 +2
poinls of danage. Lvery round lhereafler, lhey suffer 1d4 poinls of
conslriclion danage, add 3 poinls of danage per round slranguIalion
danage if lhe noose is around lhe characlers lhroal. The vires are
AC5 and viII lake 7 hil poinls of danage in any one spol lefore leing
cul. These snares are oflen filled vilh noisy aIarns: lhe faIIing
veighls are feslooned vilh allached nelaI scraps vhich cIang viIdIy
as lhe veighl faIIs.
|cgnc| Traps. The faniIiar ankIe-liling, spring-javed nelaI lraps
found in nany periIous advenlure laIes, lhese nay le lailed vilh
ilens or food, conceaIed vilh Ieaves, dead lodies, or sinpIy a
carefuIIy-fIung cIoak~or nade intisio|c vilh nagicaI dusl.
When a IeghoId is lriggered ly lhe dislurlance of ils fool-lreadIe,
lhe viclin nusl nake a Dexlerily Check. Success neans 1 poinl of
danage, lhe lrap onIy grazing lhe characler, faiIure neans 1d6 + 3 hil
poinls of danage and enlrapnenl. If lhe lrap is noliIe, il can le
dragged aIong vilh a novenenl rale penaIly of four, arnor cIass
penaIly of lvo, and 1-2 hil poinls of addilionaI danage lhrough lIood
Ioss every 3 rounds, lraveIing vilh a lrap on a viclins fool Ieaves a
lIoody lraiI lhrough lhe dungeon easiIy delecled ly vandering
nonslers. If lhe lrap is fixed lo lhe fIoor, lhe viclin nusl gel free,
lreak il, or evenluaIIy perish on lhe spol.
TypicaIIy, such lraps require a successfuI ocn oars roII lo vrench oul
of shape, or lhe appIicalion of 18/24 Slrenglh or grealer lo force open.
They are AC 1 and viII lake 32 poinls of danage in one concenlraled
spol lefore lreaking. Allacks on lhe lrap nay aIso affecl lhe heId
viclin, or nake noise lhal allracls nonslers. Viclins in a fixed-Iocalion
IeghoId suffer a five poinl AC penaIly (nininun of AC 1O).
Lurcs
Auio|c |urcs. Leucrolla and olher crealures vho are acconpIished
ninics lecone adepl al allracling inquisilive advenlurers. No naller
hov acconpIished advenlurers lecone, fev can resisl cries for heIp
or lhe sneII of noney.
ne exanpIe: a screan, in lerrified hunan fenaIe lones, No!
IIease! Nc! ansvered ly an angry snarI, in hunan naIe lones: Then
give ne lhe gen! nIy I can use ils povers! By lhe gods, girI~give ne
lhe gcn! Anolher popuIar ganlil is lhe lerrified naIe hunan:
Mercy! Spare ne! My ranson is six lhousand goId-see, lhe key lo lhe
chesl! Lel ne go free, and I viII leII you vhere lhe chesl is hidden!
This can le foIIoved ly hard largaining: . . . in a vauIl in The Cily of
lhe Dead, lul youII never find il or I can add gens lo il, lhen. . .
Monslers oflen vork logelher in such lraps~a hunan providing lhe
vocaIs vhiIe an ogre or holgolIin vails lo allack. Many golIinkin use
lrained hunan sIaves for lhis.
Visua| |urcs. More faniIiar lo nosl advenlurers is visuaI ninicry. Dop-
pIegangers oflen appear as apparenlIy-dead advenlurers. They don
equipnenl and slrev lreasure lhey have gained around lhenseIves so
advenlurers viII le lenpled lo search lhe lodies. The doppIegangers
gel a good Iook al lhe IC parly as lheyre leing lurned over, searched,
and so on~and can decide vhelher or nol lo allack. lher crealures
(such as piercers) posilion lhenseIves alove allracliveIy-equipped
corpses, availing greedy dungeon expIorers.
Minics prefer nore eIalorale inpersonalions. Iinding a gap or nal-
uraI aIcove in a corridor or cavern, one ninic nay shape ilseIf inlo lhe
Iikeness of a slone spoul or oulcropping of naluraI rock, IaloriousIy
piIing up slone lIocks in fronl of il, in a vaII. When prey approaches, il
shifls sIighlIy, lo loppIe lhe slone lIocks onlo lhe parly for 2d4 or Iess
danage lo each IC hil, and renains in ils shape, vailing for lhen lo
cIinl up pasl il, lo invesligale a hoIe il has Iefl~ vhere sone nenace
is olviousIy hiding. lher visuaI Iures and lraps of lhe ninic foIIov:
- In an ornale roon, ICs find a slone lhrone, ils arns insel vilh a
pallern of gens. The gens are reaI, lul lhe lhrone ilseIf is a ninic.
- A lreasure vauIl nighl have a lrapdoor in lhe fIoor-a slone lIock
vilh a puII-ring sel in il. The lrapdoor is acluaIIy a ninic fiIIing lhe lop
of a disused veII, inlo vhich il yanks allacking ICs.
- Anolher roon has a lallered lapeslry hanging on one vaII. Il sporls
hoIes, and Iooks ragged and vorlhIess. Through lhe hoIes, a cIosed
slone door can le seen. The door is reaI, lul lhe lrue lapeslry rolled
avay Iong ago~il is a ninic lhal viII faII on any crealures lrushing
pasl or lhrough il lo lhe door.
Varialions on lhese Iures are vorked ly nany leings. Ior conic re-
Iief, piclure a hunan lhief lrying lhe oId diaden on a slring rouline,
draving a giIded circIel lrislIing vilh faIse gens across lhe fIoor vilh
fine slring, lo Iead ICs lo a vailing lrap. This IaughalIe slunl can hurl
if used vilh sone of lhe lraps delaiIed on lhe Snash Traps card, deri-
sive ICs couId vaIk righl inlo a kissing naidenor under a spring-
spear.
1991 TSR, Inc. All Rights Reserved.
5mash Traps
This ineIeganl heading denoled lhe aclive aclive allacking lhal nake lraveI
in Undernounlain such a deIighl. A fev appear here, nunlered for ran-
don seIeclion, lhough deIilerale choosing is leller. RoII d1O and consuIl
rosler. lhe
1.
2.
A |a||ing 8|cc|. Il slrikes al THACO 8, hilling up lo 2 ICs, characlers hil
can allenpl a Dexlerily Check lo lake onIy gIancing lIov danage (1d8)
inslead of direcl hil danage (4d6). The lIock is hoIIov, and lreaks
open lo reIease an undead nonsler, knockoul gas, or hidden lreasure.
A Spring-Spcar |rap. A slone lIock underfool sinks sIighlIy, causing a
1d6 danage spear lo le suddenIy hurIed oul a vaII-porl ly a hidden
laIIisla vilh a THACO of 12.
3.
4.
A f|qing aggcr (see Magic Ilens in lhis sel) svoops oul fron a sIiding
vaII-paneI or a lorch sconce lo allack.
A 4d4 |ign|ning oc|| (save for haIf danage) suddenIy crackIes in a
lrighl arc lelveen lvo hanging shieIds or sniIing slone faces, lhe
speII repeals periodicaIIy.
5.
6.
A Rcocun-Spcar |rap. A slone lIock underfool reIeases a spear lo faII
fron a ceiIing-hoIe al THACO 13 (1d6 + 1 danage, save vs. Ielrificalion
or have neck or shouIder inpaIed). Il faIIs vilh greal veIocily, lraiIing a
vire-and pronplIy relurns lo lhe ceiIing, lhe vire dravn up for lhe
nexl allack. InpaIed crealures are hauIed aIofl, lhe spear luried in
lhen. They nusl nake a Slrenglh Check lo puII free innedialeIy, or
lhey viII lear free and faII Ialer. RoII 1d4 1O lo decide hov nany feel
lhey faII fron, ignoring resuIls loo high for lhe ceiIing. The viclin suf-
fers 1d4 danage learing free of lhe spear, pIus 1d6 per 1O faIIen.
Trapccr A|cf|. verhead, a slone lIock faIIs open, reveaIing a cavily
vhich dunps ils conlenls on lhe ICs. IossilIe Ioads:
- TveIve oiI pols pIus one fIask of ci| cf ficrq ourning (delaiIed in lhe
DMG), lhe Ialler fIask igniling aII lhe oiI upon inpacl. ICs nusl nake
lvo successfuI Dexlerily Checks lo avoid (firsl) a direcl oiI hil, and (sec-
ond) a spIash. In lhis concenlraled inferno, direcl hils do 1-2 hp of
physicaI danage, pIus 2d8 hp of fiery danage lhe firsl round, 1d8 lhe
second, and 1d4 lhe lhird. A spIash does 1d4 danage, lhen 1 hp on lhe
nexl round. IIannalIe ilens nusl nake saving lhrovs.
Creen SIine (see MC1, ozes/SIines/}eIIies)
- A lon of nixed-size rocks. Make lvo Dexlerily Checks lo avoid aII dan-
age. If one succeeds, lake 3d4 danage, if lolh faiI, lake 4d8 danage
and le luried for 1-6 rounds if IC nusl dig seIf oul, 1-3 rounds, if
heIped ly olhers.
- A lon of carrion, offaI, or garlage, danage and luriaI effecls as for rocks,
excepl aIIov saving lhrovs for haIf danage. Arona acquired ly ICs viII
nake lhen allracl nonslers, le unalIe lo achieve surprise, and ruin lheir
ovn sense of sneII unliI lhey can lalhe lhoroughIy.
7. Kissing Maicns. These nasly springing lraps are counler-
veighled nelaI siIhouelles of hunan-sized fenaIes or forge-lars, per-
haps even cruder specinens Iike vooden Iogs on pivols. They spring
up lo direclIy snash ICs lriggering lhen, and are sludded vilh Iong
spikes of nelaI, sharpened vood, or lone spIinlers. They are lrig-
gered ly lrip-vires, puII-cords (requiring an operalor, oflen a fIeeing
leing using lhese as a rear defense), or (usuaIIy) fool-pads aclivaled ly
lhe feel of lhe viclins.
Kissing Maidens slrike once per lriggering, vilh a THACO of 7.
They vary in danage fron lhe connon 2d6 up lo 2d12. ICs expecling
a Maiden allack gain a Dexlerily Check for haIf danage. This sinuIales
Ieaping vilh lhe lIov lo nininize ils inpacl~a laclic lhal oflen Iands
lhen on lhe lrigger of a second Maiden.
8. Dcafa||. A Iarge rock is puIIed dovn alop lhe viclin fron alove ly
neans of lhin, vaxed vires hidden in lhe vaIIs, Iinking il lo lhe vic-
lins lrigger (usuaIIy a slone lIock underfool). IaIIing oljecls allack al
THACO 5. Any allack lhal nisses ly onIy 1 poinl is considered a g|anc-
ing lIov, and does 1d4 + 1 danage. A direcl hil does 3d6 lo 5d6 dan-
age (depending on lhe size of lhe faIIing oljecl), and s|uns lhe viclin
(no aclivily possilIe) for lhe nexl round.
9. |a||ing Pcr|cu||i/Cagc. Massive lallered nelaI Iallices faII lehind and
in fronl of lhe ICs. The ceiIing lelveen faIIs open, and a gus| cf uin
fIings a Cas Spore forcilIy dovn on lhe parly, doing 6-36 poinls of ex-
pIosive danage!
AIlernaliveIy, ICs see pelrified figures in lhe corridor ahead~lvo
faIIen and shallered, one uprighl. If lhey Iook al lhe ceiIing, lheyII see
joinls or seans, forning a Iarge reclangIe alove lhe figures. When ICs
enler lhe area, a cage faIIs fron lhe ceiIing. Wilh il is a vire laskel
vhich enils an angry Cockalrice. The ICs have lo sIay il or ocn oars/
|if| ga|cs lo gel avay lefore lhey gel pelrified. Throvn chunks of rul-
lIe do lhe cockalrice 1d4 +1 danage each, and loppIing lhe inlacl
pelrified advenlurer onlo il does il 3d4 danage, lul vonl pin il. If lhe
cockalrice is sIain, aIIov a ocn oars/|if| ga|cs allenpl lo escape~
lhough nonslers nay arrive as lhe ICs are slraining, and vail for
lheir prey. If lhe pIayer characlers give up and decide lo resl, a nanli-
core viII arrive and hurI laiI spikes al lhen lhrough lhe lars.
ne Iasl aIlernalive: lhe ICs find a fIallened earlhen area in a corri-
dor. A seclion of ceiIing faIIs as a ranp, ils Iover end al your feel. A
louIder roIIs dovn il~a CaIel Duhr, lounding lo lhe allack!
1O. S|cnc Rcs|rain|s. Slony Mediun-sized arns suddenIy shool oul of lhe
vaIIs aIong a 3O slrelch of corridor, cIulching and gralling al lhe ICs
vilh a THACO of 13. Any arn lhal grals a IC viII hoId fasl for 2-5
lurns, doing one hil poinl of pressure danage per round, lhe olher
arns cIulch al enply air for a round and lhen relreal inlo lhe rock~
unliI any crealure approaches vilhin 5 again.
As HaIasler pIanned, lhe arns hoId advenlurers and evenluaIIy inleI-
Iigenl nonslers arrive. Trapped ICs nusl pIead, largain vilh, or fighl
lhese foes as lesl lhey can vhiIe sliII pinned. ICs and nonslers aIike
are al risk fron lhe cIulching arns. Trapped crealures suffer allack
penaIlies of -2 and an arnor cIass penaIly of +2.
1991 TSR, Inc. All Rights Reserved.

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