Professional Documents
Culture Documents
WHEN & WHERE PLAYED: short serial online IRC chat, every other Friday
or Saturday night - familiarity with IRC or chat play is not required
CAMPAIGN
GAME STYLE (4 total for each category)
Cinema (3), Realism (1) – based primarily on 2 sci-fi tv shows
Hack (2), Thesp (2)
Comedy (2), Drama (2)
CHARACTERS
SOME POSSIBLE CHARACTER ROLES
civil servant, detective, diplomat, intelligence agent, liaison,
medical doctor, police officer, scientist, soldier, topic
specialist, traveller
TAGLINE
"Research, acquire, protect. Nos es non unus. We are not alone."
-1-
INFLUENCES
LITERARY
Phillip K. Dick (A Scanner Darkly, Do Androids Dream of Electric
Sheep?, VALIS)
Warren Ellis (Planetary, Transmetropolitan)
Robert Heinlein (All You Zombies—, various)
H.P. Lovecraft (At the Mountains of Madness, Herbert West:
Reanimator, The Shadow Over Innsmouth)
Foucault's Pendulum by Umberto Eco
Illuminatus trilogy
Grant Morrison (Doom Patrol, The Invisibles)
Karl Edward Wagner (Exorcisms and Ecstasies, Sticks)
H.G. Wells (The Time Machine, The War of the Worlds)
MOVIES
28 Days Later
Blair Witch Project
Day of the Dead
Destroy All Monsters!, Flying Supersub Atragon & other Kaiju
films
J & K-horror, such as Ju-on (The Grudge) & Ringu (The Ring)
Quatermass and the Pit
Stargate
TELEVISION
Buffy the Vampire Slayer & Angel
Captain Scarlet and the Mysterons
Doctor Who & Torchwood
JAG & NCIS
The Quatermass Experiment
Special Unit 2
Stargate SG-1 & Stargate Atlantis
X-Files & The Lone Gunmen
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A TIMELINE OF INTERPLANETARY PHENOMENON
1879 – Queen Victoria forms the Torchwood Institute after staying at
the Torchwood House
1952 – the original IPU is shut down, all information is moved from
Army intelligence to the still new Air Force
1970 – formation of the revived IPU under President Nixon after the
first Auton invasion of Earth from space and incidents near Innsmouth
and the Devil's Tower
1988 – the Survival incident brings IPU under scrutiny from the
Defense Investigative Service; the IPU is formally disbanded
2005 – third Auton invasion brings about the revival of the IPU and
cooperation with the Torchwood Institute
-3-
INTERPLANETARY PHENOMENON UNIT
March 6, 1970
Secretary of Defense
Melvin R. Laird
TOP SECRET
-4-
CHARACTER GENERATION
STATISTICS
roll & assign 3d6 each for: STR, CON, DEX, APP, POW
roll & assign 2d6+6 each for: SIZ & INT
roll 3d6+3 for EDU
OTHER CHARACTERISTICS
Damage Bonus = lookup STR + SIZ on the Damage Bonus Table
Shock roll % = CON x 5
Idea roll % = INT x 5
Luck roll % = POW x 5
Know roll % = EDU x 5
Magic Points = POW
Hit Points = CON + SIZ
Shock Value = (CON + SIZ) / 2
Sanity Points = POW x 5
Maximum Sanity Points = 99 – Cthulhu Mythos skill %
SKILLS
Base Skill Chances: see IPU Character Sheet, additional
percentile points add to the base skill chances
Occupation: EDU x 15 percentile points divided among 8+ skills
Hobby: INT x 10 percentile points divided as desired
30% in a skill denotes competency
NOTE: no skill may start at higher than 75%, additionally no
points may be placed in Cthulhu Mythos skill
SAMPLE OCCUPATIONS
Civil Servant: Accounting, Computer Use, Debate, Fast Talk, Law
Detective: Fast Talk, Hide, Law, Listen, Psychology, Sneak, Spot
Hidden, Handgun Attack
Diplomat: Accounting, Credit Rating, Debate, Fast Talk, Law,
Library Use, Oratory, Psychology
Intelligence Agent:
Liaison:
Medical Doctor: Credit Rating, Diagnose Disease, First Aid,
Pharmacy, Psychoanalysis, Psychology, Treat Disease, Treat
Poison
Police Officer: Drive Auto, Fast Talk, First Aid, Hide, Law,
Listen, Sneak, Spot Hidden, Handgun Attack
Scientist: Computer Use, Debate, Library Use, 5 sciences skills
Soldier: Boating/Drive/Pilot, Electrical Repair, First Aid,
Hide, Listen, Operate Heavy Machinery, Spot Hidden, Sneak, Rifle
Attack
Topic Specialist: 1 topic skill, debate, library use, oratory,
-5-
psychology, 3 related skills
Traveller: Fast Talk, Hide, Spot Hidden, Sneak, 4 other skills
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RULES REFERENCE SHEET
TASKS
Skills: roll d100, succeed by rolling equal or under the skill %
Example: Sneak 50%, the roll is a 37, a successful sneak!
Skill Competency: skill % of 30% or greater denotes competency,
an action automatically succeeds under normal situations
Characteristics: 50% + [(Your Characteristic) - (Opposing
Characteristic) x 5] which is referred to as a Resistance Roll;
you can lookup the value on the Resistance Table instead
Example: STR 10 v. STR 11 = 50% + [(10-11) x 5] = 50% - 5% = 45%
COMBAT
Round: one significant action per round
Initiative: in order by highest DEX
Firearms: ready firearms may shoot once before melee weapons,
any 2nd shots in a round go at DEX, 3rd or later at half DEX
Jam: automatic pistols (99-00), automatic rifles & pump shotguns
(96-00); cleared with a successful Mechanical Repair roll after
1d6 rounds
Point Blank Range: DEX or less in feet doubles combat skill %
Beyond Base Range: halve the combat skill % for each additional
base range distance
Parry: stated before any attacks are made; all melee weapons
except knives may parry and attack once each a round, firearms
may parry or fire in a round
Impale: if combat skill % divided by 5 or under is rolled then
roll for damage twice; melee weapons are stuck, starting with
the next round STR x 5 rolls to retrieve; not all weapons can
impale
Automatic Hits & Misses: 1 always hits while 100 always misses
Shock: if damage equal to or greater than shock value is taken
from one wound roll equal or less on Shock Value x 5 to remain
conscious
Unconscious: on a failed shock roll or at 2 HP; must be aided by
others;
Death: occurs at 0 HP and is normally but not always final
First Aid: a success heals 1d6 points of damage. If skill %
divided by 5 or under is rolled 2d6 points of damage are healed.
If 96-00 is rolled, then 1d3 points of damage is done instead of
any healing. May only be applied once.
-7-
RULES REFERENCE CHARTS
DAMAGE BONUS TABLE
STR & SIZ Additional Damage
02 to 12 -1d6
13 to 16 -1d4
17 to 24 none
25 to 32 +1d4
33 to 40 +1d6
41 to 56 +2d6
RESISTANCE TABLE
YOUR CHARACTERISTIC
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21
01 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — —
OPPOSING CHARACTERISTIC
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IPU CHARACTER SHEET
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