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Human Men-At_Arms

Male Human Fighter 3


Lawful Neutral

Strength

17

(+3)

Dexterity

14

(+2)

Constitution 13

(+1)

Intelligence 10

(+0)

Wisdom

12

(+1)

Charisma

(-1)

Size: Medium
Height:

5' 8"

Weight:

230 lb

Eyes:
Hair:
Skin:

Total Hit Points: 31 [includes toughness]

Speed: 30 feet

Armor Class: 19 = 10 + 5 [chainmail] + 2 [heavy wooden] + 2 [dexterity]

Touch AC: 12

Flat-footed: 17

Initiative modifier: + 2

= + 2 [dexterity]

Fortitude save:

+4

= 3 [base] + 1 [constitution]

Reflex save: + 3

= 1 [base] + 2 [dexterity]

Will save:

= 1 [base] + 1 [wisdom]

+2

Attack (handheld): + 6

= 3 [base] + 3 [strength]

Attack (missile):

= 3 [base] + 2 [dexterity]

+5

Combat Maneuver Bonus: + 6

= 3 [base] + 3 [strength]

Combat Maneuver Defense:


[dexterity]

+ 18 = 10 + 3 [base] + 3 [strength] + 2

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages: Common

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Lance [2d4, crit x3, 12 lb., two-handed, piercing]

Chain mail [medium; + 5 AC; max dex + 3; check penalty -4 40 lb.]

Heavy Wooden Shield [ + 2 AC; check penalty -2; hardness 5; hp 15; 10 lb.]

Feats:

Mounted Combat
Rideby Attack

Ride check enables you to avoid attacks on mount

Move both before and after a charge while mounted

Spirited Charge Double damage on a mounted charge


Power Attack

Take penalty on attack for larger bonus on damage

Toughness+3 hp + 1/level over 3

Skill Name

Key
Ability

Skill

Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Acrobatics

Dex* -4 =

+2
-4 [armor] -2 [shield]
Appraise

Int

0=

+0

Bluff Cha

-1 =

-1

Climb Str*

-3 =

+3
-4 [armor] -2 [shield]
Craft_1

Int

0=

Int

0=

+0

Craft_2
+0

Craft_3

Int

0=

Cha

-1 =

Cha

-1 =

+0

Diplomacy
-1

Disguise
-1

Escape Artist

Dex* -4 =

+2
-4 [armor] -2 [shield]
Fly

Dex* -4 =

+2
-4 [armor] -2 [shield]
Handle Animal

Cha

5=

-1
+3

+ 3 [class skill]

Wis

1=

Intimidate

Cha

-1 =

Wis

1=

Heal
+1

-1

Perception

+1

Perform_1

Cha

-1 =

Cha

-1 =

Cha

-1 =

Cha

-1 =

Cha

-1 =

Wis

4=

-1

Perform_2
-1

Perform_3
-1

Perform_4
-1

Perform_5
-1

Profession
+1
+3
Ride

Dex* 2 =

+2
+3

+ 3 [class skill] -4 [armor] -2 [shield]

Sense Motive
+1

Wis

1=

Stealth

Dex* -4 =

+2
-4 [armor] -2 [shield]
Survival

Wis

1=

+1

Swim Str** -3 =
+3
-4 [armor] -2 [shield]

* = check penalty for armor/shield


** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +3; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork /
magic equipment.

Human

This human chose +2 to strength (already included)


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Fighter

Bonus Feats (already included)

Armor training -- penalties for armor decrease by one each at levels 3, 7,


11, and 15

At level 3, moves at normal speed in medium armor. At level 7, moves at


normal speed in any armor.

Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14,
18

Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of


weapons and take +1 on attacks and damage from this group and all groups
previously selected. Mark here:
Level 5:
Level 9:
Level 13:
Level 17:

Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or
using any shield

Weapon Mastery (level 20) -- choose one weapon for which all critical
threats confirmed and damage multiplier increased by 1; cannot be disarmed
when using it

Class HP rolled
Level 1:

Fighter

10

Level 2:

Fighter

Level 3:

Fighter

Human Men-At_Arms's Equipment:

75 lb
_____
75 lb

Weapons / Armor / Shield (from above)

Total

More about Human Men-At_Arms:

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