Professional Documents
Culture Documents
Numidians
Age of Empires (3)
FV
PROT
2[0]0 +1
Weapons
Javelins
Javelins/Swords
2-LI (Numidians)
3[1]2 +1
Javelins
2-SI (Numidians)
3[1]2 +2
Javelins
Bonus Units
Unit
FV
PROT Weapons/(cost)
9-LC& (Numidians)
2[0]0 +1
Javelins (3)
5-LI (Numidians))
3[1]2 +1
Javelins (2)
Various (5)
6-SI (Numidians)
3[1]2 +2
Javelins (1)
3-LHI& (Numidians)
4[1]2 +1
Javelins (3)
Celtic cavalry who were accustomed to charging home and equipped to do so, they could only flee. "This
being perceived, the legionaries immediately halted; and the cavalry, though few in number, boldly charged
the vast multitude of the enemy. An incredible event occurred, that less than thirty Gallic horse repulsed two
thousand Moors, and drove them into the town. Having thus repulsed the enemy and compelled them to retire
behind theirwalls." [Sallust, the Jugurthine war. 11.6]
It would be easy to think this text indicates complete cowardice on the part of Numidians, but this is not so.
The Numidians had a way of fighting that was only matched by bow armed horsemen; that is they fought only
with missiles and in fact would not close except on the flank or rear of disordered infantry. They would
however, return to the attack once an enemy tired or ceased pursuit. The infantry fought in a similar way, but
was much less reliable than the cavalry. The use of units and standards had been acquired by the Romans and
elephants were used to bolster the infantry.
Infantry units were often stiffened by Elephants of the African type. " As soon as the enemy came close both
sides charged with loud shouts. The Numidians stood their ground only as long as they thought they could rely
on their elephants for protection. When they saw the beasts getting entangled in the branches of trees, with
the result that they were separated and could be surrounded by the enemy, they took to their heels. Most of
them, dropping their arms escaped unhurt, thanks to the proximity of a hill and the approaching dark. Four
elephants were killed and all the remaining forty killed." [Sallust, The Jugurthine War. 53]
These warriors were invaluable in the armies of Rome and Carthage and gave both nations a good fight when
they clashed with them.
Optional Rules
For more realism the following rules are suggested as a try out:
Numidian LC Can throw javelins to 6" range and do not fight a frontal melee as normal. They always fire their
javelins at an enemy even if in melee contact. Compare the missile score ( deducting PROT factors) with the
melee score.
1. If the Numidians inflict a BP they managed to survive contact - carry on.
2. If they lose and are not destroyed, they must break off during the move and out run the unit they were
fighting, or be destroyed. (Don't lose the evade throw!)
NB: I do not believe this is the way all LC should fight and would only allow this to LC that did not carry
melee weapons.
Alternatively, give the LC a FV of 1 fighting the front of any enemy unit.
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FV
PROT
Weapons
Lances/Bows
Lances
5[0]0 +1
Various/Bows
Bonus Units
Milites Comitatenses Units
4-HC& (d) (Hippo-Toxotoi)
FV
PROT Weapons/(cost)
4[1]0 +1
Various/Bows (5)
Various/Bows (4)
4-SI (Isurian)
2[1]1 +2
Bows (1)
2-SI (Isurian)
3[1]2 +2
Javelins (1)
Limitanii Units
FV
PROT Weapons/(cost)
5[1]1 +1
Javelins (3)
1-SI
2[1]1 +2
Bows (1)
1-SI
3[1]2 +2
Javelins (1)
Javelins (3)
FV
PROT Weapons/(cost)
2-LC
2[0]0 +1
Javelins (3)
4-SI
3[1]2 +2
Javelins (1)
FV
PROT Weapons/(cost)
5[0]0 +1
Lances (5)
1-SI& (servants)
2[1]1 +2
Bows (1)
have been attained by the use of this very arm." ["De Belle Persico"] Persian Wars I. 1. 25-40.
These are the regular Roman horse as described above. Since they are armed with a bow and spear they are
rated as 4s. They are used as HC here, but could operate as LC if necessary. As for their dismounted ability,
which was highly regarded, if they dismount they become 4[1]2 +1 javelin and bow armed LI. They must
dismount at the start of a game the same as the kataphractoi. They cannot fire bows and throw javelins in the
same missile phase. (Sorry!)
Isaurians were from the mountainous area of southeast Anatolia. They sound much like Kappadoikians in
their military methods and temperament. Leo first inducted them to offset the Germanic presence in the
Eastern Army. They were recruited as part of the Roman army so they were members, not allies. Under Zeno
they became the mainstay of the Roman LI.
Moorish Symmachoi
If the story that Prokopias relates is true, then this is another example of how the other nations held the
Romans in high regard. Once the army landed in Africa, Moorish (Numidian) chieftans approached Belisarios
and asked him if he was from the Romans. When he replied yes, the chieftans requested that the Emperor's
image be presented to the people, so that they could be recalled to their old alliance. He gave them the
Emperor's seal, and they raised a body of horse and foot for his use, based on a compact signed over 200
years ago, before any of the them of were born! Such was power of the legend of Rome.
Gothic Symmachoi
Even though they were Arians, Gothic heavy horse was still prized as one of Belisarios most important arm.
In Italy, he always tried to have several units answering to him, personally.
While this is start, it probably has some inaccuracies in it due to lack of complete information. However
based on historic sources I would say this is fairly true to history.
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Unit
FV
Weapons
4[1]0 Musket
2-FT (Gordons)&**
3[0]0 Musket
2-SI
2[1]1 Musket
Bonus Units
Unit
FV
Weapons/(cost)
2-HC&
1-DR
2-SI
1-ART
5. Highlanders did have firearms but were reluctant to get into a firefight.
6. As little damage as possible to the rules and lists should be done to accomadate the Montrose Army,
which is an anomaly.
The solution hit on is that the Highlanders should be designated not as WB but as Sword and Buckler
(Broadsword and Targe) LHI. Sword and Bucklermen do brake pikes at first contact. To compensate, the
FV has been reduced. The FV of the Irish has been increased and the FV 5 cavalry and foot deleted.
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Irish Confederate
English Civil War
FV
Weapons
1-HC&
4[1]0 Various
1-LC&
3[0]0 Various
5-FT&
5[0]0 Pikes/Muskets
2[1]1 Muskets
Bonus Units
Unit
FV
Weapons/(cost)
1-HC& (Gentry)
1-HC&
1-LC&
2-FT&
2-FT&* (Munstermen)
2-LI (Ulstermen)
2-SI
2-ART
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FV
PROT Weapons
5[3]2 +1
Various
Javelins
Javelins
5-SI
Bows
2[1]1 +2
Bonus Units
Unit
2-EL&
FV
PROT Weapons/(cost)
5[3]2 +1
Various (6)
Javelins (4)
1-LHI& (Ph'kakmen)
6[1]2 +1
Axes (5)
1-HC&
4[0]0 +1
Various (4)
1-2CH&
4[1]0 +1
Various (4)
4-LI&
4[1]2 +1
Javelins (3)
2-LI
2[1]1 +1
Bows (2)
2-SI
2[1]1 +2
Bows (1)
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FV
PROT Weapons
Javelins
5[1]3 +1
Various
2-SI (Hundreds)*
3[1]2 +2
Javelins
1-SI
3[1]2 +2
Slings
1-HC&
4[0]0 +1
Spears
Bonus Units
Unit
FV
PROT Weapons/(cost)
8-WB& (Suebi)
5[1]3 +1
Various (3)
4-FT&** (Chatti)
6[1]1 +1
Various (4)
3[1]2 +2
Javelins (1)
1-SI
2[1]2 +2
Bows (1)
2-HC& (Nobles)
4[0]0 +1
Spears (4)
Spears (5)
1-HC& (Sarmatians)
Lances (5)
5[0]0 +1
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