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The modern CORE is a strange hybrid between the cold logic that forged it and the fiery madness that
infected its code during a costly invasion into the central hive facility. With every repair or rebuild, the
corruption in the processors of every robot worsens, furthering the central AIs descent into what can only
be called madness. Yet, if anything, the spread of this corruption has made the CORE more dangerous and
voracious than ever before as it grows fiercer with its coded violence while losing none of its capacity for
logic, split-second statistics, and mapping of tactical probabilities. Combined with the COREs growing
desperation for more organic material to fuel itself the enemies of this horrific mechanical monster will soon
learn that the nightmare has only just begun.
SPECIAL RULEs
FOLLOW THE CODE
A CORE force may not contain more models
without the Gamma Program special ability than
those with it.
ENTROPIC BATTERY
All CORE models are treated as having the Living
special ability when they are killed or removed
from play.
FOUNDATION IS KEY
For every 250 points in a CORE force it must
contain at least 75 points of models with the Menial
special ability.
SUB-FACTIONS
None
SHIELD GENERATOR
SELF-REPAIR SYSTEM
Description
Description
When this model is deployed give it 3 Shield Counters. A model with a Shield Counter
receives +1 AR per counter. Remove 1 Shield Counter each time this model passes an AR
Save.
The rst time this model is killed instead give it a Self-Repair Counter. A model with
a Self-Repair Counter cannot be attacked and cannot activate. During the Lingering
Effects Phase roll a d20, removing the Self-Repair Counter on a result of a 10 or lower
and healing the model to 1 HP.
Upgrade
Upgrade
BROADBAND NETWORK
ALPHA OVERRIDE
Description
Description
NETWORK DEPLOYMENT: This model may squadlink from anywhere on the battleeld.
ALPHA PROGRAM: Friendly models that begin their activation within 8 inches of this
model ignore the Gamma Program special ability, and may use this models PS Stat in place
of their own for all purposes.
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RENDING SAW
ROCK DRILL
AG#1
AG#1
When this model is deployed it gains the Network Deployment special ability.
AS RF PW RN MAL
6
1 4x2 0 20
When this model is deployed it gains the Alpha Program special ability.
AS RF PW RN MAL
6
1 3x3 RE 19
Description
Description
SUNDER ARMOR: If a model is hit by this attack give it a Sundered Armor Counter.
Models with a Sundered Armor Counter suffer -2 AR. A model may only have 1 Sundered
Armor Counter at any time.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may
make an attack against another model within 1 inch of the targeted model. This attack
suffers -2 PW.
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FLAMETHROWER
AG#1
Description
This upgrade may be chosen multiple times. Each time it is selected increase the
number of Rending Saw attacks by [+1].
[1] Flamethrower
Cauterize
Fire
AS RF PW RN MAL
7
1 4x2 SP 17
This upgrade may be chosen multiple times. Each time it is selected increase the number of
Rock Drill attacks by [+1].
Description
CAUTERIZE: HP lost by this attack may never be healed.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a
model with a Fire Counter activates it may spend 1 AP to roll a d20. The Fire Counter
is removed if the roll is equal to or under 10. The model may repeat this. After these
rolls are made, a model possessing a Fire Counter suffers an automatic PW: 7
hit with the Cauterize weapon ability. A model may only have 1 Fire Counter
at any time.
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