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59
-------------------------------------------------Copyright (c) 2011 Bohemia Interactive. All rights reserved.
SYSTEM REQUIREMENTS
------------------An original version of Arma 2: Operation Arrowhead 1.50-1.58.
HOW TO INSTALL THE PATCH
------------------------- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Opera
tion Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after th
e installation of this patch, only a full reinstall of the game is possible, if
you want to keep your previous version you may want to backup the entire game in
stallation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.09.
* ARMA 2 BAF 1.00 to 1.02 if necessary.
* ARMA 2 PMC 1.00 to 1.01 if necessary.
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VERSION 1.58 and 1.59 HIGHLIGHTS
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ven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues
/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages aft
er client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479
(fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://de
v-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to aut
orotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268
) not found."
* Fixed: Fake server monitor line after client connects.
Data
---* Changed: speed of some animations and turning speeds.
ARMA2 1.08-1.09 Changelog
--------------------------* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
========================================================
VERSION 1.57 HIGHLIGHTS
========================================================
* improved netcode (better locality handling)
* new scripting commands
* 4 new bonus scenarios for owners of the full version of Arma 2: Private Mi
litary Company
Version 1.56-1.57 Changelog
---------------------------
Engine
-----* Fixed: Cursor on the windows borders no longer flashing when attempting to
drag/resize the window.
* Fixed: Win7/Vista Aero preview should no longer be activated by mouse move
ment while playing.
* Fixed: Helicopters no longer lifting off when aircraft passed over them (h
ttp://dev-heaven.net/issues/14589).
* Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/1
4410).
* Improved: Enemy targets are now unassigned once their crew is killed.
* Fixed: doFire did not work on most targets.
* New: Multihome servers support. Commandline parameter -ip=my.ip.add.res av
ailable.
* Fixed: SetCaptive doesn't stop AI shooting at a unit/player.
* New: allMissionObjects script command.
* New: Script command setPlayerRespawnTime.
* New: new AllDead command.
* Fixed: Video playback stuttering.
* Fixed: Locality issues of objects in MP (mainly updates from nonowner erro
rs). Version raised to 1.57 due to MP incompatibility.
Data
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* New: GameSpy modhash key contains list of mods hashes and is used to check
there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mo
ds are required on server.
* Fixed: Commandline -mod behaviour, active Mods list in UI, ModLauncher UI
dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock
walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* Fixed: 3D editor - creating of logic centre failed (http://dev-heaven.net/
issues/11876)
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues
/11577)
* Fixed: No volume drop on distance with weapon click, car horn and etc. (ht
tp://dev-heaven.net/issues/11689)
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtiller
y script command
* Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/114
30)
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coor
dinate. (http://dev-heaven.net/issues/11704)
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating colour sensitivity and b
lue shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven
.net/issues/3240)
* Fixed: Fog and sky colours did not match when dark.
* Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
* Fixed: Stars no longer visible through terrain with low view distance (htt
p://dev-heaven.net/issues/8374)
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-hea
ven.net/issues/4401)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConf
igureAction
Missions
-------* Fixed: In E06 player should survive fall on ground without opening parachu
te.
* Fixed: Module Alice2 MP issues.
Data
---* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun
.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only
.
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ases.
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Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some c
Fixed: Get-in points for MH-6J.
Improved: Special units in US, CZ and Germany factions can hide bodies.
Changed: Slot size of MAAWS magazines.
Improved: AI wasn't able to destroy static weapons in some cases.
Fixed: Animations of US Static TOW launcher.
Fixed: Words Sabot and M-gun in radio protocols.
Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
Fixed: Rockets count in Mi-171Sh.
Changed: Destruct type for market tents.
Fixed: HEAT ammunition for T-55 and Stryker MGS.
Fixed: Glass penetrability of Mi-171Sh.
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Data
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