Professional Documents
Culture Documents
Arkanian
Arkanian Offshoot
Cathar
Home Planet: Cathar
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/4D
PERCEPTION 1D/4D
STRENGTH 1D/4D
TECHNICAL 1D/3D+2
Special Abilities:
Claws:
The
more
common Cathar subspecies has claws that
do STR+1D damage.
Camouflage Fur: The
less common Cathar
subspecies has shorter
fur with color-changing
ability. Using this ability
counts as an action for
every round the furs
color remains altered to
match the environment,
granting a +2D sneak
bonus against being spot visually.
Move: 12/14
Size: 1.7 meters on average
Source: Ultimate Alien Anthology (pages 28-29),
Power of the Jedi Sourcebook (pages 65-66), Knights
of the Old Republic Campaign Guide (page 12)
Draethos
Home Planet: Thosa
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 2D+1/5D
MECHANICAL 1D+2/4D
PERCEPTION 1D/3D
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D+1
Special Abilities:
Broadcast
Telepathy:
Draethos
can
speak
telepathically with any
number of creatures
within
500
meters.
Anyone wishing to resist
this
telepathic
communication must make
an opposed willpower or
control skill roll against
the
Draethos
own
willpower or control skill. This ability cannot be used
to steal memories or information.
Low-light Vision: A Draethos can see twice as far as a
normal human in poor lighting conditions.
Skill Bonus: Draethos are encouraged to learn as
much as they can, and most adults are experts on
several topics. As such, Draethos characters receive
2D for every 1D placed into Knowledge skills at the
time of character creation only.
Story Factors:
Long-Lived: Draethos character can live up to 800
years.
Move: 10/12
Size: 1.8 meters tall on average.
Source: Ultimate Alien Anthology (pages 46-47),
Power of the Jedi Sourcebook (page 67), Knights of
the Old Republic Campaign Guide (pages 12-13)
Feeorin
Home Planet: Odryn
Attribute Dice: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities:
Low-Light Vision:
Feeorin can see twice
as far as a human in
dim light.
Endurance: Due to their
high level of endurance,
Feeorin may re-roll any
failed Stamina check
once.
Story Factors:
Bad Reputation: On
worlds where they have
settled, Feeorin characters may be regarded as evil or
dangerous based on their species alone.
Move: 10/12
Size: 2.2 meter tall on average
Source: Ultimate Alien Anthology (pages 58-59),
Knights of the Old Republic Campaign Guide (pages
13-14)
Khil
Home Planet: Belnar
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 2D/4D
MECHANICAL 1D 4D
PERCEPTION 1D/4D
STRENGTH 1D/3D
TECHNICAL 1D+1/4D
Move: 8/10
Size: 1.2-2 meters tall
Source: Galaxy Guide
12 Aliens: Enemies
and Allies (pages 4748), Ultimate Alien
Anthology (pages 8486), Knights of the Old
Republic
Campaign
Guide (pages 14-15)
Kissai
Home Planet: Korriban
Attribute Dice: 12D
DEXTERITY 1D+2/4D
KNOWLEDGE 1D+1/3D+2
MECHANICAL 1D+2/4D
PERCEPTION 1D+2/4D+1
STRENGTH 2D/4D
TECHNICAL 1D+2/3D+2
Special Abilities:
Low Light Vision: Massassi
can see twice as far as a
Massassi
Miraluka
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 1D/5D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Special Abilities:
Force Sight: The Miraluka rely
on their ability to percieve their
surroundings by sensing the
slight
force
vibrations
emanated from all objects. In
any location where the force is
Rakata
Home Planet: Rakata Prime
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D+1
PERCEPTION 1D+1/3D+2
STRENGTH 1D+2/3D+2
TECHNICAL 2D+1/4D+2
Special Abilities:
Force Blind: For reasons unknown, they have lost
their connection to the Force. Rakata characters cant
be Force Sensitive, though they can still gain Dark
Side Points and be affected by Force Powers.
Rage: Once per day, a Rakata can fly into a rage,
gaining a +1D bonus to melee attacks and damage,
but cannot use skills
that require patience
and concentration. A
fit of rage lasts for a
number of rounds
equal to 5+ the
characters number
of full Strength dice.
At the end of its
rage, the character is
tired, suffering a -1
penalty to all actions
until he rests for at
least 10 minutes.
Move: 10/12
Size: 2 meters tall on
average
Source: Knights of
the Old Republic
Campaign
Guide
(pages 17-18)
Selkath
Home Planet: Manaan
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D+1/4D+1
STRENGTH 1D+2/4D
TECHNICAL 2D/4D
Special Abilities:
Amphibious: Selkath can breathe underwater and get
a +2D bonus to swimming.
Poison: Selkath retractable claws can inject venom
into an enemy that does 3D damage on a successful
attack and another 2D after 5 rounds. Using poison in
a fight is considered
unseemly
by
many
Selkath
and
was
outlawed on ancient
Manaan.
Able Healers: Selkath get
a +1D bonus to first aid
when healing another.
Move: 10/12 (walking),
6/8 (swimming)
Size: 1.5 meters tall on
average
Source: Knights of the
Old Republic Campaign
Guide (pages 18-19)
Snivvian
Home Planet: Cadomai
Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D/4D
MECHANICAL 1D/3D
PERCEPTION 2D+1/4D+2
STRENGTH 2D/4D
TECHNICAL 1D/4D
Story Factors:
Strife-Torn History: The Snivvians never seem to get a
break. From the genetic problems with the Blood
Code, to the period of slavery by the Thalassians, the
Snivvians have undergone hardship after hardship.
Now that the Blood Code may have returned, the
Snivvians are bracing themselves for more troubles.
Despite such adversity (or perhaps because of it), the
Snivvians are respected artists and writers.
Blood Code: The
genetic flaw that
has led to much
violence in Snivvian
history has also
caused
the
Snivvians to be very
distrustful of twins
of any species. As
families,
Snivvian
brothers tend to be
very distant.
Special Abilities:
Adaptive
Skin:
Snivvian can survive
in
temperature
extremes of minus
30 degrees standard, to temperatures up to 45
degrees standard without harm or protective gear.
They do wear clothing for cultural reasons. The
Snivvians tough skin give them +1D armor bonus to
resist physical damage.
Move: 10/12
Size: 1.2-1.8 meters tall
Source: Galaxy Guide 12 Aliens: Enemies and Allies
(pages 80-82), Ultimate Alien Anthology (pages 147149), Alien Anthology (pages 101-102), Knights of the
Old Republic Campaign Guide (page 19)
Vehicles
Arratech Urba
an Navigattor
Lho
osan Swoop
p
Crafft: Lhosan In
ndustries Swo
oop Racer
Type
e: Racing sw
woop
Scalle: Speeder
Leng
gth: 4.3 meters
Skilll: Repulsorlifft operation: Lhosan swo
oop
Crew
w: 1
Passsengers: 0
Carg
go Capacity: 2 kilogramss
Cove
er: 1/2
Altittude Range: Ground leve
el-4 meters
Costt: 18,700 (ne
ew), 14,300 (used)
Man
neuverabilityy: 1D+2
Movve: 295; 850 kmh
k
Bod
dy Strength: 1D+1
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ges 92-93)
(pag
TT
T-6 Landspe
eeder
Lho
osan AeroC
Chaser
Crafft: Lhosan In
ndustries AerroChaser Spe
eeder Bike
Type
e: Speeder bike
b
Scalle: Speeder
Leng
gth: 4.1 meters
Skilll: Repulsorlifft operation: AeroChaserr
Crew
w: 1
Passsengers: 0
Carg
go Capacity: 4 kilogramss
Cove
er: 1/2
Altittude Range: Ground leve
el-0.8 meterss
Costt: 5,800 (new
w), 1,000 (used)
Man
neuverabilityy: 3D
Movve: 175; 500 kmh
k
Bod
dy Strength: 1D
Source: Knightss
the
Old
d
of
ublic
Repu
Cam
mpaign
Guid
de (page 92)
Crraft: SoroSuu
ub TT-6 Land
dspeeder
Ty
ype: Speederr bike
Scale: Speeder
ength: 5.2 me
eters
Le
Sk
kill: Repulsorrlift operation
n: TT-6
Crrew: 1
Pa
assengers: 1
Ca
argo Capacitty: 40 kilogra
ams
Co
over: 1/2
Alttitude Range
e: Ground le
evel-2 meterss
Co
ost: 12,000 (n
new), 3,800 ((used)
Ma
aneuverabillity: 2D
Mo
ove: 140; 400
0 kmh
Bo
ody Strength
h: 1D+2
So
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
(pa
ages 93-94)
PL-9
90 Luxury Speeder
S
Twiin-228 Airspeeder
Crafft: SoroSuub
b Twin-228 Aiirspeeder
Type
e: Airspeede
er
Scalle: Speeder
Leng
gth: 8.4 meters
Skilll: Repulsorlifft operation: Twin-228
Crew
w: 1
Passsengers: 1
Carg
go Capacity: 60 kilogram
ms (460Kg w// cargo pod))
Cove
er: 1/2
Altittude Range: Ground leve
el-1,000 meters
Costt: 22,000 (ne
ew), 13,500 (used), 1,000
0 (cargo pod))
Man
neuverabilityy: 2D+2
Movve: 280; 800 kmh
k
Bod
dy Strength: 2D
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 95)
(pag
Sta
arships
Sith
h Intercepto
or
Crafft: StarForge
Man
nufacture Sith
h
Interrceptor
Affilliation: Sith
Era:: Old Republlic
Source: Starships of the Galaxy
G
Sag
ga Ed. (pag
ge
epublic Cam
mpaign Guid
de
130)), Knights off the Old Re
(pag
ge 164)
Scalle: Starfighte
er
Leng
gth: 7 meterrs
Skilll: Starfighterr piloting: Sith
h Interceptorr
Crew
w: 1
Crew
w Skill: Starfigther
S
p
piloting
4D+1, starshiip
gunn
nery 3D+2
Passsengers: No
one
Carg
go Capacity: 40 kilogram
ms
Con
nsumables: 1 day
Costt: Not availab
ble for sale
Man
neuverabilityy: 3D
Spacce: 9
Atmosphere: 43
35; 1,250 kmh
h
Hulll: 1D+2
Senssors:
Passsive: 20/0D
Scan
n: 35/1D
Wea
apons:
Lase
er Cannon
Fire Arc: Front
Skilll: Starhip gun
nnery
Fire Control: 2D
Spacce Range: 1-5/10/17
Atmo
osphere Ran
nge: 100-500//1/1.7 km
Dam
mage: 3D
Ty
ype: Attack fiighter
Scale: Starfighter
ength: 10.5 meters
m
Le
Sk
kill: Starfighte
er piloting: C
Chaos Fighterr
Crrew: 1
Ca
argo Capacitty: 40 kilogra
ams
Co
onsumables: 2 days
Co
ost: Not availlable for sale
e (estimated 65,000)
Ma
aneuverabillity: 2D
Sp
pace: 7
Atm
mosphere: 350;
3
1,100 km
mh
Hu
ull: 2D
Se
ensors:
Pa
assive: 10/0D
Sca
an: 20/1D
We
eapons:
6 Light
L
Laser Cannons (fire-linked)
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D
Space Range: 1-3/5/8
Atm
mosphere Ra
ange: 1-300/5
500/800
Da
amage: 5D
Ga
ame Notes: Chaos fighters are lade
en with vola
atile
ma
aterials, caussing an extra
a +2D dama
age to any ship
s
the
ey collide wiith.
Da
avaab Man
ndalorian Sttarfighter
Shie
elds: 1D+2
Senssors:
Passsive: 20/0D
Scan
n: 40/1D
Wea
apons:
2 Lig
ght Laser Ca
annons (fire
e-linked)
Fire Arc: Front
Skilll: Starship gu
unnery
Fire Control: 2D+
+1
Spacce Range: 1-5/10/17
Atmo
osphere Ran
nge: 100-500//1/1.7 km
Dam
mage: 4D
Med
dium Concusssion Missille Launcherss (3 missiless)
Fire Arc: Front
Skilll: Starship gu
unnery
Fire Control: 2D+
+2
Spacce Range: 1/3/7
Atmo
osphere Ran
nge: 100/300//700
Dam
mage: 8D
We
eapons:
2 Assault
A
Lase
er Cannons (fire-linked)
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D
Space Range: 1-5/10/17
Atm
mosphere Ra
ange: 100-50
00/1/1.7 km
Da
amage: 5D
2 Proton
P
Torp
pedo Launch
hers (4 missiles each)
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D
Space Range: 1/3/7
Atm
mosphere Ra
ange: 100/30
00/700
Da
amage: 8D
Sta
ar Saber
Stin
nger
Crafft: Corellia
an Engineerring Corpo
oration S-10
00
Sting
ger-class Sta
arfighter
Affilliation: Jedi Order / Gen
neral
Era:: Old Republlic
Source: Power of the Jedii Sourceboo
ok (page 60
0),
ghts of the Old
O Republic
c Campaign Guide (page
es
Knig
95-96)
e: Starfighterr
Type
Scalle: Starfighte
er
Leng
gth: 3.5 meters
Skilll: Starfighterr piloting: S-100 Stinger
Crew
w: 1
Crew
w Skill: 5D in
n all applicab
ble skills
Carg
go Capacity: 10 kilogram
ms
Con
nsumables: 1 month
Costt: 150,000 (n
new), 90,000 (used)
Hyp
perdrive Mulltiplier: x2
Nav Computer: Limited to 10 jumps
Man
neuverabilityy: 3D+2
Spacce: 9
Atmosphere: 40
00; 1,150 kmh
h
Hulll: 3D
Shie
elds: 2D
Senssors:
Passsive: 25/0D
Scan
n: 50/1D
Crraft: Republic
c Fleet Syste
ems Star Saber XC-01
Afffiliation: Old
d Republic / Jedi Order
Era: Old Repub
blic
ource: Power of the Jedi Sourcebook
k (pages 60-6
61),
So
Kn
nights of the
e Old Repub
blic Campaig
gn Guide (pa
age
96))
Ty
ype: Starfightter
Scale: Starfighter
ength: 6.75 meters
m
Le
Sk
kill: Starfighte
er piloting: S
Star Saber
Crrew: 1
Crrew Skill: 4D
D in all applic
cable skills
Pa
assengers: None
N
Ca
argo Capacitty: 45 kilogra
ams
Co
onsumables: 1 week
Co
ost: 145,000 (new),
(
75,00
00 (used)
Hy
yperdrive Multiplier: x2
Na
av Computter: Can sstore coord
dinates for 10
hyperspace jum
mps
aneuverabillity: 1D+2
Ma
Sp
pace: 9
Atm
mosphere: 380;
3
1,100 km
mh
Hu
ull: 4D
Sh
hields: 2D+1
1
Se
ensors:
Pa
assive: 20/0D
Sca
an: 40/1D
We
eapons:
2 Heavy
H
Blaste
er Cannons (fire-linked
d)
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 1D
D
Space Range: 1-5/10/17
Atm
mosphere Ra
ange: 100-50
00/1/1.7 km
Da
amage: 6D
Aurrek Strikefig
ghter
Che
ela Starfigh
hter
Crafft: Corellian Engineering Corporation
n S-250 Chela
aclasss Starfighter
Affilliation: Old Republic
R
Era:: Old Republlic
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 181)
(pag
Type
e: Starfighterr
Scalle: Starfighte
er
Le
ength: 14 me
eters
Sk
kill: Starfighte
er piloting: S
S-250 Chela
Crrew: 1
Pa
assengers: None
N
Ca
argo Capacitty: 30 kilogra
ams
Co
onsumables: 1 week
Co
ost: Not availlable for sale
e (estimated 420,000)
Hy
yperdrive Multiplier: x2
Na
av Computerr: Yes
Ma
aneuverabillity: 2D+2
Sp
pace: 9
Atm
mosphere: 415;
4
1,200 km
mh
Hu
ull: 4D
Sh
hields: 1D+1
1
Se
ensors:
Pa
assive: 25/1D
Sca
an: 55/2D
We
eapons:
Tw
win Medium Laser Cann
nons
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D
Space Range: 1-5/10/17
Atm
mosphere Ra
ange: 100-50
00/1/1.7 km
Da
amage: 5D
2 Concussion
C
Missiles Lau
unchers (6 missiles
m
each)
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 1D
D+2
Space Range: 1/3/7
Atm
mosphere Ra
ange: 100/30
00/700
Da
amage: 10D
57
78-R Space Transport
Crraft: Amalg
gamated H
Hyperdyne 578-R Spa
ace
Tra
ansport
Afffiliation: Ge
eneral
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
age 98)
Ty
ype: Light fre
eighter
Scale: Starfighter
ength: 31.5 meters
m
Le
Sk
kill: Space tra
ansports: 578
8-R
Crrew: 2, gunne
ers: 1
Passsengers: 10
Carg
go Capacity: 40 metric to
ons
Con
nsumables: 4 months
Costt: 75,000 (ne
ew), 28,000 (used)
Hyp
perdrive Mulltiplier: x3
Nav Computer: Yes
Man
neuverabilityy: 0D
Spacce: 4
Atmosphere: 28
80; 800 kmh
Hulll: 3D+1
Senssors:
Passsive: 10/0D
Scan
n: 20/1D
Wea
apons:
Lase
er Cannon
Crew
w: 1
Fire Arc: Turret
Skilll: Starship gu
unnery
Fire Control: 1D
Spacce Range: 1-2/10/20
Atmo
osphere Ran
nge: 50-100/2
250/400
Dam
mage: 4D
Ebo
on Hawk
Ca
argo Capacitty: 40 metric
c tons
Co
onsumables: 2 months
Co
ost: Not availlable for sale
e (estimated 154,000)
Hy
yperdrive Multiplier: x1
Na
av Computerr: Yes
Ma
aneuverabillity: 1D+2
Sp
pace: 8
Atm
mosphere: 380;
3
1,100 km
mh
Hu
ull: 4D+2
Sh
hields: 2D+2
2
Se
ensors:
Pa
assive: 15/1D
Sca
an: 30/2D
We
eapons:
Do
ouble Laser Cannon
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D+2
Space Range: 1/5/10
Atm
mosphere Ra
ange: 50-100
0/300/700
Da
amage: 4D
Do
ouble Heavyy Laser Cann
non
Firre Arc: Turrett
Cre
ew: 1
Skill: Starship gunnery
g
Firre Control: 3D
D
Space Range: 1-3/10/18
Atm
mosphere Ra
ange: 50-100
0/200/300
Da
amage: 6D
Do
ocking Gun
Firre Arc: Turrett
Scale: Charactter
b
Skill: Vehicle blasters
Firre Control: 1D+2
1
(or au
uto targeting with a skilll of
3D
D)
Atm
mosphere Ra
ange: 10-50/100/200
Da
amage: 7D+1
Ga
ame notes: The
T Dynamic
c class freigh
hter is design
ned
forr easy modifi
fication and rrepair. Chara
acters receivve a
+2
2 bonus to any skill rollls to modify
fy or repair the
Dyynamic-classs freighter.
Visionary
ed Elaor P
Propulsion Starscape-cl
S
lass
Crraft: Modifie
Ya
acht
Afffiliation: G0-T0 (droid sm
muggler)
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
ages 221-222
2)
Ty
ype: Modified
d light freighter
Scale: Starfighter
Leng
gth: 130 metters
Skilll: Space tran
nsports: Starsscape yacht
Crew
w: 14, gunne
ers: 12, skeleton: 6/+10
Passsengers: 12
Carg
go Capacity: 50 metric to
ons
Con
nsumables: 6 months
Costt: Not availab
ble for sale
Hyp
perdrive Mulltiplier: x1
Nav Computer: Yes
Man
neuverabilityy: +2
Spacce: 4
Atmosphere: 48
80; 800 kmh
Hulll: 4D
Shie
elds: 2D
Senssors:
Passsive: 25/1D+2
Scan
n: 40/2D+2
Wea
apons:
2 Me
edium Laserr Cannons
Fire Arc: Turret
Crew
w: 2
Skilll: Starship gu
unnery
Fire Control: 1D
Spacce Range: 1/5/10
Atmo
osphere Ran
nge: 50-100/3
300/700
Dam
mage: 5D
4 Lig
ght Laser Ca
annons
Fire Arc: Turret
Crew
w: 2
Skilll: Starship gu
unnery
Fire Control: 1D+
+2
Spacce Range: 1-3/10/18
Atmo
osphere Ran
nge: 50-100/2
200/300
Dam
mage: 3D
Gam
me Note: The
e ship is equiipped with a stygium
crystal cloaking device. This device besto
ows a 3D+1
alty to any se
ensors rolls made
m
to dete
ect it. This
pena
pena
alty also redu
uces bonuse
es granted byy Fire Contro
ol
syste
ems to a min
nimum of 0D
D.
ength: 19 me
eters
Le
Sk
kill: Space tra
ansports: Co
onductor
Crrew: 1
Pa
assengers: 5 (plus 2 bulk
k-loader droids)
Ca
argo Capacitty: 80 metric
c tons
Co
onsumables: 2 weeks
Co
ost: 250,000 (new),
(
100,0
000 (used)
Hy
yperdrive Multiplier: x3
Na
av Computerr: Yes
Ma
aneuverabillity: +1
Sp
pace: 1
Atm
mosphere: 175;
1
500 kmh
h
Hu
ull: 4D
Se
ensors:
Pa
assive: 15/1D
Sca
an: 30/2D
We
eapons:
Lig
ght Laser Ca
annon
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 1D
D+1
Space Range: 1-2/4/7
Atm
mosphere Ra
ange: 50-150
0/350/700
Da
amage: 4D
Je
edi Covenan
nt Shuttle
Con
nductor Lan
nding Craftt
Min
nistry Orbital Shuttle
Crraft: Hoersch
h-Kessel Drivve G-Type Lig
ght Shuttle
Afffiliation: Ge
eneral
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
age 98)
Ty
ype: Light shu
uttle
Scale: Starfighter
ength: 23 me
eters
Le
Sk
kill: Space tra
ansports: G-T
Type shuttle
Crrew: 1
Pa
assengers: 3
Ca
argo Capacitty: 10 metric
c tons
Co
onsumables: 1 week
Co
ost: 200,000 (new),
(
95,00
00 (used)
Ma
aneuverabillity: 2D
Sp
pace: 6
Atm
mosphere: 330;
3
950 kmh
h
Hu
ull: 3D+1
Sh
hields: 2D
Se
ensors:
Pa
assive: 15/1D
Sca
an: 30/2D
We
eapons:
Do
ouble Laser Cannon
Firre Arc: Front
Skill: Starship gunnery
g
Firre Control: 2D
D+2
Space Range: 1-2/3/5
Atm
mosphere Ra
ange: 50-100
0/250/500
Da
amage: 5D
Ga
ame Note: Pilot
P
assista
ance system grants a +1D
+
spa
ace transporrts bonus to characters that dont ha
ave
tha
at skill.
G--Type Escap
pe Shuttle
Crraft: Modifie
ed Hoersch-K
Kessel Drive
e G-Type Liight
Sh
huttle
Afffiliation: Ge
eneral
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
ages 98-99)
Ty
ype: Escape shuttle
s
Scale: Starfighter
ength: 23 me
eters
Le
Sk
kill: Space tra
ansports: G-T
Type shuttle
Crrew: 1
Passsengers: No
one
Carg
go Capacity: 2 metric tons
Con
nsumables: 4 months
Costt: 230,000 (n
new), 105,000
0 (used)
Hyp
perdrive Mulltiplier: x2
Hyp
perdrive Bacckup: x10
Nav Computer: Yes
Man
neuverabilityy: 2D
Spacce: 6
Atmosphere: 33
30; 950 kmh
Hulll: 3D+1
Shie
elds: 3D+1
Senssors:
Passsive: 15/1D
Scan
n: 30/2D
Wea
apons:
Dou
uble Laser Cannon
C
Fire Arc: Front
Skilll: Starship gu
unnery
Fire Control: 2D+
+2
Spacce Range: 1-2/3/5
Atmo
osphere Ran
nge: 50-100/2
250/500
Dam
mage: 5D
Gam
me Note: Pilot assistanc
ce system grants
g
a +1D
spacce transportss bonus to characters
c
th
hat dont havve
that skill.
ght Turbola
aser Cannon
ns
Lig
Firre Arc: Front
Sca
ale: Capital
Skill: Capital sh
hip gunnery
Firre Control: 2D
D+1
Space Range: 1-5/10/17
Atm
mosphere Ra
ange: 100-50
00/1/1.7 km
Da
amage: 3D
Do
ouble Laser Cannon
Firre Arc: Turrett
Skill: Starship gunnery
g
Firre Control: 3D
D
Space Range: 1-2/4/7
Atm
mosphere Ra
ange: 50-150
0/350/700
Da
amage: 4D
Le
ethisk Arme
ed Freighte
er
Herrald Shuttle
e
e Manufacturre Herald-cla
ass Shuttle
Crafft: Star Forge
Affilliation: Sith
Era:: Old Republlic
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 164)
(pag
Type
e: Multipurpose shuttle
Scalle: Starfighte
er
Leng
gth: 28 mete
ers
Skilll: Space tran
nsports: Hera
ald Shuttle
Crew
w: 2
Passsengers: 5 (10 on shuttle
e-only model)
Carg
go Capacityy: 70 metric tons (15 ton
ns on shuttle
eonlyy model)
Con
nsumables: 1 month
Costt: Not available for sale
s
(estimated 120,00
00
cred
dits; 222,500 for shuttle-only model)
Hyp
perdrive Mulltiplier: x2
Nav Computer: No
Man
neuverabilityy: +2
Spacce: 3
Atmosphere: 210; 600 kmh
Hulll: 4D+1
Shie
elds: 1D+1
Senssors:
Passsive: 15/1D+1
Scan
n: 40/2D+2
Wea
apons:
Atmo
osphere Ran
nge: 50-100/2
250/400
Dam
mage: 6D
Ligh
ht Concussio
on Missile Launcher
L
(12
2 missiles)
Fire Arc: Front
Skilll: Starship gu
unnery
Fire Control: 2D
Spacce Range: 1/2/5
Atmo
osphere Ran
nge: 25-70/10
00/150
Dam
mage: 8D
Sha
aadlar Troo
opship
Te
eroch Gunsship
ack Gunship
Crraft: Teroch-ttype Fast Atta
p
Afffiliation: Ma
andalorians
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
age 205)
Ty
ype: Fast atta
ack gunship
Scale: Starfighter
ength: 18 me
eters
Le
Sk
kill: Space tra
ansports: Terroch gunship
p
Crrew: 8, gunne
ers: 1, skeletton: 3/+10
Pa
assengers: 6
Ca
argo Capacitty: 8 metric ttons
Co
onsumables: 3 weeks
Co
ost: 400,000 (new),
(
200,0
000 (used)
Hy
yperdrive Multiplier: x2
Na
av Computerr: Yes
Sp
pace: 7
Atm
mosphere: 350;
3
1,000 km
mh
Hu
ull: 3D+2
Sh
hields: 1D+2
2
Se
ensors:
Pa
assive: 20/1D
Sca
an: 30/2D
We
eapons:
Do
ouble Laser Cannon
Firre Arc: Turrett
Cre
ew: 1
Skill: Starship gunnery
g
Firre Control: 2D
D+1
Space Range: 1-3/10/18
Atm
mosphere Ra
ange: 50-100
0/200/300
Da
amage: 6D
KT-4
400 Militarry Droid Ca
arrier
Dup
plex Comm
mand Assau
ult Gunship
p
Qu
uartermastter Supply C
Carrier
Crraft: Corellia
a Stardrive Q
Quartermastter-class Sup
pply
Ca
arrier
Afffiliation: Ge
eneral
Era: Old Repub
blic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
age 100)
Ty
ype: Supply carrier
c
Scale: Starfighter
ength: 45 me
eters
Le
Sk
kill: Space tra
ansports: Qu
uartermaster
Crrew: 2
Pa
assengers: 10
Ca
argo Capacitty: 120 metriic tons
Co
onsumables: 6 months
Co
ost: 300,000 (new),
(
110,0
000 (used)
Hy
yperdrive Multiplier: x3
Hy
yperdrive Ba
ackup: x12
Na
av Computerr: Yes
Ma
aneuverabillity: 0D
g
Skill: Starship gunnery
Firre Control: 1D
D+2
Space Range: 1-3/12/25
Atm
mosphere Ra
ange: 100-30
00/1.2/2.5 km
m
Da
amage: 4D
3 Concussion
C
Missile Lau
unchers
Firre Arc: Front
Skill: Missile weapons:
w
con
ncussion misssiles
Firre Control: 0D
D+2
Space Range: 1/3/7
Atm
mosphere Ra
ange: 50-500
0/1/5 km
Da
amage: 8D
Ca
arried Craft:: 6 starfighterrs, 2 shuttless
Krrath Comm
mand Ship
Spacce: 1
Atmosphere: 12
25; 350 kmh
Hulll: 6D+2
Shie
elds: 3D
Senssors:
Passsive: 10/0D
Scan
n: 15/1D
Derrriphan Batttleship
e Manufacturre
Crafft: Star Forge
Derrriphan-class Battleship
Affilliation: Sith
Era:: Old Republlic
Source: The Dark
D
Side Sourcebook
k (page 63
3),
ghts of the Old
O Republic
c Campaign Guide (pag
ge
Knig
163))
Type
e: Battle cruiser
Scalle: Capital
Leng
gth: 215 metters
Skilll: Capital shiip piloting: Siith battleship
p
Crew
w: 25
Crew
w Skill: 6D in
n relevant sk
kills
Passsengers: 850
0
Carg
go Capacity: 5,000 metriic tons
Con
nsumables: 1 year
Costt: Not availab
ble for sale
Hyp
perdrive Mulltiplier: x4
Hyp
perdrive Bacckup: x12
Nav Computer: Yes
Man
neuverabilityy: 0D
Spacce: 4
Hulll: 3D
Senssors:
Passsive: 25/1D
Scan
n: 50/2D
Wea
apons:
6 Bla
aster Canno
ons
Fire Arc: 3 left, 3 right
Scalle: Starfighterr
Dam
mage: 3D
15 Medium
M
Lase
er Cannons
Fire Arc: 4 front, 4 left, 4 rightt, 3 rear
Crew
w: 2
Scalle: Starfighterr
Skilll: Starship gu
unnery
Fire Control: 3D
Spacce Range: 1-3/8/12
Dam
mage: 4D
9 Trractor Beam
m Projectors
Fire Arc: 2 front, 3 left, 3 rightt, 1 rear
Crew
w: 2
Skilll: Capital ship
p gunnery
Fire Control: 2D
Spacce Range: 1-3/10/15
Dam
mage: 3D+2
Inte
erdictor Wa
arship
Je
ehaveyir Asssault Ship
Crafft: Star Fo
orge Manu
ufacture Intterdictor-classs
Warrship
Affilliation: Sith
Era:: Old Republlic
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 161)
(pag
Type
e: Hyperdrivve interdiction cruiser
Scalle: Capital
Leng
gth: 600
Skilll: Capital shiip piloting
Crew
w: 5,224, gun
nners: 155
Passsengers: 3,6
600 (troops)
Carg
go Capacity: 11,000 mettric tons
Con
nsumables: 3 years
Costt: Not availab
ble for sale
Hyp
perdrive Mulltiplier: x2
Hyp
perdrive Bacckup: x9
Nav Computer: Yes
Man
neuverabilityy: 1D
Spacce: 5
Hulll: 4D+1
Shie
elds: 2D
Senssors:
Passsive: 25/1D
Scan
n: 50/2D
Wea
apons:
15 Medium
M
Turb
bolasers
Fire Arc: 5 front, 5 left, 5 rightt
Crew
w: 5
Skilll: Capital ship
p gunnery
Fire Control: 2D
Spacce Range: 3-10/20/40
Dam
mage: 4D
18 Light
L
Laser Cannons
C
Wea
apons:
4 Do
ouble Turbo
olaser Cannons
Fire Arc: 2 front, 1 left, 1 rightt
Crew
w: 5
Skilll: Capital ship
p gunnery
Fire Control: 2D+
+2
Spacce Range: 1-10/20/40
Atmo
osphere Ran
nge: 3-15/40/80 km
Dam
mage: 6D
4 He
eavy Ion Can
nnons
Fire Arc: 2 front, 1 left, 1 rightt
Crew
w: 3
Skilll: Capital ship
p gunnery
Fire Control: 3D
Spacce Range: 1-10/20/40
Atmo
osphere Ran
nge: 3-15/40/80 km
Dam
mage: 4D
3 Su
uper-heavy Concussion
n Missile La
aunchers (1
12
misssiles each)
Fire Arc: Front
Crew
w: 6
Skilll: Capital ship
p gunnery
Fire Control: 2D+
+1
Spacce Range: 1-5/15/30
Atmo
osphere Ran
nge: 2-10/30/60 km
Dam
mage: 11D
Kyra
amud Battleship
pace: 4
Sp
Ma
aneuverabillity: 1D+1
Hu
ull: 4D
Sh
hields: 1D+2
2
Se
ensors:
Pa
assive: 25/1D
Sca
an: 50/2D
We
eapons:
12 Medium Ion Cannons
Firre Arc: 3 fron
nt, 3 left, 3 rig
ght, 3 back
Cre
ew: 3
Sca
ale: Starfightter
Skill: Starship gunnery
g
Firre Control: 3D
D
Space Range: 2-5/10/15
2
Atm
mosphere Ra
ange: 200-50
00/1/1.5 km
Da
amage: 4D
15
5 Double Me
edium Turbo
olaser Cann
nons
Firre Arc: 5 fron
nt, 4 left, 4 rig
ght, 2 back
Cre
ew: 5
Skill: Capital sh
hip gunnery
Firre Control: 2D
D+2
Space Range: 1-10/20/40
Atm
mosphere Ra
ange: 3-15/40
0/80 km
Da
amage: 6D
4 Heavy
H
Conccussion Misssile Launche
ers (20 missiles
ea
ach)
Firre Arc: 2 fron
nt, 1 left, 1 rig
ght
Cre
ew: 5
Skill: Capital sh
hip gunnery
Firre Control: 2D
D+1
Space Range: 1-5/15/30
Atm
mosphere Ra
ange: 2-10/30
0/60 km
Da
amage: 9D
4 Tractor
T
Beam
m Projectorrs
Firre Arc: 1 fron
nt, 1 left, 1 rig
ght, 1 back
Cre
ew: 3
Skill: Capital sh
hip gunnery
Firre Control: 3D
D
Space Range: 1-5/15/30
Atm
mosphere Ra
ange: 2-10/30
0/60 km
Da
amage: 4D
Ka
andosii Dre
eadnaught
Hulll: 7D
Shie
elds: 2D+1
Senssors:
Passsive: 30/2D
Scan
n: 70/3D
Wea
apons:
20 Double
D
Mediium Turbola
aser Cannon
ns
Fire Arc: 2 front, 8 left, 8 rightt, 2 back
Crew
w: 6
Skilll: Capital ship
p gunnery
Fire Control: 3D
Spacce Range: 1-10/20/40
Atmo
osphere Ran
nge: 3-15/40/80 km
Dam
mage: 6D
10 Triple
T
Laser Cannons
Fire Arc: 2 front, 4 left, 4 rightt
Crew
w: 6
Scalle: Starfighterr
Skilll: Starship gu
unnery
Fire Control: 3D+
+2
Spacce Range: 2-5/10/15
Atmo
osphere Ran
nge: 200-500//1/1.5 km
Dam
mage: 6D
10 Super-heavy
S
y Concussio
on Missile La
aunchers (1
12
misssiles each)
Fire Arc: 3 front, 3 left, 3 rightt, 1 back
Crew
w: 6
Skilll: Capital ship
p gunnery
Fire Control: 2D+
+1
Spacce Range: 1-5/15/30
Atmo
osphere Ran
nge: 2-10/30/60 km
Dam
mage: 11D
8 Trractor Beam
m Projectors
Fire Arc: 1 front, 3 left, 3 rightt, 1 back
Crew
w: 3
Skilll: Capital ship
p gunnery
Fire Control: 3D
Spacce Range: 1-5/15/30
Atmo
osphere Ran
nge: 2-10/30/60 km
Dam
mage: 4D
Fora
ay Blockad
de Runner
Crafft: Republic Fleet Systems Foray-cllass Blockad
de
Runner
R
Affilliation: Old Republic
Era:: Old Republlic
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
So
(pa
age 183)
Ty
ype: Versatile
e frigate
Scale: Capital
ength: 155 meters
m
Le
Sk
kill: Capital ship piloting: Foray Block
kade Runner
Crrew: 100, gun
nners: 10, ske
eleton: 40/+5
Pa
assengers: 300
Ca
argo Capacitty: 2,800 metric tons
Co
onsumables: 9 months
Co
ost: Not availlable for sale
e (estimated 3 million)
Hy
yperdrive Multiplier: x2
Na
av Computerr: Yes
Sp
pace: 6
Ma
aneuverabillity: 2D
Hu
ull: 2D+1
Sh
hields: 1D+2
2
Se
ensors:
Pa
assive: 20/1D
Sca
an: 40/1D+2
2
We
eapons:
2 Twin
T
Medium
m Turbolase
er Cannons
Firre Arc: 1 left, 1 right
Cre
ew: 5
Skill: Capital sh
hip gunnery
Firre Control: 3D
D
Space Range: 3-15/35/75
3
Atm
mosphere Ra
ange: 6-30/70
0/150 km
Da
amage: 5D
Praetorian Frrigate
Ham
mmerhead Cruiser
Hy
yperdrive Multiplier: x2
Na
av Computerr: Yes
Sp
pace: 6
Atm
mosphere: 330;
3
950 kmh
h
Ma
aneuverabillity: 1D
Hu
ull: 3D+1
Sh
hields: 2D+2
2
Se
ensors:
Pa
assive: 30/0D
Sca
an: 50/1D
We
eapons:
20
0 Light Turbo
olaser Cann
nons
Firre Arc: 5 fron
nt, 5 left, 5 rig
ght, 5 back
Cre
ew: 5
Skill: Capital sh
hip gunnery
Firre Control: 1D
D+2
Space Range: 3-15/35/75
3
Atm
mosphere Ra
ange: 6-30/70
0/150 km
Da
amage: 4D
10
0 Medium Tu
urbolaser Ca
annons
Firre Arc: 5 fron
nt, 2 left, 2 rig
ght, 1 back
Cre
ew: 5
Skill: Capital sh
hip gunnery
Firre Control: 1D
D
Space Range: 3-15/35/75
3
Atm
mosphere Ra
ange: 6-30/70
0/150 km
Da
amage: 5D
10
0 Laser Cann
nons
Firre Arc: 4 fron
nt, 2 left, 2 rig
ght, 2 back
Cre
ew: 5
Sca
ale: Starfightter
Skill: Starship gunnery
g
Firre Control: 2D
D
Space Range: 1-3/12/25
Atm
mosphere Ra
ange: 100-30
00/1.2/2.5 km
m
Da
amage: 3D
8 Tractor
T
Beam
m Projectorrs
Firre Arc: 1 fron
nt, 3 left, 3 rig
ght, 1 back
Cre
ew: 3
Skill: Capital sh
hip gunnery
Firre Control: 2D
D
Space Range: 1-5/15/30
Atm
mosphere Ra
ange: 2-10/30
0/60 km
Da
amage: 4D
Ca
arried Craftt: 12 Aurek
k tactical strikefighters
s
, 2
Min
nistry-class orbital
o
shuttles, various support
s
craft
Inex
xpugnable
e Tactical Co
ommand Vessel
V
Ce
enturion Ba
attlecruiserr
18 Medium
M
Turb
bolaser Can
nnons
Fire Arc: 5 front, 5 left, 5 rightt, 3 back
Crew
w: 6
Skilll: Capital ship
p gunnery
Fire Control: 2D+
+1
Spacce Range: 3-15/35/75
Atmo
osphere Ran
nge: 6-30/70/150 km
Dam
mage: 5D
18 Heavy
H
Ion Ca
annons
Fire Arc: 5 front, 5 left, 5 rightt, 3 back
Crew
w: 6
Skilll: Capital ship
p gunnery
Fire Control: 3D
Spacce Range: 3-15/35/75
Atmo
osphere Ran
nge: 6-30/70/150 km
Dam
mage: 3D
18 Light
L
Laser Cannons
C
Fire Arc: 4 front, 6 left, 6 rightt, 2 back
Crew
w: 3
Scalle: Starfighterr
Skilll: Starship gu
unnery
Fire Control: 3D+
+2
Spacce Range: 1-3/12/25
Atmo
osphere Ran
nge: 100-300//1.2/2.5 km
Dam
mage: 3D
9 Trractor Beam
m Projectors
Fire Arc: 2 front, 3 left, 3 rightt, 1 back
Crew
w: 3
Skilll: Capital ship
p gunnery
Fire Control: 3D
Spacce Range: 1-5/15/30
Atmo
osphere Ran
nge: 2-10/30/60 km
Dam
mage: 4D
Carrried Craft: 96 Sith Interceptors, va
arious suppo
ort
vehiicles
Ark
kanian Lega
acy
Crafft: The Ada
asca BioMe
echanical Co
orporation of
o
Arka
ania Custom Spaceship
Affilliation: Adasscorp
Era:: Old Republlic
Source: Wizardss Website
e: Corporate
e headquarte
ers ship
Type
Scalle: Capital
Leng
gth: Massivve
Skilll: Capital shiip piloting
Crew
w: 5,000, gun
nners: 192
assengers: 104,079
Pa
Ca
argo Capacitty: 10,000 me
etric tons
Co
onsumables: 2 years
Co
ost: Not for sale
Hy
yperdrive Multiplier: x2
Hy
yperdrive Ba
ackup: x8
Na
av Computerr: Yes
Ma
aneuverabillity: 1D
Sp
pace: 3
Hu
ull: 5D
Sh
hields: 2D
Se
ensors:
Pa
assive: 10/0D
Sca
an: 25/1D
We
eapons:
12 Light Turbo
olaser Cann
nons
Firre Arc: 3 fron
nt, 3 left, 3 rig
ght, 3 back
Cre
ew: 4
Firre Control: 3D
D
Space Range: 1-5/10/17
Atm
mosphere Ra
ange: 100-50
00/1/1.7 km
Da
amage: 3D
36
6 Medium Tu
urbolaser Ca
annons
Firre Arc: 6 fron
nt, 12 left, 12 rright, 6 back
k
Cre
ew: 4
Firre Control: 3D
D
Space Range: 1-5/10/17
mosphere Ra
ange: 100-50
00/1/1.7 km
Atm
Da
amage: 5D
Ca
arried Craft:: 24 starfighte
ers, 9 shuttle
es, various
ressearch and transport cra
aft
Cre
eatures
Ho
orned Kath
h Hound
Fira
axa
e: Aquatic prredator
Type
Plan
net of Origin
n: Manaan
DEX
XTERITY 3D
PER
RCEPTION 4D
D
Searrch 6D+1
STR
RENGTH 8D
Speccial Abilitiess:
Bloo
od in Waterr: Firaxa de
eal +1D dam
mage again
nst
targe
ets that have
e taken dam
mage since th
he start of th
he
firax
xas last turn..
Scen
nt: Firaxa ig
gnore conce
ealment and
d cover whe
en
mak
king search rolls to nottice opponen
nts within 40
4
mete
ers, and the
ey take no pe
enalty from poor visibility
whe
en tracking.
Soniic Vulnerabillity: Weapon
ns that deal sonic
s
damag
ge
deall +1D againsst a firaxa.
Low
w-Light Vision
n: Firaxa ca
an see twice
e as far as a
hum
man in dim lig
ght.
Bite:: Does STR+
+1D damage..
Movve: 15 (swim
mming)
Size
e: 10-20 mete
ers
Source: Wizardss Website
Ty
ype: Plains prredator
Pla
anet of Orig
gin: Dantooin
ne
DE
EXTERITY 2D
D
PE
ERCEPTION 2D
Search 4D, traccking 5D
TRENGTH 4D
D+1
ST
Jum
mping 7D
Sp
pecial Abilitiies:
Cla
aws: Do STR
R+2 damage.
Ho
orns: Do STR
R+1D damag
ge.
He
ead-Butt: He
ead-butting a
adds +2 to
o brawling and
a
do
oes STR+1D+
+2 damage ((including ho
orns).
Mo
ove: 10
Sizze: 1 meter tall
t
So
ource: Wizarrds Website
Iria
az
Gizk
ka
Type
e: Reptilian vermin
v
DEX
XTERITY 3D
PER
RCEPTION 3D
D+1
Searrch 5D, sneak
k 5D
STR
RENGTH 1D
Braw
wling: grapplling 3D, digg
ging 4D
Speccial Abilitiess:
Gna
aw: Gizka gaiin +1D dama
age when biiting objects..
Movve: 6-8
Size
e: 0.3 meters tall
Source: Wizardss Website
Ty
ype: Herd herbivore
Pla
anet of Orig
gin: Dantooin
ne
DE
EXTERITY 4D
D
Ru
unning 5D
PE
ERCEPTION 3D+2
Search 6D+1
TRENGTH 3D
D
ST
Jum
mping 6D
Sp
pecial Abilitiies:
Ho
orns: Do STR
R+1D damag
ge.
Sprint: Once per
p encounte
er, as a free action an irriaz
can double its Move for 1 rround.
ove: 13
Mo
Sizze: About 1.6
6 meters tall
So
ource: Wizarrds Website
Kath
h Hound
Type
e: Plains pre
edator
Plan
net of Origin
n: Dantooine
e
DEX
XTERITY 2D
PER
RCEPTION 2D
D
Searrch 4D, track
king 5D
STR
RENGTH 3D+
+1
Jum
mping 6D
Speccial Abilitiess:
Claw
ws: Do STR+
+1 damage.
Bite:: Does STR+
+2 damage.
Head-Butt: Head-butting ad
b
dds +2 to brawling
nd
an
mage.
doess STR+2 dam
Movve: 10
Size
e: 1 meter talll
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 223)
(pag
Myk
kal
Ra
akghoul Dise
ease: A Hum
man bitten by a rakgh
houl
mu
ust succeed
d at a Veryy Difficult sttamina roll or
co
ontract rakgh
houl disease. If a Human
n contracts the
stam
mina
dissease, he or she must ma
ake a Very Difficult
D
rolll every hour or suffer --1 penalty to
o Strength. This
T
dissease canno
ot be healed normally. Th
he damage can
c
be
e healed onlly by application of a serum
s
or otther
agent specific
cally design
ned to com
mbat rakgh
houl
n a target in
nfected with
h the disease
e is
dissease. When
red
duced to Sttrength of 0
0, it dies an
nd immediattely
be
ecomes a ra
akghoul, pow
werful chara
acters beco
ome
rak
kghoul fiend
ds.
Ex
xceptional Reflexes:
R
Ga
ain a +1D bonus to all
Pe
erception rolls made to de
etermine initiative.
Mo
ove: 10
Sizze: Varies wiidely
So
ource: Wiza
ards Websiite, Knightss of the Old
O
Re
epublic Camp
paign Guide (page 223)
Viper Kinrath
h
Type
e: Aerial pre
edator
Plan
net of Origin
n: Kashyyyk
DEX
XTERITY 4D
PER
RCEPTION 2D
D+1
STR
RENGTH 3D+
+1
Speccial Abilitiess:
Bite:: Does STR+
+2 damage.
Movve: 14 (flying)
Size
e: 5-6 meters wingspan
Source: Wizardss Website
Rak
kghoul
Type
e: Infected predator
p
Plan
net of Origin
n: Taris
DEX
XTERITY 4D
PER
RCEPTION 2D
D
Searrch 4D+1
STR
RENGTH 4D
Clim
mbing/jumpin
ng 6D+2
Speccial Abilitiess:
Ty
ype: Insectile
e predator
Pla
anet of Oriigin:
Ka
ashyyyk and
Da
antooine
DE
EXTERITY 4D
D
PE
ERCEPTION 3D
Search 5D
TRENGTH 5D
D
ST
Sp
pecial Abilitiies:
Bliind: Kinrath are
blind and lo
ocate
ey through
h a
pre
co
ombination
of
us they suffe
he
eat sensing and
a smell, thu
ers no penaltties
rellated to poorr visibility.
Stin
inger: The viper kinratths stinger deals STR
R+1
da
amage, plus poison.
p
Po
oison: If a vip
per kinrath d
deals damag
ge with its stting
atttack, the tarrget is also p
poisoned. The
T
target must
m
mina roll orr suffer 2D
ma
ake a Mod
derate stam
D+2
da
amage. The poison
p
attac
cks each rou
und until cured
with a Moderate first aid ro
oll.
ove: 10
Mo
Sizze: 2.2 meterrs tall
So
ource: Wizarrds Website
Droids
ET-47 Communications Droid
-Vocabulator
Move: 8 (flying)
Size: 0.3 meter diameter
Cost: 60,000 credits
Source: Knights of the Old Republic Campaign Guide
(pages 81-82)
T3 Utility Droid
TECHNICAL 1D
Equipped With:
-Humanoid body (two arms,
two legs, head)
-Audio recorder
-Vocabulator
-Basic processor
-Translator unit
Move: 8
Size: 1.7 meters tall
Cost: 2,500 (new)
Equipment: Comlink
Source: Knights of the Old
Republic Campaign Guide
(pages 82-83)
GG Hospitality Droid
Se
entinel Droid
STR
RENGTH 1D
TEC
CHNICAL 1D
Com
mputer progra
amming/rep
pair 4D
Equ
uipped With::
-Rep
pulsorlift unitt
-2 to
ool mounts
-2 on
nboard blastters (4D)
Movve: 10 (flying))
Size
e: 0.35 meterrs
Costt: 4,700 cred
dits
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ges 86-87)
(pag
Dev
vastator Wa
ar Droid
Ty
ype: Kellenec
ch Technolo
ogies Sentine
el Droid Mark
kI
DE
EXTERITY 3D
D+2
Bla
aster 4D, dod
dge 4D
KN
NOWLEDGE 1D+1
ME
ECHANICAL 1D
PE
ERCEPTION 2D
Search 3D
TRENGTH 3D
D+2
ST
Bra
awling 4D
TE
ECHNICAL 1D
D
Security 2D
quipped Witth:
Eq
-Hu
umanoid bo
ody
(tw
wo legs, two arms, head))
-Du
urasteel shelll (+1D+1
to Strength to resist
r
damag
ge)
-In
nternal comliink
-Vo
ocabulator
Mo
ove: 10
Sizze: 1.75 mete
ers
Co
ost: 2,400 cre
edits
Eq
quipment: Blaster rifle (5
5D)
So
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
(pa
ages 87-88)
S6
6 Security/M
Maintenancce Droid
Typ
pe: Ubrikkian
n Steamwork
ks Devastato
or War Droid
DEX
XTERITY 4D
Blasster 6D, dodg
ge 5D+1
KNO
OWLEDGE 2D
D
MEC
CHANICAL 1D
PER
RCEPTION 2D
D+1
Searrch 6D
STR
RENGTH 3D
Braw
wling 4D
TEC
CHNICAL 1D
Secu
urity 2D+2
Equ
uipped With::
-Hum
manoid bodyy (two legs, two
t
arms, he
ead)
-Durrasteel shelll (+1D+2 to Streng
gth to resist
dam
mage)
Ty
ype: MerenData S6-series Security/Maintenan
nce
Droid
EXTERITY 5D
D
DE
KN
NOWLEDGE 1D
ME
ECHANICAL 1D
PE
ERCEPTION 2D+1
Search 5D
TRENGTH 1D
D
ST
TE
ECHNICAL 2D
D
Co
omputer
ng/repair
4D,
drroid
programmin
pro
ogramming 4D,
4 droid rep
pair 4D
Eq
quipped Witth:
-Re
epulsorlift un
nit
-2 tool appendages
mproved sen
nsor package
e (+2D to sea
arch)
-Im
-In
nternal comliink
Mo
ove: 16 (flyin
ng)
Sizze: 0.25 mete
ers
Co
ost: 2,000 cre
edits
So
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
(pa
age 88)
TECHNICAL 2D
Droid repair 5D
Equipped With:
-Walking locomotion
-Improved sensor package (+2D to search and
infrared vision)
-Internal generator (indefinitely self-powered)
-Duranium plating (+1D to Strength against physical
damage)
-Integrated blaster (5D)
-Integrated flamethrower (4D per round until
extinguished)
-Carbonite projector (5D stun)
Equipment: Short sword (STR+1D+2 damage),
pulse-wave pistol (4D+2 damage)
Move: 14
Size:
Cost: Not available for sale
Source: Knights of the Old Republic Campaign Guide
(page 223)
Goto
Type: Aratech G0-T0 Infrastructure-Planning Droid
DEXTERITY 3D+1
Blaster 4D, dodge 4D, melee combat: electroshock
probe 3D+2
KNOWLEDGE 3D
Bureaucracy 5D+2, cultures 4D+2, scholar: planetary
infrastructure management 7D, planetary systems
6D+1
MECHANICAL 3D
PERCEPTION 3D
Con 5D, command 4D+2, persuasion 6D+1
STRENGTH 1D
TECHNICAL 3D
Computer programming/repair 6D+2
Equipped With:
-Repulsorlift engine
-2 tool appendages
-Electroshock probe (3D stun/ion damage)
-Integrated blaster (4D+1)
-Holorecorder/projector
-Improved sensor package (+2D to
search)
-Integrated comlink
-Vocabulator
Move: 8 (flying)
Size: 0.3 meter diameter
Cost: Not for sale
Source: Knights of the Old Republic Campaign Guide
(page 212)
Braw
wling 4D, sta
amina 5D
TEC
CHNICAL 2D
Equ
uipped With::
-Wa
alking locomo
otion
-2 ha
and appenda
ages
-2 to
ool appendag
ges
-Imp
proved telesc
copic sensorr package (+
+2 to search))
-Infrrared vision (can
(
see in th
he dark up to
o 30 meters))
-Tran
nslator unit (+2D
(
to lang
guages)
-Voc
cabulator
-Durrasteel battle
e armor (+1D
D/+2 to resisst damage)
Equ
uipment: Bla
aster rifle (5D
D)
Movve: 10
Size
e: 1.8 meters tall
Costt: Not availab
ble for sale (estimated
(
24,000 creditss)
Source: Knights of the Old Republic
R
Cam
mpaign Guid
de
ge 84)
(pag
HK--47
Type
e: Modified HK
H Assassin Droid
DEX
XTERITY 4D
Blassters 6D, bla
aster artillerry 5D, dodg
ge 5D, mele
ee
com
mbat 5D, mele
ee parry 4D+
+2
KNO
OWLEDGE 2D
D+2
Intim
midation 5D+2, languag
ges 5D, stree
etwise 4D+1,
tactiics 4D+2
MEC
CHANICAL 2D+2
PER
RCEPTION 2D
D+2
Con 6D+2, hide
e 5D+1, searrch 7D, persuasion 4D+2,
ak 5D+1
snea
STR
RENGTH 3D+
+1
TEC
CHNICAL 2D+2
omputer prrogramming
g/repair 4D
D, demolitio
ons
Co
6D
D+2, repulsorrlift repair 3D
D+2
Eq
quipped Witth:
-En
ncrypted com
mlink
-En
nvironmenta
al compensa
ator
-Lo
ocked acce
ess (the dro
oid's shut-do
own switch
h is
sec
cured or inte
ernally locate
ed)
-Se
econdary batttery
-Se
elf-destruct system
s
(disab
bled)
-Im
mproved tele
escopic senssor package (+2 to searrch.
Th
he droid's visual
v
senso
ors include a long-ran
nge
capability)
nfrared vision
n (can see in
n the dark up
p to 30 meterrs)
-In
-M
Motion senso
ors (+2 to se
earch rolls against
a
movving
tarrgets)
-So
onic sensors (+2 to searcch rolls that involve soun
nd)
Sp
pecial Abilitiies:
Pro
otected Mem
mory Core: B
By careful use of the drroid
rep
pair skill, HK
K's master, and only th
he meatbag he
calls "master," can unlock
k his memorries and hidd
den
bilities. HK-47 himself m
may not mak
ke the attem
mpt
ab
sin
nce his pro
ogramming p
prevents it. Each attem
mpt
tak
kes more tim
me and skilll the deeperr one digs. The
T
Co
ore Levels must
m
be unlo
ocked one at a time witth a
rea
asonable am
mount of time
e between attempts.
- Core
C
Level 1:
1 Difficulty: Moderate. Time taken
n: 5
rou
unds.
Su
uccess: HK-4
47 gains an immediate +1 perman
nent
inc
crease to Sttrength or D
Dexterity (ma
aster's choic
ce).
Me
emory of cu
urrently ma
alfunctioning "assassinattion
pro
otocol" and of
o previous m
master restorred.
Fa
ailure: No effe
ect.
- Core
C
Level 2: Difficultyy: Difficult. Time taken
n: 8
rou
unds.
Su
uccess: HK-4
47 gains an immediate +2 perman
nent
inc
crease to Knowledge,
K
Perception or Techniical
(m
master's cho
oice). Memo
ories of another previo
ous
ma
aster restore
ed.
Fa
ailure: HK-47 suffers a pe
ermanent -1 loss to Stren
ngth
or Dexterity.
Elbe
ee
ECHANICAL 1D
ME
PE
ERCEPTION 1D+1
ST
TRENGTH 6D
D
Liffting 9D, stam
mina 10D+1
TE
ECHNICAL 1D
D
Eq
quipped Witth:
-2 legs
er arms
-2 heavy graspe
nternal storag
ge space (5 K
Kg)
-In
-Du
uranium arm
mor plating (+1D to Sttrength agaiinst
ph
hysical dama
age)
-Sp
peech proce
essor
Mo
ove: 13
Sizze: 2.6 meterr tall
Co
ost: Not for sale
So
ource: Wizarrds Website
T3
3-M4
Ty
ype: Modified
d T3-series A
Astromech Droid
DE
EXTERITY 2D
D+2
Bla
asters 4D
KN
NOWLEDGE 2D
Aliien species 3D, schola
ar: chemistrry 4D, scho
olar:
en
ngineering 4D
D, tactics 3D
ME
ECHANICAL 3D
Astrogation 6D
D, space transsports 5D
ERCEPTION 2D
PE
Fo
orgery 4D+1, hide 2D+2, search 4D, sneak
s
2D
ST
TRENGTH 2D
D
TE
ECHNICAL 3D
D
Co
omputer prrogramming
g/repair 7D
D, demolitio
ons
6D
D+2, droid programming 4D, dro
oid repair 4D,
sec
curity 5D+1,, space transsport repair 6D
6
Eq
quipped Witth:
-In
ntegrated bla
aster pistol (4
4D+2 damag
ge, stun optio
on)
-Ellectroshock probe
p
(2D io
on damage)
-Ellectric arc welder
-Fiire extinguish
her
-Viideo and auditory senso
ors (+2D to search,
s
nega
ates
da
arkness pena
alties)
-Ho
olorecorder//projector
-In
nternal storag
ge space (2 K
Kg)
-5 tool appendages
agnetic feet
-4 wheeled ma
ove: 8
Mo
Sizze: 1 meter tall
t
So
ource: Knigh
hts of the Old
d Republic Campaign Gu
uide
(pa
age 216)
Weapons
Mandalorian Stunning Gauntlet
Short Sword
Model: Standard Short Sword
Type: Melee weapon
Scale: Character
Skill: Melee combat: sword
Cost: 40
Availability: 1
Difficulty: Easy
Damage: STR+1D+2 (maximum: 4D)
Source: Knights of the Old Republic Campaign Guide
(pages 64-65)
War Sword
Model: Generic Longsword/Broadsword
Type: Melee weapon
Scale: Character
Skill: Melee combat: longsword/broadsword
Cost: 150
Availability: 2, F or R
Difficulty: Moderate
Damage: STR+2D (maximum: 6D)
Source: Knights of the Old Republic Campaign Guide
(pages 64/66), d20 Core Rulebook (page 134),
Adventure Journal 2 (page 203)
Double-bladed Sword
Model: Standard Double Sword
Type: Double-bladed sword
Scale: Character
Skill: Melee combat: double-bladed sword
Cost: 120
Availability: 2
Difficulty: Moderate
Damage: STR+2D (max: 5D)
Game Notes: Characters with the double-bladed
sword specialization gain a +5 bonus to melee parry
rolls.
Source: Knights of the Old Republic Campaign Guide
(pages 64/66)
Fira
Dire Sword
Mythosaur Axe
Scale: Character
Skill: Melee combat: axe
Cost: 1,000
Availability: 4, F
Difficulty: Easy
Damage: STR+2D (max: 5D)
Source: Knights of the Old Republic Campaign Guide
(page 202)
Arggarok
Zhaboka
Dire Vibroblade
Model: Vlaxar two-handed 22B-1 Vibro
Type: Advanced Melee weapon
Scale: Character
Skill: Melee combat: vibroblade
Cost: 60
Availability: 2, F
Difficulty: Moderate
Damage: STR+3D+2 (maximum: 6D+2)
Source: Knights of the Old Republic Campaign Guide
(pages 64-65)
Double Vibroblade
Model: Czerka Double Vibroblade
Type: Double vibroblade
Scale: Character
Skill: Melee combat: double vibroblade
Cost: 550
Availability: 3, F
Difficulty: Difficult
Damage: STR+3D (max: 7D)
Game Notes: Characters with the double vibroblade
specialization gain a +5 bonus to melee parry rolls.
Source: Knights of the Old Republic Campaign Guide
(pages 64-65)
Shockstaff
Shyarn
Model: Cerean Shyarn Blade
Type: Magnetically Charged Melee weapon
Scale: Character
Skill: Melee combat: Shyarn
Cost: 40
Availability: 4
Difficulty: Easy
Damage: STR+3D+2 (maximum: 6D+2)
Game Notes: Characters with the shryarn
specialization gain an additional +2 to hit characters
with armor, and a +2 to parry metal melee weapons.
Source: Knights of the Old Republic Campaign Guide
(pages 64-65)
Lightfoil
Type: Lightfoil
Scale: Character
Skill: Lightsaber
Cost: 4,500
Availability: 4, R
Damage: 5D
Game Notes: Lightfoils are more common in the
Knights of the Old Republic era than in other eras,
and are more reliable, and are likely to do as much
damage as a lightsaber. However, gamemasters
should be aware that these advantages are not
available for characters desiring the weapon anytime
outside the Knights of the Old Republic era, given
that the art of making quality lightfoils is soon lost.
Source: Knights of the Old Republic Campaign Guide
(pages 64-65)
Massassi Lanvarok
Sith Lanvorok
Model: Sith Lanvarok
Type: Disk launcher
Scale: Character
Skill: Thrown weapons: Sith Lanvarok
Ammo: Enough for one burst
Cost: 4,000
Availability: 4, X
Range: 2-10/20/40
Damage: 3D+1
Game Notes: The Sith Lanvarok is useable only as a
ranged weapon. The disks launched from the
lanvarok spread out, increasing the chances of a hit.
This grants a 1D bonus to hit any target within 10
meters. Anyone using a lanvarok who also possesses
the Telekinesis Force power can extend this bonus to
the full range of the weapon with a successful use of
that power. A lanvarok takes a full round to load.
Fire Rate: 2
Range: 3-4/8/12
Damage: 5D+2
Game Notes: After 10 shots, the power pack may be
recharged in lieu of purchasing additional
ammunition. Sonic weapons are considered energy
weapons when calculating damage with shields and
armor, however sonic weapons may not be deflected
with a lightsaber.
Source: Knights of the Old Republic Campaign Guide
(pages 68-69)
Aurial Blaster
Carbonite Rifle
Model: Kezdel Systems freeze rifle
Type: Specialized carbonite rifle
Scale: Character
Skill: Blaster: carbonite rifle
Ammo: 20
Cost: 1,200 (power packs: 50)
Availability: 2, F
Range: 3-5/10/20
Damage: 5D+2 (stun)
Game Notes: Calculating damage on a carbonite rifle
is similar to that of calculating stun damage.
However, instead of a target being rendered
unconscious, the target is caught by the quickly
freezing and hardening stream that the rifle emits,
and is then rendered immobilized. An immobilized
target cannot make any actions or use any skills that
are based on movement.
Source: Knights of the Old Republic Campaign Guide
(pages 68-69)
Ion Carbine
Model: Czerka 58-X23 Ion Carbine
Type: Ionization gun
Scale: Character
Skill: Blaster: ion carbine
Ammo: 30 (power packs: 25)
Cost: 800
Availability: 2, F
Fire Rate: 1
Range: 3-25/50/80
Damage: 5D ionization damage
Game Notes: Ion guns fire streams of energy that
wreak havoc on electrical systems, and they are
usually employed against droids, light vehicles, and
Needler
Model: Czerka Industries Penetrator
Type: Slug throwing pistol
Scale: Character
Skill: Firearms: slugthrower pistol
Ammo: 10
Cost: 650 (ammo clip 20)
Availability: 1, F
Range: 0-3/10/20
Damage: 3D+1
Game Notes: Needlers throw a sharpened slug at the
target that is not stopped by personal energy shields
of the Knights of the Old Republic Era. Further, many
who carried Needler pistols laced the projectiles with
toxins to further damage their targets.
Source: Knights of the Old Republic Campaign Guide
(pages 68-69)
Ripper
Model: Kalna 321 Eviscerater
Type: Shrapnel throwing projectile weapon
Scale: Character
Skill: Firearms: ripper pistol
Ammo: 10
Cost: 750 (ammo clip 20)
Availability: 1, F
Range: 0-3/10/20
Damage: 3D+2
Game Notes: Ripper weapons bypass energy shields
of the Knights of the Old Republic by throwing a
variety of oddly shaped shrapnel in order to do
physical damage (similar to flechette weapons of the
Rebellion era).
Source: Knights of the Old Republic Campaign Guide
(pages 68-69)
Sonic Pistol
Sonic Rifle
Model: TlasChel LD-44 Sonic Blaster Pistol
Type: Sonic blaster pistol
Scale: Character
Skill: Sonic Weapons: pistol
Ammo: 50
Cost: 900
Availability: 2, F
Range: 3-10/30/60
Damage: 4D+2
Game Notes: After 50 shots the power pack may be
recharged in lieu of purchasing additional
Cryoban Grenade
Model: Irridonian C-46 Cryogenic Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 500
Availability: 1, R
Range: 2-6/20/40
Blast Radius: 0-2/4/6/10
Damage: 4D+1/3D+2/3D/2D+1
Game Notes: Cryoban grenades issue a blast of
below freezing temperatures. It causes serious pain
and immobility when it comes in contact with a
target. Anyone taking damage from a Cryoban
grenade has his or her movement reduced to 4 until
the end of his or her next turn.
Source: Knights of the Old Republic Campaign Guide
(page 68)
Adhesive Grenade
Model: Czerka GL-85-K Sticky Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 200
Availability: 1, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Game Notes: Adhesive grenades are intended to
immobilize, rather than destroy a target. By issuing a
splatter of a sticky solution, the grenade can
effectively trap a target in place. Once hit by the glue,
a character must roll his Strength to resist. If the
grenade damage is higher, than instead of taking
damage, the character remains trapped in place for 3
rounds. If the character succeeds in making the
Strength roll, then he need not make any other rolls
while moving through the blast radius.
Source: Knights of the Old Republic Campaign Guide
(pages 67-68)
Remote Grenade
Model: Gratl Industries F-21-Remote Fragmentation
Grenade
Type: Explosive
Scale: Character
Skill: Demolitions
Cost: 300 (additional 100 for a detonator switch)
Availability: 3, X
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Game Notes: These grenades are programmed for
remote detonation. After an Easy (Difficulty 10)
demolitions roll to plant the explosive, the grenade is
set. The explosives may be detonated by a remote
switch (sold by the manufacturer) as long as the
switch is within 100 meters of the grenades.
Source: Knights of the Old Republic Campaign Guide
(page 180)
Equipment
Fiber armor
Mesh Armor
Weave Armor
Model: Typical Mesh Armor Suit
Type: Personal armor
Scale: Character
Cost: 5,000
Availability: 3, R
Game Notes: +1D to resist energy, and +2D to resist
physical, -1D to all Dexterity rolls.
Source: Knights of the Old Republic Campaign Guide
(pages 71-72)
Cost: 11,000
Availability: 3, X
Game Notes: +1D to resist energy, and +2D to resist
physical, -1D to all Dexterity rolls. This armor is
designed to be modified and upgraded using
modifications contained in D6 Conversion - Scum
and Villainy. This model has 2 free upgrade slots.
Source: Knights of the Old Republic Campaign Guide
(page 71)
Matrix Armor
Model: Heavy Matrix Armor Suit and Helmet
Type: Personal armor
Scale: Character
Cost: 9,000
Availability: 2, R
Game Notes: +1D+2 to resist energy, and +2D+2 to
resist physical, -1D+1 to all Dexterity rolls.
Source: Knights of the Old Republic Campaign Guide
(pages 71-72)
Availability: 3, X
Game Notes: +1D+1 to resist energy, and +2D+2 to
resist physical, -1D+1 to all Dexterity rolls.
Source: Knights of the Old Republic Campaign Guide
(page 179)
Personal Shields
Aural Amplifier
Type: Sensor headgear
Scale: Character
Cost: 2,000
Availability: 2
Game Notes: Amplifier adds 1D+2 to all Perception
checks and skills involving hearing.
Source: Knights of the Old Republic Campaign Guide
(page 73)
Demolitions Sensor
Neural Band
Vacuum Mask
Bio-Stabilizer Implant
Type: Cybernetic brain implant
Scale: Character
Skill: Medicine: cyborging (to install)
Cost: 1,750 (does not include cost to install)
Availability: 2
Difficulty: To install: Difficult
Game Notes: This implant immediately stimulates
segments of the brain to synthesize antidotes to
poisons. A character with this implant is immune to
poisons.
Source: Knights of the Old Republic Campaign Guide
(pages 73-74)
Cardio Implant
Combat Implant
Type: Cybernetic brain implant
Scale: Character
Skill: Medicine: cyborging (to install)
Cost: 5,000 (does not include cost to install)
Availability: 2
Difficulty: To install: Difficult
Game Notes: Grants a +1D+1 bonus to use any
character-scale weapon in which the character has
not received any skill advancement.
Source: Knights of the Old Republic Campaign Guide
(pages 73-74)
Memory Implant
Type: Cybernetic brain implant
Scale: Character
Skill: Medicine: cyborging (to install)
Cost: 2,000 (does not include cost to install)
Availability: 2
Difficulty: To install: Difficult
Game Notes: Grants a +1D to Knowledge rolls.
Source: Knights of the Old Republic Campaign Guide
(pages 73-74)
Durasteel bonding
Regenerative Implant
Sensory Implant
Armor Reinforcement
Beam Splitter
Hair Trigger
Tremor Cell
Skill: relevant weapon repair (to install)
Difficulty: to install: Easy
Cost: 1,000
Availability: 2
Upgrade slot cost: 1
Game Notes: The tremor cell allows a melee
weapon with a power source (such as a vibrosword)
to produce a dazzling tremor on contact with a target
that will stun rather than kill the target. When the
weapon it set to stun it keeps its base damage, but
the damage should be treated as stun damage.
Source: Knights of the Old republic Campaign Guide
(pages 75-76)
Force Powers
Fear
Force Whirlwind
Resist Force
Control Difficulty: Moderate
Time to use: One round
Required Powers: Concentration
Effect: This is a rare power that allows a Force User
to center herself so that she will be prepared to resist
any number of Force powers used against her. In
game terms, if the character succeeds in her roll,
then she gains an additional +1D to her control or
willpower rolls to resist Force powers for 5 rounds.
The character receives an additional +1D for every
+10 by which she exceeds the difficulty.
Source: Knights of the Old Republic Campaign Guide
(page 51)
Slow