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Problem-Solving Steps - Ingenuity Challenge

State the Problem

Change Your Idea


or Try a New Idea

Propose a Solution

Test the Solution

State the Problem

Propose a Solution

Explaining the problem.


Explaining the guidelines.
Setting goals or desired results
(teacher explanations).

Test the Solution

Testing the performance of the problem


solution.
Comparing results with desired goals.

Brainstorming possible solutions.


Selecting the best solution.
Designing the chosen solution.
Producing the chosen solution.

Change Your Idea or Try a New One

Making changes or adjustments to refine


solution.
Designing a new idea.

The Problem-Solving Steps can be used to guide students through the designing and building process of technology systems. It is important that they realize that it is a continual
process, and they may go through the steps several times before reaching their desired goals.

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2002 ITEA

Ingenuity Challenge:

Instructional Procedures
The flow chart below is a guide to help the
teacher put all the pieces together so that his/
her students can be successful during an
Ingenuity Challenge experience.

Introduction
The teacher will discuss the role of technology in meeting the needs and wants of
people.

Orientation to Problem Solving


The teacher will explain the Problem Solving Steps.

Problem Presentation
The teacher will:
present the ingenuity problem.
explain the guidelines and resources available.
explain and demonstrate the method of testing.

Orientation to Design and Development Procedures


The teacher will explain the students responsibilities in the various steps in the
problem-solving process.

Instruction of Skills and Knowledge


The teacher will provide instruction on science and mathematics concepts needed for the
challenge. He/she will also provide information on the tools and materials that will be
available.

Student Problem Solving


The students will design and develop their solutions to the problem. The teacher will
observe and ask questions.

Final Testing of Problem Solutions


The teacher will provide a time that students can test their final systems.

Assessment
and
Evaluation
of
Student
Achievement
and
Learning
Student evaluation may
include:
performance and documentation on brainstorming.
ingenuity in the application
of science, mathematics,
and technology concepts
appropriate to the problem.
construction of the system.
documentation of testing
procedures.
use of feedback in
refining the problem
solution.
measuring accurately.
writing in portfolio.
cooperation and collaboration in the team effort.
use of class time.

Summary and Evaluation


The students will summarize orally and in written format how their systems performed.
They will analyze the various solutions to see which one was the most successful.
Students should be allowed to make suggestions on how to improve the particular
challenge.

Technology Starters: A Standards-Based Guide

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Sailboat Challenge
Energy comes in many forms. One natural source of energy that young students can relate to is the wind. Many
of their toys would not work if it werent for the wind. This challenge may be used to introduce students to wind
energy and how people use it.

Standards for Technological Literacy: Standards and Benchmarks


Standard 1: Students will develop an understanding of
the characteristics and scope of technology.
B. All people use tools and techniques to help them do
things.
D. Tools, materials, and skills are used to make things
and carry out tasks.
E. Creative thinking and economic and cultural influences shape technological development.
Standard 2: Students will develop an understanding of
the core concepts of technology.
A. Some systems are found in nature, and some are
made by humans.
B. Systems have parts or components that work
together to accomplish a goal.
C. Tools are simple objects that help humans complete
tasks.
D. Different materials are used in making things.
E. People plan in order to get things done.
F. A subsystem is a system that operates as a part of
another system.
G. When parts of a system are missing, it may not work
as planned.
H. Resources are the things needed to get a job done,
such as tools and machines, materials, information,
energy, people, capital, and time.
I.
Tools are used to design, make, use, and assess
technology.
J. Materials have many different properties.
K. Tools and machines extend human capabilities, such
as holding, lifting, carrying, fastening, separating, and
computing.
L. Requirements are the limits to designing or making a
product or system.
Standard 3: Students will develop an understanding of
the relationships among technologies and the connections between technology and other fields of study.
A. The study of technology uses many of the same
ideas and skills as other subjects.
B. Technologies are often combined.
Standard 4: Students will develop an understanding of
the cultural, social, economic, and political effects of
technology.
A. The use of tools and machines can be helpful or
harmful.
B. When using technology, results can be good or bad.

Technology Starters: A Standards-Based Guide

C.

The use of technology can have unintended


consequences.

Standard 5: Students will develop an understanding of


the effects of technology on the environment.
C. The use of technology affects the environment in
good and bad ways.
Standard 6: Students will develop an understanding of
the role of society in the development and use of
technology.
A. Products are made to meet individual needs and
wants.
B. Because peoples needs and wants change, new
technologies are developed, and old ones are
improved to meet those changes.
Standard 7: Students will develop an understanding of
the influence of technology on history.
A. The way people live and work has changed throughout history because of technology.
B. People have made tools to provide food, to make
clothing, and to protect themselves.
Standard 8: Students will develop an understanding of
the attributes of design.
A. Everyone can design solutions to a problem.
B. Design is a creative process.
C. The design process is a purposeful method of
planning practical solutions to problems.
D. Requirements for a design include such factors as
the desired elements and features of a product or
system or the limits that are placed on the design.
Standard 9: Students will develop an understanding of
engineering design.
A. The engineering design process includes identifying
a problem, looking for ideas, developing solutions,
and sharing solutions with others.
B. Expressing ideas to others verbally and through
sketches and models is an important part of the
design process.
C. The engineering design process involves defining a
problem, generating ideas, selecting a solution,
testing the solution(s), making the item, evaluating it,
and presenting the results.
D. When designing an object, it is important to be
creative and consider all ideas.

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E.

Models are used to communicate and test design


ideas and processes.

C.
D.

Standard 10: Students will develop an understanding of


the role of troubleshooting, research and development,
invention and innovation, and experimentation in
problem solving.
A. Asking questions and making observations helps a
person to figure out how things work.
B. All products and systems are subject to failure. Many
products and systems, however, can be fixed.
C. Troubleshooting is a way of finding out why something does not work so that it can be fixed.
D. Invention and innovation are creative ways to turn
ideas into real things.
E. The process of experimentation, which is common in
science, can also be used to solve technological
problems.
Standard 11: Students will develop abilities to apply the
design process.
B. Build or construct an object using the design process.
C. Investigate how things are made and how they can
be improved.
D. Identify and collect information about everyday
problems that can be solved by technology, and
generate ideas and requirements for solving a
problem.
E. The process of designing involves presenting some
possible solutions in visual form and then selecting
the best solution(s) from many.
F. Test and evaluate the solutions for the design
problem.
Standard 12: Students will develop the abilities to use
and maintain technological products and systems.
A. Discover how things work.
B. Use hand tools correctly and safely and be able to
name them correctly.
E. Select and safely use tools, products, and systems
for specific tasks.
Standard 13: Students will develop the abilities to
assess the impact of products and systems.
A. Collect information about everyday products and
systems by asking questions.
B. Determine if the human use of a product or system
creates positive or negative results.

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E.

Compare, contrast, and classify collected information


in order to identify patterns.
Investigate and assess the influence of a specific
technology on the individual, family, community, and
environment.
Examine the trade-offs of using a product or system
and decide when it could be used.

Standard 16: Students will develop an understanding of


and be able to select and use energy and power
technologies.
A. Energy comes in many forms.
B. Energy should not be wasted.
C. Energy comes in different forms.
D. Tools, machines, products, and systems use energy
in order to do work.
Standard 17: Students will develop an understanding of
and be able to select and use information and communication technologies.
C. People use symbols when they communicate by
technology.
D. The processing of information through the use of
technology can be used to help humans make
decisions and solve problems.
E. Information can be acquired and sent through a
variety of technological sources, including print and
electronic media.
F. Communication technology is the transfer of messages among people and/or machines over distances through the use of technology.
G. Letters, characters, icons, and signs are symbols
that represent ideas, quantities, elements, and
operations.
Standard 18: Students will develop an understanding of
and be able to select and use transportation technologies.
A. A transportation system has many parts that work
together to help people travel.
B. Vehicles move people or goods from one place to
another in water, air, or space and on land.
C. Transportation vehicles need to be cared for to
prolong their use.
D. The use of transportation allows people and goods to
be moved from place to place.
E. A transportation system may lose efficiency or fail if
one part is missing or malfunctioning or if a subsystem is not working.

2002 ITEA

This is a checklist the teacher can give to each team or student to assess the construction of the sailboat. The
rubric below can be used by the teacher to assess the construction of each sailboat.

Sailboa
uction Chec
klist
Sailboatt Constr
Construction
Checklist
Put a check by each sentence that is true about your
sailboat.
Our sailboat is not longer than 5.
Our sailboat has a hull.
Our sailboat has at least one mast.
Our sailboat has at least one sail.
Our sailboat has at least one boom.

Name _____________________________________

Sailboa
uction R
ubric
Sailboatt Constr
Construction
Rubric
3 points

The sailboat meets all the construction guidelines.

2 points

The sailboat meets most of the construction guidelines.

1 points

The sailboat meets some of the construction guidelines.

0 points

The sailboat doesnt meet any of the construction guidelines.

Technology Starters: A Standards-Based Guide

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Engineering Portfolio and Journal

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2002 ITEA

Technology Starters: A Standards-Based Guide

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2002 ITEA

Making the Connections...


Science
! Do experiments that deal with the air and wind.
! Take a wind walk.
! Discuss how the wind is a natural source of energy.
! Observe the weather and chart it on a calendar.
Which days would have been good sailing
days?
! Have students investigate each object in the store.
Which ones sink? Which ones float?
Which material would make the best hull?
Which are hard, soft, rough, smooth, etc.?
! Place a thermometer outside.
Have students read the various temperatures
during the day. Graph the results.
What is the best temperature for sailing?
Math
! Students must measure their sailboats to make sure
they do not exceed five inches.
! Measure each part of their sailboats after the race.
What are some sizes of real sailboats?
Why do they come in various shapes and sizes?
! Learn how to read a stopwatch.
! Learn to compare numbers on a data sheet.
! Learn about various coins.
! Have students add and subtract when buying
materials.
! Have students graph the materials they buy.
Language Arts
! Have students complete a KWL chart.
! Compare and contrast sailboats of the past and
today.
! Have students create an invitation to the race.
! Students can write about:
the wind.
sailboats.
the sailboat race.
a sailboat adventure.
Careers
! sailmaker
! boat builder
! carpenter
! mechanic

Technology Starters: A Standards-Based Guide

Reading
! Read nonfiction books about:
air.
wind.
sailboats.
Social Studies
! Research the history of sailboats.
What materials were used to build the first
sailboats?
What materials are used today? Why?
! Create a timeline.
! Teach about various land and water forms.
On what bodies of water can one sail a sailboat?
What land form is surrounded by water?
! Learn how to read a compass.
! Map skills chart the Americas Cup race.
Create a map of a sailboat adventure. Include
all map elements.
! Do sailboats affect the natural environment?
! What problems can the wind cause for people and
the environment?
! How does the wind help people and the environment?
! Have students pretend they are going on a sailboat
trip for two weeks. They will not see land at all.
They must design and create a suitcase. Each
student must pack his or her suitcase with at
least four needs and four wants.
Health and Safety
! Learn about safety equipment on a sailboat.
How do life jackets help people?
How have life jackets changed?
Compare various life jackets.
Design and create a miniature life jacket. It
must float.
! Design and create a picnic basket or ice chest
to hold a picnic lunch.
Pack a healthy lunch.
! Brainstorm ways to stay safe around water.
Make a class book.
! Discuss suntan lotion and staying safe in the sun.

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