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Tales of - RPG
Tales of - RPG
Stats
The stats will determine how well you
can do in/out of combat. Nearly all stats
are important regardless your class.
HP: Hit Points, this will determine how
much damage you will be able to take
until you become incapacitated.
Reaching negative 20 HP means death.
EC: Evasion Class, opponent needs to
have a hit that is equal to or higher than
the EC of target character in order to hit
that target.
TP: Technical Point, performing an
Artes, special action, or using item will
cost certain amount of TP.
P-ATK: Physical Attack, Damages done
with physical type attack is calculated
with this.
P-DEF: When being hit by a Physical
Attack, this amount is reduced before
you take damage to your HP, minimum
1 damage.
M-ATK: Magical Attack, Damages done
with magic or scrolls are calculated with
this stat.
M-DEF: When being hit by a Magical
Attack, this amount is reduced before
you take damage to your HP, minimum
1 damage.
WILL: This stat mainly reduces the
chance of opponents critical chance
against you. It is reduced by 1% for
every 5 points in this stat.
AGI: Agility, This stat will determine
which characters will get their turn
during each encounter.
Character Creation
There are tons of races you can pick
from. Most of them contain some kind of
hate and love from the world. Every
character has 5 base TP. Base Stats
other than HP, TP, and EC are
determined by 3D6.
- Human: Human race have very little
limitation to their ability but to truly
become a master of something that
depends on you.
Gain: HP+2, TP+1, P-ATK+1, M-ATK+1,
P-DEF+1, M-DEF+1, AGI+2
- Elf: Elven race has been around
forever but their existence are always
come and go every now and then.
Mainly magic and some range combat
are what they use the most.
Gain: TP+1, M-ATK+3, M-DEF+2,
WIL+1, AGI+1, LUK+1
- Half-Elf: One of the most hated race
that existed in some world. Even though
they are often hated, but carry some
strong magic abilities. Almost all of the
Half-Elf are mage or cleric.
Gain: TP+2, M-ATK+4, M-DEF+2,
WIL+2, LUK+1
- Spirit: A special existence that was
born from the mana. They are strong in
their ability in defense and supports.
Class
- Swordsman: A Class which uses
almost all melee weapons with good PATK and P-DEF while having decent
amount of TP Aand agility.
HP: 2D8+12
EC: 1D2+7
EC: 1D4+8
EC: 1D2+5
HP: 2D8+10
EC: 1D3+5
EC: 1D2+5
HP: 5D4+9
HP: 2D8+12
EC: 1D2+7
EC: 1D3+6
HP: 3D8+8
HP: 3D6+10
EC: 1D3+7
EC: 1D2+6
HP: 2D10+6
EC: 2D2+8
Combat Movement: 3 Space
Gain: TP+1, P-ATK-2, M-ATK+1, AGI+3
Weapon Limit: Combat Gauntlet and
greave
Armor Limit: Cloth and Light Armor
Skills
All character can pick 1D3 skills for free.
They can pick up to 5 totals, but each
addition skills player picked up, they will
have to take the penalty that is stated.
- Natural Warrior: gain 1 P-ATK per level.
Penalty: lose 1 M-DEF every 2 level
- Natural Mage: gain 1 M-ATK per level.
Penalty: Lose 1 P-DEF every 2 level
Status Ailments
Below are the common ailments a
character can get. Rare ailment will
have explanations.
- Poison: Poisoned target little damage
over time
- Deadly Poison: Takes damage similar
to Poison, but Deadly Poison does more
damage.
- Sleep: unable to do anything until is hit,
after 5 turns, or being woken up by ally.
- Blind: attacking has 50% chances to
miss. Moving has 60% of moving in
wrong direction.
- Paralysis: All actions have 75%
chance of being stopped by paralysis.
- Burn: Take 1D6 damage per turn,
number of dice increases by 1 every 4
level. Can be cured when water nearby
or water magic casted by ally
- Freezing: Take 1D3 damage per turn,
number of dice increases by 1 every 4
level. AGI is reduced equal to your
Items
Before items, the currency for the
system can be called anything, but do
not use system that is like coppers and
silver which need conversions. The
basic items are the following, view
extended item list for more. All
percentage number is rounded down for
items. Price varies, GM decides.
- Small Pouch: can hold up to 500$
- Pouch: can hold up to 2000$
- Large Pouch: can hold up to 5000$
- Bottomless Pouch: Limitless but each
time money taken out, lose 1% money
afterward from the pouch.
- Small Bag: Hold up to 25 Item, weapon,
armor.
- Bag: Hold up to 60 Item, weapon,
armor.
- Large Bag: Hold up to 100 Item,
weapon, armor.
- Bottomless Bag: Hold up to 200 item,
weapon, armor. Every time you access
Starting Game
At the start of the game, depends on the
class you picked. Your weapons will be
different as well as your starting amount
of money and supply. All character
starts with 1D2 Base Arte.
Leveling
All character can level up to 15, each
level gain will fully recover HP and TP.
When level up, roll 1D6+new level as
Master Arte
3
800
TP+1, M-ATK+1
+1 Base Arte, +1
Master Arte
1100
M-ATK+2, MDEF+1
+1 Base Arte,
Learn Skill:
Chanting Barrier
2000
TP+1, WILL+1,
LUK+1
+1 Arcane Arte,
+1 Altered Arte
3700
HP+2, P-ATK+1,
M-ATK+1
+1 Master Arte,
+1 Combination
Arte
LV EXP
6000
+1 Base Arte, +1
Arcane Arte, +1
Skill
Stats
Artes/Skill
500
P-ATK+1, P-DEF+1
+1 Base Arte
1200
TP+1, AGI+1
+1 Base Arte, +1
Master Arte
9400
EC+1, M-ATK+2,
WIL+1
+ Master Arte, +1
Combination Arte
2000
+1 Master Arte,
+1 Combination
Arte
15200
+1 Altered Arte,
+1 Arcane Arte
3300
EC+1, P-ATK+1,
WIL+1
+1 Base Arte, +1
Altered Arte
10
21000
+1 Master Arte,
+1 combination
Arte
5200
+1 Skill, +1
Master Arte, +1
Arcane Arte
11
28400
+ 1 Master Arte,
+1 Arcane Arte
7800
+1 Arcane Arte,
+1 Altered Arte
12
38000
+1 Master Arte,
+1 Mystic Arte
11300
HP+2, TP+1,
WIL+1
+! Combination
Arte, +1 Master
Arte
13
51000
+1 Base Arte, +1
Master Arte
15500
EC+1, P-ATK+2,
AGI+1
+1 Base Arte, +1
Altered Arte
14
68000
+1 Master Arte,
+1 Arcane Arte
10
20000
+1 Base Arte, +1
Master Arte
15
88000
11
27000
P-ATK+2, MDEF+3
+1 Skill, +1
Arcane Arte
+1 Skill, +1 to all
Arte but Mystic
Arte
12
36000
HP+2, EC+1,
TP+1, P-ATK+1
+1 Master Arte,
+1 Combination
Arte
13
48000
14
64000
+1 Master Arte,
+1 Arcane Arte
15
85000
+1 Skill, +1 to all
Arte but Mystic
Arte
400
Stats
Artes/Skill
M-ATK+1, AGI+1
+1 Base Arte, +1
Stats
Artes/Skill
500
P-ATK+2
+1 Base Arte
1000
HP+2, AGI+1
+1 Base Arte, +1
Master Arte
1800
+1 Skill, +1
combination Art,
+1 Altered Arte
2900
EC+1, M-ATK+1,
LUK+1
+1 Base Arte, +1
Master Art
4500
TP+1, M-ATK+1,
M-DEF+1, WIL+1
+1 Altered Arte,
+1 Arcane Arte
7500
P-ATK+1, P-
+1 Base Arte, +1
DEF+1, M-ATK+1,
AGI+1
Master Arte
10
21000
+1 Master Arte,
+1 Arcane Arte
11
29000
TP+2, WIL+2,
AGI+1
+1 Arcane Arte,
+1 Combination
Arte
12
41000
+1 Base Arte, +1
Master Arte
13
55000
+1 Mystic Arte,
+1 Altered Arte
14
69000
EC+1, P-DEF+2,
M-DEF+2, WIL+3
+1 Base Arte, +1
Arcane Arte
15
86000
+1 Skill, +1 to all
Arte but Mystic
Arte
11500
HP+2, M-ATK+2,
LUK+1
+1 Combination
Arte, +1 Altered
Arte, +1 Arcane
Arte
16800
EC+1, P-ATK+1,
M-ATK+1, AGI+1
+1 Base Arte, +1
Master Arte
10
24000
+1 Base Arte, +1
Arcane Arte, +1
Altered Arte
11
33500
TP+1, P-DEF+1,
M-ATK+2, AGI+1
+1 Skill, +1 Base
Arte, +1 Master
Arte
12
44000
+1 Base Arte, +1
Master Arte, +1
Arcane Arte
13
60000
EC+1, P-ATK+2,
M-ATK+2, MDEF+1
+1 Master Arte,
+1 arcane Arte,
+1 Combination
Arte
14
74000
+1 Skill, + Altered
Art, +1 Mystic
Arte
15
87000
+1 Skill, +1 to all
Arte but Mystic
Arte
Stats
Artes/Skill
600
HP+3, P-ATK+1
+1 Base Arte, +1
Master Arte
1400
P-ATK+1, P-DEF+1
+1 Base Arte, +1
Altered Arte
2300
EC+1, P-DEF+1,
AGI+1
+1 Master Arte,
+1 Altered Arte
3500
+1 Skill, +1
Master Arte
5100
HP+2, WIL+2,
LUK+1
+1 Master Arte,
+1 Arcane Arte
8000
+1 Altered Arte,
+1 Combination
Arte
11900
+1 Base Arte, +1
Arcane Arte, +1
Combination Arte
16200
+1 Skill, +1
Master Arte
Weapons
Each class has their limited weapon
they are allowed to use. If the character
has weapon mastery, it may turn out to
be completely amazing. On average,
weapons are sold to NPC with 50% of
its original price. The following are
common weapons at early stage of
games, see weapon list for more.
- Wooden Sword: Cost 30$, P-ATK+2
- Wooden Club: Mace, 20$, P-ATK+1
- Wooden Rod: 35$, M-ATK+2
- Wooden Staff: 35$, TP+1, M-ATK+1
- Paper: Card, 25$, M-ATK+1, 1%
Critical Hit
- Iron Sword: 60$, P-ATK+3, HIT+1
- Iron Axe: 55$, P-ATK+4
- Iron Mace: 55$, P-ATK+2, Crit+2%.
- Iron Spear: 75$, Range:1-2, P-ATK+3
- Iron Great sword: 90$, P-ATK+5,
WIL+1
- Rusty Handgun: 65$, Range:2-4
P-ATK+2, Crit+2%
- Rusty Shotgun: 75$, Range:1-3, PATK+1, Crit+4%
P-
Armor
Each class has the armor they can wear.
On average, armors are sold to NPC
with 60% of its original price. Each
character can wear 1 armor, 2 other and
3 accessories. The following are
common armors at early stage of games,
see armor list for more.
- Cloak: Cloth Armor, 50$, P-DEF+1, MDEF+2
- Soft Leather: Light Armor, 60$, PDEF+2, M-DEF+1
- Hard Leather: Heavy Armor, 70$,
EC+1, P-DEF+2
- Mage Cloak: Cloth Armor, 140$, EC+1,
P-DEF+3, M-DEF+5
- Chain Mail: Light Armor, 160$, PDEF+5, M-DEF+3
- Splint Mail: Heavy Armor, 170$, HP+3,
P-DEF+7
- Silk Cloak: Cloth Armor, 270$, EC+2,
P-DEF+4, M-DEF+7
- Iron Mail: Light Armor, 280$, EC+1, PDEF+8, M-DEF+4
- Steel Mail: Heavy Armor, 290$, HP+5,
P-DEF+11