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CADLearning for

Autodesk 3ds Max 2015


Course Description

Course Details

CADLearning for Autodesk 3ds Max 2015 teaches 3D modeling,


animation and rendering in Autodesk 3ds Max 2015. Youll learn
everything from the user interface and how to get started with your
design to nal outputs and rendering. Video lessons cover various
topics, including materials, lighting and lighting analysis, cameras,
IK and rigging, effects and dynamics, scripting and much more.

302 video tutorials


19 hours of training
Exercise les included
Instructor: Steven Schain

Lesson Outline
Getting Started
Learning Objectives
Launching 3ds Max Design

Accessing the Help System

Working with Spline Shapes

Accessing Autodesks Online Portals

Working with Extended Splines

Pre-Production and Planning

Creating New Shapes

Pre-Planning the Production

Adjusting Curve Quality and Render


Parameters

Developing a Sketch-Style Storyboard

Cloning Shapes

Examining a Sample Storyboard

Creating Outline Shapes

Planning Scene Level of Detail

Attaching Shapes

Understanding Level of Detail

Editing Closed 2D Shapes

Planning File Output

Trimming and Welding Splines

Outputting for Print and Web

Filleting a Vertex

Reviewing Still Image Types

Understanding Mesh and Poly Objects

Examining Animation Output

Discovering the Editable Poly Object Type

Reviewing Animation Output Types

Converting Object Types

Navigating Menu Drop-Downs

Understanding Layers

Aligning Objects

Working with Toolbars

Working with Layers

Using Select and Place to Locate Objects

Managing the Ribbon

Previsualizing a Scene

Utilizing the Snap Tools

Managing Workspaces

Conguring in Viewport Previsualization


with Nitrous

Learning to Use the Graphite Modeling Tools

Conguring 3ds Max and 3ds Max Design


Customizing Mouse Interaction
Working with Standards
Setting Display Units to Architectural
Assigning a Project Folder
Conguring and Saving Viewport Layouts
Creating a Prototype File
Conguring the Default UI and Presets
Maximizing the Workspace
Synchronizing the User Interface and
Default Presets

Understanding Object Interaction


Navigating the Scene Using the ViewCube
Saving 3ds Max Files
Using Undo and Redo

Modeling
Modeling in 3ds Max
Understanding Shapes

Working with the Paint Deform Tool


Using the Conform Paint Tool
Understanding 2D and 3D Objects
Exploring More Editable Poly

Autodesk 3ds Max 2015

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Working with Caddies

Setting Transparency

Using Photometric IES Web Files

Modeling Windows

Calculating Map Sizes

Enabling Photon Mapping

Modeling Window Frames

Creating a Tile Map

Creating Object Lights

Modeling Window Panes

Determining Map Coverage

Understanding Image-Based Lighting

Introducing Compound Objects

Adding a UVW Map Modier

Working with ProBoolean

Working with Unwrap UVW

Creating a Simple Image-Based Lighting


Setup

Using Shape Merge

Working with Multiple Materials

Aligning the Road

Discovering the Multi/Sub-Object Material

Merging Objects

Setting Material IDs

Examining Modiers and the Modier Stack

Editing Material IDs

Learning About Object Space Modiers

Assigning a Multi/Sub-Object Material

Adding a Bevel Prole Modier

Understanding Blend Materials and Masks

Editing 2D Shapes

Using a Blend Material

Stacking Modiers

Masking with Materials

Editing Modiers

Understanding Substance Textures

Understanding World-Space Modiers

Working with Substance Textures

Applying the Map Scalar Modier

Baking Textures - Render to Texture

Working with the Chamfer Modier

Painting a Texture with Viewport Canvas

Understanding Object Painting

Working with Vector Graphics

Painting a Scene

Discovering Material Libraries

Understanding Image Resolution for


Animations

Discovering AEC Objects

Understanding the Autodesk Materials


Library

Setting Animation Resolution

Using an Autodesk Library Material

Understanding Animation File Types


Creating a Preview Animation

Building with AEC Walls


Adding a Door
Installing Windows

Creating a New Library

Working with Containers

Lighting

Inheriting Container Contents


Importing a Point Cloud
Modeling from a Point Cloud
Modeling - Best Practices

Materials
Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping

Rendering Image-Based Lighting with


Mental Ray
Rendering Image-Based Lighting with iRay

Rendering
Introducing Rendering
Rendering Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations

Rendering Sequential Images


Using the RAM Player

Differentiating Standard Lights versus


Photometric Lights
Understanding Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting the Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Working with Sky Portals
Discovering Photon Mapping
Conguring Interior Night Lighting

Saving with Animation Codecs


Discovering iRay
Visualizing Realistic Lighting with iRay
Rendering with the Quicksilver Hardware
Renderer
Editing a Scene Using iRay in ActiveShade

Cameras
Understanding the Camera
Discovering Traditional Camera Shots
Identifying Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds

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Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Using Camera Clipping Planes

Working with Space Warps

Importing a Civil 3D Model

IK and Rigging

Understanding the Civil View Explorer

Discovering IK

Adding a Camera Correction Modier

Rigging a Mechanical Assembly

Establishing Perspective Match for


Compositing

Introducing the Character Animation Toolkit


Creating a CAT Rig

Using 2D Pan and Zoom

Understanding Biped

Animation
Understanding Animation Concepts
Identifying Controllers and Controller Types

Animating a Biped Walking Up Stairs

Creating Scripted Objects

Editing Keyframes Using the Dope Sheet

Adding a Macroscript to a Button

Introducing Post-Production
Discovering the Concept of Short Scenes
Discovering Video Post

Separating Camera Position and Rotation


Control

Using the Video Post Queue

Animating a Dummy on a Path

Indicating Change of Time or Place


Adding a Cross Fade Transition

Simulating a Population
Modifying a Population Simulation

Effects and Dynamics


Understanding Particle Effects
Creating a Particle Flow
Creating a Particle Flow Fountain
Creating the Fountain Pillar Particle Flow
Incorporating Collisions into the Fountain
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Simulating with Forces and Constraints
Creating a Tearable Curtain
Using Render Effects
Activating Mental Ray Camera Glare
Adding a Volume Fire Effect
Generating Grass with Hair and Fur

Setting Up Scene States for Rendering


Understanding Batch Rendering
Conguring a Batch Rendering Queue
Outputting Still Images
Understanding Print Resolution

Post-Production

Discovering Camera Animation Basics

Retiming an Animation

Exporting an FBX File

Understanding Scene States

Keyframing a Moving Object

Linking a Hierarchy

Importing an FBX File

Considering Final Output

Understanding MAXScript

Applying an Ease Curve

Rendering the Civil View Scene

Using Weight Tables with Biped and Skin

Exploring Keyframe Animation

Understanding Velocity Control

Adding Signs and Vehicles to the Layout

Output

Scripting

Animating on a Path

Placing Road Marking Objects

Working with the Skin Modier

Discovering Object Animation

Understanding Path Animation

Initializing Civil View

Using Image Layers


Understanding Scenes Layering
Rendering with Passes
Working with State Sets

Controlling Print Size


Exploring Gamma Correction
Setting Gamma Correction
Creating Special Image Types
Discovering the Panorama Exporter
Creating a Panorama File
Outputting for Cinema
Saving Open EXR Files
Outputting to a Stereolithography File for 3D
Printing

Creating a State Set Composite

Lighting Analysis

Discovering Autodesk Composite

Introducing Lighting Analysis

Compositing Multiple Layers

Using Lighting Analysis

Remapping Color Output

Identifying Lighting Analysis Integration

Program Interoperability
Understanding Program Interoperability
Linking versus Importing
Linking to an AutoCAD Model
Applying Materials to an AutoCAD Model
Rendering a Linked AutoCAD Model
Linking a Revit Model
Rendering a Linked Revit Model
Importing an Inventor Assembly
Introducing Civil View

Introducing LEED Certication and 3ds Max


Discovering the Lighting Analysis User
Interface
Working With the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis
Understanding 3D Lighting Design

Lighting Analysis - Lighting the


Scene
Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System

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Conguring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control

Lighting Analysis - Scene Materials


Understanding Scene Materials
Identifying Scene Materials
Creating a Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting the BRDF Function Curve
Using the Multi-Object and Sub-Object
Materials
Adding an Autodesk Material Glazing for
Windows
Applying an Autodesk Material Metal for
the Window Frame

Lighting Analysis for Presentation


Understanding Lighting Analysis for
Presentation
Using the Lighting Analysis Assistant
Incorporating Light Meters
Conguring Lighting Analysis Image
Overlay

Lighting Analysis - Render an


Analysis
Rendering a Complete Analysis
Adjusting Exposure
Conguring Final Gather
Setting Common Rendering Settings
Rendering a Final Image
Grabbing a Viewport Image

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