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Course Details
Lesson Outline
Getting Started
Learning Objectives
Launching 3ds Max Design
Cloning Shapes
Attaching Shapes
Filleting a Vertex
Understanding Layers
Aligning Objects
Previsualizing a Scene
Managing Workspaces
Modeling
Modeling in 3ds Max
Understanding Shapes
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Working with Caddies
Setting Transparency
Modeling Windows
Merging Objects
Editing 2D Shapes
Stacking Modiers
Editing Modiers
Painting a Scene
Lighting
Materials
Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping
Rendering
Introducing Rendering
Rendering Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Cameras
Understanding the Camera
Discovering Traditional Camera Shots
Identifying Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds
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Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Using Camera Clipping Planes
IK and Rigging
Discovering IK
Understanding Biped
Animation
Understanding Animation Concepts
Identifying Controllers and Controller Types
Introducing Post-Production
Discovering the Concept of Short Scenes
Discovering Video Post
Simulating a Population
Modifying a Population Simulation
Post-Production
Retiming an Animation
Linking a Hierarchy
Understanding MAXScript
Output
Scripting
Animating on a Path
Lighting Analysis
Program Interoperability
Understanding Program Interoperability
Linking versus Importing
Linking to an AutoCAD Model
Applying Materials to an AutoCAD Model
Rendering a Linked AutoCAD Model
Linking a Revit Model
Rendering a Linked Revit Model
Importing an Inventor Assembly
Introducing Civil View
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Conguring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control
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