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Unknown Cave

-----------After the scene, follow Walter to the dead end. See the lever? You must get
to it. Follow Walter to the path, jump down, and follow the golden trail to
the lever. Once the bridge is raised, go up the stairs to the magic barrier.
Walter vanquishes it.
Go through the newly opened door and after going down the stairs, it's time
to fight some dark goons. There are tons of them, but they all go down in one
hit. I suggest the sword here, as you can swipe five at a time. In addition,
the area of attack magic spell works wonders when you are surrounded.
Follow Walter up and down two sets of stairs (kill the bats if you can), then
follow Walter to the "calm breeze" he feels. A few steps later, the "calm
breeze" does hit torch in. After the scene, it's time to face some more
darkness incarnate.
These foes again go down in one measely hit, so cheer up. They come from both
sides so be on the lookout on your back end. After a few waves, follow the
golden trail to the ledge. Jump down the ledge when all hell breaks loose.
Kill the darkness incarnate, then follow the golden trail to more darkness.
These guys come out from in front of you and behind you at the puddles of
darkness, but again they go down in one simple hit. After the fight, follow
the golden trail to two puddles. More darkness incarnate. Follow the golden
trail even further.
Soon you reach a ledge. Jump down and prepare for a big fight.
what you have been already fighting. Note that throughout this
stand in one position too long bats fly up from the ground and
recommend using your sword and your area of attack magic spell
they crowd you.

First up is
fight, if you
hurt you. I
on them when

Next up is the armored darkness with beaks. These guys take five or so hits
to down, but if you have your handy fire/shock spell you can shock them in
place for the easy win. In addition, roll around to get out of messes. After
that awaits the sentinel or guardian.
This fight is anticlimatic. Just shoot at the sentinel with magic/bullet from
afar and when he puts a pool of darkness below you, roll out of the way.
Repeat this process for a simple victory. After that, take ahold of Walter's
hand and follow the golden trail outside.
Follow
choose
but it
golden

the golden trail up the stairs and another scene occurs. You can
to either help or abandon Walter. I assume both incur morality marks,
doesn't really matter either way as far as the story. Follow the
trail and Walter eventully gets abandoned if he hasn't already.

Soon you encounter a dark mirage of Walter. At the second, you must fend off
the darkness incarnate as they mercilessly attack Walter. At the third, you
must fight Walter akin to your first training session. At the fourth, follow
him to the scene.
City of Aurora
-------------After the scene, follow Ben to the door. Welcome to Aurora! Follow the golden
trail to Selan. Go back to the Kalin after you are finished exploring Aurora.
Promise Kalin and go through the portal to the road to rule. Spend your Guild
Seals, then exit through the end portal. Board the ship.

Bowerstone
---------After the scene, it's time for the big fight. Kill the two behind the
sandbags and continue killing as you go up the cobblestone road. Once you
take out the mortar man, another scene occurs where a gate explodes. Into the
city, take out the men in front of you.
Be sure to help out your fellow comrades for this fight. Arguably, it's the
way to most easily win. Sabine shows up in a scene. After much fighting, you
reach the bridge. Go up the broken roof slope and vault down. Follow the
golden trail to more bad guys.
After killing them, go over to the wooden gate. After the scenes, you finally
take over Bowerstone and the kingdom.
Gold, Gold, Gold
---------------You receive today's agenda. Follow the golden trail to the throne room. After
the scene, you can either pardon (good) or execute (evil) Logan. Now that
that's taken care of, you are back at the road to rule. Collect whatever
chests you like, then go through the portal at the end.
Follow Hobson to the treasury. The main bulk of the rest of the game is
gaining/losing money for the treasury. The more money, the more men and the
less people that die. To be good, you basically need around 8-9 million gold
out of your own pocket for everything to be good. To be bad, you can pocket
the money (really evil) or just give 800,000 gold for the army after you do
all your evil decisions.
As far as taxing, you can lower it (good), raise it (evil), or keep it the
same. Get your acquainted with the ledger; you'll need it if you want to be
good or truely evil. Now it's time to talk to Reaver. Follow the golden trail
to Reaver and Page. You can reinstate child labor (evil; +500,000 gold) or
open a school (good;
-200,000 gold).
Once that's done, last item for the day is Bowerstone Quarry. Go to the
throne room and fast travel to the castle. Follow the golden trail to the
throne room and decide on the Bowerstone Quarry. You can rebuild the old
quarter (good; -550,000 gold) or reject the proposal (evil; 0 gold).
Back at the treasury, you can raise guard budget (good; -200,000 gold), lower
the guard budget (evil; +200,000 gold) or keep it the same. Time to decide on
the castle's decorations. You can either choose a good or evil decoration. It
does not cost anything but decides the look of the castle.
The second order of business is the matter of Aurora. You can either keep
your promise (good; -700,000 gold) or break your promise (evil; +500,000
gold). After, it's time for the Auroran cave. Fast travel to Aurora from the
Sanctuary.
The Desert Star
--------------Follow the golden trail to the cave. You encounter the Sand Fury along the
way, but they go down easily in three magic attacks. Inside the cave, follow
the golden trail, killing all the Sand Fury along the way. When you reach the
diamond room, grab the diamond and kill both waves of Sand Fury.
Follow the golden trail all the way back outside. You can ignore the Sand
Fury if you wish. Fast travel back to Hobson. You can donate to treasury

(good; +700,000 gold to treasury) or keep the money (evil; +700,000 gold to
own account).

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