Sir Ian Livingstone, creator or Tomb Raider and digital skills champion, celebrates the new coding curriculum and tells us about his plans to bring gaming principles into his new school.
Original Title
Tech City News – Issue 6, April 2015 – Digital Curriculum Q&A with Sir Ian Livingstone
Sir Ian Livingstone, creator or Tomb Raider and digital skills champion, celebrates the new coding curriculum and tells us about his plans to bring gaming principles into his new school.
Sir Ian Livingstone, creator or Tomb Raider and digital skills champion, celebrates the new coding curriculum and tells us about his plans to bring gaming principles into his new school.
TOMB RAIDER CREATOR AND DIGITAL SKILLS CHAMPION IAN LIVINGSTONE CBE REVIEWS THE FIRST YEAR OF DIGITAL SCHOOLS What motivated the creation of a digital curriculum? Im really passionate about advancing the creative industries in the UK whether thats analogue or digital. The ICT curriculum was allowed to be in a sorry state for 30 years but it was the Next Generation Review I co-authored in 2011 that offered the number one recognition that Computer Science should be on the curriculum as a core discipline. ICT was all about using technology, Word, Powerpoint, Excel, but not necessarily about creating your own stuff. Its a bit like being taught how to read but not how to write. We were committed to ensuring we could get children from being consumers to creators of technology and that learning to code creates a fundamental shift in our ability to create content.
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Q. How is it looking one year on?
Were the first country in the world to make Computer Science a mandatory subject at primary and secondary school so this gives us a huge advantage. But we have to make sure others dont catch up. We often talk about equal opportunities but I truly believe that equal digital opportunities is possible. The gatekeepers of the analogue world dont exist in the digital world. We need to offer the right support to help every child become a digital citizen and we have to reach women pre-puberty if we want to encourage them to get involved with this, rather than them getting to the point where they think its too geeky. Like learning a language, its sooner the better with this. Q. Are all schools on board with the change? Its a big change for schools, who historically havent even been allowed to access the open web. Not all schools are embracing it but there are some great organisations getting to work on making things happen. Computing at Schools is working with 400 teachers to create a centre of excellence that could see some 16,000 teachers better equipped for the new curriculum. SUMMER 2015 techcitynews.com
Q. Why did you found your own
state gaming school? Theres a real misrepresentation in society about the value of gaming but this will not be a school where kids sit around playing games all day. The school will simply be applying the principles of games-based learning, which I believe will help kids get skilled up for jobs that dont yet exist. Its about shifting the pedagogy from rote learning to learning by doing. Knowledge is important, committing things to long-term memory, but so is know-how. Qualifications are important too but so are skills. Not everyone is academic. We want to teach thinking, not memorising. Its about embracing problem solving and communications skills, and creating a portfolio of work from project-based learning. Q. Should we be worried about kids using too much tech? There has to be a balance in childrens lives. If they get hold of a tablet, theres a whole world they want to access, and theyre data hungry. Using Facebook and other social media and surfing the web might create a tendency to disconnect from real world relationships and become less empathetic with fellow human beings. But its about balance. But given the potential for using technology as training tools, simulators for pilots and surgeons, replicating disasters, it has to be a positive thing. Researchers are using gaming technology, crowdsourced gaming content, to research the breakdown of the proteins found in HIV. Theres increasing sophistication in this technology that goes far beyond the lambasted video game titles that are 18-rated. Q. Are businesses helping to improve digital skills? Theres backing from companies including Microsoft and Barclays for the BBCs Make it Digital campaign, which will see 1m Micro Bit computers distributed in schools. Its a lower spec Raspberry Pi that could be transformational for schools. If even half are used in their true way, it will be an important step. n
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