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Timothy Wong
RSN: Timothy XD
Aim of Boss:
To create a boss that is heavily based on Teamwork, and is tremendously difficult to defeat with the recommended number of teammates, with each person carrying out their roles.
To make players required to use and know their abilities well; and apply them at the right time.
To make ore use of normally overlooked factor of the game - for example the weight of a character and
their equipment.
To encourage communication and planning across a team base; so that working together will make the
boss fight go much smoother.
To remove time-based deaths; for example - [if you do not click this ability within this timeframe; you will
die] - the boss should offer different decisions for the player; where they can decide the best way to escape a certain attack depending on the situation of the team, and failure to do so does not conclude in
instant death or taking a large hit; but rather being transported to another part of the fight to fight themselves back up. This will also further encourage team communication.
To have a boss fight not just be a boss fight - to tell a story through the boss fight rather than another monster to camp for drops.
Location
Accessed by going through The World Gate - The World Guardian must bring The Measure; in order to track
down the Primordial Realm - the land of sacred clay, and the land where all was created by the Elder Gods
- the land with the highest ever seen Anima levels.
The primordial Realm has lands made of sacred clay, a perfect -but dangerous- environment for Custos.
Custos will take advantage of the Elder energy he possesses along with the versatility of sacred clay to manipulate and transform the environment to suit his needs in defending the Artefacts.
Phase Breakdown
The intention of this boss is to surprise players with whats coming next. Therefore, what phase and what
mechanics Custos chooses is heavily dependant on what the group does.
Below is a diagram showing the entire boss fight and the possibilities that are available, depending on
conditions:
Entrance Phase
Deaths
Office
The Source
Conditonal 1
Random
Conditonal 2
Conditonal 3
Conditonal 5
Conditonal 6
If Death
Conditonal 4
10 Clay Golems
OR
10 Clay Warlocks
OR
After 3 conditionals
10 Clay Archers
Deaths
Office
The Median
If suceeed
Rejoin
Group
If fail
Deaths
Office
This is NOT
a map
The Isles
2
If death Deaths
Conditional/Random
6
Office
Conditional
Ranged/Magic
Melee
The Closing
END
END
The Artefacts
The final aim of the boss fight is to be able to harness the power of the Elder Twelve to be able to channel
the energy, Through the World Guardian to defeat Custos.
On the way, the players will collect all 12 Artefacts by completing different areas of the boss.
The First Artefact the players already hold, The Measure. Each Elder Artefact will also hold a passive effect
when the players activate it.
Below is a breakdown of the Artefacts, based on order of appearance, explaining the passive effects and
also when they appear.
The Measure
Appears on: Entrance
Effect: None. Required to create instance.
The ornament
Appears on: Entrance Phase
Effect: Each team member gains a button on their
screen, which can be clicked once per 2 minutes to
unleash a team-wide healing spell for 2000 lifepoints
per player in the team.
The Siphon
Appears on: Conditonal 1/2/3/4/5/6 at Random
Effect: 2% Passive Magical damage boost to entire
team.
The Kiln
Appears on: Conditonal 1/2/3/4/5/6 at Random
Effect: Adds button to allow the summoning of 6 level
500 Sacred Clay Golems to aid in battle. Can be
used once every 5 minutes.
The Catalyst
Appears on: The Isles, Chosen at Random by Custos
Effect: 5% Passive damage boost to all styles for entire team.
The Bowl
Appears on: The Isles, Chosen at Random by Custos
Effect: Stat-boosting potions will last 50% longer.
The Thread
Appears on: The Isles, Chosen at Random by Custos
Effect: Each hit has a 5% chance of binding the opponent for 3 seconds..
The Mirror
Appears on: The Isles, Chosen at Random by Custos
Effect: Passively, for each hit the team takes, there is
a 7% chance that 25% of the damage taken will be
reflected back onto Custos
The Horn
The Blade
Appears on: Conditonal 1/2/3/4/5/6 at Random
Effect: 2% Passive Melee damage boost to entire
team.
The Shard
The Locator
Appears on: Intermediate phase after Conditionals
Effect: When activated, allows team to pick which
Artefact they want to encounter next.
Artefact Location
Next Phase
Custos
Artefact
Unstable plinths
Next phase
Fall to here
Custos
Path
Clay Basilisks
Fall to here
Seismic Mage
Custos
Custos
PolyPortal
Bridge
Custos
Bridge
Clay Planks
Clay Planks
Fall to here
Artefact
Eagle Platform
Artefact
Fall to here
Custos
Eagle Platform
Artefact
Fall to here
Custos
Custos enters
The Locator
Custos
The Catalyst
Custos
Custos
Custos
The Shard
Custos
The Bowl
Unstable Clay
Platform
Custos
The Mirror
The Horn
Custos
The Thread
Area Nine (The Closing)
Artefacts: None
Condition: Initiates upon completion of The Isles.
Custos
Custos
Custos
Phase Breakdown
Environment will change from phase to phase. The phase in which Custos will enter next is determined by
several factors which can only be controlled by the team. However, the landscape of entrance every time
will be the same - bears striking resemblance to stealing creation - where the floor is sacred clay, and will
be formed into the required environment depending on what mechanic of the boss is triggered.
Phases below will not be numbered, but rather go by name, as they do not appear in chronological order,
but rather dependant on the fight: The name will reflect the condition for it to enter the respective phase:
Entrance Phase
The
The entire area, created by sacred clay; and pulsating with energy. However, ages of abandonment
leaves it in a ruin-like state. However, Elder Energy
remains to protect the area, shown by the glowing
door supports and struts. The area was built to be
God-proof, and the only way this was achievable was
through God Magic itself. However, with the dawn of
the sixth age, The World Guardian, immune to God
Magic, can enter.
Upon entering this phase, one player must touch
The Ornament in the middle to alert Custos.
During this phase, as a part of Custos ability rotation, he may also form a sacred shield out from the
floor as shown below, in front of up to half the team:
The Shield
Note: unless stated otherwise, typed damage (melee, ranged, magic) may be stopped using resonance, devotion (with correct prayer), barricade.
Typeless damage can only be barricaded.
wall
The Ornament
Area Two
This phase initiates if, on phase One, Custos was able to heal to half health between 1-3 times, inclusive.
The basis of this level is straightforward. Once players drop down from the top level, the east wall will immediately begin collapsing. A shadow will form where the rocks will land, and players must move from
these locations to avoid being hit an initial 3000, with additional bleed damage of 300 per 0.5 seconds +
Stun. This stun can be cleared by Freedom.
When the Elder Artefact is within view, Custos will go over to it and use it against the team. Effects were
covered before.
Toward the end of the phase, Custos will use a bomb attack, in which one of the two outlined safe-surge
zones on the maps will be active, and players must stand on it to prevent being blasted.
Conditional 1 - Attack rotation and Mechanics
1. Players drops down from phase One, Custos follows quickly after.
2. Custos raises hand and begins to collapse the east wall, and the entire tunnel.
3. Custos does 4 auto-attacks before the next segment of the wall collapses. Players should move when
shadow appears.
4. After the third collapse, Custos will once again begin summoning reflecting shields, mechanics were
explained earlier. This will persist throughout the rest of the phase.
5. Custos will remain to heal up until the sixth wall collapse. At this point, once players weaken Custos to
25% Health, Custos will heal up to 75%, before harnessing the power of the Elder Artefact.
6. Custos shield ability will stop after the ninth and final wall collapse.
7. Custos will then stand near the exit to the tunnel, and begin to unleash powerful attacks hitting between 6000-8000. Players may avoid these by standing on the safe zones that will be marked on the
minimap ONLY.
8. Once Custos reaches 0 health, he will drop the Artefact which he picked up, and a player must touch it
and imbue he power onto the team.
9. Custos will then retreat into the cave exit; and players should follow to advance to the next stage.
Conditional 2, 3, 4, 5, 6
The remaining conditionals have a similar rotation to Conditional One. The Differences lie in the room layout, as well as the Artefact spawn found on that specific rotation.
Below breaks down the specials of each conditional possible. Buffs which Artefacts can grant Custos were
covered in the section earlier.
Conditional 2 - Unstable Pillars
On this conditional, Custos can only attack using ranged and magic. His attacks will always hit everyone in
the team. One player must hop across the pillars in order to reach the Elder Artefact. However, some pillars are unstable and will collapse. This will cause the player to jump to the nearest pillar and be dealt
6000 damage. This can be avoided by looking closely at the pillar before jumping.
No special attacks are gained by Custos on this phase. However, he will focus much stronger attacks on
the jumper. Therefore, it is recommended that this player has high lifepoint boost, as will as a good knowledge of defensive abilities.
Conditional 3 - The Moving Earth
This conditional consists of 3 main floating platforms. These platforms and continuously shake, therefore
the gap between them will oscillate between big a small. Upon falling down to this stage, players must
surge at the correct moment to get over the rocks. If they surge at the wrong time, they will fall through
and die. On the second platform, Custos will summon clay basilisks to attack the players. These are level
650, and are highly dangerous. They can use AOE attacks, so it is recommended for players to spread out.
Once the basilisks are dead, 3 Seismic Wizards will be located at the edge of the Third platform. They are
using Elder Magic to Push Custos to safety. These must be defeated in order to have the platform which
Custos is on float back, so that players can surge over.
Seismic Wizards are mortals, imbued by Custos with Elder Magic and have a combat level of 1560. They
have combo attacks similar to the Barrows Brothers: Rise of the of Six, in which they can aid each other in
the fight, as well as being able to re spawn if not killed within a certain time.
Upon reaching Custos, he will attack with his normal auto-attacks, AOE attacks and normal specials rotation. However, when below half health, Custos will gain an earthquake AOE, which cracks the earth and
deals 1000-2000 damage constantly. However, this damage can be lowered by inspecting the ground for
less cracked places, and moving to them.
Conditional 4 - Mirror Image
This conditional sees Custos splitting himself into two parts, one located either side of a PolyPortal. The
raid team must now split according to what style Custos is using. This is random and for fastest boss kill
time, players should use their combat triangle knowledge to split the team. Once split, Custos will continually attack with auto-attacks either side of the portal, as will as normal AOEs and special attacks.
Players on either side must attack Custos, and fix the bridge so that they can walk over to him. The aim of
the phase now is similar to Vorago, except it is timed.
Both teams on either side now must deal as much damage as possible to push their version of Custos into the polyportal. Both versions must enter the portal within 3 seconds of each other, or else they will reset.
Conditional 5 - Rage
Upon entrance to this conditional, players will find themselves in a large circle room, with Custos in the
centre. Upon entrance, players must click the Divine Barricade Energy Channel directly in front of them.
This will drain players adrenaline to form a barricade, as Custos will release a very powerful attack which
will hit everyone for 90-100% of their lifepoints. The more adrenaline the Energy Channel absorbs, the
less damage the team takes.
On the North and South sides of the room are located Eagle Platforms. Attacking Custos from one of these
will yield a 15% Damage boost to both Magic and Ranged. An Energy Channel can also be found on these,
as Custos will continue to use his powerful charging attack. Players should decide whether to split up or
not.
Conditional 6 - Reflects
On this phase, Custos cannot be attacked, and his health will also reduce down to 100,000. Players will
be on a separate room from Custos, only visible through a small gap in the wall.
The point of this phase is to kill Custos using defensive abilities and reflects only. Custos will do attacks
on random players, as will as AOE attacks. Spells such as Vengeance and deflect prayers will also do damage to Custos.
It is recommended that players are competent at using defensive abilities, as will as have healers and
support roles among the team. Damage should also be negated where abilities are not able to be used, or
are on cool down. Resonance will also help very much on this phase.
Once Custos is defeated, he will retreat to the next phase, and the players will not be able to cross the
bridge and imbue the Artefact.
Bow of Judgement
Wand of Convolution
Sword of Turbulence