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ALIGN/RACE

BASE TCH

INIT

CE/Human
FLT

AC 14 11 13
STR 15

INT 11

DEX 12

WIS 10

TMP

CLASS/LEVEL

War4 (CR 3)
FORT 6

SPD

30 feet

REF 2 GRAP

CON 14 CHA 12

VIS

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WILL 1

Skills

INIT

ALIGN/RACE

BASE TCH

AC 30

CE/hezrou
FLT

TMP

CLASS/LEVEL

23

STR 21

INT 14

DEX 10

WIS 14

CR 11
FORT 16 SPD
REF 7 GRAP

CON 29 CHA 18

WILL 9

30 feet
19

VIS

DV
60ft

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Skills

Swim
........................

Listen
........................

Spot
........................

Jump
........................

Profession
........................

........................

Attack (#)

Bonus

MS Long Sword
Poisoned Dagger

Type

8
4

22 ........................
23 ........................
23
Concentr.
Listen
Spot
........................
15 ........................
Escape Art. 13 ........................
Spellcraft
Survival
........................

Damage

Attack (#)

Bonus

Bite
2 Claws
Boost amulet

1d8+2
1d4+*

HP

Type

13
8

Damage

4d4+5
1d8+2

HP

23

70

Special/Notes

Special/Notes

2003 The Game Mechanics, Inc.


THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

2003 The Game Mechanics, Inc.


THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

ALIGN/RACE

Iron Chimera
BASE TCH

AC 26

TMP

CLASS/LEVEL

26

STR 47

INT

DEX 7

WIS 11

CON

INIT

N
FLT

CR 13
FORT 15 SPD

20ft / fly 25ft

REF 13 GRAP

CHA 1

WILL 9

VIS

www.thegamemechanics.com

DV

INIT

ALIGN/RACE

Bodaks (8)
BASE TCH

AC 15 12
STR 13

FLT

TMP

INT 9

CR 8
FORT 3

DEX 15 WIS 12
CON

CLASS/LEVEL

18

SPD

REF 5 GRAP

CHA 12

WILL 7

VIS

dv 60

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Skills

........................

........................

........................

........................

Bite
Bite
Bite
2 Claws
2 Breath Weapons

NAME

Skills

Attack (#)

HD 10d8+93 DR 20/+2 (/good) SR 25 Reach 10


Blind-Fight, Cleave, Power Attack, Toughness
Immunity to electricity, poision, resistant (10) to
acid, cold, fire. Telepathy 100ft.
Chaos Hammer (18), Teleport, Unholy Blight (18,
3/d), Blasphemy (21), GaseousForm. MM p. 44.

DELAY or READY

DELAY or READY

NAME

UNCONSCIOUS

UNCONSCIOUS

HD 3d8+6
Alertness, skill focus (fisherman), weapon focus
(longsword)
Init +1
* DC 24, 1d6 temp Str dmg now and 1d6 a minute
later + Madness spell (DC 20, Will save or go insane)

Bonus

Type

43
37
37
37
*

........................

........................

........................

........................

........................

........................

Damage

Attack (#)

Slam
Slam

2d8+18
2d6+9
2d6+9
1d8+9
*

HP

Bonus

Type

6
6

........................
........................
Damage

1d8+1
1d8+1

HP

58

149
Construct: no subject to critical, immune to mind,
poison, sleep
Special/Notes

Special/Notes

2003 The Game Mechanics, Inc.


THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

Init + 6, DR 15/silver, fire and acid resistence 20,


immune to electricity, Death gaze (Fort save DC 15).
undead traits, vulnerability to sun light
Death Gaze: 30 feet, Fort DC 15
Monster Book, page 28

2003 The Game Mechanics, Inc.


THE GAME MECHANICS and The Game Mechanics Logo are trademarks of The Game Mechanics, Inc.

UNCONSCIOUS

HD 27d10 Init -2 Size 10/20ft Reach 10ft, Scent


Dragon Head: lightning 5ft wide, 5ft high, 40ft long.
Every 4 rnds dmg 3d8 DC 17 Reflex half
Goat Head: sleep gas cone, 60ft every 2 rnds (max
5/d). DC 17 Fort or fall asleep for 1d10 min.

UNCONSCIOUS

Permission granted to photocopy for personal use.


Original found at http://www.thegamemechanics.com/

NAME

Lasteresh

DELAY or READY

DELAY or READY

Monster Cards

NAME

Drabat Finch

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