Professional Documents
Culture Documents
Updates
Introduction
TM List
HM List
Copyrights
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@
0) Updates
@
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
Version 1.3
June 19, 2007
- Changed Japanese Location Names to English Location Names (at the request
of CAHowell and others)
- Fixed Blizzard's Accuracy (thanks Trey McAdoo)
- Added an Addition Location for TM29 (thanks Henry V.)
- Added Advanced Information for TM26 (after many e-mails asking)
- Added Advanced Information for TM64 (nobody asked, but I added it anyway)
Version 1.2
April 22, 2007
- Changed from Japanese names to English names
Version 1.1
November 1, 2006
- Updated locations
Version 1.0
October 17, 2006
- Finished Pokemon Diamond TM/HM List
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1) Introduction
@
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Ever since Pokemon Blue, I have been a fan of the game. After that, I moved
on to Pokemon Gold and Silver. I always loved the attack animations
(especially Aeroblast). After that, I continued onward and played Pokemon
Sapphire, Ruby, Emerald, Fire Red, and Leaf Green. I enjoyed each game
thoroughly, despite the fact that I was not raising Pokemon through IVs. All
I cared about were how the attacks looked and how powerful they were. Now
that I have played Pokemon Diamond, I have discovered the usefulness of not
only having good attacks, but a decent strategy as well. This TM/HM FAQ is
here to provide people with a good idea of some of the attacks obtainable
in this game. I also give my personal opinion (suggestion) of the move.
Also, if you wish to find a certain TM or HM, just press Ctrl + F, type in
"TM##/HM##" (HM07, TM26, TM71, etc.) to quickly find the move you are looking
for. With that being said, I hope people find this FAQ useful.
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@
2) TM List
@
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Basic Outline:
TM##/HM## - A (J)
Type:
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
##
A
B
C
D
E
F
G
H
I
J
B
C
D
E
F
G
H
I
Fighting
20
150
100
Attacks after turn is over. Flinches if hit.
Oreburgh Gate
Use this in combination with Substitute.
Dragon
15
80
100
Nothing special as far as added effects go.
Mt. Coronet
Good against dragon Pokemon.
Type:
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
Water
20
60
100
10% chance of confusion.
Deserted Escape Path
Good if you like confusing the foe.
Psychic
20
----This raises special attack and special defense.
Exchange at Fight Area with 48 (Battle Points)
If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.
Normal
20
--100
Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Route 213
A good counter for stat-increasing moves used on the foe.
Poison
10
--85
Poisons the foe. Poison gets stronger as turns progress.
Exchange at Fight Area with 32 (Battle Points)
Great if you can land it on all the opponent's Pokemon.
Ice
10
----Hail starts. Hurts all Pokemon except ice Pokemon.
Route 217
Use with caution. It can backfire.
Fighting
20
----Boosts both attack and defense.
Exchange at Fight Area with 48 (Battle Points)
Good for combo moves.
Grass
30
10
100
This attacks 2-5 times per turn.
Route 204
Good to start with, but you should not use it in competitive
battles.
Normal
15
--100
Type and
Jubilife
Exchange
This can
Fire
5
----This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Route 212
Use with caution. It can backfire (but not too much).
Normal
20
--100
Taunts foe into using only attack-based moves.
Route 211
Good way to prevent stat-increasing moves.
Ice
10
95
100
10% chance of becoming frozen.
Route 216
Exchange at Game Arcade with 10000 (Tokens)
Awesome. This should be your ice move of choice.
Ice
5
120
70
Normal
5
150
90
Attacks for massive damage. Cannot attack second turn.
Buy at Veilstone Department Store with 7500 (Money)
Should be used as a finishing move.
Psychic
30
----This lowers special attack damage.
Buy at Veilstone Department Store with 2000 (Money)
Great if you have a Blissey and all your opponent's Pokemon
use special attacks.
Normal
10
----Prevents being attacked for that turn. It may fail if used
continuously.
Buy at Veilstone Department Store with 2000 (Money)
A good stalling move.
Water
5
----This boosts water-type moves for 5 turns. Thunder cannot miss.
Route 213
Use with caution. It can backfire (but not too much).
Grass
10
60
100
Half of the inflicted damaged is restored to user's HP.
Route 209
Decent attack.
Normal
25
Power:
Accuracy:
Information:
Location:
Suggestion:
Normal
20
--100
The power is stronger the more the Pokemon hates you.
Team Galaxy Warehouse
Use if your Pokemon hate you a bunch.
Grass
10
120
100
Charges up the first turn and strikes the second.
Buy at Veilstone Department Store with 3000 (Money)
Good for grass-type Pokemon. Awesome when used with Sunny Day.
Steel
15
100
75
This may lower the foe's defense (10% chance).
Iron Island
Powerful, but not accurate enough.
Electric
15
95
100
10% chance of becoming paralyzed.
Above the Power Plant (use surf to get it).
Exchange at Game Arcade with 10000 (Tokens)
Awesome. This should be your electric move of choice.
Electric
10
120
70
10% chance of becoming paralyzed.
Buy at Veilstone Department Store with 5500 (Money)
Great if you can land it. Awesome when used with Rain dance.
Ground
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
10
100
100
If foe is using dig, damage is doubled.
Wayward Cave (Secret Entrance)*
Exchange at Fight Area with 64 (Battle Points)
Simply put, this move is quite incredible.
*Advanced Information
Finding the secret entrance can be a little tricky. Start at the entrance to
the normal cave. Take 1 step right. Take 8 steps down. Take 12 steps left.
Take 5 steps up. There ya go.
After you enter the cave, move the boulder up and go to the left. Use the
speed bike and go up the two hills. After that, use the speed bike to go over
THREE of the small hills (you can go over the fourth, but it just leads you
to a Max Ether). Then, go up and left, over the small hill with the speed
bike. Go up the hill and across the bridge with the bike (slow or speed).
Next, go up the next hill with the speed bike. Go across the bridge with the
bike (slow or speed). Go across the next two small hills with the speed bike.
Go around the rocks and over the small hill with the speed bike. Go down over
all the stairs and go up the stairs to the right. The next room is a small
room containing TM26.
TM27 - Return (Physical)
Type:
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
Normal
20
--100
The power is stronger the more the Pokemon likes you.
Lost Tower
Exchange at Game Arcade with 8000 (tokens)
Use if your Pokemon like you a bunch.
Ground
10
80
100
Digs underground the first turn and attacks the second turn.
Route 214
Good move to use if you want an earthquake alternative.
Psychic
10
90
100
This may lower the foe's defense (10% chance).
Round 211
Exchange at Game Arcade with 10000 (Tokens)
Awesome. This should be your psychic move of choice.
Ghost
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
15
80
100
This may lower the foe's defense (20% chance).
Route 210
Exchange at Fight Area with 64 (Battle Points)
Awesome. This should be your ghost move of choice.
Fighting
15
75
100
Destroys Reflect and Light Screen
Exchange at Fight Area with 40 (Battle Points)
A decent fighting attack.
Normal
15
----Increases evasiveness
Exchange at Game Arcade with 4000 (Tokens)
A risky move, but it could pay off.
Psychic
20
----This lowers attack damage.
Buy at Veilstone Department Store with 2000 (Money)
Decent defender.
Electric
20
60
--Never misses
Route 215
If you like accuracy, this is for you.
Fire
15
95
100
10% chance of becoming burned.
Exchange at Game Arcade with 10000 (Tokens)
Awesome. This should be your fire move of choice.
Type:
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
Poison
10
90
100
30% chance of becoming poisoned.
Team Galaxy Warehouse
Exchange at Fight Area with 64 (Battle Points)
Awesome. This should be your poison move of choice.
Fire
5
120
85
10% chance of becoming burned.
Lake Verity
Buy at Tobari Department Store with 5500 (Money)
Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.
Rock
10
50
80
This will lower the foe's speed
Deserted Escape Path
This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.
Flying
20
60
--Never misses.
Route 213
Exchange at Fight Area with 40 (Battle Points)
If you like accuracy, this is for you.
Dark
15
--100
Normal
20
70
100
Doubles attack if Burned, Poison, Paralyzed.
Solaceon Gym
130 Base Power Ursaring + Guts + Facade = Goodbye
(unless you're a Ghost, Steel, or Rock type)
Normal
20
70
100
The effect of this move depends on the location.
Contact Square
If you know where you are, it's a good move.
Psychic
10
----The user becomes asleep. Lasts 2 turns.
Exchange at Game Arcade with 6000 (Tokens)
Great for Pokemon with high HP.
Normal
15
--100
Makes the opposite gender less likely to attack (50%).
Exchange at Fight Area with 32 (Battle Points)
Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
Dark
10
40
100
Has a chance of taking the foe's held item.
Eterna City
Useful when trying to get a foe's held item.
Steel
25
Power:
Accuracy:
Information:
Location:
Suggestion:
70
90
This may increase the user's defense (10%).
Route 209
Decent steel maneuver.
Psychic
10
--100
Switches abilities with foe.
Canalave City (from a resident in the city)
Use strategically. It can backfire.
Dark
10
--100
This steals the effects of the foe's next move.
Team Galaxy Warehouse
Good if the foe keeps using stat-increasing moves.
Fire
5
140
90
This lowers the user's special attack.
Stark Mountain
This can be a good alternative to Fire Blast.
Flying
10
----This restores half of Max HP.
Route 210
Great recover move.
Fighting
5
120
70
This may lower the foe's speed.
Buy at Veilstone Department Store with 5500 (Money)
Great if you can land it.
Grass
10
Power:
Accuracy:
Information:
Location:
Suggestion:
80
100
This may lower the foe's speed.
Exchange at Fight Area with 64 (Battle Points)
Great grass-based attack.
Fighting
40
40
100
Always leaves the foe with at least 1 HP.
Buy at Veilstone Department Store with 2000 (Money)
Incredible when lowering legendary's HP for capture.
Water
10
65
100
Power is 130 if Pokemon's HP is less than half.
Pastoria Gym
Can be deadly if used strategically well.
Dark
10
???
100
This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Route 222
Use if you have a good item.
Electric
10
50
90
A high chance of raising the Pokemon's special attack.
Sunyshore Gym
A decent electric attack.
Normal
10
----Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Exchange at Game Arcade with 2000 (Tokens)
A good move for stalling.
Type:
PP:
Power:
Accuracy:
Information:
Location:
2nd Location:
Suggestion:
Dragon
10
90
100
Nothing special as far as added effects go.
Victory Road
Exchange at Fight Area with 64 (Battle Points)
An excellent dragon attack. Good against dragon Pokemon.
Fight
5
60
100
Half of the inflicted damaged is restored to user's HP.
Veilstone Gym
Decent attack.
Fire
15
--75
Burns the foe.
Exchange at Fight Area with 32 (Battle Points)
Great if you can land it on all the opponent's Pokemon.
Bug
5
60
100
May raise abilities.
Route 212
Decent attack. Good if you can raise abilities.
Dark
15
--100
Prevents foe from using held items.
Veilstone City
Great if you want to disable leftovers or other items.
Normal
5
250
100
User faints and flips over enemy for massive damage.
Slot Game in Veilstone City**
Use only as a last resort or as part of a strategic plan.
**Advanced Information
First, you must get the Coin Case. This is located in the house to the LEFT
of the Slot Game place. Talk to the clown and choose either option.
This is not easy. And I freaking mean that. I spent around five hours the
first time just getting it (I was the first one on GameFAQs, to my knowledge,
that tested this theory out, presented by Nelvins). If you are able, it is
better to just ask somebody for the TM, but hey, if you want to try your
luck, go right ahead.
In order to get it, you have to last in "Clefairy Yayness" for at least ten
rounds. There are various techniques you can try, depending on which Clefairy
you get. I am not going to go in-depth about them, but it does often matter
what you do when the Clefairy is glowing red in the moon and/or making
sounds. It is possible, but you need a lot of luck and patience to pull it
off. Do not spend your entire life trying to figure it out, though; if you
are able, just ask somebody for the TM.
TM65 - Shadow Claw (Physical)
Type:
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
Dark
15
70
100
Has a high chance of landing a critical hit.
Hearthome Gym
Good if you can land critical hits.
Dark
10
50
100
Power is 100 if foe attacks first.
Route 215
Can be deadly if used strategically well.
Normal
10
----Recycles a used item for one more use.
Eterna Moutain
Can be deadly if used strategically well.
Normal
5
150
90
Attacks for massive damage. Cannot attack second turn.
Exchange at Game Arcade with 20000 (Tokens)
Should be used as a finishing move.
Type:
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
Rock
20
----Greatly raises Pokemon's speed.
Mt. Coronet
Decent move. Use on Pokemon who need a speed boost.
Normal
20
--100
Lowers the foe's accuracy.
Buy at Veilstone Department Store with 1000 (Money)
Decent Move.
Rock
5
100
80
Has a high chance of landing a critical hit.
Exchange at Fight Area with 64 (Battle Points)
Great against flying Pokemon.
Ice
10
60
100
Power is 120 if foe attacks first.
Snowpoint Gym
Can be deadly if used strategically well.
Electric
20
--100
Paralyzes the foe.
Exchange at Fight Area with 32 (Battle Points)
Personally, I really like this move. Great as an annoyer.
Steel
5
???
100
Power depends on the foe's speed.
Exchange at Game Arcade with 15000 (Tokens)
Can be deadly if used strategically well.
Type:
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
Normal
30
----Sharply raises Pokemon's attack.
Exchange at Game Arcade with 4000 (Tokens)
Can be deadly if used strategically well in combination with
attack moves.
Rock
20
----Causes damage when opponent switches Pokemon.
Oreburgh Gym
Awesome move, especially to break opponents who use Focus Sash
on their team.
Normal
10
----Copies the foe's effects and gives to the user.
Route 211
Great to use if the foe has just used a lot of stat-increasing
moves.
Normal
20
--100
If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Victory Road
Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
Dark
15
80
100
May cause flinching.
Victory Road
Great dark-type attack.
Rock
10
75
90
May cause flinching.
Location:
Suggestion:
Mt. Coronet
Decent attack. Good against the flying types.
Bug
15
80
100
Nothing special as far as added effects go.
Exchange at Fight Area with 64 (Battle Points)
Great bug-type attack.
Normal
10
----Uses a random move in its own moveset while asleep.
Eterna Forest
Great way to counter the effects of sleep.
Normal
15
???
100
The power of the move depends on the held berry.
Buy at Veilstone Department Store with 2000 (Money)
Use if you have a good berry.
Poison
20
80
100
Foe may become poisoned.
Route 212
Use on Poison Pokemon with a high attack.
Psychic
15
100
100
Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Lake Valor Side
Great if you can land a Hypnosis + Dream Eater combination.
Grass
20
???
100
Normal
15
--90
Raises the foe's attack but also causes confusion
Pokemon Mansion
Can be deadly if used strategically well.
Flying
20
60
100
Power is 120 if the foe is holding a berry.
Floaroma Town
Great if the foe is holding a berry.
Bug
20
70
100
User switches out automatically after attack.
Exchange at Game Arcade with 6000 (Tokens)
Can be deadly if used strategically well.
Normal
10
----Creates a substitute using 1/4 of user's Max HP.
Forest Manor
Exchange at Game Arcade with 2000 (Tokens)
Use this in combination with Focus Punch.
Steel
10
80
100
May lower the foe's special attack.
Canalave Gym
Use on a Steel Pokemon who has a high special attack.
Psychic
5
---
Accuracy:
Information:
Location:
Suggestion:
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@
3) HM List
@
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
HM01 - Cut (Physical)
Type:
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
Normal
30
50
95
Outside of battle, this cuts plants in the way. Inside of
battle, nothing special as far as added effects go.
Shirona in Eterna Forest
If you have to use it, put in on a Grass Pokemon.
Flying
15
90
95
Outside of battle, this will be your main way of transporting
from one city to another quickly. Inside of battle, flies in
the sky the first turn and attacks the second turn.
Team Galaxy Warehouse
A must have if you travel a lot.
Water
15
95
100
Outside of battle, this will allow you to travel across water.
Inside of battle, nothing special as far as added effects go.
Celestic Town Shrine
If you have a water Pokemon, definitely give it this.
Normal
15
80
100
Outside of battle, this will allow you to move boulders. Inside
of battle, nothing special as far as added effects go.
Top Floor of the Lost Tower
Teach this to those who cannot learn TM27 and still need to
learn a Normal move.
Flying
PP:
Power:
Accuracy:
Information:
Location:
Suggestion:
15
----Outside of battle, this will clear the fog in foggy areas.
Inside of battle, this will lower the foe's evasiveness.
Person in Safari Zone
I only used it once during game play. I would not recommend
it for a serious moveset.
Fighting
15
40
100
Outside of battle, this will allow you to break rocks. Inside
of battle, this may lower the foe's defense.
Hiker at Mt. Coronet Entrance
Not really good for competitive play.
Water
15
80
100
Outside of battle, this will allow you to climb waterfalls.
Inside of battle, nothing special as far as added effects go.
Jasmine in Sunyshore City (On the small beach)
Use on a Water Pokemon with a high attack (Gyarados is good).
Normal
20
90
85
Outside of battle, this will allow you to climb certain spots
on mountains. Inside of battle, this may inflict confusion upon
the foe.
Route 217 (Behind a house)
Poor accuracy for power, in my opinion. Use if you have high
luck confusing the foe.
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@
4) Copyrights
@
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
First off, you are not allowed to take this TM/HM FAQ and put it on your site
without my permission. If you plan on doing so, e-mail me, and if I give you
approval of posting copies of this, you HAVE to leave it EXACTLY the way it
is, word for word. Next, do not make copies of this and then sell for profit;
do not steal my work. If somebody finds this on another site, and you do not
believe that I gave permission, e-mail or IM me. As of right now, GameFAQs
is the ONLY site allowed to host this FAQ.
Some information was from serebii.net, and some I found out myself. If you
need specifics, need help and do not understand something in my FAQ, or find
a spelling/capitalization/formatting/translation error (I try to make my
FAQs as free from these as possible, but some grammatical changes may be
resisted), e-mail or IM me.
Original game Copyright () Nintendo.
Copyright Nintendo/Game Freak, 2006/2007.
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