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Final Fantasy VII: Character Setup Guide by Atom Edge

Version 5.1, Last Updated 2002-08-17 View/Download Original File Hosted


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=======================================================================
========
F I N A L F A N T A S Y V I I
-----------------------------------------------------------------------
--------
C H A R A C T E R A N D M A T E R I A S E T U P G U I D E
=======================================================================
========
Sony Playstation - North American Version
Last updated on the 17th of August 2002
Version 5.1
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
Written and compiled by: Jeff Chan [Atom Edge]
<atomedge@houston.rr.com>

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_

Copyright 2000-2002 Jeff Chan [Atom Edge]


All rights reserved.

FINAL FANTASY, all characters and related articles are Copyright


Square
Co., LTD. No breach of copyright intended. Any and all trademarks
and
copyrights not directly acknowledged in this document are respected.

This document is to appear on GameFAQs <http://www.gamefaqs.com/>


_only_.
For a more detailed legal disclaimer, refer to end of this document.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _ _
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -

* * * * * * * * *

AUTHOR'S NOTE AND FORWARD


=========================

Easily one of the most popular games of all time, Final Fantasy VII
is
still going strong after all these years. This document was an
attempt
to thoroughly cover one of the more unique aspects of the game,
namely
materia and how you can combine certain ones to make a character all
the
more powerful.

To put it quite bluntly, it failed. Miserably at that. Sure, it had


some worthwhile information, but not too much, and, in all honesty,
not
all of it was 100% correct. Worse still, it was written quite
poorly,
even by my humble standards. I started writing it some two years
ago,
and it hasn't been updated in much too long a time. It was a waste,
and
perhaps I can now change that.

This (v5.0) is an attempt to salvage it or at the very least, begin


to
salvage it. It is a complete rewrite of the entire guide, fixing any
and everything that was originally wrong with v4.1, from bad grammar
to
incorrect information. Hopefully when I am done, not only will I
have
fixed all the problems the original FAQ was riddled with, but I will
have added a substantial amount of helpful information.
This guide was written ideally for those who have advanced quite far
in
the game. Ideally, you should have an intimate knowledge of the
game,
though, it is not required.

As a bit of prepatory for the latter sections, certain notations are


used
quite deliberately throughout the guide. It serves to both ease my
task
of writing, and allow for smooth readability. The equal sign (=) is
used
to denote materia that are linked to each other. [Weapon] denotes
that
the materia should be placed into a weapon's materia slots.
Likewise,
[Armor] denotes that the materia should be placed into an armor's
materia
slots. [Either] denotes that the materia can go into either a
weapon or
an armor's materia slots.

Additionally, some combinations are listed together, because the


effects
are very similar. This does not neccessarily mean that they should
be
used together. To distinguish, whenever a [Weapon], [Armor] or
[Either]
denotation is used, it is the beginning of a new separate combination
that has no direct link to another combination.

Lastly, it should be noted that all of these combinations were


conceived
with the materia being maxed out in mind. It is, for the most part,
not
a requirement, though recommended greatly.

I can be contacted at the e-mail address listed at the top of this


guide.
Take note, that if you are going to send me an e-mail, please fill
in a
subject line so I know what it is regarding, otherwise it gets
deleted as
junk mail. Seriously now, I am about as lazy as they come and if I
can
get my ass to write this entire guide, you had better be able to
fill in
a subject line.

Please do not send me any combinations that are just variations of


those
listed in this guide. Unless yours is groundbreaking, it is
pointless.
I know I have not covered everything, but that is, in a way, one of
the
points of revision 5.0. Readers of older version will notice that I
cut
quite a many of the advanced combinations because they were basically
just a few simple combinations thrown together. Readers should be
more
than adequately intelligent enough to figure some of them out on
their
own, so there is no point to list them. Just a waste of space,
really.

Enough of my rambling... on to the guide. Enjoy.

"All right, everyone, let's mosey."


-Cloud Strife

* * * * * * * * *

=======================================================================
========
REVISION HISTORY Work began on this guide on the 11th of
March 2000
```````````````````````````````````````````````````````````````````````
````````

Version 1.0 - Conception of Guide


11 March 00 - Original Draft

Version 2.0 - Completion of original guide


14 March 00 - Added new section and made a few minor adjustments

Version 2.6 - Fixed a formatting problem


16 March 00 - Various grammarical fixes

Version 3.0 - Fixed a few errors


24 April 00 - Added a new section "Hard to Find Materias"

Version 4.0 - Changed ASCII art title


8 August 00 - Edited Copyright information
- Redid my Review
- Replaced "Hard to Find Materia" with a section
detailing locations of *all* materia
- Added "Frequently Asked Questions"
- Various minor polishing to the guide

Version 4.1 - Revised Copyright information again


20 August 00 - Removed "Intro"
78.6 kb - Added Contact Info

Version 5.0 - *** Complete rewrite of entire guide ***


4 August 02 - Re-formatting of _every_ section in the guide
130 kb - Revised Copyright information and relocated it to end
of
the document
- Removed "Materia Location" section and wrote out a
"Materia"
section that details all stats of materia
- Removed "Contact Info" section
- Rewrote "Author's Note" and relocated to the top of
the guide
- Removed "Review"
- Added additional information to _every_ section
- Removed Tips and Tricks section
- Emerald and Ruby strategy section changed

Version 5.1 - Corrected various locations for materia


17 August 02 - Fixed a few grammarical mistakes
131 kb - There is still some information I'd like to add, but I
currently have other matters that need to be handled
first.
The next update I make will more than likely expand on
the
stat maxing, but given my current schedule, don't
expect it
anytime soon.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
T A B L E O F C O N T E N T S
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

PREAMBLE. DOCUMENT HEADERS


--- Title
--- Copyright Notice
--- Author's Note and Forward
--- Revision History

PART 1. MATERIA LISTINGS


1.1 Magic (Green)
1.2 Command (Yellow)
1.3 Independent (Purple)
1.4 Summon (Red)
1.5 Support (Blue)

PART 2. MATERIA COMBINATIONS


2.1 Basic Combinations
2.2 Advanced Combinations
2.3 Full Character Set Ups

PART 3. INFO ON THE WEAPONS


3.1 Information
3.2 Emerald WEAPON
3.3 Ruby WEAPON

PART 4. ULTIMATE CHARACTERS


4.1 Ultimate Weapons
4.2 Level Four Limit Breaks
4.3 Leveling Up
4.4 Materia Growth
4.5 Stat Maxing

PART 5. FREQUENTLY ASKED QUESTIONS


5.1 Gameplay Questions
5.2 Materia Questions
5.3 Character Questions
5.4 Miscellaneous

CLOSING. FINAL NOTES


--- Credits and Special Thanks
--- Legal Information
--- Final Words

111 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
11 ------------------------[ MATERIA LISTINGS
]-------------------------
11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
1111

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[1.1] Magic (Green)
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

BARRIER
Lvl 1 ~ Barrier 16 MP 0 AP Reduced damage from physical
attacks
Lvl 2 ~ MBarrier 24 MP 5000 AP Reduced damage from magical
attacks
Lvl 3 ~ Reflect 30 MP 15000 AP Magical attacks get turned back
Lvl 4 ~ Wall 58 MP 30000 AP Effects of both Barrier and
MBarrier
Lvl 5 ~ --- -- -- 45000 AP ---

STR - 02 [Location]
VIT - 01 Purchase at Rocket Town.
MAG + 02
MAGDEF + 01
MAX HP - 05%
MAX MP + 05%

=====---------------------------------------------------------
=====

COMET
Lvl 1 ~ Comet 70 MP 0 AP Deals non-elem. dmg. to single
target
Lvl 2 ~ Comet2 110 MP 12000 AP Deals non-elem. dmg. to four
targets
Lvl 3 ~ --- -- -- 60000 AP ---

STR - 02 [Location]
VIT - 01 Found in the Forgotten City of the Centra.
MAG + 02
MAGDEF + 01
MAX HP - 05%
MAX MP + 05%

=====---------------------------------------------------------
=====

CONTAIN
Lvl 1 ~ Freeze 82 MP 0 AP Ice damage; random chance of
"Stop"
Lvl 2 ~ Break 86 MP 5000 AP Earth dmg.; random chance of
"Stone"
Lvl 3 ~ Tornado 90 MP 10000 AP Wind dmg.; random chance of
"Confuse"
Lvl 4 ~ Flare 100 MP 15000 AP Non-elemental damage to one enemy
Lvl 5 ~ --- -- -- 60000 AP ---

STR - 04 [Location]
VIT - 02 After Meteor is summoned, return to Mideel. Feed
MAG + 04 the white chocobo greens and scratch behind its
MAGDEF + 02 ears. It'll then drop the Contain materia.
MAX HP - 10%
MAX MP + 10%

=====---------------------------------------------------------
=====

DESTRUCT
Lvl 1 ~ DeBarrier 12 MP 0 AP Removes Barrier, MBarrier and
Reflect
Lvl 2 ~ DeSpell 20 MP 6000 AP Removes effects caused by spells
Lvl 3 ~ Death 30 MP 10000 AP Inflicts "Wounded" status
Lvl 4 ~ --- -- -- 45000 AP ---

STR - 02 [Location]
VIT - 01 In Nibelheim, go to the Shinra Mansion basement.
Here
MAG + 02 Sephiroth will toss this at you before telling
you to
MAGDEF + 01 come to the "Reunion".
MAX HP - 05%
MAX MP + 05%

=====---------------------------------------------------------
=====

EARTH
Lvl 1 ~ Quake 6 MP 0 AP Deals Earth elemental damage
Lvl 2 ~ Quake2 28 MP 6000 AP Deals Earth elemental damage
Lvl 3 ~ Quake3 68 MP 22000 AP Deals Earth elemental damage
Lvl 4 ~ --- -- -- 40000 AP ---

STR - 01 [Location]
MAG + 01 Purchase at Costa Del Sol.
MAX HP - 02%
MAX MP + 02%
=====---------------------------------------------------------====

EXIT
Lvl 1 ~ Escape 16 MP 0 AP Allows your party to flee
Lvl 2 ~ Remove 99 MP 10000 AP Remove enemy from battle
Lvl 3 ~ --- -- -- 30000 AP ---

STR - 01 [Location]
MAG + 01 Purchase at Rocket Town.
MAX HP - 02%
MAX MP + 02%

=====---------------------------------------------------------====

FIRE
Lvl 1 ~ Fire 4 MP 0 AP Deals Lightning elemental damage
Lvl 2 ~ Fire2 22 MP 2000 AP Deals Lightning elemental damage
Lvl 3 ~ Fire3 52 MP 18000 AP Deals Lightning elemental damage
Lvl 4 ~ --- -- -- 35000 AP ---

STR - 01 [Location]
MAG + 01 Red XIII as it initially equipped at the beginning
MAX HP - 02% of the game.
MAX MP + 02%

=====---------------------------------------------------------====

FULL CURE
Lvl 1 ~ --- -- -- 0 AP ---
Lvl 2 ~ FullCure 99 MP 3000 AP Deals non-elem. dmg. to all
enemies
Lvl 3 ~ --- -- -- 100000 AP ---

STR - 04 [Location]
VIT - 02 After Meteor is summoned, return to Cosmo Canyon.
MAG + 04 the back room in the Item Shop is now accessible.
MAGDEF + 02 The Full Cure materia is located there.
MAX HP - 10%
MAX MP + 10%

=====---------------------------------------------------------
=====

GRAVITY
Lvl 1 ~ Demi 14 MP 0 AP Removes 25% of target's current
HP
Lvl 2 ~ Demi 2 33 MP 10000 AP Removes 50% of target's current
HP
Lvl 3 ~ Demi 3 48 MP 20000 AP Removes 75% of target's current
HP
Lvl 4 ~ --- -- -- 40000 AP ---

STR - 01 [Location]
MAG + 01 Located in Cosmo Canyon's Gi Cave. Upon defeating
MAX HP - 02% Gi Nattak, the materia can be found on the floor.
MAX MP + 02% Purchase at Costa Del Sol.
=====---------------------------------------------------------====

HEAL
Lvl 1 ~ Poisona 3 MP 0 AP Removes "Pison" status ailment
Lvl 2 ~ Esuna 15 MP 12000 AP Removes all status ailments
Lvl 3 ~ Resist 120 MP 52000 AP Prevents all status ailments
Lvl 4 ~ --- -- -- 60000 AP ---

STR - 01 [Location]
MAG + 01 Purchase at Gongaga or Upper Junon.
MAX HP - 02%
MAX MP + 02%

=====---------------------------------------------------------====

ICE
Lvl 1 ~ Ice 4 MP 0 AP Deals Ice elemental damage
Lvl 2 ~ Ice2 22 MP 2000 AP Deals Ice elemental damage
Lvl 3 ~ Ice3 52 MP 18000 AP Deals Ice elemental damage
Lvl 4 ~ --- -- -- 35000 AP ---

STR - 01 [Location]
MAG + 01 Cloud as it initially equipped at the beginning
MAX HP - 02% of the game. Purchase at Costa Del Sol.
MAX MP + 02%

=====---------------------------------------------------------====

LIGHTNING
Lvl 1 ~ Bolt 4 MP 0 AP Deals Lightning elemental damage
Lvl 2 ~ Bolt 2 22 MP 2000 AP Deals Lightning elemental damage
Lvl 3 ~ Bolt 3 52 MP 18000 AP Deals Lightning elemental damage
Lvl 4 ~ --- -- -- 35000 AP ---

STR - 01 [Location]
MAG + 01 Cloud as it initially equipped at the beginning
MAX HP - 02% of the game. Purchase at Costa Del Sol.
MAX MP + 02%

=====---------------------------------------------------------====

MYSTIFY
Lvl 1 ~ Confu 18 MP 0 AP Inflicts "Confuse" Status on
target
Lvl 2 ~ Berserk 28 MP 12000 AP Inflicts "Berserk" Status on
target
Lvl 3 ~ --- -- -- 25000 AP ---

STR - 01 [Location]
MAG + 01 Purchase at Gongaga.
MAX HP - 02%
MAX MP + 02%

=====---------------------------------------------------------====

POISON
Lvl 1 ~ Bio 8 MP 0 AP Damages and inflicts "Poison"
Lvl 2 ~ Bio 2 36 MP 5000 AP Damages and inflicts "Poison"
Lvl 3 ~ Bio 3 80 MP 20000 AP Damages and inflicts "Poison"
Lvl 4 ~ --- -- -- 38000 AP ---

STR - 01 [Location]
MAG + 01 Found in Shinra tower, 67th floor. Located next
MAX HP - 02% to a save point. Purchase at Cossta Del Sol.
MAX MP + 02%

=====---------------------------------------------------------====

RESTORE
Lvl 1 ~ Cure 5 MP 0 AP Restores some HP
Lvl 2 ~ Cure 2 24 MP 2500 AP Restores some HP
Lvl 3 ~ Regen 30 MP 17000 AP Gradually restores HP
Lvl 4 ~ Cure 3 64 MP 24000 AP Restores some HP
Lvl 5 ~ --- -- -- 40000 AP ---

STR - 01 [Location]
MAG + 01 Found in the first Mako Reactor at the beginning
of
MAX HP - 02% the game. Purchase in Upper Junon.
MAX MP + 02%

=====---------------------------------------------------------====

REVIVE
Lvl 1 ~ Life 34 MP 0 AP Revives characters at 25% of max
HP
Lvl 2 ~ Life2 100 MP 45000 AP Revives characters at 100% of
max HP
Lvl 3 ~ --- -- -- 55000 AP ---

STR - 02 [Location]
VIT - 01 Purchase in Upper Junon.
MAG + 02
MAGDEF + 01
MAX HP - 05%
MAX MP + 05%

=====---------------------------------------------------------
=====

SEAL
Lvl 1 ~ Sleepel 8 MP 0 AP Inflicts "Sleep" Status on target
Lvl 2 ~ Silence 24 MP 10000 AP Inflicts "Silence" Status on
target
Lvl 3 ~ --- -- -- 20000 AP ---

STR - 01 [Location]
MAG + 01 Purchase in Upper Junon.
MAX HP - 02%
MAX MP + 02%

=====---------------------------------------------------------====

SHIELD
Lvl 1 ~ --- -- -- 0 AP ---
Lvl 2 ~ Shield 180 MP 10000 AP Negates damage completely
Lvl 3 ~ --- -- -- 100000 AP ---

STR - 04 [Location]
VIT - 02 Found in Northern Cave. Take the left path, and
MAG + 04 go the upper route to find it.
MAGDEF + 02
MAX HP - 10%
MAX MP + 10%

=====---------------------------------------------------------
=====

TIME
Lvl 1 ~ Haste 18 MP 0 AP Time bar increases at a faster
rate
Lvl 2 ~ Slow 20 MP 8000 AP Time bar increases at a slower
rate
Lvl 3 ~ Stop 34 MP 20000 AP Time bar stops
Lvl 4 ~ --- -- -- 42000 AP ---

STR - 02 [Location]
VIT - 01 Purchase at Rocket Town or Gongaga.
MAG + 02
MAGDEF + 01
MAX HP - 05%
MAX MP + 05%

=====---------------------------------------------------------====

TRANSFORM
Lvl 1 ~ Mini 10 MP 0 AP Inflicts "Mini" Status on target
Lvl 2 ~ Toad 14 MP 8000 AP Inflicts "Toad" Status on target
Lvl 3 ~ --- -- -- 24000 AP ---

STR - 01 [Location]
MAG + 01 Cait Sith has this initially equipped when he
first
MAX HP - 02% joins the party. Purchase at Gongaga.
MAX MP + 02%

=====---------------------------------------------------------====

ULTIMA
Lvl 1 ~ --- -- -- 0 AP ---
Lvl 2 ~ Ultima 130 MP 5000 AP Deals non-elem. dmg. to all
enemies
Lvl 3 ~ --- -- -- 100000 AP ---

STR - 04 [Location]
VIT - 02 If you save the town of North Corel from being
hit by
MAG + 04 the train, you will be given this for free.
MAGDEF + 02 If you do not manage to save the town of North
Corel
MAX HP - 10% from being hit by the train, you will have to
purchase
MAX MP + 10% this instead.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[1.2] Command (Yellow)
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

DEATHBLOW
Lvl 1 ~ D.blow -- -- 0 AP Halves accuracy. Attack at 2x
damage
Lvl 2 ~ --- -- -- 40000 AP ---

LUCK + 01 [Location]
Found lying on the road in Gongaga. Purchase at
Rocket Town.

[Note] Because you only need 100% accuracy to hit, Tifa (with her
God's
Hand weapon) and Vincent (with either his Long Barrel R or
his
Sniper CR) will likely never miss a Deathblow attempt.
Credit
goes to Kao Megura's FAQ (see credits) for this
information.

=====---------------------------------------------------------====

DOUBLE-CUT
Lvl 1 ~ 2x-Cut -- -- 0 AP Attack a single enemy with two
hits
Lvl 2 ~ 4x-Cut -- -- 100000 AP Attack random targets four times
Lvl 2 ~ --- -- -- 150000 AP ---

DEX + 02 [Location]
Found in the Sunken Gelnika off the coast of the
Gold
Saucer. Requires the submarine.

[Note] Once you have access to 4x-Cut, it will automatically


replace
2x-Cut, and you can no longer use 2x-Cut.

=====---------------------------------------------------------====

ENEMY SKILL
Frog Song 5 MP Inflicts "Sleep" and "Frog" status on
target
L4 Suicide 10 MP If enemies' level is a multiple of 4, lose
HP
Magic Hammer 3 MP Drains 100 MP
White Wind 34 MP Heals party with amt. of current HP of
caster
Big Guard 56 MP Effects of Barrier, MBarrier and Haste
Angel Whisper 50 MP Revives, removes status and recovers HP
Dragon Force 19 MP Increases defense and magic defense
Death Force 3 MP Immunity from "Death" status
Flame Thrower 10 MP Fire damage to one enemy
Laser 16 MP Removes 50% of current HP
Matra Magic 8 MP Damages enemy
Bad Breath 58 MP Inflicts a variety of negative status
ailments
Beta 35 MP Fire damage to all enemies
Aqualung 34 MP Water damage to all enemies
Trine 20 MP Lightning damage to all enemies
Magic Breath 75 MP Fire, Lightning and Ice damage to all
enemies
???? 3 MP Deals damage = to damage sustained by
caster
Goblin Punch 0 MP Deals dmg. to one enemy, more if same level
Chocobuckle 3 MP Deals dmg. = to amt. of times party has
fled
L5 Death 22 MP If enemies' level is a multiple of 5, death
Death Sentence 10 MP Inflicts "Countdown" status
Roulette 6 MP Random ally or enemy is chosen and dies
Shadow Flare 100 MP Deals damage to one enemy; ignores defense
Pandora's Box 110 MP Deals damage to all enemies

--- [Location]
Inside Shinra tower, floor 68, in the tank after
the
battle with HO512. Found in Upper Junon. Found
in
the Forgotten City of the Centra, inside the house
where the party sleeps. Chocobo Sage's Green
Chocobo
gives this to you when you "talk" to it.

[Note] To learn an enemy skill, you must have an enemy cast it on


the
materia wearer. Additionally, you must win the battle.
Here
is a list of ways to learn the various skills:

Frog Song Learn from Touch Me


L4 Suicide Learn from Mu
Magic Hammer Learn from Razor Weed
White Wind Learn from Zemzelett; you must Manipulate it
Big Guard Learn from Beachplug
Angel Whisper Learn from Pollensalta; you must Manipulate her
Dragon Force Learn from Dark Dragon
Death Force Learn from Adamantaimai
Flame Thrower Learn from Ark Dragon
Laser Learn from Death Claw
Matra Magic Learn from Custom Sweeper
Bad Breath Learn from Malboro
Beta Learn from Midgar Zolom
Aqualung Learn from Serpent
Trine Learn from the Materia Keeper or Godo
Magic Breath Learn from Parasite
???? Learn from Jersey
Goblin Punch Learn from Goblin
Chocobuckle Learn from Chocobo by casting L4 Suicide on it
L5 Death Learn from Parasite
Death Sentence Learn from Boundfat in Forgotten City
Roulette Learn from Death Dealer
Shadow Flare Learn from Ultimate WEAPON or Dragon Zombie
Pandora's Box Learn from Dragon Zombie

=====---------------------------------------------------------====

MANIPULATE
Lvl 1 ~ Manip. -- -- 0 AP Control one enemy
Lvl 2 ~ --- -- -- 40000 AP ---

--- [Location]
Cait Sith has this initially equipped when he
first
joins the party. Purchase at Rocket Town.

=====---------------------------------------------------------====

MIME
Lvl 1 ~ Mime -- -- 0 AP Performs last action
Lvl 2 ~ --- -- -- 100000 AP ---

--- [Location]
Cave in the Wutai continent. Requires a chocoo
who
can cross mountains to access.

=====---------------------------------------------------------====

MORPH
Lvl 1 ~ Morph -- -- 0 AP Killed enemies become items
Lvl 2 ~ --- -- -- 40000 AP ---

--- [Location]
Found inside the Temple of the Ancients.

=====---------------------------------------------------------====

SENSE
Lvl 1 ~ Sense -- -- 0 AP View enemy statistics
Lvl 2 ~ --- -- -- 40000 AP ---

--- [Location]
Playground in Midgar directly after escaping the
collapsing pillar. Purchase in Upper Junon.

=====---------------------------------------------------------====

SLASH-ALL
Lvl 1 ~ Slash-All -- -- 0 AP Attack all enemies in one hit
Lvl 2 ~ Flash -- -- 100000 AP Instant kill on all enemies
Lvl 3 ~ --- -- -- 150000 AP ---

--- [Location]
Found in the Ancient Forest. Requires either
having
already defeated Ultimate WEAPON or a chocobo
capable
of crossing moountains.

=====---------------------------------------------------------====

STEAL
Lvl 1 ~ Steal -- -- 0 AP Take an item from the enemy
Lvl 2 ~ Mug -- -- 40000 AP Perform both Steal and Attack
Lvl 3 ~ --- -- -- 50000 AP ---

DEX + 02 [Location]
Found in the Sewers after confronting Don Corneo
in
the Wall Market.

=====---------------------------------------------------------====

THROW
Lvl 1 ~ Throw -- -- 0 AP Throw an item for damage
Lvl 2 ~ Coin -- -- 45000 AP Throw gil for damage
Lvl 3 ~ --- -- -- 60000 AP ---

VIT + 01 [Location]
Yuffie has this initially equipped when she joins
the
party. Purchase in Rocket Town.

=====---------------------------------------------------------====

W-ITEM
Lvl 1 ~ W-Item -- -- 0 AP Use two items in one turn
Lvl 2 ~ --- -- -- 250000 AP ---

--- [Location]
At the end of the subway tunnel in Midgar (during
the
Midgar Raid at the end of the Disc 2).

[Note] There is a glitch (i.e. cheat) that can be exploited with


this
materia. Details in the FAQ section.

=====---------------------------------------------------------====

W-MAGIC
Lvl 1 ~ W-Magic -- -- 0 AP Cast two spells in one turn
Lvl 2 ~ --- -- -- 250000 AP ---

--- [Location]
Found in Northern Cave.

=====---------------------------------------------------------====

W-SUMMON
Lvl 1 ~ W-Summon -- -- 0 AP Cast two summon spells in one
turn
Lvl 2 ~ --- -- -- 250000 AP ---

--- [Location]
During Disc 2 or 3, go to the Battle Square in
Gold
Saucer. Purchase for 64000 BP.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[1.3] Independent (Purple)
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

CHOCOBO LURE
Lvl 1 ~ Meet -- -- 0 AP Increased chance to find a
chocobo
Lvl 2 ~ Chocobos -- -- 3000 AP Increased chance to find a
chocobo
Lvl 1 ~ "" "" -- -- 10000 AP Increased chance to find a
chocobo
Lvl 2 ~ "" "" -- -- 30000 AP Increased chance to find a
chocobo

LUCK + 01 [Location]
Buy from Choco Billy at the Chocobo ranch. Later
in
the game, there will be one lying on the grass to
the
right of the chocobo pen.

=====---------------------------------------------------------====

COUNTER ATTACK
Lvl 1 ~ Counter -- -- 0 AP 20% chance of counter attacking
Lvl 2 ~ attack -- -- 10000 AP 40% chance of counter attacking
Lvl 3 ~ "" "" -- -- 20000 AP 60% chance of counter attacking
Lvl 4 ~ "" "" -- -- 50000 AP 80% chance of counter attacking
Lvl 5 ~ "" "" -- -- 100000 AP 100% chance of counter attacking

--- [Location]
Found in Mt. Nibel after the defeat of Materia
Keeper.

=====---------------------------------------------------------====

COVER
Lvl 1 ~ Cover -- -- 0 AP 20% chance of covering
Lvl 2 ~ "" "" -- -- 10000 AP 40% chance of covering
Lvl 3 ~ "" "" -- -- 20000 AP 60% chance of covering
Lvl 4 ~ "" "" -- -- 50000 AP 80% chance of covering
Lvl 5 ~ "" "" -- -- 100000 AP 100% chance of covering

VIT + 01 [Location]
Aeris' garden in Midgar.
=====---------------------------------------------------------====

ENEMY AWAY
Lvl 1 ~ Encount -- -- 0 AP Encounter less random battles
Lvl 2 ~ Down -- -- 8000 AP Encounter less random battles
Lvl 3 ~ "" "" -- -- 50000 AP Encounter less random battles

LUCK + 01 [Location]
Win as a prize from Gold Saucer's Chocobo Square.

=====---------------------------------------------------------====

ENEMY LURE
Lvl 1 ~ Encount Up -- -- 0 AP Encounter more random battles
Lvl 2 ~ "" "" -- -- 8000 AP Encounter more random battles
Lvl 3 ~ "" "" -- -- 50000 AP Encounter more random battles

LUCK - 01 [Location]
Win as a prize from Gold Saucer's Battle Square.

=====---------------------------------------------------------====

EXP PLUS
Lvl 1 ~ EXP.UP -- -- 0 AP Gain more experience
Lvl 2 ~ "" "" -- -- 60000 AP Gain more experience
Lvl 3 ~ "" "" -- -- 150000 AP Gain more experience

LUCK + 01 [Location]
Win as a prize from Gold Saucer's Wonder Square.

=====---------------------------------------------------------====

GIL PLUS
Lvl 1 ~ Gil UP -- -- 0 AP Gain gil at the end of each
battle
Lvl 2 ~ "" "" -- -- 80000 AP Gain gil at the end of each
battle
Lvl 3 ~ "" "" -- -- 150000 AP Gain gil at the end of each
battle

LUCK + 01 [Location]
Win as a prize from Gold Saucer's Wonder Square.

=====---------------------------------------------------------====

HP PLUS
Lvl 1 ~ MaxHPUP -- -- 0 AP Raise Max HP by 10%
Lvl 2 ~ "" "" -- -- 10000 AP Raise Max HP by 20%
Lvl 3 ~ "" "" -- -- 20000 AP Raise Max HP by 30%
Lvl 4 ~ "" "" -- -- 30000 AP Raise Max HP by 40%
Lvl 5 ~ "" "" -- -- 50000 AP Raise Max HP by 50%

--- [Location]
Purchase at Mideel.

=====---------------------------------------------------------====
HP<->MP
Lvl 1 ~ HP<->MP -- -- 0 AP Switch HP and MP values
Lvl 2 ~ "" "" -- -- 80000 AP ---

--- [Location]
Cave North of North Corel. Requires a chocobo
with
the ability to cross mountains and rivers.

=====---------------------------------------------------------====

LONG RANGE
Lvl 1 ~ Long range -- -- 0 AP Weapon has long range properties
Lvl 2 ~ attack -- -- 80000 AP

--- [Location]
Found in the Mythril Mines; climb a vine to reach
it.

=====---------------------------------------------------------====

LUCK PLUS
Lvl 1 ~ Luck +10% -- -- 0 AP Raise Luck by 10%
Lvl 2 ~ Luck +20% -- -- 15000 AP Raise Luck by 20%
Lvl 3 ~ Luck +30% -- -- 30000 AP Raise Luck by 30%
Lvl 4 ~ Luck +40% -- -- 60000 AP Raise Luck by 40%
Lvl 5 ~ Luck +50% -- -- 100000 AP Raise Luck by 50%

--- [Location]
Found in the Temple of the Ancients.

=====---------------------------------------------------------====

MAGIC PLUS
Lvl 1 ~ Magic +10% -- -- 0 AP Raise Magic by 10%
Lvl 2 ~ Magic +20% -- -- 10000 AP Raise Magic by 20%
Lvl 3 ~ Magic +30% -- -- 20000 AP Raise Magic by 30%
Lvl 4 ~ Magic +40% -- -- 30000 AP Raise Magic by 40%
Lvl 5 ~ Magic +50% -- -- 50000 AP Raise Magic by 50%

--- [Location]
Cavern after leaving the Centra's Forgotten City.

=====---------------------------------------------------------====

MEGA ALL
Lvl 1 ~ Attack all -- -- 0 AP All applicable skills effect all
Lvl 2 ~ "" "" -- -- 10000 AP All applicable skills effect all
Lvl 3 ~ "" "" -- -- 50000 AP All applicable skills effect all
Lvl 4 ~ "" "" -- -- 80000 AP All applicable skills effect all
Lvl 5 ~ "" "" -- -- 160000 AP All applicable skills effect all

--- [Location]
Northern Cave

[Note] The number of times this is effective per battle is


determined
by the level. If it is level 1, it is only effective for
one
time per battle. If it is level 2, it is effective twice
per
battle. And so on and so on.

=====---------------------------------------------------------====

MP PLUS
Lvl 1 ~ MaxMPUP -- -- 0 AP Raise Max MP by 10%
Lvl 2 ~ "" "" -- -- 10000 AP Raise Max MP by 20%
Lvl 3 ~ "" "" -- -- 20000 AP Raise Max MP by 30%
Lvl 4 ~ "" "" -- -- 30000 AP Raise Max MP by 40%
Lvl 5 ~ "" "" -- -- 50000 AP Raise Max MP by 50%

--- [Location]
Purchase at Mideel.

=====---------------------------------------------------------====

PRE-EMPTIVE
Lvl 1 ~ Pre- -- -- 0 AP Higher chance of pre-emptive
battles
Lvl 2 ~ Emptive -- -- 8000 AP Higher chance of pre-emptive
battles
Lvl 3 ~ "" "" -- -- 20000 AP Higher chance of pre-emptive
battles
Lvl 4 ~ "" "" -- -- 40000 AP Higher chance of pre-emptive
battles
Lvl 5 ~ "" "" -- -- 80000 AP Higher chance of pre-emptive
battles

DEX + 02 [Location]
Prize from Gold Saucer's Battle Square.

=====---------------------------------------------------------====

SPEED PLUS
Lvl 1 ~ Dex. +10% -- -- 0 AP Raise Speed by 10%
Lvl 2 ~ Dex. +20% -- -- 10000 AP Raise Speed by 20%
Lvl 3 ~ Dex. +30% -- -- 20000 AP Raise Speed by 30%
Lvl 4 ~ Dex. +40% -- -- 30000 AP Raise Speed by 40%
Lvl 5 ~ Dex. +50% -- -- 50000 AP Raise Speed by 50%

--- [Location]
Prize from Gold Saucer's Battle Square.

=====---------------------------------------------------------====

UNDERWATER
Lvl - ~ --- -- -- 0 AP No timer against the Emerald
WEAPON

--- [Location]
Trade "Guide Book" with the Kalm Traveller.
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[1.4] Summon (Red)
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

ALEXANDER
Lvl 1 ~ Judgement 120 MP 0 AP Holy-elemental damage to all
enemies
Lvl 2 ~ Judgement 120 MP 25000 AP Holy-elemental damage to all
enemies
Lvl 3 ~ Judgement 120 MP 65000 AP Holy-elemental damage to all
enemies
Lvl 4 ~ Judgement 120 MP 100000 AP Holy-elemental damage to all
enemies
Lvl 5 ~ Judgement 120 MP 150000 AP Holy-elemental damage to all
enemies

MAG + 01 [Location]
MAGDEF + 01 Directly north of the Added Cut materia (see
below),
MAX HP - 05% is the Hot Springs. Touch them, and then go find
the
MAX MP + 10% Snowwoman. A battle ensues and when she bites the
dust, she'll drop the Alexander materia.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

BAHAMUT
Lvl 1 ~ MegaFlare 100 MP 0 AP Non-elemental damage to all
enemies
Lvl 2 ~ MegaFlare 100 MP 20000 AP Non-elemental damage to all
enemies
Lvl 3 ~ MegaFlare 100 MP 50000 AP Non-elemental damage to all
enemies
Lvl 4 ~ MegaFlare 100 MP 80000 AP Non-elemental damage to all
enemies
Lvl 5 ~ MegaFlare 100 MP 120000 AP Non-elemental damage to all
enemies

MAG + 01 [Location]
MAGDEF + 01 Found in the Temple of the Ancients. After
defeating
MAX HP - 05% the Red Dragon, it'll appear.
MAX MP + 10%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

BAHAMUT ZERO
Lvl 1 ~ Terra 180 MP 0 AP Non-elemental damage to all
enemies
Lvl 2 ~ Flare 180 MP 35000 AP Non-elemental damage to all
enemies
Lvl 3 ~ "" "" 180 MP 120000 AP Non-elemental damage to all
enemies
Lvl 4 ~ "" "" 180 MP 150000 AP Non-elemental damage to all
enemies
Lvl 5 ~ "" "" 180 MP 250000 AP Non-elemental damage to all
enemies

MAG + 04 [Location]
MAGDEF + 04 If you have both the Bahamut and Neo Bahamut
summons,
MAX HP - 10% go to Bugenhagen's observatory. Examine the Huge
MAX MP + 15% Huge Materia and you'll get Bahamut ZERO.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

CHOCO/MOG
Lvl 1 ~ Deathblow 14 MP 0 AP Wind dmg. to all; may cause
"Stop"
Lvl 2 ~ !! 14 MP 2000 AP Wind dmg. to all; may cause
"Stop"
Lvl 3 ~ "" "" 14 MP 14000 AP Wind dmg. to all; may cause
"Stop"
Lvl 4 ~ "" "" 14 MP 25000 AP Wind dmg. to all; may cause
"Stop"
Lvl 5 ~ "" "" 14 MP 35000 AP Wind dmg. to all; may cause
"Stop"

MAG + 01 [Location]
MAX HP - 02% "Talk" to the chocobo's in the Chocobo pens when
MAX MP + 02% first arrive at the Chocobo farm. They will
perform
a dance for you (?), and you'll magically have
this.

[Note] There is a random chance that instead of Deathblow, "Fat


Chocobo" will be summoned. I am not 100% sure what it
does,
but it seems to deal more damage. Summons can be cast
only a
certain amount of times per battle. This is determined by
their level. A level 1 summon can only be cast 1 time per
battle. A level 2 summon can only be summoned twice per
battle. And so on and so on.

=====---------------------------------------------------------====

HADES
Lvl 1 ~ Black 150 MP 0 AP Damages & inflicts negative
status
Lvl 2 ~ Cauldron 150 MP 35000 AP Damages & inflicts negative
status
Lvl 3 ~ "" "" 150 MP 120000 AP Damages & inflicts negative
status
Lvl 4 ~ "" "" 150 MP 150000 AP Damages & inflicts negative
status
Lvl 5 ~ "" "" 150 MP 250000 AP Damages & inflicts negative
status

MAG + 04 [Location]
MAGDEF + 04 Found in the Sunken Gelnika, off the coast of the
MAX HP - 10% Gold Saucer. Requires the submarine to access.
MAX MP + 15%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

IFRIT
Lvl 1 ~ Hellfire 34 MP 0 AP Fire damage to all enemies
Lvl 2 ~ Hellfire 34 MP 5000 AP Fire damage to all enemies
Lvl 3 ~ Hellfire 34 MP 20000 AP Fire damage to all enemies
Lvl 4 ~ Hellfire 34 MP 35000 AP Fire damage to all enemies
Lvl 5 ~ Hellfire 34 MP 60000 AP Fire damage to all enemies

MAG + 01 [Location]
MAX HP - 02% Acquire on the Cargo Ship en route to Costa Del
Sol,
MAX MP + 02% after defeating Jenova.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

KJATA
Lvl 1 ~ Tetra - 110 MP 0 AP Fire, Ice & Lightning damage to
all
Lvl 2 ~ Disaster 110 MP 22000 AP Fire, Ice & Lightning damage to
all
Lvl 3 ~ "" "" 110 MP 60000 AP Fire, Ice & Lightning damage to
all
Lvl 4 ~ "" "" 110 MP 90000 AP Fire, Ice & Lightning damage to
all
Lvl 5 ~ "" "" 110 MP 140000 AP Fire, Ice & Lightning damage to
all

MAG + 01 [Location]
MAGDEF + 01 Found in Ancient Forest. Catch the red dot
spinning
MAX HP - 05% around the screen.
MAX MP + 10%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

KNIGHTS OF ROUND
Lvl 1 ~ Ultimate 250 MP 0 AP Hits all enemies thirteen times.
Lvl 2 ~ End 250 MP 50000 AP Hits all enemies thirteen times.
Lvl 3 ~ "" "" 250 MP 200000 AP Hits all enemies thirteen times.
Lvl 4 ~ "" "" 250 MP 300000 AP Hits all enemies thirteen times.
Lvl 5 ~ "" "" 250 MP 500000 AP Hits all enemies thirteen times.

MAG + 08 [Location]
MAGDEF + 08 Found in the cave on Round Island ("hidden" island
MAX HP - 10% in the Northeast). Requires a Gold Chocobo to
MAX MP + 20% access.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

LEVIATHAN
Lvl 1 ~ Tidal Wave 78 MP 0 AP Water-elemental damage to all
enemies
Lvl 2 ~ Tidal Wave 78 MP 25000 AP Water-elemental damage to all
enemies
Lvl 3 ~ Tidal Wave 78 MP 65000 AP Water-elemental damage to all
enemies
Lvl 4 ~ Tidal Wave 78 MP 100000 AP Water-elemental damage to all
enemies
Lvl 5 ~ Tidal Wave 78 MP 150000 AP Water-elemental damage to all
enemies

MAG + 01 [Location]
MAGDEF + 01 Acquire after Yuffie defeats Godo in the Pagoda in
MAX HP - 05% Wutai.
MAX MP + 10%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

NEO BAHAMUT
Lvl 1 ~ GigaFlare 140 MP 0 AP Non-elemental damage to all
enemies
Lvl 2 ~ GigaFlare 140 MP 30000 AP Non-elemental damage to all
enemies
Lvl 3 ~ GigaFlare 140 MP 80000 AP Non-elemental damage to all
enemies
Lvl 4 ~ GigaFlare 140 MP 140000 AP Non-elemental damage to all
enemies
Lvl 5 ~ GigaFlare 140 MP 200000 AP Non-elemental damage to all
enemies

MAG + 02 [Location]
MAGDEF + 02 Found on the floor inside the Whirlwind Maze.
MAX HP - 10%
MAX MP + 10%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

ODIN
Lvl 1 ~ Steel 80 MP 0 AP Instant death to all enemies
Lvl 2 ~ Bladed 80 MP 16000 AP Instant death to all enemies
Lvl 3 ~ Sword 80 MP 32000 AP Instant death to all enemies
Lvl 4 ~ "" "" 80 MP 65000 AP Instant death to all enemies
Lvl 5 ~ "" "" 80 MP 80000 AP Instant death to all enemies

MAG + 01 [Location]
MAGDEF + 01 Appears after opening the safe in the Nibelheim
MAX HP - 05% Shinra Mansion.
MAX MP + 10%

[Note] In the event that the monster is immune to instant death,


Odin
will instead use "Gunge Lance" (a horrible translation of
"Gungnir"), which deals non-elemental damage. Summons can
be
cast only a certain amount of times per battle. This is
determined by their level. A level 1 summon can only be
cast 1
time per battle. A level 2 summon can only be summoned
twice
per battle. And so on and so on.

=====---------------------------------------------------------====

PHOENIX
Lvl 1 ~ Phoenix 180 MP 0 AP Fire dmg. to enemies & Life2 to
all
Lvl 2 ~ Flame 180 MP 28000 AP Fire dmg. to enemies & Life2 to
all
Lvl 3 ~ "" "" 180 MP 70000 AP Fire dmg. to enemies & Life2 to
all
Lvl 4 ~ "" "" 180 MP 120000 AP Fire dmg. to enemies & Life2 to
all
Lvl 5 ~ "" "" 180 MP 120000 AP Fire dmg. to enemies & Life2 to
all

MAG + 02 [Location]
MAGDEF + 02 Win the Ft. Condor fight for the Huge Materia and
it
MAX HP - 10% will appear after an special event.
MAX MP + 10%

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

RAMUH
Lvl 1 ~ Judgement 40 MP 0 AP Lightning damage to all enemies
Lvl 2 ~ Bolt 40 MP 10000 AP Lightning damage to all enemies
Lvl 3 ~ "" "" 40 MP 25000 AP Lightning damage to all enemies
Lvl 4 ~ "" "" 40 MP 50000 AP Lightning damage to all enemies
Lvl 5 ~ "" "" 40 MP 70000 AP Lightning damage to all enemies

MAG + 01 [Location]
MAX HP - 02% In the room full of chocobo jockeys while waiting
for
MAX MP + 02% Ester.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

SHIVA
Lvl 1 ~ Diamond 32 MP 0 AP Ice damage to all enemies
Lvl 2 ~ Dust 32 MP 4000 AP Ice damage to all enemies
Lvl 3 ~ "" "" 32 MP 15000 AP Ice damage to all enemies
Lvl 4 ~ "" "" 32 MP 30000 AP Ice damage to all enemies
Lvl 5 ~ "" "" 32 MP 40000 AP Ice damage to all enemies

MAG + 01 [Location]
MAX HP - 02% After saving Priscilla in Junon, she will give
this
MAX MP + 02% to you.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

TITAN
Lvl 1 ~ Anger of 46 MP 0 AP Earth damage to all enemies
Lvl 2 ~ the Land 46 MP 15000 AP Earth damage to all enemies
Lvl 3 ~ "" "" 46 MP 30000 AP Earth damage to all enemies
Lvl 4 ~ "" "" 46 MP 60000 AP Earth damage to all enemies
Lvl 5 ~ "" "" 46 MP 80000 AP Earth damage to all enemies

MAG + 01 [Location]
MAX HP - 02% Found in the burned down Mako Reactor in Gongaga.
MAX MP + 02% Search the lower right section for it.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

=====---------------------------------------------------------====

TYPOON
Lvl 1 ~ Disinte- 160 MP 0 AP Removes enemy or non-elem. damage
Lvl 2 ~ gration 160 MP 35000 AP Removes enemy or non-elem. damage
Lvl 3 ~ "" "" 160 MP 120000 AP Removes enemy or non-elem. damage
Lvl 4 ~ "" "" 160 MP 150000 AP Removes enemy or non-elem. damage
Lvl 5 ~ "" "" 160 MP 250000 AP Removes enemy or non-elem. damage

MAG + 04 [Location]
MAGDEF + 04 Found in the Ancient Forest. Requires either
having
MAX HP - 10% already defeated Ultimate WEAPON or mountain
climbing
MAX MP + 15% chocobo to access.

[Note] Summons can be cast only a certain amount of times per


battle.
This is determined by their level. A level 1 summon can
only
be cast 1 time per battle. A level 2 summon can only be
summoned twice per battle. And so on and so on.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[1.5] Support (Blue)
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

ADDED CUT
Lvl 1 ~ Added Cut -- -- 0 AP Attack after using attached
materia
Lvl 2 ~ Added Cut -- -- 200000 AP Attack after using attached
materia

--- [Location]
Go to the Icicle Inn and go snowboarding. When
you
come to the first fork, go right. At the second,
go
left. When you're done snowboarding you'll end
up in
a place where there is only one single tree in the
middle. Go right and past two empty screens. The
third screen will have four paths. One goes
North,
another South and two go West. Head north. Go
past
the empty screen and you'll come up to another
that
is identical. Identical save for the materia
hidden
by the snow. It is on teh floor in a natural
looking
indention in the upper wall. It looks like this:

\ \
\ \
\ \
\ \
\ \
\ \
\ \__
\ .\
\ _\
\ \
\ \
\ \
\ \
\ \
\ \
\ \
\ \
\ \
\ \
The indention looks a hell of a lot more natural,
but
it should give you a general idea. The dot is, of
course, the Added Cut materia.

=====---------------------------------------------------------====

ADDED EFFECT
Lvl 1 ~ Added -- -- 0 AP Adds status effect to armor or
weapon
Lvl 2 ~ Effect -- -- 100000 AP Adds status effect to armor or
weapon

--- [Location]
Found in Cosmo Canyon's Gi Cave.

=====---------------------------------------------------------====

ALL
Lvl 1 ~ All -- -- 0 AP Attached materia affects all
Lvl 2 ~ All -- -- 1500 AP Attached materia affects all
Lvl 3 ~ All -- -- 6000 AP Attached materia affects all
Lvl 4 ~ All -- -- 18000 AP Attached materia affects all
Lvl 5 ~ All -- -- 35000 AP Attached materia affects all

--- [Location]
Beginner's Hall.

[Note] The number of times this is effective per battle is


determined
by the level. If it is level 1, it is only effective for
one
time per battle. If it is level 2, it is effective twice
per
battle. And so on and so on.

=====---------------------------------------------------------====

COUNTER
Lvl 1 ~ Counter -- -- 0 AP Counter w/ attach comd. materia
20%
Lvl 2 ~ Counter -- -- 40000 AP Counter w/ attach comd. materia
40%
Lvl 3 ~ Counter -- -- 80000 AP Counter w/ attach comd. materia
60%
Lvl 4 ~ Counter -- -- 120000 AP Counter w/ attach comd. materia
80%
Lvl 5 ~ Counter -- -- 200000 AP Counter w/ attach comd. materia
100%

--- [Location]
Found in Northern Cave.

=====---------------------------------------------------------====

ELEMENTAL
Lvl 1 ~ Elemental -- -- 0 AP Adds element to armor or weapon
Lvl 2 ~ Elemental -- -- 10000 AP Adds element to armor or weapon
Lvl 3 ~ Elemental -- -- 40000 AP Adds element to armor or weapon
Lvl 4 ~ Elemental -- -- 80000 AP Adds element to armor or weapon

--- [Location]
Found in Shinra tower, floor 62.

=====---------------------------------------------------------====

FINAL ATTACK
Lvl 1 ~ Final -- -- 0 AP Attached materia used upon
"death"
Lvl 2 ~ Attack -- -- 20000 AP Attached materia used upon
"death"
Lvl 3 ~ "" "" -- -- 40000 AP Attached materia used upon
"death"
Lvl 4 ~ "" "" -- -- 80000 AP Attached materia used upon
"death"
Lvl 5 ~ "" "" -- -- 160000 AP Attached materia used upon
"death"

--- [Location]
Prize in Gold Saucer's Battle Square for the
special
battle (face Proud Clod at the end).

[Note] The number of times this is effective per battle is


determined
by the level. If it is level 1, it is only effective for
one
time per battle. If it is level 2, it is effective twice
per
battle. And so on and so on.

=====---------------------------------------------------------====

HP ABSORB
Lvl 1 ~ HP Absorb -- -- 0 AP Gain HP when attached materia is
used
Lvl 2 ~ HP Absorb -- -- 100000 AP Gain HP when attached materia is
used

--- [Location]
Found in the Cat House in Wutai after completing
the
Side Quest where Yuffie steals all your materia.

=====---------------------------------------------------------====

MAGIC COUNTER
Lvl 1 ~ Magic -- -- 0 AP Counter w/ attach magic materia
20%
Lvl 2 ~ Counter -- -- 40000 AP Counter w/ attach magic materia
40%
Lvl 3 ~ "" "" -- -- 80000 AP Counter w/ attach magic materia
60%
Lvl 4 ~ "" "" -- -- 160000 AP Counter w/ attach magic materia
80%
Lvl 5 ~ "" "" -- -- 300000 AP Counter w/ attach magic materia
100%

--- [Location]
Prize at Gold Saucer's Chocobo Square.

=====---------------------------------------------------------====

MP ABSORB
Lvl 1 ~ MP Absorb -- -- 0 AP Gain MP when attached materia is
used
Lvl 2 ~ MP Absorb -- -- 100000 AP Gain MP when attached materia is
used

--- [Location]
Acquired after regaining all your materia back
from
Yuffie after she steals it.

=====---------------------------------------------------------====

MP TURBO
Lvl 1 ~ MP Turbo -- -- 0 AP More MP is used, more damage is
done
Lvl 2 ~ MP Turbo -- -- 10000 AP More MP is used, more damage is
done
Lvl 3 ~ MP Turbo -- -- 30000 AP More MP is used, more damage is
done
Lvl 4 ~ MP Turbo -- -- 60000 AP More MP is used, more damage is
done
Lvl 5 ~ MP Turbo -- -- 120000 AP More MP is used, more damage is
done

--- [Location]
Found in the Whirldwind Maze.

=====---------------------------------------------------------====

QUADRA MAGIC
Lvl 1 ~ Quadra -- -- 0 AP Cast attached materia four times
Lvl 2 ~ Magic -- -- 40000 AP Cast attached materia four times
Lvl 3 ~ "" "" -- -- 80000 AP Cast attached materia four times
Lvl 4 ~ "" "" -- -- 120000 AP Cast attached materia four times
Lvl 5 ~ "" "" -- -- 200000 AP Cast attached materia four times

--- [Location]
Found in the cave at the end of the island Mideel
is
on. Requires the use a a water crossing chocobo
to
access.

=====---------------------------------------------------------====

SNEAK ATTACK
Lvl 1 ~ Sneak -- -- 0 AP *May* use at. materia at battle
start
Lvl 2 ~ Attack -- -- 20000 AP *May* use at. materia at battle
start
Lvl 3 ~ "" "" -- -- 60000 AP *May* use at. materia at battle
start
Lvl 4 ~ "" "" -- -- 100000 AP *May* use at. materia at battle
start
Lvl 5 ~ "" "" -- -- 150000 AP *May* use at. materia at battle
start

--- [Location]
Prize at the Chocobo Square in Gold Saucer.

=====---------------------------------------------------------====

STEAL AS WELL
Lvl 1 ~ Steal as -- -- 0 AP Steal after using attached
materia
Lvl 2 ~ Well -- -- 200000 AP Steal after using attached
materia

--- [Location]
In the Da-chao statue in Wutai. Lies past the
flames
which require the "Leviathan Scales" to
extinguish.

2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
22 ----------------------[ MATERIA COMBINATIONS
]-----------------------
222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
2222

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[2.1] Basic Combinations
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

[Weapon] Elemental (Blue) = Lightning (Green)


[Weapon] Elemental (Blue) = Fire (Green)
[Weapon] Elemental (Blue) = Ice (Green)
[Weapon] Elemental (Blue) = Earth (Green)
[Weapon] Elemental (Blue) = Ramuh (Red)
[Weapon] Elemental (Blue) = Ifrit (Red)
[Weapon] Elemental (Blue) = Shiva (Red)
[Weapon] Elemental (Blue) = Titan (Red)
[Weapon] Elemental (Blue) = Phoenix (Red)
[Weapon] Elemental (Blue) = Leviathan (Red)
[Weapon] Elemental (Blue) = Alexander (Red)
[Weapon] Elemental (Blue) = Choco/Mog (Red)

-NOTES- These will add an elemental power to your attacks. Be


careful,
as this can sometimes become a double-edged sword when an
enemy
has an elemental property.

[Armor] Elemental (Blue) = Lightning (Green)


[Armor] Elemental (Blue) = Fire (Green)
[Armor] Elemental (Blue) = Ice (Green)
[Armor] Elemental (Blue) = Earth (Green)
[Armor] Elemental (Blue) = Ramuh (Red)
[Armor] Elemental (Blue) = Ifrit (Red)
[Armor] Elemental (Blue) = Shiva (Red)
[Armor] Elemental (Blue) = Titan (Red)
[Armor] Elemental (Blue) = Phoenix (Red)
[Armor] Elemental (Blue) = Leviathan (Red)
[Armor] Elemental (Blue) = Alexander (Red)
[Armor] Elemental (Blue) = Choco/Mog (Red)

-NOTES- These protect your characters from the corresponding


elements.

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Contain (Green)

-NOTES- Each attack has a chance of inflicting one of these status


effects: Stop, Petrify, Confuse or Berserk.

[Armor] Added Effect (Blue) = Contain (Green)

-NOTES- You are protected against the following status effects:


Stop,
Petrify, Confuse or Berserk.

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Destruct (Green)

-NOTES- Each hit has a random chance of instantly killing the enemy.

[Armor] Added Effect (Blue) = Destruct (Green)

-NOTES- Protected from instant death attacks.

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Poison (Green)

-NOTES- Each hit has a random chance of poisoning the enemy.

[Armor] Added Effect (Blue) = Poison (Green)

-NOTES- Protected from the status "Poison".


=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Time (Green)

-NOTES- Each hit has a random chance of slowing or stopping the


enemy.

[Armor] Added Effect (Blue) = Time (Green)

-NOTES- Protected from the status effects "Slow" and "Stop".

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Transform (Green)

-NOTES- Each hit has a random chance of inflicting the "Frog" or


"Mini"
status ailments on the enemy.

[Armor] Added Effect (Blue) = Transform (Green)

-NOTES- Protected against the status ailments "Frog" and "Mini".

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Mystify (Green)

-NOTES- Each hit has a random chance of inflicting the "Confuse" or


"Berserk" status ailment on the enemy.

[Armor] Added Effect (Blue) = Mystify (Green)

-NOTES- Protected against the status ailments "Confuse" and


"Berserk".

=====---------------------------------------------------------
=====

[Weapon] Added Effect (Blue) = Seal (Green)

-NOTES- Each hit has a random chance of inflicting the "Sleep" or


"Silence" status ailments on the enemy.

[Armor] Added Effect (Blue) = Seal (Green)

-NOTES- Protected against the status ailments "Sleep" and "Silence".


Otherwise known as the caffiene of the materia world.

=====---------------------------------------------------------
=====

[Either] Magic Counter (Blue) = <magic or summon materia>

-NOTES- Anytime you are attacked, you use the attached materia.
=====---------------------------------------------------------
=====

[Either] Counter (Blue) = Mime (Yellow)

-NOTES- An unpredictable combination. Useful if you're just looking


for variety.

=====---------------------------------------------------------
=====

[Either] Counter (Blue) = Deathblow (Yellow)

-NOTES- Another unpredictable combination, but for a different


reason.
Everytime you hit, you either miss or deal two times damage
to
the opponent.

=====---------------------------------------------------------
=====

[Either] Counter (Blue) = Manipulate (Yellow)

-NOTES- This allows you to (deservingly) attack them rigth back with
whatever weak half-assed technique they bothered you with.

=====---------------------------------------------------------
=====

[Either] Counter (Blue) = Morph (Yellow)

-NOTES- This is useful in teh Sunken Gelnika for stat maxing reasons
(read below).

=====---------------------------------------------------------
=====

[Either] Counter (Blue) = Steal (Yellow)

-NOTES- If they attack you, you attack them _and_ steal something.
Fair
tradeoff.

=====---------------------------------------------------------
=====

[Either] Final Attack (Blue) = Revive (Green)

-NOTES- When you get killed, bring yourself and all other dead
allies
right back to life full health if you have Life2 _and_ deal
Fire
damage to all enemies.

=====---------------------------------------------------------
=====

[Either] Final Attack (Blue) = Phoenix (Red)

-NOTES- When you get killed, bring yourself right back to life (w/
full
health if you have Life2). Makes you practically immortal
(for
five deaths max, anyway).

=====---------------------------------------------------------
=====

[Either] Quadra Magic (Blue) = <magic or summon materia>


[Either] HP Absorb (Blue) = <magic or summon materia>
[Either] MP Absorb (Blue) = <magic or summon materia>
[Either] MP Turbo (Blue) = <magic or summon materia>
[Either] Added Cut (Blue) = <magic or summon materia>
[Either] Steal as well (Blue) = <magic or summon materia>
[Either] Sneak Attack (Blue) = <magic or summon materia>
[Either] All (Blue) = <magic materia>

-NOTES- All of these should be adequately self-explanatory.

=====---------------------------------------------------------
=====

[Either] W-Summon (Yellow)


<summon materia>

-NOTES- Cast two summon spells per turn.

[Either] W-Magic (Yellow)


<magic materia>

-NOTES- Cast two spells per turn.

=====---------------------------------------------------------
=====

[Either] Mega All (Purple)


Master Magic (Green)

-NOTES- All applicable magic spells have the "All" effect.

[Either] Mega All (Purple)


Master Command (Yellow)

-NOTES- All applicable commands have the "All" effect.

=====---------------------------------------------------------
=====

[Either] Counter Attack (Purple)


Counter Attack (Purple)

-NOTES- Counter attack twice. If you kill an enemy with the first
counterattack, your character will automatically choose
another
target to counter. You can link have as many of these as
you
want, and they will continue to stack in effect.

[Either] Counter Attack (Purple)


Cover (Purple)

-NOTES- All physical attacks are taken by one character and they
will
counterattack. Very effective in combination with high
luck or
the Mystile armor (basically you'll cover, and the luck or
Mystile will allow you to dodge the attack and you still get
the benefit of a counterattack).

=====---------------------------------------------------------
=====

[Either] Added Cut (Blue) = Master Command (Yellow)


Added Cut (Blue) = Double-Cut (Yellow)

-NOTES- FIVE times cut.

[Either] Steal as well (Blue) = Master Command (Yellow)


Steal as well (Blue) = Double-Cut (Yellow)

-NOTES- Four times cut with four trys at stealing. Basically Mug's
older brother.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[2.2] Advanced Combinations
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

[Either] HP Absorb (Blue) = <magic or summon materia>


MP Absorb (Blue) = <same materia as above>

-NOTES- Cast a spell, get HP back, _and_ MP back.

[Either] HP Absorb (Blue) = <magic or summon materia>


MP Absorb (Blue) = <same materia as above>
MP Turbo (Blue) = <same materia as above>

-NOTES- Cast a spell (stronger), get HP back, _and_ some MP back.

[Either] HP Absorb (Blue) = <magic or summon materia>


MP Absorb (Blue) = <same materia as above>
MP Turbo (Blue) = <same materia as above>
Quadra Magic (Blue) = <same materia as above>

-NOTES- Cast a spell four times, get HP back, _and_ MP back.

=====---------------------------------------------------------
=====

[Either] Added Effect (Blue) = Destruct (Green)


Deathblow (Yellow)
Mega All (Purple)

-NOTES- A _true_ deathblow. Hit all opponents with double damage


that
has a chance for one hit kill.

=====---------------------------------------------------------
=====

[Either] Sneak Attack (Blue) = Ultima (Green)


MP Absorb (Blue) = Ultima (Green)
Quadra Magic (Blue) = Ultima (Green)

-NOTES- This basically makes it so you hardly ever enter a battle


which
requires you to actually input any commands.

=====---------------------------------------------------------
=====

[Weapon] Cover (Purple = Counter Attack (Purple)


Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
[Armor] Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)

-NOTES- This is most effective with the Ultimate Weapons and Wizard
Bracelets. Anytime a coverable attack is used against your
party, this character hits _fifteen_ times.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[2.3] Full Character Set Ups
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

CLOUD STRIFE (Ultimate Weapon - Mystile - Ribbon)

[Weapon] Final Attack (Blue) = Revive (Green)


Double-Cut (Yellow) = Added Cut (Blue)
Added Cut (Blue) = Master Command (yellow)
Comet (Green) = HP Absorb
[Armor] Enemy Skill (Yellow)
Speed Plus (Purple)
Luck Plus (Purple)
Long Range (Purple)
HP Plus (Purple)
HP Plus (Purple)
-NOTES- This setup mainly focuses on utilizing the Double-Cut
materia.
4x-Cut is actually Five times cut. Casting Comet allows
Cloud
to keep his HP high. Long Range, and the various Plus
materia
give him an additional edge. Master Command and Enemy Skill
make it so that Cloud has plenty of variety. Finally, Final
Attack coupled with Revive keeps him alive.

=====---------------------------------------------------------
=====

BARRET WALLACE (Missing Score - Escort Guard - Ribbon)

[Weapon] Sneak Attack (Blue) = Ultima (Green)


MP Absorb (Blue) = Ultima (Green)
Quadra Magic (Blue) = Ultima (Green)
HP Absorb (Blue) = Ultima (Green)
[Armor] MP Turbo (Blue) = Ultima (Green)
Magic Counter (Blue) = Ultima (Green)
W-Magic (Yellow)
Enemy Skill (Yellow)

-NOTES- This can, of course, be done with any magic materia.

=====---------------------------------------------------------
=====

TIFA LOCKHEART (God's Hand - Minerva Band - Ribbon)

[Weapon] Final Attack (Blue) = Phoenix (Red)


Added Effect (Blue) = Contain (Green)
Sneak Attack (Blue) = Deathblow (Yellow)
Mega All (Purple)
Mime (Yellow)
[Armor] Long Range (Purple)
Enemy Skill (Yellow)
HP Plus (Purple)
HP Plus (Purple)
Speed Plus (Purple)
Slash All (Yellow)

-NOTES- In addition to a powerful Deathblow, Tifa has an instant


death
attack in Flash. Because of this, Destruct isn't needed,
and
in place is Added Effect and Contain. Mime and Enemy Skill
give her variety.

=====---------------------------------------------------------
=====

RED XIII (Limited Moon - Wizard Bracelet - Ribbon)

[Weapon] Cover (Purple) = Counter Attack (Purple)


Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
[Armor] Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)
Counter Attack (Purple) = Counter Attack (Purple)

-NOTES- Given the Limited Moon's effectiveness with full MP, I


figured
Red XIII shouldn't even bother using any. Doesn't stop him
from being extremely powerful.

=====---------------------------------------------------------
=====

YUFFIE KISARGI (Conformer - Wizard Bracelet - Ribbon)

[Weapon] Counter (Blue) = Morph (Yellow)


Counter (Blue) = Morph (Yellow)
HP Absorb (Blue) = Morph (Yellow)
MP Absorb (Blue) = Morph (Yellow)
[Armor] Steal as well (Blue) = Morph (Yellow)
Final Attack (Blue) = Revive (Green)
Added Effect (Blue) = Time (Green)
Mega All (Purple)
Cover (Purple)

-NOTES- Yuffie and her Conformer makes her the best Morpher.

=====---------------------------------------------------------
=====

CAIT SITH (HP Shout - Zeidrich - Ribbon)

[Weapon] W-Summon (Yellow)


W-Magic (Yellow)
Mime (Yellow)
Enemy Skill (Yellow)
Master Magic (Green)
Master Summon (Red)
Master Command (Yellow)
Mega All

-NOTES- Extreme variety.

=====---------------------------------------------------------
=====

VINCENT VALENTINE (Outsider - Wizard Bracelet - Ribbon)

[Weapon] Added Effect (Blue) = Destruct (Green)


HP Absorb (Blue) = Deathblow (Yellow)
Mime (Yellow)
Cover (Purple)
Mega All (Purple)
Pre-Emptive (Purple)
[Armor] Counter (Blue) = Deathblow (Yellow)
Counter (Blue) = Deathblow (Yellow)
Counter (Blue) = Deathblow (Yellow)
Counter (Blue) = Deathblow (Yellow)

-NOTES- You could, of course, use the Death Penalty if you have it
strong enough. I gave him Deathblow specifically so that he
can still attack even if his limit fills (I personally do
not
much like his limits). Each time the party is attacked, he
will counter with four Deathblows to all enemies, each with
a
chance for instant death. He has Mime to make up for his
lack of variety.

=====---------------------------------------------------------
=====

CID HIGHWIND (Venus Gospel - Mystile - Ribbon)

[Weapon] MP Absorb (Blue) = Master Summon (Red)


Final Attack (Blue) = Phoenix (Red)
HP Absorb (Blue) = Master Magic (Green)
MP Absorb (Blue) = Master Magic (Green)
[Armor] Mega All (Purple)
Long Range (Purple)
Enemy Skill (Yellow)
W-Summon (Yellow)
Master Command (Yellow)
W-Magic (Yellow)

-NOTES- The ultimate in variety. Not to mention the fact that Cid
will
never run out of steam with this combination. He has
access to
nearly everything and can replensih HP and MP without
anything
in exchange. Additionally, he has Phoenix and Final Attack
in
case things get ugly.

3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
_33 -----------------------[ INFO ON THE WEAPONS
]-----------------------
33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
3333

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[3.1] Information
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

In earlier revisions, this section was reserved for a step-by-step


method
of defeating the fabled WEAPONs. Of course, there are literally
dozens of
tried and true methods that basically guarantee the defeat of the
WEAPONs.

So instead of listing methods of defeating them (as you can find that
elsewhere), I have made this a section with information on there
attacks
and attack patterns. However, if you do not want to bother reading
the
below sections and forming your own strategy, the short answer is:

Use Hades on Ruby and have at least one character with very little
materia
against Emerald (you can actually do it without any materia at all,
but I
suggest using Double Cut to speed things along). Mystile armor on two
characters (as there are only two Mystiles in the game) against both.

I myself have managed to take them both down at around level 45.
I've not
bothered trying any lower simply because I don't have the desire to go
through the game for the umpteenth time just to fight the WEAPONs.
What's
more, I've heard of players who can do it in the 20's (I even
downloaded
and watched a video that proves it). So they are hardly invincible.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[3.2] Emerald WEAPON
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

ATTACKS
-------
Emerald Shoot - Hits everyone for high damage.
Emerald Beam - This attack hits everyone for less dmg. than Emerald
Shoot.
It uses this directly before revealing its "eyes".
Revenge Stomp - Each time an eye is destroyed, it will use this. It
hits
all for low to moderate damage.
Aire Tam Storm - The infamous attack. Notice what "Aire Tam" is
spelled
backwards? Deals damage to all. Damage is directly
proportional to the amount of materia worn. For
every
piece of materia a character has equipped, the
damage of
Aire Tam Storm is increased by 1100 (or was it 1111?
I
forget). So if you wear no materia, it does nothing.
This is used after all eyes are destroyed.

-NOTES- Each eye has roughly 20000 HP. Two of them deal damage
normally.
The other two take away your MP.

ATTACK PATTERN
--------------
1. It uses Emerald Shoot for a short while.
2. After a certain amount of time (or is it damage?) it'll pull out
the
Emerald Beam.
3. Opens eyes.
4. Each eye destroyed prompts a Revenge Stomp.
5. All eyes destoryed prompts a Aire Tam Storm.
6. Cycle repeats.

TIPS AND ADVICE


---------------
1. Emerald causes no status effects whatsoever. Don't bother with
the
usually essential accessories for other more useful ones.
2. The Mystile armor allows characters to dodge a large amount of
attacks.
3. High luck does the same.
4. Emerald is worth tons of AP. Don't bother with Ultimate Weapons.
5. Physical attacks work well on Emerald.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[3.3] Ruby WEAPON
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

ATTACKS
-------
Whirlsand - Removes a single character from battle.
Great Sweep - Damages all characters for moderate damage.
Shadow Flare - Deals damage to a single character. Ignores defense.
Ultima - Same as the spell you can cast. It uses it as a
counterattack.
Ruby Fire - Fire damage to one character.
Ruby Ray - Damages one character for low to moderate damage. Can
cause
confusion.
[Regular Attack] - Deals low to moderate damage to one character.

-NOTES- Ruby will submerge his claws and two tentacles will appear
behind
the party. One deals damage directly. The other will take
away
your MP. each ahs about 50000 HP.

ATTACK PATTERN
--------------
Ruby likes to fight one-on-one battles. Its priority is always to use
Whirlsand until there is only one character left in fighting
condition.
After there is only one character left, it'll submerge its claws. At
this point, it will lose the ability to use Whirlsand, Great Sweep and
its regular, generic attack.

TIPS AND ADVICE


---------------
1. Physical attacks are worthless against Ruby. They do nearly no
damage.
2. The Mystile armor allows characters to dodge a large amount of
attacks.
3. High luck does the same.
4. Ruby is worth tons of AP. Don't bother with Ultimate Weapons.
5. Equip the Ribbon to avoid confusion.
6. Ruby is *not* immune to the status ailment "Stop".

4 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
4444 -----------------------[ ULTIMATE CHARACTERS
]-----------------------
4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
4

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[4.1] Ultimate Weapons
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

With the single exception with Aeris, each character has an Ultimate
Weapon
in the game. These weapons each have eight total materia slots,
divided in
four pairs. Though the weapon has absolutely no materia growth, the
weapon
itself is immensely strong and has certain inherent properties.

=====---------------------------------------------------------
=====

CLOUD STRIFE - ULTIMATE WEAPON


------------------------------

LOCATION: Acquired by defeating the Ultimate WEAPON. In the third


disc, use the Highwind Airship to chase Ultimate WEAPON. After a
few
battles, you'll eventually beat him near Cosmo Canyon. Its defeat
nets you Cloud's Ultima Weapon, and allows access to the Ancient
Forest without the use of a mountain climbing chocobo.

SPECIAL PROPERTIES: Damage is directly affected by HP. The


difference
between your current HP and max HP affect damage. The more HP you
have, the more damage you do. The less you have, the less damage
you
do.

NOTES: Veterans to Final Fantasy will recognize the Ultima Weapon.


It
has appeared in VI as a weapon and monster (both of which under
the
translation of "AtmaWeapon". It appeared in VIII as a optional
enemy
in a remote location. In IX it was Zidane's most powerful weapon.
In X it was also a monster (though extremely weak to the point it
was
laughable).

BARRET WALLACE - MISSING SCORE


------------------------------

LOCATION: During the Midgar Raid (directly before the end of Disc
2),
you will scale a set of stairs before the battle with Hojo. A
green
chest is on the stairway. It, obviously, contains the Missing
Score.
If Barret is not in your party, the chest will not be there, and
you
will not acquire this weapon.

SPECIAL PROPERTIES: Equipping materia with high amounts of AP


increase
the damage dealt by the Missing Score.

TIFA LOCKHART - PREMIUM HEART


-----------------------------

LOCATION: Late in Disc 2 or 3, you can return to Midgar. You will


be
outside of Sector 5. The door is locked, but there is a next to
it.
Talk to him, and it is mentioned that he dropped a key. Head to
Bone
Village and dig for "Normal Treasure". Dig near the northern
section
and you'll eventually come up with the "Sector 5 Key". Go back to
Midgar and go to the Wall Market. Enter the building with a
vending
machine. Examine it and you'll get the Premium Heart.

SPECIAL PROPERTIES: Damage is increased as Tifa gets more "Miss"


while
performing limit breaks.

RED XIII - LIMITED MOON


-----------------------

LOCATION: Late in Disc 2 or 3, you can return to Cosmo Canyon with


Red
XIII in your party. Visit Bugenhagen's observatory and after
several
sequences, you will acquire the Limited Moon.

SPECIAL PROPERTIES: Damage is directly affected by MP. The


difference
between your current MP and max MP affect damage. The more MP you
have, the more damage you do. The less you have, the less damage
you
do.

YUFFIE KISARGI - CONFORMER


--------------------------

LOCATION: It is in one of the chests in the Shinra's Sunken Gelnika


plane. After acquiring the Submarine, head to an alcove near the
Gold Saucer shore. Enter the submerged airplane and you'll find
it
in one of the several chests.

SPECIAL PROPERTIES: More damage is dealt against higher level


monster.

CAIT SITH - HP SHOUT


--------------------

LOCATION: During the Midgar Raid at the end of the Disc 2, enter
the
Shinra tower. On the 64th floor, search the lockers for the
elusive
megaphone.

SPECIAL PROPERTIES: Damage is directly affected by HP. The


difference
between your current HP and max HP affect damage. The more HP you
have, the more damage you do. The less you have, the less damage
you
do.

NOTES: Is it just me, or does the name just blatantly give away the
special property?

VINCENT VALENTINE - DEATH PENALTY


---------------------------------

LOCATION: Late in Disc 2 or 3, place Vincent in your party and


using
either a chocobo with mountain climbing abilities or the submarine
visit Lucrecia in her cave. Later on, visit her a second time,
and
Lucrecia will give Vincent the Death Penalty and his level four
limit break, Chaos.

SPECIAL PROPERTIES: Damage dealt is increased as Vincent performs


the
killing blow on more enemies.

NOTES: Just like Cait Sith's weapon, the name of this one gives it
away at all. But unlike Cait Sith's HP Shout (whose name totally
sucks, IMO), Vincent's weapon has a great name.

CID HIGHWIND - VENUS GOSPEL


---------------------------

LOCATION: After Cid's Rocket is launched, return to Rocket Town.


Talk
to the seated old man who enjoyed looking at the rocket several
times
and he will give you the Venus Gospel.

SPECIAL PROPERTIES: Damage is directly affected by MP. The


difference
between your current MP and max MP affect damage. The more MP you
have, the more damage you do. The less you have, the less damage
you
do.

NOTES: I have absolutely know idea where the name "Venus Gospel"
comes
from. It makes no sense to me, and it doesn't seem to fit the
name
of a spear. It likewise sounds more like a name for a weapon for
Aeris rather than Cid. I would have much preferred the name
Gungnir
or Aura Lance. "Kain's Lance" or "Highwind Lance" would have
been the
great, as the two legendary FF figures share the same last name.

+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+
[4.2] Level Four Limit Breaks
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-
=+=-~-=+

With the single exception with Cait Sith, each character has a level
four
limit break learned through the use of a manual item, after having
already
acquired all other limits.

=====---------------------------------------------------------
=====

CLOUD STRIFE - OMNISLASH


------------------------
LOCATION: In disc 2 or 3, return to the Gold Saucer Battle Square
and
purchase it for 32,000 Battle Points.

EFFECT: Attacks for 15 hits total, targeting all enemies, though


each
hit only effects one enemy.

BARRET WALLACE - CATASTROPHE


----------------------------

LOCATION: After the train crashes into North Corel, speak with a
woman
in one of the tents. She will give you the Castastrophe.

EFFECT: Attacks all enemies several times.

TIFA LOCKHART - FINAL HEAVEN


----------------------------

LOCATION: After Meteor is summoned, return to Nibelheim and go to


Tifa's house. At the piano, play the music from the flashback
sequence in Kalm.

EFFECT: As the final hit in her limit combo, Tifa causes an


explosion
to damage the enemy.

* Thanks to Sage <Sage51423@aol.com> for informing me when you can


acquire Final Heaven.

AERIS GAINSBOROUGH - GREAT GOSPEL


---------------------------------

LOCATION: If the last two digits of the number of battles you have
fought are the same (e.g. 44, 122, 1833, 888), visit the Sleeping
Man on the Midgar Continent. You will need to be able to cross a
river (i.e. have access to the Buggy or, later in the game, the
Highwind Airship). He may give you an item called "Mythril".

Head to the Weapon Maker near Gongaga and give him the Mythril.
He
will give you a choice of two chests. The larger one on the first
floor contains a Gold Armlet. The smaller one on the second floor
contains Aeris' Great Gospel.

EFFECT: Grants the entire party _invincibility_. Easily the most


useful of all limits, though, pointless because you don't have her
long enough to utilize it (or for most people, even use it!).

NOTE: Most people acquire this after Aeris is long gone. Refer to
the Character FAQ section later in the guide for a detailed method
of acquiring this before you lose Aeris.
RED XIII - COSMO MEMORY
-----------------------

LOCATION: In Nibelheim, go to the Shinra Mansion's second floor.


Open
the safe with the combination Right 36, Left 10, Right 59, and
Right
97. A battle with Missing Number ensues. After defeating him,
you
will get the Cosmo Memory manual as battle spoils.

EFFECT: Attacks all enemies with a single powerful attack.

NOTE: Stardust Ray is a much better limit than Cosmo Memory.

YUFFIE KISARGI - ALL CREATION


-----------------------------

LOCATION: After completing Yuffie's side quest in Wutai (i.e.


getting
all of your materia back), return with her in your party. Defeat
all the warriors of the Pagoda and you will acquire this as a
battle
spoil for defeating Godo.

EFFECT: Attacks all enemies with a single powerful attack.

NOTE: Doom of the Living is a much better limit than All Creation.

VINCENT VALENTINE - DEATH PENALTY


---------------------------------

LOCATION: Late in Disc 2 or 3, place Vincent in your party and


using
either a chocobo with mountain climbing abilities or the submarine
visit Lucrecia in her cave. Later on, visit her a second time,
and
Lucrecia will give Vincent the Chaos limit break and his ultimate
weapon, the Death Penalty.

EFFECT: Lose control of Vincent and he will transform into a demon.


He is more powerful than he normally is while in this form.

NOTE: Personally, I would have loved if Vincent looked more like


Chaos
from the original Final Fantasy. That would have been one a great
little reference to add in.

CID HIGHWIND - HIGHWIND


-----------------------

LOCATION: It is found in a Chest in the Sunken Gelnika.


EFFECT: Cid calls the Highwind, which drops several missiles at all
enemies. Each missile will hit one enemy for damage.

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[4.3] Leveling Up
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Though the action of leveling up is quite simple, as with anything,


there
are bad ways to do it, good ways to do it, and better ways to do it.

The fastest way to accumulate experience is through battling at


Northern
Cave. Proceed through the cave until you come to a path that is
split.
Head left and you will encounter another split path. Choose the
upper one
and you will come across a natural-looking terrain complete with a
green
pool in the center. There are a variety of monsters here, but there
are
two of notable exception.

=====---------------------------------------------------------
=====

MASTER TONBERRY
---------------

APPEARANCE: This creature should be more than familiar to long


time FF
gamers. It looks distinctively like a turtle without a shell,
draped
in a non-descript robe, carrying its ever present lattern and
knife.
It also sports a very fashionable golden star over its head. It
will
only appear in battle alone.

STATISTICS: It takes five hits at max damage to kill. Upon


defeat, it
awards you 6000 experience points, 200 AP, and 6800 gil. Stealing
nets you an Elixir (very important, read on), and morphing nets
you
a very useful Ribbon accessory. Additionally, it drops a
Megalixir
as battle spoils.

ATTACKS:
Everyone's Grudge is a counterattack in which the damage dealt is
in
direct proportion to number of kills the character has made.
Knife
is an instant death attack. Master Tonberry is only able to use
this
attack if its moved close enough to your party.

MAGIC POT
---------

APPEARANCE: The name gives it away. Looks like a pot or jug with a
purple creature's head peering over the rim of the pot. Will
appear
along or in a group of two.

STATISTICS: Takes one hit at max damage to kill. Each one is worth
8000 exp. points, 1000 AP (!), and 8500 gil. As battle spoils, it
gives you Turbo Ethers.

ATTACKS: As a counterattack, everytime you hit it, it will steal an


item. Defeat it to reclaim your item.

NOTES: The Magic Pot is initially invunerable. Meaning you cannot


harm it in anyway. That is, until you feed it an Elixir.
Following
that, it loses its innate invunerability.

=====---------------------------------------------------------
=====

Given the information, it should adequately obvious what to do.


Anytime
you encounter a Master Tonberry, steal the Elixir and kill it.
Anytime
you encounter a Magic Pot, feed it an Elixir and kill it.

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[4.4] Materia Growth
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Like with experience, there are ways to gather AP and then there are
better
ways to gather AP. The best place to do it is conveniently the same
place
where you acquire experience. Equip weapons with higher than normal
growth
rates. Cloud and Cid are the only two characters with Triple AP
growth
weapons (the Apocalypse and Scimitar, respectively). Most other
characters
have a Double AP growth weapon. Additionally, equip Rune Armlets
with all
characters as they are the only armor with Double AP growth.

Fight the same enemies as with leveling up, but look for another
enemy as
well.

=====---------------------------------------------------------
=====

MOVER
-----

APPEARANCE: Again veterans of FF will recognize this. Looks like


an
orange bouncing ball. Appears in groups of three.

STATISTICS: Each takes one hit at max damage to kill. Defeating


one
is worth 800 AP and 30,000 gil. So, according to simple math,
each
battle with Movers nets 2400 AP and 90,000 gil.

ATTACKS: Only uses a generic physical attack.

=====---------------------------------------------------------
=====

Fighting these guys is a materia maxers dream come true. Every


battle with
them nets 2400 AP (before considering double and triple AP growth)
and it
only takes one Slash-All to end the battle.

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[4.5] Stat Maxing
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The Gelnika was a military cargo plane for Shinra. For some reason
(it is
never explained why), the Gelnika was sunk at some point during the
game.
It currently resides on the ocean floor in an underwater alcove,
accessable
through the use of a submarine.

The Gelnika is a point of special interest for two reasons. First


and most
obvious, it is full of many useful treasures. Secondly, more
importantly,
though less obvious, are Shinra's freak monsters. Not only are the
various
monsters useful to develop against, they provide the key to making
all of
your characters nigh-invincible.

Each monster can be morphed into a different type of source. As you


should
undoubtedly know by now, a source permanently raises a statistic by
one.
Basically, you can continue to morph these monsters into sources and
use
them to power up your characters to your heart's content. There are
six
statistics you can power up in this manner to 255. Of course, there
are
conveniently six monsters to morph. They are:

- Unknown 1 ~ Power Source


- Unknown 2 ~ Guard Source
- Unknown 3 ~ Magic Source
- Bad Rap ~ Luck Source
- Poodler ~ Speed Source
- Serpent ~ Mind Source

Of course, being that these monsters are relatively difficult,


morphing is
not always the most easy of task. You should start off in the
cooridor
directly to the left of the main hall (where you encounter the Turks
if you
came here before raided Midgar). here you'l only encounter groups of
Bad
Raps and Poodlers. Equip Yuffie with her Conformer weapon, the Morph
materia, and the Mega-All materia. She should go into battle and
continue
to use Morph. If your Yuffie deals max damage with morph then you'll
be
able to kill entire groups in one hit.

Now, go to the other areas and max out the rest of your stats. If
you can
deal max damage with Morph, it will require no more than two hits to
kill
each monster.

Additionally, there are other monsters that can be morphed into


sources. I
am not going to bother to listing them here because I find it faster
and
easier to acquire the sources all within the Sunken Gelnika.

After you have finished this painstakingly long task, you can sit
back, and
know your characters are basically unstoppable.

5555 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
555 -------------------[ FREQUENTLY ASKED QUESTIONS
]--------------------
55 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=
555

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[5.1] Gameplay Questions
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Q. Where are all the flyers from the Turtle's Paradise?

A. 1 - The wall of the boy that has 5 gil in Sector 5 Slums


2 - The bulletin board in the lobby of the Shinra HQ
3 - Ghost Hotel in the Gold Saucer
4 - The inn in Cosmo Canyon
5 - Tiger Lily Weapon's Shop in Cosmo Canyon
6 - Yuffie's House in Wutai

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Q. What is Lucky 7's?

A. If a character's current HP is 7777 exactly, the character will


go into
a continous attack pattern where he or she attacks 62 times non-
stop
uninterrupted by enemy or ally actions. Each attack does 7777
damage.
This means, when you get this, you do a total of 482,174 damage.

Q. How do I get it?

A. Well, you can always get it randomly, but here's a much easier
method:

First, your max HP must be above 7777. Now go into battle with
less
than this amount, preferably against one enemy. Have the enemy
hit you
until the last two digits in your HP are close to 77, but higher.
Then
cast "Mini" on the enemy. It'll hit you for 1 HP everytime.
When it
does enough damage so that you are at 77 HP exactly, kill the
enemy and
end the battle. Now use Potions and Hi-Potion until your HP is
7777
exactly. Go into the next battle, and voila.

Oh, and no, you cannot carry this affect into another battle,
after
using it.

On a final note, I've heard that some people have actually been
able to
get some characters' max HP to 7777 exactly (through the use of
materia
equipping. I've not seen it myself, so I cannot confirm this.

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Q. What is the Nibelheim safe combo?

A. Right 36, Left 10, Right 59, Right 97

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Q. What is the combination used in Cid's Rocket?

A. Circle, Square, X, X

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Q. I can't get the "Guide Book". Where is it and how do I get it?

A. You can only get this by morphing the enemy called "Ghost Ship".
It
looks like a big wooden shipped with a leg-less skeleton mounted
to the
bow, holding a big paddle. It can only be found in the Underwater
Reactor (in a long glass passage way) and the Battle Square in
Gold
Saucer. I have personally always done it in the Underwater
Reactor,
and have never tried to morph it in the Battle Square.

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Q. How do I perform the item duplication?

A. Please take note that this is a cheat. If you would rather not
cheat,
do not do this.

It requires the W-Item command materia. You can only duplicate


items
that can be used in battle. Go into battle, and choose W-Item.
Pick
the first item (doesn't matter what it is). With the second
item, choose
something you wish to duplicate. Then cancel it. That item has
just
been duplicated. You can keep selecting and cancelling until
you've had
enough.

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[5.2] Materia Questions
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Q. Some materia is one-of-a-kind, like KotR. How do you get more
than one
of them?

A. When you master a materia (i.e. acquire enough AP to the point


where
said materia can not grow anymore), a new materia of the same
type will
be born (i.e. a new materia of the same type will appear in your
materia screen starting with no AP). When this happens, you'll
get a
message in the screen after battle where experience accumulation
is
shown. Of course, you'll still keep the old mastered materia.

Q. What happens when a new materia is born, but you have no space in
your
materia inventory?

A. I've never had that personally happen to me. I've actually never
even
thought of this possibly until now. I'm sorry, I can't answer
that. I
normally make it a routine habit to sell off lots of materia at a
time.

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Q. How do I get Master Magic/Master Command/Master Summon?

A. Once you have mastered all the materias of the specific group,
you can
go to Bugenhagen's laboratory and check the corresponding Huge
Materia.
You'll get the chance to trade in all the mastered materias of
one type
in for a single Master Materia of that type. Of course, you'll
lose
all of the previously mastered materias, but you gain a single
more
powerful materia.

Master Command is slightly different. You only need seven, namely


Deathblow, Manipulate, Mime, Morph, Sense, Steal and Throw.

Additionally, you can defeat Emerald WEAPON and receive the Earth
Harp.
You can trade it for one Master Magic, one Master Summon, and one
Master Command. (Though, normally, if you are able to defeat
Emerald,
you probably already have a Master Materia or two)

Q. Why doesn't the Master Command include all of the Command


Materias?

A. Because some of them cannot co-exist at the same time. An example


would be Double Cut and Slash-All. They both take over the Fight
command, and thus cannot both be used by the same character at
the same
time.

Q. Why isn't there a Master Independent Materia or a Master Support


Materia?

A. A Master Independent Materia cannot exist because it is way too


cheap.
Imagine a materia that has the properties of HP Plus, MP Plus,
Speed
Plus, Magic Plus, Long Range, Counter Attack and more.

Likewise for the Master Support Materia idea. A single materia


being
able to add all the properties of All, MP Turbo, MP Absorb, HP
Absorb,
Added Cut, Element, Added Effect, Sneak Attack, Final Attack and
more
would make things way too complicated.

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[5.3] Character Questions
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Q. How do I learn new limit breaks?

A. Most characters have a total of 7 limit breaks. Cait Sith and


Vincent
are the exceptions to this, so we'll ignore them for the moment.
Of
the seven, they are broken down into groups of twos divided over
four
levels. The last level has only one limit break, and that is
learned
in a different manner than the rest, so we will ignore that for
now, as
well.

Each character starts with the first limit break in the first
level.
The second limit break in the first level is acquired through
using the
first limit break a certain amount of time. Basically, just use
the
first limit break until you get the second one. This is true for
all
the levels. The second limit break in the second level is
acquired by
using the first limit break in the second level a certain amount
of
times. The second limit break in the third level is acquired by
using
the first limit break in the third level, as well.

Now, to get the first limit break in another level (effectively


opening
up that level), the character has to perform the killing blow on a
certain amount of enemies. Basically just have a character get
the
killing blow on enemies until they learn the first limit break in
the
second level, and the first limit break on the third level.

Now, because of this system, sometimes people manage to get the


first
limit break in all levels before they ever get a second limit
break for
any particular level. This really doesn't matter at all. As
long as
you use a limit break enough, you'll eventually get the other
limit
breaks.

As for the final limit break, the level four, you have to first
acquire
an item for each character. All, save Cait Sith, have a limit
break
manual you can acquire through the course of the game or through
a side
quest. After you have the item, make sure the corresponding
character
has learned all six (or in Vincent's case, three) other limits.
Then
go to the Item screen and use the manual.

Now, onto Cait Sith and Vincent. Cait Sith only has two limits
through
the entire game. He starts with his first limit. His second and
final
limit break is acquire the same way any other character acquires
their
first level two limit break, by killing enemies.

Vincent only has four limit breaks throughout the game. One for
each
limit level. Basically he follows the same rules as everyone
else, but
he does not have to bother using his limits a certain amount of
times
in an effort to gain a second limit for each level, simply
because he
doesn't have them.

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Q. What's the point of Aeris' Level 4 Limit Break?

A. Now then, people often wonder what is the point to this limit
break
considering Aeris is dead before you even get the manual. Because
acquiring this manual requires you to go to one continent and
back, it
is widely assumed you cannot acquire it beforehand, because Aeris
is
dead before you have access to either the Tiny Bronco or the
Highwind
Airship. Additionally you have to be capable of crossing a river
to
get this manual, and you cannot cross a river until you have left
the
continent Midgar resides on.

This is simply not the case. After you acquire the Sand Buggy
from
Dio, you can drive it into Costa De Sol and board the ship. It
will
automatically take you back to the continent Midgar is on.
Moreover,
if you drove the Buggy into Costa De Sol, the ship will have
taken the
Buggy across the ocean for you.

Now you can reach the sleeping man, acquire the Mythril, reboard
the
ship with the Buggy and go to the Weapon Maker. Give him the
Mythril,
and pick the small chest on the second story. Use Aeris until
you have
acquired all her limit breaks and then use the manual.

Now, I agree, this is one of the most ridiculously troublesome


things
in the game, because unlike the rest of the characters, Aeris
will not
be along long enough to put it to good use. There really is no
point
to Aeris limit break, aside from a feeling of self-
accomplishment, of
course.

It's a shame really, since Great Gospel is far and wide the
strongest
limit break there is.

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Q. Who are the best characters?


or Which team is the best?

A. This is really more an opinionated question than anything.


Unlike in
older FFs, characters in VII don't possess special abilities
aside from
limit breaks. Everything is based around the materia system,
which
leaves all character roughly the same.

Since stats are, for the most part, not too diversified, it
leaves only
two categories to effective critique and compare characters: the
limit
breaks and their weapons (more specifically, their ultimate
weapons).

This generally disqualifies Barret, Tifa, Cait Sith, and Vincent.


Barret's Missing Score is dependant on a statistic that requires
an
enormous amount of time. Though, if you are like me, and spent
way too
much time maxing materia, then the Missing Score is powerful.
However,
the point is moot, because this is not so for everyone.

Tifa's Premium Heart is dependant on how many times you fail


during the
limit break slots. The weapon is usually very weak in my game
(and
from what I hear, most other people's games as well). Likewise,
not
only does her limit not have as many hits as some other
characters, it
has chances to backfire (though, really, this point is moot
because the
slots are ridiculously easy).

Cait Sith has my vote for worse character. Not only do I


personally
loathe the character, his limit is terrible. The slot combo
where a
giant Cait Sith replaces your entire party is possibly the single
most
idiotic idea there is. One character instead of three? My
counting
skills aren't the greatest, but that doesn't even make sense.

Vincent, though he has a great character design, is terrible in


battle.
Using his limit causs you to lose control of him, and he doesn't
become
that much more powerful. Because of this, I often neglect using
him,
and thus his Death Penalty is often very weak.

This leaves Cloud, Red XIII, Yuffie, and Cid. Red XIII is
strong, but
his limit falls short. The Cosmo Memory is terrible, and even
using
Stardust Ray, he nets in a total of five hits only.

That leaves Cloud, Yuffie and Cid as the three best to make a
party.
Personally, I'd pick Cloud and Cid no matter what, simply because
they
both have a triple AP growth weapon. Yuffie has always been in my
party simply because I've always used her to morph enemies.
However,
for discussion's sake, I'll evaluate these three as well.

I really shouldn't even bother with Cloud. On top of being a


great
character, having a great ultimate weapon, and limit break, he is
required for most of the game.

Yuffie has arguably the best ultimate weapon. Though All


Creation is
a terrible limit, her level three limits are on par with the best
of
them.

Cid's ultimate weapon is great. If you don't bother using MP


draining
abilities, he'll always be strong. I can't honestly make a fair
enough
assessment of the Highwind limit, as it hits too fast for me to
count,
but overall, Cid's still better than most.

Before I get hate mail because I didn't say your favorite


character is
the strongest, please remember that this is my opinion.

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Q. Which character do you personally like the most?

A. Cid wins this, hands down. It's not even close. Sephiroth takes
the
glorified number two spot with Red XIII rounding out a close
third.

Additionally, like I stated above, I personally loathe Cait Sith.


I
also dislike Yuffie's character as well, but not nearly to the
extent
of Cait Sith.

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[5.4] Miscellaneous
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Q. How do you revive Aeris?

A. You cannot revive Aeris. For those of you who *still* cannot
accept
this (or grasp the concept), please read Andrew Vestal's well-
written
essay on the matter. It can be found in Kao Megura's Changes FAQ
found
at GameFAQs:
<http://www.gamefaqs.com/console/psx/game/20052.html>

For those hell bent on making her playable for the rest of the
game,
use a gameshark.

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Q. How do I breed all of the chocobos?

A. First off, in the end of it all, you will need three stalls in the
Chocobo Farm, the Chocobo Lure materia, and quite a lot of
Greens. It
is prefered to have all the stalls bought out, but not a
requirement.
You will need a few of the cheapest Greens purchasable from Choco
Billy
and it is prefered you have a large quantity of Sylkis Greens.
They
will make your racing life all the more easier. Take note, this
will
cost you a huge amount of money.

Now, go fight Chocobos around Mideel, on the Wutai continent, or


near
Gold Saucer. Like you did at the beginning of the game, throw
the very
cheap greens you bought from Billy to keep the chocobos from
fleeing.
You'll want to have two chocobos, one Great female and one Good
male.
Kick the rest out. Now go fight Vlakorados found in the grassy
areas
directly south of Bone Village. You can either steal or win the
Carob
Nuts from them. You need three.

Feed your two chocobos Sylkis Greens. Anywhere from 7-15 is


fine. Go
to Gold Saucer and race until both have maxed out their rank.
Now,
make sure to save your game. Then, mate your two chocobos and
feed
them one Carob Nut. You should get either a blue male or a green
male.
If you get anything else, reset, and try again. Kick out the
good male
chocobo, he's useless now.

Feed the newborn chocobo 7-15 Sylkis Greens. Go to the Gold


Saucer and
race until you have maxed out the new chocobo's rank. Save your
game.
Mate the great female with the new male chocobo. If the male
chocobo
was blue, hope to get a green female. If the male chocobo was
green,
hope to get a blue female. If not, reset the game, and try
again. Now
kick out the great female chocobo, she's useless too.

Feed the female chocobo 7-15 Sylkis Greens. Go to the Gold


Saucer and
race until you have maxed out the female chocobo's rank. As
always,
save your game. Mate the blue and green chocobos and feed them a
Carob
Nut. Make sure you get a Black Chocobo, of any gender. If not,
reset.

Go to the northern most continent, and find the chocobo tracks in


the
snow. You will only capture weak chocobos, or wonderful ones.
Because
the game enjoys making your life difficult, you will undoubtedly
catch
more weak chocobos than wonderful chocobos. Oh well, this is
what the
every handy trait of patience is for. Catch until you get a
wonderful
chocobo of the opposite sex of your Black Chococo.

Now go to Goblin Island. It is directly northeast of the


continent
Midgar is located on. Fight Goblins and either steal or win the
Zeio
Nut from them. You need only one.

Go to the Gold Saucer and race both the Black Chocobo and the
wonderful
chocobo until their ranks are maxed. Save your game. Mate the
black
and wonderful chocobos and feed them the newly acquired Zeio Nut.
You
now have a Gold Chocobo. If, by some remote chance, you don't
get a
Gold Chocobo, reset and try again.

That is the last of the chocobos. Just to dispell any rumors


(and we
all know there are rumors), you cannot acquire a white chocobo, a
red
chocobo, a silver chocobo or any other type of chocobo, save for
yellow
(regular), blue, green, black and gold. Likewise, there are NOT
any
chocobos who can go underwater, under the Midgar Zolom marsh, into
space, fly or teleport you to the netherworld where you revive
General
Leo to kill Dracula and prevent Frankenstein from discovering the
Anti-Life equation and wiping out the universe.

Q. That's disgusting. Did you realize that your making the chocobos
mate
their parents?*

A. No, I did not. Nor was that a question I wanted to hear asked.
_That_
was one thing I could have seriously done without.

By the way, I likewise find it disgusting. However, I also find


the
fact that you noticed quite disturbing, if not equally as
disgusting.

* And yes, I actually _did_ receive an e-mail asking that question.


The
only difference was that the sender took it upon himself to get
his
message across using a wide assortment of explicitives. None too
nicely, for sure.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~

Q. What does the "Tissue" do?

A. Last I checked, nothing at all. There are several useless items


in the
game, most notably:
- Tissue
- 1/35 Soldier
- Gambler
- Combat Diary
- Autograph
- Masamune Blade (and no, this not the same sword Sephiroth has)

There may be others, but I cannot seriously be expected to


remember all
of them, right?

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~

Q. How can I beat Onyx WEAPON? It's hard.

A. Perhaps you should to stop swallowing the mouth wash before going
to
sleep. It has been proven to cause delusions. There is no such
thing
as an Onyx WEAPON.

If I am not mistaken, the rumor stems from the ability to get a


white
(or was it silver?) chocobo who can sink underneath the Midgar
Zolom
marsh. There Onyx WEAPON will fight you, and once you defeat it,
you
can collect some prize. Knowing how pathetic these rumors are, it
probably has something to do with an item that allows you to
recruit
more supposed hidden characters.

There is no such thing as an Onyx WEAPON. There is Ultimate,


Diamond,
Ruby and Emerald. Then there is the one people have taken to
calling
Sapphire. It's the one that got its butt thoroughly kicked by the
Junon Cannon. Those are all the WEAPONs you see in this game.
There
are no others.

It is kind of interesting actually. I've heard of so many would-


be
WEAPONs that can be found in FFVII (including one in space), yet I
have never heard anyone mention a rumor regarding Omega from FFV.
I
assume there have been such rumors, I just would have thought they
would be more wide-spread.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~

Q. How do I get the hidden ending?

A. Huh? There is one ending, and one ending only in Final Fantasy
VII.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~

Q. How do I get Sephiroth/Zack/Hojo(!)?

A. You can't. The only optional characters you can acquire are
Vincent
and Yuffie. Everyone else joins as a matter of course.

Zack is quite dead, it wouldn't make much sense if he could join


your
entourage. Likewise, it wouldn't make much sense for Sephiroth
to join
you either, considering he happens to be the final enemy of the
game
and the guy who everyone hates.

And to the guy who asked me how do you get Hojo to join you:
Drugs
are bad for your head. Stop using them.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~-~-~-~-~
Q. Why didn't you reply to my e-mail?

A. Well, if you e-mailed me before revision 5.0 (08/04/02), then I


never
even received the e-mail in the first place. All previous contact
addresses have been long defunct. What's amazing is that in the
span
of two years, only two people have been intelligent enough to
find my
correct e-mail by checking my more current FAQs.

If you've e-mailed me after revision 5.0, then I may not have


replied
for a variety of reasons. Perhaps I haven't gotten to the e-
mail. I
check my e-mail very irregularly. Otherwise, it is because of
one of
the following reasons:
- your e-mail was useless to me
- you were being a jackass
- I am a jackass and didn't feel like answering you =]

Seriously, I am a busy guy, and if your e-mail didn't really


warrant
a reply, I probably will not bother.

* * * * * * * * *

CREDITS AND SPECIAL THANKS


```````````````````````````````````````````````````````````````````````
````````

- Sage <Sage51423@aol.com> -
Thanks for informing me when you can acquire Tifa's Final Heaven.
In
addition, he informed me that Cure with HP Absorb does not work in a
beneficial way.

- HoboJoe -
Thanks for the years we wasted playing games. And for introducing
me
to the world of RPGs.

- Kao Megura <http://www.gamefaqs.com/features/recognition/85.html> -


His is, far and wide, the best walkthrough for Final Fantasy VII
there
is. Namely, thanks for the tip (found in his guide) regarding 255
accuracy and Deathblow. Additionally, some of the AP required for
materia level (namely, the ones I didn't have access to in any of my
saves) were referenced from this Extras FAQs. For any FF VII fan,
his
Walkthough, Extras, and Changes FAQ are excellent reads and highly
informative.

- SBishop <http://www.gamefaqs.com/features/recognition/1814.html> -
His Final Fantasy VII Materia Setups and Combos guide gave me the
idea
to create this. I suggest anyone reading to this read his guide,
as it
is full of useful combinations.

- GameFAQs and CJayC <http://www.gamefaqs.com/> -


Firstly, thank you for hosting this guide. Secondly, for creating
and
single-handed running GameFAQs.

- Squaresoft <http://www.squaresoft.com/> -
Thank you for creating the greatest games on Earth.

- 8-bit Theater <http://www.nuklearpower.com/comic/index.html> -


Though it has absolutely nothing to do with this guide at all, thank
you for being the single most hilarious comic strip, ever.
Seriously.
I kid you not.

* * * * * * * * *

Copyright 2000-2002 Jeff Chan [Atom Edge]


All rights reserved

This document was created and maintained by Jeff Chan, its author.
It is
the sole property of its author, who reserves all rights. It is
protected
by "United States Code: Title 17 - Copyrights", the "Berne
Convention for
the Protection of Literacy and Artistic Works", any and all other
copyright
laws applicable and International Treaties.

This document can only appear in one of two forms: electronic and a
personal printed file for private use. This document is exclusive to
GameFAQs <http://www.gamefaqs.com/>. Under no circumstances is this
guide
to appear anywhere else.

This document may not be reproduced or retransmitted in any way,


shape,
form, or medium.

You may not alter, edit, format, remove or add materials to any part
of
this document. It may not be offered for money and/or compensation
(even
if profit attempt fails) or offered as a bonus or gift for accessing
a web
page or purchasing an item. It must always remain in the English
Language.
It will not be translated to any other language for any reason
whatsoever.
It will not appear in any publication. This document was in
absolutely no
way intended for commerical, promotional and/or profitable uses. This
guide is limited to personal and private use only. Any other uses
MUST be
priorly approved by the author, Jeff Chan [Atom Edge].

If this copyright is trangressed, the violators will face immediate


civil
and/or criminal penalties to the fullest extent possible. Any breach
of
copyright (which includes but is not limited to plagerism, theft,
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and posting without permission) is considered an unlawful act, and
will be
punished accordingly.

By accessing, reading, viewing, or using this document in any way, you


automatically agree to abide by this copyright. This copyright
supercedes
any conversation, verbal exchange and written statements that have any
affiliation with this guide. The latest version of this document
contains
the copyright information that is valid for the latest version, and
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prior versions. Ignorance to this notice or the law is no excuse.
Also,
any part of this copyright may change at anytime, withour prior
warning.

FINAL FANTASY, all characters and related articles are belong solely
to
Square Co., LTD. No breach of copyright intended. Any and all
trademarks
and copyrights not directly acknowledged in this document are
respected.

Information in this document is provided "as is," without warranty or


guarantee of any kind, either express or implied.

Under no circumstances will this guide, its author, and persons


otherwise
associated with this guide, be held responsible by any party for any
direct, indirect, consequential, or special damages incurred through
use of
this document, including without limitation, lost profits, and loss of
computer data.

If for any reason, at any point, you do not fully agree with parts or
this
entire notice, your only remedy shall be to not use this guide.

* * * * * * * * *

+--------------------------------------------------------------------
-----+
"I may not have gone where I intended to go, but I think I have
ended up
where I intended to be." - Douglas Adams
+--------------------------------------------------------------------
-----+

=======================================================================
========
FINAL FANTASY VII - CHARACTER AND MATERIA SETUP GUIDE - V. 5.1 - 17
August 2002
Copyright 2000-2002 Jeff Chan [Atom Edge]
-----------------------------------------------------------------------
-- END -
Final Fantasy VII: Character Setup Guide by Atom Edge
Version 5.1, Last Updated 2002-08-17 View/Download Original File Hosted
by GameFAQs
Return to Final Fantasy VII (PS) FAQs & Guides

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