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ABeginnersGuidetoSTO(StarTrekOnline)

AbeginnersguidetoSTO(StarTrekOnline)
By[TOG]Duckforceone,January2010

IndexRevision201028.01

20Makingmoney
20FleetActions
21FleetSetups
21BuyingEquipment
21RacesoftheFederation
22TraitList
24Skilllistguide
25ListofallBridgeofficer
skills
37ListofallCaptainskills
49ListofallFederationShips
51MapandguideoverEarth
Spacedock
53MapofCenterof
FederationSpace
54FAQ

2Intro
2GameSettings
2TheCaptain(you)
4BridgeOfficers
5Ships
7ShipItems
11Weapontypes
13SpaceTactics
14ShipSetups
16GroundItems
16GroundTactics
18TipsandTricks
19StartArea
20Explorationandbadges
20CraftingandAnomalies
20Raritiesofitems

AspecialthankstoalltheToggerswithinputtothisguide.

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ABeginnersGuidetoSTO(StarTrekOnline)

Abeginnersguideto
STO(StarTrek
Online)
Intro

TheCaptain(you)

Greetingsandwelcometothislittleshortguide.
Thesearenotthedroidsyouare...errrwronggame
ithink.Ihopethisguidewillhelpyouonyourway
intheStarTrekOnlineuniverse.Ihavetriedtoput
alightonallthedifferentaspectsofthebeginning
game,sothatnewplayersdonotfeellost.Ihave
alsotriedtoputallthecommonquestionsand
answersinhere,soyoudonothavetoaskthem
onlineandfeellikeanoob.
Enjoy,andLivelongandprosper.
Duckforceone

Settings
Settings:pressescapetopullupthemenu.Enter
Options,thencontrols.
Thetopdropdownmenu,region,chosespace.
Cameramode:freecamera
Keepmovingduringcontacts:On
Thesesettingswillmakesurethatwheneveryou
getapopupmenu,thatyouwillkeepmoving.And
wheninspacecombat,thatyourcameradoesnot
driftandturnwithoutyouwantingto.Trustme,its
needed.
UsefullKeys:
Z:changeweapons
U:Equipmentandinventory

I:Inventory
C:Crouch
F:Take,enter,openetcetc
J:Missionlist
K:Skilllist
H:Putawayweapon(ground)
P:Usableskilllist(space/ground)
R:Autoforwardmovement

Ranks:
YoustartoutastherankEnsign.Shortlyafterthe
intro,yougetpromotedtoLieutenant.Afterthis,
youhavetoreachLieutenant11,beforeyouget
promotedtoLt.Commander1.WhenyoureachLt.
Commander11,yougetpromotedtoCommander
1.WhenyoureachCommander11,youget
promotedtoCaptain1.WhenyoureachCaptain
11,yougetpromotedtoAdmiral,withtheendrank
beingAdmiral5.Thisleaves45levelsintotal.

Skillpointsrank:
Ensign:starterrank,0skillpointstotal
Lieutenant:1300Skillpointstotalspent
Lt.Commander:8800skillpointstotalspent
Commander:18700skillpointstotalspent
Captain:34700skillpointstotalspent
Admiral:52700skillpointstotalspent
Admiral5:60700skillpointstotalspent
Skills:
YourskillsaretieredjustlikeyourBridgeofficers,
butyouhave5ranksavailabletoyou.Thenext
rankofskillswillonlyunlockwhenyouhave
aquiredtherank,andspentacertainnumberof
skillpoints.Soremembertospendthoseskill
points,asnotspendingthem,canactuallymake
younotgetcertainskillsthatrankonlyunlocks.

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ABeginnersGuidetoSTO(StarTrekOnline)

Also,skillsofthesametype,stackbonuses.Likeif
youhaveenergyweaponstraining,andbuybeam
weaponstraining,sincemanyweaponshaveboth
traits,thesetwostack.

Skillpoints:Ithasrecentlybeensaidinan
interview,thatwewillnolongerhaveunlimited
skillpoints,sonowwewillnotbeabletohaveall
theskills.Thismeansthatyouhavetoplanfor
whatyouwanttoendupwith.Wecurrentlyhave
nonumberonhowmanypointsarethetop,soit's
abitdifficulttoplanyet.
Atlaterlevels,havingmaxedoutskills,willalso
unlockyourabilitytotrainsomeofyourBridge
Officersinhighermarkskills.LikeTorpedoHigh
YieldIIIwhichisabetterversionofmarkIandII.
MarkIVisthebestaskillcanbe.Butthesearerare.
Veryrare.
Recommendedskills:
Tostartoutwith,ibuythefollowinginthisorder.
StarshipEnergyWeaponstraining
StarshipProjectileweaponstraining
StarshipCommand
Thereasonforthese,isthatwhat'stoughestto
startwith,isspacecombat.Andtheseskillshelps
youimmenselyforgettingreadyforit.Maxeachto
9beforemovingontothenextone.

Careers:
Whenyoustartthegame,youhavetochoseoneof
3careers.Thesedefineabitofyourcharacter.
Duringyourtimeinthegame,youwillgetafew
spaceabilities,butwherethechoicereallydefines
you,isthelargegroundskilltreeyougetaccessto.
Sotheonlythingthatdiffersfromthe3classes,isa

fewspaceskills,andatonofgroundbonusesand
skills.Theotherclassesdonothaveaccesstothis
atall.Therestareshared.
Soyougetthefollowingperclass
Lt5:Groundpower
Lt8:SpacePower
Lt.Commander5:GroundPower
Lt.Commander8:SpacePower
Commander5:Groundpower
Commander8:Spacepower
Captain5:GroundPower
Captain8:SpacePower
Belowareonlylistedthespecificpowersforupto
Lt.Commander.
Commonspaceskills:
starterskillTranswarp(takesyoufromsector
space,backtoSolSystem)
starterskillDistributeshieldpower(evenly
distributespowertoallyourshields)
Lt3EvasivemaneuversI(speed,maneuverability
anddefensebuff)
Lt.Cmd3BraceforimpactI(+33%kineticdamage
resistance,+75%ablecrewmenresistancefor6
seconds)
Commander3Rammingspeed(speedburstand
kinetichitdamage)
Admiral3AbandonShip

Tactical
SpaceSkills:
Lt8AttackpatternAlphaI(damage,critandturn
buff)
Lt.Cmd8Fireonmymark(damageresistdebuff)
GroundSkills:
Lt5TargetOpticsI(offensebuff)
Lt.Cmd5FireonmymarkI(damageresistance
debuff,12%alldamageresistancefor60seconds)

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ABeginnersGuidetoSTO(StarTrekOnline)

Engineer

Spaceskills:
Lt8RotateShieldFrequency(shieldregenand
damageresistfor30seconds
Lt.Cmd8EPSpowertransfer(efficiently
distributesenergytoincreasethepowerlevelsto
allsystems.)

Groundskills:
Lt5ReroutepowertoshieldsI(shieldrecharge,
damageresistance)
Lt.Com5CoverShieldI(createsalvl1cover
shieldIfor60seconds)

Science
SpaceSkills:
Lt8SensorScanI(aoedamageresistancebuff
andselfperceptionbuff)
Lt.Cmd8Subnucleonicbeam(increasesrecharge
timeoftargetspowers)

Groundskills:
Lt5TricorderscanI(damageresistancedebuff)
Lt.Com5NeuralNeutralizerI(PBAoEPlacate,
placatefor7.1sec,10%chancetoexpose)

BridgeOfficers
BridgeOfficers:Yougetonerightoffthebat,andI
thinkyougetoneabitlaterinthemainmissions.
Butonceyougettoearthspacedock,youcanbuy
therestyouneedfromthepersoneldepartment.
100meritseachanyoushouldhaveatleast200by
now.Agoodlayoutis2tactical,1scienceand1
engineer.Yourshipcanonlyequiponeofeach,but
ontheground,youcandefinitelyusetheextra

tacticalofficerformoredps.Theseguysarealways
betterthanyoursecuritystandardofficers.
Thegroundteamalwaysconsistsof4membersand
you.
Also,whenyougetanewbridgeofficer,hewillbe
locatedintheassignmenttabaswell.
PressUandgoovertoyourassignmentstab.There
youcangivethemspotsontheship,andonyour
awayteam.IfyoupressK,yougettotheskillstab,
whereyoucanassignskillupstothem.
Skills:Yourofficershave4groundskills,and4
spaceskills.Oneofeachtier.Nomore,noless.
Seebottomofthetextforawalkthroughofthe
skills.
Skillpoints.Youearnskillpointsforyourofficers
duringcombatandmissions.50pointsperskillup
ofrank1skills.Eachskilluplevel,removespartof
thecooldowntimer,withalvl9skillupmaking
mostskillshaveacooldownofonly3040seconds.
Thisistherecommendedlevel.
WhatIusuallydo,itput9pointsintomyengineer
power,emergencypowertoshieldsfirst.Thisone
isalifesaver.ThenIusuallygoforthebeam
overload(havingacquiredanofficerwiththisskill
orretrainedthefirstone).Andleavegroundskills
forlater,asitseemsthespaceskillsaremore
neededtostartofwith.
SkillMarks:Youwillseeallyourofficersskills
beingMarkIwhenyoustart.Mostskillscomein
MarkIIVversions,witheachmarkupgradebeinga
bitbetterthanthebeforeversion.Theensignlvl
skillyourofficershave,canatmostbeMarkI.The
restcangoup,asthelvloftheofficergoesup.So
thefourthskillcanbeMarkIV

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ABeginnersGuidetoSTO(StarTrekOnline)

But,themarkIIIandmarkIVskills,arerare,and
hardtocomeby.Theywillonlybeavailableeither
byunlockingthemarkIIIfromlvl9incertain
captainskills,orbygettingrareofficers.
Retraining:Inpersonnelatstarbase,youcanalso
retrainyourofficersformerit.Thisreplacesthe
currentskill,withthenewone.Anypoints
invested,arelost.Butthisisagoodwaytogetthe
betterskillsforyourneed.
Buyingofficers:thereisapersonwhosells
officers,theskillsetsoftheseofficersarestandard.
Thereareonlyafewdifferentcombinations.What
changesthough,istheracesoftheseofficers.They
willgivethemcertainbonusesandcannotbe
changedlateron.Youcanalwayschangeskills,but
nottherace.
Employment:Thehigheryourrank,themore
officersyoucanhaveemployedatthesametime.
Lieutenant=4
Lt.Commander=6
Commander=8
Captain=8
Admiral=Unknown
Usingofficerstotrainothers:sometimeyouget
anofficerwithamarkskillthatyoucoulduseon
yourmainofficer.Beforeemployingthisofficer,
youcaninsteadusehimtoretrainoneofyour
employedofficers.Thiswillreplacehisskill,and
removethenewofficer.
Promotions:Onceyougetmorelevels,youcan
promoteyourofficerstotherankbelowyou.This
willgivethemaccesstohighertierskills.Butyou
canonlyusethespaceskills,ifyouhavetheright
slotsonyourship,orelsethoseskillsmustremain
dormant.Exampleisthatthefirstescort,hasroom
foronelieutenanttactical,meaningthatofficercan
usebothhistieroneandtwoskills.Therestare

stuckwithusingonlytheirtieronespaceskills.
Butthegoodthingis,thatontheground,theyall
haveaccesstoallthegroundskillstheyhaverank
for.Sopromoteassoonasyoucan.
Officersseekingtransfers:Asyougainlevels,you
willbeofferedsomeofficersforpossible
commission.Itisuptoyouifyouwanttoaccept
themornot.Theycanstillbeusedtoretrainsome
ofyourofficersshouldyouwish.Notethereisa
limitonhowmanyofficersyoucankeepavailable,
forcommission.

Ships
EachtimeyougetpromotedafterLieutenant,you
gettochoseanewshipofthe3classesforfree.
Therestofthem,youhavetobuyyourself.Yougo
toShipRequisitionstogetyourship.Soyoucan
ownalltheshipsifyoucanpayforthem.Theyare
costlyinenergycreditsthough.
ShipCosts:
Tier220.550(Lt.Commander)
Tier368.500(Commander)
Tier4143.850(Captain)
Tier5246.600(Admiral)
ShipClasses:
EscortYourhighdpsship,veryfragile
ScienceYourbuffer/debuffership,withgreat
shields
CruiserYourlargestshipswithmostweapons,
crewandhull
ScienceVesselsTheydon'thavethefirepowerof
escorts,buttheyhavethemostadvanced
technologyinstarfleet.Theiradvanceddeflector
dishesandsensorscanidentifyandexploit
weaknessesinenemyvessels,whichmakethem
perfectforfleetsupport.

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ABeginnersGuidetoSTO(StarTrekOnline)

Sciencevesselshavethemostpowerfulshieldsand
caninnatelytargetanenemy'ssubsystemswhith
itsbeamweapons.Sciencevesselshaveadditional
sciencebridgeofficerstationandconsole
modificationslots.

+Hull
+Repairrate
+Deviceslots
+Powertoallsubsystems
Speedandmaneuverability

+shields
+PowertoAuxiliarySystems
+Detectcloakedships
+Subsystemtargeting
Hull

ShipInfo:
Alltheinfoontheindividualships,canbefoundin
theshiprequisitionsareaintheshipyardonthe
spacedock.Furtherdowntherewillalsobealist
withalltheshipinformation.

EscortsTheyhavethefirepowerneededto
defendthefederation.Escortsaresmall,which
meanstheydon'thaveroomforextensive
engineeringorsciencefacilities.Buttheirweaponry
meansthattheircrewisseldomthreatened,and
theirspeedandmaneuverabilitymakesthemhard
tohit.Escortshaveextratacticalbridgeofficer
stationsandconsolemodificationslots.Escortsare
theonlystarfleetvesselsthatcancarrycannons.

Crew:
Yourshiphaveacrew.Escortshavethesmallest,
sciencehavethestandard,andcruisershavea
largeamountofcrew.Whatcrewdoes,isthatthey
decidetherepairrateofyourship.Thelargerthe
crew,themoreyoucanlosebeforeitstartsto
reallyaffectyou.Yourcrewgetsinjuredanddies
whenyouareincombat.Iftheyareinjured,they
willslowlyreturntoduty,whilethedead,haveto
bereplacedatastarbase.Certainskillsarebasedof
yourcrewaswell,withthemostnotablebeing
Boardingparty.Thistakes20crewmembersoutof
yourcrewtoassaulttheenemyship.Theymay
returniftheysurvive.Asmallshiplikeanescort
with50crew,willtrulyfeelthathit,whileacruiser
with1000crewwillnotevenmissthem.

+speedandmaneuverability
+Damage
+Powertoweapons
+CanloadCannons
Shields
Buffsanddebuffs
Repairrate
CruisersTheyaregenerallythelargest,most
resilientshipsinstarfleet.Theyhavemassivewarp
cores,whichgeneratesurplospowerfortheir
subsystems.Theyhavealargecrewcomplement,
whichimprovestheirrepairrateandothercrew
relatedabilitiessuchasengineeringteams,and
boardingparties.Cruisershaveadditionalengineer
bridgeofficerstationsandconsolemodification
slots.Cruisersadaptwelltomostsituations.They
cansupportothershipsinafleetoroperatewell
ontheirown.

Yourcrewalsohaveaninfluenceifyouarebeing
boarded,sothemorecrew,thebetter.Taking
torpedoandminehits,willhavea50%chanceof
losing20crew,sobewareofgettinghittoooften.
Impulsespeed:Youenterimpulsespeed,by
pressingthedoublearrowupsymbolonyour
movementbar.Thiswillfastloweryourenergy
distributedtoshields,weaponsandauxiliary,and
putitinspeedonly.Sobesuretoleaveimpulse,
wellbeforeyouarriveatabattle,sothatyoucan
regainallthatenergy.

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ABeginnersGuidetoSTO(StarTrekOnline)

BackingUp:Whenbackingupinnormalspeed,if
youdosoformorethan10seconds,youwillstart
tolosepowerjustlikewhenonimpulsespeed.So
keepthistoshortburstsincombat.
PowerSettings:Besidestheshielddisplay,are4
settings,with4outputs.
The4outputsareWeapons,Shields,Engines,
Auxiliary.

Thehighereachis,thebetterthatcertainfunction
works.Butthereisafiniteamounttoassignto
eachtype.Atmostyoucanassign100toasingle
one,butbonusesfromitemsorshipsorpowers,
canraisethisabove100.Themoreyouhavein
weapons,themoredamageyoudowithyour
energyweapons.Thisdoesnotaffectminesand
torpedoes.Themorepowerinshields,thefaster
theregenerationoftheshields.Themorepowerin
Engines,thefasteryoumove.Themoreauxiliary,
thebetteryouusesciencepowers,detectcloaked
shipsandmorelikethat.
Thelastoption,allowsyoutoassigncustom
settingstoyourpowers,soyoucantweakitjustas
youlike.

ShipItems
Weapons:
DamageTypes:
KineticPhotontorpedoesandphotonmines,and
Quantumweaponsaswell
PhaserLowerweaponsetting
Distruptorlowerdamageresistance
PlasmaveryweakDoT
PolaronChancetoinjurecrew
TetryonChancetodebuffshields

Phasers/Disruptors:thereareseveralsubtypesof

these.Therearethewideones,witha250degree
firingarc.Thesetakealotofpower,butcanhit
almostanything.Perfectforbroadsideswhereyou
canhitwithboththeforwardandbackwards
weapons.
Thentherearethe90degreeweapons,perfectfor
frontalassaultswithouthavingtobetootighton
thetarget.Givesmoredamagethan250degree
weapons.
Disruptors:Haveachancetoreduceyourtargets
abilitytoresistyourdmg(youdomoredamage).
Thismakesalargedisruptorloadoutagoodoption
forescorts(morechancestoproc)

Phasers:Haveachancetoreduceyourtargets
damageoutput(youtakelessdamage).Tankships
shouldstackonphaserstoincreasethechanceof
thisproc'ing.

Plasmabeams:Thesehaveachancetodoplasma
damageovertimeaswelltothetarget.
Cannons:Themark1and2canbefittedonall
ships,butafterthatyouhavetoflyklingonor
escortsorbattlecruisers.Thesehavea45degree
arc,verytight,butshouldbeeasyforflightsim
people.Therestmighthavesometroublewiththis
kindoffiring.Theydomassivedamagethough,and
hardlydrainsenergy.Theydosomuchdamageto
shieldandhulls,thatyoudontreallyneed
torpedos.Butyouhavetobeclosetodogood
damage.
Cannonscomein3variants,standard,dualand
heavydual.
Standard:180degreearc,lowestactualdpsbut
goodforsustaineddps(you'dprobablyusethisas
yourautofiref'wardweaponreplacinga270array)
Dual:45degreearc,higherdps.DPSbalance

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ABeginnersGuidetoSTO(StarTrekOnline)

betweenspikeandsustained.
Heavy:45degreearc,highestDPS.Thisisspike
damage,highestdirectdamagecannon
Also,allcannonssharea1secondcooldownwhen
fired.Thismakesitofnovaluetohavemorethan1
standardcannon,asithasa1secondcooldown
anyways.Heavycannonshavea2second
cooldown,soequipping2,willallowalternatefire.
Turrets:thesearegreatifyoudontwanttotwist
andturnallthetime,orwantmoreweaponsthat
canhitinfront.Thesehavea360firingarch,which
isprettydamnnice.Especiallyifyouarelikingthe
frontalassaultstuff,asthesegivesyouextradpsno
matterwhereyouaim.Andgoodtohitthosepesky
smallshipsifyouareinaslowboat.
Also,surealltheseweaponscanhitfromlong
range,butenergyweaponsonlydogooddamage
within64kmandcloser.Especialycannonsneeds
tobeclosetodothebestdamage.
Torpedoes:thesedomassivehulldamage,butare
wastedonshipswithfullshields.Butwhentheir
shieldsaregone,lookoutformassivehits.Also,all
torpedoesnowgivesa50%chanceofkilling20
crewmembers.Whichwillslowothersrepair
ability.

Donotethatquantumtorpedoeshitharderbut
havelowerdps.Thatisbecausetheyfiremore
slowly,buttheydomoremassivedamageagainst
hullwhentheydohit.Soifyouaregreatattiming
thehits,usetheseinsteadformoredamage.
EquippingDualLaunchers:It'sactuallynotabad
thingtoequip2xQuantumlaunchersdependingon
yourtarget.Thesharedcooldownis4seconds,so
firingonelauncherputstheotherinCDfor4.
However,quantumtorpshavean8second
recharge,whichendsupworkingout.

Fire1,4secs,Fire2,4secs,Fire1,4secs,Fire2,4
secs,Fire1
Asopposedto:
Fire1,8secs,Fire1,8secs,Fire1

5shotsin16secondsvs3shotsin16seconds.
WorksoutwellbecausethesharedCDisexactly
halftherechargetimeonthetorps.

Thenumbersforphotons(ona6secondrecharge)
aren'tasimpressiveastheshorterCDendsup
gettingclippedbytheproportionallylongershared
cooldown.

Havingmultiplelaunchersisusefulontargets
whereyouwantalargeamountofhulldmg
deliveredquickly(ie.bigslowmovingtargetswhere
youcanstayhammeringonefacing,unshielded
turrets/installations),butalsomeansthatyou're
morelikelytohavealauncherupwhenashield
facingdoesdrop,allowingyoutoexploitit.
PlasmaTorpedoes:Theplasmalauncherdoesless
directDPSthanquantumsbutputsaplasmaburn
DOTonthetarget.Thiscanbeparticularly
advantageousagainstacraftwthfastregenshields.
Highyieldingaplasmatorpcreatesaverylarge
slowmovingglobofplasma.Thisistheoneyoucan
shootdown.Launchitatcloserangeintoatarget
withtheirshieldsdownandthey'reprettymuch
done.

Mines:Haventfoundthemthatusefulyet,
becausetheyonlydogooddamageagainsttargets
withnotolittleshielding.Buttheyareawesome
liketorpedoswhentheydohitsomeonewithout
shields.Ionceinmycruiserlaidalongtrailof
mines,andsuddenlythebigtargetstarted
attractingthemallatonceboom.Mineslast2

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ABeginnersGuidetoSTO(StarTrekOnline)

minutes,soyoucanhaveroughly8setsofmines
outatthesametime.Nowthisisdevastatingtofly
into.Remember,minesstarttoautotargetenemis
thatgetscloserthan34km.
Also,mineshavea50%chanceofkilling20crew
membersonexplosion.
Shields:Thereare4typesofshieldstostartwith.
Standardshield,withnormalhitpointsandnormal
regeneration.Therearecovariantshields,that
havealotmorehitpoinsbutlowerregeneration,
therearetheresilientshields,thathaveabsorb
andlessbleedthrough,andtherearethe
regenerativeshields,withlesshitpointsbuthigher
regeneration.Italldependsonwhattypeofflying
youdo.
Shieldswithhigherregen(regenerative)aregood
forablatingsteadysustaineddmgbutareverypoor
forspikedamage.Shieldswithlowregenaregood
forstoppingspikedmgbutpooragainstsustained
DPS(theycannotregeneratequicklyenough).

eg.IfyouwerefacingconstantmidlevelDPS,you'd
probablyoptforregenerativeshields.Ifyouwere
facinganescortthatunloadedaheavyspikeof
dmgoneachfrontalpass(cannons/torps),alow
regen/highpowershieldisbetter(covariantfor
example)
Ifyouaretheescortship,youjustwantthehighest
shieldpointsavailable,becauseyoucankillstuff
fast.

Ifyouarethescienceship,Iwouldrecommend
eitherthehighestshieldpointsortheabsorbshield
astheseshipsgivesabonustoyourshieldpointsas
well.Regencanworktoothough.

Ifyouareacruiser,itdependsonwhatyouwantto
do.Theregenoneisgoodforprolongedtanking,

butgivesyouasmalleralphastrikecapability,while
theabsorbshield,willstackwellwithyourtactical
resistconsolesmakingyoutakeevenlessdamage.
Deflectors:Deflectorsmodifyscienceofficer
powers,makingthebuffsanddebuffsbetter.Find
outwhichskillsyoulikethemostandequipafter
whichskillstheydependon.

Engines:currently,thereisnopoweroutputon
these,onlyflightandturnspeeds.SoIbasicallyjust
equipthebestIfind.
Consoles:thereare3typesofconsoles,tactical,
scienceandengineer.
Tactical:putinconsolesthatboostthedpsofthe
weaponyouusethemost.Astorpedostendtodo
themostdamagebythemselves,itsnotreally
neededtouptheirdamageanymore,soIwould
putitintotheweapontypeyouuse.Asdisruptors
tendtobetheweaponsandconsolesthatdropthe
highestbonusesfor,Iwouldusethoseinstead.I
havegottennumerous+7.5todisruptors,butonly
+5.6tobeamweapons.
Science:Equipthosethatmodifythosescience
officerpowersyouliketouse.
Engineer:Itendtoplugineitheradisruptorresist
orakineticresits.Torpsdothemostdamagetous
players,andkineticprotectsagainstthatdamage.
Disruptorsisthemostotherdamageyoutake
currently.
Batteries:Youhaveonyourshipsslotsforusable
buffs.Hereyoucanputinyourbatteries.Theonly
oneIreallyrecommendsofar,istheshieldbattery
buff.Notethatbatteriesonlydoesahuge
differenceifyouareintheoppositepowermode.
Soifyouareindamagemode,ashieldbatterywill
dowonders,whileaweaponsbatterydoesvery

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ABeginnersGuidetoSTO(StarTrekOnline)

little.Donotethatthereisa4minuteshared
cooldownonallbatteries.
Ifyouruninallpowertoweapons,thenweapons
batteriesdonthavemucheffect.Ittookmefrom
110to120notveryusefulontheotherhand,
theshieldonetakesyoufrom50to120sogreat
returnofpower.
StatsonSpaceEquipment:Belowisalistofthe
statsihaveseenonequipmentforshipssofar.
Withashortexplanationofwhatthesestatsentail.
BleedthroughApercentageofdamagethat
penetratesshieldsandappliesdirectlytohull.
AbsorbApercentageofdamage,thatisabsorbed
bytheshield,andremoved.
CriticalSeverityIfashothitscritically,this
improvesthedamage
AlldamageresistanceThismakesthetargettake
moredamage
MaximumweaponpowerresistanceThismakes
thetargetgivelessdamage
CriticalChanceHigherchanceofacriticalhit.
AccuracyChanceofbetterhit
flightSpeedMakesyoufaster
FlightTurnRateMakesyourshipturnfaster
Thrusters:%speedwhenenginesaredisabled
guessingherethatifyourenginesbecomes
disabledthroughcombat,youstillhavesome
speed.
StarshipSensorsBonustoscienceskills,andto
detectingcloakedships
StarshipDeflectorsBonustoscienceskills
StarshipEmittersBonustoscienceskills
StarshipDeflectorDishBonustoscienceskills
StarshipTractorBeamBonustoscienceskills
StarshipSensorArrayBonustoscienceskills,
shouldworkondetectingcloakedshipstoo.
AstrometricsBonustoscienceskills
DeflectorFieldBonustoscienceskills

SensorProbesBonustoscienceskills,guessingon
detectingcloakedshipstoo.
DamageResistancePhaser,disruptorandallthe
othersortsofspecialdamagetypes.
AllEnergyDamageresistanceAppliestoall
energydamage,beam,phasers.Unknownifplasma
iscountedtoo.
ShieldPowerSettingMakesyourshieldshave
morepower.
ShieldRegenerationRateMakesyourshields
regeneratefaster.
HullRepairMakesyourhullrepairfaster.
BeamWeaponsPhasers,disruptors
DisruptorWeaponsDisruptorsonly
PhaserWeaponsPhasersonly
EnergyWeaponsPhasers,disruptors
StarshipMinesBonustomines
TorpedoWeaponsPhoton,Quantum,Plasma
torpedoes.

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ABeginnersGuidetoSTO(StarTrekOnline)

Weapontypesand
specializatonswalkthrough.

Skills:
Therearecertaincaptainskills,thatapplytoyour
weapons.

Weascaptains,havelimitedskillpoints,and
thereforeneedstothinkaboutwhatwewantto
specializeinofweapons,toavoidwastingpoints
thatcouldbeusedonotherskills.

EnergyWeapons:

Firstabitaboutwhateachdamagetype,doesfor
you.
BeamWeapons:
Phaser:Chancetodisablerandomsubsystem
Disruptor:Chancetoapplyadamageresistance
debuff
Plasma:Chancetoapplyadamageovertime
debuff
Tetryon:Chancetogiveextrashielddamage
Polaron:Chancetodrainpowerfromall4
subsystems
Antiproton:Bonustocriticaldamagebonus.
Thenfortorpedoweapons:
Photon:mediumattackspeed,mediumkinetic
damage.
Quantum:Slowattackspeed,highkineticdamage.
Plasma:Mediumdamage,slowrateoffire,chance
toprocaDoT.Highyieldlaunchesasinglelargeball
ofplasma,insteadofmultipletorpedoes.Thiscan
betargetedandshotdown.
Transphasic:Lowdamage,butpiercesshields
Chroniton:Lowdamage,chancetoslowdown
target.
Tricobalt:Highdamage,veryslowrateoffire.
Causestargettobedisabledandunabletouse
powers.

Theseskills,applytoallbeamweapons.

StarshipEnergyWeaponsTraining(Lt)
StarshipBeamWeapons(Lt.cmdr)

Theseskills,applytoallcannons.

StarshipEnergyWeaponsTraining(Lt)
StarshipCannonWeapons(Lt.Cmdr)

Thismeansthateachweaponisboostedby3skills.
2oftheabove,andoneofthebelow.

StarshipPhaserWeapons(Cmdr)
StarshipDisruptorWeapons(Cmdr)
StarshipPlasmaEnergyWeapons(Captain)
StarshipTetryonWeapons(Captain)
StarshipPolaronWeapons(Admiral)
StarshipTricobaltProjectiles(Admiral)

ProjectileWeapons:
TheseskillsapplytoallTorpedoweapons.

StarshipProjectileWeaponTraining(Lt.)
StarshipTorpedoWeapons(Lt.Cmdr)

Theseskillsapplytoallmineweapons.

StarshipProjectileWeaponTraining(Lt.)
StarshipMines(Lt.Cmdr)

Eachweaponisthenboostedby2oftheabove,
andoneofthebelow.

StarshipPhotonProjectiles(Cmdr)
StarshipQuantumProjectiles(Cmdr)
StarshipPlasmaProjectiles(Captain)

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ABeginnersGuidetoSTO(StarTrekOnline)

StarshipTransphasicProjectiles(Captain)
StarshipChronitonProjectiles(Admiral)
StarshipTricobaltProjetiles(Admiral)

Bridgeofficerskills,thatusesspecificweapons:
TorpedoLauncher

TorpedoHighYield
TorpedoSpread

Cannons

Cannon:RapidFire
Cannon:ScatterVolley

Mines

DispersalPatternAlpha
DispersalPatternBeta

BeamWeapons

Beam:FireAtWill
Beam:Overload

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ABeginnersGuidetoSTO(StarTrekOnline)

emergencypowertoshields.

SpaceTactics
IhavemappedmykeyssothatIpressfireall
weapons,andthenIpressdistributeshieldpower.
UnlessItakeallmyhitsononeside,Ijustspam
thatkey/clickonthatfacingcontantly.
Andremembertorightclickononeforward,and
onerearwardweapon,sothatitturnsgreen.That
meansitwillalwaysautofireonceyouhave
engagedatarget.
Gettingwithincombatrange:
Combatalwaysstayswithin10km.Outsidethat
rangenoweaponcanreach.Whenmovingwithfull
impulse,allyoursystems,exceptspeed,loses
powerfast.Soifyouaremovingtowardsan
engagement,besuretodropoutataround
1513kmrange,soyouhavetimetoregainyour
shieldsandweaponsstrength.Ifyouare
approachingfastmovingships,iwouldmakeit
20kmallowingyoutocoasttowardsthemandbe
atfullpowerwhenarriving.
Trytosavethattorpedoshot,forwhentheshields
aredown,asyouwilldomassivedamagethatway.
Thereistraveltimeonthem,soifyouseeitalmost
down,firetorpedoandthenvolleythephasers
again.Thatshouldclearaholeforitthatshouldnot
regenIntime.Phasersdontdotoomuchdamage
tohull,soyoualwaysneedonetorpedotodo
damagetoshipsandkillthem.
Ifyouarefighting3Birdofpreys(thisgoesforany
shiptypeyouflyin)assoonasIseethefirsttopedo
launch(itreallyhurtsfromthem)Ipressallmy
shieldbuffpowers.Thismakesyourshieldssurvive
mostofthestuffwithoutmovingmuch.Asan
engineer,whenIdothis,myshieldsdoesnteven
movewithrotateshieldfrequencyontopof

Alwaysgoforthesmallerships,astheystillhityou
hard,butdiefast.Inthebiggerbattles,whatkills
youistheattrition(andthattorpedosalvofromall
ofthemcombined).Atleastuntilyougetafeelfor
howyourshiphandlesandsoforth.Againthemost
dangerouscombo,arethe3birdofpreysthey
justhitsofrigginghardwiththeirtorpsalvo.Ifyou
areluckyintheescort,youcanusuallypopone
ratherquickly,andifyoudotheengagingright,
engagingat9.9km,youmightgettofireonhim
andmakehimflytowardsyou,givingyou10
secondsbeforehismatesengageyou.(thatisifyou
stopatthatrange(fullstop)andfiretodrawhim
towardsyou.Theydotendtocloakmidbattlelater
on,butthatcloakonlylastsroughly510seconds
justfireonthenearestonewhileyouwaitforthe
decloakitsmoreimportanttofinishoffone
thatsdamaged,thandamagingmorethanone..as
theydontlosedamagecapabilitybeforetheyare
destroyedthatiswhyfocusfireissoimportantin
thisgame.
BigShips:
Ifyoufightagainstthebigships,besuretoalways
beonthelookoutforthatlargetorpedosalvo.
Thesecanshredyourshieldfast.Sowhenyousee
itlaunch,spamthoseshieldkeysandabilitiesyou
mayhave.
Bewarelyingbehindthem,astheytendtorelease
minesandaturquoisecloud(ventwarpplasma)
thatcanslowyoudownanddotyou.Ifyourelyon
fastmovement,bewaregettingtooclose,asthey
havetractorbeamsthatcanholdyouinplace,
makingyouunabletomove,turnoranything.The
bestplaceisthoughatthebackorfront,justkeep
yourdistanceifattheback.
Theirslowmovementthoughmakesiteasytostay

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ABeginnersGuidetoSTO(StarTrekOnline)

ononeshield.
Mines:theyaregoodagainsttargetswithalmost
noshields,butthatsaboutit.Ifyouareatfull
shields,donotworryastheywonthurtmuch.If
youarelowonshields,tabtargettokillthemall,or
ifyougotawiderangephaser,pressthebeamfire
atwillskill,tonukemanyofthematonce
becausetheycankillyoufasterthanyoucansay,
redale******

Warpcoretactics:Whenyourshiporanothership
dies,itblowsup.Thecloseryouare,themore
damageyoutake.Thebiggertheship,themore
damageyoutake.Sostayawayfromcruisersthat
blowup.Theywillalsoinjureyoucrewbigtime,
thelargertheshipis.Eventhroughshields.
Butyoucanusethistoyouradvantage,mainlyif
youareinafightthatyoucannotwin,putall
powertoweapons,nukeonthatship,andgetup
closeandpersonal,sothatyoutakeitwithyou
whenyoudie.Thenrespawn,andyouhavetoface
onelessship.
RotatingShields:Ifyouaretakingalotofdamage,
itcanbespreadovermultipleshields,sothateach
canusetheiroptimalshieldregeneration.Thiscan
bestbedone,byturningyourship,sotheenemy
willhitmorethanoneside.Thisworks,because
eachshieldregeneratesatit'sownpower.

ShipSetups
Hereishowiplaytheescort(noiwillnotcome
andvisityourplace)
Requiredstuff:
2HeavyCannons,allforwardfacing.1torpedo
launcher.
RearIhaveaturret.

Thesearealldisruptors,astheredropsmore
+disruptorconsolesthanphasers.Formeatleast.
Consoles,purebonustoyourdisruptorweapons
Shield,thebiggestshieldyoucanget,dontworry
overregen
Engineeringconsole,getsomethingagainstkinetic
resists(resiststorpedoeswhichdoeskinetic)
Equipshieldbatteries.
1Lieutenanttacticalwithcannonsrapidfire
1Ensigntacticalwithhighyieldtorpedo
1Ensigntacticalwithhighyieldtorpedo/torpedo
spread
1Ensignengineeringwithemergencypowerto
shields
1Ensignsciencewithpolarizehull

Tactics:
Getclose,about15km,thenslowdownandputall
powertoweaponsanditshouldbechargedupby
thetimeyouenter10kmifnot,holdoffuntil
ready.Thenwhenready,fullpowertowards,
waitingtofire.Moststuffaggroesfirstataround
8kmifyoupowerindirectly,gettingyoucloserand
makingyourcannonsdomoredamage.When
gettingthatfarin,Islowdownhalfway,andthen
startfiring.Iimmediatelypressrapidfire,andstart
nukingtheshield.Itshouldbegonewithin510
secondsandmassivehulldamageshouldoccour.
Atthistime,Imslowingtoalmostnothing,oreven
puttinginreverse.Reason,isthatthisgivesme
moretimeontheone/twoshieldsfacingme,and
whennotstoppedyouturnquitenicely.
Andbackingup,makesyouabletostayonhis
shieldevenmore.Justbesuretonotdothisfor
morethan10secondsatatime.
Ifyouhaveeverdonefightersimulatorsofany
kind,youareusedtothetightshootingangleof

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ABeginnersGuidetoSTO(StarTrekOnline)

theescort,andcanthereforekillniceandeasily.If
youarenot,thismightbeatoughoneforyou.
Remember,45degreesisnotmuch.
Ifyougotyourrapidfireto9,youshouldbeableto
useitcontinually.Andwith2forwardcannonsyou
shouldputoutmassivedamage.Ifyoumaxout
yourcaptainskillforcannonstoo,thattruly
becomesgreatdps.Disruptorcannonsalsobenefit
fromthecaptainsskillsofEnergyweaponsand
Disruptorweapons.
Myfindingssofaris,thatthissetupisprobablythe
bestsolosetupIhavetried.
CruiserSetup:
Asforthecruiser(tier1),Itriedputtingon3
phasers,buttheenergydrainbythemwould
severelylimitthedps,soitsnotevenworthit.I
haveyettofindareallygoodsetup.Thoughthe
forward90degreebanksareagooddeal,onein
front,onetorpedoinfront,andthenaturretor
twobehind.Ifnotaturret,thenaphaser250
degreesothatyouatleastcanhitmostofthe
fasterships
Withafewgoodtankingmodules,eitherkinetic
resists,orphaseranddisruptorresists(thoughI
findthatItakethemostdamagefromtorps),you
cantankmostofthebiggerspawnsforawhile
againIfoundthatspammingyourtankingskills,
beforethebigincomingtorpedosalvo,makesyour
shieldssoresistantthattheybarelymove
Ihaveequippedmyofficerslikethis:
LtEngineerSkill:EmergencypowertoshieldsII
EnsignengineerSkill:EmergencypowertoshieldsI
EnsignScienceSkill:Polarizehull/JamSensors
(eithermoretank,orremovingabattleshipfrom
targetingyou)
EnsignTacticalSkill:BeamOverload

Frontandback,250degreeweapons,forheavy
broadsides.
1torpedolauncherinfront,andaminelauncherin
back
Asyouareslow,layingoutminesaregood,asthey
willbetightlypacked,anditwillhelpyouagainst
manysmallerships.Ialsoflywithmysidetothe
enemy,givinghimbroadsides,andwhenthe
torpedolauncherisreadytolaunch,iturnslightly
soitwillfire.
Incombat,iwillalwaysfireoffoneemergency
powertoshields,astheyhavea20secondsshared
cooldown,andthebufflasts30seconds.(thisisat
level9intheskills).Sooneofthemwillalwaysbe
up,givingyouextrashieldregenerationandbetter
resists.IfyouareanEngineeryourself,youhavean
extraemergency40%resistsinsituationswhere
youtakeheavydamage(theskillrotateshield
frequency,lastsfor30seconds)

Iruncustompower,whichisroughly78weapons,
78shield,andtherestevenlyinspeedand
auxiliary.
ScienceSetup:Nothisisnotmissing,justnotmy
forteyet,andhaven'tfoundanyoneexperienced
thatwantedtowriteaboutit.Havenofear,thisis
coming.

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ABeginnersGuidetoSTO(StarTrekOnline)

GroundItems
Equippingyourofficers:
Ontheground,theycanusethesameequipment
asyoucan.It'snotdeterminedbytheirrankbut
yours.Thoughistillrecommendpromotingthem,
soyougetaccesstotheirnexttierskills.
Remember,markIIgrounditemsareprettycheap
atthestarbasevendor.SobeforeyouhitLt.
Commander,youshouldhaveenoughcashto
equipallyourteamwithmarkIIitems.Weapons
arethecheapest,somakesureyoubuythemas
soonaspossible.

PersonalShields:
Thesegivesyouextrapoints,andrechargeafter
youhavebeenincoverfor3seconds.Thelater
rarerones,willevengiveyouresists,aoedamage
onhitsandmore.
BodyArmour:
Thesecanbehadinmanydifferentvariations,but
personallyiwillgoafterthosethatgivesyouthe
mostresiststoPhysicalandKineticDamage.
Reasonisthatwhatmostoftenkillsyou,are
klingon'sandGornchargingintoclosecombatto
hityou.
Weapons:
Youhaveseveraltypesofweapons.Eachweapon
hasastandardattack,andaspecialattackthat'son
acooldown.

SniperRiflemajorsingletargetdamage
AutoTargetingBeamAoedamage
AutoAssaultconeAoeDamage
PulseWaveCylindricalAoedamage
SplitBeamHitsmultipletargetsthatareclose
together,gooddamage
Pistolschancetostuntargetsoraoedamage

Thedifferentweaponsalsohavedifferentranges.
Soplaywithit,andfindwhatfitsyoubest.
Kits:
Foryourownprofessions,dependingonwhich
classyouhavechosen,youcanusekitsforthat
class.
Findwhichgroundskillsyoulikegettingthemost
fromthem.TheyarethesameskillsasyourBO's
canlearn,thoughyou'lltendtohavethembefore
yourofficerscanlearnthem.
Lateron,atthehigherKits,youwillgetmultiple
skillsincludedinthem.Itisprettyniceandcanbe
quitealifesaver.
Devices:
Theseincludefood,shieldbuffs,damagebuffsand
thelikes.Youwillbelootinglotsoffood,andeach
item,whenputintoadeviceslot,willlandyou5
dosesoffood.Yourofficerscanalsousethese
itemsontheirown.
Tribbles:
Theseyouwilllootonceinawhile.Trygivingone
intoyourofficersdeviceslots,andwatchthempet
them.Youcanevendothisyourself.Also,try
equipping3typesoffood,and1tribbleinyour
slots.

GroundTactics
Remember,allyourofficers,canuseequipment
too.Asstatedearlier,makesuretoget2tactical,1
scienceand1engineer,foragoodmix.
Youcanpausethegroundgame,givingyouupto
45secondstoplanandgiveorders.Youcanalso
giveordersinrealtime.
Ifyouclickthepurpletargetmark,theywillattack
yourtarget.Theoneinfrontoftheofficersmakes
thatofficerdowhatyouclick.Theonesontopof

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ABeginnersGuidetoSTO(StarTrekOnline)

themall,givesorderstoallofthem.Tocancelan
order,justrightclickontheicon.
Expose/Exploit:
Theseareonyourweaponsstats.Basicallyifyou
can,youwantallyourBO'stohaveexpose
weapons.AndyourselftohaveanExploitweapon.
Whenatargetisexposedandhitwithanexploit,
theytakeimmensedamage,mostoftendestroying
themtotally.AlsoequipanAoEExposeweapon,
andanAoEexploitweaponyourselfformore
damage.
Flanking:
Ifyoucan,orderyourofficerstostandground,and
runaroundtheenemies,manywillturntowards
you,makingyourofficersdogreatflankingdamage
tothem.Neverturnyourbacktotheenemy.
Shieldrecharge:
Justgetincoverquickly,anditwillrechargeafter3
seconds.
Tactics:

damagething.Nottheaoe,asthedpssucks,but
the35targetkindofstuff,thatdoesgooddamage.
Iopenupwithasniperattack,fromcrouch,and
quicklychangesovertotheotherweapon(Zkeyis
yourfriendforthis)andthenhitthemultiattack.
Targhandlers,areprimary,ifyoudonottakethose
down,theywillsendwaveafterwaveoftargsafter
you.Wellscratchthat,astheweaponsmastersare
probablyworse.Theyhavethehugestshields,and
largehealth,andwillkillyouiftheygetupclose.
Haveyourteamfocusfireonthese,whileyoudo
notcrouch,andspamyourclosecombatkeyto
avoidasmuchdamageaspossible.Rollawayif
possible.
LevelupyourmedicaltricorderskillonyourBO
fast,asthatonereallyhealsalotandgreatly.
Mytypicalawayteam,consistsof2tactical,1
engineer,and1science.
science(healability)
Engineer(shieldturret)
Tactical(plasmagrenadeandlegsweeparegood)

Ontheground,asanengineer,Iliketheheal
stationandtheturret.
Justbeforeenteringcombat,Idropthehealstation
fromwhereIwillfire,thenrunofftotheside,and
deploytheturret,thenrunbackandstartcombat.
Enemieswillmostoftenfocusontheturretorthe
healstation,andeitherisfine.Theytendto
grenadeoneofthemorjustshootatoneofthem
heavily,makingitexplode.Byputtingthemaway
fromeachother,thisgivesyoumoretimetofireat
them,andleavesatleastoneofthemaliveawhile
longer.ThistactichasmademesurvivewhereI
beforegotcreamed.

Itendtohaveasniperrifle,andamultitargetbig

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ABeginnersGuidetoSTO(StarTrekOnline)

direction,youcanjustclickthatoneshield,andit
willreinforceabitmoreeffectively.

TipsandTrics
ifyouarezoningin,andapopopappearsthatan
attackisimminent,donotclickcontinueuntillyour
powerlevelsareupatmax..thatwayyoudon't
havetotakeapoundingfirstbeforeyoucando
anything...
bychangingbetweenyour2weaponsonthe
ground,youcanusethespecialabilitiesmore
often...
Ifyouruninallpowertoweapons,thenweapons
batteriesdonthavemucheffect.Ittookmefrom
110to120notveryusefulontheotherhand,
theshieldonetakesyoufrom50to120sogreat
returnofpower.
Alsoduringallfights,Ihavemappedmykeysso
thatIpressfireallweapons,andthenIpress
distributeshieldpower.UnlessItakeallmyhitson
oneside,Ijustspamthatkey/clickonthatfacing
contantly.
Andremembertorightclickononeforward,and
onerearwardweapon,sothatitturnsgreen.That
meansitwillalwaysautofireonceyouhave
engagedatarget.
Ialsorecommendremappingthefireallweapons,
toyourspacebar.Insteadofhavingitbeing
alt+space.
Wheninspace/ground,youcanpressP.Thiswill
bringupalistofallavailableskillsyouhaveinthat
certainarea.YouandyourBOs.Draganddrop
themtoyourhotbar.Rightclick,helpsyoudrag
themaround.
Inspace,Imakesurethedistributeshieldpower
isonyourhotbar,andspamtheheckoutofitwhen
youareunderfire.Ifyouonlytakefirefromone

Onceyougetmoresecureinthespacefighting,
youcanplayaroundwithallpowertoweapons,
balancedorevenspeed.
Onmissions,bethatinspaceoronground,ifyou
cannotfindoutwhereyouneedtogo,openup
yourmap.Mostoftentheywillshowacircle,for
whereyouneedtoheadto.
Everwantedtoskipsomefights,andgostraightto
thescanning?
wellifyougotascienceofficer,gotothetrainer,
andteachhim"MaskEnergySignature"
Thisgivesyouatoggleability,thatmakesyoucloak
basically.Witha20secondcooldown,itbehaves
justliketheregularklingoncloak.
Whenlootinginspace,youwilltendtoget
Commoditiesasloot.Donotsellthem,astheycan
beusedincompletingseveralExplorationtype
missionswhereyouhavetogetsuppliestocertain
places.Thismakesitsoyoudonothavetobuy
themlater.
Ifyouareannoyedabouttheautogroups,fighting
withhalftheteamdoingnothing,pressO,click
teamsettings,setlookingforgroupmodeto
Allowteaminvites
Focusfire.Ifyouclickonyourteammateslogo,you
canseewhotheyaretargeting,andcanthenclick
ontheirtarget.Focusfirewinsbattles.

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ABeginnersGuidetoSTO(StarTrekOnline)

shootatthem.Thismakesyousurvivemore.

Startarea
Guidetostartingthegame.
Soyouarecreatingyourfirstcharacter.Welcome
tostartrekonline.Thisisarichworld,andget
readyforaimmersivegame.
Onethingyoudonothavetoworryover,ischosing
whichserver.Thisisoneserver,manyshards,so
youcanchangebetweenthemall.
Thisguidewillstartyouonthepathtothe
federation.Firstyouwillhavetochoseyour
species.Ifyouchosethestandardones,youmight
getspecialabilitiesthatareonlyavailabletothat
onespecies.Donotethatafewspecieshave
differentspecialsdependingonifyouchosemale
orfemale.
Youcanalsocustomizeyourown,andget4skills
fromawiderange.Youhavethepossibilitywhen
doingthattocreateacharacterwithpureground
skills,orpurespaceskills.
Bottomlineis,makewhatyoulikethemost,donot
worrytoomuchoverskills.
Nowyouarereadytoenterthegame.Itwillstart
youoffwithatutorial.Followit,andlearnyour
keysandcontrols.Themostimportantpartyou
takewithyoufromthis,istheFkeytoactivate
stuff,theZkeytochangeyourweapons,andtheC
key,tocrouchtodoextradamage.
Crouching:UsedontheCkey,andmakingyoudo
extradamage.Butifyougetchargedinclose
combat,standuporyouwilltakeextradamage.
Closecombat:Ifyougetintoclosecombat,spam
yourmeleeattackthathasachancetostunor
knockback,whileyourbridgeofficerswillhopefully

Firstyouwillrunintotheborg.Youhavetodestroy
thegreenlookingmachinesthattheborgare
workingon.Tip,istoshootthemachinesbefore
theborgastheywilltakeextradamagefromthe
explodingmachines.Thebesttip,isthatiftheborg
isworkingonone,andthereisanotherbehindit,
blowupthefirstone,watchtheborgflyovertothe
otherone,thenblowthatoneup.Muchfunto
watch.
Nowbacktothegame.Soonyouwillgettochose
yourfirstbridgeofficer.Thesearestandard
officers,theskillsetswillneverchange.Itendto
wanteitherthetacticalortheengineer.The
tacticalforhighyieldtorpedo,andtheengineerfor
emergencypowertoshields.ThoughIthinkthe
engineermightbebettertostartwithtoensure
moresurvival.
Nowyougettogointospace.Youhavetofindthe
4ships,easytoseeandgroupedalmost2by2.
Thenflybackandtransportthepeopleofftheship.
Afterthat,youhavetoflyaroundtheasteroidand
contacttheshiponthatside.
Offtodotheborgcubesandstuff.Justbesureto
engageborgsthatareeitheralone,oralready
engaged.Evenoneshotfromyouhitting,willgive
youkills.
Whenyoulandontheplanet,getyourequipment,
andkit.Equipyourweaponandkit,andyouare
readytogo.
Firstyoumustfreethepeopleheldbytheborg,so
wanderaroundandkillborg.Ifit'sduringlaunch,
theplacewillbeswarmingwithplayers,sokindly
assistthembyshootingatalltheborgsyoucanas
thatstillgivesyoucreditfortherelease.

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ABeginnersGuidetoSTO(StarTrekOnline)

Oncethatisdone,headoutsidethecompound,to
thelargegreenareas.Approachfromonecorner,
andtakeoutoneturret,thencleantheborgs
walkingaround,andthenclearthesecondturret.
Afterthat,takedownshield,andbereadytokill
sometougherborg.Oncethatisdone,reachthe
consoleandyouaredone.

Rarityonitems

Thenbacktospace,andkillmoreborg.

MakingMoney

Thisshouldseeyouthroughthestartandreadyto
getdeeperintothegame.

Explorationandbadges
Outinspace,thereareareascalledclusters,or
arms.TheseareExplorationareas,andyoucanget
missionsfromLieutenantGrall.Thesearebasically,
enter3randomsystems,completethemissions
andyougetexplorationbadges.Ifyoucomplete
enough,youcanbuyequipmentfromthecenterof
Earthspacedockforthem.Thesearerandomly
generatedmissions,andcanbequitealotoffun.
Theretendstobemorestoriesthanspacecombat,
whichisrathernice.
Thisisalsotheonlyplaceyoucanbuyconsoles.
Theyarenotfoundinnormalstores.
Also,someexplorationmissions,requireyouto
bringcommoditiestothem.Thesecanbeboughtin
requisitionsonthecommoditiesbrooker.

CraftingandAnomalies
Thesearelocationsinspaceandonground,that
youcanscanwhenyougetclose,andloot.Ifyou
gatherenoughofeachitem,youcangotothe
memoryalphastation.Talktothepersonthere,
andgetamarkIIitemupgradedtoanUncommon
Item.Thisistheextentofcrafting

Therarityonitemsareasfollowing
Common(whiteitems)
Uncommon(GreenItems)
Rare(BlueItems)
VeryRare(PurpleItems)

Thebestwaytomakemoney,isgrindspaceloot.It
selsformassiveamountscomparedtoground
items.
Thebestwaytogrindspaceloot,istojoinfleet
battleslikeStarbase24,andmakesureyoudo
enoughhulldamage.Ifyoudothemosthull
damage,thelootfallstoyou(ifyouarenotina
group)
Also,thetop6damagedealersinthebattles,gets
extraloot,putdirectlyintotheirinventory.
Ihavenoticedthatthebiggestships,almostalways
dropsloot.
Orteamupina5mangroup,andjustgrinddeep
spaceencountersforlootandxp.

FleetActions

Inallsectors,therearesystemsthatincludefleet
actions.Thesearemissions,thateveryoneinthe
systemparticipatein.Duringthemission,itwill
displaytheobjectivesonthescreentoyourright.
Themoredamageyoudo,ontheseobjectives,the
higheryourscoreintheend.Thetop6placements
ofthefleetaction,getslootbeameddirectlyto
theircargoholdasprize.Thefirstone,isStarbase
24,foundintheSiriusSectorBlock.

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Page20

ABeginnersGuidetoSTO(StarTrekOnline)

FleetSetups

Itisagoodidea,ifgoinginasagroup,tohave
somegoodsetups.Mostnotably,afewcruisers,
withAoEweapons,whocanattractattentionfrom
multipleenemies,andtankthem.Atleastafew
Scienceshipswouldbenice,astheycanbuffthe
cruiser,anddebufftheenemies.Andthenjustfill
therestupwithescortssothatyoucanoutput
maximumdamage.
Thissetupisnottrulyneededtostartwith,butit
willbeusefullateron

BuyingEquipment
SpaceEquipment:
MarkI+IIEarthSpacedock
MarkIII+VStarbase39
MarkV+VIIDS9

GroundEquipment:
MarkI+IIEarthSpacedock
MarkIII+IVStarbase39
MarkIIItoVIIIDS9

RacesoftheFederation
Thesearethecurrentracesyoucanplayonthe
federationside:

Human

Leadership(+15%repairrate)

Teamwork(+5%TeamExploitdamage)

Plustwoadditionaltraits

Andorian

Acutesenses(+20%stealthsightand
+10%exploitdamage)

Plusthreeadditionaltraits

Bajoran

Creative(+5%damageandhealing
withkits)

Spiritual(+10%healsreceivedand
+10%regeneration)

Plustwoadditionaltraits
Benzite

NaturalArmor(resistenergyand
physicaldamage

NaturalImmunities(radiationand
toxicdamageresistance)

Plustwoadditionaltraits

Betazoid

Empathic(reducesthreatgenerations,
increasesteamregeneration)

Telepathic(increasesperception,
exposuredurationandchance)

Plustwoadditionaltraits

Bolian

Corrosiveblood(+20%toxic
resistance,dealstoxicdamagewhenbitten)

Plusthreeadditionaltraits
Saurian

Circulatoryredundancies(toxic,fire
andplasmadotdamageresistance)

Acutesenses(+20%stealthsightand
+10%exploitdamage)

Plustwoadditionaltraits
Trill

HyperMetabolism(+33%toxic,
radiationresists,+10healthregeneration)

Plusthreeadditionaltraits

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Page21

ABeginnersGuidetoSTO(StarTrekOnline)

Vulcan

Logical(+30psionic,confuseand
placateresistance)

Physicalstrength(+10%melee
damage)

Plustwoadditionaltraits
LiberatedBorg(lifetimepreorderonly)

Borgnanites(+10health
regeneration)

Efficient(+5tostarshipshield,engine,
energyweaponandauxiliarysystems
efficiency)

Plustwoadditionaltraits

Accesstospecialadditionaltrait
(NeuralBlast30seconddebuff,reducesrun
speed.Chance
forhold)
JoinedTrill(Digitaldeluxedownloadonly)

HyperMetabolism(+33%toxic,
radiationresists,+10healthregeneration)

JoinedSymbiote(+3.3starshipenergy
weapons,projectileweapons,warpcore,
engineering andoperationstraining.)

Plusthreeadditionaltraits

TraitList
(borrowedfrommassively)

Thislist,areofallthetraitsthatarepossible.Do
notethough,thatnotallracescanchoseamongst
allofthem.

SpaceTraits
Tanking

Elusive:Reducesthechanceforenemy
shipstohityouwiththeirweapons.+0.1
defense.

Damage

Accurate:Increasestheaccuracyofspace
weapons.+0.1accuracy

Support/Multispec

Efficient:Providesabonustoyour
efficiencystats,improvingtheeffectivenessof
manyofyourpowermanagementabilities.+5
starshipshieldefficiency.+5starshipengine
efficiency.+5starshipenergyweapon
efficiency.+5starshipauxiliarysystems
efficiency.

Astrophysicist:Improvesyouroperations
stat,whichenhancesshipdeflector,emitter
andsensorsabilities.+10starshipoperations
training.

Techie:Improvesyourengineeringstat,
whichincreasestheeffectivenessof
maintenance,repairandperformance
powers.+10starshipengineeringtraining.

WarpTheorist:Improvesyourwarpcore
stat,whichincreasesthepowerlevelsofyour
ship.

Unknown(createyourownrace)

fouradditonaltraits

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ABeginnersGuidetoSTO(StarTrekOnline)

GroundTraits

Sturdy:Providesinnateresistance
tothephysicaldamageandknockback
attacks.+10%physicaldamage
resistance.+10%kineticdamage
resistance.+10%knockbackresistance.

SureFooted:Improvesresistance
againstpowersthatknockyoubackor
rootyouinplace.+40%rootreistance.
+12%knockbackresistance.

Tanking

Aggressive:Improvesthedamageyoudeal
andmakesenemiesmorelikelytoattackyou
overothertargets.+5%alldamagebonus
strength.+5%threatgeneration.
PeakHealth:Improvesmaximumhealth
andtoxicresistance.+10%toxicdamage
resistance.+10%maximumhitpoints.

DamageResistanceTraits
o

ColdBlooded:Providesmoderate
resistancetofiredamageandsome
resistancetoplasmafiredamageover
timeeffects.+10PlasmaDamage
resistance(onlyaffectscertainthings).
+25%firedamageresistance.
MentalDiscipline:Providesinnate
resistancetotheeffectsofpsionic
attacksaswellasconfuseandplacate.
+15%psionicdamageresistance.+20%
confuseresistance.+20%placate
resistance.
NaturalImmunities:Provides
innateresistancetotheeffectsof
radiationandtoxins.+33%radiation
damageresistance.+33%toxicdamage
resistance.
Resilient:Providesinnate
resistancetophysicalandenergy
damage.+5%physicaldamage
resistance.+5%allenergydamage
resistance.
Stubborn:Improvesresistance
againstplacateandabilitiesthatreduce
yourmovementspeedorpreventyou
fromacting.+40%runspeedresistance.
+20%holdresistance.+50%placate
resistance.

Damage

AcuteSenses:Makesitsignificantlyeasier
todetectstealthedopponentsandincreases
yourexploitdamageby10%.+20%stealth
sight.

Covert:Increasestheeffectivenessofyour
stealthabilitiesandboostsexploitdamageby
20%whilestealthed.+10%aggressionstealth
strength.+10%perceptionstealthstrength.

Lucky:Increasescriticalhitchanceand
exposechance.Doesnotstackwithother
exposechancebuffs.+3%criticalchance.

PhysicalStrength:Improvesthedamageof
meleeattacks.+10%physicaldamagebonus
strength.

Soldier:Increasesthedamageandcritical
hitdamageofyourrangedweapons.+5%all
energydamagebonusstrength.+10critical
severity.

Telekinesis:Activatablegroundtrait.
Knocksthetargetbackwithtelekineticforce.
22.86meterrange,0.75secactivate,1min
recharge,15physicaldamage,Knocksback
thetarget30feet.

Telepathic:Improvesthechanceof
exposingatargetaswellasthedurationof
theexpose.Makesiteasiertodetect
stealthedopponents.Doesnotstackwith
otherexposechancebuffs.+20%stealthsight.

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ABeginnersGuidetoSTO(StarTrekOnline)

Fury:Graduallyincreasesyourdamage
onceyourhealthdropsbelowhalf,making
youdealmoredamagethecloseryoucometo
death.Andorianonly.

Teamwork:Improvestheexploitdamage
donebyyouandyouralliesby5%.Bolian,
Humansonly.

LimitedTelepathy:Improvestheduration
ofexposesandmakesitsignificantlyeasierto
detectstealthedopponents.Trill,Vulcanonly.

MindMeld:Appliesashortdurationhold
andalongerdurationconfusetothetarget.
Vulcanonly.

NervePinch:Precisepinchonthetarget's
neck.Preventsthetargetfromtakingaction
fortheduration.Vulcanonly.

Bite:Dealsmoderatemeleedamageand
poisonsthetarget.Gornonly.

Seduce:Confusethetargetandtrickthem
toattacktheirallies.Oriononly.

Support/Multispec

Creative:Improvesthedamageandhealing
ofyourkitpowers.+5%alldamagebonus
strength.+5%hitpointsbonusstrength.

Skilllistguide:
Donote,thatmanyoftheskillslistedarenot
knownforcertainyet.alotofinfoarestillmissing
fromthedescriptions.

Ofgoodskillsthatilikepersonally:
TacticalSpace:
BeamFireatwilltier1(goodforhittingmultiple
targets)
BeamOverloadtier1(forheavydamageattacks)
HighYieldTorpedotier1(forthatsuperheavy
torpedoload)
RapidfireCannontier2(forescortsonly)

TacticalGround:
PlasmaGrenadetier1(goodaoedamage)
Legsweeptier1(meleespecialwithknockdown
aoe)
FocusFireTier1(everyonegivesmoredamage
againsttarget)
EngineeringSpace:
Emergencypowertoshieldstier1and2(must
have,givesyoumorepowertoshields)
EngineeringTeamtier1(helpsrepairshipduring
combat)

EngineeringGround:
ShieldRechargetier1(rechargesyourteams
shieldssingletarget)
Shieldgeneratortier2(rechargesyourteams
shieldsaoegenerator)

ScienceSpace:
JamSensorstier1(preventstheenemyfrom
targetingyou)
PolarizeHulltier1(damageresistandbreaks
tractorbeam)

ScienceGround:
MedicalTricordertier1(musthaveforheal)

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ABeginnersGuidetoSTO(StarTrekOnline)

BridgeOfficerSkilllist
SpaceSkills:
(listmadeby[TOG]Trailblazer)

EngineerTier1Ensign
Emergency Power to Auxiliary Batteries
I
Emergency Power to Engines Batteries
I
Emergency Power to Shields I Batteries
Emergency Power to
Weapons I

Batteries

Engineering Team I

Crew

Emergency Power to Auxiliary directs emergency battery power to


the auxiliary systems for a short duration.
Emergency Power to Engines directs emergency battery power to
the impulse engines for a short duration.
Emergency Power to Shields directs emergency battery power to
the shields for a short duration.
Emergency Power to Weapons directs emergency battery power
to the weapons systems for a short duration.
Engineering Team greatly accelerates hull repair rate over a short
duration for your own ship or an ally. Also has a chance to repair
subsystems.
Chroniton Mine Barrier deploys five mines in front of you. Mines
explode when hostiles get too close, dealing kinetic damage with a
slow effect. Shields drastically reduce the effects of kinetic
damage.
Quick Fix removes existing mechanical debuffs from the target and
prevents new ones from taking hold. While active, this provides a
small ranged damage buff. Can also be used to repair fabricated
objects. Can be used on yourself or an ally.
Shield Recharge restores lost personal shield energy to you or an
ally.
Weapons Malfunction overloads the target's weapons, temporarily
preventing the target from firing. Applies resistance to additional
malfunctions upon expiration.

Mine Barrier I

Quick Fix I

Shield Recharge I
Weapons Malfunction I

EngineerTier2Lieutenant
Auxiliary to Battery I
Auxiliary to Dampeners I

Auxiliary
Power
Auxiliary
Power

Auxiliary Power to the Emergency Battery reduce the existing


recharge time for emergency battery powers.
Auxiliary Power to the Inertial Dampeners redirects auxiliary
power to provide significant kinetic damage resistance.

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ABeginnersGuidetoSTO(StarTrekOnline)

Auxiliary to Structural I

Auxiliary
Power

Auxiliary Power to the Structural Integrity Field utilizes auxiliary


power to restore damage to the hull and provide it with damage
resistance over the duration. Increases in effectiveness based
on current auxiliary power level.

Boarding Party I

Crew

Boarding Party launches up to three assault shuttle at the


target. If they arrive safely, they will cause damage to the ship's
crew and subsystems. Each shuttle launched remove twenty
crew from your ship, who attempt to beam back upon
completing their mission.

Directed Energy Modulation I

Weapon
Directed Energy Modulation cycles the frequency of your
Modifications energy weapons, resulting in increased shield penetration.

Emergency Power to Auxiliary Batteries


II
Emergency Power to Engines Batteries
II
Emergency Power to Shields Batteries
II

Emergency Power to Auxiliary directs emergency battery power


to the auxiliary systems for a short duration.
Emergency Power to Engines directs emergency battery power
to the impulse engines for a short duration.
Emergency Power to Shields directs emergency battery power
to the shields for a short duration.

Emergency Power to
Weapons II
Engineering Team II

Batteries

Extend Shields I

Shields

Emergency Power to Weapons directs emergency battery


power to the weapons systems for a short duration.
Engineering Team greatly accelerates hull repair rate over a
short duration for your own ship or an ally. Also has a chance to
repair subsystems.
Extend Shields regenerates the shields of the target ally and
improves their damage resistance.
Chroniton Mine Barrier deploys five mines in front of you. Mines
explode when hostiles get too close, dealing kinetic damage
with a slow effect. Shields drastically reduce the effects of
kinetic damage.
Phaser Turret Fabrication creates one or two fixed position
platforms that fire beam weapons at nearby enemies.

Crew

Mine Barrier II

Phaser Turret Fabrication I


Quick Fix II

Quick Fix removes existing mechanical debuffs from the target


and prevents new ones from taking hold. While active, this
provides a small ranged damage buff. Can also be used to
repair fabricated objects. Can be used on yourself or an ally.

Reroute Power to Shields I

Reroute Power to Shields diverts energy from the engineer's


tricorder to their personal shield generator, restoring lost energy
and temporarily increasing shield damage resistance.
Reverse Shield Polarity converts incoming energy weapon
damage into additional shields.
Shield Generator Fabrication creates a fixed position generator
that recharges personal shields for allies in the immediate area.

Reverse Shield Polarity I


Shield Generator I
Shield Recharge II
Weapons Malfunction II

Shields

Shield Recharge restores lost personal shield energy to you or


an ally.
Weapons Malfunction overloads the target's weapons,
temporarily preventing the target from firing. Applies resistance
to additional malfunctions upon expiration.

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ABeginnersGuidetoSTO(StarTrekOnline)

EngineerTier3Lt.Commander
Aceton Field I

Auxiliary to Battery II
Auxiliary to Dampeners II
Auxiliary to Structural II

Boarding Party II

Cover Shield I
Directed Energy Modulation II
Eject Warp Plasma I

Weapon
Aceton Field drastically reduces the damage dealt by the
Modifications target's energy weapons and also makes the target take
radiation damage when using energy weapons.
Auxiliary
Auxiliary Power to the Emergency Battery reduce the existing
Power
recharge time for emergency battery powers.
Auxiliary
Power
Auxiliary
Power

Auxiliary Power to the Inertial Dampeners redirects auxiliary


power to provide significant kinetic damage resistance.
Auxiliary Power to the Structural Integrity Field utilizes auxiliary
power to restore damage to the hull and provide it with damage
resistance over the duration. Increases in effectiveness based
on current auxiliary power level.
Crew
Boarding Party launches up to three assault shuttle at the
target. If they arrive safely, they will cause damage to the ship's
crew and subsystems. Each shuttle launched remove twenty
crew from your ship, who attempt to beam back upon
completing their mission.
Cover Shield creates a fixed position forcefield that blocks line
of sight. Can be used as temporary cover.
Weapon
Directed Energy Modulation cycles the frequency of your
Modifications energy weapons, resulting in increased shield penetration.
Warp Core
Eject Warp Plasma creates a plasma area of effect field behind
the starship. Ships passing into the field are slowed and receive
a plasma fire damage over time effect. Any cloaked ships in the
plasma will be revealed.

Equipment Diagnostics I

Extend Shields II

Shields

Medical Generator Fabrication


I

Phaser Turret Fabrication II


Quantum Mortar Fabrication I
Reroute Power to Shields II

Reverse Shield Polarity II


Shield Generator II

Shields

Equipment Diagnostics removes mechanical debuffs from the


target and improves the effectiveness of their armor and
shields, temporarily improving resistance to damage.
Extend Shields regenerates the shields of the target ally and
improves their damage resistance.
Medical Generator Fabrication creates a fixed position
generator that heals allies in the immediate area. Also applies
Diagnosed mode, which improves the effects of several heal
abilities.
Phaser Turret Fabrication creates one or two fixed position
platforms that fire beam weapons at nearby enemies.
Quantum Mortar Fabrication creates a fixed position weapons
platform that launches explosive projectiles at nearby enemies.
Reroute Power to Shields diverts energy from the engineer's
tricorder to their personal shield generator, restoring lost energy
and temporarily increasing shield damage resistance.
Reverse Shield Polarity converts incoming energy weapon
damage into additional shields.
Shield Generator Fabrication creates a fixed position generator
that recharges personal shields for allies in the immediate area.

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ABeginnersGuidetoSTO(StarTrekOnline)

EngineerTier4Commander
Weapon
Aceton Field drastically reduces the damage dealt by the
Modifications target's energy weapons and also makes the target take
radiation damage when using energy weapons.
Combat Supply grants a temporary hypo to you and your team,
Combat Supply I
with the chance to also give a power cell and shield charge.
Cover Shield creates a fixed position forcefield that blocks line
Cover Shield II
of sight. Can be used as temporary cover.
Warp Core
Eject Warp Plasma creates a plasma area of effect field behind
Eject Warp Plasma II
the starship. Ships passing into the field are slowed and receive
a plasma fire damage over time effect. Any cloaked ships in the
plasma will be revealed.
Equipment Diagnostics removes mechanical debuffs from the
Equipment Diagnostics II
target and improves the effectiveness of their armor and
shields, temporarily improving resistance to damage.
Gradually fuses the target's armor, resulting in an increasing
Fuse Armor I
movement. Snares, then roots, then holds the target. Applies
additional resistance to additional movement debuffs once it
expires.
Medical Generator Fabrication creates a fixed position
Medical Generator Fabrication
generator that heals allies in the immediate area. Also applies
II
Diagnosed mode, which improves the effects of several heal
abilities.
Quantum Mortar Fabrication creates a fixed position weapons
Quantum Mortar Fabrication II
platform that launches explosive projectiles at nearby enemies.
Support Drone Fabrication creates up to two mobile weapon
Support Drone Fabrication I
platforms that will assist you or an ally by attacking their target.
Aceton Field II

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ABeginnersGuidetoSTO(StarTrekOnline)

ScienceTier1Ensign
Gravimetric Shift roots all enemies near the target's location,
preventing them from moving. Applies resistance to additional
Gravimetric Shifts upon expiration.

Gravimetric Shift I

Hazard Emitters I

Hazard

Hazard Emitters periodically cleanse the ship of any fire or radiation


hazards, as well as restoring some hull strength over time.
Dylovene removes toxin ailments on application and for a short
duration afterwards. Also improves the target's physical damage
and resistance. Can be used on yourself or an ally.
Jam Sensors prevents the enemy from targeting you.

Hypospray Masiform D I

Jam Sensors I
Mask Energy Signature I
Medical Team I
Medical Tricorder I
Polarize Hull I

Tachyon Beam I
Tachyon Harmonic I
Tractor Beam I

Transfer Shield Strength I

Sensor
Array
Sensor
Array
Crew

Mask Energy Signature shields the energy output of your starship,


making it more difficult for enemies to detect you.
Medical Team provides greatly accelerated crew recovery rate over
a short duration for your own ship or an ally.
Medical Tricorder provides a quick heal. Can be used on yourself or
an ally.
Hazard Polarize Hull provides damage resistance against energy weapons,
breaks any current tractor beams and temporarily protects against
additional tractor beams.
Deflector Tachyon Beam drains the target's shields. Increases in
Dish
effectiveness based on current auxiliary power level.
Tachyon Harmonic delivers a cone attack with severe damage
against personal shields and will destroy forcefields.
Tractor
Tractor Beam slows the target ship, thereby making it an easier
target for weapons. Targets held in a Tractor Beam cannot cloak.
Increases in effectiveness based on current auxiliary power level.
Deflector Transfer Shield Strength uses power reserves to bolster an ally's
Field
shields, increasing their current strength and making them more
resistant to damage for a short duration. Increases in effectiveness
based on current auxiliary power level.

ScienceTier2Lieutenant
Charged Particle Burst I
Energy Siphon

Feedback Pulse I

Gravimetric Shift II

Hazard Emitters II

Sensor
Array
Deflector
Dish

Charged Particle Burst temporarily disables the cloaking devices of


nearby hostile ships and damages their shields.
Energy Siphon draws power from the target. This reduces the
target's power settings to all systems and increases your power
settings.
Deflector Feedback Pulse harnesses the energy of beam weapon attacks
Field
directed against you. Each time you are hit, a damaging pulse is
directed at the attacking ship.
Gravimetric Shift roots all enemies near the target's location,
preventing them from moving. Applies resistance to additional
Gravimetric Shifts upon expiration.
Hazard Hazard Emitters periodically cleanse the ship of any fire or radiation
hazards, as well as restoring some hull strength over time.

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Page29

ABeginnersGuidetoSTO(StarTrekOnline)

Hypospray Masiform D II

Jam Sensors II
Jam Targeting Sensors I

Mask Energy Signature II


Medical Team II
Medical Tricorder II
Photonic Officer I
Polarize Hull II

Sonic Pulse I

Stasis Field I

Tachyon Beam II
Tachyon Harmonic II
Tractor Beam II

Tractor Beam Repulsors I

Transfer Shield Strength II

Tricorder Scan I
Tyken's Rift I

Vascular Regenerator I

Sensor
Array
Sensor
Probes

Dylovene removes toxin ailments on application and for a short


duration afterwards. Also improves the target's physical damage
and resistance. Can be used on yourself or an ally.
Jam Sensors prevents the enemy from targeting you.

Scramble Sensors fires a probe at the target that bursts into a


particle field, confusing the affected enemies into targeting each
other.
Sensor
Mask Energy Signature shields the energy output of your starship,
Array
making it more difficult for enemies to detect you.
Crew
Medical Team provides greatly accelerated crew recovery rate over
a short duration for your own ship or an ally.
Medical Tricorder provides a quick heal. Can be used on yourself or
an ally.
Emitter
Photonic Officer reduces the recharge time of bridge officer powers.
Hazard Polarize Hull provides damage resistance against energy weapons,
breaks any current tractor beams and temporarily protects against
additional tractor beams.
Sonic Pulse creates an expanding burst centered on your location,
damaging your opponents and interrupting their actions while
leaving them slowed. Very high chance to knock back.
Stasis Field puts the target in a fragile hold state. This renders
them unable to take any action. Any damage to the target will break
the fragile hold.
Deflector Tachyon Beam drains the target's shields. Increases in
Dish
effectiveness based on current auxiliary power level.
Tachyon Harmonic delivers a cone attack with severe damage
against personal shields and will destroy forcefields.
Tractor
Tractor Beam slows the target ship, thereby making it an easier
target for weapons. Targets held in a Tractor Beam cannot cloak.
Increases in effectiveness based on current auxiliary power level.
Tractor
Tractor Beam Repulsors push up to three enemies (dead or alive)
away from your starship.
Deflector Transfer Shield Strength uses power reserves to bolster an ally's
Field
shields, increasing their current strength and making them more
resistant to damage for a short duration. Increases in effectiveness
based on current auxiliary power level.
Tricorder Scan increases the perception of the user and places a
damage resistance debuff on targets inside the scan radius.
Deflector Tyken's Rift creates a spatial anomaly at the target's location that
Dish
drains power form all nearby hostile ships and causes minor
damage.
Vascular Regenerator heals and removes bleeding debuffs over the
duration.

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ABeginnersGuidetoSTO(StarTrekOnline)

ScienceTier3Lt.Commander
Charged Particle Burst II
Dampening Field I
Energy Siphon II

Gravity Well I

Hyperonic Radiation I
Hypospray Melorazine I

Neural Neutralizer I
Photonic Officer II
Photonic Shock Wave I

Scramble Sensors II

Sonic Pulse II

Stasis Field II

Tractor Beam Repulsors II


Tricorder Scan II
Tyken's Rift II

Vascular Regenerator II
Viral Matrix I

Sensor
Array

Charged Particle Burst temporarily disables the cloaking devices of


nearby hostile ships and damages their shields.
Dampening Field creates a field that debuffs the energy damage of
all foes within its effect.
Deflector Energy Siphon draws power from the target. This reduces the
Dish
target's power settings to all systems and increases your power
settings.
Deflector Gravity Well creates a spatial anomaly at the target's location that
Dish
draws enemies to its center and gradually crushes their ships,
inflicting kinetic damage. Shields drastically reduce the effects of
kinetic damage.
Hyperonic Radiation infects one enemy, causing damage over time
to the target and any enemies near them.
Hypospray Melorazine periodically cleanses the target of any
mental debuffs and increases their energy resistance. Can be used
on yourself or an ally.
Neural Neutralizer placates nearby enemies. Placate prevents
enemies from attacking you, but they can act normally otherwise.
Emitter
Photonic Officer reduces the recharge time of bridge officer powers.
Emitter
Photonic Shock Wave releases a massive blast around your ship,
knocking back enemy ships and inflicting kinetic damage. Shields
drastically reduce the effects of kinetic damage.
Sensor
Scramble Sensors fires a probe at the target that bursts into a
Probes
particle field, confusing the affected enemies into targeting each
other.
Sonic Pulse creates an expanding burst centered on your location,
damaging your opponents and interrupting their actions while
leaving them slowed. Very high chance to knock back.
Stasis Field puts the target in a fragile hold state. This renders
them unable to take any action. Any damage to the target will break
the fragile hold.
Tractor
Tractor Beam Repulsors push up to three enemies (dead or alive)
away from your starship.
Tricorder Scan increases the perception of the user and places a
damage resistance debuff on targets inside the scan radius.
Deflector Tyken's Rift creates a spatial anomaly at the target's location that
Dish
drains power form all nearby hostile ships and causes minor
damage.
Vascular Regenerator heals and removes bleeding debuffs over the
duration.
Sensor
Viral Matrix launches a probe that flies to the target then shuts
Probes
down its systems, effectively holding it in place. The target is highly
resistant to holds for a short duration after this effect expires.

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Page31

ABeginnersGuidetoSTO(StarTrekOnline)

ScienceTier4Commander
Anesthizine Gas I

Gravity Well II

Hyperonic Radiation II
Hypospray Melorazine II

Nanite Health Monitor I

Neural Neutralizer II
Photonic Shock Wave II

Viral Matrix II

Anesthizine Gas briefly puts a fragile hold on the target. The fragile
hold is broken if the target takes any damage. When the hold
expires, the target suffers from reduced movement speed and
damage.
Deflector Gravity Well creates a spatial anomaly at the target's location that
Dish
draws enemies to its center and gradually crushes their ships,
inflicting kinetic damage. Shields drastically reduce the effects of
kinetic damage.
Hyperonic Radiation infects one enemy, causing damage over time
to the target and any enemies near them.
Hypospray Melorazine periodically cleanses the target of any
mental debuffs and increases their energy resistance. Can be used
on yourself or an ally.
Nanite Health Monitor applies nanites to the target which scan the
host and nearby allies to determine if they are seriously injured,
then heal wounded targets when appropriate. There are enough
nanites applied to perform three healing treatments.
Neural Neutralizer placates nearby enemies. Placate prevents
enemies from attacking you, but they can act normally otherwise.
Emitter
Photonic Shock Wave releases a massive blast around your ship,
knocking back enemy ships and inflicting kinetic damage. Shields
drastically reduce the effects of kinetic damage.
Viral Matrix launches a probe that flies to the target then shuts
down its systems, effectively holding it in place. The target is highly
resistant to holds for a short duration after this effect expires.

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ABeginnersGuidetoSTO(StarTrekOnline)

TacticalTier1Ensign
Beam: Fire at Will I

Beams

Beam: Overload I

Beams

Draw Fire I

Focus Fire I
Leg Sweep I
Photon Grenade I

Security Team I

Crew

Torpedo: High Yield I

Torpedoes

Torpedo: Spread I

Torpedoes

Fire at Will improves your next beam array attack. The Bridge
Officer fires your beam weapons at multiple targets of their
choice.
Overload improves your next beam array attack. Overloading
your beam weapon delivers an extremely powerful blast, but
drains weapon power and briefly takes your beam weapons
offline. Only the energy type you Overload will go offline so if
you Overload your Phasers, all Phasers will go offline and not
your Plasma weapons.
Draw Fire places you in a fake exposed state while increasing
the threat generated by your actions, making enemies more likely
to attack you. Also buffs the damage resistance of nearby allies
for the duration. This ability is fragile, meaning it will cancel early
if you take too much damage.
Focus Fire lowers the damage resistance of the target with each
attack from you or your allies.
Leg Sweep has a high chance of knocking back any nearby foes.
Photon Grenade throws a grenade at the target. The grenade
explodes on contact, dealing area of effect kinetic damage and
knockback. It is possible for the target to move away from the
blast radius while the grenade is in transit. Shields drastically
reduce the effects of kinetic damage.
Security Team deploys security personnel to you or your ally's
starship to track down boarding parties. They attempt to protect
the starship from sabotage, repair sabotage damage and subdue
the boarders.
High Yield torpedo improves your next torpedo attack. Photon,
Quantum, Transphasic, and Chroniton torpedo launchers fire a
salvo of torpedoes. Plasma launchers fire a single, slow-moving
and destructible heavy torpedo that does massive damage.
Spread improves your next torpedo attack. Launches multiple
projectiles in a spread pattern that damage all targets in a large
area around the target.

TacticalTier2Lieutenant
Attack Pattern Beta I

Maneuvers

Attack Pattern Delta I

Maneuvers

Beam: Fire at Will II

Beams

Attack Pattern Beta reduces the target's damage resistance


each time it receives an attack from you or your allies.
Attack Pattern Delta targets an allies ship. Any ship that attacks
your ally will receive a stacking damage resistance debuff.
Fire at Will improves your next beam array attack. The Bridge
Officer fires your beam weapons at multiple targets of their
choice.

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ABeginnersGuidetoSTO(StarTrekOnline)

Beam: Overload II

Beams

Beam: Target Auxiliary II

Target
Subsystems

Beam: Target Engines II

Target
Subsystems

Beam: Target Shields II

Target
Subsystems

Beam: Target Weapons II

Target
Subsystems

Cannon: Rapid Fire I

Cannons

Cannon: Scatter Volley I

Cannons

Dispersal Pattern Alpha I

Mines

Dispersal Pattern Beta I

Mines

Draw Fire II

Focus Fire II
Leg Sweep II
Lunge I
Photon Grenade II

Overload improves your next beam array attack. Overloading


your beam weapon delivers an extremely powerful blast, but
drains weapon power and briefly takes your beam weapons
offline. Only the energy type you Overload will go offline so if
you Overload your Phasers, all Phasers will go offline and not
your Plasma weapons.
Target Auxiliary Subsystems improves your next beam array
attack. Instruct your bridge officer to target enemy auxiliary
systems. This attack deals normal damage but also drains the
target's auxiliary power and has a chance to take the target's
auxiliary systems offline.
Target Engine Subsystems improves your next beam array
attack. Instruct your bridge officer to target enemy impulse
engines. This attack deals normal damage but also drains the
target's engine power and has a chance to take the target's
impulse engines offline.
Target Shields Subsystems improves your next beam array
attack. Instruct your bridge officer to target enemy shield
systems. This attack deals normal damage but also drains the
target's shield power and has a chance to take the target's
shields offline.
Target Weapons improves your next beam array attack. Instruct
your bridge officer to target enemy weapon systems. This
attack deals normal damage but also drains the target's
weapon power and has a chance to take the target's weapons
offline.
Rapid Fire improves your next cannon attack. Quickly fire
numerous bolts. Each bolt does less damage than a normal
cannon shot.
Scatter Volley improves your next cannon attack. Fires a cone
area of effect spray centered on your target.
Dispersal Pattern Alpha improves your next mine attack. Lays a
series of small mine clusters behind your ship.
Dispersal Pattern Beta improves your next mine attack. Lays a
wide net of mines behind your ship.
Draw Fire places you in a fake exposed state while increasing
the threat generated by your actions, making enemies more
likely to attack you. Also buffs the damage resistance of nearby
allies for the duration. This ability is fragile, meaning it will
cancel early if you take too much damage.
Focus Fire lowers the damage resistance of the target with
each attack from you or your allies.
Leg Sweep has a high chance of knocking back any nearby
foes.
Lunge launches you across the gap to your target, dealing
melee damage with a chance to knock down.
Photon Grenade throws a grenade at the target. The grenade
explodes on contact, dealing area of effect kinetic damage and
knockback. It is possible for the target to move away from the
blast radius while the grenade is in transit. Shields drastically
reduce the effects of kinetic damage.

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ABeginnersGuidetoSTO(StarTrekOnline)

Security Team II

Crew

Smoke Grenade I

Suppressing Fire I
Target Optics I

Torpedo: High Yield II

Torpedoes

Torpedo: Spread II

Torpedoes

Security Team deploys security personnel to you or your ally's


starship to track down boarding parties. They attempt to protect
the starship from sabotage, repair sabotage damage and
subdue the boarders.
Smoke Grenade creates a smoke cloud at the target's location
that reduces enemy perception and improves ally stealth for
any within the cloud effect.
Suppressing Fire enhances your firearms, slowing and
debuffing the damage of any targets you shoot.
Target Optics scans a group of enemies and buffs your
damage, crit chance, and crit severity. Has a chance to expose
enemies near the target.
High Yield torpedo improves your next torpedo attack. Photon,
Quantum, Transphasic, and Chroniton torpedo launchers fire a
salvo of torpedoes. Plasma launchers fire a single, slow-moving
and destructible heavy torpedo that does massive damage.
Spread improves your next torpedo attack. Launches multiple
projectiles in a spread pattern that damage all targets in a large
area around the target.

TacticalTier3Lt.Commander
Attack Pattern Beta II
Attack Pattern Delta II
Attack Pattern Omega I
Cannon: Rapid Fire II

Cannon: Scatter Volley II


Dispersal Pattern Alpha II
Dispersal Pattern Beta II
Fire on my Mark I
Lunge II
Overwatch I

Maneuvers Attack Pattern Beta reduces the target's damage resistance each
time it receives an attack from you or your allies.
Maneuvers Attack Pattern Delta targets an allies ship. Any ship that attacks
your ally will receive a stacking damage resistance debuff.
Maneuvers Attack Pattern Omega buffs damage and turn rate while making
you immune to holds, roots, and slows. Can be used while held.
Cannons
Rapid Fire improves your next cannon attack. Quickly fire
numerous bolts. Each bolt does less damage than a normal
cannon shot.
Cannons
Scatter Volley improves your next cannon attack. Fires a cone
area of effect spray centered on your target.
Mines
Dispersal Pattern Alpha improves your next mine attack. Lays a
series of small mine clusters behind your ship.
Mines
Dispersal Pattern Beta improves your next mine attack. Lays a
wide net of mines behind your ship.
Fire on my Mark applies a damage resistance debuff on the
enemy target.
Lunge launches you across the gap to your target, dealing melee
damage with a chance to knock down.
Overwatch grants your nearby allies resistance to damage, as
well as marking any enemies that attack them with a damage
resistance debuff. This ability pulses frequently, so the effects
expire if allies move out of range.

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ABeginnersGuidetoSTO(StarTrekOnline)

Plasma Grenade I

Smoke Grenade II

Stealth Module I

Suppressing Fire II
Target Optics II

Plasma Grenade throws a grenade at the target. The grenade


explodes on contact, dealing area of effect damage and plasma
damage over time. It is possible for the target to move away from
the blast radius while the grenade is in transit. A burning plasma
patch lingers in the explosion area, damaging anyone that
enters. Shields drastically reduce the effects of kinetic damage.
Smoke Grenade creates a smoke cloud at the target's location
that reduces enemy perception and improves ally stealth for any
within the cloud effect.
Stealth Module temporarily masks you from sight. Has a chance
to expose nearby enemies. Attacking or using abilities cancels
stealth.
Suppressing Fire enhances your firearms, slowing and debuffing
the damage of any targets you shoot.
Target Optics scans a group of enemies and buffs your damage,
crit chance, and crit severity. Has a chance to expose enemies
near the target.

TacticalTier4Commander
Ambush I

Attack Pattern Omega II


Fire on my Mark II
Motion Accelerator I

Overwatch II

Plasma Grenade II

Stealth Module II

Stun Grenade I

Ambush grants you a large damage buff for your next attack. The
buff is removed if you receive damage prior to making your next
attack, so it's best used while in stealth mode or not under attack.
Maneuvers Attack Pattern Omega buffs damage and turn rate while making
you immune to holds, roots, and slows. Can be used while held.
Fire on my Mark applies a damage resistance debuff on the
enemy target.
Motion Accelerator grants you a speed buff while making you
immune to holds, roots, and speed debuffs. Can be used while
held.
Overwatch grants your nearby allies resistance to damage, as
well as marking any enemies that attack them with a damage
resistance debuff. This ability pulses frequently, so the effects
expire if allies move out of range.
Plasma Grenade throws a grenade at the target. The grenade
explodes on contact, dealing area of effect damage and plasma
damage over time. It is possible for the target to move away from
the blast radius while the grenade is in transit. A burning plasma
patch lingers in the explosion area, damaging anyone that
enters. Shields drastically reduce the effects of kinetic damage.
Stealth Module temporarily masks you from sight. Has a chance
to expose nearby enemies. Attacking or using abilities cancels
stealth.
Stun Grenade throws a grenade at the target. The grenade
explodes on contact, dealing area of effect kinetic damage and
holding targets. It is possible for the target to move away from
the blast radius while the grenade is in transit. Shields drastically
reduce the effects of kinetic damage.

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ABeginnersGuidetoSTO(StarTrekOnline)

CaptainSkills:
StarfleetTraining
Tier1EnsignandLieutenant
Engineering Team Leader

Science Team Leader

Starship Command
Tactical Team Leader

Engineering away team improvement. This skill improves the


modification Training and Maintenance Training of your away team
engineering officers. It also improves the Engineering Team ability.
Science away team improvement. This skill improves the Scientific
Practice skills of your away team science officers. It also improves the
Medical Team ability.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining any type of starship.
Tactical away team improvement. This skill improves the Assault
Training and Close Combat Training skills of your away team tactical
officers. It also improves the Security Team ability.

Tier2Lt.Commander
Cruiser Captain
Escort Captain

Science Vessel Captain

Captain skill. This skill provides a slight improvement to hull strength,


speed, and maneuverability when captaining any type of cruiser.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining any escort class of
starship.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining any science class of
starship.

Tier3Commander
Heavy Cruiser Captain
Heavy Escort Captain

Research Science Vessel Captain

Captain skill. This skill provides a slight improvement to hull strength,


speed, and maneuverability when captaining a heavy cruiser starship.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a heavy escort starship.
Learning all nine ranks unlocks the skill to train officers Attack Pattern
Beta III.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a research science
vessel.

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ABeginnersGuidetoSTO(StarTrekOnline)

Tier4Captain
Exploration Cruiser Captain

Long Range Science Vessel Captain

Tactical Escort Captain

Captain skill. This skill provides a slight improvement to hull strength,


speed, and maneuverability when captaining an exploration cruiser
starship.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a long range science
vessel.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a tactical escort starship.
Learning all nine ranks unlocks the skill to train officers Attack Pattern
Omega III.

Tier5Admiral
Advanced Escort Captain

Assault Cruiser Captain

Deep Space Science Vessel Captain

Fleet Escort Captain


Reconnaissance Science Vessel
Captain
Star Cruiser Captain

Captain skill. This skill provides a slight improvement to hull strength,


speed, and maneuverability when captaining an advanced escort
starship.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining an assault cruiser
starship..
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a deep space science
vessel.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a fleet escort starship..
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a reconnaissaince
science vessel.
Captain skill. This skill provides a slight improvement to hull strength,
speed, and maneuverability when captaining a star cruiser starsship.

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StarshipEnergyWeapons
Tier1EnsignandLieutenant
Starship Energy Weeapons Training

Starship energy weapons skill. This skill improves starship beam and
cannon weapon damage, as well as abilities that modify these
weapons. Examples include: Beam Array: Fire at Will; Cannon: Rapid
Fire.

Tier2Lt.Commander
Starship Beam Weapons

Starship beams skill. This skill improves starship beam weapons


damage, as well as abilities that modify these weapons. Examples
include: Beam Array: Fire at Will; Beam Array: Overload. Learning all
nine ranks unlocks the skill to train officers Beam Array: Fire at Will III.

Starship Cannon Weapons

Starship cannons skill. This skill improves starship cannon weapon


damage, as well as abilities that modify these weapons. Examples
include: Cannon: Rapid Fire; Cannon: Scatter Volley. Learning all nine
ranks unlocks the skill to train officers Cannon: Rapid Fire III.

Tier3Commander
Starship Disruptor Weapons
Starship Phaser Weapons

Starship disruptor skill. This skill improves starship disruptor weapons


damage.
Starship phaser skill. This skill improves starship phaser weapons
damage.

Tier4Captain
Starship Plasma Energy Weapons
Starship Tetryon Weapons

Starship plasma skill. This skill improves starship plasma energy


weapons damage.
Starship tetryon skill. This skill improves starship tetryon weapons
damage.

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ABeginnersGuidetoSTO(StarTrekOnline)

Tier5Admiral
Starship Antiproton Weapons
Starship Polaron Weapons

Starship antiproton skill. This skill improves starship antiproton


weapons damage.
Starship polaron skill. This skill improves starship polaron weapons
damage.

StarshipProjectileWeapons
Tier1EnsignandLieutenant
Starship Projectile Weapons
Training

Starship projectile weapons skill. This skill improves starship torpedo


and mine weapon damage, as well as abilities that modify these
weapons. Examples include: Torpedo: High Yield.

Tier2Lt.Commander
Starship Mines

Starship Torpedo Weapons

Starship mines skill. This skill improves starship mine weapons


damage, as well as abilities that modify these weapons. Examples
include: Dispersal Pattern Alpha; Dispersal Pattern Beta. Learning all
nine ranks unlocks the skill to train officers Dispersal Pattern Alpha III.
Starship torpedoes skill. This skill improves starship torpedo weapons
damage, as well as abilities that modify these weapons. Examples
include: Torpedo: High Yield; Torpedo: Spread. Learning all nine ranks
unlocks the skill to train officers Torpedo: High Yield III.

Tier3Commander
Starship Photon Projectiles
Starship Quantum Projectiles

Starship photon skill. This skill improves starship photon projectile


weapons damage.
Starship quantum skill. This skill improves starship quantum projectile
weapons damage.

Tier4Captain
Starship Plasma Projectiles

Starship plasma skill. This skill improves starship plasma projectile


weapons damage.

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Starship Transphasic Projectiles

Starship transphasic skill. This skill improves starship transphasic


projectile weapons damage.

Tier5Admiral
Starship Chroniton Projectiles

Starship chroniton skill. This skill improves starship chroniton projectile


weapons damage.

Starship Tricobalt Projectiles

Starship tricobalt skill. This skill improves starship tricobalt projectile


weapons damage.

StarshipEngineering
Tier1EnsignandLieutenant
Starship Engineering Training

Starship Warp Core Training

Starship engineering skill. This skill improves starship system


performance abilities. Examples include: Rotate Shield Frequency;
Eject Warp Plasma.
Starship power levels skill. This skill improves the power levels of your
starship systems and any starship power management abilities.
Examples include: Emergency Power to Engines; EPS Power Transfer.

Tier2Lt.Commander
Starship Auxiliary Systems
Maintenance
Starship Engine Maintenance

Starship Shield Maintenance

Starship Weapon Systems


Maintenance

Starship auxiliary engineering. This skill improves starship auxiliary


system abilities. Examples include: Emergency Power to Auxiliary;
Auxiliary Power to the Structural Integrity Field.
Starship engine engineering. This skill improves starship engine
system abilities. Examples include: Emergency Power to Engines;
Eject Warp Plasma.
Starship shield engineering. This skill improves starship shied system
abilities. Examples include: Emergency Power to Shields; Reverse
Shield Polarity.
Starship weapons engineering. This skill improves starship weapon
system abilities. Examples include: Emergency Power to Weapons;
Directed Energy Modulation.

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Tier3Commander
Starship Auxiliary Systems
Efficiency

Starship Energy Weapon Efficiency

Starship Engine Efficiency

Starship Shield Efficiency

Starship auxiliary power level. This skill improves starship auxiliary


power abilities. Examples include: Emergency Power to Auxiliary.
Learning all nine ranks unlocks the skill to train officers Emergency
Power to Auxiliary III.
Starship weapon power level. This skill improves starship weapon
power abilities. Examples include: Emergency Power to Weapons;
Aceton Field. Learning all nine ranks unlocks the ability to train officers
Emergency Power to Weapons III.
Starship engine power level. This skill improves starship engine power
abilities. Examples include: Emergency Power to Engines; EPS Power
Transfer. Learning all nine ranks unlocks the skill to train officers
Emergency Power to Engines III.

Starship shield power level. This skill improves starship shield power
abilities. Examples include: Emergency Power to Shields; Extend
Shields. Learning all nine ranks unlocks the skill to train officers
Emergency Power to Shields III.

Tier4Captain
Starship Engine Performance

Starship engine performance. This skill improves starship engine


functionality abilities. Examples include: Eject Warp Plasma. Learning
all nine ranks unlocks the skill to train officers Eject Warp Plasma III.

Starship Shield Performance

Starship shield performance. This skill improves starship shield


functionality abilities. Examples include: Rotate Shield Frequency;
Reverse Shield Polarity. Learning all nine ranks unlocks the skill to
train officers Extend Shields III.
Starship subsystem repair. This skill improves starship subsystem
repair speed and related abilities. Examples include: Engineering team;
Miracle Worker.

Starship Subsystem Repair

Tier5Admiral
Starship Auxiliary Systems
Performance
Starship Hull Repair
Starship Weapon Systems
Performance

Starship auxiliary skill. This skill improves starship auxiliary system


abilities. Examples include: Auxiliary Power to the Structural Integrity
Field.
Starship hull repair. This skill improves starship hull repair speed and
related abilities. Examples include: Engineering Team; Miracle Worker.
Starship weapons skill. This skill improves starship weapon
functionality abilities. Examples include: Nadion Inversion; Directed
Energy Modulation. Learning all nine ranks unlocks the skill to train
officers Directed Energy Modulation III.

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ABeginnersGuidetoSTO(StarTrekOnline)

StarshipOperations
Tier1EnsignandLieutenant
Starship Operations Training

Starship operations skill. This skill improves starship sensor, deflector,


and emitter abilities. Examples include: Sensor Scan; Tachyon Beam;
Tractor Beam.

Tier2Lt.Commander
Starship Deflectors
Starship Emitters
Starship Sensors

Starship deflectors skill. This skill improves starship deflector abilities.


Examples include: Tachyon Beam; Feedback Pulse.
Starship emitters skill. This skill improves starship emitter abilities.
Examples include: Tractor Beam; Polarize Hull.
Starship sensors skill. This skill improves starship sensor abilities.
Examples include: Jam Sensors; Scramble Sensors.

Tier3Commander
Starship Deflector Dish

Starship Sensor Array

Starship Tractor Beam

Starship deflector dish skill. This skill improves starship deflector dish
abilities. Examples include: Tachyon Beam; Energy Siphon. Learning
all nine ranks unlocks the skill to train officers Tachyon Beam III.
Starship sensor array skill. This skill improves starship sensor array
abilities. Examples include: Sensor scan; Mask Energy Signature.
Learning all nine ranks unlocks the skill to train officers Jam Sensors
III.
Starship tractor beam skill. This skill improves starship tractor beam
abilities. Examples include: Tractor Beam; Tractor Beam Repulsors.
Learning all nine ranks unlocks the skill to train officers Tractor Beam
III.

Tier4Captain
Starship Deflector Field

Starship Hazard System

Starship deflector field skill. This skill improves starship deflector field
abilities. Examples include: Dampening Field; Transfer Shield Strength.
Learning all nine ranks unlocks the skill to train officers Feedback
Pulse III.
Starship hazard system skill. This skill improves starship hazard
system abilities. Examples include: Polarize Hull; Hazard Emitters.
Learning all nine ranks unlocks the skill to train officers Hazard
Emitters III.

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Starship Sensor Probes

Starship sensor probes skill. This skill improves starship sensor probe
abilities. Examples include: Viral Matrix; Scramble Sensors. Learning
all nine ranks unlocks the skill to train officers Scramble Sensors III.

Tier5Admiral
Astrometrics

Photonic Theory

Spatial Anomaly

Path projection. This skill improves starship astrometrics abilities.


Examples include: Charge Particle Burst. Learning all nine ranks
unlocks the skill to train officers Charged Particle Burst III.
Holographic projection skill. This skill improves starship photonic
abilities. Examples include: Photonic Shock Waved; Photonic Fleet.
Learning all nine ranks unlocks the skill to train officers Photonic Shock
Wave III.
Space phenomena resistance. This skill improves starship abilities that
create or resist spatial anomalies. Examples include: Tyken's Rift;
Gravity Well. Learning all nine ranks unlocks the skill to train officers
Gravity Well III.

EngineeringOfficer(only)
Tier1EnsignandLieutenant
Maintenance Training

Modification Training

Maintenance skill. This skill improves ground engineering abilities that


often Buff your allies, or support the team with fabricated equipment.
Examples include: Quick Fix; Equipment Diagnostics; Shield
Generator.
Modification skill. This skill improves ground engineering abilities that
often damage or Debuff enemies, or protect allies from harm.
Examples include: Transphasic Bomb; Weapons Malfunction; Cover
Shield.

Tier2Lt.Commander
Combat Engineer

Fabrication Engineer

Combat Engineer background. This skill improves ground explosives,


field fortifications, and field logistics abilities. Examples include:
Transphasic Bomb; Cover Shield; Combat Supply.
Fabrication Engineer background. This skill improves ground
generators, turrets, and drones abilities. Examples include: Shield
Generator Fabrication; Phaser Turret Fabrication; Seeker Drone
Fabrication.

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Technician

Technician background. This skill improves ground personal shields,


firearms, and armor engineering abilities. Examples include: Shield
Recharge; Weapons Malfunction; Equipment Diagnostics. Learning all
nine ranks unlocks the skill to train officers Engineering Team III.

Tier3Commander
Explosives

Generators

Personal Shields Engineering

Explosives skill. This skill improves ground explosives abilities.


Examples include: Chroniton Mine Barrier; Transphasic Bomb.
Learning all nine ranks unlocks the skill to train officers Chroniton Mine
Barrier III.
Generators skill. This skill improves ground generator abilities.
Examples include: Shield Generator Fabrication; Medical Generator
Fabrication. Learning all nine ranks unlocks the skill to train officers
Shield Generator III.
Personal shields skill. This skill improves ground personal shield
engineering abilities. Examples include: Reroute Power to Shields;
Shield Recharge. Learning all nine ranks unlocks the skill to train
officers Shield Recharge III.

Tier4Captain
Field Fortifications

Field Logistics

Firearms Engineering

Turrets

Field fortifications skill. This skill improves ground field fortification


abilities. Examples include: Cover Shield; Force Field Drone. Learning
all nine ranks unlocks the skill to train officers Cover Shield III.
Field fortifications skill. This skill improves ground field fortification
abilities. Examples include: Cover Shield; Force Field Drone. Learning
all nine ranks unlocks the skill to train officers Combat Supply III.
Firearms engineering skill. This skill improves ground firearms
engineering abilities. Examples include: Quick Fix; Weapons
Malfunction. Learning all nine ranks unlocks the skill to train officers
Quick Fix III.
Turrets skill. This skill improves ground turret abilities. Examples
include: Phaser turret fabrication; Quantum Mortar Fabrication.
Learning all nine ranks unlocks the skill to train officers Phaser Turret
Fabrication III.

Tier5Admiral
Armor Engineering

Armor engineering skill. This skill improves ground armor engineering


abilities. Examples include: Equipment Diagnostics; Fuse Armor.
Learning all nine ranks unlocks the skill to train officers Equipment
Diagostics III.

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ABeginnersGuidetoSTO(StarTrekOnline)

Drones

Drones skill. This skill improves ground drones abilities. Examples


include: Support Drone Fabrication; Seeker Drone Fabrication.
Learning all nine ranks unlocks the skill to train officers Support Drone
III.

ScienceOfficer(only)
Tier1EnsignandLieutenant
Scientific Practice

Scientific Theory

Scientific Practice skill. This skill improves ground science abilities that
often Heal, Cure, or Buff your allies. Examples include: Medical
Tricorder; Biofilter Sweep; Hypospray-Melorazine.
Scientific Theory skill. This skill improves ground science abilities that
often damage or Control enemies. Examples include: Hyperonic
Radiation; Gravimetric Shift.

Tier2Lt.Commander
Doctor

Researcher

Scientist

Doctor background. This skill improves ground science abilities that


often Heal, Cure, or Buff your allies. Examples include: Vascular
Regenerator; Triage; Nanite Health Monitor.
Researcher background. This skill improves ground science abilities
that often damage or control enemies. Examples include: Tachyon
Harmonic; Anesthizine Gass.
Scientist background. This skill improves ground science abilities that
often damage or Debuff enemies. Examples include: Thermal Vent;
Tricorder Scan. Learning all nine ranks unlocks the ability to train
officers Science Team III.

Tier3Commander
Physiology

Toxicology

Xenobiology

Physiology skill. This skill improves ground physiology abilities.


Examples include: Medical Tricorder; Vascular Regenerator. Learning
all nine ranks unlocks the skill to train officers Medical Tricorder III.
Toxicology skill. This skill improves ground toxicology abilities.
Examples include: Hypospray-Dylovene; Anesthizine Gas. Learning all
nine ranks unlocks the skill to train officers Hypospray-Dylovene III.
Xenobiology skill. This skill improves ground xenobiology abilities.
Examples include: Tricorder Scan; Stasis Field. Learning all nine ranks
unlocks the skill to train officers Tricorder Scan III.

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ABeginnersGuidetoSTO(StarTrekOnline)

Tier4Captain
Exogeology

Psychology

Radiology

Exogeology skill. This skill improves ground exogeology abilities.


Examples include: Gravimetric Shift; Thermal Vent. Learning all nine
ranks unlocks the skill to train officers Gravimetric Shift III.
Psychology skill. This skill improves ground psychology abilities.
Examples include: Neural Neutralizer; Hypospray-Melorazine. Learning
all nine ranks unlocks the skill to train officers Neural Neutralizer III.
Radiology skill. This skill improves ground radiology abilities. Examples
include: Hyperonic Radiation; Sonic Pulse. Learning all nine ranks
unlocks the skill to train officers Sonic Pulse III.

Tier5Admiral
Molecular Chemistry
Nanite Treatments

Quantum Mechanics

Molecular chemistry skill. This skill improves ground molecular


chemistry abilities. Examples include: Biofilter Sweep; Triage.
Nanite treatments skill. This skill improves ground nanite treatments
abilities. Examples include: Nanite Health Monitor; Nanoprobe
Infestation. Learning all nine ranks unlocks the skill to train officers
Nanite Health Monitor III.
Quantum mechanics skill. This skill improves ground quantum
mechanics abilities. Examples include: Tachyon Harmonic; Dampening
Field. Learning all nine ranks unlocks the skill to train officers
Dampening Field III.

TacticalOfficer(only)
Tier1EnsignandLieutenant
Assault Training

Close Combat Training

Ranged attack skill. This skill improves ground grenades, rifles, and
assault weapons damage, as well as ranged combat abilities.
Examples include: Plasma Grenade; Fire on my Mark; Suppressing
Fire.
Close attack skill. This skill improves ground pistol and martial arts
damage, as well as close combat abilities. Examples include: Leg
Sweep; Focus Fire; Stealth Module.

Tier2Lt.Commander
Security

Security background. This skill improves ground pistol weapons


damage, as well as firearms, threat control, and close protection
abilities. Examples include: Suppressing Fire; Stun Grenade;
Overwatch. Learning all nine ranks unlocks the skill to train officers
Tactical Team III.

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ABeginnersGuidetoSTO(StarTrekOnline)

Soldier

Special Forces

Soldier background. This skill improves ground grenades and rifle


weapons damage, as well as grenades, tactics, and squad command
abilities. Examples include: Photon Grenade; Fire on my Mark; Rally
Cry.
Special Forces background. This skill improves ground assault
weapons damage, as well as martial arts, stealth, and advanced
warfare abilities. Examples include: Leg Sweep; Ambush; Motion
Accelerator.

Tier3Commander
Firearms

Grenades

Martial Arts

Firearms skill. This skill improves ground pistol, rifle, and assault
weapons damage, as well as related abilities. Examples include:
Suppressing Fire; Focus Fire. Learning all nine ranks unlocks the skill
to train officers Suppressing Fire III.
Grenades skill. This skill improves ground grenade damage, as well as
related abilities. Examples include: Photon Grenade; Plasma Grenade.
Learning all nine ranks unlocks the skill to train officers Photon
Grenade III.
Martial Arts skill. This skill improves ground martial arts damage, as
well as related abilities. Examples include: Leg Sweep; Lunge.
Learning all nine ranks unlocks the skill to train officers Leg Sweep III.

Tier4Captain
Stealth

Tactics

Threat Control

Stealth skill. This skill improves ground stealth abilities. Examples


include: Stealth Module; Ambush. Learning all nine ranks unlocks the
skill to train officers Stealth Module III.
Tactics skill. This skill improves ground tactics abilities. Examples
include: Fire on my Mark; Smoke Grenade. Learning all nine ranks
unlocks the skill to train officers Fire on my Mark III.
Threat control skill. This skill improves ground threat control abilities.
Examples include: Stun Grenade; Draw Fire. Learning all nine ranks
unlocks the skill to train officers Stun Grenade III.

Tier5Admiral
Advanced Warfare

Advanced warfare skill. This skill improves ground advanced warfare


abilities. Examples include: Target Optics; Motion Accelerator.
Learning all nine ranks unlocks the skill to train officers Target Optics
III.

Close Protection

Close protection skill. This skill improves ground close protection


abilities. Examples include: Security Escort; Overwatch. Learning all
nine ranks unlocks the skill to train officers Overwatch III.
Squad command skill. This skill improves ground squad command
abilities. Examples include: Rally Cry; Tactical Initiative.

Squad Command

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ABeginnersGuidetoSTO(StarTrekOnline)

ShipListing

Tier

Type

Class

Min
Rank

Crew

Fore

I
N
E
E
R

Weapons

Light
Cruiser

Cruiser

Heavy
Cruiser

Exploration
Cruiser

Assault
Cruiser

Star
Cruiser

Miranda
Shikahr
Centaur
Constitution
Excalibur
Vesper
Cheyenne
Stargazer
Dakota
Galaxy
Celestial
Envoy
Sovereign
Noble
Majestic
Avenger
Vanguard
Emissary

Aft

Lt

200

LtCmd

400

Cmd

500

Cap

1000

Adm

800

Adm

1000

Bridgeofficers

Device
slots
Tac

1en

Eng

1en

Consoles
Sci

1en

1en
2

1en

1Lt

1en

1en
3

1Lt

1Lt.cmd

1Lt

1Lt
4

1Lt

Tac

Eng

Sci

Turn
rate

Imp
mod

11.4

0.2

0.15

0.15

0.15

1Lt

1Lt.cmd

1en

1Lt.cmd

1Lt

1cmd

1Lt

0.15

1Lt

1Lt.cmd
1cmd

1en
1Lt

0.15

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ABeginnersGuidetoSTO(StarTrekOnline)

Tier

Type

Class

Min
Rank

Crew

Weapons
Fore

Light
Cruiser

Miranda
Shikahr
Centaur

Lt

200

LtCmd

100

Aft

Bridgeofficers

Device
slots
Tac

1en

Eng

1
en

Sci

Consoles
Tac

Eng

Sci

1en

1Lt

1en

1Lt.cmd

1Lt

1cmd

1Lt.cmd

1en

Turn
rate

Imp
mod

11.4

0.2

11

0.15

13

0.15

12

0.15

Science
Vessel

2
I
E
N
C
E

Nova
Aurora
Quasar

Research
Science
Vessel

Olympic
Hope
Horizon

LongRange
Science
Vessel

Intrepid
Cochrane
Discovery

Reconnaisance
Science
Vessel

Luna
Sol
Polaris

Deepspace
Science
Vessel

Trident
Oracle
Destiny

Cmd

400

1en

1Lt

1en

1Lt

Cap

200

Adm

350

1Lt

1Lt

1cmd

0.15

Adm

500

1Lt

1en
1Lt

1Lt.cmd
1cmd

13

0.17

1Lt

1Lt

1en

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ABeginnersGuidetoSTO(StarTrekOnline)

Tier

Type

Class

Min
Rank

Crew

Fore

Escort

Heavye
Escort

C
T
I
C
A
L

Weapons

Light
Cruiser

Tactical
Escort

Advanced
Escort

Fleet
Escort

Miranda
Shikahr
Centaur
Sabre
Rapier
Ushaan
Akira
Oslo
Zephyr
Defiant
Vigilant
Gallant
Prometheus
Phoenix
Cerberus
Hermes
Gryphon
Dervish

Lt

200

LtCmd

50

Cmd

Device
slots

Aft

Bridgeofficers
Tac

1en

1en

1Lt

Eng

1en

1en

Consoles
Sci

Tac

Eng

Sci

1Lt

1en

1en

1en

1en

100

1Lt.cmd

1Lt

1Lt

1Lt

Turn
rate

Imp
mod

11.4

0.2

16

0.2

15

0.2

17

0.2

Cap

50

Adm

150

1cmd

1Lt

1Lt

15

0.2

Adm

200

1Lt.cmd

1en

1Lt

1Lt

15

0.2

1cmd

1Lt

1Lt.cmd

1cmd

GuideofEarthSpacedock
AdmiralsOfficeTaketheturboliftwhereyoubeamin.InthereyouwillfindtheadmiralandZulu.
ShipyardThisiswhereyoubuyshipequipment,configureyourdesign(firstoneisalwaysfree),chosewhich
shiptoequip,andbyenteringtheturboliftabove,yougettowhereyoucangetshipinformationandbuynew
ships.
PersonelThisiswhereyoucanbuynewbridgeofficer,youcanalsotraintheminnewskillshere,andthisis
whereyoucanstartafleet.
StateroomThisiswhereyougetpromoted
BankThisiswherethepersonalandfleetbankislocated
ExchangeThisiswhereplayerscanauctionofftheiritems
RequisitionsThisiswhereyoucanbuynewgroundequipment,designyoursandyourbridgeofficersuniform
andlooks,andgetkits.
Club47Hereyoucansocialize,andbuyfoodanddrink
CenterResearchandExplorationThisiswhereyouhandinyourresearchupgradesortradeinyour
explorationbadgesfornewequipment.

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ABeginnersGuidetoSTO(StarTrekOnline)

MapofEarthSpacedock

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ABeginnersGuidetoSTO(StarTrekOnline)

CenterGalaxyMap

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ABeginnersGuidetoSTO(StarTrekOnline)

FAQ
WhereisSuluIntheadmiralsofficeonearthspacedock
HowdoIcreateaklingonEithergettofederationLieutenant6rank,orcompletethemissionStopthe
signal.Also,whenyouunlockklingonplay,yougetonemorecharacterslot,makingyourtotal3.Thisdoesnot
havetobeusedonaklingonifyoudontwantto.
HowdoIchangeinstancesonyourminimap,clickonthenameofthemapyouareon.
HowdoIbeamout/LeavetheareaIfitsnotgivingyoutheoption,thereisinspaceagalaxyswirlsymbol,
andongroundaarrowup/downsymbolbelowyourminimap.Thesewilltakeyououtofthearea.
MyskillshaventunlockedyetIrankedupYouneedtoalsospendtherequiredamountofskillpointsbefore
thenexttieropensup.
WheredoIgotogetmynewfreeshipTalktotheadmiral,getpromotedandthenheadtotheship
requisitionsturbolift.
WheredoIbuytheMarkIIIandIVequipmentforcreditsSuchasstarbase39.

CopyrightDuckforceone2010
Useofthismaterialisallowed,ifcreditisgiven.Distributein
originalformfreely.

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