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42482.pp.

x-07

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12:43 PM

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Theme

THEME 1:

Silly Stories

42482.pp. x-07

6/25/03

12:43 PM

Page 1

CHALLENGE ACTIVITIES FOR

Silly Stories

Selections
1 Dragon Gets By
2 Julius
3 Mrs. Brown Went to Town

THEME 1:

Silly Stories

42482.pp. x-07

6/25/03

12:43 PM

Page 2

SELECTION 1:

Dragon Gets By
1.

A Healthy Meal

150 MINUTES

INDIVIDUAL

Materials: cookbooks and other recipe books, nutrition books,


dictionary, access to the Internet (optional), poster board, glue, scissors,
crayons, and markers

Challenge Master CH 11
THEME 1/Dragon Gets By

Name

1. A Healthy Meal

Find the Facts

Goal: Plan and present a healthy meal.

A good source for information on nutrition and the food pyramid


is The Franklin Institute Online at
http://sln.fi.edu/biosci/healthy/pyramid.html
Remind children to choose foods for each course that will fulfill
some of the food pyramid requirements.

Find the Facts

Work with a partner to plan a healthy meal.


Research the food pyramid to find out what you need
to make your meal healthy.
Your meal should have three courses: a soup or salad,
a main dish with two side dishes, and a dessert.
Look in cookbooks and other recipe books to get ideas.
Choose what you will make for each course.
Plan Your Meal

Draw a picture of what each


course will look like when it
is cooked.

Pick foods that you


would like to make.
Keep your meal
simple and fun.

Under each picture, write


two sentences about why this course is healthy. Include
what parts of the food pyramid it belongs to.
Show What You Know

Make a poster that shows your meal. Glue your pictures


to the poster. Draw a picture of the food pyramid, and list
and draw some of the ingredients. Present your poster to
the class. Explain what each course is, why you chose it, and
how it is healthy.
CH 11 Challenge Master

Grade 2 Theme 1: Silly Stories

Copyright Houghton Mifflin Company. All rights reserved.

Make a shopping list of all


the things you will need.

English Language Learners: You might want to have children


choose foods from their culture and apply them to the food
pyramid. Review the term nutrition with children.

Children continue to work on this project.

Plan Your Meal

Expected Outcome
A good planned meal will
include

three courses that

connect to the food


pyramid

Check with children on the progress of their meal.

Remind children that the food pyramid lists what a person

should eat in a whole day, and they are just planning one meal,
so their meal does not need to include all parts of the pyramid.
Instruct children to look up any ingredients they do not know
in a dictionary.

a poster that includes

drawings, ingredient
lists, and explanations

a clear presentation

Children continue to work on this project.

Show What You Know


After children present their posters you might want to talk with
them about what they learned about nutrition. You might even lead
a discussion on how what Dragon chooses to eat in Dragon Gets By
is not very nutritious.

THEME 1:

Silly Stories

42482.pp. x-07

2.

6/25/03

12:44 PM

Page 3

Chinese Dragon

60 MINUTES

INDIVIDUAL

(Social Studies)

Expected Outcome

Materials: Graphic Organizer Master 3, an encyclopedia, drawing


paper, crayons, and markers

A good story will include

a clear beginning,

Tell children that if they need to read about Chinese New Year

middle, and end

celebrations in the encyclopedia, they should do so before they


begin to write.
Review story structure with children.

illustrations that help tell


the story

a clearly written and


interesting title

3.

Silly Sentences

60 MINUTES

SMALL GROUP

Materials: strips of writing paper, a paper bag, and scissors


If necessary, review what a complete sentence is and ask children
to give examples of one. You might have volunteers read their silly
sentences to the class.

Expected Outcome
A good game will include

Additional Independent Work

correct structure of

Connecting/Comparing Literature

creative use of action

complete sentences
words to make the
sentences silly

Have children compare the On My Way Practice Reader Fluff and


the Long Nap with the anthology selection Dragon Gets By, using
what they have learned about Story Structure. Children may discuss
or write about their comparisons.

Challenge Master CH 12

Other Activities
Education Place:
www.eduplace.com
More activities related to
Dragon Gets By
Accelerated Reader ,
Dragon Gets By

Name

2. Chinese Dragon
Goal: Write a short story.
What if Dragon from Dragon
Gets By showed up at a Chinese
New Year parade?
If you do not know about
Chinese New Year
celebrations, research them
in an encyclopedia.

Reread Dragon
Gets By.
First think about
what you want to
happen in your
story, and then use
a story map.

Use a story map to plot out the beginning, middle, and


end of your story.
Draw pictures that help tell your story.
Write a title for your story.

3. Silly Sentences
Goal: Use pieces of a sentence to
create a complete sentence.
Copyright Houghton Mifflin Company. All rights reserved.

Theme 1 Assignment
Cards 2, 3
TE p. 52, Literature
Discussion
TE p. 54, Challenge Word
Practice
TE pp. R11, R19, R25,
Challenge

THEME 1/Dragon Gets By

This game is played with a


partner. On strips of paper, both
you and your partner write down
five silly sentences.

Make your
sentences complete.
Be sure that your
final sentences
make sense.

Cut the strips of paper into pieces. Be sure that you do


not cut a word in the middle. Place all the pieces into a
paper bag. Taking turns, each of you chooses a piece.
Decide if it is the beginning, middle, or end of the sentence.
Build as many silly sentences as you can.
Grade 2 Theme 1: Silly Stories

SELECTION 1:

Challenge Master CH 12

Dragon Gets By

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12:44 PM

Page 4

SELECTION 2:

Julius
1.

Fantastic Adventures!

150 MINUTES

INDIVIDUAL

Materials: crayons, markers, drawing paper, poster board, and other


art supplies, as needed
Challenge Master CH 13
THEME 1/Julius

Name

My True Story

1. Fantastic Adventures!

Brainstorm with children potential topics for their real-life stories.


Tell children to choose a story that

Goal: Change a real-life story into a fantasy story.


My True Story

Think about a true event that happened to you.

has more than one person


involves some event or action
has an ending or result

Make a list of people in your story.


Make a list of the events in your story. Write down
the events in the order in which they happened.
Think about your favorite fantasy story.
What kinds of characters did it have?
What happened that could not happen in real life?
Think about the kinds of fantasy details you can add to
your story.

English Language Learners: You might need to review the

My Fantastic Adventure

Think about the events in


your story. How could you
make them more fantastic?
Think about how you could
change the other people
in your story.

Choose a real-life
story that is a little
bit boring so you
can add lots of
fantasy elements.
Be as funny as you
want.

Show What You Know

Think about how you might present your new story to


the class. You might make a picture book of the tale or act
it out with your classmates.
CH 13 Challenge Master

Grade 2 Theme 1: Silly Stories

differences between real-life and fantasy stories.


Copyright Houghton Mifflin Company. All rights reserved.

Make your real-life story into a


fantasy story.

Children continue to work on this project.

My Fantastic Adventure

Expected Outcome
A good fantasy story will
include

elements of fantasy
fantastic details while

Check with children on the progress of their stories. Help children


evaluate their stories using the list on page 38 of the Practice Book.
Refer to the Reading Writing Workshop on page 92 of the Teachers
Edition.

Children continue to work on this project.

keeping a beginning,
middle, and end

Show What You Know


Suggest that children choose a presentation format that will
showcase their story in an interesting way. If desired, children
may combine two formats.

THEME 1:

Silly Stories

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6/25/03

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Page 5

Rats on the Roof

60 MINUTES

INDIVIDUAL

(Challenge Theme Paperback)

Expected Outcome

If necessary, discuss the words problem and solution. Have

A good paragraph will include

children give examples from real life for each word.


Talk about the difference between fantasy and reality. Ask
children to give examples.

a demonstrated

understanding of the
meaning of the words
problem and solution

Have children share the lessons they discovered with the class.
3.

Whats Inside?

60 MINUTES

the ability to distinguish


between fantasy and
reality

INDIVIDUAL

an understanding of how

Materials: crayons, markers, and drawing paper

a story can provide a


lesson

Explain what a thought bubble is and why it is used in pictures.


Bring in other examples of comics or illustrations that show thought
bubbles. Have children show drawings to the class and explain why
they chose what they chose.

Expected Outcome

Additional Independent Work

A good drawing will include

Connecting/Comparing Literature

three ideas for what is in

Have children compare the On My Way Practice Reader Fluff and


the Long Nap with the anthology selection Julius, using what they
have learned about Fantasy and Realism. Children may discuss or
write about their comparisons.

the crate

an explanation for each


idea

Other Activities
Challenge Master CH 14

TE pp. R8, R13, R15, R21,


R27, Challenge
Education Place:
www.eduplace.com
More activities related to
Julius
Accelerated Reader , Julius

THEME 1/Julius

Name

2. Rats on the Roof


Goal: Understand the lesson in a
story.
Choose one of the stories in
Rats on the Roof and Other
Stories that teaches you a lesson.
Answer these questions:
What was the problem?

Think about the


storys problem and
solution.
Think about what
you might do in the
same situation.

What was the solution?


Do you have a different solution?
What is the problem-solving lesson in the story?
Write a short paragraph that tells the title and the lesson
of the story.

3. Whats Inside?
Goal: Express your inner thoughts
using thought bubbles.
Copyright Houghton Mifflin Company. All rights reserved.

Challenge Theme Paperback,


Rats on the Roof
Theme 1 Assignment Cards 5,
6, 7
TE p. 132, Literature
Discussion
TE p. 134, Challenge Word
Practice

Make a list of things


you wish were in
the box. Choose
the best three.

Look at the picture on page 46


of Julius. What does Maya think
Be sure your
is inside the crate? How do you
sentences are clear.
know? Imagine that you received
a crate. Draw a picture of yourself
looking inside a crate. Draw three things that you think
could be in the crate in thought bubbles above your head.
Write a sentence explaining your thoughts.
Grade 2 Theme 1: Silly Stories

Challenge Master CH 14

SELECTION 2:

Julius

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6/25/03

12:44 PM

Page 6

SELECTION 3:

Mrs. Brown Went to Town


1.

Silly Animal Rhymes

150 MINUTES

INDIVIDUAL

Materials: Graphic Organizer Master 7, drawing paper, a threehole punch, yarn or string, crayons, and markers
Challenge Master CH 15
THEME 1/Mrs. Brown Went to Town

Name

Why Did It Happen?

1. Silly Animal Rhymes

Review the meaning of cause and effect. Demonstrate how


cause and effect can be the same things as actions leading to
consequences. Explain that sometimes an action can be harmful;
sometimes it can be helpful. With the children identify examples of
cause and effect from the selection. Then have them start planning
their silly book in rhyme.

Goal: Make a silly rhyme book showing how one action


leads to another.
Why Did It Happen?

Reread the story Mrs. Brown Went to Town. What are


some actions that caused other things to happen? Use a
cause-effect chart to list the cause and effect of
Mrs. Browns first trip to the hospital
the bed falling through the floor
What Happened and Why?

Write six silly rhymes about


animals that show how one action
can lead to another. Each rhyme
should have two sentences. One
is the cause. One is the effect.
Use another cause-effect chart to
draft your rhymes.

Make a list of six


animals before you
start.
Make a list of
rhyming words to
help you.

Make a book of silly rhymes.


Write and draw a picture of each rhyme on a piece
of drawing paper.
Make a cover for your book that has a title and a
picture.
Punch holes in the pages. Tie the pages together.
Invite classmates to read your book.
CH 15 Challenge Master

Grade 2 Theme 1: Silly Stories

Copyright Houghton Mifflin Company. All rights reserved.

Show What You Know

Children continue to work on this project.

What Happened and Why?


Check childrens progress to see if the concept of cause and effect
is understood.

Remind children that their goal is to write rhymes that show an


Expected Outcome
A good rhyme book will
include

rhymes that show

understanding of cause
and effect

a creative cover and


illustrations

action and its consequences.


Explain that there could be more than one result of an action.
Also, there can be more than one cause for an effect.
Tell children they can have fun using what they have learned
about cause and effect.
Tell children that their rhymes can be about animals acting like
people.
Tell children that they should say their rhymes aloud as they
write them to make sure the ending words rhyme.

English Language Learners: You might want to review rhymes


with children.

Children continue to work on this project.

Show What You Know

You might want to brainstorm lists of silly titles with children.


Ask volunteers to read their rhyme books aloud.
6

THEME 1:

Silly Stories

42482.pp. x-07

2.

6/25/03

12:45 PM

Page 7

My Day at the Farm

60 MINUTES

INDIVIDUAL

Materials: crayons, markers, encyclopedia, and any nonfiction books


about farming

Expected Outcome
A good journal entry will
include

Review the purpose of a journal and the authors point of view.

Have children include comments about the geography where the

a demonstrated skill in

farm was located.


Tell children to write personal opinions, thoughts, and feelings in
addition to descriptive passages.

sentence structure,
vocabulary, and spelling

writing from a personal


point of view

Tell children they may add drawings to their entries if they want.
3.

What Comes Next?

60 MINUTES

clearly stated

descriptions of events
and feelings

INDIVIDUAL

Materials: shape tiles


If necessary, review how to create a pattern with children. You can
vary the creativity by having children use numbers, colors, and other
shapes when making their patterns. Talk with children about how
they knew what came next.

Expected Outcome
A good pattern will include

a well-thought-out

sequence from which


someone can predict
what comes next

Additional Independent Work


Connecting/Comparing Literature

the use of color, number,

Have children compare the On My Way Practice Reader Fluff and


the Long Nap with the anthology selection Mrs. Brown Went to
Town, using what they have learned about Predicting Outcomes.
Children may discuss or write about their comparisons.

shape, or a combination
as the predictor

Challenge Master CH 16

Other Activities

Name

TE pp. R17, R23, R29,


Challenge
Education Place:
www.eduplace.com
More activities related to Mrs.
Brown Went to Town
Accelerated Reader ,
Mrs. Brown Went to Town

2. My Day at the Farm


Goal: Write a journal entry about a visit to a farm.
Imagine that you are spending
a day on a real farm. Write a
journal entry about your visit. If
necessary, find out about farm life
before you write.
Write about what you saw
and did.
Write about how you felt.

Think about the


animals you might
see.
Think about the
chores you can do
to help the farmer.

3. What Comes Next?


Goal: Predict a pattern.
Use shape tiles to create a
pattern and ask a classmate to
predict what comes next.

Copyright Houghton Mifflin Company. All rights reserved.

Theme 1 Assignment Cards 9,


10, 11
TE p. 178, CVCe Pattern
TE p. 200, Literature
Discussion
TE p. 202, Challenge Words
Practice
TE p. 214, Reading Riddles

THEME 1/Mrs. Brown Went to Town

SELECTION 3:

Create a pattern using shape


tiles like this one:

Remember that
patterns can be
created by shape,
number, and color.
Be sure that you
can continue the
pattern before
asking a classmate.

Ask a classmate to add the


next shape to continue your pattern.

Switch roles, and let a classmate create a pattern for


you to add to.
Grade 2 Theme 1: Silly Stories

Challenge Master CH 16

Mrs. Brown Went to Town

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