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Business intelligence (BI) is the set of techniques and tools for the transformation of raw data into
meaningful and useful information for business analysis purposes. BI technologies are capable of
handling large amounts of unstructured data to help identify, develop and otherwise create new
strategic business opportunities. The goal of BI is to allow for the easy interpretation of these large
volumes of data. Identifying new opportunities and implementing an effective strategy based on
insights can provide businesses with a competitive market advantage and long-term stability
Aspecte urmarite: -players, traffic sources, renevue, understand cost of acquisition, player
retention, revenue per player, game mechanics factors, identification of important players in the
game community
Nu trebuie sa interfereze cu: The speed of game play, transitions in a game and messaging in the
game,
There has to be a place to put the data and a way to handle the spikes that can
occur in game data generation
(e.g. competition and achievement), easy fun (roleplay and discovery), serious fun
(escape and advancement), and people fun (socializing and customization)
clide 6 - Wow example
World of Warcraft Armory - The main feature of the World of Warcraft Armory player
dossier system focuses on exhibiting each players avatar from the game. The
Armory uses similar artwork and functionality from World of Warcraft (WoW) for
displaying avatars and their related information (Figure 5). The avatars appearance,
item descriptions and combat values are all available to a player through their
Armory profile. Other data points about a players avatar are also displayed
including: talents, reputation, achievements, Player verses Player (PvP) standings
and guild information. Having a similar setup found in WoW makes it easier for
players to automatically understand how to use the Armory and begin taking
advantage of data provided. Players can easily jump from their own avatar to their
friends avatar page before heading over and assessing a rival guilds roster. Since
WoW is an MMO the Armorys features are indicative of how players focus on their
personal game personas and the connection they create between other players.
[imagine ] - wow armory
slide 7
The way that player dossiers validate and contextualize gameplay data is very
similar to how online user profiles function. Both types of systems allow users the
ability to provide personalized data and construct meaningful information about
their identity, which is consumed by other users. However, the major difference
between player dossiers and user profile systems is that players can gain insights
from analyzing their own gameplay information, which is automatically generated
instead of being intricately constructed.
(daca nu pun primele 2 slideruri- eventual alte slideuri de dossiers?)
slide final - de ce ar parasi userii jocul
[Imagine- capture]
de spus eventual niste detalii
2. A lack of resources
The large majority of games have some sort of limited resource to help
players progress through the game, but if these are only obtained by realmoney purchases or are too hard to come by, players will be turned off. Allow
players the chance to grind in return for resources, or award them for hitting
milestones such as levelling up or finishing a mission.
4. Lack of rewards
Rewarding players for their accomplishments in-game helps them to feel
motivated and will keep them playing in order to receive the bigger and
better rewards. Without this, they lose the motivation to keep going and will
soon leave the game for good. Ensure that every big milestone like levelling
up or finishing a mission is rewarded. You could also include other
achievements with their own rewards, like finishing a mission in a certain
time.
6. Lack of tasks
While it may seem obvious, but if your players dont have anything to do,
they wont return to your game. As well as the main gameplay, you can give
your players more to do by including side missions, mini-games or other
alternative tasks.
8. Not fun!
If a game requires an endless task of repetitive grinding with little reward or
sense of achievement is only going to put your players off coming back. Any
early grinding or wait times shouldnt be too long. Similarly, resource costs
shouldnt be too high and increase slowly as players progress.
9. Unoriginal content
If your game doesnt offer any new experiences or challenges, players will
leave your game and go back to their established favourites. Focus on
something special that sets it apart, for example through the setting, story,
art style or gameplay mechanic.