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DEFINITION FOR IMMERSIVE MULTIMEDIA

These terms refer to computer-generated simulation of reality with physical, spatial and
visual dimensions. This interactive technology is used by architects, science and engineering
researchers, and the arts, entertainment and video games industry. Virtual reality systems can
simulate everything from a walk-through of a building prior to construction to simulations of
aircraft flight and three dimensional computer games. Immersive technologies and virtual reality
are powerful and compelling computer applications by which humans can interface and interact
with computer generated environments in a way that mimics real life sense engagement.
Although mostly known for its application in the entertainment industry the real promise lies in
such fields as medicine, science, engineering, oil exploration, data visualization and the military
to name just a few. As 3D and immersive technology becomes more integrated and available for
a wide range of applications. It 1 requires well-designed user interfaces and innovative content
for the next generation of computer games and integrated technology like mobile devices,
distributed web systems and desktop applications.

http://cikgushahrul.blogspot.my/2008/02/immersive-multimedia.html

IMMERSIVE MULTIMEDIA IN EDUCATION: VIRTUAL SURGERY


Virtual surgery is a virtual reality simulation of any number of surgical procedures including
laser hair removal, open heart surgery, root canals, gastric bypass, tonsillectomies, knee surgery
and so on. A computer-assisted surgical procedure simulation intended for training and
preparing doctors for actual procedures. This allows surgeons to practice delicate operations
without potentially risking a patient's life. Along with detailed three-dimensional images of the
bodily organs involved in the operation, advanced setups include haptic technology, a tactile
feedback system that simulates the pressure exerted back by the virtual organs. The result is a
sophisticated simulation in which the user can both see and feel the virtual surgery to a realistic
degree.

http://beforeaftersurgerytoolbox.com/blog/surgery/what-is-virtual-surgery-and-how-does-thisbenefit-patients/
http://www.wisegeek.com/what-is-virtual-surgery.htm

IMMERSIVE MULTIMEDIA IN EDUCATION: INTUITION


INTUITION is a Network Of Excellence focused on Virtual Reality and Virtual Environments
applications for future workspaces. It is funded by the European Union, and operates under the
6th Framework of the European Commission (IST). The Network includes 58 partners and it is
being coordinated by the Institute Of Communication And Computer Systems of the National
Technical University of Athens in Greece.
The INTUITION Network aims at:

Systematically acquiring and clustering knowledge on VR concepts, methodologies and


guidelines to provide a through picture of the state of the art and provide a reference point
for future projects development.

Performing a review of existing and emerging VR systems and VE applications, and


establishing a framework of relevant problems and limitations to be overcome.

Identifying user requirements and wishes and also new promising application fields for
VR technologies.

http://www.intuition-eunetwork.org/index.php?page=w9

IMMERSIVE MULTIMEDIA IN EDUCATION: ARMYS TRAINING


THE ARMY WANTS soldiers of the future to be all they can be onscreen and off.
As the militarys enthusiasm for virtual reality training continues to grow, the Armys got a new
plan to make the programs freakily immersive: National Defense magazine is reporting that the
Army wants to give every soldier a digital doppelganger a custom avatar they can use throughout
their stints in the military, and in myriad virtual training environs, from urban combat practice to
cultural prep.

http://www.wired.com/2012/01/army-virtual-reality/

http://www.scribd.com/doc/135312539/SO9-Immersive-Multimedia-in-Education

IMMERSIVE MULTIMEDIA IN ENTERTAINMENT: GOLF LAUNCHPAD SIMULATOR


Golf enthusiasts can now practice and master that perfect swing no matter where they are
thanks to the Golf Launchpad Simulator. It is an indoors golf course neatly packed into a
portable device. The simulator features a tethered regulation golf ball on a rubber-polymer shock
absorbing base for and optical signal processing technology for unmatched realism. What is
more, the software driving range simulator also provides swing and shot analysis, ball launch and
trajectory graphs. Simply amazing, golfing enthusiasts must definitely invest in this amazing
simulator. The simulator is compatible with PC, Mac, and PS3. Just buy this amazing simulator
and never miss a chance to perfect that swing even when you are indoors.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF8#q=golf+launchpad+simulator

IMMERSIVE MULTIMEDIA IN ENTERTAINMENT: SKYGIM SIMULATOR


For all pro skiers who just cant get enough of the snow-clad mountains, here is a great way
to experience all the trills at home. User cant only practice and improve your skiing abilities but
also burn a few calories in the process. This amazing combination promises to help users master
the slopes while their body gets that much needed workout without hitting the gym. Users can
either hook the fully-motorized the device up to your PC and play the included Alpine Ski
Racing game, or simply use it on its own as a piece of exercise equipment.

https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF8#q=skigym%20simulator

IMMERSIVE MULTIMEDIA IN EDUCATION: WILOSTAR3D LLC


WiloStar3D LLC is an immersive education company with over a decade of excellence serving
the K-12distance learning market. We provide interactive 3D learning environments for K-12
students, and we design 3D educational curricula. WiloStar3D also owns and operates
WiloStar3D Academy, a nationally recognized SACS accredited full-time online homeschool
program.WiloStar3D is committed to improving the academic achievement and performance of
K-12 students at distance and has three divisions which serve the following:

1. Homeschool Division
2. 3D Immersive Educational Worlds for K-12 Students
3. Special Needs/Alternative Education Division

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