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Way of the Drunken Fist

Drunken Ki
Starting when you choose this tradition at 3rd level,
you can drink a jug, mug, or tankard of alcohol to
gain 1 temporary drunken ki point. You can choose
to spend this temporary drunken ki point whenever
you use an ability that requires a ki point instead of
a regular ki point. You can have a maximum of 1
temporary drunken ki point gained in this way, plus
1 additional drunken ki point for every three levels
after 3rd. Drinking a jug, mug, or tankard of alcohol
during combat requires the use of an action. A
drunken ki point gained in this way lasts one hour
or until used.
Additionally, as long as you have 1 drunken ki point,
you have access to the following Drunken Fist
abilities:
Unpredictable You can spend 1 ki point to
Disengage as a bonus action.
Drunken Strength The size of your unarmed
damage die is increased by one step. This ability
stacks with any other feats, features, spells, or
abilities that increase your unarmed damage die,
including Martial Arts.

Unarmed Damage Die Steps 1d4, 1d6, 1d8, 1d10,


1d12, 2d8,
Drunken Resilience You can spend 1 ki point as a
bonus action to cast Resistance on yourself.

Breath of Fire

Burning Fire Spend 1 ki point to make all creatures


hit by Breath of Fire take additional 1d6 damage at
the beginning of their turn for a number of rounds
equal to your Wisdom modifier. Any creature
affected by Burning Fire can use an action to make
a Dexterity saving throw (DC 10) to put the fire out.
At 9th level, you can now spend a maximum of 2
additional ki points to modify your Breath of Fire.
You also gain access to the following modifiers for
Breath of Fire:
Dragon Lungs Spend 1 ki points to extend the range
of Breath of Fires cone by 10 feet.
Ancient Arts Spend 1 ki points to change the
damage type of Breath of Fire to any of the
following: ice, lightning, or poison. This does not
change the way Breath of Fire works, nor does it
inhibit any other modification made to Breath of
Fire.
At 11th level, you can now spend a maximum of 4
additional ki points to modify your Breath of Fire.
You also gain access to the following modifiers for
Breath of Fire:
Scorch Spend 1 ki point to increase Breath of Fires
damage die to a d10.
Engulfing Flame Spend 2 ki point to impose
disadvantage on all Dexterity saving throws to resist
Breath of Fires damage.
Smoke and Fire Spend 2 ki points to leave a cloud
of fog around yourself after using Breath of Fire (as
the Fog Cloud spell, except it extends in a 10-footradius.)

At 6th level, you gain the ability to throw a blast of


fire from your mouth. You can spend 1 drunken ki
point to perform a Breath of Fire as an action. Each
creature in a 15 ft. cone must make a Dexterity
saving throw. A creature takes 2d6 + your Wisdom
modifier damage on a failed save, or half as much
damage on a successful one. At 8th level, Breath of
Fire deals an additional 1d6 damage and increases
by 1d6 damage every two levels after, to a maximum
of 8d6.

Drunken Weave

You can spend 1 additional ki point to modify your


Breath of Fire in the following ways.

Drunken Master

Intense Heat Spend 1 ki point to increase Breath of


Fires damage die to a d8.

At 11th level, you are perfecting your Way of the


Drunken Fist. Drinking a jug, mug, or tankard of
alcohol during combat now only requires the use of
a bonus action.
Additionally, whenever you use your reaction to
make an attack, you can instead make 2 unarmed
attacks.

At 17th level, you have mastered the Way of the


Drunken Fist. Your proficiency bonus is increased
by 4 as long as you have at least 1 drunken ki point.

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