Professional Documents
Culture Documents
Fiend Factory is a regular department for readers' monsters, This issue the environs of . _.
2-8
5
16"
4+4
J.K,l ,M,N,a ,V
"'6
lawful evil
Semi-intelligent
STRONG TOAD
by Phil Masters
NoAppearing :
ArmourClass :
Movement :
Hit Dice:
Treasure :
Attack :
Alignment :
Intelligence:
6"
1+1
Nil
Gaze,special
Neutra l
An imal
Sporadic hunts have forced these creatu res further away from the settlement,
and recently, therefore, the vi llage has
become relatively prosperous. Green
salamanders, the latest creatures to rise.
to dominance across the river, have not
presented any problems for the
at'e _C .-,uCO::
;~h',u;:;~~a~~:;;r
GREEN SALAMANDER
by Trevor M French
No Appeari ng ;
Armour ClasS!
Movement:
Hit Dice;
Treasure :
Attack :
Alignment :
Intelligence ;
to project a beam of
2- 20
7
9"/9"
3d8
1 bite /1-6Iand2claws
/t -4, 1-4) plus special
Neutral evi l
Average
.........
1411020
7
9"
Depends on age (see
below)
Nil
2c1aws212 each,
paralvsis
Neutral
Animal
"";n,,
i
II
still but will be
I
see and hear
what's going on around him. For every
point of constitution there is a 2%
chance per turn to look away. Any victims can be bought back to normal when
the lurker has been killed.
Because of their colour and likelihood
of rising out of the swamp suddenly
lable to breathe underwater as well as
on land) they suprise on 14. The
strength of these creatures is 16 plus.
When travelling through swamps it is
possible to see a small current of water
and air bubbles indicating these creatures
walking along the bottom olthe swamp .
,
keen sense of smell. Hands
are
webbed, which allows the hater to cross
impassable marshes at only half speed.
If three or more haters concentrate
together for 3 rounds, then a fear spell
will be spontaneously generated.
Haters can cast a silence spell at will ,
i n one segment, which will endure for as
long as the creature desires, or until it is
killed. Dispel magic breaks the silence
for at least 1 round, (after which time it
can be resumed). Haters can 'talk' tele
pathically to each other, as well as using
the common tongue. Silence prevents
the casting of most spells and obviously
prevents speech .
SILENT HATER
bV J ohn R Gordon
No Appearin g:
Arm our Class:
Movement:
HitOice:
Treasure:
Attack :
Alignment :
Intelligence:
'-8
8
12"
1+,
Variable
13, 13, sting 1-4 plus
paralysis
Chaotic evil
low-average
4'