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The last thing we are going to add is a wipeout. Activate it, and draw a rectangle
wipeout that covers the whole door width.
You will see the door frames are covered by the wipeout. Select the wipeout,
right click, then from context menu select draw order>send to back.
Why do we use wipeout? We are going to host our door to a wall. We dont
want to trim or modify our wall after door placement. And modifying the wall
length will be reported incorrectly. So we add wipeout to cover our wall later.
We will try this at the end :)
Now as usual, create a block from this object. We will create it as dynamic
block. Give it name Single Door. You can define insertion point wherever you
think appropriate. Open your block in block editor.
Delete the left arrow. Or you can change number of grips value to 1 in
properties palette.
2. Add scale action to resize the arc door swing symbol. This action is very
simple to add. Just select the parameter, then select the arc. [ENTER] to finish.
3. Add another stretch action for resizing the door panel. Only select the door
panel when this action ask you to select object.
The last one, is changing an action properties. Not only parameter has
properties! Remember the stretch action for the door panel? Where do you think
the door panel will be stretch? Horizontally!
We need to change a property to override this behavior. Select this action, open
your palette property. Under overrides category, change the angle offset to 90
degrees.
This will override the stretch action, it will stretch the door panel vertically even
the parameter is stretch horizontally.
Ok, we are done! Save block, and close block editor.
If you have difficulties with the tutorial, you can watch this video. But sorry, this
video dont use WIPEOUT. But shouldnt be a problem, because we are
emphasizing on parameters and actions.
One more thing. We still can see our wipeout frame. Lets turn it off. Activate
wipeout, then type F [ENTER] to activate frame option. Type OFF [ENTER] to
turn it off.
Command: WIPEOUT
Specify first point or [Frames/Polyline] <Polyline>: F
Enter mode [ON/OFF] <ON>: OFF
Regenerating model.
Try to stretch your door and dont forget to try placing your door at walls!
*Notes:
1. If you cant see the wipeout covering your wall, select your wall and change the
drawing order: send it to back.
2. You might want to add flip actions so you dont need to mirror it.