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QUALITIES & DRAWBACKS

BI
Former F

STR 2
DEX 3
LP
CON 3
EP
INT 5 SPD
PER 4 ESSENCE
WIL 4

30
32
12
21

PROFESSION: I WANT TO BELIEVE...

PULLING STRINGS
Counterculture Friends (USA): Can find paranormal research contact in D6
days (Intelligence and Streetwise Task to reduce to D10 hours).
Intel File: Self-made X-Files regarding paranormal phenomena; D6 x 4 days and
Willpower and Bureaucracy Task to get information requiring interviews (greater
success reveals more information in less time).
Personnel Tracking: Can navigate dozens of databases with public and private
info: licenses, permits, records, fingerprints, and background information.
Supernatural Lore: Contacts that must be bribed, smooth talked, or convinced
to share information.

SKILLS

der
Fox Mul
Agent
Special

Abductee: [Paranormal] Abducted in 2000.


Academic: [Social] Criminal Profiling; potential +2 to Research/Investigation.
Attractive 1: [Physical] +1 (or -1) to any Test or Task that involves making an
impression on people.
Charisma 1: [Mental] +1 to any Task if trying to influence people.
Contact: [Social] Provide access to Pulling Strings (at -2 to Influence Tasks).
UFO Group: Reliable info, help. FBI: Allies. NASA: Reliable info, help.
Influence (Law Enforcement) 2: [Social] Connections due to former career; +2
to Tasks when using Pulling Strings (plus some Intimidation and Smooth Talking
Tasks).
Influence (Paranormal) 1: [Social] Covert; has connections in various
paranormal fields; +1 to Tasks when using Pulling Strings (plus some Intimidation
and Smooth Talking Tasks).
Nerves of Steel: Almost impossible to scare; must make Fear Tests (at +4) only
when confronted with the strangest supernatural manifestations.
Photographic Memory: [Mental] +1 to any skill with memorized facts; +1 to +3
for Tasks involving memory.
Resources 2: [Social] Middle Class.
Status 2: [Social] Notoriety as former FBI Special Agent.
Adversary 5: [Social] Colonists; attempted to expose vast conspiracy with
Syndicate.
Academic (Outcast): [Social] Unusual paranormal theories; -2 to Research/
Investigation projects if recognized.
Clown: [Mental] Always making jokes or wisecracks, even when inappropriate.
Psychological Problem (Believer): [Mental] Serious; must pass Difficult
Willpower Test to avoid assuming a paranormal explanation for unexplainable
situations.
Psychological Problem (Obsession): [Mental] Serious; focuses on paranormal,
sometimes neglecting other duties.
Psychological Problem (Phobia): [Mental] Serious; fear of fire.
Secret: [Social] Mild; family was involved in Syndicates global conspiracy with
Colonists.

Brawling 3
Bureaucracy 3
Computers 2
Dodge 4
Driving 2
Electronic Surveillance 2
Electronics 1
Guns (Handgun) 2
Humanities (Anthropology) 3
Humanities (Sociology) 3
Language (English) 5
Medicine (Psychology)* 5
Myth & Legend (Cryptozoology) 6
Myth & Legend (UFOlogy) 6
Notice 5
Occult Knowledge* 5
Questioning 4
Research/Investigation 6
Riding (Horse) 1

Running (Marathon) 2
Science (Cryptography) 2
Sleight of Hand 1
Smooth Talking 2
Sport (Baseball) 2
Sport (Basketball) 2
Stealth 3
Storytelling 1
Streetwise 1
Surveillance 4
Survival (Forest) 1
Swimming 2
Throwing (Sphere) 2
Tracking 1
Writing (Academic) 3
Unconventional Medicine (Native
American) 2
* = [Special]

COMBAT

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