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WALKTROUGH KYRAINDIA 3 MALCOLM'S REVENGEJUNGLE

Walking around the Isle of Cats jungle is confusing and dangerous.Following


these guidelines may help:
Avoid walking through the jungle when possible. Hitch a ride on thesesam
e
cart, to go between the three main Isle of Cats screens, whenthe cart is
available.
Follow the directions in the walkthru to get from place to place.
You can try following the Isle of Cats map. I found the route between
Isle of Cat locations defy mapping at times! So Carsten kindly createda
map for me. . . and you!
Do not enter the jungle without the machete.
Cut away as much vegetation with the machete as will expose thedirection
you wish to walk in.
Note that all vegetation re-grows as soon as you leave the scene(except
over the Hole).
The bottom of the screen is usually the direction you have comefrom. Thi
s
is not true if you have just entered the jungle from a non-jungle screen.
Establish which direction returns to the non-junglescreen you have just left.
This could prove useful (see (8)).
Pick up all bones that are exposed. You may need to collect 16 intotal!
Although some are recyclable.
Bones will appear under vegetation where previously there werenone. So i
t
worth re-entering the same screen repeatedly to findbones.
If you expose one of the snake-like blue and pink kissing plants,swipe i
t
with the machete so it doesn't kiss Malcolm to death.
After some time in the jungle, Malcolm will start itching andscratching.
This is caused by fleas. Remove the fleas one at a timeuntil you find no more.
Or have Malcolm bath in a jungle mud pool whenyou come across one. If you do not
do this, Malcolm will eventuallydie, poisoned by the fleas.
Keep one of the fleas, but only if you have room in your inventory
TEDIOUS SECTIONS.
There are no short cuts! Sorry, but I'm afraid the game has beendesigned
such that some interim objectives require extreme patienceand steadfast
repetitious actions. Believe it or not getting lost inthe Isle of Cats jungle
isn't the most monotonous part of the game!FAMILY HISTORY
You may be confused by the Kyrandian royal family connections, even, or
perhaps especially, after completing the game. Included in the file MALCMP.ZIP
is a GIF format family tree of the Royal Kyrandian Family.
EXPLORING KYRANDIACASTLE DUMP
Malcolm crawls out from under the Castle Dump. The first thing to do is
find out what else is in the dump. Rummage around at leisure. Find at least two
nails, either bent or straight, a flask and a broken flask. Brandon's old
leather boot may also come in handy. Leaveanything else you dig up here to pick
up later if you need it. Note the killer squirrel but heed Gunther's warning if
you try to touch it!Throw a nail at it instead!
GRAVEYARD

Head left to the Castle gate then down to the Bluff. Go left at the Bluf
f.
Use the broken flask to pick a flower in the Cross Roads. Go upat the Crossroads
to arrive in the Graveyard.
Click on the graves to identify Queen Katherine's grave. Set the mood
meter to "Nice". Use the broken flask to pick another flower here,then put the
two flowers on the Katherine's grave and talk with the Queen's ghost.
Now Malcolm wants to leave Kyrandia, so let's take a look at some of the
options.
DOCK
Return to the Cross Roads and go down to the Dock. Here Malcolm sees the
Circus boat. This is clearly one method of leaving Kyrandia.
PEGASUS LANDING
Return to the Cross Roads and head left to the Pegasus Landing. Set
Malcolm's mood to nice. Walk toward the landing pad. So, Zanthia wants you to
leave Kyrandia too! Perhaps you can use the same method as Zanthia and become
Pegasus and fly away!
MALCOLM'S APARTMENT
Return to the Cross Roads, head right to the Bluff. Get in the transport
er
and you will arrive in the Town Square. Open the lock onthe Toy Factory door on
the right with a nail. (Note: Try to make sure you have at least one bent nail
with you for now. Every time you opena lock with a straight nail it will bend.
Every time you open a lock with a bent nail it will straighten.).
Go through to the door at the back of the Toy Factory to Malcolm's
Apartment. Search the drawers on the left. In the third drawer youshould find
the nut on the string. Attach a bent nail to the nut on the string. Now search
under the bed and you will find Malcolm's Jester Staff. Put the Jester Staff
away in the special receptacle in your inventory. If you want, take a look at
Malcolm's family album.
CELLAR
Return to the Toy Factory and go down the hole on the left of the machin
e
to the Cellar. Leave the Cellar by the door at the top of thestairs. You enter
the Town Hall. Here is the Voice of Reason. Later on, when you have a spare fish
cream sandwich, give it to him and hewill talk to you. Now leave on the right to
the Town Square.
LEAVING KYRANDIA
You haven't yet explored the whole of Kyrandia, but to do so could trigg
er
events you would rather not have happen. There are actually, six different
methods of leaving, some simple, some more interesting. I have documented each
of them. The choice is yours. I suggest you save at this point so that you can
replay all the different methods cleanly. This way you will explore Kyrandia

thoroughly and, hopefully, get more enjoyment out of the game.


VIA A PORTAL POTION
This is probably the simplest method of leaving Kyrandia. First from the
Town Square, go down to the City Limits and up intothe unlikely looking Dairy.
Scoop a handful of sesame seeds from the tub on the right.
Now, go to the Cellar. Did you notice that curious brickwork patch of th
e
wall? Malcolm needs to break through the wall at this point. Usethe nail on a
string to fish in the pool and you will catch an eel.
Fertilize the sesame seeds with the eel. Now fill the flask with water
from the pool. Place the fertilized seeds on the brickwork patch. Pour the water
over the seeds. Keep the flask. The sesame plant will grow through the cracks in
the mortar and destroy the brickwork. (Forfuture reference, you can also catch
eels and get water at the small spit of land near the Dock. It is sometimes
easier to reach and youcan catch up to five eels each time you visit the Dock
area)
Go through the hole into the Catacombs. There is only one thing of note
here and it is very obvious. Take the stopper out of the fancyflask and fill the
empty flask with the Portal Potion.
Now Malcolm must find the right
of
the Pegasus Landing pad? Go to the Town
your way, click on him and he will jump
water so you can fill a flask withwater

place to port from! Remember the layout


Arena. If thestrange frog is blocking
aside. (The frog's mouth is full of
here.) Stand on the round portal pad and

drink the Portal Potion.


You will arrive in the Cat Ruins on the Isle of Cats Notice how dark it
is
then leave to the left. You will be in the Dog Fort.
AS A CIRCUS PERFORMER - JUGGLER
Malcolm needs to convince the Circus boat dog to hire him. Leave the Tow
n
Square, heading down to the City Limits. Continue downto the Town Arena. Then
head left to the Outskirts of Town. Ignore the mime artist for now.
Set Malcolm to lying mode. Use the nail on the string in the Bath Buildi
ng
payment slot. Chat with the bath attendant then change thecold/hot water dial by
clicking on it until the pointer is at about 5 o'clock...very hot! When the
confusion settles, grab the leather tunicin the Bath Building window.
Now leave, go either to the Bluff screen or Town Arena screen, then retu
rn
to the Bath Building. Enter as before and perform the sameactions as before.
Perform the same sequence a third time if you do not have a leather boot
in your inventory. You will need to have at least four items ofleather.
Return to the Toy Factory. Activate the Blue Print Book on the left. A
blue-print of a ball should float across the room. If not, pull theleft lever
down on the toy machine and click on the blue-print book. You should see the
ball blue-print.
Toss a leather item into the Toy Machine's hopper. Press the green butto
n

on the right. Voila! A leather ball. Repeat this with the othertwo leather items
so that you have three leather balls.
For reference here, and later on, the following table will help you
operate the toy machine.
Left-Right-Raw Material-Resulting Toy Lever-Lever
Down-Down-Leather Boot/Jerkin-Leather Ball
Down-Up-Leather Boot/Jerkin-Leather Ball
Up-Down-Wooden Log-Wooden Horse
Up-Up-Wooden Log-Wooden Soldier
The dog will also want a fish cream sandwich before making sail. Fetch t
wo
logs of wood from the City Limits screen. Now go to the ToyFactory and operate
the toy machine and make one of each type of toy; a leather ball, a toy horse
and a toy soldier. The instructions on how to do this are above.
By now you will have noticed, outside of town, a boy holding a sandwich
who talks very strangely when you try talking to him. Thereis a one to one
correspondence between the letters in his words and English, as follows:
"Dtlcpy?" means "Hungry?"{br} "Sdfr ralowfid sarsur jmtry!" means "This sandwich
is lousy!"{br} "Om ymt datu aly smyr?" means "Do you have any toys?"{br}
For instance: D maps to H, S maps to T, A maps to A, and Y maps to Y.
Find the boy and offer him each of the three toys until he accepts one a
nd
hands over his fish cream sandwich. You may only see the boy one more time after
this. So you can trade this way for one more sandwich. After that you will have
to make the sandwich yourself!
Return to the Dock and click one of the leather balls on Malcolm.
Give the sandwich to the dog. Return to the Dock. Malcolm will be hired
on
as a juggler and arrive at the Altar of Cats on the Isle of Cats
AS A CIRCUS PERFORMER - MIME ARTIST
Return to the Cellar and use the nail and string in the pool to catch an
eel.
Set Malcolm to lying mode.
Go to the Outskirts of Town and watch the Mime Artist. When he turns his
back on you, put the eel in his hood. You may have to leave the scene and reenter it before the Mime Artist will turn his back.
Anxious to rid himself of the stink, the Mime Artist heads for the Bath
Building.
Use the same method as in the above Juggler section and retrieve the Mim
e
Artist costume from the window of the Bath Building. Wear the new outfit and
return to the Dock and chat with the dog at the Circus Boat. You will land at
the Altar of Cats on the Isle of Cats.
AS PEGASUS
Who do you know who travels as Pegasus? Zanthia! Before you seek her out
you must disguise Malcolm or she will just turn you into the authorities for not

having left Kyrandia. There are two different disguises available. Get the Mine
Artist's outfit as described in the Mime Artist section and wear the Mime
outfit.
To get the alternative disguise: Get a portion of sesame seeds from the
Dairy. Now, go the Castle Dump and drop the seeds near the squirrel. Hypnotize
the squirrel by using the nut on a string on it. Take the squirrel. Click the
squirrel on Malcolm and he will have a furry hat!Now fetch a leather jerkin (see
Juggler section) and wear it. Your disguise is complete.
Pegasus Potion, eh? Well there are probably some key ingredients to such
a
potion. Where have you seen a horse? Pick up a log of wood from the City Limits
area. While here enter the Dairy and grab some sesame seeds. Go to the Toy
Factory and make a Toy Horse as described in the Juggler section. Drop into the
Cellar and use the nail and string in the pool to catch an eel. Fertilize the
sesame seeds with the eel.
Fill the flask with water from the pool.
So where will Zanthia be? Go to the Town Square and visit the Magician's
Lodge. Have a chat with her. If you are wearing thesquirrel/jerkin outfit
Zanthia will want twelve large sesame sprouts. Forget it! Switch disguises
outside and use the Mime Artist outfit tovisit Zanthia. Guess what? She needs
some essence of horse! Offer her the Toy Horse. She won't accept it but don't
give up. You want to put the Toy Horse in the cauldron anyway but you must
distract Zanthia.
Drop the fertilized seeds under her cabinet and water them. While Zanthi
a
is distracted, drop the Toy Horse in the cauldron. Fill theempty flask with the
Pegasus Potion from the cauldron.
Where to use the Pegasus Potion? Well, the Pegasus Landing, of course!
Leave and go to the Pegasus landing. Change into Malcolm's normal outfit by
clicking the hanger on Malcolm. Swallow the Pegasus Potion. Enjoy the flight!
You will land on the Pegasus landing pad at the Pirate Beach on the Isle of
Cats.
BY CLICKING TWO 'EELS TOGETHER?
No, we are not in Kansas . . . and I didn't say Heels! Right, Eels! But
don't try doing this now. You have to be told how to do this forthis to work.
This is probably the most complicated way of getting off Kyrandia!
First, go the City Limits and visit the Dairy. Grab two handfuls of sesa
me
seeds. Also, fetch two logs of wood from the City Limits screenNow, go the
Castle Dump and drop the seeds near the squirrel.
Hypnotize the squirrel by using the nut on a string on it. Take the
squirrel. Get a second squirrel by the same method. A second squirrelwill appear
you leave and re-enter the Castle Dump scene. If you don't have a leather item
in your inventory, get a leather jerkin using the method described in the
Juggler section.
Now go to the Toy Factory and operate the toy machine and make one of ea
ch
type of toy; a leather ball, a toy horse and a toy soldier. The instructions on
how to do this are in the Juggler section.
Collect the Mime Artist's outfit and wear it. See the Mime Artist sectio
n
for instructions.
Obtain a fish sandwich by the method described in the Juggler section or
.
. . if you like, you can learn how to _make_ a fish creamsandwich and obtain the

objectionable edible this way:


Take three portions of seeds from the Dairy. Make sure you have an empty
flask and a straight nail from the Castle Dump. Go the Cellar. Use the nail on a
string in the pool and catch two eels. Go to the
Dock area and catch a third eel. Return to the Cellar and fertilize two
of
the portions of seeds with two of the eels. Fill the flask withwater from the
pool and water each of the fertilized seeds. Go to the Dairy. Put both the
sesame plants in the hopper on the left. Use thenail to make a hole in the cream
container and fill the flask with cream.
Go to the Town Square and enter the Fish Cream Parlor. Drop one of the
squirrels and use the nut on a string to bring it out of its trance. Now you can
get some service! Put the eel, sesame seeds and cream into the machine's hopper.
Hit the red button on the counter,if you need to, and take the Fish Cream
Sandwich.
Now go to the Cellar and catch two eels using the nail and string in the
pool. Finally you are prepared. Look at the rug and click on the green apple.
Then stand on the rug and click the red apple. You will end up in Darm &
Brandywine's house. Chat with Darm. Amazing! He wants a sandwich and you just
happen to have one! Offer Darm the sandwich then tickle him with the Jester
Staff until he leaves. Then talk to Brandywine. When she starts to repeat
herself, offer her the squirrel.
She will then tell you how to leave Kyrandia.
Click the two eels together and you will arrive at the Dog Fort on the
Isle of Cats.
AS AN ESCAPED PRISONER
This method of leaving Kyrandia is probably the longest but I foundit th
e
most entertaining. You will see parts of Kyrandia that you willnot visit at all
unless you allow Malcolm to be captured and taken toprison. There are four
different prison sequences. In each prisonsequence you may elect to fulfill the
sentence but Malcolm shouldescape each time he is captured so he will progress
to the nextsequence on being recaptured. You will lose your inventory each
timebut you will either find it outside the Castle Gate or at the CastleDump
later on.
At first Malcolm can evade capture. Make sure you have a log ofwood, a
broken glass flask or a toy soldier, and a nail in yourinventory. Place the log
of wood on the path from the castle at theBluff.
Now trigger an attempted capture by visiting either Zanthia at
theMagician's Lodge, or Darm 'Eels Section without a disguise or talkto the
attendant at the Bath Building in nice or normal mode (See Jugglers
sectionReturn to the Bluff. Herman tries to capture you but trips over thelog
and Malcolm escapes. Select the broken flask or toy soldier sothat Malcolm is
holding it. Return to the Bluff. Herman tries tocapture you but his net is torn
to shreds and Malcolm escapes.
Return to the Bluff. Herman will capture you this time. Make sure youare
holding a nail in your hand when Herman tells you to put yourthings in the
basket.
DOILY-MAKING

Follow Rowena's instructions and make a doily. When she leaves,unlock th


e
machine with the nail. Poke the poor guy inside the machinewith the scissors. He
will make a rope instead of a doily. Use therope to climb out the window.
Now collect some sesame seeds from the Dairy and fish up an eel inthe
Cellar and fertilize the seeds. Trigger another capture byvisiting Zanthia, Darm
or the bath attendant and return to the Bluff.
Make sure you are holding the fertilized seeds in your hand whenHerman
tells you to put your things in the basket.
ROCK QUARRY
Haul a load of rocks. Had enough? Place the fertilized seeds on therocks
.
Click on Malcolm so his sweat drips on the seeds. You're out o' here!You don't
need anything for your next sentence in prison. Triggeranother capture by
visiting Zanthia, Darm or the bath attendant andreturn to the Bluff.
CHAIN GANG
Here's Rowena again. Help her escape by using the cutters on thechain ne
xt
to her. Rowena high tails it down the road followed by theguard. Malcolm makes
his escape.
Make sure you have a nail with you. Trigger another capture byvisiting
Zanthia, Darm or the bath attendant and return to the Bluff.
Herman will capture you this time. Make sure you are holding a nail inyo
ur
hand when Herman tells you to put your things in the basket.
SLAVE GALLEY
Together again with Rowena! Don't panic if you forgot the nail. . .you
won't really have to stroke 1000 times! Use the nail to pick thelock on the
chain. Malcolm escapes and finds himself at the Altar ofCats on the Isle of
Cats.
ISLE OF CATS
However you left Kyrandia you will have arrived somewhere on the Isleof
Cats. If you came via the Portal Potion or Eels method you will beat the Dog
Fort. If you came as Pegasus you will be on the PirateBeach. If you chose the
Juggling, Mime Artist or Slave Galley methodyou will be at the Altar of Cats.
If you are not at the Dog Fort, set Malcolm to nice mode and hitchrides
on
the sesame cart until you arrive at the Dog Fort.
CASTING SOME LIGHT ON THE SUBJECT
If you haven't done so yet visit the underground Cat Ruins and noticehow
dark it is. Return to the surface and pick up the machete.
Go right into the jungle. Clear all the vegetation you can with the
machete.
You should have uncovered a hole in the lower right corner of the screen
.
Return right to the Dog Fort. If you return to the Cat Ruins now youwill

be able to walk further inside but there is nothing else to do here, yet.
Talk to the dog, Duke, who is standing by the entrance to the CatRuins.
Then chat with the cat who pulls the sesame cart. Fluffy is inthe jungle. Where?
The jungle is a very confusing place. You can getlost easily so follow these
instructions.
FLUFFY
From the Dog Fort go left twice then up. On the way here and backpick up
six bones. You may have to double back to find enough bones.
Be very careful you don't lose your way! Remember the direction youcame
from is at the bottom of the screen unless you are coming fromone of the special
scenes.
Before talking to Fluffy, set Malcolm to lying mode. Chat with Fluffyand
he will hand over a leather mouse. Go right past the Altar of Catsto the
Colossus and click the leather mouse on the six large balls ofstone and turn
them into cat statues.
CAT RUINS
Return to the Altar of Cats and return, via the sesame cart, to theDog
Fort. Go into the Cat Ruins. Go down the stairs into theHieroglyphic Room. Click
the leather mouse on the wall to light up theroom. Now click the leather mouse
on each of the statues. Make a noteof which animation occurs with which statue.
Go outside to the Dog Fort.
GEMS
Save the game here.
Give a bone to Duke. He will bury the bone and may uncover a gem. Ifhe
does not uncover a gem. Restore the game and give a bone to Dukeagain. Continue
this process until a gem is exposed. Then give Dukeanother bone. Repeat the
process of restoring the game if he does notuncover a gem and offering another
bone when he does, until you haveall six gems.
Return to the Altar of Cats and put each gem on the altar. Note
whichanimation occurs with which gem.
Go right to the Colossus. Save the game here. Place each of the gemson t
he
statues so that you match the animations. You can rearrange thegems provided you
have not placed the last gem. If you get theplacements wrong, you can restore
the game and try again or use thistable which you should be able to create
yourself from your visit tothe Hieroglyphic Room at the Cat Ruins and by placing
the gems on theAltar of Cats.
Cat Statue-Animation-Gem-Color
(from left) 1-Moon-Diamond-White
2-Dawn-Topaz-Yellow
3-Rain-Amethyst-Purple
4-Wind-Emerald-Green
5-Lightning-Sapphire-Blue
6-Fire-Ruby-Red
When you have all the gems placed correctly, the statues willactivate an

d
a crystal mouse will appear. Try clicking the crystalmouse on Malcolm. Oh dear!
Malcolm has become a mouse. Go left thenright to Fluffy. Chat with Fluffy and he
will give you a piece ofcheese that will turn Malcolm human again. Malcolm . . .
Human ? . . .well Kyrandian, anyway!
PIRATES
From Fluffy, go up three times and you will arrive at the PirateBeach.
Chat with the pirates. Talk to the captain, Jean ClaudeBarbecue. He will only
take you to Kyrandia if you have some magic.(Just for fun, if you have a flea in
your inventory, give it to JeanClaude. This will give you an opportunity to
explore his ship. Go backout.) Click the crystal mouse on Louie, the peg-leg
pirate, and turnhim into a mouse. This convinces Jean Claude to take you back to
Kyrandia.
ENDS OF THE EARTH{/A}
Well, Malcolm had no choice than to travel with the pirates but itseems
to
have landed him in worse trouble. The treacherous pirateshand Malcolm over to
his arch enemies Kallak and Brandon. Having runout of other options of getting
rid of Malcolm they send him to theEnds of the Earth.
Save the game.
Malcolm has earned three coins. Select the umbrella on the right
handmachine and deposit one coin. Take the umbrella. Then select the poolfloat
and deposit a second coin. Take the pool float. With your lastcoin you can buy
insurance from the left hand machine. Since you savedthe game, and can continue
to do so as you progress, you can restore instead.
Take the left hand barrel down the waterfall. Wear the pool float.
Use the pump to inflate the flower under the ledge. Keep the pump.
Jump on the flower to bounce over to the other side of the waterfall.
Take a look inside the cave and watch the movie. When Malcolm leaves,dro
p
down the waterfall wearing the pool float. Deflate the pool floatusing the pump.
Use the umbrella on the hook in the middle of thewaterfall, to swing across to
the other side. Now use the umbrella onMalcolm, click on the rocks below and
float down to the next ledge.
Take a look in this cave and watch the movie. When Malcolm leaves,use th
e
umbrella, click on the rocks below and float down to the next ledge.
Go into the cave and watch the movie.
LIMBO
When Malcolm wakes up, he finds out some considerable time has passed
again!
Set Malcolm to lying mode.
You will have to play tic-tac-toe with the Fish Queen several times.
She has put a magic collar around Malcolm's neck so that he is forcedto
return to her when she summons him. In order to get away so you canplan and
arrange your escape you must lose each game. Then talk to theQueen. In lying
mode, Malcolm will flatter the Queen enough for her tobe generous and give
Malcolm some free time. Alternatively, once youhave some money, the merman,
standing attendance, can be bribed withone coin to play the game for you.

Even though you will keep being interrupted by the Queen, keepfollowing
these directions in between the interruptions:
Return to the Fish Court before the Queen summons you again and talkto t
he
merman. He will tell you that the Queen is afraid of only onething . . . her
father, the Fish King, but he is dead.
The scene to the right of the Fish Court is the Sluice Support. Goleft
from here to the Perch University. Tickle one of the studentfishes with the
Jester Staff. While the teacher is distracted, stealthe apple. Go left again and
watch the ride to Hell. That's theexpensive method. The Hell Ride costs five
coins for your first rideand ten for the next. We will try the cheaper method.
Get in the sluice (water-slide) and operate the lever. Enjoy theride! Yo
u
will land in the Dump. Rummage in the Dump. You are lookingfor a newspaper. You
must keep visiting the Dump until you find anewspaper. Also keep any apples,
worm eaten apples or worms. Talk tothe blind bat fish. He will think Malcolm is
the tax collector and payhim. Take the two coins. Make sure you keep one of
these coins untilyou are about to leave Limbo.
You can also sell items to the blind batfish, but this isn't veryefficie
nt
so I don't recommend it. If you have useless items likeslime, you can swap them
for something else by placing the item on thegrassy ledge to the right of the
blind batfish. While he isdistracted, click several times on the cave. You may
find a newspaperthis way.
If by now you have collected at least six coins from the blind batfish
then you can pay for the Hell Ride. Otherwise you must have twoworms. If you
have two apples half eaten or whole, eat them and youwill have two worms. Ick!
Return to the Perch University and stealanother apple if you need to.
Go to the Sluice Support and feed the two worms to the bottom fish,also
the largest, in the support. This breaks the sluice. Take anothersluice ride and
you will end up at the Door to the Underworld.
Talk to the clerk and she will tell you how to perform a royalseance. Wa
it
for the Queen back in Limbo to summon you.
By now you should have a coin and a newspaper in your inventory.Play tic
tac-toe to lose again, and when there are five merman on theboard perform the
Royal Seance. (You should have at least sevenmortals on screen, not counting the
Queen, who want the return of thedeceased). Drop the coin (image of the Fish
King) and click thenewspaper (something to see back in time) on it. The Fish
King appearsand the Queen is frightened away. The Fish King is more terrible
thanthe Fish Queen so leave as soon as you are able!
If you blow this and complete the tic-tac-toe game before initiatingthe
seance, or seem to be waiting forever for the Queen to summon youto another
match of tic-tac-toe, visit the Queen and talk to her innice or normal mode. She
will challenge you to another game.
Once the Fish Queen has been frightened off, drop any coins as youwon't
need them. Quickly collect up as many manufactured items as youcan find; keys,
fondue sets, socks etc., as will fit in the inventory.
Leave one slot free in the inventory.
Collect two worms again. Feed the large fish at the sluice supportand ta
ke
the sluice ride to the Door to the Underworld.
Set Malcolm to nice mode and talk to the old man waiting at the line.
Convince him to let you go ahead of him. The clerk will call you whenshe

has processed Mr. Levis and show you right in.


HELL
Not quite what it is cracked up to be. Looks like Malcolm is going toenj
oy
himself here! Chat with all the people who come by while Malcolmis waiting for
his paperwork to be completed.
Oh-oh! Back to the surface then. At the Boon Docks, use the funnylooking
contraption and it will take you to the surface of Kyrandia.
{A name="freekyrandia"}FREEING KYRANDIA ACCOMPANIED BY{/A}
It's night time when you arrive in Kyrandia.
And now here's Stewart, Malcolm's "good" conscience. Must have beenall
that help Malcolm gave the cats and the good feelings he had in Hell!
Or may be Malcolm just destroyed the rock under which Stewart was buried
!
Before clicking on anything, save the game.
There are three options, each of which has an effect on how you reachthe
end of the game. You can finish the game with only Gunther withyou by clicking
on him. Or you can forget about Gunther and completethe game with only Stewart
by clicking on him. Or you can have doubletrouble by clicking on both of them
and keep both Gunther and Stewartwith you. There are separate directions for all
three options. Play them all!
GUNTHER
Go to the Castle and go inside. Talk to Louie (the peg-leg pirate)and he
will ask you for the Isle of Cats gems. Leave. Go to the Castle
Dump and rummage for the nut on a string. Also get a bent or straight
nail.If you have a straight nail, go to the Town Square and open theMagician's
Lodge lock with the nail.
Go to the Bath Building which is now a Pawn Shop. Go into the shop.Here
is
Herman who has changed careers! Talk to Herman to find outwhat he is buying. If
you don't have what he wants, leave and re enter.
Talk to him again. He will be buying something different.
Do this until you manage to sell something for a few sesame seeds.
Return to the Castle Dump. Put the seeds down for the squirrel
thenhypnotize it with the nut on a string. Take the hypnotized squirrel.
Go to the Town Square and go down to the Cellar. Go to Darm andBrandywin
e
via the magic carpet. Ask Darm then Brandywine to give youa Portal Potion.
Eventually, Brandywine will ask for a squirrel.
Give her the squirrel and she will have Darm fetch a Portal Potion for
you.
Take the Portal Potion and return to the Cellar via the magic carpet.You
can't leave via the Town Hall anymore, so leave the Cellar via thesewer to the
Toy Factory.
Go to the Town Arena and use the Portal Potion.
You arrive in the Cat Ruins. Go left to the old Dog Fort. Pick up
themachete. Go left twice, then up to Fluffy.
Talk to Fluffy. The revolution is not going well it seems.
Fluffy gives you a cheesemaker. Go to the Colossus by going right then
left.Use the cheesemaker. Click the cheese on the mouse statue.Take the six

gems. Return to Fluffy. He will give you a can of tuna!Use the can and you will
return to Kyrandia.
Back in Kyrandia, you have lost the inventory you collected in Limbo.The
only vital thing is the awful Fish Queen's magic collar.You lost it when you
took off for the Isle of Cats. You must find it now.Check the Castle Dump. Also
look for the nut on a string here.
Go to the Castle Foyer again. Show one of the gems to Louie.Then give th
e
collar to Jean Claude. The Fish Queen is back on her throne!Luckily all the
pirates vanish as soon as Jean Claude is summoned.
STEWART
Go to the Castle Dump. _Do not_ enter the Castle. Go to the castle,talk
to
Louie and you will end up in jail as a rather elegant mouse!
Tickle the mouse on the right with the Jester Staff until a nail
isreleased. Use the nail to pick the lock and free Malcolm. Then pickthe other
lock and free the other prisoners. Fertilize the seeds withthe eel and place
them on the door. Malcolm will acknowledge that heis making a botanical bomb so
you will know when you have placed theseeds correctly. Water the seeds with the
flask of water and keep the flask.
After escaping, Zanthia will give Malcolm a piece of cheese to de-mousif
y
himself. Go to the castle and talk with Louie. He will demandthe six gems on the
Isle of Cats as a ransom for Brandon.
Make a wooden horse, if you need to, then go to the Town Hall and geta
Pegasus Potion from Zanthia. This time Zanthia accepts the toy horsewhen Malcolm
offers it! Go to the Pegasus Landing and use the Pegasus Potion.
Malcolm arrives at the Isle of Cats Pegasus Landing. Take the macheteand
go left twice, right twice, left and up to Fluffy. Fluffy willgive you the
cheesemaker. Get the gems from the Altar of Cats andreturn to Kyrandia as
described in Gunther section.
Get rid of the pirates as described in the Gunther section.
GUNTHER & STEWART
Go to the castle. Talk to Louie and he will request the gems from theIsl
e
of Cats.
Go to the Castle Dump and get a flask and a nail. Go to theMagician's
Lodge, unlock it with the nail and then free the prisonersusing the nail. Leave
the items on the floor. Make a wooden horse,if you need to, then go to the Town
Hall and get a Pegasus Potion from Zanthia.
Malcolm arrives at the Isle of Cats Pegasus Landing. Take the macheteand
,
collecting bones, go left, then right twice to the old Dog Fort.
Dig up all the bones you can find here with the machete. Then go lefttwi
ce
and up to Fluffy, picking up bones on the way. Fluffy will wantten bones from
you. Return to Fluffy with the ten bones and he willgive you the cheesemaker.
Get the gems from the Altar of Cats andreturn to Kyrandia as described in
Gunther section.
Get rid of the as described in the Gunther section
Clearing Malcolm's Name

This section plays a little differently depending on which halves


ofMalcolm's conscience are with him. However the instructions apply forall three
options.
Well, learning the Royal Seance back in Limbo may prove useful. Theonly
witnesses to the Royal Couple's death are themselves and Malcolm.
No-one believes Malcolm, so you need a image of one of the deceased.
You also need to coax the Voice of Reason at the Town Hall to helpyou. A
nd
he has a predilection for Fish Cream Sandwiches!
Drop the machete. Also drop the cheesemaker (unless you have been wonove
r
by Stewart and want to help de-mousify the Kyrandian people).
Fetch as many logs of wood as you can fit in the inventory. Find therest
of your previous inventory at the Town Arena or Pegasus Landing.
Pick up the kind of things Herman will buy. He seems to prefermanufactur
ed
items; e.g. keys, fondue sets, socks and toys. Discardthe logs to make room if
you like. If you keep some logs, go to theToy Factory and make some toy soldiers
and toy horses with the logs.
Go to Herman's Pawn Shop. The main aim here is to buy the crutch witha g
em
as soon as Herman puts it on sale. He only accepts gems aspayment so make sure
you hold one gem back for the crutch. You alsowant three portions of sesame
seeds. (If you are playing with bothGunther and Stewart, you can get one portion
of sesame seeds from theMagician's Lodge.) Buy anything Herman has for sale
which you may beable to sell to him later. You may have to leave and re-enter
many times!
Once you have the crutch and three portions of seeds you can drop anygem
s
you have left. Pick up a bent nail you dropped somewhere or findone in the
Castle Dump. You also need the nut on a string, a flask anda straight nail from
the Castle Dump
Make the nail on a string and go the Cellar. Use the nail on a stringin
the pool and catch three eels. Fertilize two of the portions ofseeds with two of
the eels. Fill the flask with water from the pooland water each of the
fertilized seeds.
Go to the Dairy. Put both the sesame plants in the hopper on theleft. Us
e
the nail to make a hole in the cream container and fill theflask with cream.
Go to the Town Square and enter the Fish Cream Parlor. Fix themachine wi
th
the crutch. Put the eel, sesame seeds and cream into themachine's hopper. Take
the Fish Cream Sandwich.
Go to Malcolm's Apartment and look under the bed. You will find apicture
of King William. Leave and go down the sewer to the Cellar,then up the stairs to
the Town Hall.
At the Town Hall, talk to the Voice of Reason and put King
William'sportrait in the cabinet. Then give the sandwich to the Voice.Malcolm,
the cabinet and the Voice will transport to the Fish CreamParlor. Put William's
portrait in the cabinet.
Malcolm is vindicated! Enjoy the closing scenes! These differaccording t
o
which halves of his conscience Malcolm completes his goalwith. So restore from

where Malcolm just returned from Hell and pick adifferent option.
THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE is published byWestwood Studios
and distributed by Virgin Interactive EntertainmentInc.
Special thanks must go to CIS Gamers Melinda Gottesman and CarstenWitte who
tested the accuracy and usability of this walkthrough.

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