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Head left to the Castle gate then down to the Bluff. Go left at the Bluf
f.
Use the broken flask to pick a flower in the Cross Roads. Go upat the Crossroads
to arrive in the Graveyard.
Click on the graves to identify Queen Katherine's grave. Set the mood
meter to "Nice". Use the broken flask to pick another flower here,then put the
two flowers on the Katherine's grave and talk with the Queen's ghost.
Now Malcolm wants to leave Kyrandia, so let's take a look at some of the
options.
DOCK
Return to the Cross Roads and go down to the Dock. Here Malcolm sees the
Circus boat. This is clearly one method of leaving Kyrandia.
PEGASUS LANDING
Return to the Cross Roads and head left to the Pegasus Landing. Set
Malcolm's mood to nice. Walk toward the landing pad. So, Zanthia wants you to
leave Kyrandia too! Perhaps you can use the same method as Zanthia and become
Pegasus and fly away!
MALCOLM'S APARTMENT
Return to the Cross Roads, head right to the Bluff. Get in the transport
er
and you will arrive in the Town Square. Open the lock onthe Toy Factory door on
the right with a nail. (Note: Try to make sure you have at least one bent nail
with you for now. Every time you opena lock with a straight nail it will bend.
Every time you open a lock with a bent nail it will straighten.).
Go through to the door at the back of the Toy Factory to Malcolm's
Apartment. Search the drawers on the left. In the third drawer youshould find
the nut on the string. Attach a bent nail to the nut on the string. Now search
under the bed and you will find Malcolm's Jester Staff. Put the Jester Staff
away in the special receptacle in your inventory. If you want, take a look at
Malcolm's family album.
CELLAR
Return to the Toy Factory and go down the hole on the left of the machin
e
to the Cellar. Leave the Cellar by the door at the top of thestairs. You enter
the Town Hall. Here is the Voice of Reason. Later on, when you have a spare fish
cream sandwich, give it to him and hewill talk to you. Now leave on the right to
the Town Square.
LEAVING KYRANDIA
You haven't yet explored the whole of Kyrandia, but to do so could trigg
er
events you would rather not have happen. There are actually, six different
methods of leaving, some simple, some more interesting. I have documented each
of them. The choice is yours. I suggest you save at this point so that you can
replay all the different methods cleanly. This way you will explore Kyrandia
on the right. Voila! A leather ball. Repeat this with the othertwo leather items
so that you have three leather balls.
For reference here, and later on, the following table will help you
operate the toy machine.
Left-Right-Raw Material-Resulting Toy Lever-Lever
Down-Down-Leather Boot/Jerkin-Leather Ball
Down-Up-Leather Boot/Jerkin-Leather Ball
Up-Down-Wooden Log-Wooden Horse
Up-Up-Wooden Log-Wooden Soldier
The dog will also want a fish cream sandwich before making sail. Fetch t
wo
logs of wood from the City Limits screen. Now go to the ToyFactory and operate
the toy machine and make one of each type of toy; a leather ball, a toy horse
and a toy soldier. The instructions on how to do this are above.
By now you will have noticed, outside of town, a boy holding a sandwich
who talks very strangely when you try talking to him. Thereis a one to one
correspondence between the letters in his words and English, as follows:
"Dtlcpy?" means "Hungry?"{br} "Sdfr ralowfid sarsur jmtry!" means "This sandwich
is lousy!"{br} "Om ymt datu aly smyr?" means "Do you have any toys?"{br}
For instance: D maps to H, S maps to T, A maps to A, and Y maps to Y.
Find the boy and offer him each of the three toys until he accepts one a
nd
hands over his fish cream sandwich. You may only see the boy one more time after
this. So you can trade this way for one more sandwich. After that you will have
to make the sandwich yourself!
Return to the Dock and click one of the leather balls on Malcolm.
Give the sandwich to the dog. Return to the Dock. Malcolm will be hired
on
as a juggler and arrive at the Altar of Cats on the Isle of Cats
AS A CIRCUS PERFORMER - MIME ARTIST
Return to the Cellar and use the nail and string in the pool to catch an
eel.
Set Malcolm to lying mode.
Go to the Outskirts of Town and watch the Mime Artist. When he turns his
back on you, put the eel in his hood. You may have to leave the scene and reenter it before the Mime Artist will turn his back.
Anxious to rid himself of the stink, the Mime Artist heads for the Bath
Building.
Use the same method as in the above Juggler section and retrieve the Mim
e
Artist costume from the window of the Bath Building. Wear the new outfit and
return to the Dock and chat with the dog at the Circus Boat. You will land at
the Altar of Cats on the Isle of Cats.
AS PEGASUS
Who do you know who travels as Pegasus? Zanthia! Before you seek her out
you must disguise Malcolm or she will just turn you into the authorities for not
having left Kyrandia. There are two different disguises available. Get the Mine
Artist's outfit as described in the Mime Artist section and wear the Mime
outfit.
To get the alternative disguise: Get a portion of sesame seeds from the
Dairy. Now, go the Castle Dump and drop the seeds near the squirrel. Hypnotize
the squirrel by using the nut on a string on it. Take the squirrel. Click the
squirrel on Malcolm and he will have a furry hat!Now fetch a leather jerkin (see
Juggler section) and wear it. Your disguise is complete.
Pegasus Potion, eh? Well there are probably some key ingredients to such
a
potion. Where have you seen a horse? Pick up a log of wood from the City Limits
area. While here enter the Dairy and grab some sesame seeds. Go to the Toy
Factory and make a Toy Horse as described in the Juggler section. Drop into the
Cellar and use the nail and string in the pool to catch an eel. Fertilize the
sesame seeds with the eel.
Fill the flask with water from the pool.
So where will Zanthia be? Go to the Town Square and visit the Magician's
Lodge. Have a chat with her. If you are wearing thesquirrel/jerkin outfit
Zanthia will want twelve large sesame sprouts. Forget it! Switch disguises
outside and use the Mime Artist outfit tovisit Zanthia. Guess what? She needs
some essence of horse! Offer her the Toy Horse. She won't accept it but don't
give up. You want to put the Toy Horse in the cauldron anyway but you must
distract Zanthia.
Drop the fertilized seeds under her cabinet and water them. While Zanthi
a
is distracted, drop the Toy Horse in the cauldron. Fill theempty flask with the
Pegasus Potion from the cauldron.
Where to use the Pegasus Potion? Well, the Pegasus Landing, of course!
Leave and go to the Pegasus landing. Change into Malcolm's normal outfit by
clicking the hanger on Malcolm. Swallow the Pegasus Potion. Enjoy the flight!
You will land on the Pegasus landing pad at the Pirate Beach on the Isle of
Cats.
BY CLICKING TWO 'EELS TOGETHER?
No, we are not in Kansas . . . and I didn't say Heels! Right, Eels! But
don't try doing this now. You have to be told how to do this forthis to work.
This is probably the most complicated way of getting off Kyrandia!
First, go the City Limits and visit the Dairy. Grab two handfuls of sesa
me
seeds. Also, fetch two logs of wood from the City Limits screenNow, go the
Castle Dump and drop the seeds near the squirrel.
Hypnotize the squirrel by using the nut on a string on it. Take the
squirrel. Get a second squirrel by the same method. A second squirrelwill appear
you leave and re-enter the Castle Dump scene. If you don't have a leather item
in your inventory, get a leather jerkin using the method described in the
Juggler section.
Now go to the Toy Factory and operate the toy machine and make one of ea
ch
type of toy; a leather ball, a toy horse and a toy soldier. The instructions on
how to do this are in the Juggler section.
Collect the Mime Artist's outfit and wear it. See the Mime Artist sectio
n
for instructions.
Obtain a fish sandwich by the method described in the Juggler section or
.
. . if you like, you can learn how to _make_ a fish creamsandwich and obtain the
be able to walk further inside but there is nothing else to do here, yet.
Talk to the dog, Duke, who is standing by the entrance to the CatRuins.
Then chat with the cat who pulls the sesame cart. Fluffy is inthe jungle. Where?
The jungle is a very confusing place. You can getlost easily so follow these
instructions.
FLUFFY
From the Dog Fort go left twice then up. On the way here and backpick up
six bones. You may have to double back to find enough bones.
Be very careful you don't lose your way! Remember the direction youcame
from is at the bottom of the screen unless you are coming fromone of the special
scenes.
Before talking to Fluffy, set Malcolm to lying mode. Chat with Fluffyand
he will hand over a leather mouse. Go right past the Altar of Catsto the
Colossus and click the leather mouse on the six large balls ofstone and turn
them into cat statues.
CAT RUINS
Return to the Altar of Cats and return, via the sesame cart, to theDog
Fort. Go into the Cat Ruins. Go down the stairs into theHieroglyphic Room. Click
the leather mouse on the wall to light up theroom. Now click the leather mouse
on each of the statues. Make a noteof which animation occurs with which statue.
Go outside to the Dog Fort.
GEMS
Save the game here.
Give a bone to Duke. He will bury the bone and may uncover a gem. Ifhe
does not uncover a gem. Restore the game and give a bone to Dukeagain. Continue
this process until a gem is exposed. Then give Dukeanother bone. Repeat the
process of restoring the game if he does notuncover a gem and offering another
bone when he does, until you haveall six gems.
Return to the Altar of Cats and put each gem on the altar. Note
whichanimation occurs with which gem.
Go right to the Colossus. Save the game here. Place each of the gemson t
he
statues so that you match the animations. You can rearrange thegems provided you
have not placed the last gem. If you get theplacements wrong, you can restore
the game and try again or use thistable which you should be able to create
yourself from your visit tothe Hieroglyphic Room at the Cat Ruins and by placing
the gems on theAltar of Cats.
Cat Statue-Animation-Gem-Color
(from left) 1-Moon-Diamond-White
2-Dawn-Topaz-Yellow
3-Rain-Amethyst-Purple
4-Wind-Emerald-Green
5-Lightning-Sapphire-Blue
6-Fire-Ruby-Red
When you have all the gems placed correctly, the statues willactivate an
d
a crystal mouse will appear. Try clicking the crystalmouse on Malcolm. Oh dear!
Malcolm has become a mouse. Go left thenright to Fluffy. Chat with Fluffy and he
will give you a piece ofcheese that will turn Malcolm human again. Malcolm . . .
Human ? . . .well Kyrandian, anyway!
PIRATES
From Fluffy, go up three times and you will arrive at the PirateBeach.
Chat with the pirates. Talk to the captain, Jean ClaudeBarbecue. He will only
take you to Kyrandia if you have some magic.(Just for fun, if you have a flea in
your inventory, give it to JeanClaude. This will give you an opportunity to
explore his ship. Go backout.) Click the crystal mouse on Louie, the peg-leg
pirate, and turnhim into a mouse. This convinces Jean Claude to take you back to
Kyrandia.
ENDS OF THE EARTH{/A}
Well, Malcolm had no choice than to travel with the pirates but itseems
to
have landed him in worse trouble. The treacherous pirateshand Malcolm over to
his arch enemies Kallak and Brandon. Having runout of other options of getting
rid of Malcolm they send him to theEnds of the Earth.
Save the game.
Malcolm has earned three coins. Select the umbrella on the right
handmachine and deposit one coin. Take the umbrella. Then select the poolfloat
and deposit a second coin. Take the pool float. With your lastcoin you can buy
insurance from the left hand machine. Since you savedthe game, and can continue
to do so as you progress, you can restore instead.
Take the left hand barrel down the waterfall. Wear the pool float.
Use the pump to inflate the flower under the ledge. Keep the pump.
Jump on the flower to bounce over to the other side of the waterfall.
Take a look inside the cave and watch the movie. When Malcolm leaves,dro
p
down the waterfall wearing the pool float. Deflate the pool floatusing the pump.
Use the umbrella on the hook in the middle of thewaterfall, to swing across to
the other side. Now use the umbrella onMalcolm, click on the rocks below and
float down to the next ledge.
Take a look in this cave and watch the movie. When Malcolm leaves,use th
e
umbrella, click on the rocks below and float down to the next ledge.
Go into the cave and watch the movie.
LIMBO
When Malcolm wakes up, he finds out some considerable time has passed
again!
Set Malcolm to lying mode.
You will have to play tic-tac-toe with the Fish Queen several times.
She has put a magic collar around Malcolm's neck so that he is forcedto
return to her when she summons him. In order to get away so you canplan and
arrange your escape you must lose each game. Then talk to theQueen. In lying
mode, Malcolm will flatter the Queen enough for her tobe generous and give
Malcolm some free time. Alternatively, once youhave some money, the merman,
standing attendance, can be bribed withone coin to play the game for you.
Even though you will keep being interrupted by the Queen, keepfollowing
these directions in between the interruptions:
Return to the Fish Court before the Queen summons you again and talkto t
he
merman. He will tell you that the Queen is afraid of only onething . . . her
father, the Fish King, but he is dead.
The scene to the right of the Fish Court is the Sluice Support. Goleft
from here to the Perch University. Tickle one of the studentfishes with the
Jester Staff. While the teacher is distracted, stealthe apple. Go left again and
watch the ride to Hell. That's theexpensive method. The Hell Ride costs five
coins for your first rideand ten for the next. We will try the cheaper method.
Get in the sluice (water-slide) and operate the lever. Enjoy theride! Yo
u
will land in the Dump. Rummage in the Dump. You are lookingfor a newspaper. You
must keep visiting the Dump until you find anewspaper. Also keep any apples,
worm eaten apples or worms. Talk tothe blind bat fish. He will think Malcolm is
the tax collector and payhim. Take the two coins. Make sure you keep one of
these coins untilyou are about to leave Limbo.
You can also sell items to the blind batfish, but this isn't veryefficie
nt
so I don't recommend it. If you have useless items likeslime, you can swap them
for something else by placing the item on thegrassy ledge to the right of the
blind batfish. While he isdistracted, click several times on the cave. You may
find a newspaperthis way.
If by now you have collected at least six coins from the blind batfish
then you can pay for the Hell Ride. Otherwise you must have twoworms. If you
have two apples half eaten or whole, eat them and youwill have two worms. Ick!
Return to the Perch University and stealanother apple if you need to.
Go to the Sluice Support and feed the two worms to the bottom fish,also
the largest, in the support. This breaks the sluice. Take anothersluice ride and
you will end up at the Door to the Underworld.
Talk to the clerk and she will tell you how to perform a royalseance. Wa
it
for the Queen back in Limbo to summon you.
By now you should have a coin and a newspaper in your inventory.Play tic
tac-toe to lose again, and when there are five merman on theboard perform the
Royal Seance. (You should have at least sevenmortals on screen, not counting the
Queen, who want the return of thedeceased). Drop the coin (image of the Fish
King) and click thenewspaper (something to see back in time) on it. The Fish
King appearsand the Queen is frightened away. The Fish King is more terrible
thanthe Fish Queen so leave as soon as you are able!
If you blow this and complete the tic-tac-toe game before initiatingthe
seance, or seem to be waiting forever for the Queen to summon youto another
match of tic-tac-toe, visit the Queen and talk to her innice or normal mode. She
will challenge you to another game.
Once the Fish Queen has been frightened off, drop any coins as youwon't
need them. Quickly collect up as many manufactured items as youcan find; keys,
fondue sets, socks etc., as will fit in the inventory.
Leave one slot free in the inventory.
Collect two worms again. Feed the large fish at the sluice supportand ta
ke
the sluice ride to the Door to the Underworld.
Set Malcolm to nice mode and talk to the old man waiting at the line.
Convince him to let you go ahead of him. The clerk will call you whenshe
gems. Return to Fluffy. He will give you a can of tuna!Use the can and you will
return to Kyrandia.
Back in Kyrandia, you have lost the inventory you collected in Limbo.The
only vital thing is the awful Fish Queen's magic collar.You lost it when you
took off for the Isle of Cats. You must find it now.Check the Castle Dump. Also
look for the nut on a string here.
Go to the Castle Foyer again. Show one of the gems to Louie.Then give th
e
collar to Jean Claude. The Fish Queen is back on her throne!Luckily all the
pirates vanish as soon as Jean Claude is summoned.
STEWART
Go to the Castle Dump. _Do not_ enter the Castle. Go to the castle,talk
to
Louie and you will end up in jail as a rather elegant mouse!
Tickle the mouse on the right with the Jester Staff until a nail
isreleased. Use the nail to pick the lock and free Malcolm. Then pickthe other
lock and free the other prisoners. Fertilize the seeds withthe eel and place
them on the door. Malcolm will acknowledge that heis making a botanical bomb so
you will know when you have placed theseeds correctly. Water the seeds with the
flask of water and keep the flask.
After escaping, Zanthia will give Malcolm a piece of cheese to de-mousif
y
himself. Go to the castle and talk with Louie. He will demandthe six gems on the
Isle of Cats as a ransom for Brandon.
Make a wooden horse, if you need to, then go to the Town Hall and geta
Pegasus Potion from Zanthia. This time Zanthia accepts the toy horsewhen Malcolm
offers it! Go to the Pegasus Landing and use the Pegasus Potion.
Malcolm arrives at the Isle of Cats Pegasus Landing. Take the macheteand
go left twice, right twice, left and up to Fluffy. Fluffy willgive you the
cheesemaker. Get the gems from the Altar of Cats andreturn to Kyrandia as
described in Gunther section.
Get rid of the pirates as described in the Gunther section.
GUNTHER & STEWART
Go to the castle. Talk to Louie and he will request the gems from theIsl
e
of Cats.
Go to the Castle Dump and get a flask and a nail. Go to theMagician's
Lodge, unlock it with the nail and then free the prisonersusing the nail. Leave
the items on the floor. Make a wooden horse,if you need to, then go to the Town
Hall and get a Pegasus Potion from Zanthia.
Malcolm arrives at the Isle of Cats Pegasus Landing. Take the macheteand
,
collecting bones, go left, then right twice to the old Dog Fort.
Dig up all the bones you can find here with the machete. Then go lefttwi
ce
and up to Fluffy, picking up bones on the way. Fluffy will wantten bones from
you. Return to Fluffy with the ten bones and he willgive you the cheesemaker.
Get the gems from the Altar of Cats andreturn to Kyrandia as described in
Gunther section.
Get rid of the as described in the Gunther section
Clearing Malcolm's Name
where Malcolm just returned from Hell and pick adifferent option.
THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE is published byWestwood Studios
and distributed by Virgin Interactive EntertainmentInc.
Special thanks must go to CIS Gamers Melinda Gottesman and CarstenWitte who
tested the accuracy and usability of this walkthrough.