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Station No.

1: BLOW ME
Materials: styrocup, yarn, two chairs
Number of members required: ten players
Time Allotment: five minutes
Procedure:
1. The members of each group will fall in line behind the first chair.
2. A yarn is connected from the first chair to the second chair.
3. There is a styrocup inserted to the yarn.
4. The first member will blow the styrocup from the first chair to the second chair and back,
followed by the next member of the group, until all members of the group have been able
to do the task.
Note: Upon completion of task, tie again the rope to all the members of the group.
Once
done, be sure to get your colored flaglet from the facilitator and wait for his
or her go
signal.

Station No. 2: OCTOPUS WALK


Materials: rubber band, yarn
Number of members required: minimum of 15, may vary from each group
Time Allotment: five minutes
Procedure:
1. Each member of the group should tie a yarn to his/her waistline.
2. From the starting position, each group will travel to pick ONE styrocup and place it to the
starting point. Repeat the process until three styrocups have been collected.
Note: Upon completion of task, tie again the rope to all the members of the group.
Once
done, be sure to get your colored flaglet from the facilitator and wait for his
or her go
signal.

Station No. 3: HOOP THE LOOP


Materials: rope
Numbers of members required: all members of the team
Time Allotment: five minutes
Procedure:
1. The members of the team will form one line holding each other.
2. Each group will be given a circular rope. The rope should pass the whole body of each
member of the group WITHOUT BREAKING THE LINE, until the last player finishes the
task.
Note: Upon completion of task, tie again the rope to all the members of the group.
Once
done, be sure to get your colored flaglet from the facilitator and wait for his
or her go

signal.

Station No. 4: HULA-HOOP


Materials: Hula-hoop
Numbers of members required: all members of the team
Time Allotment: three minutes
Procedure:
1. Form a circle and imitate the picture demonstration at the side.
2. One hula-hoop will be placed in the middle of the group such that the tip of the two index
fingers touches the hula-hoop.
3. The challenge is to show to the facilitator the lifting up and lowering down of the hulahoop without moving your arms by any means. The hula-hoop should be in a LEVEL
POSITION.
Note: You should remain standing straight without tiptoeing.
Upon completion of task, tie again the rope to all the members of the group.
Once
done, be sure to get your colored flaglet from the facilitator and wait for his
or her go
signal.

Station No. 5: FIND THE COINS


Materials: Coins
Number of members required: all team members
Time Allotment:
Procedure: Find 6 different peso coins with your team color.
Note: Upon completion of task, tie again the rope to all the members of the group.
Once
done, be sure to get your colored flaglet from the facilitator and wait for his
or her go
signal.

o What strategy or technique did you used to accomplish the


different tasks in the game?
o What was the most important thing that you have learned from
the activity?

o If given a chance to replay the game, what necessary


interventions your group should have done?
o Interpret: We are an orchestra at stage. We play different tunes
at different timbre. The harmony of the whole orchestra depends
on the conductor and the role each musician play.
STATION NO. 1: BLOW ME
TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 2: OCTOPUS WALK


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 3: HOOP THE LOOP


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 4: HOOLA HOOP


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 5: FIND THE COINS


TEAM
YELLOW
RED
BLUE
GREEN

TIME USED

TIME USED

TIME USED

TIME USED

TIME USED

STATION NO. 6: LAUGH OUT LOUD


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 7: ARMY WALK


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 8: BOUYANCY


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 9: MARBLE ROLL


TEAM
YELLOW
RED
BLUE
GREEN

STATION NO. 10: PUZZLE


TEAM
YELLOW
RED
BLUE
GREEN

TIME USED

TIME USED

TIME USED

TIME USED

TIME USED

TEAMS

STAGE
YELLOW

BLUE

1
2
3
4
5
6
7
8
9
10
TOTAL

OVERALL TIME USED

GREEN

SCHOOL TEACHERS DAY


Theme: The Filipino Teachers: Mirror of Heroism, Cradle of
Excellence
OVERALL MECHANICS FOR THE AMAZING RACE 2015
This game intends not only to develop competitiveness of our teachers
but our camaraderie with one another. Hence we intend to build
stronger and better relationships. We are hoping then that each
teacher will devote utmost cooperation in our game.
The race is composed of ten stages. Each team is required to perform
the task required within the allocated time.
Our GOLDEN RULE of the game: You should tie the rope to one hand of
all the members of the group before moving to the next stage. Hence,
you should move together as one team from one stage to the next.
However, you may remove the rope upon arriving at the next stage.
The games in each stage will be done one group at a time. If there is a
team doing the doing the task, the other teams will wait for their turn.
Each stage has a written direction for your guidance. Wait for the go
signal from the facilitator before starting the task.
Lastly, remember that even we are aiming for the goal, no matter how
hard the tasks may be, we are here to enjoy. So lets keep up the
positive spirit and good rapport with each other as we celebrate our
Teachers Day. This is our day.
Are we ready? Lets get started!
Flow of the Game
Setting and Grouping
Overall Mechanics - Noah
Group Objective
Group Cheer
Start of the Amazing Race
Wrapping up
o What strategy or technique did you used to accomplish
the different tasks in the game?
o What was the most important thing that you have learned
from the activity?
o If given a chance to replay the game, what necessary
interventions your group should have done?
o Interpret: We are an orchestra at stage. We play different
tunes at different timbre. The harmony of the whole

orchestra depends on the conductor and the role each


musician play.

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