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Doctrines

Hardened Fighters lets you keep your laspistol w/two charge packs if you take a Common melee weapon over mono to your knife.

Warrior Weapons lets you take an additional knife or have a Common weapon as your Main Weapon. You still keep the laspistol.
Should you take it with Hardened Fighters, you increase the availability OR craftsmanship by one step to one of your weapons.

Recon: Replace one Sentinel Scout Walker per Squad with one Sentinel Scout Walker per Guardsman. You can either give
Comrades their own Sentinels or houserule the players who have Comrades as having two-seater Sentinels.

Additional Equipment
Simple (SP) weapons of Average availability are lowered by one step if its your Main Weapon or primary sidearm (thus making it
free to switch from a Lasgun/Carbine to an Autogun), but Las weapons of Common availability are raised to Average.

Weapon upgrades are half-price.

The following are prices for Armor. For purposes of improving craftsmanship of armor, you must do it by Limb.
Head: 10% Price by Availability, rounded up.
Arms: 20% Price by Availability, rounded up.
Body: 40% Price by Availability, rounded up.
Legs: 30% Price by Availability, rounded up.

Ex: Guard Flak Armor is of Scarce availability, which is 10 points. That means when purchasing a Guard Flak helmet or improving the helmet locations craftsmanship for your
suit of Guard Flak Armor, it costs 1 point.

Prerequisites
Price
Changed or Added

Improve a single item of standard kit. wargear from Common Craftsmanship to Good Craftsmanship. 5
Improve a single item of standard kit. wargear from Common Craftsmanship to Best Craftsmanship.

10
Replace laspistol (Main Weapon) with Pistol Weapon of Common Availability (Main Weapon)

0
Replace laspistol (Main Weapon) with Pistol Weapon of Average Availability (Main Weapon)

3
Replace laspistol (Main Weapon) with Pistol Weapon of Scarce Availability (Main Weapon)
Replace laspistol (Main Weapon) with Pistol Weapon of Rare Availability (Main Weapon)

10
Replace laspistol (Main Weapon) with Basic Weapon of Common Availability (Main Weapon)

5
Replace lasgun/carbine (Main Weapon) of Common Availability with another Basic Weapon of Common Availability. Free

Replace Basic weapon (Main Weapon) with a Basic weapon of Average Availability.

3
Replace Basic weapon (Main Weapon) with a Basic weapon of Scarce Availability.

5
Replace Basic weapon (Main Weapon) with a Basic weapon of Rare Availability.
Add a Pistol weapon of Plentiful Availability with 2 Clips. May only be taken once.
Add a Pistol weapon of Common Availability with 2 Clips. May only be taken once.

10
3

5
Add a Pistol weapon of Average Availability with 2 Clips. May only be taken once.
Add a Pistol weapon of Scarce Availability with 2 Clips. May only be taken once.
Add a Pistol weapon of Rare Availability with 2 Clips. May only be taken once.

8
10

15
Add an additional knife.

2
Add an additional frag grenade to standard kit. May only be taken twice.

5
Add an additional smoke grenade to standard kit. May only be taken twice.

5
Add an additional krak grenade to standard kit. May only be taken twice.

15
Add a chrono to standard kit.

2
Add a clip/drop harness to standard kit.
Add an additional uniform for field use to standard kit.

2
Replace uniform with uniform that has a camouflaged pattern.

3
Add a camouflaged-pattern uniform to standard kit.

5
Add an additional uniform for dress or parade use to standard kit.

5
Add filtration plugs to standard kit.

5
Add the Munitorum Manual to standard kit.

3
Add a photo-visor or set of photo-contacts to standard kit.

8
Add preysense goggles to standard kit.
Add purity seals to standard kit. Penitent regiments.

8
Add respirator or gas mask to standard kit.

8
Add survival suit to standard kit.

8
Add 1 dose of de-tox and an injector to standard kit.

15
Add a single advanced medikit. to the squad as standard kit. May only be taken once.

15
Add 2 weeks worth of additional ration packs to standard kit.

3
Add 1 dose of slaught to standard kit. Combat Drugs doctrine.

10
Add 1 dose of frenzon to standard kit. Combat Drugs doctrine.

20
Add 1 dose of stimm and an injector to standard kit.

8
Add a single auspex or scanner to the squad as standard kit. May only be taken once.

10
Add a grapnel to standard kit.
Add magnoculars to standard kit.

15

8
Add one micro-bead per squad, typically assigned to the Sgt.
Add a micro-bead to standard kit.

8
Add a pict recorder to standard kit.

8
Add screamers (one box of 6) to the squad as standard kit.

10
Add a single stummer to standard kit.

8
Add a targeter to standard kit. Sharpshooters doctrine.

10
Add an additional item of Ubiquitous availability to standard kit. GMs Discretion.

1
Add an additional item of Abundant availability to standard kit. GMs Discretion.

2
Add an additional item of Plentiful availability to standard kit. GMs Discretion.

3
Add an additional item of Common availability to standard kit. GMs Discretion.

5
Add an additional item of Average availability to standard kit. GMs Discretion.

8
Add an additional item of Scarce availability to standard kit. GMs Discretion.

10
Add an additional item of Rare availability to standard kit. GMs Discretion.

15
Add an additional item of Very Rare availability to standard kit. GMs Discretion.

20
Add one Favoured Basic Weapon. May only be taken once.

10
Add one Favoured Heavy Weapon. May only be taken once.

15
Add one Clip for your weapon. May only be taken twice per weapon. Price is four steps lower the Weapons

availability. Weapon Clips that are less than Ubiquitous availability for Price grants an additional Clip for every
step below it is below Ubiquitous. Ex: Buying Additional Clip for an Ubiquitous weapon grants you four clips.
Plentiful weapons get two Clips.

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