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Honor Dice

Name

Description

CHARACTER SHEET
TENETS OF HONOR
COMMITMENT

COMPASSION

PURITY

RIGHTEOUSNESS

UNDERSTANDING

Oathsworn?
(Pick two Tenets)

Oathsworn?
(Pick two Tenets)

Oathsworn?
(Pick two Tenets)

Oathsworn?
(Pick two Tenets)

Oathsworn?
(Pick two Tenets)

Tenet Maneuvers
(Pick one if Oathsworn)

Tenet Maneuvers
(Pick one if Oathsworn)

Tenet Maneuvers
(Pick one if Oathsworn)

Tenet Maneuvers
(Pick one if Oathsworn)

Tenet Maneuvers
(Pick one if Oathsworn)

When you fail to overcome a Tasks Difficulty on your first roll, all
rolls against this task
gain +1AD.

Each HD spent is an
automatic success on
Skill rolls to attempt
to make someone
Compassionate.

Each HD spent is an
automatic success toward cancelling an opponents Difficulty derived from Dishonor.

You are immune to


Fear, and allies gain
+1D of Advantage to
resist Fear while in
your presence

Each HD spent is an
automatic
success
when rolling to learn,
understand,
empathize, or deduce.

Each HD spent removes one Severity


of an Injury sustained
this round.

Each HD spent is an
automatic success
toward removing
anothers Injury
or Consequence.

You are immune to


Sickness, and allies in
your presence receive
+1D of Advantage to
resist Sickness.

Any HD spent while


acting Righteously are
considered an automatic success

Spend an HD to automatically know a


Tasks or Enemys Difficulty, Severity, and
Threshold

Observances

Observances

Observances

Observances

Observances

Violations

Violations

Violations

Violations

Violations

Stained?

Stained?

Stained?

Stained?

Stained?

SKILLS

Awareness

Coordination

Influence

Knowledge

Logic

Might

Resistance

Stealth

Exemplary

Exemplary

Exemplary

Exemplary

Exemplary

Exemplary

Exemplary

Exemplary

Good

Good

Good

Good

Good

Good

Good

Good

Average

Average

Average

Average

Average

Average

Average

Average

Poor

Poor

Poor

Poor

Poor

Poor

Poor

Poor

Standard Skill Array: one Exemplary, one Good, five Average, one Poor. Exemplary = success on 3+, Good = success on 4+, Average = success on 5+, Poor = success on 6+
Talents

Equipment

Notes

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