Professional Documents
Culture Documents
&
equipment
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Civilian trucks
Civilian commercial vehicles
Civilian aircraft
Watercraft
Military ground vehicles
Military aircraft
Wheeled vehicle gear and mods
Wheeled vehicle security options
Maritime systems
Aircraft Systems
Homesteading
Farm machinery
Construction supply
Civil engineering
Trade goods
Livestock
Melee Weapons
Ammunition
Handguns
Submachineguns
Assault & Battle Rifles
Automatic rifles and machineguns
Sniper rifles
Shotguns
Heavy machineguns & antiaircraft guns
Rockets
Guided missiles
Grenade launchers & rifle grenades
Mortars and artillery
MANPADS & Surface to Air missiles
Weapon accesories and optics
Explosive & Splash weapons
Grenades & Explosives
Military explosives & mines
Splash weapons
Body Armor
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Currency
US Dollar
Euro
Renminbi
Gold
Silver
Platinum
1 Dollar
1
0.54
RMB 3.59
0.00112 oz
0.0369 oz
0.00074 oz
1 Euro
$1.85
1
RMB 6.65
0.00207 oz
0.06826 oz
0.001369 oz
Exchange rates
1 RMB
1 oz AU
$0.27
$885.70
0.85
478.28
1
RMB 3,179.66
0.0003 oz
1
0.0099 oz
32.68 oz
0.00019 oz
0.655 oz
Finance
Credit card: $50. Your credit
line and interest rate depends
on your credit history. Many
services accept only credit
cards: car
rental,
hotel
lodging, etc. $5 fee for cash
advance up to $1000 per ATM
machine. May require PIN,
RFID or other biometric
verification.
Paypal:
The
primary
mechanism for consumer ecommerce payments, online
auctions
and
donations.
Funds (electronic check, debit,
credit) must be wired to an email address. Amounts over $500 must be sent via a verified
member, in which the destination account must be associated
with a live checking or savings account.
Western Union: Wired funds have to be made to a person who
can show ID, or into a bank account. US banks will report fund
transfers of $10,000 or more to the federal government. Payees
must present photo ID.
Transaction amount
Under $1000
$1,000 to $10,000.
+$10,000
Fee
$5
$10
$15 + 0.1%
Financial instruments
1 oz AG
$27.03
14.59
RMB 97.04
0.032 oz
1
0.02 oz
1 oz Pt
$1,340.40
723.82
RMB 4812.04
1.5012 oz
49.46 oz
1
Energy
Crude oil
Natural gas
1/2/2025 3:05 PM ET
124.90
-0.12
23.35
+0.08
Agriculture
Corn
Soybeans
Wheat
1/2/2025 2:31 PM ET
216.25
-1.25
600.60
-5.75
323.50
+4.75
Metals
Aluminum
Copper
1/2/2025 1:29 PM ET
0.87
-0.01
1.62
-0.03
Precious Metals
Gold
Silver
Platinum
1/2/2025 1:40 PM ET
885.70
+1.70
27.03
-0.09
1,340.40
+4.50
US Treasuries
Time
1 month
3 month
6 month
2 year
5 year
10 year
30 year
Close 1/2/2025
Yield
9.30
9.74
10.92
11.17
12.49
12.80
13.09
Change
-0.02
-0.05
-0.04
-0.02
-0.01
-0.03
-0.02
Secured credit card: $50 service charge plus cash deposit in the
amount of the cards credit limit. Often this is the only type of card
people with poor or no credit can get.
Gold coins: $892.00 (1 oz), $447.00 (1/2 oz), $224 (1/4 oz), $90
(1/10 oz). Choice of American Eagle, South African Kruggerand,
Canadian Maple or Chinese Panda. Accepted at precious metals
dealers. (Uneven amounts account for dealer mark-ups).
MOLLE set (pack and load bearing gear) 7 lbs, $300. Armyissue Modular Lightweight Load-carrying Equipment can be
configured by adding and removing sections. In minimal Fighting
Load mode, it can carry 40 lbs of gear, 80 lbs. in Approach March
mode and up to 150 pounds in Sustainment mode. Provides a +3
STR bonus for the purpose of determining carrying capacity.
Tuff bin: $70. Rugged plastic 37 x 21 x 20 waterproof container
holds 9 cu.ft of gear and resistant to most chemicals and
corrosives. (Hardness 5). Two small wheels and carrying handles.
Aluminum Travel Case 10 lbs, capacity: 5lb, $75. 40lb, cap:
10lb, $250. 75lb. cap: 15lb, $500. A reinforced metal box with
foam inserts with combination or key lock. (Disable Device DC 20;
break DC 13).
Briefcase: 2 lbs, $100. 5 lb. capacity. Cheap lock. (Disable
Device DC 20; break DC 10).
Field Office Bag: $50. 10 lb capacity. A combination shoulder
tool bag and laptop case with pockets for tools, pens, notepads,
etc.
Timberland Day Pack: $50. This is a small backpack, the sort
often used by students to carry their books around, or by outdoor
enthusiasts on short hikes. It holds 10 pounds of gear and fits
comfortably over one or both shoulders.
Heritage Safe Co. Gun Safe: 500 lbs, $600. STR 40 safe
holds up to 8 rifles.
CLOTHING
The items described here
represent special clothing
types, or unusual outfits that
a character might need to
purchase. For the most part,
clothing choice is based on
character concept.
Its
generally assumed that a
hero owns a reasonable
wardrobe of the sorts of
clothes that fit his or her
lifestyle.
Sometimes,
however, a character might
need something out of the
ordinary. When thats the
case, he or she will have to
purchase it like any other
piece of gear. Clothes have two effects on game mechanics: one
on Disguise checks, and one on Sleight of Hand checks. First,
clothing is part of a disguise. See the Disguise skill description for
more on how appropriate dress affects Disguise checks. Clothes
also help to hide firearms, body armor, and small objects. Tightly
tailored clothing imposes a penalty on an attempt to conceal an
object; clothing purposely tailored to conceal objects provides a
bonus. An outfit of clothing represents everything a character
needs to dress a part: pants or skirt, shirt, undergarments,
appropriate shoes or boots, socks or stockings, and any
necessary belt or suspenders. The clothes a character wears
does not count against the weight limit for encumbrance.
General
Brooks Brothers set: $1000. High-end 3-piece suit with 3
white dress shirts, socks, matching leather belt and shoes and a
handkerchief. Cotton for summer, wool for winter. Requires dry
cleaning and ironing to maintain sharp appearance.
Gap Navy Pea Coat: $100. Wool coat in the common style of
the 2020s. Conceals small weapons.
Pilots
Chronograph:
$350.
High-fashion
SAS Parka: $300. Very light and breathable rain and cold
weather protection. Popular with unconventional warfare units incountry.
ELECTRONICS
Batteries: Many of the objects in this section are battery-operated
and comes with them. As a general rule, Referees may ignore
battery life, assuming that everyone is smart enough to recharge
or replace their batteries between adventures, and that the
batteries last as long as needed during adventures. If battery life
is important in the game, roll 1d20 every time a battery-operated
item is used and no one knows they were changed. On a result of
1, the batteries are dead and the object is useless until recharged
or new batteries are installed. Batteries can be changed as a
move action.
Utility
Work clothes: $150. Denim coveralls, steel-toe boots, lowerback safety harness, work gloves, helmet with spotlight, dust
mask, protective goggles, earplugs.
Medium solar panel/recharger: $150, 15 lbs. 20 x 20 highefficiency zinc-oxide solar panel the size of a satellite TV dish
charges a dozen batteries in 4 hours of direct sunlight or powers a
notebook computer.
Grundig shortwave radio: $50. Rugged, pocket-sized radio
has speaker and jack for wire antennae up to 70 feet. Shortwave
performance improves considerably at night, though the listener
must occasionally fine-tune the dial to compensate for frequency
drift.
Apple M-pod: $250. Pocket-sized mp3 player with fold-out
screen doubles as 200 GB hard drive, game console, mini-DVD
player, and AM/FM/TV/WX radio. Very popular with children in the
industrialized world.
Magellan GPS Receiver: $150. Global positioning system
receivers use signals from GPS satellites to determine the
receivers location to within a few dozen feet. A GPS receiver
grants its user a +4 equipment bonus on Navigate checks, but
because the receiver must be able to pick up satellite signals, it
only works outdoors.
Navman GPS vehicle receiver: 5 lbs, $1500. Integrated with
topographic, nautical and street mapping software and used for
ground, air and maritime navigation.
Garmin GPS watch: $200. Tracks waypoints, speed and
elevation.
Suunto compass
barometer, altimeter.
watch:
$250.
Electronic
compass,
CELLULAR PHONES
Wireless phones work within 1 mile of a cell tower in rural areas.
New phones purchased in a store come with AC/DC charger,
headset, belt and clip/holster.
Kyocera F-30 disposable: $30 pre-paid. Dispensed and
refillable from vending machines. Often given out to victims of
domestic abuse with 911 police access.
Nokia iX70: $100. Basic model given away free with a 1-year
contract. Blocs of minutes can be bought and sold from other
phones. GPS location can be activated by employers to track
employees in the field or by parents tracking the whereabouts of
their children.
Motorola
G300:
$400.
Advanced model with camera,
text
messaging,
call
management, GPS, email,
web,
walkie-talkie,
video,
organizer,
mp3
player,
memory-stick drive, game
console, voice memo recorder,
wireless Bluetooth headset
and
10Gb
harddrive.
Compatible with CDMA, GSM
and 3G cell networks.
SATELLITE COMMUNICATIONS
COMPUTERS
RADIO COMMUNICATIONS
The listed range of each radio assumes optimal conditions on
open terrain. Characters using radios inside buildings,
underground or in areas with high interference can expect
diminished range and clarity.
MILITARY RADIOS
The following radios are generally more rugged and have heavier
but longer lasting batteries. All have whisper mode, enabling use
in situations requiring stealth and have retransmit capability.
AMATEUR RADIO
Icom QRT transceiver: 5 lbs, $900. Portable backpack unit
covers major bands.
CW station: $30. For morse code operation.
SECURITY
Pan/zoom,
high-
ELECTRONIC SURVEILLANCE
The following equipment is available from manufacturers of
variable quality. Surveillance equipment custom-made by
intelligence professionals easily defeats any off-the-shelf
countermeasures sold at spy-shops. Some pieces of equipment
are available to civilians only as custom-made items and quality
will depend on the skill of the technician. And even then, the
character requires some knowledge of how the devices work and
how to analyze any equipment readings. There are no exact rules
in role-playing the intricacies of surveillance and countersurveillance, but in general it is a combat between the skill of the
10). Success gains one digit of the target phone number, starting
with the first number of the area code or country code. If the call is
originating from a cellular or VOIP phone, the line tracer will only
give the cell ID or IP address. The character still needs to utilize
other resources to identify the callers location, including reverselookup databases, telephone company or internet-serviceprovider records and packet route-tracing.
EAR-200 Wall microphone: 2 lbs, $500. When placed up against
a wall, window pane or floorboard, grants user +5 bonus to Listen
for hearing conversations and sounds through the barrier.
MSM-2 Directional Microphone: 10 lbs, $1000. This "shotgun
mike" allows eavesdropping on conversations at ranges of up to
500 yards depending on ambient noise. (+3 to Listen checks).
Gibson Parabolic Microphone: 8 lbs, $3000. This device
consists of a flashlight-sized sound-gathering microphone, a dishshaped booster and earphones. The device amplifies sound to
the point that a whisper could be heard at 100 yards. The
amplifier has a dampener to prevent hearing damage from
sudden loud noises and allows the user to zero in on specific
sources and eliminates confusing background noise. (+10 to
Listen checks). The amplifier works in a 45 arc in the direction it
is pointed.
Barracuda Laser microphone: 20 lbs, $15,000, Restricted.
Tripod-mounted device projects a laser onto a window pane and
demodulates the windows vibration into an audible signal. Using
advanced beam collimation, expansion and focusing to keep the
laser beam coherent, the laser microphone can hear
conversations up to 1 mile away, provided the user as direct lineof-sight of the target.
Fiber optic camera kit: 5 lbs, $600. The in. diameter camera
is attached to the end of a 10 ft. cable and feeds the video to a
miniature TV or video recorder. Can be used for inspection of
machinery but police assault teams often use it to surrepitiosly
observe a location from under a door prior to entry.
CVS 380 discreet video system: $1000, 4 lbs. This is a videobriefcase. The complete package of miniature camera, recorder
and monitor are concealed in a normal briefcase. The unit can be
operated by adjusting the combination lock or by a manual switch
inside. The unit contains its own rechargeable power supply and
can be left to operate for several hours.
TSCM Detection Kit: 100 lbs, $50,000, Restricted.
Three armored, padded briefcase includes:
Speech Repair/Extrapolation
(DC 20) The
synthesization of words missing in brief gaps in the
audio input.
Warlock RED Shortstop: $5000, 15 lbs. Detects cellular signalactivated IEDs and transmits call code to detonate them.
ELECTRONIC WARFARE
TOOLS
The following tool sets are for large, professional-grade sets
necessary for extensive repairs and with parts, chemicals, etc.,
can easily fill up a small workshop. Smaller more portable toolkits
are available at the listed price with only the very basic tools
required for elementary repairs. Tools alone may not repair the
majority of malfunctions; replacement parts may be needed the
tools only allow the proper installation of the parts only.
John Deere 100 kW: 3500 lb, 4 gallons per hour (diesel)
$15,000.
Caterpillar 500 kW: 6000 lb, 4 gallons per hour (diesel)
$25,000.
6 gallon mini-water heater: 1.5 kW, 50 lb, Surplus military
electric water heater from field base shower stalls.
80 gallon industrial water heater: 350 lb, 10 kW. Heats large
water troughs for livestock during the winter.
H-45 Space heater: 75 lbs, $1000. 45,000 BTU multi-fuel room
heater accommodates 400 square ft. area. gallon per hour.
Space Heater, Convective (SHC): 150 lbs, $2,000. Designed to
heat larger buildings, field hospitals, command post complexes,
etc. Warms 640 square ft. area and uses electrical convection
cells. The system includes blowers, fuel pumps, safety devices,
and an electrical control box. The device is effective in an outside
temperature of -40 to 60 degrees Fahrenheit. 1 gallon/hour.
Freezers and refridgerators
The following vehicle-mounted freezers and refrigerators are used
to preserve medical supplies, forensic evidence, agriculture
samples and even transplant organs during transport.
Compartments can be vacuum-sealed and padded for impact
protection.
GE Deep freezer, large: $1000. 2.5 cubic ft.
GE Deep freezer, small: $600. cubic ft.
GE Refrigerator, large: $700. 6 cubic ft.
GE Refrigerator, small: $500. 1.7 cubic ft.
Kenworth External refrigerator unit: $600. Mounted on
trailers to refrigerate cargo.
INVESTIGATION TOOLS
OPTICS
SURVIVAL GEAR
$5
8 lbs full, $10
$10
DISASTER RELIEF
TRAINED CANINES
Hunting dog: $2000. Retriever.
Sheepdog: $3500. Collie.
Police Search & Rescue/Cadaver dog: $2000. Usually
Labrador.
Police K-9 patrol dog: $2500. Usually German Shepard.
Military Scout/Tracker dog: $2500. German Shepard
Attack dog: $500. Japanese Akita or Rhodesian Ridgeback.
Narcotics dog: $2000. Trained to find marijuana, cocaine,
freebase. Labrador.
Ordnance dog: $2000. Explosives, gunpowder, cordite and
cleaning oil. Labrador.
MEDICAL SERVICES
Service
Cost
Intensive care
200/day
Emergency care
300 per HP below 0
Surgery
1,000-30,000 per operation
Poisoning/disease
200-10,000
Trauma stabilization and
300
ambulance transport
State healthcare x (1d6 months waiting period). In cash x .
In cash (no questions asked) x 5. Unlicensed doctor, x .
Medical services must be paid for in full regardless of whether
they are successful. See the Treat Injury skill for more information
on the medical services described below. In a hospital setting, the
necessary treat Injury checks are almost always successful.
Intensive care: $200/day. Regaining hit points or ability score
points more quickly than normal on a given day.
Emergency care: $300 per HP below 0. Treatment for hit point
damage from wounds or injuries on a given day.
Invasive surgery: $1000 to 30,000 per operation. The price
represents the cost of a single surgical procedure.
Poisoning or disease: $200 for stomach pumping to 10,000 for
HIV treatment regimen.
Blood test: $100 Diagnostic for communicable diseases such as
TB, HIV and Hepatitis.
DNA screening: Paternity testing, diseases.
Dentistry: $200 for pulled tooth to $2000 for replacement
dentures.
Detox & rehab: DC 20 FORT and WILL saves each day. $500
per +1 to roll.
Physical therapy: $500 per month. Restores ability damage.
Counseling: $300 per month. Restores WILL damage.
Cosmetic surgery: $2000. +1 Charisma.
Prosthetic limb: $2000 per DEX point restored.
MEDICAL KITS
Peronal First Aid Kit: 3 lb, $25. Available at most drugstores and
camping supply stores, this kit contains enough supplies (and
simple instructions for their use) to treat an injury before
transporting the injured person to a medical professional. A first
aid kit can be used to help a dazed, unconscious, or stunned
character when making a Treat Injury check (DC 15). A first aid kit
can be used only once. Skill checks made without a first aid kit
incur a 4 penalty. At the very least, the kit for gunshot and stab
wounds should contain a large trauma dressing for applying hard,
direct pressure, a roll of heavy gauze to secure bandages and
splints, a triangular bandage for tying tourniquets and slings, a
pair of sterile gloves. Equivalent to GI issue M3 kit, which costs
$100 and includes an atropine auto-injector.
EMT Medical Kit: 15 lb, $800. About the size of a large tackle
box, this is commonly carried by corpsman and civilian EMTs. It
contains a wide variety of medical supplies and equipment. A
medical kit can be used to treat a dazed, unconscious, or stunned
character, to provide long-term care, to restore hit points, to treat
a diseased or poisoned character, or to stabilize a dying character
(see the Treat Injury skill). Skill checks made without a medical kit
incur a 4 penalty. Price does not include doses of specialized
medication and narcotics used by paramedics.
Surgery Kit: 5 lb, $500. About the size of a small backpack, this
kit contains the instruments needed for rudimentary emergency
field surgery: Hemostat clamps, Mayo scissors, Kelly forceps,
scalpels, scalpel blades and suture kit. A surgery kit is used when
performing surgery (see the Treat Injury skill). A character
performing surgery without a surgery kit takes a -4 penalty on the
Treat Injury check. (This penalty is in addition to the -4 penalty
that applies if the character does not have the Surgery feat.)
EMT mass casualty kit, 30 lbs, $400
1 CPR bag valve mask
1 Nasal airway kit
5 Abdominal pads (5x9)
200 Alcohol prep pads
1 Cervical collars
5 waterproof tape rolls (1)
2 Tourniquet bands
1 Stethoscope ($100)
1 Charcoal mix
1 Ammonia inhalant
1 Eye wash
Bee sting kit
5 Space blanklets
1 Pen light
1 CPR mask
50 Sterile dressings (4x4)
200 Band-aids
100 Antibiotic cream
5 Gauze rolls (4)
4 Eye pads
1 Blood pressure cuff
2 SAM splints ($12)
1 Ipecac syrup
2 Cold packs
Snake bite kit
10 Nitrile gloves
1 Obstetrical kit
IV catheter
IV flow-control set
Ringers Lactate
5% Dextrose
0.9% Sodium
Chloride
Intravenous equipment
$35 per 10 pack, multiple gauges
$10, valve and tubing
$2 per 1000cc, +1 Stabilization roll
$4 per 1000cc, +1 Stabilization, +1 HP
$2.50 per 1000cc, +1 Stabilization roll
Doses
2
1
1
1
1
2
3
1
1
1
1
1
seven sixty-two vol.IV
19 of 62
*Studio apartment
*Small apartment
*Medium apartment
*Large apartment
*Loft
Mansion
LIFESTYLE
$600/month
$500/month
$1000/month
$2000/month
$3000/month
$1,000,000
$5
$10
$50
+$100
Lodging
Budget motel (per night)
Average hotel (per night)
Upscale hotel (per night)
$30/night
$100/night
$500/night
Airfare
Domestic, coach
Domestic, first class
International, coach
International, first class
$200
$500
$600
$1,500
Car rental
Economy car (per week)
$150
Sedan, van or truck (per week)$250
Luxury (per week)
$500
Commuter transport
Transportation: Airfare tickets are for a single passenger round
trip. One-way tickets are available, but only reduce the price by
20%. Car rentals and lodging rates are per day.
Rail
Price
Commuter rail (<100 miles) $6
Rapid rail transit (+100 miles) $50
Entertainment
Movie ticket: $15.
Theater ticket: $75-200.
Sporting event ticket: $50 300.
Eating out
Fast food, diner
Family restaurant
Upscale restaurant
Fancy restaurant
Unmodified Price
$800/month
$300/month
$500/month (Olde Angland only)
$150/month
$200/month
$1200/month
$75,000
$100,000
$300,000
Parking garage
per hour
per day
per month
$7
$25
$300
SERVICES
Auto Repair: Having a car repaired can be expensive; how
expensive depends on the amount of damage the vehicle has
suffered. The price for damage repair assume the vehicle has not
actually been disabled; if it has, increase the price by 30%. Repair
generally takes 1 day for every 10 hit points of damage dealt, and
results in the vehicle being returned to full hit points.
Bail Bonds: Individuals jailed for crimes in the United States can
seek bail. Bail is a monetary guarantee that the suspect will show
up for his trial. The bail amount is set by a judge or magistrate,
sometimes immediately following arrest (for minor crimes) and
sometimes days later (for serious crimes). If bail is granted, a
character can arrange for a bail bonda loan that covers bail.
The price represents the fees associated with the loan; the bond
itself is paid back to the bond agency when the hero shows up for
trial. If the hero fails to show up, the agency loses the bail loan,
and may send bail enforcers after the character.
Bail amounts vary dramatically, depending on the seriousness of
the crime, the suspects criminal history, his role in society, his
family life, and other factors the judge believes indicate that the
character will or will not flee (or commit other crimes) before the
trial. An upstanding citizen with a good job and a family who has
never before been charged with a crime gets minimal bail; a
career criminal with nothing to lose gets maximum bail or may not
be granted bail at all. The fees shown assume the suspect is
viewed positively by the court. If not, increase the bail amount by
as much as x3. Whatever the bail, a successful Dc 15 Diplomacy
check (DC 15) by the suspect or suspects attorney reduces the
bail amount by .
Property Crime: The crime involved only the destruction of
property; no one was attacked or seriously hurt as part of the
crime.
Assault: The crime involved an attack intended to capture, kill, or
seriously injure the victim.
Homocide: Someone died as a result of the crime.
LICENSING
Long gun permit: $100 every three years. Semiautomatic rifles
and shotguns
Concealed carry license: $200 every three years. Pistols.
Armed guard license: $275 every three years. Pistols and
shotguns.
Class III FFL: $300 every three years. Automatic weapons.
Drivers License: $50. Written exam and DC 10 road test.
International Drivers License: $150. Written exam and DC 10
road test.
Commercial Drivers License, standard: $200. Written exam
and DC 12 road test.
CDL, passenger liner endorsement: $100. Written exam and
DC 12 road test.
CDL, semi-trailer endorsement: $100. Written exam and DC 15
road test.
CDL, Hazmat endorsement: $100. DC 10 written exam and DC
15 road test.
CDL, liquid fuel endorsement: $200. DC 10 written exam and
DC 15 road test.
Small motorboat license: $75.
Federal
DHL
US
United
Express
Postal
Parcel
Service
Service
Next day
$33.00
$38.50
N/A
N/A
3 day air
$21.95
$24.00
$22.25
$9.50
7 day air
$17.50
$20.00
$18.50
$8.50
Ground
$10.00
$12.50
$11.75
$7.00
OA
Yes
Yes
Yes
Yes
DRA
No
No
Yes
Yes
AZT
Yes
No
No
No
MA
No
No
Yes
No
AM
No
No
Yes
No
Prices are for packages up to 25 lbs. For each additional lb over
25, add $0.25 for ground, add $1 for 7-day, add $2 for 3-day and
add $4 for Next Day.
Rail: $2.50 per mile per car. Includes tariffs and loading charges.
Distance may be up to 20% longer due to routing and schedule
demands. Load per car: 100 tons. Companies: CSX, BSNF, CNI,
Norfolk Southern, Union Pacific, Kansas City Southern Railway.
Must be loaded or unloaded at terminal or stop equipped with rail
spur.
Ship (Opposite hemisphere): $32.17 per ton.
Ship (Same hemisphere): $22.09 per ton.
Bulk tuff bin: $500. 44 x 44 x 44 high-impact plastic container
holds equivalent of 325 gallons of bulk goods or gear.
20 x 8 x 8 ft. container: $650. 15-ton regulation capacity, 25ton max capacity. Can be loaded to and from rail and truck.
40 x 8 x 9 ft. container: $1,200. 20-ton regulation capacity, 35ton max capacity. Can be loaded to and from rail and some
trucks.
River Barge: $225 per ton.
Freight truck service $5.00 per mile from port/rail junction to
depot/warehouse. $100 or more extra for door-to-door service in
urban or remote area.
Bonded courier service: $150 per hour + fuel.
NARCOTICS
Substance
Cocaine
Heroin
Marijuana
Ecstacy
Crack
Crystal Meth
LSD
per hit
$30
$50
$5
$20
$10
$10
$10
per kilogram
$175,000
$250,000
$20,000
N/A
$75,000
$15,000
N/A
COUNTERFEIT
North Korean supernotes
100 stack of $100 bills
$20,000
500 stack of $20 bills
$2,000
All other nations: 10% of counterfeit amount
Service
Appraiser
Arbitration, private
Architect
ATM
Auto part junk yard
Auto repair
Bail bonds
Cleaning woman
Check cashing/EFT
Background check
Computer repair
Contractor
Currency exchange
Diner (24 hours)
Docking (up to 60 ft.)
Laundry, dry cleaner
Laundry, bulk
Escort
Gym/Fitness center/pool
Gunsmith
Gun dealer
Hangar (small aircraft)
Hauler
Internet cafe
Interner services
Interpreter
Jeweler
Kennel
Land survey
Laborer, day
Laborer, skilled
Laborer, union
Leatherworker
Legal services
Maid
Mailbox, private
Massage
Pawn broker
Parking garage
Photographer
Printing service
Private dancer
Private investigator
Private pilot
Safety deposit box
Satellite telephone
Shoeshine
Shooting range
Stable rental
Stock broker
Storage, warehouse
Tailor
Tattoo artist
Taxi cab
Tow truck
Trial attorney
Tutor
Voicemail
Cost
$10 per coin/stamp set, $15 per jewelry item, $20 per antique object.
$250 per case, pre-existing agreement
$2000 - $10,000 per project.
$5 per withdrawal. $500 limit.
$5 entry fee. Everything sold as is.
$500: 1 to 10 HP dmg. $1000: 11 to 20 HP dmg. $2000: 21 to 30 HP dmg.
$3000 + $100 per HP dmg over 30. (Includes parts and labor)
10% of bail amount. $500: Property crime. $1000: Assault crime. $10k to $50k:
Manslaughter. Usually near courthouses.
$8 per hour. Advertised on bulletin board. Taxifare if outside city
$5 wire transfer. $1 money order. (Western Union)
$100. Criminal, warrants, driving, credit rating, lawsuits & medical history.
$75 + parts + software (walk-in). $50 per hour for on-site repair.
$30/hr per Craft (Structural) rank + supplies. Will handle labor and supplies.
2.5% of amount exchanged. At most airports and near embassies.
$1 coffee. $10 for a full meal. Near highways, motels and truck stops.
$30 per day, $100 per week or $250 per month.
$5 per set (3 days) or $10 per set (same day)
$10 per 20 lb. load. Overnight service. Delivery extra.
$250 per hour. Available discreetly at hotels. Large tip for bellhop.
$75/month. Locker included. Personal trainer is $10 per session.
$20 per rank in Repair or Craft (Mechanical) plus parts. (1-3 day service).
$20 per firearm shipment from out-of-state sales.
$200/month for small craft. $500/month for small jet.
$100/day door-to-door. Driver/crew off-loads. $35 per trip to haul junk or free if
hauling away resellable goods. (Truck or van, no hazmat).
$3/hour, $15 per day. Printing is $0.25 per sheet.
MMORPG: $15/month, On-demand-video: $1 - $20, mp3 pod cast: $1/clip,
100Gb Email account: $10/month, Website hosting: $30 - $2000/month
$10 per transcript per 30 minute tape, $5 per translated page.
$30 per rank in Craft (Visual Art) plus materials.
$75/month. Food included.
$200 per square mile. Based on county records and USGS data.
$10/hour 14 hour max. Pick up on street.
$20-$30/hour, 12 hour max.
$50-$100/hour, 8 hour max. Collective bargaining agreement.
$75 per repair/alteration. Shoes, saddles, holsters and accessories.
$50 (Will/estate, incorporation, escrow, taxes, debt consolidation, etc.)
$50/day. Same as cleaner but also does laundry, cook and babysit.
$30/month. At private mail-drop and shipping service store.
$20/hour. Additional services negotiable with masseuse.
Charges 20% to 50% interest per week or month.
$7 per hour, $25 per day or $300/month. Not responsible for dings.
$250 per event (8 hours max). Additional prints extra.
$10 per 1000 business cards, 200 fliers or 10 books. Extra for color prints.
$75/hour. Attentiveness depends on tips.
$150/day + expenses. Marital cases, fraud, roving surveillance
$200/day + fuel. Express service to remote airfields or tours.
$30 per month. Located at most central branch banks.
$1/minute with activated card.
$5 per pair. At most commuter transport hubs.
$5/day, ($10/hour indoors). $1 eye/ear prot. rental. $1 per paper target.
$10/day + expenses + feed.
$10/trade. Can specify instructions to take when a certain price is reached.
$100/ton per month, self-serve. Forklift/crane service: $10/hour.
$25 per minor alteration for fit. Extra for radical alterations.
$20 per artists Craft skill per design.
$5/mile in city, $50: city to suburb, $10: local car service, $75 express airport.
$50 roadside assist, $100 for local tow. Longer distance is $25/mile.
Attorneys ranks in Knowledge (Civics) x $20 per hour or $2000 to $5000 flat
fee per case if favorable outcome.
$400/week. 6 hours per day for 5 days.
$10/month 300 minutes. Accessible with PIN# from any telephone.
Availability
City
Call
Call
City
Any
Any
City
City
Any
Internet
Town
Call
City
Any
Marina
Town
Town
Call
Town
Town
Town
Airfield
Call
Town
City
City
City
City
Call
Town
Town
City
Town
City
City
Town
Town
Town
Major city
Town
Town
Town
Call
Town
City
Any
City
Any
Any
Major city
Any
City
Town
Call
Call
City
Call
Internet
Fuel
VEHICLES
Vehicles are described by a number of statistics, as shown on
Table: Vehicles.
Crew: The standard number of crew. In most cases, only one
person is needed to drive the vehicle; other crew members serve
as gunners or copilots.
Passengers: The number of passengers (in addition to the crew)
the vehicle is designed to carry. Vehicles that carry passengers
can use that space to carry additional cargo when passengers
arent present. Each unused passenger slot allows the vehicle to
carry an additional 100 pounds of cargo.
Cargo Capacity: The amount of cargo the vehicle is designed to
carry. Many vehicles can carry extra passengers instead of cargo,
but doing so is usually a cramped, uncomfortable, and often
unsafe experience for those passengers. As a rule of thumb, one
additional passenger can be carried for each 250 pounds of
unused cargo capacity. Vehicles can also carry up to twice its
capacity but at speed and increased DC. This is especially
dangerous for aircraft.
Initiative: The modifier added to the drivers or pilots initiative
check when operating the vehicle.
Maneuver: The modifier added to any Drive or Pilot checks
attempted with the vehicle. Remember that normal driving at safe
speeds or Taking 10 does not usually require a Drive roll.
Top Speed: The maximum number of 5-foot squares the vehicle
can cover in 1 round at character scale (with the number of
squares at chase scale in parentheses). This is the fastest the
vehicle can move.
Fuel cap/MPG: The vehicles fuel capacity in gallons and
highway mileage. City mileage is reduced by 1/3 and wheeled
vehicles traveling on rough terrain have their mileage reduced by
50%. 87-10 Octane bio-diesel.
Defense: The vehicles Defense score. In general, vehicles with
stronger materials and offering less exposure to passengers from
the outside have higher Defense values.
Hardness: The vehicles hardness. Subtract this number from
any damage dealt to the vehicle.
Hit Points: The vehicles full normal hit points.
Size: Vehicle size categories are defined differently from the size
categories for weapons and other objects.
Price: The retail price of a current production year factory vehicle.
Pre-owned refurbished vehicles are usually 80% to 50% of factory
price. Blue-book value of heavily-used vehicles more than 5 years
old and with minor damage are 25% to 40% of factory price.
Restriction: The restriction rating for the vehicle.
Civilian Cars
Name
Acura 3.2 TL
(Mid-size sedan)
Aston-Martin Vanquish
(Sports coupe)
BMW M3
(Sports coupe)
Chevrolet Cavalier
(Economy coupe)
Chevrolet Corvette
(Sports coupe)
Dodge Neon
(Economy sedan)
Ford Crown Victoria
(Mid-size sedan)
Jaguar XJS
(Luxury sedan)
Lamborghini Diablo
(Sports coupe)
Mercedes E55 AMG
(Luxury sedan)
Volkswagen Jetta
(Mid-size wagon)
Crew +
Pass
(Cargo,
lbs)
1+4
(300)
1+1
(175)
1+4
(200)
1+4
(275)
1+1
(250)
1+4
(275)
1+5
(425)
1+4
(275)
1+1
(100)
1+4
(325)
1+4
(275)
Init
Man
+0
+1
+0
+1
+0
+0
Top
Speed
Fuel
cap/
MPG
265
(26)
335
(33)
275
(27)
185
(18)
310
(31)
220
(22)
185
(18)
230
(23)
360
(36)
280
(28)
230
(23)
18gal/
32
15 gal/
27
15 gal/
25
14gal/
42
15 gal/
28
17gal/
35
19gal/
32
19gal/
24
21gal/
10
19gal/
24
17gal/
32
Def
Hard
HP
Size
Price
Res
34
25k
Lic
34
70k
Lic
32
75k
Lic
30
18k
Lic
32
30k
Lic
30
26k
Lic
34
32k
Lic
34
100k
Lic
34
300k
Lic
34
80k
Lic
32
28k
Lic
Civilian Motorcycles
Name
Ducati 998R
(Racing bike)
Harley FLSTF
(Street bike)
Yamaha YZ250F
(Dirt bike)
Honda TRX400FW
(4-wheel ATV)
Crew +
Pass
(Cargo,
lbs)
1+0
(0)
1+1
(50)
1+1
(0)
1+0
(100)
Init
Man
+0
+3
+1
+0
+2
+1
Top
Speed
Fuel
cap/
MPG
370
(37)
275
(27)
165
(16)
95
(9)
4gal/
35
5gal/
50
3gal/
25
5gal/
25
Def
Hard
HP
Size
Price
Res
10
18
20k
Lic
22
25k
Lic
10
18
15k
Lic
22
5k
Lic
Civilian Trucks
Name
AM General Hummer
(Heavy SUV)
Chevrolet Suburban
(Medium SUV)
Dodge Caravan
(Minivan)
Ford Escape XLT
(Light SUV)
Ford F-350 XL
(Medium pickup)
Toyota Tacoma
Xtracab (Light pickup)
Crew +
Pass
1+3
(1,000)
1+8
(500)
1+4
(325)
1+4
(300)
1+2
(2,500)
1+3
(1,500)
Init
Man
Top
Speed
140
(14)
175
(17)
195
(19)
200
(20)
175
(17)
185
(18)
Fuel
cap/
MPG
25gal/
11
25gal/
15
20gal/
25
25gal/
18
30gal/
13
25gal/
22
Def
Hard
HP
Size
Price
Res
38
90k
Lic
38
38k
Lic
34
33k
Lic
32
35k
Lic
36
50k
Lic
34
40k
Lic
Crew +
Pass
2+0
(3,500)
1+7
(500)
1+2
(3,000)
1+2
(33,000)
1+39
(2,000)
1+2
(40,000)
1+2
(45,000)
Init
2
Man
2
Top
Speed
175
(17)
195
(19)
150
(16)
165
(16)
120
(12)
125
(12)
175
(17)
Fuel
Cap/
MPG
45gal/
10
25gal/
22
30gal/
12
45gal/
11
40gal/
16
70gal/
9
100ga/
10
Def
8
Hard
10
HP
36
Size
H
Price
50k
Res
Res
38
80k
Lic
40
40k
Lic
44
45k
Lic
42
85k
Lic
46
60k
Lic
46
90k
Lic
Civilian Aircraft
Name
Bell Jet Ranger 206
(Light helicopter)
Bell Model 412
(Medium helicopter)
Cessna 172 Skyhawk
(Light prop plane)
Bombardier Learjet 45
(Business jet)
Cessna 206 Grand
Caravan (Floatplane)
Eurocopter A-Star 350
(Light helicopter)
Eurocopter Dauphin
(Medium helicopter)
C-37A Gulfstream V
(Military corporate jet)
Boeing MD-80
(Civilian jet)
Boeing 737-700
(Civilian jet)
Boeing 747-400
(Civilian jet)
Anatov AN-74
(Civilian jet)
Airbus A380
(Civilian jet)
Crew +
Pass
(Cargo,
lbs)
1+4
(250)
2+13
(5,000)
1+3
(500)
2+10
(1000)
1+13
(1000)
1+5
(1,200)
1+12
(3,500)
2+19
(2,500)
2+172
(100k)
2+149
(200k)
2+400
(250k)
2+68
(24,000)
2+440
(100k)
Init
1
Man
2
10
Top
Speed
280
(28)
280
(28)
320
(32)
1,100
(110)
340
(34)
360
(36)
360
(36)
1,200
(120)
1,000
(100)
1,000
(100)
1,100
(110)
480
(48)
1,100
(110)
Fuel Cap
(gal)/
Range
(nm)
90/
365
330/
402
56/
840
140/
2100
335/
900
143/
360
350/
460
800/
6,500
5,800/
1,800
6,800/
1,500
57,000/
7,200
1300/
2,500
81,000/
7,100
Def
8
Hard
5
HP
28
Size
G
Price
275k
Res
Lic
36
585k
Res
30
175k
Lic
44
12M
Lic
36
700k
Lic
30
1.2M
Lic
38
2.5M
Lic
55
36M
Lic
100
17M
Lic
200
35M
Lic
300
57M
Lic
76
1.5M
Lic
300
295M
Lic
Watercraft
Name
Mirrocraft 12
(Rowboat)
Ericson 27
(Sailboat)
Robalo R190 18
(Small motorboat)
PBR
(Patrol Boat, Riverine)
SAR-33
(Fast strike boat)
SAR-38
(Light recon boat)
Zodiac F470
(Inflatable assault raft)
Bayliner 1802 Capri
(Runabout)
Fairline Targa 30
(Powerboat)
Sea-Doo XP
(Jet ski)
Launch 5 52
(Harbor Patrolboat)
150 Amels
(Luxury Yacht)
Tacoma Bay-class cutter
(140 River/ice tug)
120 x 35 deck Barge
Hudong-Zhonghua 400
(Container ship)
Crew +
Pass
1+3
(250)
1+6
(1,000)
1+2
(250)
4
(250)
7
(5 tons)
12
(5 tons)
1+9
(250)
1+5
(2,000)
1+3
(2,500)
1+1
(60)
1+5
(500)
3+16
(1 ton)
5
(5 tons)
(550 tons)
30
(8000 tons)
Init
+0
Man
N/A
+0
-4
+0
+0
-2
-1
-4
-2
-4
-4
+0
+0
+1
-6
-4
-4
-4
10
15
Top
Speed
10
(1)
0-40
(4)
30
(3)
55
(5)
64
(6)
50
(5)
30
(3)
55
(5)
80
(8)
105
(10)
55
(5)
25
(2)
40
(4)
25
(2)
Fuel
Cap/
Range
-
Def
8
Hard
5
HP
20
Size
L
Price
250
Res
-
24
9000
50gal/
200nm
120gal/
250nm
400gal/
650nm
450gal/
600nm
5gal/
20nm
50gal/
200nm
100gal/
400nm
10gal/
50nm
70gal/
300nm
25kgal/
4,200
600gal/
300nm
85 tons
50,000
26
2000
Lic
10
45
100k
Mil
12
65
250k
Mil
15
80
500k
Mil
18
2000
28
8000
Lic
40
200k
Lic
10
22
7000
Lic
28
350k
Res
36
30M
Lic
10
54
12M
Lic
0
0
10
30
180
900
C
C
28k
6M
Lic
Lic
Crew +
Pass
3+7
(250)
4+0
(425)
3+7
(425)
2+11
(500)
1+3
(1,000)
1+14
(5,000)
1+25
(10,000)
3+9
(500)
2+7
(500)
2+13
(1,000)
3+6
(300)
3
(250)
2+10
(600)
3
(500)
Init
2
Man
2
Top
Speed
70
(7)
80
(8)
70
(7)
62
(6)
140
(14)
100
(10)
80
(8)
130
(13)
120
(12)
130
(13)
140
(14)
130
(13)
90
(9)
90
(9)
Fuel
Cap/
MPG
120gal/
3
500gal/
0.6
175gal/
1.7
90gal/
3.3
25gal/
11
50gal/
9
70gal/
5.5
110gal/
5
40gal/
12
75gal/
6.5
85gal/
6.5
100gal/
5.5
50gal/
5
60gal/
4
Def
8
Hard
40
HP
52
Size
H
Price
250k
Res
Mil
100
64
600k
Mil
50
58
400k
Mil
45
48
120k
Mil
10
38
90k
Lic
42
75k
Lic
46
90k
Lic
20
42
120k
Lic
12
38
70k
Lic
14
44
175k
Lic
20
36
100k
Mil
18
36
130k
Mil
14
36
100k
Lic
22
40
150k
Mil
Military aircraft
Name
MQ-8B Fire Scout
(Unmanned helicopter)
MQ-9A Predator
(Unmanned drone)
MQ-9B Predator B
(Hunter/killer drone)
AeroVironment Raven
(Unmanned drone)
Dragoneye
(Unmanned drone)
UH-1 Iroquois
(Medium helicopter)
UH-60 Black Hawk
(Medium helicopter)
MH-6 Little Bird
(Attack helicopter)
AN-26 Curl
(Heavy cargo plane)
Mi-17
(Medium helicopter)
C-130E Hercules
(Heavy cargo plane)
AC-130 Spectre
(Gunship)
CH-47 Chinook
(Heavy helicopter)
AH-1F SuperCobra
(Attack helicopter)
AH-64 Apache
(Attack helicopter)
Rockwell Ov-10 Bronco
(Prop recon plane)
A-10 Warthog
(Attack plane)
F-5E Tiger
(Jet fighter)
F/A18F SuperHornet
(Jet fighter/bomber)
F-15E Strike Eagle
(Jet fighter/bomber)
F-16E Falcon
(Jet fighter/bomber)
IA-58 Pucara
(Prop fighter/bomber)
MiG-31M Foxhound
(Jet fighter)
Embraer 312 Tucano
(Prop fighter/bomber)
BAE AV-8B Harrier
(VTOL attack plane)
Sukhoi-37 Flanker
(Jet fighter)
Crew +
Pass
Init
Man
-6
-4
-5
-4
-6
-4
-8
-4
-10
-4
2+8
-4
-4
-4
-4
-2
-2
-4
-4
-4
-4
-4
-4
-4
-4
-4
-4
-2
-2
-2
-2
+1
+0
-2
-2
+1
+1
+0
+0
+2
+0
+0
+0
+0
+1
+1
+0
1+1
+1
+1
-1
-1
+2
+1
2+14
(9,000)
2+6*
(250)
4+40
(48,000)
3+28
(8,000)
4/92**
(38,000)
14
(500)
3+24
(10,000)
Top
Speed
100
(10)
170
(17)
170
(17)
130
(13)
130
(13)
300
(30)
325
(32)
330
(33)
750
(75)
340
(34)
750
(75)
480
(48)
340
(34)
330
(33)
300
(30)
350
(35)
900
(90)
1100
(110)
1300
(130)
1400
(140)
1400
(140)
500
(50)
1100
(110)
450
(45)
900
(90)
1400
(140)
Fuel
Cap/
Range
Def
Hard
HP
Size
Price
200nm
12
40k
450nm
10
15
1.5M
450nm
15
4M
6nm
12
2,000
6nm
16
5,000
42
750k
46
1.2M
40
3M
12
50
2M
60
3M
12
50
5M
10
40
15M
60
3.5M
12
40
4M
10
50
7M
35
600k
10
40
1.5M
10
30
8M
10
10
45
20M
10
35
25M
10
35
15M
35
750k
10
40
22M
30
850k
10
40
4.5M
10
35
17M
110gal/
300nm
800gal/
1200nm
70gal/
230nm
1400gal/
300nm
1000gal/
545nm
6000gal/
4250nm
6000gal/
2500nm
1000gal/
500nm
80gal/
125nm
350gal/
220nm
200gal/
200nm
1200gal/
540nm
1200gal/
485nm
1200gal/
665nm
3300gal/
685nm
750gal/
500nm
250gal/
350nm
1200gal/
600nm
900/
1000nm
600/
600nm
3000/
647nm
*Characters with enough intestinal fortitude may stand on the skids during certain missions. **92 passengers or 64 paratroopers
Res
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
Mil
starter/alarm
$150.
50-foot
range.
256-bit
MARITIME SYSTEMS
Cargo netting: $50, 60 lbs. 14x14 ft.sq. Heavy duty webbed nylon
rope net.
Fire Extinguisher: $90, 2.5 lbs. Dry chemical extinguishers contain
a siliconized sodium bicarbonate based dry chemical with free
flowing and non-caking additives. Economical Class B & C
protection with lower initial cost and recharging. This chemical
smothers fires in flammable liquids and pressurized gases and is
electrically nonconductive.
Shurflo Bilge Pump: $500, 30 lbs. 12V power or generator.
Pumps out 3000 gallons per hour. Includes sensor alarm and auto
start if the ship starts taking on water from a leak.
Xantrex fume detector: $250. Chemical alarm detects
dangerous levels of fumes and CO2 from ship's engines or battery
compartment below decks.
Small anchor: $250, 35 lbs. Includes 20 lb. 16 ft. chain and
shackle. For 25 ft. boats.
DeckHand 40 (DH-40) Powerwinch: $500. 12V winch provides
500 lbs of pulling power for boats up to 25 ft. 85 ft/min retrival speed.
100 ft. of nylon rope. Includes shackle and release bracket for
anchors and mooring lines.
ACR RCL-10D nautical searchlight: $1000, 20 lbs. Interal
elevation and rotation mechanism is remotely controlled with three
wireless remotes and cable. 200,000 candela power, 12 V. Saltwater resistant aluminum housing.
Hailing horn: $500, 15 lbs. 120 dB horn activated by 12V generator
or large winding lever.
AIRCRAFT SYSTEMS
Garmin GPSMAP 396 aviation GPS receiver: $3500. This
advanced suite features XM radio Weather data, Next Generation
Radar (NEXRAD), Aviation Routine Weather Reports (METARs),
Terminal Aerodrome Forecasts (TAFs), Temporary Flight
Restrictions (TFRs), Lightning and Winds Aloft data receivers,
Traffic Information Service (TIS). Can be intefaced with GTX 330
and SL30 Nav/Comm radios used around the world. Navigation can
be linked to Jeppesen aviation chart and topographic map
databases. In terrain mode, the system combines inputs from built-in
terrain, obstacle, and electronic flight databases to give a vivid
depiction of proximity hazards.
Detection/Recongnition/Identification/Laser Designation of
surface
targets.
2) The mash is cooked over a low heat and fermented. (24 hours)
3) The mash is distilled to separate the alcohol from the mixture. (24
hours)
ton still $500: 50 lbs makes 2 gallons per day.
2 ton still $2500: 200 lbs makes 10 gallons per day.
80 ton still $200,000: 3 tons makes 500 gallons per day.
HOMESTEADING
FARM MACHINERY
Stills
Attachments
Hydraflex platform: $17,500 combine attachment harvests
soybeans and wheat
Corn head: $8,500 combine attachment harvests corn and
sunflowers
6700 Sprayer: $18,000 deploys chemical fertilizers, herbicides or
pesticides
714 Mulch tiller: $24,000 light tiller
512 Disk ripper: $2,500 heavy tiller
1590 Seed drill: $1,500 no need to plow first
1890 Seed drill: $2,500
1750 6-row planter: $6,500 must be plowed first
1760 12-row planter: $9,000 must be plowed first
856 6-row cultivator: $3,000 removes weeds from cornfields
856 12-row cultivator: $5,500 - removes weeds from cornfields
Electric pallet truck: $2500. Motorized lift loads and unloads 3,000
lb. capacity.
CONSTRUCTION SUPPLY
4x4x8 concrete redbrick: $500 per 1000. 1 tons
12x8x6 cinder block: $231 per 100. 2 tons. (Hardness 8)
Cement: $13 per 50lb. bag
x 10 ft. steel rebar: $40 per 10
6x6x12 ft. pine post: $250 per 10
4x4x12 ft. floorboard: $170 per 10 per sq ft.
1x4 ft. x 12 ft. wallboard: $130 per 10.
Concrete mix: $3.85 per 80lb. bag.
Concrete: $75 per cubic yard.
Gravel: $1 per 50 lbs.
5 x 4 x 10 ft. light steel I-beam: $55 each, 280 lb. thick at
web.
12 x 10 x 25 ft. heavy steel I-beam: $140 each. ton. thick
at web.
x 24 in. x 24 in. sheet steel: $90 per 10.
Scaffolding set: $459. 400 lbs. Includes vertical frames, cross
braces, locking wheels, boards and safety mesh. Assembled set is
30 high, 10 wide and 42 deep.
CIVIL ENGINEERING
Military surplus engineering vehicles
5 ton crane: $12,000.
25 ton crane: $30,000.
40 ton crane: $56,000.
JD410 Backhoe/loader: $50,000. 30 cubic yards of dirt per hour.
40 ton bulldozer: $130,000.
2 ton dump truck: $40,000.
5 ton dump truck: $45,000.
Pneumatic tool and compressor trailer: $3000.
Small Emplacement Excavator (SEE): $16,000. Truck-mounted
dozer and backhoe.
LIVESTOCK
TRADE GOODS
Subject to market fluctuations.
Poultry (approx. 1-2 lbs meat)
Laying hens $7
Rooster $5
Goose $20 (5-10 lbs meat)
Duck $5
Turkey $12 (5-12 lbs meat)
Hogs (approx. 250-300 lbs meat)
CWT $34.90
Boar $125
Sow $75
Piglet $25 (10-20 lbs meat)
(x3 for purebred)
Cattle (approx. 500-600 lbs meat)
CWT $93
Heifer $750
Jersey Bull $500
Texas Longhorn $1200
Holstein $850
(x5 for purebred)
Horses
Mare $3500
Arabian, Painted: $50,000
Mule $1000
Crop, Meat & Dairy
The further it gets from the source of production, the higher the
prices due to cost of transportation.
Meats and dairy
Beef $5.50 per lb.
Poultry $2.50 per lb.
Whole milk: $14.90/cwt
Surplus cheese: $5 per 20 lb. block
Grains
Government whole wheat bread: $10 per 20 x 1lb. loaves
Maize 56 lb. $1.82
Wheat 60 lb. $4.40
Soybean 60lb. $7.37
Barley 48 lb. $3.08
Oats 32 lb. $1.65
Rice 60 lb. 4.56
Corn 56 lb. $2.24
Fruits and vegetables
Granny apples 48 lbs. $30
Stallion $6000
Pony: $2500
(x 10 for purebred)
Hardtack
6 parts flour
1 part water
Heat and stir meat and juice until completely cooked. Add seasoning
and salt and cook minutes. Cook 5 lbs. dry beans to add to this
mixture.
Venison Jerky
2-3 lbs meat (small strips)
cup Worcestershire sauce
2 tsp seasoned salt
2 tsp onion powder
1 tsp liquid smoke
Beef Stew
2 pounds beef, cut in cubes
garlic clove, peeled
2 cups red wine
Stalk of celery
teaspoon dried Basil
Dash of salt
Rinse beef in cold water. Mash the garlic and fry in hot oil in the
kettle. After 3 minutes take it out, earlier if it turns golden or brown.
Discard the garlic. Add beef to the kettle. Cook gently about
minute on each side, enough to coat beef with the oil and brown it
slightly. Pour wine over the beef, then water barely to cover. Add all
seasonings. Add carrots slices. Cover and simmer gently for 1 or
2 hours. This will be the mid-point for most cuts of beef, which take 3
to 4 hours overall. Serves 6.
The Farmers Almanac, 2025
Melee Weapons
Melee weapons are used in close combat, and they are generally
among the simplest types of weapons. The feat that provides
proficiency with these weapons varies from weapon to weapon; some
are considered simple weapons (covered by the Simple Weapons
Proficiency feat); others are archaic (Archaic Weapons Proficiency)
or exotic (Exotic Melee Weapon Proficiency).
A characters Strength modifier is always added to a melee weapons
attack roll and damage roll.
Melee Weapons Table
Melee weapons are described by a number of statistics, as shown on
Table: Melee Weapons.
Damage: The damage the weapon deals on a successful hit.
Critical: The threat range for a critical hit. If the threat is confirmed, a
weapon deals double damage on a critical hit (roll damage twice, as if
hitting the target two times).
Damage Type: Melee weapon damage is classified according to
type: B=bludgeoning (weapons with a blunt striking surface),
E=Electricity, P=piercing (weapons with a sharp point), and
S=slashing (weapons with an edged blade). Some creatures or
characters may be resistant or immune to some forms of damage.
Weapon (Proficiency)
Brass knuckles (None)
Cleaver (Small blade)
Baseball bat (Club)
Knife (Small blade)
Metal baton (Club)
Pistol whip (Club)
Rifle butt (Club)
Sap (None)
Stun gun (None)
Tonfa (Club)
Bayonet on rifle (Polearms)
Hatchet (Long blade)
Longsword (Melee weapon)
Machete (Long blade)
Rapier (Melee weapon)
Spear (Melee weapon)
Straight razor (Small blade)
Sword cane (Long blade)
Chain (Melee weapon)
Chain saw (None)
Kama (Melee weapon)
Katana (Melee weapon)
Kukri (Melee weapon)
Nunchaku (Melee weapon)
Three-sec staff (Melee weapon)
Dmg
Critical
1d4
1d6
1d6
1d4
1d6
1d4
1d6
1d61
1d3
1d4
1d4/1d6
1d6
1d8
1d6
1d6
1d8
1d4
1d6
1d6/1d6
3d6
1d6
2d6
1d4
1d6
1d10/1d10
20
1920
20
1920
1920
20
20
20
20
20
20
20
1920
1920
1820
20
1920
1820
20
20
20
1920
1820
20
20
Dmg
Type
B
S
B
P
B
B
B
B
E
B
P
S
S
S
P
P
S
P
B
S
S
S
S
B
B
Range
Increment
10 ft.
10 ft.
10 ft.
Size
Tiny
Small
Med
Tiny
Med
Small
Large
Small
Tiny
Med
Large
Small
Med
Small
Med
Large
Tiny
Med
Large
Large
Small
Large
Small
Small
Large
Wgt
(lbs)
1
2
3
1
2
3
1
2
1
4
4
2
3
9
0.5
3
5
10
2
6
1
2
3
Price
20
20
25
30
40
10
100
30
30
60
250
30
200
20
20
75
200
100
3000
60
40
50
Hatchet: This light axe is a chopping tool that deals slashing damage when employed as a weapon.
Longsword: This classic, straight blade is the weapon of
knighthood and valor.
Machete: This long-bladed tool looks much like a short, lightweight
sword.
Rapier: The rapier is a lightweight sword with a thin blade. A
character can select the Weapon Finesse feat to apply his or her
Dexterity modifier instead of Strength modifier to attack rolls with a
rapier.
Spear: This primitive device is a reach weapon. A character can
strike opponents 10 feet away with it, but cant use it against an
adjacent foe.
Straight Razor: This item can still be found in some barbershops
and shaving kits.
Sword Cane: This is a lightweight, concealed sword that hides its
blade in the shaft of a walking stick or umbrella. Because of this
special construction, a sword cane is always considered to be
concealed; it is noticed only with a Spot check (DC 18). (The walking
stick or umbrella is not concealed, only the blade within.)
Kukri: This heavy, curved dagger has its sharp edge on the inside
of the curve.
Nunchaku: A popular martial arts weapon, the nunchaku is made of
two wooden shafts connected by a short length of rope or chain.
Three-Section Staff: Originally a farm implement for threshing
grain, this weapon is composed of three sections of wood of equal
lengths, joined at the ends by chain, leather, or rope. The threesection staff requires two hands to use. The three-section staff is a
double weapon. A character can fight with it as if fighting with two
weapons, but if he or she does, the character incurs all the normal
attack penalties associated with fighting with two weapons, as if
using a one-handed weapon and a light weapon.
Improvised Weapons
Any portable object can be used as an improvised weapon. In most
cases, an object can be wielded either as a melee weapon or a
ranged weapon. A character takes a 4 penalty on his attack roll
when wielding or throwing an improvised weapon. An improvised
weapon is not considered simple, archaic, or exotic, so weapon
proficiency feats cannot offset the 4 penalty.
Improvised Weapon Damage by Size
Examples
Ashtray, CD case, paper-weight
Fist-sized rock, mug, screwdriver,
softball, flashlight, wrench
Small
Bottle, drill, fire extinguisher, flower
pot, helmet, metal hubcap, vase
Medium
Bar stool, brick, briefcase, garbage
can lid, hockey stick, nail gun
Large
Empty garbage can, guitar, computer
monitor, office chair, tire iron
Huge
10-foot ladder, mailbox, oil barrel, park
bench, sawhorse
Gargantuan Desk, dumpster, file cabinet, large
sofa, soda machine
Colossal
Junked vehicle, stoplight, utility pole
Object Size
Diminutive
Tiny
Damage
1
1d2
1d3
1d4
1d6
1d8
2d6
2d8
FIREARMS
The simple fact is that todays soldier has rather more than a rifle and a spade to think about. He (or she) has to
be trained in anti-tank rocket launchers, anti-aircraft missiles, rifle grenades, hand grenade, light and medium
machine guns, mortars, driving tracked vehicles...not to mention attending racial discrimination lectures, AIDS
symposiums, drugs discussions...there simply isnt time to waste on an old-fashioned thing like a rifle. Make it
light to carry, make it simple to use, make it painless to shoot, give it an expensive optical sight so he cant miss;
but dont waste time on rifle ranges. Besides, the neighbors are complaining about the noise.
Ian Hogg
Ranged Weapons Table: Ranged weapons are described by a
number of statistics, as shown on Table: Ranged Weapons.
Damage: The damage the weapon deals on a successful hit.
Critical: The threat range for a critical hit. If the threat is confirmed,
a weapon deals double damage on a critical hit (roll damage twice,
as if hitting the target two times).
Damage Type: Ranged weapon damage is classified according to
type: ballistic (all firearms), energy (of a specific type), piercing
(some simple ranged weapons), or slashing (a whip). Some
creatures or characters may be resistant or immune to some forms
of damage.
Range Increment: Any attack at less than this distance is not
penalized for range. However, each full range increment causes a
cumulative 2 penalty on the attack roll. Ranged weapons have a
maximum range of ten range increments, except for thrown
weapons, which have a maximum range of five range increments.
Rate of Fire: Some ranged weapons have a rate of fire of 1, which
simply means they can be employed once per round and then must
be reloaded or replaced. Firearms, which operate through many
different forms of internal mechanisms, have varying rates of fire.
The three possible rates of fire for handguns, longarms, and heavy
weapons are single shot, semiautomatic, and automatic.
Single Shot: A weapon with the single shot rate of fire requires the
user to manually operate the action (the mechanism that feeds and
cocks the weapon) between each shot. Pump shotguns and boltaction rifles are examples of firearms with single shot rates of fire. A
weapon with the single shot rate of fire can fire only one shot per
attack, even if the user has a feat or other ability that normally allow
more than one shot per attack.
Semiautomatic (S): Most firearms have the semiautomatic rate of
fire. These firearms feed and cock themselves with each shot. A
semiautomatic weapon fires one shot per attack (effectively acting
as a single shot weapon), but some feats allow characters armed
Size: Size categories for weapons and other objects are defined
differently from the size categories for people. The relationship
between a weapons size and that of its wielder defines whether it
can be used one-handed, if it requires two hands, and if its a light
weapon. A Medium-size or smaller weapon can be used onehanded or two-handed. A Large weapon requires two hands. A
Huge weapon requires two hands and a bipod or other mount. A
Small or smaller weapon is considered a light weapon. It can be
used one-handed and, as a light weapon, is easier to use in your off
hand.
Weight: This column gives the weapons weight when fully loaded.
Price: This reflects the base price and doesnt include any modifier
for purchasing the weapon on the black market, on auction or
additional transaction fees.
Restriction: The restriction rating for the weapon, if any.
Reloading Firearms
Reloading a firearm with an already filled box magazine or speed
loader is a move action. Refilling a box magazine or a speed loader,
or reloading a revolver without a speed loader or any weapon with
an internal magazine, is a full-round action. Loading a belt of linked
ammunition is a full-round action. Linking two belts together is a
move action.
Ammunition
Shotgun ammunition:
12 gauge 00 Buck (2 in shell): At 3 range increments, everyone
in 5 ft. square is hit with 1d6 pellets doing 1d4 each.
12 gauge 000 Buck (2 in shell): At 3 range increments,
everyone in 5 ft. square is hit with 1d6 pellets doing 1d2 each.
12 gauge 00 Buck (3 in shell): At 3 range increments, everyone in
5 ft. square is hit with 1d8 pellets doing 1d4 each.
12 gauge 000 Buck (3 in shell): At 3 range increments, everyone in
5 ft. square is hit with 1d8 pellets doing 1d2 each.
12 gauge #4 (2 in shell): At 3 range increments, everyone in 5 ft.
square is hit with 1d8 pellets doing 1 each.
12 gauge Rifled slug (2 in shell):
Birdshot (2 in shell): At 50 yards, everyone in 5 ft. square is hit
with 1d10 pellets doing 1 each.
Rubber baton round: 1d6 bludgeoning.
Rubber beanbag: 1d6 bludgeoning.
Tactical-load (reduced propellant): -2 for each range increment,
halves penalty for 2nd and 3rd attacks.
Breaching: Disintegrating aluminum powder round disables locks.
Ignore 5 points of Hardness. Must be at point blank.
Tear gas: DC 20 FORT save within 5 ft. square.
Flare: Starshell round comes in various colors and burns for several
seconds before descending.
Type
Price*
Handgun ammunition
Federal Hydrashok 9 x 19mm
$12/ box (50), 1 lb
Parabellum FMJ or JHP
Cor-Bon .45 cal FMJ of JHP
$15/box (50), 1 lb
Remington .22 caliber
$8/box (50), 1lb
Remington .32 caliber
$11/box (50), 1lb
Remington .38 Special JHP
$7.50/box (50), 1lb
Magtech .357 Magnum JHP
$11/box (50), 1lb
.40 S&W +P JHP
$13/box (50), 1lb
Federal .44 Magnum JHP
$20/box (50), 1lb
Magnum Research .50 AE
$25/box (50), 1lb
Centerfire rifle ammunition
Surplus 5.45 x 39.5mm (AK74)
$350/case (1000), 20 lbs
Surplus 5.56mm FMJ
$250/case (1000), 20 lbs
(.223 caliber, SS109 Ball)
PMC 5.56mm soft point
$300/case (1000), 20 lbs
Surplus 5.56mm Tracer
$10/box (20), lb
Surplus 7.62 x 39mm FMJ
$325/case (1000), 30 lbs
(AK-47, Soviet M-43)
Surplus 7.62 x 39mm Tracer
$10/box (20), 1 lb
Surplus 7.62 x 51mm NATO FMJ
$275/case (1000), 30 lbs
(.308 Winchester, M-80 Ball)
Black Hills 7.62 x 51mm match
$20/box (20), 1 lb
PMC 7.62 x 51mm soft point
$250/case (1000), 30 lbs
Surplus 7.62 x 51mm Tracer
$10/box (20), 1 lb
Winchester .30-06 Springfield
$10/box (20), 1 lb
Surplus 7.62 x 54R FMJ
$225/case (1000), 30 lbs
(Soviet Light Ball)
Heavy machinegun ammunition
Surplus 12.7 x 99mm FMJ
$850/case (1000), 100 lbs
(Browning M2)
Surplus 12.7 x 99mm SLAP
$250/case (100), 15 lbs
(Sabot Light Armor Piercing)
Surplus 12.7 x 99mm API
$500/case (100), 15 lbs
(Armor Piercing Incendiary)
Surplus 12.7 x 108mm (Dshk)
$750/case (1000), 100 lbs
Surplus 14.5 x 114mm (KPV)
$800/case (1000), 150 lbs
Shotgun ammunition
Federal Power-Shok rifled-slug.
$25/box (25)
12-gauge 00 buckshot (2 )
Federal Power-Shok 12-ga
$30/box (25)
rifled-slug (3)
Federal 12 gauge baton
$20/box (25)
Delta Force Flare
$20/box (25)
Delta Force Riot Gas
$20/box (25)
Ammunition magazines and carriers
Pistol magazine clip
$12
Rifle magazine clip
$20
Machinegun belt box
$35
Heavy MG ammo can
$20
75 round drum for 7.62x39mm
$100
Beta C 100 rd. drum (5.56mm)
$200
FMJ = Full Metal Jacket, JHP = Jacketed Hollowpoint
Effect
+1 to hit, -1 to damage.
1 to hit, +1 to damage.
2 to hit, +2 to damage.
DC 20 FORT save.
2 for each range increment, halves
penalty for 2nd and 3rd attacks.
HANDGUNS
(requires the Small Arms Proficiency feat)
Weapon
Colt Detective Snub (.38S rev.)
Pen gun (.32 auto)
Phoenix Raven (.25 auto)
Glock 26 Mini (9mm auto)
Beretta 92F (9mm auto)
Glock 171 (9mm auto)
Sig 226 (9mm auto)
Sig 229 (.40 S&W auto)
HK USP (.45 autoloader)
HK Mk23 SOCOM (.45 auto)
Kimber M1911 (.45 auto)
Colt Python1 .357 revolver
Charter Arms Bulldog (.44 rev.)
S&W .44 Magnum revolver
Desert Eagle (.50AE auto)
TC G2 Contender (.444 Marlin)
Dmg
1d6 + 1
1d6
1d6
2d6
2d6
2d6
2d6
2d6 + 1
2d6 + 1
2d6 + 1
2d6 + 1
2d6 + 2
2d8
2d8
2d8
3d6
Critical
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
Range
Increment
15 ft.
10 ft.
15 ft.
25 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
40 ft.
30 ft.
40 ft.
25 ft.
30 ft.
40 ft.
50 ft.
ROF
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
S
Mag
6 cyl.
1
10 box
12 box
15 box
17 box
13 box
8 box
13 box
13 box
7 box
6 cyl.
6 cyl.
6 cyl.
8 box
1
Size
Tiny
Tiny
Tiny
Small
Small
Small
Small
Tiny
Small
Med
Small
Med
Tiny
Med
Med
Med
Wgt
(lb)
2
1
1
2
3
2
2
2
3
4
3
3
2
3
4
5
Price
$350
$200
$300
$850
$700
$1000
$1200
$1500
$1200
$2000
$1500
$600
$500
$750
$1400
$400
Res.
Lic
Res
Lic
Lic
Lic
Lic
Lic
Lic
Lic
Res
Lic
Lic
Lic
Lic
Lic
Lic
their hard-hitting
operations.
"Forty-Fives,"
particularly
those
in
special
Colt Python1 .357 revolver: The Python is one of the worlds most
renowned revolvers. The most immediately noticeable feature is the
huge barrel (whether long or short), with a ventilated sighting rib. It is
a big, beefy weapon that fills the hand. The trigger pull is extremely
smooth, and the target-style sights contribute to its accuracy. The
drawback of the Python is that, even in its snub-nosed configuration,
it is not very concealable.
S&W .44 Magnum revolver: This revolver was designed in 1954 to
try to match some of the .44 Special hotloads that people were
inventing at the time. The people designing these hotloads were
finding out that their .44 Special-firing revolvers could not handle the
SUBMACHINEGUNS
(requires the Small Arms Proficiency feat)
Weapon
Uzi (9mm SMG)
Mini-Uzi (9mm SMG)
Micro-Uzi (9mm SMG)
HK MP51 (9mm SMG)
HK MP51 SD3 (9mm SMG)
HK MP5 PDW (9mm SMG)
Dmg
2d6
2d6
2d6
2d6
2d6
2d6
Critical
20
20
20
20
20
20
Range
Increment
40 ft.
30 ft.
30 ft.
50 ft.
50 ft.
40 ft.
ROF
S, A
S, A
S, A
S, A
S, A
S, A
2d6+1
2d6
2d6+1
2d6
2d6
2d6
2d6
2d6
2d6
20
20
20
20
20
20
20
20
20
40 ft.
40 ft.
50 ft.
40 ft.
30 ft.
30 ft.
30 ft.
30 ft.
30 ft.
S, A
S, A
S, A
S, A
S, A
S, A
S, A
S, A
S, A
Mag
32 box
32 box
32 box
30 box
30 box
15/30
box
25 box
15 box
50 box
32 box
33 box
20 box
32 box
32 box
32 box
Size
Large
Med
Small
Large
Large
Med
Wgt
(lb)
8
6
4
7
8
5
Price
$1600
$1100
$900
$2000
$4000
$1500
Res.
Res
Res
Res
Res
Res
Res
Med
Med
Med
Med
Small
Small
Small
Small
Small
6
5
5
6
4
4
7
5
5
$2200
$1700
$3000
$1800
$2500
$1500
$1000
$1500
$1250
Res
Res
Res
Res
Res
Res
Res
Res
Res
Uzi (9mm SMG): This was one of the first designs of premier Israeli
small arms designer Uziel Gal. It is based on the telescoping bolt
design of the Czech VZ-23, but is even more compact than that
weapon. The Uzi is so well-balanced and compact that one-handed
fire is easily possible. The selector lever is above the pistol grip, and
the Uzi has a grip safety to stop the all too common problem for
weapons of that period (early 1950s) to accidentally fire when
dropped or bumped hard. Early models were equipped with a
wooden butt, but soon this idea was dropped in favor of a collapsible
metal stock. Three magazines sizes are available, and a device that
allows two magazines to be clipped together in an L-shape is also
available. It is not certain whether the Uzi or the MP-5 is the more
common submachinegun, but the Uzi had over two decades lead on
the MP-5, and almost any civilian on the streets knows what an Uzi
is.
Mini-Uzi (9mm SMG): This is a smaller version of the Uzi. It was
designed with bodyguards, police, and special operations personnel
in mind; in fact, one of the users is the Secret Service bodyguard
detail for the US President. Due to this small size, compensating
ports are cut into the upper surface of the barrel to form a muzzle
brake. It is small enough to be concealed under clothing, used with a
shoulder holster, or fired from a specially-constructed briefcase.
Micro-Uzi (9mm SMG): This is basically an Uzi submachinegun
reduced to as small a size as possible. The operation is the same as
the larger weapons, but many of the parts are of tungsten alloy to
make them heavier and stronger than they otherwise would be.
(This also keeps what would otherwise be a very light bolt from
producing a runaway rate of fire.) The stock folds sideways so that
the butt can act as a foregrip when it is folded.
has a fixed stock and the MP-5A3 a folding stock; the MP-5A4 and
A5 are the same as the A2 and A3, but have a 3-round burst
mechanism in addition to the standard selector settings.
HK MP51 SD3 (9mm SMG): This is an MP-5 with an integral
silenced barrel instead of the standard barrel. The silencer is a
special model requiring no regular maintenance, and with an
extremely high wear value; only an occasional oil-free cleaning rinse
agent is required. Normal or subsonic ammunition can be fired
without undue wear; even standard 9mm Parabellum ammunition
exits the barrel at subsonic velocities when fired by an MP-5SD, and
there is only a small noise difference. Even the infrared report is
dampened. There are six versions of the MP-5SD: the MP-5SD1
has no stock, the MP-5SD2 has a fixed stock; the MP-5SD3 has a
folding stock, the MP-5SD4, 5 and 6 are versions of the SD1, 2 and
3 with 3-round burst mechanisms.
HK MP5K PDW (9mm SMG): This is an abbreviated version of the
MP-5 submachinegun, for use by police, bodyguards, special
operations, and others who need compact firepower. It is
mechanically identical to the MP-5, but much smaller. Most are
equipped with a foregrip for stability, but the stock has been
eliminated. A shoulder holster rig has been designed for the MP-5K,
as well as a briefcase from inside of which the MP-5K may be fired
(if somewhat inaccurately). The Personal Defense Weapon (PDW)
variant of the MP-5K was designed as a compact weapon for use by
vehicle crewmen, aircraft crewmen, bodyguards, and rear-echelon
troops, and is meant to not get in the way regardless of what
equipment the user is operating. The primary difference between the
standard MP-5K and the PDW version are the folding stock, selector
lever including a 3-round burst position, and MP-5-style sights. If
necessary, the stock can be removed altogether. The muzzle has a
provision for a suppresser, and various types of sights can be
mounted on top of the receiver. The normal sights are luminous for
night use.
Weapon
AK-74 (5.45mm assault rifle)
AK-47 (7.62x39mm assault rifle)
also Chinese Type 56
Colt M16A2 (5.56mm assault
rifle)
Colt M4 (5.56mm assault rifle)
HK 36 (5.56mm assault rifle)
Steyr AUG (5.56mm assault rifle)
Tavor 21 (5.56mm assault rifle)
Galil ARM (5.56mm assault rifle)
Springfield M-1A (7.62mm rifle)
Springfield M1903 (.30-06 rifle)
M-1 Garand (.30-06 rifle)
Kar 1898 (7.92 Mauser rifle)
Simonov SKS (7.62x39mm rifle)
also Chinese SKS carbine
H&K G3 (7.62mm assault rifle)
FN FAL (7.62mm assault rifle)
Dmg
2d8
2d10
Critical
20
20
Range
Increment
70 ft.
80 ft.
ROF
S, A
S, A
Mag
30 box
30 box
Size
Large
Large
Wgt
(lb)
8
10
Price
$500
$600
Res.
Res
Res
2d8
20
80 ft.
S, A
30 box
Large
$1500
Res
2d8
2d8
2d8
2d8
2d10
20
20
20
20
20
60 ft.
70 ft.
80 ft.
80 ft.
90 ft.
S, A
S, A
S, A
S, A
S, A
Large
Large
Med
Med
Large
7
7
9
8
11
$1700
$3500
$3000
$2600
$2500
Res
Res
Res
Res
Res
2d10
2d10
2d10
2d10
2d10
20
20
20
20
20
100 ft.
100 ft.
90 ft.
90 ft.
90 ft.
S
Single
S
Single
S
30 box
30 box
30 box
30 box
30/
50 box
20 box
5i
8 clip
5i
8 clip
Large
Large
Large
Large
Large
11
8
9
10
11
$1400
$350
$500
$200
$200
Lic
Lic
Lic
Lic
Lic
2d10
2d10
20
20
90 ft.
90 ft.
S, A
S, A
20 box
20 box
Large
Large
11
11
$2500
$2600
Res
Res
M-14, they are magazine fed instead of using the clips of the M-1
Garand. Most versions of the M-1A differ only in barrel lengths,
materials, and sight mounts. The SOCOM-16 is perhaps the most
radical alteration; it has a chopped 16-inch barrel with a special
muzzle brake, an enlarged military-aperture rear sight with MOA
click adjustments for elevation and windage, a front sight with tritium
insert, and a MIL-STD-1913 rail forward of the rear sight base. The
Springfield Squad Scout is a rifle developed for military and police
use; it has an 18-inch barrel, beefy muzzle brake, and with other
modifications necessary for the new barrel length. It is equipped with
a MIL-STD-1913 rail.
M1903 (.30-06 rifle): The original M-1903 was designed for the new
M1906 bullet and was a conventional Mauser-action rifle, though a
bit shorter in the barrel than most Mauser designs of the time. It has
a standard hunting stock with no grip.
M-1 Garand (.30-06 rifle): Perhaps more than any other weapon,
the M-1 Garand is synonymous with the WWII US fighting man. In
1932, it was the first semiautomatic rifle to be adopted by any
countrys armed forces. By the time manufacture had ended in the
late 1950s, over 5.5 million had been made. They were in regular
service as late as the Vietnam War, and there are no doubt some
still floating around, even in military service. They were modified by
several countries for both military and civilian use, including the US
M-14 and the Italian BM-59 series. The Garand is simple and tough,
but by no means light. Criticisms included the small magazine
capacity (still larger than most personal weapons of the day), the
inability to top off the rifle until it is completely empty, and the loud
"clang" the weapon makes when the weapon empties and ejects the
spent clip.
Mauser kar98 (8mm Mauser rifle): This was the primary battle rifle
of the Nazi forces during World War 2. It was a Gew-98 with a far
shorter barrel and shorter stock to make it handier. The bolt handle
and bolt action were at the same time reshaped and reworked for
smoother action. As the war went on, the quality of materials of this
weapon became lower and lower, but it soldiered on. It became the
last Mauser rifle design used by the military.
Simonov SKS (7.62mm rifle) (also Chinese SKS carbine):
Though the design of the SKS dates as far back as 1943 (the M1943 7.62x39mm "Kalashnikov" cartridge was first used in the SKS),
they were not first issued to Russian troops until almost the end of
World War 2. The design might actually be considered to be much
older; the SKS is almost a vastly scaled-down PTRS antitank rifle
with better wooden fittings. The SKS is a very simple rifle to strip
and maintain, and is capable of some decent long-distance
shooting, but is otherwise an uninspired design that owes its
success to the simplicity of its manufacture. The SKS and various
modifications of it can be found in almost every country in the world,
whether it was built there, given to that country, of sold there later
on. Most of the SKSs have a permanently-mounted folding bayonet
under the barrel, but most SKS later sold to the West do not have
them.
H&K G3 (7.62mm assault rifle): The G-3 was the first Heckler &
Koch rifle to use roller-locking action that became synonymous with
the companys name. It was built from steel stampings and cheapyet-strong plastics. There are several variants of the G-3 available,
in addition to related designs such as the PSG-1 and MSG-90 sniper
rifles, HK-33 and G-41 assault rifles, and HK-11 and HK-21
machineguns. The basic G-3 uses a wooden butt and a flip rear
sight, and has no flash suppressor.
FN FAL (7.62mm assault rifle): The FAL (Fusil Automatique Leger)
was the most successful weapon Fabrique Nationale (FN) ever
produced. It was designed with automatic fire in mind, but like many
such weapons firing the 7.62mm NATO cartridge, the FAL is far too
light for accurate automatic fire.
This is the Russian contribution to the new generation of smaller caliber assault rifles. The bullet does not deform or fragment
in soft tissue but yaws early (after about 7cm of penetration). As this bullet strikes soft tissue, lead flows forward filiing the air
space inside the bullets tip. Xrays of recovered bullets show that this internal deformation produces an asymetrical bullet
which may explain the unusual curve of close to 90 degrees made by the bullet path in the latter part of its penetration.
NATO Emergency War Surgery manual
seven sixty-two vol.IV
43 of 62
Weapon
M-249 Minimi (5.56mm light MG)
Negev (5.56mm light MG)
Shrike (5.56mm light MG)
Vektor Mini-SS (5.56mm LMG)
Type 74 (7.62x39mm light MG)
Dmg
2d8
2d8
2d8
2d8
2d10
Critical
20
20
20
20
20
Range
Increment
90 ft.
90 ft.
90 ft.
90 ft.
80 ft.
ROF
A
A
A
A
S, A
2d10
20
80 ft.
S, A
2d10
20
80 ft.
S, A
2d8
20
90 ft.
S, A
Mag
Linked
Linked
Linked
Linked
75 box
50 drum
Linked or
50 drum
75 box
50 drum
75 box
50 drum
Linked
Linked
Linked
Size
Large
Large
Large
Large
Large
Wgt
(lb)
12
9
9
12
11
Price
$2500
$2500
$3500
$2000
$1000
Res.
Mil
Mil
Mil
Mil
Mil
Large
11
$1200
Mil
Huge
15
$1500
Mil
Huge
12
$2000
Mil
level) and the lighter 67-2 (used at platoon level). The Type 67 has
largely replaced the DPM and RP-46 in Chinese service.
Type 80 GPMG (7.62x54mm med MG): This weapon was designed
and built exclusively for export, and is basically a Chinese copy of
the Russian PKM machinegun. It is an improved PKM with low recoil
and light weight. It can use a tripod (PLT).
Type 81 LMG (7.62x39mm med MG): This weapon was originally
produced for export, but was adopted later by the Chinese Army. It
uses a mechanism similar to the Type 68 rifle, and is the squad
support variant of the Type 81 assault rifle. Though the Type 81
LMG normally feeds from a 75-round drum, this is not the same
drum as the Type 74 automatic rifle (above) or the RPK, and the
Type 81 LMG cannot use those drums. It can use magazines
designed for the Type 81 assault rifle, but not those made for an AKseries (or Type 56) assault rifle, nor will the 40-round extended box
magazines of an RPK fit into it. Most parts of the Type 81-1 are
interchangeable with the Type 81 assault rifle.
Type 74 (7.62x39mm LMG): This is one of the few Chinese
weapons that are not a made-over Kalashnikov; it is basically a
small version of the Russian SG-43. It replaced the Type 67
machinegun as a Squad Automatic Weapon. Despite the design, the
Type 74 can use Type 56 assault rifle or AK-47/AKM magazines, as
well as those of the RPK. It is not exported, at least not officially.
RPD Type 81 LMG (7.62x39mm med MG): It is a development of
the DP and DPM machineguns, made smaller and more compact to
fire the then new 7.62mm Kalashnikov cartridge. The major problem
with the design, never solved, was the lack of a quick-change barrel;
it even went into Russian Army drill manuals that the gunner should
never fire more than 100 rounds in one minute without allowing 10
seconds for the barrel to cool.
RPK (7.62x39mm LMG): The RPK replaced the RPD as the
standard Russian squad automatic weapon in the early 1960s. It is
basically a larger frame AKM assault rifle. The stock is similar to that
of the earlier RPD instead of an AK, and extended 40-round box
magazines and 75-round drums were devised for the RPK (which
will also fit into the AK-47 and AKM).
attached to the gas cylinder. Other versions include the M-60E2, for
use as a coaxial weapon on armored vehicles, and the M-60D,
which is fitted with spade grips and is used as a door gun on
helicopters. The M-60 was the standard GPMG of US forces until
very recently, and is used by about a dozen other countries.
FN MAG/M240 (GPMG): Perhaps the most ubiquitous machinegun
in the world at the moment, the MAG is used in standard or modified
form by over 60 countries at present. This is most likely due to the
MAGs reliability, ease of care, and ruggedness. The MAGs action
is basically a greatly updated and upgraded form of the Browning
Automatic Rifle, converted to belt-feed. The US variant M-240G,
despite it being a bit large for a GPMG, it has proved to be
extremely rugged and reliable and the USMC are fond of it. The US
Army variant adds a forward handguard and calls it the M-240B.
SNIPER RIFLES
(requires the Small Arms Proficiency feat)
Weapon
Dragunov SVD (7.62Rmm rifle)
Remington 700 (7.62mm rifle)
Winchester M70 (.300 WM rifle)
Winchester 94 (.444 rifle)
SSG3000 (7.62mm rifle)
HK PSG11 (7.62mm sniper rifle)
Barrett M-82 (.50 sniper rifle)
Dmg
2d10
2d10
2d10+1
3d6
2d10
2d10
2d12
Critical
20
20
20
20
20
20
20
Range
Increment
100 ft.
100 ft.
100 ft.
100 ft.
110 ft.
110 ft.
150 ft.
Dragunov SVD (7.62Rmm rifle): The SVD is basically a highlymodified Kalashnikov, using virtually the same action, but having
modifications for sniping use such as a longer barrel, heavier
caliber, scope mount, better balance, etc. Most SVDs and SVDSs
were designed to use one of two optics: the PSO-1 telescopic sight
or the NPSU-3 infrared telescopic sight.
ROF
S
Single
S
S
Single
S
S
Mag
10 box
5 int.
5 int.
6 int.
5 int.
5 box
10 box
Size
Large
Large
Large
Large
Large
Large
Huge
Wgt
(lb)
10
8
8
11
8
16
35
Price
$800
$1000
$1500
$2000
$3000
$5000
$8500
Res.
Lic
Lic
Lic
Lic
Lic
Lic
Lic
removable Generation III night vision optic that can be used to make
the telescopic sight the equivalent of an image intensifier for night
vision purposes, but with superior range. This makes the M-700 LTR
a bit expensive, but the sight can be a plus when operating in a
day/night environment. The M-700P is a version designed for police
use and to fire heavier calibers.
Winchester M70 (.300 Winchester Magnum rifle): This is another
internationally popular American-made bolt-action rifle. The Model
70 is considered a classic among sportsmen and can be found the
world over.
SSG3000 (7.62mm rifle): This is a sniper rifle built to the technical
standards of the SSG-2000, but in a smaller and lighter package.
One of the differences includes the use of a Picatinny rail for
mounting optics instead of the SSG-2000s mount and rings. The
trigger may be set for a normal pull or so that a short pull sets the
trigger, with only a small amount of further pressure being required
to fire the weapon. The stock is fully adjustable in length and in
height of the cheek piece. Normal sight provided with the SSG-3000
is a 1.5-6x sight made by Hensoldt; there are no backup iron sights.
SHOTGUNS
(requires the Small Arms Proficiency feat)
Weapon
Remington 870 (12-ga. shotgun)
Sawed-off shotgun (12-ga.)
Benelli M1 (12-ga. shotgun)
Mossberg M835 (12-ga. shotgun)
Beretta Giulileo (12-ga. shotgun)
Winchester turkey gun
Dmg
2d8
2d8
2d8
2d8
2d8
2d8
Critical
20
20
20
20
20
20
Range
Increment
30 ft.
10 ft.
30 ft.
40 ft.
50 ft.
40 ft.
ROF
Single
S
S
Single
S
Single
Mag
6 int.
2 int.
7 int
5 int
2 int
5 int
Size
Large
Med
Large
Large
Large
Large
Wgt
(lb)
7
4
8
8
10
8
Price
$700
$500
$900
$1000
$30k
$650
Res.
Lic
Illegal
Lic
Lic
Lic
Lic
Weapon
M2HB (.50 heavy MG)
Dshk
(12.7mm heavy MG)
KPV
(14.5mm heavy MG)
GE M134
(5.56mm minigun)
GE M214
(7.62 minigun)
M75 (20mm AA gun)**
Dmg
2d12
2d12
Burst
radius
-
Critical
18-20
18-20
Range
Incr
120 ft.
120 ft.
ROF
A
A
Reload
(Crew)
2 (1)
3 (1)
Mag
Linked
Linked
Size
H
H
Wgt
(lb)
75
90
Price
$2000
$2500
Res.
Mil
Mil
4d6
17-20
150 ft.
3 (2)
Linked
200
$3500
Mil
2d8
20
90 ft.
Ax5
3 (1)
Linked
60
$6000
Mil
2d10
20
100 ft.
Ax3
4 (1)
Linked
22
$7500
Mil
60-rd
drum
Linked
(100)
Linked
(33 x 2)
Linked
(100)
Drop-in
(20 clip)
Linked
Linked
550
$5000
Mil
2.2
tons
1.5
tons
5
tons
2.5
tons
300
700
$10000
Mil
$25000
Mil
$30000
Mil
$45000
Mil
Mil
Mil
5d6
5
17-20
600 ft.
A
2 (4)
(1d6)
Rheinmetal Twin**
5d6
5
17-20
650 ft.
Ax2
5 (3)
(20mm AA autocannon)
(1d6)
Type 85**
8d6
10
16-20
800 ft.
Ax2
6 (3)
(25mm AA autocannon)
(1d6)
Breda Sentinel Twin**
10d6
10
15-20
900 ft.
Ax2
4 (4)
(30mm AA autocannon)
(1d6)
Bofors L60**
10d10
10
15-20
1500 ft.
A
5 (6)
(40mm AA autocannon)
(1d6)
20mm autocannon***
5d6
5 ft.
17-20
200 ft.
A
2 (1)
25mm autocannon***
8d6
10 ft.
16-20
250 ft.
A
3 (1)
* Heavy machineguns must be fired from a tripod or vehicle mount.
** Mounted on a towed carriage or ground mount.
*** These stats are for autocannons that are mounted on turrets of armored vehicles.
H
H
H
H
H
Reload/Crew
Reload is the number of 6-second rounds required to reload a belt,
drum or box with a full crew. Crew is the number of trained operators
required to assemble, load and maintain the weapon system.
Although only one operator is required to attack with the weapon,
tasks like clearing stoppages, swapping barrels and reloading take
much longer (one additional Reload per crewmember absent).
M2HB (.50 heavy MG): The "Ma Deuce" has been the primary
commanders machinegun on Western armored vehicles since the
early 1920s. Originally introduced as the M-1921, some
improvements were made shortly thereafter to improve life and
increase simplicity, and it became the M-2HB (Heavy Barrel). It has
gone on to become one of the most ubiquitous firearms in existence.
The M-2HB is a robust and tough design with perhaps only one
defect: the variable headspace and timing, which must be adjusted
perfectly to allow proper functioning and prevents any sort of quick
changing of the barrel.
Dshk (12.7mm heavy MG): This design was a pre-WWII
cooperative effort between Russian gun designers Degtyarev and
Shpagin. It remained the standard Soviet and Russian heavy
machinegun for almost the next 50 years before being replaced in
Russian service by the NSV series. The original DShK-38 uses a
rotating feed mechanism that reliably fed rounds, but was
considered too complex to build and maintain. A redesign was made
after WWII, resulting in the DShK-38/46 (or DShKM). Most Russiandesigned tanks in the world are still using the DShK as
antiaircraft/commanders machineguns. The DShK ground mount is
usually a wheeled carriage. But some countries have devised a
variety of tripod mounts.
KPV (14.5mm heavy MG): The KPV is most commonly found as
the primary armament of the BTR-60, BTR-70, BTR-80, and BRDM2. It is an electrically fired heavy machinegun, one of the largest in
the world. Though electrically fired, the power source is very small
and thus the KPV can be mounted on makeshift mounts in the back
of vehicles like pickup trucks. A common use for the KPV is as an
antiaircraft gun (in which case it is known as the ZPU-1). The
ammunition was originally developed for antitank rifles and thus has
good range and penetration. The KPV has achieved considerable
distribution throughout the world.
ROCKETS
(each requires Heavy Weapons {Rocket launcher} Proficiency feat)
The Damage column is the damage of a direct hit upon an object or vehicle. Characters caught in the burst radius take the amount of damage
in parenthesis. Weight and price for reloadable rocket launchers and missiles. First number is for the individual round. Second number is for
the launcher itself. The restriction rating for all heavy weapons is military only. Single-shot disposible requires one round to ready and arm.
Damage
Weapon
M72A3 LAW
(Anti-tank rocket)
RPG-7 (Anti-tank rocket)
also Chinese Type 69
RPG-75
(Anti-tank rocket)
Type PF-59
(Anti-tank rocket)
M136/AT-4
(Anti-tank rocket)
Panzerfaust 3
(Anti-tank rocket)
Armbrust
(Anti-tank rocket)
Carl Gustav M2
(84mm recoilless rifle)
M-12 SMAW
(Anti-tank rocket)
Type 78
(Recoilless rifle)
10d6
8d6
10d6
9d6
16d6
9d6
10d6
16d6
24d6
24d6
Burst
radius
20 ft.
(3d6)
30 ft.
(3d6)
30 ft.
(3d6)
20 ft.
(3d6)
50 ft.
(4d6)
30 ft.
(3d6)
20 ft.
(3d6)
50 ft.
(4d6)
50 ft.
(4d6)
50 ft.
(4d6)
Weight and price for reloadable rocket launchers and missiles. First
number is for the individual round. Second number is for the
launcher itself. The restriction rating for all heavy weapons is military
only.
M72 LAW (Anti-tank rocket): The LAW (Light Antiarmor Weapon)
was designed in the mid-60s and has long been obsolete. However,
the LAW is still quite common throughout the world since mountains
of them were distributed. The M-72 normally comes in a case of 15
RPG-7 (Anti-tank rocket): Also Chinese type 69-II HEAT. The
RPG-7V is a recoilless, shoulder-fired, muzzle-loaded, reloadable,
antitank grenade launcher. It fires a variety of rocket-assisted
grenades from a 40-mm smoothbore launcher tube. It is the
standard squad antitank weapon in use by the OPFOR. The RPG7V is light enough to be carried and fired by one person. However,
an assistant grenadier normally deploys to the left of the gunner to
protect him from small arms fire. The RPG-7V requires a welltrained gunner to estimate ranges and lead distances for moving
targets. Crosswinds as low as 7 miles per hour can complicate the
gunner's estimate and reduce first-round hit probability to 50% at
ranges beyond 180 meters. (also Chinese Type 69).
Range
Increment
150 ft.
(600 ft/s)
150 ft.
(900 ft/s)
150 ft.
(500 ft/s)
150 ft.
(600 ft/s)
150 ft.
(500 ft/s)
150 ft.
(900 ft/s)
150 ft.
(600 ft/s)
150 ft.
(500 ft/s)
150 ft.
(500 ft/s)
150 ft.
(900 ft/s)
Mag
(Reload)
1 shot
disposible
1
(2 rounds)
1 shot
disposible
1 shot
disposible
1 shot
disposible
1
(2 rounds)
1 shot
disposible
1
(3 rounds)
1
(2 rounds)
1
(3 rounds)
Size
Large
Wgt
(lb)
7
Price
$250
Huge
4/13
$65/$1000
Large
$600
Large
$200
Huge
13
$400
Huge
4/13
$85/$1500
Large
$850
Huge
7/40
$35/$1800
Huge
/8
$50/$2000
Huge
8/80
$200/$3000
GUIDED MISSILES
(each requires Heavy Weapons {Guided Missile} Proficiency feat)
Damage
Weapon
AT-3 Sagger
(Antitank Guided Missile)
AT-4 Spigot
(Antitank Guided Missile)
AT-5 Spandrel
(Antitank Guided Missile)
M-47 Dragon
(Antitank Guided Missile)
HJ-8
(Antitank Guided Missile)
TOW II
(Antitank Guided Missile)
Javelin
(Antitank Guided Missile)
AGM-114 Hellfire
(Antitank Guided Missile)
20d6
24d6
24d6
20d6
26d6
26d6
12d6
40d6
Burst
radius
50 ft.
(4d6)
75 ft.
(4d6)
75 ft.
(4d6)
50 ft.
(4d6)
75 ft.
(4d6)
75 ft.
(4d6)
50 ft.
(4d6)
50 ft.
(4d6)
Range
Increment
300 ft.
(150 ft/s)
400 ft.
(250 ft/s)
450 ft.
(300 ft/s)
100 ft.
(50 ft/s)
400 ft.
(200 ft/s)
500 ft.
(200 ft/s)
400 ft.
(200 ft/s)
1200 ft.
(500 ft/s)
Mag
(Reload)
1 int.
(6 rounds)
1 int.
(4 rounds)
1 int.
(4 rounds)
1 int.
(3 rounds)
1 int.
(5 rounds)
1 int.
(6 rounds)
1 int.
(5 rounds)
Hardpoint
Size
Huge
Wgt (lb)
20/35
Price
$1200/ $6000
Huge
15/12
$750/$3500
Huge
20/20
$1000/$7500
Huge
14/18
$3000/$9000
Huge
95/60
$6500/$40,000
Huge
75/40
$7500/$60,000
Huge
20/20
$9000/$75,000
Huge
110
$19,000
Javelin (ATGM): The firing unit uses thermal imaging for night
launches, and incorporates a 9x magnifying sight. The Javelin is fireand-forget and top-attacking missile with a tandem warhead.
Hellfire (ATGM): This is a large, long-range ATGM developed for
use by helicopters against armored vehicles. Hellfire is laser-guided,
and is actually able to climb out of cover and acquire a target
illuminated by a third party. Only one phase of illumination is
required for target lock-on. The Hellfire is supersonic and travels 400
meters per second.
TOW II (ATGM): The TOW (Tube-launched, Optically-tracked, Wireguided) is the standard heavy ATGM in nearly 20 nations. It is also
used to arm dozens of APCs and tank destroyers, as well as
helicopters. The TOW system has been continually updated since its
first use in Vietnam in the early 70s; the newest versions are stateof-the-art. Differences between TOW versions are mostly in the
Weapon
M203 (40mm grenade launcher)
BG-1 (40mmS grenade launcher)
M79 (40mm grenade launcher)
H&K 69 (40mm grenade launcher)
AGS GL-17 (30mm grenade launcher)
Mk19 (40mmHV auto-GL)
MM-1 (40mm grenade launcher)
Range
Incr
50 ft.
50 ft.
50 ft.
60 ft.
70 ft.
80 ft.
50 ft.
Damage
Weapon
Type 67 (rifle grenade)
Type 76 (rifle grenade)
RAAM (rifle grenade)
RAW HEAT (rifle
grenade)
GL round
6d6
5d6
5d6
7d6/
3d6 AP
Mag
1 int.
1 int.
1 int.
1 int.
30 drum
Linked
6/12 drum
Range
Incr
80 ft.
80 ft.
90 ft.
60 ft.
ROF
1 shot
1 shot
1 shot
1 shot
3d6
3d6/5d6AP
3d6 fire
1d6+3
3d6
Burst
radius
10 ft.
5 ft.
25 ft.
50 ft.
10 ft.
Special
15 ft.
40mmHV-HE
4d6
20 ft.
40mmHV-HEDP
4d6
15 ft.
40mm HE
40mm HEDP
40mm CN/CS
40mm Smoke
40mm WP
40mm ILLUM
40mm Grapple
40mm Beanbag
30mm HE
Dmg
ROF
1
1
1
1
S, A
S, A
S
Wgt
(lb)
/55
/50
1/35
1.25/35
1/65
1/45
3
1/70
25 per 30rd
drum
55 per 50 rd
belt
50 per 50 rd
belt
Size
Med
Med
Large
Med
Huge
Huge
Large
Size
Small
Small
Small
Small
Wgt
(lb)
4
3
7
4
/40
90
20
Wgt
(lb)
2
1.5
2
4
Price
$5/$400 (72 case)
$8/$500 (72 case)
$6/$250 (44 case)
$6/$250 (44 case)
$8/$500 (72 case)
$4/$150 (44 case)
$300
$6/$500 (72 case)
$50/30rd drum
$250 (50 case)
$350 (50 case)
Price
$700
$400
$500
$900
$75/$3000
$5000
$1600
Price
$50
$60
$75
$150
quite effective in area coverage in the automatic mode. The 50meter increments in the range table atop the receiver indicate
accuracy against point targets. The AGS-17 is normally organized in
a platoon consisting of 6 launchers, carried in pairs in three armored
vehicles (they can also be carried in trucks, or by individuals). The
AGS-17 is capable of mounting night vision sights.
MM-1 (grenade launcher): The MM-1 is a short-barreled MGL that
comes in three calibers. The MM-1 has been in common use by
special and mercenary units. Soldiers tend to like its firepower but
dislike the weight and bulk. The MM-1 is equipped with a foregrip
and stock, and is fed by a revolving cylinder. Characters may mix
and match shells any way they choose, but an order of rounds must
be specified.
Type 67 (rifle grenade): This is one of the standard Chinese rifle
grenades, issued in large numbers to its troops and offered for
export. It is designed to be launched from unmodified AK-series
weapons or the Type 81 rifle series, and uses a ballistite cartridge. It
is a large grenade, and has good effectiveness against armor.
Type 76 (rifle grenade): This is a newer Chinese rifle grenade. It is
much lighter than the Type 67, but has similar effectiveness. It is
designed for firing from unmodified AK-series or Type 81 rifles, and
requires a ballistite cartridge.
RAAM (rifle grenade): RAAM stands for Rifle-launched Anti-Armor
Munition. It is a bullet-trap rifle grenade with a high-efficiency HEAT
warhead using advanced principles. It may be fired from any
5.56mm NATO or 5.56mm Duplex-firing rifle or carbine using an
expendable plastic adaptor. Preparing the rifle grenade for use
requires 1 phase (5 seconds). It is a rocket-boosted grenade, but the
rocket does not fire until the weapon has traveled 10 meters, and
there is no danger from backblast.
Weapon
M-19 (60mm mortar)
HE
WP
ILLUM
Smoke
Type W-87 (81mm mortar)
HE
WP
I LLUM
Smoke
M-30 (4.2 mortar)
HE
WP
ICM-DP
ILLUM
CN/CS
T 59-1 (130mm field gun)
APC
APFSDS
APHE
CN/CS
Smoke
ILLUM
CLGP
HE
HEAT
Powder charge
75mm pack howitzer
HE
Smoke
ILLUM
D-30 (122mm howitzer)
HE
HEAT
ICM
ICM-DP
CLGP
ILLUM
Smoke
CN/CS
VHF Jammer
HE-ERFB
Powder charge
155mm howitzer
BONUS
Chaff-ERFB
CN/CS RAP
FASCAM (ADAM) RAP
FASCAM (RAAM) RAP
HE
HE-ERFB
CLGP RAP
HEAT
HE-ERFB-BB
ICM DP RAP
ICM-DP ERFB-BB
ILLUM RAP
Jammer RAP
Ogre ICM-DP
SADARM RAP
WP
WP ERFB
WP ERFB-BB
Powder charge
Dmg
5d6
3d6 fire
5d6
3d6 fire
5d6
3d6 fire
4d6/7d6AP
Special
10d10
12d10
8d6
Special
6d6/10d6AP
8d6
7d6/10d6AP
5d10
5d6
5d6/8d6AP
4d6
4d6/6d6AP
4d6/8d6AP
Special
Special
5d6
5d10/5d6 AP
Special
5d6
5d10
6d6
6d6
6d6
6d6/6d10 AP
6d6
4d10/5d10AP
4d10/5d10AP
Special
5d6
5d6/6d10 AP
4d6/3d6 fire
4d6/3d6 fire
4d6/3d6 fire
-
Burst radius
(ft.)
30
25
1500 (6 rds)
75 (20 rds)
50
50
1500 (8 rds)
100 (20 rds)
75
75
75
1500 (10 rds)
200 (20 rds)
75
300 (20 rds)
100 (15 rds)
2000 (15 rds)
75
75
50
50
100 (15 rds)
1500 (10 rds)
75
75
100
100
75
2000 (20 rds)
200 (20 rds)
200 (20 rds)
3 miles
75
50
1500 (20 rds)
400 (20 rds)
120 ft. field
120 ft. field
100
100
100
100
100
200
200
3000 (20 rds)
3 miles
200 field
50
100
100
100
-
Min
range
50
50
50
50
80
80
80
80
700
700
700
700
700
400
400
400
400
400
400
400
1600
1600
1600
2700
2700
2700
2700
2700
2700
2700
2700
2700
2700
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
9600
-
Indirect
Fire Rng
3500
3500
3500
3500
4500
4500
4500
4500
6800
6800
6800
6800
6800
N/A
N/A
27000
27000
27000
27000
27000
27000
27000
9000
9000
9000
15000
15000
15000
15000
15000
15000
15000
15000
15000
21000
20000
27000
30000
38000
38000
38000
24000
30000
40000
24000
39000
38000
30000
38000
38000
28000
38000
24000
30000
39000
-
Reload
(rds)
1
1
1
4
5
6
7
-
Crew
3
3
5
8
5
8
8
-
Setup
Time
30 sec
2 min
5 min
7 min
5 min
10 min
15 min
-
Wgt (lb)
45
3
5
6
5
100
9
9
10
9
500
25
28
28
25
28
6.3 tons
125
130
135
110
130
100
120
125
115
45
16
12
12
3 tons
65
60
65
65
60
60
50
50
65
65
22
13 tons
130
95
100
100
110
90
95
115
85
95
85
90
95
120
90
100
85
85
90
60
Price
($)
$3000
25
50
25
30
$4000
57
100
50
60
$7000
100
200
750
100
125
$30,000
800
1000
1200
650
500
550
8700
800
800
50
$9,000
85
85
85
$85,000
400
400
2200
2400
4000
370
310
310
4000
560
40
5000
650
500
4500
7000
450
550
4500
450
700
3800
4000
400
7000
3000
6600
700
900
1100
50
range and in addition for round has a gas expansion ring to seal the
bore upon detonation of the propelling charge, causing the round to
be forced out of the gun at a higher speed.
FASCAM: FAmily of SCAtterable Mines, a round that distributes
mines in the burst area. There are two types: ADAM (Area DeniAL
Munition) that drops 9 antipersonnel mines, and RAAM (Remote AntiArmor Mine), that distributes 6 antitank mines. These mines to not
arm until they touch the ground.
HE: High Explosive, a round packed with explosive filler to produce a
large explosion and is the most commonly available round.
HEAT: High Explosive Anti Tank, a round with a shaped charge to
burn through fortifications with a jet of hot plasma.
ICM: Improved Conventional Munition, a hollow round filled with
grenades to saturate the burst area with fragmentation explosives.
ICM is effective only against exposed personnel and soft-skinned
vehicles.
ICM-DP: Improved Conventional Munition-Dual Purpose, a round
filled as ICM, but with grenades that can penetrate armor as well as
kill personnel and soft-skinned vehicles.
ILLUM: ILLUMination, a round where the burst radius is lit up by a
brilliant parachute flare or star shell. The area is lit as if by daylight,
and the secondary burst area is lit as if by twilight.
Jammer: A round that deposits a device to jam radio transmission in
the burst area. All those trying to transmit on enemy radio
frequencies in the area of the jamming must make a DC 20 Int roll to
successfully get a transmission through. Frequency hopping radios
may make it a DC 10 Int roll. This device burns out in one hour.
Ogre ICM-DP: This version of ICM has a higher penetration and a
larger burst area. The round contains two submunitions, and attacks
the two closest vehicles to its burst point within its burst radius. If no
vehicles are within that radius, the rounds explode like normal ICM.
RAP: Rocket Assisted Projectile, a conventional with a rocket
package to extend range.
SADARM: Sense And Destroy ARMor, a round containing smart
submunitions to attack armor from above. A SADARM round contains
2 submunitions. Each submunition attacks random vehicular targets
within the burst radius with an attack roll of +8. The submunitions
have a penetration of 10d6. Rounds that miss hit the ground as per
the scatter diagram and explode like an ICM round.
WP: White Phosphorus, a round with incendiary fragments.
Min
rng
(yds)
400
Max
Rng
(yds)
4400
Reload
(round
s)
2
Speed
(ft/sec)
700
Weapon
HN-5 (MANPADS)
5d6
Burst
radius
50
QW-2 (MANPADS)
5d6
50
200
5000
600
6d6
30
800
4200
550
10d6
150
1500
12000
20
800
SA-14 Gremlin
(MANPADS)
FIM-92 Stinger
(MANPADS)
Patriot (SAM)
8d6
50
500
4500
500
8d6
50
200
4800
750
12d6
250
3000
230
miles
30 min.
1700
Accracy
(Guidance)
DC 20
(IR)
DC 10
(IR/Radar)
DC 20
(IR)
DC 15
(Command)
DC 15
(IR)
DC 15
(IR)
DC 5
(Radar)
Wgt (lb)
10/25
15/25
10/25
100/200
7/28
10/25
8 tons/
1500
Price
$4000/
$10000
$35000/
$17000
$5000/
$3000
$15000/
$25000
$4000/
$13000
$10000/
$12000
$750000/
$50000
Weapon (Proficiency)
Compound bow (Small Arms)2
Barnett Crossbow (Small Arms)
M9A2 Flamethrower (No feat)
Javelin (Thrown)
Pepper spray (Simple)
Shuriken (Thrown)
Taser X26 (Simple)
Whip (Simple)
Dmg
1d8
1d10
3d6
1d6
Special2
1
1d42
1d2
Critical
20
1920
20
20
20
Damage
Type
Piercing
Piercing
Fire
Piercing
Special2
Piercing
Electricity
Slashing
Range
Increment
40 ft.
40 ft.
30 ft.
5 ft.
10 ft.
5 ft.
15 ft.3
ROF
1
1
1
1
1
1
1
1
Mag
1 int.
10 int.
1 int.
1 int.
Size
Large
Med
Large
Med
Tiny
Tiny
Small
Small
Wgt.
3
7
50
2
0.5
0.5
2
2
Price
Res.
Mil
made against targets no farther than 200 feet away. Cannot be used
outdoors during the daytime. Laser dot stays coherent up to 1000
yards away. The AN/PAQ-4C is the IR version and is visible only with
IR night vision optics.
AN/PEQ-2 Target pointer/Illuminator/Aiming light: $600. Mounted
on scoped rifles and carbines, this laser sight it projects either a
visible red dot or IR dot (visible only with NVG) on the point-of-aim
and grants a +1 equipment bonus on all attack rolls made against
targets no farther than 300 feet away. Cannot be used outdoors
during the daytime. Laser dot stays coherent up to 2000 yards away.
M145 Telescopic sight: $1000. Internally illuminated scope
improves low-light performance. 175 hour battery. Reduces miss
chance from darkness concealed targets by 20%.
Aimpoint Comp scope: $300. Parallax-free scope superimposes
red dot on target with unlimited eye relief and field of view. Shooter
can take rapid aim without closing one eye to aim. Grants +1 to
attack.
Leupold M-8 6x42 Tactical rifle scope 1 lb, $600. A x6
magnification higher-end scope increases the range increment for a
ranged weapon by x1.5. If magnification is used, shooter must spend
a move or attack action to acquire target. If you change targets or
otherwise lose sight of the target, you must reacquire the target to
gain the benefit of the scope.
Trijicon ACOG scope S, 5 lb., $900. A x1.5 magnification electrooptical scope functions the same as a standard scope in normal light.
In low light, however, the user sees through it as if he were using
night vision goggles.
Swarovski Optik 6-24x50 rifle scope T, lb., $1000. A x24
magnification high-end scope increases the range increment for a
ranged weapon by x1.5. If magnification is used, shooter must spend
a move or attack action to acquire target. If you change targets or
otherwise lose sight of the target, you must reacquire the target to
gain the benefit of the scope.
AN/PVS-4 Night vision scope S, 5 lb., $2000. A x3 Gen II electrooptical scope functions the same as a standard scope in normal light.
In darkness, however, the user sees through it as if he were using
night vision goggles. If magnification is used, shooter must spend a
move or attack action to acquire target. If you change targets or
otherwise lose sight of the target, you must reacquire the target to
gain the benefit of the scope.
AN/PVS-10 Night vision sniper scope S, 5 lb., $7500. A x8 Gen III
electro-optical scope functions the same as a standard scope in
normal light. In total darkness, however, the user sees through it as if
he were using night vision goggles. If magnification is used, shooter
must spend a move or attack action to acquire target. If you change
targets or otherwise lose sight of the target, you must reacquire the
target to gain the benefit of the scope.
AN/TVS-5 Night vision sight S, 10 lb., $5000. A x4 Gen III electrooptical scope functions the same as a standard scope in normal light.
In darkness, however, the user sees through it as if he were using
night vision goggles. Usually Mounted on heavy support weapons. If
magnification is used, shooter must spend a move or attack action to
acquire target. If you change targets or otherwise lose sight of the
target, you must reacquire the target to gain the benefit of the scope.
AN/PAS-13 Medium Weapon Thermal Sight S, 12 lb., $5000. A x4
Gen III electro-optical scope functions the same as a standard scope
in normal light. In darkness, however, the user sees through it as if he
were using night vision goggles. Extended 10 hour battery. If
magnification is used, shooter must spend a move or attack action to
acquire target. If you change targets or otherwise lose sight of the
target, you must reacquire the target to gain the benefit of the scope.
Weight
(lb)
Restriction
Price
13
Throw
Range
Increment
10 ft.
Licensed
20 ft.
Restricted
19
Restricted
Concussion
See
text
10 ft.
20
20
Illegal
$10/$900
(100 case)
$50/ $1000
(20 case)
$75 per
2m roll
$5
Slashing
Slashing
10 ft.
20 ft.
12
15
10 ft.
10 ft.
2
1.5
Illegal
Military
4d6
Slashing
20 ft.
15
10 ft.
Military
4d6
Slashing
20 ft.
15
10 ft.
Military
10 ft.
See
text
6d6
10 ft.
Restricted
Fire
See
text
See
text
10 ft.
15
10 ft.
Military
2d6
Fire
20 ft.
15
10 ft.
Military
See
text
Concussion
30 ft.
15
10 ft.
Restricted
$10/$180
(20 case)
4d6
Concussion
20 ft.
Licensed
4d6
Slashing
20 ft.
Military
2d6
Slashing
1 ft.
Military
6d10
Slashing
30 ft.
30
Military
4d6
Slashing
25 ft.
20
Military
5d6
Slashing
18
Military
4d6
Slashing
See
text
15 ft.
13
Military
$60/$1200
(20 case)
$65/ $600
(10 case)
$65/ $600
(10 case)
$180/$500
(3 case)
$90/ $900
(10 case)
$240/$1200
(6 case)
$1000
6d12
Slashing
30 ft.
15
10
Military
$300
6d10
8d12
Slashing
Slashing
30 ft.
150 ft.
12
110
Military
Military
$550
$800
Weapon
Dmg
Crit
Damage
Type
Burst
Radius
Reflex
DC*
Dynamite
2d6
Concussion
15 ft.
M112 C-4
charge
Primacord
4d6
Concussion
2d6
Concussion
3d6
1d6
4d6
Ammonium
Nitrate IED
Pipe bomb
M-67 Frag
grenade
Type 82-2
Frag grenade
RGD-5
Frag grenade
M18 Colored
smoke grenade
M7A3 Tear gas
grenade
M-14 Thermite
grenade
M-15 White
phosphorus
grenade
Mk3A2
Concussion
grenade
M-118 Sheet
explosive
M-14 APERS
mine
Type 72 APERS
mine
M-19 AT mine
M-26 Bounding
APERS mine
M-18A1
Directional mine
M1A1 Bangalore
torpedo charge
20 lb Satchel
charge
M2 SLAM mine
M180 Cratering
charge
Weapon
Critical2
Direct Splash
Dmg
Reflex
Range
Weight
Dmg
Hit
Type
DC*
Increment
(lb)
Dmg
Acid, mild
1d6
1
20
Acid
15
10 ft.
1
Molotov cocktail1
1d6
1
Fire
12
10 ft.
3
* Reflex Save DC against thrown explosive or if the character notices hitting a trigger or trip wire.
1 This weapon cannot be purchased as an item; the price given is for the weapons components.
2 Threat range applies to direct hits only; splash damage does not threaten a critical hit.
$5
$15/$300
(20 case)
$10/$300
(20 case)
$10/$300
(20 case)
$18/$250
(16 case)
$35/$500
(16 case)
$20/350
(16 case)
$12/170
(16 case)
Restriction
$3
$1
Splash Weapons
Many splash weapons, such as Molotov cocktails, are essentially
homemade devices (improvised explosives). The purchase DC given
in Table: Explosives and Splash Weapons reflects the typical cost of
the necessary components. See the Craft (chemical) skill for details
on making improvised explosives.
Acid, Mild: A character can throw a flask of acid as a grenade-like
weapon. A flask is made of ceramic, metal, or glass (depending on
the substance it has to hold), with a tight stopper, and holds about 1
pint of liquid. This entry represents any mild caustic substance. Acid
may be purchased in many places, including hardware stores.
Molotov Cocktail: A Molotov cocktail is a flask containing a
flammable liquid, plugged with a rag. A Molotov cocktail is easily
made by hand (Craft [chemical] check DC 10 or Intelligence check
DC 15). To use it, the rag must first be lit, requiring a move action
(and a lighter or other source of flame). The cocktail detonates in 2
rounds or on impact with a solid object, whichever comes first. A
target that takes a direct hit is dealt an additional 1d6 points of fire
damage in the following round and risks catching on fire.
ARMOR
Armor Penalty: The heavier or bulkier the armor, the more it affects
certain skills. This penalty applies to checks involving the following
skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently,
and Tumble.
Speed (30 ft.): Medium and heavy armor slows a character down.
The number in this column is the characters speed while in armor,
assuming his base speed is 30 feet.
Weight: The armors weight. Because of the nature of armor fiber,
the weight increases by 1.5x if it gets wet.
Price: Standard price at military PX or police shop. Used armor may
have diminished ballistic protection depending on its exposure to
extremely warm temperatures, corrosive chemicals and standard
wear-and-tear.
Body Armor
Armor
Steel helmet
Kevlar helmet
Light Armor
Leather jacket
Undercover vest (Level IIA)
Impact armor
Medium Armor
Level II patrol vest
Level IIIA vest
Interceptor IBA (Level III)
Interceptor vest with front
and back SAPI plates
Dragonskin
Heavy Armor
Flak vest (PASGT)
Assault vest (Level IV)
Assault vest with front and
back SAPI plates
SAPI plates alone in carrier
Ceramic plate (Level III)
Equip.
Bonus
Nonprof.
Bonus
Max Dex
Bonus
+6
+7
Armor
Penalty
-0
-0
Speed
(30 ft.)
30
30
Weight
3 lb.
3 lb.
Price
$100
$250
Impromptu
Concealable
Tactical
+1
+3
+5*
+1
+1
+3*
+8
+5
+3
0
2
-3
30
30
30
4 lb.
3 lb.
8 lb.
$200
$400
$200
Concealable
Tactical
Tactical
+4
+5
+6
+2
+2
+2
+4
+3
+3
3
4
4
25
25
25
4 lb.
8 lb.
10 lb.
$500
$700
$800
Tactical
Tactical
+9
+12
+2
+3
+2
+3
4
4
25
25
20 lb.
25 lb.
$1300
$6,500
Tactical
Tactical
+3
+7
+1
+3
+2
+2
5
5
25
20
10 lb.
20 lb.
$300
$1000
Tactical
Tactical
Tactical
+10
+5
+4
+3
+2
+2
+1
+3
+1
6
4
8
20
25
20
30 lb.
10 lb.
7 lb.
$1500
$600
$200
Type
Tactical
Tactical
Firearm type
.22 LR Handgun, .38 Special
.357 magnum, 9mm handgun
.357 magnum, 9mm handgun
.44 Magnum, 9mm SMG
7.62mm or .308 rifle
M-14
Ammunition
.22 LRHV, .38 Sp RN Lead
.357 Magnum JSP 158 gr, 9x19mm FMJ 124 gr
.357 Magnum HV/JSP 158 gr, 9x19mm FMJ HV/124 gr
44 Mag Lead GC 240 gr, 9mm FMJ 124 gr
7.62 x 51mm FMJ 150 gr
7.62 x 63 (.30-06 AP 166 gr)
Light Armor
Leather Jacket: This armor is represented by a heavy leather bikers
jacket. A number of other impromptu armors, such as a football pads
and a baseball catchers pads, offer similar protection and game
statistics.
Undercover Vest: Designed to go unnoticed under loose or heavy
clothing. Has pockets for inserting trauma plates when needed, but
eliminates its concealibility. (NIJ Level IIA)
Impact armor: Although the full set of hard plate armor appears
menacing, it is designed solely or impact protection and not ballistic
at all. Users include correctional officers, riot police, motorcross
racers, rodeo crews, paint-ballers and full contact martial arts
instructors.
Test range
5m
5m
5m
5m
15m
15m
Assault Vest: Built like the tactical vest, but incorporating groin and
neck protection as well as added protection over the chest, this armor
provides additional protection in battles against heavily armed
threats. (NIJ Level IV)
Ceramic and SAPI plates: Ceramic plates are used to try to defeat
higher-velocity rifle rounds and add considerable weight to already
heavy body armor. Ceramic plates or heart plates worn with body
armor add a +2 bonus. However the impact of a rifle round, whether
or not it penetrates, will shatter the plate, reducing its armor bonus to
+1. SAPI plates are larger and curved for comfort, adding +3 to body
armor. If a pair of plates worn on the front and back of a carrier
harness, without any armor vest, SAPI and ceramic plates provide a
+5 and +4 Defense bonus respectively.
Riot Control Shield: $100, 5 lbs. Wide use in the United Kingdom
and Israel, but are also used in the United States, China and many
other countries. The shields are primarily designed to protect law
enforcement officers from thrown projectiles (rocks, bottles, etc),
liquids, and stray bullets, and other forms of violence. The tough
shields can withstand battery with clubs, stabbing knives and the
penetration of most handguns and rifles. Machinegun fire will
penetrate and the shields offer no protection against explosive
concussion. A riot shield provides one-half cover (a +4 bonus to
defense) against one arc of fire. The character may change the
shields facing once per round on his action as a free action. If the
character makes any ranged attacks against targets in that fire arc,
he has a 2 penalty to his attack rolls. Melee attacks can be made at
no penalty.
Medium Armor
Patrol vest: Standard issue in many police forces, this vest provides
maximum protection in a garment that can be worn all day long under
regular clothing. While it may go unnoticed by a quick glance, it is
usually visible to anyone looking closely for it, granting a +4 bonus on
Spot checks to notice the armor. (NIJ Level II)
Need a Lawyer?
The Law Offices of Thomas A. Farinella:
Criminal, Self-defense, Immigration,
Militia Detentions, Firearms, Bankruptcy,
Asset Seizure, Landlord/Tenant, Medical
Malpractice, Family, Divorce.
Free consult: 917-808-7053 or 718-962-0001.
Aryan Minor
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