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Final Year Project Abstract

BE CMPN-B
Jatankumar Rathod 40
Manan Satra
Anurag Upadhyay 59

20 Questions
20 questions is a group game usually played indoors. It encourages deductive
reasoning and creativity. In the traditional version, one player answers the
questions known as the answerer. He will think of an object and will not reveal this
to anyone. The remaining players ask questions to the answerer usually in a round
robin manner and try to guess the answer. The answerer will answer either Yes or
No to those questions. In many variations of this game, Maybe is also
considered as a valid answer. The most important rule of this game is for the
answerer to never lie about his answers. If a questioner guesses the correct answer,
that questioner wins and becomes the answerer for the next round. If 20 questions
are asked without a correct guess, then the answerer has stumped the questioners
and gets to be the answerer for another round.
In order to make a computerized version of this game, we need the knowledge of
neural networks as well as artificial intelligence and to combine them. The
principle is that the player thinks of something and the software asks a series of
questions before guessing what the player is thinking. This artificial intelligence
learns on its own with the information relayed back to the players who interact
with it, and is not programmed. The player can answer these questions
with: Yes, No, Unknown, and Sometimes. Therefore using artificial neural networks
(ANN) the software can pick the questions and the guess the relevant answers for it
all by itself. The most widely used algorithm for this software was patented by
Robin Burgener in the year 2005. Using that algorithm one can develop such
software.
Robin Burgeners patent application:
http://www.google.com/patents/US20060230008?dq=Artificial%20neural
%20network%20guessing%20method%20and%20game

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