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HAZARDOUS MATERIAL
Get out of your comfort zone.
16
Vol.
CONTENTS
C
WYRD
CHRONICLES
igate!
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a
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t
lick
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FOREWORD............................................................................... 1
LETTERS TO THE EDITOR.........................................................2
:
Note
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ny p
on a return
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Cl
to
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ber
num his inde
t
to
content guide
stories
terrain
game sessions
Credits
mechanics
painting
battle-reports
Creative Director
Graphic Artist
Contributing Authors
Nathan Caroland
Jorge Gomez
Alex Cairns
Adrian Scott
Graeme Stevenson
Mason Crawford
Noxweiler Berf
Liam Tennant
Joseph Girard
Michael Kelmelis
Denis Graziano
Layout
Jorge Gomez
Illustrations
Editor
Hardy Fowler
Jorge Gomez
Aaron Darland
gallery
FOREWORD
You know, every time I sit down to write one of
these, all the words go completely out of my head,
or worse, it sounds like bragging and tooting our
horn which honestly, just isn't me. Don't get me
wrong, I love our product and what we've done, and
I want everyone to enjoy it, I just don't want to come
off as that pompous ass who never shuts up.
And other stuff. What other stuff you ask? Well, you
can ask, but then I'd have to say 'SOON' and that'll
just irritate you to all sorts, so we'll hold off on that
one a bit.
Seriously. SOONTM
Nathan Caroland
:: S T E A
LT
n!
ca
::
yo
u
H!
Find m
e if
CHRONICLES
Deception Article, December 2014
Sir,
Parts of the Deception article in the last Chronicles were excellent. The bits that I dont like (and unfortunately
Ive heard it all before from a good friend of mine whom I disagree with) are giving your opponent advice to try
to make them do what you want and providing only the information they ask for, and nothing else.
My problem with the first is that it sounds so genuine, it sounds so much like they are actually trying to help,
so when it turns out it was a ploy I feel betrayed. I assume that my friends (and whether I know you yet or not,
were friends by default because we love Malifaux!) dont lie to me, so please dont do that.
The second is just as annoying. There is a ton of information to know in this game, and sure not telling all
of this stuff marks the difference between skilled and super skilled, but I dont want someone to win
because they didnt know Montresor had Terrifying, or that my Metal Gamin has Hard to Kill, I want to win
because I played a better game. If someone does this to me consistently, I stop playing them. Someone asks
me how many wounds that Metal Gamin has left, I tell them 2, with Hard to Kill and Armor +2, and I appreciate
when they do the same.
Actually, the same thing with Triggers. Im on 18 with an execute trigger. If I want more information, Ill ask,
but if you just say 18 and I pass on cheating and you say oh yeah, Im executing, were going to have words!
And this isnt a case of regular/tournament play, again -- Im with the competitive all the time crowd. I just
think there are some lines that arent meant to be crossed, if you want to be invited back to the club again. :)
Respectfully,
rythos42
Sir,
I have always found discussions on proper competitive behavior to be rather interesting; especially in
wargaming communities. Both here and in Warhammer forums you see people talking about how misleading
opponents through [useless] truths is an awful behavior. Yet if you look to other professional games (live
sports, League of Legends, and even Diplomacy) you will find active deception of this sort occurring all the
time (especially in Diplomacy...).
Once a player stops considering themselves to be a hobbyist and starts considering themselves to be a
professional there is a shift in how much good information they will give to an opponent (less) and how much
guiding information they will give (more).
In a way Malifaux is actually a lot like Poker since it involves a hand of playing cards. You can attempt to
count cards by keeping track of your opponents discard to figure out the likelihood they will pop out
something problematic, and you can also bluff them about the contents of your own hand (and in fact there
is at least one master, Lynch, who is explicitly built to pull such a deception). As others have said, once you
hit the competitive scene you cant expect your opponent to hold your hand for you. Often matches between
professionals arent about how much better one is compared to the other, but about who makes the most
important mistakes. Forgetting potential triggers is one such mistake.
I get wanting to have a friendly game, and thats what you should aim for when in a friendly environment.
But once you hit a tournament you should only expect sportsmanship, which is not the same as friendly.
Sportsmanship is more about respecting your opponent and less about making sure they are fully informed.
In the same vein I find WAAC (win at all costs) to be an odd insult. It reminds me of the insult tryhard from
League of Legends. If youre aiming to win a game, wont you try your hardest and use any legal tool you
have access to to win at all costs?
Respectfully,
Jason Zeeblee Leonard
COMMUNITY
Sir,
Im writing in as there seems to be a plague of hobby related pledges appearing across the Internet in what has
been come to known as ToMB. This ToMB, or Tale of Malifaux Bloggers as it is known by our Blog Scientists,
sees people committing to starting a new Malifaux crew and painting set amounts each month. A second
symptom also appears in the form of writing about said progress for all to see.
Update - Further information seems to have determined that this in fact is not a disease but simply a
worldwide online community project. More information has been posted on the Wyrd Forums for anyone who
would like to join and/or follow these phenomena.
P.S. Are you troubled by lack of hobby related noises? Do you experience feelings of dread on the bus or
train? Have you or any of your family ever listened to the radio or a podcast?
If the answer is yes, then dont wait another minute. Pick up you Internet connected device and download the
professionals: SMP Radio! Our courteous and efficient hosts are on call... some hours of the day to serve
all your hobby podcast need. Were ready to be listened by you: SMPRadio.podbean.com
Respectfully,
Ben Sime, SMP
COMPANY
Sir,
I want to start by saying that the overwhelming majority of your business practices are attractive to consumers;
price points of merchandise, LGS support, Open Beta(s), tournament support.
The list is long. This style of approach certainly has a direct influence in where I, and other gamers Ive
spoken with, spend our discretionary funds. This is especially true when you compare Wyrds approach to
certain other companys approaches in the same (niche) market.
This said, in the five years I have purchased your products and played your games, there is one weakness
that continues to bother me and I cant figure out why it continues: your product release schedule. In
particular the manner the consumers are made aware of what is coming out and when.
Now, I am not speaking of specific incidents that may have occurred over the years, especially when dealing
with the transition from metals to plastic models. Nor do I speak of products developed outside the normal
month-to-month business model that Wyrd follows (Black Friday sales, GenCon advances, Kickstarters). I
am specifically speaking of instances is the past when we were given releases three to four months in
advance, only to then run past the time with some items never released or the schedule to exhaust and have
no sign of future releases.
I am not asking for a ten or twelve month lead time (as nice as it would be!), I am not asking for a release
schedule to be absolute and error free. But it would nice to have a consistently updating schedule to
reference. In todays age of communication allowing a significant portion of Wyrds release schedule to come
from secondhand online retailers is not how I prefer to learn of coming products.
Wyrds owners and employees have consistently showing a willingness to connect directly with the consumer,
another feather in the companys cap. Why cant the company offer us a consistently updating release
schedule of their upcoming products?
Respectfully,
Ian Drool_bucket Nelson
Rathnard gives
love
advice
- also malifaux Adrian Scott
case they tend to work better when supported by
the other elements of your crew. If theyre able to
benefit from the others strengths two models can
indeed be stronger than the sum of their parts.
Avoid dependence.
While two people in a relationship should be better
than the sum of their parts, one must be cautious
about one partner emotionally smothering the
other. People need to have their own space, their
own lives and most importantly, not rely on the other
just to feel good about themselves.
Being a Loner
As it turns out, such fulfilling multi-partner
relationships can only last so long. The reason for
this escapes even me. But for some reason my
many wives eventually take issue with the living
arrangement (especially once they find out about
each other). The name calling starts and sooner or
later, I end up looking like the bad guy. Its just one
of the mysteries of love I guess.
Still, theres something to be said for a lonely life
of loveless independence. Youre reliant on nobody
and youre free to do what you need to do at your
own pace. And sometimes, you just need to be a
lone wolf, confident in your own abilities and without
the baggage from having so many partners.
Epilogue
So thats it for another month. Once again I have
availed you with my thoughts on Malifaux, and
even incorporated some invaluable information on
relationships. For now however, I must leave you to
the rest of your internet browsing for the evening.
So I leave you with this one final piece of wisdom:
Taking love advice from strangers on the internet
can be hazardous to your health.
Until next time,
Adrian
TOURNAMENT
Hosted at the NOVA Open in 2015 www.novaopen.com
will be the first annual National Malifaux Championship!
novaopenstore.com/novacart
MALIFAUX
BRAIN TEASERS
Moxypoo
Youve had a lot of fun this game killing your
opponents models, but now its the last turn, and
you suddenly realize youre losing 6VP to 0VP. All
hope is not lost! You still have some assets.
1 Soulstone remains in your cache and you have the
Red Joker and 13 Masks in your hand. Unfortunately,
you only have Jack Daw with the Slow Condition left
to activate before the end of the game. He has the
Guillotine Injustice, Firing Squad Injustice, Drowning
Injustice and Twist and Turn upgrades.
Difficulty: 3
4"
JACK DAW
10
3"
DROWNED
13
MONTRESOR
1"
ICE GOLEM
3"
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She loved the precision and the economy of the PolyFunctions design, the understanding of mechanical
fundaments evident in its shape. To the uneducated
it probably didnt look much more than a clanking
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13
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15
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Be my Valentine
Okay
She stuffed the paper into Barneys chest cavity and
slammed it shut with rather more force than shed
intended, then rattled about with artificial industry,
stuffing away her tools while she wondered what
shed gotten herself into.
17
Ada tip-toed past the ranting manager and the palefaced foreman, wincing at the managers accusation
that the loss would be coming out of the foremans
pay packet unless he could find the sheets that he
has misplaced, or perhaps he was just incapable
of counting past fifty, and on to the warehouse.
Please be there.
Adas pulse was rushing in her ears, turning the
harsh clatter of the workshop to an absent rumble.
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And it was steel. It was all steel. His face, his hair
- everything. Her Valentine was made out of metal.
Two soft amber eyes
watched her from behind
the mask.
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SCENARIO
Red Joker:
C:
The Bone Stag can smell the fear coming off you. Push
the Bone Stag marker 3 towards this model.
SeTup
R:
T:
M:
Deployment
This Scenario uses Corner Deployment.
Special
Any time a model comes into base contact with the Bone
Stag, that model suffers a 3/5/9 damage flip which may
not be cheated. The models controllers opponent flips
this damage.
Any non-peon model within 3 of the Bone Stag may make
a (1) Interact Action with it to flip a card and consult the
table below:
The Bone Stag leaps high into the sky! Place the Bone
Stag marker into base contact with any model in LoS.
Black Joker:
The Bone Stag claims its due! Sacrifice this model.
ViCtory
At the end of each Turn after the first, any player with at
least two non-Peon models within 3 of the Bone Stag
gains 1 VP.
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Salutations, Wrydos.
Mackenzie Sprader
Molly McIsaac
Christopher Wylie
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The Basics.
Design. Start from the original character art.
Claire Max
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NOXWEILER BERF
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AA one-shot
Dragon
and
a
Vase
ADVENTURE FOR THROUGH THE BREACH
Liam Tennant
Summary: An eccentric Doctor named Ferman
Quelch has taken a great interest in the Three
Kingdoms after his first visit to Little Kingdom where
he became fascinated with eastern medicines. From
that point on he almost obsessed over the Three
Kingdoms and all aspects of their culture not just
their medicine he sought to acquire trinkets and
objects of as well. His minor wealth and stature
enabled him collect all manner of objects, but so far
his most prized possession is still the first artefact
of significance he obtained: a Jade Dragon.
The Game
Estimated time to play: 4-5 hours for 4 players.
Tarot Tie-ins: CRNC 9C for not all treasures glimmer
in the light relates to you seeking the missing
Ornamental Vase a treasure Quelch is willing to pay
handsomely for.
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At that point, Quelch will ask if the Fated will accept the
job and when they agree he offers a round of drinks for
all and asked how he and Kinkuro can be of further
assistance for them to begin their investigation.
Prologue
The Fated have seen the reward poster that Quelch
put up in one of their usual haunts. It calls for
individuals to track down and recover an item
of personal significance to the owner. The party
responded and Kinkuro has set up a meeting
with Quelch and the Fated in a private room at the
establishment. The room has a table in centre of
it enough for 10 people to sit and have a meal the
furnishings are not opulent but are a little more
refined compared to what is in the common area.
The room is dimly lit with gas lamps.
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Qi and Gong
Scene 1 - Investigation
Upon getting settled in their rooms at the Qi & Gong
the Fated will have to decide on where to focus
their investigation. There is not a level of stress or
tension yet in the adventure and the Fated should
feel free to explore their surroundings and bounce
ideas off one another about where to start.
Markets
People here will communicate through the language
barrier, but the conversation will be broken and
confusing. Wares being sold here are of the
everyday with nothing exotic. If you try to intimidate
the stall owners they will just scare without giving
any information. The Market is essentially a dead
end, but can provide plenty of flavour of the area.
Gambling House
It is possible to investigate here by asking the
gamblers about trade in Little Kingdom, but Fated
will have to loosen them up a bit and have them feel
comfortable that they are not being hustled. Use the
same Ongoing Challenge as at the Qi and Gong, but
failure here is much worse. If the Fated fail, see the
Ambush sidebar.
Opium Dens
The opium dens have the potential for gang
interference as they are not happy about questions
being asked. If the Fateds line of questioning fails
quickly and they persist they will face the Ambush
complication in the sidebar.
Qi & Gong
Markets
Opium Dens
Gambling Houses
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AMBUSH!
Depending on the outcome of questioning at the
gambling houses and opium dens, a shadowy
force may reveal its hand a little earlier than
desired to stop this investigation cold. After all,
who is going to miss a few mercenaries and
outsiders in the Little Kingdom?
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The Docks
If the Fated stake out warehouse for activity it will
be uneventful, but the Fatemaster is encouraged to
incorporate the earlier Ambush complication if the
Fated delay too long.
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The Fated may choose to walk out, and if they do, the
adventure ends (except for an irate Quelch, which they
may confront or ignore). If they choose to stay, they
must fight Kinkuro and the Ten Thunders Brothers.
Kinkuro gives the Fated 2 minutes dramatic time to
decide before he makes the decision for them.
Using the Fatemasters Almanac, you can use the
following stats: Kinkuro (use the Executioner stats
on page 155, using the official errata to make his
damage 3/4/5). He will be accompanied by 3 Ten
Thunders Brothers (use the Ronin stats on page
163) and 2 Ten Thunders Archers (use the Guild
Rifleman stats on page 145, replacing the gun with
a bow).
If Kinkuro is defeated and allowed to live, he will
return another day to get what is rightfully theirs. If
he defeats the players, he will not kill them, but he
will cut them with the Katanaka mark, indicating to
all that they are disgraced and defeated.
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Hazardous Material
Joseph (Rancor709) Girard
The world of Malifaux is a chilling world where Bad
Things Happen. But far too often the tabletop is a
land devoid of anything dangerous (outside of the
models, of course). The environment, so harsh and
unforgiving, isnt represented on the gaming table
often enough especially when the fine people at
Wyrd spent time writing the hazardous terrain rules.
This article is about getting out of your comfort zone
and making the dangers of the land of Malifaux
come alive on your tabletop.
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Peaceful Malifaux
Michael Kelmelis
Michael is a regular writer on the Guessing Zero
gaming website at guessingzero.com, and is a co-host
of the podcast Gaming Done Right on the Guessing
Zero Network.
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1. Maneuverability
Maneuverability refers to several different aspects
of the game. It deals with the actual Walk value
of your models and how fast they can go. It also
deals with any other movement tricks your model
may have, like Leap on a Silurid. Finally, it deals
with your basic understanding of how to use the
abilities your model has in conjunction with the
terrain and placement of other models on the
board successfully.
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2. Unorthodox Tricks
When first looking over a new model, most people
will look at the Statistics, then immediately turn the
card over and look to the Attack Actions available
before moving to the Tactical Actions and Abilities.
I know when the Wave 3 Beta launched in January,
a lot of focus was given to the combat capability of
the new models. This often loses sight of some of
the most valuable possibilities with models. Almost
every model can move and attack, be it in melee or
at range. Where a models true uniqueness begins
to shine is with his Tactical Actions and Abilities.
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Resurrectionists
Guild
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Neverborn
Arcanists
Outcasts
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Gremlins
Preventing War
They also have one of the best cheap objectiverunners in their base model, the Bayou Gremlin.
At only three points, this Minion can be taken in
droves to the point where if one dies, it is not a
great impact to the rest of the crew. High Pitched
Squeel will help keep it safe should an enemy reach
it, and Drunk & Reckless will let it take three actions
on the turn it most needs it to get Victory Points.
When making plans to use these models, they can
be purchased as point-and-shoot models, firing off
to get a Victory Point or two and then immediately
die as your opponent is forced to take an AP to
shoot at them.
Ten Thunders
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- FEBRUARY RELEASE! -
Death of Metal
Denis Graziano
Hello everyone. Art can be messy. We make
mistakes, we change our minds mid-project, we
repurpose materials; there are all kinds of reasons
why art can be messy. This project starts out very
much that way.
Ill freely admit that I love plastic. Ill work with
metal if I have to, and I certainly love some of the
older metal models but I really love plastic. So even
though I already had a nicely painted Sabertooth
Cerberus, I couldnt wait to paint the new plastic
one. So I assembled it, based it, and primed it (I
normally dont base if I think I cant reach everything,
but I thought there was enough space under this guy
that it wouldnt be a problem). Thats where I ran
into my first challenge; what I though would be an
unnoticeable join popped right out when I primed it.
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SOON[no, really]
TM
wyrd-games.net