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A Multi-Method Investigation of Consumer Motivations in Impulse Buying Behavior
A Multi-Method Investigation of Consumer Motivations in Impulse Buying Behavior
A Multi-Method Investigation of Consumer Motivations in Impulse Buying Behavior
A multi-method investigation of
consumer motivations in
impulse buying behavior
Angela Hausman
Impulsiveness
Introduction
Impulse buying behavior is an enigma in the marketing world, for here is a
behavior which the literature and consumers both state is normatively wrong,
yet which accounts for a substantial volume of the goods sold every year
across a broad range of product categories (Bellenger et al., 1978; Cobb and
Hoyer, 1986; Han et al., 1991; Kollat and Willet, 1967; Rook and Fisher,
1995; Weinberg and Gottwald, 1982). Possibly, these negative evaluations of
impulse buying behavior emanate from psychological studies of
impulsiveness that characterize impulse behavior as a sign of immaturity and
lacking behavioral control (Levy, 1976; Solnick et al., 1980) or as irrational,
risky, and wasteful (Ainslie, 1975; Levy, 1976; Rook and Fisher, 1995;
Solnick et al., 1980).
Rook and Fisher (1995) were among the first marketing researchers to
suggest that these normative evaluations act to moderate individual
impulsive traits and, thus, reduce consumer impulse buying behavior. In
other words, consumers attempt to control their innate impulsive tendencies
because they do not want to be perceived as immature or irrational.
However, this moderating effect does not conform with the high reported
incidence of impulse buying behavior in studies conducted over the last four
decades. These studies show that most people almost 90 per cent make
purchases on impulse occasionally (Welles, 1986) and between 30 per cent
and 50 per cent of all purchases can be classified by the buyers themselves as
impulse purchases (Bellenger et al., 1978; Cobb and Hoyer, 1986; Han et al.,
1991; Kollat and Willett, 1967).
Normative evaluations
JOURNAL OF CONSUMER MARKETING, VOL. 17 NO. 5 2000, pp. 403-419, # MCB UNIVERSITY PRESS, 0736-3761
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Definitions
404
Buying behavior
Empirical study
Theory development
Our efforts to study empirically the impulse buying process and how theories
of information processing might account for the relative frequency of
reported impulse buying behavior led to the use of both qualitative and
quantitative data collection techniques. First, due to the exploratory nature of
our initial propositions, this paper used semi-structured interviews to explore
consumers' emotions regarding shopping, how they make buying decisions,
and why these decisions often result in impulse buying. Using this
exploratory study, as well as the literature as a guide, this paper next
developed a set of hypotheses related to impulse buying (testing these
hypotheses required development of a scale to measure hedonic buying) and
administered this scale, in combination with appropriate existing scales, to a
convenient sample of consumers.
405
Qualitative study
In order to gain a better understanding of the way consumers viewed their
buying and decision-making behavior, 60 semi-structured interviews were
conducted by trained interviewers. Informants consisted of a convenience
sample of consumers representing both sexes and various income and age
brackets. On average, interviews lasted approximately 20 minutes and were
recorded and later transcribed by the interviewers. To avoid contamination of
the data by attempts to portray actions in a socially desirable light,
informants were not asked directly about impulse buying and interviewers
were not told the exact nature of the project. Rather, both informants and
interviewers were told that the project was designed to explore shopping
behaviors, and the incidence of impulse buying was allowed to emerge
naturally.
Interviews
Hedonic desires
406
needs scale. Based on our informants' reports, needs for fun, novelty, and
surprise were identified.
Shopping experience
The following reports emphasize the fun or psychological lift consumers feel
during and after a hedonic shopping experience. Especially evident is the
contrast between the emotions evoked by the shopping experience and
aspects of routine existence:
I usually only shop for clothes when I need something specific or for a pick-me-up.
Just the atmosphere of new or different things makes me feel better . . . I mean
work is stressful enough. I don't want to go home to face a whole bunch more
work.
So yeah, basically it does make me feel better. I shop to pass the time and to visit
friends and, on occasion, to check out new items in the store, but mostly to pass the
time. Because, after a busy work day, sometimes I like to relax and walk up and
down aisles of stores.
I like to go to the mall or some of the little shops. For me, it's therapy. Just getting
into the department stores, into the mall is therapy. And I'll probably spend the
same amount as going to a therapist, so it doesn't matter. Shopping is therapy.
I feel good when I buy myself something and treat myself to stuff and going home
and looking through my bags and seeing what I bought.
407
Prevalent feelings that the shopping experience satisfied social needs was
probably the most commonly expressed reason given for impulse buying
behavior in the data. Typical of statements made by informants was the
following:
One of my enjoyable shopping experiences was last month, after Christmas. My
friends and I went shopping . . . I thought we would just shop for some shoes and
some casual clothes. But when we got to the mall . . . there were sales . . . sales . . .
sales. Everything looked good on me, but I can't buy them all.
I know my girlfriend likes to shop, so it's something we can do together when we
can't come up with anything else to do.
I went into K-Mart today and my daughter helped me pick out something for my
son's birthday and we had a lot of fun looking at purses. We weren't in any big
hurry and we found things we like and some we need. We just had fun.
408
mind for a couple of months. Not like exactly this, but like kinda what I wanted.
And when I saw it, I knew that was it. It's the one for me. It was like sparks went
off and we knew we were meant to be together.
Objective criteria
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Questionnaire
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Sample
Based on extant literature and the hypotheses developed through the theory
generation phase of this project, a 75-item multi-indicator questionnaire was
developed. The initial questionnaire was assessed for clarity, face validity,
and necessary completion time by a group of eight members who had been
involved in the qualitative data gathering phase of this project. After several
rounds of modification, an acceptable questionnaire was administered by
these group members to a convenience sample of 290 consumers using an
intercept technique. Of the sample collected, 18 responses were removed due
to incompleteness, leaving a final sample of 272 consumers. Table I displays
the demographic characteristics of this sample, showing a reasonable mix of
demographic groups represented in the data.
JOURNAL OF CONSUMER MARKETING, VOL. 17 NO. 5 2000
Characteristic
Age (years)
Under 21
21-29
30-39
40-49
50-65
Over 65
Sex
Male
Female
Marital status
Married
Not married
Children
Yes living with me
Yes but not in my home
No
Employment type
Full-time
Part-time
Unemployed
Note: n = 272
Measures
Hedonic consumption scale development. Using extant literature and the
interviews as a guide, a 13-item scale to measure the hedonic tendencies
of our consumer respondents was developed. The hedonic consumption scale
incorporated the fun scale developed by Farber and O'Guinn (1988), the
novelty scale originally developed by Unger (1981), and several items
suggested by the interview data. The initial pool of items was reviewed
by the interviewers and modifications made to several of the items. All
items were measured using five-point Likert type scales. Data generated
by the questionnaire were used to purify this scale based on the
recommendations of Churchill (1979), resulting in a unidimensional,
seven-item scale. The items comprising the hedonic consumption scale
are contained in Appendix 1.
Testing hypotheses
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Assessment of the hedonic scale developed for this study indicated that three
factors emerged, rather than the preferred single factor, from the initial pool
of items. Regarding the three factors, the first (which accounted for 47.3 per
cent of the variance) seemed to represent the fundamental elements of
hedonic shopping as presented earlier in this study, namely the novelty,
entertainment, and emotional lift achieved by consumers through their
shopping behavior. The second factor, which accounted for 8.4 per cent of
the variance, only contained three items which cross-loaded on the first
factor. The third factor also contained items cross-loading on the first, and a
high factor inter-correlation. Thus, hypothesis testing involved the items
loading only on the first factor (see Appendix 1). In addition to good face
validity, this unidimensional scale produced good reliability, convergent,
discriminant, and nomological validity (see Table II).
Recall that the impulse trait scale was fundamentally the one employed in
prior research, with small changes as a result of the qualitative portion of this
study. The reliability of this scale was good (see Table II) and, after deletion
of one of the reverse score items, unidimensional. Further, the scale
demonstrated good convergent and discriminant validity. The social scale
Trait
Trait
Hedon
Effort
Accur
Style
Age
Gender
Marital
Employmnt
0.8605
0.2773**
0.2375**
0.1153
0.3064**
0.0618
0.0403
0.1193
0.0679
Hedon
Effort
Accur
Style
0.8596
0.0182
0.1599
0.4845**
0.8228
0.4254**
0.0380
0.8162
0.0216
0.7492
Notes:
n = 245; ** p < 0.001
Cronbach's alpha reliabilities on the diagonal
Trait = impulse buying trait; Hedon = hedonic consumption; Effort = decision effort;
Accur = decision accuracy; Style = consumer stylishness
df
SS
MS
Hedonic
Accuracy
Effort
Style
2
2
2
2
16.209
5.571
6.336
24.658
8.105
2.786
3.107
12.329
0.0000
0.0289
0.0208
0.0000
developed for this study did not provide adequate psychometric properties in
terms of reliability and validity. All other scales used in this study provided
acceptable reliabilities and validity without making any modifications to the
initial scales (see Table II).
Analysis
Hypothesis testing
Hypothesis testing involved correlational and ANOVA analysis. These tests
resulted in several interesting and unexpected results. Perhaps the most
interesting came from the correlational analysis, which indicated that the
impulse buying trait did not correlate at the 0.01 level with any of the
demographic variables assessed (see Table II). This is surprising since both
academic and anecdotal sources imply strong gender and income effects;
therefore the lack of any demographic effects represents a contribution.
H1 hypothesizes that consumers engage in impulse buying to satisfy hedonic
desires for fun, novelty, and variety. Again, correlational analysis supports
this hypothesis ( p = 0.001). ANOVA also demonstrates that consumers who
are more impulsive are more likely to shop for hedonic reasons than those
who possess a small or moderate score on impulsiveness (see Table III).
H2 could not be tested quantitatively due to the poor performance of the
social scale. Qualitative data do support this hypothesis and suggest the need
for further testing.
H3 proposes that impulsiveness is correlated with consumers' desires to
fulfil higher order needs such as esteem and self-actualization. These needs
were operationalized as style consciousness, based on qualitative data
analysis. This hypothesis is supported since the data show a significant
correlation between style consciousness and impulsiveness ( p = 0.001) and
ANOVA results demonstrate a significant increase in impulsiveness among
increasingly style conscious consumers (see Table III).
H4 is also supported by the data gathered in this study. This hypothesis
proposes a relationship between impulse buying and perceived accuracy.
While results suggest that both less impulsive and more impulsive consumers
view their decision accuracy equally, moderately impulsive consumers view
their decisions as less accurate than the other two groups.
Although the data do not support H5a, relating to decision-making effort and
accuracy, they do support H5b, indicating that more impulsive consumers
appear to view their buying decisions as more laborious. Results show a
significant negative correlation between perceptions of decision-making
effort expended and impulsiveness ( p = 0.001), which is supported by
ANOVA results.
Consequences
Discussion
Much of the work on impulse buying behavior inherently attributes negative
consequences to the behavior. Prior research also assumes that society
imposes negative normative evaluations on impulse behavior, including
impulse buying. Drawing on the research of Rook and Fisher (1995), this
paper proposes that impulse buying is not always viewed negatively by
consumers, but represents a rational alternative to more time-consuming
search behaviors. The paper attempts to explain why consumers employ this
purchasing strategy so frequently and do not feel that impulse buying is
overwhelmingly wrong.
One explanation for this phenomenon is that consumers buy products for a
variety of non-economic reasons, such as fun, fantasy, and social or emotional
413
414
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Appendix 1
Item
I like to shop for the novelty of it
Shopping satisfies my sense of curiosity
Shopping offers new experiences
I feel like I'm exploring new worlds when I shop
I go shopping to watch other people
I go shopping to be entertained
I get a real ``high'' from shopping
Factor loading
Mean
SD
0.6614
0.7891
0.8116
0.7793
0.4752
0.5901
0.6383
2.758
2.679
2.832
2.578
2.433
2.545
2.339
1.137
1.136
1.160
1.186
1.272
1.231
1.304
Appendix 2
Item
I often buy things spontaneously
``Just do it'' describes the way I buy things
I often buy things without thinking
``Buy now, think about it later'' describes me
Sometimes I feel like buying things on the spur
of the moment
Sometimes I'm a bit reckless about what I buy
If I see something I want, I buy it
Factor loading
Mean
SD
0.723
0.781
0.837
0.838
3.29
2.75
2.59
2.64
1.21
1.27
1.26
1.28
0.488
0.533
0.555
3.29
2.95
3.23
1.11
1.16
1.16
&
417
418
So what does this mean for the retailer and the marketer?
The first lesson for the retailer is that the impact of the store is crucial to
success. In many cases the store visitor has not set out with the specific
purpose of visiting your store they are simply ``out shopping''. In these
circumstances, it is worthwhile understanding what merchandise triggers
impulsive reactions.
Second, we need to appreciate that many shoppers do not have a specific
objective or purpose. They may make a purchase, but this is as likely to be
because they have seen something that cries out ``buy me'' as to satisfy some
existing requirement or desire.
The lesson from these behaviour revelations is that marketers need to focus
as much on entertainment, interest and excitement as they do on getting the
mix of merchandise right and the pricing spot on. If the balance is wrong
then the shopper may see your store as ``stuffy'' or ``unfriendly''.
If you have the space, put on events that encourage visitors. Have special
demonstrations. Use special offers to stimulate sales. Shopping may be great
fun to many people but it will be even more fun if the retailers set about
providing some additional entertainment.
Get the right employees and train them well
Traditional retail training (where it is given) has focused on giving
employees observational and service skills. We need to extend this
understanding to add the idea of giving pleasure and satisfaction to buyers
and non-buyers alike. If your employees realise that one aspect of a
successful store is that shopping there is fun, then they will be able to
develop ways with your encouragement to improve the shoppers' in-store
experience.
The recruitment and training of employees are often overlooked as an aspect
of good retail marketing. Yet the way in which shop workers engage with the
customer is perhaps the most important element of marketing a retail
business. At the same time you need to provide the opportunities for staff to
make that difference.
One obvious example can be seen in toy stores like Hamley's in London or
FAO Schwartz, New York, where young employees demonstrate simple,
cheap toys yo-yos, bubble guns, boomerangs, etc. These activities make the
store livelier and provide an opportunity to capture the impulse buyer.
Another approach is the use of humour in labelling UK wine merchant
chain, Oddbins, has made a feature of this approach. And the comments all
come from the employees themselves following regular wine tasting sessions.
Not only do the staff know about the wine but they are encouraged to be just
a little irreverent in the way they describe it and the way they sell it.
Remember then that shopping is fun. If you do, and you encourage your
employees, then the impulse shoppers will come to your store because it is a
pleasure. And they will buy.
(A precis of the article ``A multi-method investigation of consumer
motivations in impulse buying behavior''. Supplied by Marketing
Consultants for MCB University Press.)
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