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[00:00:00]: Starting Up

[00:00:00]: Version: 161886


[00:00:00]: Current time: Fri Jan 08 18:06:40 2016
[00:00:00]: Don't Starve Together: 161886 WIN32_STEAM
NNN Build Date: 2016-01-07_16-03-03
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 922914
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (5932)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:6.05
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common
\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: loaded ping_cache
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.tx
t (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.tx
t (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (F
ailure)
[00:00:00]: Offline user name: OU_76561198069787906
[00:00:00]: SteamID: 76561198069787906
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 2715,1527 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 12 configs found
[00:00:00]:
0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]:
1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]:
2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]:
3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]:
4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]:
5: 5/5/5 - 0/16/ 0 - 0
[00:00:00]:
6: 5/5/5 - 0/24/ 0 - 0
[00:00:00]:
7: 5/5/5 - 0/24/ 8 - 0
[00:00:00]:
8: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]:
9: 8/8/8 - 8/16/ 0 - 0
[00:00:00]:
10: 8/8/8 - 8/24/ 0 - 0
[00:00:00]:
11: 8/8/8 - 8/24/ 8 - 0
[00:00:00]: WindowManager::SetFullscreen(0, 2715, 1527, 60)
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: THREAD - started 'WindowsInputManager' (5940)
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 970)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.224
9)
[00:00:01]: OpenGL extensions (19, 19):

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GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua

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