Professional Documents
Culture Documents
Thamior D D
Thamior D D
qxk
4/21/03
10:42 AM
Page 318
Charles T Gordon
Thamior
_____________________________________________
______________________________________________
character name
name
player
character
player
paladin 1
1
Heironeous
lawful good
half elf
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity
23
__________
age
size
mle
__________
gender
age
6 feet
180
green
____________
__________
___________
height
weight
eyes
gender
height
weight
ABILITY NAME
ABILITY
SCORE
STR
strength
11
HP
hit points
12
dexterity
DEX
15
armor class
AC
16
constitution
CON
14
INT
-1
intelligence
wisdom
WIS
13
CHA
13
charisma
TOTAL
TOUCH
MAGIC
MODIFIER
NONLETHAL
DAMAGE
ARMOR
BONUS
MISC.
TEMPORARY
MODIFIER MODIFIER
TOTAL
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
SHIELD
BONUS
armor class
FLAT-FOOTED
12
SAVING THROWS
MISC
MODIFIER
conditional modifiers
1
TOTAL
SPELL
RESISTANCE
BASE ATTACK
BONUS
0
STRENGTH
MODIFIER
0
SIZE
MODIFIER
0
MISC
MODIFIER
ATTACK
long sword
RANGE
ATTACK BONUS
DAMAGE
CRITICAL
-1
1d8
1920/2
TYPE
Slashing
NOTES
short sword
RANGE
Piercing
ATTACK BONUS
DAMAGE
CRITICAL
-1
1d6
1920/2
TYPE
AMMUNITION ___________________________
ATTACK
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
SPEED
0
SIZE
MODIFIER
NATURAL
ARMOR
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____
DAMAGE REDUCTION
MISC
MODIFIER
DEFLECTION
MODIFIER
DEX
MODIFIER
14
2
DEX
MODIFIER
10+
TOTAL
ABILITY
MODIFIER
30
INITIATIVE
modifier
BASE
SAVE
tanned
___________
skin
hair
WOUNDS/CURRENT HP
TOTAL
armor class
silver
___________
hair
eyes
CLASS SKILL?
medium
__________
size
level
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
MISC
MODIFIER
-1
-1.0 = ______+______+______
______
2
2.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0
______ = ______+______+______
2
2.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
-1
-1.0 = ______+______+______
______
-1
-1.0
______ = ______+______+______
-1
0.0 = ______+______+______
______
1
1.0
2.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
1
1.0 = ______+______+______
______
2
2.0
______ = ______+______+______
-1
-1.0 = ______+______+______
______
1
1.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
1.0
2.0 = ______+______+______
______
2
2.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
-1
0.0
______ = ______+______+______
-1
0.0 = ______+______+______
______
1
1
2.0 = ______+______+______
______
2
2.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
1.0
3.0 = ______+______+______
______
-1
1
0.0
______ = ______+______+______
1
1.0
2.0 = ______+______+______
______
2
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
______
1
1
2.0 = ______+______+______
______
1
1.0 = ______+______+______
______
0
0.0 = ______+______+______
______
2
0.0 = ______+______+______
______
1
0.0 = ______+______+______
______
2
2.0
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
AMMUNITION ___________________________
RANKS
4.0 / 2.0
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
campaign
PG.
DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
experience points
GEAR
ARMOR/PROTECTIVE ITEM
scalemail
CHECK PENALTY SPELL FAILURE
20
SHIELD/PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
medium
SPEED
WEIGHT
20
30
AC BONUS
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
Aura of good
detect evil
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
long sword
4.0
short sword
2.0
backpack
2.0
belt pouch
0.5
bedroll
5.0
PG.
WT.
sunrods x 2
2.0
10.0
10.0
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
4.0
waterskin
scalemail
30.0
tent
20.0
conditional modifiers
donkey
cart
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
89.5
1ST
2ND
38
76
115
115
230
575
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
LANGUAGES
3RD
4TH
Common
MONEY
cp
5TH
6TH
sp
7TH
gp
47
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS