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Super Mario Galaxy Playthrough
Super Mario Galaxy Playthrough
The Gate
Gateway Galaxy: Grand Star Rescue
This is pretty much an introductory level for the controls. Mario needs to avoid electrical
enemies and hit all of the Flip Switches to free a trapped Grand Star. This gains access
to the Observatory, where you meet Rosalina and a black Luma named Polari. You now
can unlock the Terrace, where the challenge begins (sort of)!
The Terrace
Good Egg Galaxy: Dino Piranha
This is another basic level. Mario must go through planets, learning moves like the Spin
Jump and Wall Kick. Eventually, hell face off against a boss.
Boss: Dino Piranha
Dino Piranha is really easy. Just Spin Attack his dino tail and whack his behind with it
three times and he dies. (Hell reform later in the game, though.)
Good Egg Galaxy: A Snack of Cosmic Proportions
After feeding a Hungry Luma 100 Star Bits, hell TRANSFOOORM into a tower-shaped
planet Mario must progress through. After that, your Star is located on a ring-like
platform.
Good Egg Galaxy: King Kalientes Battle Fleet
Mario just has to go through the fortress of a big octopus king here before he can face a
boss.
Boss: King Kaliente
King Kaliente isnt too much harder than Dino Piranha. Spin on the green coconuts he
fires at you (not the fiery ones) back at him. Avoid his tentacles, though. They can hurt!
When he gets angry, Kaliente will fire the coconuts you Spin at him back at you; Spin
them back at him again and hit him. For the last hit, you have to Spin it back three times
and the kings dead.
Honeyhive Galaxy: Bee Mario Takes Flight
This is a Bee Mario level. Mario will grab the Bee Mushroom and turn into a bee so he
can fly higher by holding down A; as usual, though, his flight is limited.
Honeyhive Galaxy: Trouble on the Tower
Some ugly Mandibugs have taken over a tower. What Mario has to do is reach the top
of a tower and Ground Pound them to kill them off, earning your Star.
Honeyhive Galaxy: Big Bad Bugaboom
A monsterous bug awaits...
Boss: Bugaboom
Bugaboom is king of the Mandibugs! To beat him, Mario must Ground Pound the
symbol on his back at least three times, using the Bee Suit as a boost. With two hits,
Bugaboom will get madder (not to mention faster!). Ocassionally in rage mode,
Bugaboom will drop bombs Mario must avoid.
Loopdeeloop Galaxy: Surfing 101
Were ray surfing in big waves! To surf with the ray, just tilt the Wii Remote gently and be
delicate with the controls.
Flipswitch Galaxy: Painting the Planet Yellow
You have to hit all the Flipswitches here (hence the galaxys name, Flipswitch) to make
your Star appear. Robots that shoot lasers can be difficult in this level, though.
This level introduces the Topmen, robotic enemies that have spikes around them (along
with Rocky Wrenches, moles who throw wrenches at Mario). Many electrical voids are
hazards here. Mario will have to confront them to reach yet another boss.
Boss: Topmaniac
Topmaniac isnt alone. He is joined by his Topmen Tribe, a group of Topmen. To defeat
him, Mario has to Spin him and his gang into the electrical fields around the area. Doing
this three times earns you your Power Star.
Battlerock Galaxy: Luigi Under the Saucer
Mario must save Luigi by luring a Bullet Bill into a cage where he is trapped. After his
rescue, Luigi will join Mario on the Observatory again and give you the last Green Star!
Rolling Green Galaxy: Rolling in the Clouds
This is a very unique level. Mario gets to use the Star Ball, a spherical ball that holds
inside it the Power Star. Progressing through the golf course-themed level can be tricky,
Ill admit it. You have to tilt the Wii Remote very carefully and point the Star Ball in the
direction you want it to go. Once you reach the last Launch Pad in front of a flagpole,
your Star will break free, allowing you to add it to your collection.
Hurry-Scurry Galaxy: Shrinking Satellite
This galaxy only has one mission: Shrinking Satellite. I found this one a bit tedious. You
have to collect all Musical Notes on one round platform. The platforms will sink, though,
and you will fall into a Black Hole. Once you collect all Notes, the Power Star will
appear. Drop Mario into the abyss to collect the Power Star and get a Gold Crown on
this galaxy.
Bowsers Star Reactor: The Fiery Stronghold
The games first Bowser galaxy. Thwomps and Fire Shooters are common obstacles
here. After going up crumbling staircases, Mario can fight Bowser.
Boss: Bowser
Bowser is very simple, in my opinion. Dodge his attacks, then when he is open Spin on
his tail. Keep wacking him and be sure to cause him to land on one of the blue circles,
where fire will burn and damage him. Eventually, your big foe will take Peach off to
another galaxy.
Sling Pod Galaxy: A Very Sticky Situation (Hungry Luma)
This extra level involves Mario making use of the Sling Pods and launching from one
area to another; eventually youll reach the Star (as usual).
The Kitchen
Beach Bowl Galaxy: Sunken Treasure
The level starts out with penguin students, distracted by five Star Chips. Mario needs to
collect the Star Chips if he wants to progress. At the end, Mario can hit switches to
make walls appear. He can Ground-Pound a Switch to make platforms appear, which
lead to the Power Star; these are timed and disappear after a while.
Beach Bowl Galaxy: Passing the Swim Test
Mario is challenged by the Coach Penguin of the Beach Bowl area to race his student
underwater. The student holds a Golden Shell. You must follow that penguin and Spin
near him to steal the Golden Shell, then deliver it to Coach Penguin, who will become
pleased and grant you a Star.
Beach Bowl Galaxy: The Secret Undersea Cavern
Swimming underwater and hitting a wall with a Shell leads Mario to an undersea cavern
with bats. Use the Launch Star to land on a planet with Tox Boxes, enemies from Mario
64; your Power Star is encased in a crystal, so Spin twice to break it free.
Ghostly Galaxy: Luigi and the Haunted Mansion
Luigi is trapped inside a haunted mansion. Mario has to go through this mansion and
turn into Boo Mario to free his brother. To use Boo Mario, press A to float and shake the
Wii Remote to become transparent; this allows Mario, in Boo form, to go through walls.
Boos will not hurt you if you are in Boo form, and going under lights cause you to lose
Boo power.
After his rescue, Luigi will give Mario a Star he discovered.
Ghostly Galaxy: A Very Spooky Sprint
Mario has to race against the Spooky Speedster, a Boo that is an expert at Boo racing.
If you can beat him to the end, the Spooky Speedster shall give you a Power Star. You
will be utilizing Pull Stars during the race. Theres actually a Sling Star that should help
you get further ahead of him, too. Bouncy meat might also bounce you in the wrong
direction, so carefully avoid that.
Ghostly Galaxy: Beware of Bouldergeist
Beware of Bouldergeist is right! For most of this level, Mario will be going through a
haunted house-themed area and avoiding Boos and stuff. New enemies called Bomb
Boos appear here. Mario must shake the Wii Remote to grab the Bomb Boos by the
tongue and swing them into statues or enemies. However, if Mario keeps a Bomb Boo
in his hands for too long, the Boo will explode and cause you to lose health.
After going to a Hungry Luma Shop, its time to face the big guy himself!
Boss: Bouldergeist
Bouldergeist isnt too hard to defeat. However, the Daredevil Comet for this mission is
pure Hell. Bouldergeist is just a big rock monster who summons and fires rocks at
Mario. What Mario needs to do is grab the Bomb Boos by shaking the Wii Remote and
spin them near Bouldergeist; this will cause the monster damage. Eventually,
Bouldergeist will summon hands and become more powerful. Carefully repeat the same
process to beat Bouldergeist and earn yet another Power Star.
Bubble Breeze Galaxy: Through the Poison Swamp
This level is rather boring, I.M.O. Mario has to hop inside bubbles that fire from Water
Cannons to reach certain areas. It can be annoying, too, because if Marios bubble
touches rocks, enemies, or electric fields, itll pop and Mario will die. Oh, and I should
mention that the swamp below is like Dark Matter and it kills Mario instantly.
Buoy Base Galaxy: The Floating Fortress
I thought this one was kind of cool (except for the swimming part). For the first mission,
Mario must make the tower in Buoy Base rise up by luring Torpedo Teds into a cage
under the water. After climbing the fortress and collecting Blue Star Chips, Mario will
reach a Poke Ball-like planet and collect the Power Star in a watery fortress of sorts.
Buoy Base Galaxy: The Secret of Buoy Base
More water and luring Bullet Bills and Torpedo Teds into this cage that holds a Green
Star. Torpedo Teds, annoying underwater Bullet Bills, can be found here...
Bowser Jr.s Airship Armada: Sinking the Airships
This level is another big Airship. Wigglers and poles that Mario must climb on appear
here.
damage him (dont ask me how this hurts him, I honestly dont get it either). Do this a
couple times to earn yet another Power Star.
Freezeflame Galaxy: Freezeflames Blistering Core
More fire and ice...what else did you expect? The Fire Flower can be used here to light
up torches so you can reach the Star.
Freezeflame Galaxy: Hot and Cold Collide
You get the Fire Flower AND the Ice Flower here! Cool! (:
Dusty Dune Galaxy: Soaring on the Desert Winds
You knew there had to be a sand level in this Mario game somewhere, lol! Mario will
encounter deadly quicksand (which causes instant death, if it wasnt obvious) and
Galactic Tornados. These can be used as a mode of transportation for Mario if he Spins
while near one.
Dusty Dune Galaxy: Blasting Through the Sand
Blasting through the sand
In a one horse open sleigh
Mario must use Tweesters, tornados with eyes, as a mode of transportation throughout
this level. However, sometimes if you go into the Tweesters while they have rocks or
other hazardous objects inside them, it may hurt Mario.
Dusty Dune Galaxy: Sunbaked Sand Castle
Mario has to hit this button that brings a tower out of the sand. If he collects all the
hidden Star Chips before the sand castle goes too high, he can hop in the Launch Star
to the next planet.
In the end, deadly sand rises and you have to run to the top of a sand castle before the
sand crushes you. Intense...
Honeyclimb Galaxy: Scaling the Sticky Wall
Mario grabs the Bee Mushroom here and must stick to the honeycombs on a wall full of
honey and climb up. Not much else to say, other than the honeycombs you stick to
move at some points. Some enemies like Mandibugs will attack, though, so be careful...
Bowsers Dark Matter Plant: Darkness on the Horizon
I hate this level, lol. Being the second Bowser level of the game, this one involves dark
matter that instantly kills Mario (like quicksand). Gravity will pull Mario up to the ceiling
at times, so you have to think before you make your moves. As usual, Bowser is battled
here at the end; use the same attack pattern as last time (note Bowser can do a Spin
move now, too).
Bigmouth Galaxy: Bigmouths Gold Bait (Hungry Luma)
A strange underwater galaxy with several jellyfish and Gringills. You have to go
underwater and swim, find a Golden Shell, and use it to open the treasure chest on the
island; only the Golden Shell can open the chest and get your Star.
The Engine Room
Gold Leaf Galaxy: Star Bunnies on the Hunt
Several Star Bunnies of the galaxy are searching for Blue Star pieces. Once Mario
successfully collects them all, he can grab a few Pull Stars and chase another Star
Bunny; catching it gives him yet another Power Star for Rosalina.
Gold Leaf Galaxy: Cataquack To the Skies
Cataquacks from Super Mario Sunshine return here. Spinning near a Cataquack
launches you up to certain heights, which will assist Mario.
will electrify the glass, damaging Mario. You want to wait til hes done electrocuting
himself, lol.
Bonefin Galaxy: Kingfins Fearsome Waters
Boss: Kingfin
Kingfin is one fearsome fish! This big skeletal fish monster chases Mario underwater
with his skeletal fish friends, called Fishbones. To defeat Kingfin, Mario has to Spin near
a Koopa Shell to grab it; shake the Wii Remote while pointing it towards Kingfins
direction to hit him. Perform this process of hitting Kingfin five times to collect your next
Star!
Bowser Jr.s Lava Reactor: King Kalientes Spicy Return
Before you can reach King Kaliente (again), you have to go through an easy planet with
minor obstacles Mario must pass, such as luring a Bullet Bill into a Launch Star cage.
Boss: King Kaliente
Really, Bowser Jr.? Out of all the bosses you couldve had us fight, you chose King
Kaliente? (Sigh.) Same tactics apply as last time, only Kaliente starts by firing the
coconuts back at Mario instead of starting by taking the hit without defending himself.
Meteors will rain down in this fight, too, so be careful.
Sand Spiral Galaxy: Choosing a Favorite Snack (Hungry Luma)
Mario gets to choose any two Power Ups of his choice: Boo Mario or Bee Mario. I
recommend Boo Mario cause he moves a bit faster and his flight isnt limited like Bee
Marios is (there are spotlights you have to avoid in this area also in Boo form; they will
make you lose the Power Up). Note that the quicksand kills you no problem. In other
words, its instant kill!
At the end of the level, Mario can use a Rainbow Star and collect the Power Star on the
moon.
The Gate
Gateway Galaxy: Gateways Purple Coins
Mario must use the Red Star ability and collect 100 Purple Coins scattered throughout
the Gateway Galaxy. After this task is complete, Mario can use the Red Star ability and
fly around whenever he wants in the Comet Observatory thanks to the Red Luma, who
gives you a Red Power Star (this is the only one in the game).
Boos Boneyard Galaxy: Racing the Spooky Speedster (Hungry Luma)
This level is annoying as Hell. Capital H-E-L-L, everyone! You have to race the stupid
Spooky Speedster (again) as Boo Mario in an underground area; and I should also
mention if you bump into walls and stuff, youre screwed. XD (There is a nice little
shortcut you can take here, though).
The Garden
Deep Dark Galaxy: The Underground Ghost Ship
Mario has to swim underwater to reach an underground ghost ship, where a familiar foe
waits for her revenge.
Youll start out on an island with Crabbers; kill them off to earn Star Bits. You can also
use the Fire Flower to kill several Octoguys. Before finding the Underground Ghost
Ship, use the Fire Flower from the planet with the Octoguys to light two torches; this
opens the gate to the underwater area, which is full of Bloopers.
Now its time for another boss fight!
Boss: Kamella
Pretty much the same as last time. Kamella fires fire and Koopa Shells; grab the Koopa
Shells and Spin to throw em at her! She might summon Magikoopas, too, so kill these
off carefully.
Deep Dark Galaxy: Bubble Blastoff
Boss: Undergrunt Gunner
You must Spin coconuts at this Undergrunt Gunners glass dome to kill him. He has
Water Cannons, though! ):
After the Gunners defeat you have to go through cannons and stuff. It was rather
difficult, in my opinion. At the end, Ground Pounding gold balls into a watermelon to
make it bigger causes a Power Star to pop out.
Deep Dark Galaxy: Guppy and the Underground Lake
What? We gotta race Guppy...again? Yeah, this one I thought was harder than Guppys
previous race.
Dreadnought Galaxy: Infiltrating the Dreadnought
Cannons! Evil, evil, deadly cannons! Boo hoo! ):
Dreadnought Galaxy: Dreadnoughts Colossal Cannons
OMG! More cannons FTW?
Dreadnought Galaxy: Revenge of the Topman Tribe
And so the Topman Tribe returns for revenge! Before we reach em, though, we must
save a captured Luma and make our way to Topmaniacs deadly UFO!
Boss: Topmaniac
Really, game designers? In the Garden, you pick THIS as your revenge boss? Nice
going, lol...
Matter Splatter Galaxy: Watch Your Step
Disappearing and appearing platforms? No likey...
Melty Molten Galaxy: The Sinking Lava Spire
This volcanic epic level involves platforms and rocks at the end which sink into lava;
Mario must make his way up to the Star at the top of the spire-like mountain and break it
free from its crystal. Lots of Star Bits here, though!
Melty Molten Galaxy: Through the Meteor Storm
At the end of this level, after avoiding meteors and lava, Mario epically rides the Star
Ball (ugh) across lava and rocks. I found it rather tricky...
Melty Molten Galaxy: Fiery Dino Piranha
A fiery foe returns!
Boss: Fiery Dino Piranha
Basically Dino Piranha on crack; he moves a lot faster and his tail burns. You want to
wait until the bosss tail stops burning on fire, then Spin near it to wack it to him! Three
times and you get your Star! He can leave trails of fire behind him, though, so avoid
that. And near the last hit he gets a lot faster (like most bosses).
Snow Cap Galaxy: Star Bunnies in the Snow (Hungry Luma)
This level is full of snow (odd, since we just came out of a hot, fiery volcano). You have
to use the Fire Flower to find all three bunnies in a time of 2:30. One is in a snowman.
One is in a chest; and another is in a hole. Youll also need to hit Flip Switches at times
to do stuff, too. I found it also cool (no pun intended) that the cursor can clear the snow
and make paths for Mario. A pretty tricky Bunny hide-and-seek game, though!
The Center of the Universe