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CHARACTER

MALE

OD

FU

GO

W
LA

FEMALE

Name
L

TI

EV

AO

Race

IL

CH

Size

Size
Modier

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

DEX

DEX

DEX

CON

CON

CON

INT

INT

INT

WIS

WIS

WIS

Balance

CHA

Bluff

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

(Round down)

FEATS & SPECIAL ABILITIES

Level
Adjustment

Effective
Character
Level

STR

Level

SKILLS
Max
Ranks

Appraise
Autohypnosis

Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

Untrained

Skill
Bonus

INT
WIS
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Armour
Check
Penalty

Misc

+ size
mod x4

+ size
diff x4

5lb
-1 per
carried

- x2
-

LANGUAGES

Knowledge (psionics)

= ECL + 3

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS

Campaign

Other skills:
Craft - INT
Perform - CHA

Player

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Endurance

Buffs

Power
Attack

Nerfs

Size Modier
x4

GRAPPLE BONUS

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Morale
Bonus

Power
Attack

Nerfs

Misc

+ x 4 + STR +

HEALTH

Racial

Buffs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Special Ammo

Stable

Non-lethal

Unconscious

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

EFFECTS

AC
Temp AC

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAPSIONICS

Marcus Downing 2016

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb
lb

Coins
Total Weight

lb

Marcus Downing 2016

http://charactersheets.minotaur.cc

Total

,
,

gp

pp

,
,

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

50 coins weighs 1lb

coins

Debts

Valuables

lb

Other items

lb

Total

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Value

SOULKNIFE

Manifester
Level

MIND BLADE ENHANCEMENT

MIND BLADE
MIND BLADE
BONUS

MIND BLADE SPECIAL ABILITY POINTS

+
Special Ability

On entering an anti-psionic area, pass a


Will Save (DC 20) to keep your mind blade
active for this duration:

Soulknife
Level

(Round down)

MIND BLADE
DURATION

Point Cost

Defending

Keen

Lucky

Mighty Cleaving

Psychokinetic

Sundering

Vicious

Collision

Base Attack
Bonus

rds

Mind Blade
Bonus

Soulknife
Level

Misc

+ STR +

Default Critical Range: 19-20


Range

Attack Bonus

Type

ft

Damage

Critical

sq

Soulknife Blade
Level
Shape

Mind Blade Bonus


Adjustment

Small

Damage:
Medium

Large

Shortsword

1d3

1d6

1d8

Mindcrusher

Psychokinetic Burst

Longsword

1d4

1d8

2d6

Suppression

Bastard Sword *

1d6

1d10

2d8

Wounding

2 x Shortsword

1d3

1d6

1d8

Body Feeder

Mind Feeder

Soul Breaker

-1

* When using the mind blade in the shape of a

Mind Blade Psychic Strike


Bonus
Charge

From level 3:

Bastard Sword as a two-handed weapon,


STR bonus to attack is multiplied by 1.

PSYCHIC
STRIKE
CAPACITY

The damage type for a mind blade


is Slashing unless altered.

Soulknife
Level

+1

)4

THROW MIND BLADE


From level 2:
Base Attack
Bonus

Mind Blade
Bonus

The default range increment of a


thrown mind blade is 30 ft / 6 sq.

+ DEX +

+
Type

Range

ft

The damage type for a thrown


mind blade is Slashing unless altered.

Misc

Attack Bonus

Damage

Critical

sq

POWER STONES

TATTOOS
1
2
3
4
5

CHARGES

DORJES

6
7
8

CHARGES

10

11
12

CHARGES

13

14
15

Marcus Downing 2016

CHARGES

CHARGES

16

17
18

http://charactersheets.minotaur.cc

19
20

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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