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Soul Knife
Soul Knife
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
TI
EV
AO
Race
IL
CH
Size
Size
Modier
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
WIS
WIS
WIS
Balance
CHA
Bluff
CHA
CHA
(Round down)
Level
Adjustment
Effective
Character
Level
STR
Level
SKILLS
Max
Ranks
Appraise
Autohypnosis
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
Untrained
Skill
Bonus
INT
WIS
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Armour
Check
Penalty
Misc
+ size
mod x4
+ size
diff x4
5lb
-1 per
carried
- x2
-
LANGUAGES
Knowledge (psionics)
= ECL + 3
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Knowledge - INT
Profession - WIS
Campaign
Other skills:
Craft - INT
Perform - CHA
Player
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Endurance
Buffs
Power
Attack
Nerfs
Size Modier
x4
GRAPPLE BONUS
Trap
Sense
Dying
REFLEX SAVE
REF
Morale
Bonus
Power
Attack
Nerfs
Misc
+ x 4 + STR +
HEALTH
Racial
Buffs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Special Ammo
Stable
Non-lethal
Unconscious
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
EFFECTS
AC
Temp AC
= 10 + DEX
AC
Damage Reduction
/
METAPSIONICS
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
Coins
Total Weight
lb
http://charactersheets.minotaur.cc
Total
,
,
gp
pp
,
,
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
coins
Debts
Valuables
lb
Other items
lb
Total
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Value
SOULKNIFE
Manifester
Level
MIND BLADE
MIND BLADE
BONUS
+
Special Ability
Soulknife
Level
(Round down)
MIND BLADE
DURATION
Point Cost
Defending
Keen
Lucky
Mighty Cleaving
Psychokinetic
Sundering
Vicious
Collision
Base Attack
Bonus
rds
Mind Blade
Bonus
Soulknife
Level
Misc
+ STR +
Attack Bonus
Type
ft
Damage
Critical
sq
Soulknife Blade
Level
Shape
Small
Damage:
Medium
Large
Shortsword
1d3
1d6
1d8
Mindcrusher
Psychokinetic Burst
Longsword
1d4
1d8
2d6
Suppression
Bastard Sword *
1d6
1d10
2d8
Wounding
2 x Shortsword
1d3
1d6
1d8
Body Feeder
Mind Feeder
Soul Breaker
-1
From level 3:
PSYCHIC
STRIKE
CAPACITY
Soulknife
Level
+1
)4
Mind Blade
Bonus
+ DEX +
+
Type
Range
ft
Misc
Attack Bonus
Damage
Critical
sq
POWER STONES
TATTOOS
1
2
3
4
5
CHARGES
DORJES
6
7
8
CHARGES
10
11
12
CHARGES
13
14
15
CHARGES
CHARGES
16
17
18
http://charactersheets.minotaur.cc
19
20
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.