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Fallout4FAQ/WalkthroughbyABackdatedFuture
Version1.80,LastUpdated20151217
TableofContents
1.DefaultControls
2.Walkthrough,Part1:OnYourOwn
1.Intro&Customization
2.OutofTime
3.WhenFreedomCalls
4.Sanctuary
5.JeweloftheCommonwealth
6.UnlikelyValentine
7.GettingAClue
8.Reunions
9.DangerousMinds
10.TheGlowingSea
11.Hunter/Hunted
12.TheFirstStep
13.RoadtoFreedom
14.TheMolecularLevel
15.Institutionalized
3.DecisionTimeChooseAFaction
4.Walkthrough,Part2M:Minutemen
1.Misc.MinutemenQuests(Random)
2.Misc.MinutemenQuests(Fixed)
3.MainMinutemenQuests
4.InsideJob
5.TakingIndependence
6.OldGuns
7.DefendtheCastle
8.TheNuclearOption(M)
5.Walkthrough,Part2R:Railroad
1.Misc.RailroadQuests(Fixed)
2.MainRailroadQuests
3.Tradecraft
4.UndergroundUndercover
5.PrecipiceofWar
6.Rockets'RedGlare
7.TheNuclearOption(R)
6.Walkthrough,Part2I:Institute
1.MainInstituteQuests
2.SynthRetention
3.TheBattleofBunkerHill
4.MankindRedefined
5.MassFusion
6.Pinned
7.PoweringUp
8.EndoftheLine
9.AirshipDown
10.NuclearFamily
7.SideQuests
1.Misc.Quests(NoFaction)
2.LocationsExploredbyQuests
8.Collectibles
1.SPECIALBobbleheads
2.PerkBobbleheads
3.PerkMagazines
9.Appendices
1.SPECIALAttributes&Perks
2.Companions
3.PowerArmor
4.PowerArmorMods(PowerArmorStation)
5.Settlements&Building
6.Codsworth'sFilthyMouth(SpokenNameList)
7.ConsoleCommands/Cheats(PCOnly)
8.Trophies/Achievements
10.VersionHistory
1.v1.80
11.Thanks
12.Copyright/Disclaimer/Credits

ContactEmail:backdated.future@gmail.com
Facebook:http://facebook.com/ABackdatedFuture
Platform(s):PC(Steam),PlayStation4,XboxOne
DateLastUpdated:December16,2015
DocumentVersion:v1.80
PayPaldonationsareaccepted!Ifyoulike,youcansendittotheemailabove.It'sdefinitelynotrequired,butit'sverymuch
appreciated!:)

DefaultControls
ForthePC,usinganXbox360orXboxOnecontroller(oraPlayStation4controllerwithInputMapper)usestheXboxOne
controlslistedbelow.
Action
PC
PlayStation4
XboxOne
Forward
W
Back
S
LEFTSTICK
LEFTSTICK
StrafeLeft
A
StrafeRight
D
RotateView
MOUSE
RIGHTSTICK
RIGHTSTICK
Attack
MOUSEbutton1 R2
RT
Aim/Block
MOUSEbutton2 L2
LT
Bash/PowerAttack/Grenade LEFTALT
R1
RB
Activate
E
CROSS
A
Ready/Reload
R
SQUARE
X
PipBoy
TAB
CIRCLE
B
TurnonFlashlight
TAB(hold)
CIRCLE(hold)
B(hold)
TogglePOV/Workshop
MOUSE3
TOUCHPAD
VIEW
Jump
SPACE
TRIANGLE
Y
Sprint
LEFTSHIFT
L3
LEFTSTICKbutton
VATS
Q
L1
LB
Sneak
LEFTCTRL
R3
RIGHTSTICKbutton
Run
C
LEFTSTICKsensitivity LEFTSTICKsensitivity
ToggleAlwaysRun
CAPSLOCK
N/A
N/A
AutoMove
X
N/A
N/A
Favorites
F
DPAD
DPAD
Quicksave
F5
UsethePausemenu UsethePausemenu
Quickload
F9
Pause
ESC
OPTIONS
MENU
QuickStats
K
QuickInventory
I
QuickData
J
UsePipBoy
UsePipBoy
QuickMap
M
QuickRadio
O
Favorite01
1
Favorite02
2
Favorite03
3
Favorite04
4
Favorite05
5

Favorite06
Favorite07
Favorite08
Favorite09
Favorite10
Favorite11
Favorite12
OpenConsole

6
7
8
9
0

=
~

UseDPAD

UseDPAD

N/A

N/A

Walkthrough,Part1:OnYourOwn
WelcometoTheCommonwealth,formerlyknownasMassachusetts!It's2077,andthefutureisabouttogetprettyscrewedup!
Tipsbeforestarting:
VIDEOSCONTAINSPOILERS!Youhavebeenwarned.
QuicksavebeforedoingANYTHINGrisky,orbeforeapproachingnewandunknownbuildingsandlocations,justincase.
Forthefirstseveralhoursofthegame,grabandstoreeverything,anddon'tsell/trade/discardanythinguntilyou'resureitwon't
haveauseatyoursettlements.
Trytosleepinbedswheneveryoucaninsteadofusingitemsorpayingthedoctor.1hourofsleepwillrecoverallyourlostHP
(minustheRADdamage).
Peoplearealmostalwaysupandaboutafter10:00a.m.usebedsorplacestosittopasstimeuntilthen,ifyoucometooearly
ortoolate.
Avoidusingchemsordrinkingboozeunlessabsolutelynecessaryyoucanbecomeaddicted.
Onceyouacquireagun,useVATSatanytimetoslowdowntimeforyoutomakedecisions.
Don'tshootatanyoneunlesstheyshootatyoufirst.OrifItellyouto.Thetiniestactionscanresultindeathhere.
Inthepinchofbattle,ifyou'relimbsaren'tinjured,usefoodinsteadofStimpakstohealsoyoudon'thavetogothroughthe
Stimpakanimationbeforebeingabletoreturnfire.
Unlessyoutakeatonofradiationdamage,don'tuseradiationremovingitemsinstead,waituntilyouarriveatthefirstmajor
cityandhaveDoctorSunremoveitfor40caps.
LearntheLockpickingperk(levels1and2),aswellasHackingperk(level1)assoonasyou'recomfortablyableto.
Ifyouwanttoexploreonyourown,learntheVANSperksoVATScanshowyoutheeasiestpathtoyournextobjective.
Ifyouseeaweirdfogandstormstartup,findabedorchairandchoosetosleep/waitforseveralhours,orfasttraveltoaplace
farawayandhopeit'sgone.Thisisaradiationstorm,andwillsickRADSonyouuntilitdisappears.
OnceyoufindequipmentthatboostsCHR,keepitonyouatalltimes.(It'susuallyaSuitorDress(+2),BlackRimGlasses
(+1),andsomefancyHats(+1).)Therewillbeseveraltimeswhenbeingabletosuccessfullypersuadewillbeamassivehelp.
OnceyoufindPowerArmor,USEITSPARINGLY.It'shardtocomeacrossFusionCores,whichallowsyoutousethemto
beginwith.
AvoidactivelyhuntingforPowerArmorearlyinthegamethehigheryourlevelis,thebetterPowerArmoryoucandiscover.
Onceyoudiscoverit,it'ssetatthattype.
Ifyou'refindingittoohardortooeasy,youcanchangethedifficultyatanytime.
AlexaRayCorrieafromGameFAQs'sistersite,GameSpot,haswrittenanexcellentarticleongettingstartedaswellIstrongly
recommendgivingitaread.
http://www.gamespot.com/articles/thebeginnersguidetofallout4/11006432034/
Finally,READTHEINGAMEHELPinthePausemenu.ItcantellyousomuchmorethanIcanlisthere.

Intro&Customization
Aftertheintromovieandbeforestartingthegame,youcancustomizeyourcharactertoyourliking,withmany,manyoptionstotake
advantageof.
FaceType
Youcanselect15differentfacetypes,whichgivesyoupresetskin,eye,andhaircolorsaswellasdifferenthead,face,
ear,eyebrow,nose,cheek,andchinshapes.Youcanfurthercustomizethisinthefacedetails.(Ifyoudecideto"reset"
yourcharacteraftermakingcustomizationstothenextfewareas,youcanchooseanewpresetheretostartover.)
FaceDetails
Usingtheindicator,choosevariouslocationsonthefacetoadjust
Extras
Choosetoaddmakeup,markings,blemishes,anddamagetoyourcharacter'sface,ifyousodesire.
Sex
Choosebetweenmaleorfemale.Thesimplestchoiceonhere,sinceyoucancustomize50,000thingsoneveryother
partofyourface.
BodyType
Youcanadjustthecharacter'sbodytypebyadjustingthelocationwithinthegiventriangle,selectingabalance
betweenthin,muscular,andlargeuntilyouarriveatthedesiredproportion.

Ifyou'reinterestedintheFemalemodelusedforthisguide,thesearetheonlyalterationseverythingelseisdefault:
Frazzledhairstyle
DeepRedhaircolor
LightGreyeyecolor

Onceyouhavecontrol,headouttothekitchenandtalktoCodsworthtograbyourcoffee.Giveitsometime,andaVaultTecrepwill
comevisitthefrontdoor.Humorhimifyoulike(choicesdon'tmatteratthispoint)tolearnmoreaboutyourentrancetothelocalVault,
Vault111.Onceyouagree,you'llbeabletoregisteryournameandsetyourpointvaluesforyourcharacter'sSPECIALattributes:
Name
Choosewhatevermakesyoufeelcomfortable.ThedefaultnamesareNate(M)andNora(F)Isuggeststickingwith
themsinceyournamewilldefinitelybementionedindialogueifyoudo.(Evenifyoudon't,there'sstillachancethat
yournamewillbespokenindialogue!Bethesdahascloseto1000namesrecorded!CheckCodsworth'sFilthyMouth
(SpokenNameList)toseeifyou'reonthere!Andifyou'reahugeBacktotheFuturefan,bothMartyandMcFlyare
theretoo!(Warning:Language)
Strength
Strengthisameasureofyourrawphysicalpower.Itaffectshowmuchyoucancarry,andthedamageofallmelee
attacks.
Perception
Perceptionsisyourenvironmentalawarenessand"sixthsense,"andaffectsweaponaccuracyinV.A.T.S.
Endurance
Enduranceisameasureofyouroverallphysicalfitness.ItaffectsyourtotalHealthandtheActionPointdrainfrom
sprinting.
Charisma
Charismaisyourabilitytocharmandconvinceothers.Itaffectsyoursuccesstopersuadeindialogueandpriceswhen
youbarter.
Intelligence
Intelligenceisameasureofyouroverallmentalacuity,andaffectsthenumberofExperiencePointsearned.
Agility
Agilityisameasureofyouroverallfinesseandreflexes.ItaffectsthenumberofActionPointsinV.A.T.S.andyour
abilitytosneak.
Luck
Luckisameasureofyourgeneralgoodfortune,andaffectstherechargerateofCriticalHits.
Youbeginwith21pointsforabeginner/casualplayer,IsuggeststartingwithahighIntelligencestat,followedbydecentAgility.It's
stronglyrecommendedtohaveatleastlevel4Perceptionsoyoucanpickmostlocksfromthestartwithouthavingtobacktrackaton.
Thisisonlythestartyou'llbeabletoincreasethemasyoucontinuethroughthegame,somemoreeasilythanothers.Ultimatelyit's
uptoyouandhowyouwanttodevelopyourcharacterandexperiencethegame,buthereismystart:
SPEC I AL
4 4 4 3 75 1
VisittheSPECIALAttributes&PerkssectiontoseealistingofallSPECIALinformationandperks.AlsotakealookatBethesda's
SPECIALvideoseriesonYouTubeforanentertaining,yetinformativelookattheattributes.
https://youtu.be/Yuo7AuDGNN8?list=PLSHdOA4o6T_c5iqXrXBIchAy78lPpZ9QY

Note...
KeepinmindthatyouwillfindthePerceptionBobbleheadprettyearlyinthegame,ifyou'dfind1pointbetterallocatedtoanother
attributeearlyon.
CheckoutSPECIALBuildstoseevariousdifferentsamplesofbuildsyoucouldstartwithorusegoingforward.

Afterthat'salltakencareof,headbacktolittleShaun'sroomandcheckonhim,thenspinhismobilearound.AfterCodsworth's
summoning,headbackouttothelivingroomandlistentotheTVannouncement.It'snowtimetomakeourwaytotheVault.
Headoutsideandfollowtheindicatoronthecompassatthebottomofthescreen.(YouwillseethestandardN/E/S/Wdirections,as
wellasasquareindicatortellingyouhowmanystepsuntilyournextcheckpoint.)Talktothesoldieratthegateforentrance,then
followthebluesoldierwhotakesyoutoaplatformthatleadsyouunderground.
Vault111
Climbupthestairs,thenwaityourturntopickupyourVault111JumpsuitNew.Headtotheendofthepathandjumpinthe
DecontaminationPodtoproceed.

OutofTime

Out of Time (Fallout 4 Quest) 1...

1.ExitVault111
2.Gohome
3.TalktoCodsworth
4.SearchtheNeighborhoodwithCodsworth
5.InvestigateConcord
ExitVault111

Inadditiontoyournewjumpsuit,youalsohavetheWeddingRingequippedbydefault.Whenyouregaincontrol,examinethecontrol
panelacrossfromyoutoopenthepod,thenexaminethecontentsinsidetogainanotherWeddingRing.Headwestandthrougha
door,thenopentheoneonyourlefttothenextcryochamber.CheckthetablesalongthenorthernwalltograbaCoffeeMug,2
Clipboards,andanotherVault111JumpsuitNew.
Gobackoutinthehallwayandcheckthedoorattheendit'slocked,butgrabtheScrewdriver,AdjustableWrench,andWrench
nearthetoolboxandonitsshelveswhileyou'rehere.Turnbackandheadnorthandeastthroughtwomoredoorsatthissecond
door,beforegoingthroughthecorridor,checkthesmallroomtoyoursouth.Thereareseveralitemsinhere:thedeskcontainssome
PreWarMoney,thefilecabinethasaCoffeeCupyoucansnag,aStimpakliesbesidethecomputerterminal,anotherCoffeeCup
canbepickedupontopoftheotherfilecabinet(ifyoudon'tknockitofffirst),andbothaBatteredClipboardandaCigarettecanbe
foundinsidethatlasttallfilecabinet.Justoutsidethatroom,youshouldseeawhiteboxunderthewindowthathasaSecurityBaton
ontopofit,whichyouwillautomaticallyequip.
Headthroughthecorridorthroughtwomoredoors,whereyou'llcomeacrossyourfirstenemyinthegame:aRadroach.Grabthe
SecurityBatonandCoffeeCupoffthetabletotheleft,thenrefertotheDefaultControlstoattackandtakethebugdownbeforeit
startsmunchingonyou.(Foranyenemiesyoucomeacross,besuretoexaminetheircorpsesafterwardforpossiblespoils.)Stopoff
inthecafeteriaheretothenorthandcheckoutthecomputertoplayFallout'sversionoftheoriginalarcadehit,DonkeyKong!Eject
theholotapewhenyou'redonetoobtaintheRedMenace.
Trophies/Achievements
You'llearnFutureRetrouponplayingRedMenace.

Scavengeabitmoreinherestartbesidetheterminalandmakeyourway
aroundthecounterandtabletotakeaCoffeeCup,4BeerBottles,another
CoffeeCup,aHotPlate,aToaster,aCoffeeCup,aBeerBottle,2Coffee
Cupsand3BeerBottlesfromthetable.

Note...
Thesinksinboththekitchenandbathroomallowyoutodrinkwatertorestore
HP,ifneeded.

Backoutinthehall,gothroughthewesterndoor,butbecarefuloftheelectricitygeneratedbetweenthetwomachines,asyouWILL
loseHPifyouarehit.Goaroundtheoutsideofthemandtotheotherside,fightingtheRadroachesandgrabbingtheirmeatas
needed,thencontinuethroughthewesterndoor.(UsingVATSherewillhelpaton.)Aftergoingthroughthenextdoor,grabthe3
Stimpaks,the10mmPistol,the10mmRound,theBatteredClipboard,andtheEyeglassesoffthedesk.

Note...
Yourgunisautomaticallyequippeduponobtainingit,andyoucannotswitchbacktounarmedcombatatthemoment.Youcan
HOLDtheReady/Reloadbuttontoputyourweaponaway,butonceyouchoosetoattackoraim,itwillreturn.Onceyouobtain
yourPipBoy,you'llbeabletofullyunequipweapons.
Also,youcannowaccessyourfavoriteitemsyournewgun,SecurityBaton,andyourStimpaksarethedefaultchoicesthatare
available.Again,notcustomizableatthemoment,butonceyouhaveyourPipBoy,youcanchoosewhatcanbeaccessedhere.

ThefilecabinetnearbyhasaBobbyPin,aswellas5PreWarMoneyandaPencilbesideit.Rootaroundinthecagetofindmore
ammo(210mmRounds)andanother10mmPistolonthetopshelf.MakeanoteoftheCryolatorCaseinthecorneritseemsto
houseaniceweaponthatwe'llwanttocomebacktolater.ThelastroomtothesouthhousesanothersinktorecoverHP(withBobby
Pinsinthemirroraboveit),aswellassomemoreitemsbesidethebedaPreservedCigarettePackontheshelf,and10mm
Roundsinthelocker.
Checkoutthesoutherndoornow,onlytofindthatit'slocked.UsethecomputerterminalatthedesktoopentheEvacuationTunnel,
thentestoutyournewtoyontheRadroachesthatflocktoattackyou.Oncetargetpracticeisover,headbacktothesinkandrecover
yourHPifneeded,thenreturndowntheinfestedcorridortothenextarea.Opentheseconddoorandtakeouttheroaches,thengrab
the10mmRoundsrefillinthesoutheasterncorner.Ifyoulike,youcanheaddownthishallway,whichleadsyoutothe(nowopen)
doorthatwasoriginallylockedwhenyoucametoitatthestart,nearthetoolboxandscrewdriver.
Now,toopentheVault.YouneedaPipBoytodothis,sopickuptheonestillattachedtotheremainsontheground.Takethetimeto
gothrougheachofthefivemenus,aswellaseachsectionbelowittofamiliarizeyourselfwithit.Whenyou'reready,examinethe
VaultDoorControlstofinallyopentheVault.Takethenewfoundpathtothelift,whereyou'llfinallyseethelightofdaytoendthis
objective.(You'llgetonelastchancetochangeyourName,SPECIALattributes,andAppearanceonelasttimebeforecontinuingon.)
Trophies/Achievements
You'llearnWarNeverChangesuponexitingtheVault.

Gohome

Note
PaycloseattentiontoyourcurrentinventorybasedontheSPECIALstatsselected,youwillonlybeabletoholdsomuchweight
initemsbeforeyouhavetostartditchingthem.Sinceit'sstillfairlyearly,youshouldn'thavetoworryasmuch,butkeepitinmind.
Sinceyou'reoutsidenowandyouhaveyourPipBoy,youcandoafewnewthings.
1.EquipthoseEyeglassesyoupickedupinside,asthey'lladd+1toyourPER.
2.You'renowinrangeofacoupleofradiostations,sofeelfreetouseyourPipBoytotuneinifitsuitsyourfancyjust
rememberthatyoucaneventuallybeoutofrangefromthem.
3.Onceitgetsdark(orifyou'renotinawelllitarea),youcanholddownthePipBoybuttontoactivateyourflashlight.(I
recommendgoingtoyoursettingsandadjustingthePipBoy'sRGBsettingtomax,makingbothitandyourflashlighta
nicebrightwhiteveryeasytosee.DoNOTslidethemalldownandmakeitblack!Youwillnolongerbeabletosee
anythingonyourPipBoyorinterminals!)
4.Youcannowfasttraveltolocationsasyouvisit/unlockthemonthemaprightnow,onlyVault111isavailable.

Whenyou'rereadytomoveon,checkoutthelittleshacktothenorthgrabtheWrenchandFolderoffthetable(picktheFolderup
fromthebackifyouknockitoff),raidthefirstaidkitonwall,grabsomeNukaColaand2NukaColaBottlesoffthefloor,andlastly,
thegoodiesoutofthewoodencrate.IfyouwanttoreturntotheVault,pressthebigbuttoninhereandreturntotheelevatortobe
loweredbackdown.

Note...
Everythingyoufindincrates,firstaidkits,furniture,andothersimilarboxesarecompletelyrandom.Onlyimportantitemsand
itemsthatarepartofthescenery/furniture/equipmentarestaticandwillbethesameeverytime.

JusttothenorthwestoftheVaultelevator,youshouldseethreeyellowwoodencratescheckthemall,thenlookforabillboardtoyour
northstartheadingthatway,andyou'llseeanothershackjusttothewestofit,neararustycarbody.GrabtheDeskFanandthe
Cramoffthestandanditssecondshelf,thenraidthetableanddeskforthefollowing:CoffeePot,3CoffeeCups,Bottlecap,
Ashtray,10mmRounds,andfinallyaSwitchbladestickingoutofthetopoftheterminal.
That'senoughscavengingfornowifyoulike,youcanwanderaroundtheareatothenorthwestandpicksomeflowersandsuch,but
wereallyneedtostartheadinghome.Fromthesecondshack,startheadingeastdownthishillandalongthedirtpath,keepingan
eyeoutonthesidesoftheroadforsomevegetationand/orprettyflowersthatyoucanharvest.Thefirstyoucomeacrossonyourleft
shouldbeagatheringofSiltBeans,andonyourrightsoonaftershouldbesomeHubflowerspickthemandmoveon.Aftercrossing
thebridge,you'llreturndiscoverSanctuary.Onceyoumakeittothemainroad,turnnortheastandfollowtheindicatortofind
Codsworth.
TalktoCodsworth

Choosewhateverpromptsyoulikeregardingyourfamilyandthetime,butlookforwhenayellowquestion"Youokay?"arises.
Whenitdoes,askforfoodfirst,andCodsworthwillfetchyousomeSugarBombs.Whenhereturns,talktohimagainandafter
questioninghimonce,choose"Youokay?".Sinceit'saneasypersuasion,having1asyourbaseCharismaattributewillbeenoughto
triggerabreakdownfromhimandearnsomeXP.Afterward,he'llgiveyoutheHiHoney!holotape,thenchoosetoexplorewithhim.
SearchtheNeighborhoodwithCodsworth

FollowCodswortharoundasheslaughterssomeBloatfliesandyoureaptherewardsoftheirdeaths.Aftergoingthroughacoupleof
houses,talktohimagainandhe'llsuggestgoingtoConcordbeforereturninghomehimself.
Beforemovingontothenexttask,it'stimetopillagethevillage.Let'sstartwithourhomesowehaveapointofreference.Inside,grab
acopyofGrognaktheBarbarian,whichpermanentlyincreasesyourunarmedandmeleecriticalattacksby5%.Onceyouhavethat,
startmakingyourwaythroughtherestofthehouse:besuretocheckprettymucheverythingyoucomeacross,includingbutnot
limitedtothefloors,tables,couches,chairs,ovens,counters,walls,cribs,beds,corpses,andbothinsideofandontopofrefrigerators,
washers,dryers,closets,cabinets,dressers,filecabinets,bathroommirrors,mailboxes,trashcans,andyards(forharvesting).The
mainprizeinthehouseisinShaun'sroom,underhisdresser,whereyou'llfindaYou'reS.P.E.C.I.A.L.!bookhiddenaway.This
allowsyoutoincreaseoneattributeby1point!

Nextupisthehouseacrossthestreet.Again,checkeverything,butwhenyou'reready,checkoutthelargeredtoolboxontheporch
todiscoveryourfirstWorkshop!Youcannowcreateitems,aswellasturnitemslyingaroundtheneighborhoodintoscrap!When
you'renearaworkshop,holdtheTogglePOV/WorkshopbuttontoenterWorkshopmodewhereyoucancreateandscrapitems.Toits
leftistheWeaponsWorkbench,whereyoucanmodifyyourcurrentweaponrytosomethingbetter.Youcanonlyimprovesomuchby
defaultbeforeyoumustearnrelativeperksbeforegoingfurther.ThesamegoesfortheArmorWorkbenchit'stotheleftofthe
WeaponsWorkbenchnearthebacksideoftheporch,inthegrass.Andfinally,besideitontheporchisthePowerArmorStation,
whichwecan'tutilizejustyet.Takesometimeandmakeyourselfcomfortableherespendasmuchoraslittletimehereasyoulike!

Note...
Nowthatyouhaveafeelforcontrollingyourcharacterandexploringtheinnermostareasofallhousesandsuch,Iamleavingit
uptoyoutobeabletogoscavengingforjunkitemsonyourowninthehousesandareasgoingforwardthereareeasily
hundredsoftinythingsyoucancollect.Iwillstilldirectyoutoallimportantitemssamegoeswithbeingabletoturnyour
surroundingsintoscrapand/orkeeping.Justabouteverythingthatisn'tbolteddowncanbescrapped,butkeepinmindthatnot
everythingisbroken,andalotcanbestoredinyourworkshop.Makeitapracticetolooteverybuilding,thenstripthebuildingof
itscontentsandsendittoyourworkshop,scrappingwhatcan'tbetaken.
Beforecontinuingon,besuretodumpallyourJunkhere,aswellasatleastcreateaBedforyourselfsothatyoucanrestand
recoverHP.Mightaswellmakethehousewithallofthecreationtoolsyournewhome.Orifyouwant,enterWorkshopmodeand
movethemovertoyouroldhome!(TheWorkshopbenchitselfcan'tmovethough,andwhenyouFastTraveltoSanctuaryHills,
thisiswhereyoustart...)

Feelfreetocontinueraidinghousesintheneighborhood.Inthebluehousetothesoutheastofyournewworkshop,checktheback
room,whereyou'llfindasafeunderthecribbesuretosavebeforeeachlockpickingattempt,asyoucanjustreloadthegame
insteadofwastingmorebobbypins.Justrotatethepintoyourdesireddirection,thenslowlyattempttounlockitifisshakes,stopand
repositionotherwise,continuetryingtounlockituntilitmakesafull90degreeturnandletsyouopenit.Onceyouopenthissafe,
collectthespoilsfrominside.
Nextupistheyellowhousenextdoortoyouroldhome(tothenortheast).Inthecornerofthebedroomisanothersafe.Fromhere,go
easttothenextbluehouse(whichisnortheastofyourWorkshop)ifyoucheckoutback,you'llfindaRootCellarthatleadstoan
Advancedlockyoucan'tpickyet,butalsoamattresstosleeponandseveralgoodiestopickup.Thatshouldbealltheimportantstuff
fromthehousesaroundthecircleheretherewere3thatyoucouldjustdemolishandscrapout,sincetheywerecompletelyruined.
Sincewe'vegonethroughallthehousesononesideofournewworkshopandoldhome,andnowit'stimetocheckouttherest.
Headtothethirdhousetothesouthwestofyouroldone.Checkoutbackbehinditfirst,andyou'llfindaveryusefulChemistry

Station!Youcan't"pickitup",perse,butyoucangointoWorkshopmodeanddragitbacktoyourworkshop,sodothatfirst!(Withit,
youcancreatesomeconsumableweaponsandpotentdrugstoenhanceyourabilities!)Onceyoumakeyourwayback,headintothe
officeherebesidethebathroom.There'sacomputerterminalhere,aswellas...amakeshiftbombonthesafe.So...let'sgetridofthe
bombfirst.ExaminethemakeshiftbombANDthetensiontriggertodisarmboth(andtaketheircomponents),thensaveandtakea
crackatthesafe.Onceit'sopen,collectthespoils.
Checkoutthecomputerterminalhereintheofficenext.Unlikepickinglocks,hackingtheterminalsisabitdifferent.Moveyourcursor
aroundandguessoneoftheactualwordsthatyoucanseeonthescreen.Ifyoupickthewrongone,butgotsomeofthelettersright,
itwilltellyouhowmanyofthecharacterswerecorrect.Keepatit,andyou'lleventuallygainaccess.(Ifnot,you'llgetkickedoutand
havetowaittensecondsbeforetryingagain.)Notmuchthereexceptapeddler'slogandsomehintsaboutsafes.Buthey,itneeded
cracked!That'sitforhousesonthissidethefourthandlasthousetothewestofyouroldoneisbeyondrescue,soscrapitallout.
Now,headdownthehillandtothesoutheasttocometothelasthousebeforethebridge.Likethelasthouseacrossthestreet,this
onehasanotherstation,butthistime,aCookingStation!GointoWorkshopmodeanddragitbacktoyourworkshoponceagain.
(Nowyoucanturnthosenasty,rottingcarcassesyou'repickingupfromenemiesandturnthemintodeliciousmeals!)Makeyourway
backtothefinalhousebythebridgecheckunderthedresserinthebackroomtofindanothersafe.Sadly,thisoneisAdvanced,so
youwon'tbeabletogetinsidejustyet.Justrememberitforlater.
That'sallfornotablesinthehousesfollowtheroadjustatinybitmoreandcheckthetrashcanonthenortheasternsideoftheroadif
youlike.Ifneedbe,makesuretostopbackatyourworkshopanddumpoffallyourjunkandextraequipmentyouwon'tbeneeding.
Takeanaporworkonstuffifyoulike,butwhenyou'rereadytoproceedwiththestory,headacrossthebridgetothesoutheast.
InvestigateConcord

Aftercrossingthebridge,checkoutthecorpseyoucomeacross,thencheckbythestatuetofindadufflebagfullofgoodies.Continue
alongtheroadtodiscovertheRedRocketTruckStop,whereyou'llfinallycomeacrossalivingbeing!Talktothedogthatcomesup
toyou,andDogmeatwilljoinyouonyourjourneyasyourfirstcompanion!Youcangivehimcommandstostayandgotocertain
areas,orevenhelpattackenemiescomingyourway.Ifyoudon'tdoanything,he'llstillfollowyouaroundandhelpfindthebaddies,
aswellashelpfindrandomitemswithinacertaindistance.

Note...
WithDogmeat,youcannowgobacktoVault111andusehimtosnagthatCryolatoroutoftheMasterlockedcase,ifyoulike.Just
talktohimandhavehimfetchitemsnearby,andheshouldjustgrabit.

He'llstarttoleadtheway,andshowyouaStimpakandafirstaidkitthatyoucanraid.Now,beverycareful,asyou'reabouttobe
ambushed.Getyourweaponreadyandfullyloaded,andafterafewmomentsofwaiting,severalMoleRatswillcomeoutofthe
groundandattack.Again,oncethey'retakencareof,besuretoraidthecorpsestheyshouldstartholdingBottlecapsnowaswell.
Takeafewstepstowardthegarage,andDogmeatwillshowyouanotherworkshop!Youcannowquicktravelbetweenyour
SanctuaryWorkshopandthenewRedRocketWorkshopjustkeepinmindthatallitemsthatyou'vealreadystoredinSanctuarywill
ONLYbeaccessibleatthatworkshop.Ifyouwanttomoveittoanother,youhavetoaddthemtoyourinventoryandtakethemthere
yourself.

Note...
Bynow,youshouldhaveatleastleveleduponce.IfyouhaveaPERofatleast4,youcannowlearntheLocksmithperkI
suggestlearningitsoyou'reabletotackletheharderlocks.Andwiththat,wehaveatreasurewecanbacktrackfor.Remember
thatAdvancedlocksafeinthelasthousebesidethebridge?Payitanothervisitandlootitsgoodies.

AswithSanctuary,checkeverylittledetailwhilewanderingaroundtheRed
Rockettogathersomejunkandloot,aswellascleanupandscrapping.Aswith
yourSanctuaryWorkshop,theRedRocketWorkshopalsohasaWeapons
Workbench,CookingStation,ArmorWorkbench,ChemistryStation,anda
PowerArmorStation.Inside,youcancheckoutacomputerterminalforsome
mostlyuselessinformation,butthat'saboutit.OutsideoftheRedRocketitself,
there'saratherimportantitemweshouldgrab,andit'sinasmallcavejustsouth
ofthebuilding,downahill.SavebeforegoinginsidetheMoleRatDenthere
willbeplentyofMoleRatstoexterminate.Inanycase,checkthedeadend
insidetheeasterncornertofindaveryimportantFusionCore,whichwe'llbe
usingtopowerourPowerArmorlaterinthegame!There'salsoaTrashbusters
Awardyoucangrab,plusalockedsafe(Novice)ontheothersideofthecave.

Ifyouwantanymoregoodiesbeforemovingon,lookupthehilltothesouthwestyoushouldseeawatertower.Headupthereand
checkaroundthebaseforafirstaidkit,thenheadalmostdirectlysouthsoutheast,andyoushouldseeahalfburiedsteamertrunk
withsomegoodfindsinside.

Note...
TheAbernathyFarmistothesouthwestofboththatwatertowerandtheRedRocket.Feelfreetocheckitoutjustsoyoucanget
someXPanddiscoveritslocation.Otherwise,youcanharvesttheirTatoandMeloncropsifyoureallywanttotherearenoother
goodiesthatyoucanpickup.MakesurethatyouONLYpickupstuffthatisallowedifyougoifitsays"Steal"inred,doNOTtouch
it.YoudonotwanttoupsettheAbernathyfamilytheywillkillyou.Youcantradewiththem,strikeamelonhuntingdeal(trade
thoseMelonsyoujustgrabbedforahefty45Bottlecaps,ifyouhaggle),andstartaquest(noneedtoworryaboutthatrightnow).
There'sasmalltrailerjusttothenorthwestofthefarmforsomelootaswell.
FurtherwestsouthwestofthefarmistheWickedShippingFleetLockup,butIsuggestonlydiscoveringitslocationandnot
venturingfurtherthanthatinanydirection.YoursafebetfromtherewouldjusttofasttravelbacktotheRedRocket,buthey,it's
fundiscoveringnewplaces(andearningeasyXP)!

Whenyou'reready,continuealongtheroadeastpasttheRedRockettoaforkintheroad.Youmaywanttotakesometimenowto
lootsomeofthehousestoincreaseyourweaponandammocapacity,aswe'reabouttogoheadtoheadwithsomebaddies.After
takingafewstepsin,you'lldiscoverConcord.
Taketheleft(eastern)pathfirst.ThefirsthouseontherighthasaNovicelocksafeunderthebedinside,socrackitandclaimyour
reward.Afterward,followtheoutsideedgeoftheroaduntilyou'reontheothersideoftowndon'tventuretowardthecenteroftown
justyet.Ontheotherend,you'llfindalotwithsomebrokencars,aCookingStation,andsomeloot,andpossiblyaSettlerortwo
eitherontheirownfightingignorethemunlessyoufeellikegettinginvolvedandsearchtheareaforbodiesandcratesthatmayhave
weapons,ammo,andclothing.Onceyou'vecollecteditallhere,takealooktoyourwestthehouseclosesttoyouandtheSettlerto
thewesthassomegoodiesonthesecondfloor.LoottheRaider'sbodyandcracktheNovicelocksafetoclaimitall.Now,makeyour
waybacktothestartofConcord,atthefork.(QuickertojustfasttraveltoRedRocket.)
Now,taketheright(southern)path.ThefirsthouseontherighthasanAdvancedlocksafeupstairsthatyoucanopendosoforsome
moreweaponsandammo.Withtheexceptionofoneotherratherlarge(butempty)buildingandthosebyourdestination,allofthe
otherbuildingsareboardedup,sothere'snothingelsetoloot.Headcontinueeastdownthestreet,thenhangalefttocometo
anothercrossroad.Ifyoufaceyourdestinationonyourcompass,youshouldbealargebannerthatsays"CelebrateHistory",aswell
asamuseumandsomegunfightinggoingoninthedistance.Goaheadandsave,asit'sprettyeasytodieatthispoint.Takethetime
tomakesureyourarmorandothergoodiesthatboostdamageresistance(asopposedtothosethatyoumayhavefoundthat
increasesyourattributes)areequipped.IfyouwereabletogetaholdofastrongweaponlikeaDoubleBarrelShotgunorPipeBolt
ActionRifle,equipitnow.

Note...
Ifyoutooklongenoughtoexplore,thenthedefenderofthemuseumwillhavealreadykilledtheRaidersattackingthem.Ifthat's
thecase,sweet!JustskipthekillingpartandlootthebodiesofthefourRaiders(ifyoucanfindthemall)andtheMinutemaninthe
nextsection.

Ifyou'reableto,checkthebuildingtoyourrightonthecornerthesecondfloorofthisbuildingforsomeweapons/ammoinatoolcase
andammobox.(There'sanExpertlocksafeheretoo,butnothingcanbedonewithit.)
Gobacktothestreet.YoushouldseeadeadRaidernearbythatyoucanloot,aswellasanotheraliveonestraightahead,behinda
redtruck.SNEAKuptohimandblasthiminthebackfrompointblankrange.Fromthere,moveforwardtojumpintothefight.There
aretwoRaidersfightingwiththedefenderofthemuseum,aswellasathirdRaiderthatwillcomeoutofthecornerstoreonyourright.
Youshouldbeabletosafelyignoretheguyinthestorejuststayduckedandsneakupontheguysfiringatthemuseumbalconyand
takethemout.Followupwiththeguyinthestoreifhe'sstillalive,andyoushouldbepeachy.Ifyouweren'tabletosneakuponthem,
thenstartheadingback.Ifthey'relockedontoyou,theywillgivechase,soquicklyruntotheendofthestreetandbehindthebuilding,
thenhopoutandtakeacoupleofshotswhenyoucantotakethemout.
OnceallfouraredeadandyoudiscovertheMuseumofFreedom,youwillhavefinallyclearedthisquest.
"WhenFreedomCalls"hasbeenunlocked.

WhenFreedomCalls

When Freedom Calls (Fallout 4...

1.EntertheMuseum
2.LocatetheTrappedSettlers
3.TalktoPrestonGarvey
4.PuttheFusionCoreinthePowerArmor
5.EnterthePowerArmor
6.GrabtheMinigun
7.ClearConcordofHostiles
8.ReportbacktoPreston
9.JoinPrestonGarveyinSanctuary

Note...
NowwouldbeagreattimetounloadyourextrasbackatyourWorkshop,sincethereisplentytopickupinsidehereandyou'llbe
carryingthatheavyLaserMuskettoo.Ifyoufindyourselfcarryingtoomuchandcan'trun,givesometoDogmeattotaketheload
offyourback.
Ofallthingstotakewithyou,domakesurethatyoubringanyequipmentthatboostsCHRthatyoumayhavefoundwhilelooting,
justincaseitisn'thighenoughforadialogueoptioncomingup.SomeboozelikeGwinnettorBeercanbehelpfultoofora
temporaryboostinCHR.Italwayshelpstohaveitinyourinventory,justincase.It'snotlikeitweighsmuch.
Ifyou'veleveledupacoupleoftimes,andalreadyhavetheAdvancedLocksmithperk,goaheadanddumpapointortwointo
CHRsoevenwithaboost,you'rearound5or6,justtobesafe.

EntertheMuseum

PickuptheLaserMusket,asweetweaponthatallowsyoutorepeatedlytapthereloadbuttontochargeastrongerblast.(Sadly,it
doesrequire"ammo",sodon'tgetcarriedaway.)Don'tworryaboutexploringthebuildingsnearbyallyou'llfindisanExpertlocksafe
atthetopofthechurchthatyoucan'topen.Armyourself,thenentertheMuseumofFreedom.
LocatetheTrappedSettlers

You'llseetheRaidersaheadofyouonthesecondfloor,focusingtheirfireaboveyou.Sincetheydon'tseeyoujustyet,tryandtake
outtheoneontheleftwithoutVATS(oruseVATStogetageneralaim,thenexitandfire),thenquicklyswitchtotheotheronewith
VATS,hopefullywithoutgettinghit.Soonafter,anotherwillstartfiringfrombehindthebarredwindowblastawayathim,thengo
throughthedoorwayonyourright.Headthroughthehallwaysandthrougharoomofmannequins,eventuallyarrivingontheother
sideoftheirongate(whichyoucould'vepickedtheAdvancedlock,butyoufoundawayaround.PickitanywayforXP).
TakeamomenttopicktheNovicelockinthebasement,aswellashacktheterminaldownhere(inthatorderusingtheterminal
unlocksthedoorandyoumissoutonXP).Onceyou'vedonethatandlootedtheFusionCorefrominsidetheroom,headupthe
stairshere,thengothroughthenortheasterndooratthetopofthestairs.TakeoutthetwoRaidershere,thengothroughtheholein
thewalltothenortheast.Climbuponemoresetofstairs,thentakeoutthelasttwoRaidersbythefirstdoorontheright.Withthemout
ofthepicture,youcannowtalktotheleaderoftheMinutemen.
TalktoPrestonGarvey

TalktoPrestontolearnmoreabouthimandtheremainingsettlers.Whenthechoicecomes,tellthemyou'vealreadyprocuredthe
FusionCore,whichwillsetthenextsetofeventsintomotion.
GetaFusionCore

Yup,alreadygotit,ifyou'vebeenreading.Ifnot,gogetitalready!
PuttheFusionCoreinthePowerArmor

Beforemovingon,pickuptheRobCoFunmagazineoffthedesk,whichalsogivesyoutheAtomicCommandholotape.(Thisis
Fallout'sversionoftheoldAtarigameMissileCommand!)HacktheterminalSturgesisusingaswell(justexamineitandhe'llgetoff
it,lettingyouuseit)unlockingtheSecurityGatedoesn'tseemtodoanything...Anyway,DON'TtalktoMamaMurphyjustyetlootthe
restoftheroomandtalktotheotherresidents,andmakeabsolutelysuretograbthePerceptionBobbleheadoffoftheotherdesk
intheroom.Whoohoo!Apermanent+1toPER!

Now,save,thenequipanyCHRboostingequipmentanddrinkanyCHRboostingbooze,THENtalktoMamaMurphy.(Ifyouhave
some,butdidn'tbringitwithyou,gobackandgetit.JustbecarefuloftheRaiderscomingback,anddoNOTstayoutthere.Youmay
otherwisewindupmeetingaDeathclaw...)Benicetoher,andmakesuretoaskaboutwhatshemeansby"sawit",then"TheSight"
afterthat.Doingsowillbringupanorangeoption,"Whatisit?"ifyourCHRishighenough(evenifit'swithequipmentandbooze),
youshouldbeabletogetadifferentansweroutofher.(Iwasabletoafteracoupleoftrieswith3CHR.)
Whenyou'rereadytocontinue,gooutthesouthwesternhallwayandfollowtheindicatortothedoorheadingbackouttothe
Commonwealth.GrabtheBottlecapsandtheholotapeLogSSGMichaelDalyoffthedesk.Afterlisteningtoit,goaheadand
examinethePowerArmortoinserttheFusionCore.
EnterthePowerArmor

Simpleenoughexamineitagaintojumpinsideofit,andthePowerArmorbecomesyours.
GrabtheMinigun

ClimbuptotheVertibirdMinigunandtakeitintoyourverycapablehands.
ClearConcordofHostiles

Fromthere,jumpdownfromtheroofandstartclearingouttheRaiders.Againsttheseguys,you'renowclosetoinvincible,sotake

yourtimewalkinguptothemandputtingthemoutoftheirmisery,quickly
collectingthelootfromthemoncetheyfall.However,onceyoukillafewandget
closetotheendoftheroad,theferociousandEXTREMELYDANGEROUS
Deathclawwillcomeupfromunderground,readytokillanythinginitsway.
STANDBACKFROMIT,thenletloosewithyourminigun,focusingONLYonhim,
hopefullyknockinghimtotheground.(Youcantakeacoupleofhitsfromhim,
buttrytoavoidany.)Oncehedoesfalldown,keepblastinghimwiththeminigun
ashishealthstartsdropping.Afteraminuteandlikelyareloadofyourminigun,
itwillfinallytakeitslastbreath.TakethetimetofinishoffanyRaidersatthis
pointandcollecttherestofyourgoodies.(IcountednineRaidersandone
Deathclaw.)
Assoonasthebattleisover,fasttraveltoSanctuaryandremoveyourPowerArmor!YouwillwanttopreserveyourFusionCore!
Also,makesuretocheckthebodyofGristlehehastheCorvegaStorageKeyonhim.
ReportbacktoPreston

Note...
YoucangodownintotheholethattheDeathclawcameoutofitleadstotheConcordCivicAccess.Bewareoftheenemiesdown
hereyoumaywanttotryitwithoutthePowerArmorfirstjusttoseeifyoucandoit.Ifyoucan't,thengoaheadandbringit.There
areacoupleofdecentthingstopickupdownhere(lootatrunkanddufflebagforequipment),aswellasunchainadoorandpick
aNovicelockonatoolboxforsomejunk,butmakesuretothoroughlyexplorethefarwesternendofoneofthetunnelscontains
analmosthiddenFusionCore,probablyguardedbyaratherdifficultSoftshellMirelurk.There'sevenabednearbytorecoverHP
afteryoutoastit,intheroomupthestairsbesidethecore.Inhereyou'llfindthataforementionedtrunk,aswellasacopyofTaboo
Tattoos.There'salsoanotherNovicelocktopickonawoodencratefromtheFusionCore,stayinthewaterandgoeastonthe
pipe,thenturnrightintothewaterandundersomemorepipestoahiddenareawithit.
TheclosestentrancetothisareatofindtheFusionCoreisthebigdoorsonthegroundbehindthegiantbluePulowski
PreservationShelter.ThatisdirectlynorthoftheMuseumofFreedomyoucanactuallyseeitfromthemuseum'sentrance.

Headbackinsidethemuseumtofindeveryoneinthefirstroom.TalktoPrestontoearnsomeFusionCellsandBottlecapsasa
reward.Afterward,choosetohavehimjoinyouinSanctuary.
JoinPrestonGarveyinSanctuary

AftersomediscussionwithMamaMurphy,anewqueststartsandplacesDiamondCityonthemap,butlet'sfinishthisonefirst.Once
everyoneexits,leavethemuseum.YoucaneitherfollowPrestonback,orjustfasttravelbacktoSanctuaryandsleepforafewhours
tohavethemallarrive.TalktoPrestonandagreetohelpoutanothersettlement(whichplacesTenpinesBluffonyourmap).Andwith
that,thisquestiscomplete.
AMiscellaneoustaskwillpopupinyourQuestslist:TalktoSturges.Bydoingsoandagreeingwithhim,youwillbeabletostart
rebuildingSanctuary.IfyouhappentotalktoMamaMurphy,she'llalsohaveaMiscellaneoustaskadded:BringJettoMamaMurphy.
Doingsowilltriggerher"Sight"foryou,earningyousomeXP.FeelfreetocomebackaftereachquestandgiveMamathechemshe
requestsyou'llearnXPandshe'llgiveyouinfoonyourcurrenttask,someofwhichwilldefinitelyhelp.(8hoursofingametimemust
passbeforesheasksformore.)
YoucanalsonowtakeCodsworthwithyouasacompanion.
"JeweloftheCommonwealth"hasbeenunlocked.
"TheFirstStep"hasbeenunlocked.
"Sanctuary"hasbeenunlocked.
Trophies/Achievements
You'llearnWhenFreedomCallsuponcompletingthisquest.

Sanctuary

Sanctuary (Fallout 4 Quest) 10...

1.BuildshelteredbedsforSanctuarysettlers
2.TalktoSturges
3.ProvidecleanwaterforSanctuarysettlers
4.TalktoSturges2
5.ProvidefoodforSanctuarysettlers
6.TalktoSturges3
7.BuilddefensesforSanctuary
8.TalktoSturges4
BuildshelteredbedsforSanctuarysettlers

Beforemovingonwiththestory,you'llfindthatyoursettlerswillbecomeveryunhappyveryquickly,soit'sbesttosetstuffupforthem
nowtobehappy.TalkingtoSturgesunlocksthisquest,andfromthere,you'lljustneedtobuildsomebeds.EnterWorkshopmodeand
make6fornow,addingmoreasthey'reneeded.(MakeaDoghouseforDogmeataswell(ormoveoneoftheexistingones),thatway
youdon'thavesuchahardtimetryingtofindhim.It'sunderDecorations>Miscellaneous.
TalktoSturges

Talktohimagain,andhe'llaskforcleanwaterthistime.
ProvidecleanwaterforSanctuarysettlers

GointoWorkshopmodeonceagain,thengoaheadandthrow3oftheregularwaterpumpsinthegroundnearthehouses,adding
moreasthey'reneeded.
TalktoSturges2

Talktohimagain,andhe'llaskforafoodsupplythistime.
ProvidefoodforSanctuarysettlers

BystoppingbytheAbernathyfarm,youshouldhaveplentyofTatosandmaybeevenMelonsgoaheadandplant6ofanyfoodyou
haveintotheground,thengofindoneofyoursettlerswhileinWorkshopmode.Selectthem,thengoandpointthemtoyournew
crops,andtheywillbeassignedtoproducefood.(Eachworkercanonlyworkon6objectstotal,soifyouplantmorethan6,youneed
moreworkers.)
TalktoSturges3

Talktohimagain,andhe'llaskforadefensesystemthistime.
BuilddefensesforSanctuary

GointoWorkshopmodeagain,thencreate2turretstoplaceinfrontofthehouses.
TalktoSturges4

Talktohimagain,andyou'llhavefinallywrappedupthisquest.

Trophies/Achievements
You'llearnSanctuaryuponcompletingthisquest.

JeweloftheCommonwealth

Jewel of the Commonwealth (F...

1.GotoDiamondCity
2.FindInformationaboutShaun
3.GotoValentine'sDetectiveAgency

Note...
LearningtheVANSperkwillallowyoutouseVATStoshowyouthequickestpasttoyournextdestination.Imayormaynot
suggestgoingalongthosepathsdependingonwhatitemsandsuchcanbefoundalongadifferentpath.

GotoDiamondCity

OurnextstoryobjectivelieswithinDiamondCity,andit'salongwayfromhere.Youcanseeonthemapwhereitis,andyoucantake

whicheverwayyoulike,butIsuggestfollowingalong.GOWITHOUTYOURPOWERARMOReachFusionCoreonlyhasaset
amountofcharge,sosaveitforwhenyouREALLYneedit.

Note...
Ifyouseeasettlementorbuildingorfactoryoranythingelseoutoftheordinaryinthedistance,doaquicksaveandcheckitout
worstcasescenarioisthatyougetkilledandstartfromtheautosave.Otherwise,youmaydiscoveranewlocationandearnsome
XP!Therearetonsofplacestofind.

FasttraveltotheMuseumofFreedom,thenheadout.Startheadingsouthwestandsouthalongtheroadleadingoutoftown.Ifyou
lookcloselyatyourmap,youshouldseethesmallroadyou'regoingsoutheast,runningintosomerailroadtracks.Thosetracksthen
headsouthandcrosstwomajorroadsstayonthosetracks,asiteventuallycrossestheriverandleadstothemajorroadthattakes
youeastintoDiamondCity.Alongtheway,makesuretosaveorquicksavebeforeexploringanythingthatlooksoutoftheordinary.
You'lldiscoverDrumlinDinertoyourleft(east)alongtheway(whereyou'llfindsomethreateningpeopleyoumaywanttosavethat
forlater,thoughit'sashortquestyoucandonowifyoulike).Asyougo,you'llalsooccasionallyrunintoanenemy,sobeonthe
lookout.

Note...
Ifyouareabletolevelupanattributeorperk,nowwouldbeagoodtimetogettheHackerperk.Intheareawheretheroad
meetstherailroadtracks(justsouthoftheDrumlinDiner),you'llfindacarfurthersouthwestthathasbothaterminalandacage
withaPowerArmorattachedtoit.HacktheAdvancedterminaltounlockthegate,thenjumpinthisnewsetofPowerArmor,and
itevenhasafullFusionCore!It'smissingacoupleparts,butstill!TakethetimetofasttraveltoSanctuaryortheRedRocketand
dropthissetoffthere,thenreturntotheDrumlinDinerandmakeyourwaybacksouthagain.

Furtherdownpastthedineralongtherailroad,you'llfindaboobytrappedrailcaryou'llknowwhenyoufindit,astheRADSwillstart
toincreaseandaffectyouquickly.Goupthehillandarounditfornow,unlessyouwanttotakethechancetolootit.Ifyoudo,use
RadXfirstorRadAwayafterward,eventhoughthere'snotmuchinhereexceptanExpertlocksafe.Inanycase,fromtheseradiation
filledcars,takeaquickruntothesoutheasttodiscoverJalbertBrothersDisposal.NormallyI'dskipthis,butthereissomegoodstuff
tobefoundonthecorpsesandintheonebuilding.Checkaroundforrandomloot,raidthecorpses,andtakeoutthenastyMoleRats.
Ontheoutsideofthenorthernbuilding,ontheeasternside,youcanfindatoolchestthatyoucanpickaNovicelocktogetsome
goodies.Bewaryinsidethebuilding,thoughit'sfullofRADS,butitdoeshaveanAdvancedhackterminalthatyoucandigintoand
usetounlockthesafenearby(normallyanExpertlocksafe).Yayformoregoodies!
Fromthejunkyard,headtowardthelargebuildingtotheeastnortheasttodiscovertheCorvegaAssemblyPlant,butdoNOTstick
aroundtherejustdiscoveritandrunaway.
Returntothetracksandcontinuesouth,andbeforeyoureachtheriver,youshoulddiscoverthetownofGraygarden,whichshows
thatyou'reontherighttrack.(Andjustbybeinginthisarea,you'llunlockaquest.)Whileyou'rehere,youcanlootsomeofthethings
aroundthegarden,butyoucanalsopickMutfruitsandexchangethemtoBrowneforbottlecaps,justlikeyoudidattheAbernathy
place.YoucanalsotalktoGreeneandaskabouthis"GameShowHost"monikertoearnanotherbunchofbottlecapsyoucantake
thedefaultof100,trytopersuadehimfor150(Easy),tryfor200(Medium),or300(Hard).Ifyoufailat150or200,yougobackdown
to100.Afterseveraltries,Iwasabletoget300at6CHRwithequipmentandboozehelping.
"FireSupport"hasbeenunlocked.
Anyway,let'smoveon.Continueoverthebridge,thendiscovertheBeantownBreweryyou'llseeonyourleft(east)asyouplod
along.Soonafterthat,you'lldiscoverOberlandStation,whichyou'llwanttoskiprightpastfornow.Whenyoucomeuptoasetofcars
onthetracks,bewareofaghoulambush.Whenyoureachthenextbuilding,godowntheseveralsetsofstairsuntilyou'reundera
bridgeraidthebodyherforseveralitems,includingaNote,whichaddsanotherMiscellaneoustask:"RecoverthePipBoltAction
fromBedfordStation"...whichwewilltakecareoflater.ThenextbuildingjustafewfeetawayhasaWaystationonthesecondfloor
you'llfindplentyofgoodieshereevenaSledgehammerandMachete!
Makeasaveevenfurthersouthonthetracks,you'lllikelyencounterseveralraidersthatyou'llneedtotakeoutbeforecontinuing.
Luckily,somerandomsettlerswillhelpyououtafteramoment,somakesuretotakecoverandplayitsmart.Continuejustabit
further,andyou'llfinallyreachthehighwayleadingtoDiamondCity:MassPike.Don'tjumpdownONtothehighwayrather,keepthe
highgroundandfollowalongsideitasyougoeast.Justastheroadbelowyouitabouttoend,climbdownsomestairstodiscoverthe
MassPikeTunnelWest.(NowthatyouhaveafasttravelpointclosetoDiamondCity,itwouldbeagoodtimetoreturntoSanctuary
andstashyourjunktolightenyourload.Also,makesureyoustillhaveCHRboostingequipmentwithyou.)
Fromthelowerroadarea(ifyoutraveledhome,thenback,you'rethereotherwise,it'srightafteryouwentdownthelaststairs,orjust
jumpeddownintoit),climbuptherustystairsinthesoutheastcornertobeontheotherside.Lootaroundinthisareauphere,then
startheadingeastsoutheastintotown.TakecareoftheRaidersonguard,thenapproachthelargereddoorbehindthelargetruckto

discoverHardwareTown.Headsouthandfollowalongtheroadhereasitturnseast,thenfollowyourcompassindicatorasitshould
pointyoustraightnortheasttothelargegreendoorsofDiamondCity!
SAVEnow.EquipCHRboostingequipment,thentalktoPiperonceshe'sdonewithherranttoheadinside.
FindInformationaboutShaun

Notmuchtodoherejustlistentothetwobickeruntilthemayorfinallygivesyousomeattention.Answerhoweveryoulikeuntilyou
cantellhimwhoyou'relookingfor.Anorangepromptwillappear:"Whocanhelp?"IfyourCHRishighenough(ittook3tries@5
CHRforme),he'llletyouknowwhotoseeotherwise,wehavemoresearchingtodo...
"StoryoftheCentury"hasbeenunlocked.
Beforedoinganythingelse,saveagain,thengoovertothecounterhereattheentranceandtalktoDannySullivan.Trytopersuade
himwith"Iwasn'tlying"(Medium)toearn50Bottlecaps,thensaveandtryagainwiththe2ndpersuasionof"I'msorry"(Easy)toearn
moreXP.Goaheadandclimbthestairs,whereyou'llfinallydiscoverDiamondCity.

Note
Ifyouweren'tabletogetthemayortogiveyoutheinfoaboutValentine,thencheckwithDannyandtrypersuadinghimaswell,
savingfirst.Ifyoucan'tgetitfromhim,thenrighthereinthenextarea,onceyougodownthestairs,checkwiththemanonthe
rightnamedPastorClementsheismucheasiertopersuadeandcangiveyouthesameinfo.Ifyoudon'tgetitfromhim...well,
thereareseveralotherpeoplearoundthecitythatcanhelpyoujusttalktoeveryone.

GotoValentine'sDetectiveAgency

Trophies/Achievements
YoucanearnHomerun!byrunningthebaseshere.
Homebaseisattheentrance,justafewstepsbackfromthemainentrancetoPublickOccurrences.
Fromthere,headeastdownFirstStreetfirstbaseisjustasyoustartwalkingonthegreenstairway.
Continuenorthonthegreenstairwaytoarriveatsecondbaseoncethestairsgobackdowntotheground.
HeadwestfromtherethroughThirdStreetpastValentine'sDetectiveAgencythirdbaseisattheforkahead.
Returntohomebaseattheentrance.

WatchthesceneatthebeginningandgrabacopyofTheSyntheticTruth.Makeyourwayintotown,andyou'lldiscovertheDiamond
CityMarket.Continuenorth,thentakealeftandheaddownthatalleyfollowtheneonsignssouthtoarriveatValentine's.(Andby
justwalkinghere,you'lloverhearseveraldifferentpeople,oneofthemunlockingaquestforyou,whiletheothersaddMiscellaneous
tasks"ExploretheCombatZone","SeeAbbotattheWall",and"GiveSheffieldaNukaCola".[GoaheadandgiveSheffieldaNuka
ColaifyouhaveoneyoucansendhimtoSanctuarytoworkforyouonceyoudo,andjusttogetitoffyourlist.]Ifforsomereasonone
ofthemdoesn'tunlock,talktoeveryoneinthemarketareathatiswalkingaround,andifitstillhasn'tpoppedup,comebackadifferent
timeofdayoranotherday,period.)
"RoadToFreedom"hasbeenunlocked.
Inside,makesuretograbtheRobCoFunmagazineoffthedesk,whichalsonetsyoutheZetaInvadersholotapegame!Whoohoo,
SpaceInvaders!!!
TalktoEllie.PersuadeherifyoucantoearnsomeXP,butinanycase,you'llhavetogolookforhimneartheParkStreetStation.If
you'regoodwithyourpersuasion,youcanalsotrytogetmorethantherewardof100caps125(Easy),150(Medium),or200(Hard).
Failatany,andyou'llbebackdownto100.Getmoreinfofromher,andanewlocationwillbeplacedonyourmapnortheastof
DiamondCity.Accepttofinishthisquest.
"UnlikelyValentine"hasbeenunlocked.

UnlikelyValentine

Unlikely Valentine, Pt. 1 (Fallou...

Unlikely Valentine, Pt. 2 (Fallou...

1.FindNickValentine
2.FreeNickValentine
3.TalktoNickValentine
4.FollowNickValentine

Note...
Nowthatyou'reinyourfirstmajorcity,youmaywanttostartpickpocketingandstealingfromitsresidents.Isitimmoral?Yeah.Isit
reprehensible?Sure.Shouldyoustilldoit?YEP!(JustmakesureCodsworthisn'twithyouheHATESthat.)Thereisplentyof
stuffyoucangetallovertownandthroughthedifferentpeopleandhouses.Justbeabsolutelysuretoquicksavebeforeevery
attempt,justincaseotherwise,you'llwindupeitherfriedorwithatonofbulletsinyouwithinamatterofseconds.Justmakesure
togetandincreasetheperktomakeiteasier.
TheonlynotablestealsatthispointareKeysthateachshopowner,aswellassomeimportantresidents,haveonthemthatwill
allowyouintotheirbusinessorhouse.Beverywaryaboutenteringtheselockedhousesyou'retechnicallytrespassing,andif
you'recaught,they'llkillyou.Forthosewhereyou'renottrespassing(likeMyrna'shouse,whichhasaNovicehackterminal
inside),it'sreallyeasytostealfromtheirhousesandsuchifthey'renotinthereornotnearby.Justshutthedoor(ifyoucan)or
makesurethey'reinadifferentareaorfloorandlootthewholeplace.Alwaysstayinsneakingmodewhiledoingsowhile
[Hidden],you'resafefromgettingcaught.YoucanalsohaveDogmeatstealforyouaswell,thoughhecanalsogetcaught.
Ifyou'refeelingdangerousandlucky,tryandstopbytheseplacesbelowtotakecareofsomebusiness.
Novicehackterminalsforfun/XP:
DocCrocker'sHouse(FirstStreet)
ChoiceChops(Marketplace)
Myrna'sHouse(Marketplace)
Mayor'sOffice(elevatorneartheentrance)Novicehackterminal,2Novicelockdesks,andAdvancedlocksafe
Fallon'sBasement(Marketplace)and/orAbbot'sHouse(traileronthefarsoutheastsideoftown)GrabtheJointhe
Railroadholotapeupstairs.
ColonialTaphouse(elevatedhousingnearthestart,oppositeofthemayor'soffice)GragtheGwinnettAleBrewing
Subroutinesholotape.
Warehouse(FirstStreet)Pickthelock,thengraballtheniceweaponryinhere.
Also,feelfreetotakealookaroundtheshops.Youdon'thavemuchinthewayofBottlecapsyet,buttherearesomedecent
weaponsandequipmenttobepurchasedonceyoudo.BesuretocheckOFTENsometimesrareequipmentshowsup,and
someofityou'llbeabletoeitheraffordoratleastbeabletotradejunktoward.

FindNickValentine

MakesuretochangebackintobattlegearifyouwerewearingCHRboostingequipment.Passthroughthemarketonyourwayoutto
witnessascene.TalktoKyleandtheSecurityofficerafterward,persuadinghimtoearnmoreXP.You'llalsooverhearsomeoneand
triggeranotherunrelatedMiscellaneoustask:"InvestigatetheMuseumofWitchcraft."Whileyou'rehere,stopbythefarnorthendnear
thegreenwalltohearaspeechbythemayorbeforehereturnstohisoffice.Abbot'sherepaintingthewall,ifyouneedtotalktohim.
StopbackatSanctuaryandstoreyourjunkandexcess.Foranoptionyoucanmakelater,youwillwanttogiveMamaMurphysome
chemsforsomehelpfulinSIGHT.Doingsowillhavehertellyoutorememberthephrase"remembertheQuarryandLillyJuneonthe
rocks".Itcancomeinhandy,dependingonyourchoice.
ReturntothemainentranceofDiamondCity.HacktheAdvancedterminalthatcontrolstheturretstotheright(southeast)ofthe
entrance,thenmakeyourwayeast.Followtheroadasitturnssouthandcontinueseast.BecarefulofaRaiderstationasyou
approachandpassthebluebuildingtoyourleftyoucantakeoutthefirstcouplethatattackyouandevenstarttogodownintothe
lowerareatodiscovertheMassPikeTunnelEast,butbewaryaboutgoinganyfurther...TheremaybeaLegendaryRaiderhiding
outuptherehe'sprettydifficult,butsavebeforehandandtrytotakehimonsoyoucanlootheandhisfriends'bodiesforsomerare
gear.Also,beforeexploringdownthere,makesuretouseVATStoseetheminesthatareplanted.Blowthemuportryanddisarm

them.
Afterthatadventure,jumpdownintoMassPike.Startheadingeastwhilehuggingtheleft(northern)walltheentirewaytoavoid
unwantedattentionfromgrenadechuckingRaiders.You'lleventuallydiscoverD.B.TechnicalHighSchoolasyoustarttogoupa
ramp.Insteadofgoinguptheramp,goaheadandjumpofftotheleftofitwhenyoucanyoushouldbeinanareawhereaghoul
namedSlimresides,ifyouneedanything.Fromhere,movenorthandwest,followingthepathtodiscovertheMedicalCenterMetro.
Fromthere,hangalefttomovewest,thenstopattheintersectiontosave.
You'llwanttoprepareyourselftofight,thentakethefirstpathnorthtoreachanddiscovertheCombatZone,whereyou'llimmediately
comeunderattackbyRaiders.Usethemaingate'sdoortotakecoverandreload,thenjumpoutandpickthemoffonebyone.Once
they'retakencareof,loottheirbodiesandgetreadyforanotherslaughter.(Ifyouhaveasniperrifleorcancustomizeone,it'llhelpa
lothere.)
TheCombatZoneentranceistotheleftonceyouwalkinit'sasleazyplacewithlotsofRaiders,meaninglotsofloot,butalsoa
chancetorecruitanewcompanion.Whenyouenter,hacktheAdvancedterminaltoopenthedoorontheleft,thenpickpocketthetied
upRaidersandputthemoutoftheirmiserytheywanttokillyouanyway,sodothemthehonorsandtaketheirjunk.(NotetheExpert
locksafeinhereaswell.)Whenyou'relockedandloaded,gothroughthemainentranceandstartblastingtheRaidersasthey'restill
intheirseats.Oncetheystarttoreturnfire,jumpbackandtakecoverintheroomtotheleft,takingouttheonesaroundthecageand
theonesaboveyouontherightsideoftheroom.
Oncethey'reallclearedout,it'stimetoloot.OpentheNovicelocksinthefirstaidkitinthecounterareaontheright,aswellasan
ammoboxupwheretheguardswereshootingyoufrom.MakesuretoclearoffthetablesnearthecagewheretheRaiderswere
initiallysittingtofindaPicketFencesmagazine.Continuetolootthebodiesandtheareaaround(IfoundaMiniNukeupintheseats
inthebalconyabove),thengointhecagefromtherightsideandtalktoTommy.Askhimsomequestions,andwhenhesuggests
takingCaitwithyou,persuadehimwiththeorangeselection:"Why?"toearnsomeXP.Afterward,choosetohaveherjoinyoutogain
anothercompanion,aswellasaloadofBottlecapsfromTommy!
GoaheadandsendDogmeathomeandchoosetohaveCaitaccompanyyouandjoinasacompanion,thengoaheadandfasttravel
backtoSanctuary.(Dropoffallyourjunkandreconcileyourinventorywhileyou'reatit.)

Note...
Eachcompanion(exceptforDogmeathe'llloveyouforever)hasarelationshiplevelwithyou.You'llhavetogetafeelforeach
characterontheirown,butavoiddoingthingsthattheydon'tlike(somedon'tliketosteal,etc.)andtrytokeepthemhappy.Ifyou
maxoutyourrelationshipwiththem,youcanearnaspecialperk,soswitchDogmeatoutforsomeoneelsewhenyou'redoing
othertasksthatyoumaynotneedhim.Also,ontheflipside,ifyoupissthemoffenough,they'llrefusetotravelwithyou
permanently...Don'tletthathappen.
Thatbeingsaid,Caitisgreatforpickinglocks(uptoandincludingMASTERlocks,aslongasyousupplyherwithBobbyPins!),
aswellasbringingfirepowertoagunfight.Shealsolikesitwhenyoupickpocketpeople,drinkbooze,anddochems.Shedoesn't
likewhenyou'rebeing"nice"oradoormat,whenyoutakeon"gooddeed"tasks,orwhenyougiveawayyourstuff.I'dbringher
withyoufornowforherlockpickingskillscheckherinfointheCompanionssectionunderCaitforallthedetails.
Youcanalsoequipyourcompanions!Whilethey'refinewithwhattheyhaveandwillstillshootwiththeirdefaultweapons,they
canbeimprovedupon.Findaweaponthatyoulike(makesuretogivethemammotoo!)andevenarmor(thoughthatdoesn't
matterit'smoreforlooksandamountofhitstheytakebeforetheyfall,takeabreak,andgetbackup).Tradeittothem,then
highlightitontheirsideandusetheJumpbuttontoequipittothem(iftheycanequipit).Personally,Istickwiththeirdefault
weaponssinceammoisn'talwayseasytocomeby.

NowthattheCombatZoneistakencareof,let'sresumefindingValentine.FasttravelbacktotheCombatZoneandheadnorthto
discovertheBostonCommon.(IfyouunlockedRoadtoFreedom,passingbythefountainwithasignthatsays"AtJourney'sEnd
FollowFreedom'sLantern"shouldadvanceyoutothenextstepofthequest.)ChecktothenorthwesttoalsodiscoverSwan'sPond.
Fromthere,movedirectlynortheasttofindyourdestinationonthecorneroftheintersection:theParkStreetStation.Enterfromthe
northernside.

Note...

Intelligence Bobblehead (Fallo...

Beforegoingdownhere,let'sgograbtheIntelligenceBobbleheadwhichisnearby!Bewarnedthatthisisprettydangerousatthis
point.MakesuretobringoneMedXorPsycho(orevenbetter,aPsychoJetoverbothtoboostdamageresistanceandpossibly
evenMaxAP),oneBuffoutorBourbon(orotheritemthatboostsENDand/orMaxHP),MoleRatChunksorRoastedMirelurk
MeattoboostMaxAP,andbothAPrecoveringitemsandnonStimpakhealingitems.
FasttravelbacktotheBostonCommonlocation,thenheadDIRECTLYwesttodiscoverBoylstonClub,aswellasHubris
Comicsrightafterthat.Save,thencontinueonthisroadforawhilelonger,andyou'lldiscovertheBostonPublicLibrary!The
lockedentrance(Advanced)isonthewesternsideofthebuilding,butbecarefulGhoulsusuallyhidearound/underthetruckon
thenortherncorner,andsometimesthereareagroupofRaidershangingoutnearby.(DiscoverPolicePrecinct8acrossthe
streetfromthelibrary'sentrance,whileyou'reatit.
Onceyou'reinside,DONOTMOVE.Thereareafewgrenadeshangingfromtheceilingrightinfrontofyou,sohugtheleftwall
andsneakslowly,huggingthatwallasyouturnleft.Fromthere,lookaheadthroughtheholeinthewallyou'llseearoomfullof
Protectronsandtwoturrets.Atthispoint,there'snowayyoucantakethemon,soyou'regoingtohavetomakearunforit.Make
sureyouarefullyhealedandhavemaxAP,thenuseaMedXorPsychoorPsychoJettoreducedamage,aswellasaBuffoutor
BourbontoincreaseMaxHP.ThenSAVE.
Whenyou'reready,SPRINTstraightnorthtothebrowndoor,openit,QUICKLYgrabtheIntelligenceBobbleheadoffofthe
computerinfrontofyou.JumpintoyourmenuandrecoverallofyourHPandAP,thenturnaroundandmakeamaddashbackto
theentrance.YoushouldstillhaveenoughHPonceyoumakeitbacktothedoorjustpraythattherearen'tseveralSuper
Mutantswaitingatthedoorforyou(andevenbetter,theylikelytriggeredthegrenade,blastingthemselvestobits).Ifthereareany
leftafterthegrenadeblows,thentryitagainuntilyou'remorefortunate.Ifnoneshowedup,thenyoucaneasilyescapebeforethe
grenadesgooff.

Ifthisistoodifficultforyounow,feelfreetoputitoffuntillater.ThisisoneofthosesituationsthathavingaStealthBoytouseor
evenaMiniNuketoclearoutsomerobotswouldhelpimmensely.

Headdownthestairsandtakeoutthefourwelldressedgoonsthatstartingfiringatyou(oneontheright,twoontheleft,andone
morebehindthetwoontheleft).HeadintothekitchenafterwardandpicktheNovicelockonthedoortofindapantryfullofgoodies
(plusanExpertlocksafeyoucanhaveCaitopen).Headdownthesoutheasternpathwhereyoutookdown23ofthegoons,then
hangarightdownthestairs,butnottoofast!Noticethebathroomscalejustatthebottomofthestairsdisarmitsoitdoesn'texplode,
thenslowlysneakdownthestairs.
PeekoverasyougodownthestairsandtrytotakeoffthenearbyTriggerman'sheadbeforetheothersnotice,thenstayonthestairs
andtrytotakethemoutastheycometoyou.Oncethey'redown,gotothefarnorthwest,thenheaddownthesouthwesttunneland
picktheNovicelockonthewoodencrateforloot.AlsopicktheNovicelockonthedooragainstthenorthwesternwallbesidethe
tunnel,leadingtoagun,someammo,andanExpertlockforCait.
Startheadingdownthetunneltothenortheast,followingtheindicator.Asyoucometothelastareawiththelightsshiningatyou,get
readyforanotherTriggermanthathappenstobenearby.Takehimdown,thentakecoverbehindthewallandtherailcarbehindyou
astwomorecometoyouonceagain.Afteryouclearthemout,followyourindicatortotheentranceofVault114,ournextdestination.
(Nowmaybeagoodtimetounloadyourinventoryandcomebackifyou'vebeendoingalotoflooting.)
Takeoutthegentlementhatgreetyouhere,thenmakesuretolootandgrabsomeVault114Jumpsuitsinthesoutheasternroom.
CheckunderthetablealongthenorthwesternwallinthefirstroomtopicktheNovicelockonthelargetoolbox.Movethroughthe
northwesternroomandfollowtheindicatordownsomestairsintoanewroom.TryandsneakkilloneoftheTriggerman,thentakeout
theother.Openthedoortothesouthwesttoaratherlargeroom,thentakeouttheTriggermanpatrollingdownthestairsinfrontof
you.Moreofthemwillflocktoyou,sotakecoverbythedoorasyoutaketherestofthemout.
Oncethey'refinallycleared,makeyourwayaroundthewalkwayandintothelastroomhere,thendropdownintothehole.Pickoffthe
Triggermanatthedoorway,thenheaddownthehalltofinallymakeourwayinsideVault114.Followthepathuntilyoureachtheend
ofthehallwaywithadoor,leadingtoourtarget.You'llseeaman,Dino,talkingfromadistancesneakupfromtheleftsideascloseas
youcan,thenletlooseonhimbeforehehasalotoftimetostartfiringback.Oncehe'sdone,picktheAdvancedlockonthedooron
thefloorbelowwhereDinowasjusttalkingforsomegoodies,thenheadupafloorandpicktheNovicelockontheLargeToolbox
neartheprisoner'sdoor.CheckDino'sbodyforlootandtheOverseerDoorPassword,thencheckthedoor.

Note
Ifyouwanttoloottherestofthisplace,includingthefloorbelowandtherest,now'sthetimeyouwon'thavethetimeonceyou
talktoNick.TheonlynotablethinkisaNovicelockonalargetoolboxinthemainareawhereyouarenow,onthegroundfloor.

FreeNickValentine

Foundhim!UnlockthedoorbyusingtheterminalonthewallandDino'spassword,thenloottheroom.Onthedesk,besuretograb
theSpeechBobblehead:"Allvendorspermanentlyhave100morecapsforbartering."Sweet!MakesuretograbV.114Interview
#21,V.114Interview#03,andV.114Interview#87aswell.

TalktoNickValentine

Askwhateveryoulike,butyou'llonlygetoneortwoquestionsbeforeyouhavetogetgoingyoucantalklater.
FollowNickValentine

Timetofollowhimout.Lethimtaketheleaduntilhehearssomeonecoming,thenslowlycreepoutandtrytakingthembysurprise.
Continueonasheletsyouthroughadooryoucouldn'topenbefore,followingalongandtakingoutbaddiesalongtheway.(Feelfree
tolootasyoufollowtherearesomeNoviceandAdvancedlockstopickalongtheway.IfyoubroughtCait,shecanpicka
_MASTER_lockonasafeacrossfromthedaycareroom!!!)
AfterseveralencountersandonelastdoorunlockedbyNick,you'llrunintoSkinnyMalone.Younowhaveachoiceifyougave
MamaMurphythosechemssheaskedfor,youcannowtrytopersuadeSkinny(Easy)usingthephrase"remembertheQuarryand
LillyJuneontherocks",andifyousucceed,youcanleaveunharmed.(ThoughifCaitiswithyou,shewillNOTlikethat.)Youcanalso
trytopersuadetoencourageviolence(Hard),whichwillhavehisgirlhelpyouinthefightagainstthem.Personally,I'mhappytorun
behindthemwhilethey'retalking,pickpocketthemall,thentakeafewstepsbacksotheystartchasingmetowardtheVaultentrance,
thenjusttakethemalloutandreaptherewardsafterward,buthey,it'suptoyou.
HeadsouthwestandfollowNick,whowilleventuallyleadyoutoaladderexit.(Ifhegetsaheadofyou,it'sdirectlysouthwestofthe
flamingbarrelbeforegoingintothetunnel.)Eventhoughyou'vebeeninitforawhile,you'llnow"discover'Vault114.Askhimany
questions,thenchoosetomeethimatDiamondCitytowrapitallup.
"GettingAClue"hasbeenunlocked.

Note...
Ifyouwant,youcanfollowNickbacktoDiamondCityonfoot.Ifyou'relikeme,you'reprobablyoverloadedandneedtoclearout
yourinventory.Whicheverwayisfinethere'snothingnewtodiscoverifyoufollowhim,butyouwilllikelywindupinafew
gunfights.)
Ifyoucan'tfasttravelrightnowduetoanoverloadedinventory,goaheadanddumpsomeofyourheaviergunsandjunkright
herebythesewergratingyoucanfasttravelrightbackhereafterdroppingtherestofyourstuffoffinSanctuaryandpickitback
up.

Trophies/Achievements
You'llearnUnlikelyValentineuponexitingtheVaultwithNick.

GettingAClue

Getting A Clue (Fallout 4 Quest...

1.TalktoEllie
2.SitDown
3.TellNickYourStory
4.FollowNick
5.InvestigateKellogg'sHouse
6.ShowDogmeattheCigar

Note...
WithCait,youcannowpicktheExpertandMasterlocksonthesafesandsuchwehadtoskipover.Theyare...
Vault111:TheCryolator(ifyoudidn'tgetitalreadywithDogmeat)intheofficewhereyouhadtousetheterminalto
unlockthedoor.Inthecage.(Mastershewentthrough16pinsformebeforegettingitopen)
Concord:FirstbuildingontherightassoonasyouenterfromtheRedRocket,upstairsbythedresser.
Concord:AtthetopofthechurchbesidetheMuseumofFreedom.
NorthwestofJalbertBrothersDisposal,intheradiationfilledrailcars.
CombatZone:Behindtheterminallockeddoor.

Beforecontinuingwiththisquest,bringDogmeatwithyou.
TalktoEllie

TalktoEllie,andyou'llcollectyourrewardthatyouagreeduponearlier.
SitDown

Haveaseat.Yeah,that'sall.
TellNickYourStory

GothroughyourchoicestotellNickeverything.Savethebottomchoicesonthefirsttwosetsofquestionsforlast,astheyproceedto
thenextsetofanswers.Whenitcomestimetodescribetheassailants,savetherightchoice"BaldandScarred"forlasttoproceed.
Chooseanyoneafterthat,thenfollowNicktoyournextdestination.
FollowNick

FollowhimstraighttoKellogg'shouse.IfyoualreadyliftedthekeyfromtheMayororpickedthelockwithCait,you'llsnooparound
inside.Otherwise,you'llneedtoreturntotheentranceofthecityandtaketheotherramp,aswellastheelevatoruptotheMayor's
officetotrytoconvincehimtogiveittoyou.(Orjustpickpocketitthen!)

InvestigateKellogg'sHouse

Checkunderthedesktofindahiddenbuttonyoucanactivate.LoottheofficeandgrabtheGwinnettStoutandSanFrancisco
Sunlights,thentalktoNickandsuggesthavingDogmeathelp.
ShowDogmeattheCigar

Atthispoint,askNickValentinetojoinyou,andhe'llbecomeyournextcompanion!(Valentineisverygoodwithterminals,andcan
unlockanyupto_MASTER_,justlikeCaitcanwithlocks!Justremembertosavebeforelettinghimdoit,ashecangetlockedout
permanently.Also,hedoesnotlikeitwhenyousteal,pickpocket,drink,ordochemsinhispresence,soavoidthat.)
BesuretoshowDogmeatthecigarstraightawaytoproceed.Ifnot,he'lljustbehangingoutsideofKellogg'sHouse.(Youcankeep
ValentineasyourcompanionwhilestillfollowingDogmeat.)Anyway,thisquestisover.
"Reunions"hasbeenunlocked.

Note...
WithNickasyourcompanion,youcannowtakeanythingyoulikeoutoftheValentineDetectiveAgencywithoutbeingkilledfor
stealing!Hedoesn'tevenhavetobewithyou!

Reunions

Reunions, Pt. 1 (Fallout 4 Ques...

Reunions, Pt. 2 (Fallout 4 Ques...

1.FollowDogmeat
2.CheckonDogmeat
3.FindawayintoFortHagen
4.SearchFortHagen
5.ConfrontKellogg
6.KillKellogg
7.SearchforMoreInformation
8.DiscussYourFindingswithNick
9.DiscussYourFindingswithPiper
FollowDogmeat

FromKellogg'sHouse,hewillleadyoutotheentranceofDiamondCity,thenfurthersouthwesttoanareabyapond.Checkoutthe
junkheretofindanotherSanFranciscoSunlights,thencontinuefollowingDogmeatsouth,thenwestalongthetracks.Keepaneye
outforambushingMoleRats.Eventually,you'llreachanotherpointwithDogmeatbackdownontoMassPike.Checkthepipeby
whereDogmeatisstandingforsomeBloodiedBandages,whichwillsethimoffonthetrailonceagain.
FollowhimsouthwestpastMassPikeandalongthetrackssomemore.Thistime,you'llneedtoworryaboutMongrelsandadeadly
bearishYaoGuai,followedbyRaiders.Eventually,you'llarriveatafamiliarbuildingthatyou'vealreadystoppedbyonthewayto
DiamondCity(ifyoufollowedtheguide,itwaswhereyoupickeduptheNotefromthebodyearlier).CheckthestandDogmeatleads
youtoforsomeGwinnettStout,thenallowhimtoleadthewayagain.
Movewestsouthwestalongtheroad,takingoutGhoulsalongtheway.Continuepastthestoplightsandtothenorthwestforyournext
checkpointchecktheProtectronsandbodiesforloot,thencheckthefireandexamineboththeAssaultronandpickuptheSan
FranciscoSunlights.Continueon,watchingoutforanotherYaoGuai,thenturnnorthatthenextroad,followingDogmeatupahill.
You'lleventuallyreachafence,whereyou'llfindmoreBloodiedBandagestocontinuetracking.Movenorthandwestwithhim,and
you'lldiscoverFortHagen.

CheckonDogmeat

Justtalktohim,andyou'llbereadytobreakintotheFort.YoucanswitchbacktoDogmeatasyourcompanion,butIrecommend
keepingValentinefornowDogmeatwillstayhereandhelpoutsidethebuildinginadditiontoValentine.
FindawayintoFortHagen

Note...
Machinegunsorotherrapidweaponswillbeextremelyhandyherefortakingoutturrets.MakeastopinSanctuarytodumpyour
excessinventoryandgrab(ormake)onebeforecontinuingforaneasiertime.

Stayclosetothebuildingandsneakaroundtheright(northern)sideofthebuilding,thenheaduptherampandeitherpickoffthe
turretaheadofyou,orstayclosetothebuildingwallsoyoucangoupthenextramp,thenstartingtakingthemoutfromasafer
location.(OrhideandletValentineandDogmeatslowlytakethemout,sincetheycan'tdie.)Oncethey'retakencareof,makeyour
waytothefarnortheasterncorneroftherooftofindalargesetofmetaldoorsthatwillleadyouinside.
SearchFortHagen

GrabtheGunsandBulletsmagazineoffthetabletoyourright,whichpermanentlyadd+5%criticaldamagetoyourballistic
weapons.TakeouttheSynthstoyourleft(pickuptheLaserweaponstheyleavebehind),thenpicktheNovicelockonthefirstaidkit
inthebathroom,aswellastheNoviceLockontheammoboxintheroomtothenortheast.Headdownthestairstothesouthwestand
hacktheNoviceterminalhere.Withthat,youcannowactivatetheProtectron!(BecarefulifyouturnhimonthoughwiththeLaw
Enforcementpersonality,hewillhelpfight,butifheseessomethinghedoesn'tlike,orifyouaccidentallyhithim,he'llturnhisfireon
you.Atthatpoint,youhavetotakehimouthewon'tstopuntilyou'retoast.)
Beforemovingforwardonthisfloor,continuedownthestairsforloot,aswellasaNovicelockonatoolboxyoucanpick.Onceyou've
donethat,returntotheterminaldoorway.TakeouttheSynthstotheright,thengostraightnorthfromthestairsandtakeouttheSynths
andturrettotheleft,throughthewallwhileusingitforcover.(UseVATSandtakeouttheFragMineinthereaswell).Oncethey're
cleared,checktheentirefloorforloot.ANovicelockonasuitcaseistothesouthwest,anAdvancedlocksafeinthenortheastern
roombesideadesk,aNovicelockonanexplosivesboxtothesoutheast(DISARMtheTeslaArcaboveitbeforeopeningthebox!),
andawaterfountainthatyoucanrecoverHPfromisjusttotheeastandsouthofthestairs.
Headsouthwestandwestpastthefountain,thentakeouttheturrettoyourright(north)inthenextroom.Lookforatrunkinthe
northwesternroomneartheterminalforsomegoodies,thenhaveValentinehacktheAdvancedterminalhere.Something'sscrewed
up,soyoucan'tdeactivatetheturretsfromhere,butyoucanunlockthesecuritydoortothecageandtaketheloot,unlockingthe
Novicelockammoboxwhileyou'reinhere.Unchainthedooronthesoutheasternwallforeasyaccesstothepreviousarea,then
checkouttheelevatorandpressthebuttoninsidetoheaddown.
Removethechainfromthedoortoyourleft!(ThiswillgiveyouquickaccessbackouttotheCommonwealth,asit'sthedoorthat
wasinthegarageifyousnoopedaroundtheleftsideofthehouse...aMUCHquickerwaytocomebackandcontinuealongthepath.)
Anyway,takeouttheturretandSynthsfromadistanceifyoucan.DON'Tmoveforwardtoofast,thoughlookcarefullyattheground
anddisabletheLaserTripwirewhenyouseeit.StopinatthenextroomtotheleftandpickaNovicelockonachemcooler,then
followalongthepathandheaddownthestairs.PicktheNovicelockontheammoboxbehindthedesk,thenslowlymovedownthe
stairs,takingouttheturrettoyourleftassoonasyouseeit.Whenyou'reready,openthedoortotheFortHagenCommandCenter.
Continuealongthepath,takingoutSynthsasyoumovealong.(Doasave/quicksavenow!Hangarightattheendofthehall,then
takethefirstleftandlootthefootlockersattheendofthebedswhileyouhaveValentinehacktheExpertterminal.(IfValentinefails,
he'llbelockedoutoftheterminal.Reloadyourgameandhavehimtryitagainuntilhegetsitunlocked.)Usetheterminalto
(successfully)deactivatetherestoftheturretssadly,RemoteDoorControljustlocksupwhenyouselectit.PicktheNovicelockon
theSecurityGateintheroombesidetheterminal,grabbingeverythinginsideafterward.Returntothehallwayandmovewest,then
southdownthestairs.TakeouttheSynthshangingaroundonyourright,thenchecktheroomtheywereguardingtofindanew
FusionCore!
Intheroombesideittothewest,picktheNovicelockonthelargetoolboxandgrabwhateverelseyoulike.Returntothehallwayand
continuewest,thensouth.TakearestinthebedthroughthebluedoorstoyourrightifyouneedtorecoverHP,thentakeafewsteps
forwardtoafork.Taketheredlitpathtotherightandfollowittotheend,whereyou'llfindacouplepiecesofloot,includingtheFort
HagenArmoryPasswordinatoolbox.Beforegoingdownthestairs,openthebluedoortoyourleftleadingtothecafeteria,where
youneedtogotothekitchenandmakesuretograbtheEnergyWeaponsBobblehead:"Permanentlygain+25%criticaldamage
withenergyweapons."ThepantryinthebackofthekitchenalsohasanexplosivesboxwhereyouneedtopickaNovicelock.

Savefirst,thenyoucangodownthestairsandfollowthelong,Synthfilledpathofredlights.You'llalsofacetheSynthPatrollerdown
here,astrongerversionofwhatyou'vefacedsofar.Ifyouhavealongrangeweapon,takeafewstepsbackandtryhittinghimfrom
afarotherwise,gettheStimpaksreadyandtrytotakehimonheadon.(OrletValentinedotheworkwhileyouwatchfromafar.)After
thebattle,returntotheofficewhereyoufoundthebedsandrestupquickly,thenreturntothehallwayandheadeast.

Note...
You'reabouttopickupsomemassivestuffnowwouldbeagoodtimetoheadbackandfreeupyourinventorysoyoucancarryit
whilefasttraveling.Reenterfromthedooryouunchainedinthegaragesoyoudon'thavetogothroughtheentireplaceagain.

You'lleventuallycometoaterminalusetheFortHagenArmoryPasswordyoujustfoundtounlockthedoorPicktheNovicelockon
thetoolboxinside,thentheNovicelockontheSecurityGate.InsideyouwillfindtheMOTHERLODE,theFatMan.Itweighsa
whopping30.7,andwitheverythingelseyou'vefoundsofar,you'llneedtowatchyourweightlimit.(Also,theFatManusesMini
Nukesthere'sanotheroneinhere,plusyoumayhavefoundoneintheseatsattheCombatZoneearlier.)
CheckthenextroomovertotheeastforaNoviceterminalforyoutohack,whichisjustanotherturretmonitor.Makesuretograbthe
U.S.CoverOperationsManualoffthenightstandaswellitmakesyoupermanentlymoredifficulttodetectwhilesneaking!Pickthe
Novicelockonthefirstaidkitinthebathroomwhileyou'reinthisroom.Headbackoutintothehall,andintheroomattheend,open
thereddoortothenorth.PicktheNovicelockontheammoboxinhere,thenSaveandapproachthenextdoor.
ConfrontKellogg

MoveforwardtohaveKelloggcomeout.Beforetalking,loottheroomthere'satrunkalongtherightwallwithsomeequipment,and
anissueofRobCoFunwiththePipfall(Pitfall!)holotapegamebythewhiteterminal.(Youcanevenkillthelightsbyhittingthe
breakernearKellogg,ifyoulike.)
Now,youcantakethistwoways:
1.TalktoKellogg,whereyoucangothroughseveralpromptstolearnmore.Chooseanyyou'llgetthesameinformation
regardless.Oncethepleasantriesareover,it'stimetofighthim,somoveontothenextsection.
2.Don'teventalktohimjuststandbackanduseFatBoyandaMiniNukeonhim,killinghiminstantly.Youwillbeabletoget3
StealthBoysoffofhimoncehe'sdead!
Trophies/Achievements

You'llearnTouchdownbyblowingyourselfupwithaweaponusingaMiniNuke.SAVEbeforedoingso!

KillKellogg

Ifyouchoseoption2above,you'llautomaticallycompletethisandjustneedtotakeouttheremainingSynths.
Ifyouchoseoption1,you'llbeabletogetafewshotsoffonKelloggbeforehegoesinvisible.IGNORETHESYNTHSandQUICKLY
followhim,makingsuretogointoPipBoyandhealiftheSynthsareknockingyourHPdowntooquickly.Ifhegetsawayfromyou,
hewillstarttossinggrenadestotakeyouout.You'llstillbeabletoseehismovements,butbarelyyou'llseethelightbendandlook
distortedwhereverheisstanding,souseVATStoslowdowntimeandgiveyouamomenttocarefullysearchforthedistortiononce
youseeit,exitVATSandunloadonhim.KeepyourStimpakshandy,ashehitshard.
SearchforMoreInformation

RaidKellogg'sbodyforsomeexcellentloot:Kellogg'sTerminalPassword,aCyberneticBrainAugmenter,arareweaponin
Kellogg'sPistol,someammo/aid/clothing,aCyberneticLimbActuator,aCyberneticPainInhibitor,andmostimportantly?!Ifhe
didn'tusethemall,you'llfindaStealthBoy(or2)!!!Thisitemallowsyoutobecompletelyinvisibleandundetectableforashortperiod
oftime!Useitwisely!
UsethewhiteterminalwithKellogg'spasswordtogainaccess.Openthedoorsfirst,thenreadthelogs.
DiscussYourFindingswithNick

TalktoNicktoshareyourinfo,thenonthesecondsetofchoices,goaheadandchoose"Let'sgo"tokeephimwithyoufornow.
DiscussYourFindingswithPiper

Nowthatthedoorshereareunlocked,goupintothehallway,thengothroughthenewlyopeneddoortotheeastandtakethe
elevator.Usetheterminalyoucomeacrosstoopenthedoor,leadingyoutotheroof,whereyouwillwitnessaneventinthesky.This
willstartanewquest.
"Reveille"hasbeenunlocked.
Getofftheroof,andonceyou'rebackonthenormalground,youcanfasttraveltoDiamondCity.(RemoveeverythingfromNick
beforeproceeding.Ifyouhaven'traidedNick'sAgencyyet,doit!)
Now,makeyourwaytoPiper'sofficeneartheentranceofthemarketplaceandtalktoherwithNickintow.Choosewhateveryoulike
forthefirstcouple,thenletthemknowthatyouhavetheCyberneticBrainAugmenter("Alreadyhavesomething").Whentheoptionto
chooseyourcompaniontoGoodneighborcomesup,choose"I'llgoalone"(unlessyouforgottotakestuffoffofNick),sinceyou'llmeet
NickthereanywayevenifyousendhimtoSanctuary.Piperalsojoinsyouasacompanionshe'llbehereifyouwanttopickherup!
(OrpickhernowandsendhertoSanctuary.)Eitherway,you'regoingtowanttobringCaitwithyoutostart,sincePiperisabittoo...
kosherfortheunsavoryplacewe'regoingandthestealing/pickpocketingwe'regoingtobedoing.

Note...
WithPiperasyourcompanion,youcannowtakeanythingyoulikeoutofPublickOccurrenceswithoutbeingkilledforstealing!
Shedoesn'tevenhavetobewithyou!

"DangerousMinds"hasbeenunlocked.
Trophies/Achievements
You'llearnReunionsaftertalkingwithPiperandNick.
You'llalsoearnNeverGoItAlonebyrecruitingPiperasyourfifthcompanion(withDogmeat,Codsworth,Cait,andNickbeing
yourfirstfour).

DangerousMinds

Dangerous Minds (Fallout 4 Qu...

1.TalktoDoctorAmari
2.SitintheMemoryLounger
3.ExploreKellogg'smemories
4.TalktoDoctorAmari2
TalktoDoctorAmari

Asusual,stopatSanctuaryanddumpjunk.GrabCaitwhileyou'rehere,thenfasttraveltoParkStreetStation.(Withpickpocketingin
anewcity,youcanEASILYincreaseyourrelationshipwithCait.)
Headnortheast,discoveringtheOldGranaryBuryingGroundasGhoulsattackyoubytheyellowvehicle.Checkaroundthe
northerncornerofthegraveyardforlootfromafallenGunnerandhisdufflebag.Continuenortheastandnorth,ignoringtheeastern
fork.Becarefularoundhere,asyou'reenteringSuperMutantterritory.Eitherfightthemasyoucomeacrossthem(ifyoudo,trygoing
justabitfurthernorthtodiscovertheMassFusionBuildingwheresomeGunnersareoutside),orjustrunlikehellfurthernortheast,
untilyoucanturneastandsoutheasttocometotheentranceofGoodneighbor.(IwonderifStateFarmisthere?)Goaheadandequip
CHRboostinggearbeforeyouwalkin,andquicksave.
AguynamedFinnstartsharassingyouchoose"Backoff"(Medium)toearnyourselfsomeXP.Now,youcaneitherkillhim,orwaita
fewsecondswhilesomeoneelsedoeseitherway,loothisbodyafterward,thentalktoHancock,pickingwhateveroptionyoulike.
Feelfreetocheckouttheshopsinfrontoftheentrancetheyshouldhavesomedifferent(andusuallymorepowerful)stuffthanwhat
you'llfindinDiamondCity.YoucanalsoearnsomeXPbyconversingwithandpersuadingKLEO(Easy),aswellashackherNovice
terminalupstairs(justmakesureyou'rehidden).Now'salsoagoodtime(especiallywithCaitwithyou)totakesometimeto
pickpocketthepopulationandpossiblystealwhilehidden.(StealthilygrabthatMiniNukeandFatManbehindandbesideKLEO!)
ThebuildingtoyournorthistheOldStateHouse.Makesuretotryandstealwhatyoucan,butdefinitelysneakuptothetopfloorand
lootthesteamertrunkforequipment.Justtotheeast,you'llseethegreendoortoTheWarehouseislockedifyou'refeeling
bloodthirstyandwantsomeloot,picktheNovicelockandheadinside,butbewarnedtherearequiteafewTriggermenarmedtothe
teeth.Onceyou'redonewiththatone,there'sanotherrightnextdoorwiththesamesituation.Continuealongthealley(skipthepath
offtothesideitleadstoBobbi,whichweareskippingfornow)tofindtheMemoryDen,butdon'tgoinjustyetstopinatTheThird
Railacrossthestreetfirst.CheckthebathroomstallsforacopyofLive&Love,whichallowscompanionstopermanentlygain+5
DamageResistanceandEnergyResistance.
Next,stopattheHotelRexford.Inside,besuretoswipeFredAllen'sPasswordfromhim,aswellastheHotelRegistryPassword
fromClairforlater.Gothroughthebluedoortothewestandheaddowntothebasement,whereyoucanfindanothercopyofFred
Allen'sPasswordbehindthestairsifyoudidn'tpickit,thenuseittoaccesshisterminalandlootthearea(ifhe'snotdownthere,of
course).Headallthewayupstairs,andyou'llrunintotheVaultTecRepfromthebeginningofthegame!Talktohimseveraltimes,
thenpersuadehimtocometoSanctuary(Easy)foranotherresident!Onthewaybackdownstairs,checkthewesternstairwellforan
ExpertlockdoorhaveCaitcrackitopen,thenraidthetrunkandammowithoutbeingnoticed.ExittheHotel,andifyouheaddown
thealleybytheHotel,youcanpickoffsomemoreTriggermen,aswellaslootthecorpseofapoor)driftertheyhadalreadykilled.
Whenyou'reready,makeyourwaytotheMemoryDenbyfollowingyourcompassindicator,whereyouwillfindNickalreadyinside.
(Don'tlootorstealwhilehe'saroundcomebacklaterafterit'sallsaidanddoneifyouwantto.YoucanpickupIrma'sTerminal
Passwordbyherdresserupstairswithoutpenalty.)Afterhisconversation,followhimdownstairstomeetthedoctor,thenhandover
theCyberneticBrainAugmentertoproceed.Agreewiththedoctor'spropositionsasshepromptsyou,andthenextexperimentwill
begin.
SitintheMemoryLounger

Haveaseatinthebigol'pod.
ExploreKellogg'smemories

Whenyougaincontrol,moveforwardandfollowthepath,checkingbothpeoplehereaswellasthedoorwhilelisteningtothe
dialogue.Headinthedirectionbehindthemomandupthepathhereforthenextset,checkingbothpeoplehereandthebabytoo.
Afterthatdialogue,headpastthecribanddownthispathnow,listeningtothenextset.Turnrightattheendofthepathtocontinueto
thenextone,interactingwitheachofthefourpeoplehere.Continuebehindthebartendertothenextonefivepeopletocheckhere,
thoughallthreeSynthsshowthesame.Totherightofthedeskisthenextone,sofollowitandcheckonthethreehere(both
scientistsarethesame),aswellasoneofthecryopodsandboththeprimaryandbackupsubjectcryopods.Afterthatone,continue
pasttheotherendtothelastonewithtwopeople,followedbyathirdaftersomediscussion.That'sallofthem,soexaminetheTVto
exit.
TalktoDoctorAmari2

Talktoherandchoosewhateveryoulikeasyougothroughthequestionstoreviewwhatyou'velearnedandfindyournext
destination:TheGlowingSea.Thatwrapsupthisquestmakesuretotakewhateveryou'reallowedtointheofficehere,nowthat
you'reallowed.ThatincludestheRobCoFunmagazineonthedesk,whichincludestheGrognak&TheRubyRuinsholotapegame!
"TheGlowingSea"hasbeenunlocked.
Trophies/Achievements
You'llearnDangerousMindsfinishingthememorysequence.

TheGlowingSea

The Glowing Sea (Fallout 4 Qu...

1.FindVirgilintheGlowingSea
FindVirgilintheGlowingSea

TalktoNickupfront,thengethisopiniononwhattodonext,whichissuggestingyoutakethePowerArmortoTheGlowingSea.After
that,goaheadandsendhimbacktoDiamondCityandkeepCaitwithyouforthetimebeing.Onceyouwatchhimleaveoutthefront
door,THENyoucanresumestealing/lootinghere.PickpocketanotherIrma'sTerminalPasswordfromher,aswellastheMemory
DenKey,thengrabthedufflebagupstairsandhopinherterminal.
HeadoutsideandfasttravelbacktoSanctuary,cleaningeverythingupasusual.Whileyou'rehere,talktotheVaultTecRepyousent
hereandofferhimajob,then"send"himheretomakehimapermanentresident.AlsocheckwithMamaMurphy'ssighttogetthehint
thatyouwillneedto"searchthechairsbeneaththehouse.Theyholdthesecret."
Whenyou'rereadytomoveon,takealookatyourmaptoseethatournextdestinationisquiteaway'sawayinthesouthwestern
cornerofthemapwherewehavenotvisitedyet.(IfyouimprovedyourrelationshipwithCaitenough,youmayalreadyseeVault95
nearby.)GoaheadandpickupDogmeatasyourcompanionthistime.DoNOTgrabthePowerArmorjustyetwewillbepickingupa
newonesoon!FasttraveltoFortHagentostartyourlongjourney.
Headsouthalongtheroadoutoftown,discoveringtheGreaterMassBloodCliniconyourrightsoonafterstarting.Aftertheroad
turnswestandbacksouth,checkthebuildingsheretofindanothersetofPowerArmor!YoushouldhaveaFusionCorewithyou
fromFortHagen,sotossitin,thengoaheadandfasttravelbacktoSanctuaryleaveittherefornow,sincewecancomebackandget
itwhenwe'reclosetoourdestination.
ReturntotheGreaterMassBloodClinicandheadsouthwestandsouthalongtheroadpastthebuildingsandguardpost.Bewareof
Raiderenemiesinthisarea,butifyou'relucky,youmightbehelpedoutbyfriendlyBrotherhoodmembers.Atthenextforkintheroad,
taketheroughroadtothesouthwesttodiscoverthePoseidonReservoir,beingcarefulnottobeambushedbyGhoulswhenyoudo.

Don'tworryaboutexploringhereinstead,justheadstraighteastacrossthehillylands,followingalongMassPikeonthemappast
thereservoir.Whenyouseethetwomainhighwaysinterchangeonthemap,youshoulddiscovertheMassPikeInterchange,which
housessomeangryGunnersthatyoucantakeoutandloottheirstations.DoNOTusetheliftyoufindheretotakeuptoMassPike
you'llbeslaughteredbyturretsandamobofGunners,Assaultrons,andGunnersinPOWERARMOR.
Instead,stayonthegroundandmoveDIRECTLYSOUTHEASTunderandpastthehighway.Lookatyourmaponceyouseethe
highwayturnfromsoutheasttostraightsouth,youshouldseeasmallroadrunningbesideitthat'stheroadyouwanttoenduponfor
safertravelstothesouth.(Otherwise,youmayaccidentallycrosstheMirelurkKingandwindupinanearlygrave.)Stayontheleft
sideoftheroad,butkeepaneyeoutforalargebuildingtoyourright,justpastthegasstationandneararedcarintheroad.(Staya
safedistancefromit!)

Save,thenuseaRadXandSPRINTuptoittodiscovertheElectricalHobbyist'sClub,thensprintbacktotheroad.(Youcanbring
Caitbackhereinabitandunlockit(Master)ifyouwanttoexploreitlater...butIdon'treallyrecommendit.Actually,youcanenter
withoutCait,sincethebackdoorisunlockedhowever,thereisnothingbutjunkandboobytrapsinside.Oh,andthreedifferent
HobbyClubMessagetapesyoucanpointlesslylistento.Inanycase,onceyou'reoutoftheradiationzone,headwestjustabit
towardthelakefromtheElectricalHobbyist'sClub,andyoushouldseeasmallroadonyourmapthatgoesnorthwest,thencurves
westandsouthwesttoadestination.SneaktowardthatdestinationtodiscovertheMassFusionDisposalSite,thenretreatbackto
theroadbytheHobbyist'sClub.
Continuesouth,butaftertheroadturnseast,lookforafenceandsomebuildingtoyoureastyou'lldiscoverRoboticsPioneerPark!
Fromhere,justcontinuestraighttowardyourdestinationonthecompass,andyou'llfinallyarriveattheEdgeoftheGlowingSea.
Save,thenventurejustabiteastalongtheroadheretodiscoverScrapPalaceaswell.Onceyoufindit,runawayimmediatelyorbe
slaughteredbyhighlevelSuperMutants.
Withthosediscovered,younowfasttravelaround.HeadbacktheDiamondCityMarketandhaveDoctorSunremoveallyour
radiation,checktheshopswhileyou'reatit,thenreturntoSanctuary.TherearetwowaystogetthroughtheGlowingSeathesafe
way,andtheconservativebutmoredifficultway.
1.TheSafeWay:Fromhere,fasttravelbacktoSanctuaryandgrabafullychargedsuitofPowerArmor,equippedwithallplates
inplace,thenreturn.You'lluseupyourFusionCell,butyouwon'thavetoworryaboutanythingotherthanrunningoutofitif
youtaketoolong.Ifyou'vefollowedthewalkthrough,youshouldhave4fullychargedcoresonefromthecavebehindthe
RedRocket,onefromtheConcordCivicAccess,onefromthePowerArmoryoufoundalongtherailroadtowardDiamond
City,andonefromFortHagen.Besuretobringthemallwithyou,andstartyourPowerArmorwiththeoneyou'vealready
beenusingfromthemuseumincident.
2.TheConservative,difficultway:Ifyougothisroute,quicksaveoften.Checktheapparelyou'vegrabbedandstoredsofarin
thegame.ByraidingJalbertBrothersDisposalearlier,youshould'vegottenyourhandsonbothsomeChildrenofAtomRags,
aswellasaGasMaskwithGoggles/AssaultGasMaskatsomepoint.Equippingbothofthesetogetherwillgiveyou+40RAD
resistance,andpairedwithaRadX,itshouldbeenoughtogetyouthroughtheGlowingSeawhileonlyreceivingverylight
RADdamageasyougo.KeepinmindthatthisSEVERELYlowersyourdefense,andyou'llbeextremelyvulnerabletoattacks.

Ifyou'renotsureifyou'regoingtherightawayorcan'tcrossorjumpcertainobstaclesintheGlowingSea,letVANSguideyou
throughtimeisnotyourfriend.(Justbewiseandtrynotusingittheentirewaythereitlikestotakeyouwayoutoftheway,aswellas
putyouinthepathofDeathclaws...especiallythe_LEGENDARYDEATHCLAW_asyougetcloser.)

Note...
Beverycarefulgoingthroughhere,asyouwillPROBABLYencounteraDeathclawortwo!Saveoften,andmaybebringyour
minigun,yourMissileLauncher,orevenyourFatBoy,justincase!
ForthefirstDeathclaw,ifyouheaddirectlysouthwest,youshouldseeanoldbrokendownroad/bridgetoyoursouthwestand
southtakethetimetomovenorthwestandwestabitbeforecontinuingalongsouth,sincethat'susuallywherethebigbeastis
hiding.There'salsoaCaveyoucandiscovertothenorthofthebridge/beast,ifyouneedapointofreferencetowhereitis.It'll
leadyouthroughtothenorthwesttoaRedRocketandoutofdangerfromtheDeathclaw,ifyoucan'toutrunit.
Thesecondbeastisveryclosetoyourfinaldestinationluckily,youcanjustsprinttoyourdestinationandgoinside,butbewary
comingoutsprintawayandfasttravelassoonasyou'reableto.

IpersonallywouldgowiththeSafeWayunlessyou'refeelingrisky.StillbringbothRadXandRadAwaytobesafe!!!Eitherway,
returntotheEdgeoftheGlowingSeaandjustfollowtheindicatoronyourcompasstowardyourdestination(payingattentiontothe
noteabove),notstoppingatallunlessyou'reabouttodiefromanenemyattack.Constantlysprint,onlytakingtimetorecoverAP
beforesprintingagain.Whenyou'reabout2/3ofthewaythere,youmayormaynotdiscovertheCapsizedFactorydirectlybetween
theEdgeandthedestination,justwestsouthwestoftheCavejustbecarefulnottotraveltoofarwest,orwillwindupinanuclear
swampwithtonsofGhouls.Whenyoufinallyarrive,you'lldiscovertheCraterofAtom.(IfyouusedPowerArmor,you'lllikelyhave
usedcloseto50%ofyourFusionCore.)
FollowtheindicatorandspeakwithIsolde.Talktoherafewtimes,askingaboutVirgil.Trytopersuadeherwith"Needinformation"
(Easy)toearnsomeXP,thenshe'llpointyoutohimtothesouthwest.Somehow,ifyoucameunderattackwhilehereandshewas
killed,pickuptheNotefromBrotherHobermanfromherandreadittofindyouneedtogosouthwest.Orpickpocketitfromherwhile
she'salive.
Exittothenorthwest,andletVANSguideyouifneedbe.Asyoumovesouthwest,youshoulddiscovertheglowingDecrepitFactory
alongthewaytoyoursouth.Continuetowardtheindicatoronyourcompassasbefore(beingcarefuloftheDeathclawasyouget
closer),andyou'lleventuallyreachtheRockyCavethatyou'llprobablybesprintingintotoseekshelterfromtheDeathclaw.Enter
Virgil'sLaboratory.(TakeoffyourPowerArmorinsidePowerArmorusers'corewillbecloseto25%,meaningyou'lldefinitelyneedto
fasttravelbackotherwise,yourPowerArmorwillbeditchedsomewhereintheGlowingSeaunlessyoubroughtextraFusionCores.)
Inhere,goaheadandgrabthecopyofTeslaScienceoffhisdesk/tippedfridge,aswellasanythingelseyoumaywanttostealthat
youdeemworthy.(Savefirst!Notetheequipmentinthetrunk,aswellastheStealthBoyandMiniNukeinhereon/underhismetal
rack!)TalktoVirgilinhere,choosingwhateveryoulikeuntilapersuasionchoiceof"Whyleave?"(Medium)forsomeXP,followedby
anotherchoiceof"Doesn'tmatter"(Medium)formore.Agreetohelphiminreturn,thenlistentohisinstructionsonwhattodonext.
Thatwillfinishthisoneoff.
"Hunter/Hunted"hasbeenunlocked.

Hunter/Hunted
1.TraveltoC.I.T.
2.TunetoCourser'sRadioFrequency
3.UsetheCourser'sRadioFrequencytoTrackCourser
4.KilltheCourser
5.RecoverCourserChip
TraveltoC.I.T.

HeadoutofthecaveandQUICKLYfasttraveloutofthere.LeavetheextrasbehindinSanctuary,andgrabNickValentinetotakewith
you(you'llneedhishackingskillsneartheend,andyoucanimproveyourrelationshipwhileyouhacktheeasierones.Equiphim,
thengetreadyforthetrektoC.I.T.!FasttraveltotheentranceofDiamondCity,andfromthemainoutsidegate,headwest,thennorth
atthefirstroad,asthisroadleadsallthewayacrosstherivertotheroadC.I.T.ison,passingtheWreckoftheUSSRiptideasyou
crossthebridge.Atthefirstroadafterthebridge,hangaright,andyou'lldiscoverC.I.T.Ruins.Followtheindicatortodiscoverthe
CourserSignal.
TunetoCourser'sRadioFrequency

Whileinrangeofthesignal,openyourRadioonthePipBoyandlistentoit.
UsetheCourser'sRadioFrequencytoTrackCourser

FromthemainroadinfrontoftheC.I.T.Ruins,headeastalongtheroad,followingitaverylargegreenbuildingtoyournorth,witha
brokendownbluetrucksittinginthemiddleoftheroadandalley.Moveonemorestreettotheeast,thenturnnorthandyou'lldiscover
theentrancetoGreenetechGenetics.Whenyou'reready,enterfromtheeasternside.
KilltheCourser

NoticethedeadGunnersinhereloottheirbodies,thenheadthroughthedoorstraightahead.Onthenextfloorheadouttothe
walkwaytothewest,thenquicklygodownthestairstothenorthandheadtothesoutherncorneroftheroomtofindaterminalthat
willdisableturrets.HeadbackupandstartafightwithsomeGunners,takingthemoutandquicklyrunningintothenextdoorwayto
thewest.Takeoutthenowdisabledturretstothenorthandsouth,thencontinuenorthandaroundthecornertoencountermore
Gunners.Checktheroomtoyourleftbeforeturningthenextcorner,andpickthelockonthechemcooler(Novice)whilegrabbing
someammo.Continueupthestairstothethirdfloor.
Onthisfloor,headdownthehallwayandintothenextredroom/hallway,takingouttwomoreGunners.Searchbetweenthered
couchesinthisareatofindaMassachusettsSurgicalJournal,thencontinuebackoutintothegreenhallwayandmovesouth.Save
hereatthetopoftheramp,thenrunoverandhacktheNoviceterminal,whichcan'tdomuchwithdestroyedturretsbutcandeactivate
activeones!Italsomakesforgoodcoverwhileyoutakeouttheguysacrossthebridge.Crossthebridgeandheadthroughacouple
rooms,thenunlockthebrowndoor(Novice)acrossfromyouyoushouldfindsomeFragmentationMines,alockedtoolbox(Novice),
andanexplosivesboxthatyouneedtodisarmthemakeshiftbombonthewallbeforeyoutakethecontents.
HeadsouthanduptheramphereinthisroomandtakeouttheGunners,thenchecktheeasternredroomonthisfloortofinda
StealthBoyamongthegoodiesinside.Movewestfromthatroom,butbeforecrossingthebridge,hacktheNoviceterminaland
deactivatetheturretsifthey'restillup.Runacrossthebridge,thenworkontheGunnersthatshowuptothenorthbeforemovingon.
Keepmovingalong,andthepathwillleadyoutothebalconywheretheGunnerswerefiringfromgrabtheOverdueBookfromthe
tablebythestairs,thenheaduptothenextfloor.
STOPbeforegoingupthenextsetofstairslookcarefullytoseeahanginggrenade,whichyou'llneedtotriggertofall,thenrun
quicklybackdownthestairsbeforeitblows.Oncethecoastisclear,headuptothenextfloor.Unlocktheexplosivesbox(Novice)at
theendofthehalldowntheramp,thenentertheredroom.Disarmthelasertripwire,thenunlocktheNoviceterminalatthedeskin
thecorneranddeactivatewhatevertrapsareleft.Unlockthedoortothewest(Advanced),thenhacktheNoviceterminalinsideto
unlockthesafe(Expert)forevenmoreloot.
TakeoutthelastoftheGunnersintheroomtothesouth,raidingeverythinginboththisroomandtheflooraboveit(justaNovicelock
onatoolbox,sadly).Whenyou'reready,enterthesouthernelevatorandheadtothetopfloor.SAVE,thenletNicktakeacrackatthe
Masterterminalaheadofyoumakesuretoreloadifhedoesn'tgetit.Useittoopenthedoors,thengrabthe2FusionCoresinside!
Headthroughthedoortothenorth,thenhacktheAdvancedterminalandpicktheAdvancedlockonthedoor,whereyou'llfind
ANOTHERFusionCoreinside!!Jackpot,baby!HeaduptothenextfloorandhackthetwoNoviceterminals,thenopenbothsetsof
doorsandlootwithin,openingalockedtoolbox(Novice)tothewest.
Finally,gointothesouthernroom,thentakethecentralstairstothetop.Save,thentalktotheZ247.Afterchoosingthebestsarcastic
dialoguechoiceinthegame,you'llhavetotakehimon.LikeKellogg,he'llquicklyuseaStealthBoyandtrytotakeoff.Nickshouldbe
ableto(hopefully)quicklymeleeattackhimwhilehe'sbesidehim,givingyouachancetogetseveralshotsoff.Nickisusuallypretty
goodaboutkeepinghimtiedup,sothisfightshouldn'tbetootough.
RecoverCourserChip

Oncehefalls,recovertheCourserChipfromhim,alongwithaStealthBoyandhisCourserUniform!Thiscompletesthisquest.
"TheMolecularLevel"hasbeenunlocked.
AftertakingcareofZ2,lookforaMiniNukeunderthestairstothenorth,aswellasaFatManonthestairsontopofagoodiefilled
trunk,andtheGreenetechGeneticsPasswordinatoolboxontheothersideofthestairs.KillthethreeGunnershereandtaketheir
leftovers,thenunlocktheterminalbythedoorwithyournewpassworduseittobothturnontheelevator,aswellasopenthedoor
here.TalktotheK1insideandaskaboutherforabitofinfobeforeshetakesoff.Yup,justlikethat.That'sallforhere,soeithergoout
viathedooratthetopofthestairs,ortaketheelevatordown.Eitherway,onceyou'reoutside,fasttraveltoSanctuaryandstorejunk
asusual.

TheFirstStep
1.TalktothesettlersatTenpinesBluff
2.KilltheraidersinCorvegaAssemblyPlant
3.ReportyoursuccesstothesettlersatTenpinesBluff
4.TalktoPrestonGarvey
TalktothesettlersatTenpinesBluff

ThiswasunlockedwaybackwhenyoufirsthelpedoutPrestonGarvey,butnowyoumustcompletethis(oranotherfaction'ssetof
queststhatallowsyoutojointhem)toproceedwithoneofthenextquests.JoiningtheMinutemenwillNOTaffectyourrelationship
withtheotherfactions!
Makethisquestactive.FasttraveltotheentranceoftheRedRocket,thenheaddirectlytowardyourdestinationonthecompassto
aroundthenortheast.Alongtheway,youshoulddiscoverThicketExcavations,whichisprettyfarbelowyoutothesoutheast.Now,
youshouldseeahugesatelliteinthedistancecontinuetowarditwhileclimbingthenorthernhill,andyou'lleventuallycometoa
road.VisitthesatellitetotheeasttodiscoverUSAFSatelliteStationOlivia,wheremoreRaidersareresiding.Onceyousweepthe
area(don'tgoinsideyet),startheadingwestnorthwesttofindsomeaircraftwreckageonthenorthwesternside,youshouldfind
ANOTHERsetofPowerArmor,butwithevenbetterpiecesofequipment!Thatmakes4setsnow!!!Jumpinitandfasttravelbackto
Sanctuaryandstoreitwiththerest.
ReturntotheUSAFstationandcontinueeast,followingtheindicatoruntilyoudiscoverTenpinesBluff.Talktothesettlerthatyou're
directedto,andhe'llaskyoutogetridofsomeRaidersforhimagree.
KilltheraidersinCorvegaAssemblyPlant

Youshouldhavealreadydroppedbyheretomarkitonyourmap,aswellaspickeduptheCorvegaStorageKeyfromGristle'sbody
duringConcordshootoutwithyourPowerArmor.Fasttravelthereifyoudidn'tsomehowmarkit,it'ssouthsoutheastoftheDrumlin
DinerandeastnortheastoftheJalbertBrothersDisposalfollowtheindicatoruntilyouarrive.
Aslongasyoufollowtheindicator,you'lldiscoverLexington,whereyoucanfindthefrontdooroftheassemblyplantshortlyafter.
Thiswholetime,beonthelookoutforandhuntdownRaidersyourindicatorwillchangetodifferentenemiesthatyouhavetotake
outasyoumoveon(useVANStoguideyou),withitfinallygoingawayonceyou'vetakenoutthelastone(forme,itwasaguynamed
Jared).Whilewe'rehere,therearetwogoodiesweneedtoget.
FirstupisaBobbleheadwe'vegotaLOTofstairstoclimbtogettoit.Fromthemainentrancetothebuildingoutside,headeast,then
turnsouthuptherampwhenyoucan.Onceyou'reuptheramp,turnaroundandheadupthebluestaircasetothenorth.Atthenext
setofstairs,continuewestupthose,thensouthupanextremelylongsettobeatthetopoftheplant.Headnorthfromtheretofinally
discovertheRepairBobblehead:"Fusioncorespermanentlylast10%longer."Asfortheinsideofthebuilding,ifyouwanttousethe
CorvegaStorageKeytoloottheroomforweaponsandammo,thenheadthroughthemainentrance,southdownthehall,through
thedoorontheright,throughtheholeinthewallontheleft,thenfollowthepathdownasetofstairs,thenleftoutintoaroomthenext
yourtoyourwestguardedbyaturretandcontainingGristle'sterminal,iswhereyoucanunlockthecache.(Thereareseveral
randompiecesoflootaroundtherestofthebuildingaswell,withsomelockstopickifyou'rebored.)
ReportyoursuccesstothesettlersatTenpinesBluff

BackatTenpines,talktothemalesettlerhereonceagaintoreportyoursuccessandreceivesomeBottlecaps.Andevenbetter,he'll
agreetojoinandyou'llhaveanewsettlementtomanage!
TalktoPrestonGarvey

HeadbacktoSanctuaryandletPrestonknowthegoodnews.He'llgiveyouaFlareGunandFlares,thenwillaskyoutojointhe
Minutemen.Ifthisisyourdesiredoutcome,thenagreewithhim.PrestonGarveywillnowbeavailableasacompaniontoboot!
"TakingPoint:StarlightDriveIn"hasbeenunlocked.
Trophies/Achievements
You'llearnTheFirstStepuponjoiningtheMinutemen.

RoadtoFreedom
1.FollowtheFreedomTrail
2.ContinuefollowingtheFreedomTrail
3.SearchfortheRailroad
4.TalkwithDesdemona
FollowtheFreedomTrail

RememberthisbeingunlockedwaybackinDiamondCitybysomerandompersonwalkingby?Well,tocontinuewiththenextstory
quest,weneedtofindthisdestinationfirst.Besuretobringalongfirepower,andmakesureNickisstillwithyou!
Ifyou'vefollowedalongwiththeguide,youshouldalreadybeatthenextstep:ContinuefollowingtheFreedomTrail.Ifyouaren't,
thengoaheadandheadtotheBostonCommon,wherepassingbythefountainwithasigntothenorththatsays"AtJourney'sEnd
FollowFreedom'sLantern"shouldadvanceyoutothenextstepofthequest.ExaminetheFreedomTrailMarkeronthegroundin
frontofitsoyouknowof7andAforacode.
ContinuefollowingtheFreedomTrail

Nowit'stimetofollowtheredbricksontheground.Followitaround,discoveringtheMassachusettsStateHousewhereyou'llfind
thenextmarkerfor4andL.Continuealongthepathasitgoesunderthesoutheastsideofacar,turningnorthtotheOldGranary
BuryingGroundonceagainthismarkershows2andA.
Fromhere,justfasttraveltoGoodneighbor(orcontinuenorththroughSuperMutantterritory),whereyou'llseetheredbricknearthe
lamppost.Readthemarkerherefor6andO.Headnorthalongthebrickontherightside,watchingoutforMongrels.Onceyou're
overthehillmadeofjunk,you'lldiscovertheOldCornerBookstorewatchoutforRaidersandGhouls(discoverHaymarketHall
whiletakingonRaiderstothenorth),thenreadthemarkerinfrontofthestorefor3I.Moveeastupthestairswiththebrickpath,and
you'llcometoFaneuilHall,with5Ronthemarkerinfrontoftheplaque,withmanySuperMutantsincoming.(Becarefultheonesup
inthestairwaysontheleftMAYhavemissiles!)
Takethemout,thencontinueeastalongthebricks,turningnorthbeforetheswamp,theneastonceagainwhenyoucrossthered
paintedlineontheroad.Itturnsnorthagainbesideabrickhouse,whereyou'llfindanothermarkeronthegroundshortlyafterturning
thecornerfor8D.TakeouttheSuperMutantshere,thenkeepheadingnorthandnortheast,finallyturningnorthwesttodiscoverthe
OldNorthChurch,withamarkerfor1Rattheentrance.Now,putthemalltogether!
1 234 5 6 7 8
RAI LROAD
SearchfortheRailroad

Goinside,takeoutsomeGhouls,thenturnrightassoonasyou'reinthemainroomofthechurch,andyoushouldseeapathnearthe
northernwallturningeastthroughtwodoorsanddownagreenlithallway.Followthelongpath,takingoutafewGhoulsalongthe
way,untilyoucometoadeadendwithalargeFreedomTrailsymbolonthewall.ExaminetheRingportionofitandspinituntilthe
flameatthetopispointingtoanRthenpressthebuttoninthecenter.RepeatthisforeveryletterinRAILROAD,andthesecretdoor
besideyouwillopen.Save.
Inside,talktoDesdemonachoose"Whoareyou?"(Easy)toearnsomeXP,thendosoagainwith"Makesomethingup"(Hard)fora
bitmore.TellDesdemonaabouttheCourserChip,thenfollowherinsideRailroadHQ.
TalkwithDesdemona

TalktoDesdemonaandTinkerTom,thengivehertheCourserChip.Tomwillplaywithitforawhile,andyou'lleventuallyreceivethe
CourserChipData.TalktoDesdemonaonemoretime,andagreewithheraboutSynthtreatmenttofinishupthisquest.
"Tradecraft"hasbeenunlocked.

TheMolecularLevel
1.HavetheCourserChipAnalyzed
2.ReturntoVirgil
3.GetHelptoBuildtheSignalInterceptor
4.TalktoSturges

5.BuildtheReflectorPlatform
6.TalktoSturges2
7.BuildtheConsole
8.BuildtheRelayDish
9.BuildtheBeamEmitter
10.PoweruptheSignalInterceptor
11.TalktoSturges3
12.UsetheSignalInterceptor
HavetheCourserChipAnalyzed

MakesureyouhavecompletedFollowtheFreedomTrailjustabove,whichtakescareofthisentirestep.MakesurethatNickisstill
withyou!
ReturntoVirgil

Now,togetout.There'snothingworthraidinginhereexceptfortheAstoundinglyAwesomeTalesmagazineonthedesksouthof
theholeinthenorthernwall,butyoucanrecoverRADSdamageandbuysuppliesfromDr.Carringtoninhereifyouneedto.(Don't
healthoughyoucansleeponamattressthroughthatnorthernexit.)Headoutoftheholeonthenorthernwall,andyou'llcometothe
EscapeTunnel.
Followthepaththroughthedankundergrounduntilyoureacharoom.HaveNickhacktheExpertterminalinhere,thengrabthe
everimportantFusionCoreafterunlockingthedoor!Fromhere,justgooutthesecuritygatetothesouth,usetheterminalhereto
unlockthedoor,andexitbackoutside.Unchainthedoorheresoyouhavequickeraccess,thenexitthebuilding.
Forquickaccesstogetbackthroughthisway,ifyouwant,godownthealleytotheeastsoutheastandthroughthegateherebattle
someRaiders,thenturnsouthwestanddiscoverthePickmanGallery.
ReturntoSanctuaryanddropoffwhatever,thenfasttraveltotheRockyCavetovisitVirgil.Choosewhateveryoulike,andyou'llbe
giventheSignalInterceptorPlansandyournexttask.

Note...
TrytopickpocketVirgil'sRifle,ifyoucan!It'snotabadlaserweaponatall,butit'lltakeamassiveamountoflucktoget!

GetHelptoBuildtheSignalInterceptor

Atthispoint,youcancommittooneofthethreeexistingFactions:theMinutemen,theRailroad,andtheBrotherhood.Theywillbe
abletohelpyoubuildwhatyouneed.

Note...
Honestly,atthispoint,justdoingaquestortwoforone(oreach)factionwillnotlockyouintooneortheotherforeveryouwillstill
beabletojoinothersandprogressthroughtheirrespectivequestlines.Choosewhicheverfactionyouliketohelpyouthe
Minutemenwillbetheeasiestpath,especiallyifyouhavebeenfollowingthewalkthroughalreadyandcompletedTheFirstStep.

ReturntoSanctuaryandtalktoPrestonGarveyhewillhaveyoutalktoSturges.
TalktoSturges

Aftertalkingtohim,you'llreceivealistofwhatyouneedtobuildyourmachine.First,theReflectorPlatform.

Note...
MakesureALLpiecesofbuilding/scrap/mats/etc.intheareawhereyouareplacingtheseitemsareeitherpickedupandstored,
orscrappedthatway,youdon'trunintoanyissueswithnotbeingabletoputeverythingtogether.
Also,ifyoudon'thappentohaveoneofthenoncommonitemsbelow,anoptionaltaskwillbegiventofindthem,aswellasa
placeonyourmaptogetthem.

BuildtheReflectorPlatform

Weneedaprettybigareatoworkwith,andtheemptylotwherearuinedhouseoncestoodwouldbeperfect,right?Sousetheone
nexttoyourworkshoptogetstarted.GointoWorkshopmodeandselectSpecial,thenplacetheReflectorPlatforminthedeadcenter
oftheconcreteslabontheemptylot.Here'swhat'sneeded:
10Aluminum
3Circuitry
5Steel
TalktoSturges2

Talkingtohimonceagain,andhe'llgiveyoufourmoretasks.
BuildtheConsole

NextupistheControlConsole.Setitupjusttothebackrightoftheplatform.
2Rubber
3Copper
5Steel
1BiometricScanner
BuildtheRelayDish

NowfortheRelayDish.Putittothebackleftoftheplatform.
3Copper
3Steel
6Cloth
3Gold
BuildtheBeamEmitter

LastlyistheMolecularBeamEmitter.It'llgorightontopoftheReflectorPlatform.
2Rubber
10Steel
5Copper
1MilitaryGradeCircuitBoard
3Circuitry
Nowthatit'sinplace,movetheReflectorPlatformundertheBeamEmitter.
PoweruptheSignalInterceptor

Now,let'sgetthisbabysomejuice.You'llneedtobuildenoughgeneratorstoprovide27unitsofpowerifyouhaven'tleveledupyour
perksmuch,thenyou'lljustneedtobuild6MediumGeneratorsandlinethemupalongthebacksideoftheplatform.Onceyouhave
thembuilt,linkall6ofthemwithwirebyusingthejumpbutton,thensend1wireouttoeachtheConsole,theRelayDish,andfinally,
theBeamEmitter.
TalktoSturges3

Now'sthetimetomakesureyouhaveabsolutelyEVERYTHINGyoudon'tneedstoredaway,andonlytheweaponsandarmoryou
willwanttotakewithyouit'llbealittlewhilebeforewe'reback,andalotisabouttohappen.Whenyou'reready,talktoSturgesand
choosetoproceed.
UsetheSignalInterceptor

Stepontotheplatform,andjustbeforeyougo,SturgeswillgiveyoutheNetworkScannerholotape.
"InsideJob"hasbeenunlocked.

Trophies/Achievements
You'llearnTheMolecularLeveluponusingtheSignalInterceptor.

Institutionalized
1.EntertheElevator
2.MeettheDivisionLeaders

Note...
DoNOTdeclinejoiningthematanypoint!Alwaysleavetheoptionopenwithinhere,eitheragreeingtohelpordancearoundthe
answer,andletyourallegiancetooneoftheotherfactionsLATERdecidewhetherornotyouareneverallowedbackinhere
again.

EntertheElevator

Moveforwardandexaminetheterminalhere,thenchoosetoloadtheNetworkScannerholotapeintoit.Makesuretoejectthe
holotapewhenyou'redone.Continueeastandmakesuretopickupwhatlittleyoucan,thenusetheelevator.Moveforward
wheneveryougettheopportunityandusethenextelevator,thentalktoShaunandtheFather.Whenyougetachanceto,askabout
Kellogg,thenpersuadehimtoansweryouwhenasked"Youusedhim?"(Easy)forsomeXP.Afterward,justfinishtheconversation
howeveryoulike.
MeettheDivisionLeaders

Headoutthedoorpastthefatherandheadupstairs,lootingthecabinetbytheterminalforShaun'sTerminalPassword,thenusethe
terminaltobrushuponsomeinfo.GothroughthedooreastofFathernow,thenheaddownthestairsandtalktothefirstofyour
targets,AllieFilmore.Next,returntothebottomofthestaircaseandheadnorth,thennortheastuntilyoucometotheInstitute
Biosciencedoor.Inside,chatwithClaytonHoldrenbeforereturningtothemainarea.
Headwestnorthwestanddownthestairshere,thencontinuewest,turningnorthandenteringtheInstituteAdvancedSystemsdoor,
whenyoucan.Inhere,you'llfindMadisonLiintheofficetothenortheastforsomemorediscussion.Returntothemainareaonelast
time,thenheadsouthandtowardyourlastcompasstarget,whichtakesyoutotheInstituteSRB.TalktoJustinAyoinheretryoutthe
"Don'ttrustme?"(Medium)responsetoearnsomeXP,thenfinishthechatofftocompleteyourobjective.
"SynthRetention"hasbeenunlocked.
Trophies/Achievements
You'llearnInstitutionalizedupontalkingtoallfourdivisionleaders.

DecisionTimeChooseAFaction
Note...
YoucannowfreelytraveltoandfromtheInstitutewiththeCourserChipinstalledinyourPipBoy.Thatis,untilyouallywithoneof
theotherthreefactionstofightagainstthem.

Nowthatyouhaveaccesstofreelychooseanyoneofthefourfactionsavailabletoyou,it'stimetomakeachoice.Makeaseparate
savehereanddonotoverwriteit!Youwillwanttoreloaditlaterifyouwanttofollowthepathsoftheotherfactions.
Walkthrough,Part2M:Minutemen
Walkthrough,Part2I:Institute
Walkthrough,Part2R:Railroad(YouwillhavetocompletemostInstituteQuestsaswell)

Walkthrough,Part2M:Minutemen
Note...
Severalofthequestsyouwillbeembarkinguponwillberandom,meaningthatthedestinationsofboththesettlementsandthe
targetsofthequestwillbepickedfromrandom.TheMiscellaneousquestswillbelistedfirst,followedbytheMainquests.Work
ontheMisc.questsfirst,talkingtoPrestonGarveyaftercompletingeachoneeithermoreMisc.questswillbeunlocked,oryou
willproceedwithaMainquest.
QuestscanbeunlockedbytalkingtoPrestonGarveyrepeatedly,aswellaslisteningtoRadioFreedomaftercompletingTaking
Independence.
Misc.MinutemenQuests(Random)
"RaiderTroubles"Quests
"DefendSettlement"Quests
"ClearingtheWay"Quests
Misc.MinutemenQuests(Fixed)
ReturningtheFavor
FormRanks
MainMinutemenQuests
InsideJob
TakingIndependence
OldGuns
DefendtheCastle
TheNuclearOption(M)

Misc.MinutemenQuests(Random)
"ClearingtheWay"Quests
"DefendSettlement"Quests
"GhoulProblem"Quests
"RaiderTroubles"Quests

"ClearingtheWay"Quests

Forthesequests,you'llneedto...
1.Talktothesettlersat<settlementlocation>
2.Securetheworkshopat<targetlocation>
3.Reportyoursuccesstosettlersat<settlementlocation>
4.TalktoPrestonGarvey
Startatthesettlement,traveltothelocationspecifiedonthemap,clearoutthebaddiesandlootthearea,thenreturnwiththegood
news.Eachonewillbesimilartothenext,butbesuretochecktheMisc.ExploredLocationssectionforanynotabletreasureswithin
yourdestination.TheseresultinyouunlockingnewsettlementsatBOTHtheplaceyouhelpoutANDthedestination!

"DefendSettlement"Quests

Forthesequests,you'llneedto...
1.Helpdefend<settlementlocation>
2.Talktopeopleof<settlementlocation>
Theseusuallyunlockwhilevisitingthesettlementthemselvesforanextendedamountoftime.Justdefendthesettlementandtrynot
toletanyonegetkilledsetupturretsandotherdefensesASAPtohelpyououtbeforethesehappen.

"GhoulProblem"Quests

Forthesequests,you'llneedto...
1.Talktothesettlersat<settlementlocation>
2.Killtheghoulsin<enemylocation>
3.Reportyoursuccesstosettlersat<settlementlocation>
4.TalktoPrestonGarvey
Startatthesettlement,traveltothelocationspecifiedonthemap,clearoutthebaddiesandlootthearea,thenreturnwiththegood
news.Eachonewillbesimilartothenext,butbesuretochecktheMisc.ExploredLocationssectionforanynotabletreasureswithin
yourdestination.Theseresultinyouunlockingnewsettlementsattheplaceyouhelpout!
Whenyou'redonewiththese,besuretotalktoPrestonGarveymultipletimestoensureyou'veunlockedallquestsatthistimeand/or
arereadytotakeonamainquest.

"Greenskin"Quests

Forthesequests,you'llneedto...
1.Talktothesettlersat<settlementlocation>
2.KilltheSuperMutantsin<enemylocation>
3.Reportyoursuccesstosettlersat<settlementlocation>
4.TalktoPrestonGarvey
Startatthesettlement,traveltothelocationspecifiedonthemap,clearoutthebaddiesandlootthearea,thenreturnwiththegood
news.Eachonewillbesimilartothenext,butbesuretochecktheMisc.ExploredLocationssectionforanynotabletreasureswithin
yourdestination.Theseresultinyouunlockingnewsettlementsattheplaceyouhelpout!
Whenyou'redonewiththese,besuretotalktoPrestonGarveymultipletimestoensureyou'veunlockedallquestsatthistimeand/or
arereadytotakeonamainquest.

"Kidnapping"Quests

Forthesequests,you'llneedto...
1.Talktothesettlersat<settlementlocation>
2.RescueSettlerfrom<enemylocation>
3.Reportbacktosettlersat<settlementlocation>
4.TalktoPrestonGarvey
Startatthesettlement,traveltothelocationspecifiedonthemap,clearoutthebaddiesandlootthearea,thenreturnwiththe
capturedpersonSAFELY.(Youcanalsopaytheransomrightaway,ifyoureallywantIadviseagainstit.)Eachonewillbesimilarto
thenext,butbesuretochecktheMisc.ExploredLocationssectionforanynotabletreasureswithinyourdestination.Theseresultin
youunlockingnewsettlementsattheplaceyouhelpout!
Whenyou'redonewiththese,besuretotalktoPrestonGarveymultipletimestoensureyou'veunlockedallquestsatthistimeand/or
arereadytotakeonamainquest.

"RaiderTroubles"Quests

Forthesequests,you'llneedto...
1.Talktothesettlersat<settlementlocation>
2.Killtheraidersin<enemylocation>
3.Reportyoursuccesstosettlersat<settlementlocation>
4.TalktoPrestonGarvey
Startatthesettlement,traveltothelocationspecifiedonthemap,clearoutthebaddiesandlootthearea,thenreturnwiththegood
news.Eachonewillbesimilartothenext,butbesuretochecktheMisc.ExploredLocationssectionforanynotabletreasureswithin
yourdestination.Theseresultinyouunlockingnewsettlementsattheplaceyouhelpout!
Whenyou'redonewiththese,besuretotalktoPrestonGarveymultipletimestoensureyou'veunlockedallquestsatthistimeand/or
arereadytotakeonamainquest.

Misc.MinutemenQuests(Fixed)
ReturningtheFavor
FormRanks

ReturningtheFavor

1.TraveltoAbernathyFarm
2.RetrieveMary'sLocketinUSAFSatelliteStationOlivia
3.ReportyoursuccesstoBlakeAbernathy
TraveltoAbernathyFarm

HeadonovertogoodoldAbernathyFarm,oneofourfirstdiscoveriesofthegame,justsouthsouthwestoftheRedRocket.Talkto
BlakeAbernathy,thenoffertheMinutemen'sservices.He'llrequestthatyougetaLocketbackfromtheRaiders,whoarecampingout
attheUSAFSatelliteStationOliviathatwestumbledacrossearlier.
RetrieveMary'sLocketinUSAFSatelliteStationOlivia

FasttraveltotheUSAFSatelliteStation(westnorthwestofTenpinesBluff),thentakeouttheRaiderscampingoutoutsideofit.Head
oninsideviathenortheasternsideofthebuilding,thendisarmthelasertrapatthebottomofthestairs.Hacktheguardterminalatthe
desk(Advanced),thenuseittoopentheIntelRoomforallsortsofgoodies,includingatrunk,alockedsafe(Novice)anddufflebagin
thecorner,aMiniNuke,andtheU.S.CovertOperationsManual.
Headdownthesoutheasternhallwayanddownthestairs,thenkeepaneyeoutforRaiderssomeofthemarecarryingminiguns!
Takethemout,thenreturntothebottomofthestaircaseandenterthefirstroomtothenorthwesttofindarareFusionCore,thengo
backoutintothehallwayandmakeyourwaytothefarnorthwest,turningnortheastwhenyoucantofindaredtoolboxasyour
destination.RetrievetheLocketfrominside,thenunlockthenearbydoor(Novice).GrabtheIntelRoomKeyoutoftheinstrument
caseinhere(eventhoughyoualreadyopeneditviaterminal)andunlockthewoodencrate(Novice)whileyou'reinhere.
ReportyoursuccesstoBlakeAbernathy

That'sitforhere,somakeyourwayout,thenreturntotheAbernathyFarm.DelivertheLockettoBlakeforsincerethanksandsome
Bottlecaps,aswellasusingtheAbernathyFarmasasettlement!

FormRanks

ThisquestbecomesavailableaftermakinganenemyoftheInstitutewhilealliedwiththeMinutemen,buthaven'tgrownthe
Minutemenarmylargeenough.
1.TalktoPrestonGarveyabouttheInstitute
2.RecruitmoresettlementsfortheMinutemen
TalktoPrestonGarveyabouttheInstitute

JusttalktoPrestonabouttheInstitute.
RecruitmoresettlementsfortheMinutemen

Youneedmoremen,socontinuetalkingtoPrestonandunlockingMisc.QueststoproceedfurtherintotheMinutemenstorylineuntil
youhaverecapturedtheCastleandhavealliedwith8settlements.

MainMinutemenQuests

InsideJob
TakingIndependence
OldGuns
BanishedfromtheInstitute
DefendtheCastle
TheNuclearOption(M)

InsideJob
ThisquestbecomesavailablejustbeforetravelingtotheInstitute.
1.InsertNetworkScannerholotapeintoInstituteTerminal
2.GiveholotapetoSturges
InsertNetworkScannerholotapeintoInstituteTerminal

Youshouldhavealreadydonethis,butfromthefirstterminalyoucometointheInstitute,aftersteppingofftheelevator,chooseto
loadtheNetworkScannerholotapeintoit.Makesuretoejecttheholotapewhenyou'redone.
GiveholotapetoSturges

FasttravelbacktoSanctuaryandgivetheholotapetoSturges,wrappingthisoneup.

TakingIndependence
Thisquestbecomesavailableafterseveral(34)Misc.Minutemenquestsarecompleted.BesuretotalktoPrestonGarveyafter
completingeachonetoseeifthisunlocks.
1.MeettheMinutemenneartheCastle
2.WaitfortheMinutementogetintoposition
3.Clearthecourtyard
4.Destroytheeggclutches
5.KilltheMirelurkQueen
6.MeettheMinutemeninthecourtyard
7.Poweruptheradiotransmitter
8.TalktoPrestonGarvey
MeettheMinutemenneartheCastle

YoushouldhavestoppedbyD.B.TechnicalHighSchoolearlieronyourwaytofindNickthatwillbeyourclosestpointtothecastle.If
youdidn't,thengotoMassPikeEastandheadeastfromthere(oreastfromDiamondCityifyoudidn'tdoeitherofthose.)
Oncethere,evadetheRaidersandhopthebarrierontoMassPike,headingeast,thenturningsouthwestwhenyoucanuntilyourun
downtheriverfarenoughtocrossittotheeast.Continuealong,watchingoutforSuperMutantsalongtheway,butmakesuretoturn
southandsoutheastbeforeyougettothebayareaopeningupotherwise,you'llhavetobacktrackandwanderaroundit.(You
shouldevendiscovertheGwinnettBreweryalongtheway,aswellastheGwinnettRestaurantsoutheastofthat,ifyou'refollowing
alongthepathclosetothebay.UseVANSifyou'regettingtooclosetocomfortwiththeSuperMutantsandcan'tseemtogetoutof
theirarea.)
Eventually,you'llreachthebuildingholdingthemeeting.TalktoPrestoninside,andyou'llbeaskedwhatstrategyyouwanttouse.
Personally,Iwouldsuggest"Gunsblazing",asdrawingthemoutcouldhaveyouwindupbeingtrapped.Inanycase,it'suptoyou.
WaitfortheMinutementogetintoposition

Grabeverythingoffthecounterinhere,thenwait.
Clearthecourtyard

Whenthey'reready,stormaheadtodiscoverTheCastleandstarttakingoutalloftheMirelurksastheyemergefromtheground.
Destroytheeggclutches

Prestonwilljoinyoutocleartheeggsout,soheadtoeachpointonyourcompassandclearthemout.Asyouclearthemout,you'llbe
challengedbytheMirelurkQueen...*gulp*
KilltheMirelurkQueen

Damn,she'sbig.YoumaywanttoletyourMinutemenfriendshandleherwhileyousnipefromafareitherthat,orruninwithacouple
ofshotgunblasts,thenretreat,reload,andrepeat.Orifyoureallywant,letthemtakecareofhercompletelywhileyoukeephunting
eggs.
MeettheMinutemeninthecourtyard

Aftershe'stoast,meetupwiththeMinutemen,andyou'llbetaskedwithinvestigatingtheradio.
Poweruptheradiotransmitter

You'llseetheworkshopandtheradiotransmittermarkedonyourcompass.GrabtheGunsandBulletsmagazineoffthedeskbythe
radio,thenenterworkshopmodeandbuild2mediumgeneratorsandwireitalluptogethertothetransmitter.
TalktoPrestonGarvey

Andthat'sthat!Onceit'srunning,talktoPrestontofinishthisquestupandstartanother.ListentoRadioFreedomforabitwhileyou're
there,andyoushouldunlocksomemore.''BesuretokeepRadioFreedomtunedinonyourPipBoyasyoutravelsoyoucanopen
morequests!)
Trophies/Achievements
You'llearnTakingIndependenceuponliberatingTheCastle.

OldGuns
Thisquestbecomesavailable4872hoursaftercompletingTakingIndependence.BesuretotalktoPrestonGarveyaftereach
restingperiodorastimegoesontoseeifthisunlocks.
1.ReturntotheCastle
2.SpeaktoRonnieShawattheCastle
3.GainaccesstotheCastle'sarmory
4.CollecttheSmokeFlares
5.TalktoRonnieShaw
6.BuildandassignartilleryattheCastle
7.TalktoRonnieShaw2
8.FollowRonnieShaw
9.Headtothetargetarea
10.Throwasmokeflareintothetargetarea
11.TalktoPrestonGarvey
ReturntotheCastle

FasttraveltotheCastle.
SpeaktoRonnieShawattheCastle

TalktoRonnieShawhere,andallowhertorejointheMinutementohavehershowyouthearmor,wherethegoodstuffis.
GainaccesstotheCastle'sarmory

Followhertothewesternpartofthecourtyardtoexaminethedoor,thencontinuefollowinghereastandintothebastion.Afterbeing

shownthetunnel,enterworkshopmodeandjustscraptherubbleinyourwaytoproceedtotheCastleTunnels.
UseVATSasyoumovealongheretodiscoverminesthatyoucandisarmandtake.Followthepathasitturnswesttocometoa
hallwaywithalightcarefullymovenorthfirstandtakeouttheturretinthewesternroom,theheadsouthwestpastitintoaroomwhere
youcannabaFusionCore.Now,SAVE!
Followthepathabitfurthertothesouth,east,andsouth,andyou'llmeetawonderfulsentrybotnamedSarge,who'llwanttoshred
youtobits!Hisregulardefensesareprettyhigh,soyou'llwanttousealaserweaponagainsthim.Oncehe'sactive,headbackout
intothehallwayyoujustcamefrom,wherehecannotfollowfromthere,usethewallforcoverandjumpoutwhenhe'sreloadingto
getafewshotsin.Aftersomuchdamage(orafterrepeatedlyfiringforalongperiodoftime),he'llstarttooverheatatthispoint,
quicklymovebehindhimandfocusontheFusionCoresonhisbackusingVATStotakehimout.Justwatchoutfortheexplosion
afterward.
Atanypointduringthefight,ifyoucanmanagetogetevena1%chancetohittheFusionCoresinVATS,dosoanduseaCriticalhit
tofora100%chancetotakehimout.

Note...
ForareallyeasytimewithSarge,quicklyrunbehindhimbeforehebecomesactiveandenterVATS,waitingpatientlybehindhim
untilyou'reabletogettheFusionCoresto1%orhigher,thennailhimwithaCriticalattack.Justmakesureyoucansurvivehis
explosionafterward.

OnceSargeisfinished,lootthe2FusionCoresfromhim,thenwaitforRonnietounlocktheterminal.TaketheGeneral'sHatand
uniformfromhiminhere,thenentertheWestBastion.Pressthebuttonheretoopenthelargedoortogainpermanenteasyaccessto
here,thenheadfurtherinandopenthedoorforLOOOOOT!Grabeverythingyoucaninhere,mainlytheArtillerySchematic.(But
alsotheFatMan,MiniNuke,and2StealthBoys!
CollecttheSmokeFlares

Yup,grabthoseArtillerySmokeGrenadestoo.
TalktoRonnieShaw

Headbackouttothecourtyardandtalktoheragain,andshe'llhaveyoubuildsomeartillery.
BuildandassignartilleryattheCastle

Enterworkshopmode,thengotoSpecialandbuildtheArtilleryPieceanywhereyoulike.Afterward,pickoneoftheotherMinutemen/
settlershereandhavethemmanit.
TalktoRonnieShaw2

Talktoheragain,andshe'llwanttotestit.
FollowRonnieShaw

Followher.
Headtothetargetarea

TurnonRadioFreedomonyourPipBoy,thenheadwesttothetargetbuilding.
Throwasmokeflareintothetargetarea

EquiptheArtillerySmokeGrenadeandletonelooseintothebuilding.ObviouslyMOVEBACKtowardthecastleifyou'reclose,
unlessyouhaveadeathwish.Watchtheimpressivedisplayoffireworks.
TalktoPrestonGarvey

Andthatwrapsitup!TalktoPrestontofinishthisoff,thentalktohimsomemoreafterwardtounlockmorequests.Keeplisteningto
FreedomRadiotoo!
Trophies/Achievements
You'llearnOldGunsuponfinishingthisquest.

DefendtheCastle
Totriggerthisquest,youmusthavealliedwith8settlements.YoumusthavemadeanenemyoftheInstituteaswell.(Ifthey'renot
yourenemyyet,weshallmakeitsomomentarily.)
It'stimetosetforththeeventstotheendofthegame.Now'sthetimetotakeyourJunktotheCastle,cleaneverythinguparound
therethatyoudon'tneed,andstartfortifyingtheentireplacewhileyouhavenoenemies.Placeturretsprettymucheverywhere
youcan,botharoundyourborderandintheCourtyard,asSynthscanteleportstraightintoyourlocation.Justmakesureyou
haveenoughtowhereyoucanmovearoundcomfortably,butarestillsomewhatprotected/aided.
Ifyouhappenedtoalreadyspendtimehereandbuildseveralgenerators,youmayormaynotwanttoenclosethemwithinfour
metalwallsandtetherthemtothelargepowerpylonstoprotectthemitsoundslikeagoodidea,butthere'salwaysaslight
chanceoneoftheSynthscouldteleportinsidethosewallsandtakeitoutanyway.Eitherway,iftheydo,youwillneedtoquickly
enterworkshopmodeandrepairthem,ifthey'renecessaryforthebattle(usuallynotturretsrunwithoutthemjustfine).Inany
case,Ileaveituptoyou.
Alsoconsiderbuildingafewsmall"houses"thatyoucanuseforcoverwhilereturningfire.
Lastly,besuretobringyourbestPowerArmorhere,alongwithyourFusionCores.Improveuponitallyoucanandmakesureit's
fullyrepaired.You'regoingtoneedit.
Whenyoubelieveyou'repreparedforatoughbattle,proceed.
IfyouhavenotmadeanenemyoftheInstitute,nowisthetimetodoso.FollowandcompleteBanishedfromtheInstitute''U
toproceedwithdefendingthecastle.

ThequestwaslikelyalreadytriggeredwhileescapingtheInstitute.Ifnot,talktoPrestonorvisittheCastle.
1.TraveltotheCastle
2.Builddefenses
3.DefendtheCastle
4.SpeaktoRonnieShaw
5.TalktoPrestonGarvey
TraveltotheCastle

Makesureyougrabwhateverweaponsanditemsyouthinkyou'llneed,thenfasttraveltotheCastle.TalktoRonnieonceyouarrive.
Builddefenses

ThisshouldalreadyhavebeendoneabovebeforetickingofftheInstituteifnot,Istronglyurgeyoutoreloadanoldsavebeforethis
anddoso.Youcanfortifynowifyoulike,butyoudon'thavemuchtimebeforetheInstitutestartsattacking.SeethePreparation
sectionabove.
DefendtheCastle

Afterasetamountoftimehaspassed,you'llhearanannouncementontheradioandtheSynthswillstartarriving.Nowbeginsyour
toughesttaskofthegame...
GetuponahighpointofthewallssurroundingthecourtyardandworkontheSynthsastheycomein.Ifyoufindthattobetoooutin
theopen,thenIsuggeststayingwithintheCastlewallsandpopoutasneededtofireaway,orinoneofthecoverhousesthatwere
suggestedtobuildPreston,Ronnie,andtheotherMinutemenshoulddowellenoughouttheretohelpkeepthemoffyourbackalittle

bit.
AlwaysuseStimpaksaftergettinghitjustafewtimesyouneverwantyourhealthtoevenreachhalf,asthetidecanturninaninstant
andwipeyoucompletelyout.Thisbattlewilltakequiteawhile,sobepatientandtakeyourshotswhenyoucan.Ifyoufindthatyour
generatorsaregettingdamaged,quicklyenterworkshopmodeandgorepairthembeforereturningtobattle.
Eventually,youwillsucceedandtheonslaughtwillstop.
SpeaktoRonnieShaw

Repairallofyourstuffaroundhereinworkshopmode,thentalktoRonnie.
TalktoPrestonGarvey

Speakwithhimonceagaintoendthisquest.

TheNuclearOption(M)
1.TalktoPrestonGarvey
2.TalktoSturges
3.GainaccesstotheInstitute
4.ActivateInstituteRelay
5.TalktoPrestonGarvey
6.ReachInstituteReactor
7.UseTerminaltoOverrideInstituteLockdown
8.ReachtheReactor
9.PlantFusionPulseChargeInsideReactor
10.TalktoPrestonGarvey
11.TalktoShaun
12.TalktoSturges
13.U''StepIntotheRelay
14.U''UsetheDetonator
15.TalktoPrestonGarvey
TalktoPrestonGarvey

Nowthatthat'sover,talkingtoPrestonyieldsawayintotheInstitute.WejustneedtotalktoSturgesforthedetails.
TalktoSturges

TalktoSturgestoreceivetheInstituteRelayTargetingSequence,aswellastheplantoaccesstheInstitute.YouWILLneed
protectionfromRADSdefinitelybringPowerArmor.
GainaccesstotheInstitute

Note...
EithermakesuretoeitherincreaseyourHackingperktobeabletohackontheExpertlevel,orbringNickwithyou.Otherwise,
you'regoingtohavearoughtime.

MakesureyourPowerArmorisfullyrepairedandimprovedtothemax.Whenyou'reready,fasttraveltotheC.I.T.Ruins.
Fromwhereyouarrive,justfollowtheroadalongtheriverasitheadssoutheastandeast.YoushouldeventuallycometoaRaider
hideoutworkontakingthemoutbeforecontinuing,justtobesafe.Fromthegiant"Apartments"signthat'swedgedintotheroadatthe
intersectionthere,followtheindicatorstraightaheaduntilittakesyoutotheriver,whereyouwillwanttojumpin.Atthebottom,head
directlynorthwestthroughthetunneltothePublicWorksMaintenanceArea.
Followthepath,jumpingalongasyouneedto,untilyoureachakeypadhitit.
ActivateInstituteRelay

Hacktheterminaltoyournorthtobeabletoentertheroomandraidthegoodies.Thegratingtoyournorthhasbeenopened,so
followthispipeuntilyoudropdown.Headsouthfromhere,takingoutthelaserturretsontheceiling.Continuethroughanotherpipe
thatheadseast,thenopenthehatchtotheleftwhenyoucometothegrating.
Keepmovingalongthepathupthestairsandoutontoawalkway,watchingoutformoleratsalongtheway.Atthebottom,move
alonguntilyoureachaforkinthepath,whereyou'llwanttoturnsoutheastalongthehugewhitepipe,eventuallygoingunderit.
WatchoutforsomedangerousGhoulsinthisareaasyouturnnortheast.Inthenextareaafterthetunnel,headnorthwest,then
northeastalongthewhitepipeagain,takingoutthelaserturretyoucomeacross.
You'llcometoaterminalonthewallhere(Expert)ifforsomebizarrereasonyouignoredmyadvice,youcankeepfollowingthepath
andtrytomakeyourwaythroughthedeathtrapsofmultipleSynthsandlaserturrets.Otherwise,hacktheterminalandgothroughthe
doortothenortheast.GrabtheweaponsandtheStealthBoyoffthetablehere,thenmoveforwardandthroughthenorthwestern
door.Movedownthestairshere,thenenterthelargewhitepipetothenortheast,turningnorthwestandeventuallyarrivingatthe
Institute.
Exitthehatchwhenyoucan,thenusetheterminalandchoosetoloadtheInstituteRelayTargetingSequenceholotape.
TalktoPrestonGarvey

Onceyourfriendsarrive,talktoPreston.He'llgiveyouaFusionPulseCharge.Bigbadaboom!

Note...
MoreMinutemenwilljoinyouatthispoint.KeepinmindthatthenonnamedonesthatjoinyouCANdie,butotherstaketheir
place,sofeelfreetotaketheirstuffwhentheykickit.

ReachInstituteReactor

Headdowntheeasternstairs,thenturnnorthandgothroughthispreviouslyinaccessibledoortotheOldRoboticssection.SNEAK
downthestairsandquicklyhacktheterminal(Advanced)heretodisablesomeofthelaserturrets.TakecoverandlettheMinutemen
taketheleadasyoutryandsnipefromadistanceuntilit'ssafe.Followthepathquicklytoanotherofficearea,thengodownthestairs
tothenorth.Eventuallyyou'llcometoaforkyoucanhacktheAdvancedterminalonyourleft,thenproceedsouthdownthestairs.
DoNOTusetheterminaldownheretoactivatetheprototypeyes,itwillkillthenearbySynths,butthenitwillturnaroundandkill
YOU,andhe'snoteasytotakeout.WorkontheSynthsouthere,thenmovenorth.TakeouttheinactiveSentryBothere,asyoucan
loot2FusionCoresfromit.Openthehatchonthegroundtotheeasttodropdown,thengrabtheFusionCorehereontheleft.
ContinueeastandsouthtotheBiosciencedepartment.
Headdownandopenthedoor,thengoouttotheopenareaandstarttakingoutSynthsandturrets.WatchoutfortheGorillastoo
they'renotmessingaround!Oncethey'realltakencareof,SAVE,thengothroughthedoortothesouthwesttothemaincentralarea
oftheInstitute.NowthingsstarttogettrickylotsmoreSynthsstartfloodingtowardyou,butjoinedbyCoursersandhighlevel
specialtySynthsliketheXPN20Athistime.Makequickworkofthem,thenSturgeswillgiveyouinfoovertheintercom.
UseTerminaltoOverrideInstituteLockdown

Now,togettotheFather'sterminal.EquipanythingtoboostyourCHR.Usetheelevatorinthecenteroftheroomtogodown,then
followthepathhereasittakesyoutoanotherbuttonandelevator,whichtakesyoubacktowhereyoufirstarrivedinsidetheInstitute
waybackwhen.FollowthepathandheadupthestairstoseetheFather,aswellashisterminal.Talktohim,andeventually,choose
"Willyouhelpme?"(Medium)toearnsomeXP,aswellasunlockthreemorechoices(Mediumeach)togivehimareason.Ifyou
succeed,you'llgetthedirector'scode9003.Afterward,usetheterminaltoshutdownthesynths,thentoengagetheevacuation
protocol,thenlastly,tooverridethemastersecuritylockdown.
ReachtheReactor

Gobackdownstairs,thenmoveeastthroughtheopendoorwayhere.(Theelevatorsarelockednow.)Takethestairsdown,then
followthepathtothereactor,takingdownwhat'sleftofthehostileSynths.EntertheAdvancedSystemsarea,thenproceedtothe
Reactorwhenyou'reable.Movewest,takingouttheturretsalongtheway,untilyoureachtheofficearea.
PlantFusionPulseChargeInsideReactor

Openthedoubledoorshere,thencarefullymakeyourwaydowntofindanambushlyinginwait,suchasthepowerfulZ4K97Band
A2018.TakecoverfromhisflamethrowerwhiletheMinutemenworkonhim,takingopportunitieswhenyoucantogetsomeshotsoff.
Oncethey'redone,pickuptheReactorTerminalPasswordfromthem,thenclimbthestairsandfollowthepathtothereactordoor.
ExaminetheReactorHousinginsidetoplantthecharge.
TalktoPrestonGarvey

You'llautomaticallyteleportbacktotheteleportationroomandtalktoPreston.
TalktoShaun

Choosewhateveryoulikehere.
TalktoSturges

Onceyou'vedecidedwhattodowithShaun,talktoSturges.
StepIntotheRelay

Stepinsideandwaitpatiently.
UsetheDetonator

You'llarriveattheMassFusionExecutiveSuite.Wheneveryou'rereadytoendit,justpressthebutton.
TalktoPrestonGarvey

TalktoPrestononelasttimetofinishitoff.
Trophies/Achievements
You'llearnTheNuclearOptionandPreparedfortheFutureuponcompletingthisquest.

Technically,that'stheendofthemainstoryfortheMinutemen,butthereisstillplentytodo!Feelfreetokeepexploringandmessing
around,orreloadanoldsaveandtryadifferentfaction'sroute!

Walkthrough,Part2R:Railroad
Misc.RailroadQuests(Fixed)
BurningCover
MainRailroadQuests
Tradecraft
UndergroundUndercover
SynthRetention(Institute)
TheBattleofBunkerHill(Institute)
MankindRedefined(Institute)
MassFusion(Institute)
Pinned(Institute)
PoweringUp(Institute)

PrecipiceofWar
Rockets'RedGlare
TheNuclearOption(R)

Misc.RailroadQuests(Fixed)
BurningCover
BurningCover

ThisquestbecomesavailableifyoubecomeanenemyoftheInstituteduringUndergroundUndercover.Ifyoutriggerthisquest,you
MUSTfinishthegameusingeithertheMinutemenortheBrotherhood,ifyouhaven'tbecomeenemieswiththemyet.
ReporttoDesdemona
TalktoPreston
ReporttoDesdemona

TalktoDesdemonatolearnthatthere'snothingmoretheRailroadcando.ShesuggestsjoiningtheMinutemen.
TalktoPreston

ReturntoSanctuaryandtalktoPrestontowrapupthisquest.

MainRailroadQuests
Tradecraft
UndergroundUndercover
OperationTiconderoga
PrecipiceofWar
Rockets'RedGlare
TheNuclearOption(R)

Tradecraft
ThisquestbecomesavailableaftercompletingRoadtoFreedom.
1.TalkwithDeacon
2.MeetDeaconattheoldhighway
3.FollowDeaconandfindthe"tourist"
4.TalktoDeacon
5.Getinsidetheescapetunnel
6.LeavetheSwitchboard
7.MeetDeaconattheOldNorthChurch
TalkwithDeacon

FasttraveltotheOldNorthChurch,thenmakeyourwayintotheRailroadHQandtalktoDeacon.Choose"Vouchforme?"(Easy)for
someeasyXP,followedby"TrustMe"(Medium)and"Isthatit?"(Hard)forevenmore.Afterward,agreetotakethejob.
MeetDeaconattheoldhighway

HewantstomeetyouattheoldhighwayinLexington.Honestly,it'seasierifyoujustfasttraveltotheCorvegaAssemblyPlantfirst,
thenheadwesttofindhimindisguise.
FollowDeaconandfindthe"tourist"

Followhimashemovesuptherailtotheeastandontothehighway.FollowhimalongwiththesignsuntilyoufindRickyDaltontell

himtheRailroadpassword,thenchoosewhateveryoulike.
TalktoDeacon

TalktoRickyagainanduseyourCharismafor"ExtraSupplies"(Easy).Youcanalsoconvincehimtoprovide"SniperFire"(Medium)
orevento"MakeADistraction"(Hard).Now,talktoDeaconagain.Choosewhateveryoulikeuntilheaskswhatyouthinkshouldbe
doneagreetousetheEscapeTunnel.
Getinsidetheescapetunnel

Thetunnelisreallyclose...butit'salongwaydownfromhere.GoaheadandfasttravelbacktotheCorvegaAssemblyPlant,then
headwestagain,followingyourdestinationonthecompass.Youcanfollowtheroadtothenorthabitifyoulike(andhaveachance
totakeoutaBehemoth,aswellassomeSynths),butifyoudo,useVATSfrequentlytocheckformines.EntertheSeweronceyou
finallymakeit,thentalktoDeacon.
GetCarrington'sPrototype

LetDeaconunlocktheterminalhere(unlessyoucantakeonaMaster),thenproceedthroughthedoor.Slowlyworkyourway
through,takingoutSynthsasyougoalong.WhenDeaconnotestherailsignforacache,checkonthebacksideofthepipetherefor
loot.Continuealong,andDeaconwilleventuallymentionaterminalthatisn'tactivelogontoitandactivatetheturretstogetajump
onyourSynthfriends(thoughtheywon'tlastlong).Takethenextsetout,thengodownthestairsandmovenortheastthroughthe
tunnel.
Onceyou'reontheotherside,unlocktheNoviceterminalbythecage,thentakeouttheSynthsinside.GrabaFusionCoreinthe
roomtothesoutheast,andrestonaifyouneedto.Climbthestairsinthemainroomandloottheofficeuphereyoushouldfinda
U.S.CovertOperationsManualonthedeskinherebyanExpertterminal.(There'sanotherExpertterminalontheothersideofthe
roomaswellyoucandeactivatethetripwireswithit,butthey'reeasytodoyourself...unlessyourmoroncompaniondecidestowalk
rightthroughthem...)
Openthesouthwesternbluedoorhereanddisablethetripwires,thenturnrightattheforkandlootthearea,includingtheroomwith
theAdvancedlockyoucanpick.ReturntotheforkandtakeouttheSynthstothesoutheast,thenfollowthepathtoanotherfork.Head
southwestandhacktheNoviceterminaltounlockthedoorsinhereformoreloot,thenheadbackandmovenortheasttoour
destination.AfterremovingtheSynththreat,Deaconwillhacktheterminalandopenthesecuritydoorinside,you'llreceivethe
Delivererfromhim,andit'soneofmyfavoritegunsofthegame!PickupCarrington'sPrototype,aswellasthetwoStealthBoys
andtheMiniNukeinhere,thenmakesuretoloottherestofthewholeareasoyoucanhavesomeHazmatSuitstotakewithyouas
well.
LeavetheSwitchboard

Returntothelastforkandheadsoutheast,takingoutthelastoftheSynthsinside.PicktheAdvancedlockonthesecuritygatehere
andgrabtheFusionCorebythetoolbox,thenusetheterminaltotheeasttopowertheelevator,allowingyoutoheadup.Openthe
bookcaseandmakeyourwayoutbacktotheCommonwealth,clearingoutSynthsifyouhaven'talready.
MeetDeaconattheOldNorthChurch

Beforegoing,headeastnortheastalongtheroadoutsideoftheSwitchboardtodiscovertheSuperDuperMart.Now,goaheadand
fasttravelbacktothechurchwhenthecoastisclear.InsideHQ,chooseto"GowithDeacon'sLie"(Easy)toearnsomeXPand
impressDesdemona,thenagreetojointheRailroad.Pickwhatevercodenameyoulike,orallowDesdemonatocallyou"Wanderer".
Inanycase,thisquestisover.Beforecontinuingon,besuretotalktoDeaconandaddhimasyourcompanion!Keephimalongfor
nowifyouREALLYwantsomeoneelse,atleasthavehimjoinyousoyoucansendhimtoSanctuaryforeasyaccesslater.
"BostonAfterDark"hasbeenunlocked.

UndergroundUndercover
ThisquestbecomesavailableaftercompletingTradecraftandjoiningtheRailroad,andafteryouhavereturnedfromtheInstitutefor
thefirsttime.TalktoDesdemonatostartthequest.
1.TalkwithTinkerTom

2.UploadencryptedmessageonanyInstituteterminal
3.ReadPatriot'sReply
4.MeetPatriot
5.FollowLiam
6.TalktoDesdemona
7.Enterreportonterminal
8.TalkwithPAM
9.GetpasswordforCodeDefender
10.ReturntoDesdemona
11.MeetwithZ114
12.GiveZ114aday
13.GivepasswordtoLiamBinet
14.MeetwithZ1142
15.Killthetunnelguards
16.ReturntoZ114
17.MeetwithZ1143
18.WarnDesdemona
TalkwithTinkerTom

AftertalkingwithDesdemona,she'llhaveyoutalktoTinkerTomtoreceivetheEncryptedMessageHolotape.
UploadencryptedmessageonanyInstituteterminal

RelayintotheInstitute,thengonorthwestintoAdvancedSystems.Useeitherterminalheretoloadtheholotapeanduploadthe
message.Choosetocopyencryptedmessage.
ReadPatriot'sReply

ReadthereplytoseeweneedtogototheAdvancedSystemsmaintenanceroom.
MeetPatriot

Returntothemainfloorandheadeastdowntheramp,thengonorththroughtheslidingdoors,theneastandsouthtofindaman
calledLiamBinettalktohimtogolookforsomehelp.
FollowLiam

FollowhimtomeetZ114choosethatyou're"Fightingforyou"(Medium),thenfinishoutthediscussion.Choosetohelp,andyou'llbe
askedtofindcredentials.
TalktoDesdemona

HeadbacktoHQandtellDesdemonayoumetwithPatriot.
Enterreportonterminal

GowestandsouthintoPAM'sareaanduseherterminaltowriteupyourreport.
TalkwithPAM

Goahead,talktoher.She'lltellyouthatyouneedtogotoCambridgePolymerLabs.BringCaitwithyouunlessyoucanpickboth
ExpertandMasterlocks.
GetpasswordforCodeDefender

FasttraveltotheC.I.T.Ruinsandheadwest,followingtheindicatortoarriveatCambridgePolymerLabs.Feelfreetolootaround
whileyousearch.First,gostraightupthestairsbehindthedesktotheeast,thenwestandthroughthedoubledoors(withaMaster
lock)tothenorth.(Ifyoudon'twanttopickit,itwillbeautomaticallyopenedinabitwhenyoucompleteasidequest.)Oncethelockis

picked,takeouttheDirector,thennabtheMassachusettsSurgicalJournaloffofthedesk.PickupaFusionCoreinthecorneras
well.
Headbackdowntothefirstfloorandmoveeastthroughtwosetsofdoorsintoarustylookinghallway.Followthepathintoaroom
withalargecomputerandtwosealeddoorsusetheterminaltobeginthedecontaminationsequence,startinganotherquestalong
theway(CambridgePolymerLabs(Quest),whichwemayaswellcompletewhilewe'rehere).
Gothroughtheholeinthewallandfollowthepatharound,pickinguptheUnidentifiedSample11317onthecomputerwhileyou're
atit.Inthenextroom,gothroughthesouthernmostdooronthewestsideandpickuptheUnidentifiedSample3111fromtheshelf.
Gointothenextofficeover,pickupUnidentifiedSample413fromtheshelf,thenheadthroughtheholeinthewalltothenorthand
hacktheNoviceterminalheretounlockthesecuritydoorontheotherside.PickupUnidentifiedSample65behindyou,thenget
someRADSdefensegoingandheadovertothedooryouunlockedandtakecareoftheGlowingOnethatcomesyourway.Grabthe
U238samplewhileyou'reinhere.
ClimbthenorthernstairsinthemainareaandhacktheNoviceterminalhere,theneitherpicktheExpertsafe,orusetheterminalto
unlockitforsomeloot.Ifyoulike,youcanscalethethinpathalongthewalltoreachanExpertterminaltogainaccesstoyour
destination(disarmthetrapasyouopenthedoor),oryoucankeepfollowingalongtofindsomemorestuff.Ontheeasternsideofthe
secondfloor,headsouthalongthebalconyandintotheC1office,pickingupUnidentifiedSample49tothenortheast.Climbupthe
ramphereandfollowthepath,skippingthefirsttwoholesanddroppingdownthethirdtoyourdestination.
Killtheghoul,disarmthetrap,openthedoorviatheterminalbesideit,grabtheRadioactiveContainmentPasswordfromthe
counter,pickupUnidentifiedSample611,thenaccessBergman'sterminalbesideit.LookatthePasswordRequesttocompleteyour
objective.Whileyou'rehere,goaheadandsetofftheEmergencyOverrideFacilityBreachedundertheFacilityDefenseSystems
section,whichwillopendoorsandallowyoutoescape,butyou'llalsohavetotakeoutturrets.
TofinishCambridgePolymerLabs(Quest),returntothelabroom.ExaminetheredmountontherightsideandinserttheU238
isotopesample,thenyoucaninsertanyofthesixsamplesyoufoundinthetworeagentholderontheleft.Onceyoudo,examine
theterminalandchoosetoscanthemtofindoutwhattheyactuallyare(andwillbecomerenamedassuch).
11317
3111
413
611
65
49

HydrochloricAcid
LithiumHydride
Gallium
Gold
Tungsten
Cobalt

Duetothefabricationparametersalreadyset,youcanonlysettheLithiumHydride(3111)andGold(611)inthereandhaveitdo
anything,sogoaheadanddosotocreatetheuniquePiezonucleicPowerArmorChestPiece,finishingtheresearchproject.
Tofinishthisquest,returntoMollyandtellhertheprojectisfinished.She'llleadyouupstairstotheDirector,whomyoumayor
maynothavekilledasaghoulalready.Eitherway,you'llearnsomePreWarMoneyandcompletethequest.Mollywillalsoshut
down,soswipeanypartsfromheryoucan.

ReturntoDesdemona

Onceyou'veleftthebuildingandarebackoutintheCommonwealth,headbacktoHQandtalktoDesdemona.
MeetwithZ114

RelaytotheInstituteandfollowyourmarkertomeetwithZ114nearBioscience.Lethimknowofthenewplan,andchoose"Have
faith"(Medium)forsomeextrapoints.
GiveZ114aday

Literally.Givehimaday.Sitonthebenchrightbesidewhereyou'restandingandsit,thenwait24hours.He'llbeready,butLiam
needsthepasswordfirst.
GivepasswordtoLiamBinet

FollowtheotherdestinationonyourcompasstofindLiamwhereyoufirstmethim.Youcanaskhimifhe's"OKwithviolence"
(Medium)forsomeXPotherwise,justgivehimthecredentials.

MeetwithZ1142

ReturntotheoutsideofBioscienceandtalktohimonceagain.Choose"Ihaveweapons"whenyoucan,andyou'llbeallowedto
dumpyourextraweaponsintoalockerforthemit'sintheroomoppositeofLiam.Inanycase,you'llstillbeaskedtotakecareof
someguards.
Killthetunnelguards

Headtothefarsouthandfollowtheindicator,goingthroughthedoorbythestairsandthrougharoomtoanelevatorthatwilltakeyou
down.Inthisroom,quicklykillalltargetswithawhite(redwhenhostile)target.
ReturntoZ114

Headbackandtalktohimagaintofinishthisportionofthequest.
ContinueworkingwithFather

Now,thefunpart.YouhavetoplayalongwiththeInstituteforseveralquestsbeforeyoucanpickthisbackupagain.Jumpovertothe
Institutesectionofthewalkthroughandcompletethefollowingquests,thenreturnhere:
SynthRetention
TheBattleofBunkerHill
MankindRedefined
MassFusion
Pinned
PoweringUp
MeetwithZ1143

Timetofinallyproceed!Makeyourwaytothesouthernstaircaseandgotothe3rdfloor,whereyourquartersare.TalktoZ1and
choosewhateveryoulike.
WarnDesdemona

Beforegoing,I'dstronglyrecommendpickingupyourPowerArmorsinceyou'regoingtoetotoewiththeBrotherhood.
Whenyou'reready,headbacktoHQandgivehertheheadsup,completingUndergroundUndercover(finally)andearningyouthe
RailwayRifle,abeastofaweapon!

PrecipiceofWar
ThisquestbecomesavailableaftercompletingUndergroundUndercover.
1.DefendRailroadHQ
2.TalkwithDesdemona
3.SecuretheChurch
4.TalkwithDesdemona2
5.MeetTinkerTomatthePoliceStation
6.EliminateBrotherhoodforces
7.TalkwithTinkerTom
8.Defendthevertibird
9.TalkwithDeacon
DefendRailroadHQ

NotmuchtimetoactbeforetheBrotherhoodmovesinrunquicklytowardtheescapetunnelandheadthemoffthere.
TalkwithDesdemona

Oncethefirstwaveisdone,talktohertoproceed.
SecuretheChurch

HeadbackthroughthefrontwayandtalktoGlory,thenpickupthegoodiesfromallthebodiesintheroom.Continuebackthrough
thepathtothemainpartofthechurch,takingoutBrotherhoodmembersasyougoalong.Thelastofthemwillappearamongthe
exitsintheback.
TalkwithDesdemona2

Everyonewillmaketheirwaytothemainpartofthechurch,sotalktoDesdemonaheretogetyournextobjective:getaVertibird.
MeetTinkerTomatthePoliceStation

Ifforsomereasonyoustilldon'thavePowerArmoron,orifyouneedtorepairit,headbacktoSanctuaryandtakecareofitnow.
FasttraveltoGraygarden,thenheadeasttowardyourdestination,passingthroughCollegeSquarebeforefindingTinkerTom.Talkto
himtoproceed.
EliminateBrotherhoodforces

ContinuesouthfromheretoarriveattheCambridgePoliceStation.Clearboththeoutsideandinsideofenemies:frontdoor,inside
rooms,basementarea,garage,androof.
TalkwithTinkerTom

Regardlessofifyou'reclosetotheVertibirdornot,TomwillgiveyouanExplosiveCharge,thenwillrunoffonhisowntoworkonthe
Vertibird.Headuptherewithhimandwait.
Defendthevertibird

Eventually,anotherVertibirdwillmakeitswaytothestation,sohopontotheonehereandmantheminigun.TakeouttheKnightsthat
drop,followedbytheVertibirditselfwhenitcomeswithinrange.Onceyou'reupandrunning,blastawayattheotherVertibirdwiththe
minigun
TalkwithDeacon

TalkwithDeacontoclaimaPlasmaRifleandsomeGrenadestowrapupthisquest.

Rockets'RedGlare
1.FlytothePrydwen
2.Plantexplosives
3.EscapethePrydwen
4.TalktoDesdemona
FlytothePrydwen

HoponboardtohaveTomtakeyoutothePrydwen.Ontheway,DeaconwillhandyouaBrotherhoodofSteelUniform,different
thantheBOSUniformsyou'vepickedupsofarbesuretoequipeitherthisoroneofthoseBOSUniformssoyoucanmovearound
undetectedifyou'renotwearingone,you'llbeshotonsight.
Plantexplosives

Note...

IfyouhavehighCHRandwanttoearnsomeextraXP,feelfreetotalktothemembersoftheBrotherhoodontheshipbecareful
though,becauseifyoudon'tsucceedinconvincingthemonsomeprompts,they'llturnhostile.
Also,ifsomeonestartstalkingtoyou,doNOTkeepmovingthey'lllabelyouasanintruderforignoringthemandwillturnhostile
anyway.

AfterdockingatThePrydwen,headsouth,thenwestandthroughthedoorhere.Climbtheladderjustaheadofyoutoenterthemain
deck.IgnorethehallwaytothenorthunlessyouwantsomeCHRpractice,andheadupthestairstothewestandnorthinstead.
Continueupthenextsetofstairsbesideyouthatleadsouth,andupasmallersetintothehydrogenbags.Inthishallway,place3
differentchargesontheGasBagValvestothesouthandnorth.
EscapethePrydwen

QuietlymakeyourwaybacktotheVertibirdtomakeyourescape.EnjoytheshowasyouflyovertheBostonAirport.Wow,thatwas
easy.You'llalsodiscoverNordhagenBeachwhileflyingifyouhaven'talready.
TalktoDesdemona

AfterleavingtheVertibird,DON'TfollowDeaconashegoeseastandnorththroughEasyCityDowns,unlessyouwanttospendtime
takingoutRaiders.Instead,justfasttraveltoRailroadHQ.

TheNuclearOption(R)
TalkingtoZ114willcauseyoutofailanyInstitutequests,followedbybecominganenemyoftheInstituteonceyouproceed.
1.TalktoDesdemona
2.TalktoZ114
3.KilleveryoneintheRelayControlRoom
4.TalktoDesdemona2
5.ReachtheReactor
6.UseTerminaltoOverrideInstituteLockdown
7.ReachtheReactor2
8.PlantFusionPulseChargeInsideReactor
9.TalktoDesdemona3
10.TalktoShaun
11.TalktoTinkerTom
12.StepIntotheRelay
13.UsetheDetonator
14.TalktoDesdemona4
TalktoDesdemona

ThisstartsaboveinRockets'RedGlare,whentalkingtoheraboutthePrydwen.It'stimetofinishthisandgototheInstitute.
TalktoZ114

RelaytotheInstitute,thenusetheelevatorandgotothetopfloor.TalktoZ1tothewestandnorth,andtellhimit'stimetoproceed.
KilleveryoneintheRelayControlRoom

Killthescientistsandhostilesynthsinhere,thenwaitforZ1toactivatetherelay.
TalktoDesdemona2

Talktoheronceagain,andshe'llgiveyouaFusionPulseCharge.Bigbadaboom!

Note...
MoreRailroadmemberswilljoinyouatthispoint.KeepinmindthatthenonnamedonesthatjoinyouCANdie,butotherstake
theirplace,sofeelfreetotaketheirstuffwhentheykickit.

ReachtheReactor

Headdowntheeasternstairs,thenturnnorthandgothroughthispreviouslyinaccessibledoortotheOldRoboticssection.SNEAK
downthestairsandquicklyhacktheterminal(Advanced)heretodisablesomeofthelaserturrets.TakecoverandlettheRailroad
taketheleadasyoutryandsnipefromadistanceuntilit'ssafe.Followthepathquicklytoanotherofficearea,thengodownthestairs
tothenorth.Eventuallyyou'llcometoaforkyoucanhacktheAdvancedterminalonyourleft,thenproceedsouthdownthestairs.
DoNOTusetheterminaldownheretoactivatetheprototypeyes,itwillkillthenearbySynths,butthenitwillturnaroundandkill
YOU,andhe'snoteasytotakeout.WorkontheSynthsouthere,thenmovenorth.TakeouttheinactiveSentryBothere,asyoucan
loot2FusionCoresfromit.Openthehatchonthegroundtotheeasttodropdown,thengrabtheFusionCorehereontheleft.
ContinueeastandsouthtotheBiosciencedepartment.
Headdownandopenthedoor,thengoouttotheopenareaandstarttakingoutSynthsandturrets.WatchoutfortheGorillastoo
they'renotmessingaround!Oncethey'realltakencareof,SAVE,thengothroughthedoortothesouthwesttothemaincentralarea
oftheInstitute.NowthingsstarttogettrickylotsmoreSynthsstartfloodingtowardyou,butjoinedbyCoursersandhighlevel
specialtySynthsliketheXPN20Athistime.Makequickworkofthem,thenTinkerTomwillgiveyouinfoovertheintercom.
UseTerminaltoOverrideInstituteLockdown

Now,togettotheFather'sterminal.EquipanythingtoboostyourCHR.Usetheelevatorinthecenteroftheroomtogodown,then
followthepathhereasittakesyoutoanotherbuttonandelevator,whichtakesyoubacktowhereyoufirstarrivedinsidetheInstitute
waybackwhen.FollowthepathandheadupthestairstoseetheFather,aswellashisterminal.Talktohim,andeventually,choose
"Willyouhelpme?"(Medium)toearnsomeXP,aswellasunlockthreemorechoices(Mediumeach)togivehimareason.Ifyou
succeed,you'llgetthedirector'scode9003.Afterward,usetheterminaltoshutdownthesynths,thentoengagetheevacuation
protocol,thenlastly,tooverridethemastersecuritylockdown.
ReachtheReactor2

Gobackdownstairs,thenmoveeastthroughtheopendoorwayhere.(Theelevatorsarelockednow.)Takethestairsdown,then
followthepathtothereactor,takingdownwhat'sleftofthehostileSynths.EntertheAdvancedSystemsarea,thenproceedtothe
Reactorwhenyou'reable.Movewest,takingouttheturretsalongtheway,untilyoureachtheofficearea.
PlantFusionPulseChargeInsideReactor

Openthedoubledoorshere,thencarefullymakeyourwaydowntofindanambushlyinginwait,suchasthepowerfulZ4K97Band
A2018.TakecoverfromhisflamethrowerwhiletheRailroadworkonhim,takingopportunitieswhenyoucantogetsomeshotsoff.
Oncethey'redone,pickuptheReactorTerminalPasswordfromthem,thenclimbthestairsandfollowthepathtothereactordoor.
ExaminetheReactorHousinginsidetoplantthecharge.
TalktoDesdemona3

You'llautomaticallyteleportbacktotheteleportationroomandtalktoDesdemona.
TalktoShaun

Choosewhateveryoulikehere.
TalktoTinkerTom

Onceyou'vedecidedwhattodowithShaun,talktoTinkerTom.
StepIntotheRelay

Stepinsideandwaitpatiently.

UsetheDetonator

You'llarriveattheMassFusionExecutiveSuite.Wheneveryou'rereadytoendit,justpressthebutton.
TalktoDesdemona4

TalktoDesdemonaonelasttimetofinishitoff.
Trophies/Achievements
You'llearnTheNuclearOptionandPreparedfortheFutureuponcompletingthisquest.

Technically,that'stheendofthemainstoryfortheRailroad,butthereisstillplentytodo!Feelfreetokeepexploringandmessing
around,orreloadanoldsaveandtryadifferentfaction'sroute!

Walkthrough,Part2I:Institute
MainInstituteQuests
SynthRetention
TheBattleofBunkerHill
MankindRedefined
MassFusion
Pinned
PoweringUp
EndoftheLine
AirshipDown
NuclearFamily

MainInstituteQuests
SynthRetention
TheBattleofBunkerHill
MankindRedefined
MassFusion
Pinned
PoweringUp
EndoftheLine
AirshipDown
NuclearFamily

SynthRetention
1.TalktoFather
2.MeetupwiththeCourser
3.ReclaimRogueSynth
4.ReturntoFather
5.VisitYourQuarters

Note...
TheInstituteQuestscanprovequitetroublesomecomparedtowhatyou'reusedto.Youmaywanttoinvestsometimeinbuilding
yourlevelsbydiscoveringandbuildingsettlementswiththeMinutementohelp.Orattheveryleast,considerbringingPower
Armorwithyouonceyou'vediscoveredyourprimarydestinations.

TalktoFather

TalktoFatheronceyou'refinishedtalkingtothefourDivisionLeaders,andhewillaskyoutohelpoutwithaSynth.
MeetupwiththeCourser

It'stimetoheadtoLibertaliatocontinue.Ifyoulookatyourmap,you'llseeit'sclosetoNOTHINGwayfartotheeast.Stopin
SanctuaryandgrabNickValentinebeforemovingon.Whenyou'reready,goaheadandfasttraveltotheOldNorthChurchtoget
started.Onceyou'rehere,youcantaketwopaths:
TheEasyWay.Swimstraighttherefromthechurch.Ifyoudothis,besuretouseRadXbeforejumpingintothewater.It's
quickandfairlyeasy.
TheHardWay.Muchmorerewarding,butcanbedifficultandtakequiteawhile.We'llalsodiscovermoredestinations,
includingonewe'llbevisitinginournextquest.
So...thehardway!Fromthechurch(orPickmanGallery,ifyouvisitedtherebeforeforashortcuttotheRailroadHQ),headwestalong
theroad,thennorthwestacrossthebridge.Ontheotherside,headdirectlynorthtodiscoverBunkerHill,thenheadbackand
continuedirectlyeastforthegiantshipinthesky,USSConstitution.Continuenorthandnortheasthereacrosstwobridges,then
followtheroadnortheastforalongwhile,passingroadstobothyourwestandsoutheastasyoudiscovertheCountyCrossing.
Continuenortheastfromhere,discoveringtheNationalGuardTrainingYardonyourleftasyoucometoaroadthatheadseast.
SAVE!
HeaddirectlyeasttodiscovertheRevereSatelliteArrary,thenjumpbackontheroadandcontinueeastwhilekeepinganeyeout
forSuperMutants.BeVERYcarefulfromhereyoumaycomeacrosssomeRaidersthathavediscoveredthewonderofPowerArmor!
Quicklyworkontakinghimoutandreapingthespoilsofadditionalarmorpieces.Continuealongasitgoesnorth,andyou'lldiscover
GibsonPointPieramongstseveralMirelurksthatcomeouttoplay.
Thebridgehereisstuckintheupposition,soyou'llhavetoapproachthecenter,thenjumpinthewaterandswimquicklytothe
northernside.Fromthere,justheadeast,thensoutheastandalongthelongroadsurroundedbywater.Becarefulasyounearthe
endofit,asaMr.GutsyandarogueAssaultronmaydecidetodowhattheydobesttoyou.Evenutally,you'llreachanotherbodyof
land,whenyoucanturnsouthandarriveattheNahantSherrif'sDepartment(sic)andNahantWharf,whereyoumayrunintosome
RaidersiftheCourserhasn'ttakencareofthemalready.MeettheCourserwhenyou'reready.
ReclaimRogueSynth

HeadsouthalongthedockstodiscoverLibertalia.Fromhereonout,beverycarefulofgroupsofangryRaiders,manywithgrenades.
Don'tfeelbadifyouneedtotakecoverandlettheCourserdoalotoftheworkyoujustneedtosurvive.Onceit'sclear,headdownto
thelowerdocksandfollowthemanmadepathofplanks,thenslowlyworkfromshiptoshipontheleftsideofthearea,clearingout
theenemiesuntilyoumakeittoalargegarbagepile.BecarefulasyougetcloseroneoftheRaidersonthemainrigwillfireMini
Nukesatyou.
Onthisgarbagepile,lookforawoodenplatformattachedtoapulleythatreachestheshipgetonthisplatformandpressthebuttonto
ridetheplatformtotheship.Climbthestairsalongthesoutheasternwall,thentakethenextsetupalongthesouthwesternedge.On
this"thirdfloor",checkthepaththatleadsouttoalonechairandtable,andbesuretograbtheU.S.CovertOperationsManualoffof
it.Feelfreetocrackthesafe(Advanced)intheeasterncornerofthefloorifyoulikebeforeclimbingupthestairstothefourthfloor.
Takeanaponthemattresshereifyouneedto,thenentertheCaptain'sCabin.
ListentoX6inhere,thenbesuretograbtheLeFusilTerriblesshotgun,aswellasaMiniNukehiddenunderoneoftheracks.Crack
theNovicelocksonthetoolboxandsafeinhereaswell,thensavebeforeusingtheladderandheadinguptothe"roof".Talkto
Gabrielhere,andaskabouthisplunderifyouhaveahighCHR,thenyou'llbeabletoconvincehimtogiveyouaccesstohisstash
withtheLibertaliaPassword(Hard).Evenifyoucan'tsucceed,you'llstillhaveX6interruptanddisablehim,whichwillthenpityou
againsttheremainingRaiders.
Onceyou'vesucceededintakingthemout,X6willreturnwithhim,leavingyoutopillagetheremainderoftheloothere.Usethe
passwordattheterminal(orhaveNickhacktheMasterterminalifyoucouldn'tgetthepassword)toopenthesafeforevenmore
goodies.
ReturntoFather

TeleportbacktoTheInstituteandheaduptheeasternstairstoreportyourprogress.
VisitYourQuarters

Ooh,wegetourownroomnow!Headbackdowntotheelevatorareaandheadupthesouthernstairsnow,followingthecompass
destinationtoyourroomtofinishthisquest.

TheBattleofBunkerHill
1.SpeaktoFather
2.InformtheRailroad
3.ReachBunkerHill
4.FindtheEscapedSynths
5.DealWiththeEscapedSynths
6.SpeakwithFatherintheruinsofCIT
SpeaktoFather

HeadovertoFather'sofficeandspeaktohimaboutyournextobjective:BunkerHill.YouWILLneedPowerArmorforthisbattle,sobe
suretoequipyourbestbeforeyouleave,aswellasbringCaitwithyoutopicksometoughlocks.
InformtheRailroad

Ifyou'realliedwiththeRailroadandstillparticipatingintheUndergroundUndercoverquest,thenyouneedtoreturntoHQandinform
Desdemonabeforeproceeding.Ifnot,moveontothenextstep.
ReachBunkerHill

Youshouldhavevisiteditduringthelastquestifnot,justheadnorthwestoftheOldNorthChurchacrossthebridge,thendirectly
north.You'llfindaCourserjustsouthoftheactuallocation.Talktohimandaskhimaboutthesituation,thenattempttoobtainsome
SynthRelayGrenadesfromhimwithyourcharm(Hard)theseallowyoutosummonSynthstohelpyoufight.
FindtheEscapedSynths

Therewon'tbeanysneakinginprepareforabloodybattlewiththeRailroadandBrotherhood!BecausetheBrotherhoodisinvolved,
you'llbetakingonnumerousbodiesofPowerArmorwhilethatsuckstobeinafightwiththem,italsomeansyou'regoingtoget
someprettysweetpiecesforyourownPowerArmor,aswellasGatlingLasers!

Ifyou'realliedwiththeInstitute...
1.DokillRailroadmembers.
2.DokillBrotherhoodmembers.
3.DokillanynormalGhouls,SuperMutants,orRaidersyouhappentocomeacross.
4.DokillanynormalSynths,ifyoulikejustnotthoselistedbelow.(Bepreparedforthemtoturnonyouifyoudo,though.)
ThingsNOTtodohere:
1.Trynottokillanyoftheinnocentsifthey'recoweringinfear,leavethembe.Youdon'tgetpenalized,butifyoukillan
innocentNPC,theyobviouslywon'tbearoundlatertohelpyou.
2.DoNOTkilltheCourser.
3.DoNOTkillanyoftheSynthsyouaretheretoretrieve.Youshouldbeokayifyouaccidentallykillonekillasecond,and
theCourserturnsagainstyou.

Ifyou'realliedwiththeRailroad...
1.KilltheCourserIMMEDIATELY.
2.DokillBrotherhoodmembers.
3.DokillanynormalGhouls,SuperMutants,orRaidersyouhappentocomeacross.
4.DokillanynormalSynths,ifyoulikejustnotthoselistedbelow.(Bepreparedforthemtoturnonyouifyoudo,though.)
ThingsNOTtodohere:
1.Trynottokillanyoftheinnocentsifthey'recoweringinfear,leavethembe.Youdon'tgetpenalized,butifyoukillan
innocentNPC,theyobviouslywon'tbearoundlatertohelpyou.
2.DoNOTkillRailroadmembers.
3.DoNOTkillanyoftheSynthsyouaretheretofree.

FromthefrontofBunkerHill,makeyourwayaroundtotherightsideofthemonumenttoenterfromtheeast.Onceyou'reinsidethe
walls,gotothemonumentitselfandclimbthestairsfromthenorthernsideatthetopofthelongstaircase,you'llfindaLive&Love
onthetablehere.Returntotheground,thenfollowtheindicatoronyourcompasstodiscoverahatchonthegroundleadingtothe
basement.TothenorthestofthathatchisaMastersafebehindthecounter,ifyouwantCaittotryandpickitjustbecareful,asit'sstill
consideredstealingandyoucantickoffthesettlementdwellers.Inanycase,headondowntothebasement.
Save,thenslowlyfollowthepathtothechaosinside.Letthemkilleachotherforawhile,thentakeyourtimeandtakeyourshots.
Whenthecoastisclear,headtothegroundandpickuptheMiniNukeinthesoutherncorneroftheroom.Goupthestairsinthe
northwesterncorner,followingthepathallthewaythroughandtakingoutturretsalongtheway.Eventually,you'llcometothelower
partsofthebasement,whereyou'llfindyourtargets.
DealWiththeEscapedSynths

InstituteAllies:BribeF6forsomebottlecaps,thenreciteeachoftheircodestoturnthemoff.
RailroadAllies:Talktothemifyoulikeaslongaseverythinghasbeentakencareof,they'refreetogo.
SpeakwithFatherintheruinsofCIT

Oncethey'reoutofthere,restinoneofthebedsifyouneedhealingotherwise,goaheadandexitthebasement.Fasttravelback
homeanddropoffyourPowerArmorandjunk,thenfasttraveltotheCITRuins.(Feelfreetomakemultipletripsbackandforthif
neededtogetallthosePowerArmorpieces!)
C.I.T.Ruins
Entertheactualbuilding,whereyou'llfindSynthsfightingoffsomeSuperMutants.Takecoverwhiletheyduelitout,thenmakeyour
wayupthebluegreystairstotherighttojoininthefray.Oncethey'retakencareofandyou'rereadytomeetwithFather,headright
(east)fromthemainentranceawhileandclimbthestairshere,upafewfloorsandtotheroof.Talktohimheretofinishthequest.

Note...
IfyoukilledtheCourserormorethan1oftheSynthsyouweremeanttoreturn,youwillbeabletotalkwithFatherthroughthe
dialogueandchoosetoleaveandmakeanenemyoftheInstitute,ifthatsuitsyourfancyforsomereason.

MankindRedefined
Ifyouhaven'tstartedUndergroundUndercover,thencompletingthisquestwilleliminateyourchancesofallyingwiththe
Railroad.
1.SpeakwithFather
2.AttendDirectorateMeeting
3.SpeakwithFather2
SpeakwithFather

Thisisdoneautomaticallyduringthelaststepofthepreviousquest.
AttendDirectorateMeeting

MakeyourwaytoTheInstitute,thenheadeastfromtheelevatorandallthewaytothetiptopofthestaircasetofindthemeeting
place.Enjoytheplothere.
SpeakwithFather2

Talktohimonceagaintofinishthequest.YoucanalsonowtakeX688withyouatanytimeasyourcompanion!Heshouldbe
waitingeitherintheSynthRetentionarea,whichissouthwestoftheelevator,orbyyourquarters.Besuretoatleastpickhimupand
sendhimtoSanctuaryifyouwanttohaveeasyaccesstohim.
Trophies/Achievements

You'llearnMankindRedefineduponcompletingthisquest.

MassFusion
RelayingtoMassFusioninthisquestwillcauseyoutobecomeapermanentenemyoftheBrotherhood.
1.SpeakwithAllieFilmore
2.RelaytoMassFusion
3.LocatetheBerylliumAgitator
4.ProceedtotheReactorLevel
5.RetrievetheBerylliumAgitator
6.UnlocktheReactor
7.TaketheBerylliumAgitator
8.EliminateReactorSecurity
9.ExitMassFusion
10.SpeakwithAllieFilmore
SpeakwithAllieFilmore

Allie'swanderingaroundTheInstitute,sofollowyourindicatoronyourcompasstofindher.Getthedetailsfromher,thenchooseto
eitherleaveherhereortakeherwithyouitcan'thurttotakeherwithyou,soyoumightaswellsoyouhaveadditionalfiresupport.
(Sheisn'tacompanionyoucanbringsomeoneelsetoo.)
TakethetimenowtoreturntoSanctuaryandgrabyourbestPowerArmor.Havingarangedweaponmightnotbeabadidea
either.Asforcompanions,I'drecommendCaittopicksomelocksifyou'renotanExpertyourself,especiallyifyouwanteasyaccess
toaBobblehead!
RelaytoMassFusion

Hopontheelevatorandtakeittothetopfloor.AfterthewarningabouttheBrotherhood,you'llrelay.
LocatetheBerylliumAgitator

Uponlanding,you'lldiscovertheMassFusionExecutiveSuite.Save,thentakeawalkaroundtheroofandworkondisposing
membersoftheBrotherhood.Oncethey'reclearedout,headinsideandclimbthestairstothesouthwestonefloor,thencheckthe
desktothenortheasttofindtheMassFusionExecutiveLabPasswordandtheMassFusionExecutiveID.Openthenortherndoor
andexaminetheExecutiveResearchLabTerminaltofindthelocationoftheagitator.
ProceedtotheReactorLevel

ReturntothefloorandusetheIDCardReaderontheelevatortoheaddownintotheMassFusionBuildingitself.(Inside,ifyouneed
toheal,keepaneyeoutforwaterfountains.)Asyoudescend,you'llbeambushedbytheBrotherhoodtrytotakecoverbehindAllie
andyourcompanionwhileshootingfromafar,atleastuntiltheelevatorstopsandyoucanhideinasideroom.Theelevator'spower
isnowout,soweneedtorestoreitfromthisglassflooredroom,gothroughthenortherndoorandgrabtheMassFusionLabsKey
offthedesktoyourleft.Gobackandheadthroughthesouthwesterndoorandusethescrapasaramptoclimbuptothenextfloor
youshouldseealargebluecomputertoyoureastusethewalkwayoutsidethedoortheretogettoit,whereyoucanpickupaTesla
Sciencemagazinebesideafan.
Headnorthandwestfromthemagazineandtothelastroomonthenorthernside,whereyoucanactivatetheCircuitBreakerto
restorepower.YoucanalsocracktheExpertsafeinthisroom,ifyoulike.ReturntotheglassfloorifyouwantaBobblehead,you
NEEDtoopentheExpertdoortothenortheast.Fromthere,dropdowntothefloorbelowandtakeouttheBrotherhoodmembersthat
jumpyou.Oncethey'reclear,lookatthemassivesilverstatue/sculpturethat'smountedonthewallinthecenteroftheroomyou
shouldseethefigurineontopofit,soclimbthecouchandslowlyapproachit,takingtheStrengthBobbleheadonceit'sfinallywithin
reach.GrabtheMiniNukeoutofthenorthwesternofficeonthisfloor,whileyou'reatit.
TakethewhiteelevatorinthesoutheastcornerdowntothelobbyformoreBrotherhoodslaughtering(ordropdownvariousholesif
youwanttocollectjunk).Onceyou'reinthelobby,youcancallthemainelevatortothewestbackdownifyouneedtogouptothe
ExecutiveSuite.Alongthesouthernwall,youcangodownsomestairsandpicklocksonadoor(Novice)andasafe(Advanced),as
wellasasleepingbagtorecoverHP.There'salsoasecurityterminaltothenorththatyoucanhack(Novice),whichhappenstobe
nearournextdestination.GodowntheelevatortotheeasttoarriveattheReactorLevel.

RetrievetheBerylliumAgitator

Headthroughthesoutherndoorandhacktheterminal(Novice)doyourselfafavorandactivatetheProtectronnow,thenKILLIT.It'll
saveyoutroublelaterforwhentheyallbecomeactivatedatonce.Headbackandproceednorth,thenhacktheAttendant'sTerminal
(Advanced)inthisroom.Asbefore,activatetheAssaultrons,thenKILLTHEMaswell.Destroytheturretabovetheterminal,thentake
outtheonetothesouthandeastaswell.BesuretograbtheHazmatSuitfromthelockershere,aswe'reabouttobeexposedto
someradiation!(UnlessyouhavePowerArmor,ofcourse.Thenstickwiththat.)
Headwestouttowardtheblueglass.First,godownthestairstothesouth,thenturneastassoonasyou'reonthatleveltofindan
officeandaterminal.Hackit(Novice)andactivatetheProtectron,thenonceagain,destroyit.Unlockthesafeherewhileyou'reatit
(terminalorMaster),andgrabanotherHazmatSuit.Headbacktothestairsandgothroughthedoorwaytothesouthandpressthe
redbutton.Ifyou'renotprotectedfromradiationinhere,youhaveamatterofsecondstolive.Ifyouare,thencongrats!
UnlocktheReactor

Afterentering,climbthestairs.Onceyou'reatthetop,takealookatyourupperleftandupperright,ifyou'refacingthecenterofthe
reactortherearetwoturretsthatyoucan'tdestroyjustyet,butthey'llbefiringatyouinamoment,sobeprepared.Whenyou'reready,
activatetheInterlockRelease.
TaketheBerylliumAgitator

Takeit!
EliminateReactorSecurity

Now,ifyoutookouttherobotsbeforelikeIsuggested,youshouldonlyhavetoworryaboutthosetwoturrets,andonelittleol'
SENTRYBOT.He'llappeartothenorthoutsideofthereactorroomletyourpartnerstotheheavyworkwhileyoufirefromadistance.
Otherthanthat,youhavenothingtoworryaboutexceptanoccasionalturret,andyou'llmoveontothenextobjective.Otherwise,
you'vegotevenmoremachinestotakecareof.
ExitMassFusion

Fromtotheroomoutsidetheairlock,headbackeastanduseyourIDCardtoopenthedoor,thenfollowthepathbacktothefirstfloor
ofMassFusion,whereyou'llneedtofurtherassisttheSynthsfightingtheBrotherhood.It'soptional,soifyouneedtogo,thenjustgo
outthefrontdoorotherwise,fireaway!
SpeakwithAllieFilmore

TimetocatchupwithAllieattheInstitute.DropallyourjunkandPowerArmoroffatSanctuary,thenheadbacktotheInstituteandfind
AllieatAdvancedSystemstofinishthisup.

Pinned
1.SpeaktoFather
2.ReachtheHouse
3.EliminatetheOppositionorSpeaktoMinutemenContact
4.SpeaktoEnricoThompson
5.SpeaktoWallace
SpeaktoFather

HeadupandtalktoFathertolearnofyournextobjective.
ReachtheHouse

OurdestinationisextremelyclosetoGraygarden,sogoaheadandfasttravelthere.Justmakeyourwaysouthwestfromtheentrance

toGraygarden,andyou'llfindthehousebeingguarded.
Ifyouhaven'tdoneanythingextraalongtheMinutemenpath,thenthehousewillbeguardedbyseveralGunners.Goto
EliminatetheOpposition.
Ifyou'vedonesomequestsfortheMinutemenandadvancedtheirstoryfarenough,thentherewillbeMinutemenhere.Goto
SpeaktoMinutemenContact.
EliminatetheOpposition

Takeeachoneout,lootingtheircorpsesafterward.Next,gotoSpeaktoEnricoThompson.
SpeaktoMinutemenContact

BeverycarefulwhatyouchooseherewhentalkingtotheMinuteman.Ifyouchoosetoattackand/orwindupkillingeitherEnricoor
oneoftheSynths,thenyouwillpermanentlybecomeanenemyoftheInstitute.MakesuretochoosetheCharismabasedoptions
whenyoucantoconvincethemtostanddownwhileyouearnsomeXPjustbewarethatifyoufail,you'llhavetokillthemtoproceed
(andwilllikelyhavetokilltherobotsofGraygardenaswell).Onceyou'vesucceeded,gotoSpeaktoEnricoThompson.
SpeaktoEnricoThompson

Enterthehouse(GraygardenHomestead)andchatwithEnrico.
SpeaktoWallace

CheckthedoornearbytotalktoWallacethroughthedoor.Choosetotrytocalmhimdown(Medium)orthreatenhim(Hard)either
waynetsyouXPandproceedswiththestory,atwhichpointyoucanchoosewhateveryouliketofinishthisquest.

PoweringUp
1.SpeaktoFather
2.RecordtheSpeech
3.SpeakwithFather
4.ReconfiguretheTransmitter
5.SpeakwithFather2
6.ActivatetheReactor
7.SpeakwithFather3
8.AttendDirectorateMeeting
SpeaktoFather

ReturntotheInstituteandspeakwithFatheroncemore.You'llgettheAnnouncementScript.
RecordtheSpeech

Usethenearbymicrophonetostartchoosewhateverlinesyoulikewhenmakingthespeech.
SpeakwithFather

Talktohimagain.
ReconfiguretheTransmitter

Now,it'stimetogotoDiamondCity.FasttraveltotheMarketplace.Fromthere,headeastdownfirststreetandfollowthepathandthe
destinationmarkertoDiamondCityRadio.LookunderthestandwherethelampissittingtofindtheRadioThingWithButtons,
RadioThingWithDials,andRadioThingWithTubesonceyouhavethose,examinetheRadioEquipmentSlotandinstallthe
Buttonsintheslotontheleft,theDialsinthemiddleslot,andtheTubesinthefinalslot.
SpeakwithFather2

Withthatdone,returntotheInstitute,thenmakeyourwaytoAdvancedSystems,thentotheReactor.Followalongthepath,swiping
whateveryoulike,untilyoureachFather.Speaktohimtoproceed.
ActivatetheReactor

Openthereactordoor,thenactivateit.Afterward,usetheterminalnearbytofullyactivateit.
SpeakwithFather3

Talktohim.
AttendDirectorateMeeting

HeadbackinsidethenInstitute,thenheaduptotheconferenceroomtostartthemeeting.Chooseanyoptionsyouliketofinishthis
quest.

Note...
ForthosestillalliedwiththeRailroad,aboutnowwouldbethetimeyouaregivenamessagetomeetupwithZ1.GotoMeetwith
Z1143tocontinuewithUndergroundUndercover.

Trophies/Achievements
You'llearnPoweringUpuponcompletingthisquest.

EndoftheLine
1.SpeakwithFather
2.KillDesdemona
3.EliminatetheRailroadLeaders
4.SpeakwithFather2
SpeakwithFather

HeadtoAdvancedSystemsandtheReactoronceagainandtalkwithFather,choosingwhateveryouliketolearnofyournext
mission.
KillDesdemona

YoumaywanttopickupyourPowerArmorandatriggerhappycompanionforthis.(X688turnsthemimmediatelyhostileupon
entering.)Whenyou'reready,headtotheOldNorthChurchandmakeyourwaytotheRailroadHQ.Onceinside,youcantry
reasoningwiththemifyouwant,butnothingisgoingtochangetheirminds,somakesureyou'reinadecentposition,thenstart
blowingthemaway.
EliminatetheRailroadLeaders

IfyoukillDesdemonafirst,orsomeoftheothersrunaway,thenyou'llneedtotrackthemdownandeliminatethembeforecallingthis
oneasuccess.ThatincludesDoctorCarrington,Glory,Deacon,andTinkerTom.
SpeakwithFather2

MakeyourwaybacktotheInstituteandspeakwithFather,choosingwhateveryouliketoendthisquest.

AirshipDown
1.SpeaktoDoctorLiorSpeaktoDoctorWatson
2.UsetheRelaytoreachtheAirport
3.InfiltratetheTerminal
4.DestroyBrotherhoodGenerators
5.ReachLibertyPrime
6.DefendtheSynthHackingLibertyPrime
7.EvacuatetheAirport
SpeaktoDoctorLi
SpeaktoDoctorWatson

Onceyou'redonetalking,headovertoAdvancedSystems.DependingonifyouassistedtheBrotherhoodearlierandallowedDoctor
Litoreturntothem,youmayhavetotalktoDoctorWatsoninstead.Ineithercase,talktotheappropriatepersonatAdvancedSystems
andproceedthroughthepromptstogettheballrolling.You'llalsoreceive3InstituteBeaconstohelpyouinyourmission.
UsetheRelaytoreachtheAirport

Again,you'llwanttobringyourPowerArmorandacompaniontohelp.Whenyou'reready,usethemainelevatortogotothetopfloor
andusetherelaytheretogototheAirport.
InfiltratetheTerminal

You'lldiscovertheBostonAirportuponarrival,ifyouhaven'talready.SneakingaroundISanoptionhere,buthonestly,it'sextremely
easytobecaught,especiallyifyouhaveacompanionwithyou,andyou'regoingtobemadeknownsoonafteranyway,sowithyour
PowerArmor,Irecommendopeningthegatetothewest,movingsoutheastpasttheplanewreckage,thenmakingamaddash
straighttoyourdestinationmarkertothesouthwest,lettingyourcompanionfightwhileyourun.You'llbesafe(r)onceyou'reinside.
DestroyBrotherhoodGenerators

Onceyou'reinthewarehouse,openthegatetothesouthwestandgrabtheFusionCore,thenexploreifyoulike(therearesome
Masterlockdoorswithgoodiesinsideifyou'reupforit).Whenyou'reready,headtothefarwestsideofthebuilding,thenclimbupthe
centralstairstothenorth.Round2oftheBrotherhoodslaughterbeginsuphere,sobecarefulasyoumovearound.Therearetwo
generatorsuphereonedirectlysoutheastofthestairs,whichyoushoulddestroyimmediatelytogetsomeInstitutesupport.The
secondoneisdirectlynorthalongtheeasternwalluphere,asthepathcurves.
Afterdestroyingthesecondone,continuefollowingthepathtothesouthwesternside,whereyoucangothroughahallwayanduse
anelevator.QuicklytakeouttheProtectronandturretsonthenextfloor,thendestroythelastgenerator.
ReachLibertyPrime

Returntothelastareaviatheelevator,thenreturntothenorthwesternsideofthisfloor.ContinuethroughthishallwaytofindLiberty
Prime.
DefendtheSynthHackingLibertyPrime

TossyourInstituteBeaconsnow,thenworkontakingouteveryoneneartheSynth,tryingnottolethimgetdamaged.(Ifhedies,don't
worryanotheronewillcomealongandtakehisplaceit'lljusttakelongerandyouhaveabetterchanceofgettingkilled.)Youwill
seePaladinDanseandElderMaxonstartingtogetinontheactionhereifyouseeMaxon(whousuallyarrivesonthe2ndVertibird),
goafterhimhehastheFinalJudgmentlasergatling,andit'sunreal!Youneedtoeitherknockitoutofhishandswhilehe'salive,or
trackwhereitfliestowhenhediesotherwise,allyou'llfindonhimphysicallyisjustarandomLaserRifle.(Also,ifyoukillDanse,loot
hiscorpseforsomeinterestinginfo.)
Also,watchyourfireit'sactuallyreallyeasytotickofftheSynthsandhavethemtakeitoutonyou.
EvacuatetheAirport

Onceyou'vesucceeded,you'llrelayoutautomatically,finishingthisquest.

NuclearFamily
1.SpeaktoFather
Allthat'slefttodoisreturntotheInstituteandspeaktoFatheronhisbed.
Trophies/Achievements
You'llearnNuclearFamilyandPreparedfortheFutureuponcompletingthisquest.

Technically,that'stheendofthemainstoryfortheInstitute,butthereisstillplentytodo!Feelfreetokeepexploringandmessing
around,orreloadanoldsaveandtryadifferentfaction'sroute!

SideQuests
Misc.Quests(NoFaction)
LocationsExploredbyQuests
UnexploredLocations
WorldMap/FullLocationList

Misc.Quests(NoFaction)
BanishedfromtheInstitute

1.EscapetheInstitute
TakingpartinthisquestWILLmakeyouanenemyoftheInstitute,andyouwillnolongerbeabletoproceedwiththeirquestsor
fasttraveltotheInstitute!
Totriggerthisquest,youmustkilloneoftheNAMEDScientistswithintheInstitute.DONOTjustwalkinandkillsomeoneyouneedto
haveyourescapeplanreadyfirst,oryouWILLbekilled.
FasttraveltotheInstitute,thenpressthebuttonheretosummontheelevator.Onceit'sthere,lookforanamedScientistnearby
(usuallyAllieFilmoreiswalkingby)andtakethemout.TheSECONDthepersonisdead,youwillseeamessagestatingthatyou're
anenemyoftheInstitutequicklyruntotheelevatorandpressthebuttontoescapetosafetyabove.
EscapetheInstitute

Onceyou'vehoppedontheelevatortopreventyourneedlessslaughter,you'llheadtothetop.Oncethere,hittheEmergencyRelay
Buttononthedesk,thenstandinthecenteroftherelaytothenorthwestandwaitforthecountdownandacrypticmessagefrom
FatherbeforereturningtotheCommonwealth,endingthisquest.

CambridgePolymerLabs(Quest)

Totriggerthisquest,youmustenterthecleanroomareaoftheCambridgePolymerLabs.

1.Completetheresearchproject
2.FollowMollytospeakwiththeDirector
Gothroughtheholeinthewallandfollowthepatharound,pickinguptheUnidentifiedSample11317onthecomputerwhileyou're
atit.Inthenextroom,gothroughthesouthernmostdooronthewestsideandpickuptheUnidentifiedSample3111fromtheshelf.
Gointothenextofficeover,pickupUnidentifiedSample413fromtheshelf,thenheadthroughtheholeinthewalltothenorthand
hacktheNoviceterminalheretounlockthesecuritydoorontheotherside.PickupUnidentifiedSample65behindyou,thenget
someRADSdefensegoingandheadovertothedooryouunlockedandtakecareoftheGlowingOnethatcomesyourway.Grabthe
U238samplewhileyou'reinhere.
ClimbthenorthernstairsinthemainareaandhacktheNoviceterminalhere,theneitherpicktheExpertsafe,orusetheterminalto
unlockitforsomeloot.Ifyoulike,youcanscalethethinpathalongthewalltoreachanExpertterminaltogainaccesstoyour
destination(disarmthetrapasyouopenthedoor),oryoucankeepfollowingalongtofindsomemorestuff.Ontheeasternsideofthe
secondfloor,headsouthalongthebalconyandintotheC1office,pickingupUnidentifiedSample49tothenortheast.Climbupthe
ramphereandfollowthepath,skippingthefirsttwoholesanddroppingdownthethirdtoyourdestination.
Killtheghoul,disarmthetrap,openthedoorviatheterminalbesideit,grabtheRadioactiveContainmentPasswordfromthe
counter,pickupUnidentifiedSample611,thenaccessBergman'sterminalbesideit.Whileyou'rehere,goaheadandsetoffthe
EmergencyOverrideFacilityBreachedundertheFacilityDefenseSystemssection,whichwillopendoorsandallowyoutoescape,
butyou'llalsohavetotakeoutturrets.
Returntothelabroom.ExaminetheredmountontherightsideandinserttheU238isotopesample,thenyoucaninsertanyofthe
sixsamplesyoufoundinthetworeagentholderontheleft.Onceyoudo,examinetheterminalandchoosetoscanthemtofindout
whattheyactuallyare(andwillbecomerenamedassuch).
11317
3111
413
611
65
49

HydrochloricAcid
LithiumHydride
Gallium
Gold
Tungsten
Cobalt

Duetothefabricationparametersalreadyset,youcanonlysettheLithiumHydride(3111)andGold(611)inthereandhaveitdo
anything,sogoaheadanddosotocreatetheuniquePiezonucleicPowerArmorChestPiece,finishingtheresearchproject.
Tofinishthisquest,returntoMollyandtellhertheprojectisfinished.She'llleadyouupstairstotheDirector,whomyoumayormay
nothavekilledasaghoulalready.Eitherway,you'llearnsomePreWarMoneyandcompletethequest.Mollywillalsoshutdown,so
swipeanypartsfromheryoucan.

LocationsExploredbyQuests
WhiledoingnumerousMisc.Questsforeachfaction,you'llwindupatrandomlocationstoexploreand/orclearoutenemies.Listed
belowaretheselocationsandanythingnotabletofind.
Iftherearenonotableitemssuchasmagazines,bobbleheads,oranyotherwiserareorimportantitems,theywillnotbelisted
below.
EasyCityDowns
WaldenPond
WaldenPond

Togetinside,headdowntotheponditselfeastofthebuilding,thenenterthroughthedrainagepipetothesouthwest.
Atthefirstforkinthepath,continueeasttoaroomwithacoupleofRaiderswastethem,thenpickuptheTalesofaJunktownJerky
Vendoroffthebarrelinhere.Continueeast,disarmingthecanchimesasyougo.Finishthelastoftheraidershereattheendofthe
path.MakesurethelifttheGiftShopKeyoffofWalter,aswellaspickuptherareweaponBigJim,thelegcripplingwrenchfromone
ofthetables.GoupthestairsatthenortheasterncorneroftheroomtofindaMasterlockonthedoorleadingtotheWaldenPondGift
Shop!Usethekey,thenwatchoutforboobytrapsintheshopitself.There'snotmuchworthgrabbingexceptunlockingasuitcase
(Novice).
EasyCityDowns

BeVERYcarefulgoinginhere,asyouwillbeambushedbybothRaidersandmachinesassoonasyou'rediscovered.Trytowaitfor

therobotstoracearoundthetracktogetclosetoyou,thenQUICKLYVATStheAssaultronandtakeitoutbeforetheothersstart
attacking.Oncethemachinesaredown,makesuretogetridoftheturretsnextafterthat,it'llbemucheasiertopickofftheRaiders
oneortwoatatime.
Onceyoutakeoutthemajorityinthemaincamp,climbuptheirpostsandmakeyourwayacrossthemakeshiftbridgeacrossthe
streettothesecondfloorofthegreenbuildingtothewest,whereEagerErniewillbemorethaneagertodie.Anicesneakattackwith
afewVATSheadshotsisalwaysanicefinish.
GrabEagerErnie'sKeyandEagerErnie'sPasswordoffhiscorpse,aswellastheTumblersTodaymagazineonhisendtable
whileyou'reatit.Goaheadandlogintohisterminalandchoosetoselfdestructtherestoftherobotsinthisarea,justtobesafe,and
usetheterminalonthefirstfloorwithhiskeyifyoulike.

WorldMap/FullLocationList
Therearealmostawhopping250markedlocationsinFallout4.BelowisarepresentationofyourPipBoy'smapthecoloredcells
representthealternatingblack/whitegridyouseeontheoutsideedgeofyourmap.Afewlocationsexistbeyondthoseedgesonthe
bottomleftsideintheGlowingSeaarea2blocksleft,4blocksdown.
Ifacellisblank,thenthereisnolocationthere.Keepinmindthatsomelocationsaredirectlyongridlines,andI'vemadeajudgment
calltoincludethemintheonethathasthemajorityofthelocation.
01I

01R
01V
01Z
02P
02U
02X
03F
03P 03Q
03V
04G 04H
04O
04Q 04R
04T
04Z 04a
05F
05H
05L
05N
05R 05S
05V
05X 05Y
05a
06H
06K
06M
06Q 06R
06T
06V 06W
06a
07I
07R
07X 07Y
08G
08K
08M
08O 08P
08V
08X
09L
09Q
09S 09T
09V 09W
09Z 09a 09b
10D
10I 10J 10K
10M
10P 10Q 10R
10T
10W
10Z
10c
11E
11G
11J
11M
11O
11Q
11Y
12L
12N
12P
12R 12S 12T 12U 12V
13D
13J
13L 13M
13O
13R 13S 13T
13W
14C
14E 14F
14H
14J
14L 14M
14R 14S
14U
15E
15I
15M 15N
15P 15Q 15R 15S 15T
15V
16C
16H
16K
16M
16O 16P 16Q
16S
16U
16Y
17L 17M 17N 17O 17P 17Q 17R
17T
18E
18G
18L 18M
18O
18T
19D 19E 19F
19J
19P 19Q 19R 19S 19T 19U
20G 20H
20K
20N 20O
20S
21K 21L
21N 21O
21Q 21R
21Y
22I
22T
23D
23I 23J
23L
23N
23P
23R
23W
24C
24P 24Q
24S
24W
25D
25F
25I
25K
25P
25R 25S 25T 25U
26E
26H
27H 27I
02D

24A

27A

28B 28C
30A

01N

02J
03J

02M

28G
29G
30F
31F

LocationName
AbandonedShack
AbernathyFarm
AndrewStation
ArcJetSystems
AtlanticOffices
AtomCatsGarage
BackStreetApparel
BADTFLRegionalOffice
BeantownBrewery

Grid
Location
24C
05F
19R
11G
25D
22T
15N
11Q
13J

Notes/Collectibles
U.S.CovertOperationsManualMagazine
GrognaktheBarbarianMagazine(busandapartmentwreckage)
TeslaScienceMagazine
UnarmedBobblehead,HotRodderMagazine
GrognaktheBarbarianMagazine
GunsandBulletsMagazine
PicketFencesMagazine

BedfordStation
BigJohn'sSalvage
BostonAirport
BostonBugleBuilding
BostonCommon
BostonMayoralShelter
BostonPoliceRationingSite
BostonPublicLibrary
BoylstonClub
BreakheartBanks

05L
19P
14U
14R
16Q
16C
18M
16O
16Q
04T

BunkerHill

12R

C.I.T.Ruins
CabotHouse
CambridgeCampusDiner
CambridgeCrater
CambridgePoliceStation
CambridgePolymerLabs
CampusLawOffices
CapsizedFactory
Cave
Cave
CharlesViewAmphitheater
ChestnutHillockReservoir
CoastGuardPier
CoastalCottage
CollegeSquare
CollegiateAdministration
Building
CombatZone
Concord
CorvegaAssemblyPlant
CountyCrossing
Covenant
CraterHouse
CraterofAtom
CroupManor
CustomHouseTower
CutlerBend
D.B.TechnicalHighSchool
DarkHollowPond
DartmouthProfessional
Building
DecayedReactorSite
DecrepitFactory
DiamondCity
DiamondCityMarket
DrumlinDiner
DunwichBorers
EastBostonPoliceStation
EastBostonPreparatory
School
EasyCityDowns
EdgeoftheGlowingSea
EgretToursMarina
ElectricalHobbyist'sClub
FairlineHillEstates
FallenSkybridge
Fallon'sDepartmentStore
FaneuilHall
FederalRationStockpile
FederalSupplyCache84NE
FensStreetSewer
Fiddler'sGreenTrailerEstates
FinchFarm
ForestGroveMarsh

14M
13R
13M
13O
12L
14L
13M
26E
25F
28G
15P
17L
20K
02X
12L

TalesofaJunktownJerkyVendorMagazine

GrognaktheBarbarianMagazine
AstoundinglyAwesomeTalesMagazine
IntelligenceBobblehead,MassachusettsSurgicalJournalMagazine

LaCoiffeMagazine(CharlestownLaundry,southeastofBunkerHill),Live&Love
Magazine
MassachusettsSurgicalJournalMagazine

GunsandBulletsMagazine
MassachusettsSurgicalJournalMagazine

AstoundinglyAwesomeTalesMagazine
Live&LoveMagazine

11M
16Q
04H
10K
10T
08O
05a
28C
09a
15T
23L
17Q
04Q

PicketFencesMagazine
TabooTattoos(ConcordCivicAccess)
RepairBobblehead,GrognaktheBarbarianMagazine

WastelandSurvivalGuideMagazine
AstoundinglyAwesomeTalesMagazine

UnstoppablesMagazine

17O
27A
28B
17M
17N
07I
05X
12T

Live&LoveMagazine
RobCoFun!Magazine(Valentine'sDetectiveAgency)
SneakBobblehead,AstoundinglyAwesomeTalesMagazine

12U

AstoundinglyAwesomeTalesMagazine

12V
23I
21L
20H
20N
15R
21N
14S
11E
23D
17M
14F
08V
16H

TumblersTodayMagazine
WastelandSurvivalGuideMagazine

LaCoiffeMagazine
Live&LoveMagazine
U.S.CovertOperationsManualMagazine
TumblersTodayMagazine
Live&LoveMagazine

ForgottenChurch

24A

FortHagen

14E

FortHagenFillingStation
FortHagenSatelliteArray
FortStrong
FourLeafFishpackingPlant
FraternalPost115
GardenTerrace
GeneralAtomicsFactory
GeneralAtomicsGalleria
GibsonPointPier
Goodneighbor
GorskiCabin
Graygarden
GreaterMassBloodClinic
GreenetechGenetics
GreentopNursery
GunnersPlaza
GwinnettBrewery
HalluciGen,Inc.
Hangman'sAlley
HarbormasterHotel
HardwareTown
HaymarketMall
HestersConsumerRobotics
HomePlate
HopesmarchPentecostal
Church
HubCityAutoWreckers
HubrisComics
Hugo'sHole
HydePark
IrishPrideIndustriesShipyard
JalbertBrothersDisposal
JamaicaPlain
KendallHospital
KingsportLighthouse
LakeCochituate
LakeQuannapowitt
LaytonTowers
Lexington
LexingtonApartments
Libertalia
ListeningPostBravo
LonelyChapel
LongneckLukowski'sCannery
LynnPierParking
LynnWoods
MahkraFishpacking
MaldenCenter
MaldenMiddleSchool/Vault
75
MassBayMedicalCenter
MassFusionBuilding
MassFusionContainment
Shed
MassFusionDisposalSite
MassFusionExecutiveSuite
MassGravel&Sand
MassPikeInterchange

14E
14C
16Y
17T
13L
14S
18T
03P
08X
15R
06H
11J
15E
13O
05S
23N
19S
15P
16M
16S
18M
14R
17R
17N

MassPikeTunnelEast
MassPikeTunnelWest
MassachusettsStateHouse
MedfordMemorialHospital

18O
18L
15Q
06Q

EnergyWeaponsBobblehead,GunsandBulletsMagazine,RobCoFun!Magazine,U.S.
CovertOperationsManualMagazine

U.S.CovertOperationsManualMagazine
TalesofaJunktownJerkyVendorMagazine
GunsandBulletsMagazine
TeslaScienceMagazine

Live&LoveMagazine,Live&LoveMagazine,RobCoFun!Magazine
WastelandSurvivalGuideMagazine
MassachusettsSurgicalJournalMagazine
MassachusettsSurgicalJournalMagazine
SmallGunsBobblehead,GunsandBulletsMagazine
TalesofaJunktownJerkyVendorMagazine
TeslaScienceMagazine

PicketFencesMagazine

26H
06W
16P
05Y
23P
10R
10J
21Q
12N
06a
19F
02P
17P
08K
09L
11Y
06T
10D
07Y
07X
02U
01Z
06Q

AstoundinglyAwesomeTalesMagazine,UnstoppablesMagazine
GrognaktheBarbarianMagazine
TabooTattoos

U.S.CovertOperationsManualMagazine(TheSwitchboard)
U.S.CovertOperationsManualMagazine

BarterBobblehead,TalesofaJunktownJerkyVendorMagazine
WastelandSurvivalGuideMagazine
TeslaScienceMagazine
TumblersTodayMagazine

06R

ScienceBobblehead(Vault75),GrognaktheBarbarianMagazine(Vault75)

17R
14R

StrengthBobblehead,TeslaScienceMagazine

04R
20G
14R
10M
18G

GrognaktheBarbarianMagazine
TabooTattoos(orviaTunnelWest)
TabooTattoos(orviaTunnelEast)
MassachusettsSurgicalJournalMagazine

MedicalCenterMetro
MedTekResearch
MiltonGeneralHospital
MonsignorPlaza
MurkwaterConstructionSite
MuseumofFreedom
MuseumofWitchcraft
MysticPines
NahantChapel
NahantOceanologicalSociety
NahantSherrif'sDepartment
(Sheriff's)
NahantWharf
NatickBanks
NatickPoliceDepartment
NationalGuardTrainingYard
NeponsetPark
NordhagenBeach
OberlandStation
OldCornerBookstore
OldGranaryBuryingGround
OldGulletSinkhole
OldNorthChurch
O'NeillFamilyManufacturing
OutpostZimonja
ParkStreetStation
ParkviewApartments
ParsonsCreamery
ParsonsStateInsaneAsylum
PeabodyHouse
PickmanGallery
PolicePrecinct8
PoseidenEnergyTurbine#18
F(Poseidon)
PoseidonEnergy
PoseidonReservoir
PostalSquare
QuincyPoliceStation
QuincyQuarries
QuincyRuins
RadioTower3SMU81
RailroadHQ
RangerCabin
ReconBunkerTheta
RedRocketTruckStop
ReebMarina
RelayTower0BB915
RelayTower0DB521
RelayTower0MC810
RelayTower0SC527
RelayTower1DL109
RevereBeachStation
RevereSatelliteArray
RoadsidePinesMotel
RoboticsDisposalGround
RoboticsPioneerPark
RockyCave
RockyNarrowsPark

17Q
07R
21O
12P
25P
05H
04Z
08M
09b
10c

RookFamilyHouse
RottenLandfill
S.BostonMilitaryCheckpoint
Salem
Sanctuary
SandyCovesConvalescent
Home

MassachusettsSurgicalJournalMagazine
GunsandBulletsMagazine(Ticonderoga,southofMonsignor)
PerceptionBobblehead,RobCoFun!Magazine
GrognaktheBarbarianMagazine
TalesofaJunktownJerkyVendorMagazine
WastelandSurvivalGuideMagazine

10Z
10Z
19E
19E
09T
23R
13W
14J
14R
15Q
05R
13S
30F
01N
15Q
17M
01V
03V
25T
13S
16O

U.S.CovertOperationsManualMagazine

WastelandSurvivalGuideMagazine
AstoundinglyAwesomeTalesMagazine
AstoundinglyAwesomeTalesMagazine
SpeechBobblehead(Vault114),AstoundinglyAwesomeTalesMagazine(Vault114)

CharismaBobblehead,MassachusettsSurgicalJournalMagazine
LockPickingBobblehead,AstoundinglyAwesomeTalesMagazine

10Q

TumblersTodayMagazine

25U
18E
15S
25S
24Q
24S
03Q
13T
05E
01R
04G
09W
13D
27I
09S
20O
15I
10W
09V
19D
01I
22I
30A
10I

EnduranceBobblehead,TeslaScienceMagazine

03a
06M
19Q
04a
03F

GunsandBulletsMagazine

04a

MassachusettsSurgicalJournalMagazine

GunsandBulletsMagazine

WastelandSurvivalGuideMagazine

TeslaScienceMagazine

Live&LoveMagazine
U.S.CovertOperationsManualMagazine
HotRodderMagazine
TeslaScienceMagazine(Virgil'sLaboratory)

GunsandBulletsMagazine
You'reS.P.E.C.I.A.L.!Magazine,GrognaktheBarbarianMagazine

SaugusIronworks
ScrapPalace
SentinelSite
ShawHighSchool
SkylanesFlight1665
SkylanesFlight1981
Slocum'sJoeCorporateHQ
SomervillePlace
SouthBostonHighSchool
SouthBostonPolice
Department
SpectacleIsland
StarlightDriveIn
SuffolkCountyCharterSchool
SunshineTidingsCoop
SuperDuperMart
Swan'sPond
TaffingtonBoathouse
TenpinesBluff
TheCastle
TheGwinnettRestaurant
TheInstitute
ThePrydwen
TheShamrockTaphouse
TheSlog
ThicketExcavations
TrinityPlaza
TrinityTower
TuckerMemorialBridge
UniversityPoint
USAFSatelliteStationOlivia
USSConstitution
Vault111
Vault114
Vault75/MaldenMiddle
School
Vault81
Vault95
VaultTecRegionalHQ
VertibirdWreckage
WaldenPond
WarwickHomestead
WattzConsumerElectronics
WestEverettEstates
WestRoxburyStation
WestingEstate
WestonWaterTreatmentPlant
WickedShippingFleetLockup
WildwoodCemetery
WilsonAtomatoysCorporate
HQ
WilsonAtomatoysFactory
WreckoftheFMSNorthern
Star
WreckoftheUSSRiptide
WRVRBroadcastStation
Yangtze

Collectibles
SPECIALBobbleheads
PerkBobbleheads
PerkMagazines

06V
23J
31F
21O
29G
04O
06R
25K
20S

ExplosivesBobblehead,PicketFencesMagazine
AstoundinglyAwesomeTalesMagazine
UnstoppablesMagazine
AstoundinglyAwesomeTalesMagazine

19S
21Y
06K
24P
09E
08K
16Q
08P
02M
19U
19T
13M
15V
16S
05V
03J
16P
16P
10P
21R
02J
12S
02D
16P

LuckBobblehead

06R

ScienceBobblehead(Vault75),GrognaktheBarbarianMagazine(Vault75)

16K
25I
15Q
27H
08G
23W
11O
09Q
21O
19J
14H
06E
05N

MedicineBobblehead,GrognaktheBarbarianMagazine,TabooTattoos
BigGunsBobblehead

UnstoppablesMagazine
WastelandSurvivalGuideMagazine
TalesofaJunktownJerkyVendorMagazine

GunsandBulletsMagazine
AstoundinglyAwesomeTalesMagazine
TotalHackMagazine
TabooTattoos
AstoundinglyAwesomeTalesMagazine
MeleeBobblehead
TeslaScienceMagazine
U.S.CovertOperationsManualMagazine
U.S.CovertOperationsManualMagazine
RobCoFun!Magazine

TalesofaJunktownJerkyVendorMagazine
TotalHackMagazine
HotRodderMagazine,TumblersTodayMagazine
UnstoppablesMagazine
PicketFencesMagazine
GrognaktheBarbarianMagazine
TotalHackMagazine

17P
25R
24W

AgilityBobblehead,TalesofaJunktownJerkyVendorMagazine

15M
21K
16U

WastelandSurvivalGuideMagazine
Live&LoveMagazine

SPECIALBobbleheads

Italic/Caps=DetailsUnconfirmed
Name

Description

Where/HowtoObtain
MassFusionMusthavetheMassFusionExecutiveIDfoundontheExecutiveSuiteatthetopofthe
Strength
building.AfterenteringfromtheMassFusionExecutiveSuite(Roof),taketheelevatordowntotheglass
permanently
Strength
floorlevel,thenopentheExpertdoortothenortheast.Fromthere,dropdowntothefloorbelowandlook
increased
atthemassivesilverstatue/sculpturethat'smountedonthewallinthecenteroftheroomyoushouldsee
by1.
thefigurineontopofit,soclimbthecouchandslowlyapproachit,takingitonceit'sfinallywithinreach.
Perception
permanently
Perception
MuseumofFreedomOnthedeskwhereyoufirstmeetPrestonGarveyandtheMinutemen
increased
by1.
Endurance
permanently
Endurance
POSEIDONENERGY
increased
by1.
Charisma
permanently
Charisma
PARSONSSTATEINSANEASYLUM
increased
by1.
Intelligence
permanently
Intelligence
BostonPublicLibraryFromtheentrance,turnleftandheadstraightintotheroomahead
increased
by1.
Agility
permanently
Agility
WRECKOFTHEFMSNORTHERNSTAR
increased
by1.
Luck
permanently
Luck
SPECTACLEISLAND
increased
by1.

PerkBobbleheads

Italic/Caps=DetailsUnconfirmed
Name
Barter

Description
PRICESAREPERMANENTLY5%BETTER.
PERMANENTLYGAIN+25%CRITICAL
BigGuns
DAMAGEWITHHEAVYWEAPONS.
Energy Permanentlygain+25%criticaldamagewith
Weapons energyweapons.
PERMANENTLYGAIN+15%DAMAGEWITH
Explosives
EXPLOSIVES.
Lock
LOCKPICKINGISPERMANENTLYEASIER.
Picking
STIMPAKSPERMANENTLYHEAL10%MORE
Medicine
DAMAGE.
PERMANENTLYGAIN+25%CRITICAL
Melee
DAMAGEWITHMELEEWEAPONS.
Repair

Fusioncorespermanentlylast10%longer.

GETONEEXTRAGUESSWHENHACKING
TERMINALS.
Small
GAIN25%CRITICALDAMAGEWHENUSING
Guns
BALLISTICWEAPONS.
Sneak
YOUARE10%HARDERTODETECT.
Allvendorspermanentlyhave100morecaps
Speech
forbartering.
PERMANENTLYGAIN25%CRITICALDAMAGE
Unarmed
WITHUNARMEDATTACKS.
Science

HowtoObtain
LONGNECKLUKOWSKI'SCANNERY
VAULT95
FortHagenIntheCommandCenter'scafeteria,inthekitchen
SAUGUSIRONWORKS
PICKMANGALLERY
VAULT81
TRINITYTOWER
CorvegaAssemblyPlantClimballofthestairsontheoutsideof
thebuildingandyou'llfinditattheverytop
MALDENMIDDLESCHOOLVAULT75
GUNNERSPLAZA
DUNWICHBORERS
ParkStreetStationVault114WhereyoufirstmeetNickValentine
ATOMCATSGARAGE

PerkMagazines
AstoundinglyAwesomeTales
GrognaktheBarbarian
GunsandBullets
HotRodder
LaCoiffe
Live&Love
MassachusettsSurgicalJournal
PicketFences
RobCoFun!
TabooTattoos
TalesofaJunktownJerkyVendor
TeslaScience
TotalHack
TumblersToday
U.S.CovertOperationsManual
Unstoppables
WastelandSurvivalGuide
You'reS.P.E.C.I.A.L.!
Italic/Caps=DetailsUnconfirmed
AstoundinglyAwesomeTales

BOSTONMAYORALSHELTER
COASTGUARDPIER
CRATEROFATOM
DUNWICHBORERS
EASTBOSTONPREPARATORYSCHOOL
HUBRISCOMICS
OldNorthChurch
RailroadHQ,onadesk
OUTPOSTZIMONJA
PICKMANGALLERY
SENTINELSITE
SKYLANESFLIGHT1981
THEINSTITUTE
TRINITYPLAZA
VAULT114
GrognaktheBarbarian

BACKSTREETAPPAREL
BOSTONCOMMON
ANDREWSTATION(BUSANDAPARTMENTWRECKAGE)
CORVEGAASSEMBLYPLANT
HYDEPARK
MASSPIKEINTERCHANGE
MUSEUMOFWITCHCRAFT
Sanctuary
Inyouroldhouseonthekitchencounter
VAULT75
WICKEDSHIPPINGFLEETLOCKUP
GunsandBullets

BADTFLREGIONALOFFICE
CAMBRIDGEPOLICESTATION
FortHagen
FRATERNALPOST115
GUNNERSPLAZA
QUINCYRUINS
ROOKFAMILYHOUSE
SOUTHBOSTONMILITARYCHECKPOINT

Inthefirstareaafterenteringfromtheroof,onatable

TheCastle
Onthedeskbesidetheradiotransmitter
TICONDEROGA(SOUTHOFMONSIGNORPLAZA)
HotRodder

ATOMCATSGARAGE
ROBOTICSDISPOSALGROUND
WESTROXBURYSTATION
LaCoiffe

CHARLESTOWNLAUNDRY(SOUTHEASTOFBUNKERHILL)
FALLON'SDEPARTMENTSTORE
Live&Love

BunkerHill
Atthetopofthemonument
COLLEGESQUARESTATION
DIAMONDCITY
FANEUILHALL
FIDDLER'SGREENTRAILERESTATES
Goodneighbor
TheThirdRail,inthebathroomstall
GOODNEIGHBOR
REVEREBEACHSTATION
WRVRBROADCASTSTATION
MassachusettsSurgicalJournal

BostonPublicLibrary
Returnenoughbookstoearn50Tokenstobuyit
CABOTHOUSE
CAMBRIDGEPOLYMERLABS
GREATERMASSBLOODCLINIC
GreenetechGenetics
Betweentworedcouchesonthethirdfloor
MEDFORDMEMORIALHOSPITAL
MEDTEKRESEARCH
PARSONSSTATEINSANEASYLUM
SANDYCOVESCONVALESCENTHOME
PicketFences

BEANTOWNBREWERY
CombatZone
Onatablenearthestage
HARDWARETOWN
SAUGUSIRONWORKS
WESTONWATERTREATMENTPLANT
RobCoFun!

DiamondCityMarket Valentine'sDetectiveAgency,onadesk
FortHagen
CommandCenter,onadeskwhereyoumeetKellogg
Goodneighbor
MemoryDen,onadeskinthebasement
MuseumofFreedom OnadeskwhereyoufirstmeetPrestonGarveyandtheMinutemen
Vault111
Nomagazine,buttheRedMenacegamecanbefoundinthecafeteria
TabooTattoos

Concord

ConcordCivicAccess,nearthePulowskiPreservationShelterentrance

IRISHPRIDEINDUSTRIESSHIPYARD
MASSPIKETUNNELEASTORWEST
THICKETEXCAVATIONS
VAULT81
TalesofaJunktownJerkyVendor

BIGJOHN'SSALVAGE
FOURLEAFFISHPACKINGPLANT
GWINNETTBREWERY
LONGNECKLUKOWSKI'SCANNERY
MYSTICPINES
SUPERDUPERMART
WaldenPond
Insidethesewerentranceofthebuilding,onabarrel
WRECKOFTHEFMSNORTHERNSTAR
TeslaScience

ARCJET
SYSTEMS
GENERAL
ATOMICS
FACTORY
HALLUCIGEN,
INC.
MAHKRA
FISHPACKING
MassFusion

MusthavetheMassFusionExecutiveIDfoundontheExecutiveSuiteatthetopofthebuilding.Usetheelevatorto
godowntotheglassflooredroom,thengothroughthesouthwesterndoorandusethescrapasaramptoclimbup
tothenextfloor,thenyoushouldseeitsittingtoyoureastonalargebluecomputer,besideadeskfanusethe
walkwayoutsidethedoortheretogettoit.

POSEIDON
ENERGY
REEB
MARINA
RockyCave Virgil'sLaboratory,onthedesk/tippedfridge
UNIVERSITY
POINT
TotalHack

THESHAMROCKTAPHOUSE
WATTZCONSUMERELECTRONICS
WILDWOODCEMETERY
TumblersToday

EasyCityDowns
OntheendtablenearEagerErnie'scouch
FENSSTREETSEWER
MALDENCENTER
POSEIDENENERGYTURBINE18F
WESTROXBURYSTATION
U.S.CovertOperationsManual

Permanentlymoredifficulttodetectwhilesneaking.
ABANDONEDSHACK
FEDERALRATIONSTOCKPILE
FORTHAGEN
FORTSTRONG
LEXINGTON(THE

SWITCHBOARD)
Libertalia
NATIONALGUARDTRAINING
YARD
REVERESATELLITEARRAY
USAFSatelliteStationOlivia
USSCONSTITUTION

Onthe"thirdfloor"ofthemainship,onapathstickingouttowardtheseaandaccompaniedbya
chair

InthelockedIntelRoom

Unstoppables

DONBOSCOTECHNICALHIGHSCHOOL
HUBRISCOMICS
SHAWHIGHSCHOOL
SUFFOLKCOUNTYCHARTERSCHOOL
WESTINGESTATE
WastelandSurvivalGuide

CRATERHOUSE
EGRETTOURSMARINA
GORSKICABIN
LYNNWOODS
NAHANTOCEANOLOGICALSOCIETY
OLDGULLETSINKHOLE
RANGERCABIN
SUNSHINETIDINGSCOOP
WRECKOFTHEUSSRIPTIDE
You'reS.P.E.C.I.A.L.!

ASPECIALpointofyourchoicebecomespermanentlyincreasedby1.
Sanctuary Inyouroldhouse,underthedresserinShaun'sroom.

Appendices
SPECIALAttributes&Perks
Companions
PowerArmor
Settlements&Building
Codsworth'sFilthyMouth(SpokenNameList)
ConsoleCommands/Cheats(PCOnly)
Trophies/Achievements

SPECIALAttributes&Perks
InadditiontoreachingtheSPECIALlevelneededtounlockperksforthatattributeandlevel,youwillneedtoreachtheminimum
characterlevelspecifiedforallrankshigherthanthefirst.
STRENGTH
PERCEPTION
ENDURANCE
CHARISMA
INTELLIGENCE
AGILITY
LUCK

STRENGTH

Strengthisameasureofyourrawphysicalpower.Itaffectshowmuchyoucancarry,andthedamageofallmeleeattacks.
Perk

S Perk
Requirements
Level Rank
01

IronFist

Big
Leagues

01

02

02

Level09

03

Level18

04

Level31

05

Level46

01
02

Level07

03

Level15

04

Level27

05

Level42

Description
Channelyourchitounleashdevastatingfury!Punchingattacksdo20%moredamageto
youropponent.
Punchingattacksnowdo40%moredamageandcandisarmyouropponent.
Punchingattacksnowdo60%moredamage.UnarmedPowerAttackshaveachanceto
crippleoneofyouropponent'slimbs.
Punchingattacksnowdo80%moredamage.UnarmedPowerAttackshaveanincreased
chancetocrippleoneofyouropponent'slimbs.
Punchingattacksnowdodoubledamage.CriticalsinVATSwillparalyzeyouropponent.
Swingforthefences!Do20%moremeleeweapondamage.
Younowdo40%moremeleeweapondamageandgainachancetodisarmyouropponent.
Younowdo60%moremeleeweapondamageandgainanincreasedchancetodisarm
youropponent.
Younowdo80%moremeleeweapondamageandhitalltargetsinfrontofyou.
Younowdodoubledamagewithameleeweapon,andgainachancetocrippleyour
opponent,orgrandslamtheirheadcleanoff!

02
03
04

Level13
Level25
Level39

ProtectyourselffromthedangersoftheWastelandwithaccesstobaselevelandRank1
armormods.
YougainaccesstoRank2armormods.
YougainaccesstoRank3armormods.
YougainaccesstoRank4armormods.

Blacksmith 04

01
02
03

Level16
Level29

FireuptheforgeandgainaccesstobaselevelandRank1meleeweaponmods.
YougainaccesstoRank2meleeweaponmods.
YougainaccesstoRank3meleeweaponmods.

Heavy
Gunner

05

01
02
03
04
05

Level11
Level21
Level35
Level47

Thankstopracticeandconditioning,heavygunsdo20%moredamage.
Heavygunsnowdo40%moredamage,andhaveimprovedhipfireaccuracy.
Heavygunsnowdo60%moredamage.Hipfireaccuracyisincreasedevenmore.
Heavygunsnowdo80%moredamageandhaveachancetostaggeryouropponent.
Heavygunsnowdodoubledamage.

Strong
Back

06

01
02
03
04

Level10
Level20
Level30

Whatareyou,partpackmule?Gain+25tocarryweight.
Younowhave+50tocarryweight.
Whenoverencumbered,youcanuseActionPointstorun.
Whenoverencumbered,youcanfasttravel.

Steady
Aim

07

01
02

Level28

Stayontarget!Hipfireaccuracyisimprovedwhenfiringanygun.
Hipfireaccuracyisimprovedevenmorewhenfiringanygun.

01
02

Level05

03

Level14

04

Level26

01
Armorer

Basher

03

08

01
Rooted

09

02

Level22

03

Level43

01
PainTrain 10

02

Level24

03

Level50

Getupcloseandpersonal!Gunbashingdoes25%moredamage.
Gunbashingnowdoes50%moredamageandpossiblycripplesyouropponent.
Gunbashingnowdoes75%moredamageandhasanincreasedchancetocrippleyour
opponent.
Gunbashingdoesdoubledamageandhasanincreasedchancetocrippleyouropponent.It
mayalsoinflictaCriticalHit.
You'reparttree!Whilestandingstill,yougain+25DamageResistanceandyourmeleeand
unarmedattacksdeal25%moredamage.
Whilestandingstill,younowgain+50DamageResistanceandyourmeleeandunarmed
attacksdeal50%moredamage.
Whilestandingstill,youmayautomaticallydisarmenemiesthatusemeleeweaponsagainst
you.
Choochoo!Allaboard!WhilewearingPowerArmor,sprintingintoenemieshurtsand
staggersthem.(Robotsandoversizedenemiesareimmunetothestagger.)
SprintingintoenemieswhilewearingPowerArmornowcausesseveredamageandamore
powerfulstagger.(Robotsandoversizedenemiesareimmunetothestagger.)
SprintingintoenemieswhilewearingPowerArmornowcausesmassivedamageand
knocksthemdown.Impactlandingnearenemiesinflictsevenmoredamage.

PERCEPTION

Perceptionisyourenvironmentalawarenessand"sixthsense,"andaffectsweaponaccuracyinVATS.
Perk

P
Perk
Requirements
Description
Level Rank
01
Yourquickhandsandstickyfingersmakepickingpockets25%easier.

Pickpocket

01

02

Level06

Pickingpocketsisnow50%easier.Youcanplacealivegrenadeinaperson'sinventory.

03
04

Level17
Level30

Pickingpocketsisnow75%easier,andyoucanstealequippedweapons.
Pickingpocketsisnowtwiceaseasy,andyoucanstealequippeditems.

01

Rifleman

Awareness

Locksmith

02

02

Level09

03

Level18

04

Level31

05

Level46

03

01

04

01
02
03
04

Todefeatyourenemies,knowtheirweaknesses!Youcanviewatarget'sspecific
damageresistancesinVATS.
Level07
Level18
Level41

01
Demolition
Expert

05

02
03

Level10
Level22

04

Level34

01
NightPerson 06

Refractor

07

08

Youareacreateofthenight!Gain+2toIntelligenceandPerceptionbetweenthehours
of6:00p.m.and6:00a.m.
Younowhave+3toIntelligenceandPerceptionbetweenthehoursof6:00p.m.and6:00
a.m.,andnightvisionwhensneaking.

01
02
03
04
05

Level11
Level21
Level35
Level42

Youmustbepartmirror!Instantlygain+10EnergyResistance.
Younowhave+20EnergyResistance.
Younowhave+30EnergyResistance.
Younowhave+40EnergyResistance.
Younowhave+50EnergyResistance.

Level13
Level26

It'sallaboutfocus.Youhaveimprovedcontrolandcanholdyourbreathlongerwhen
aimingwithscopes.
Nonautomatic,scopedrifleshaveachanceofknockingdownyourtarget.
Nonautomatic,scopedriflesGAIN+25%accuracytoheadshotsinVATS.

02
03

09

Concentrated
10
Fire

Thebiggertheboom,thebetter!Yourexplosivesdo25%moredamage,andyoucan
craftexplosivesatanyChemistryStation.
Yourexplosivesnowdo50%moredamage,andgrenadesgainathrowingarc.
Yourexplosivesnowdo75%moredamageandaffectalargerarea.
Yourexplosivesnowdodoubledamage.MinesandgrenadesshotinVATSexplodefor
doubledamage,too.

Level25

01
Penetrator

YournimblefingersallowyoutopickAdvanceslocks.
YoucanpickExpertlocks.
YoucanpickMasterlocks.
Yourbobbypinsneverbreakduringlockpicking.

02

01
Sniper

Keepyourdistancelongandyourkillcounthigh.Attackswithnonautomaticriflesdo
20%moredamage.
Attackswithnonautomaticriflesnowdo40%moredamageandignore15%ofatarget's
armor.
Attackswithnonautomaticriflesnowdo60%moredamageandignore20%ofatarget's
armor.
Attackswithnonautomaticriflesnowdo80%moredamageandignore25%ofatarget's
armor.Theyalsohaveaslightchanceofcripplingalimb.
Attackswithnonautomaticriflesnowdodoubledamageandignore30%ofatarget's
armor.Theyalsohaveaslightlyhigherchanceofcripplingalimb.

02

Level28

01
02

Level26

03

Level50

There'snoplacetohide!InVATSyoucantargetanenemy'sbodypartsthatareblocked
bycover,withadecreaseinaccuracy.
InVATSwhenyoutargetanenemy'sbodypartsthatareblockedbycover,thereisno
decreaseinaccuracy.
Stayfocused!InVATSeveryattackonthesamebodypartgains+10%accuracy.
InVATSeveryattackonthesamebodypartgains+15%accuracy.
InVATSeveryattackonthesamebodypartgains+20%accuracyanddoes20%more
damage.

ENDURANCE

Enduranceisameasureofyouroverallphysicalfitness.ItaffectsyourtotalHealthandtheActionPointdrainfromsprinting.
Perk

Toughness

E
Perk
Level Rank
01
02
01
03
04
05

Requirements
Level09
Level18
Level31
Level46

Ifnothingelse,youcantakeabeating!Instantlygain+10DamageResistance.
Younowhave+20DamageResistance.
Younowhave+30DamageResistance.
Younowhave+40DamageResistance.
Younowhave+50DamageResistance.

02
03

Level06
Level17

YourdigestivetracthasadjustedtotheweirdnessoftheWasteland!Takeless
radiationfromeatingordrinking.
Youtakeevenlessradiationfromeatingordrinking.
Youtakenoradiationfromeatingordrinking.

01
02

Level08

03

Level20

01
LeadBelly

02

LifeGiver

03

Description

Youembodywellness!Instantlygain+20maximumHealth.
Youinstantlygainanother+20maximumHealth.
Youinstantlygainanother+20maximumHealth,andslowlyregeneratelostHealth.

Level22

Alltherushwithoutthehassle.You're50%lesslikelytogetaddictedwhen
consumingchems.
Yougaincompleteimmunitytochemaddiction.

Level21

Waterisyourally.Younolongertakeradiationdamagefromswimming,andcan
breatheunderwater.
Youbecometotallyundetectablewhilesubmerged.

Level13
Level26

ExposuretotheWastelandhasmadeyoumoreresilient,instantlygranting+10
RadiationResistance.
Younowhave+20RadiationResistance.
Younowhave+30RadiationResistance.

02
03

Level13
Level26

Yourskeletonhasbeeninfusedwithindestructiblemetal,reducinglimbdamageby
30%.
Yourlimbdamageisnowreducedby60%.
Yourlimbdamageiscompletelyeliminated.

01
02

Level19

03

Level38

01

ChemResistant 04

02
Aquagirl/
Aquaboy

01

05

02
01

RadResistant

06

02
03
01

Adamantium
Skeleton

07

Cannibal

08

01
Ghoulish

09

02

Level24

03

Level48

01
SolarPowered

10

02
03

Level27
Level50

Feastonmortalfleshtohealyourwounds!EatinghumancorpsesrestoresHealth.
EatingGhoulorSuperMutantcorpsesrestoresHealth.
Eatinghuman,Ghoul,orSuperMutantcorpsesnowrestoresasignificantamountof
Health.
Sure,you'restillhumanontheoutside!Radiationnowregeneratesyourlost
Health.
RadiationnowregeneratesevenmoreofyourlostHealth.
RadiationnowregeneratesevenmoreofyourlostHealth,andsomeFeralGhouls
willrandomlybecomefriendly.
Catchsomerays!Gain+2toStrengthandEndurancebetweenthehoursof6:00
a.m.and6:00p.m.
Sunlightslowlyhealsyourradiationdamage.
SunlightregeneratesyourlostHealth.

CHARISMA

Charismaisyourabilitytocharmandconvinceothers.Itaffectsyoursuccesstopersuadeindialogueandpriceswhenyoubarter.
Perk
Cap
Collector

C Perk
Requirements
Description
Level Rank
01
You'vemasteredtheartofthedeal!Buyingandsellingpricesatvendorsarebetter.
01
02
Level20
Buyingandsellingpricesatvendorsarenowmuchbetter.
03
Level41
Youcannowinvestatotalof500capstoraiseastore'sbuyingcapacity.
01

BlackWidow
02
/LadyKiller

02

Level07

03

Level22

02

Level17

03

Level40

Whoneedsfriends,anyway?Whenadventuringwithoutacompanion,youtake15%less
damageandcarryweightincreasesby50.
Whenadventuringwithoutacompanion,youtake30%lessdamageandincreasescarry
weightby100.
Whenadventuringwithoutacompanion,youdo25%moredamage.

Level09
Level25

Yourfaithfulcaninecompanioncanholdanenemy,givingyouagreaterchancetohit
theminVATS.
Whenyourdogholdsanenemy,there'sachancehe'llcripplethelimbhe'sbiting.
Whenyourdogholdsanenemy,there'sachancehe'llcausethemtobleed.

Level12
Level28

Communewithbeasts!Withyourgun,aimatanyanimalbelowyourlevelandgaina
chancetopacifyit.
Whenyousuccessfullypacifyananimal,youcaninciteittoattack.
Whenyousuccessfullypacifyananimal,youcangiveitspecificcommands.

02

Level14

Astherulereveryoneturnsto,youareabletoestablishsupplylinesbetweenyour
workshopsettlements.
Youcanbuildstoresandworkstationsatworkshopsettlements.

01
02
03

Level15
Level37

Nobodyhasagoodtimelikeyou!There'snochanceyou'llgetaddictedtoalcohol.
Theeffectsofalcoholaredoubled.
YourLuckisincreasedby3whileyou'reundertheinfluenceofalcohol.

01
Lone
Wanderer

03

01
AttackDog

Animal
Friend

04

LocalLeader 06

PartyGirl/
PartyBoy

02
03
01

05

07

(F)Comeintomyparlor...Mensuffer+5%damageincombat,andareeasiertopersuade
indialogue.
(M)You'recharming...anddangerous.Womensuffer+5%damageincombat,andare
easiertopersuadeindialogue.
<Oppositesexofyourcharacter>nowsuffer+10%damageincombat,andareeven
easiertopersuadeindialogue.TheyarealsoeasiertopacifywiththeIntimidationperk.
<Oppositesexofyourcharacter>nowsuffer+15%damageincombat,andaremuch
easiertopersuadeindialogue.TheyarenoweveneasiertopacifywiththeIntimidation
perk.

02
03
01

Level19
Level43

Becauseyouleadbyexample,yourcompaniondoesmoredamageincombat,and
cannothurtyou.
Yourcompanionresistsmoredamageincombat,andcan'tbeharmedbyyourattacks.
Yourcompanioncancarrymoreitems.

Level21
Level49

Masterthepostapocalypse!Withyourgun,aimatanyWastelandcreaturebelowyour
levelandgainachancetopacifyit.
WhenyousuccessfullypacifyaWastelandcreature,youcaninciteittoattack.
WhenyousuccessfullypacifyaWastelandcreature,youcangiveitspecificcommands.

Level23
Level50

Timetoshoweveryonewho'sboss!Withyourgun,aimatanyhumanopponentbelow
yourlevelandgainachancetopacifythem.
Whenyousuccessfullypacifysomeone,youcanincitethemtoattack.
Whenyousuccessfullypacifysomeone,youcangivethemspecificcommands.

01
Inspirational 08

02
03
01

Wasteland
Whisperer

09

02
03
01

Intimidation

10

02
03

INTELLIGENCE

Intelligenceisameasureofyouroverallmentalacuity,andaffectsthenumberofExperiencePointsearned.
Perk
V.A.N.S.

I
Perk
Requirements
Description
Level Rank
01
01
LetVaultTecguideyou!ThepathtoyourclosestquesttargetisdisplayedinVATS.

02
03
04

Level18
Level30
Level49

Isthereadoctorinthehouse?Stimpaksrestore40%oflostHealth,andRadAwayremoves
40%ofradiation.
Stimpaksnowrestore60%oflostHealth,andRadAwayremoves60%ofradiation.
Stimpaksrestore80%oflostHealth,andRadAwayremoves80%ofradiation.
Stimpaksrestorealllosthealthandradiation,andworkmuchmorequickly.

03

01
02
03
04

Level13
Level25
Level39

Shootfirst,killfirst,withaccesstobaselevelandRank1gunmods.
YougainaccesstoRank2gunmods.
YougainaccesstoRank3gunmods.
YougainaccesstoRank4gunmods.

04

01
02
03
04

Level09
Level21
Level33

KnowledgeofcuttingedgecomputerencryptionallowsyoutohackAdvancedterminals.
YoucanhackExpertterminals.
YoucanhackMasterterminals.
Whenhacking,younevergetlockedoutofaterminalwhenthingsgowrong.

01
Medic

GunNut

Hacker

02

01
Scrapper 05
02

Level23

02
03
04

Level17
Level28
Level41

TakefulladvantageofadvancedtechnologywithaccesstobaselevelandRank1hightech
mods.
YougainaccesstoRank2hightechmods.
YougainaccesstoRank3hightechmods.
YougainaccesstoRank4hightechmods.

01
02
03
04

Level16
Level32
Level45

Anychemsyoutakelast50%longer.Farout.
Anychemsyoutakenowlasttwiceaslong.
Anychemsyoutakenowlastanadditional150%longer.
Anychemsyoutakenowlastanadditional200%longer.

Level19
Level44

Machineswillalwaysservehumans,ifyouhaveanythingtosayaboutit.Hackarobot,and
gainachancetopoweritonoroff,orinitiateaselfdestruct.
Whenyousuccessfullyhackarobot,youcaninciteittoattack.
Whenyousuccessfullyhackarobot,youcangiveitspecificcommands.

01
Science! 06

Chemist

07

Robotics
08
Expert

01
02
03
01

Nuclear
09
Physicist

02

Level14

03

Level26

01
Nerd
Rage!

AGILITY

10

Wastenot,wantnot!Youcansalvageuncommoncomponentslikescrews,aluminum,and
copperwhenscrappingweaponsandarmor.
Youcansalvagerarecomponentslikecircuitry7,nuclearmaterial,andfiberopticswhen
scrappingweaponsandarmor.Itemswithfavoritedcomponentsarehighlighted.

02

Level31

03

Level50

You'velearnedtosplittheatom...andcommandit.Radiationweaponsdo50%more
damageandFusionCoreslastanextra25%longer.
RadiationweaponsnowdodoubledamageandFusionCoreslastanextra50%longer.
FusionCorescanbeejectedfromPowerArmorlikedevastatinggrenadesandFusionCores
lasttwiceaslong.
Genius.Is.ANGRY!WhenyourHealthdropsbelow20%,timeslowsandyougain+20
DamageResistanceanddo20%moredamagewhiletheeffectlasts.
Younowgain30moreDamageResistanceanddo30%moredamagewhileNerdRageis
ineffect.
Younowgain40moreDamageResistanceanddo40%moredamagewhileNerdRageis
ineffect.KillsyoumakewhileenragedrestoresomelostHealth.

Agilityisameasureofyouroverallfinesseandreflexes.ItaffectsthenumberofActionPointsinVATSandyourabilitytosneak.
A
Perk
Requirements
Description
Level Rank
01
ChannelthespiritoftheOldWest!Nonautomaticpistolsdo20%moredamage.
02
Level07
Nonautomaticpistolsnowdo40%moredamageandhaveincreasedrange.
03
Level15
Nonautomaticpistolsnowdo60%moredamageandrangeisincreasedevenfarther.
01
Nonautomaticpistolsnowdo80%moredamageandtheirattackscandisarm
04
Level27
opponents.
Nonautomaticpistolsnowdodoubledamage.Theirattackshaveamuchbetter
05
Level42
chancetodisarmopponents,andmayevencripplealimb.

Perk

Gunslinger

Commando

01
02

Level11

03

Level21

04

Level35

05

Level49

02

01

Sneak

03

02

Level05

03

Level12

04

Level23

05

Level38

Becomewhisper,becomeshadow.Youare20%hardertodetectwhilesneaking.
Youarenow30%hardertodetectwhilesneaking,andnolongertriggerfloorbased
traps.
Youarenow40%hardertodetectwhilesneaking,andnolongertriggerenemymines.
Youarenow50%hardertodetectwhilesneaking,andrunningnolongeradversely
affectsstealth.
Engagingstealthcausesdistantenemiestoloseyou.

02
03

Level17
Level30

Asanagentofdeathitself,youcaninstantlykillasleepingperson.Yoursilenced
weaponsdoanadditional15%sneakattackdamage.
Yoursilencedweaponsdoanadditional30%sneakattackdamage.
Yoursilencedweaponsnowdo50%moresneakattackdamage.

01
02

Level18

There'snotimetowaste!YourActionPointsregenerate25%faster.
YourActionPointsregenerate50%faster.

01

Mister
Sandman

04

ActionGirl/
ActionBoy

05

01
MovingTarget 06

02

Level24

03

Level44

01
Ninja

07

QuickHands

08

Blitz

09

02

Level16

03

Level33

01
02

Level28

01
02

Level29

01
GunFu

10

Rigorouscombattrainingmeansautomaticweaponsdo20%moredamage.
Yourautomaticweaponsnowdo40%moredamage,withimprovedhipfireaccuracy.
Yourautomaticweaponsnowdo60%moredamage.Hipfireaccuracyisimproved
evenmore.
Yourautomaticweaponsnowdo80%moredamageandgainachancetostagger
opponents.
Yourautomaticweaponsnowdodoubledamageandhaveagreaterchanceto
staggeropponents.

02
03

Level26
Level50

Theycan'thurtwhattheycan'thit!Get+25DamageResistanceand+25Energy
Resistancewhenyou'resprinting.
Younowget+50DamageResistanceand+50EnergyResistancewhenyou're
sprinting.
Sprintingcosts50%fewerActionPoints.
Trainedasashadowwarrior,yourrangedsneakattacksdo2.5xnormaldamageand
yourmeleeandsneakattacksdo4xnormaldamage.
Yourrangedsneakattacksdo3xnormaldamageandyourmeleesneakattacksdo5x
normaldamage.
Yourrangedsneakattacksnowdo3.5xnormaldamage,andmeleesneakattacksdo
10xnormaldamage.
Incombat,thereisnotimetohesitate.Youcanreloadallgunsfaster.
ReloadinggunscostsnoActionPointsinVATS.
Findthegapandmakethetackle!VATSmeleedistanceisincreasedsignificantly.
VATSmeleedistanceisincreasedevenmore,andthefarthertheBlitzdistance,the
greaterthedamage.
You'velearnedtoapplyancientmartialartstogunplay!Do25%moredamagetoyour
secondVATStargetandbeyond.
InVATSyoudo50%moredamagetoyourthirdtargetandbeyond.
InVATSyouinstantlydoaCriticalHitagainstyourfourthtargetandbeyond.

LUCK

Luckisameasureofyourgeneralgoodfortune,andaffectstherechargerateofCriticalHits.
Perk

L
Perk
Requirements
Level Rank
01

Fortune
Finder

01

02
03

Level05
Level25

04

Level40

Description
You'velearnedtodiscovertheWasteland'shiddenwealth,andfindmorebottlecapsin
containers.
Youfindevenmorebottlecapsincontainers.
Youfindevenmorebottlecapsincontainers.
Youfindevenmorebottlecapsincontainers,andthereisachanceofenemiesexploding
inashowerofcapswhenyoukillthem.
Youknowjusthowtoscavengetokeepthefightgoing,andfindmoreammunitionin

01
Scrounger

02

02
03
04

containers.
Level07
Level24
Level37

Youfindevenmoreammunitionincontainers.
Youfindevenmoreammunitionincontainers.
Youfindevenmoreammunitionincontainers.

Level09
Level31
Level47

+5%bonusdamagemeansenemieswillsometimesexplodeintoagoryredpaste.Watch
outforflyingeyeballs!
Younowinflict+10%damageincombat.
Younowinflict+15%damageincombat.
Whenanenemyexplodes,nearbyenemiesmaysufferthesamefate.

01
Bloody
Mess

03

02
03
04
01

Mysterious
04
Stranger

02

Level22

03

Level41

01
IdiotSavant 05

Better
Criticals

02

Level11

03

Level34

01
06

02
03

Level15
Level40

01
Critical
Banker

Grim
Reaper's
Sprint

FourLeaf
Clover

07

08

09

02

Level17

03

Level43

01
02

Level19

03

Level46

01
02
03
04

Level13
Level32
Level48

01
Ricochet

10

02

Level29

03

Level50

Whoishe?Whydoeshehelp?Whocares!TheMysteriousStrangerwillappear
occasionallyinVATStolendahand,withdeadlyefficiency...
TheMysteriousStrangerappearsmoreofteninVATS.
TheMysteriousStrangerappearsmoreofteninVATS.Whenhekillsanopponent,thereis
achanceyourCriticalmetergetsfilled.
You'renotstupid!Just...different.Randomlyreceive3xXPfromanyaction,andthelower
yourIntelligence,thegreaterthechance.
Younowrandomlyreceive5xXPfromanyaction.TheloweryourIntelligence,thegreater
thechance.
RandomlyreceivingbonusXPfromanyactionmaytrigger3xXPforallkillsforashort
periodoftime.Theloweryourintelligence,thegreaterthechance.
Advancedtrainingforenhancedcombateffectiveness!Criticalsdo50%moreextra
damage.
Yourcriticalsnowdotwiceasmuchextradamage.
Yourcriticalsnowdo2.5xasmuchextradamage.
You'reapatientbattlefieldtactician,andcansaveaCriticalHit,tobeusedinVATSwhen
youneeditthemost.
Youcannowsave2CriticalHits,tobeusedinVATSwhenyouneedthemthemost.
Youcannowsave3CriticalHits,tobeusedinVATSwhenyouneedthemthemost.
BankingaCriticalhasachancetosaveanadditionalCritical.
Deathbecomesyou!AnykillinVATShasa15%chancetorestoreallActionPoints.
AnykillinVATSnowhasa25%chancetorestoreallActionPoints.
AnykillinVATSnowhasa35%chancetorestoreallActionPointsandrefillyourCritical
meter.
Feelinglucky?Youshould!EachhitinVATShasachanceoffillingyourCriticalmeter.
EachhitinVATSnowhasanevenbetterchanceoffillingyourCriticalmeter.
EachhitinVATSnowhasaverygoodchanceoffillingyourCriticalmeter.
EachhitinVATSnowhasanexcellentchanceoffillingyourCriticalmeter.
Whatgoesaroundcomesaround!Anenemy'srangedattackwillsometimesricochetback
andinstantlykillthem.Thecloseryouaretodeath,thehigherthechance.
There'sanincreasedchancethatanenemy'sshotwillricochetbackandkillthem.
Whenanenemy'sshotricochetsbackandkillstheme,thereisachanceyourCriticalmeter
getsfilled.

Companions
Cait
Codsworth
Dogmeat
NickValentine
Piper
PrestonGarvey
X688
Italwayshelpstohavesomeonealongfortheadventure,butsomeotherfeelmorecomfortablegoingsolo.HerearetheProsand
ConstohavingaCompanion,aswellasdetailsoneachone:
Pro:Can'tdie!
Pro:Canholdalotofyouritemsifyougooveryourweightlimit.
Pro:Canprovidebackupfire.
Pro:Canusetheirdefaultweaponwithoutconsumingammo.
Pro:Canequipmostotherweaponsbesidestheirdefault.(Youmustalsoprovidethemwithammo.)
Pro:CanequipsomeApparel.
Pro:CanequipPowerArmorwithoutusingaFusionCore.
Pro:Canenteraromancewithyouifyoudoenoughthingsthecompanionlikes,aswellashavehighenoughCharismatoflirt

whenthetimecomes.
Pro:Canhackterminalsandpicklocksyounormallycan't.(NickValentineandCait)
Con:Willunintentionallycauseyoutobedetectedmoreoftenthennot,especiallywhenyou'retryingtosneak.
Con:Willtriggertrapsandbombsthatareotherwiseeasilyavoidableand/ordisabled.
Con:Ifequippedwithadifferentweaponthantheirdefault,theywillconsumeammo.
Con:Voicesanddialoguebecomerepetitiveafterquiteawhile.
Cait

Type
Human
WhereToRecruit CombatZone
HowToRecruit ClearouttheRaidersintheCombatZone
DefaultWeapon DoublebarrelShotgun
Skills
Lockpicking(UptoMasterneedsyourBobbyPins)
Romance
Yes
ChemAddiction(before"BenignIntervention")
ChemUse(before"BenignIntervention")
DonatingItems(after"BenignIntervention")
Drinkalcohol
HealingDogmeat
Likes
Lockpicking
Lockpicking(Owned)
Notwearingclothes
Selfishdecisions
Violentdecisions
ChemAddiction(after"BenignIntervention")
ChemUse(after"BenignIntervention")
DonatingItems(before"BenignIntervention")
EatingCorpses
Dislikes
Generousdecisions
Meandecisions
MurderingNonhostiles
Peacefuldecisions
Codsworth

Type
Robot
WhereToRecruit Sanctuary
HowToRecruit Automaticallyacquiredthroughthemainstoryline
DefaultWeapon Blades/Flamethrower
Skills
GivesyouPurifiedWater
Romance
No
DonatingItems
Generousdecisions
Nicedecisions
Likes
HealingDogmeat
ModifyingPowerArmor
Modifyingweapons
ChemUse
ChemAddiction
MurderingNonhostiles
Lockpicking(Owned)
Dislikes
Pickpocketing
Selfishdecisions
Stealing
SuccessfulhagglingforBottlecaps
Dogmeat

Type
Dog
WhereToRecruit RedRocket
HowToRecruit Automaticallyacquiredthroughthemainstoryline

DefaultWeapon
Skills
Romance
Likes
Dislikes

Teeth
Finding/RetrievingItems,FindingEnemies,HoldingEnemiesDown
No
Doesn'tlikeordislikeanythinghelovesyouforeverandever,evenifyoustab,beat,and/orshoothim.

NickValentine

Type
Synth
WhereToRecruit DiamondCity
HowToRecruit Automaticallyacquiredthroughthemainstoryline
DefaultWeapon PipeRevolverPistol
Skills
Hacking(UptoMastersavebeforeattempting,orhemaybelockedoutpermanently)
Romance
No
DonatingItems
HackingTerminals
Likes
HealingDogmeat
Meandecisions
Nicedecisions
Lockpicking(Owned)
Murderingnonhostiles
Peacefuldecisions
Dislikes
Pickpocketing
Stealing
Violentdecisions
Piper

Type
Human
WhereToRecruit DiamondCity
HowToRecruit Automaticallyacquiredthroughthemainstoryline
DefaultWeapon 10mmPistol
Skills

Romance
Yes
Donatingitems
Generousdecisions
Likes
HealingDogmeat
Lockpicking
Meandecisions
Lockpicking(Owned)
Murderingnonhostiles
Peacefuldecisions
Dislikes
Selfishdecisions
Stealing
Violentdecisions
PrestonGarvey

Type
Human
WhereToRecruit Sanctuary
HowToRecruit AutomaticallyacquiredthroughtheMinutemenstoryline
DefaultWeapon LaserMusket
Skills

Romance
Yes
Buildingmoresettlements
Donatingitems
Generousdecisions
Likes
Meandecisions
Modifyingweapons
Peacefuldecisions
Chemaddiction
Eatingcorpses

Dislikes

Lockpicking(Owned)
Murderingnonhostiles
Pickpocketing
Selfishdecisions
Stealing
Violentdecisions

X688

Type
Synth
WhereToRecruit TheInstitute
HowToRecruit AutomaticallyacquiredthroughtheInstitutestoryline
DefaultWeapon InstituteRifle
Skills

Romance
No
HackingTerminals
ModifyingPowerArmor
Modifyingweapons
Likes
Peacefuldecisions
Selfishdecisions
SuccessfulhagglingforBottlecaps
ChemUse
ChemAddiction
Donatingitems
Dislikes
Generousdecisions
HealingDogmeat
Nicedecisions
Notwearingclothes

PowerArmor
WheretofindPowerArmor(frames)(mapincluded!)
RaiderPowerArmor
T45PowerArmor
T51PowerArmor
T60PowerArmor
X01PowerArmor
ListedbelowarelocationsofthedifferentsuitsofPowerArmor,aswellastheequipmenttheycanbefittedwith.Herearesomethings
torememberaboutPowerArmor:
YouMUSThaveFusionCorestobeabletousethem.
Youneedtokeeptheindividualpiecesofyourarmorrepairedafterthey'redamagedotherwise,thepieceswillbe
unequippedwhentheirHealthreaches0andyouwon'tbeabletoequipthemagainuntilthey'refixed.
YoucanfallfromANYWHEREandnottakedamage.Withthisinmind,fallingfromhighplacesontoornearbyenemieswill
causeshockwavedamagetothem.
RADSdamagebecomesalmostnonexistentwhenequippedwithevenweakpiecesofarmor.
PeopleWILLstealthem!MakesuretotakeouttheFusionCoresbeforeleavingthembe,oryou'llseeTrashcanCarlainasuit
ofyourfinestarmorwalkingaroundtherooftopsofSanctuaryfornoreason.
Youcanmodeachindividualpiecejustlikeyoucanweaponsandarmorforbonuses.
Keepinmindthatyourlevelcandeterminewhatkindofarmoryoufindthehigheryourlevel,thebetterchancesof
betterPowerArmor!Onceyoudiscoverthearmor,thetypeofarmorisset,anditwillnotchangeregardlessofhow
muchhigheryourlevelgoes.
RaiderPowerArmorisweak,butstillstrongerthannormalApparel,andcanonlybefoundonRaidersthemselves,
lootingthemafterkillingthem.
T45PowerArmorisslightlystrongerthantheRaiderPowerArmor,andwillbethefirsttobefoundinmostplacesat
lowlevels.
T51PowerArmorisofmediumstrength,andstartsbecomingfairlyeasytofindafteraroundlevel20orso.
T60PowerArmoristhesecondstrongest,butisstillslightlydifficulttofind,andwon'tstartappearinguntilaroundlevel
25orso.
X01PowerArmoristhestrongest,andwillbeEXTREMELYhardtofind,andwon'tstartappearinguntilaroundlevel
30orso.Quicksaveoftenbeforehuntingforit,ortryforhigherlevelsfirstforbetterchances.

WheretofindPowerArmor(frames)

HerearethelocationsofPowerArmorthatyoucanfindinthegame.ItdoesnotincludeanyRaiderPowerArmororothersyoucan
buy/getfromenemies/begivenasarewardbyquests.
Remember,waitingforhigherlevelsiskey,ESPECIALLYforthosepossiblefullsuitsofX01.

Fullsizeimage:http://puu.sh/lZkxf/7d0c5fe06c.png

RaiderPowerArmor

Thisarmorisweak,butstillstrongerthannormalApparel,andcanonlybefoundonRaidersthemselves,lootingthemafterkilling
them.
Piece
Bal. Ene. Rad. Health Weight Value
RaiderPowerHelmet 100 50 150 50
14
50
RaiderPowerLeftArm 50 25 150 50
16
75
RaiderPowerLeftLeg 50 25 150 50
17
75
RaiderPowerRightArm 50 25 150 50
16
75
RaiderPowerRightLeg 50 25 150 50
17
75
RaiderPowerTorso 200 100 300 100
22
100
CompleteSetTotal
500 250 1050 350
102
450
T45PowerArmor

ThisarmorisslightlystrongerthantheRaiderPowerArmor,andwillbethefirsttobefoundinmostplacesatlowlevels.
Piece
T45Helmet
T45LeftArm
T45LeftLeg
T45RightArm
T45RightLeg

Bal. Ene. Rad.


100 60 150
50 30 150
50 30 150
50 30 150
50 30 150

Health Weight Value


50
12
60
50
15
100
50
15
100
50
15
100
50
15
100

T45Torso
200 130 300 200
CompleteSetTotal 500 310 1050 450

20
92

140
600

T51PowerArmor

Thisarmorisofmediumstrength,andstartsbecomingfairlyeasytofindafteraroundlevel20orso.
Piece
Bal. Ene. Rad. Health Weight Value
T51Helmet
140 90 150 80
12
80
T51LeftArm
90 60 150 80
15
130
T51LeftLeg
90 60 150 80
15
130
T51RightArm 90 60 150 80
15
130
T51RightLeg 90 60 150 80
15
130
T51Torso
240 160 300 320
20
180
CompleteSetTotal 740 490 1050 720
92
780
T60PowerArmor

Thisarmoristhesecondstrongest,butisstillslightlydifficulttofind,andwon'tstartappearinguntilaroundlevel25orso.
Piece
Bal. Ene. Rad. Health Weight Value
T60Helmet
160 110 150 110
12.6
84
T60LeftArm
130 85 150 110
15.0
160
T60LeftLeg
130 85 150 110
15.0
160
T60RightArm 130 85 150 110
15.0
160
T60RightLeg 130 85 150 110
15.0
160
T60Torso
280 185 300 440
20.0
200
CompleteSetTotal 960 635 1050 990
92.6
924
X01PowerArmor

Thisarmoristhestrongest,andwillbeEXTREMELYhardtofind,andwon'tstartappearinguntilaroundlevel30orso.Quicksave
oftenbeforehuntingforit,ortryforhigherlevelsfirstforbetterchances.
Piece
Bal. Ene. Rad. Health Weight Value
X01Helmet
220 140 150 140
12
140
X01LeftArm 170 110 150 140
15
200
X01LeftLeg
170 110 150 140
15
200
X01RightArm 170 110 150 140
15
200
X01RightLeg 170 110 150 140
15
200
X01Torso
320 210 300 560
20
280
CompleteSetTotal 1220 790 1050 1260 92
1220

PowerArmorMods(PowerArmorStation)

Settlements&Building

Sanctuary (Fallout 4 Quest) 10...

SettlementLocations
WorkshopMode(Building)
Atjustaboutthestartofthegame,onceyou'vereturnedtoSanctuaryandtalkedwithCodsworth,you'llbeabletostartrebuildingyour
ownSettlementinyourhometown.Onceyou'verescuedandbefriendedtheMinutemenduring"WhenFreedomCalls",you'llbeable
todiscovernewSettlementsandbeginanewwitheachofthem.
CheckoutthesamplevideoforaquickexampleofgettingSanctuarybackupandrunning.Herearesomethingstorememberabout
Settlements:
IfyouplanonspendingalotoftimeworkingonSettlements,grabEVERYTHINGyousee,nomatterwhereyougoeverylittle
bitofJunkhelps.
TheJunkyoucollectoncestoredinyourWorkbenchcanautomaticallybeconvertedtothescrappedmaterialthatyou
needuponbuildingobjectswithoutyouneedingtodoanything.
SayyoufindsomethingthatyouCOULDstore,butyoudon'tthinkyou'reevergoingtouseit?Scrapit.
Ifyoufindthatyou'recarryingalotofextraWeaponsandApparel,butdon'tfeellikeenhancingthemattheirrespective
WorkbenchesortradingthemforBottlecaps,thengoaheadanddroptheminanopenareaataSettlement,thenenter
WorkshopModeandscrapthem.
YoucannotscrapanythingthatisinorwindsupintheAidmenu,soprettymuchnofood,drinks,ordrugs.
UsetheBash/PowerAttack/GrenadebuttonwhileinWorkshopModeonitemsthatyoudonothaveallthematerialsthis
enablesyoutoTagthemforsearchingforoutinthewasteland,whichaddsasmallmagnifyingglassnexttotheitemname.
Whilehavinganobjectselectedthateitherprovidesorrequireselectricity,usetheJumpbuttontocreateWiretojointhetwo
objectstogether.
UsePowerPylonsunderthePower>Connectors&SwitchesmenutoextendWirefromGeneratorstodesiredlocations
outsideofbuildings,ortoadddistancewhenyoucanonlygosofarwithoneWire.
UsePowerConduitorSwitchesunderthePower>Connectors&SwitchesmenutojoinWiretobuildingstogivethempower
walls,ceilings,andfloorswithinseveralfeetoftheConduitorSwitchwillnowhavepower,butyouwillhavetojoinanother
PowerConduitorSwitchtoextendtherange.
WhenbuildinginanareathatyouthinkSHOULDbeokaytobuildin,besurethatyou'vedoublecheckedtheareaforrugs
andsmalleritemsthatneedtobescrappedbeforeyoucanplaceitems.
BuildaDoghouse(ormoveanexistingone,thenscraptherestintheSettlement)soyouhaveaneasiertimefinding
Dogmeat.
BuildaBobbleheadStandsoyoucandropthemoffthereandgetthemoutofyourinventory!

SettlementLocations

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
OZ
01
SH
TB
CO
02
RR
03
AF
04
GN
TS
05
SD
KL
06
07
ST
CV TF
FF
08
09
CC
10
GG
CM
11
BH
12
NB
13
OS
BA
14
15
HA
16
HP
17
18

19
20
21
22
23
24
25
26
27

TC
ET

JP

SI
WH

SP

MC

19
20
21
22
23
24
25
26
27

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
XAxisLefttoRight
YAxisToptoBottom
Settlement
Sanctuary
SH
Hills
RedRocket
RR
TruckStop
AF
BA
BH
CV
ET
FF
GG
HP
SI

Abernathy
Farm
BostonAirport
BunkerHill
Covenant
EgretTours
Marina
FinchFarm
Graygarden
HomePlate
Spectacle
Island

County
Crossing
Greentop
GN
Nursery
Nordhagen
NB
Beach
Oberland
OS
Station
Somerville
SP
Place
TB TenpinesBluff
TS TheSlog
Warwick
WH
Homestead
CC

Coastal
Cottage
CM CroupManor
Hangman's
HA
Alley
JP JamaicaPlain
Kingsport
KL
Lighthouse
Murkwater
MC Construction
Site
Outpost
OZ
Zimonja
Starlight
SD
DriveIn
Sunshine
ST
TidingsCoop
Taffington
TF Boathouse
CO

TC TheCastle

X Y

Notes

04 03
DiscoveredatthestartofthegameduringOutofTime.
05 04
04 05 CompleteReturningtheFavororkilleveryoneandtakeitover.
19 14 CompleteShadowofSteel.
16 12 CompleteTheBattleofBunkerHillwhilealliedwiththeRailroad.
13 08 DiscoverCovenant,theneithercompleteHumanErrororkilleveryoneandtakeitover.
DiscovertheMarina,thentalktoPhyllisDaily.EitherconvincehertojointheMinutemen,orreadher
10 21
entriesintheterminalupstairs,thentalktohertogaincontrolofthesettlement.Orkillherandtakeitover.
20 08 CompleteOutoftheFireorkilleveryoneandtakeitover.
08 11 CompleteTroubledWatersorkilleveryoneandtakeitover.
12 17 TalktotheladyintheMayor'sofficeandpurchaseitfor2000Caps.
24 21
18 10
17 05
21 13
08 14 DiscoveraspartofaMisc.MinutemenQuest,thenfulfilltherequest.
09 25
11 02
20 05
21 23
22 02
25 11
11 16
15 21
25 6
14 25
12 01
09 06
03 09
14 08
19 19

DiscoveronyourownoraspartofaMinutemenQuestandclearouttheenemies.

WorkshopMode(Building)

Special
Structures
Furniture
Decorations
Power
Defense
Resources
Stores
Crafting
Special

Theseitemsaretriggeredbyquests.
ArtilleryPiece
Section:Special
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:6Defense
BuildWith:4Oil,4Screw,6Gear,5Spring,16Steel,4Concrete,4Wood
Notes:UseArtillerySmokeGrenadestocallinartillerystrikesonyourenemies.(UnlockedbycompletingtheMinutemen
Quest"OldGuns".)
ControlConsole
Section:Special
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:
BuildWith:2Rubber,3Copper,5Steel,1BiometricScanner
Notes:WirethisintothesamepowergridastheBeamEmitter.(UnlockedbyhavingoneofthefactionslookatyourSignal
InterceptorPlansduringtheQuest"TheMolecularLevel".)
MamaMurphy'sChair
Section:Special
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:4Wood,3Cloth,1Steel
Notes:BuildthischairforMamaMurphy.(UnlockedbytalkingwithMamaMurphyatSanctuaryaftercompleting"When
FreedomCalls".)
MolecularBeamEmitter
Section:Special
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,20
Produces:
BuildWith:2Rubber,10Steel,5Copper,1MilitaryGradeCircuitBoard,3Circuitry
Notes:SnapthisinplaceovertheReflectorPlatform.(UnlockedbyhavingoneofthefactionslookatyourSignalInterceptor
PlansduringtheQuest"TheMolecularLevel".)
ReflectorPlatform
Section:Special
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:10Aluminum,3Circuitry,5Steel
Notes:WirethisintothesamepowergridastheBeamEmitter.(UnlockedbyhavingoneofthefactionslookatyourSignal
InterceptorPlansduringtheQuest"TheMolecularLevel".)
RelayDish
Section:Special

RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,5
Produces:
BuildWith:3Copper,3Steel,6Cloth,3Gold
Notes:WirethisintothesamepowergridastheBeamEmitter.(UnlockedbyhavingoneofthefactionslookatyourSignal
InterceptorPlansduringtheQuest"TheMolecularLevel".)

Structures

FloorandRoof(Wood1)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,10Steel
Notes:
FloorandRoof(Wood2)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,10Steel
Notes:
WallandRoof(Wood1)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,10Steel
Notes:
Hallway(Wood)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,10Steel
Notes:
HallwayEnd(Wood)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:14Wood,10Steel
Notes:
Corner(Wood1)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:15Wood,12Steel
Notes:
WallandRoof(Wood2)
Section:Structures>Wood>Prefabs

RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:16Wood,10Steel
Notes:
Corner(Wood2)
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:20Wood,15Steel
Notes:
SmallShack
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:30Wood,20Steel
Notes:
LargeShack
Section:Structures>Wood>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:40Wood,20Steel
Notes:

ShackFloor1
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,2Steel
Notes:
ShackFloor2
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,2Steel
Notes:
ShackFoundation1
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,3Concrete
Notes:
ShackFoundation2
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,3Steel
Notes:

ShackStairwell
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,3Steel
Notes:
ShackUpperFloor
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,2Steel
Notes:
FloorSmall1
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
FloorSmall2
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
FloorSmall3
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
FloorSmall4
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
FloorSmall5
Section:Structures>Wood>Floors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:

ShackWall
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No

RequiresElectricity:No
Produces:
BuildWith:3Wood,4Steel
Notes:
ShackWallDoorway
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,3Steel
Notes:
ShackWallOuterCap
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,9Steel
Notes:
ShackWallCorner1
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Wood,8Steel
Notes:
ShackWallCorner2
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,8Steel
Notes:
ShackWallCorner3
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,3Steel
Notes:
ShackWallandRoof1
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:
Notes:
ShackWallandRoof2
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,4Steel,2Cloth
Notes:
Wall(Wood1)

Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,5Steel
Notes:
Wall(Wood2)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,5Steel
Notes:
Wall(Wood3)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,9Steel
Notes:
Wall(Wood4)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,9Steel
Notes:
Wall(Wood5)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,5Steel
Notes:
Wall(Wood6)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,5Steel
Notes:
Wall(Wood7)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,5Steel
Notes:
Wall(Wood8)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,9Steel
Notes:

WallCorner(Wood1)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,3Steel
Notes:
WallCorner(Wood2)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel
Notes:
WallCorner(Wood3)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel
Notes:
WallCorner(Wood4)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel
Notes:
WallCorner(Wood5)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,3Steel
Notes:
WallCorner(Wood6)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,3Steel
Notes:
WallEnd1
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
WallEnd2
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:

BuildWith:4Wood,1Steel
Notes:
WallSmall(Wood1)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,2Steel
Notes:
WallSmall(Wood2)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,2Steel
Notes:
WallSmall(Wood3)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,2Steel
Notes:
WallSmall(Wood4)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,9Steel
Notes:
WallSmall(Wood5)
Section:Structures>Wood>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,9Steel
Notes:

ShackRoof(Wood1)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,6Steel
Notes:
ShackRoof(Wood2)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,6Steel
Notes:
ShackRoof(Wood3)

Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,5Cloth,2Steel
Notes:
ShackRoof(Wood4)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,6Steel
Notes:
ShackRoof(Wood5)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,6Steel
Notes:
ShackRoof(Wood6)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,6Steel
Notes:
ShackRoof(Wood7)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,6Cloth,2Steel
Notes:
ShackRoof(Wood8)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,6Steel
Notes:
ShackRoof(Wood9)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,6Steel
Notes:
ShackRoof(Wood10)
Section:Structures>Wood>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,6Steel
Notes:

ShackStairs
Section:Structures>Wood>Stairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:9Wood,2Steel
Notes:
Stairs1
Section:Structures>Wood>Stairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,2Steel
Notes:
Stairs2
Section:Structures>Wood>Stairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,2Steel
Notes:
Stairs3
Section:Structures>Wood>Stairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,2Steel
Notes:

Bridge
Section:Structures>Wood>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,2Steel
Notes:
Railing1
Section:Structures>Wood>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,1Steel
Notes:
Railing2
Section:Structures>Wood>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,1Steel
Notes:
Railing3
Section:Structures>Wood>Miscellaneous
RequiredRank:

RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,1Steel
Notes:
Railing4
Section:Structures>Wood>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,1Steel
Notes:
Railing5
Section:Structures>Wood>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,1Steel
Notes:

Corner(Metal)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:
Notes:
Doorway
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
FloorandRoof(Metal1)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
FloorandRoof(Metal2)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
FloorandRoof(Metal3)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:

Hallway(Metal)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
HallwayEnd(Metal)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
WallandRoof(Metal1)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:12Steel,8Wood
Notes:
WallandRoof(Metal2)
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel,4Wood
Notes:
SmallMetalShack1
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:20Wood,30Steel
Notes:
SmallMetalShack2
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:20Wood,30Steel
Notes:
LargeMetalShack
Section:Structures>Metal>Prefabs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:20Wood,40Steel
Notes:

Wall(Metal1)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No

RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
Wall(Metal2)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
Wall(Metal3)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
Wall(Metal4)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
WallCorner(Metal1)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallCorner(Metal2)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallCorner(Metal3)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallCorner(Metal4)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallCorner(Metal5)

Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallCorner(Metal6)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,8Steel
Notes:
WallDoorway1
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
WallDoorway1
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
WallSmall(Metal1)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel
Notes:
WallSmall(Metal2)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel
Notes:
WallSmall(Metal3)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel
Notes:
WallSmall(Metal4)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel
Notes:

WallSmall(Metal5)
Section:Structures>Metal>Walls
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Steel
Notes:

ShackRoof(Metal1)
Section:Structures>Metal>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:
ShackRoof(Metal2)
Section:Structures>Metal>Roofs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,10Steel
Notes:

Door1
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door2
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door3
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door4
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door5
Section:Structures>Doors
RequiredRank:

RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door6
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door7
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door8
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:
Door9
Section:Structures>Doors
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Steel
Notes:

Gate
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,15Steel
Notes:
JunkFence1
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:15Wood,4Steel
Notes:
JunkFence2
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,9Steel,4Rubber
Notes:

JunkFence3
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel
Notes:
JunkFence4
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel,2Rubber
Notes:
JunkFence5
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel,2Rubber
Notes:
JunkFence6
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,4Steel
Notes:
JunkFence7
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,9Steel,4Rubber
Notes:
JunkFence8
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:15Wood,4Steel
Notes:
JunkFence9
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,6Steel
Notes:
JunkFence10
Section:Structures>Fences>JunkFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:

BuildWith:2Wood,6Steel
Notes:

WireFence1
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood
Notes:
WireFence2
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,2Steel
Notes:
WireFence3
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,4Steel
Notes:
WireFence4
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,4Steel
Notes:
WireFence5
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,2Steel
Notes:
WireFence6
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,4Steel
Notes:
WireFence7
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,2Steel
Notes:
WireFence8

Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood
Notes:
WireFence9
Section:Structures>Fences>WireFence
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel
Notes:

SpikedPole1
Section:Structures>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Steel
Notes:
SpikedPole2
Section:Structures>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Steel,3Skull
Notes:

Furniture

Bed1
Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:4Steel,5Cloth
Notes:
Bed2
Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:4Steel,5Cloth
Notes:
Bed3
Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:4Steel,5Cloth
Notes:
Bed4

Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:4Steel,5Cloth
Notes:
Mattress
Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:6Cloth
Notes:
SleepingBag
Section:Furniture>Beds
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:3Cloth
Notes:

AirplaneSeat1
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Cloth,4Aluminum
Notes:
AirplaneSeat2
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Cloth,5Aluminum
Notes:
AirplaneSeat3
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,3Aluminum
Notes:
Bench1
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel,4Wood
Notes:
Bench2
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,1Steel

Notes:
Chair1
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Leather,4Steel
Notes:
Chair2
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair3
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair4
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair5
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair6
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair7
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair8
Section:Furniture>Chairs
RequiredRank:

RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,2Steel
Notes:
Chair9
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair10
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel,2Cloth,2Plastic
Notes:
Chair11
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel,1Cloth,1Plastic
Notes:
Chair12
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel,2Plastic,2Cloth
Notes:
Chair13
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
Chair14
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,5Cloth,1Steel
Notes:
Chair15
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Plastic
Notes:
Chair16

Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Cloth,5Wood
Notes:
Chair17
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair18
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth,4Steel
Notes:
Chair19
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Couch1
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,9Cloth
Notes:
Couch2
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,7Cloth,2Steel
Notes:
Couch3
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,10Cloth,2Steel
Notes:
Couch4
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood,10Cloth
Notes:

Couch5
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,9Cloth
Notes:
Stool1
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel
Notes:
Stool2
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel
Notes:
Stool3
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,1Wood
Notes:
Stool4
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
Stool5
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Stool6
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel
Notes:
Stool7
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:

BuildWith:5Steel
Notes:
Stool8
Section:Furniture>Chairs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Steel,1Plastic
Notes:

Bureau
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood
Notes:
Cabinet1
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Steel
Notes:
Cabinet2
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Steel
Notes:
Cabinet3
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Steel
Notes:
Cabinet4
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Steel
Notes:
Cabinet5
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Steel
Notes:
Cooler

Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,1Fiberglass
Notes:
Desk1
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Steel
Notes:
Desk2
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,4Wood
Notes:
Dresser1
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,2Steel
Notes:
Dresser2
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,2Steel
Notes:
FileCabinet1
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
FileCabinet2
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
FileCabinet3
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:

FilingCabinet
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,6Wood
Notes:
Footlocker
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,4Wood
Notes:
MetalBox
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Safe
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Spring,10Steel,3Gear
Notes:
SteamerTrunker
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Suitcase
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Steel,2Cloth
Notes:
ToolChest
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Toolbox
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:

BuildWith:2Steel
Notes:
WoodenCrate
Section:Furniture>Containers
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood
Notes:

Bookcase1
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,1Steel
Notes:
Bookcase2
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
MagazineRack1
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Screw,4Steel
Notes:
MagazineRack2
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Screw,4Steel
Notes:
Shelf1
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Shelf2
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:10Wood,3Steel
Notes:
Shelf3

Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:13Wood,4Steel
Notes:
WallShelf1
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel
Notes:
WallShelf2
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel
Notes:
WallShelf3
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood
Notes:
WallShelf4
Section:Furniture>Shelves
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood
Notes:

CoffeeTable1
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
CoffeeTable2
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood
Notes:
EndTable1
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel

Notes:
EndTable2
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
KitchenTable1
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,2Steel
Notes:
KitchenTable2
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,3Steel
Notes:
KitchenTable3
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,3Steel
Notes:
PoolTable
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Cloth,8Wood,2Plastic,1Rubber,2Steel
Notes:
Table1
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Steel
Notes:
Table2
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,1Steel
Notes:
Table3
Section:Furniture>Tables
RequiredRank:

RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
Table4
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
Table5
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,1Steel
Notes:
Table6
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Steel
Notes:
Table7
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
Table8
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
Table9
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,1Steel
Notes:
Table10
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:7Wood,1Steel
Notes:
Table11

Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
Table12
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood
Notes:
Table13
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
Table14
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,2Steel
Notes:
Table15
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,2Steel
Notes:
Table16
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,2Steel
Notes:
Table17
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel
Notes:
Table18
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood
Notes:

WetBar1
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:
WetBar2
Section:Furniture>Tables
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,1Steel
Notes:

Bathtub
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Ceramic,2Steel
Notes:
BobbleheadStand
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Screw,4Steel,3Fiberglass
Notes:
Counter
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Wood,2Steel
Notes:
Ottoman
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Wood,3Cloth,1Steel
Notes:
Television1
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Steel,3Circuitry,2Wood,2Glass,2Aluminum
Notes:
Television2
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No

RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Steel,3Circuitry,3Wood,2Glass,2Aluminum
Notes:
Television3
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Steel,3Circuitry,2Wood,2Glass,2Aluminum
Notes:
Toilet
Section:Furniture>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Ceramic,1Plastic
Notes:

Decorations

FloorMats1
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:
FloorMats2
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:
FloorMats3
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:
FloorMats4
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:
FloorMats5
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No

Produces:
BuildWith:2Cloth,1Rubber
Notes:
FloorMats6
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:
Rug1
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Cloth
Notes:
Rug2
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Cloth
Notes:
Rug3
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Cloth
Notes:
Rug4
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Cloth
Notes:
Rug5
Section:Decorations>FloorCoverings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Cloth
Notes:

InstituteFlag
Section:Decorations>WallDecorations>Flags
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Cloth
Notes:
MinutemenFlag

Section:Decorations>WallDecorations>Flags
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Cloth
Notes:
U.S.Flag
Section:Decorations>WallDecorations>Flags
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Cloth
Notes:

MountedBrahminHeads
Section:Decorations>WallDecorations>MountedCreatures
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Wood,2Cloth,2BrahminSkull
Notes:
MountedMirelurkClaw
Section:Decorations>WallDecorations>MountedCreatures
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Wood,1Cloth,1MirelurkMeat
Notes:
MountedMoleratHead
Section:Decorations>WallDecorations>MountedCreatures
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Wood,1Cloth,1MoleRatMeat,1MoleRatTeeth
Notes:
MountedRadstagHeads
Section:Decorations>WallDecorations>MountedCreatures
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Wood,2Cloth,1RadstagMeat
Notes:

Painting(Pond1)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Lighthouse2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No

Produces:
BuildWith:5Wood
Notes:
Painting(Schooner...oraSailboat?)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:ThereisnoEasterbunny.That'sjustaguyinasuit.
Painting(Kitten1)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Kittens)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Moose)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Field1)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Beach1)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Pond/Trees)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Beach2)

Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Pond2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Farm1)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Farm2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Puppy)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Kitten2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Sailboat)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Farm3)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:

Painting(Lighthouse2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Field2)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:
Painting(Lighthouse3)
Section:Decorations>WallDecorations>Paintings
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Wood
Notes:

Signs(NoSmoking)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Electrical)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Tools)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Women)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Notice)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No

RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Men)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Restrooms)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Plumbing)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Restricted)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Employees)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Signs(Notice!)
Section:Decorations>WallDecorations>Signs
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:

BasketballHoop1
Section:Decorations>WallDecorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:

EatOTronic
Section:Decorations>WallDecorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,2Glass
Notes:

Ashtray
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
BasketballHoop2
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Steel
Notes:
CigaretteMachine
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,1Rubber
Notes:
Crib
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Steel,5Wood,2Cloth
Notes:
Doghouse
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,1Steel
Notes:
IceCooler
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,1Rubber
Notes:
MilkVendingMachine
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No

RequiresElectricity:No
Produces:
BuildWith:4Steel,1Rubber
Notes:
NukaColaMachine
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,1Rubber,2Plastic
Notes:
PottedPlant1
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant2
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant3
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant4
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant5
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant6
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant7

Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
PottedPlant8
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,2Wood
Notes:
Radio1
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Circuitry,2Plastic,1Copper,2Rubber
Notes:TunedtoDiamondCityRadio.
Radio2
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:1Circuitry,2Plastic,1Copper,2Rubber
Notes:
Sign
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,1Rubber
Notes:
TrashBin
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,1Rubber
Notes:
TrashCan
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel
Notes:
Jukebox
Section:Decorations>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:
BuildWith:2Circuitry,2Plastic,2Copper,2Glass,2Steel
Notes:

Power

GeneratorSmall
Section:Power>Generators
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:3Electricity
BuildWith:2Gear,4Steel,2Rubber,2Copper,1Ceramic
Notes:
GeneratorMedium
Section:Power>Generators
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:5Electricity
BuildWith:3Screw,3Gear,7Steel,3Rubber,3Copper,1Ceramic
Notes:
GeneratorLarge
Section:Power>Generators
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:No
Produces:10Electricity
BuildWith:6Gear,5Screw,4Rubber,10Copper,12Aluminum,3NuclearMaterial
Notes:
GeneratorWindmill
Section:Power>Generators
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:3Electricity
BuildWith:15Steel,4Copper,10Aluminum,2Gear
Notes:

PowerPylon
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Copper,2Wood,1Ceramic,1Steel
Notes:
PowerPylonLarge
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:4Copper,3Ceramic,8Steel,1Rubber
Notes:
PowerConduit(Ground)
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Copper,2Ceramic,2Steel
Notes:

PowerConduit(Wall)
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Copper,2Ceramic,2Steel
Notes:
PowerConduit(Ceiling)
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Copper,2Ceramic,2Steel
Notes:
SwitchedPowerPylon
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:3Copper,2Wood,2Steel,1Ceramic,1Rubber
Notes:
SwitchedPowerPylonLarge
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:5Copper,9Steel,3Ceramic,1Rubber
Notes:
Switch
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Steel,1Copper,1Rubber
Notes:
PressurePlate
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:3Copper,3Steel,2Spring
Notes:
LaserTripwire1
Section:Power>Connectors&Switches
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2FiberOptics,4Steel,1Crystal,6FusionCell
Notes:Transmitspowerwhendisarmed.Useaconnectedterminaltoaccessadditionalfunctionality.
LaserTripwire2
Section:Power>Connectors&Switches
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:

BuildWith:2FiberOptics,4Steel,1Crystal,6FusionCell
Notes:Transmitspowerwhendisarmed.Useaconnectedterminaltoaccessadditionalfunctionality.
DelayedOffSwitch
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Copper,2Wood,1Ceramic
Notes:Stopstransmittingpowerafterashortdelay.Useaconnectedterminaltochangethedelay.
DelayedOnSwitch
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Copper,2Wood,1Ceramic
Notes:Transmitspowerafterashortdelay.Useaconnectedterminaltochangethedelay.
IntervalSwitch
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:2Copper,2Wood,1Ceramic
Notes:Switchesonandoffrepeatedly.Useaconnectedterminaltochangetheon/offintervals.
PowerCounter
Section:Power>Connectors&Switches
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Copper,1Wood,1Ceramic,2Steel
Notes:Transmitspowerbrieflyaftercyclingpower10times.Useaconnectedterminaltochangethemaxcount.

Lightbulb
Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Glass,1Copper,2Steel
Notes:
IndustrialWallLight
Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Glass,1Copper,2Steel
Notes:
ConstructionLight
Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,1
Produces:
BuildWith:2Glass,1Copper,4Steel
Notes:
CeilingFan

Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Glass,1Copper,1Gear,1Wood,2Steel
Notes:
Lamp
Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Glass,1Copper,2Steel
Notes:
MirrorBall
Section:Power>Lights
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:6Glass,1Copper,2Steel
Notes:
StrobeLight
Section:Power>Lights
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:
BuildWith:1Glass,1Copper,2Steel,1Circuitry
Notes:

Defense

GuardPost
Section:Defense>GuardPosts
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:2Defense
BuildWith:10Wood,4Steel
Notes:
GuardTower
Section:Defense>GuardPosts
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:2Defense
BuildWith:12Wood,6Steel
Notes:

MachinegunTurret
Section:Defense>Turrets
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:5Defense
BuildWith:8Steel,1Circuitry,2Gear,2Oil
Notes:
HeavyMachinegunTurret

Section:Defense>Turrets
RequiredRank:GunNut1
RequiresSettler:No
RequiresElectricity:No
Produces:8Defense
BuildWith:10Steel,2Circuitry,2Gear,4Oil
Notes:
LaserTurret
Section:Defense>Turrets
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:8Defense
BuildWith:5Aluminum,3Circuitry,3Screw,4FiberOptics,2Gear,2NuclearMaterial,5Steel,3Glass
Notes:
ShotgunTurret
Section:Defense>Turrets
RequiredRank:GunNut1
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:8Defense
BuildWith:4Aluminum,5Circuitry,4Screw,4Gear,5Oil,6Steel
Notes:
Spotlight
Section:Defense>Turrets
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:2Defense
BuildWith:1Circuitry,1Screw,2Gear,6Steel,1Oil,2Glass
Notes:
HeavyLaserTurret
Section:Defense>Turrets
RequiredRank:Science!3
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:12Defense
BuildWith:4Crystal,7Aluminum,4Circuitry,4Screw,4FiberOptics,3Gear,4NuclearMaterial,3Steel
Notes:
MissileTurret
Section:Defense>Turrets
RequiredRank:GunNut3
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:15Defense
BuildWith:6Aluminum,6Circuitry,5Screw,5Gear,6Oil,6Steel
Notes:

TeslaArc
Section:Defense>Traps
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:2Defense
BuildWith:2Steel,3Copper,1Circuitry
Notes:Shootselectricitywhenpoweredup.
RadiationEmitter
Section:Defense>Traps
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:2Defense
BuildWith:2Screw,3NuclearMaterial,2Lead,2Steel

Notes:
FlamethrowerTrap
Section:Defense>Traps
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,0deducted
Produces:3Defense
BuildWith:2Screw,4Rubber,4Aluminum,6Oil
Notes:Shootsflamewhenpoweredup.

Resources

WaterPump
Section:Resources>Water
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:
Notes:Canonlybeplacedindirt.
WaterPurifier
Section:Resources>Water
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,2
Produces:10Water
BuildWith:2Oil,2Ceramic,5Rubber,2Copper,10Steel,2Cloth
Notes:Mustbeplacedinthewater.
WaterPurifierIndustrial
Section:Resources>Water
RequiredRank:Science!1
RequiresSettler:No
RequiresElectricity:Yes,5
Produces:40Water
BuildWith:4Oil,2Ceramic,10Rubber,4Copper,20Steel,4Cloth,6Screw
Notes:Mustbeplacedinthewater

Carrot
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Carrot
Notes:Canonlybeplacedindirt.
Corn1
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Corn
Notes:Canonlybeplacedindirt.
Corn2
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Corn

Notes:Canonlybeplacedindirt.
Gourd
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Gourd
Notes:Canonlybeplacedindirt.
Melon
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Melon
Notes:Canonlybeplacedindirt.
MutfruitPlant
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:1Food
BuildWith:1Mutfruit
Notes:Canonlybeplacedindirt.
Razorgrain1
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Razorgrain
Notes:Canonlybeplacedindirt.
Razorgrain2
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Razorgrain
Notes:Canonlybeplacedindirt.
TatoPlant1
Section:Resources>Food
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:0.5Food
BuildWith:1Tato
Notes:Canonlybeplacedindirt.

ScavengingStation
Section:Resources>Miscellaneous
RequiredRank:
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,3Steel
Notes:Extrascavengingproduction.
BrahminFeedTrough
Section:Resources>Miscellaneous

RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Steel,8Ceramic
Notes:Brahminwilltendtostayneartheirfeedtrough.
Bell
Section:Resources>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,4Steel
Notes:Ringtogathernearbysettlers.
Siren
Section:Resources>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:Yes,1
Produces:
BuildWith:5Copper,9Steel,3Ceramic,1Rubber
Notes:Alertsnearbysettlerstodangerwhentriggered.
FastTravelTarget
Section:Resources>Miscellaneous
RequiredRank:
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:2Cloth,1Rubber
Notes:Only1perlocation.Movesthefasttravelarrivalpoint.

Stores

TradingStand
Section:Stores>Trader
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,300Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
TradingShop
Section:Stores>Trader
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,600Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
TradingEmporium
Section:Stores>Trader
RequiredRank:CapCollector2,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,1500Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.

ArmorStand
Section:Stores>Armor

RequiredRank:ArmorStand,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,500Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.
ArmorShop
Section:Stores>Armor
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,1000Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.
ArmorEmporium
Section:Stores>Armor
RequiredRank:CapCollector2,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,3000Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.

WeaponsStand
Section:Stores>Weapons
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,500Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.
WeaponsShop
Section:Stores>Weapons
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,1000Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.
WeaponsEmporium
Section:Stores>Weapons
RequiredRank:CapCollector2,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,3000Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.

DrinkStand
Section:Stores>FoodandDrink
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,250Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
Bar
Section:Stores>FoodandDrink
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:

BuildWith:5Wood,500Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
Restaurant
Section:Stores>FoodandDrink
RequiredRank:CapCollector2,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,1500Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.

FirstAidStation
Section:Stores>Clinic
RequiredRank:LocalLeader2,Medic1
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,600Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
Clinic
Section:Stores>Clinic
RequiredRank:LocalLeader2,Medic1
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,600Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
SurgeryCenter
Section:Stores>Clinic
RequiredRank:LocalLeader2,Medic1
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,600Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.

ClothingStand
Section:Stores>Clothing
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,200Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
ClothingShop
Section:Stores>Clothing
RequiredRank:LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,400Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.
ClothingEmporium
Section:Stores>Clothing
RequiredRank:CapCollector2,LocalLeader2
RequiresSettler:Yes
RequiresElectricity:No
Produces:
BuildWith:5Wood,1000Bottlecap,3Steel
Notes:Producesincomebasedonthetotalpopulation.Makessettlementshappier.

Crafting

ArmorWorkbench
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,5Gear,4Spring,4Screw,8Aluminum
Notes:
ChemistryStation1
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:8Wood,6Steel,6Glass,3Rubber,4Screw
Notes:
ChemistryStation2
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,6Steel,4Copper,3Rubber,3Screw,4Glass
Notes:
CookingStation1
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:5Steel,3Concrete,3Wood,3Screw
Notes:
CookingStation2
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,3Gear,2Wood,2Screw
Notes:
CookingStove
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Steel,3Gear,2Wood,2Screw
Notes:
PowerArmorStation
Section:Crafting
RequiredRank:LocalLeader2,Armorer1
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:6Gear,4Oil,4Screw,4Plastic,12Aluminum,6Fiberglass,3Circuitry
Notes:
WeaponsWorkbench1
Section:Crafting

RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:4Wood,4Gear,3Screw,7Aluminum,4Rubber
Notes:
WeaponsWorkbench2
Section:Crafting
RequiredRank:LocalLeader2
RequiresSettler:No
RequiresElectricity:No
Produces:
BuildWith:3Wood,3Gear,4Screw,6Aluminum,6Rubber,*+9,
Notes:

Codsworth'sFilthyMouth(SpokenNameList)
HereistheextensivelistofeverynameCodsworthcansay.
(Warning:Language)
Aaliyah
Aaron
Abigail
Abram
Abrams
Adalyn
Adam
Adams
Addison
Adeline
Adrian
Ahn
Aideen
Aiden
Akira
Al
Alaina
Alan
Alana
Alex
Alexander
Alexandra
Alexis
Alice
Allen
Allison
Altman
Alyssa
Amanda
Amelia
Anderson
Andonov
Andrew
Andy
Angel
Angela
Anna
Annabelle
Anthony
Archer
Aria
Arianna
Asdf

Cheng
Fox
Cherise
Fragile
Cherry
Francis
CherryBomb Franke
Chloe
Freeman
Chopper
Frost
Chris
Fuck
Christian
Fucker
Christiane Fuckface
Christopher Furiosa
Church
Fury
Claire
Gabriel
Clara
Gabriella
Clark
Gardiner
Clarke
Gary
Claw
Gavin
Clemens
Gene
Clunk
George
Cobb
Georgia
Cobra
Gerry
Cock
Gianna
Cockerham Gil
Cole
Glen
Colin
Gomez
Collins
Gonzalez
Colton
Goose
Conall
Gordon
Connor
Graber
Cook
Grace
Cooke
Grant
Cooper
Gravato
Cormac
Gray
Corman
Grayson
Cornelius
Greco
Cornett
Green
Corrie
Greene
Corrine
Grey
Corvo
Griffin
Corwin
Grognak
Cory
Gryphon
Cosgrove
Gutierrez
Courtenay Guy
Courtney
Hackman

Kauffman
Kayla
Kaylee
Keira
Kelley
Kelly
Kelvin
Ken
Kennedy
Kenshin
Kevin
Kim
King
Kirk
Knight
Krietz
Kuhlmann
Kurt
Kylie
Lafferty
Lamb
Landon
Lane
Langlois
Laura
Lauren
Laurie
Layla
Lea
Leah
Lederer
Lee
Leo
Leon
Les
Leslie
Levi
Lewis
Li
Liam
Liesegang
Lila
Liliana

Nguyen
Selena
Nicholas
Seljenes
Nico
Serena
Nipple
Seth
Noah
Sex
Nogueira
Sexy
Nolan
Shane
Noonan
Shannon
Nora
Sheiman
Norm
Shen
Norman
Shinji
Normand
Shrike
North
Sidney
Northup
Simmons
Nourmohammadi Singer
Nuclear
Sir
Nuke
Skyler
Olds
Slaughter
Oliver
Slinger
Olivia
Slit
Ollie
Sloan
Olsen
Smirnova
Olson
Smith
Optical
Snake
Orgasmo
Snow
Orin
Snyder
Ortiz
Solo
Owen
Solomon
Owens
Sophia
Pagliarulo
Sophie
Palmer
South
Paris
Southie
Parker
Spade
Parson
Spider
Pat
Spike
Patrick
Splendid
Patty
Spring
Paul
Springsteen
Pely
Stark
Pendleton
Stef
Penelope
Stella
Perez
Steph
Perry
Stephanie

Ash
Asher
Ashford
Ashley
Asimov
Assface
Atkins
Atkinson
Atom
Atomic
Atticus
Aubrey
Audrey
Austin
Autumn
Ava
Avery
Bacon
Badass
Bailey
Baker
Banner
Bannerman
Bannion
Barnes
Barron
Barry
Bash
Bastard
Battosai
Batty
Baudoin
Bell
Bella
Ben
Benjamin
Bennell
Bennett
Bentley
Bery
Bill
Billy
Bilodeau
Black
Blaise
Blake
Blaze
Bob
Bobbi
Bobby
Bogdanove
Bond
Boob
Boobie
Boobies
Boom
Boston
Bowman
Bradley
Braun
Brayden
Brenda
Brenna
Brian

Cox
Coyle
Craig
Crash
Cruz
Cubbison
Cullen
Cummings
Dag
Damien
Dan
Dane
Danger
Daniel
Daniels
Danny
Darrel
Darren
Darryl
Daryl
Dave
David
Davis
Dawson
Deag
Death
Deb
Debbie
Deborah
Deckard
Declan
Deitrick
Delaney
Dell
Dennis
Denton
Deschain
Deth
Diana
Diane
DiAngelo
Diaz
Dick
DiMaggio
Dinolt
DJ
Django
Dom
Domics
Dominguez
Dominic
Don
Donald
Dong
DongJun
Donnie
Donny
Doug
Douglas
Dragon
Draper
Dulany
Dutch
Duvall

Hailey
Lillian
Hall
Lily
Ham
Lincoln
Hamilton
Linda
Hamm
Lionheart
Hammer
Lipari
Hammett
Liz
Hamrick
Logan
Han
London
Hannah
Loner
Hans
Long
Harden
Lopez
Hardi
Losi
Harold
Lucas
Harper
Luce
Harris
Lucy
Harry
Luke
Haschart
Lundin
Hasenbuhler Lupe
Hastings
Lynda
Hawk
Maam
Hawke
Mackenzie
Hazel
Macklin
Henning
Madam
Henry
Madeleine
Herbert
Madelyn
Hicks
Madison
Hill
Makayla
Hines
Mal
Holly
Malcolm
Holmes
Mamba
Hook
Mandy
Hopgood
Mara
Houle
Marcus
Howard
Marge
Hudson
Maria
Hughes
Marie
Humongous Marji
Humungus Marjorie
Hyun
Mark
Ian
Markiepoo
Ilya
Marko
Imperator
Markus
Indiana
Marlowe
Indy
Marsden
Isaac
Martin
Isabella
Martinez
Isabelle
Marty
Isaiah
Mary
Ist
Mason
Istvan
Mateo
J.P.
Matt
Jack
Matthew
Jackson
Matty
Jacob
Max
Jag
Maya
Jake
McCoy
James
McDyer
Jangjoon
McFly
Jasmine
McKay
Jason
McPherson
Jay
Means
Jayce
Megan
Jayden
Meister

Pete
Peter
Peterson
Peyton
Phil
Philip
Phillips
Picard
Plissken
Powell
Preacher
Price
Priest
Prince
Princess
Psycho
Puma
Purkey
Purkeypile
Python
Qin
Quartermain
Quatermass
Queen
Quinn
Rabil
Raf
Rafael
Ramirez
Ramsey
Randal
Randall
Rankin
Rapp
Ray
Raymond
Reagan
Red
Reed
Reese
Rex
Reyes
Reynolds
Ricardo
Richard
Richards
Richardson
Rick
Ricky
Rictus
Riddick
Riley
Ripken
Ripley
River
Rivera
Rob
Robb
Robert
Roberts
Robinson
Rock
Rockatansky
Rocky

Stephen
Sterling
Steve
Steven
Steward
Stewart
Stone
Struthers
Stuart
Sullivan
Summer
Sunshine
Sweetpea
Sydney
Tallahassee
Taylor
Teare
Ted
Teddy
Teitel
Tesla
Tetsuo
Texas
Thomas
Thompson
Thorn
Thorne
Tiana
Tim
Timmy
Timothy
Tit
Tittie
Titties
Toadie
Toast
Todd
Toecutter
Tom
Tommy
Tonon
Tony
Torres
Tracey
Tracy
Treadway
Tresnjak
Trinity
Tristan
Trump
Tuck
Turner
Tyler
Unbreakable
Utting
Valenti
Valentina
Valkyrie
Vargas
Vash
Venkman
Vic
Vicens
Victoria

Brianna
Dylan
Brick
Eagle
Brigner
East
Brock
Ed
Brody
Eddie
Brooklyn
Eddy
Brooks
Edwards
Browder
Elena
Brown
Eli
Browne
Eliana
Bruce
Elijah
Bruckheimer Elizabeth
Bryan
Ella
Bryant
Ellie
Buffy
Elliot
Bulger
Elliott
Bull
Emil
Burgess
Emile
Burke
Emily
Burt
Emma
Butch
Erectus
Butler
Eric
Caden
Erik
Cal
Erin
Caleb
Ernest
Callie
Ernie
Camden
Ethan
Camilla
Eugene
Campbell
Eva
Capable
Evan
Carey
Evans
Carnow
Evelyn
Carofano
Everdeen
Caroline
Everett
Carson
Felipe
Carter
Ferret
Carver
Fifi
Casserly
Finn
Castle
Finster
Catherine
Fiona
Cha
Fisher
Chapin
Flag
Chappy
Flagg
Charles
Flash
Charlie
Flores
Charlotte
Flynn
Chase
Foster

Jeff
Jeffery
Jen
Jenkins
Jennifer
Jeremiah
Jeremy
Jerry
Jerusalem
Jess
Jessica
Jessie
Jet
Jim
Jimmy
Joan
Joe
Joel
Joey
John
Johnson
Jon
Jonathan
Jones
JonPaul
Jordan
Jordyn
Joseph
Josh
Joshua
Josiah
JP
Juan
Julia
Julian
Juliana
Justin
Kaela
Kaelyn
Kaitlyn
Kal
KalEl
Kaneda
Kate
Katharine
Katherine
Katniss

Mejillones Rodriguez
Mia
Roger
Micah
Rogers
Michael
Roland
Michonne Rollins
Miguel
Romanov
Mikami
Romanova
Mike
Romero
Mila
Ron
Miles
Ronald
Miller
Ronnie
Mitchell
Ronny
Mohammed Rook
Molly
Rosa
Monster
Rose
Montana
Ross
Moonves
Roy
Moore
Ruby
Morales
Russell
Morgan
Ryan
Morgue
Sadie
Morpheus Sage
Morris
Salvatore
Muck
Sam
Mudguts
Samantha
Muhammad Sammie
Mulder
Sammy
Muldoon
Samuel
Murphy
Sanchez
Myers
Sanders
Nadia
Sandra
Nancy
Sanjuro
Nanes
Sara
Nardone
Sarah
Nasty
Sarse
Natalia
Savannah
Natalie
Sawyer
Natasha
Scarlett
Nate
Schaefer
Nathan
Scharf
Nathaniel Schram
Nazarov
Schreiber
Neary
Scott
Nelson
Scully
Neo
Sears
Nesmith
Sebastian
Neville

Violet
Vivian
Vlatko
Wagner
Walker
Walton
Wanderer
Ward
Washington
Watson
Watts
Wayne
Webb
Wells
Wes
West
Weyland
Wez
White
Whitey
Wikus
Will
William
Williams
Willy
Wilson
Winter
Wisnewski
Wood
Woodward
Wright
Wyatt
Xavier
Yan
Yojimbo
Yorick
Young
Yutani
Zachary
Zdana
Zed
Zenith
Zetta
Ziggy
Zip
Zoe

ConsoleCommands/Cheats(PCOnly)
Herearealistofcommands(cheats)thatyoucaninputintotheconsole.UsetheItemModifierssectiontofindthecodesneededfor
certainitems.

Note...
Ifyouhappentogetstuckinplaceoronanobject,don'tfeellikeyou're"cheating"tousethetclcommandtobeabletoget
unstuck,aslongasyouturnitrightbackoff.Ifyoudouseitforthat,besureyou'reonnormalgroundandsave,thencompletely
exitandreloadyourgametoavoidfurtherissues.

ConsoleCommands
ItemModifiers
LocationModifiers

ConsoleCommands

=================Command=================
caqs
coc<Cell/LocationModifiers>
cocqasmoke

killall

player.additem<ItemModifiers><quantity>
player.additem0000000f<quantity>
player.additem0000000a<quantity>
player.modav<SPECIALSkillName><number>
player.modavcarryweight<number>
player.placeatme<ItemModifiers>
player.setavspeedmult<number>
player.setlevel<number>
settimescaleto<number>
setgsfJumpHeightMin<number>
sexchange
tai
tcai
tcl
tdetect
tfc
tgm
tim
tm
tmm1

Description
Usethistofinishtheentiregame.BEVERYCAREFULUSINGTHIS!!!You
WILLunlockseveralachievements(mainlystorywiseforeachfaction)by
doingso,andwillprobablycrashyourgamealongtheway.
Takesyoutothespecifiedlocation.
TakesyoutotheDeveloperRoom,whereyoucanpickupeveryiteminthe
game.UsecocsanctuaryexttoreturntoSanctuaryandgofromthere.
Killseverythinginthearea.ForcompanionsandNPCsyoucan'tnormally
kill,theyjustfalltothegroundwithnoHP.NPCsthatyouCANkillwillstillfall
tothegroundfromhere,theyhaveachanceofactuallygettingbackupand
talkingtoyouiftheywerepreviouslyhostile,butifyouwantthemdead,you'll
needtodeliverthekillingblowtofinishthemoff.
Addanitemtoyourinventoryandthenumberofhowmanyyouwant.
AddsthespecifiednumberofBottlecapstoyourinventory.
AddsthespecifiednumberofBobbyPinstoyourinventory.
IncreasesthespecifiedSPECIALskillbythespecifiednumberofpoints.
(Addonpointsonlywillnotletyoulearnperkshigherthanyourbaselevel.
Topermanentlyincreasethem,useplayer.setleveltolevelup.)
Increasesyourcarryingweightbythespecifiednumberofpoints.
Dropthespecifiedmodifiernearby.
Increasesyourrunningspeed.
Setyourcharacter'slevel.
Speedsuporslowsdowntheworldenvironment.(Default=16)
Setthenumberhighertoincreaseyourjumpability.Ifyoudonotusetgmfor
GodModefirst,thelandingwillprobablykillyou.
Changesyourcharactertotheoppositegender.
TurnsAllAIProcessingoff/on.NofriendlyAIwillinteractwithyou.
TurnsAllCombatProcessingoff/on.NohostileAIwillattackyou.
TurnsCollisionoff/on.Usethistogetunstuckand/orwalkthroughanything.
TurnsAIDetectionoff/on.Usethistopickpocketandstealanything.(You
willstillbecaught,justnotimmediatelymurdered.Onceyouturnitoff,they'll
attack.)
Allowsyoutolookanywhereandeverywheresimilartotcl,butthecamera
returnsfocusbacktoyouwhenturnedoff.
Enables/DisablesGodMode.InfiniteHP,AP,andammo,andyoucan'ttake
anyphysicalorRADSdamage.Youcanalsocarryeverythingwithoutbeing
sloweddown.
Enables/DisablesImmortalMode.YourHPdepletes,butyoucan'tactually
die.
TurnsMenusoff/on.Becarefulwhenusingthis!Itmakesallmenus,eventhe
console,disappear!
Allmapmarkers(locations)shown.ThistriggerstheRangerCorps
Achievement.

Cell/LocationModifiers

AbandonedshackExt
AbernathyFarmExt
AbernathyFarmExt02
AndrewStationExt
ArcjetSystemsExt
ArcJetSystemsExt02
AtlanticOfficesExt
AtomatoysCorporateHQExt
AtomatoysFactoryExt
AtomatoysFactoryExt02
AtomatoysFactoryExt03
AtomatoysFactoryExt04
AtomCatsGarageExt
AtomCatsGarageExt01

GlowingSeaPOIJB01b
GlowingSeaPOIJB01c
GlowingSeaPOIJB02
GlowingSeaPOIJB03
GlowingSeaPOIJB04a
GlowingSeaPOIJB04b
GlowingSeaPOIJB04c
GlowingSeaPOIJB04d
GlowingSeaPOIJB05
GlowingSeaPOIJB06
GlowingSeaPOIJS01
GlowingSeaPOIJS02
GlowingSeaPOIRJ01
GlowingSeaPOIRJ02A

PoseidonEnergyExt
PoseidonEnergyExt02
PoseidonEnergyExt03
PoseidonEnergyExt04
PoseidonEnergyTurbineExt
PoseidonEnergyTurbineExt02
PoseidonEnergyTurbineExt03
PoseidonReservoirExt
PostalSquareExt
PrewarSanctuaryExt01
PrewarVault111Ext
ProspectHillExt
ProspectParkExt02
PrydwenHull01Ext

AtomCatsGarageExt02
BackBayCarDealershipExt
BackBayCraterExt
BackBayExt
BackStreetApparelExt
BADTFLregionalofficeExt
BarneysBunkerExt
BarneysBunkerExt02
BarneysBunkerExt03
BarneysBunkerExt04
BeaconHillApartmentsExt01
BeaconHillApartmentsExt02
BeaconHillApartmentsExt03
BeaconHillBostonBugleExt
BeaconHillExt
BeaconHillPlaygroundExt
BeantownBreweryExt
BeantownBreweryExt02
BeantownBreweryExt03
BeantownBreweryExt04
BedfordStationExt
BedfordStationExt02
BedfordStationExt03
BigJohnsSalvageExt
BigJohn'ssalvageExt
BigJohnsSalvageExt02
BigJohnsSalvageExt03
BigJohnsSalvageExt04
BillysHouseExt
BobbisNewPlaceExt
BoSBattleSiteExt
BoSBattleSiteExt02
BoSBattleSiteExt03
BostonAirportExt
BostonAirportExt01
BostonAirportExt02
BostonAirportExt03
BostonAirportExt04
BostonAirportExt05
BostonAirportExt06
BostonAirportExt07
BostonAirportExt08
BostonAirportExt09
BostonAirportExt10
BostonAirportExt11
BostonAirportExt12
BostonAirportExt13
BostonAirportExt14
BostonAirportExt15
BostonAirportExt16
BostonBuglebuildingExt
BostonCommonExt
BostonCommonExt02
BostonCommonExt03
BostonCommonExt04
BostonHarborExt
BostonMayoralShelterExt
BostonPolicerationingsiteExt
BostonPublicLibraryExt
BoylstonClubExt
BreakheartBanksExt
BreakheartBanksExt02
BreakheartBanksExt03
BreakheartBanksExt04
BunkerHillExt

GlowingSeaPOIRJ02B
Qasmoke
GlowingSeaPOIRJ03
QuincyExt
GlowingSeaSentinelSiteExt
QuincypolicestationExt
GNNExt
QuincyQuarriesExt
GNNExt02
QuincyQuarriesExt02
GNNExt03
QuincyQuarriesExt03
GNNExt04
QuincyQuarriesExt04
GNNExt05
QuincyQuarriesExt05
GNNExt06
QuincyRuinsExt
GoodneighborExt
QuincyRuinsExt02
GoodneighborExt02
QuincyRuinsExt03
GoodneighborExt03
QuincyRuinsExt04
GorskiCabinExt
QuincyRuinsExt05
GorskiCabinExt02
QuincyRuinsExt06
GraygardenExt
QuincyRuinsExt07
GraygardenHomesteadExt
RadioTower3SMU81Ext
GreaterMassBloodClinicExt
RangerCabinExt
GreaterMassBloodClinicExt02
ReactorDomesCentralExt
GreenetechGeneticsExt
ReconBunkerThetaExt
GreentopNurseryExt
ReconBunkerThetaExt02
GunnersplazaExt
RedRocket01
GwinnettBreweryExt
RedRocketCaveExt
GwinnettBreweryExt02
RedRocketExt
GwinnettrestaurantExt
RedRocketExt02
HalluciGen,Inc.Ext
ReebMarinaExt
HalluciGenExt
ReebMarinaExt02
Hangman'sAlleyExt
RelayOutpostZimonja
HarbormasterhotelExt
RelayTower01Ext
HardwareTownExt
RelayTower02Ext
HardwareTownExt02
RelayTower03Ext
HaymarketMallExt
RelayTower04Ext
HestersConsumerRoboticsExt
RelayTower05Ext
HestersRoboticsExt
RelayTower06Ext
HomePlateExt
RelayTower0BB915Ext
HopesmarchPentecostalChurchExt RelayTower0DB521Ext
HubCityAutoWreckersExt
RelayTower0SC527Ext
HubCityAutoWreckersExt02
RelayTower1DL109Ext
HubCityAutoWreckersExt03
RevereBeachStationExt
HubCityAutoWreckersExt04
RevereBeachStationExt02
HubrisComicsExt
RevereBeachStationExt03
Hugo'sHoleExt
RevereBeachStationExt04
HydeParkExt
RevereBeachStationExt05
HydeParkExt02
RevereBeachStationExt06
HydeParkExt03
RevereSatelliteArrayExt
HydeParkExt04
RoadsidePinesMotelExt
HydeParkExt05
RoadsidePinesMotelExt02
HydeParkExt06
RoadsidePinesMotelExt03
HydeParkExt07
RoadsidePinesMotelExt04
InstituteBioscience
RoboticsDisposalExt
InstituteExt
RoboticsdisposalgroundExt
InstituteExt03
RoboticsPioneerParkExt
InstituteExt04
RoboticsPioneerParkExt02
InstituteRobotics
RoboticsPioneerParkExt03
IrishPrideIndustriesshipyardExt
RockyCaveExt
IrishPrideShipyardExt
RockyNarrowsParkExt
IvansExt
RockyNarrowsParkExt02
JalbertBrothersDisposalExt
RookfamilyhouseExt
JalbertBrothersDisposalExt02
RottenLandfillExt
JalbertBrothersDisposalExt03
RottenLandfillExt02
JamaicaPlainExt
RR102RickyPOIStart
JamaicaPlainExt02
RR303VertibirdAmbush
JamaicaPlainExt03
SalemExt
JamaicaPlainExt04
SalemExt02
JamaicaPlainExt05
SalemExt03
JamaicaPlainExt06
SanctuaryBasementJahani

BunkerHillExt02

JamaicaPlainExt07

BunkerHillExt03
JamaicaPlainExt08
C.I.T.ruinsExt
JamaicaPlainExt09
CabotHouseExt
KendallHospitalExt
CambridgeCampKendallExt
KingsportLighthouseExt
CambridgeCampusDinerExt
KingsportLighthouseExt02
CambridgeConstructionSiteExt
KingsportLighthouseExt03
CambridgeConstructionSiteExt02 KingsportLighthouseExt04
CambridgeCraterExt
LakeCochituateExt
CambridgeCraterExt02
LakeCochituateExt02
CambridgeExt
LakeCochituateExt03
CambridgeMonsignorPlazaExt
LakeCochituateExt04
CambridgeNorthExt
LakeCochituateExt05
CambridgePDExt
LakeCochituateExt06
CambridgePDExt02
LakeCochituateExt07
CambridgePoliceStationExt
LakeCochituateExt08
CambridgePolymerLabsExt
LakeCochituateExt09
CampuslawofficesExt
LakeCochituateExt10
CapsizedfactoryExt
LakeCochituateExt11
CaveExt
LakeCochituateExt12
CharlestownDrugDenExt
LakeCochituateExt13
CharlestownExt
LakeCochituateExt14
CharlesViewAmphitheaterExt
LakeCochituateExt15
CharlesViewAmphitheaterExt02
LakeCochituateExt16
ChestnutHillockReservoirExt
LakeQuannapowittExt
ChestnutHillockReservoirExt03
LakeQuannapowittExt02
ChestnutHillockReservoirExt04
LakeQuannapowittExt03
CoastalcottageExt
LakeQuannapowittExt04
CoastGuardPierExt
LakeQuannapowittExt05
CoastGuardPierExt02
LakeQuannapowittExt06
CoastGuardPierExt03
LakeQuannapowittExt07
CollegeSquareExt
LakeQuannapowittExt08
CollegeSquareExt02
LakeQuannapowittExt09
CollegeSquareExt03
LakeQuannapowittExt10
CollegiateadministrationbuildingExt LaytonTowersExt
CombatZoneExt
LexingtonapartmentsExt
ConcordCivicAccess01
LexingtonExt
ConcordCivicAccessExt
LexingtonExt02
ConcordExt
LexingtonExt03
ConcordExt02
LexingtonExt04
ConcordExt03
LexingtonExt05
ConcordExt04
LexingtonExt06
ConcordExt04
LibertaliaCaptainsCabinExt
ConcordExt05
LibertaliaExt
ConcordFactory
LibertaliaNorthExt
ConcordMuseum01
LibertaliaSouthExt
ConcordMuseumExt
ListeningPostBravoExt
ConcordMuseumExt02
LonelyChapelExt
ConcordSpeakeasy
LongneckLukowski'sCanneryExt
ConcordSpeakeasyExt
LongneckLukowskisExt
ConcordUndergroundExt
LongneckLukowskisExt02
CorvegaAssemblyPlantExt
LynnpierparkingExt
CorvegaAssemblyPlantExt02
LynnWoodsExt
CorvegaAssemblyPlantExt03
LynnWoodsExt02
CorvegaAssemblyPlantExt04
LynnWoodsExt03
CorvegaAssemblyPlantExt05
MahkraFishpackingExt
CorvegaAssemblyPlantExt06
MahkraFishpackingExt02
CorvegaAssemblyPlantExt07
MahkraFishpackingExt03
CountycrossingExt
MahkraFishpackingExt04
CovenantExt
MahkraFishpackingExt05
CovenantExt02
MaldenCenterExt
CovenantHQExt
MaldenMiddleSchoolExt
CraterHouseExt
MaldenpolicestationExt
CraterHouseExt02
MaldenTownshipExt
CraterHouseExt03
MassachusettsStateHouseExt

SanctuaryExt
SanctuaryExt02
SanctuaryExt03
SanctuaryExt04
SanctuaryExt05
SanctuaryExt06
SanctuaryExt07
SanctuaryExt08
SanctuaryExt09
SanctuaryExt10
SanctuaryRosaHouse
SandyCovesConvalescentHomeExt
SandyCovesHomeExt
SaugusIronWorksExt
SaugusIronworksExt02
SaugusIronworksExt03
SaugusIronworksExt04
ScrapPalaceExt
ScrapPalaceExt02
ScrapPalaceExt03
ScrapPalaceExt04
SentinelsiteExt
ShamrockTaphouseExt
ShawHighSchoolExt
SkylanesFlight1665Ext
SkylanesFlight1981Ext
SkylanesFlightExt
SkylanesFlightExt02
SkylanesFlightExt03
SkylanesFlightExt04
Slocum'sJoeCorporateHQExt
SlocumsJoeHQExt
SomervillePlace02
SomervillePlaceExt
SouthBostonCheckpointExt
SouthBostonExt
SouthBostonExtE
SouthBostonExtN
SouthBostonExtS
SouthBostonExtW
SouthBostonHighSchoolExt
SouthBostonmilitarycheckpointExt
SouthBostonPDExt
SouthBostonPoliceDepartmentExt
SpectacleIslandExt
SpectacleIslandExt02
SpectacleIslandExt03
SpectacleIslandExt04
SpectacleIslandExt05
SpectacleIslandExt06
SpectacleIslandExt07
SpectacleIslandExt08
SpectacleIslandExt09
SpectacleIslandExt10
SpectacleIslandExt11
SpectacleIslandExt12
SpectacleIslandExt13
SpectacleIslandExt14
SpectacleIslandExt15
SpectacleIslandExt16
SpectacleIslandExt17
SpectacleIslandExt18
SpectacleIslandPOIExt02
SSpectacleIslandPOIExt
StarlightDriveInExt

CraterHouseExt04

MassBayMedicalCenterExt

StarlightDriveInExt02

CraterofAtomExt
CrossRoadsExt01
CroupManorExt
CroupManorExt02
CroupManorExt03
CustomHouseTowerExt
CutlerBendExt
CutlerBendExt02
CutlerBendExt03
CutlerBendExt04
CutlerBendExt05
CutlerBendExt06
CutlerBendExt07
D.B.TechnicalHighSchoolExt
DarkHollowPondExt
DarkHollowPondExt02
DartmouthProfessionalBuildingExt
DBTechHighschoolExt
DecayedreactorsiteExt
DecrepitfactoryExt
DiamondCityEntrance
DiamondCityExt
DiamondCityExt01
DiamondCityExt03
DiamondCitymarketExt
DiamondCityOrigin
DiamondCityOutfield01
DiamondCityOutfield02
DiamondCityUpperStands
DiamondCityWall
DiamondCityWhatever
DNPrimeBridge02
DNPrimeBridge03
DrumlinDinerExt
DunwichBorersExt
DunwichBorersExt02
DunwichBorersExt03
DunwichBorersExt04
DunwichBorersExt05
EastBostonPDExt
EastBostonpolicestationExt
EastBostonPreparatorySchoolExt
EastBostonPrepSchoolExt
EastBostonPrepSchoolExt02
EastBostonPrepSchoolExt03
EasyCityDownsExt
EasyCityDownsExt02
EasyCityDownsExt03
EasyCityDownsExt04
EdgeoftheGlowingSeaExt
EgretToursMarinaExt
EgretToursMarinaExt02
ElectricalHobbyist'sclubExt
EsplanadeExt
FairlineHillEstatesExt
FallenSkybridgeExt
Fallon'sdepartmentstoreExt
FaneuilHallExt
Farm05Ext
FederalRationStockpileChurchExt
FederalRationStockpileExt
FederalRationStockpileExt02
Federalsupplycache84NEExt

MassFusionbuildingExt
MassFusioncontainmentshedExt
MassFusionDisposalExt
MassFusionDisposalExt02
MassFusiondisposalsiteExt
MassFusionExt
MassFusionExt02
MassGravelAndSandExt
MassPikeInterchangeExt
MassPikeInterchangeExt02
MassPikeInterchangeExt03
MassPikeInterchangeExt04
MassPikeInterchangeExt05
MassPikeInterchangeExt06
MassPikeTunnelEastExt
MassPikeTunnelWestExt
MedfordMemorialExt
MedfordMemorialhospitalExt
MedicalCentermetroExt
MedTekResearchExt
MedTekResearchExt
MiltonGeneralhospitalExt
MonsignorPlazaExt
MQ106TrackingSite01
MQ106TrackingSite02
MQ106TrackingSite03
MQ106TrackingSite04
MQ106TrackingSite05
MS04NorthyHideout
MS13LatimerAmbush
MurkwaterconstructionsiteExt
MuseumofFreedomExt
MuseumofWitchcraftExt
MysticPinesExt
NahantChapelExt
NahantExt
NahantOceanologicalSocietyExt
NahantOceanSocietyExt
NahantOceanSocietyExt02
NahantOceanSocietyExt03
NahantOceanSocietyExt04
NahantPDExt
NahantSherrif'sDepartmentExt
NahantWharfExt
NatickBanksExt
NatickBanksExt02
NatickExt
NatickPoliceDepartmentExt
NatickPowerPlantExt
NationalguardbarracksExt
NationalguardrecruitmentofficeExt
NationalGuardTrainingYardExt
NeponsetParkExt
NeponsetParkExt02
NeponsetParkExt03
NeponsetParkExt04
NH&MFreightDepotExt
NHMFreightDepotExt
NordhagenbeachExt
NorthEndExt
NorthEndGraveyardExt
NorthEndPOI02Ext
OberlandStation

StarlightDriveInExt03
StarlightDriveInExt04
SuffolkCountyCharterSchoolExt
SuffolkCountyCharterSchoolExt02
SunshineTidingscoopExt
SunshineTidingsExt
SunshineTidingsExt02
SuperDuperMartExt
SuperDuperMartExt
SwansPondExt
Swan'sPondExt
SwitchboardExt
SwitchboardExt02
TaffingtonBoatHouseExt
TenPinesBluff
TenpinesBluffExt
TheaterDistrictExt
TheaterDistrictExt02
TheaterHub360Ext
TheCastleExt
TheCastleExt02
TheCastleExt03
TheCastleExt04
TheCastleExt05
TheCastleExt06
TheCastleExt07
TheCastleExt08
TheFensExt
ThePrydwenExt
TheShamrockTaphouseExt
TheSlogExt
TheSlogExt02
TheSlogExt03
TheSlogExt04
ThicketExcavationsExt
ThicketExcavationsExt02
ThicketExcavationsExt03
ThicketExcavationsExt04
ThicketExcavationsExt05
TiconderogaStationExt
TrinityPlazaExt
TrinityTowerExt
TuckerMemorialBridgeExt
UFOcrashsite01
UniversityPointExt
UniversityPointExt02
UniversityPointExt03
UniversityPointExt04
UniversityPointExt05
UniversityPointExt06
USAFSatelliteExt
USAFSatelliteStationOliviaExt
USSConstitutionExt
USSConstitutionExt02
USSConstitutionExt03
USSConstitutionPostExt
Vault111
Vault111Cryo
Vault111Ext
Vault111Start
Vault114Ext
Vault75Ext
Vault75Ext02

FederalSurveillanceCenterExt
FensSquare
FensstreetsewerExt
FiddlersGreenExt
Fiddler'sGreenTrailerEstatesExt
Financial18Ext
Financial21Ext
Financial22Ext
FinancialDistrictExt
FinancialPostalSquare
FinchFarmExt
ForestGroveMarshExt
ForestGroveMarshExt02
ForestGroveMarshExt03
ForestGroveMarshExt04
ForestGroveMarshExt05
ForestGroveMarshExt06
ForgottenchurchExt
FortHagenExt
FortHagenExt02
FortHagenfillingstationExt
FortHagenSatelliteArrayExt
FortHagenTownshipExt
FortStrongExt
FortStrongExt02
FortStrongExt03
FortStrongExt04
FortStrongExt05
FortStrongExt07
FourLeafFishpackingExt
FourLeafFishpackingExt02
FourLeafFishpackingExt03
FourLeafFishpackingExt04
FourLeaffishpackingplantExt
FraternalPost115Ext
GaragealcoveExt
GardenTerraceExt
GeneralAtomicsFactoryExt
GeneralAtomicsFactoryExt02
GeneralAtomicsGalleriaExt
GeneralAtomicsGalleriaExt02
GeneralAtomicsGalleriaExt03
GeneralAtomicsGalleriaExt04
GeneralAtomicsGalleriaExt05
GibsonPointPierExt
GibsonPointPierExt02
GibsonPointPierExt03
GibsonPointPierExt04
GlowingSeaCrater02
GlowingSeaCrater03
GlowingSeaCrater04
GlowingSeaPOIDB03
GlowingSeaPOIDB04
GlowingSeaPOIDB05
GlowingSeaPOIDB06
GlowingSeaPOIDB07
GlowingSeaPOIDB08
GlowingSeaPOIDB09
GlowingSeaPOIJB01a

ItemModifiers

OberlandStationExt
OldCornerbookstoreExt
OldGranaryburyinggroundExt
OldGulletSinkholeExt
OldNorthChurchExt
OldRoboticsExt
O'NeillfamilymanufacturingExt
OutpostZimonjaExt
ParkStreetstationExt
ParkviewApartmentsExt
ParsonsCreameryExt
ParsonsPOIExt
ParsonsPOIExt02
ParsonsStateExt
ParsonsStateExt02
ParsonsStateExt03
ParsonsStateExt04
ParsonsStateExt05
ParsonsStateExt06
ParsonsStateExt07
ParsonsStateInsaneAsylumExt
PeabodyhouseExt
PickmanGalleryExt
POIJeffB01
POIJeffB02
POIJeffB03
POIJeffB04
POIJeffB05
POIJeffB06
POIJoel01
POIJoel02
POIJoel03
POIJoel04
POIJoel05
POIJoel06
POIJoel07
POIJoel08
POIMCamp02
POIMilitaryBB02
POIMilitaryBB03
POIMilitaryBB04
POIMilitaryBB05
POIMilitaryBB06
POIMilitaryBB06b
POIMilitaryBB07
POIMilitaryBB08
POIMilitaryBB09
POIMilitaryMC02
POIMilitaryMC02b
POIMilitaryMC03
POIMilitaryMC04
POIMilitaryMC05
POIMilitaryMC06
POIMilitaryMC07
POIMilitaryRJ01
POIMilitaryRJ01b
POIPowerArmor03
PolicePrecinct8Ext
PoseidenEnergyTurbine18FExt

Vault81
Vault81Entry
Vault81Ext
Vault81HoldingCell
Vault81Secret
Vault95Ext
Vault95Ext02
VaultTecOfficeExt01
VaultTecOfficeExt02
VaultTecRegionalHQExt
VertibirdwreckageExt
VFTFarBeaconExt
VirgilsLabExt
VitalePumphouseExt
WaldenPondExt
WaldenPondExt02
WaldenPondExt03
WaldenPondExt04
WaldenPondExt05
WarwickHomesteadExt
WarwickHomesteadExt02
WarwickHomesteadExt03
WaterfrontExtE
WaterfrontExtN
WaterfrontExtS
WattzConsumerElectronicsExt
WattzExt01
WaypointEchoExt
WestEverettEstatesExt
WestEverettEstatesExt02
WestEverettEstatesExt03
WestEverettEstatesExt04
WestEverettEstatesExt05
WestEverettEstatesExt06
WestingEstateExt
WestonWaterTreatmentExt
WestonWaterTreatmentExt02
WestonwatertreatmentplantExt
WestRoxburyExt
WestRoxburystationExt
WickedShippingExt
WickedShippingFleetLockupExt
WildwoodCemeteryExt
WildwoodCemeteryExt02
WildwoodCemeteryExt03
WildwoodCemeteryExt04
WildwoodCemeteryExt05
WildwoodCemeteryExt06
WilsonAtomatoysCorporateHQExt
WilsonAtomatoysfactoryExt
WorkhouseExt
WreckofTheFMSNorthernStarExt
WreckoftheFMSNorthernStarExt01
WreckoftheFMSNorthernStarExt02
WreckoftheUSSRiptideExt
WRVRBroadcastCenterExt
WRVRbroadcaststationExt
YangtzeExt

.308Rounds
.308Rounds
.38Rounds
.44Rounds
.45Rounds
.45Rounds
0.44
0.44
10mm
10mm
10mmRounds
10mmRounds
2076WorldSeriesBaseballBat
2mmElectromagneticCartridge
4n1m4L'stestlogs
5.56Rounds
5mmRounds
AToast
AbraxoCleaner
AbraxoCleanerIndustrialGrade
Acid
Adhesive
AdjustableWrench
Agatha'sDress
AgilityBobblehead
AirportEmployeeIDCard
AirshipCaptain'sHat
AlarmClock
AlienBlaster
AlienBlasterRound
Aluminum
AluminumCan
AluminumCanister
AluminumOilCan
AluminumTray
AmontilladoBottle
Anchor
AnchorageVeteran'sFlag
Annika'sLocket
AnnouncementScript
AntiFreezeBottle
AntiqueGlobe
AntiquePocketWatch
AntiqueSilverLocket
AntiqueTableKnife
Antiseptic
Applicator
Arlen'sManifesto
Arlen'sNote
ArmyFatigues
ArmyHelmet
ArtillerySmokeGrenade
Asbestos
Ashtray
AssaultGasMask
AssaultRifle
AssaultronLaser
Associate'sNote
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales

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Live&Love
Live&Love
Live&Love
Live&Love
Live&Love
Live&Love
LockPickingBobblehead
Locket
LogSSGMichaelDaly
LongJohns
LongshoremanOutfit
Lorenzo'sCrown
Lorenzo'sSuit
LuckBobblehead
LuxobrewCoffeePot
MacbethScript
MacCready'sDuster
Machete
MagnifyingGlass
MakeshiftBattery
Marc'sWarning
Margaret'snote
Marlene'sHolotape
MarowskiHeistPhoto
MartyBullfinch'sHolotape
MascotHead
MasonryHammer
MassFusionExecutiveID
MassachusetsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MassachusettsSurgicalJournal
MechanicJumpsuit
MechanicJumpsuit
MedicalGoggles
MedicalLiquidNitrogenDispenser
MedicineBobblehead
MeleeBobblehead
MessageMachineHolotape
MessagetoJack
MetalBucket
MetalChestPiece
MetalHelmet
MetalLeftArm
MetalLeftLeg
MetalRightArm
MetalRightLeg
Microscope
MilitaryAmmoBag
MilitaryCap
MilitaryFatigues
MilitaryGradeDuctTape
MilitaryGradeCircuitBoard
MilitiaHat
MiniNuke
Minigun
Minigun
Minigun
MiningHelmet
MiniNukeBerylliumCap
MiniNukeDetonatorShell

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AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AstoundinglyAwesomeTales
AthleticOutfit
AtomCatsJacketandJeans
AtomicCommand
AugustaReport
AugustaStationLastUpdate
BabyBottle
BabyRattle
BagofCement
BagofFertilizer
Baker'sHolotape
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BakeryTicket
BallisticFiber
BallPeenHammer
BandageScissors
BarterBobblehead
Baseball
BaseballBase
BaseballBat
BaseballCap
BaseballGlove
BaseballGrenade
BaseballUniform
Basketball
Bathrobe
BathroomNote#1
BathroomNote#2
Baton
BatteredClipboard
BatteredFedora
BattlefieldHolotape
BeadedBlazer
Beaker
BeakerStand
BedfordStationRecording
BeerBottle
BehemothBolder
BehemothBolder
Bergman'sPassword
BigGunsBobblehead
Bill'sLetter
BiometricScanner
BioScienceSystemsAccess
BlackInstituteLabCoat
BlackVestandSlacks
BlackbirdReport
BlackRimGlasses
BlacksmithHammer
BlastRadiusBoardGame
BloatflyGland

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000E7B57
000AEC5B
0004D1F3
000C9AD7
00178B52
00059A76
00059A78
0008E736
00144F04
00059A77
00107BD6
00144F03
000DF264
0014A349
00162A81
00162A84
0008C14D
0001F92F
000E5086
000B1DBC
0004D6AE
00059B17
000EC8B6
000D84D6
000211DD
000662A7
0014BBDA
0015B0BA
00178B53
0011A0DC
00154AD3
000787A7
001B350D
000FC100
00189B3A
00125891
001A0B13
0006B165
0002C59E

MiniNukeHemisphereCore
MiniNukeStabilizerFins
MinutemanHat
MinutemanOutfit
MinutemenGeneral'sHat
MinutemenGeneral'sUniform
Missile
MissileLauncher
MoleRatTeeth
MolotovCocktail
Mop
Mortar
Mortar
Mortar
MovingForward
Mr.HandyFuel
Napkin
Nat'sDress
Ness'Lead
NetworkScanner
NewFloralBarrelVase
NewFloralBudVase
NewFloralFlaredVase
NewFloralRoundedVase
NewFloralVaultedVase
NewPowerCables
NewTealBarrelVase
NewTealBudVase
NewTealFlaredVase
NewTealRoundedVase
NewTealVaultedVase
NewToyCar
NewToyTruck
NewWillowBarrelVase
NewWillowBudVase
NewWillowFlaredVase
NewWillowRoundedVase
NewWillowVaultedVase
NewsboyCap
NineBall
Note
Note
Note
NotefromBlackbird
NotefromBrotherHoberman
NotefromEric
NotetoTweez
NuclearMaterial
NucleostrictiveTorsoArmor
NukaColaBottle
NukaGrenade
Nuke
NukeMine
NX42GuidanceChip
OfficeDeskFan
OfficeDuties
OfficeNote
Oil
OilCan
OilCanister
OneBall
OperationWinter'sEnd
OrangeInstituteDivisionHeadCoat
Oslow'sOfficeRecording
OvenMitt

0017A772
0017A774
000316D4
000E517B
001C2216
001C2214
000CABA3
0003F6F8
00034603
0010C3C6
00059AEE
0005DE31
00063B72
00063B73
000A93D0
000B91FF
00027F90
001833C0
0006858B
00136331
000AC91B
000AC917
000AC8EE
000AC8EA
000AC914
00091FD2
000AC918
000AC915
000AC8EC
000AC8E6
000AC909
000FCE2F
0015E8F7
000AC91A
000AC916
000AC8ED
000AC8E8
000AC913
000A740E
0018E4E5
0002FD6D
00031901
001A8E2B
000B26EB
0019CBAE
000E523B
001A7697
00069086
001C0382
0004835A
000E5750
00065DF2
0010A340
0004E3A2
00192D5D
00191670
0002BD3B
001BF732
001C7F23
001AB5ED
0018E4DA
000D4D8E
001B34FD
001BF70A
00060E7B

BloodContract
BloodSac
BloodbugBloodSpray
BloodbugProboscis
Blowtorch
BlueBandana
BlueBattingHelmet
BlueInstituteDivisionHeadCoat
BlueInstituteLabCoat
BluePaint
BlueTableLamp
Blueprints
Board
Bomb
BomberJacket
Bone
BoneCutter
Bonesaw
BOSHood
BOSOfficerUniform
BOSUniform
BostonBugle
BostonShelterGuardUpdate
BostonShelterMayor'sGoodbye
BostonShelterWhereareyou?
BottlecapMine
Bourbon
BourbonBottle
Bowl
BowlerHat
BowlingBall
BowlingPin
BoxofSanFranciscoSunlights
BoxingGlove
BrahminSkull
BreadBox
BreakroomNote#1
BreakroomNote#2
BrianVirgilPersonalLog0176
Broadsider
BrokenFemur
BrokenLamp
BrokenLightBulb
BrokenTibia
Broom
BrotherhoodFatigues
BrotherhoodofSteelHolotag
BrotherhoodofSteelUniform
BrownBottle
BrownFlightHelmet
BunsenBurner
BurgundyBottle
BurntFashionMagazine
BurntGrognakComic
BurntLifestyleMagazine
BurntMantaManComic
BurntTradeMagazine
BurntUnstoppablesComic
ButtercupSales
CafeteriaTray
CageArmor
Cait'sBandolier
CakePan
Camera

000AC5B1
00028A63
00031FB8
00028668
0011DA0F
0017E917
000F6D8C
001B34FA
001A5CFD
0001D95A
0003F8C0
000ED65D
0005C250
0014245D
000E1AF6
000AEC5D
000C9ADE
00059B40
000E1A39
00134294
000DEDEB
0001A4B9
0006A32D
0006A323
0006A330
0010771F
000DEDD9
000DEDDF
00140B1A
000FC104
000DF265
000DF266
00159F0D
0016498F
00059B0C
00046A86
00162A89
00162A8B
000A005E
000FD11B
00188C9A
0007830A
000342BA
00188C9B
0005238F
00169523
000BDA4F
00148B86
000DF222
000D4166
000EC8B8
000DF24D
001956A0
00132977
0019569F
00132974
0019569E
00132979
00118BDC
00059A82
000B2D8E
001921D8
0001A333
00059A83

OverdueBook
P.A.M.DecryptionProgram
PackofCigarettes
PackofDuctTape
PaddedBlueJacket
PaintCan
Paintbrush
PaladinBrandis'Holotag
PaladinBrandis'Holotape
ParkSignIn
Pastor'sVestments
PatchedSuit
PatchedThreePieceSuit
Patriot'sSuicideLetter
PatrolmanSunglasses
PelvisBones
Pen
Pencil
Penny'sLedger
PepperMill
PerceptionBobblehead
PicketFences
PicketFences
PicketFences
PicketFences
PicketFences
Pickman'saPsycho!
Pickman'sCallingCard
Pickman'sCallingCard
Pickman'sThankYouNote
PictureFrame
PiezonucleicLiner
PillarsoftheCommunityFlier
Pincher
Pincher
Pincher
PintGlass
PipBoy
Pipe
PipeBoltAction
PipeRevolver
PipeRevolver
PipeWrench
Pipfall
Plasma
PlasmaCartridge
PlasmaGrenade
PlasmaMine
Plastic
PlasticBowl
PlasticFork
PlasticKnife
PlasticPlate
PlasticPumpkin
PlasticSpoon
Plate
PledgeInitiationInstructions
Plunger
PompadorWig
PompadourWig
PoolCue
PostmanUniform
PowerFist
PowerRelayCoil

000FE257
0014A0E8
0005821A
001C7F1F
000A740B
00059B3B
00060ECF
000B1DBB
000B1DBF
00055E6A
001467A4
000A28D7
000A36BE
00015060
001738AA
00188C9D
00140D99
00059AF8
000E92A8
00020189
00178B5D
00180A36
00184D8B
00184DB7
00185CDD
00185CEE
000727F0
00030050
00152AE6
0015076C
0014DE02
0002CC42
00052502
00092A60
000EDCEA
000EDCEB
0011EB44
0001EE7C
00024F55
0014831A
0005BBA7
0014831B
000D83BF
00072802
00100AE9
0001DBB7
0010A33D
0010A342
0006907F
00060ED9
00059ACB
00060E94
00059AFA
000A8AB1
00059B10
00140B27
001A5861
00059AFB
0004A521
00165602
000FA3E8
00146174
0011B336
00091FDE

Can
Cannonball
CaplessSkull
CaptainDunleavy'sHolotape
CaptainIronsides'Hat
CaravanDetails
CargoHandler'sNote
Carl'sLog
CarlisleTypewriter
CasualOutfit
CasualOutfit
CatBowl
CatsPoetryNightTape1
CatsPoetryNightTape2
CatsPoetryNightTape3
Cauterizer
Ceramic
CeramicBowl
ChainDogCollar
Chalk
ChampionshipBowlingBall
ChampionshipBowlingPin
ChargeCard
CharismaBobblehead
CheckeredShirtandSlacks
ChefHat
ChemistryJar
Chessboard
ChiefEngineer'sLog
ChildofAtomLongRags
ChildUniform
ChineseOfficerSword
Cigar
CigarBox
Cigarette
CigaretteCarton
Circuitry
ClassroomGlobe
ClawHammer
CleanBlackSuit
CleanBlueSuit
CleanBowl
CleanBroom
CleanCakePan
CleanCoffeeCup
CleanCoffeeTin
CleanDogBowl
CleanDrinkingGlass
CleanGlobe
CleanGreySuit
CleanPepperMill
CleanRedPlate
CleanSaltShaker
CleanStripedSuit
CleanTanSuit
CleanTeaKettle
CleanUmbrella
CleanUmbrellaStand
CleanWhitePlate
CleanroomSuit
Cloth
ClothesHanger
ClothingIron
CoastGuardHat
CoffeeCup

0001F909
000FD11C
00188CA3
001BF709
000F6D85
000EECB4
000D8561
00111820
001C88E7
001410EC
00174D2F
00101CB9
000CF69E
000D00A2
000D00AA
00166B2D
000AEC5E
00023C32
0018B210
00140D98
0014DD34
0014DD32
00084AAC
00178B54
0013D65E
000F6D88
00176052
00059AB4
0002225F
000E6F18
0016BFFE
00147BE4
0008E36F
0005821E
00059AB5
0005821C
0006907B
0014DD40
001A0B14
001BDDF8
001BDDF9
00140B31
000E376A
0001A32F
00171947
00020191
000E3772
00140B24
001A7DA5
001BDDFA
00020184
0015CDF6
00020183
001BDDFB
00151E34
00020196
000BA2FD
000BA3F8
0015CDF5
00115AEC
000AEC5F
001BE890
00059ADE
000F6D87
000211C4

PoweredArmorFrame
PoweredArmorFrame
PoweredArmorFrame
PoweredArmorFrameAtomCat
PoweredArmorFrameAtomCat
PoweredArmorFrameAtomCat
PoweredArmorFrameAtomCat
PreservedCigarettePack
PressCap
Preston'sLaserMusket
Prevent
PreWarLamp
PreWarMoney
PriorityKillOrders
PristineDeathclawEgg
PrivateHart'sHolotape
PrivateMurnahan'sHolotape
PropertyofR.Burton
ProSnapCamera
ProtectronHeadLaser
ProtectronHeadLaser
ProtectronHeadLaser
ProtectronOverrideProgram
PrototypeBiometricScanner
PulseGrenade
PulseMine
QuinlanToBeDeleted
Quinlan'sArmor
Rack
RadscorpionStinger
RadstagHideOutfit
RaiderChestPiece
RaiderLeathers
RaiderLeftArm
RaiderLeftLeg
RaiderPowerChestPiece
RaiderPowerHelm
RaiderPowerLeftArm
RaiderPowerLeftLeg
RaiderPowerRightArm
RaiderPowerRightLeg
RaiderReport
RaiderRightArm
RaiderRightLeg
Raider'sAdvice
Raider'sNote
Raidersin<Alias=Dungeon>!
RailroadArmoredCoat
RailroadArmoredCoatMkI
RailroadArmoredCoatMkII
RailroadArmoredCoatMkIII
RailroadArmoredCoatMkIV
RailroadArmoredCoatMkV
RailwayRifle
RailwaySpike
RandolphStationUpdate#1
RandolphStationUpdate#2
RandolphStationUpdate#3
RandolphStationUpdate#4
RandolphStationUpdate#5
RandolphStationUpdate#6
RatPoison
RattySkirt
ReactorCoolant
ReactorCoolantList

0003E577
000B1C09
00140D7B
001909D1
001909D5
001909D6
00198B13
000E3770
000A81AF
00062AA6
0004E700
00078309
00059B02
0014A0E6
00190AE4
001685DD
001BF708
0001F986
001C7F28
000E07C4
00144FAA
00144FAD
01680000
0014DDFA
000FF21F
0010A344
001B447E
00136335
00059AFF
000628ED
00034595
0018E415
0018E3F7
0018E411
0018E40F
00140C57
00140C54
00140C52
00140C55
00140C53
00140C56
000ED4CA
0018E413
0018E40D
001AD774
0002B4BE
00141833
0013BCD1
001BBCB5
001BBCB6
001BBCB7
001BBCB8
001BBCB9
000FE268
000FE269
001846C4
001846C5
001846C6
001846C7
001846C8
001846C9
00060ED8
001B828C
0017BE8B
0017BE80

CoffeePot
CoffeeTin
Collander
CollectibleBaseball
ColonialDuster
ColonialVase
CombatArmorChestPiece
CombatArmorHelmet
CombatArmorLeftArm
CombatArmorLeftLeg
CombatArmorRightArm
CombatArmorRightLeg
CombatKnife
CombatRifle
CombatSentryProtoMKIVHolotape
CombatShotgun
CombinationWrench
ComfyPillow
Concrete
ConnectingRod
ControlSubject'sRecording1/3
ControlSubject'sRecording2/3
ControlSubject'sRecording3/3
Cooke'sNote
CookingOil
CookingPan
CookingPot
Coolant
CoolantCap
Copper
CopperBar
Cork
Corset
CottonYarn
CourserChip
CourserChipData
CourserUniform
CovenantReminder
CovenantSecurityArmor
CoveredSaucePan
CovertSweaterVest
CrackedBowl
CrackedDeathclawEgg
CrackedGlassBowl
CrumpledFedora
Cruz'sHolotape
CryoCell
CryoMine
CryogenicGrenade
Cryolator
Crystal
CrystalLiquorDecanter
CueBall
CuttingBoard
CuttingFluid
DamagedHazmatSuit
DampeningCoil
Danse'sHolotags
David'sHolotape
DawnshireVase
DBTechVarsityUniform
DCGuardHeavyHelmet
DCGuardHelm
DCGuardLeftArmArmor
DCGuardLeftForearm

000211CC
00020194
0011DA11
000E3764
0001F17B
0014DDFB
0011D3C3
0011E2C8
0011D3C7
0011D3C5
0011D3C6
0011D3C4
000913CA
000DF42E
0010B9E3
0014831C
0004D1F6
00060EC8
00106D99
000E1FF7
0019D2EC
0019D2F0
0019D2F1
00044279
00061FA7
00059AEC
00059ABA
000C437F
000E1FF0
0006907C
00100E19
000AEC60
001921D6
00060EC0
0006D0E8
0008575B
0012A332
000E92A4
00156C0D
0003D3A8
0009AC97
00023C34
0014F6AC
00023C38
000A28D8
001A7119
0018ABE2
0010C669
000FF21D
00171B2B
0006907D
00059ABA
00059AFC
00059ABC
000657FB
0018B214
00022266
000D10AB
0019229D
0014DDF7
001641F8
000AF0F7
000AF0F6
000AF0F1
000AF0EB

Recorder
RedBandana
RedDress
RedFlightHelmet
RedFrockCoat
RedLeatherTrenchCoat
RedMenace
RedMenace
RedPlate
Red!It'sLily!
Red!SendFood!
ReflexCapacitor
Reginald'sSuit
Reminder
RepairBobblehead
Report
Reporter'sCamera
Reporter'sPen
Reporter'sPencil
ResearchTestTube
ResignationLetter
RestoredDeskFan
RevolutionarySword
Rex'sSuit
RibCage
RibCageandPelvis
RibCageandSpine
Richard'sNote
RightArmBones
RightFootBones
RightHandBones
RightLegBones
RingStand
Ripper
RoadGoggles
RoadLeathers
RoadLeathers
RoadLeathers
RobCoDefragmenter
RobCoFun
RobCoFun
RobCoFun
RobCoFun
RolledBostonBugle
RollingPin
Rubber
RumBottle
Runaway'sHolotape
RupturedHalluciGenGasCanister
Russell'snote
Ryder'sHolotape
SackHood
SackHoodwithHoses
SackHoodwithStraps
SAFEReport
Sal'sHolotape
SaltShaker
SanFranciscoSunlights
SanFranciscoSunlights
SaucePan
SaucePanLid
Saucer
Saw
Saw
Saw

0013FF87
0009C05B
000FD9A8
0004322C
00116806
0009F252
000E5082
000E5082
00165327
001BEAE1
001BEAE0
000C30E0
000F15D0
0011A00A
00178B5E
000F0DD9
0014DD48
0014DDAF
0014DDBD
00059B16
00118B17
000F15BF
00143AB5
000F15D2
00188C98
000347E7
000347E6
000C97CC
000347E8
000347EA
000347E2
000347E4
000EC8B3
000FA2F6
000A81B0
0004A53B
000AF0E2
000BB16F
000E5081
00184DA1
00184DB2
00184DC4
001C1418
000286F5
00142FAB
00106D98
0014A138
00107798
0016D041
001A5857
001A711A
0018E417
0018E419
0018E41B
000ED4C9
000E9BC3
0002018A
0014586C
00154AB2
0003D3A6
0003D3A7
0019269B
00092A61
000EDCEC
000EDCED

DCGuardLeftShoulder
DCGuardRightArmArmor
DCGuardRightForearm
DCGuardRightShoulder
DCGuardUmpire'sPads
Deacon'sRecallCode
DeadDropNote
DearDetective1
DearDetective2
DearDetective3
DearDetective4
DeathclawGauntlet
DeathclawHand
DeathclawHide
DeepRangeTransmitter
DeflatedKickball
DeliveredBostonBugle
Deliverer
DerbyWinningToyCar
DeskFan
DesktopPictureFrame
Det.McDonnell'sHolotape
Det.Perry'sHolotape
DetectiveCaseFile
DiaryPage
DinnerFork
DinnerPlate
DirectorBlank
DirtyArmyFatigues
DirtyArmyHelmet
DirtyAshtray
DirtyBlackInstituteLabCoat
DirtyBlackSuit
DirtyBlueInstituteDivisionHeadCoat
DirtyBlueInstituteLabCoat
DirtyBlueSuit
DirtyFedora
DirtyGreenInstituteDivisionHeadCoat
DirtyGreenInstituteLabCoat
DirtyGreySuit
DirtyInstituteDivisionHeadCoat
DirtyInstituteJumper
DirtyInstituteLabCoat
DirtyOrangeInstituteDivisionHeadCoat
DirtyPostmanUniform
DirtyStripedSuit
DirtyTanSuit
DirtyTrenchCoat
DirtyYellowInstituteDivisionHeadCoat
DirtyYellowInstituteLabCoat
DiscardedArcJetWorklog
Dishrag
DogArmor
DogBowl
DogCollar
DogTags
Don'tWorry,Sis
DoubleBarrelShotgun
DoubleBarrelShotgun
DoubleBarrelShotgun
Dr.Forsythe'sNote
DrifterOutfit
DrinkingGlass
DuctTape

000AF0EA
000AF0F2
000AF0EC
000AF0ED
000AF0EE
000F78B8
0019EDE1
0018BA35
0018BA37
0018BA36
0018BA40
000D8576
0002EF67
00034604
00086874
0002D9AC
0014DD94
000DC8E7
0014DD23
0001F905
001A89A2
001A7772
001A7773
001BD154
00000482
00060E93
00060E90
02840000
0019CBB3
0019CBB1
0008E371
001B350C
001BDE04
001B3502
001ACD0C
001BDE05
001223CD
001B3504
001ACD0A
001BDE06
001ACD06
001AB214
001ACD08
001B3506
00146177
001BDE07
00151E30
001223CB
001B3508
001B350B
001BF70B
000A4920
001C32C8
00059A7E
00034602
00060EBF
001BEADE
0005DF30
00062AA4
00092217
001488FF
000B2D8D
00140B22
0004D1F2

Saw
Saw
Saw
Scalpel
ScavengerOutfit
Scavenger'sLead
Scavenger'sList
Scavenger'sNote
Scavenger'sNote
SchoolAnnouncementsOct18th
SchoolAnnouncementsOct20th
SchoolAnnouncementsOct22nd
ScienceBobblehead
ScienceScribe'sArmor
Scissors
Scrapper'sNote
Screw
Screwdriver
ScribeFaris'Holotag
ScribeFaris'Holotape
ScribeHaylen'sPersonalLog
SeaCaptain'sHat
SealedBostonBugle
SealedWonderglue
SecurityHelmet
Sensor
SensorModule
SentinelSiteBlastDoorOverride
SentryBotLeftMinigun
SentryBotRightMinigun
SentryBotLeftRocketLauncher
SentryBotRightRocketLauncher
SequinDress
SergeantLee'sHolotape
Settler'sNote
SevenBall
Sgt.Reise'sHolotape
ShadelessLamp
ShadelessTableLamp
Shaun'sHolotape
Shaun'sHolotape
Sheila'sHolotape
ShemDrowne'sSkull
Shishkebab
ShoppingBasket
ShotGlass
ShotgunShell
ShotgunShell
Shovel
SignalChecklist
SignalInterceptorItemsneeded
SignalInterceptorItemsneeded
SignalInterceptorPlans
SignedBaseball
SignedBaseballCard
SignedCatcher'sMitt
Silver
SilverBowl
SilverFork
SilverHairbrush
SilverLocket
SilverPlate
SilverPocketWatch
SilverShroudCostume

00148B42
00173F02
001AD8CA
00059B43
000732AE
0018AC46
0018AC48
0002B4C2
0018AC47
0014504B
0014505B
00145061
00178B5F
000E44FF
00059B44
0013888E
00069081
0004D1F4
000B1DBA
000B1DBE
001B447F
000F6D89
00140D84
000E3784
00156C0B
00166B31
001ACC8E
0014CCC7
000B0F56
000CFB49
000CFB4D
000B0F58
0011A27B
001685DE
0002B4C1
0018E4E2
001A7771
0003F8C2
0007830B
00172349
001AC2A3
000F739F
00147D5D
000FA2FB
00090E5E
00059B0A
0001F673
00245D68
000822CB
0014F73C
00069011
001A7BB9
0003FC16
0004BAE8
0004BAE9
0004BAEA
000AEC66
00060EDB
00060E8B
0014DDFF
00059B34
00060E91
00060E7D
0002F525

DunwichHugo'sStruggle
DunwichManagement
DunwichTimShoots
Dutchman'sInstructions
EarExaminer
EarlSterlingCaseNotes
EconomyWonderglue
EddieWinterCaseNotes
EddieWinterHolotape0
EddieWinterHolotape1
EddieWinterHolotape2
EddieWinterHolotape3
EddieWinterHolotape4
EddieWinterHolotape5
EddieWinterHolotape6
EddieWinterHolotape7
EddieWinterHolotape8
EddieWinterHolotape9
Edwin'sJournal
EightBall
ElectromagneticActuatorsList
ElevenBall
Emma'sHolotape
Employee011985TPPersonalLog
EmptyBloodPack
EmptyBloodSac
EmptyCan
EmptyCoolant
EmptyFloralBarrelVase
EmptyFloralBudVase
EmptyFloralFlaredVase
EmptyFloralRoundedVase
EmptyFloralVaultedVase
EmptyMilkBottle
EmptyPaintCan
EmptyTealBarrelVase
EmptyTealBudVase
EmptyTealFlaredVase
EmptyTealRoundedVase
EmptyTealVaultedVase
EmptyWillowBarrelVase
EmptyWillowBudVase
EmptyWillowFlaredVase
EmptyWillowRoundedVase
EmptyWillowVaultedVase
EnamelBucket
EnduranceBobblehead
EnergyWeaponsBobblehead
Engineer'sArmor
EnhancedTargetingCard
EsplanadeMissionBrief
EvacuationPlan
ExperimentLogJ32,Day1
ExperimentLogJ32,Day14
ExperimentLogJ32,Day21
ExperimentLogJ32,Day6
ExplorerOutfit
ExplosiveBobblehead
Extinguisher
Eyeglasses
FadedTrenchCoat
FadedTrenchCoat
FadedVisor
FancyHairbrush
FarmhandClothes

0013BF25
SilverShroudCostume
0003450A
0014088D
SilverShroudCostume
000DED27
00140885
SilverShroudCostume
000DED28
0003E055
SilverShroudCostume
000DED29
0013FF44
SilverShroudCostume
000E1A25
0001CAD1
SilverShroudCostume
0014E58B
0006C5AE
SilverShroudHat
0014E58E
00184409
SilverShroudPhoto
0018AC1E
000EBE77
SilverShroudScript
001B8FF9
000EBE78
SilverSubmachineGunProp
0008BB31
000EBE79
SilverTableKnife
00060E8D
000EBE7A
SilverTableSpoon
00060E95
000EBE7B
Silverhand'sNote
00111825
000EBE7C
SixBall
0018E4E0
000EBE7D
Skull
000347E1
000EBE7E
SkullBandana
0017E91D
000EBE7F
SkullCapBone
00188CA2
000D4D93
SkullEyeSocket
00188C9F
0017B487
SkullFaceplate
00188C9E
00059AFE
SkullFragment
00188CA1
0002B4DF SkylanesFlight1665FinalTransmission 0018FA25
0018E4E9
SkylanesFlight1981Recording
000CAB91
0016277B
SkylanesSmugglingManifest
001957B1
0018F163
SkylanesSmugglingManifest
001957B2
0014242A
Sledgehammer
0005DF2E
00028A64
Sledgehammer
000E7AB9
0016D8C9
SleepwalkingNote
0010A346
000C4380
Slocum'sBuzzBitesRecipe
00051388
00061AFE
SmallBabyBottle
001A89A0
00061AFD
SmallCoveredSaucePan
0003D3AB
00061AF3
SmallDinnerPlate
000488DD
00061AF0
SmallGunsBobblehead
00178B60
00061AFB
SmallPictureFrame
001A89A3
0003B55B
SmallPlate
000488DF
00059B3A
SmallSaucePan
0003D3A9
00061ABC
SmallSaucePanLid
0003D3AA
00061ABB
SmallServingPlate
000488DE
00061AB5
SneakBobblehead
00178B61
00061AB1
Soap
0019945F
00061AB6
SonicAttack
000FC3EC
00061AE1
Spanner
00166B32
00061AE0
Spatula
00059B0F
00061ADE
SpeechBobblehead
00178B62
00061AD0
SpikeArmor
000DDB80
00061ADF
Spine
000347ED
0006D140
SpitAttack
0009F24D
00178B55
SpotlightOverrideProgram
001128BC
00178B56
Spring
00069082
000DEDE7
Squire'sUniform
0003FB9F
000E7E71
StarsandStripesBandana
0017E925
001ADD21
StateHouseNote
001B2E19
0018F165
StatusReport
000E8D66
0001B201
Steel
000731A4
0001B203
StewPot
00059A7A
0001B204
StingwingBarb
000628EF
0001B202
Stockton'sHolotape
00112EF8
000732AC
Stogie
00159F0A
00178B57
StoragePassword
000E56FF
0001F8F9
StrawPillow
00060EC7
001C4BE8
StreetUrchinRags
00167A76
000E2E2C
StrengthBobblehead
00178B63
0010C3CA
StripedBandana
0017E924
0012571C
Subject12Baseline
000F36E8
00060ECD
Subject12Debrief
000F36EA
000E5084
Subject12Testing
000F36E9

FashionableGlasses
000FD9AA
FatMan
000BD56F
Father'sLabCoat
0014FBD0
Fatigues
001153D9
FeatherDuster
00196AB9
FeatheredDress
001B5F1B
FederalRationStockpilePassword
000EC357
Femur
00188C99
FeralGhoulsin<Alias=Dungeon>!
00141EA4
Fertilizer
001BF730
FiberOptics
00069087
Fiberglass
000AEC61
FieldScribe'sArmor
000E370E
FieldScribe'sHat
000E3710
FifteenBall
0018E4F1
FindtheSilverShroud
000456FC
FireHydrantBat
000DF621
FishingRod
00059B36
FishingTournamentAd
0001AC10
FiveBall
0018E4DE
Flamer
000E5881
FlamerFuel
000CAC78
FlannelShirtandJeans
00117EB9
FlannelShirtandJeans
001346B7
FlareGun
001025AC
Flask
000EC8AD
FlightDataRecorder
0013A3E0
FlightHelmet
000E1AF8
FlipLighter
00058224
FloralBarrelVase
000AC8E3
FloralBudVase
000AC8E1
FloralFlaredVase
000AC8D9
FloralRoundedVase
000AC8CF
FloralVaultedVase
000AC8E0
FloweryDress
00156D02
FluxSensor
000C30DE
FoldedBostonBugle
0014DD4A
Folder
00140AF0
FoodfortheGrasshopper
00147D58
Fork
00140B29
FormalHat
000FC396
FourBall
0018E4D5
FourLeafFishpackingSecurityPassword 000F9338
FourteenBall
0018E4EF
FragmentationGrenade
000EEBED
FragmentationMine
000E56C2
FriendsoftheLakeMissionLog
000F73A0
FromLucia
00166A6E
FryingPan
0003D3A5
Fugitives'Holotape
000668D2
FumigusBlowtorch
001C7F2B
Fuse
00059ACC
FusionCell
000C1897
FusionCell
00245D69
FusionCore
00075FE4
FusionCoreEjector
000865E9
FusionCoreEjector
000897FF
FusionPulseCharge
00059ACD
GammaGun
000DDB7C
GammaRound
000DF279
GasCanister
00059B33
GasMask
000787D8
GasMaskwithGoggles
001184C1
GasTrapDummy
000001F6
GatlingLaser
000E27BC

SubmachineGun
SubmarinerHat
SubmarinerUniform
SubwayToken
SuicideNote
Sully'sJournal
SummerShorts
Sunglasses
Sunglasses
SuperMutantLetter
SuperMutantsin<Alias=Dungeon>!
SuperSledge
Supermutant'sOrders
SupplyLog
SuprathawAntifreeze
SurgeryReceipt
SurgicalMask
SurgicalScalpel
SurgicalTray
SurveyorOutfit
SuspendersandSlacks
Swan'sNote
SweaterVestandSlacks
Switchblade
Sylvia'sHolotape
SynthChestPiece
SynthComponent
SynthFieldHelmet
SynthHelmet
SynthLeftArm
SynthLeftLeg
SynthRelayGrenade
SynthRightArm
SynthRightLeg
SynthUniform
SynthUniform
Syringer
T45ChestPiece
T45Helm
T45LeftArm
T45LeftLeg
T45RightArm
T45RightLeg
T51ChestPiece
T51Helm
T51LeftArm
T51LeftLeg
T51RightArm
T51RightLeg
T60ChestPiece
T60Helm
T60LeftArm
T60LeftLeg
T60RightArm
T60RightLeg
TableKnife
TableSpoon
TabletopPictureFrame
TabooTattoos
TabooTattoos
TabooTattoos
TabooTattoos
TabooTattoos
TackHammer
TalesofaJunktownJerkyVendor

0015B043
00118865
00118864
00059AEA
001B01C0
0010905C
0014941A
0004A520
000E628A
0011396E
00141E9D
000FF964
00118B22
00166A8F
001C7F31
000347D5
000787DA
000C9ADA
00059AD8
000B3F4C
000FC102
0001B205
000DFFC5
000FDC81
0008C40B
000187974
000CFF74
0018796A
000187976
0018796C
000187972
000589F2
0018796E
000187970
0012B91D
0018AC6E
0014D09E
00154AC2
00154ABF
00154ABD
00154AC0
00154ABE
00154AC1
00140C51
00140C4E
00140C4C
00140C4F
00140C4D
00140C50
00140C42
00140C4A
00140C3D
00140C49
00140C45
00140C3F
00059AE1
00060E96
001A8E0B
00180A2A
00184D9B
00184DA5
00184DC0
00185CE2
001A0B11
00092A63

GaussRifle
Gear
Gears
GeneralAtomicsIDCard
GiddyupButtercup
GiddyupButtercupBackLeg
GiddyupButtercupBody
GiddyupButtercupFrontLeg
GiddyupButtercupHead
GiddyupButtercupToyParts
GildedGrasshopper
Glass
GlassBarrelRedVase
GlassBarrelTealVase
GlassBarrelVase
GlassBowl
GlassBudRedVase
GlassBudTealVase
GlassBudVase
GlassFlaredRedVase
GlassFlaredTealVase
GlassFlaredVase
GlassPitcher
GlassRoundedRedVase
GlassRoundedTealVase
GlassRoundedVase
GlassVaultedRedVase
GlassVaultedTealVase
GlassVaultedVase
Globe
Gold
GoldBar
GoldPlatedFlipLighter
GoldWatch
GoodbyefromH222
GoodbyeLetter
GraduatedCylinder
GrandpaSavoldi'sHat
GrayKnitCap
GreaserJacketandJeans
GreenHood
GreenInstituteDivisionHeadCoat
GreenInstituteLabCoat
GreenRagHat
GreenShirtandCombatBoots
GreenetechTerminalPassword
Griswold'sPoetryCollection
Grognak&TheRubyRuins
GrognakCostume
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
GrognaktheBarbarian
Grognak'sAxe
Gruel'sList
Gunner'sCamoBandana
Gunner'sGreenBandana
Gunner'sNote

000D1EB0
000E1FF9
0006907E
00046D13
00163A12
00163A15
00163A16
00163A14
00163A13
00031AAF
00147D5E
00069085
0005E1B1
0005E1B6
000488B8
00023C36
0005E1B0
0005E1B5
000488BC
0005E1AE
0005E1B3
000488B9
00059AD1
0005E1AD
0005E1B2
000488CC
0005E1AF
0005E1B4
000488BA
001A7DA6
000AEC62
00100E1E
00060E88
00060E7C
000A8C1E
001A67D6
00176050
00122246
000F6D84
0014BF50
000787EC
001B34FC
001A5CFB
000B3F4D
001942D6
0006D0E2
0010FD23
000727FA
001828CC
0008E741
0008E742
0008E743
0008E744
0008E745
0008E746
0008E747
0008E748
0008E749
0008E74A
00183FCD
0016ADB3
0017E922
0017E923
0002B4BF

TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TalesofaJunktownJerkyVendor
TallFlask
TatteredFieldJacket
TatteredRags
TeaKettle
Teacup
Teagan'sArmor
TealBarrelVase
TealBudVase
TealFlaredVase
TealRoundedVase
TealVaultedVase
Teapot
TeddyBear
Telephone
TenBall
TeslaScience
TeslaScience
TeslaScience
TeslaScience
TeslaScience
TeslaScience
TeslaScience
TeslaScience
TeslaScience
Tessa'sHolotape
TestGrenadelauncher
TestTube
TestTubeRack
TheBugleRepertoire
TheGreatDivision
TheMysteriousStranger
TheNewSquirrelTape1
TheNewSquirrelTape2
TheNewSquirrelTape3
TheSyntheticTruth
TheTreasuresofJamaicaPlain
ThermalCoupler
ThinBeaker
ThirteenBall
ThreeBall
Tibia
TinCan
TinkerHeadgear
TireIron
TissueSample
ToClaire
ToMyBigSisterRed
Toaster
Toaster
TollSchedule
Tongs
Toothbrush
Toothpaste
TornJournalPage
TornLetter
TornNote
TorqueRodEnd

00092A64
00092A65
00092A66
00092A67
00092A68
00092A69
00092A6A
000EC8AB
000732B1
0011609B
00020199
00192699
00136166
000AC8CD
000AC8CC
000AC8C8
000AC8C6
000AC8CA
000192697
00059B14
00059B15
0018E4E7
00092A78
00092A79
00092A7A
00092A7B
00092A7C
00092A7D
00092A7E
00092A7F
00092A80
0001D395
000CA0B0
000EAFC1
000EAFBE
00123867
001A8E5C
001C2294
001AC522
001AC524
001AC523
0012CF27
00144ECD
00022265
00176051
0018E4ED
0018E4DC
00188C9C
0001F90A
001832F5
00185D25
000EB2B0
000F3EAC
001BEADF
00059B19
00059B1A
001079AE
001A0B15
00060ECE
00199A88
00111824
000668D1
0001B1FF
000E1FF8

Gunner'sNote
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GunsandBullets
GwinnettAleBottle
GwinnettAleBrewingSubroutines
GwinnettBrewBottle
GwinnettBrewRecipe
GwinnettLagerBottle
GwinnettLagerRecipe
GwinnettPaleAleBottle
GwinnettPilsRecipe
GwinnettPilsnerBottle
GwinnettStoutBottle
GwinnettStoutRecipe
HackSaw
Hadrian'sInvitation
Hairbrush
HalluciGenGasCanister
HalluciGenGasGrenade
HalluciGenMissionBrief
Hammer
Hammer'sHolotape
Handcuffs
HandmadeGun
HapticDrive
HardHat
Harness
HazmatSuit
HeavyDogArmor
Helena'sInstructions
HelmetedCageArmor
HelmetedSpikeArmor
Henri'sInstructions
HiHoney!
HighPoweredMagnet
HighPoweredMicroscope
HobbyClubMessageApr21
HobbyClubMessageMar15
HobbyClubMessageMar28
Hoe
HolotapeInstructions
HomePlate
HomingBeacon
HoodedCleanroomSuit
HoodedRags
HotPlate
HotRodder
HotRodder
HotRodder
Hubcap
HumanJaw
HuntingRifle
HuntingRifle
IchorSac
IndustrialOilCanister
InitiateClarke'sHolotag

000FFF82
00092A83
00092A87
00092A88
00092A89
00092A8A
00092A8B
00092A8C
00092A8D
00092A8E
00092A8F
0011EA9E
00178B20
0011EA9B
00178B1E
0011EA9C
00178B1F
0011EA9D
00178B21
0011EAA0
0011EA9F
00178B22
00173F01
0011181B
00060ECC
000E69AF
000E98E5
000FFF81
001A4AB0
00113993
00059B3F
0014831D
000C30DF
000F6D86
0008158D
000CEAC4
001C32C7
3E+54
000B2D8F
000DDB81
00065320
0004F629
001AB88D
001C61C3
0016FE34
0016FE32
0016FE33
000AF88F
00144E70
0001A4BA
00065DEC
00115AEB
000B3F4E
00059ADB
00180A24
00185CBF
00185CD1
0007E941
00188CA0
0004F46A
0005BBA4
00028A62
001AB5EE
000BDA4E

TotalHack
TotalHack
TotalHack
ToyAlien
ToyCar
ToyRocketship
ToyTruck
TrashbustersAward
TravelingLeatherCoat
Tray
TreasuresInventory
TriTool
TricornHat
TrifoldAmericanFlag
TriggermanBowler
TrilbyHat
Trish'sNote
TShirtandSlacks
TubeFlange
TumblersToday
TumblersToday
TumblersToday
TumblersToday
TumblersToday
Turpentine
TurretOverrideProgram
turret_override.exe
Tuxedo
TVDinnerTray
Tweezers
TwelveBall
TwoBall
Typewriter
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
U.S.CovertOperationsManual
Umbrella
UmbrellaStand
UnarmedBobblehead
UndamagedAbraxoCleaner
UndamagedAmericanFlag
UndamagedBaseballGlove
UndamagedCamera
UndamagedCigarettes
Undershirt&Jeans
UnfilledKickball
UniversityPointCouncilMeeting
UnrustedTinCan
UnscorchedOvenMitt
Unstoppables
Unstoppables
Unstoppables
Unstoppables
Unstoppables
UntarnishedCoffeePot
UntarnishedMetalBucket
UnusedAshtray

00094734
00094735
00094736
00059B2B
00059B1C
00059B2A
0015E8F6
0008CCF9
000732B9
0019DFF3
00144ECE
00166B34
00116808
00059B2E
001BA8DA
000A36C0
0004427A
0014B019
000E1FF6
00092A6D
00092A6F
00092A70
00092A71
00092A72
00059B1E
00108B55
00106E96
000FC395
00059B2C
0013FF41
0018E4EB
00059AFD
00059B20
0008E737
0008E738
0008E739
0008E73A
0008E73B
0008E73C
0008E73D
0008E73E
0008E73F
0008E740
000BA2F8
000BA3F7
00178B64
000E3760
000FCE31
000E3766
000E376C
000E376E
000FFC21
0002D9AB
0008C40A
000F15BB
000FE270
00135F03
00135F04
00135F05
00135F06
00135F07
0019930E
000E377E
000E3762

InitiateClarke'sLog

00166AA6

UnusedEnamelBucket

000E3776

Injector
Institute
Institute
InstituteBeacon
InstituteDivisionHeadCoat
InstituteEMPulseGrenade
InstituteJumper
InstituteLabCoat
InstituteRelayTargetingSequence
IntelligenceBobblehead
InterventionNote
ItemsneededReflectorPlatform
ItemsneededReflectorPlatform
ItemsneededReflectorPlatform
ItemsneededSignalInterceptor
IVBag
JackRockford'sLog
Jacq'sHolotape
Jacq'sNote
Jake'sHolotape
JamaicaPlainFlyer
JamaicaPlainJanitor'sID
JamaicaPlainMayor'sID
JanglesBandana
JanglestheMoonMonkey
JawlessBrahminSkull
JointheRailroad
Josh'sHolotape
JournalScrap
JunkJet
Junkie'sNote
Kellogg'sOutfit
Ken'sInvitation
Kickball
Kid'sBaseballCap
Kid'sDress
Kid'sPajamas
Kid'sShirtandJeans
KitchenScale
Knife
KnightAstlin'sHolotag
KnightAstlin'sHolotape
KnightLucia'sLog
KnightRylan'sHolotag
KnightVarham'sHolotag
KnightCaptainCade'sReport
Knuckles
LaCoiffe
LabBottle
LabCoat
LadiesAuxiliaryTape10
LadiesAuxiliaryTape5
LadiesAuxiliaryTape8
Ladle
Lantern
LargeBabyBottle
LargeBeaker
LargeDinnerPlate
LargePlate
LargeServingPlate
LarvaSpit
Laser
Laser

00166B2E
0005A665
001633CC
00174F8F
001236AD
0018325E
0011E7B8
0011E7B9
0017E1BF
00178B58
00047647
00069012
00156049
001A7BB8
00156048
00142428
0005A7CF
0008C418
0008E59F
0002DA0C
00111816
0014DE03
0005E54A
0017E91C
00147B03
00188B3E
000C45E7
0016277A
00061B0F
000E942B
0002B4C0
001153DB
00111823
000822D3
00167A74
001561D8
0015DBA6
00167A75
000AF8EF
00062AA3
000B1DB9
000B1DBD
00166A6D
000BDCDD
000B1DB8
001B447D
0005524B
0009473E
0017604F
00178B68
0019D2E3
0019D2E9
0019D2E8
00059B11
00096A21
001A899B
00176053
000488DA
000488DC
000488DB
0003175B
0005BBA6
0009983B

UnusedFlipLighter
UpperSkull
UsedOilCan
UshankaHat
UtilityCoveralls
V.114Interview#03
V.114Interview#21
V.114Interview#87
VacuumTube
Vase
Vault101Jumpsuit
Vault111JumpsuitNew
Vault111Jumpsuit
Vault111Jumpsuit
Vault114Jumpsuit
Vault75AdminAccessCard
Vault75LabAccessCard
Vault81Jumpsuit
Vault81SecurityArmor
VaultTecLabCoat
VaultTecSecurityArmor
VaultTecSecurityHelmet
VegetableStarch
VertibirdSignalGrenade
ViewfromtheVault,Part1
ViewfromtheVault,Part1
ViewfromtheVault,Part1
ViewfromtheVault,Part2
ViewfromtheVault,Part2
ViewfromtheVault,Part2
ViewfromtheVault,Part2
ViewfromtheVault,Part3
ViewfromtheVault,Part3
ViewfromtheVault,Part3
Virgil'sLetter
Vodka
VodkaBottle
WakemasterAlarmClock
WalkingCane
Warning
WarwickPumpPart
WarwickPumpPiece
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WastelandSurvivalGuide
WattzFlyer
WeAreDone
WeddingRing
WeddingRing
WelcomeHome!
WeldingGoggles
WeldingHelmet
Wellingham'sRecipe
Wes'Holotape
Whiskey
WhiskeyBottle
WhiteBottle

000E377C
000347EC
0004B273
000F6D83
00039A66
00063505
00063532
00063533
00060AA3
000B1647
000976B3
000976B7
0001EED7
00050781
000976B5
001A58A6
001A58A2
001103A4
00154F10
00068CF3
000821B4
000821B6
000657FE
00056917
000A0783
000A0784
000A0785
000A0786
000A0787
000A0788
000A0789
000A4751
000A4752
000A4753
0014572F
000DF031
000DEDE0
001C9E92
000FDC7D
00118B19
0005927E
0005927A
0008E75E
00135F0A
00135F0D
00135F0E
00185CBA
00185CBD
00185CC4
00185CCA
00185CD8
001AB2ED
000D4D8F
0007C70C
0008925C
000D4D90
000787D9
000DEDE9
001A71E8
001A711B
000DF032
000DEDE1
000DF223

LaserGun
LaserMusket

00148B48
0001DACF

WhitePlate
WickedBusiness

00165326
000F75FD

LastEntry
LateEditionNewspaper
LaunderedBlueDress
LaunderedGreenDress
Launderedloungewear
Launderedloungewear
Lead
LeadPipe
LeagueBowlingPin
Leather
LeatherChestPiece
LeatherCoat
LeatherLeftArm
LeatherLeftLeg
LeatherRightArm
LeatherRightLeg
LeftArmBones
LeftFootBones
LeftHandBones
LeftLegBones
LegalNotice
LeopardPrintBandana
Letter
Letter
Letter
Letter
Letter
Letter
Letter
Letter
Letter
Letterman'sJacketandJeans
Liam'sGlasses
LibertyPrimeLaser
LifePreserver
LightBulb
LightDogArmor
LiquorBottle
LitCigar
LitCigarette
LitStogie
Live&Love
Live&Love

000FA753
000FCDC8
0014D08F
000EECF5
0004A51F
000E6288
000AEC63
000FC9C3
000DF267
000AEC64
0007B9C6
000732B5
0007B9C7
0007B9C4
0007B9C3
0007B9C5
000347E9
000347EB
000347E3
000347E5
0019EDE3
0017E91B
001A97FC
001B01D9
001B01DA
001B01DB
001B01DC
001B01DD
001B01DE
001B01E0
001B01E1
001574C7
001B5B26
00110414
00141DF2
0005A0D3
001B5ACC
000DF221
0008E36E
0008E36D
00159F09
00184DA7
00184DB9

WillowBarrelVase
WillowBudVase
WillowFlaredVase
WillowRoundedVase
WillowVaultedVase
WilsonAtomatoysIDCard
WineBottle
WinterJacketandJeans
Wonderglue
Wood
WoodenBlockB&Y
WoodenBlockI&D
WoodenBlockN&S
WoodenBlockV&F
WoodenPictureFrame
WoodenSoliderToy
WoodenSpoon
WornFedora
WornFedora
WraparoundGoggles
WrappedCap
Wrench
X01Helm
X01LeftArm
X01LeftLeg
X01RightArm
X01RightLeg
X01Torso
Yardstick
YellowFedora
YellowFlightHelmet
YellowInstituteDivisionHeadCoat
YellowInstituteLabCoat
YellowPaint
YellowPlate
YellowTableLamp
YellowTrenchCoat
YellowTrimmedPlate
YouthLeagueBaseball
YouthLeagueGlove
Zeke'sJacketandJeans
ZetaInvaders

000AC8C2
000AC8C1
000AC8BF
000AC8BE
000AC8C0
0002A6FF
000DEDED
00117EB7
00059B25
000731A3
00197502
00059B1D
00197503
00197501
0014DE01
00191E93
000FFE09
000E2E2E
0010C3CC
000536C5
000787DB
0004D1F7
00154AC5
00154AC3
00154AC6
00154AC4
00154AC7
00154AC8
00059B3E
000DF457
00042565
001B34FE
001B350A
0001D95B
00165328
0003F8C1
000DF455
0015CDF7
0014DD17
0014DD1A
0014A0DC
00072803

Trophies/Achievements
ListedbelowarealloftheTrophiesandAchievements.Iftherearen'tanydetailsinthethirdcolumn,thenthereshouldbenothing
specialtodothedescriptionshouldsufficeenoughtoallowyoutoearntheTrophy/Achievement.
Trophy/Achievement
Description
WarNeverChanges EnterTheWasteland
Complete"WhenFreedom
WhenFreedomCalls
Calls"
Complete"Unlikely
UnlikelyValentine
Valentine"
Reunions
Complete"Reunions"
Complete"Dangerous
DangerousMinds
Minds"
Hunter/Hunted
Complete"Hunter/Hunted"
Complete"TheMolecular
TheMolecularLevel
Level"
Complete"TheNuclear
TheNuclearOption
Option"
Institutionalized
Complete"Institutionalized"

Details
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
Automaticallyacquiredthroughthestory.
EarnedbyfinishingthestoryafterallyingwitheithertheMinutemen,the
Railroad,ortheBrotherhood.
CompletethisInstituteonlyquest.

Complete"Mankind
Redefined"
PoweringUp
Complete"PoweringUp"
NuclearFamily
Complete"NuclearFamily"
TheFirstStep
JointheMinutemen
Taking
Complete"Taking
Independence
Independence"
OldGuns
Complete"OldGuns"
JointheBrotherhoodof
SemperInvicta
Steel
BlindBetrayal
Complete"BlindBetrayal"
AdVictoriam
Complete"AdVictoriam"
Tradecraft
JointheRailroad
Underground
Complete"Underground
Undercover
Undercover"
Complete"Rockets'Red
Rockets'RedGlare
Glare"
Sanctuary
Complete"Sanctuary"
Community
Allywith3Settlements
Organizer
ReachMaximumHappiness
BenevolentLeader
inaLargeSettlement
GunForHire
Complete10SideQuests
Complete50Misc.
Mercenary
Objectives
Gather1000Resources
Scavver
UsedForCrafting
What'sYoursIsMine Pick50Locks
RobCo'sWorst
Hack50Terminals
Nightmare
Armedand
Create50WeaponMods
Dangerous
WastelandD.I.Y.
Craft100Items
Recruit5Separate
NeverGoItAlone
Companions
ReachMaximum
Lovable
RelationshipLevelwitha
Companion
FixErUpper
Build100WorkshopItems
FutureRetro
PlayaHolotapeGame
TheHarderTheyFall Kill5GiantCreatures
RangerCorps
Discover100Locations
Print'sNotDead
Read20Magazines
PlacedAGrenadeOrMine
Prankster'sReturn
WhilePickpocketing
Masshole
Kill300People
AnimalControl
Kill300Creatures
MankindRedefined

Homerun!

GetaHomerun

Touchdown!

GetaTouchdown
Collect10VaultTec
Bobbleheads
Collect20VaultTec
Bobbleheads
ReachLevel5

They'reNotDolls...
...They'reAction
Figures
BornSurvivor
Commonwealth
Citizen
Unstoppable
Wanderer
LegendOfThe
Wastes
Preparedforthe
Future
<Platinum>(PS4
Only)

CompletethisInstituteonlyquest.
CompletethisInstituteonlyquest.
EarnedbyfinishingthestoryafterallyingwiththeInstitute.
CompletethisMinutemenonlyquest.
CompletethisMinutemenonlyquest.
CompletethisMinutemenonlyquest.
CompletethisBrotherhoodonlyquest.
CompletethisBrotherhoodonlyquest.
CompletethisBrotherhoodonlyquest.
CompletethisRailroadonlyquest.
CompletethisRailroadonlyquest.
CompletethisRailroadonlyquest.
RebuildSanctuaryaccordingtoSturges'srequests.

TheRedMenaceintheterminalnearthestartofVault111istheeasiestway.

MusthaveaPickpocketlevelof2.
Thisincludesbothenemiesandallies.
RunthebasesintheDiamondCityMarket.HomeisinfrontofPublick
Occurrencesjustheadeastto1st,northto2nd,westto3rd,andsouthback
home.
KillyourselfwithaMiniNuke.
SeetheBobbleheadssection.

ReachLevel10
ReachLevel25
ReachLevel50
DecidetheFateofthe
Commonwealth
EarnallotherTrophies

Finishoneofthefourfactionstorylines.

VersionHistory
v1.80
(December17,2015)
WalkthroughofthemainstorycompleteviatheInstitutefaction.
WalkthroughofthemainstorycompleteviatheRailroadfaction.
WorldMap/FullLocationList,PowerArmor,andSettlements&Buildingsectionswereadded.
SideQuests,SPECIALBobbleheads,PerkBobbleheads,PerkMagazines,Companions,andConsoleCommands/Cheats
(PCOnly)sectionswereupdated.
v1.25
(December02,2015)
InstituteWalkthroughcompleteupthroughaportionof"MassFusion".
Picturesandvideoaddedthroughoutthemainwalkthroughupto"Hunter/Hunted".
SideQuests,Collectibles(SPECIALBobbleheads&PerkBobbleheads),PerkMagazines,andCompanionssectionswere
added.
v1.00
(November18,2015)
WalkthroughofthemainstorycompleteviatheMinutemenfaction.
v0.70
(November17,2015)
WalkthroughcompleteuptotheMinutemenquest"OldGuns".
v0.52
(November13,2015)
Walkthroughcompleteuptoandincludingaportionof"TheMolecularLevel".
ConsoleCommands/Cheats(PCOnly)sectionwasadded.
AddedthenoteintheDiamondCitysectionof"JeweloftheCommonwealth"tounlocktheHomeRun!Trophy/Achievement.
AddedhowtogettheIntelligenceBobbleheadinthe"UnlikelyValentine"section.
AddedthecavebehindtheRedRocketinthe"OutofTime"section.AFusionCorecanbefoundinside.
Addedtiptoequipyourcompanionsinthe"UnlikelyValentine"section.
v0.51
(November10,2015)
Codsworth'sFilthyMouth(SpokenNameList)sectionwasadded.
AddedtheexplorationoftheConcordCivicAccessduring"WhenFreedomCalls".AFusionCorecanbefoundinside.
Minorerrorsfixed.
v0.50
(November9,2015)
Firstrelease!Walkthroughcompleteupthrough"TheGlowingSea".

Thanks
Bigthanksgooutto...
GameFAQs.comforhostingmyFormattedFAQs!
GameFAQsmessageboardusersforsuggestionsandtips!
fireundubhwhouncoveredthelistofvoicesfromCodsworthwithintheVoices.ba2PCfiles!
evildarkscotforthetipregardingPipBoytextcoloring.DoNOTmakeitblack!
KevinT.andMartyN.forthetiponthecavebehindtheRedRocketthatImissed,whereyoucanfindaFusionCore!
KimJ.forthePCconsolecommandsanditemlists!
DustinH.andJackR.fortheBobbleheadlocations!
GameSpotandAlexaRayCorrieaforthearticleongettingstartedonthegame!
GameSpotforsomeofthehidden/hardtodiscoverCompanionlikes/dislikesinfo!

SalerianandzeabzforcorrectionsonrunningintosettlersoutsideofConcord!
bunch1962fornumerousCOClocationsforthePCconsole!
GuapscotchforthePowerArmorlocationmap!
BillW.fortheMagazinelocations!
YOU,thereaderofthisguide,forplayingalong!

Copyright/Disclaimer/Credits
Thisdocumentmaybenotbereproducedunderanycircumstancesexceptforpersonal,privateuse.Itmaynotbeplacedonanyweb
siteorotherwisedistributedpublicly.Useofthisguideonanyotherwebsiteorasapartofanypublicdisplayisstrictlyprohibited,
andaviolationofcopyright.Unauthorizedreproductionanddistributionofthisdocument,oranyportionofit,mayresultinseverecivil
andcriminalpenalties,andwillbeprosecutedtothemaximumextentpossibleunderthelaw.
Alltrademarksandcopyrightscontainedinthisdocumentareownedbytheirrespectivetrademarkandcopyrightholders,eventhose
notexplicitlystatedherein.
ThisdocumentisownedbyCBSInteractiveandwillONLYbeavailableatGameFAQs.com.Ifyoufindanyothersitethathasany
variationofthisdocument,theyDONOThavepermission!Pleasecontactmeandletmeknow.
Copyright2015ABackdatedFutureandCBSInteractive.Allrightsreserved.
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