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NOTE: See Project Instructions for specific requirement for each project

Name(s): Ethan Salzman, Noah Blankinship


Project Description:(5 points)
A one-sentence description of your project
Fight your way through an underground passage, learning about your past as you r
un towards your future.
Special Instructions for running:
- Keyboard keys to move elements?
- Which class to load?

Executive Summary:(10 points)


Two or three paragraph summary of your work
- what functions you implemented - how you approached it
1) We created a random weapons and armor generator, which, by a randomly generat
ed damage value (or damage reduction value) also determines its own name, descri
ption, and weight.
2) We created a system of karma, which affects your backstory. Based on the acti
ons you take, you can gain or lose karma, which at certain points will add to th
e entries found in your journal, telling a different story depending on how good
or evil you act. Through your actions you can end up with four different storie
s as to how you got to where you are.
3) We created a talk command, allowing the player to try and communicate with th
ose around them. Talking with people can provide useful information, but talk to
the wrong people and you may get attacked.
4) We created a simple, deadly, and fast-paced combat system, that can also be c
alled by your enemies, allowing them to attack you, not just react.
- what bugs still exist
1) if you call command trade without a second word it will crash
2)you can get two moldy meats if you find both golds, which makes you able to fe
ed Cerberus twice which gives you an extra 2 karma (hidden stat)
3) Enemies don't stop you from moving forward so you can literally go through th
e game without fighting anything
4) commands equip and e don't work for weapons since they apply to armor first (
the command wield does work for weapons though so its fine)
5) The game doesn t end itself automatically at the end.
- what wasn t done
Project Transcript, screenshots, and/or code desription:(10 points)
Adventure: Copy a transcript of a user's session here
Connect 4: Take a series of screen shots show the progression of play for a play
er, copy them into a document and add description with each shot. You will turn
the word document in with your code.
Other projects: Most projects can be described with either a transcript or set o
f screen shots, come see if you need another method.

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