Professional Documents
Culture Documents
Today I worked on creating video game documents for my Haunted House Game
assignment. I first on my main character for the game.
Her name is Elise, as suggested by Casmira Harrison. Shes a typical teenage girl
with black hair and purple eyes but shell end up in a non-typical situation. I chose
this character for my game because the style of this sprite is more cartoonish and
not as pixelated.
Compared to Elise the other one looks more pixelated and not as real looking even
though both of them are great but for this game I want a more cartoonish look to it.
see is to pick up a lantern and along the way some fuel for the lantern to stay lit so
you can see.
In the center is the starting point which will be a square room with light coming in
from the roof and four locks on four doors. The pencil lines are all walls and paths
thatll take you around the map with red pen lines to show the paths that are
possible to take. The shaded blocks are all rooms that are accessible except for the
doors with locks on them which would require a key to pass through. Throughout
the game there will be some other things to collect, monsters, and things to scare
you.
{
vspd = 0; -Stops moving vertically
}
}
hspd = (keyboard_check(vk_right)-keyboard_check(vk_left))*4; -This checks whether
we are pressing the left or right arrow keys and if so it will move the player 4 pixels
in that direction per second
repeat(abs(hspd)) Checks every pixel for a collision
{
if !place_meeting(x+sign(hspd),y,obj_wall) -If there is no block to our left or right
{
x += sign(hspd); -Add to the x value depending on which way we are going
}
}