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Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal | Roll Average: 11.

3 | Mod Sum: +6

Name:

Occupation:
AC

(9)

HP

(1)
mod

Strength
Agility
Stamina
Personality
Intelligence
Luck

Name:

Marcial

12
10
7
13
13
8

0
0
-1
1
1
-1

Occupation:

Woodcutter

Alignment:
Law
Reflex 0
Fortitude -1
Will 1

Neutral

Chaos

AC

(10)

HP

(1)
mod

Speed 30

Init 0

Equipment
Starting Funds: 13 cp
Bundle of wood
Holy water (1 vial) (25 gp)

Weapons

3 gemas, 15 plata

Handaxe +0 (1d6)

Daga1d4

Notes

Strength
Agility
Stamina
Personality
Intelligence
Luck

12
12
5
7
9
10

0
0
-2
-1
0
0

Dwarven herder

Alignment:
Law
Reflex 0
Fortitude -2
Will -1

Neutral

Speed 20

Chaos
Init 0

Equipment
Starting Funds: 30 cp
Sow
Oil - 1 flask (2 sp)

Weapons
Staff +0 (1d4)

Notes
XP

Lucky Sign: Charmed house (Armor Class) (-1)


Languages: Common, choose 1 more

XP

Lucky Sign: Warrior's arm (Critical hit tables) (0)


Languages: Common, Dwarven
Dwarven ability: Infravision

Name:

Occupation:
4

AC

(11)

HP

(5)
mod

Strength
Agility
Stamina
Personality
Intelligence
Luck

Name:

Flanagan

11
15
16
16
13
11

0
1
2
2
1
0

Occupation:

Smuggler

Alignment:
Law
Reflex 1
Fortitude 2
Will 2
Weapons

Neutral

Chaos
Init 1

Equipment
Starting Funds: 29 cp
Waterproof sack
Mirror - hand-sized (10 gp)

Notes
Languages: Common, choose 1 more

AC

(11)

HP

(1)
mod

Speed 30

Sling +0 (1d4)

Lucky Sign: Pack hunter (Attack/damage rolls for 0-level weapon) (0)

Tommy

Strength
Agility
Stamina
Personality
Intelligence
Luck

14
13
10
7
14
13

1
1
0
-1
1
1

Alignment:
Law
Reflex 1
Fortitude 0
Will -1
Weapons
Staff +1 (1d4+2)

Honda 1d4+2

Notes
XP

Lucky Sign: Born on the battlefield (Damage rolls) (1)


Languages: Common, Halfling, choose 1 more
Halfling ability: Infravision

Halfling dyer

Neutral

Speed 20

Chaos
Init 1

Equipment
Starting Funds: 31 cp
Fabric (3 yards)
Waterskin (5 sp)

60c

2 anillos esmeraldas
2 anillos cofre
Cuerda, Aceite
Antorcha calavera

XP

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