Professional Documents
Culture Documents
IV. Ergonomics
V. Product Design
Product a tangible good that can be offered to a
market that might satisfy a want/need
Service an intangible good that can be offered to a
market that might satisfy a want/need
Product Design the process of creating a new
product/service to be sold by a business or enterprise to
its customers
Different Design Aspects
1. Design for Assembly/Manufacturing
2. Design for Quality/Utility
3. Design for Ergonomics
4. Design for Environment
O Overproduction
W Waiting: Waste of time
N Non-value Adding: Anything that has nothing to do
with the objective
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V. Operations Research
A systematic investigation to reach a conclusion on how
to best perform any significant activity/function.
A mathematical approach that deals with optimization.
Optimization getting the most out of anything;
determining how to perform a function in the most
productive way (most output from minimum input
while achieving a desired result)
Basic components of an operations research model:
1. Decision Variable factors that can be changed
and which we are trying to determine the right
value
2. Objective Function mathematical expression
of the measure being maximized and the
relationship of decision variables
3. Constraint the limitations to how much the
factors can be changed and the reason why we
need to compromise some factors
Game Theory study of strategic decision making;
study of mathematical models of games between
intelligent rational players who fully know what the
other may do
M / M / 1 / FCFS / /
1. INPUT/ARRIVAL PROCESS: the probability
distribution of arrival times of customers
a. M Markovian/Exponential
b. E Erlang
c. D Degenerate
d. G General
2. OUTPUT/SERVICE PROCESS: the probability
distribution of service times of servers
a. M Markovian/Exponential
b. E Erlang
c. D Degenerate
d. G General
3. SERVERS: the number of servers in a service
facility (any counting number)
4. QUEUING DISCIPLINE: the prioritization of
customers in the queuing system
a. FCFS First Come First Served
b. LCFS Last Come First Served
c. SIRO Strictly in Random Order
d. GD General Distribution
5. SYSTEM CAPACITY: the maximum number of
customers that are allowed inside the system
6. CALLING POPULATION: the maximum number
of customers that may enter the system
Contradiction in Queues
Optimize the system by minimizing total waiting cost +
service cost.
Ex. During peak hours in Janni Bee Restaurant,
customers flock in. The manager is deciding how many
counters to open. He collected the following data.
Opening a counter costs Php 3,000 (service cost per
counter).
The average waiting time of customers is indirectly
proportional to the number of counters. If there are n
counters, there is an average waiting time of 30/n
minutes.
Per minute of waiting time, there is a waiting cost
incurred equal to Php 800
Simulation Methodology
1. Capture gather data; determine arrival rate,
service rate, no. of servers, etc.
2. Imitate generate random test data; create
model that has same parameters as real-life