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MCP100 : Introduction to Engineering

Visualization and Communication

Autodesk Files

Part File : .ipt


Inventor Part File
Used to create individual
parts

Assembly File : .iam


Inventor Assembly
Used to assemble parts

Drawing File : .idw or .dwg


Inventor Drawing
Used to detail part, assembly,
and presentation files

Why Autodesk ?

View Cube

Browser Bar

Navigation Bar
Marking Menu

Create a Sketch
2D Sketch

In Sketch Environment 2D Sketch can


be drawn

3D Sketch

In Part modeling Environment 3D Sketch


can be drawn

Sketch Constraints
Dimension Constraints

Length, Width, thickness and diameter.


By changing the value of these dimensions, you
change the size of the sketch object.

Geometrical Constraints

Perpendicular, Parallel, Coincident, Horizontal and


Vertical.
Adding the geometric constraints allows to control the
overall shape of the sketch.
Yellow dot shows the unconstrained geometry while
green dot shows the constrained geometry.

Basic Modeling Features


Extrude : Extruding with Cut and Taper

Extrude
Taper

Extrude : Extruding solids from Open Profiles


Extrude
from Curve

Extrude : Extruding with To

Extrude To

Extrude : Extruding Between

Extrude
Between

Creating Work Features


A work feature is construction geometry used when part geometry is not present to create
new features.
There are three types of work features: work planes, work axes, and work points

A work plane is an infinite construction plane that is parametrically


attached to a feature or features, typically to help you define other
geometry.

Creating Work Planes


Offset from Plane

Creating Work Planes


Mid-plane between Two Planes

Creating Work Planes


Three Points

Creating Work Planes


Tangent to surface and Parallel to Plane

Creating Work Features


Work Axes

A work axis is a construction line of infinite


length that is attached to a part based on the
geometry used to create it.

Work Points

Work points can be created at the intersection of


planes, surfaces, edges, work axes, 2D or 3D
sketch lines, work points, and sketch points, in any
combination.

Autodesk Feature : Revolve


Geometry and Axis of Rotation is required to use revolve feature

Revolve

Autodesk Feature : Revolve


Geometry and Axis of Rotation is required to use revolve feature

Revolve

Creating Fillets

Edge Fillets : These are fillets created based on selected edges.


Face Fillets :These are fillets created between two faces or face sets.
Full Round Fillets : These are fillets that are tangent to three adjacent faces or face sets.

Constant Fillet

Variable Fillet

Setbacks

Fillet : Constant Fillet


Constant
Fillet

Fillet : Variable Fillet


Variable-edge fillets can have multiple radius sizes along the length of the edge.

Variable
Fillet

Fillet : Setbacks
Setbacks define the corner where multiple-edge fillets come together.

Setbacks

Using Coil Feature


Coil feature can be used to create threads.

Coil

Using Split Feature


Split feature can be used to split parts into different parts .

Split

Using Threads Feature


This feature can be used to create the threads.

Thread

Using Bend Feature


Coil feature can be used to bend parts.

Bend

Rectangular Pattern
Rectangular
Pattern

Circular Pattern
Circular
Pattern

Creating Splines
Draw Spline curve by using following equations

Control Vertex

Interpolation

Creating Sweep Profiles


Sweeps require one sketch profile and a second sketched sweep path to create 3D geometry

Sweep

Path and Twist Sweep


Sweeps require one sketch profile and a second sketched sweep path to create 3D geometry

Sweep

Path and Guide rail Sweep

Sweep

Sweep along Edge

Sweep

Using Loft Feature

Loft

How to Design a Boat ?

Using Loft Feature

Loft

Using Mirror Feature

Mirror

Using Patch Feature

Patch

Using Stitch Feature

Stitch

Using Shell Feature

Shell

Using Center Line Loft

Loft

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