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Unnamed 1

None

None

Character Name

Player Name

Deity

Region

Alignment

Fighter 17

Elf / Humanoid

Medium / 5 ft.

6' 0" / 124 lbs.

Low-Light Vision

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

Points

17 (16)
Character Level (CR)
ABILITY NAME

STR

BASE
SCORE

BASE
MOD

1300000 / 1800000 134

Male

EXP/NEXT LEVEL

GENDER

ABILITY
SCORE

ABILITY
MOD

AGE

TEMP
SCORE

TEMP
MOD

WOUNDS/CURRENT HP

HP

14 +2 18 +4

Strength

AC

WIS
Wisdom

23

13 +1 13 +1

BASE

+5
DEX
MODIFIER

TOTAL

12 +1 12 +1

10 + 11 + 1

TOUCH

+5

modifier

17

FLAT

INITIATIVE

Constitution

Intelligence

Walk 30 ft.

TOTAL

CON 12 +1 16 +3
INT

29

armor class

Dexterity

ARMOR
BONUS

MISC
MODIFIER

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL

BASE
SAVE

ABILITY

MAGIC

+16 = +10 + +3

+13 = +5

+
+

+5
+1

MISC

+3

+3

+3

EPIC

+0

+0

+
+

+2

TEMP

+0

+0

+0

Conditional Save Modifiers:

+4 Will vs. fear


+2 vs. enchantment spells and effects

TOTAL

MELEE

BASE ATTACK BONUS

+21/+16/+11/+6

+17/+12/+7/+2

STAT

+4

SIZE

+0

MISC

+0

TEMP

EPIC

attack bonus

RANGED

+22/+17/+12/+7

+17/+12/+7/+2

+5

+0

+21/+16/+11/+6

+17/+12/+7/+2

+4

+0

+0

attack bonus

CMB

attack bonus
BULL
RUSH

OVERRUN

+21/+16/+11/+6

+21

+21

38

38

38

GRAPPLE

TRIP

DISARM

SUNDER

CMB

+21/+16/+11/+6

+21/+16/+11/+6

+21/+16/+11/+6

CMD

38

38

38

TOTAL ATTACK BONUS

UNARMED

1d3+4

*Sword, Bastard +2 (Keen/Vicious)


1H-P
1H-O
2H

DAMAGE

+21/+16/+11/+6

(lethal or nonlethal)

35

-1

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

NATURAL
ARMOR

SIZE

DEFLECTION

ACID
RESIST

To Hit

Dam

+27/+22/+17
+27/+22/+17
+27/+22/+17

1d10+10
1d10+8
1d10+12

HAND

Off-hand

2W-P-(OH)
2W-P-(OL)
2W-OH

CRITICAL

REACH

20/x2

5 ft.

TYPE SIZE

CRITICAL

REACH

17-20/x2

5 ft.

To Hit

Dam

+23/+18/+13
+25/+20/+15
+23/+18/+13

1d10+10
1d10+10
1d10+8

Acrobatics
Appraise
Artistry
Bluff
Climb
Craft (Bows)
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nobility)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim

DODGE

COLD
RESIST

SKILL NAME

+11 = +5

(wisdom)

5
STAT

TOTAL SKILLPOINTS: 51

Charisma

TOTAL

MISS
CHANCE

Light

Encumbrance

SHIELD
BONUS

+0

CHA 12 +1 12 +1
SAVING THROWS

SPEED

DAMAGE REDUCTION

191

hit points

DEX 20 +5 20 +5

SUBDUAL DAMAGE

Morale

ELECT.
RESIST

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

Profane

0
MISC

FIRE
RESIST

MAX RANKS: 17/17

SKILLS
KEY ABILITY

DEX
INT
INT
CHA
STR
INT
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
INT
INT
INT
WIS
CHA
DEX
WIS
DEX
WIS
STR

4
1
1
1
16
5
1
1
1
4
4
1
1
11
6
6
6
3
1
4
1
16
7
3

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

5
1
1
1
4
1
1
1
1
5
5
1
1
1
1
1
1
1
1
5
1
5
1
4

RANKS

+
+

10
1

MISC
MODIFIER

-1

2
3

+
+
+
+

+
+

-1
-1

-1

-1
3
-1

10
5
5
5

12
3

+
+

+
+

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

Special Properties: threat range doubled, +2d6 damage to target, plus 1d6 damage to user
HAND

Longspear

Carried

TYPE SIZE

CRITICAL

REACH

20/x3

10 ft.

CRITICAL

REACH

20/x3

5 ft.

TOTAL ATTACK BONUS

DAMAGE

+23/+18/+13/+8

1d8+8

Special Properties: Extra damage when set against a charging character (pg. 144)

Composite Longbow STR +1

HAND

Carried

TYPE SIZE

(Seeking)

Range: 30 ft.

To Hit: +28/+23/+18/+13

110 ft.

220 ft.

Damage: 1d8+7

330 ft.

440 ft.

550 ft.

TH +27/+22/+17/+12 +25/+20/+15/+10 +23/+18/+13/+8 +21/+16/+11/+6


Dam
1d8+6
1d8+6
1d8+6
1d8+6
660 ft.

TH +17/+12/+7/+2
Dam
1d8+6

+19/+14/+9/+4
1d8+6

770 ft.

880 ft.

990 ft.

1100 ft.

+15/+10/+5/+0
1d8+6

+13/+8/+3/-2
1d8+6

+11/+6/+1/-4
1d8+6

+9/+4/-1/-6
1d8+6

Special Properties: negates any miss chance


*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

*Full Plate +2 (Moderate Fortification)

AC

Heavy +11

MAXDEX

CHECK

SPELL FAILURE

+1

-5

35

+0

50% chance to negate Critical and Sneak Attack bonus damage

*Ring of Protection +1

Character: Unnamed 1
Player:

+1

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on Jun 20, 2016 at 4:27:24 PM

Level:17 (CR:16)
Page 1

HAND

*Gauntlet
1H-P
1H-O
2H

TYPE SIZE

Equipped

To Hit

Dam

+21/+16/+11/+6
+21/+16/+11/+6
+21/+16/+11/+6

1d3+4
1d3+2
1d3+4

2W-P-(OH)
2W-P-(OL)
2W-OH

CRITICAL

REACH

20/x2

5 ft.

M
To Hit

Dam

+17/+12/+7/+2
+19/+14/+9/+4
+19/+14/+9

1d3+4
1d3+4
1d3+2

EQUIPMENT
ITEM

LOCATION
Equipped

Periapt of Wound Closure

QTY
1

WT / COST
0 / 15,000

Automatically becomes stable if hit-points drop below 0 and doubles the wearer's normal rate of healing

Ring of Protection +1
Sword, Bastard +2 (Keen/Vicious)

Equipped

0 / 2,000

Equipped

6 / 32,335

6 / 32,335

Equipped

1 / 40,000

Equipped

1 / 9,000

Equipped

50 / 26,650

Equipped

1 / 12,000

Equipped

3 (6) / 1 (2)

Carried

9/5

Carried

3 / 8,400

0/0

threat range doubled, +2d6 damage to target, plus 1d6 damage to user

Sword, Bastard +2 (Keen/Vicious)

Equipped

threat range doubled, +2d6 damage to target, plus 1d6 damage to user

Belt of Physical Might (STR/CON) +4


Cloak of Resistance +3
Full Plate +2 (Moderate Fortification)
50% chance to negate Critical and Sneak Attack bonus damage

Boots of Speed

As free action, Haste for up to 10 rounds each day

Arrows (20)

Longspear
Extra damage when set against a charging character (pg. 144)

Composite Longbow STR +1


(Seeking)
negates any miss chance

Equipped

Gauntlet
TOTAL WEIGHT CARRIED/VALUE

83 lbs.

177,727gp

WEIGHT ALLOWANCE
Light 100
Lift over head 300

Medium 200
Lift off ground 600

Heavy 300
Push / Drag 1500

MONEY
Total= 0 gp

MAGIC
Languages
Common, Elven, Sylvan

Other Companions
Special Qualities
Armor Training (Ex)

Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
to identify the properties of magic items.
Greater Two-Weapon Fighting
[Paizo Inc. - Pathfinder
Unchained, 122]
If you hit with the third attack granted by this feat and your base attack bonus is 16
or higher, you can spend 2 stamina points to make another attack with your off hand
at a -15 penalty.
Greater Weapon Focus
[Paizo Inc. - Pathfinder
Unchained, 122]
Once per round, you can spend 2 stamina points to gain your Greater Weapon Focus
bonus on attack rolls with another weapon. This bonus lasts until the start of your next
turn.
Greater Weapon Specialization
[Paizo Inc. - Pathfinder
Unchained, 122]
Once per round, you can spend 2 stamina points to gain your Greater Weapon
Specialization bonus on damage rolls with another weapon. This bonus lasts until the
start of your next turn.
Improved Two-Weapon Fighting
[Paizo Inc. - Pathfinder
Unchained, 124]
When making an attack of opportunity, you can spend 5 stamina points to also make
an attack of opportunity with your off-hand weapon. That second attack takes a -5
penalty.
Keen Senses (Ex)
[Paizo Inc. - Core
Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex)
[Paizo Inc. - Bestiary]
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Point-Blank Shot
[Paizo Inc. - Pathfinder
Unchained, 129]
You can spend up to 6 stamina points to increase this feat's range by 5 feet for each
stamina point you spent.
Power Attack
[Paizo Inc. - Pathfinder
Unchained, 129]
When using this feat, you can spend 2 stamina points to gain the benefits and the
hindrances of that feat until the end of your turn, instead of until your next turn.
Rapid Shot
[Paizo Inc. - Pathfinder
Unchained, 130]
When using this feat, you can spend a number of stamina points up to the number of
shots taken using this feat. If you do, you decrease the penalty of a single Rapid Shot
ranged attack by 2 for each stamina point you spent.
Two-Weapon Defense
[Paizo Inc. - Pathfinder
Unchained, 135]
Once per round, you can spend 2 stamina points to double the bonuses granted by
this feat until the start of your next turn.
Two-Weapon Fighting
[Paizo Inc. - Pathfinder
Unchained, 135]
You can spend any number of stamina points to reduce the penalty from Two-Weapon
Fighting on attacks made with a weapon in your primary hand by 1 for every 2 stamina
points you spent. This benefit lasts until the start of your next turn. You can't reduce
the penalty below 0.
Weapon Familiarity (Ex)
[Paizo Inc. - Core
Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.
Weapon Focus
[Paizo Inc. - Pathfinder
Unchained, 135]
Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus
on attack rolls with a weapon with which you don't have Weapon Focus. This bonus
lasts until the start of your next turn.
Weapon Specialization
[Paizo Inc. - Pathfinder
Unchained, 135]
Once per round, you can spend 2 stamina points to gain your Weapon Specialization
bonus on damage rolls with a weapon with which you don't have Weapon
Specialization. This bonus lasts until the start of your next turn.
Weapon Training (Ex)
[Paizo Inc. - Core
Rulebook, p.56]
Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls.
(Included in weapon blocks) Heavy Blades +4 Bows +3 Spears +2

[Paizo Inc. - Core


Rulebook, p.55]
You are more maneuverable while wearing armor. Whenever you are wearing armor,
you reduce the armor check penalty by 4 and increase the maximum Dexterity bonus
allowed by your armor by +4
Bonus Feats
[Paizo Inc. - Core
Rulebook]
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition
to those gained from normal advancement (meaning that the fighter gains a feat at
every level). These bonus feats must be selected from those listed as combat feats,
sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four
levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus
feat in place of a bonus feat he has already learned. In effect, the fighter loses the
bonus feat in exchange for the new one. The old feat cannot be one that was used as a
prerequisite for another feat, prestige class, or other ability. A fighter can only change
one feat at any given level and must choose whether or not to swap the feat at the time
he gains a new bonus feat for the level.
Bravery (Ex)
[Paizo Inc. - Core
Rulebook, p.55]
You gain a +4 bonus to Will saves against fear effects.
Combat Expertise
[Paizo Inc. - Pathfinder
Unchained, 115]
You can select this feat even if you don't meet the ability score prerequisite
(Intelligence 13). You gain the benefit of this feat only as long as you have at least 1
stamina point in your stamina pool. If you spend stamina points to raise an attack roll
using the Combat Stamina feat's benefits, ignore an amount of your Combat Expertise
penalty equal to the number of stamina points you spent.
Dodge
[Paizo Inc. - Pathfinder
Unchained, 118]
When you move your speed or farther, you can spend a number of stamina points
Feats
up to double your Dexterity bonus. If you do, until the start of your next turn, you gain
[Paizo Inc. - Core
an increase to the dodge bonus granted by the Dodge feat equal to half the number Combat Expertise
Rulebook, p.119]
of stamina points you spent.
You can increase your defense at the expense of your accuracy.
Elven Immunities (Ex)
[Paizo Inc. - Core
Rulebook, p.22]
You can choose to take a -5 penalty on melee attack rolls and combat maneuver
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus checks to gain a +5 dodge bonus to your Armor Class. You can only choose to use
this feat when you declare that you are making an attack or a full-attack action with a
against enchantment spells and effects.
Elven Magic (Ex)
[Paizo Inc. - Core melee weapon. The effects of this feat last until your next turn.
Rulebook, p.22]
Character: Unnamed 1
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on Jun 20, 2016 at 4:27:24 PM

Level:17 (CR:16)
Page 2

Dodge

[Paizo Inc. - Core


Proficiencies
Rulebook, p.122]
Amentum, Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet,
Your training and reflexes allow you to react swiftly to avoid an opponent's attack.
Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles, Broadsword (Nine
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow
bonus to AC also makes you lose the benefits of this feat.
(Light), Curve Blade (Elven), Dagger, Dagger (Chain), Dagger (Punching), Dart,
Exotic Weapon Proficiency (Sword (Bastard))
[Paizo Inc. - Core Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff,
Rulebook, p.123]
Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Hooked
You understand how to use your chosen exotic weapon in combat, and can utilize
Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit,
any special tricks or qualities that exotic weapon might allow.
Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan
You make attack rolls with the weapon normally.
Greater Two-Weapon Fighting
[Paizo Inc. - Core Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar,
Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand
Rulebook, p.126]
Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar,
You are incredibly skilled at fighting with two weapons at the same time.
Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
You get a third attack with your off-hand weapon, albeit at a -10 penalty.
Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor,
Greater Weapon Focus (Longsword)
[Paizo Inc. - Core
Splash Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (TriRulebook, p.126]
Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Terbutje (Great), Tiger
You are a master at your chosen weapon.
Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater Crossbow
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus (Heavy), Underwater Crossbow (Light), Waraxe (Dwarven), Warhammer, Wushu Dart
stacks with other bonuses on attack rolls, including those from Weapon Focus.
Greater Weapon Specialization (Longsword)
[Paizo Inc. - Core
Rulebook, p.126]
You deal extra damage when using your chosen weapon.
You gain a +2 bonus on all damage rolls you make using the selected weapon. This
bonus to damage stacks with other damage roll bonuses, including any you gain from
Weapon Specialization.
Improved Two-Weapon Fighting
[Paizo Inc. - Core
Rulebook, p.128]
You are skilled at fighting with two weapons.
In addition to the standard single extra attack you get with an off-hand weapon, you
get a second attack with it, albeit at a -5 penalty.
Iron Will
[Paizo Inc. - Core
Rulebook, p.129]
You are more resistant to mental effects.
You get a +2 bonus on all Will saving throws.
Point-Blank Shot
[Paizo Inc. - Core
Rulebook, p.131]
You are especially accurate when making ranged attacks against close target.
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
up to 30 feet.
Power Attack
[Paizo Inc. - Core
Rulebook, p.131]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -5 penalty on all melee attack rolls and combat maneuver
checks to gain a +10 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
if you are making an attack with an off-hand weapon or secondary natural weapon.
You must choose to use this feat before making an attack roll, and its effects last until
your next turn. The bonus damage does not apply to touch attacks or effects that do
not deal hit point damage.
Rapid Shot
[Paizo Inc. - Core
Rulebook, p.132]
You can make an additional ranged attack.
When making a full-attack action with a ranged weapon, you can fire one additional
time this round. All of your attack rolls take a -2 penalty when using Rapid Shot.
Toughness
[Paizo Inc. - Core
Rulebook, p.135]
You have enhanced physical stamina.
You gain +17 hit points.
Two-Weapon Defense
[Paizo Inc. - Core
Rulebook, p.136]
You are skilled at defending yourself while fighting with two weapons.
When wielding a double weapon or two weapons (not including natural weapons
or unarmed strikes), you gain a +1 shield bonus to your AC. When you are fighting
defensively or using the total defense action, this shield bonus increases to +2.
Two-Weapon Fighting
[Paizo Inc. - Core
Rulebook, p.136]
You can fight with a weapon in each of your hands. You can make one extra attack
each round with the secondary weapon.
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty
for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
Two-Weapon Fighting in Chapter 8.
Weapon Focus (Longbow, Longsword)
[Paizo Inc. - Core
Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Longbow, Longsword)
[Paizo Inc. - Core
Rulebook, p.137]
You deal extra damage when using your chosen weapon.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Character: Unnamed 1
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on Jun 20, 2016 at 4:27:24 PM

Level:17 (CR:16)
Page 3

Unnamed 1
Elf
RACE

134
AGE

Male
GENDER

Low-Light Vision
VISION

None
ALIGNMENT

Right
DOMINANT HAND

6' 0"
HEIGHT

124 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Unnamed 1
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.00 on Jun 20, 2016 at 4:27:24 PM

Level:17 (CR:16)
Page 4

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