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GEISS is entirely copyright (c) 1998-2000 by Ryan M.

Geiss, as
well as all images generated with it. All rights are reserved.
QUICK INSTALL: The PIMP installer should copy vis_geis.dll
into your plugins directory for you. Your job is to go to
Winamp's PREFERENCES menu (CTRL+P), and on the left under
'plugins' select 'visualization'. Then, on the right side,
select 'Geiss for Winamp.' Click 'Configure' to set it up,
and 'Start' to check it out!
WHAT IS GEISS?
-------------GEISS is sound-reactive eye candy for your computer. It comes in
two forms: one version is a screensaver for Windows 95/98 and the
other, a visualization plugin for Winamp. Geiss uses handtuned x86 assembly language to reach blazing speeds, generating
smooth and graceful realtime graphics... and it can hear whatever
your computer hears and synchronize the graphics it generates to
the sound you're hearing. You can hook a microphone, stereo, TV,
or anything into your sound card... you can also play an audio
CD in your CD-ROM drive if you have the CD audio cable connecting
it to your sound card. Whatever the sound source, Geiss will
create a fluid, visual image that matches the sounds you're
hearing.
You've downloaded the Winamp plug-in version of Geiss. If you
don't know what "Winamp" or an "mp3" is, you've downloaded
the wrong thing... go get the screensaver instead!

SYSTEM REQUIREMENTS
------------------1. Microsoft DirectX 3.0 or later.
2. Microsoft Windows 95/98. (Should work on NT4 with Service Pack 4.)
3. Pentium-200 or faster processor. MMX is highly utilized if present.
4. **Winamp VERSION 2.10 OR LATER, for access to all the keyboard
shortcuts while the plugin is running.

INSTALLING GEISS
---------------Just put the file VIS_GEIS.DLL into your WINAMP\PLUGINS directory, then
select it as your plugin through Winamp.

***********************************
EXPLANATION OF NEW FEATURES IN 4.00
***********************************
1. PRESETS: these will allow you to save your favorite screens for later
recall. Items that are saved include the map #, its random parameters,
the palette, the waveform, any extra effects that were running, and the

wave scaling (j/k keys).


saving: once you get a screen to look how you want it, you need to
press 3 keys - the right bracket ']', then the 2-digit number of the
slot you want to save it in, from 00 to 99. Use the keys above the
letters on your keyboard for this - NOT the numeric keypad.
loading: hit the left bracket '[' key, then enter the 2-digit code.
note that these presets are saved in the GEISS.INI file (which is
in your Windows directory), so you can share them
with other people if you want to. The GEISS.INI file will be created
automatically the first time you save a preset. (If you're having
trouble finding it, try 'enabling debug info' from the config panel,
then running Geiss once. Look at C:\G_DEBUG.TXT. In the first few
lines it will give you the full path & filename to your INI file).
WARNING: don't mess with the numerical parameters in the file, it's
likely to crash your system, and it's your own responsibility.
2. CUSTOM MESSAGES: you can now chuck your favorite sayings up on the
screen and watch them fade away.
To show a custom message while Geiss is running, hit 'M', then enter
the two-digit code of the message. For example: to show number 3,
type 'M03'.
However, you first have to program your messages. You can place
them in GEISS.INI in the [CUSTOM MESSAGES] section. GEISS.INI
can be found in your Windows directory. If it
doesn't exist, go ahead and create it. If the [CUSTOM MESSAGES]
section does not exist, go ahead and create it too. It needs to
look something like this:
[CUSTOM
MESSAGE
MESSAGE
MESSAGE

MESSAGES]
0=This is Geiss 4.0
1=This program rocks.
99= --- Welcome to Mecca ---

...except you can make the messages say whatever you want. The
message numbers range from 0 to 99.
3. DIRECTLY ACCESSING THE MAPS: there are now a total of 25 maps,
numbered 1 through 25, all accessible by a 2-key command string.
The command string is simply the two digits to make up the
map number. You must use the keys from 0 to 9 at the TOP of
your keyboard - not from the numeric keypad. For single-digit
maps (1-9), pad them with a zero. For example, to select map 12,
you would enter '1' then '2'. For map 5, you would press '0'
then '5'. You can press 'ESC' after the first digit to cancel
the map selection. (Pressing it again will exit.)
4. RATING SYSTEM: Do you have any screens that you just hate? Or some
you really, really love? Wouldn't you like a rating system where
you could rate each screen, in order to control how frequently it
gets randomly chosen? Now you can.

When you're at the screen you want to rate, use the '<' and '>' keys
to give it fewer or more 'stars,' respectively. A screen can have
anywhere from 0 to 5 stars. Zero stars means it will never be
randomly chosen, while 5 means that it will be chosen more often.
(The formula is simple: the probability that a mode will be chosen
is equal to that mode's rating, divided by the sum of all the modes'
ratings.)
If you give a mode zero stars, then the only way you'll ever see it
again is by directly selecting it with the numbers at the top of your
keyboard (or if you load a preset for that screen).

+-------------------------+
| CONFIGURATION PANEL |
+-------------------------+
This section describes the function of each control in the configuration panel.
Graphics Options:
Video Mode - this dropdown box lets you pick what video mode you want to run
the screensaver in. The lowest possible is 320 pixels by 200 pixels
(320x200). The highest possible is 1024x768 for the screensaver and
640x480 for the plugin. In addition, you can select the color depth:
8, 16, or 32-bit. 8-bit mode gives you 256 colors, and you can the color
palette during the program with the 'p' key. In 16-bit color, 65000
colors are available, but the 'p' key has no effect. In 32-bit color,
16.7 million colors are available. The hicolor modes (16 and 32-bit)
are substantially slower because 3 buffers must be processeds (one for
each red, green, and blue channel) whereas in 8-bit mode only 1 buffer
must be processed. Also, 16-bit mode is further slowed for technical
reasons (three 8-bit values must be clipped & shifted into one 16-bit
value for every pixel of every frame). MMX is used to the highest
possible extent in all screen functions, bit-chomping, and memory moves.
The default video mode is 640x480x8.
Newer video cards will be able to enumerate all their video modes, so
everything on the list is a video mode that will work for you. Older
video cards don't have this capability; in this case, ALL possible video
modes are listed. Some will not work. If you select one and try to
run the program, and it reverts to the default video mode, then your
video card can't handle that mode. Try a different one.

SLIDERS
Vertical screen size - this lets you set what percentage of the screen is
filled by graphics. You can set it from 30% to 100%. A setting near
50% or 60% creates a nice letterbox effect. The entire width of the
screen is always used; this just sets the vertical size. Higher settings
are proportionally slower.
Frames between screen changes - this lets you set how many frames will display
between map (screen) changes. While you watch one map or screen in the
program, the next one is being generated in the background, and when it

is finished, it immediately takes effect (unless you lock the screen with
the 'L' key). A lower setting will make the program slightly slower becau
se
larger chunks of the map will have to be generated each frame. A setting
of
about 300-400 is recommended.
Frame idle delay - set this to 0 (zero) if you want maximum speed out of the
program. However, if you like the resolution you're at and the animation
is too fast, set this to 10 milliseconds or so. The program will then
pause every frame for this many milliseconds and let Windows or Winamp
do its processing, and you'll see slower, smoother animation. After
getting the screen dimensions & color depth set to your tastes, if you're
getting more than 30 frames per second, adjust this slider so that you
only get 30 frames per second. Trust me - it will look better!
Use coarse palettes - this lets you set how often a 'coarse palette' is used.
This only applies to 8-bit color modes. A 'coarse palette' has a rough
band in the dark area of the palette; this brightens up the screen and
heavily accentuates the dither patterns.
Use solar palettes - this lets you set how often a 'solar palette' is used.
This only applies to 8-bit color modes. A 'solar palette' has soft,
repeating bands of color in it. The non-monotone nature of these palettes
is their sale point.
8-bit gamma correction - if the screen is too dark for you, crank this up.
This only applies to 8-bit color modes.
Default wave scaling - you can use the j/k keys during the program to scale
the amplitude of the sound waves down & up, respectively. If you always
find yourself scaling them to a certain size every time you start the
program, you can adjust this slider so that they start there automatically
.
However, it is highly recommended you adjust Windows' volumes (for the
screensaver) or Winamp's volume (for the plugin) before doing this.
These volumes should always be set to 50% (halfway) for optimal results.
Random song title popups - this slider lets you pick how often the song
titles should randomly pop up on the screen. If the "suppress
song title popups" option is on, this slider will have no effect.
Sound Options:
Sound input device - the only option here is Winamp.
Suppress 'press h for help' message - every time you move the mouse, the
program pops up a message that says something like 'press h for help ESC/click to exit'. If this bugs you, use this checkbox to turn it
off.
Suppress song title popups - whenever the song changes, Geiss will
pop the new song name up on the screen for a fractional second
and then let it blur into the background. To disable song title
popups, check this box.
Minimize Winamp before running [FIXES FLICKER] - this will minimize
Winamp's main window while Geiss is running. This saves CPU time
(as Winamp is not trying to redraw itself) and alleviates problems

where Winamp tries to paint over the DirectDraw surface (Geiss)


(this is the "flicker"). If you have problems with Winamp not
being accessible after Geiss is run (i.e., it couldn't be unminimized properly), try disabling this checkbox. Otherwise,
leave it on.
Generate debug info in c:\g_debug.txt - if you're having problems or think you
've
found a bug, enable this checkbox and run the program until the bug occurs
.
Then e-mail the file c:\g_debug.txt to me, along with a description
of the bug. Helpful information to include is your operating system,
version, Winamp version (if using the plugin), machine speed, RAM, how
many and what other programs were open, version of DirectX, whether or not
the problem happens every time, etc.

TIPS
---1. You should try all the video modes listed to see which one looks
and runs best on your system; there are vast differences between
them, in image quality, speed, and color depth. 8-bit color modes
are recommended for their superior speed/efficiency.
2. If you really want to squeeze out a higher frame rate, minimize
other applications before running Geiss. This can also help
to reduce choppiness.
3. 'GEISS' rhymes with 'ice'. It starts with a hard 'g' sound, as in
'gastrocnemius'.
4. Don't miss the help screen - press 'h' to turn it on/off at any
time.

UPDATE INFORMATION
-----------------web:
http://www.geisswerks.com/
The web site will always have the most up-to-date version
of Geiss available for download. It also hosts installation
instructions and up-to-date troubleshooting tips for both
the plugin and screensaver.

TERMS OF USE / COPYRIGHT INFORMATION / PUBLIC DISPLAY


----------------------------------------------------Geiss is 100 percent free for personal use. No registration is required.
Any commercial use of this program, however, requires the consent of the
author. For large ventures this will involve a licensing fee. Be wary
that every image or video sequence generated with this program is the sole
copyright of Ryan M. Geiss and can not be reproduced or displayed in public
without permission.
LICENSE AGREEMENT

----------------You may personally use and copy Geiss freely. However, you may NOT charge
money for distributing Geiss. Don't try to sell this program - it's free.
DISCLAIMER
---------The author is not responsible for any damages or loss of data that
occur to your system for using Geiss. Geiss is distributed freely, and
if you choose to use Geiss, you take all risk on yourself. If your
system appears to have problems when Geiss is run, you should immediately
discontinue using Geiss. The author is also not responsible for any
damages to YOU for watching or using Geiss. If you are epileptic,
have a weak heart, or have any other conditions which might make using
this program dangerous to your health, you should not use this program.

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