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RIFTS CHARACTER SHEET

The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
SOME NOTES ABOUT FILLING IN THE FORM
There are a number of extra blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the Combat Skills section (on page 2) Ill put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor)
On page 4, youll see a column called Inventory/Miscellaneous/Notes. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) youll see the heading Master Psionic Major Psionic and Lesser Psionic. This is to remind you
which your character has, since its possible that your character rolled for psionic ability at creation.. and its easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) youve filled in, although unless you have the full version of the
program, youll be unable to save it. If you are able to save it, I recommend using Save As and giving your new character
sheet a different file name.

A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium Forums of the Megaverse for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)

Okay, now for the legal stuff!


"Rifts, Palladium Books, Mechanoids The Mechanoid Invasion, Rifts, Megaverse, RECON, Palladium Fantasy RPG, and After the Bomb are
registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."
Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."
1983, 1987, 1988, 1990 Kevin Siembieda; 2004 Palladium Books, All rights reserved world wide.

Visit Palladium Books website at: http://www.palladiumbooks.com

RIFTS CHARACTER SHEET


NAME:
ALIGNMENT:
HIT POINTS AND SDC:
MDC:
LEVEL:
SAVINGS:
O.C.C./R.C.C.:

Saving Throws
/
HF:
XP:
NEXT LEVEL:

Statistics:.

IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:
q Supernatural
Lift:
PPE:

Skill Bonus (1x per skill): +


Save vs. Psionics / Insanity: +
Trust / Intimidate:
Damage Bonus: +
Strike / Parry / Dodge Bonus: +
Save vs. Coma / Death: +
Save vs. Poison / Magic +
Charm / Impress:
Running (mph/kmph): (
/
Flying (mph/kmph): (
/
Carry:
Throw:
ISP:
CHI:

Race:
Diety:
Sex:
Height:
Physical
Description:
Place of Origin:
Disposition:
Allies:

Weight:

Age:

Enemies:
Natural/Special Abilities, Powers & Vulnerabilities:.

Calm (Zenjoriki) (16):


Coma/Death:
Disease: (14):
Electrocution (18):
Extreme Temp. (14):
Harmful Drugs (15):
Horror Factor (varies):
Insanity (12):
Knockout (15):
Magic: Circles (16):
Magic: Faeries (16):
Magic: Fumes (14):

%
%

)
)

+
%
+
+
+
+
+
+

Magic: Ritual (16):


Magic: Spell (12):
Magic: Wards (14):
Pain (16):
Psionics (15, 12 or 10):
Soul Drinking (14):
Toxins: Lethal (14):
Toxins: Non-Lethal (16):

+
+
+

+
+
+
+
+
+
+
+
+

Combat Skill
Style:
+
Initiative:
+
Strike:
+
Dodge:
q AUTO DODGE
Pull Punch: +

# of Attacks:
+
Damage:
+
Parry:
q AUTO PARRY
+
Roll:
q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
q DISARM:

q ENTANGLE: +
q KNOCK OUT: +
q MAINTAIN

BALANCE : . +

+
+

q BODY BLOCK / TACKLE: 1D4 + PS BONUS


q BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Ft.
Ft.
q LEAP: +
q
q
q
q
q
q
Hand Strikes

q
q
q
q
q
q
q
q
q

Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)

Supernatural Damage

q
q
q
q

Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)

1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2

Foot Strikes
Notes:.

+
+

:
:
:
:

(Add PS Bonus to dmg)

Bonuses:.

q
q
q
q
q
q
q
q
q

KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2

q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q

Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)
Normal
Power (=2 a.p.m.)
Restrained (31-35ps)
Normal
Power (=2 a.p.m.)
Restrained (36-40ps)
Normal
Power (=2 a.p.m.)
Restrained (41-50ps)
Normal
Power (=2 a.p.m.)

1D6sdc
4D6sdc
1D4mdc
3D6sdc
1D6mdc
2D6mdc
4D6sdc
2D6mdc
4D6mdc
5D6sdc
3D6mdc
6D6mdc
5D6sdc
4D6mdc
1D4x10md
6D6sdc
5D6mdc
1D6x10md
1D6x10sdc
6D6mdc
2D4x10md

RIFTS CHARACTER SHEET


Ancient Weapons / W.P.s

Strike

Parry

Damage

Throw

W.P. Archery & Targeting

Strike

Damage

Range

Rate of Fire

Modern Weapons / W.P.s

Strike

Damage

Range

Payload

Note: Dont forget to add in your one time skill bonus (+


Base
O.C.C. Skills:

) from page 1 (If any)!


Level
O.C.C. RELATED SKILLS (Contd):

/Lvl

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

Base

/Lvl

Level

Base

/Lvl

Level

15:
16:

SECONDARY SKILLS:

17:

1:

18:

2:

19:

3:

20:

4:

21:

5:

22:

6:

23:

7:

24:

8:

25:

9:

26:

10:

27:

11:

28:

12:
13:

O.C.C. Related Skills:

Base

/Lvl

Level

14:

1:

15:

2:

16:

3:

17:

4:

18:

5:

19:

6:

20:

7:

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

RIFTS CHARACTER SHEET


Robot/Power Armor.
Type:

Robot/Power Armor.
Type:

MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

0
0
0
0
0
0
0

MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

Speed
Running:
Flying:
Space:
Range:

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

Speed
Running:
Flying:
Space:
Range:

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

Statistics

Statistics

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

0
0
0
0
0
0
0

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

Sensors

Sensors

Bonuses

Bonuses

Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Notes

Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Notes

Miscellaneous/Notes.

RIFTS CHARACTER SHEET


Ship / Vehicle.
Type:
Name:
Maker:

Ship / Vehicle.
Type:
Name:
Maker:

MDC by Location
Main:
Pilot:
Other:
Shields:

0
0
0
0

Type:
Name:
Maker:

MDC by Location
Main:
Pilot:
Other:
Shields:

0
0
0
0

Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:

Statistics

Weight:

Cruising:
Maximum:
Range:
Other:

0
0
0
0

0
0
0
0

Cruising:
Maximum:
Range:
Other:

0
0
0
0

Speed

Statistics

Statistics
Crew:

Weight:

Weight:

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

MDC by Location
Main:
Pilot:
Other:
Shields:

Speed

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

0
0
0
0

Crew:

Weight:

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

MDC by Location
Main:
Pilot:
Other:
Shields:

Statistics
Crew:

Ship / Vehicle.
Type:
Name:
Maker:

Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:

Crew:

Ship / Vehicle.

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

Ship Notes

RIFTS CHARACTER SHEET


PSIONICS / CHI .
q Master Psionic
POWER

RANGE

q Major Psionic

DURATION

ISP

SAVE

q Lesser Psionic
DESCRIPTION

RIFTS CHARACTER SHEET


SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spells normal save, based on level.)
SPELL

LVL

RANGE

DURATION

PPE

SAVE

DESCRIPTION

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