Professional Documents
Culture Documents
The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
SOME NOTES ABOUT FILLING IN THE FORM
There are a number of extra blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the Combat Skills section (on page 2) Ill put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor)
On page 4, youll see a column called Inventory/Miscellaneous/Notes. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) youll see the heading Master Psionic Major Psionic and Lesser Psionic. This is to remind you
which your character has, since its possible that your character rolled for psionic ability at creation.. and its easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) youve filled in, although unless you have the full version of the
program, youll be unable to save it. If you are able to save it, I recommend using Save As and giving your new character
sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium Forums of the Megaverse for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)
Saving Throws
/
HF:
XP:
NEXT LEVEL:
Statistics:.
IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:
q Supernatural
Lift:
PPE:
Race:
Diety:
Sex:
Height:
Physical
Description:
Place of Origin:
Disposition:
Allies:
Weight:
Age:
Enemies:
Natural/Special Abilities, Powers & Vulnerabilities:.
%
%
)
)
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Combat Skill
Style:
+
Initiative:
+
Strike:
+
Dodge:
q AUTO DODGE
Pull Punch: +
# of Attacks:
+
Damage:
+
Parry:
q AUTO PARRY
+
Roll:
q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
q DISARM:
q ENTANGLE: +
q KNOCK OUT: +
q MAINTAIN
BALANCE : . +
+
+
q
q
q
q
q
q
q
q
q
Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)
Supernatural Damage
q
q
q
q
Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)
1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2
Foot Strikes
Notes:.
+
+
:
:
:
:
Bonuses:.
q
q
q
q
q
q
q
q
q
KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)
Normal
Power (=2 a.p.m.)
Restrained (31-35ps)
Normal
Power (=2 a.p.m.)
Restrained (36-40ps)
Normal
Power (=2 a.p.m.)
Restrained (41-50ps)
Normal
Power (=2 a.p.m.)
1D6sdc
4D6sdc
1D4mdc
3D6sdc
1D6mdc
2D6mdc
4D6sdc
2D6mdc
4D6mdc
5D6sdc
3D6mdc
6D6mdc
5D6sdc
4D6mdc
1D4x10md
6D6sdc
5D6mdc
1D6x10md
1D6x10sdc
6D6mdc
2D4x10md
Strike
Parry
Damage
Throw
Strike
Damage
Range
Rate of Fire
Strike
Damage
Range
Payload
/Lvl
1:
15:
2:
16:
3:
17:
4:
18:
5:
19:
6:
20:
7:
21:
8:
22:
9:
23:
10:
24:
11:
25:
12:
26:
13:
27:
14:
28:
Base
/Lvl
Level
Base
/Lvl
Level
15:
16:
SECONDARY SKILLS:
17:
1:
18:
2:
19:
3:
20:
4:
21:
5:
22:
6:
23:
7:
24:
8:
25:
9:
26:
10:
27:
11:
28:
12:
13:
Base
/Lvl
Level
14:
1:
15:
2:
16:
3:
17:
4:
18:
5:
19:
6:
20:
7:
21:
8:
22:
9:
23:
10:
24:
11:
25:
12:
26:
13:
27:
14:
28:
Robot/Power Armor.
Type:
MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:
0
0
0
0
0
0
0
MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:
Speed
Running:
Flying:
Space:
Range:
0
0
0
0
Height:
Width:
P.S.:
Power:
0
0
0
Speed
Running:
Flying:
Space:
Range:
0
0
0
0
Height:
Width:
P.S.:
Power:
0
0
0
Statistics
Statistics
Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:
0
0
0
0
0
0
0
Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:
Sensors
Sensors
Bonuses
Bonuses
Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:
Notes
Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:
Notes
Miscellaneous/Notes.
Ship / Vehicle.
Type:
Name:
Maker:
MDC by Location
Main:
Pilot:
Other:
Shields:
0
0
0
0
Type:
Name:
Maker:
MDC by Location
Main:
Pilot:
Other:
Shields:
0
0
0
0
Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:
Statistics
Weight:
Cruising:
Maximum:
Range:
Other:
0
0
0
0
0
0
0
0
Cruising:
Maximum:
Range:
Other:
0
0
0
0
Speed
Statistics
Statistics
Crew:
Weight:
Weight:
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
MDC by Location
Main:
Pilot:
Other:
Shields:
Speed
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
0
0
0
0
Crew:
Weight:
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
MDC by Location
Main:
Pilot:
Other:
Shields:
Statistics
Crew:
Ship / Vehicle.
Type:
Name:
Maker:
Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:
Crew:
Ship / Vehicle.
Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:
Ship Notes
Ship Notes
RANGE
q Major Psionic
DURATION
ISP
SAVE
q Lesser Psionic
DESCRIPTION
LVL
RANGE
DURATION
PPE
SAVE
DESCRIPTION