Professional Documents
Culture Documents
Scribd Thing
Scribd Thing
Do not distribute.
Equipment
Wealth
te
s
Selling Loot
Coinage
Pl
ay
cp
1
10
50
100
1,000
sp
1/10
1
5
10
100
ep
1/50
1/5
1
2
50
gp
1/100
1/10
1/2
1
10
pp
1/1,000
1/100
1/20
1/10
1
Armor Categories
All forms of armor fall into one of the four following
categories.
2012 Wizards
te
s
Category
Light Armor
Medium Armor
Heavy Armor
Don
1 minute
5 minutes
10 minutes
Remove
1 minute
1 minute
5 minutes
Armor
Pl
ay
Armor
Light Armor
Leather
Displacer beast hide
Mithral chain
Medium Armor
Studded leather
Scale mail
Dragon scale
Heavy Armor
Ringmail
Chainmail
Banded
Splint
Plate
Shield
Shield
Price
Speed
Stealth
Weight
10 gp
500 gp
5,000 gp
11 + Dex modifier
12 + Dex modifier
13 + Dex modifier
15 lb.
25 lb.
10 lb.
25 gp
500 gp
5,000 gp
20 lb.
30 lb.
45 lb.
30 gp
75 gp
500 gp
500 gp
5,000 gp
14
16
17
17
18
5 feet
5 feet
5 feet
5 feet
5 feet
Disadvantage
Disadvantage
Disadvantage
Disadvantage
Disadvantage
40 lb.
40 lb.
45 lb.
45 lb.
50 lb.
10 gp
+1
5 lb.
2012 Wizards
te
s
Armor Descriptions
Weapons
Pl
ay
2012 Wizards
ay
te
s
Pl
Weapons
Weight Properties
Group
3 lb.
15 lb.
5 lb.
8 lb.
10 lb.
5 lb.
5 lb.
6 lb.
6 lb.
Two-handed
Range 30/120
Two-handed
Two-handed
Mace
Mace
Axe
Mace
Axe
Sword
Spear
Spear
Unarmed
Pick
1 lb.
3 lb.
4 lb.
2 lb.
4 lb.
3 lb.
5 lb.
2 lb.
Range 20/80
Two-handed
Two-handed
Reach, two-handed
Reach
Dagger
Sword
Staff
Sword
Sword
Sword
Whip
Whip
10 lb.
10 lb.
2 lb.
5 lb.
12 lb.
5 lb.
7 lb.
8 lb.
Two-handed
Range 20/80
Sword
Axe
Flail
Sword
Mace
Shield
Axe
Hammer
15 lb.
15 lb.
10 lb.
10 lb.
5 lb.
15 lb.
25 lb.
Reach, two-handed
Two-handed
Two-handed
Reach, two-handed, special
Reach, two-handed
Reach, two-handed
Two-handed
Spear
Axe
Sword
Spear
Spear
Axe
Hammer
1d2 bludgeoning
Sling
1 sp
1d4 bludgeoning
3 lb.
1/2 lb.
1/2 lb.
Range 30/120
Crossbow
Spear
Sling
6 lb.
5 lb.
2 lb.
7 lb.
Crossbow
Spear
Bow
Hammer
10 lb.
3 lb.
Pl
ay
te
s
Name
Price
Damage
Basic Weapons (Attack: Strength modifier)
Club
1 sp
1d4 bludgeoning
Greatclub
2 sp
1d8 bludgeoning
Handaxe
5 gp
1d4 slashing
Improvised object
1d4 bludgeoning
Improvised object
1d6 bludgeoning
Mace
5 gp
1d6 bludgeoning
Scythe
5 sp
1d8 slashing
Sickle
2 sp
1d6 slashing
Spear
1 gp
1d6 piercing
Trident
5 gp
1d6 piercing
Unarmed strike
1d4 bludgeoning
War pick
5 gp
1d6 piercing
Improvised Weapons
Any object can serve as a weapon, even if it wasnt
designed for such use. An improvised weapon can
be any object you can wield in one or two hands
such as arrows, table legs, frying pans, a wagon
wheel, or a dead goblin.
Anyone can use an improvised weapon.
Attacking with these weapons does not grant a
bonus to the attack roll and deals damage as listed
Masterwork Weapons
A weapon created by a master craftsman performs
better than the more common sorts of weaponry
found in markets and shops. The masterwork
quality grants a +1 bonus to damage rolls on any
attack made with the masterwork weapon.
Silvered Weapons
Some monsters have a special vulnerability to
silver weapons, so many adventurers invest the
extra coin to silver the weapons they wield. You
can silver a single weapon or 10 pieces of
ammunition for 100 gp. This cost represents not
only the price of the silver, but the time and
expertise needed to add silver to the weapon
without making it less effective.
Special Weapons
Adventuring Gear
Price
25 gp
4 gp
50 gp
50 gp
1 gp
5 gp
2 gp
1 gp
1 gp
1 gp
5 sp
1 gp
1 gp
5 cp
2 cp
1 gp
1 cp
1 gp
5 gp
1 cp
25 gp
Weight
1 lb.
38 lb.
1 lb.
3 lb.
5 lb.
2 lb.
1 lb.
5 lb.
3 lb.
5 lb.
3 lb.
2 lb.
1 lb.
2 lb.
1/10 lb.
1 lb.
5 lb.
5 lb.
Pl
Item
Acid (flask)
Adventurers kit
Alchemists fire (flask)
Antitoxin (vial)
Arrows (20)
Artisans tools
Backpack (empty)
Ball bearings (100)
Bedroll
Bell
Blanket, winter
Block and tackle
Bolts, crossbow (10)
Bucket (empty)
Bullet, sling (10)
Caltrops
Candle, tallow
Case, map or scroll
Chain (10 feet)
Chalk (1 piece)
Climbers kit
ay
Adventuring Gear
5 sp
5 gp
15 gp
2 gp
2 sp
25 gp
1 gp
2 cp
2 gp
2 sp
5 gp
50 gp
5 gp
25 gp
5 gp
5 gp
10 gp
2 cp
2 cp
1 sp
5 sp
10 gp
5 gp
10 gp
100 gp
2 gp
1 sp
5 gp
5 gp
1 sp
2 sp
1 sp
5 sp
5 cp
100 gp
5 cp
1 sp
1 gp
1 gp
1 sp
Special
1 gp
1 gp
10 gp
1 cp
5 gp
5 sp
5 cp
5 gp
5 sp
2 cp
5 sp
75 gp
2 cp
1,000 gp
2 gp
25 gp
5 sp
25 gp
te
s
Clothes, common
Clothes, costume
Clothes, fine
Clothes, travelers
Crowbar
Disguise kit
Fishing tackle
Flask (clay)
Grappling hook
Hammer, basic
Healers kit
Healing potion
Holy symbol
Holy water (flask)
Hourglass
Hunting trap
Ink (1-ounce vial)
Ink pen
Jug (clay)
Ladder (10-foot)
Lamp, common
Lantern, bullseye
Lantern, hooded
Lock
Magnifying glass
Manacles
Mess kit
Mirror, small, steel
Musical instrument
Oil (1-pint flask)
Paper (sheet)
Parchment (sheet)
Pick, miners
Piton
Poison, basic (vial)
Pole (10-foot)
Pot, iron
Pouch, belt (empty)
Ram, portable
Rations (1 day)
Ritual component pouch
Robes
Rope, hempen (50 feet)
Rope, silk (50 feet)
Sack
Scale, merchants
Sealing wax
Signal whistle
Signet ring
Sledge
Soap
Spade or shovel
Spellbook (blank)
Spike, iron (10)
Spyglass
Tent
Thieves tools
Tinderbox
Tome
3 lb.
4 lb.
6 lb.
4 lb.
5 lb.
8 lb.
8 lb.
4 lb.
2 lb.
1 lb.
1 lb.
1 lb.
1 lb.
15 lb.
9 lb.
20 lb.
1 lb.
3 lb.
2 lb.
1 lb.
1/10 lb.
2 lb.
1 lb.
1/2 lb.
3 lb.
1 lb.
10 lb.
1/2 lb.
8 lb.
10 lb.
1 lb.
20 lb.
1 lb.
2 lb.
4 lb.
10 lb.
5 lb.
1/2 lb.
1 lb.
1 lb.
10 lb.
1 lb.
8 lb.
3 lb.
5 lb.
1 lb.
20 lb.
1 lb.
1 lb.
5 lb.
1 cp
1 gp
2 sp
1 cp
1 lb.
1/10 lb.
4 lb.
1 lb.
Pl
ay
te
s
Torch
Vial
Waterskin (full)
Whetstone
Pl
ay
te
s
Pl
ay
te
s