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M3 Outfit Drafting PDF
M3 Outfit Drafting PDF
Training Guide
Training Guide
Training Guide
Revision Log
Date
Page(s)
18/10/2004
21/07/2005
Revision
Description of Revision
Release
Various
General Update
M3SP2
Various
General Update
M3SP4
Updates
Updates to this manual will be issued as replacement pages and a new Update History Sheet complete with instructions
on which pages to remove and destroy, and where to insert the new sheets. Please ensure that you have received all
the updates shown on the History Sheet.
All updates are highlighted by a revision code marker, which appears to the left of new material.
Suggestion/Problems
If you have a suggestion about this manual or the system to which it refers please report it to the training department at
Fax +44 (0)1223 556669
Email training.uk@aveva.com
Copyright 2004 AVEVA Solutions Ltd.
All rights reserved. No part of this publication may be reproduced or used in any form or by any means (graphic,
electronic, mechanical, photocopying, recording, taping, or otherwise) without written permission of the publisher.
Contents
1
Introduction...................................................................................................................................... 11
1.1
1.2
1.3
1.4
1.5
1.6
2
2.1
2.2
2.3
2.4
3
Aims...............................................................................................................................11
Objectives .....................................................................................................................11
Prerequisites .................................................................................................................11
Course Structure ..........................................................................................................11
Using this guide............................................................................................................11
2D Drafting Overview....................................................................................................12
The Product Information Model ...................................................................................13
Model Objects ...............................................................................................................14
Multiple user access.....................................................................................................16
Ship co-ordinate system ..............................................................................................16
3.1
Project selection ...........................................................................................................17
3.2
The Interface .................................................................................................................18
3.3
Toolbars ........................................................................................................................18
3.3.1
Standard Toolbar .....................................................................................................18
3.3.2
Controls Toolbar ......................................................................................................19
3.3.3
Geometry Toolbar....................................................................................................19
3.3.4
Vitesse Toolbar........................................................................................................19
3.3.5
2D Point Mode .........................................................................................................19
3.3.6
Lock Toolbar............................................................................................................19
3.3.7
Transformation Toolbar............................................................................................20
3.3.8
Subpicture Level Toolbar .........................................................................................20
3.3.9
3D Request Toolbar.................................................................................................20
3.3.10 Geometry 2 Toolbar .................................................................................................20
3.3.11 Shading Toolbar ......................................................................................................21
3.3.12 Dimension Toolbar...................................................................................................21
3.3.13 Subpicture Toolbar...................................................................................................21
3.3.14 Predefined Windows Toolbar ...................................................................................21
3.3.15 Symbol Toolbar........................................................................................................22
3.3.16 Equipment / Placed Volume Toolbar........................................................................22
3.3.17 Collision Control Toolbar..........................................................................................22
3.3.18 Text Toolbar.............................................................................................................22
3.3.19 Displaying Toolbars .................................................................................................22
3.4
Treeview ........................................................................................................................23
3.5
Opening an existing drawing .......................................................................................23
3.6
Starting a new drawing.................................................................................................24
3.7
Saving and deleting drawings .....................................................................................25
3.8
Functions and operations ............................................................................................25
3.9
Viewing the workspace/drawing ..................................................................................26
3.9.1
Zoom In ...................................................................................................................26
3.9.2
Zoom Out.................................................................................................................26
3.9.3
Mouse Wheel Zoom.................................................................................................26
3.9.4
Pan (New centre).....................................................................................................26
3.9.5
Zoom Auto ...............................................................................................................27
3.9.6
Zoom Previous.........................................................................................................27
3.9.7
Define Window.........................................................................................................27
3.9.8
Select Window.........................................................................................................27
3.9.9
Renaming and Deleting Predefined Windows ..........................................................28
3.10
Viewports ...................................................................................................................28
3.11
Setting up a drawing .................................................................................................29
3
3.11.1
3.11.2
3.11.3
3.11.4
Exercise 1 ................................................................................................................................................ 30
4
4.1
Adding a new model projection to the drawing. .........................................................31
4.2
How to handle the model objects as a group .............................................................33
4.2.1
How to delete the Subpicture ...................................................................................34
Exercise 2 ................................................................................................................................................ 35
4.3
4.4
4.5
Exercise 3 ................................................................................................................................................ 38
4.6
Model draw codes.........................................................................................................39
4.7
Exchange model view...................................................................................................39
4.8
Validate..........................................................................................................................40
4.9
Creating a symbolic view. ............................................................................................40
4.9.1
Creating the view .....................................................................................................40
4.9.2
Recreate an existing view. .......................................................................................42
4.9.3
Modify an existing view. ...........................................................................................42
4.10
Model Information .....................................................................................................42
4.11
Collision Control .......................................................................................................43
4.12
Introduction to Subpictures......................................................................................45
4.13
The Drawing Structure ..............................................................................................45
4.13.1 When working with 2D geometry..............................................................................46
4.14
Current subpicture. ...................................................................................................46
4.14.1 Make an existing subpicture current.........................................................................47
4.15
Create new subpicture (level 1 view) .......................................................................47
4.16
Create new subview (level 2) ....................................................................................47
4.17
Create new component (level 3)...............................................................................47
4.18
Transform a subpicture ............................................................................................48
4.18.1 Ways to transform....................................................................................................48
4.19
Copy a Subpicture.....................................................................................................49
Exercise 4 ................................................................................................................................................ 49
4.20
Re-use of Subpictures ..............................................................................................50
4.20.1 To split level 1. (Create new view) ...........................................................................50
4.20.2 Split level 2 (Create new subview) ...........................................................................51
4.20.3 Regroup Subpicture.................................................................................................51
4.20.4 Output subpicture ....................................................................................................52
4.20.5 Input subpicture .......................................................................................................53
4.21
Exchange Subpicture................................................................................................53
4.21.1 Exchange with updated subpicture ..........................................................................53
4.21.2 Exchange with different Subpicture..........................................................................54
Exercise 5 ................................................................................................................................................ 54
5
Annotating a drawing....................................................................................................................... 55
5.1
Dimensioning ................................................................................................................55
5.1.1
Horizontal / Vertical Linear dimensions (Normal) .....................................................55
5.1.2
Parallel Linear dimensions (Normal) ........................................................................56
5.1.3
Horizontal / Vertical Linear dimensions (Chain)........................................................56
5.1.4
Horizontal / Vertical Linear dimensions (Stair)..........................................................57
5.1.5
Linear Dimension Parameters..................................................................................57
5.1.6
Radius measure.......................................................................................................60
5.1.7
Diameter measure ...................................................................................................60
5.1.8
Angle measure.........................................................................................................60
5.1.9
Dimension along Curve............................................................................................61
5.1.10 Dimension along curve, between two points. ...........................................................61
4
5.1.11
5.1.12
5.1.13
Exercise 6 ................................................................................................................................................ 63
5.2
Text ................................................................................................................................63
5.2.1
How to add text (key in) ...........................................................................................63
5.2.2
Options for Text. ......................................................................................................64
5.2.3
Delete Text ..............................................................................................................65
5.3
Notes .............................................................................................................................65
5.3.1
Adding Notes ...........................................................................................................65
5.3.2
Info from model........................................................................................................66
5.4
Position numbers .........................................................................................................66
5.4.1
Delete Notes and Position Numbers ........................................................................66
Exercise 7 ................................................................................................................................................ 67
6
6.1
Creating geometry ........................................................................................................69
6.1.1
Points.......................................................................................................................69
6.1.2
Lines........................................................................................................................71
Exercise 8 ................................................................................................................................................ 71
6.1.3
Arcs .........................................................................................................................72
Exercise 9 ................................................................................................................................................ 72
6.2
Layers............................................................................................................................73
6.2.1
User defined layers..................................................................................................73
6.2.2
Hide layers...............................................................................................................73
6.2.3
Show layers .............................................................................................................73
6.3
Polylines........................................................................................................................74
6.4
Splines...........................................................................................................................74
6.5
Parallel Curves..............................................................................................................75
6.6
Construction Lines .......................................................................................................75
6.6.1
Creating Construction Lines.....................................................................................75
6.6.2
Deleting Construction Lines .....................................................................................76
6.7
Rectangle ......................................................................................................................76
6.8
Squares .........................................................................................................................76
6.9
Conic .............................................................................................................................76
Exercise 10 .............................................................................................................................................. 77
6.10
Moving and copying geometry .................................................................................77
6.10.1 Moving geometry .....................................................................................................77
6.10.2 Ways to transform....................................................................................................78
6.10.3 Copying geometry....................................................................................................80
Exercise 11 .............................................................................................................................................. 81
6.11
Modifying geometry ..................................................................................................81
6.11.1 Colour......................................................................................................................81
6.11.2 Line type ..................................................................................................................82
6.11.3 Modifying Properties at Subpicture level. .................................................................82
Exercise 12 .............................................................................................................................................. 83
6.12
Trimming....................................................................................................................83
6.12.1 Trim by length. .........................................................................................................84
Exercise 13 .............................................................................................................................................. 85
6.12.2
6.12.3
Exercise 14 .............................................................................................................................................. 86
6.13
Stretching ..................................................................................................................87
6.13.1 Stretch Node............................................................................................................87
6.13.2 Stretch Elbow...........................................................................................................87
6.13.3 Smooth inside/outside/cracked ................................................................................88
6.13.4 Moving Geometry using Stretch ...............................................................................89
6.14
Hatching.....................................................................................................................89
6.14.1 Delete a Hatch Pattern.............................................................................................89
Exercise 15 .............................................................................................................................................. 90
5
6.15
Introducing Symbols.................................................................................................91
6.15.1 Inserting a symbol....................................................................................................91
6.15.2 Symbol status ..........................................................................................................91
6.15.3 To move a Symbol...................................................................................................91
6.15.4 To modify Symbol Properties ...................................................................................91
6.15.5 Delete a Symbol ......................................................................................................92
Exercise 16 .............................................................................................................................................. 92
6.16
Deleting geometry .....................................................................................................93
6.16.1 Deleting an individual geometry ...............................................................................93
6.16.2 Deleting a group/area of geometry...........................................................................93
7
7.1
Additional 2D Geometry Functions .............................................................................95
7.1.1
Create Pipe Restriction Symbol ...............................................................................95
7.1.2
Create Cross............................................................................................................95
7.1.3
Create Cloud............................................................................................................96
7.1.4
Create a 2D Primitive Ruler .....................................................................................96
7.1.5
Chain .......................................................................................................................97
7.1.6
Dechain ...................................................................................................................97
7.2
Additional Dimensioning Functions ............................................................................98
7.2.1
Distance to Plane.....................................................................................................98
7.2.2
Ruler........................................................................................................................98
7.2.3
Coordinate Axis .......................................................................................................98
7.3
Additional Model Functions .........................................................................................99
7.3.1
Slice Model ..............................................................................................................99
7.3.2
Hidden Line Mode....................................................................................................99
Drawing Exercise (Exercise 17) ............................................................................................................ 100
Volumes.......................................................................................................................................... 103
8.1
Volume Menu ..............................................................................................................105
8.1.1
Volume sub menus ................................................................................................105
8.2
Initialise a new volume ...............................................................................................105
8.3
Different volume primitives........................................................................................106
8.4
Input primitive (cylinder) ............................................................................................107
8.5
Input primitive (general cylinder)...............................................................................108
8.6
Input a rotational primitive .........................................................................................110
8.7
Delete primitive ...........................................................................................................111
8.8
Store volume ...............................................................................................................111
8.9
Return to drawing .......................................................................................................111
8.10
Open existing volume .............................................................................................112
8.11
Transform placed primitive (place using snap point) ...........................................112
8.12
Copy primitive .........................................................................................................113
Exercise 18 ............................................................................................................................................ 114
Exercise 19 ............................................................................................................................................ 114
8.13
Subvolumes.............................................................................................................115
8.13.1 Save subvolume ....................................................................................................115
8.13.2 Insert subvolume ...................................................................................................115
8.13.3 Copy a placed subvolume......................................................................................116
8.13.4 Transform placed subvolume (by cursor) ...............................................................116
8.13.5 Delete subvolume ..................................................................................................117
8.13.6 Add a component to a volume ...............................................................................117
8.14
Define connection points in a volume ...................................................................117
8.15
Change view ............................................................................................................118
8.16
Regroup volume ......................................................................................................119
8.16.1 To add primitives to an existing subvolume (current) .............................................119
8.16.2 To add primitives to an existing subvolume (regroup) ............................................119
6
8.19
Input primitive (3D-polygon - 2D mode).................................................................122
8.20
How to define a 3D point.........................................................................................122
8.20.1 3D Request menu..................................................................................................123
8.20.2 Locking Commands (lock plane)............................................................................124
8.20.3 Locking Commands (lock line, define direction) .....................................................125
8.20.4 Other 3D request Commands ................................................................................126
8.20.5 Worked Example (Demonstration) .........................................................................127
Exercise 21 ............................................................................................................................................ 129
8.21
8.22
9
Components................................................................................................................................... 133
9.1
The Component Maintenance Program.....................................................................133
9.1.1
Component forms ..................................................................................................134
9.1.2
Naming Components .............................................................................................141
9.2
Creating Components ................................................................................................142
9.2.1
Downloading Components from Tribon.com ..........................................................142
9.2.2
User Interface ........................................................................................................143
9.2.3
Products and Suppliers..........................................................................................144
9.2.4
Supplier Directory ..................................................................................................144
9.2.5
Suppliers................................................................................................................145
9.2.6
Missing Data ..........................................................................................................146
9.2.7
Product Search ......................................................................................................148
9.2.8
Downloading Components.....................................................................................161
9.2.9
Creating a component (in the Component Maintenance programme) ....................165
9.2.10 Copy information from existing component ............................................................166
9.2.11 Search for existing components.............................................................................167
9.2.12 Search for Component with filter............................................................................168
Exercise 22 ............................................................................................................................................ 169
9.3
10
10.1
Equipment maintenance. ........................................................................................171
10.1.1 Update an Equipment ............................................................................................171
10.1.2 Naming equipments...............................................................................................172
10.1.3 Renaming an Equipment........................................................................................172
10.1.4 Changing the Module.............................................................................................173
10.1.5 Searching for Equipments.....................................................................................173
10.1.6 Search for Equipment with filter. ............................................................................174
10.2
Equipment forms.....................................................................................................174
10.2.1 Main menu (general information) ...........................................................................174
10.2.2 System and connection menus ..............................................................................175
10.3
New placed Equipment from Maintenance program.............................................175
10.4
Place equipment (into a drawing)...........................................................................176
10.5
Place multiple equipments .....................................................................................177
10.6
Move equipment ......................................................................................................178
10.7
Delete Equipment ....................................................................................................179
10.8
Place a volume ........................................................................................................180
10.9
Delete Placed Volume .............................................................................................180
10.10 Move placed volume ...............................................................................................181
10.11 Convert placed volume (into an equipment object) ..............................................181
10.12 Backdrop..................................................................................................................182
Exercise 23 ............................................................................................................................................ 183
7
11
12
Appendices................................................................................................................................. 187
12.1
Appendices 1 (Collision Detection)........................................................................187
12.1.1 Collide....................................................................................................................187
12.1.2 Collide Selected.....................................................................................................187
12.1.3 Collide within Box ..................................................................................................187
12.1.4 Clearance Distance................................................................................................187
12.1.5 Collision Reporting and Approval ...........................................................................188
12.2
Appendices 2 (Printing) ..........................................................................................190
Chapter 1
1
Introduction
Tribon M3 Outfit Drafting is the core of the Tribon system, and this training course will be taken by all users of the
system, and will provide the grounding for further training in the other Outfit applications.
With Outfit Drafting we can view the Product Information Model database by creating 3D views of the ship model. There
are special functions to handle these views and produce the desired arrangement drawing rapidly and accurately. Once
the relevant views and subviews are placed in a drawing we can annotate them with further information. Outfit Drafting
has powerful text and dimensioning functions and full 2D drafting functionality, and also has very powerful editing
functions. All entities have editable properties, such as, colour, layer, and line type, whilst a series of transformations
provide all other tools needed to edit the drawing.
M3 Outfit Drafting is an essential part of the Tribon product range, as most interactive applications are based on its
interface and require knowledge of its basic functions. This course is designed to give a comprehensive introduction to
the concept and use of M3 Outfit Drafting.
1.1
Aims
Over five days the participants will learn the basic principals of both 2D and 3D drafting, creating Components and
placing Equipments.
1.2
Objectives
To have a clear understanding of the purpose of M3 Outfit Drafting and the concept behind it.
To familiarise users with the screen layout and the workings of the user interface.
To create and manipulate views of an existing model, in a way that reflects the intended use of the system.
To discover the ways in which the model can be interpreted on screen.
To understand the concept of subpictures and be able to work effectively with them.
To be able to add geometry, text and other annotations to the drawing.
To understand the various ways in which we can edit or modify a drawing and to put them into practice.
To create volumes complete with connection points and sub volumes.
To be familiar with the components program, download from Tribon.com and to input and maintain components.
To understand the connection between volumes, components and equipments.
To be able to create and place new equipments in the ship model.
1.3
Prerequisites
1.4
Course Structure
Training will consist of presentations, demonstrations and set exercises. Each workstation will have a training project,
populated with model objects from a bulk carrier design. The trainees will use this project to practice their methods, and
complete the set exercises.
1.5
Certain text styles are used to indicate special situations throughout this document, here is a summary;
Menu pull downs and button press actions are indicated by bold dark blue text.
Information the user has to key-in 'Will be red and in inverted commas.'
Annotation for trainees benefit
Additional information
Pay close attention to
Refer to other documentation
System prompts should be bold and italic in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as
before.
11
1.6
2D Drafting Overview
The TRIBON system is based on the use of a Product Information Model (PIM) database. A 3D model of the ship is
produced which consists of thousands of objects, which are stored on this database.
M3 Drafting is the common tool for all the Tribon applications, which use the PIM to store and create model objects.
Outfit Model
Hull Panels
12
Chapter 2
2
The Tribon system has been specifically designed to provide a structured way to improve the information flow between
the different tasks within the shipbuilding process, where many tasks are performed in parallel.
The Tribon system is therefore based on the use of a Product Information Model, which has been designed to handle all
the objects found in the shipbuilding industry in an efficient way.
A 3D-ship model is defined, and this model contains all technical data needed to address all phases in the design and
production process.
This concept, with one common product information model or ship database for each project used by all designers and
planners, means that the information stored in the database is immediately available to the entire organisation.
2.1
The core of the TRIBON system is the Product Information Model. This can be regarded as a Ship Database
containing all information about a specific project. The database is object-oriented in the sense that all design and
production data is stored as "objects". These "objects" are all the types of physical items found in shipbuilding, e.g.
Drawings
Systems
Blocks
Assemblies
Cables
Panels
Pipes
Stiffeners
Equipment
Brackets
There is a hierarchy within the Product Information Model, which helps the user keep track of the information and
produces production information more efficiently.
An example of this hierarchy is shown in the following diagram:
13
2.2
Model Objects
Each Tribon object type is structured in such a way as to contain all the necessary technical data or properties, which
are required to describe a particular instance of the object.
Panel:
Name
Quality
Bevel
Stiffening
Holes
Etc.
Pipe:
Drawing:
Equipment:
Name
Name
Name
Position
Date
Purpose
System
Drawn by
Position
Diameter
Revision
3D representation
Material
Etc.
Symbol (diagrams)
Connections
Weight
Weight
Connections
Bend radius
Etc.
Etc.
Creating these objects is a combination of entering the technical information and interactively modelling the unique
geometry.
In the case of the bulkhead stiffeners shown
opposite, technical data held within Tribon is
used to derive the object.
The user interactively selects a profile type
and dimension. The length of the profile is
then defined interactively and the system
generates the resulting object.
As well as the model objects that are visible in the ship, e.g. bulkheads, pumps, pipes, etc. the Tribon database contains
a series of objects whose sole purpose is to control manufacturing information. These objects are usually identical from
project to project as they are created to reflect the manufacturing practices/capabilities of the shipyard. However several
versions of the objects can be created to reflect the manufacturing practices/capabilities of various sub-contractors or
various shipyards if the manufacturing work is to be distributed.
An example of the type of information held in these objects could be the pipe bending machine data. The information
regarding the capabilities/limitations of the shipyards pipe bending machine is stored in the Tribon database. If any
pipes are modelled that cannot be handled by the pipe-bending machine the system will highlight it.
Another example of the type of
information held in these
objects could be the weld
shrinkage. An object is
created which contains all the
information regarding the
amount of shrinkage/expansion
in plates when profiles are
welded to them. This
expansion/contraction is then
automatically accounted for by
the system ensuring highly
accurate assembly of parts.
14
After the creation of the model objects, and the automatic application of the production control objects, the Tribon
system can automatically produce the desired production drawing outputs. Once again these drawings can be
customised to suit shipyards specific requirements.
15
2.3
2.4
16
Chapter 3
3
3.1
Getting started
Project selection
Before the Drafting application can be started a project must be chosen. When a project is selected the environment
table is modified to point to all the databanks that are specific to the selected project.
Open the project selection application and select a project or sub-project from the
tree.
Start > Programs > Tribon M3 > Project Selection
Selecting a project will read from the D065 project configuration file in the project directory, and populate the
TBENVTABLE (system configuration), with the relevant variables.
After selecting the desired project use the function Start > Programs > Tribon M3 > Drafting to start a session of
the drafting application
17
3.2
The Interface
Treeview
Model View /
Subpicture
3.3
Toolbars
3.3.1
Standard Toolbar
Floating
Toolbar
Menu Bar
Cursor
Toolbar
Workspace
Shaded
Viewport
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
9 10 11
18
Cross Hair
Drawing Form
New Drawing
Open Drawing
Save Drawing
Cut
Copy
Paste
Print
Insert Model (Ctrl+M)
Exchange Model
Model Information (Ctrl+D)
Verify
Status Bar
3.3.2
Controls Toolbar
3.3.3
3.3.4
10 11 12
9 10 11
3.3.5
5 6
1.
2.
3.
4.
5.
6.
7.
8.
Vitesse
Edit script
Run selected
Selected Script to Run
Debugger
Vitesse log
Reload modules
Terminate current script.
2D Point Mode
10 11 12 13
14 15
3.3.6
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Vitesse Toolbar
Geometry Toolbar
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
16
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Cursor Position
Node Point
Key In
Event Point
Midpoint
Intersection
Nearest Point
Existing Point
Arc Centre
Arc by Angle
Distance Along Contour
Centre of Gravity
Symbol Connection
Offset Current
Automatic
Add Offset
1.
2.
Lock U
Lock V
Lock Toolbar
19
3.3.7
Transformation Toolbar
10
11 12
13
14 15
16 17
18 19
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
3.3.8
3.3.9
20 21
Scale
Move Delta
Move Two Positions
Rotate Delta
Rotate Two Positions
Rotate 45 Degrees
Rotate 90 Degrees
Rotate 180 degrees
Rotate 90 Degrees
Mirror V
Mirror U
Mirror any line
Parallel
Four Positions
Same as
Along Curve
Snap
Lock U
Lock V
Centre
Form Detection
1.
2.
3.
4.
View (Ctrl+1)
Subview (Ctrl+2)
Component (Ctrl+3)
Subcomponent (Ctrl+4)
3D Request Toolbar
10
11 12 13 14 15
16 17
18 19
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
Key In
Event
Offset Current
Lock U
Lock V
Lock View
Lock X
Lock Y
Lock Z
Lock Event Plane
Lock XZ
Lock YZ
Lock XY
Lock Event Line
Lock Any Line
Unlock
Set Current
Add Offset
Verify
20
Transform Geometry
Copy Geometry
Delete Geometry
9 10 11 12 13 14
15
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Select
Auto Scale
Zoom Window
Zoom
Slide
Spin
Walk
Tilt
Top View
Frame View Looking Aft
Frame View Looking Fwd.
Side View Looking Port
Isometric - Looking Aft
Isometric - Looking Fwd.
Perspective Camera
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Linear Dimension
Radius Dimension
Diameter Dimension
Angle Dimension
Curved Dimension
Area Dimension
Distance Dimension
3D Linear Dimension
3D Axis Parallel Dimension
3D Co-ordinate Dimension
3D Curved Length Dimension
WCOG Dimension
Shell Profile Mounting Angle
Dimension
3D Position Ruler
Note
Modify Dimension
Move Reference
9 10
11 12 13 14
15
16
17
14.
15.
16.
17.
1.
2.
3.
4.
5.
6.
Current Subpicture
Transform Subpicture
Copy Subpicture
Delete Subpicture
Split Subpicture
Regroup Subpicture
10
11
21
12
1. Original Scale (Ctrl+Shift+0)
2. Display Window 1 (Ctrl+Shift+1)
3. Display Window 2 (Ctrl+Shift+2)
4. Display Window 3 (Ctrl+Shift+3)
5. Display Window 4 (Ctrl+Shift+4)
6. Display Window 5 (Ctrl+Shift+5)
7. Display Window 6 (Ctrl+Shift+6)
8. Display Window 7 (Ctrl+Shift+7)
9. Display Window 8 (Ctrl+Shift+8)
10. Display Window 9 (Ctrl+Shift+9)
11. Predefined window description.
12. Define predefined window.
1.
2.
3.
4.
5.
Insert Symbol
Move Symbol
Copy Symbol
Modify Symbol
Delete Symbol
5.
6.
7.
8.
9.
10.
11.
12.
Place Equipment
Move Equipment
Delete Equipment
Update Equipment Data
Equipment Ready
Place Volume
Move Placed Volume
Delete Placed Volume in DB
1.
2.
3.
4.
Collide
Collide selected
Collide within box
Clearance distance
1.
2.
3.
4.
5.
6.
22
Care should be taken that the user does not choose the
same colour for the background and highlight colours.
3.4
Treeview
The treeview allows the user to list the contents of each view down to component level; the item selected in the treeview
is highlighted in the drawing (this can assist in displaying which text belongs to which view or identifying the location of a
component). Selecting an item in the tree view with the right hand mouse button
will display a dropdown menu, the options displayed are:
Zoom In - Zoom into the selected item. (Pressing Esc key will toggle to the
previous window).
Delete - Removes the geometry of the selected item from the view (Note: the
item may exist in more than one view and must be removed).
Exchange - Performs a model-exchange on the selected node.
Model Info - Will show the model info of the component if available. The model
info dialog will be updated with new info every time this command is selected.
Works only for the "Component" Treeview level.
Refresh -The Refresh command will search through the Treeview and make
sure it's updated.
3.5
To open an existing drawing select File > Open from the menu
Alternatively use the Open drawing button in the standard toolbar
If the Object Name field is blank the List button can be pressed to list all drawings on the databank.
23
Click the List button and the system will add all drawings
with GEN in the drawing name to the current list. As can
be seen by the example below, this project only contains
one drawing with the characters GEN in the drawing
name.
Click once on the name DRAFT_GENERAL_ARRGT and
it will appear in the Name field. When the drawing name
is added to the Name field the List button will change to
Open.
Simply click the Open button and the system will open
the drawing in the current workspace.
3.6
To start a new drawing select File > New from the menu
Alternatively use the New drawing button in the standard toolbar
Select List and the system will then display a list of available drawing forms. If the name of the drawing form is
known then this could be typed in or used as a wildcard.
Click on the name of the desired drawing form and then use
the Insert button.
The system will then display the selected drawing form on the
screen and the system is ready to work.
At this stage no name has been specified for the new
drawing. The drawing will initially be called UNTITLED until
the first time the user saves the drawing, at this point the user
can specify the desired drawing name.
It is possible to work without a drawing form if desired. Simply
click the Cancel button. This will allow the user to draw/model
without the confines of a drawing border.
If at any time the user wishes to add/exchange a drawing
form, this is achieved by the use of the function Insert >
Drawing Form.
24
3.7
3.8
When using M3 Drafting we work with functions and operations. Normal use consists of beginning or initiating
functions / operations, executing them, then ending or completing in order to make the next operation / function. If we
consider the function Insert > Line, this can be started directly from the pull-down menu.
Or started from the geometry toolbar.
After starting the function Insert > Line we can then start an operation defining
what type of line we would like to insert. This operation is started from the
toolbar as shown opposite.
To complete an operation or accept a selection, press the Operation Complete
Return / Enter = Operation Complete
To exit from a function and quit any operations in progress, press the Quit
25
As many drawing operations will be repeated, most operations behave in a looped fashion so that after one
operation the system is immediately ready to perform the same operation again. Press Quit to leave this loop.
E.g.
Drawing poly line
Quit
OC
3.9
3.9.1
Zoom In
Cursor position
Choose function
DRAFT_3.9.1
1
.
st
Corner)
nd
3.9.2
Zoom Out
This will adjust the view so the
current content of the screen
fills the selected area.
1
.
st
3.9.3
Turning the mouse wheel will produce a zooming effect into or out from the drawing depending on the direction of the
mouse wheel turn. Turning the mouse wheel in the direction from the user will produce a zoom in and turning it towards
the user will produce a zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing
and the increment setting in Tools > Preferences > Miscellaneous.
In Tools > Preferences > Miscellaneous, the mouse wheel zoom can be
turned off or on. The increment setting can also be changed between 1 and 20.
This setting will effect the zoom level of the mouse wheel zoom. The higher the
setting, the bigger the zoom effect will be.
3.9.4
26
3.9.5
Zoom Auto
This will adjust the view scale so that all objects appear on the screen.
3.9.6
Zoom Previous
This will toggle between the previous window and the current window
3.9.7
Define Window
DRAFT_3.9.7
3.9.8
Select Window
Choosing Select Window will allow you to
select a predefined window
27
DRAFT_3.9.7
Select iso from the drop down list, the view will be displayed in the window.
Resulting window (shown left).
The windows can also be selected by name using View > Zoom > Windows
a list of predefined windows will be displayed. Selecting a name will result in
that window being displayed.
3.9.9
3.10
Viewports
Viewports (additional windows) can be created, select Viewport > New Viewport stretch a
rectangle around the area to be displayed using the left mouse button. A new viewport is now
displayed. Floating Viewports can be added using the same method, however they are not
restricted by the boundaries of the application, but can be placed anywhere on the desktop.
Floating viewports will also have locked within the window the toolbars needed for viewing; the
shaded toolbar for shaded views and the controls and predefined windows toolbars for the
normal views.
Shaded Viewports & Floating Shaded Viewports are also available from the viewport
menu. The system will search for a model view in the drawing to shade; if there is more than
one model view in the drawing, the system asks the user to indicate the view to shade. After
the view has been identified, the system will shade the view and enable it by entering shading
mode (solid view).
As the views are created the system will list them in
the Viewport menu, as well as clicking onto the view
they can also be made active by selecting them from
the list. There are also other options for selecting the
viewports:
Next: the next viewport, fixed or floating, will be
current
Previous: the previous viewport, fixed or floating,
will be current
Cascade: the fixed viewports will be arranged on
top of each other
Tile Horizontally: the fixed viewports will be
arranged horizontally
Tile Vertically: the fixed viewports will be
arranged vertically
28
3.11
Setting up a drawing
3.11.2 Defaults
To view/edit the defaults for the current drafting session use
Format > Defaults.
The system will display a menu containing all the current default
settings.
A particular setting can be selected and edited, affecting the
current drafting session only.
It is also possible to store the changes made to the defaults but
this should not be attempted by a user unless with relevant
authorisation. The setting and maintenance of the master
defaults is considered a task for the elected System Manager.
The system will automatically display the scale set in the defaults. Modify the scale as required and click the OK
button. It is not necessary to type the full string, entering 100 has the same effect as entering 1:100.
The system will redisplay the original menu and the message window will contain information regarding the new
drawing scale created. Any geometry created will now appear at the new scale.
If it becomes necessary to add geometry to an existing view it is important to make that view current. Making the
view current ensures the correct scale is applied to any additional geometry added to a view.
To make a view current select 1 Existing component from the menu displayed above. Indicate the desired view and
select level 1. The various view levels will be discussed later in the course.
29
The type of form to be used can be changed in Format > Defaults. Change the value (1, 2 or 3) for
UPDATE_DRAW_INFO_FORM. The default as on the right if for type 1.
Exercise 1
1.
2.
Examine the title block and practice using the zoom and pan functions.
3.
4.
5.
Add the following information to the title block using the input form.
Drawing no:
123-45
Title:
MODEL VIEWS
Drawn by:
<Your name>
Dep:
Outfit
Date:
dd-mmm
Scale:
1:100
Tot.sheet.no:
Check:
AA
Appr:
BB
30
Chapter 4
4
M3 Outfit Drafting allows us to view the Product Information Model database by creating 3D views of the ship model.
These views behave like snap shots of the current model, the model objects cannot be edited with drafting but the view
can be manipulated to achieve the desired result. This is the basis for creating TRIBON drawings.
During this chapter we will be working with an existing model, which has been created, by the designers and modellers
at AVEVA Solutions Ltd.. The modelling functions will be covered in later training courses.
4.1
To create a new model projection or view to a drawing select Insert > Model, or press the button on the standard
tool bar.
Or
31
Project name
3.
Name of object,
Wildcard search
ALL
SINGLE
existing views
2a. Now select Plane Panel as the type of model objects to add.
This will ensure that only plane panels are selected in the selection
process.
2b. Now key in the name of the model object
you wish to select, wildcards are accepted.
(Note: multiple wild cards may be used
separated by a comma e.g. BLOCK1-TT*).
2c. If you are sure about the name that you have entered, press All to
automatically select all objects.
After the system has searched for the requested objects the number collected is
displayed.
2d. Press OK when you are ready to add the objects to the
workspace/drawing.
3. As it is a new view you will be asked to select a projection for the
view.
With the cursor, place the new model projection in the workspace.
Note that only the first object is displayed at this stage.
32
To learn more about creating customised projections see the M3 Drafting, User
Guide, Model Viewing and General Drafting, Common functions and routines, Select
projection.
As an extra function to using name specification, it is possible to restrict the inclusion of models by means of a userdefined axis-parallel box in space. All models fulfilling the name specification and also inside or partly inside the box will
then be added to the collection.
To select the box restriction, check the Use Box button.
To define the restriction box, click the Def. Box button, and the Box Criteria dialog will show up. In this dialog, the
limiting corners (x, y, z) of the box may be keyed-in.
4.2
As the model objects are added to the workspace together they will remain grouped for convenience. The grouped
model objects are in a Subpicture. So to move or delete this we use the Subpicture toolbar.
33
4.2.1
DRAFT_4.2
Envelope: If a subpicture is temporarily hidden using an envelope, then the user can delete a subpicture by selecting
the Envelope option.
By Area: After specifying the level of subpictures to capture (views, subviews or components), the area is defined by
general tools (rectangle or polygon). All subpictures of the selected level and totally inside the area will after user
confirmation be deleted. To delete the remaining subpictures without confirmation, press Options.
34
Exercise 2
Open the drawing from the previous exercise named DRAFT_EX1
Input the following plane panels:
BLOCK1-TTF
BLOCK1-TTA
BLOCK1-SLOPETT
BLOCK1-BHD59U
BLOCK1-BHD59L
Choose to add an Isometric View and place this in the
lower left of the drawing form
If the view is too large for the drawing select the scale
button from the transformation toolbar, which will
appear automatically, and type in 100 (scale 1:100)
4.3
DRAFT_4.3
This drawing has four views of plane panels. We wish to add some pipe objects to the isometric and profile views.
ALL
SINGLE
MULTIPLE
EXISTING
Select the type(s) of object you wish to input and enter any names or wildcards,
then Verify.
35
36
4.4
DRAFT_4.4
37
4.5
To copy the objects from one view to another, select Tools > Model > Copy
Exercise 3
Create a new drawing on an A1 drawing form.
Insert a new isometric view of the hull panels as per the drawing below. Include all plane panels in Block 1
Add all pipes beginning with XX in modules 101* to a separate isometric view.
Copy the pipe objects in this new isometric view to the hull panel isometric view.
Now copy the resulting pipe/hull isometric view to new section and profile views and position them as shown.
Save your drawing. Try to make your drawing look like the example below. If it doesn't we will learn how to move the
views accurately later in the course.
Shade one of the views. If you do not have a shaded viewport open, then open a shaded viewport for one of the
views.
If you have enough time, try to create a hidden line
views.
38
4.6
The detail at which the model is displayed in the workspace can be controlled by the model draw code for example.
Low level of detail
(Only plate, equipment
outline and basic pipe
shapes are displayed)
To change the model draw codes select Tools > Preferences. Accessing the tree on the right
of the property sheet can change the draw codes.
Change the draw codes for Panel, Pipe and Equipment as shown:
We will show the effects of this change in draw code in the next section Exchange model view.
4.7
DRAFT_4.7
As the model is stored on a central database any user with access to the modelling systems can modify the objects. This
allows work to be carried out by many users in parallel and different areas of the ship to be worked on simultaneously.
However in order to preserve version control the views on existing drawings
will not automatically change. The model view must be manually updated to
see the most up to date objects.
Open drawing DRAFT_4.7
Select Tools > Model View > Exchange
Select a view to exchange (or press ALL)
Select the types of objects you wish to
exchange
39
4.8
Validate
Validate is used to track and optionally exchange all "out-of-date" models in the current drawing. The validation tool will
also track and optionally remove all models in the drawing that is not found in the data bank.
The system prompts the user to indicate a model view to validate. The
user can validate all the views in the current drawing by clicking All. A
window with a list of possible out-of-date models appears and the user
can choose what to validate or, if preferred, select All of the models in
the list.
If the user chooses a single item, they then select OK to exchange that
model item. A new list appears with the previously selected item
removed and the system will await the user to select another item to
exchange or the they can select All.
If there are no models in the indicated view that do not exist in the data bank,
the system gives message: 'All models in the model view(s) are valid'
4.9
An alternative to creating model views is to create many symbolic views. These can be created to show the model at
different intervals depending on the direction of the view (for, aft, port stbd, etc.)
4.9.1
40
Curve: The plane of the resulting view will be defined by an existing hull curve..
RSO: The plane of the resulting view will be defined by an existing Reference Surface Object.
Reference Surface Objects are created in Tribon Initial Design and are used to define compartmentation for the
vessel to be used in Naval Architecture Calculations.
For:
Aft:
PS:
SB:
Top:
Bot:
The Tribon default directions for views are as follows: Sections > Looking aft, Plans > Looking down and Elevations
> Looking to port. Any subsequent reference in this document, to a Tribon View, assumes these directions have
been used.
Select For
Pick: If the current drawing already contains views then it is possible to select one of these and the system will fill out
the fields in the form to match those used to create the selected view. After the form has been populated it is possible to
change the view name and create a new view using the selected views values.
Replace Existing View: If this box is checked the system will replace an existing view instead of creating a new one.
If the Pick button has been used the system will automatically replace the view previously selected when the form is
submitted. If the Pick button was not used the system will prompt the user to select a view to be replaced.
The Limits Tab
Limits:
Defines the extents of the resulting view. If all fields are left blank the resulting
view will have the maximum extents.
If a plan view (Z plane) or section (X plane) is being created it is possible to click
the Portside or Starboard buttons and limit the view to that particular side of
the ship. These buttons are not applicable to elevations.
The Any button will return the form so the full ship is included in the view, i.e.
both Port and Starboard.
Key-in 6000 for maximum Z
Depth: Define the depth before and behind the view plane.
Key in 400 for each depth value
The Misc Tab Used to include a co-ordinate axis within the view.
Axis position may be selected from the drop down list.
41
4.9.2
If a view already exists on a drawing it is possible to update it with the very latest model information by recreating it.
This instructs the system to interrogate the model and update any changes to objects already in the view and add any
new model objects if desired.
1. Use the function Insert > Model then select Recreate from the Hull View sub-menu
2. The system will prompt Indicate view or All. Either indicate a desired view to recreate or use the All button to
recreate all planar views on the drawing.
This option does not deal with views created by 3D Pres, they must be "exchanged " to bring
them up to date.
4.9.3
If a view already exists on a drawing it is possible to display the input menus used to create it, modify them, and
regenerate the view as required.
1.
2.
3.
4.
5.
6.
7.
Use the function Insert > Model then select Create from the Hull View sub-menu.
When the input menu appears, check the Replace existing view box then click the Pick button.
The system will then prompt Indicate view
Indicate the view to be modified.
The system will display the first menu again, but this time it will contain the input used to generate the original view.
Progress through the menu tabs as detailed earlier, changing all relevant input as required.
Select OK when ready.
The system will regenerate the original view using the modified input data specified.
4.10
Model Information
DRAFT_4.10
The model objects we now have in the workspace are not only 3D representations of pipes, panels or equipment. They
also contain other production and assembly information.
Open drawing DRAFT_4.10
To view information for any object in the workspace select Tools > Inquiry > Model or
Model Info button on the toolbar
Then indicate the object you wish to display info for (be accurate, zoom in if necessary)
42
select the
4.11
Collision Control
DRAFT_4.10
Interference checking can be performed on all model objects. Different categories of collision can be detected. The user
can customise the naming of these collision categories. Also Tribon M3 has a Collision Management capability which
allows the user to detect, review and approve collisions, but only if the correct license is held, for further information on
how this option works see Appendices 1 at the back of this training manual.
Continue with drawing DRAFT_4.10
To perform collision control, have the relevant model view open in the workspace.
Select Tools > Model > Collision Control
Before performing the collision check we can select
which types of objects to check for collisions.
Select 3 Restrict on model types
There are two ways to select the items you wish to perform checking on:
1 Indicate models.
2 Indicate models and view.
Select Indicate Models, to perform a
check on models in a view
Select a view and level to collect models from
Select Level 1
43
It is possible to change the setting to detect maintenance space collisions or 'soft ' collisions. This is covered in
Chapter 11
See Appendices 1 for information on Collision Management System
44
4.12
Introduction to Subpictures
When a model view is created it will display model objects (pipes, panels, cableways and equipment) and these in turn
will consist of components, (e.g. valves, brackets and plates).
Each model view and its component parts will belong to what is called a subpicture.
Subpictures consist of up to 3 levels:
E.g. A drawing can be made up of a number of separate views, each view will be placed at level 1. Each of these views
may consist of a number of model objects (e.g. panels), each placed at level 2. Each of these model objects may be
made up from one or more components (e.g. plates, stiffeners, bkts, etc.), these will be placed at level 3.
4.13
Level 1
Drawing
View
Sub-View
Level 3
COMPONENT
Each level of the subpicture can be manipulated as a group; this means they can be moved and edited as one and can
be stored and added to drawings as separate entities.
45
Level 2 SUBVIEW:
A sub grouping of elements.
For example a cabin layout
on a deck of similar cabins.
Level 1 VIEW:
A grouping of geometric
entities - such as a projection
for a technical drawing.
Level 3 COMPONENT;
Individual elements within
the subview. For example
an item of furniture in a
cabin.
4.14
Current subpicture.
During normal use of the system there will always be a current subpicture. Any new geometry, text, etc., will belong to
this current subpicture and its scale will be the set by the subpicture.
The Subpicture > Current function controls the current subpicture. The following options are displayed:
Existing component
Create a new subpicture dependent on next selection. (level 2 if geometry is indicated, level 3
if a model object is indicated)
Will create a new subpicture, the user defines the level by indicating the owner. If the owner is
at level 2 then level 3 subpicture created and so on.
Will create a new level 1 view with a user-defined drawing scale.
Will automatically select a subpicture for new entities, based on the closest entity (next
selection) or connected entity i.e. nodes on contour belong to the same subpicture as the
contour. This means all geometry drawn will be to the correct scale, i.e. same as subpicture.
The most common use of this function is to make an existing subpicture current so that something can be added to it.
46
4.15
4.16
The easiest way to create a new subview is with option New subpicture (manual)
There must be an existing subpicture.
To create a new subview (level 2) select, New View
Indicate an existing subpicture (level1)
Choose level 1 (CTRL +1), and then read the message line to ensure what has been executed.
A new subview will be connected to highlighted view
Current drawing scale is 1:50
4.17
The easiest way to create a new component (level 3) is with option New subpicture (manual)
There must be an existing subpicture.
Select New subpicture (manual)
Indicate an existing subview (level2)
Choose level 2 (CTRL +2), and then read the message line to ensure what has been executed.
A new component will be connected to highlighted subview
Current drawing scale is 1:50
47
4.18
Transform a subpicture
DRAFT_4.18
The appearance of a Subpicture can be changed using a transformation. These include moving, scaling and rotating.
A Subpicture can be transformed on any of its three levels hence the importance of splitting and regrouping (See
chapter 4.20).
To transform a Subpicture select Modify > Transform > Subpicture or select
1. NODE
POINT
2. MID
POINT
RESULT
48
Lock vertical: If this is pressed before making a transformation the vertical component will be locked and only
the rotation or horizontal position can be changed.
Lock horizontal: If this is pressed before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
4.19
Copy a Subpicture
Each Subpicture can be copied on any of its three levels; a copy will retain a link to the original subpicture thus allowing
copies of subpictures to be updated using exchange.
To copy a subpicture:
Select Modify > Copy > Subpicture or select the icon on the subpicture toolbar
Indicate the subpicture to be copied and select the appropriate level.
Key in the number of copies you wish to make.
Perform a transformation on the subpicture. Press Operation Complete until all copies appear in the workspace.
Exercise 4
49
DRAFT_EXERCISE_4
4.20
Re-use of Subpictures
All subpictures may be stored on a databank and later added to a drawing. They will be stored on the subpicture
databank (defined by the logical SBD_PICT). In order to save a particular subpicture, it may be necessary to split a
drawing into several subpictures.
OR
Select a subpicture, Choose level 1 as the working level. This means a new level 1 owner will be created.
Select how to Choose geometry from the options:
Auto
Subordinate
Geometry
Polygon (CUT)
Area (CUT)
Set NO CUT
In this case select either a single geometric entity (Geometry) or a group of entities selected by surrounding with a
polyline (Polygon) Select the geometry with the cursor or by drawing a polygon around them then confirm the area
selected and the split operation. (Options to toggle polygon or rectangle)
Polygon to select the
geometry to split
The split function will now create a new owner on the working
level (in this case 1). So the geometry selected will belong
to a new level 1 view.
50
DRAFT_4.20.3
This function allows the user to move entities from one owner to another. This means entities in 2 separate subpictures
can be grouped together.
In this case the component from
sub-view 2 is moved to subview
1 and thus view 1> sub-view 1
are its new owners.
51
Subordinate
Neighbour
Geometry
Polygon (CUT)
Area (CUT)
Set NO CUT
Press operation complete then Yes to accept the regrouping. The selected subpicture will now be a subordinate (in
this case a level 2 subview) of the owner subpicture (see above right).
DRAFT_4.20.4
52
4.21
Exchange Subpicture
If a subpicture is stored after some modifications, the other subpictures of the same type (i.e. copied ones) can be
updated with the changes by exchanging the Subpicture. Subpictures can also be exchanged with completely different
subpictures selected from the list of existing subpictures.
To exchange a Subpicture the level must be the same and the relative position of the origin should be the same (this can
be fixed with transforming)
53
DRAFT_4.21
DRAFT_4.21
Exercise 5
DRAFT_EXERCISE_5
Tip: One of the transformations you might be looking for is Move Delta: 5440 R
54
Chapter 5
Annotating a drawing
5.1
Dimensioning
5.1.1
DRAFT_5.1
Select linear dimensioning. The linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical
First measure point, Indicate node point of segment (1)
Next measure point, Indicate node point of segment (2)
Select
(Operation complete)
Select OC
Indicate the two points you wish to measure between. Use point menu if needed, see Chapter 6.1.1
55
5.1.2
Select linear dimensioning; the linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Parallel
Indicate the line that the dimension is to be parallel to
First measure point, Indicate node point of segment (1)
Next measure point, Indicate node point of segment (2)
Select OC
2
position
Select OC
5.1.3
Select linear dimensioning; the linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical and Chain
Indicate position, Indicate node point of segment (1)
Indicate position, Indicate node point of segment (2)
Indicate position, Indicate node point of segment (3)
Indicate position, Indicate node point of segment (4)
1
Select OC
Locate dimension line with cursor position
Select OC
56
5.1.4
Select linear dimensioning; the linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical and Stair
Indicate position, Indicate node point of segment (1)
Indicate position, Indicate node point of segment (2)
Indicate position, Indicate node point of segment (3)
Indicate position, Indicate node point of segment (4)
1
Select OC
Locate dimension line with cursor position
Select OC
5.1.5
5.1.5.1
2D Linear measurements are divided into three types, namely Normal, Chain and Staircase. Each type may be
presented Horizontally, Vertically or Parallel to an arbitrary line.
5.1.5.2
Type
Normal
Presents the distances between successive measure points, along a common line. If the normal
measurement contains only two measure points (i.e. a single measured) distance it is called single, otherwise
combined. A single measurement may be presented in four different ways.
Chain
Presents the distances between a base point and a number of successive measure points, along a
common dimension line. The base point equals the first supplied point.
Staircase Presents the distances between a base point and a number of successive measure points. The distances are
presented along a common direction, but along separate dimension lines. The base point equals the first
supplied point.
5.1.5.3
Tolerance
The tolerance may be appended to the measure. There are two types of tolerances, symmetric and unsymmetrical.
Symmetric
The symmetric tolerance consists of a single value, denoting the
uniform deviation from the measured value. The height of the
tolerance text will be the same as the height of the measure text.
57
Unsymmetrical
The unsymmetrical tolerance consists of two values, denoting the
upper and lower deviation from the measured value. The height of
the tolerance text will be half the height of the measure text.
5.1.5.4
Advanced
1.
2.
The arrow dialogue box appears, select the arrow type required.
The following dialogue will be displayed, key in the size of the arrow to be
used or accept the default. Select OK.
3.Text Height
Size of displayed text, the following
dialogue box appears, Key in Text Height required
58
5 Tolerance
7 Text position The text position for the dimension may be changed.
The following dialogue box appears.
59
5.1.6
Radius measure
Select Dimension > Radius and select the way you wish the
dimension to be displayed.
Then select the arc you wish to measure and place the text
with the cursor
5.1.7
Diameter measure
5.1.8
Angle measure
Select Dimension > Angle and select the presentation settings required.
The position of the angle measurement (in the 4 possible quadrants) determines the angle that is measured.
60
5.1.9
To measure between the end points of a curve along the contour of the curve.
Select Dimension > Curved, the Dimensioning Curved dialogue box will be
displayed. Select any of the options (Normal, Chain etc., have the same effect as
in Linear dimensioning, however Text Adjust will allow you to reposition the
dimension text after placing the dimension). Indicate the Contour to measure.
61
In the default file the units of measure can be changed, the system default is set to UNIT_AREA_FAC=2. 2=dm2
and may be changed for the following variables 0=mm2 , 1= cm2 , 3=M2 , 6=Km2
To delete part of a dimension, select Edit > Delete > Part Of Dimension
The user is now prompted to indicate part of a dimension to delete. Once the dimension component has been
identified, it will be highlighted but not actually deleted until the user confirms by:
pressing Operation Complete or
indicating another dimension to delete
To deny the deletion, press Cancel or Quit.
62
Exercise 6
5.2
Text
5.2.1
DRAFT_EXERCISE_6
DRAFT_5.2
63
Move the cursor to the position you want to place the text, and then
click to place the text.
Pressing Options before positioning the text allows the user to use
the Automatic positioning of text function as well as changing the
text properties.
Multi-line text
To add Multi-line text select Insert >Text, Multi line
In the input window key in the text you wish to add to the
drawing, (pressing the return key will allow you to move
to the next line). Select OK when finished.
For placing and modification of text: follow instructions for single line text above.
By clicking Import a browse dialog is shown. The Open button of the browse dialog allows the user to insert the
contents of a file in the multi-line editor dialog (e.g. text file).
Model Info asks the user to indicate a model object and its model information is inserted in the multi-line editor
dialog
There are at present three kinds of restrictions for the amount of text that can be inserted via Insert Multi-line.
Maximum number of characters in a row is 255. Maximum number of rows is 400 and maximum number of total
characters is 2000
5.2.2
64
Select 2 Rotation and the relevant options will be displayed as shown opposite.
1 Standard The default angle will be used.
2 Key in Key in the new angle select OK then select the text.
3 Same as Select existing text already placed at the required angle, then
select the text to be changed.
4 Two positions Indicate two positions to define the required angle.
Select 3 Lock U and the user selects a line of text, the system then locks a vertical line to the left side of this text
line, the keyed in text is then aligned at the left hand side.
Select 4 Lock V and the user selects a line of text, the system then locks a
horizontal line to the bottom of this text line, the keyed in text is then aligned at
the bottom.
After placing text use menu item Edit > Text to modify the contents of the text.
To change the properties (size, font, angle etc.) of the text after placing use
Modify > Properties > Text the following menu will be displayed.
5.2.3
Delete Text
To delete a single text line, select Edit > Delete > Text, single line
The user is now prompted to indicate a single text line to delete. Once the text has been identified, it will be
highlighted but not actually deleted until the user confirms by:
pressing Operation Complete or indicating another text line to delete
To deny the deletion, press Cancel or Quit.
By clicking All instead of indicating a text line to delete, the system will, after user confirmation, delete all text lines in
the drawing
To delete multi-line text, select Edit > Delete > Text, multi line and the
options of deleting all rows of text, or the indicated single row of text is
available.
5.3
Notes
5.3.1
Adding Notes
To add notes to a drawing select General Note from the Annotate Menu.
To key in some text for the note, press Operation Complete
Key in the text required.
Position the text of the note by drawing
lines to the desired position.
65
DRAFT_5.3
5.3.2
5.4
Position numbers
To add position numbers to a drawing select Position Number from the Annotate Menu.
Select Create position number, from the multiple-choice menu.
To key in some text for the position number, press Operation Complete
5.4.1
To delete notes and position numbers, select Edit > Delete > Note or Position Number
The format for the deletion is the same as for deleting a dimension (see section 5.1.12)
66
Exercise 7
67
DRAFT_EXERCISE_7
68
Chapter 6
6
Basic geometry
When we have a model view on the drawing we can add 2D entities, such as dimensions details and notes to provide
more information about the model. Creating 2D geometry will not only provide further annotation to the drawing, but can
be used to help in creation of modelling objects. Rectangles or polylines for Structure plate definition, or general
primitives in volume creation, construction lines used to make pipe routing easier.
This chapter will introduce these basic drawing and annotating functions.
6.1
Creating geometry
6.1.1
Points
Points in drawings are represented as a small cross. The actual need to display a point and see the cross on a drawing
plot is not very common; therefore we seldom actually create points in a drawing. However, points are used extensively
when creating/positioning geometry. To avoid the need to have these small crosses all over the drawing, a particular
point type can be selected and after an indication in the drawing, the system will create a temporary point allowing the
creation of basic geometry.
Cursor point. A point at the cursor position when the mouse is clicked.
Node point. A point at the closest end point of an entity.
Key in co-ordinates of a point. A point specified by u,v co-ordinates.
Offset current point. A point offset by (u, v) from the current point.
Automatic point. A point at the closest node, midpoint, intersection, etc. as defined by the user.
69
Add offset. A point offset from the next point defined. (the next point defined will use the point mode
selected before the Add offset mode).
To actually add a point to a drawing, use Insert > Point.
Alternatively use the Point button on the geometry toolbar. Select the particular point definition
required from the 2D Point mode toolbar or by using the mouse right-click 2D point option as
indicated.
The image below shows examples of the various point types:
When either adding a point, creating geometry or using the point mode for selection purposes the system indicates a
position it recognises that meets the current selection (cursor, node, midpoint, etc). The cursor is shown as a small circle
to indicate this location.
Node Point
Midpoint
70
6.1.2
Lines
To create a line use Insert > Line. Alternatively use the Line button on the geometry toolbar. The following line type
buttons will be added to the geometry toolbar.
Line between 2 points. Indicate start and end (see point selection)
Line through point at angle to existing line.
Indicate a point and existing line key in angle in box.
Horizontal line. Indicate a vertical position for the line.
Vertical line. Indicate a horizontal position for the line.
Parallel line. Indicate line and key in distance in box.
Perpendicular line through point. Indicate line and point.
Line at tangent to arc and through point. Indicate arc and point.
Line at tangent to arc and parallel to line. Indicate arc and line.
Line at tangent to arc and perpendicular to line. Indicate arc and line.
Line at tangent to 2 arcs. Indicate arcs.
Exercise 8
71
DRAFT_EXERCISE_8
6.1.3
Arcs
To create an arc use Insert > Arc. Alternatively use the Arc button on the geometry toolbar. The following arc type
buttons will be added to the geometry toolbar.
Arc through 3 points. Indicate 3 points that the arc must pass through.
Centre and radius. Indicate a point and key in radius in box.
2 points and amplitude. Indicate two points and key in amplitude.
2 points and radius. Indicate two points and key in a radius.
Centre point and point on arc. Indicate a centre point and a point on the circumference.
Centre point and tangent. Indicate point and line.
Two tangents and radius. Indicate two converging lines and key in a radius.
3 tangents. Indicate 3 lines.
Exercise 9
72
DRAFT_EXERCISE_9
6.2
Layers
Layers are another way of grouping information on the workspace. When model objects are input to the workspace they
are automatically structured in to subpictures of level 1, 2 and 3, they are also arranged into predefined layers. The
system will choose a layer for an entity based on it type. The system will only give negative layer numbers to entities as
the positive layer numbers are reserved for the user.
6.2.1
See the Tribon M3 Drafting, Drafting, Users Guide, Appendices, System Layers for details of the layer
assignments.
When adding geometric entities to the workspace they will be assigned the modal layer as set with the Format >
Layer function.
The layer can be changed at a later stage with the Modify > Layer function.
6.2.2
Hide layers
If in hide mode, all graphical information, on any level associated
with a selected layer, will not be displayed.
To hide layers from the drawing select View > Layer
Select Hide mode
Select each layer that you wish to exclude from the drawing
when finished press OK
6.2.3
Show layers
If in show mode, only graphical information, on any level associated with a selected layer, will be displayed.
To allow a layer to be displayed again select
Layer from the View menu.
As the user is changing the treatment code, the
system informs the user that all hidden layers
will be reset, select Yes
This message will appear when the user switches between the Hide and Show modes
73
6.3
Polylines
A polyline is a continuous string of lines and arcs. Once constructed all the individual lines and arcs are considered as a
single geometry by the system.
To create a poly line use Insert > Poly line, alternatively use
the Polyline button on the geometry toolbar.
When creating polylines the default will be to make straight
segments.
To define arc segments, select the relevant mode from the
Geometry tool bar. (This can be changed at any time)
The end of the existing polyline will be detected as the first
point 1, indicate or select the second point 2, and then
define point 3, see example opposite. The contour is then
closed using the Two Points option.
Select Operation Complete to start
another polyline or Quit to end function.
1
2
3
6.4
Splines
End Points: The user will key in tangent angles for the start
and end point. The system will calculate all
other tangent angles.
All points:
The user will key in tangent angles for all points used in the
spline definition.
After selecting one of the above options the system will prompt for indication of the points used to define the spline, if
option 2 or 3 is used the system will also prompt for the relevant angles.
After indicating the required points click the OC button. The system will display the resulting spline and ask if this is
OK. If happy with the spline click the Yes button.
The system will redisplay the original spline menu allowing the creating of a new spline or the editing of an existing
spline; click the Quit button to completely exit the function.
To edit an existing spline, use Insert > Spline or use the Spline button on the geometry toolbar.
Select 2 Change. The system will prompt Select spline node.
Indicate the spline to modify near the point of the spline to be altered.
The system will highlight the node point with a circle and draw a line indicating the current tangent angle set at that
point. As well as highlighting the point the system will ask if the selection is OK, click Yes to continue with the
modification.
74
After modifying a points position or tangent, verify the change with the Yes
button and then click the OC button and the system will regenerate the spline.
6.5
Parallel Curves
To create a parallel curve use Insert > Parallel Curve, or use the Parallel Curve button on the geometry toolbar.
The system will prompt Indicate contour.
Key the desire offset value into the field in the toolbar.
Indicate the curve to be offset on the side you wish the offset to appear.
The system will offset the curve and prompt for the indication of another
curve.
When all required curves have been offset, use the OC button to exit the
function.
Instead of keying in a distance in the combo box, the alternative Indicate
can be selected. In this case, the user is prompted to define a point in the
drawing, through which the resulting curve should pass
6.6
Construction Lines
By selecting the Insert > Construction Lines function it is possible to draw construction lines. Construction Lines
may be used in order to locate points on the drawing then deleted after they have served their purpose.
6.6.1
1.
2.
3.
Def 0/90. Will allow you to draw 0 degree, 90 degree construction geometry: -
0/90
4.
45/-45
Def 45/-45. Will allow you to draw 45 degree, -45 degree construction geometry
75
6.6.2
Construction geometry may be deleted by selecting Edit > Delete > Construction Lines
By choosing Yes all existing construction geometry on the drawing will be deleted
6.7
Rectangle
6.8
Squares
6.9
Conic
Circumscribed rectangle. Indicate 2 points to create a rectangle into which the ellipse will fit.
Major and minor axis. Indicate an origin point, a point to define the direction and extent of the major axis and a
point to define the direction and extent of the minor axis.
Focal point and major axis. Indicate two points and key in a length for
the major axis
Focal points and point. Indicate two points and a point on the perimeter.
Segment data. Indicate start and end point, define amplitude vector and key in form factor.
End points, slope and point. Indicate start and end point, indicate start and end slope, indicate periphery point.
76
Exercise 10
6.10
DRAFT_EXERCISE_10
Use the Quit button and the geometry will return to its original position.
Click once more in the drawing and the geometry will again appear on the cursor, move to another new position
and click to place.
77
DRAFT_6.10.2
Within the Tribon system there are many possibilities to move geometry a specific distance or rotate it a specified angle.
When an entity is selected to transform, the way to transform toolbar will also appear.
Move two Positions: Select a point relative to the Subpicture, then a new point to where the reference point is
to be moved.
1.
2.
1. NODE
POINT
2. MID
POINT
RESULT
Rotate Delta: Key in an angle for the Subpicture to rotate by. (It will rotate around a predefined centre, +ve =
anticlockwise)
Rotate two positions: Rotate by two reference lines both fixed at the centre of rotation.
Rotate predefined angle: Rotate by 45, 90, 180 and -90 degrees respectively.
Mirror: Mirror around the horizontal or vertical axes and mirror across any line
78
Parallel: Transform an entity so an edge is parallel and a distance from another straight line.
1. Select a segment on the item to transform
2. Select a segment to be parallel to
3. Key in the distance from this segment.
Transform 4 positions:
1.
2.
1a.
1b. Midpoint
2b. Nearest
RESULT
2a.
Intersection
Same as: Transform the same as an existing Subpicture; scale rotation and mirroring are
accounted for
Along curve: Will transform an entity such that it
will follow the path of a curve.
1.
Indicate curve
2.
for start)
1.
2. Nearest
3.
4.
4. Node
5.
Press
to complete.
5. Result
Snap to: (ONLY VOLUMES) will transform primitives by snapping event points together.
79
for start).
Lock horizontal: If this is pressed before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
Lock vertical: If this is pressed before making a transformation the vertical component will be locked and only
the rotation or horizontal position can be changed.
Change centre of rotation (symmetry): By default a centre of rotation at the centre of the circumscribing
rectangle is used for rotating transformations. This function can be used to move the centre of rotation and the
centre for mirror functions.
1.
2.
3.
Select a new position for the centre of rotation using point functions.
Press operation complete.
Continue with rotate transformation, now the centre of rotation will be as defined by user.
Toggle form detection: Usually the drawing form is undetectable when performing a transformation. This
operation allows the form to be used in transformations such as move 2 positions.
During a basic transformation i.e. moving, press Options to toggle between free-displacing mode and free-rotating
mode.
80
Exercise 11
6.11
DRAFT_EXERCISE_11
Modifying geometry
6.11.1 Colour
To modify the colour of an existing geometry use Modify > Colour
The system will display the following menu:
Scroll through the available colours until the desired colour appears in
the window. Click the OK button.
Selecting Options allows the user to collect a colour from existing geometry in the drawing
The system will prompt Indicate any geometry
Click on the desired geometry and the system will change its colour.
Use the OC button to return to the colour menu or use the Quit button to completely exit the function.
Also when colour is selected, Options will allow the user to select the type of geometry to modify (point, text, etc.).
Select Options again and the change can be made to a subpicture.
81
New Property
82
Exercise 12
6.12
DRAFT_EXERCISE_12
Trimming
83
DRAFT_6.12
Result
Result
When using Trim To Entity, Press Options and this allows what type of entity to trim to: Point, Segment or Contour.
When selected this mode will be current until changed.
Operation Complete will complete the current trim and allow selection of another trim knife.
New angle
Key in end
angle
Add delta angle
84
Exercise 13
DRAFT_EXERCISE_13
3
1
Result KEEP
NO KEEP
When asked for first trimming segment press Options, this allows a cursor position to be selected for the trimming
position.
85
Indicate the required line/line intersection in the quadrant where the fillet should be applied.
Exercise 14
86
DRAFT_EXERCISE_14
6.13
Stretching
Stretching as a very powerful editing tool. It allows us to move nodes of polylines and perform transformations to a group
of entities that can be selected by rectangle or polygon method.
To enter the stretch functions select Modify > Stretch
The following choices exist
DRAFT_6.13
Repeat the process for the opposite node point this time
use Lock U to align node point horizontally
87
Move the selection with a transformation. Then press Operation Complete and Repaint
SMOOTH INSIDE
SMOOTH OUTSIDE
CRACKED
88
6.14
Hatching
DRAFT_6.14
If KEY-IN has been selected, input boxes will appear when Insert >
Hatch pattern is selected. The user is prompted to key in the angle of
the hatch pattern in the first dialogue box, and the line spacing of the
hatch pattern in the second dialogue box
If USER is selected, then user created hatch pattern will be selected
from the Hatch Pattern Book
Use Options to allow an Island to be created around the text
89
Exercise 15
90
DRAFT_EXERCISE_15
6.15
Introducing Symbols
DRAFT_6.15
Commonly used geometric entities can be saved as symbols. The drafting system uses symbols frequently on, for
example, dimensions, notes, and position numbers etc. Symbols are also commonly used on schematic drawings or
diagrams. The symbol may have connection points and rules included in it so as it always behaves in a certain way
when inserted in the drawing. For convenience the symbols may be grouped together in symbol fonts.
Switch to Font 11
Choose a symbol and try positioning it near to the lines. You will see that the symbol snaps to the nearest point on
the line. Also it will be parallel to the line. Try using some other symbols.
For more details on symbol handling see the Outfit Manager Introduction course.
91
Exercise 16
92
DRAFT_EXERCISE_16
6.16
Deleting geometry
Click the OC button and the highlighted geometry will be deleted and the function terminated
2.
Indicate further geometry to be deleted, the system will highlight the newly indicated geometry and delete the
originally highlighted geometry. Click the Quit button and the highlighted geometry will not be deleted but the
function will be terminated.
93
94
Chapter 7
7
Drawing Exercise
7.1
7.1.1
DRAFT_7.1
Select Annotate > Pipe Restriction Symbol or select the Insert 2D Primitive button on the Geometry toolbar and
then choose Pipe Restriction Symbol
Or
then
Node point 1
Node point 2
7.1.2
Restriction symbol
Create Cross
DRAFT_7.1
Select Annotate > Cross or select the Insert 2D Primitive button on the Geometry toolbar and then choose Cross
Indicate the 4 node points from corner to corner
Node point 4
Node point 1
Node point 2
Node point 3
95
The cross will be created with the text inserted in the centre
Press Operation Complete
7.1.3
Create Cloud
DRAFT_7.1
Select Annotate > Cloud or select the Insert 2D Primitive button on the Geometry toolbar and then choose Cloud
Indicate a rectangle around the area you wish to cloud, by indicating 2 cursor positions.
The Cloud will be created, Press Operation Complete
7.1.4
Drawing DRAFT_7.1
Often in 2D Drafting we require to create a ruler to show the frame spacing along a plan view. This can be achieved by
using the ruler function.
Select Annotate > Ruler
Indicate node point of segment (i.e. start
position)
Key in number of first tick
Select OK
Key in number of last tick
Select OK
Select OK
96
7.1.5
Chain
DRAFT_7.1
Each geometry entity is highlighted in turn, each time you will be asked if it is okay to Continue?
Select Yes,
Once all Geometry entities have been selected, the geometry will appear highlighted and another dialogue box
appears asking if this is OK
7.1.6
Dechain
Dechain enables a user to convert a chain back into its original basic geometric entities, e.g. back into individual lines
and arcs, etc. This will also apply where the chain to be dechained is a copy of another chain
Select Modify > Dechain
Select any part of the chain to be converted back into its constituent elements. The system responds by high-lighting
the selected chain. If the correct chain is highlighted then press Operation Complete
97
7.2
7.2.1
Distance to Plane
DRAFT_7.2
Select Dimension > 3D > Distance to Plane > Leader from the menu
7.2.2
Ruler
DRAFT_7.2
Locate ruler with a cursor position, if required you now have the opportunity to
trim the ruler by indicating cursor positions.
Select Operation Complete, ruler is generated with frame positions.
7.2.3
Coordinate Axis
DRAFT_7.2
This function is used to present the main posiitve coordinate axis in a model view. Both 3D views and symbolic views
are handled. The axis is asubpicture of its own and can be transformed to any location on the drawing.
Select Annotate > Coordinate Axis
Indicate a view
Position axis on the drawing
The presentation of the axis can be changed from Format > Defaults:
COORD_AXIS_X_TXT = X (Default)
COORD_AXIS_Y_TXT = Y (Default)
COORD_AXIS_Z_TXT = X (Default)
COORD_AXIS_LENGTH = 15 (Default)
COORD_AXIS_COLOUR = Green (Default)
98
7.3
7.3.1
Slice Model
DRAFT_7.2
A drawing may consist of several sections each section representing a different position at a relevant frame looking in a
desired direction; the slice option allows this by selecting each view, and then the positions to determine the slice
thickness.
Select Tools > Model View > Slice
Indicate view to slice
If the view already has a slice, then the slice positions will be indicated in the other
relevant views with an o symbol
Indicate two cursor positions to define the slice thickness
Indicate another view to slice or press Operation Complete,
To unslice a view, after selecting the view press Operation Complete and the slice will be removed and the view will be
restored to the original full view
7.3.2
DRAFT_7.2
To tidy up a drawing that may consist of several views, each view is a model view and to distinguish which model item is
in front of the next model item we use the hidden line mode.
Select Model > Present from the Tools menu
Select a model part within a view
Choose level (Select 1 for complete view), Press Operation Complete
Select Hidden line from the dialogue box
Indicate an existing view and select Yes
Before
99
100
101
102
Chapter 8
8
Volumes
Volumes are 3D forms, which are modelled by the user to create a representation of an outfitting item. They can be
positioned directly in the ship model as PLACED VOLUMES or they can be associated with a component and thus
placed as EQUIPMENT. The volumes are created on General Volumes Databank with unique name. Each item must
have a unique name so it can then be stored on the General Volumes Databank (SBE_GENEVOLDB) that can be
accessed from all projects to save rework. They are modelled by combining a number of volume primitives.
Primitives are simple 3 dimensional forms created by providing a few simple parameters. Combining them allows the
user to create complex and realistic volumes easily and quickly.
103
Density and softness - Each primitive can be assigned a density and softness. The density can be used to estimate
weight and COG of the volume. The softness will provide information for collision control calculations.
For example:
Softness
Result of collision
Example Volume
104
8.1
Volume Menu
Functions to handle volumes
- Create new
- Open existing
- Closing and returning to drawing
- Storing on DB
- Storing with a different name
- Sub-volume functions
- Primitive functions
- Change view functions
- Change local and global origins
Import VRML
Volume
must be
open
8.1.1
Subvolume
8.2
Origin
105
Density/Softness
RESULT
8.3
106
General 3D-polygon
8.4
107
The cylinder is now fully defined and will appear on the local
origin.
If the primitive is to be moved, indicate a view to be current.
Otherwise press
(Operation Complete)
OC
Another view can now be chosen and a transformation applied until the desired position is achieved.
8.5
Indicate the contour and area of the geometry to extrude into a general
cylinder.
Press
(Operation Complete)
108
109
8.6
VOLUME_8.6
Indicate the contour and area of reference geometry (Closed geometry not
necessary)
Press
OC
We now need to define the rotation axis, a line between two 3Dpoints.
Define ZY co-ordinates of the first point by clicking on the bottom
node point of the contour in the ZY view.
Select OC, and the geometry is now swept 360 around the rotation axis.
110
8.7
Delete primitive
Select Volume > Primitive > Delete
Indicate the primitive to delete then press OC
8.8
Store volume
To store the current volume select Volume > Save
Example message
Select Save As to store with a different name. (The original volume will remain on the DB)
8.9
Return to drawing
Select Volume > Close to return to the drawing mode (the system will return the user
to the previous drawing if one had been opened).
111
8.10
8.11
When transforming a primitive we can use the event points on other primitives to
snap onto.
When the primitive is ready to be transformed, choose snap as the way to
transform
112
General Cylinders
8.12
Copy primitive
Select Volume > Primitive > Copy
Indicate a primitive to copy.
Transform the new primitive into position, the transformation will be applied to all other copies on OC
113
Exercise 18
Volume OUTFIT_GEN_CYLIND
Open the volume OUTFIT_GEN_CYLIND, use the general cylinder primitive and the duplicate function to create the
fluorescent light arrangement as shown below.
Height is
design
dependant
Exercise 19
Volume OUTFIT_ROT_PRIM_EX
Open the volume OUTFIT_ROT_PRIM_EX and use rotational primitive to create the valve body as below.
114
8.13
Subvolumes
Subvolumes are groups of primitives that are saved on the volume databank as one entity. They behave in a similar way
to subpictures. Any new volume is grouped as one subvolume when input to another volume but the primitives can be
regrouped in to separate subvolumes. A subvolume can be transformed and duplicated as a whole entity. Subvolumes
are very useful for adding repeated groups of primitives to a larger more complex volume.
VOLUME_8.13.1
Open VOLUME_8.13.1
Select Volume > Subvolume > Save
After pressing
(Operation Complete) a confirmation
message will appear as below
VOLUME_8.13.2
Open VOLUME_8.13.2
Select Volume > Subvolume > Insert
115
Indicate the view to be current and transform into the correct position.
VOLUME_8.13.2
116
VOLUME_8.13.2
VOLUME_8.13.2
VOLUME_8.13.6
Adding a component to a volume allows the volume representing a particular component to be added to the current
volume as a subvolume. This is useful with pipe components such as valves, flanges, etc.
Open VOLUME_8.13.6
Select Subvolume > Insert from Component from the Volume
menu
If the component does not have a volume representation then the symbol
representation is used.
8.14
117
VOLUME_8.13.6
8.15
The user can also add :2 to the above component description. This description is then for connection number 2 of the
flange component, which means that only components with the same data (outer diameter, etc.) will be allowed to
connect correctly. Also when creating an equipment component, the connection data from flange PFSODIN2501PN1650 will be automatically entered when copying from the connection of the volume.
Change view
To change the projection of one of the 4 views select Volume > Change View
118
VOLUME_8.13.6
8.16
Regroup volume
This function allows the grouping of primitives and/or subvolumes. If the primitives belong to a subvolume they are
simply moved from one to the other.
VOLUME_8.16.1
Open VOLUME_8.16.1
Select Volume > Subvolume > Current
Subvolumes
Select Yes
Select the primitives to regroup (indicate the two previous primitives which were regrouped)
119
VOLUME_8.16.1
VOLUME_8.16.1
8.17
The local origin is visible during the creation of volumes. It is used for construction purposes and you will find that new
primitives will appear on this origin.
The reference origin is always in the centre of each view in volume modelling. This 3D point is used to define the
location of connection points and COG. It is also the point, which is referred to during equipment placing.
Local origin
Reference
origin
Select Volume > Origin > Move Or Origin > Move Local
Define a 3D-point as the new position of origin.
120
8.18
Regenerate Drawing
This function allows the user to change the extension of the views in the drawing form. The original extensions are
derived from the maximum extensions given at the start of the original volume. Through possible mis-calculation the
extension is now not large enough to complete the volume, or the volume is now difficult to see, because the extensions
were too big
Select Volume > Regenerate Drawing
The system will return with the original maximum extension given, and allow the user the possibility to change this,
or the user can select Options and the system will resize the views to fit the volume automatically
Exercise 20
Create a new volume from the dimensions to make a pump like this. Add pipe connections No.1 and 2 making sure that
the connection data for connection 2 is the same as below. Save the pump with the name PUMP_XX (replace XX with
your initials)
Input as Subvolume:
PIPE_CONN_PIECE
X = 475
Y = 331
Z = 225
Vector:
X=0
Y=0
Z=1
Description: PFWNDIN2633-50:2
121
8.19
This primitive is a polyline in 3D space, it is created by defining a series of 3D points or by locking on of the 4 views and
working in one plane at a time hence 2D functions.
Select the 3D polygon from the primitive menu.
By default the XZ view is used to define the polyline. This can be changed with Switch View.
8.20
3D points are required to define the route of 3D polyline primitive, pipelines and cableways. They can also be used to
place equipments.
Here is the simplest way to define a 3D point:
Enter a 3D function, i.e. route a 3D polyline in 3D mode
Select cursor position and indicate a point in a view
122
rd
The fully defined 3D point will be shown by a circle in the highlight colour. This is now the current point
EVENT mode requests a 3D-event point (connection points, ends and midpoints of components) or a point defined
by a combination of 2D points.
123
These sub-functions will lock an arbitrary plane chosen from the menu.
LOCK VIEW
will lock a plane, passing through the current point, defined by a projection (view) in the
workspace. From the current point the user will select a view to lock (e.g. plan view) and that view is locked for
direction Z, only allowing definition in X and Y directions (locked plane).
Locked plane
Current point
LOCK X, Y, Z
will lock the current value of X,Y or Z, therefore only allowing definition in the other 2
axis, dependant on option selected, creating a locked plane at the current point.
Lock X
(cursor point)
Most of the locking subfunctions require that the current point is set.
124
These sub-functions will lock an arbitrary line chosen by the user or from the menu.
LOCK EVENT LINE:
desired event point.
A line through an event point and parallel to the event vector. The user identifies the
Event point
Current point
LOCK U:
Will lock a vertical line relative to the view indicated by the user.
LOCK V:
Will lock a horizontal line relative to the view indicated by the user.
Lock U
LOCK ANY LINE:
point.
Lock V
A line passing through the current point and a second 3D point. The user defines the second
Event point
Current point
125
will lock the current value of Y and Z, X and Z or X and Y therefore locking an axis
Direction Y
(Lock XZ)
The 3D point defined (using EVENT (cursor point) or OFFSET CURRENT) will be on this locked line.
Most of the locking sub-functions require that the current point is set.
ADD OFFSET
from a 3D point. The point to add offset from is selected by using, key in or Event points. The
3D-point mode must be selected before ADD OFFSET is selected. (NB this is the same as setting a current point
then adding an offset current)
VERIFY
allows step-by-step definition of a 3D point. The user defines a 3D point, the system verifies the point
and asks the user if the point is to be accepted. If the answer is yes the definition is complete. If the answer is no, the
system lets the user define another 3D point and then type in the relevant co-ordinates (XYZ)
UNLOCK
SET CURRENT
Set Current
For a detailed description of these functions see TRIBON M3 Documentation, TRIBON M3 Drafting,
Users guide, Model Viewing and General Drafting, Common Functions and Routines, 3D Point
Definition
126
Select New from the volume menu. Key in the maximum dimensions of the volume, 2000
Select Volume > Primitive > Insert, then select the 3D polyline primitive
Select 3-D mode to allow 3D requests
127
A circle will indicate the current point (in this case the start position). An 'elastic' line will be attached to the current
point in the default view.
To create a segment on Y-axis that goes to Y = 0 we can utilise the locking functions. To exit the offset current mode
press
Change the point selection mode to EVENT. (This will allow a 2D node point o be chosen.)
128
from the 3D request toolbar, so the segment will only extend along the Y axis.
Now the node at the origin can be selected to capture the Y co-ordinate from.
To define the final point, which will close the polyline, we can key-in the origin position as the last 3D point. Select
Unlock
then Keyin
from the 3D request tool bar.
Then simply key in the co-ordinates of the final point, 0,0,0
Select Operation Complete to finish the polyline
Exercise 21
X=1000,Y=500,Z=600
DX=0,DY=500,DZ=200
Delta Co-ordinates
DX=0,DY=0,DZ=400
X=500,Y=0,Z=0
Absolute Co-ordinates
X=0,Y=0,Z=0
129
Model the primitive below using the 3Dpolyline primitive in 3-D mode. Start the
routing at the origin. This example uses
Key-in and Offset Current 3D point
definitions as is similar to some common
techniques used in the Pipe Modelling
system.
8.21
3D polygons can be converted into pipe primitives (really a series of simpler primitives) with either circular or square
cross sections.
Select Volume > Primitive > Convert
Indicate the 3D-polyline primitive you wish to convert.
The new primitives will be created and the option to delete the original given.
130
8.22
A material alias will refer to softness, as defined in a default file with Logical SB_MTRL_ALIAS.
Softness is a variable set for primitives when creating a volume. The material alias is used to set different conditions for
collision control. A default file for Drafting is created to assign material alias.
This file is stored in the def directory usually with the name SB_MTRL_ALIAS.def, the file is a simple text file.
Example:
131
132
Chapter 9
9
Components
The component concept is a central part of Tribon outfitting applications. A component is a standard material item, which
can be used many times throughout a ship. Components are stored in the Component Repository (gcdb).
Every component has a unique name and is classified into main classes, such
as piping components, electric components etc. There is further subdivision in
the component families down to the level of type 1 and type 2 penetrations. This
classification is known as Type description.
Each component has a type code associated with its type description, and each
type of component has unique characteristics.
A lot of information of different kinds can be defined and stored for one
component. The data is divided into blocks e.g. graphical block, piping property
block and connection block. These blocks can be mixed depending on the kind
of component. For each component type a certain set of component blocks is
used.
It is not necessary to define the complete component from the beginning, as it is
always possible to add more information gradually. It is also possible to
update/change information that already is defined and stored.
9.1
The component information is stored in component objects in the Component Repository. This databank can be
accessed, and component objects created, downloaded to and updated by using the M3 Component Maintenance
program.
M3 Component Maintenance has two main functions:
To search for existing components to view the data.
To update the databank, with new components or changes to existing components.
The component maintenance application takes the form of a browsable tree, which works in the same way as Windows
Explorer. The component blocks can be viewed by double clicking the component or right clicking then selecting
properties.
Main Class
Class
Sub Class
Family
133
9.1.1
Component forms
9.1.1.1
Material Number: Material identification, usually the same number that is used in a material system. This number has to
be input when creating component name at the start.
Type:
Code allocated to each component, known as component type code. Normally selecting items in
component tree assigns the majority of the code.
Status:
New components are always Preliminary but have to be changed to Fully validated to be able to
store. Programme will change the status to Fully validated upon saving the component
Material quality:
Material quality
Supplier id 1-3:
Standard 1-2:
Standard id:
Colour:
Colour
Size:
Component size
Supplier:
Supplier
Manufacturer:
Manufacturer
134
Material code:
Type:
Type of component
Acq. code:
Acquisition code (way of stock keeping). The acquisition code can be fetched from a material
register of a MIS-system or can be given directly in the component program. The following codes
exist:
Int code
Meaning code
1,4,5
Stock material
101
Reserved stock material
102
Stock material, to be prepared
2,3
Directly purchased material
103
Directly purchased, to be prepared
104
Already issued
105
To be issued later
106
Prefabrication ordered
Weight (kg (/m)): Component weight. Note that for components with defined length (e.g. normally for pipes), it is the
weight for the whole component. However, for components with undefined length (e.g. cables) it is
the weight per metre. For certain Accommodation components weight is presented as weight per
mm. For other components (e.g. some insulation materials) weight is presented as weight per m.
User responsible: Signature for the user responsible for the component.
Kind of comp:
The kind of data that will be stored for the component. Only the corresponding forms will be available
for input. The following data types exist today:
P - pipe data
E - electrical data
V - ventilation data
The input can be none, one or a combination of these data types.
Prod. prel:
Component, preliminary for production, i.e. the component may not be used in production programs.
Model prel:
Component, preliminary for modelling, i.e. the component may not be used in modelling programs.
Description:
Techn. spec.:
Technical specification string, used for technical data not stored in specific parameters.
9.1.1.2
Used for the input of user defined treatment codes, codes to control items to be used on extrusion and bending
machines and connection codes for flanges and connection pieces. This block is used for pipe components and is
covered in more detail in the M3 Pipe Designer course.
135
9.1.1.3
A description of pipe connection(s) for the component. The information will include sizes and design data. This block will
be covered in more detail in the M3 Pipe Designer course.
9.1.1.4
Includes data used in generator load calculations and cable dimensioning calculations. This block will be covered in
more detail in the M3 Cable Designer and Modelling courses.
136
9.1.1.5
Cable connection points with core connection data and a connection description.
9.1.1.6
Connection points
Connection points are required to allow connections between equipments and pipes and cables. They are defined by u,
v, w co-ordinates and a vector (X, Y, Z relative to the volume representing the components REFERENCE ORIGIN).
Connection points can be defined either by keying in the data or copying the data from a volume that has connection
points defined.
Pipe Connections
Electrical Connections
137
9.1.1.7
2D representation
DRAFT_9.1.1.7
Symbol representation: Equipment items often need to be represented in system diagrams for piping and cabling. A
symbolic representation is most commonly used. Each component can reference Visio Stencils and Shapes so that the
correct symbol is always used when that component is used in a diagram.
Description
Projection direction vector.
Name of the sub-picture.
Usage code for the projection (see above)
Detail level of the projection.
Volume Representation
Subpicture Representation
(Elevation to Port view =V)
138
A subpicture is saved on the SBD_STD databank. It is referenced in the Proj page of the component. The Direction is
given according to the view that it will be used in (in this case V is chosen elevation looking to port)
Use Tools > Preferences > Miscellaneous to influence the type of representation.
139
9.1.1.8
3D representation.
In order for equipment items to be represented in 3D the component used must refer to a volume. More than one
volume can be referenced by the component, which can be utilised for different detail levels and collision control.
Volume usage code:
2 = Pipe Modelling
4 = Pipe default volume
6 = Insulation default volume
11 = General equipment placing
30 = Structure misc. component
volume 1
31 = Structure misc. component
volume 2
90 = Structure general cross
section
For an equipment the:
Volume type is always = 2
The usage code is 11
Scale factor should be = 1
And detail level is user defined.
9.1.1.9
Other Information
Extensions
Here the user can specify the maximum and minimum
extents of the component representation. This is not
required if a volume is referenced
The centre of gravity, the weight as defined in General
Information; to act through is defined here by the U, V, W
co-ordinates relative to the origin of the volume used.
Component references
A component may refer to other components, e.g. pipe
flange with bolts and gaskets.
These components can be referred to here
140
Downloaded Attributes
If the components are downloaded from Tribon.com
then the attributes they are given in the Global
Database, will be downloaded with them and are then
visible in the maintenance programme.
System Data (technical information), and Event Data,
such as broadcast and published dates are listed.
No Tribon information appears on the Downloaded
Attributes block.
Attachments
If the downloaded components have attachments (drawings,
tech., documents, logos, etc.), then these items will be
downloaded and viewed using Tribon viewer software.
9.1.2
Naming Components
Components are named, as the user requires. The following characters are allowed in component names:
-.1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ
9.1.2.1
The components can either be a member of a component group or it can be a single component. Whether it is a single
or group component is specified when the component is created.
9.1.2.2
The component name consists of a group name and an item number within
the group:
<group name> - <item>
The group name can contain any characters (also -) but the item number
must be an integer. Therefore the last - in the whole name will separate
the group name from the item number.
Examples:
F47-3, FUSE 12-4
9.1.2.3
Single Component
The components can have an arbitrary name which can include the
character -
141
9.2
Creating Components
There are, at the moment, two main ways of adding components to the Component Repository in Tribon M3. It is also
possible to import components into the maintenance programme using the application Components from File
(su016.exe); this will be covered in the M3 Tribon Outfit Manager course. The main two ways to add components are:
Downloading Components from Tribon.com
Creating component interactively in the Component Maintenance programme
9.2.1
Tribon.com is a powerful web based application designed to support the integration of Supplier Information into the
customers Design Systems, and assist in the Procurement phase in Shipbuilding.
It allows the user to search the Global Database (GCDB) for suppliers and products that match desired technical
requirements and then download selected components into the local component database (LCDB). The components can
then be used directly in the Tribon Product Information Model (PIM).
E-Commerce functionality is provided to enable the user to request information and quotations from suppliers, initiate
reverse auctions and create purchase orders.
Shipyards
Design
Department
Suppliers
Purchase
Department
Component
Catalogue &
Supplier Info
Tribon
E-commerce
functionality
PIM
Tribon.com
Ship
Database
Supplier
Info
142
9.2.2
User Interface
Each part of the Tribon.com interface has its own unique purpose and so will appear differently.
Product Search
On the right hand side you can see the Menu Bar. You may use this to navigate through the major Tribon.com
functions, which are grouped into five categories.
Tribon.com
Products and Suppliers
Settings
Utilities
143
9.2.3
We will now look at the basic methods used to search and find suppliers and products on the website.
Both of these functions can be started from the Home page by clicking on the icons as below: -
9.2.4
Supplier Directory
Via the Supplier Directory button you may see a comprehensive list of all
suppliers on Tribon.com.
The first stage is to filter the Supplier Directory using the Search for Suppliers
function.
The user has several options, which may be combined in order to build a complex search.
144
Click here to go to
the suppliers
Company Page
9.2.5
Suppliers
Suppliers, who have subscribed, i.e. those who have components on Tribon.com, are marked with a tick in the
Subscriber column. Non-subscribed suppliers do not have a tick in this box.
145
9.2.6
Missing Data
These functions allow for the reporting of missing data, missing suppliers, supplier confirmation for data, comment on
Tribon.com data and technical enquiries
9.2.6.1
Missing Products
The Missing Products function makes it possible to send messages to suppliers to upload their products in the Global
Database. Messages can be sent to both subscribing and non-subscribing suppliers asking them to upload their
products.
Select the Supplier Directory link from the Missing Products section
Search for supplier
Select the supplier and then select the Missing Products link
146
Input the required data, press send, the e-mail is automatically sent to the supplier, requesting them to have there
products uploaded to Tribon.com
The Missing Products function can also be accessed from the Supplier Result Page and the Company Presentation
Page
9.2.6.2
Missing Suppliers
The Missing Suppliers function makes it possible to report suppliers that are not found in the Global Database to
AVEVA Solutions Ltd.. AVEVA Solutions Ltd. will then contact the suppliers to arrange their addition to the database.
Once they are available in the supplier directory, it will be possible to use the Missing Products function to contact
them and ask for the upload of their products to the Global Database.
Select the Supplier Directory link from the Missing Products section
If supplier does not exist in the search result then select Missing Suppliers
The Missing Products function can also be accessed from the Supplier Result Page
147
9.2.7
Product Search
Now we will look at the most common methods used to find products on the web site
This type of search usually involves browsing the category tree and (optionally) searching
by selected component attributes.
9.2.7.1
User Interface
Search
Results
Text
Search
Clear
Previous
Search
Perform
Search
Component
Search
Attributes
Category
Tree
9.2.7.2
Category Tree
The Category Tree representing the Global Database is structured by
shipbuilding discipline.
Simply click on the category required and the tree will expand, revealing
sub-categories.
= The category has sub-categories
= The category has no sub-categories
At any position in the tree a search may be performed. The search will
operate on the current position and below.
The available component search attributes will depend on the current
position within the tree.
As an example open the tree as shown to Construction Material and select Search
148
9.2.8
Downloading Components
In the Product Result page and tick the component(s) you wish to download. Select
Set Windows as the Target Environment (make sure Include Product XML and Attachments is ticked)
Select Download
161
Select OK
For the components, etc. to be downloaded in the correct location Project Selection may have to be completed first
162
The component and volume HHM-MANBW-6L80MC now exists in the respective databases
9.2.8.1
To ensure that the connection points are consistent between the component and the 3D representation you should
always use Copy connections from volume in tbcomp.
163
9.2.8.2
As mentioned before the downloaded attributes (non Tribon attributes) and the attachments have been downloaded to
the respective databanks, attributes (SBE_GENCMPDB_EXT), attachments (SB_DOC). It is possible to view both sets
of information from the Components Maintenance program.
Downloaded attributes
The downloaded attributes
on this page are all of the
components attributes. The
style sheet can be modified
to change the appearance
of this page
Attachments
Right click on the reference
name and select Open and
this will initiate the Tribon
document viewer using
Internet Explorer
164
9.2.9
To create a new component, select the desired node on the component tree. Right click and select New
The component class is defined by selecting the relevant node from the tree.
However you may be asked to further define the component type by keying
in the family code. This will create extra nodes on the tree.
165
The volume name appears in the window and a shaded model of the volume appears in the volume viewer
We will now add the electrical connections from the volume to the
component
Click on the Electrical connection tab (El Conn), and then select
New
Right click on the block and select Copy connections from volume
Select Copy
166
To search for existing components select a node from the component tree. The search will be performed on all
components below this node.
To begin the search, press the search button or select Filter > Search form the pull
down menu
The results will appear in the window on the right of the screen
167
To specify exactly what to search for we must define a filter, but first we must activate the filter first. Press the
Activate Filter button or select Filter > Filter Active from the menu.
Select the Filters button or select Filter > Filters from the menu.
168
Exercise 22
Create a component for the pump volume that was created in exercise XX.
Allocate a component name PUMP-XX (replace XX with your initials), and a relevant Material Number. The type
code should be 99101.
Add the following additional General Information:
Supplier:
Material:
Type:
Acquisition code:
Weight:
User:
Description:
9.3
The next section deals with placing components into the Product Information Model as equipment objects. Before we do
this we need to have a good understanding of the global (ship) co-ordinate system.
169
170
Chapter 10
10
Equipment.
Equipments are outfitting items that are placed as one instance of a component in the ship model. They are stored as
a unique object on the General Equipment databank (SBE_GENEQPDB).
Equipments refer to a component for technical and graphical information and additionally store production and design
data.
Equipments can be created by:
Updating an equipment object with the Equipment Maintenance program.
Using the equipment maintenance program via General Diagrams.
Interactively placing the equipment from Drafting or other interactive applications.
10.1
Equipment maintenance.
The equipment information is stored as equipment objects in the General Equipment Data Bank (SBE_GENEQPDB).
This databank can be accessed directly and equipment objects created or updated by using the equipment maintenance
program.
Equipment maintenance has two main functions:
To search for existing equipments to view the data
To update the databank, with new equipments or changes to existing components.
The equipments are displayed as nodes of a tree, the Project being at the top and each Equipment Module (area on
ship) being displayed as a node.
As with components the right mouse menu and double clicking allow editing
and viewing of the Equipment properties.
171
_.1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ
Equipments being outfit items must belong to a module, modules are created with the TRIBON M3 Design
Manager program. See M3 Training Guide, Outfit Manager, Creation of Modules and Systems
172
In a drawing the equipment will retain the old module name, the equipment will have
to be inserted in the drawing again.
The results will appear in the window on the right of the screen.
173
Filter Active from the pull-down menu, then press the filter button or select Filter > Filter from the menu, and the
main filter menu appears. Add various search criteria as below
10.2
Equipment forms
174
10.3
To create a new equipment item, open the tree until you can see the modules, right click on the desired module, 102,
and select New. Key in the details of the equipment, then select OK
175
10.4
DRAFT_10.4
Views of the area where the equipment will be placed have to be prepared on a drawing.
Open drawing DRAFT_10.4
176
The equipment will appear with its origin in the position you
indicated. Select a view then perform transformations on that plane
until in the correct position.
Select Lock U
Choose move two positions
, select the base of
the pump and then the top of the deck
When ready press Operation Complete and the
equipment will be stored on the databank.
10.5
DRAFT_10.4
It is also possible to place more than one equipment into a model view. Also an autonaming function can be used to help
speed up the process of placing equipments.
Continue on drawing DRAFT_10.4
Select Tools > Equipment > Place from the menu,
or press Place Equipment from the toolbar
Key in the name of the Equipment.
Key in the component to be used, or select the
Component db button and browse through the
component maintenance to locate the component
Select the module the equipment is to belong to.
Select the checkbox for Place in sequence
Select the checkbox for With autonaming
Select OK
Select an initial view, using Cursor position from 2D point toolbar to
approximately place the equipment.
177
The first equipment has been placed, and now system requires
the position for the next equipment.
Repeat the process to position a third pump 2000 down in the plan view from the first pump, then select OC, then
OC to exit the process
10.6
Move equipment
DRAFT_10.4
178
10.7
Delete Equipment
DRAFT_10.4
Equipments can be deleted directly from the databank or by a number of interactive methods. To delete interactively we
must have a drawing with the relevant object in it.
Continue with drawing DRAFT_10.4
Select Tools > Equipment > Delete from the pull down menu or press Delete Equipment from the toolbar
179
10.8
Place a volume
DRAFT_10.8
Volumes can be placed in the model in the same way as equipments can. However their naming is controlled
automatically by the system and they have no additional information stored with them. This can be useful to try things
out or to represent items that are supplied by others.
Open drawing DRAFT_10.8
To place a volume, select Tools > Volume > Place from pull down menu, or press Place Volume from the toolbar
10.9
DRAFT_10.8
Placed volumes can be deleted directly from the databank or by a number of interactive methods. To delete interactively
we must have a drawing with the relevant object in it.
Continue with drawing DRAFT_10.8
Select Tools > Volume > Delete placed from menu or press Delete Placed Volume from the toolbar
Press OC
180
DRAFT_10.8
DRAFT_10.8
This function enables a user to create and store a new item of equipment by copying information from an existing userdefined volume model
Continue with drawing DRAFT_10.8
To convert a placed volume select Tools > Equipment >
Convert placed volume from the menu.
Indicate volume to be converted into an equipment
The placed volume is highlighted and you are asked if this is
OK
Key in the name of the equipment CARGO_WINCH_001
181
10.12 Backdrop
DRAFT_BACKDROP
Often in Modelling the steel Model is not available immediately and only 2D scantling drawings or the general
arrangement is available, to start modelling at the earliest possible time we use the 2D drawings by creating them as
backdrops.
Open drawing DRAFT_BACKDROP
Select Tools > Backdrop from pull down menu
Repeat the Operation for each view ( its best to have 3 views when modelling i.e. Plan, Section & Elevation)
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Exercise 23
DRAFT_EXERCISE_23
= PEQPENGSEMT16PC2
= 103
= 70000
= 4012
= 3631
Use input model to add the now placed equipment XX_ENGINE_001 to the drawing
Place a new volume using volume PEPMPJOHN150X80, place as shown below:
PLAN VIEW
= PEPMPJOHN150X80
= 103
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Chapter 11
11
To allow for soft collisions based on material aliases we must first ensure the component has the correct information
defined. Assuming the relevant volumes have been modelled (see section 8.22) they must be assigned in a component.
Different detail levels are used to control which volume is used.
Start the component maintenance programme (TribonM3 > Outfitting > Components)
Locate and select component MAN6L16100
Select the Volume tab. The volume MAN_6L16-100 is visible showing the parameters for that volume
It is good practice to decide upon a convention for detail levels and their
respective meaning:
9 = full detail level
5 = full detail volume with maintenance space
4 = full detail volume with dismantling space
1 = simplified volume for preliminary layout
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To utilise the volumes with service area and dismantling space we must use the model draw code to toggle between the
different representations defined for the component.
Open drawing DRAFT_11
To change the detail level of equipments, select Tools >
Preferences
Open Model Draw Code and select Equipment
Select Level and then change the value to 5
Use Tools > Model View > Exchange to change the presentation for the Equipment
which will show the volume with the maintenance primitives
Repeat the same process to check collisions for the volume for dismantling area:
1.
2.
3.
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Chapter 12
12
Appendices
12.1
In Tribon M3, Collision Control can be used to detect, review and approve collisions between different models in a
design. The tools are both available in Design Manager and Drafting based applications, however the user interfaces,
especially in the selection of models process, are slightly different. The following will show the ways of working for
Drafting based applications.
In Drafting based applications tools are to be found in the Tools >
Collision Control menu or in a separate toolbar.
The models are selected by 2 possible options:
1.
2.
Indicating models in drawing through the Indicate button in the selection form. When the indicate option is
selected the user will have to choose the level for collision, view or sub-view.
Whichever option is chosen the system will show the model items collected. Select OK when the correct items are
chosen and then select OK again to initiate the Collision Viewport and report window. Dependant on the type of collision
process selected the parts chosen and reports will differ.
12.1.1 Collide
Collide calculates and reports all collisions between selected models. Normally this function would be used to check a
specific area of the model. To use this function select Collide from the Collision Control menu, collect the models
through the various methods, and when complete the application will open a viewport reporting the collisions. If level 1
(view) was selected through the indicate option then the report will show collisions for the view, however if the level 2
(sub-view) was indicated then more than one level 2 would have to be selected. If the key-in method was used for
collection then more than one model item would need to be collected.
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12.1.5.1
Collisions reported by the collision detecting tools are listed in a specific list window that contains the following columns:
Detection Date - Date when the collision was detected the first time
Distance - Shortest distance between the two parts, used for parts colliding within the clearance distance
All columns can be sorted by clicking on the column headers. Detected collisions or collision approvals are not
immediately reflected in the database, it's first when the collision report window is updated by new collision reports or
when the application is terminated. The user can explicitly store updated item in the database by pressing the Save
button. The environment variable SBB_COLMGMT refers to the database for storage of the updated items.
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The listed collisions can also be saved to a file by pressing the button Export to File.
Approved collision reports can be removed from the list by pressing the button Hide Approved and showed again by
pressing the same button a second time.
Also when the user selects Collide, Collide Selected or Collide within Box to perform collision checks in the future, all of
the relevant updated collision data will be retrieved to the report window.
12.1.5.2
Colliding parts can be presented in the graphical view by selecting the corresponding collision report in the collision
report window.
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12.1.5.3
Approval Tools
The approval dialog can be displayed in two ways, either by selecting one or more collisions and then right clicking and
selecting the Approve Collision command from the appearing pop-up menu or by pressing the function key F2.
When the dialog is shown, the dialog presents the collisions that
are selected in the collision report window. To approve the
presented collisions, fill in the appropriate fields and press the
Approve button. Press the Unapprove button in the dialog to
unapprove an already approved collision.
Then select Close
12.2
Appendices 2 (Printing)
For this function to work completely a printer needs to be connected in some way to the computer or workstation. To
create a print select File > Print or press the Print button on the toolbar and the following interface appears:
The normal print Properties functions are available to change the printing options as well as the following specific ones:
Number of Copies: the number of copies of the same image that are required
Rotation: this option allows the user to rotate the print of the image (Auto, 90, 180 and 270), within the Properties
options it is also possible to change the print between portrait and landscape
Effective Print Area: the user has 4 choices of print area to choose from:
Drawing Form which will print any images within the drawing form, including the from itself
Drawing Extension which will print all images within the drawing even if they are outside a drawing form
Current Window which will print the current zoom window
Capture Area which will after selection require the user to zoom to an area to be printed
Scale and Position: the user can change the position and scale of the image printed using Center on Page and Scale
to Fit. If the scale to fit option is not selected then the size is changed to scale 1:1, but can be overtyped.
Save Settings is used to save the current situation to be used in the next print action, and also used for the print
preview function.
Once the required options are selected the drawings is sent to print by selecting OK
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